World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2011-12-04 10:57 PM

Diablo 3 - Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates

Darkmoon Faire Has Begun
The brand new Darkmoon Faire started today and the new games await! You can get there via the locations where the old fair used to be, right outside of Thunder Bluff and Stormwind.

The daily quests now give just 1 x Darkmoon Prize Ticket each instead of 5.

Patch 4.3 Profession Changes
We didn't plan on posting profession changes, but people are still confused about epic gems and still profiting off of Maelstrom Shatter, so it is time for another update! Patch 4.3 brought several new professions changes, including new crafted items, gems, and spells.

LegsPyrium Legplates of Purified Evil8x40x4x8xDragon Soul Raid Zone
LegsUnstoppable Destroyer's Legplates8x40x4x8xDragon Soul Raid Zone
LegsFoundations of Courage8x10x4x8xDragon Soul Raid Zone
WristSoul Redeemer Bracers4x30x2x4xDragon Soul Raid Zone
WristBracers of Destructive Strength4x30x2x4xDragon Soul Raid Zone
WristTitanguard Wristplates4x10x2x4xDragon Soul Raid Zone

515Maelstrom Shatter1xSplits a Maelstrom Crystal into two Heavenly Shards.
515Formula: Enchant Weapon - Executioner6x10x6x30x3xSold by Dealer Jadyan. Not limited quantity

105Glyph of Shadow3x1xAlters the appearance of your Shadowform.

LegsLeggings of Nature's Champion8x40x4x8xDragon Soul Raid Zone
LegsDeathscale Leggings8x40x4x8xDragon Soul Raid Zone
LegsBladeshadow Leggings8x20x20x4x8xDragon Soul Raid Zone
LegsRended Earth Leggings8x25x10x10x4x8xDragon Soul Raid Zone
WristsBracers of Flowing Serenity4x10x10x10x2x4xDragon Soul Raid Zone
WristsThundering Deathscale Wristguards4x20x30x2x4xDragon Soul Raid Zone
WristsBladeshadow Wristguards4x20x20x2x4xDragon Soul Raid Zone
WristsBracers of the Hunter-Killer4x20x20x2x4xDragon Soul Raid Zone

LegsWorld Mender's Pants8x8xDragon Soul Raid Zone
LegsLavaquake Legwraps8x8xDragon Soul Raid Zone
WristDreamwraps of the Light8x4xDragon Soul Raid Zone
WristBracers of Unconquered Power5x4xDragon Soul Raid Zone
ChestBlack Silk Vest5x4xWorld Drop?

510Vicious Sapphire Ring1x4x8xJewelcrafting Trainer
510Vicious Amberjewel Band1x4x8xJewelcrafting Trainer
510Vicious Ruby Signet1x4x8xJewelcrafting Trainer
520Vicious Sapphire Necklace1x5x8x4xJewelcrafting Trainer
520Vicious Amberjewel Pendant1x5x8x4xJewelcrafting Trainer
520Vicious Ruby Choker1x5x8x6xJewelcrafting Trainer

Epic Gems
Epic quality gems were released in Patch 4.3 however they are not obtainable through prospecting ore this time. You can obtain them from:

  • Bosses within the Dragon Soul raid.
  • Mote of Darkness, which are obtained from the first 7 boss' in Dragon Soul, are used to purchase a Crystalline Geodes from Dasnurimi on the ground floor of Wyrmrest Temple within the Dragon Soul raid that reward either an uncommon, rare, or epic gem.
  • Essence of Corrupted Deathwing drops from Madness of Deathwing in Dragon Soul and are used to purchase Elementium-Coated Geode from Dasnurimi on the ground floor of Wyrmrest Temple within the Dragon Soul raid which obtain either a Shadow Spinal (Purple), Lava Coral (Orange) or Queens Garnet (Red).
  • Patterns are purchaseable from vendors in Orgrimmar & Stormwind. Purchasing a Tome of Burning Jewels costs 4 x Illustrious Jewelcrafter's Token and rewards a random epic quality JC pattern, or you can purchase individual specific patterns for 5 x Illustrious Jewelcrafter's Token per pattern.
  • Currently Jewelcrafting only gems are not being upgraded.


Archaeology leveling speed was also increased, now granting 5-9 fragments per dig. The number of fragments required to solve an artifact has also been decreased slightly. The Archy addon that we previously reviewed has been updated for 4.3 as well!


Fishing leveling speed was increased with Patch 4.3, now taking roughly half of the time to level 1-525. El of El's Anglin did the leveling and made a nice graph.

Summer 2012 Blizzard Entertainment Internships
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What’s better than playing Blizzard games? Shaping them!

Blizzard Entertainment’s internship program is designed to give college students an opportunity to work directly with development teams and business operations departments to gain hands-on experience.

We have opportunities in departments throughout the company, including development, licensing, eSports, publishing, and quality assurance.
Internship Program At-A-Glance

  • Applicants must be currently studying at a university or college in the United States and planning to return to school in the fall of 2012 after the internship
  • 12-week paid opportunities during the summer
  • Located at Blizzard headquarters in Irvine, CA
  • Applications must be submitted no later than January 31, 2012

If you’re a student, or know of one who’d be interested, head on over to the Internships page to submit your application!

Blizzard Entertainment's Student Art Contest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard Entertainment's university relations and World of Warcraft development team are proud to present their first-ever student art contest.

If you’re a current university or college student you could be one of three grand-prize winners to be awarded a package containing a t-shirt, a free year of World of Warcraft, a Blizzard notebook containing an original sketch, and a three-month mentorship with a World of Warcraft artist! Submissions must consist of a 3D modeled and textured set piece, fit for use in World of Warcraft.

Check out the link for more information, official rules, and submission form.

The submission deadline is January 15, 2012. Good luck!

Blizzard Holiday Dessert Contest 2011
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Most people enjoy the holiday tradition of sharing a meal with family and friends -- and delicious desserts are a big part of the reason why. This year, we're hungry to see you spread holiday joy from your kitchen by cooking up sweet culinary creations -- and finishing them off with a Blizzard touch.

Simply prepare and decorate a Warcraft, StarCraft, or Diablo-themed dessert. Take a picture of your creative confection and submit it, and you might just find something special under your tree from Greatfather Winter!

We will handpick three of the most inventive, hearth-warming, or funny entries to win awesome prizes:

First Place
  • Wilton Ultimate Decorating Set
  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Second Place
  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Third Place
  • StarCraft II Zerg Edition Messenger Bag

We're waiting to see what delightful, dazzling, and delicious submissions you whip up. The contest begins on November 29. If you're ready to put on your apron and get cooking, you can find the contest rules here.
by Published on 2011-12-03 05:46 AM

Diablo 3 - Real Money Auction House Beta Testing, Micah Whipple's Life, Blue Posts, Contests

Patch 4.3 Hotfixes: December 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
  • Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
  • Players should be unable to trade loot they obtained from Looking-For-Raid encounters to players that are loot locked to that boss.

Dungeons & Raids
Well of Eternity
  • Eyes of Peroth'arn should now despawn after the stealth phase.
  • During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
  • Displaced Shadowbats should now properly despawn in all situations.
  • Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.

Hour of Twilight
  • Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
  • Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.

Dragon Soul
  • All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
  • Hagara
    • Ice Walls now move 15% slower on LFR Raid Finderdifficulty
  • Ultraxion
    • The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
  • Spine of Deathwing
    • Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
  • Madness of Deathwing
    • Deathwing now properly slouches down and becomes attackable for phase two.
    • Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
    • The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
Blackrock Caverns
  • Raz the Crazed's Furious Swipe should now properly hit enemies.

Temple of Ahn'Qiraj
  • All bosses should again reward the expected amount of Brood of Nozdormu reputation.

  • The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
  • If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.

Quests and Creatures
  • Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
  • Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
  • Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
  • The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids can no longer cast Barkskin while Hexed.
  • Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
  • Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.

Priest (Forums / Talent Calculator / Skills/Talents)
  • A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Killing Spree should no longer return a script error when only stealthed targets are nearby.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Deep Wounds should now only proc from crits, not passive damage.
  • Bladestorm will now always grant immunity when it is cast.

A Day in the Life of a Community Manager
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Against my better judgment, we’ve just published “A Day in the Life… Micah Whipple” on our 20th Anniversary website, chronicling a single day in the life of our most-senior community manager.

In this unauthorized autobiography, Micah gives you an inside look at what it’s like to be Bashiok, what it’s like to not be Bashiok, and what it’s like to write an essay that is almost entirely devoid of facts.

You can, if you really have nothing better to do, read the full article here.

Blue Posts
Originally Posted by Blizzard Entertainment
LFR Loot Exploit
If you are getting loot off of a boss twice then it is an exploit. This has always been the case in World of Warcraft, and we expect players to know better.

We’re in the process of implementing a hotfix to fix the exploit, and are deciding what steps we'll be taking for the gear that was already obtained. (Blue Tracker / Official Forums)

Fury's Deep Wound Nerfed
In 4.3, we fixed a bug where Deep Wounds was benefiting from the 40% auto attack bonus from Precision. Deep Wounds should only be triggered by crits, not passive damage.

We also found a bug introduced in 4.3 (and reported by several players) that Deep Wounds was not triggered by attacks such as Heroic Leap, Intercept and most importantly, Raging Blow. We are deploying a hotfix to fix that bug.

Deep Wounds should not benefit from spell enchants, such as Avalanche. In general, enchant procs should not have synergistic effects with talents or class mechanics.

From what we have seen so far, Fury’s damage is still where we want it to be in 4.3. We will see how things change as more data comes in. If we think Fury’s damage needs to increase through Deep Wounds or some other mechanic, we will be sure to do so. (Blue Tracker / Official Forums)

Well of Eternity Lore
The accent Tyrande has was bad.
The same voice actress is responsible for her voice then and now.

The explicitly sinister Illidan, despite this being before he absorbed the skull of Guldan, and even before he was imprisoned and chained for 10,000 years, is worse.
He was already blinded and making use of demonic power by this point, however. I'm not quite certain what you mean by 'explicitly sinister', but he was already largely estranged from his fellows and pursuing his own research at this point. In that light, we thought it would be more interesting to show a little bit of corruption even before he consumes the powers in the skull as opposed to just having him look like a straight-up night elf.

The pre-Deathwing Neltharion model complete with body ruptures and metallic jaw/plates is just laugh-out-loud ridiculous.
I know that this might be a bit tough to swallow for some, but the use of the current Deathwing model in that scene was a matter of efficiency. A ton of work went into 4.3, and we squeezed in as much as we could, but it didn't make sense to dedicate the huge resources it takes to create a custom model for that one cameo, and we were concerned that using a generic black dragon model wouldn't have the same immediate value of recognition.

Modifying the Illidan model made more sense because you actually spend some time running around with him in the dungeon.

On that note, I should point out that creating custom models actually consumes substantial resources, so they're precious to us. Tyrande didn’t have her own model for seven years, Sylvanas didn’t have her own model for several years, etc. We'd love to have custom models for every character, for every scene at every point in the timeline, but the resources simply don't exist to make that happen. In the meantime, we hope that players can use a little bit of imagination and still enjoy the dungeons anyway, even if a given model isn't always a perfect reflection of the character.

The resources don't exist?
I didn't say they don't exist. They were just directed toward other efforts.

For example, there's a lot of new item and environment art in this patch. There are new mounts, new armor sets, new weapons, new pets. Ultimately, while we would love to do everything, at the end of the day we always have to make choices about how and where the resources are spent.

I know you have to be all "PR responsible" and stuff, but that's a pretty lame answer in my opinion. In fact, every time someone complains about something not being of top-notch quality, it always comes back to this answer.
We always come back to that because we have x development resources which must accomplish y goals in z time. It's very common that there will be some give and take during the process. All of this is in service of trying to get the most out of the time we invest to create the best experience possible. That's incredibly important to us, and hopefully we've created some very worthwhile experiences not only in these instances, but all the other patch content too. Still, whether it's a reality of game development or not, I acknowledge that it's probably not a very satisfying answer when it seems that we've missed something that was important to you.

What exactly are the people Blizzard has hired doing then? If all their efforts are resorted to weapons and mounts, instead of the prime focus of your latest patch, that's ridiculous. Unless you find the prime focus of the patch to be the weapons and mounts, then that's just sad.
Our artists were busy creating new models for weapons, mounts, pets, new environments, among other things (including an entire future expansion which is currently in development). It's easy to make all those things seem unimportant, but we disagree - we want the stuff you pick up, wear and keep to look awesome whenever we can make that happen. These dungeons were an important part of 4.3 (I think the term 'prime focus' overstates the case a bit, though) and actually, a tremendous amount of effort went into making them not only fun and engaging, but also as lore-appropriate and visually authentic as possible. It's a little unfortunate that the majority of that effort is being completely overlooked.

You couldn't have taken a random black dragon, increased it's size... Gave it more texture, etc? Heck, you could have taken the current model of Deathwing and modified that.
All of those were possible courses of action, sure, though I suspect that using a different existing model would likely had the same result. Slight modifications to an existing model may not even have been noticed, given the light show going off in that scene. Also, as others have pointed out, he was already wearing the armor at that point. In the end, we're currently having a long discussion about a single model which appears for a few seconds, and is wreathed in gold lightning for much of that time. (Blue Tracker / Official Forums)

Trading Card Game Art Gallery Update
The Trading Card game art gallery has been updated with ten new pieces.

by Published on 2011-12-02 05:14 AM

Diablo 3 - Diablo III Currency-Based Auction House Beta Testing and Beta Patch 7 Official Notes

Patch 4.3 Notes Updated
Once again the Patch 4.3 notes have been updated with several of the things that didn't make it into the release day notes. The latest additions are below.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight
Bug Fixes
  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.

  • Wrath has a new spell effect and icon.
  • Fungal Growth now displays an alternate spell effect when viewed by players hostile to the druid.
Bug Fixes
  • Mass Resurrection can no longer be cast in certain shapeshift forms.
  • Balance direction and energy should now be properly reset after zoning or switching specs.

  • Bombardment now only affects the next Multi-shot cast.
  • Resistance is Futile! is now activated by targets affected by Marked for Death.
Bug Fixes
  • Point of No Escape no longer affects melee abilities.
  • The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste.

  • Combustion’s damage over time can now hit critically.
  • Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
Bug Fixes
  • Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
  • Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage.
  • The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly.
  • Living Bomb damage over time is now properly affected by Molten Fury.
  • Glyph of Invisibility is no longer removed when another temporary speed increase fades.
  • Portal spells should now all have the same mana cost.

  • Evangelism and Dark Evangelism can no longer be stacked at the same time.
Bug Fixes
  • Echo of Light can no longer be triggered by certain spells before it is learned.
  • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
  • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

  • Tricks of the Trade has a new sound effect.
Bug Fixes
  • Main Gauche should no longer break effects such as Gouge.

Bug Fixes
  • Chain Heal will now animate properly when it bounces to the shaman.

  • Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
Bug Fixes
  • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.

  • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
  • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.
Isle of Conquest
  • Siege Engine’s Steam Blast range has been increased by 50%.
Warsong Gulch
  • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.
Twin Peaks
  • Players should now receive honor at the conclusion of a match that results in a tie.

  • The worgen racial Darkflight has a new icon.
  • The gnome racial Escape Artist now has a spell animation associated with its effect.

General Bug Fixes
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.

Patch 4.3 Pets and Mounts Update
Blizzard released a nice guide to the different companion pets and mounts that were added in Patch 4.3, allowing us to finish updating almost all of our pages.

They don't seem to mention the Heart of the Aspects, Soul of the Aspects, Spectral Gryphon, and Spectral Wind Rider, so their locations remain unknown.

Curse is Hiring!
Due to continuing growth, Curse is looking to fill a few positions in the near future! There are positions open in both the US and EU.

If you're looking for a chance to get into the industry, this may be the opportunity you've been seeking . At the moment, we are looking to fill the following positions:

For more information on working at Curse, please head to our Jobs page, or for a full list of jobs take a look at our Linkedin page.

Cross-Realm Real-ID BG Grouping is Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cross-realm Real-ID parties can queue for battlegrounds. A few reminders about this:

  • You're going to see the limitations as you do in Looking-For-Dungeon and Looking-For-Raid.
  • If you have Real-ID friends in your group, you can't convert to a raid.
  • You can't invite Real-ID friends to a raid.

Blue Posts
Originally Posted by Blizzard Entertainment
More Tokens in LFR vs Normal Raids
LFR gear is less powerful than standard gear, and the groups performing those raids don't have any kind of organized loot distribution system to ensure that raid members receive a 'fair share'.

Of course, between your Normal or Heroic raids, you can jump into an LFR to shore up the weak points in your gear load out. (Blue Tracker / Official Forums)

Firelands Nerf
We're looking into the issue with Rhyolith randomly becoming friendly during some encounters. As far as his movement speed is concerned, the animation was changed in patch 4.3 a little bit. He appears to be moving slower, but his speed has not actually changed. We had our QA team verify this to make sure it is just an issue of perception.

Things like Fandral's Flame Scythe and Alysrazor's tornadoes have not been adjusted since our hotfixes in September.

We did remove Magma Geyser from phase 4 of the Heroic Ragnaros encounter. The reasoning behind this change wasn't so much to make the fight easier, but rather because the mechanic just wasn't really playing out the way we wanted it to.

The intent of the mechanic was indeed to require the raid to take turns cycling through the Breadths of Frost to reset their Superheated stacks, and to destroy the Breadth if too many people tried to camp in it at once. As it turned out, players discovered that a very, very precise triangle formation allowed three independent clumps to coexist inside the Breadth without triggering Geyser. All of the initial Heroic Ragnaros kills used this tactic and it became the standard way of doing the fight.

We could have increased the detection radius that triggered Geyser, but in general we try to avoid enacting changes that make an encounter more difficult once that fight has already been defeated. Doing so creates a frustrating experience for players who have to relearn something they believed they had mastered. The adjustments to the health and damage of Ragnaros and his minions in September primarily affected the difficulty of phases 1-3 of the encounter; at that time, we also decided that Magma Geyser should be removed from phase 4, but the change was not one that could be made in a straightforward way via hotfix, so it did not take effect until the 4.3 patch.

So basically, yes, it’s a nerf, but it’s because we weren’t happy with the mechanic and the only two solutions for fixing that were to either make the fight harder or to make it easier. And, as stated above, we try to avoid making fights harder once they’ve gone live.

Despite some of the insinuations in this thread, the change isn’t remotely going to let a guild that hasn’t mastered the encounter just walk in and defeat it. (Blue Tracker / Official Forums)

Faction Bias
We recognize that struggle is necessary. We, the Alliance, want the struggle. We want the conflict. We want the fight. We want the hardship.

I think you're speaking for yourself here, because dozens of capped threads have been made on the exact points Dave brought up, and you claim no one is concerned with. I can appreciate if you don't believe those things are important, but many people obviously do, and so they were mentioned in the article. If that's all you took away from what was said though, I'd recommend taking a second read-through.

Of course, the proof is in the pudding as they say, so I don't expect anyone to get super excited over us just saying it's going to get better. We'll have to do the work and make it happen, and I can't really offer you anything other than a request that you take a wait and see approach. (Blue Tracker / Official Forums)

Conquest Points
Conquest points you've earned from Random Battlegrounds after the 4.3 patch was applied shouldn't be going anywhere. It wasn't intended for Arenas or Rated BGs to be available again until the start of Season 11, so those points were wiped intentionally. (Blue Tracker / Official Forums)

Classic Gear and Transmogrification
In the case of the old Honor system it’s no longer available like Molten Core is. We know who participated, what they achieved, when, and we can in this instance restrict those specific items (some of which were arguably more difficult to obtain than any raid has ever been) to the people that earned them when the system existed. It’s also worth noting that people's time investments, even at level 85 and going back and doing these old raids over and over to build a full set, is not inconsequential. It's not accurate to compare raid item drop rates (regardless of character level) now, to current honor gains and their comparison to the original honor ranking system.

We do agree that the restriction to the specific characters that earned those titles kind of sucks. It’s the player that earned those items, really, not any specific character. If we had a way to make them account-wide right now, we would. We can’t, but account-wide achievements are planned for Mists of Pandaria, and we hope to be able to include Feats of Strength with that system, which would open up these items to all characters on that player's account.

It's also worth reiterating the point made in the original reply I made "while keeping the door open to reward them to more people in the future." We'd like to find ways to make these items available to players who didn't earn them through the original system, while keeping them prestigious for those that did.

Lastly I want to apologize that this restriction was not communicated before the patch was released. As much we hope to be in front of messaging any changes before they're implemented to ensure you're well informed and can plan your play schedule with these things in mind, it doesn't always happen. For that we are sorry if anyone was looking forward to using these items for transmogrification and is unable to do so. (Blue Tracker / Official Forums)

Level 60 PVP Gear and Transmogrification
As you can all see, it is our intention at this current point to only allow access to this gear for Transmogrification to those that received the privilege of wearing it in classic WoW. This may not be permanent though, as stated there is still a door there for us to be able to unlock and let other players access it as well at a later date.

We hope that you are all enjoying the new Transmogrification feature though as its great to reminisce by using old gear. (Blue Tracker / Official Forums)

New Warcraft Fan Art
The World of Warcraft Fan Art Section has been updated with nine new pieces of fan artwork.

by Published on 2011-12-01 05:23 AM

Diablo 3 - Diablo III’s full opening cinematic @ Spike Awards, Penny Arcade's Point of view of Real Money Auction House

Dragon Soul - End Cinematic / Cataclysm Epilogue - SPOILER ALERT
Blizzard was extremely fast and already patched in the missing Dragon Soul cinematic! Watch at your own risks.

Fall of Deathwing Not Yet Available in Raid Finder
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We would just like to let everyone know that the Fall of Deathwing is not open just yet for the Raid Finder or Heroic difficulties. We plan to open this encounter up in approximately one week. We felt it was important to let more people get through the fights in normal difficulty, make videos, strat guides, update their mods, etc. before we let everyone take a crack at Deathwing. We’ll keep you informed when this part of the raid opens up for Raid Finder. Keep in mind that it’s required to complete the first half to be able to queue for the second, so don’t hold back!

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