World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-09-17 06:18 PM

Blizzard closes down Diablo 3 Auction House on March 18, 2014
Originally Posted by Blizzard Entertainment
When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.

We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.

We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.

Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.
by Published on 2013-09-17 05:01 AM

Logic Behind PTR Activation, PS3 and XBox 360 D3 Guide Updated, Console Version Clarifications, New Wallpaper, BlizzCon 2013 Virtual Tickets

Hearthstone Community Creations, EU In-Game Store Update, Weekly News Recap

Siege of Orgrimmar Raid Schedule
Don't forget that Heroic Siege of Orgrimmar, Flex Wing 2, and Raid Finder Wing 1 all open this week!

You can get started on building your Tier 16 set or just working towards the Heirloom weapons from Garrosh. Be sure to check out the weapon models on the WoWDB pages with our new modelviewer, as they use the same models as the old High Warlord weapons.

Patch 5.4 Hotfixes: September 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)


Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Spoils of Pandaria
    • Paragons of the Klaxxi
      • Fixed an issue where more than one player was able to obtain the Power of the Paragons buff from the same Paragon.
    • Garrosh Hellscream

  • Cooking
    • Fixed an issue where the new cooking recipes were only obtainable by characters with a cooking skill of exactly 525.

  • Spark of Zandalar should now scale down correctly in Battlegrounds, Rated Battlegrounds, and Arenas.

Garrosh Loot Table Hotfix & Compensation
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When Patch 5.4 released, Garrosh Hellscream was set to drop one tier token on 25-player Normal difficulty. This was inconsistent with other bosses in the zone, and we planned to correct that via hotfix. Our intent was to release this hotfix during weekly maintenance to keep rewards consistent throughout this reset; unfortunately, due to an error on our part, the hotfix was applied early to the North American and Asian servers. This has resulted in an unfair advantage for guilds that defeated Garrosh later in the week, not only against the NA/Asian guilds that defeated him before the hotfix was applied, but also against all European guilds that have defeated him (as the hotfix has not yet been applied there).

Fortunately, this only affects a small number of guilds, so we are able to correct the error. We’ll be reaching out to all guilds who only received one token from a successful Garrosh kill this week and providing the Guildmaster with an extra two tokens at random, which can then be distributed to any raid members who were present at the time of the kill.

We sincerely apologize for any inconvenience or frustration that this has caused. Thanks for your understanding, and good luck in Heroic difficulty!

BlizzCon 2013 - Shape the WoW Art Panel
Originally Posted by Blizzard (Blue Tracker / Official Forums)
BlizzCon 2013 is fast approaching, and we want to ensure the World of Warcraft Art panel not only has the visual content and insights we’ve presented in the past, but also show things that you specifically have always wanted to see discussed. We’re also looking at the possibility of including you in the panel by way of your questions recorded via YouTube!

Curious about how we create a weapon? Want to know what it’s like to animate a battle pet? Pondering the finer points of poly counts? The sky is the limit! Help us make the art panel you want to see by posting or recording your questions and ideas for how we can show the processes and content as presented by the World of Warcraft art team.

Reply to this thread with your questions or ideas, or link to a YouTube video of yourself asking our art team a question that could lead to us showing off cool content and processes.

Here are a few pointers to help everyone get the most out of this:

  • Be aware of what other people are asking. We’re not tallying votes here, so if someone has already asked something there’s no need for you to ask it again, and another post with the same question will just fill up the thread that much quicker.
  • Let’s stay constructive, and ask questions that are likely to have answers we can give. Statements reworded into questions, or questions asking for big content reveals are likely to be ignored or removed.
  • This is for the art panel! Our artists make art, so questions about class balance, servers, systems design, etc. aren’t going to be of much help.
  • Let’s keep the thread on-topic. If you want to talk more about a specific topic, please take it to another thread.
  • If you record a YouTube video (and we hope you do!) please keep in mind that quality of the video and trademark infringement are big considerations. We’re not going to be able to use low-res videos, or ones with lots of trademarked products/logos showing or unlicensed music player over the top.

That should cover it, and thank you for helping us to shape the World of Warcraft Art Panel you want to see!

Will models like Jaina and Tyrande ever be updated to look appropriate or good?
This is a good example of a statement reworded into a question. You're stating you think something looks bad, and phrasing it in the form of a question. These kinds of non-questions can't really be answered as they're not intended to receive a satisfactory response. Instead, you could ask "What determines when a faction leader will have their visuals updated?"

Let's stay on-topic though, and please reference the bullet points before posting.

Attention: iPhone/iOS Users
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings, everyone!

In just a few days, Apple will be releasing the latest iOS update as well as the new iPhone. The upcoming iOS update may cause iPhone Mobile Authenticators to reset. When you update your phone's OS, we recommend taking any one of the following precautionary steps:

  • Sign up for the free SMS Protect service. In the event of a lost, broken, or accidentally reset authenticator, users with SMS Protect can remove the old authenticator from their account with a texted security code. For more information, visit the SMS Protect FAQ.
  • Write down your authenticator's Serial Number and Restore Code so that you may restore your authenticator to your phone after the OS update is finished. You may also wish to take a screenshot of this information.
  • Temporarily remove the authenticator before updating. Reattach the authenticator again once your iOS update is complete. You can remove the authenticator through our Web Chat option if necessary by contacting the Blizzard Support page and selecting > I have an issue managing my account > I want to remove my authenticator > Live chat. If Live Chat shows offline, refresh the web page and try again.
  • Update over Wi-Fi. iPhones that are updated over Wi-Fi rather than through a computer are less prone to accidental resets.

Fan Art Update
The World of Warcraft Fan Art Section has been updated with new fan artwork.

by Published on 2013-09-15 09:00 PM

Legendary Build Changers, Travis Day on Paragon 2.0, Travis Day on Paragon in Ladder, Lylirra on Datamining

Armory Stats: Characters that reached Level 90 in Mists of Pandaria
It is finally time for Armory Stats to make a return! This week we decided to take a look at the percentage of characters that made it from being level 85 during the end of Cataclysm to level 90 today. These stats compare a sample of 6.7M characters from late 2012 and checks which players reached level 90 as of the first week of September. Keep in mind a few things before interpreting these stats:

  • Some characters that were leveled to 90 and then abandoned, so some of their profiles won't show up on armory. 95% of the profiles that we were able to access were played within the last two months.
  • Some characters are lost to name changes, realm transfers, and faction changes.
  • The absolute percentages here have little meaning because of those issues, so they should only be used for comparing one group to another.
  • The Cataclysm values used here were scaled using the MoP average and Cataclysm average, excluding the Death Knight value from the Cataclysm average calculation. Death Knights are excluded from the Cataclysm average because they are an outlier, as many people leveled them to 80 during WotLK and then abandoned them.
  • Cataclysm population standard deviation (excluding Death Knights) was 2.32%
  • Mists of Pandaria population standard deviation was 1.66%
  • We did the same thing during Cataclysm at a slightly earlier point in the expansion and you can find the results here.

Don't see a chart? Enable javascript!

Don't see a chart? Enable javascript!

Class Leveled to 85 in Cataclysm (Scaled) Leveled to 90 in Mists of Pandaria
Death Knight 18.10% 23.68%
Druid 26.07% 25.56%
Hunter 25.81% 27.44%
Mage 26.76% 23.27%
Paladin 23.67% 24.72%
Priest 25.69% 25.49%
Rogue 20.92% 21.08%
Shaman 24.60% 24.29%
Warlock 24.18% 26.16%
Warrior 25.35% 25.04%

MMO-Champion - New Video Games and WoW Discussion Forums
It's time to expand a little more and add some more forums dedicated to other games, as well as expand the WoW forum section! We are adding (or expanding) these forums today:

These new forums should give a little more freedom to the growing community on the Video Games forums and should make most of you happier. If you're not happy enough, you can probably find an answer to your angry questions below.

Why didn't you open a forum for [insert game here] when you opened one for [insert similar game here]??? [insult here]
We only opened forums for games that already have a lot of activity on the Video Games forum in the first place. If your game isn't here, it just means that we don't have a giant thread about it, because not enough people are interested yet.

I can't filter these new forums out of the Recent Forum Posts box on the front page!
We know about the issue with the forum filters not saving correctly, and it will be fixed this week. The new forums will also be added to the list then, so you can filter them out if you want.

Blue Tweets
Originally Posted by Blizzard Entertainment
only thing remaining for 2s to be "viable" is healer mana balancing and some class changes (most are coming in 5.4)
In 3s, you can generally assume a healer. Do we balance 2s around a healer or around 2 DPS? Big difference. (Source)

why isn't it possible to check your mmr or others for that matter?
Because it's a matchmaking tool, not a score or achievement players are intended to try and grind upwards. (Source)

how do you feel Pvp went this xpac? Do you have much say into decisions or leave that to holinka n team
Holinka is part of my team, so we make sure we are all on the same page. (Source)
I think the PvP ilevel change proved confusing and perhaps controversial. It was intended to make PvP gearing easier. (Source)
Prior to that, a new character (or alt) had a ton of work to do before they could even survive gearing. (Source)
But there were downsides, such as the optics of PvP ilevel being lower than PvE, and the effect on world PvP. (Source)
That's not the only thing I would mention as a PvP postmortem, but twitter's not the best medium for the discussion. (Source)
Wouldn't it have been easier to simple reduce the cost the honor gear?
The biggest problem was between Honor and Conquest gear. So we would have needed to make the Conquest cheaper. (Source)
But if Conquest is too cheap, then there isn't much of a PvP season because people gear up and call it done. (Source)
Super high-end PvP players will keep playing to determine rank, but a lot of players finish once they're geared. (Source)

i'm not rushing into any conclusions but is it me or do i see the word "easier" over and over again?
It wasn't fun for players starting out PvP to get roflstomped over and over until they finally had decent gear. (Source)
"Easy" in this context meant less of a delta between Honor and Conquest gear. (Source)

Can Hunter's Please have Viper Sting back base mana drain ftw in pvp
Very unlikely. We found mana drain to be really unfun for the victims. (Source)
mana drain is unfun? and what about CC? this is unfun too for the victims..
CC tends to last for short periods unless you're chained. Mana drain can mean a very long time. More CC counters too. (Source)
That's not to say CC design is perfect. However, the risk of less dominant CC is more dominant "blow him up" strategies. (Source)

2/2 2v2 has an audience without them still, but it wouldn't feel to me like you're giving it a real go again.
Yeah, that was our point. For a time we wanted to offer them but not really motivate players to try them. (Source)
But they still remain so popular, maybe we should just embrace 2s as a full feature. (Source)

any chance of new 5 mans in the future? I'm casual and find LFR very tedious and dull. It killed my subscription alas...
We would like to provide more 5-player dungeons than we were able to do for MoP. (Source)

Can we get a audio slider for voices? Annoying wanting to hear dialogue but then being deafened by combat noises and spells :<
Yeah, that's a common request. It's on our list. (Source)

Hi, Greg. (Probably a question more for the animation team, but) will Hunters ever get quivers back as part of their models?
Yes, that is a goal. No ETA. (Source)

ever thought of having rested xp effect rep gains at max level? Avoid tabards and other junk.
Yeah. We investigated that but the design got a little complicated quickly. Does XP alone consume rest or rep too? (Source)
Solvable problems, but not trivially solvable at the time. (Source)

Thoughts of a Tinker class? If not now maybe down the road?
I've said before it depends on the treatment. Too easy for that class to be too wacky or precious. (Source)
A more steampunk vibe sounds cool to me. A dude in a mech having misfires that poop out springs and gears less so. (Source)
I don't know. Lucca from Chrono Trigger could work. A little bit of gnomish (tee hee) world enlarger goes a long way IMO. (Source)
But maybe one of the designers will come up with a pitch perfect design that blows us away someday. Shrug. (Source)

can we expect smaller ilvl increases after squish? from 155-160 etc. And how do you avoid large increase with LFR/Flex/N/H
The power deltas at max level would be preserved. They are important. Less important these days that BWL gear is a big upgrade. (Source)

how do ilvl increases work after squish to avoid peak numbers again?
It's something we might have to do again someday, but this would buy us several expansions. (Source)
Saw bashiok saying he wasnt sure about tech reasons for it. i point to Ra-Den 25 getting bugged after health loop.
The numbers for e.g. boss health were not coded with such large numbers in mind. (Source)
We can change that of course but the point is we have to do something, either squish or suck up that engineering work. (Source)
(The armchair programmers who say our guys can do that trivially or are incompetent are just out of their league. No offense.) (Source)
Re: item squish. Programmers rarely tell you no. They tell you how long something will take and what you have to give up to get it. (Source)
I really do think it would be refreshing to do 300 dps instead of 300,000. Much more grockable.
we are all about the grock. (Source)

are older raids going to be scaled accordingly to allow soloability still?
Yes. It is a requirement of squishing that it does not interfere with overpowering old dungeons or raids. (Source)

will we ever get an option to turn down other players spell effects seperate from ours?
Many spell effects in 5.3 and more in 5.4 look different for you than others. If that's not sufficient, we'll explore more. (Source)

Any update of being able to toggle off enchant graphics like we can with cloaks or helms? Many 'moggers would love this!
It is a goal. Discussing whether the right way is a "hide enchant" option or to let you mog enchants as well (even to none). (Source)

The amount of QQ over "models are ~25% done" is hurting my brain.
Also, shelved does not mean cancelled. (Source)
Dance Studios and Dota style BG and Azshara Crater BG still on the table?
Yes. Things like aerial combat, less so. (Source)

What is the practical difference between "shelved" and "cancelled" if neither is "actively being worked on"?
Players are assuming the work is constant. Consider cars go fast sometimes and slow sometimes. (Source)
Character models require some of our most skilled artists and a lot of review. The first ones will take longer as well. (Source)
We could also generate them faster if we stopped all other art production, but that wouldn't be acceptable either. (Source)
The good news is this is something actively being worked on, not a shelved project like dance studio or abyssal maw. (Source)
Cancelled - unlikely to ever work on it. Shelved - nobody working on it at the moment, but we still like the idea. (Source)
You have to understand, our ambition always exceeds our reach. We have a lot of great ideas that we haven't gotten around to yet. (Source)

Any chance WoW will ever receive audio on all quests in the game? With voices of corresponding races. That would be so epic
It would be cool, but it slows down development a lot and makes it really hard to iterate on quests. (Source)
Personally, as a player I find I can read text much faster than I can listen to VO babble on though. (Source)

Siege Of Orgrimmar Art
Today we have some of the art done for Siege of Orgrimmar by Vergne Fanny, one of Blizzard's 3D Artists. The last one gives you an idea of how much work goes into something as small as a ground texture!

by Published on 2013-09-14 12:50 PM

Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities

Visions of Time - One Final Turn
Patch 5.4 added a quest line on the Timeless Isle that involves working for Kairoz of the Keepers of Time. He is on the Timeless Isle because the Bronze Dragonflight is not as powerful as it once was, only being able to catch furtive glimpses through time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. Kairoz eventually will reveal that there is a traitor among the Bronze Dragonflight.

As the hourglass grows more powerful, he will finally send you to the Caverns of Time to see Soridormi die, which is the scene you see below.

Flex Raiding Update
You can now resume a Flex Raid based on the leader's progress rather than the least progressed player's progress.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once again, this community has come together in a constructive manner to share feedback and suggestions, and we thank you for that. Let's kick this update off with the most recent change:

After careful consideration of the feedback you've shared, and after weighing pros and cons of the Flex mode system that came with Patch 5.4, we've decided to change how raid progress is saved. At patch launch, entering Flex mode SoO was based upon who had progressed the least. For example, a raid of 11 players entered SoO and downed 3 bosses on Tuesday night. Wednesday night, all 11 come back together to continue but decide to bring along 4 new people. If the raid had queued together, they'd have had to start the raid over from the beginning because those 4 new players weren't flagged as having downed the first 3 bosses. Our original intent was to err on the side of making sure no one in the raid would miss out on a boss that they still needed to kill.

A hotfix applied this morning, however, takes a more traditional approach to raid lockouts by basing boss progression on the group leader's status. In other words, if the raid leader faced 3 bosses on Tuesday and decides to continue where he or she left off tonight, anyone who joins the Flex raid--even those who have never set foot into SoO--will begin the instance at the same point where the raid leader finished on Tuesday. This system is more straightforward and understandable for much of the WoW raiding community, therefore Flexible raids will no longer be based upon the least progressed member.

Thanks, but there seem to be some folks that haven't seen it work like this if cross-realm players are involved. Is this a bug / user error?
This was addressed in this morning's hotfixes.

Question, does flex reward loot like lfr does, ie random number roller, or is their actual gear to be handed out?
Is there any reason why we need to queue in the first place?
These two questions go hand-in-hand: Using Raid Finder-style loot ensures that adding new players to a Flexible raid will never impact any individual member’s chances of receiving loot. And using Raid Finder-style loot also means using Raid Finder-style queuing.

Will players who are skipped ahead this way still be eligible for loot from bosses they skipped if they join another flex raid with those bosses up, like LFR, or will it be like normal/heroic where you have to accept the raid leader's progression and match their lockout status to raid together?
Yes. If you joined "Flex Raid Group A" to help down the fourth boss after they had already killed the first three, you could then join "Flex Raid Group B" to down the first three bosses later and be eligible for loot. Of course, if you continued on to the fourth boss for a second time, you would not be eligible for loot.

It should be noted that no matter what, you'll always receive Valor Points for every boss you kill in Flex Siege of Orgrimmar regardless of how many times you've killed them that week. Also, if you have the Warforged Seals, you can continue to use them for bonus rolls each time a boss is defeated.

Patch 5.4 Hotfixes: September 13
One hotfix that didn't seem to make the notes: Censer of Eternal Agony now costs 1000 Timeless Coin, down from 2500.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • The Darnassus Mission: Players on this quest should no longer be placed into an incorrect phase when using Curious Bronze Timepiece from Journey to the Timeless Isle.

Raids, Dungeons, and Scenarios
  • The raid leader's boss progression in the raid instance now determines which bosses are still available when starting a Flexible Raid. Check out this forum post for a detailed explanation on the change.
  • Siege of Orgrimmar
    • Norushen
      • Purifying Lights now always spawn in the same locations on Flexible Raid difficulty.
      • Damage from Titanic Corruption's Hurl Corruption ability can now be absorbed by damage absorption shields.
    • Sha of Pride
      • Fixed an issue where players were able to obtain a second Titan Runestone from the Sha of Pride after having already received one on a different difficulty setting.
    • Galakras
      • Flames of Galakrond is now more responsive in detecting when it passes through a player and provides a a clearer visual as the flames decreases in severity.
      • Lor'themar Theron (Horde)/King Varian Wyrnn (Alliance) no longer uses taunt on Galakras.
    • Spoils of Pandaria
      • Reduced the delay before Crates of Pandaren Relics may be opened on Flexible, Normal and Heroic difficulties.
    • Malkorok
      • Malkorok will now correctly apply Fatal Strikes on a tank even if they successfully dodge his melee attacks.
      • Kor'kron War Wolf's Dread Howl now works like a normal fear and can be removed or dispelled by non-self cast abilities. Self-cast abilities like Berserker Rage or Will of the Forsaken do not work at this time and will be addressed in a future patch.
      • Mistweaver Monks stunned with the Touch of Y'Shaarj affliction will no longer be impossible to hit due to Dematerialize.
    • Thok the Bloodthirsty
      • Fixed an issue where players can take damage from creatures that are still locked in their cage.
    • Garrosh Hellscream
      • Faith, Hope, and Courage effects no longer stack with each other while in the Realm of Y'Shaarj.

Battlegrounds and Arenas
  • Rogues can no longer use Shadowstep on Antipersonnel Cannons in Strand of the Ancients.

  • Effects for Legendary cloaks no longer activate while fighting against other players.

Timeless Isle
  • Fire-Watcher achievement now requires players to obtain 2,000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher (down from 10,000 Bloody Coins).
  • Players will now correctly receive credit for Big Bag of Herbs towards the Going To Need A Bigger Bag achievement.

Proving Grounds
  • Lava pools created by Illusionary Flamecallers should no longer damage Monk statues or Shaman totems.

Connected Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Most people on PvP realms like having a faction advantage and choose their server or move to servers specifically for that reason, which makes evening it out fairly difficult. There also tends to be a faction imbalance on PvP vs. PvE realms, where PvP realms tend to be Horde heavy and PvE tend to be Alliance heavy. So when we connect a few low-pop PvP realms together it's somewhat likely to only be able to be matching imbalanced realms with imbalanced realms. Considering the desire for a faction advantage, even if we did achieve a balance I'm honestly not sure how long it would last. In any case, with Connected Realms both sides will be getting more players, and bringing up the amount of people on each realm is the goal.

Connected Realms are a complex process, we have a lot of data, we're taking our time, and we're taking a lot of factors into account to provide the best possible end-result we can. Faction balance is one of those factors, but it's definitely far more nuanced a problem.

What about the people that chose their server based on a small population, only to have CRZ shoved down our throats?
World of Warcraft is a Massively Multiplayer Online Game. While you and I can disagree and discuss that being on a PvP realm with more of one faction or the other vs. a balanced realm is more or less fun for each of us, the game world being full of people is the definition of the type of game this is (MMO) and arguing it's more fun to have less people in it just doesn't align with the basic intentions of the game. It may be the way you prefer to play, and that's fine, but it's the opposite of what the game is defined as, and therefore isn't going to be something that we're specifically taking care to preserve.

Where were all the blues when there were tons of threads by people on dead realms complaining that their MMO experience wasn't really an MMO experience and more of a single player game?
Reassuring them we were aware it was an issue, working on Connected Realms, waiting until most of the engineering work had been completed so we were sure it could be done, and then announcing it.

I can only speak for myself but I feel like a lot of the connected realms information is just really vague. For example, why not have a list of exactly which realms are connected to which other realms? That just seems logical to me.
That is logical, but there are no Connected Realms at this time and no list to share. We've announced the first ones we'll be using the process on, but don't yet have a date when that will be done. Once that's done though we'll certainly let everyone know what the plans are moving forward.

Blue Posts
Originally Posted by Blizzard Entertainment
Gemming and Enchanting Gear
I get ya, and I pass on gems and enchants for crappier gear sometimes, buuuuuuuut 502 I'd personally say you should be gemming and enchanting. You're clearly OK with spending Valor on upgrading the items that you think are crap, and for me Valor is more valuable than a few hundred gold. Maybe don't buy the best gems, or necessarily get all the enchants, but at least make an effort. Encounters and game difficulty is balanced around the ilvl of your gear, and the ilvl of your gear is balanced around the inclusion of (at least) gems. The ilvl of an item determines a stat budget, and that stat budget is spent on literal stats (+Str/Int/etc.) but also sockets, so if you leave those sockets open you're making your gear a lot worse than it's intended to be for that ilvl. Buy some cheaper gems, get some of the cheaper enchants, be a little better, done.

I obviously gotta work on my gold making.
Not having any professions might be hurting you a bit in that regard, either needing to pay for everything, and/or not being able to sell anything of your own gathering/creation.

And the good weapon enchants all sell for several thousand gold and I can't afford to pick up a new one every single time I get a new weapon.
That's why I don't buy the best enchants every time. Determine how long you think you'll have that item, and base your investment on that.

So you just made two professions (enchanting and Jewelcrafting) mandatory for everyone. If you are tuning for gear around enchants and gems then how about having a vendor available with cheap gems and enchants?
We tune around assumptions of gearing and ability with a wide range of item levels and skill for the various content difficulties throughout the game. Whether someone buys all the best gems and enchants or doesn't use any, we have to tune for something, and where that tuning is depends on the type of person that content is targeted at.

Expecting people to interact with one another to achieve goals in an MMO isn't a far-out notion, and I would say is at the core of what the game is. The fact that you don't have to physically go to another player to achieve a lot of these actions is already freeing you from the weighty burdens of having to (ew) talk to other humans, but asking for them to be completely removed from any kind of player interaction and just put on a vendor... I have to ask, what are your expectations of this game? (Blue Tracker / Official Forums)

Connected Realms Update
Soo, any eta when we are going to get a list of those realms already connected? When the restart started this morning, I got 2 messages as of the 5 minute mark: Connected realm restart in ?? and Realm restart in ??

Does that mean Lightbringer is now connected to another server?

Realms aren't connected as of yet. What you're seeing is some of the work that needs to be done in order to begin making connections. (Blue Tracker / Official Forums)

Temporary Website Issues
Thanks for your patience, everybody! The issues affecting the website armory and the Mobile Armory App (including guild chat) should now be resolved. (Blue Tracker / Official Forums)

Looking for Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re looking into a number of potential new ways to answer common questions and get more information to you about the game. We thought what better way to test them out than with actual questions from you, our loyal General Forum goers?

Obviously 5.4 is a big topic right now, but all questions are welcome. While we probably won’t be answering any directly in this thread, we’ll continue interacting here on the official forums and providing as many answers in other threads as we can.

Icy Veins Guides Update
Icy Veins has updated all of their class guides for Patch 5.4 and also added their own Timeless Isle guide!

Poll: Are You Buying a Next-Gen Console?
Are you interested in the new consoles, or are you sticking with PCs only?

Fan Art - The Brothers Stormrage
Another nice piece of artwork from the upcoming Warcraft Tribute art book.

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