World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-12-24 06:21 AM

Focused Feedback - Act V Difficulty @ Sub-70, Meet Lewt, the Papercraft Treasure Goblin

Weekly News Recap, Weekend Tournament Decklists

Developer Interviews
We are catching up on a few more Blizzcon interviews that we didn't get in our first round, this time from The Sundering and LazyGamer.

  • Garrisons might bring in other players by allowing you to share a crafting skill or loaning another player some followers.
  • There is a dungeon, prop, character, and environment team working on the art for Warlords of Draenor, so art for Garrison upgrades didn't delay the new character models.
  • The team started working on the Warlords of Draenor art and story right after Mists of Pandaria shipped, with concepts being worked on before that.
  • Buffs to class abilities will be given out in a somewhat random order as you level, but by the time you get to level 100 you will have them all.
  • You will get your garrison soon after arriving in Draenor, making it useful as you level and progress through the story.
  • Garrisons will be heavily integrated into the game, making it something that will be hard to skip.
  • The Goblin and Worgen were the first demo of new character models, but the team felt like they could take that even further and created the Pandaren. The Goblin and Worgen aren't planned to have any update right now, but they could be updated after all of the other models are done.

New Character Models Update
Chris Robinson mentioned that we will see some more new character model previews early next year!

Blue Tweets
Originally Posted by Blizzard Entertainment
New Character Models
A little question: will/could we get great and glorious beards for humans and nightelves? (Think of Antonidas or Malfurion)
Agree that would be cool - good thing to think about now while we're adding bones. (Source)

The worgen males 2h animation has bothered me for a long time. Mostly looks bad when used repeatedly
haha, that's funny - I get the translation issue. We typically avoid adjusting established content but I'll bring it up with anim (Source)

When the human models get updated will this also update the human side of the worgen player models
yes, it effects the transform animation/fx as well - all will be updated to match. (Source)

WC3 Dwarf Mountain King had skulls on his moustache. Can we expect that as a possible option for the new male Dwarf beards?
not without breaking the game with pure unfiltered awesome New facial hair combos are on the wishlist - no eta (Source)

Could you imagine some NPC armors being upgraded to keep up with the new models? Some are terribly outdated and yet reused
yes,would love to update a LOT of older armor,race specific armor to replace level up stuff has been discussed. It's give and take (Source)
I loved seeing racial armor in the Draenei and Blood Elf starting area. In Cataclysm I expected to see it for all
yeh, we're all pretty fired up about the vision of racial specific armor (Source)

Will it be possible to have an Orc model like Thrall's? I love the new model, but I'd prefer a straight back rather (cont)
It just need happen - just talk to lore guys, they would be so happy to have real orcs instead that peons...
feel like we took a step away from peon with model update, but realize that upright pose option is desired (Source)

Hey, there! Quick question: Will my orcs finally be able to have full heads of hair like Grom and Thrall do in WoD?
We see Huge RP value in hero hairstyles, ongoing discussions on which to include/how to roll them out. (Source)

We will see, someday, brown orcs for players?
We love the idea of "alt" skins to unlock - Mag'har orcs, dark iron dwarves, etc. - but not a high-priority feature. (Source)
Lot of questions about this - would be a cool option but no concrete plans. It's on the wishlist now. (Source)

Will we be getting more faces for any races in Warlords? Tauren females have only 4 options, human females have 16.
Noted! no promises but I would like to even those counts out. (Source)

Will Draenei have a longer tail (as more often shown in art than not), or will they be stuck with the small ones?
That's a cool idea, no promises but I'll add it to my list. Hard to pull off with current skeleton, but possible with new version. (Source)

Have you guys looked into making collars anchored if tech allows?
Indeed - this isn't my favorite limitation, still working on a solve but it's on the radar. (Source)

Any chance Off-hands could hang at characters' hip? Right now they're not visible unless you unsheathe.
I'll look into this (Source)

Tabards... will they work with robes on the great new character models?
Torn on this, hard to ensure tabard design works well with robe design - like the layering effect though. (Source)

Here's hoping for better feet for my monk with the new models
New player models have feet fully modeled when not wearing boots - trolls will benefit greatly (Source)

Love your work so far. I hope you dont forget to make distinct faces for each race. Unfortunately all pandas look the same
Working hard to find solution for distinct facial variants with new anim system. Tricky but we have top people on it! (Source)

With models and skeletons being updated are actual skeletons being upgraded? Like the ones after death.
I agree, could use update (Source)

Will the new models fix problems with old armour, specifically hands? Dwarven hands in armour need help
A few potential solutions for this, exploring attachments on hands to help with detail in that area, still in development (Source)

New Ghost Wolf model happening any time soon?
Agree that it needs a face/body lift. No solid eta but on the radar. Lots of new wolf stuff for Warsong clan might be headstart (Source)

Have you and the team ever given some thought to creating female and/or racial metamorphosis forms?
We've talked about gender specific, but we do have racial-like Troll/Worgen/Tauren, cat form. (Source)

Meet Lewt, the Papercraft Treasure Goblin
Originally Posted by Blizzard (Blue Tracker)
To help celebrate the holidays and ring in the new year, we've put together a fun little papercraft project for our creative community. In true Diablo fashion, this particular papercraft is of a Treasure Goblin, complete with his very own papercraft Treasure Bag.

We call him Lewt.

For the printable designs, assembly instructions, festive photos and more, read on!

Creating your own Lewt is easy. To begin, you'll want to decide how big of a goblin you want. We've offered two sizes for printing: one standard (fits an 8 ½ by 11 sheet) and one large (fits an 11 by 17 sheet). Pick your poison and then proceed to the assembly instructions.


Lewt is already busy helping us here at Blizzard prepare for and celebrate the holidays.

But what about you?

After you've trimmed, folded, and adhered your way to sweet goblin victory, be sure to send us a photo of your Lewt in action. To do so, tweet us at @Diablo using the #WHERESMYLEWT hashtag. We'll be retweeting and sharing our favorite Lewt adventures on Twitter and Facebook as well as posting more photos of our own throughout the holidays.

Happy crafting!

Happy Holidays!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From everyone at Blizzard to you and yours, have a safe and happy holiday season!

To help celebrate, we prepared a Holiday Card Gallery, and we’ve also made this year’s holiday card and five images from the children's book, Snow Fight A Warcraft Tale, available as new wallpapers. Enjoy!

by Published on 2013-12-22 10:16 PM

50 More Legendary Items (Gallery)

Armory Stats - Legendary Quest Line Achievements
Today we are taking a look at the legendary quest achievement completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed an achievement.

In this case, the final achievement requires you to obtain a legendary cloak, kill Garrosh, and finally complete a quest. This means that the number of players who have the legendary cloak is slightly higher than the number who have the final achievement, as some players have killed Garrosh, have the cloak, but never did the quest.

The data used today is a sample of 5.7 million characters from 2 million accounts, with at least one character on the account that was active after Nov 15. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Don't see a chart? Enable javascript!

Armory Stats - Legendary Weapon Feat of Strength Achievements
Someone in the comments asked about the number of people with legendary weapons, so here is some bonus data from the same sample as above. Keep in mind this is just a snapshot of who has the Feat of Strength Achievements and was active on at least one character after Nov 15.

Don't see a chart? Enable javascript!

Blue Tweets
We have finally gone through all of the tweets made by Ghostcrawler while he was still a developer. Now he is off on a beach somewhere, but still offering his opinion on Twitter.

If you want to follow or contact the developers on Twitter, take a look at Celestalon (PvE), Holinka (PvP), Chris Robinson (Art), Dave Kosak (Story), Dave Maldonado (Game Design).

Originally Posted by Blizzard Entertainment
Base damage/healing on spells is removed too. All from scaling. Equal scaling for all! (Source)
Curious, naked casters have 0 spellpower now; will base intellect give spellpower in 6.0?
Likely, yes. (Source)

How do you decide which spells to remove from classes? Consecration and auras were core features to paladins. Totems to shamans
It's tough; every ability is special to somebody. Generally, cut what takes up keybinds, but isn't needed to make it fun. (Source)
I realize that's rather vague. It's a very subjective question. Preserving and improving gameplay is the primary goal here. (Source)

Would you gentleman be willing to touch on what abilities, (or types of abilities) you've looking at removing in WoD?
We're currently exploring removing CC abilities and redundant DPS/healing cooldowns. (Source)
if you remove cc abilities it's gonna take 95% of coordination out of the game.. just run in and do dmg..
He didn't mean *all* CC abilities. (Source)
Yeah "some CC abilities" (Source)
Care to give one example you guys are discussing?
Not really :-D This is a case where if you only see one class's changes, that class will freak. Whole picture needed (Source)
Can you give us the whole picture?
Soon™. (Source)
Really looking forward to what you come up with nevertheless.
It will be iterative and obviously balance won't be perfect from the start. (Source)
Hoping for an agile beta testing phase!
It will be important for us to get a lot of testing & feedback during beta. Want to encourage alot of participation (Source)

removing any CC is a design shift away from strategic dungeon gameplay. Warlords of Faceroll
I think you misunderstood what Holinka was saying. See further tweets with clarification. (Source)
how else can 'removing (some) CC abilities' be interpreted? Are there just too many?
Yes, most definitely. (Source)
Jumping from [Removing some of the tons of CC] to [Dungeons no longer require strategy] is a humongous (incorrect) leap. (Source)
this would impact both pve and pvp, yes? Will dungeons require CC? Strategy?
There will still be CC, and it will still be just as strategically valuable in dungeons. (Source)
as a prot warrior feeling marginalized in my role, removing CC only exacerbates those feelings. Like tanks only matter 4 raiding
Not at all the case. Tanks are definitely needed for dungeons. Not sure how this affects that at all. (Source)
tanks in 5 mans are only relevant in the beginning, gear overtakes and healing and dps survivability reign.
A) I'd disagree with that until there's an absolutely massive gear difference. B) What does removing some CC have to do with that? (Source)

What do you think about squishing mana to a solid 1000? Huge numbers make no sense when it's static anyway!
It'll be squished to something comparable to health. (Source)

Note that rogues don't have redundant dps cooldowns, that is all!
We actually like DPS cooldowns that have gameplay changes (e.g. Shadowdance) than "Moar damage" (Source)

Absolutely, we saw that in Mists but I'm just cautioning that I'm afraid of where it may lead. I really like AM.
We really like Active Mitigation as well; it's turned out quite well. (Source)

a while back mr said hunters / rogues would get an overhaul next x-pac, just wondering if still happening? Thanks!
"Overhaul", no. We want to better distinguish their different specs. That's not an "overhaul" at all, though. (Source)

Why does encounter design come first, rather than class balance?Encounters don't require insane dmg> players don't need insane dmg
They are pretty interwoven and there's a lot of back and forth between the two teams. The class team has a lot of customers. (Source)

Monk (Forums / Skills / Talent Calculator)
I never want to go back to Jab Jab Uplift, I just like how the two styles integrate easily.
The problem is cherrypicking. Don't want to allow you to pick the best parts of both. (Source)
Thus, we need to have some cost to switching modes. Doesn't take much; 1 GCD may suffice. (Source)
Would FW still maintain the "DPS healer" model that we were sold on? Will it be "viable?"
Yes. Separate stance allows us to balance it separately. (Source)
Is this going to make mistweaving gimped w/o stance swapping to fist?
Gimped? At what? Maximum HPS is purely Mistweaving, no Fistweaving. (Source)

So to clarify... If I want to heal I have to channel?
If you want to do maximum HPS, yes, Mistweavers gameplay involves channeling. (Source)

Just to add to this, what do you plan on doing with fistweaving?
Both are large concerns that we intend to address. Preserving Fistweaving, but it'll be a separate stance. (Source)
Wait wait wait, by seperate stance do you mean SotFT? Will FW be energy based?
No, new stance. No, still mana. No, not at all like Chakra. (Source)
Are you aiming to keep the same seamless fusion between DPS and healing. I miss 5.0 fw.
What do you mean by 'seamless fusion'? If you mean Jab-Jab-Uplift, no. No cherrypicking. (Source)

Paladin (Forums / Skills / Talent Calculator)
Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way. (Source)
Seal of Faith=terrible talent, scrap it
I suppose that's better feedback than none at all, but reasoning and thoughts would be even better. (Source)
Unless you give holy a reliable baseline dps HP generator. /4
Assume you have access to all of the spec's builders/finishers that you want. (Source)
Holy does not have a reliable dps builder.We have to spec SH for Judgment to grant HP&crusader strike is not reliable
How is Crusader Strike not reliable? (Source)
We don't have melee mechanics immunity for one.
OK, what if you did, with Seal of Faith? (Source)
I'd spec the talent to gain said immunity and use Insight anyway.
I sincerely doubt that you'd give up your other lvl 100 talents for that. Could make it only work while active. (Source)
Can seal swap dance if required on dangerous mechanic. Besides lvl 100 talents for H Pala = bad/situational
Let's try to back up a step. Don't get stuck in 'how' nitpicking. Feedback on the general intent of the talent? (Source)
The biggest issue is that, as a paladin, DPS-based healing doesn't feeling natural.
How so? It'd be new functionality that you're not used to, but that could be said for anything. (Source)
Talenting into Stance Dancing just sounds horrible period in both feel and power.
The intent is no dancing. It's a committed thing. (Source)
You can't really expect a healer not to dance, too many variables in a fight
You can expect them not to dance if they aren't able to. (Source)

Icy Veins Christmas Contest Voting
The 20 finalists in the Icy Veins Christmas Contest have been selected and are now being voted on!

by Published on 2013-12-21 09:48 AM

Diablo III Holiday Gift Guide, RoS Digital Deluxe and CE Clarifications, Pre-Purchase of RoS Affecting Live Accounts - Resolved

State of the Meta, Missing Beta Keys, Blue Posts, Legends of Hearthstone W8

Patch 5.4.2 Hotfixes: December 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Flying and Gameplay
Using a flight path to automate travel between predetermined travel points isn't an argument to remove the need to be on the ground and work toward objectives through combat and exploration in a dangerous/challenging environment.

These things are not linked just because a flight path is "flight".

This is a problem they need to fix. Gameplay should not only exist in raids and Arena.
Both of which don't allow flying.

Not because the mobs don't hit hard enough but because it's easy as hell to skirt around their aggro range and not aggro them in the first place.
I've seen this response more than a few times, and it falls into the same line of reasoning. "Because I can put thought and effort into potentially avoiding "unnecessary" combat, those combat situations shouldn't exist." The same could be said of almost any content or mechanic or system, but it isn't a good argument for its removal as a part of the game.

Well of course not they are both very small environments that teams enter to work toward a common goal and therefore share nothing with the wide open world of wow where we used to be free to explore by every means possible.

So being able to fly in AV wouldn't make it easier to fly over combat to capture objectives? Being able to fly in a raid wouldn't trivialize encounters and remove the need to progress through the content, fly to the last boss, etc.? You can quest in a group of people, does that then negate your desire to fly and trivialize outdoor content?

I think you guys are missing the point that you still do have to fight. GC didn't want people swooping in on prison cages, but you need keys to open them which require you to kill mobs.
I think you'd appreciate more variety in your quests than kill collections. (Blue Tracker / Official Forums)

Subrace Fan Art
Shoc put together some nice subrace mockups on the forum recently. Keep in mind this is just fan art!

Subraces in WoW
What do you think about adding subrace options to WoW? Keep in mind that time spent creating new textures and model tweaks for this would take away from the time spent on other art. The same applies for any lore and in game story that could be created to go along with them.

It appears Chris Robinson (Senior Art Director) took a look and liked the idea, with custom skins being something that he would like to see one day as well.

Other than that, the latest we have heard about subraces from the developers was in an interview:

  • The team has talked about more customization, such as sub races, for a long time. Some would require different models with different textures. A good way to give players access to the different races would also be required. Perks for the different sub races might also be interesting.

We also saw a mention of subraces a year or so ago in another interview:

  • Q: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
  • A: If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.

Share your opinion and ideas on how to unlock subraces in the comments!

Curse Premium Membership Now Includes a Free Game From
Curse Premium Members now can get their choice of one of GOG's most popular titles for free. This offer applies to all current Premium members and all new Premium subscriptions purchased between now and December 31, 2014.

If you are already a premium member, you can claim your free game anytime by following the steps on this page.

If you aren't already a Curse Premium member, you can still sign up to take advantage of the new free game offer!

by Published on 2013-12-20 11:51 AM

Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now

Open Beta Next Year, Common Situations with the Three Resources, Weekend Tournaments

Patch 5.4.2 Hotfixes: December 19
One hotfix that didn't make the list today is an increased droprate on Rotten Helper Box.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Ka'roz the Locust's Hurl Amber ability will now form a pool of Caustic Amber at the target's feet 3 seconds after targeting them. The timing was less predictable previously and varied based on the targeted player's distance from Ka'roz.
      • [Requires a realm restart.] Effects transforming a player's appearance should no longer prevent them from being able to interact with a defeated Paragon.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Story
We are invested (emotionally and otherwise) in all of the above. It's about the various stories that we want to tell (and make the most sense) and the gameplay that goes with it. One thing I've come to know over the years is that no matter which side you're on, if you disagree with the story or don't connect with it, there's a strange assertion that the developers just didn't care enough (or as inferred in the original post care too much). This assertion is not true. It's all perspective and personal opinion.

That said, we do pay attention to the concerns people have and do try to be sensitive to those concerns and address them when we can.

Then why yet another major Orc story arc? There are other races in this game.
You're assuming a lot and understandably so. I mean, if you look at the image, it's a bunch of orcs, right? But the story has never been just about the orcs and Warlords also will be highlighting a bit more about the draenei and even shedding a bit more light on blood elf paladins. The thing is, as always, it's a story about Azeroth and the heroes and villains that live (and die even) as a part of its ongoing history.

For the question about the Alliance and "Captain America", keep in mind, the Alliance are going THROUGH the portal to take it to the Iron Horde directly. They're not planning to sit it out and wait until things get too bad first. Since I don't write or develop the story, I can't comment on the difficulty of developing the Alliance story directly. As a writer myself though, I think that writing any story is about really feeling connected to it and taking it where you want it to go. So, good or evil doesn't affect the difficulty in writing it necessarily. It's about making it work in the right context that is consistent to the personalities of those characters. It's putting yourself in the "What would Jaina do if?" etc. mindset.

And why just Blood Elf paladins? Humans are the original Paladins and how much attention do Alliance Paladins get? Argents have got more Paladin attention than the Alliance ones. What happened to the Alliance Silver Hand? Why do we not have Paladin military leaders like we used to such as Uther, Tirion, and Turalyon?
Because there is a lot of information out there already about how the Light works for other paladins. Blood Elf paladins have a different relationship (if you will) that still needs to be explored.

I'm still seeing a lot of supposition about what the developers do and don't do. I'm not going to be able to convince you otherwise, but I can assure you, they aren't developing in a myopic story bubble. Again though, I understand that the opinions people have are subjective and respect where those suppositions and opinions are coming from.

Everyone has a favorite story they want told. We can't do them all at once, but we'll get to as many as we can and have no plans to slow down. (Blue Tracker / Official Forums)

Reaper of Souls™ Unleashed on March 25, 2014
It looks like the Digital Deluxe edition of Reaper of Souls will also include 3 Hearthstone booster packs, but this isn't mentioned in the blog post.
Originally Posted by Blizzard (Blue Tracker)
On March 25, the crusade against death itself charges forth with the launch of Diablo III: Reaper of Souls for Windows and Mac. Prepare for the onslaught today by prepurchasing the expansion digitally on

Whether you plan to immediately don the armor of the new Crusader character or take your current hero directly into Act V, Reaper of Souls will bring you updated loot rewards, all-new class skills and abilities, game-changing features like the Mystic and Adventure Mode, and highly replayable content in the form of Bounties and Nephalem Rifts.

You also have the option to prepurchase the Digital Deluxe Edition, which contains a wealth of in-game goodies: a collection of exclusive helm- and weapon-transmogrification recipes to distinguish your hero among the champions of Sanctuary; a loyal Spectral Hound minion to keep your adventurers company on their epic journeys; three additional character slots to accommodate new heroes; an in-game Treasure Goblin companion pet for World of Warcraft; and an assortment of Crusader-themed portraits and Malthael-themed decals for StarCraft II.

Here, have a look for yourself:

Players who prepurchase the Digital Deluxe Edition will receive their in-game items with the launch of the expansion on March 25, though some items may arrive beforehand, so keep an eye out for early deliveries.

If you're looking for even more loot, the Reaper of Souls retail-exclusive Collector's Edition comes fully equipped with all the in-game goodies from the Digital Deluxe, plus a range of premium collectible items:

  • Malthael mouse pad, bearing the impenetrable visage of the Angel of Death
  • Hardback Collector's Edition art book, chronicling the game's artistic development
  • Behind-the-scenes Blu-Ray/DVD two-disc set, featuring in-depth interviews with the development team and members of the Diablo III community

The Standard Edition is available for $39.99 USD and the Digital Deluxe Edition is available for $59.99 USD. If you choose to preorder the Standard Edition and later want to upgrade to the Digital Deluxe Edition, you'll be able to do so for $20. The Collector’s Edition is available only at select retail locations for a suggested retail price of $79.99. A limited number of Collector's Editions will be available and they're expected to sell out quickly, so be sure to lock in your preorder with your local retailer as soon as possible.

For more information on the March 25 release of Reaper of Souls for Windows and Mac, check out the official press release, or visit the Reaper of Souls game page to learn more about the expansion and secure your digital copy. Also, be sure to keep an eye on for updates on the launch of Diablo III: Ultimate Evil Edition on the PS4.

Until then, we'll see you in Sanctuary!

*When you prepurchase Diablo III: Reaper of Souls digitally via, you will be able to download an encrypted version of the game client prior to the launch date. The expansion content will be unlocked and available for play on March 25, 2014.

Hearthstone Open Beta Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We hope you’ve been having fun testing out the latest beta patch for Hearthstone—this update brought with it a bunch of bug fixes, some card changes, and the new Ranked Play system. Some of these updates were significant code changes, so we expect that some things will break, and we will also need your help to identify what’s still in need of fine-tuning. One other thing to mention is that we’ve been making great progress on improving server stability, but there are still a few things that have come up that we want to fix before we leave the closed beta phase.

With all of that said, we believe the right thing to do for the game is to not rush it out into open beta, but to instead hold onto it a little longer to make sure it’s ready for wider testing. At BlizzCon, we mentioned that we hoped to get the game into a state where it’s ready for open beta this month, but we’re just not quite there yet. The development team has been working hard to get this out before the end of the year, but our highest priority is that Hearthstone has an awesome launch when all gates are lifted and everyone can download it and play at the same time.

We’re close to the open beta—very close. And to enter this final part of our beta phase, we need your help. Keep trying out new decks, reporting bugs, and giving your feedback on our forums. That’s the best way you can help the team get Hearthstone into everyone’s hands as soon as possible.

We have some other news to share too. As of today, we have sent beta invites to everyone who opted in to the Hearthstone closed beta test prior to Monday, December 16. If you opted in before that date and have not yet received an invite email, check your spam folders or different email tabs to see if you invite may have ended up in an unexpected location. If you still can’t find your Hearthstone beta invite, don’t worry! We’re putting together a list of all accounts that opted in to the Hearthstone beta test and did not claim their beta key. These accounts will be flagged for beta access within the first few weeks of January.

Opt-ins for the closed beta test will end on January 7; we plan to invite everyone who opts in by that date to the closed beta test at some point before the open beta begins. So keep playing, testing, and amassing your Hearthstone collection, as we do not plan on performing another card data wipe.

Thanks for your patience and enthusiasm. Hearthstone would not be as far along as it is without your helpful feedback. Please continue to let us know what you like and what you think needs a little more work.

And if you haven’t opted in to the Hearthstone closed beta test, you can do so here.

Site Navigation