World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-10-02 07:57 PM

Season 7 ends October 14th, Season 8 starts October 21st

Popular Decks of the Week for October 2

Incoming Zarya Buff Hotfixes & Hero Bug Fixes

Addon - Angry World Quest
Angry World Quests is another World Quest addon that adds a filterable list of world quests to your quest log.

  • You can filter by quest type, including emissary quests, the different reward types, quests expiring soon, and more.
  • Optionally show all of the world quest markers on the Broken Isles map.
  • Filter out quests that reward loot that is not an upgrade.
  • Filter out quests by time remaining.
  • Sort the quest list by a specific criteria.
  • Keep in mind this addon does not change the icon type on the world map.

Poll - How Many Level 110 Characters Are You Playing?
Are you focusing on just one character in Legion, or do you already have an army of alts?

Darkmoon Faire Returns
The Darkmoon Faire is back in town! There are a few things it offers that you can take advantage of:

  • Take advantage of the profession quests than grant you +5 skill in a profession.
  • Ride the carousel for the WHEE! buff grants a 10% increase to reputation and experience gains.
  • Grab the Darkmoon Top Hat buff that grants a 10% increase to reputation and experience gains.
  • Visit Professor Thaddeus Paleo to pick up Rank 2 and Rank 3 of the Darkmoon Card crafting recipes.
  • You can upgrade the Darkmoon trinkets with Obliterum, just like other crafted items.

Level Name Effect
815 Darkmoon Deck: Dominion
Equip: Increase critical strike by 668-1,336. The amount of critical strike depends on the topmost card in the deck.

Equip: Periodically shuffle the deck while in combat.
815 Darkmoon Deck: Immortality
Equip: Increase bonus armor by 209-628. The amount of bonus armor depends on the topmost card in the deck.

Equip: Periodically shuffle the deck while in combat.
815 Darkmoon Deck: Hellfire
Equip: Periodically shuffle the deck while in combat.

Equip: Increase critical strike by 668-1,336. The amount of critical strike depends on the topmost card in the deck.
815 Darkmoon Deck: Promises
Equip: Periodically shuffle the deck while in combat.

Equip: Reduces the base mana cost of your spells by 166-664. The amount of mana reduction depends on the topmost card in the deck.

Level Type Name Cost
110Inscription Technique Technique: Darkmoon Card of the Legion (Rank 2)50 × 
110Inscription Technique Technique: Darkmoon Card of the Legion (Rank 3)250 × 

Name Description Reagents
Darkmoon Card of the Legion Craft a Darkmoon Card of the Legion. 1 24 50 1
Darkmoon Card of the Legion Reduces the materials required to craft a Darkmoon Card of the Legion. 1 18 40 1
Darkmoon Card of the Legion Greatly reduces the materials required to craft a Darkmoon Card of the Legion. 1 12 30 1

Blue Tweets
Originally Posted by Blizzard Entertainment
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Throw Glaive dmg was nerfed by 30% by accident even tho you guys struck it from the patch notes.(tooltip is right, dmg isnt)
This is in line with expected behavior. Physical damage is reduced by Armor. It will deal ~30% less than the tooltip vs a Training Dummy.(WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
A long time ago, you mentioned that you would have liked to see threat for Tanks in WoW be something that they geared towards. Obviously that didn't end up happening, but I'm curious as to why you felt that threat was a compelling mechanic. Was it really more fun than, say, Active Mitigation in MoP?
First, understand that I was coming from the point of view of a high-end raiding tank, because that is what I played before going to Blizzard. As a tank, gearing for threat was fun for me. It was interesting to have to consider stats like +hit and other dps-related stats, and not just stack armor and health (and really, the gear options didn't really let you stack armor and health very much) after hitting the defense cap.

While it has changed a lot since those BWL days, generating threat used to be the sign of a skilled tank player. Surviving was more of the sign of a skilled healer, since tanks only had so many tools to keep themselves alive. A lot of the boss fights at the time were designed around tanks having to manage threat, so that's what you focused on.

There were a couple of problems with the threat model, even though I enjoyed it. It was somewhat invisible and even a little game-y. You weren't focused on killing the boss, or even the boss health. You were focused on an invisible number that could be estimated to some extent with third-party mods. In design-speak, it wasn't a very satisfying experience, and the clarity was really poor. In a dungeon, losing threat might temporarily be exciting and the party might CC or blow defensive cooldowns to survive, but in a raid, losing threat was probably a wipe.

Secondly, as a dps spec (and sometimes a healer) the way you were supposed to handle threat was to throttle yourself. Some classes had threat wipes, but others just had to be slow with their dots or hope they didn't crit or something. It was a theoretically interesting tension of how far can you go without going over, but I think for a lot of players, they just felt like the game was constantly throwing a speed limit in front of them while they were trying to drive as fast as they could. The throttle was interesting but it wasn't fun.

Active mitigation was an attempt to get back to a place where tanks cared about their rotation and not just their gear and cooldowns. Why hit Shield Slam if it didn't help your survival, your dps was marginal, and your threat dominance was a foregone conclusion? I tanked less in the last few expansions, so I can't really comment as a player on whether the BWL model or the MOP model was more fun for a tank. So many other things in the game had changed by that point as well that it's hard to really compare the two. (Source)

Do you have any babies aka champions, games, missions, expansions etc that you put extra effort on or loved and had tons of pride in
Pride is a weird thing in this business, because if you love something too much, you may not be objective about whether or not the design is really working. One of the first things I was taught in game design was that you have to be willing to kill your babies. It is sage, if gruesome, advice.

That said, here is a list of things I worked on that I got very attached to (arguably overly attached to):

- The original Death Knight design in WoW
- I loved naming WoW talents in general
- I named a bunch of LK raid items, such as Bryntroll
- The Black Market in WoW
- Dungeon Finder in WoW
- Transmog in WoW

you'll have to let me know what you think of the new DK when you get to play again
Did you add that 4th spec we were always talking about? (Before I break MMOC, it's a JOKE.) (OccupyGStreet)
I had a paper design for the healer DK spec but said something about "not making any sense at all", w/e
We used to brainstorm about a healing mage spec that uses time to unwind wounds. Not that every mage is dying to heal (OccupyGStreet)

Dark Legacy Comics #554
DLC #554 has been released!

by Published on 2016-10-01 10:59 PM

Season 7 ends October 14th, Season 8 starts October 21st

Hearthstone Season 31 Begins - Get That Pie!

Incoming Zarya Buff Hotfixes & Hero Bug Fixes

Arcane Mage Hidden Artifact Appearance
The Order of the Shepherd discord found The Woolomancer's Charge that unlocks a sheep appearance for the Arcane Mage artifact.

Rated PvP Gearing Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’d previously announced, our intention with gear rewarded from rated PvP in Patch 7.0.3 is for the chance to receive a Warforged/Titanforged piece of gear to increase as your rating increases. We’ve recently discovered a bug that is causing that system not to function. Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent.

We’re currently working on a fix for this issue, and once it’s ready, we’ll apply it during weekly restarts. We want to correct it as quickly as possible, but don’t want to inadvertently punish players who have already collected their weekly bonus chests. We’re also implementing more rigorous testing procedures for future PvP seasons to ensure that this doesn’t happen again.

Realistically, we should have caught this bug during testing, but didn’t. That’s completely our fault, and we apologize. That said, we’re not really happy with the current model for PvP gearing anyway (even ignoring this issue), and we’re planning to make a couple of key changes for Patch 7.1.

For starters, instead of having rating increase the chance for a piece to roll Warforged or Titanforged, it will increase the minimum item level that a piece can be. So, as your rating increases, you will be guaranteed to earn higher item level gear, regardless of whether it Warforges or not. We’re also going to clearly tell you what the minimum item level you can receive is, to remove the guesswork.

Secondly, instead of basing gear off of your current rating, it will be based on the highest rating you earned in the previous week. This means you’ll always be rewarded for your best performance of the week, no matter when exactly that was.

Again, we apologize that we didn’t recognize and correct the issue with the current gearing system sooner, but are hopeful that the changes in Patch 7.1 will result in a better overall experience for everyone.

Patch 7.0.3 Hotfixes - September 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legion Companion App
  • Fixed a bug in iOS 10 that caused notification badge numbers to not clear.
  • The Login button now goes to your character list when possible.
  • The Account Selection button starts a new login with
  • The World Quest icon now shows additional info when using a filter.
  • Fixed a bug that sometimes made it appear that a 100%+ mission failed.

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Unstable Affliction's dispel kickback damage is now capped at 50% of the Warlock's maximum health, but can still critically strike.
    • Destruction Warlocks that are stuck on the final Artifact acquisition quest "Ritual Ruination" should now find it easier to get through all obstacles. Any Warlock that has the Artifact, but is stuck on a quest objective, can return to Dalaran to get full credit for the quest.

Class Halls
  • New work orders for Seals of Broken Fate will now have a shipment duration of 5 seconds.

Dungeons and Raids
  • Assault on Violet Hold
    • The final encounters in Heroic and Mythic Violet Hold should now be properly reflected in your Statistics page upon completion.
  • Darkheart Thicket
    • (Mythic difficulty) Oakheart should no longer reset once awoken.
  • Emerald Nightmare
    • Xavius
      • Dead players should no longer become stuck if they release their spirit during the teleport to The Emerald Dream after defeating Xavius.

  • Augment Runes will now function in Mythic Keystone dungeons.

  • Cooking
    • Black Barracuda Angling (Rank 3) should now correctly grant a chance to provide an instant pool catch.
    • Fish that are instantly caught from the Black Barracuda Angling trait are now selected from fishing pools, rather than open water fishing.
  • Herbalism
    • The droprate for seeds has been reduced to 2.5% for all herbs, except Felwort, which remains at a 25% chance to loot a seed.

  • Ashran
    • All methods of turning in Artifact Fragments should now correctly reward honor at a rate of 1 honor for every 2 Artifact Fragments.
  • The Rated PvP gear weekly bonus rewards are now based on the player's PvP Rating for 2v2, 3v3, and Rated Battlegrounds.
    • Developers’ Notes: Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent. We want to correct this as quickly as possible, but don’t want to inadvertently punish players who have already collected their weekly bonus chests. This fix will be implemented with the next weekly realm maintenance (A.M. PDT on Tuesday, October 4 for North American realms).

  • These Suramar World Quests now correctly award Nightfallen reputation beyond Honored: “Studying the Reaction”, “Clear the Skies”, “Left for Dead”, and “Fiends of Tel'anor”.
  • (Work in progress) Addressed multiple issues with the World Quest "Electrosnack" regarding tapping and some cosmetic elements.
  • Players who would have otherwise died to falling damage in the Withered Army Training scenario should now be reduced to 1 hp. First Arcanist Thalyssra will now port you back to the front of the ruins.
  • World Quests completed with a Combat Ally will once more correctly award experience to the Follower.

FEEDBACK: Karazhan!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new Karazhan dungeon is now open for testing on the PTR! It will remain open over the weekend. This is a Mythic-only dungeon, so form a group of 5 players and venture to Deadwind Pass. The entrance to the new dungeon is on the side of the tower, accessed via an elevated bridge (the front door will still take you into the Burning Crusade raid). Player item level will be normalized inside the dungeon for testing purposes.

Please use this thread for your feedback; thanks for testing!

Blue Posts
Originally Posted by Blizzard Entertainment
Warlord's Deathwheel: Horde Availability
I'm still confused as to how the Horde "won", when the bike is no longer available, whereas the Alliance one is. What's the problem with making the Horde one avaliable again for 100k?
There are a few unfortunate legal obligations that have halted a release of the Horde's Deathwheel, from what I understand. Something about "insert legal jargon about prizing".

Again, an unfortunate circumstance, but I'm not sure that anything can be done.

I'll bring this up again next week and see if anything has changed since I last asked about this a few months back. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Yet they will drop everything to tell a death knight that warriors will be nerfed. Maybe think a little before you post.
To be fair, Ignore Pain was a bit* ridiculous before the nerf.

*See: absolutely, incredibly, extraordinarily

Yes, however it is all we have. We can hardly use shield block because we need to get to that IP. If IP was the problem tune that, not our rage.

Edit: If you're still reading please have someone put a patchnote out for the prot warrior hidden appearance hotfix. People have been logging in and out for hours with no indication it doesn't work.


The flip of that: we are discussing a potential hotfix to increase rage generation from Shield Slam and reduce Ignore Pain's maximum absorption, so hopefully that will help with any 'clunky' feeling that Warriors have been noting. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Throw Glaive dmg was nerfed by 30% by accident even tho you guys struck it from the patch notes.(tooltip is right, dmg isnt)
This is in line with expected behavior. Physical damage is reduced by Armor. It will deal ~30% less than the tooltip vs a Training Dummy.(WarcraftDevs)

Hearthstone - Tyrande Whisperwind Available Now for Twitch Prime Members
Twitch Prime members are able to obtain the Tyrande Whisperwind hero in Hearthstone!

by Published on 2016-09-30 03:40 PM

Developer Chronicles - Eras, S7 GR 113 Rank #1, Wizard Fanart by Neon89

Watch the Asia-Pacific Summer Championships This Weekend

Incoming Zarya Buff Hotfixes & Hero Bug Fixes

Outlaw Rogue Hidden Artifact Appearance
ixzo was able to unlock the Outlaw Rogue hidden artifact appearance! There are still some unclear details, but the process appears to be:

  • Reach Artifact Knowledge level 5.
  • Obtain the left binding from Dargrul in any difficulty of Neltharion's Lair.
  • Obtain the right binding from Ash'Golm in any difficulty of Vault of the Wardens.
  • After obtaining either binding, you can start Bindings of the Windlord at Thrymjaris.
  • Obtain 10 x Infernal Brimstone and complete the quest.
  • The bindings are not a guaranteed drop, so farming may be required.
  • More information can be found in the forum thread.

Mythic Emerald Nightmare Progression
Five guilds have now cleared Mythic Emerald Nightmare. Congratulations to all of them!

Watch The Arena Championship and Earn the "Patron of War" Title!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
After battling their way through some intense qualifier cups, Europe’s top World of Warcraft Arena teams are ready to prove that they’re the best in the region. The Legion may have crashed into Azeroth since the last time they faced off, but these competitors will be ignoring the demon invasion in favor of PvP glory later this month.

The World of Warcraft Arena European Regional Championship will take place in Kiev, Ukraine from Friday, September 30 to Sunday, October 2. We’re heading to one of the biggest esports venues in Europe, the Kiev CyberSport Arena, where eight teams will fight for a share of $100,000 USD. And that’s not all—the top three teams will also qualify for the 2016 World of Warcraft Arena Championship at BlizzCon 2016, where they’ll take on the best players from around the globe.

The $100,000 USD prize pool will be distributed as shown below, and the top three teams will advance to the final stage of the 2016 Arena Championship at BlizzCon 2016!

  • 1st $50,000
  • 2nd $20,000
  • 3rd $10,000
  • 4th $8,000
  • 5th $4,000
  • 6th $4,000
  • 7th $2,000
  • 8th $2,000

How to Watch
If you happen to be in Kiev, be sure to drop by and support your favorite team. Here’s some useful info:

Tournament dates: Friday, September 30 to Sunday, October 2

Address: CyberSport Arena, Vadyma Hetmana St, 13, Kiev, Ukraine

Starting time: 17:00 CEST (8:00 a.m. PDT)

If you can’t be there in person, you can also follow the action online by tuning in to our live streams on Twitch and YouTube. Coverage will be available in English and Russian.

Connect to Twitch to Earn a World of Warcraft Title
Show your love of WoW Arena and esports with a shiny new in-game title*, “Patron of War” when you connect Twitch to your account and watch the European Regional Championships.

How to Link Your Accounts
  • Log in or create an account on Twitch.
  • Navigate to the Settings menu by clicking your account name in the top-right corner of the home screen.
  • Navigate to the Connections tab of the Settings menu.
  • Find the section then follow the given instructions after selecting a region and clicking Connect.

Click here to go straight to the Twitch settings page.

See you at the European Regional Championship!

*You'll also be able to earn the Patron of War title by watching the North American Regionals on October 8 and 9. You'll need to connect your Twitch account to your account as described above, and the title will be rewarded after both regional events have concluded.

Patch 7.1 - Blood of Sargeras Trader Update
The exchange ratio for many of the items that Illnea Bloodthorn sells has been updated since our initial post.

Patch 7.1 - Hidden Belt Transmog
Patch 7.1 adds the option to hide your belt!

Patch 7.1 - Upgrade Icons
Items in your bag that are a higher item level than what you have equipped and that may be an upgrade have a new arrow icon in Patch 7.1.

Patch 7.1 - Flight Path Map Changes
The flight path map has been changed to show only the path to your destination in Patch 7.1, how many world quests are up in a zone, as well as showing non world quests on the map. Currently the flight points aren't lining up correctly with the Broken Isles map.

Patch 7.1 - Fire Mage: Hidden Flame Orbs
Fire mages can talk to Archmage Melis to hide the floating flame orbs of Felo'melorn in Patch 7.1.

Blue Tweets
Originally Posted by Blizzard Entertainment
how does rested xp for honor for exactly what's the rate you earn it at? Do you have to log off in an inn etc?
it works exactly like rested xp (holinka)

What was the design philosophy behind the elite area of Suramar? It's super frustrating, even with a group.
Agreed the spawning is too dense right now, but it's meant as a group combat area. Lots of Group Finder parties for WQs there. (WatcherDev)
by Published on 2016-09-29 01:09 AM

Patch 7.1 PTR - Build 22685, Patch 7.0.3 Hotfixes - September 28

Exorsus - Mythic Emerald Nightmare World First
Mythic Emerald Nightmare has been cleared by Exorsus. Congratulations to them.

by Published on 2016-09-28 05:46 AM

Battle.Net Now Blizzard Tech, Forum Migration Issues & New Icons

Hearthstone Asia-Pacific Summer Championships 2016 Decklists

Heroes Global Championship 2017, Battle.Net Update, Warhead Junction Preview

Overwatch PTR Patch Sept 22 - Ana Changes, Widowmaker Buffs, Junkrat Buffs, Bug Fixes

Mythic Emerald Nightmare Progression
Mythic Emerald Nightmare opened today in the US and Midwinter is currently leading at 4/7, followed by Limit, SNF, and Easy.

Ancient Mana Item Hotfix
Ancient Mana Gem and Ancient Mana Crystal now stack to 5!

World Boss - Levantus
Don't forget to stop by and kill Levantus this week! There is a world quest and potential for loot!

Recent Warden Tower Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As many players have noticed, we’ve been iterating somewhat rapidly on the rewards and cadence of the Warden Tower PvP World Quests. We wanted to take a moment to explain what’s happening, and why we’ve been tinkering with them so much.

Our goal for Warden Towers is that they should feel fun and rewarding, but still secondary to Arenas and Battlegrounds as an overall source of Honor. When Legion first launched, they were certainly lucrative, but so frequent that many players were earning the vast majority of their Honor by completing them. We tried to correct this by increasing the time it took for them to refresh, and reducing the amount of Honor they gave, but that brought us to the other extreme – they were no longer a primary source of Honor, but they didn’t feel rewarding enough for the time investment.

With the latest updates, we’ve increased the Honor rewarded for completing a Warden Tower back to 300, but they will only re-activate once every 24 hours. This means you should once again feel that completing one is worth your time, but you’ll still need to look to Arenas and Battlegrounds for the majority of your Honor. Warden Towers should now be properly filling their intended role in end-game PvP progression.

Weekly Bonus Event: Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bonus Events have returned in World of Warcraft: Legion, and the first is underway with a focus on Arena PvP.

What Are Bonus Events?

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Lan’dalock near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Finder and Quest Chains
It is intentional that the quests “In Nightmares” and “Essence of Power” cannot be completed on Raid Finder difficulty. That quest chain is intended to provide a cosmetic reward for participating in organized, non-matchmade content. As such, we wanted to keep this step in line with the previous steps in the chain, which require completing Mythic Dungeons.

This restriction is specific to this quest chain, which has a cosmetic-only reward. Other quest chains, such as “The Stuff of Dreams” from the Suramar campaign, will be completable through Raid Finder. We’ll be making some additional changes in Patch 7.1 to more clearly communicate when and where these restrictions apply.

Thanks for confirming the inevitable. I'll be saving some money every month now, because I am done with this game. If this is intended and staying in the game, you just lost a customer. It is clear blizzard is clueless about their own game. I guess it's true, no King lives forever. Good luck everyone. Blizzard, you failed.
Again, a cosmetic reward we are reserving for those who participate in organized, non-matchmade content.

This is not something you, by any means, "need". And "needing" it on every alt, doubly so. If you desire it, then organize a raid or join a guild that will put you in their raiding ranks and dedicate the time to obtaining the items.

We simply disagree that these skins should be handed out without dedication and challenge.

I appreciate constructive feedback and discussion on this topic, and will discuss what's here with the developers once it's had time to settle, but anything that says "the world is ending" or "blizzard is killing their player-base" because not everyone will get a cosmetic skin is a bit of a fallacy. (Blue Tracker / Official Forums)

Cross-Realm Zones
We've stated this numerous times, but this is not new. CRZ has existed in Broken Isle zones since launch, however you may not have seen it active due to the amount of players leveling the same zone on your server.

Cross-realm technology activates automatically. I suspect that you may be seeing people from other realms since LFR opened today, and many players are trying out that newly opened content (hence, less players in the "world"). It's also 3pm PST on a weekday, which isn't what I'd consider peak-time.

No. People are confused because CRZ has never before been active on current content. Pandaria wasn't CRZ'd until 6.0. Draenor wasn't CRZ'd until 7.0.
We've had a bit of a shift in philosophy here with this expansion; some of this shift was influenced by the implementation of World Quests across Legion content. This would explain why CRZ was turned on for Pandaria with 6.0, but is active in 7.0 content now.

A bit of a larger conversation, part of which doesn't really fit a forum post from myself.

Again, just to reiterate, CRZ is intentional, but it should be not be massively disrupting the world and/or day-to-day activities. Seeing players from other realms is normal, seeing thousands of them, not so much.

It makes more sense now why it's happening so much after server restarts. People start logging in, CRZ code says "woah there's hardly any people in this area, TO THE MERGEMOBILE", then goes and takes a nap for 8 hours before realizing "hey i just put too many people together, oopsie-doodle".
I can't say for sure, but in my head this makes sense.

People are working, at school, or otherwise offline after our maintenance and restarts (Tuesdays, amirite?) - which would, in turn, activate CRZ. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
sorry if it's been answered but is the pvp trinkets not working in pvp intended or bug rn??
intended. No trinkets, set bonuses or enchants work in PvP (holinka)

are artifact traits with %dmg increase after you unlock all 34, going to be useable in rated pvp? I hope not
No they are not (holinka)

Is it correct to assume the prestige rewards remain the same throughout seasons? Such as the bronze courser mount will still be awarded at that level in the next season, and new mount at later levels?
Yes. Current plan is to increase max prestige each season, with more rewards. Prestige level will not be reset until the next expansion. (WarcraftDevs)

Nomi is giving me recipes I already know. Intended?
There was a bug with rank 1 bacon, specifically. It will be fixed in Patch 7.1. (WarcraftDevs)

Any chance that Alchemists could see some love with a bottomless flask in 7.1? 500 Primary Stat?
Probably not in 7.1, but the idea isn't off the table for the future. (WarcraftDevs)

I am no herbalist, still i get herbalism world quests. Probably a bug?
This is intended, and will happen sometimes. Non-Herbalists can complete these quests using the Auction House, shoulder enchants, alts, etc. (WarcraftDevs)

Cooking, why do Legion Feasts take 300 stat food, to create a 200 stat feast? This devalues feasts incredibly
A few reasons, but the biggest is that single-use food gives secondary stats, while feasts give primary stats. (WarcraftDevs)

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