World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-12-31 09:45 AM

Contest Update: Winners of the Day 2 contest have been PMed.

Blue Tweets, End of Beta Season 1 Reminder, ManaGrind Tournament Decklist RoundUp

Developer Interviews
We are catching up on a few more Blizzcon interviews that we didn't get in our first round, this time from Vanion.

Pre-Expansion Patch
  • The patch with the events leading up to Warlords of Draenor will be released close to the expansion release date.
  • We have met Garrosh's friend with interesting ideas about how to use time on the Timeless Isle. We will hear a little bit more about this friend in the pre-expansion patch.
  • The vision with Anduin and Garrosh is a hint, but we will see more of the story in the pre-expansion patch.

  • Khadgar from Outland will accompany us in the expansion, as well as coming to warn us that something is going on with the Dark Portal.
  • The Warlords of Draenor starting experience will send you through the Dark Portal to try and shut it down from the inside. It is roughly an hour's worth of content where you are trying to stop the Iron Horde.
  • It is possible that the Alliance and Horde will work together against the Iron Horde at some point in the expansion.
  • The Isle of Thunder style solo scenarios might be used for a few of the major points during the questing experience.
  • The Blood Elf Paladins have an interesting history with the Naaru, so they will show up again in Warlords of Draenor.
  • The Dark Iron Dwarves will go through the Dark Portal and be a part of the Warlords of Draenor story as well.
  • Garrosh gets things set in motion, but then things are out of his control. We will see him for a while and then find out what happens to him.

  • Players will likely work together with their guild to cover all of the different specializations for Garrisons.
  • Lorewalker Cho doesn't really fit this expansion, so it isn't likely we will see much of him.
  • Dave Kosak used to be the Lead Quest Designer, and is now Lead Narrative designer. The job was so big that it was split into Lead Narrative Designer and Lead Quest Designer.

Happy New Year!
Originally Posted by Blizzard (Blue Tracker)
Happy New Year, everybody! As 2013 comes to a close, it’s time to usher in 2014 Azeroth-style. Beginning at 6 a.m. realm time on December 31, the skies above all the major cities will begin to dance with fireworks!

Every hour on the hour, you can ooh and ahh at the dazzling display of colors while sipping brew and tasting some delicious food from all around Azeroth. Join the festivities, and say hello to the new year! One word of caution, though—if you’re planning to enjoy the fireworks in Booty Bay, word has it the guards there have been celebrating a bit too hard and aren’t likely to enforce the town rules.

Blue Tweets
Originally Posted by Blizzard Entertainment
It's difficult for players to learn a class or spec when relative strength of abilities are drastically different at 90
Agreed. The removal of base damage will help solve this. (Source)

Curious, is focus on balance going to go down next expac with the item squish? (cont)
Not a bit. The absolute value of variances is not a concern to us. We're concerned about % differences. (Source)

Geek question. Reason for AP-based attacks in mostly Weapon Damage era? Legacy and "ain't-broke," or diversified scaling?
Some attacks don't fit, kit-wise, doing Weapon Damage. For example, Immolation Trap would feel weird doing weapon damage. (Source)
should good scaling be sacrificed to avoid "weirdness"? How many players even know what's behind the damage
That's actually a common misconception that isn't mathematically accurate. (Source)
Whether an ability scales off of Weapon Damage or AP has absolutely *zero* impact on its scaling. (Source)
AP attacks scale better with cooldowns/procs unless weapon damage % is ridiculously high.
That doesn't even make sense, since %WD *includes* AP. (Source)
You see abilities that rise in relative value based on procs when AP vs Weapon Damage comes into play. See: Execute vs Slam
Execute raises in value compared to Slam, during procs, because we want it to. Completely unrelated to AP vs WD. (Source)
Two attacks with same average damage, AP based attack will scale better than weapon attack, weapon attack higher base
Again, math does not support that. It's a myth. (Source)
didn't make a new thread cause I didnt want to make a big deal out of it, just posted in offtopic lounge
Yeah, talking past each other. I'm concerned about the myth that WD/AP leads to scaling 'problems'. Don't spread that myth. (Source)
Sorry, what I meant is AP scaling attacks are typically higher AP ratio than weapon damage scaling attacks.
Not by any convention, intention, or reason, if even true (which I'm dubious of). AP vs WD *does not matter* for scaling rate. (Source)

Is the goal to highlight the identity of the specs? I.E. assassination about poison, sub about stealth?
Yes. That's quite hard, especially in the case of stealth, but we're going to do what we can. (Source)

has there been an explanation for the removal of snapshotting on DoTs? i feel it's what makes my warlock fun, and i'm worried
It was a skill-cap thing that was too high of a cap, and actually was just handled by addons, unfortunately. (Source)
We're working on a Watercooler with more info about WoD changes that are coming up, including that. (Source)
A skillcap that is too high? Yikes, that doesn't sound like Blizzard. It had too big impact though.
Many things contributed to the problem. Generally a high skillcap isn't a problem, but trivialized by addons. (Source)

Any chance the new Alliance racials will have on-use PVE procs like Troll/Orcs do today? A level playing field would be amazing.
A level playing field would be amazing, and is the goal. That does not mandate On-Use buttons for everyone. (Source)
It's only a ~1% diff, I know. But the new stats offer a chance to end years of Alli players looking at WowP and seeing only red.
Indeed, which is why we're serious about balancing them. Please don't think that "not active = not balanced". Simply false. (Source)
Hearing "separate but equal" is disheartening and just feels like an excuse when it's gotten this bad.
You could apply that same logic to 1% crit vs 1% haste. It's still wrong. (Source)

Here's one for ya: Any idea if melee's gonna get more <3 in Warlords? People are (jokingly) saying to just cut melee for Mythic.
"Range>Melee" used to be true. Our (and community) data shows that we got them extremely balanced in SoO. What do people think? (Source)
melee dps ought to be higher when on target to compensate for having to move out of bad. Tunneling isn’t fun long term.
Would you notice if it were? (Source)

A lot of classes seem to benefit from haste. Too many maybe?
We don't think so. We want them all to. (Source)

Are there any plans to to make hardcasted spells more appealing relative to instants for casters next expansion, esp. in pvp?
Yes, we want to tone down instants, relative to cast time abilities. (Source)

is there a spec which will get an overhaul? Ele as example hasnt changed since wotlk. Gettin boring
Overhauling a spec may please people who are bored with it; will also alienate people happy with it. No 'overhauls' planned for WoD. (Source)
But incremental improvements? Absolutely. (Source)

Death Knight (Forums / Skills / Talent Calculator)
How are they faring in bis gear against other classes (5.4)? Why do DKs always start strong an xpak then struggle to catch up?
People see patterns where they aren't. Nothing to do with scaling as you imagine. DKs simply lacking fights to shine this tier. (Source)

Druid (Forums / Skills / Talent Calculator)
Big part of feral rotation is lining TF with DoT application. That is gone now.
No, that is not gone. TF applies to the whole DoT applied during it. (Source)

Hunter (Forums / Skills / Talent Calculator)
So disappointed that AoC affects Feign Death and Camo. We gain zero benefit from those in PvE
The fact that you're "disappointed" about some abilities being affected by Readiness makes me think that they're at the cost of other ones you want more, you think. That's not the case. We put enough throughput abilities on it to tune it how we want, then put some additional things on, purely as a bonus. It affecting Feign Death and Camo is not costing anything. (Source)

Will Readiness affect hunter pet abilities at all (e.g. rabid), or is it just going to be the same abilities as current trinket?
Different abilities than trinket. Pet abilities are valid choices for us to apply it to, but not ready to list specifics yet. (Source)

Ever considered taking Arcane Shot off the GCD?
Unlikely. That'd make Hunters even more button spammy, and more importantly would cause PvP burst problems. (Source)

Mage (Forums / Skills / Talent Calculator)
any plans to address the horrid spell that is Alter Time in WoD?
In case it wasn't obvious, loaded questions like this are some of the least valuable forms of feedback. Regardless, yes. (Source)

Monk (Forums / Skills / Talent Calculator)
Two concerns for WW monks seem to be lack of available burst at the start of an arena, and lust at pull situations.
Some WWs are finding Chi Brew to be extremely useful in overcoming that weakness. Have you tried it? (Source)

Or I should say, FoF just isnt good enough to use on CD, because you cant in todays raid, you have to move too much.
One of the wisest raid leaders I've raided with always said, "When it comes to movement, always think 15sec ahead." (Source)
I'm actually a fan of FoF, but it is pretty much impossible to use it on CD, even when being proactive.
Using it exactly on cooldown is extremely hard, commonly impossible. But it's the ideal to strive for. (Source)
If the goal is you usually can't use it on cd, why not reduce the cd, so when opp comes up you can use it? pvp implications?
That would just change the ideal that you strive for. The goal is that you want to use it as much as possible, sometimes on CD. (Source)

For the new mistweaver stances, will MWs still count as melee in both?
Undecided, but leaning toward yes. Don't want someone Fistweaving to feel like they can't swap back to Mistweaving in emergency (Source)

Xuen only does 5% of WW damage; AoC would not change Xuen being pathetic for mid-late game WW due to no scaling. Out of touch?
Xuen does more than that, and AoC would be a scalar on that, increasing its value significantly, beyond how it was balanced. (Source)

is this just to shift dmg abilitys into a new bar to free hotkeys or is there another reason?
It's to separate them, so we can make them both good, without players cherrypicking the best abilities from each. (Source)

what about a fistweave CD for WW? DPS converts to heals like vampiric embrace. Doesn't have to be a stance
We recognize WW being a little light on utility, but are still considering solutions. (Source)

Paladin (Forums / Skills / Talent Calculator)
Is there a chance that ret may get consecration back? Even if it isn't super great, it's still a very popular spell.
I understand the appeal, aesthetically. However, would you really want a spell that "isn't super great" filling empty GCDs? (Source)

Rogue (Forums / Skills / Talent Calculator)
Speaking of haste are there any plans to do something about rogue energy? Feels terrible at exp start and super spammy by theend
It's a problem without an easy solution, but we're working on some ideas. (Source)

Shaman (Forums / Skills / Talent Calculator)
Do you plan on reworking Earthquake? Or will you scrap it? Would love some interaction with fulmination (1/2)
Not sure of Fulmination interaction, but we do hope to improve Earthquake so that it's not ignored most of the time. (Source)

Warlock (Forums / Skills / Talent Calculator)
Look at things like backdraft: 30% cast speed on a 2 sec CD spell. So at 0 haste, the cast time becomes 1.4 sec.
Aye, that's an example of something we're considering changing; it makes the GCD cap 20% lower for Destruction. (Source)

Warrior (Forums / Skills / Talent Calculator)
Fury and Arms Single target dps is quite different. fury being alot stronger. In Wod will they be much closer?
Yes, though I'd caution you that the difference is always overblown by the community, and a self-fulfilling prophecy. (Source)
Thx for answering. Though I wouldnt say this would be a self-fulfilling proph when its been quite apparent through each xpac 1/3
(Hypothetical numbers) If the actual difference is 10%, the community will perceive it as 20%. We still want to fix it. (Source)

will prot warriors benefit from Haste in WoD?
Yes. (Source)
out of historical curiosity, how come they didnt in MoP, but could in the previous expansions?
Correct me if I'm wrong, but Prot Warriors gained rage with haste prior to MoP, but weren't usually rage limited, if I recall... (Source)

Flex Raiding
My flex team of 13-22 people cannot down Nazgrim. We hit 30% and stall because we can't kill the adds fast enough.
Reviewed some data on this with Ion. Nothing unusual about kill rates or anything on Nazgrim. Suggest maximizing multidotting. (Source)
Thanks for looking into it! I appreciate it. We're not running with many multidotters but we'll take your advice to heart!
Just being brief due to 140chr. More than just multidotting; just focus on efficiently killing adds. (Source)

Dark Legacy Comics - #422
DLC #422 takes a look at hunters.

by Published on 2013-12-29 10:31 PM

TCG Pets Giveaway - Day #2

Diablo-Themed Gift Ideas, KageKaze's RoS Crafting Preparations, Malthael Fan Art

Karazhan Cleanup - Just a Test
It looks like Dave Maldonado was just playing with Karazhan to try and use it as part of an event quest chain, but it didn't work out.

Blue Tweets
Originally Posted by Blizzard Entertainment
have you a general team class designer or specific teams per class?
General. The class design team designs collaboratively, there's no one person in charge of each class. We all work on all classes (Source)
Do all members play all classes to at least some degree?
There's not enough time in the day for us all to play all classes seriously, but I think we probably have all at least leveled every class, though not every spec (there are a lot). Personally, I could play any spec at an LFR-sufficient level, 2/3 of them at Normal-sufficient, 1/4 at Heroic-sufficient, and 1 optimally. (Source)

Are there still plans to do a rework of the hunter class in order to differentiate the specs? Possibly some new resourses? #hope
I don't want to set hopes too high; not even close to MoP Warlock change level. But yes, Rogue/Hunter spec differentiation up. (Source)
Mainly going to try to make their rotations more distinct from each other, feel different to play. Again, NOT an overhaul. (Source)
Why do you not like focus roger focus is awesome. Pls don't add combo points or mana
There will not be any new resources for Rogues/Hunters. Again, not an overhaul. (Source)

Mage (Forums / Skills / Talent Calculator)
Maybe alter time shouldn't store the procs? One way to lessen the instants from mages. And frozen orb no longer granting FoF 1/2
we like the utility of alter time more than the dps gameplay it brings. Something we're exploring for 6.0 (Source)

Monk (Forums / Skills / Talent Calculator)
Are you removing stance of the fierce tiger for mistweavers/brewmasters in WoD?
Yes. Mistweavers get a new Crane stance for Fistweaving, in addition to Serpent stance. (Source)
Crane is healer, Serpent is dd, so why Serpent Stance is for healing and Crane's is for damage?
Honestly, because we switched Mistweavers to Serpent for aesthetic reasons during MoP development (Mistweaver heals = Jade color). (Source)
Funny story: Early on, Mistweaver heals were patterned after the Crane, so many of them were red. That felt somewhat odd... (1/2) (Source)
The oddest one was Spinning Crane Kick. It was red and had feathers flying out of it. It got nicknamed "Poultry Slaughter". (2/2) (Source)
Is the visual effects desisions part of the class team or the art team? or does the teams work together in this?
Close collaboration between design and art. (Source)

Why are monk damage formulas so much longer/more complex than other classes?
They're actually extremely simple if you abstract out what we call "Monk Normalized Weapon DPS". (Source)
We have a standard formula for "Monk Normalized Weapon DPS", which combines 2H and DW into one. Abilities just do a % of that. (Source)

You know my feelings on FOF =) I agree that a lower haste build works if you prioritize it though, just no upside.
Suppose you had only one knob to turn on FoF: +X% Damage. How far would you turn it in order to be happy with it? (Source)
Damage isnt a problem. Its a melee channel that breaks on movement. Awkward to use with no real bonus over high haste
Its not rewarding enough for its drawbacks. I'm saying, if you want to solve that only by +Dmg, how much is needed? (Source)

Has there ever been talk of reworking Invoke Xuen to more of a "Invoke Celestial" and make the CD more spec specific?
We've discussed that, but it would just be a visual change if we ever did that. Happy with the functionality for all specs. (Source)

do you know if they are going to give Windwalker monks the ability to have and change stances like the DPS Warriors?
Nope, no plans for Windwalkers to have any other stances. (Source)

Nerfing soothing mist and giving us a moderate mana cost on demand chi generator would fix a lot of issues with monks.
Mistweavers need some significant changes. The goal will be to make MW care about mana. Going to make chi gen more expensive. (Source)
Also, more expensive means less frequent - doesn't that risk becoming holy power?
More expensive does not mean less frequent. (Source)

Why does Assurance of Consequence affect Transcendence for Monks when its not that major of a cooldown like Xuen is.
It's a utility cooldown, and we make Readiness affect many of those. Xuen is not, because it would unbalance the talent row. (Source)
okay I get that, but why transcendence and not say touch of karma?
Because that would have made it overpowered. Likely room to tune around that in WoD though. (Source)
the problem is it only affects fists of fury dps cd which isn't really used on cd
It should be, for optimal DPS. Community doesn't follow that logic, unfortunately. (Source)
(c) but can we assume when something has CD we should use it every CD cycle?
It's a reasonable starting assumption, but not *always* the case. (Source)
I don't know about that. We would still be using RJW on the same fights in SoO that we do today if it did change
Maybe, maybe not, but it would buff 1 talent on a row, and not the others, which we prefer not to do. (Source)
Readiness will be problematic. Hard to balance, hard to understand. Differs btwn specs. Which spells are affected? By how much?
Same way you know how Mastery works. There's a passive in your spellbook that explains what it affects, and by how much. (Source)

In this 50/50 stance, will we still 'care' about mana? Will it be more or less expensive to hybridize?
Fistweaving will not be mana free or anything. Mana cost will be roughly proportional to its total throughput. (Source)

Just wondering if there are any plans to give WW monks an execute or to redesign Touch of Death because its not very good at all
Unlikely. ToD is a very different type of spell from a typical execute. Extremely valuable in certain situations. (Source)

Paladin (Forums / Skills / Talent Calculator)
With all the changes to haste breakpoints in Warlords, will Eternal Flame and Sacred Shield continue to work as on live?
Eternal Flame is a HoT like any other, so the changes apply. Sacred Shield is unusual; intend will be the same, may be custom. (Source)

to reduce raid lag, could you change BL to +dmg instead of +haste ?
Unlikely. It's so iconic. (Source)

is crit supression going away in warlords?
Unsure yet. Possibly. (Source)

I'd just like to see a tank swap mechanic that isn't taunt swap at "X" number of stacks
We would too. Tanks alternate having fun in most fights right now. Want to make both have fun. (Source)
that and for paladin avenger's shield procs don't exist while offtanking. Could cast sequence macro the entire rotation.
Aye, for tanks, having fun generally entails actively getting punched in the face. They're weird like that. (Source)

hello holinka, as a 2200+ multi classer, i find it very hard to cap conquest now, is there any solution to this?
How many classes are we talking about? Time required to cap is too low imo. (Source)
too low? I wouldnt say that at all. Can take 2-3 hours sometimes doing arenas. Have 8 toons, and thats alot...
Being "done" with a character for the week after 2-3 hours of playtime seems low to me. (Source)
Please tell me you're not getting the "drill sergeant" mentality that has driven off so many customers already.
Not sure I understand the critique. 3 hrs of play a week sounds low, especially when compared to PvE endgame. (Source)

Any words about RBG for 5 players?
We're doing Group Finder instead. Prefer your group of 5 have an easier time filling out your group so you can set the tone. (Source)

Do you think the flag on the back of players in arena actually makes any sense?I mean it's barely noticable,just adds to the 'mess'
Guess it's sole purpose supposed to be to show team colors, but you won't see it in combat,why not have a light beam above players?
Light beam seems a bit over the top. I think those flags are an opportunity for vanity rewards though. (Source)

I second this! Why are there zero balance changes this season? Bit frustrating..
We've made the change to Intervene. (Source)
Can something be done to Death Knights? We are actually the worst class in PvP right now and it's not fun playing.
Other side of the coin, people complain about DK damage constantly. (Source)

Is there a reason why you guys haven't buffed AMS? You yourself earlier stated that it was an unintended victim of Battle Fatigue
Yup definitely a tweet I'd take back if I could. Prefer Battle Fatigue is universally applied to all heals/absorbs so no change. (Source)
If this the plan then you will need to adjust a lot things with bf going up every season ams % heals scale down through a exp
We aren't happy with how high battle fatigue and base resilience numbers are right now. We need the expansion to help reduce it. (Source)
Why aren't our health values just much higher?
They should be. But there are a lot of cascading effects of doing so. (Source)

will the s14 "Gladiator" be permanent/account-wide like "Hero of the Alliance"?
No it will not. We just changed how we distribute the rewards on the backend. (Source)

As a hunter trying to kill a warrior, should I use Widow Venom to reduce his self-healing, or are those "heals" unaffected?
Those heals are affected by Widow Venom (if they aren't something is bugged) (Source)

Hey how long have you been with Blizzard? Do you have a sword or shield yet? Did you design for other game companies before?
I've been with Blizzard for nearly 3 years (played WoW since beta). No Sword/Shield. Prior to Blizz, I programmed at Microsoft 7yr (Source)
Do you get to program and crunch numbers often? Or mostly just enter into endless meetings about design related stuff?
Depends on where in the patch cycle we are. I've done a ton of theorycrafting programming and number crunching while here. (Source)
Sounds really cool, did you come from a math degree background or comp sci? Were you theorycrafting wow before joining Blizz?
Preface: I respect, value, and recommend college for most people. For me, personally, it wasn't worth it. (cont...) (Source)
I started working full time with Microsoft at 16, while still doing Highschool. I applied and was accepted to UW Math, (cont.) (Source)
but didn't go, since I didn't want to walk away from my MS job. Again, please do not skip college because that's what I did. (Source)
My path through life was rather unorthodox. And yes, I did a ton of theorycrafting before joining Blizz. (Source)
Why would you leave Microsoft for Blizzard? It does not make any sense to me sir.
There was a 1.5yr gap in between there. Even still, I'm so much more passionate about WoW than enterprise software. (Source)

Plot twist, played a Holy Priest. Where are they now?
Yeah, people get the idea that the devs make their own class/spec(s) strong. Commonly harshest on ourselves; we defer to other devs. (Source)

Fan Art
Some more nice fan art today!

by Published on 2013-12-28 07:45 AM

Contest Update: Winners of the Day 1 contest have been PMed.

Blues on Break During Holidays, Blue Posts, Christmas in New Tristram

MLG/ManaGrind Tournament #9 Review, HearthPwn Forum Titles

TCG Pets Giveaway - Day #2
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.


  • Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
Minor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)
And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)
So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)
Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)
sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)
ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)
Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

I've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)
I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp. (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)
Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)
OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)
You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

Fan Art
Some more nice fan art today!

by Published on 2013-12-27 09:41 AM

TCG Pets Giveaway - Day #1

Common Situations with the Three Resources Part 3, MLG/ManaGrind Weekend Tournaments

Armory Stats - Battle Pet Collection
Today we are taking a look at the battle pet ownership achievement completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed an achievement.

These numbers are based off of the players that have earned the achievements in the pet collection series and Raiding with Leashes, Raiding with Leashes II: Attunement Edition, Crazy for Cats, and Celestial Family.

The data used today is a sample of 8.1 million characters from 3 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor
During WoD beta I hope you guys will be on the Beta forums with us all like GC did for Wrath, it would mean alot to us.
We definitely will. Beta is the time for lots of change, feedback and iteration. (Source)

Are Raid CDs gonna be looked at/rehauled in WoD?
We're looking at them, but nothing that we're ready to announce yet. (Source)

Monk (Forums / Skills / Talent Calculator)
Cool. Just one last question; how do you guys feel about WW's new mastery? worked out in the end? I like it b/c of chibrew now
Yeah, overall, Windwalker mastery (after several iterations) is looking fairly solid to us. Not perfect, but pretty good. (Source)

Any word on MW Monk Mastery? Currently scales horribly, and can be 100% negated by other players movement/lack of attention.
What do you think of the Detonate Chi talent we showed at BlizzCon? (Source)
having it as a talent means when you're spec'd for the other talents your mastery still goes back to scaling horribly
What if it were baseline, not a talent? (Source)

Is the intent with fist stance that you pick it and stay in it the whole fight or swap based on high/low damage phases?
Swap based on phase is fine. Swap in between every few GCDs is not fine. (Source)

Character / Items
What's the chance on transmogging between Axe/Mace/Sword and Polearm/Staff? Bigger issue with changing primary stats in 6.0.
It's unlikely for both philosophical & technical reasons. (Source)

Will CDR trinkets change to Readiness rating in 6.0 to scale down as you level? Or going to be effectively "turned off" 100?
Yes, the SoO trinkets that the new stats are based on will likely change to the new stat, in 6.0. (Source)

Bosses bypass Armor quite often, is there changes to Armor incoming to make Bonus Armor more reliable?
No, that's kind of the intended interesting part of Armor. It's good against the dragon's claws, not so good against his breath. (Source)
TBH I would appreciate it if things like Snapping Bite died a horrible death.
Snapping Bite was a problem because it resulted in a significant tank imbalance on that fight, not because it ignored armor. (Source)
But the ignoring of armor is what caused the tank imbalance. Obviously I don't expect that to continue to be a thing.
We have abilities that ignore armor all the time. Usually they're done in such a way that it affects tanks equally, but not here. (Source)

Haven't really done much pvp in my 3 years playing wow Did a bit in wrath but thats about it What would you say I'm missing
Personally, I love the variety of gameplay that PvP offers. Competition rarely plays out the same way twice in a row. (Source)
But, like any other part of WoW, your experience with PvP will have a lot to do with who you play with. (Source)

Why is it that the Vicious War Wolf isn't account wide, but the Skeletal Warhouse is? Please tell me it's an oversight.
The Vicious Skeletal Warhorse? As far as I know it is not account wide. (Source)

Btw are you gonna keep r1 and glad percentages the same? Everyone is stoked - gonna increase incentive to playz!
Our intent is to keep the relative number of rewards the same. Last season based on team count. This season on player count. (Source)
Despite what the Internet would have you believe, a larger % of playerbase is doing 3s than previous seasons. But not 3x. (Source)
Well sure - I'm just selfish and I wanna know if I should camp my grevious gladiator or no LOL :>>>
We are taking a look at it. The fact that more people are on the ladder since no team is required increases the pool size. (Source)

Fan Art
Today we have some Winter's Veil themed fan art!

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