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by Published on 2012-04-15 04:07 PM

Diablo 3 - Unlock #3 - Developer Diary II, Battle.net Updated ToU

Dungeon Preview - Updated Mogu'shan Palace (Build 15589)
Mogu'shan Palace is one of the new dungeons introduced in Mists of Pandaria, you might remember it from our first wave of dungeon previews. As you can see, Blizzard made a lot of progress and the dungeon is starting to look really good.

This is still a work in progress and it will look even better when it hits the beta servers!







Stormstout Brewery Introduction Quest
In this quest chain you first meet Chen Stormstout soon after entering Valley of the Four Winds for the first time. You help him through several of the quest hubs, brewing beer many times.

Eventually he will take that beer to the doors of Stormstout Brewery, his ancestral home, only to find that it has been overrun. You then play as Chen Stormstout, killing your way through part of the brewery and attempting to talk to Uncle Gao, who doesn't seem to be all there.



Blue Posts
Originally Posted by Blizzard Entertainment
Respec on Beta
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

Druid (Forums)
Feral Incarnation Models
There will be art for the cat, bear and moonkin form of Incarnation, but they will likely be adjustments (such as armor perhaps) to the existing forms, not brand new models. Hopefully we'll have something we can show you in a couple of weeks. (Blue Tracker / Official Forums)

Hunter (Forums)
Reverting Black Arrow back to its 4.3 Design
That does bring up a good question. Mainly regarding Serpent Spread. It appears that Black Arrow with the cast time, direct damage, and AoE components all added replaced Serpent Spread (was removed entirely.)

With the revert in Black Arrow's design, will we see Serpent Spread return or will Black Arrow retain its AoE damage and direct damage but be instant cast?

We would re-implement Serpent Spread. (Blue Tracker / Official Forums)

Monk (Forums)
Monk Changes in Beta
  • We're thinking that Jab and Expel Harm saw a bit too much increase to mana last patch, and we’re going to reduce them somewhat.
  • We’ve increased the mana gain from Cherry Mana Tea. This spell will change whenever we tune mana and healing numbers, which has been happening a lot lately.
  • We've changed the number of serpent statues you can have out at once from 2 to 1. However, while in Stance of the Wise Serpent, you now have Eminence on yourself, causing half of your damage to be healing to nearby targets. This will allow “melee healing” monks to heal through dealing damage without having their statue down. The statue is intended to be more of a “cooldown” you use on tough fights, not similar to a totem you plop down.
  • We’re going to try having Renewing Mists also generate Chi (along with Surging Mist and Soothing Mists) when you cast it. The bug with Renewing Mists not showing up on raid/party frames should also be fixed in an upcoming build.
  • We’re getting rid of Jasmine Force Tea because we felt it was confusing to convert Mana to Chi, then Chi back to Mana with Cherry Mana Tea.
  • We’re going to make Surging Mist require a target rather than being a cast-time smart heal. The reason why it was originally a smart heal without requiring a target was to let you build up a stack of Vital Mists by using Jab, then cast an instant Surging Mist without having to change your target. We think the right place for the original Surging Mist smart heal is via a glyph.
  • One issue we’re concerned with is Surging Mist and Renewing Mists generating Chi, making it harder for you to burn down your Chi. We’re likely going to add another high Chi ability, and/or adjust talents so you can have some choice.
  • We like how Chi Wave bounces from friends and enemies, because the whole theme of the monk healer is weaving damage and healing together. If Chi Wave was a pure heal, it would break away from that theme.
  • With regard to feedback on these subjects, what we're really looking for is playing as a DPS healer (as opposed to the traditional "pure healing" playstyle), or perhaps a mix of the two. We want both the traditional and dps-to-heal to be viable and fun.

The Daily Blink - If You Don’t Get It, It’s Probably for the Best
The Daily Blink notes a change in Ji Firepaw's dialogue.

by Published on 2012-04-14 07:28 AM

Update #2 - Moving to temporary comments once again, hopefully we'll fix the bug for good this time.
Update - Comments are playing hide and seek again, tech team is on it.

Druid Symbiosis Spells
Druids get a fun new ability in Mists of Pandaria that gives them a spell from another class and the target an ability from the druid. With the help of some of our nice forum users, Sunfyre compiled a list of all of the ability swaps that take place.

These abilities are changing every patch, so consider them a preview and not the final list of spells.

Spells Gained by Druid
Source Class Guardian Feral Restoration Balance
Death Knight Bone ShieldDeath CoilIcebound FortitudeAnti-Magic Shell
HunterIce TrapPlay DeadDeterrenceMisdirection
Mage Mage WardFrost NovaIce BlockMirror Image
MonkN/AN/AN/AN/A
Paladin ConsecrationDivine ShieldCleanseHammer of Justice
PriestFear WardDispersionLeap of FaithMass Dispel
Rogue FeintRedirectEvasionCloak of Shadows
Shaman Lightning ShieldFeral SpiritSpiritwalker's GracePurge
Warlock Life TapSoul SwapDemonic Circle: TeleportUnending Resolve
Warrior Spell ReflectionShattering BlowIntimidating RoarIntervene

Spells Granted by Druid
Target Class Tree 1 Tree 2 Tree 3
Death Knight Blood: Might of UrsocFrost: Wild Mushroom: PlagueUnholy: Wild Mushroom: Plague
HunterDashDashDash
Mage Healing TouchHealing TouchHealing Touch
MonkBrewmaster: Survival InstinctsWindwalker: Savage DefenseMistweaver: Cyclone
Paladin Holy: Rebirth???Protection: Barkskin
PriestDiscipline: Entangling RootsHoly: Entangling RootsShadow: Tranquility
Rogue GrowlGrowlGrowl
Shaman Elemental: Solar BeamEnhancement: Solar BeamRestoration: Prowl
Warlock RejuvenationRejuvenationRejuvenation
Warrior Arms: Stampeding Shout Fury: Stampeding ShoutProtection: Frenzied Regeneration


Battleground Preview: Temple of Kotmogu
Temple of Kotmogu is an upcoming battleground located in the Vale of Eternal Blossoms. The main objective is to hold a ball to earn points for your team. You earn more points the closer you stand to the center, and gain increased levels of the buff.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the battleground.








World Boss Raid - Galleon
Galleon is one of the new World Bosses in Mists of Pandaria, located in the Valley of the Four Winds. He currently spawns a few times a day on the beta servers, and our wonderful livestreamers made an attempt (2:07:48) to defeat him with 80 players that was unsuccessful (down to ~65%).

This time around they are going to make another attempt with more players on Sunday April 15th at 22:00 CET / 4:00 PM EST. This will take place on the Mekkatorque-EU beta realm. The spawn timing isn't known exactly right now, so if you want to take part, be ready to spend some time waiting. For more details speak with Niklive (Alliance) or Longview (Horde) in game.

There are multiple mobs involved in the encounter, with Galleon and Chief Salyis being the main two. Galleon has 261 Million health and Chief Salyis has 11 million health.

Originally Posted by MMO-Champion
  • Fire Shot - Saurok Skirmishers riding on Galleon's back fire flaming crossbow bolts at random players, inflicting 15,000 Fire damage.
  • Stomp - Galleon stomps the ground, inflicting 92,500 to 107,500 Physical damage to players within 70 yards and knocking them down for 3 sec.
  • Cannon Barrage - Chief Salyis orders his minions to fire off eight powerful cannon blasts. Each blast inflicts 300,000 Fire damage to players within 10 yards and knocks them back.
  • Salyin Warmonger - Chief Salyis' Warmongers periodically jump down from Galleon's back to engage players.
  • Impaling Pull - Pulls a distant target towards the Warmonger and inflicts 13,875 to 16,125 Physical damage.





Blue Posts
Originally Posted by Blizzard Entertainment
Changing Talents and Specializations
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

New Spellbook Feedback
To clarify, the new spellbook has 4 tabs (5 if you have a pet or are a druid).

The first tab is general, and contains riding, armor skills, languages and guild perks.
The second tab is your current spec tab. It contains all of the spells -- class and spec, active and passive -- that apply to your character.

The other 2-3 tabs are for other specs. They contain all of the spells (class and spec) that those specs can use. If you want to know if e.g. both Holy and Shadow have Power Word: Shield, you can look on those tabs.

We are currently still sorting spells within a tab by active and then passive, but we may merge them back together if the active vs. passive thing proves confusing.

This design is different from the spellbook on live, which classified every spell as belonging to a spec. This made some sense for say mages, whose spells tend to all have fire, frost or arcane theming, but didn't work well for many other classes. Sinister Strike is on the Combat tab, but Eviscerate is on the Assassination tab. Garrote is Assassination, but Sap is Subtlety. Super intuitive, huh?

We understand that putting lots of spells on one tab is overwhelming, but arbitrarily dividing spells onto multiple pages is confusing. There's no clear win either way. (Blue Tracker / Official Forums)

Demonology Direction
  • You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
  • The basic rotation is something like: Keep Corruption up. Use Hand of Gul’dan on cooldown. Respond to Molten Core procs with Soul Fire. Use Shadowbolt when there is nothing else to do. Fel Flame is for movement. Breath of Gul’dan is for melee.
  • During Meta, all of your rotational spells should cost Fury. You shouldn’t have to pay nearly any attention to mana.
  • The basic mechanic of Demonic Fury is to build to 1000, go into Metamorphosis, and then pop out again when you reach 500. If you need that extra dps *right now*, you stay in Metamorphosis until you run out.
  • There’s a bug right now where when you exit Metamorphosis, it drains half of your remaining Fury. It’s the same bug causing the DK spell conversion to drain all of your runic power.Use Demonic Slash and use Soul Fire when you get a Molten Core proc. The Molten Core procs will come from Wild Imps.
Wild Imps has changed so that imps consistently proc from your Shadowbolt and Demonic Slash. The Wild Imps in turn can proc Molten Core. If you like the old Wild Imps mechanic, you can recreate it with a glyph.

We are experimenting a lot with Demo, so let us know how these latest changes feel. We don't feel that the older design of Demo (use both Fire and Shadow spells with lots of demon damage) was super compelling. It is a spec that has wanted a home for some time. Affliction and Destruction by comparison have a stronger kit. (Blue Tracker / Official Forums)

Black arrow Feedback
We agree with you that the redesigned Black Arrow hasn't worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design. (Blue Tracker / Official Forums)

Free BattleTag Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we introduced BattleTag nicknames, many of you created one to try the feature in the Diablo III beta test or simply establish your new identity in anticipation of Diablo III's release.

Today, we're releasing an update that will give everyone one opportunity to change their BattleTag nickname for free. If you picked a nickname you're not happy with, don't worry -- you can pick a new one. Even if you haven't created your BattleTag identifier yet, you'll still get one free BattleTag change to use after it's been created (similar to the way character name changes for StarCraft II worked).

As we announced previously, BattleTag nicknames will be required in order to play Diablo III, and in the future, they'll be used in a variety of ways across all of Battle.net. To set or change your BattleTag, simply log in to Battle.net account management, head to the Account > Summary page, and look for the Create or Change option. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.

Here's what you can expect from BattleTags when Diablo III launches:
  • Your BattleTag will serve as your public identity when chatting, grouping, or interacting with other players in Diablo III.
  • Once two players agree to become BattleTag friends, you'll automatically be able to see and interact with each of the Diablo III characters your friend plays automatically – no need to add multiple character names to your friends list individually.
  • Prior to the game's release, your presence on the Diablo III forums will be connected to your BattleTag, rather than any one specific character in the game. You'll transcend boundaries!
Our long-term plans include adding the ability for BattleTag friends to participate in cross-game chat (in StarCraft II, Diablo III, and World of Warcraft, and future Blizzard Entertainment games), as well as offer other features similar to what's currently available via Real ID. More cool additions to BattleTag are on the horizon, but we're not quite ready to talk about those yet.

We'll continue to keep you up to date on our plans for BattleTag nicknames as more info becomes available. For more details, check out the BattleTag FAQ.
by Published on 2012-04-13 09:07 AM

Diablo 3 - 275,000 Diablo III Beta Invites

Heart of Fear Raid - Updated Preview
The Heart of Fear/Mantid Raid got a couple of updates in the latest beta patches, it's definitely been getting some attention and the final version of the instance will probably be very impressive.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the instance.








Battle.net Mobile Alerts
A new security feature appeared on Battle.net tonight, called Mobile Alerts! You can be sure an official announcement is forthcoming but the FAQ is already live. The service is free and does not work with prepaid phones or VoIP numbers.


Originally Posted by Blizzard (Blue Tracker)
What is the Battle.net Mobile Alerts service?
Battle.net Mobile Alerts is a free optional service that will help you manage your Battle.net account using any text-enabled cell phone with a data plan. By linking a cell phone to your account, you will receive updates and notifications about important security changes to your account. As a Mobile Alerts user, you may also use texted security codes to help prevent unauthorized changes to your account.

How do Battle.net Mobile Alerts help me stay informed about changes to my account?
The Battle.net Mobile Alerts service will generate and send informational text messages to your linked cell phone every time suspicious activity is detected or if important changes — such as password resets or authenticator removals — are made on your account.

What can I do with Mobile Alerts?
Mobile Alerts will allow you to:
  • Unlock your Battle.net account using your mobile phone.
  • Remove an unwanted authenticator from your account.
  • Recover your account name.
  • Reset your password.
When will I receive texts from Mobile Alerts?
You can disable certain Mobile Alerts texts without removing the service entirely. You'll always receive texts for the following:
  • Your account is flagged for suspicious login activity.
  • Your password is changed.
  • Security features are added to your account.
  • Security features are removed from your account.
What are security codes?
The Battle.net Mobile Alerts service will alert you of any changes to your account’s security settings. When a change is started, the service will generate and send a unique security code to your linked cell phone via text message. This code will be required to complete the changes.

Where do I enter the security codes?
When you make certain security settings changes on your account, an additional step will ask for your Mobile Alerts security code. Enter the code when prompted in order to proceed with the change as normal.

Can I link my phone to more than one Battle.net Account for Battle.net Mobile Alerts?
No, you may only link one Battle.net account to a single mobile number for Battle.net Mobile Alerts. You will receive notifications and generated security codes at that number for the linked account.

How much does the Battle.net Mobile Alerts service cost to use?
The Battle.net Mobile Alerts service is completely free. Your phone carrier's standard rates for received text messages apply.

How do I set up Battle.net Mobile Alerts for my phone?
First, log into your Battle.net Account Management page. Navigate to Security Options and click Mobile Alerts and Verification. You will then be walked through the setup process.


Eligibility and Limitations
What devices are eligible for Battle.net Mobile Alerts?
Any cell phone in a supported country with a data plan can be used as a Battle.net Mobile Alerts device.

Does the service support advanced messaging systems such as iMessage (iOS) or WhatsApp (iOS, Android)?
The Battle.net Mobile Alerts service is designed to work with a text-enabled cell phone. Advanced messaging systems are not supported

Why do I need to have a data plan to use Battle.net Mobile Alerts?
The Battle.net Mobile Alerts service uses text messages to deliver important information and security codes. In order to work with Mobile Alerts, your cell phone must be able to receive text messages. If you are unsure if you have a text or data plan, contact your phone provider.

What if the country that provides my cell phone service isn’t an option?
The Battle.net Mobile Alerts service is not currently available in all countries. If your phone is registered to a country that is not currently supported, please check back later. The service is expanding and more countries will be added soon.


Troubleshooting
How do I change my Mobile Alerts phone number?
To use Mobile Alerts with a different phone, you will need to remove the currently attached phone from your account and then attach your new number. You can do this from your Battle.net Account Management page.

What happens if I lose my phone?
If you lose the cell phone you've associated with your Battle.net account for Mobile Alerts, please contact us so that we can assist you.

What if I don't receive the SMS verification code due to technical issues?
If you are unable to receive the SMS verification code, please contact us so we can assist you. You may also wish to contact your phone provider to be sure your mobile phone is capable of receiving text messages.

Is there a way to remotely lock the account through Mobile Alerts in case of suspicious activity?
No. If you'd like to secure your account, you may wish to add an authenticator.

How is the Battle.net Mobile Alerts service different from the Battle.net Mobile Authenticator?
Mobile Alerts will provide you with informational messaging regarding the security of your account, while the Battle.net Authenticator is designed to act as a barrier between a would-be compromiser and your account.

Can I use the same mobile device for Battle.net Mobile Alerts and the Battle.net Mobile Authenticator?
Yes, both services can be used on the same mobile device simultaneously

Blue Posts
Originally Posted by Blizzard Entertainment
Orcs and Humans vs Other Races
What's your opinion on this? Metzen stated in his interview that only orcs and humans matter, so why do we even have the other races? Aesthetics?
You didn't just quote him out of context. You changed the meaning of what he said altogether:

http://www.pcgamer.com/2012/03/30/ch...real-villains/

Chris Metzen: "...the pillars of the franchise are orcs and humans; it really is the Alliance and Horde by extension, and it really is those two groups beating the brains out of each other for an extended period of time. That’s always gotta be what Warcraft is about..."

He's saying that the franchise began with orcs and humans. Those two races are the pillars upon which the Alliance and Horde were built. But the story has progressed and evolved so much since Warcraft: Orcs and Humans. Just because the faction rivalry has its foundations in a war between two races doesn't mean we think no other races matter.

I'm not saying his statements shouldn't be up for discussion. But I beg you not to start the discussion based on a false pretense.

Why, exactly would I want to follow a king who is not only thousands of years younger, but who you claim was deliberately written to be [a jerk].
This, again, can be drawn back to my reason for responding to this thread. You don't have the exact quote, but you're claiming we said Varian was written to be an [expletive deleted]. I don't know what quote you're referring to because, well, neither do you it seems. But I think I know where the general phrase you picked up on came from.

Chris said in interviews during the Mists of Pandaria press tour that Varian was written with several character flaws, and we expected him to have likability issues. The whole point was to create a character who was a little rough around the edges. It makes for a more interesting story when you see a flawed individual rise up to the challenges of being a truly great leader, which is what we have in store for Varian this expansion. So it was important for us to give him a bit of dimension in terms of personality.

Now, sure, I'm paraphrasing what Chris said as well. The difference here though is I sat in with him on multiple interviews where he relayed this sentiment. So my paraphrasing is more accurate than yours.

If what he was saying has been taken "out of context" then why are you making such efforts to ensure humans and orcs are always the "guys in charge" or superior to everyone else?
We're not going out of our way to ensure they're always the ones in charge. But that's been the natural progression since the Horde were founded more or less under absolute rule by the most powerful chief of the most powerful orc clan.

And even the High King idea (which frankly shatters what many feel is the thematic of an Alliance) seems to support this idea.
Similar to what I said about the Horde above, the Alliance formed an allegiance around human kingdoms. If you're suggesting they're thematically better served by a republic or democracy, Azeroth lore says otherwise. (Blue Tracker / Official Forums)

Quest Rewards: Spec-Specific Loot
Some trinkets do silly things like summon a medic or get your character drunk or shoot a rainbow. While not that great for every clsss in combat, having these toys to have fun with is always a nice option. That staff will last two hours, but the trinket is priceless.
If there is a fun trinket, we will make sure it is available to everyone as a choice for precisely this reason. (Blue Tracker / Official Forums)

Theramore Must Not Be Destroyed
Oh, things will happen in Mists. Count on it.

That's what we're afraid of. It has been the Alliance's experience that things happening is never a good thing.
Yea, I'm just kinda done empathizing with this uber-skeptical, "we've been burned before" type of response to anything regarding faction content and story. The cynicism and sense of despair coming from Alliance players whenever story progression is discussed in any capacity is starting to come off a little forced. It's definitely not very useful.

I couldn't help but consider player perception when choosing which spectral mount to go with as my avatar. I went with the gryphon because I didn't want to waste time reading any posts about why I chose the Horde mount. But then I thought about the potential of seeing people complain that I only chose the gryphon as an empty gesture to the Alliance. I feel like there's a metaphor in there somewhere, hah. (Blue Tracker / Official Forums)

MMO-Report
The MMO Report is back with information about SWTOR Patch 1.2, World of Darkness, and a special announcement.

by Published on 2012-04-12 03:59 AM

Update - Added the Monk Challenge Mode Armor Set Preview and an early preview screenshot of the Challenge Mode UI.

Also Today - - Another 250,000 Beta Invites Are Heading Out



Monk Challenge Mode Set
Today we have a higher quality preview of the new Monk Challenge Mode set with more angles and the missing belt. A video is coming soon available!






New Specialization Screen
As of the last Beta patch, new specialization screens were introduced that only show a limited amount of information for each specialization, rather than all of the spells you gain from it. See the New Specialization Screen blue post for details!



Blue Posts
Originally Posted by Blizzard Entertainment
Red Pandaren Male Tail
Though we've added red pandaren males, we intend the tail to be unique to female pandaren. We like it this way. We like the distinction. (Blue Tracker / Official Forums)

Additional Void Storage
Sorry, but we don't have any current plans for extending void storage. (Blue Tracker / Official Forums)

New Specialization Screen
We are going to show you all the spells you get (for each spec) in the spellbook. If you are a priest, you can compare the full Holy spellbook (meaning class + spec spells) to the full Disc and Shadow spellbook whenever you'd like.

The problem we had with the previous specialization UI is that it was overwhelming with so many icons scrolling on to multiple pages, many of which you might not get until many levels later. You couldn't get a snapshot of what a given spec was about. It made what was supposed to be a fun choice at level 10 feel like homework as you had to analyze a dozen or more spells and then compare them to the other specs. Players' leveling experiences were grinding to a halt as they were asked to make this important decision based on tons of information that needed to be processed.

We also found that we were making class design decisions solely to clean up the spec UI, which isn't a great reason to make design decisions. Furthermore, some of the core abilities (PW: Shield for Disc for example) weren't listed at all because they are class-wide spells not spec spells.

By comparison think about how little information the game offers you when you pick a class for the first time. It doesn't tell you what ability warriors will get at level 60. Yet plenty of players still try out warriors and all other classes based on some hints and some assumptions about how the various classes will work.

And if you really, really need to see all the available spells to make your decision, they will be there, but in the spellbook instead. In that situation you are going looking for the information rather than it being poured onto you.

TLDR: The spec page is intended to be representational while the spellbook is informational. (Blue Tracker / Official Forums)

Scarlet Monastery Gear Models
We're going to look into this, as we feel that there are a lot of great items from the original Scarlet Monastery that we don't really want to remove from the Heroic version. (Blue Tracker / Official Forums)

Monk (Forums)
Scaling issues
All Monk attacks scale with weapon damage and AP, but tooltips won't list the weapon damage % or AP coefficient. Tooltips will just list the expected damage value. Behind the scenes, we account for your weapon DPS to determine the damage that your attacks will do, making it so that you can choose whatever weapon type you want (Dual Wield or 2-Hand, for example).

That said, a number of attacks right now don't have proper scaling or damage values as the design of the abilities are still in flux. (Blue Tracker / Official Forums)

Brewmaster feedback
A couple of updates for you:
  • Shuffle -- We're considering a test of removing the channel aspect of Shuffle. We think a channel mitigation ability is cool and different from other tanks, but it's problematic if Shuffle's short cooldown results in you spending all your time channeling it. That said, we might change our minds and make Shuffle a longer cooldown again.
  • Mastery -- We're thinking about changing mastery to reduce the initial damage taken rather than the stagger periodic (again, if we keep the current design).
(Blue Tracker / Official Forums)

[Monk] Chi spheres... some thoughts and ideas
We're going to change it so that Chi Spheres are only viewable by the monk who summons them.

Thank you for your feedback! (Blue Tracker / Official Forums)

Priest (Forums)
The Amputation of Discipline
"Amputation" is a strange word in this context. Is it the new gutted?

I think you guys can tell what we're trying to do with Spirit Shell. We want Disc to have a spammable absorb that isn't as powerful as the instant Power Word: Shield. Spamming an instant absorb is just really hard to balance, which is why we have constantly had to nerf it over the years. We want a model where Disc can cast Spirit Shell often, and use PW: Shield for more critical cases... much like a Flash Heal. Currently on beta, Spirit Shell is lackluster because it's trying to fill the Heal role, but that's never going to be a really exciting role for a spell. We are going to try letting it fill the Greater Heal role instead. It should absorb for a lot, and if the absorb expires or is dispelled, then the heal will still kick in.

We agree that Rapture was a cool mechanic for Discipline, and we'd like to add it back, but have it scale with Spirit, so that Disc priests don't neglect Spirit on their gear (or worse, get mad at us when priest gear that they share with Holy has Spirit on it).

We have already changed PW:Barrier to have a mana cost similar to Divine Hymn. We want to lower the mana cost of Mass Dispel, but it is so potent with the new dispel model that it may require a cooldown to compensate. Mana costs as a whole are something we are going to continue to adjust. I said last week that we thought heal costs were in a good place, but then folks running through dungeons and raids told us they couldn't cast their big heals, so something isn't quite right. Remember the goal is for mana management to be more forgiving than it was in early Cataclysm, but not be irrelevant in later tiers. If it doesn't feel that way yet, then it is just because we still have more work to do.

We still have some other changes to make. We're not happy with some of the priest talents yet, and the glyphs aren't finished. The glyph of Penance is pretty unappetizing. (Blue Tracker / Official Forums)

New Character Creation Screen Feedback
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As of the latest beta patch, the character creation screen has been updated. This update features a number of improvements including streamlined menus, gear set previews, and thumbnails representing each character customization option (skin color, face, hair style, hair color, etc).

Given how much has changed, we'd like to get your feedback on what you like, what you don't like, and what elements of the new UI you feel could benefit from further tuning. Specifically, we'd love to hear your opinions on the following updates:

  • The new gear preview. During the first step of the character creation process, we now display your character in a high-level armor set specific to the class you've selected. Your character will appear in its normal starting gear only after you've confirmed your race, class, and gender and moved to step two (appearance customization).
  • The movement of class and race information from the selection menus to a new "More Info" button located on the bottom-left of the screen.
  • The thumbnails for each character customization option.
Please feel free to weigh in on other aspects of the UI, as well. Thank you in advance for your feedback!

2012 World of Warcraft Arena Pass Registration Now Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're pleased to announce that registration for the 2012 World of Warcraft Arena Pass is now open!

Now is the time to get your teammates together and register for the most thrilling Arena competition World of Warcraft has to offer.

Participants will be fighting their way through the ladder ranks, testing their mettle against the best Arena players in World of Warcraft. Players that register for the Arena Pass will also be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating. The top 1000 teams will also earn the exclusive "Vanquisher” title for their live characters, proclaiming their puissant skill in battle for all the realm to see.

Don't forget, players that participate in this year's World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded to the Mists of Pandaria expansion.

If you have any questions or would like more details, please read the FAQ, and remember to check back here for more updates.
by Published on 2012-04-12 02:57 AM

Another 250,000 Beta Invites Are Heading Out - Wave 5
Blizzard is still working hard to make everyone happy and sent another wave of 250,000 Beta Invites, bringing the total to 800,000 Annual Pass Invites since the initial wave of beta testing!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
A few moments ago, we initialized a new wave of 250,000 invitations to the Mists of Pandaria beta test. These are all invitations for World of Warcraft Annual Pass subscribers, and it should be a few hours before the e-mail notifications for all recipients have been sent.

If you want to make absolutely sure that you got an invite, just check your games list in Battle.net Account Services.

As always, thank you very much for your enthusiasm in helping test Mists of Pandaria. We really appreciate your feedback.

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