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by Published on 2017-06-07 05:16 AM

5 Wizard Build Spotlights for Season 10

8 Awesome Hearthstone Card and Hero Interactions

Patch 7.2 Hotfixes - June 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legionfall Campaign
  • “Blood of a Titan” should now count toward the campaign quest “Championing Our Cause”.
  • “Relieved of Their Valuables” now requires 5 Hidden Wyrmtongue Caches (was 10).

Class Mount Quests
  • Kalec will remain visible in the Mage Class Hall while the player is on or eligible for any of the class mount quests, even if he has been sent on a mission.
  • Fixed a bug with spawning of the Silvermoon and Exodar marks for "Hiding in Plain Sight."

eSports Section Added to Official Site
Blizzard added an eSports section to the official site today, complete with tournament VoDs, rankings, news, and more!



Legion PvP Season 3 US Cut-Offs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legion PvP Season 3 is ending soon, so we’d like to once again share what we can regarding the rating requirements to earn end-of-season rewards.

Last season, we looked at what the rating cutoffs were at the time and used those to estimate where they would end up at the end of the season. We got a lot of feedback indicating that this was confusing, so for this season we’ll simply be providing the current cutoffs (at the time of posting) and updating them as regularly as possible. Note that we don’t consider posting cutoffs in this way to be a long-term solution, and appreciate your patience while we work on other methods of providing these updates.

Again, the below rating requirements are current only as of the most recent update to this post, and we expect them to rise significantly before the end of the season. We will update these as regularly as we can over the next week; you can tell how recently these cutoffs have been updated by checking when this post was last edited.

Estimated 3v3 Arena Cutoffs:
  • Cruel Gladiator (Horde): 2757
  • Cruel Gladiator (Alliance): 2703
  • Gladiator (Horde): 2529
  • Gladiator (Alliance): 2471
  • Duelist (Horde): 2149
  • Duelist (Alliance): 2115
  • Rival (Horde): 1884
  • Rival (Alliance): 1863
  • Challenger (Horde): 1611
  • Challenger (Alliance): 1600

Estimated Rated Battleground Cutoffs:
  • Hero of the Horde: 2364
  • Hero of the Alliance: 2307
  • Guardian of the Horde: 2058
  • Guardian of the Alliance: 2007
  • Defender of the Horde: 1817
  • Defender of the Alliance: 1773
  • Soldier of the Horde: 1627
  • Soldier of the Alliance: 1616

Legion PvP Season 3 EU Cut-Offs
Originally Posted by Blizzard (Blue Tracker)
Legion PvP Season 3 is ending soon, so we’d like to once again share what we can regarding the rating requirements to earn end-of-season rewards.

Last season, we looked at what the rating cutoffs were at the time and used those to estimate where they would end up at the end of the season. We got a lot of feedback indicating that this was confusing, so for this season we’ll simply be providing the current cutoffs (at the time of posting) and updating them as regularly as possible. Note that we don’t consider posting cutoffs in this way to be a long-term solution, and appreciate your patience while we work on other methods of providing these updates.

Again, the below rating requirements are current only as of the most recent update to this post, and we expect them to rise significantly before the end of the season. We will update these as regularly as we can over the next week; you can tell how recently these cutoffs have been updated by checking when this post was last edited.

Estimated 3v3 Arena Cutoffs:
  • Cruel Gladiator (Horde): 2748
  • Cruel Gladiator (Alliance): 2876
  • Gladiator (Horde): 2480
  • Gladiator (Alliance): 2608
  • Duelist (Horde): 2106
  • Duelist (Alliance): 2200
  • Rival (Horde): 1842
  • Rival (Alliance): 1909
  • Challenger (Horde): 1584
  • Challenger (Alliance): 1609

Estimated Rated Battleground Cutoffs:
  • Hero of the Horde: 2278
  • Hero of the Alliance: 2431
  • Guardian of the Horde: 1984
  • Guardian of the Alliance: 2086
  • Defender of the Horde: 1785
  • Defender of the Alliance: 1845
  • Soldier of the Horde: 1623
  • Soldier of the Alliance: 1641

Blue Posts
Originally Posted by Blizzard Entertainment
Elemental Discussions - 7.2.5
In any case, I was posting to flesh out the numbers I presented earlier. Assuming we hit the 3rd tick breakpoint (which is reasonable in M+ assuming you use sephuz) then accounting for the loss of Seismic Storm procs then we're looking at Earthquake needing to be buffed to 92.5% per tick to be equal to live Earthquake.

9 Live EQ procs at 60% = ~540% SP
9 SS proc chances @ 728% SP per proc with the current 5% proc chance = ~327.6% SP

Total average damage as SP per EQ on live = 867.6% SP.

6 PTR EQ procs at 78% = 468% SP
6 SS proc chances @ 728% SP per proc with the current 5% proc chance = ~218.4% SP

Total average damage as SP after the change = 686.4% SP

In order to bring these two numbers together, the damage per Earthquake tick needs to be brought from 65% per tick to 95.2% per tick assuming no other changes are made.

If we assume that the average haste is low enough that you get 8 ticks instead of 9, the average live damage is ~680%. That would require that Earthquake is brought up to ~79.13% damage per tick (474.8% SP over 6 seconds) to be equal to live.

Edit: I forgot The Ground Trembles & Call The Thunder in my original calculations. The numbers above have been updated appropriately.

A simpler way of arranging this, if I understand you correctly, is:

You're assuming that a typical live EQ has either 8 ticks (33.3% haste) or 9 ticks (50% haste including a proc of some kind), instead of the baseline 6. In that case, you would argue for (generously) a 50% buff to EQ and Seismic Storm, but at the minimum a 33% buff? (Blue Tracker / Official Forums)
by Published on 2017-06-06 07:20 PM

Patch 7.2.5 PTR - Build 24271
Our first Release Candidate build is on the way to the PTR!



Glory of the Tomb Raider - Pet Reward



Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • %s, the Tomb Raider (New)



Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids
  • Glory of the Tomb Raider Complete the Tomb of Sargeras raid achievements listed below. Reward: Armaments of the Legion. 25 points. Account Wide. Title Reward: The Tomb Raider. 25 points. Account Wide.

Player vs. Player
  • Ferocious Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 10 points.
  • Ferocious Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 10 points.



Spell Changes
Originally Posted by Blizzard Entertainment
Elemental Discussions - 7.2.5
Sorry for the confusion on this. The intended set of changes was:
1) Earth Shock buffed (didn't make into build, still planned)
2) Earthquake no longer scales with haste, but buffed to compensate.

Earthquake was double-dipping haste, because its damage per cast scales with haste and Maelstrom generation also scales with haste. That's not necessarily something that always needs an immediate fix, but when it encroaches so heavily on Earth Shock (let alone occasionally surpassing it), that's more of a problem. Trying to pull the two spells apart numerically could have delayed the problem a bit, but even the fact that they're close enough for this is to be an ongoing question is a red flag.

The size of the compensatory buff to Earthquake is open to adjustment if needed, and rigorous feedback on what's a reasonable amount of haste currently used on an "average" Earthquake can help there. It's inevitable that an Earthquake stacked with e.g. Bloodlust and Whispers in the Dark will go down in damage, but an unbuffed one should be able to come up slightly. (Blue Tracker / Official Forums)

Originally Posted by MMO-Champion
Companions
  • Micronax (New) Right Click to summon and dismiss Micronax. Battle Pet. Instant.

Item Set Bonuses

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Soul of the Forest Your finishing moves grant 5 Energy per combo point spent and deal 10% 5% increased damage. Feral Druid - Level 75 Talent.

Restoration
  • Restoration Druid Restoration Druid core passive Decreases damage/healing of Cenarion Ward, Efflorescence, Germination, Healing Touch, Lifebloom, Regrowth, Rejuvenation, Swiftmend, Tranquility, Wild Growth by 4%. Decreases periodic damage/healing of Cenarion Ward, Efflorescence, Germination, Healing Touch, Lifebloom, Regrowth, Rejuvenation, Swiftmend, Tranquility, Wild Growth by 4%. Increases damage/healing of Moonfire and Sunfire by 0% Ferocious Bite, Lunar Strike, Mangle, Moonfire, Rake, Rip, Shred, Solar Wrath, Starsurge, Sunfire, Thrash by 25%. Increases periodic damage/healing of Moonfire and Sunfire by 0%. Druid - Restoration Spec. Ferocious Bite, Lunar Strike, Mangle, Moonfire, Rake, Rip, Shred, Solar Wrath, Starsurge, Sunfire, Thrash by 25%. Druid - Restoration Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Mistweaver
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing of Chi Burst, Chi Wave, Effuse, Enveloping Mist, Renewing Mist, Revival, Sheilun's Gift, Vivify by 4%. Increases periodic damage/healing of Chi Burst, Chi Wave, Effuse, Enveloping Mist, Renewing Mist, Revival, Sheilun's Gift, Vivify by 4%. Increases unknown effect #917,504 of Blackout Kick, Blackout Strike, Disable, Leg Sweep, Paralysis, Rising Sun Kick, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm, Touch of Death, Transcendence, Transcendence: Transfer by 100. Increases damage/healing of Blackout Kick, Blackout Strike, Rushing Jade Wind, Spinning Crane Kick, Tiger Palm by 100. Increases unknown effect #1,518 of Rising Sun Kick by 2,000. Decreases damage/healing of Rising Sun Kick by 30%. Decreases 20%. Increases damage/healing of Blackout Kick and Blackout Strike by 12%. Decreases 0%. Increases damage/healing of Tiger Palm by 12% 0%. Decreases damage/healing of Spinning Crane Kick by 40% 32%. Increases periodic damage/healing of Crackling Jade Lightning by 400%. Monk - Mistweaver Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Smite (Discipline) Smites an enemy for [ 275% [ 260% of Spell Power ] Holy damage and absorbs the next [ 225% of Shadow Spell Power ] damage dealt by the enemy.
  • Smite (Holy) Smites an enemy for [ 275% [ 260% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.
  • Smite (Shadow) Smites an enemy for [ 275% [ 260% of Spell Power ] Holy damage.

Talents
  • Purge the Wicked Cleanses the target with fire, causing 0 Fire damage and an additional [ 52% [ 50% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 90 Talent. 2% of Base Mana. 40 yd range. Instant.

Discipline
  • Discipline Priest Discipline Priest core passive Increases damage/healing of Shadow Word: Pain by 36% 30%. Increases periodic damage/healing of Shadow Word: Pain by 36% 30%. Increases buff duration of Shadow Word: Pain by 0. Priest - Discipline Spec.

Holy
  • Holy Nova (Discipline, Shadow) Causes an explosion of holy light around you, dealing [ 150% [ 137% of Spell Power ] Holy damage to all enemies within 12 yds.
  • Holy Nova (Holy) Causes an explosion of holy light around you, dealing [ 150% [ 137% of Spell Power ] Holy damage to all enemies within 12 yds.
  • Holy Priest Holy Priest core passive Priest - Holy Spec. Increases damage/healing of Holy Fire, Holy Nova, Holy Word: Chastise, Power Word: Solace, Purge the Wicked, Smite by 25%. Increases periodic damage/healing of Holy Fire, Holy Nova, Holy Word: Chastise, Power Word: Solace, Purge the Wicked, Smite by 25%. Priest - Holy Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 100% 125% and Energy regeneration rate by 15%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 300% [ 390% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% of weapon damage) Physical damage, bypassing armor. 40 Maelstrom. 30 yd range. Instant. 16 sec cooldown. 15 sec cooldown.

Talents
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 42% [ 46% of AP ] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (27% 30% of weapon damage) Frost damage. Enhancement Shaman - Level 60 Talent.

Elemental
  • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 300% [ 390% of Nature Spell Power ] Physical damage over 6 sec and sometimes knocking down enemies. Shaman - Elemental Spec. 50 Maelstrom. 35 yd range. Instant.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing of Lava Burst by 14%. Increases proc chance of Control of Lava and Lava Surge by 5. Shaman - Restoration Spec. Increases damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Increases periodic damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Soulshatter Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec. Limited to 5 targets. Affliction Warlock - Tier 4 PvP Talent. 100 yd range. Instant. 60 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Indomitable Increases your maximum health by 25% 20%, and the maximum effect of Ignore Pain by 25% 20%. Protection Warrior - Level 75 Talent.

PvP Talents
  • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take 75,000 [ 1 + 350% of AP Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant. 20 sec cooldown.

Protection
  • Ignore Pain Fight through the pain, ignoring 90% of the next up to [ 1,860% of AP + 186% [ 2,230% of AP + 223% of AP ] damage you take from any sources, based on Rage spent. Warrior - Protection Spec. 200 Rage. Melee range. Instant. 1 sec cooldown.

Raid & Dungeon Abilities
  • Bone Saw Inflicts 1,000,000 Physical damage and 4 Torment to nearby enemies, and 200,000 Physical damage to all enemies every 1 sec. Atrigan's movement speed is slowed by 75%. Attacking Atrigan during Bone Saw causes the attacker to gain Torment. 10 yd range. Instant.
  • Bursting Dreadflame Inflicts 2,500,000 Inflicts 1,870,000 Fire damage to the targeted player and all other players within 15 yards. 300 yd range. Instant.
  • Erupting Dreadflame Inflicts 200,000 Inflicts 370,000 Fire damage to all players and grants a stack of Eruption to the Erupting Reflection. 300 yd range. 8 sec cast.
  • Eruption Increases damage done by 200%. This effect stacks. Instant. 25%. This effect stacks. Instant.
  • Fel Squall Inflicts 1,000,000 Fire damage and 4 Torment to nearby enemies, and 200,000 Fire damage to all enemies every 1 sec. Attacking Belac during Fel Squall causes the attacker to gain Torment. 15 yd range. Instant.
  • Felclaws Empowers Kil'jaeden's claws with Fel energy for 9 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks. 11 yd range. Instant. 12 yd range. Instant.
  • Felclaws Empowers Kil'jaeden's claws with Fel energy for 9 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks. 11 yd range. Instant.
  • Rupturing Singularity Creates a powerful gravity well at a player's position, sucking in any nearby players. After 10 seconds the gravity bomb explodes, inflicting 125,000,000 Arcane damage to players within 5 yards and knocking them into the air. Unlimited range. Instant. Drops a pocket of extra-dimensional space onto the ship's deck which ruptures on impact, inflicting 125,000,000 damage to players at the point of impact, an additional 601,000 damage to all players, and knocking them back. Unlimited range. Instant.
  • Unstable Soul Inflicts 550,000 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 3,780,000 2,100,000 Fire damage. The target and allies within 5 yds will also be knocked back. 300 yd range. Instant.

Item Effects



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_DISTANT (New) - - This character hasn't logged in recently. Log in with this character, log out, and try again.
by Published on 2017-06-06 02:43 PM

See the Pet, Wings, Portrait Frame, and More Included in the Rise of the Necromancer Pack

The Initial Design of the Curse of Naxxramas Adventure Rewards

Breaching the Tomb - Strike Them Down!
The final step of Breaching the Tomb is available now. Head to the Broken Shore to pick up Strike Them Down from Maiev. This will grant 5000 x Nethershard and another 1500 Armies of Legionfall reputation, as well as unlock the class mount quest line.



Thousand Boat Bash
Thousand Boat Bash takes place in Thousand Needles. This micro-holiday rewards you with a little 330% speed boat that can be used on the surface of water for the next 7 days. Head down to Thousand Needles and collect these items to create your faction themed boat:

  • Mainsail - Bounce a Beach Ball 10 times on the Elf ships.
  • Rigging Rope - Collect various drinks from the ships on the east side of the lake.
  • Ship Mast - Collect explosives from the Gnomes / Goblins.
  • Waxy Reeds - Fish 10 pieces of garbage from the nearby garage pools.
  • Submarine Tar - Follow the submarine circling the lake to pick up fish and fish in the pools behind to collect 20 x Tar.




Patch 7.2.5 - Developer Interview
Bellular had the chance to talk to Lead Encounter Designer Morgan Day.


  • Nighthold was tuned three times. Tomb was only tuned once because the team waited until towards the end of development.
  • The pacing of Legion raids has worked out well. Legion was supposed to release content at a steady pace and the team has delivered on that.
  • Trial of Valor did a great job of tying up the story.
  • Helya was a good encounter, the team took a dungeon boss and turned it into a raid boss.
  • In a Normal raid if an individual makes a mistake, that player could die. In a Mythic raid if an individual makes a mistake, especially towards the end, the team is more willing to wipe the entire raid.
  • The person who created the NPC abilities for Timeless Isle was an encounter designer. The team tries to add more avoidable mechanics when they expect a high degree of difficulty. On Timeless Isle, the creatures were supposed to be difficult and require you to learn the mechanic to defeat them.
  • The team tries to keep the Keystone Affixes in mind when designing dungeon trash.
  • Tyrannical is cool, but sometimes there are debuffs that stack too high and make things too challenging. Targeted nerfs have been done to address this.
  • Court of Stars added class specific mechanics in a way that wasn't very organic. Making a Rogue have an advantage due to Stealth letting you skip something, or a Hunter ability giving you an advantage would be a more organic way to do this.
  • The team has a raid design kickoff meeting, comes up with a list of bosses, then sits down with the encounter designers to talk about high level design. From there an encounter designer will take it to completion.


Darkmoon Faire
The Darkmoon Faire is in town once again! This is your chance to stock up on those Inky Black Potions.

Keep in mind the Darkmoon Top Hat buff and the WHEE! buff as you work on earning reputation with the Legion factions for Paragon reputation rewards.



Class Mounts
You will be able to earn your class mount this week with the completion of the Breaching the Tomb achievement. Each class has a class specific quest line to complete to obtain the mount. You can see an example with the Mage class mount quests in this video.

World of Warcraft Class Mounts


Power Ascended Rewards
You will also be able to purchase some of the rewards from Power Ascended this week if you have the achievement completed.



World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.



World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:


If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Raid Testing Schedule - June 8-9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday and Friday, June 8-9 we will be conducting testing of Mythic Tomb of Sargeras bosses.

Thursday, June 8

Harjatan - Mythic Tomb of Sargeras
13:00 PDT (16:00 EDT, 22:00 CEST)

Demonic Inquisition - Mythic Tomb of Sargeras
14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, June 9

Maiden of Vigilance - Mythic Tomb of Sargeras
13:00 PDT (16:00 EDT, 22:00 CEST)

The Desolate Host - Mythic Tomb of Sargeras
14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Player Profile/Armory Update 05/06/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Baardoch, from our Web & Mobile team, wanted to take a moment to update you all on the progress of the Profile/Armory feature of the official website. The team has been actively reviewing and compiling community feedback from the official site, forums, fansites and forums, and committing code against it. Below you will find a quick bullet-point list of some of the items that we have updated since our May 9th launch.

  • Added support for Hunter stable pets
  • Added basic filters for Collections (Pets & Mounts)
  • Added support for multiple talent specifications and tooltip support
  • Fixed a bug preventing regular raids from showing as incomplete due to a Heroic-only boss not being killed
  • Fixed a bug preventing character title from displaying properly

Additionally, we've made some minor tweaks and quality of life improvements to address some bug fixes on different devices and browsers. The team continues to work on new features and improving the existing ones. As more features and changes are released, we will be posting additional updates as appropriate. We appreciate your feedback as we work to support this important feature.

Blue Tweets
Originally Posted by Blizzard Entertainment
If we haven't transfered, do we also need 150 wins for a title?
Yes. 150 wins for Gladiator and Cruel Gladiator titles. (holinka)
Ah ok, so it won't apply for me hoping for Duelist?
Duelist, Rival, Challenger, etc are still 50 wins (holinka)

Method EU Major Arena Tournament
Method is holding a 3v3 Arena tournament with a prize pool of $8000 and 80 Arena World Championship qualification points! For registration, rules and more details about the tournament head over to the official Battlefy page.



FinalBossTV #141 - Arms/Fury Warriors
FinalBossTV focused on Arms and Fury Warriors in this episode!

by Published on 2017-06-04 09:25 PM

The Journey Begins – Necromancer Cinematic Revealed

Congratulations to the Asia-Pacific Spring Playoffs Top 8 - Results, Decks, VoDs

Patch 7.2.5 - Developer Interview
Vanion talked to Lead Encounter Designer Morgan Day about Patch 7.2.5.


  • New tech is being used in the Kil'jaeden encounter, called Fog of War internally. You have limited vision, so you have to use the help of your allies to make your way through that phase.
  • On lower difficulties, the team just may remove mechanics if they will have to be tuned down to a point where players won't care about them anymore.
  • There will be a shortcut once you defeat Maiden four times.
  • Raid tuning isn't done with specific legendary items in mind, just the power increase that comes from two legendary items.
  • Mythic is tuned around the power increase from players having the Concordance trait.
  • Normal or Heroic aren't tuned around having a specific class or spec. In Mythic the team tries to come up with multiple ways to complete a mechanic rather than requiring one class or spec. For example, adding a mechanic that requires either a spellsteal or mind control.
  • Mythic only phases aren't required when designing final raid bosses. The team just does it when it fits.
  • Titanforged and Warforged do give players a rare chance to get nicer loot, but if you compare a Mythic group and Heroic group, the Mythic group will have a higher item level.
  • The team doesn't have plans to add a spectator mode for raids right now. There is a concern that guilds would recruit a coach and their role is to watch and direct the raid rather than play the game.


Patch 7.2 Hotfixes - June 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Legionfall Campaign
  • “Championing Our Cause” now requires 1 Mission (was 3).
  • Elite Strikes now grant credit toward “Championing Our Cause”.

Player versus Player
  • Southshore vs. Tarren Mill
    • Killing a player or NPC will always reward only 1 point.
    • The score required for victory has been reduced to 150.
    • The health and damage of Guards has been increased.
    • The respawn time of Guards has been decreased.
    • The Alliance graveyard has been moved to the docks.

Patch 7.2.5 - Kil'jaeden Encounter Intro
Kil'jaeden has a little bit of dialogue with Prophet Velen at the start of the encounter.



Patch 7.2.5 - New Legendary Item Sources
Blizzard shared some information about the source of the new legendary items coming in Patch 7.2.5.
Originally Posted by Blizzard Entertainment
Are the new ring legendaries a quest reward or just random drop?
The new legendaries added in Patch 7.2.5 will be new drops, available through the existing system. (WarcraftDevs)

Is there a point in hoarding nethershards right now? Will they be usable for tomb gear once the tomb releases?
Relinquished items purchased with Nethershards are not being updated with Tomb of Sargeras or Patch 7.2.5 and there's no need to hoard them. (WarcraftDevs)
But they will be able to proc the new legendaries right?
Legendary items that are being added to the game in Patch 7.2.5 will not be obtainable from Relinquished tokens. (WarcraftDevs)



Watch the Live Developer Q&A with Paul Kubit Wednesday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Wednesday, June 7, as we sit down with Senior Game Designer Paul Kubit for our next live developer Q&A. He’ll be answering many of your questions on patch 7.2.5 content including: Black Temple Timewalking, the Deaths of Chromie, Trial of Style, The Great Gnomeregan Race, and more!

Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Wednesday at 11:00 a.m. PDT!

Blue Posts
Originally Posted by Blizzard Entertainment
Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
7.2.5 Enhancement Class Discussion
Windstrike should correctly proc Unleash Doom in this PTR build.

Windstrike's cooldown should correctly be reduced to 15s (i.e. 3s during Ascendance) in the next PTR build.

Stormflurry incorrectly proccing T20 should be fixed in the next PTR build. (Blue Tracker / Official Forums)

Elemental Discussions - 7.2.5
Hey guys.

So, part of the reason we haven't had much to share about Elemental is that we don't think there's anything fundamentally wrong with the spec. Most of the changes you've seen to other specs in 7.2.5 thus far have been focused around addressing core mechanical issues. We've only recently begun the process of making changes intended to bring each spec's performance more in line with the others.

The bulk of the feedback we're seeing (in this thread and others) is that Elemental is fun to play, it just doesn't deal enough damage in certain situations. That's the sort of situation that we'll solve through what we generally refer to as "tuning" - e.g, adjusting things like how much damage a spell does, the chance for an effect to activate, and so on. Based on the feedback, those sound like the sort of changes we'd consider for Elemental.

Note that how we define a "mechanical change" vs "tuning" can be a bit blurry, which makes it difficult for us to communicate things like this sometimes. Suffice it to say that changes intended to alter the way you play your class are generally considered mechanical, while changes that simply adjust how effective your class is in certain situations are generally considered tuning. That's still not a perfect explanation but hopefully it helps.

Moreover, tuning isn't a process that's ever really "complete." We constantly monitor class performance and make adjustments where we think they'll help, and fully expect to continue that in the weeks after Patch 7.2.5 releases. Additionally, it's important to remember that the effectiveness of your spec is measured comparatively to other specs; in other words, tuning down an overpowered spec is an indirect buff to everyone else. Sometimes - and I'm not saying this is the case for Elemental, because I'm honestly not certain off the top of my head - we'll decide that it's better to bring an outlier down than it is to buff everyone else.

Anyway, the core of what I'm trying to get across here is that Elemental is definitely on our radar as a spec to pay close attention to as we continue class tuning for 7.2.5. We'll be keeping an eye on Elemental's performance as we continue the tuning process.

However do you not think earthshock damage relative to our other spells and substituting earthquake in single target are possible design flaws?
I can't speak to it personally (I just finished leveling my Shaman a couple weeks ago and I mostly stick to Enhance or Resto) but these are the sorts of things we'd generally look to address via tuning. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
What will happen with mithyc guldan mount? will still be 100% until expansion ends? or only until ToS goes up?
The mount is a guaranteed drop until the end of the Legion expansion, and will then be treated like similar mounts from previous expansions. (WarcraftDevs)

Will we be able to cross realm Mythic ToV and Nighthold when 7.2.5 launches?
Yes, you'll be able to form cross-realm groups for Mythic difficulty ToV and Nighthold in Patch 7.2.5. (WarcraftDevs)

StarCrafts - Season 5 Ep 19: Lurking About
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