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by Published on 2012-07-13 10:18 PM

Mists of Pandaria PTR
It appears an update is going out for the PTR as well, to Patch 5.0.3!

Mists of Pandaria Beta - Build 15851
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back! You will need to redownload the entire client (~20GB) as the beta patches so far have been merged back into the base install. The game is now at Patch 5.0.3, up from 5.0.1.

Wrathion Legendary Quest
The first part of the Wrathion Legendary Questline is open now. Part 2 requires items that drop in the raids.

Beta Patch Size
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The next patch for the Mists of Pandaria beta will require a sizable patch – about 16 gigabytes – so please be prepared to utilize those internet tubes. We’re re-organizing data to make things more efficient for future updates, which accounts for this update’s size. Please also be aware you’ll need a good chunk of free hard drive space to handle this particular update.

The good news is that this patch also contains the highly anticipated Pet Battles system!

We really appreciate your continued testing efforts – you’ve been a great help to ensuring we release a great expansion.

New Pet Battle Site is Live
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the addition of Pet Battles to the World of Warcraft: Mists of Pandaria beta test, we’ve also launched our all new Pet Battles System website. You can head over there now to read all about the new system, learn how your pets will fight for glory and victory, and look at several screenshots of pets in action.

For all those testing the new system, please join the Pet Battles discussion in our beta feedback forum.

New Models
The Mage PvP set below is missing gloves, we will update with a nicer preview at some point!

New Loading Screen

Achievement Changes
Originally Posted by MMO-Champion
Pet Battles

Pet Battles


Eastern Kingdoms

Feats of Strength


Pet Battles


  • Every Day I'm Pand-a-ren Complete 25 daily quests in Pandaria in a single daily reset period, changed from in a single day.

  • The Shado-Master (New) Prove your worth to the Shado-Pan elite by completing all of the achievements listed below. Rewards the Shado-Master title.

Pandaria Dungeon
Dungeons & Raids
  • School's Out Forever Defeat 50 (was 60) Expired Test Subjects within 20 seconds in Scholomance on Heroic Difficulty.

Pet Battles

Player vs. Player


Spell Changes
Originally Posted by MMO-Champion
Tier 14 Bonuses
Hunter (Forums)
  • Item - Hunter T14 2P Bonus: Your Kill Command deals 20% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.

Monk (Forums)

Rogue (Forums)

  • Red Flying Cloud (New) Summons and dismisses a Red Flying Cloud. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

  • Black Riding Goat (New) Summons and dismisses a rideable Black Riding Goat. Account wide. 1.5 sec cast.
  • Brown Riding Goat (New) Summons and dismisses a rideable Brown Riding Goat. Account wide. 1.5 sec cast.
  • Kafa-Crazed Goat (New) Summons an ridable but kafa-crazed goat. This is a very VERY fast mount. Only works outdoors in Kun-Lai Summit. Account wide. Instant.
  • Unruly Behemoth (New) Summons an ridable but unruly Sungraze Behemoth. This is a very VERY fast mount. Only works outdoors in Valley of the Four Winds. Account wide. Instant.
  • White Riding Goat (New) Summons and dismisses a rideable White Riding Goat. Account wide. 1.5 sec cast.


Death Knight (Forums)
  • Blood Boil base damage has been increased by 80% and AP Scaling increased to 19.2% from 9.6%.
  • Death Strike weapon damage increased by 33% and additional damage increased by 79%.
  • Raise Ally now grants the risen player 20% mana, down from 60%.

  • Heart Strike weapon damage decreased by 29% and additional damage decreased by 49%.
  • Soul Reaper is now a Blood Specialization spell, costs 1 Blood.

  • Soul Reaper (New) Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 49,852 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.

  • Soul Reaper (New) Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 49,852 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.

Druid (Forums)
  • Faerie Fire now has 30.2% AP Scaling, down from 37.8%.
  • Faerie Swarm now has 30.2% AP Scaling, down from 37.8%.
  • Lacerate was reworked: Lacerates the enemy target, dealing (1 + 61.6% of AP) bleed damage and an additional (5 * (1 + 51.2% of AP)) over 15 sec. Stacks up to 3 times. Each time Lacerate hits, it has a 25% chance to reset the cooldown on Mangle.
  • Mangle (Feral, Guardian) now also reduces the target's movement speed by 50% for 12 sec.
  • Swipe damage reduced by 89% and AP Scaling reduced to 35.7%, down from 43.1%.
  • Thrash no longer has a Rage cost. Damage reworked: Strikes all enemy targets within 8 yards, dealing (16.2% of AP + 1) bleed damage and an additional (8 * (74.9% of AP + 1)) damage over 16 sec, and also causing the Weakened Blows effect.
  • Wild Mushroom: Bloom was reworked: Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for (6,710 + 62.0% of SP).
  • Wild Mushroom: Detonate was reworked: Detonates all of your Wild Mushrooms, dealing (323 + 34.9% of SP) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.

  • Fae Empowerment now also grants Astral Empowerment. Astral Empowerment: Increases the Lunar or Solar energy generation of your next 3 energy generating spells within 12 sec by 35%. Duration increased to 20 sec, up from 18.
  • Shooting Stars now has a 40% chance to proc, down from 50%.

  • Predatory Swiftness Now allows your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth to be castable in all forms.

Major Glyphs
  • Glyph of Blooming duration reduced to 5 sec, down from 5000.
  • Glyph of Lifebloom: This effect will not occur while in Tree of Life Form, or when Lifebloom has less than 2 sec remaining.

Hunter (Forums)
  • Aspect of the Beast now has a 1 sec cooldown.
  • Aspect of the Cheetah now has a 1 sec cooldown.
  • Aspect of the Fox now has a 1 sec cooldown.
  • Aspect of the Hawk now has a 1 sec cooldown.
  • Aspect of the Pack now has a 1 sec cooldown.
  • Readiness now has a 5 min cooldown, up from 3. Now only finishes the cooldown on all Hunter abilities with a base cooldown less than 5 minutes, down from 6 min.
  • Stampede now has a 5 min cooldown, down from 10. Now instant cast, down from 3 sec. Duration increased to 20 sec, up from 10 sec. Your pets deal 175% of their normal damage while summoned this way.

  • Binding Shot now has a 45 sec cooldown, down from 60 sec.
  • Blink Strike (New) Causes your pet to instantly teleport behind an enemy target and inflict 200% normal damage. Requires Level 75. 30 yd range. Instant. 20 sec cooldown.
  • Dire Beast is now learned at level 60, down from 75.
  • Thrill of the Hunt now causes your next Arcane Shot or Multi-Shot to be free.
  • Wyvern Sting no longer causes damage when the target wakes up.

  • Roar of Courage The beast lets out a roar of courage, increasing the mastery of all party and raid members by 3,000 within 100 yards, down from 3,500.

Major Glyphs
  • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%, up from 6%.

Mage (Forums)
  • Conjure Familiar no longer has a range.
  • Mage Armor Increases your Mastery by 3,000, down from 3,500.
  • Shatter no longer increases the damage done by Frostbolt against frozen targets. Now doubles the critical strike chance of all your spells against frozen targets plus an additional 50%, up from 40%.

  • Incanter's Ward passive now increases spell power by 6% (was 8%) and increases mana regeneration by 65%.
  • Rune of Power now has a 6 sec cooldown, down from 10 sec. Now increases spell damage by 15%, up from 12%.

  • Slow no longer increases the time between ranged attacks.


Monk (Forums)
  • Chi Burst now does 11,768 healing rather than healing based on AP.
  • Chi Torpedo no longer scales with AP.


  • Life Cocoon now absorbs (550% of Spell Power + 39,958) damage, up from 374% of Spell Power + 39,958.
  • Mastery: Gift of the Serpent: Allies who walk through the sphere will be healed for 9,986.
  • Renewing Mist mana cost increased to 6.55% of Base Mana, up from 4.2%. Cooldown increased to 15 sec, up from 8 sec. Healing reduced to 3,806 + 22.0% of SP, down from 3,806 + 31.5% of SP.
  • Soothing Mist healing reduced to 22,208 + 17.9% of SP, down from 22,208 + 25.6% of SP.
  • Surging Mist now costs 8% of Base Mana, up from 5.5%.
  • Teachings of the Monastery: Spinning Crane Kick healing no longer scales with AP. Healing yourself does not count for Chi generation.
  • Thunder Focus Tea now causes Uplift to refresh the duration of your Renewing Mists on all targets, rather than heal for double.
  • Uplift now heals all targets with your Renewing Mist active for (4,872 + 42.5% of SP).

Major Glyphs

Paladin (Forums)

  • Divine Purpose now has a 20% chance to proc, down from 15%.
  • Eternal Flame was reworked: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (1,393 + 16.0% of SP) every 3 sec for 30 sec. Healing increased per charge Holy Power. Replaces Word of Glory.
  • Execution Sentence healing reduced by 10%.
  • Hand of Purity now has a 40 yd range, up from 30.
  • Holy Prism now costs 5.4% of Base Mana, down from 6%. Healing and damage reduced by 10%.
  • Sacred Shield no longer has a mana cost. Now has a 6 sec cooldown.


  • Sword of Light Increases the damage you deal with two-handed melee weapons by 20%, down from 25%.

Major Glyphs

Priest (Forums)

Discipline & Holy

  • Chakra: Serenity healing increased by 70%.
  • Rapid Renewal (New) Your Renew heals for an additional 15%, instantly heals the target for 15% of the total periodic effect, and has a 0 sec reduced global cooldown. Priest - Holy Spec.

Rogue (Forums)
  • Nightstalker now increases the damage your abilities deal while stealthed by 25%.


  • Sanguinary Vein now also increases the damage of your Rupture ability by 50%.

Shaman (Forums)
  • Grace of Air Empowering winds swirl around the Shaman, granting all nearby party and raid members 3,000 Mastery, down from 3,500.

  • Call of the Elements now has a 3 min cooldown, down from 8 min. Now finishes the cooldown on all totems with a base cooldown shorter than 3 minutes, down from 5.
  • Elemental Blast Harness and direct the raw power of the elements towards an enemy target, dealing (4,036 + 181.1% of SP) Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3,000 for 8 sec, down from 3,500.
  • Unleashed Fury now increases the enemy target's damage taken from your Lightning Bolt by 30% for 10 sec, up from 25%.

Elemental & Restoration

  • Flurry now lasts until 5 melee attacks have occurred, up from 3.


Major Glyphs
  • Glyph of Riptide has been reworked: Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.

Minor Glyphs

Warlock (Forums)
  • Grimoire of Sacrifice: You sacrifice your demon to increase the power of your direct damage spells by 30%, up from 15%.
  • Harvest Life (Affliction) now costs 1% of Base Mana, plus 1% per sec, down from 2% of Base Mana, plus 2% per sec. Damage reduced by 25%. Soulburn: Healing increased by 133%.
  • Soul Link: When active, all damage and healing you and your demon take is share, but your demon's health is reduced by 50%.



  • Torment no longer causes a high amount of threat.

Major Glyphs

Warrior (Forums)

  • Double Time: Charge can only grant Rage once every 12 sec.
  • Vigilance: During the duration of Vigilance, your Taunt has no cooldown and attacks against the target cause you to become Enraged for 6 sec.

  • Taste for Blood proc now increases the damage of your next Heroic Strike or Cleave within 9 sec by 100%, up from 50%. This effect stacks up to 5 times, down from 10 times.


  • Revenge now has a 9 sec cooldown. A successful dodge or parry will reset the cooldown on Revenge.
  • Unwavering Sentinel: Increases your total Stamina by 15%.
    Reduces the chance you will be critically hit by melee attacks by 6%. Increases your armor value from items by 10%. Reduces the Rage cost of Thunder Clap by 100%.

Night Elf
  • Elusiveness no longer increases your speed while stealthed by 5%.


  • Worn Monument Ledger "Even with powerful magic at their disposal, the Mogu often preferred to use slaves to build their massive monuments. This ledger documents the cost, in slaves, during the construction of one such monument." 2 sec cast. Even with powerful magic at their disposal, the Mogu often preferred to use slaves to build their massive monuments. This ledger documents the cost, in slaves, during the construction of one such monument. 2 sec cast.


  • Sha Leather Combine 5 sha leather scraps to create a piece of sha leather. Cleanse five pieces of sha-touched leather to create one exotic leather. Reagents: Sha Leather Scraps (4). Touched Leather[/url] (4).


  • Imperial Silk This delicate cloth can only be created once a day. 2 sec cast. 1 sec cooldown. Reagents: (Unknown Item) (8).
  • Song of Harmony (New) This special method of creating imperial silk can be performed as often as the tailor likes, as long as they can supply the necessary materials. 2 sec cast. Reagents: (Unknown Item) (5), Spirit of Harmony (3).

Raid & Dungeon Abilities
  • Aerialist's Kick Whirls towards an enemy, dealing 80,000 Physical damage. 115,000 Physical damage.
  • Agony Inflicts 70,000 Shadow damage. Inflicts 100,000 Shadow damage.
  • Amassing Darkness Deals 28,000 Deals 40,000 Shadow damage to the current target.
  • Amber Volley Launch a bolt of burning amber at the ground beneath a target, dealing 35,750 100,000 Fire damage to enemies within 5 yards of the impact point.
  • Ball of Fire Inflicts 135,000 Inflicts 202,500 Fire damage to the target.
  • Ball of Fire Inflicts 135,000 Inflicts 202,500 Fire damage to the target.
  • Breath of Fear Afflicted enemies are feared for the duration. also feared for 5 sec.
  • Brew Bolt Brew Bolt inflicts 120,000 Frost damage. 150,000 Frost damage.
  • Brew Bolt Brew Bolt inflicts 30,000 Frost damage. 45,000 Frost damage.
  • Brew Bolt Brew Bolt inflicts 75,000 Frost damage. 100,000 Frost damage.
  • Bubble Burst Bursts the protective bubble, inflicting Frost damage and knocking back all enemies within 10 yards. 40 yards.
  • Bubble Shield Summons forth a shield of frothy bubbles, reducing damage taken by 15%. 20%.
  • Bubble Spray Deals 70,000 Deals 120,000 Frost damage to an enemy target.
  • Carbonation Inflicts 20,000 Inflicts 35,000 Frost damage every 1 sec.
  • Carrot Breath Carrot Breath inflicts 140,000 200,000 Physical damage and knocks targets back in a cone in front of the caster.
  • Caustic Pitch Throws a glob of pitch at an random location. a random location.
  • Consuming Terror Inflicts 325,000 Inflicts 130,000 Shadow damage and fears enemies in a 0 yard cone in front of the caster.
  • Convert Charmed targets inflict 200% more damage and can break free of the charm whenever spell damage is received. 150% more damage and have their maximum health increased 150%. If a charmed target ever reaches 30% health they break free automatically. Reducing a charmed target to 50% health frees them from the charm. 5 sec cooldown.
  • Corrosive Resin Covers an enemy in Corrosive Resin, inflicting 10,000 30,000 Nature damage every second for 30 sec.
  • Corrosive Resin Pool A pool of Corrosive Resign inflicts 10,000 70,000 Nature damage to all players within it.
  • Create Bonus Noise Cancelling Area Trigger [DNT] (New) Creates a Noise Cancelling area near the caster. Unlimited range. Instant.
  • Cry Havoc Lets loose a shrill cry, inflicts 90,000 58,000 Physical damage to random enemies, and increases ability cooldowns by 15 sec.
  • Cry of Terror Inflicts 150,000 Inflicts 30,000 Shadow damage to all allies every 2 second.
  • Dashing Strike Charges a target, knocking back and inflicting 0 Physical damage. 200,000 Physical damage.
  • Dispatch Inflicts 84,000 Inflicts 54,600 Physical damage to an enemy.
  • Dispatch Inflicts 100,000 Inflicts 65,000 Physical damage to an enemy.
  • Dread Screech Inflicts 150,000 Inflicts 30,000 Sonic damage to an enemy and their nearby allies within 5 yards.
  • Dread Screech Waves Inflicts 150,000 Inflicts 30,000 Sonic damage to nearby allies within 5 yards.
  • Dread Shadows Inflicts 5,000 Inflicts 10,000 Shadow damage and increases Dread Shadows damage taken by 10%.
  • Dread Spray Unleashes a spray of Dread Bolts in a cone in front of the caster, inflicting 35% 75% of weapon damage as Shadow and afflicting the target for 8 sec.
  • Evict Soul Inflicts 60,000 Shadow damage every 3 sec for 6 sec. 1 sec for 6 sec.
  • Expelled Corruption A mass of corruption inflicts 100,000 85,000 Shadow damage to all players within 30 yards every 3 sec.
  • Ferment Restores 2% Restores 5% of health and mana every 1 sec.
  • Fire Breath Potion Deals 40,000 Deals 60,000 Fire damage to enemies in front of the caster.
  • Fire Flower Inflicts 27,000 Inflicts 67,500 Fire Damage to all enemies within 3 yards.
  • Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting 13,000 20,000 Fire damage every 2 sec for 20 sec.
  • Force and Verve Inflicts 41,625 Inflicts 115,625 physical damage to all players within 500 yards of the caster.
  • Get Away! Lei channels, pushing her enemies away and inflicting 26,000 periodic Frost damage. players away and inflicting 60,000 periodic Frost damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 5% of her max health in damage.
  • Get Away! Lei channels, pushing her enemies away and inflicting 26,000 periodic Frost damage. players away and inflicting 60,000 periodic Frost damage. Lasts 30 sec or until Lei takes 4% of her max health in damage. Players who fight the current take half damage. Lasts 30 sec or until Lei takes 5% of her max health in damage.
  • Haze of Hate Although your Physical damage is increased by 20%, your chance to hit is reduced by 90% 100% and your healing done is reduced by 25%. 75%.
  • Ice Arrow Inflicts 50,000 Inflicts 80,000 Frost damage and immobilizes enemies within 8 yards of the impact point.
  • Instability (New) Inflicts 0 Shadow damage to Nalomoni. Unlimited range. Instant.
  • Instability Inflicts 2,500,000 Shadow damage to Nalomoni. Inflicts 0 Shadow damage to Nalomoni.
  • Jade Serpent Wave Inflicts 200,000 Fire damage. Inflicts 275,000 Fire damage.
  • Jasper Chains (New) Chains two enemy targets together. While the targets are over 8 yds apart the chains inflict 30,000 Fire damage every 1 sec. This damage increases by 20% each second they remain apart. The chains will break if the targets remain apart for 15 total seconds. Unlimited range. Instant.
  • Jasper Chains (New) Chains two enemy targets together. While the targets are over 8 yds apart the chains inflict 30,000 Fire damage every 1 sec. This damage increases by 20% each second they remain apart. The chains will break if the targets remain apart for 15 total seconds. 1 sec cast.
  • Kor'thik Strike Charges to an enemy, inflicting 150,000 Physical damage. 160,000 Physical damage.
  • Lightning Bolt Hurls a bolt of lightning at an enemy, inflicting 100,000 Nature damage. 200,000 Nature damage.
  • Lightning Bolt Blasts an enemy with lightning, inflicting 148,000 Nature Damage. 277,500 Nature Damage.
  • Lightning Prison Stuns a target in a field of lightning, causing them to inflict 75,000 35,000 Nature damage to all nearby players.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 400,000 100,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 400,000 100,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 400,000 100,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 400,000 100,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 400,000 100,000 Nature damage to all players caught in the lightning strikes.
  • Mantid Munition Explosion Inflicts 147,250 Inflicts 228,000 Fire Damage to the target.
  • Meteor Inflicts 600,000 Inflicts 800,000 Fire damage divided evenly amongst all targets within 10 yards.
  • Nothingness A profound sense of nothingness seeps into the minds of the target and its nearby allies, dealing 50,000 80,000 Shadow damage every 2 seconds.
  • Overwhelming Corruption The Sha's corruption overwhelms the Protector, inflicting 30,000 6,500 Shadow damage to all players every 3 sec. and increases damage taken from Overwhelming Corruption by 5%. 10%.
  • Pool of Shadows A pool of shadows surrounds the caster, inflicting 45,000 50,000 Shadow damage every 1 sec.
  • Prey Time Grabs a nearby enemy and squeezes the life out of Charges a nearby enemy and devours them, inflicting 50,000 Physical damage every second.
  • Quickening Quickens all of Mel'jarak's swarm, increasing their damage done and attack speed by 25% for 15 sec. 35% for 15 sec.
  • Reckless Inspiration Renders a target ally immune to many crowd-control effects and increases haste by 25% 40%, but increases damage taken by 25%.
  • Rising Hate Projects Sha energy at several targets, inflicting 26,250 50,000 Shadow damage and increasing their hatred.
  • Rusting Rattlegore's dull blades rust with each successful melee attack, increasing damage by 10% 25% but lowering attack speed by 5% and movement speed by 5%.
  • Sabotage Inflicts 45,000 Inflicts 148,500 Fire Damage to the victim and all players within 2 yards, then creates four directional explosions that travel in the cardinal directions.
  • Sabotage The bomb explodes, inflicting 100,000 270,000 Fire Damage to all players within 5 yards.
  • Savage Cleave Deals 50% weapon damage and causes all enemies hit to suffer an addition additional 20,000 damage every sec for 5 sec.
  • Serpent Wave Inflicts 200,000 Fire damage. Inflicts 400,000 Fire damage.
  • Sha Blast Inflicts 60,000 Inflicts 100,000 Shadow Damage to the target.
  • Sha Energy Deals 80,000 Deals 40,000 Shadow damage to random players.
  • Sha Globe If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health. 8% of his maximum health.
  • Sha Globe If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health. 8% of his maximum health.
  • Sha Nova Dark magic is unleashed, linflicting 50,000 400,000 Shadow Damage and knocking back all enemies within 10 yds. 40 yds.
  • Sha Spike Summons a spike to erupt at the target location, dealing 135,000 175,000 Shadow damage and knocking targets back.
  • Sonic Discharge Deals 220,000 Deals 143,000 damage to all enemies, deals more damage to those standing within the dissonance field at the time of detonation.
  • Sonic Ring Inflicts 74,000 Inflicts 323,750 physical damage to all enemies within 3 yards.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 65,000-136,500 104,000-218,400 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 10% for 10 sec. 15 sec.
  • Stomp 2 2.5 sec cooldown.
  • Storm Unleashed Inflicts 8,500 Nature damage. Inflicts 16,000 Nature damage.
  • Suds A pool of suds inflicts 30,000 Frost damage. 95,000 Frost damage.
  • Terrorize Terrorize inflicts 10% of a player's current health and 1% of Tsulong's maximum health as Shadow damage every 2 sec for 10 sec. 1 sec for 10 sec.
  • Throw Torch Deals 65,000 Deals 90,000 Fire damage to an enemy target.
  • Tornado Kick Inflicts 95,000 Inflicts 152,000 physical damage to all enemies within 8 yards of the caster and knocks them back.
  • Touch of Sha Fills an enemy with the Sha's corruption, inflicting 30,000 35,000 Shadow damage every 3 seconds.
  • Toxic Hivebomb Hurls a toxic hivebomb at a randomy enemy, inflicting 80,000 52,000 damage to them and their nearby allies within 4 yards.
  • Toxic Potion 40 55 yd range.
  • Toxic Spew Periodically spewing a toxic substance that inflicts 45,000 30,000 damage to all enemies in a 12 yard cone.
  • Unseen Strike Inflicts 4,000,000 Inflicts 6,000,000 Physical damage split amongst all enemies near his target.
  • Visions of Demise After 4 sec they will be feared, and inflict 40,000 22,750 Shadow damage to all players within 8 yards.
  • Water Bolt Hurls a bolt of water at an enemy, inflicting 95,000 50,000 Nature damage to them and all enemies within 3 yards.
  • Whirling Blade Hurls a blade at a player's location, inflicting 80,000 100,000 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 80,000 100,000 Physical damage to all players in its return path.
  • Wildfire Infusion Deals 15,000 Fire damage. Deals 20,000 Fire damage.
  • Wither Will Inflicts 70,000 Inflicts 100,000 Shadow damage to 2 random enemy targets.

New Items
For the full list of items, check out WoWDB! Some items appear to have no stats, these are items with random stats.

Level Type Slot Name
1JunkCrate of Dust
1JunkCrate of Leather
1JunkCrate of Ore
1JunkAncient Mogu Treasure
1JunkAncient Mogu Treasure
1JunkDesecrated Herb
1JunkCrate of Herbs
1PetChi-ji Kite
1PetYu'lon Kite
20PetJade Tentacle
1OtherBag of Kafa Beans
1OtherFeverbite Egg Sack
1OtherOddly-Shaped Horn
90OtherScotty's Lucky Coin
90MountReins of the White Riding Goat
60MountDisc of the Red Flying Cloud
90MountReins of the Black Riding Goat
90MountReins of the Brown Riding Goat
384MiscellaneousTrinketQuilen Statuette
1MiscellaneousTabardAnglers Tabard
450MiscellaneousTankNeckGorget of Usurped Kings
450MiscellaneousTankFingerThunderstone Ring
450MiscellaneousMeleeNeckTriumphant Conqueror's Chain
450MiscellaneousMeleeFingerSignet of the Slumbering Emperor
450MiscellaneousSpell SpiritNeckPendant of Endless Inquisition
450MiscellaneousSpell SpiritFingerSorcerer-King's Seal
509MiscellaneousSpell SpiritHeld In Off-handFan of Fiery Winds
483MiscellaneousSpell SpiritHeld In Off-handFan of Fiery Winds
496MiscellaneousSpell SpiritHeld In Off-handFan of Fiery Winds
450MiscellaneousPhysical DPSNeckAmulet of Swirling Mists
450MiscellaneousPhysical DPSFingerMark of the Dancing Crane
450MiscellaneousSpell DPSNeckNecklace of Jade Pearls
450MiscellaneousSpell DPSFingerEtched Golden Loop
463MiscellaneousSpell DPSHeld In Off-handUmbrella of Chi-Ji
450ClothTankBackCloak of the Silent Mountain
450ClothMeleeBackRibcracker's Cloak
489ClothSpell SpiritChestRobe of the Five Sisters
450ClothSpell SpiritLegsSubversive Leggings
450ClothSpell SpiritWristsBracers of Eternal Resolve
450ClothSpell SpiritHandsEmperor's Riding Gloves
450ClothSpell SpiritBackPressed Flower Cloak
450ClothPhysical DPSBackBladesong Cloak
489ClothSpell DPSChestVestments of Thundering Skies
450ClothSpell DPSChestRobe of Eternal Dynasty
450ClothSpell DPSChestRobe of Quiet Meditation
450ClothSpell DPSLegsLeggings of Unfinished Conquest
450ClothSpell DPSWristsTranquility Bindings
450ClothSpell DPSHandsKrompf's Fine-Tuning Gloves
450ClothSpell DPSBackCloak of Ancient Curses
50LeatherTankHeadHeadband of the Stampeding Ox
50LeatherSpell SpiritHeadHeadband of the Coiled Serpent
450LeatherSpell SpiritChestVestment of the Ascendant Tribe
450LeatherSpell SpiritHandsWandering Friar's Gloves
50LeatherPhysical DPSHeadHeadband of the Pouncing Tiger
450LeatherPhysical DPSChestRefurbished Zandalari Vestment
489LeatherPhysical DPSChestSoftfoot Silentwrap
450LeatherPhysical DPSLegsTough Mushanhide Leggings
450LeatherPhysical DPSWristsCruel Mercy Bracers
450LeatherPhysical DPSHandsSurehand Grips
489LeatherSpell DPSChestMistfall Robes
450LeatherSpell DPSLegsBrambleguard Leggings
450LeatherSpell DPSWristsSudden Insight Bracers
450MailSpell SpiritChestMountain Stream Ringmail
450MailSpell SpiritWristsRunoff Wristguards
450MailPhysical DPSChestUndergrowth Stalker Chestpiece
489MailPhysical DPSChestBreastplate of the Golden Pagoda
450MailPhysical DPSLegsLeggings of Twisted Vines
450MailPhysical DPSWristsEntombed Traitor's Wristguards
450MailPhysical DPSHandsBrushcutter's Gloves
489MailSpell DPSChestRobes of the Setting Sun
450MailSpell DPSLegsSnowpack Waders
450MailSpell DPSHandsGloves of Forgotten Wisdom
489PlateTankChestCuirass of the Twin Monoliths
489PlateMeleeChestDawnblade's Chestguard
450PlateMeleeChestChestplate of the Stone Lion
450PlateMeleeLegsLeggings of Ponderous Advance
450PlateMeleeWristsSerrated Forearm Guards
450PlateMeleeHandsWall Breaker Gauntlets
489PlateSpell SpiritChestBattleguard of Guo-Lai
450PlateSpell SpiritLegsValiant's Shinguards
450PlateSpell SpiritHandsGauntlets of Restraint
450PlateSpell DPSChestInner Serenity Chestplate
450PlateSpell DPSWristsBracers of Inner Light
87Purple GemTense Roguestone
88Purple GemPerfect Tense Roguestone
87Purple GemAssassin's Roguestone
87Purple GemPerfect Assassin's Roguestone
90Purple GemAssassin's Zyanite
90Purple GemTense Zyanite
463GunPhysical DPSRangedAmber Sprayer of Klaxxi'vess
463One-handed MacePhysical DPSOne HandAmber Sledge of Klaxxi'vess
463PolearmPhysical DPSTwo HandAmber Spear of Klaxxi'vess
463One-handed SwordMeleeOne HandAmber Espada of Klaxxi'vess
463One-handed SwordSpell DPSOne HandAmber Saber of Klaxxi'vess
463Two-handed SwordMeleeTwo HandAmber Flammard of Klaxxi'vess
55StaffSpell SpiritTwo HandStaff of Pilgrimage
289StaffSpell SpiritTwo HandStaff of Serenity
45StaffSpell SpiritTwo HandSparring Staff
142StaffSpell SpiritTwo HandStaff of Fallen Blossoms
35StaffSpell SpiritTwo HandInitiate's Staff
25StaffSpell SpiritTwo HandNovice's Staff
20StaffSpell SpiritTwo HandAspirant's Staff of Harmony
93StaffSpell SpiritTwo HandStaff of Meditation
282StaffSpell SpiritTwo HandStaff of the Summit's Breeze
20StaffPhysical DPSTwo HandAspirant's Staff of Grace
282StaffPhysical DPSTwo HandStaff of the Echoing Gong
282StaffPhysical DPSTwo HandStaff of the Frozen Mountain
463StaffSpell DPSTwo HandAmber Scythe of Klaxxi'vess
20Fist WeaponPhysical DPSOne HandHandwrap Test
282Fist WeaponPhysical DPSOne HandTiger Lord's Razor Claws
93Fist WeaponPhysical DPSOne HandHandwraps of Meditation
282Fist WeaponPhysical DPSOne HandTiger Lord's Bladed Claws
55Fist WeaponPhysical DPSOne HandHandwraps of Pilgrimage
142Fist WeaponPhysical DPSOne HandHandwraps of Fallen Blossoms
45Fist WeaponPhysical DPSOne HandGrappling Handwraps
25Fist WeaponPhysical DPSOne HandNovice's Handwraps
289Fist WeaponPhysical DPSOne HandHandwraps of Serenity
35Fist WeaponPhysical DPSOne HandInitiate's Handwraps
463DaggerSpell SpiritOne HandAmber Spine of Klaxxi'vess
463DaggerPhysical DPSOne HandAmber Slicer of Klaxxi'vess
87Item EnhancementEnchant Bracer - Exceptional Strength (Scaling)
1OtherAnatomical Dummy
90OtherWater Spirit
90OtherLife Spirit

New Icons
Some (or many) may be missing.

New Client Strings
Originally Posted by MMO-Champion
  • BATTLETAG - BattleTag
  • BATTLE_PET_CANNOT_BATTLE - This creature\ncannot battle.
  • BATTLE_PET_COMBAT_LOG_CAPTURE_LOST - Your trapped pet was lost. You must win the battle to claim your trapped pet.
  • BATTLE_PET_FIND_BATTLE_DISABLED - Unlock all three battle slots to queue for a pet battle.
  • BATTLE_PET_FIND_BATTLE_READONLY - Find Battle is locked because this account is logged in multiple times.
  • BATTLE_PET_MESSAGE_COOLDOWN_UP - Cooldown Increased!
  • BATTLE_PET_NOT_TRADABLE - This pet is not tradeable.
  • CONFIRM_LAUNCH_URL - Clicking \"Okay\" will open a window in your web browser.
  • DUNGEON_FLOOR_BADLANDS18 - Uldaman Entrance
  • DUNGEON_FLOOR_BARRENS20 - Wailing Cavern Entrance
  • DUNGEON_FLOOR_DESOLACE21 - The Wicked Grotto
  • DUNGEON_FLOOR_DESOLACE22 - Foulspore Cavern
  • DUNGEON_FLOOR_KUNLAISUMMIT17 - Tomb of Conquerors
  • DUNGEON_FLOOR_TELDRASSIL2 - Shadowthread Cave
  • DUNGEON_FLOOR_WESTFALL17 - The Deadmines Entrance
  • ENTER_NAME_OR_BATTLETAG - Enter: BattleTag, Character Name
  • ENTER_NAME_OR_BATTLETAG_OR_EMAIL - Enter: Email, BattleTag, Character Name
  • ENTER_NAME_OR_EMAIL - Enter: Email, Character Name
  • ERR_PETBATTLE_QUEUE_SLOT_NO_PET - Pet battle slot %d has no pet.
  • ERR_PETBATTLE_WILD_PET_TAPPED - Pet is being battled by another player.
  • ERR_VOID_TRANSFER_ITEM_INVALID - One or more of your items are ineligible to be deposited into void storage.
  • OPTION_TOOLTIP_AUTO_QUEST_WATCH - Automatically track quests with objectives as soon as you obtain them and for 5 minutes after achieving an objective.
  • OPTION_TOOLTIP_COMBAT_TEXT_SHOW_ENERGIZE - Shows all instant gains of mana, rage, energy, and chi.
  • OPTION_TOOLTIP_SHOW_ACCOUNT_ACHIEVEMENTS - Turning this option on will only display your character achievements when people inspect you or use the Armory web site.
  • OPTION_TOOLTIP_SSAO - Controls the rendering quality of the advanced lighting effects. Decreasing this may greatly improve performance.
  • PET_BATTLE_FORFEIT_CONFIRMATION - Are you sure you want to forfeit the match? Your opponent will be deemed the winner.
  • PET_BATTLE_TRAP_ERR_7 - Can't trap an NPC's pets
  • PET_BATTLE_TRAP_ERR_8 - Can't trap twice in same battle
  • PET_JOURNAL_HEAL_SPELL_LOCKED - This spell is locked because this account is logged in multiple times.
  • PET_JOURNAL_HELP_5 - The pet card displays information about a pet's abilities and stats.\n\n\n\nHover over the Info button to see how to obtain a pet.
  • PET_JOURNAL_HELP_6 - Use this ability to revive and heal your pets.\n\n\n\nYou can also visit a stable master in any town if this is on cooldown.
  • PET_JOURNAL_READONLY_TEXT - Your battle slots are locked because this account is logged in multiple times.
  • REALID_BATTLETAG_FRIEND_LABEL - Enter email address\n(or BattleTag)
  • REALID_FRIEND_LABEL - Enter email address
  • SHOW_ACCOUNT_ACHIEVEMENTS - Display Only Character Achievements to Others
  • SPELL_FAILED_CUSTOM_ERROR_168 - You can't do that during a Challenge Mode
  • STAGE_COMPLETE - Stage Complete
  • STAT_HASTE_MELEE_MONK_TOOLTIP - Increases attack speed and energy regeneration.
by Published on 2012-07-13 05:18 AM

Update: Zarhym confirmed that today's patch will bring us Pet Battles!

Gold Selling on RMAH Live, Winning at The Crumbling Vault, Official Game Guide Updated With Magic Find, Dual-Wielding and More, Barbarian Budget Video

Mists of Pandaria Beta Key Giveaway
If you aren't in the Mists of Pandaria Beta yet, or didn't win a key last time, now is your chance! If you entered the last contest, please log in and check your PMs, there are still many beta keys unclaimed. This time around we have a few more keys!

  • The giveaway is for 300 x Mists of Pandaria Beta Keys.
  • To enter the giveaway, just reply to this post!
  • Entering more than once is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • The giveaway will be closed on Monday, July 16th at 11:59 PM EDT (5:59 AM CEST) and winners will be chosen randomly.
  • If you want to talk about the rest of the news post, head over to this topic on the forums!

Upcoming Beta Patch
It has been a while since we have had a beta patch, but Zarhym hinted at another beta build coming tomorrow or soon after. Cory Stockton jumped in to tease us as well!

Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
GC -- if you dont mind me asking -- what is the armor value for lvl 93 raiding dummies? Theck needs that data for some of his calculations.

I'm not GC, so this isn't official, but the armor number I've gotten from other sources is 24835 for the 93 dummies.
And yet, you never see Zeherah and GC anywhere at the same time. Coincidence? In any case, the number 24835 is correct.

Weapon modifier scaling is simply more fluid and linear. It benefits from both weapon upgrades and from additional AP as more AP boosts that +WDPS% that gets calculated in our shot coefficients.
Totally agree that certain classes/specs have scaled slower or faster than others in the past, but we’re not convinced that the only solution is to make everything an equal component of AP and weapon damage percent.

These are just hypothetical numbers, but if you have two shots, one of which does 100% weapon damage + 1700, and one which does 60% Attack Power, both of those shots will stay the same damage both in 463 gear, and gear at the end of the expansion. If you upgrade just your weapon, the 100% weapon damage will be ahead. If you upgrade just your armor, the %AP one will be ahead. We’re fine with the idea that when a new tier of content opens up, and you get a new weapon, Marksmanship (for example) gets slightly more of a boost from that than Survival. But if you upgrade a few pieces of armor first, Survival gets slightly more of a boost. And once you upgrade all of your gear, they’re equal again. If the two didn't reach the same target (which has happened in the past) then there would be a problem.

Essentially, is smart healing based on absolute heath values or on relative health percentage. Further, does smart healing have an inherent 'priority', preferring to heal say, Tanks over healers over DPS?
The logic for target selection on smart heals is potentially customized for each heal, but the general behavior is that they choose their target(s) based on % health, and prefer players over pets and guardians. The specific example you’re asking about, Glyphed Surging Mist, is slightly tweaked from that in that it only smart heals players, not pets or guardians at all, unless you’re channeling Soothing Mist at them.

Once upon a time there were like two smart heals in the game and now there are probably dozens. We need to eventually sit down and see if they should all use a more consistent system. (It may be fine for some of them to work differently in the name of being different too.)

But I don't need them to be equal when I've cleared all the content, I need them to be equal when I actually getting the gear and I need my abilities to scale.
If we were talking about a situation where the hunter with the new bow gets a 10% DPS increase and the hunter going for armor had to piece together an entire set of armor to get that 10% DPS increase, then that could be a problem, but it's not nearly that extreme. It's more on par with one spec that prefers haste and gets a haste trinket while the guy who likes crit has to wait a couple more weeks for a crit trinket. We want different specs to favor slightly different types of stats and items, and it's always possible for one player's current collection of gear to favor one spec or another at that moment. We don't see it as an inherent advantage for Marks, and in fact it can be a disadvantage if the weapon drops late in the zone, or has no vendor equivalent.

We can take another look at the damage scaling from just weapon damage in subsequent raid tiers (for all specs) and make sure it feels appropriate to us.

Hunter (Forums)
When he says 3 Explosive Shots adding to 80k, he's referring to the individual ticks.
I meant the entire shots, not ticks. Remember that the periodic effect is rolling now, so looking at individual ticks can be misleading when multiple Explosive Shots are chained back to back to back, so we look at entire shots instead.

In regards to the Explosive Shot ticks vs shots, why in the world are we comparing 3 individual shot casts to a single shot? That's just a simple curiousity in order to understand your PoV on the topic Ghostcrawler.
That was the context. The original (probably hyperbolic) claim, IIRC, was that a Lock and Load proc didn't beat a Chimera Shot.

It's not intended that every attack in the game do equal damage, and as I said before, we think the choice of hunter spec would be pretty lame if all you got was a different icon and name for essentially the same attack. Lock and Load is two free / instant shots, and a Survival hunter tends to fire about three times as many Explosive Shots as a Marks hunter fires Chimera Shots, and the three Lock and Load shots is the burst damage that a Survival hunter would want to use for a kill window in PvP. The comparison seemed reasonable to me.

I've got some concerns about the damage of Arcane Shot versus Cobra Shot. GC has said regarding Holy Radiance and Light of Dawn that it doesn't feel very good for the builder to do more than the spender, and I think this applies here too. I'm in the vendor pvp gear fully gemmed except the meta and my Arcanes are hitting for 15-20k (so we'll say an avg 17.5k for calculating purposes) and my Cobras are hitting for 22-27k (24.5k for calculating). I went ahead and reforged for the raid levels of hit and expertise and then crit, leaving me with 5.36% haste, which brings my Cobras to a 1.9 second cast.
We agree that Arcane Shot should probably beat a Cobra Shot. It's something we can adjust as we continue to refine hunter numbers.

Also, are you able to elaborate on your previous comments about Dire Beast's tier move and Thrill of the Hunt's redesign? Like are there any thoughts on this that you would be willing to share? Both potential changes actually have pretty substantial impact on the playstyle of the Beast Mastery Hunter, far more than the other two specs.
This is sort of like the Soul Reaper problem, where giving a hint of something without you guy being able to dive into all the details and trying it out ends up producing more questions than answering anything. However, for the same reason I mentioned Soul Reaper (we didn't want DKs to keep spending effort exploring it when we're potentially going to redesign it), I'll offer a little.

At the moment, Dire Beast is on the same tier as Fervor and Thrill of the Hunt. Thrill of the Hunt has been redesigned to make Arcane or Multi-Shots free. Readiness is no longer a talent and we might try it as a core ability in some form. There is a new talent called Blink Strike with Murder of Crows and Lynx Rush. Blink Strike lets your pet teleport behind a target and cause damage on a 20 sec cooldown, somewhat like the old Warp Stalker ability. We are trying to preserve the idea of Murder of Crows in a format that is more performance friendly (as I said before, creating units is surprisingly tough on the client). Try not to make assumptions about the numbers of any of these until you get a chance to try them.

Monk (Forums)
I understand and agree with your reasoning but if embers, rage, demonic, runic and holy power decay and, if you stretch the definition a little, combo points do too, why doesn't chi? Is it intended?
Chi does decay out of combat, or at least it should. It does in our current build.

Paladin (Forums)
Is the splash heal from Daybreak Holy Shocks intended to not apply mastery?
Bug. Daybreak splash should apply Illuminated Healing.

Warrior (Forums)
Can you clarify on what you mean by losing some of the Revenge kit?
I just meant that "Revenge" makes more sense to hit someone back after they hit you, not Charge in and exact revenge against a creature that has never seen you before. It's a minor point. Kit is important to the game, but fun is too.

Blue Posts
Originally Posted by Blizzard Entertainment
Guild Mentor Selection Process
On the other side, I do trust our Community Managers; and I'm sure these three month MVP candidates will have to go through crazy checks before they get to participate in the program. So I'm not that worried yet, we'll just have to wait and see.
All applicants for the Guild Mentoring Program will go through an approval process to ensure that they fit all necessary requirements. On top of this, the guild leader and anyone else who receives MVP status through the program will also be checked thoroughly to ensure that their tenure in the program will not cause any problems.

In the end an MVP is all about being a helpful player who generates a positive influence amongst the community and these are just some of the qualities we are looking for in these guilds.

To sum up; it takes a lot more than just a well written email to get into the program, we will ensure every candidate fits the bill for the new status they receive (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
I would be surprised if she does because it would show a complete lack of realism.
She can, realistically, feel entitled to a Madness heroic kill. She probably knows the only thing she has to do is being capable of overcoming that encounter, which means she'll have to improve as everyone else.

It's time Blizzard started treating it's customers like adults and telling them that this huge cookie jar is filled with a lot of different flavoured cookies but that due to the fact that tastes differ, and that not everyone has the same amount of time to eat cookies, some will eat more cookies and some cookies won't be to your taste.
This is kind of a good comparison to what the game offers right now. Some cookies you don't like (there're pve players that don't enjoy pvp, and vice versa), and some will eat more than the rest (World First guilds reaching the end before everyone else). But still, the same jar of cookies to everyone.

The equivalent to what some people are asking here for would be something like having a different jar of cookies that has a label saying "Sorry, this is only for people that are this cool". (Blue Tracker / Official Forums)

Arena Pass 2012 Rewards - Mount/Title been given yet?
Just as an update on this for you all: We are now aware of why the pet has not been received by many of you and we will hopefully have the Armored Murloc in your mailbox "Soon™". (Blue Tracker / Official Forums)

St. Jude Children’s Research Hospital® Charity Auction: Thank You!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to the overwhelming generosity of the World of Warcraft® community around the world who took part in our recent server-blade charity auction, we’ve raised more than $330,000 USD to benefit St. Jude Children’s Research Hospital®.

In October 2011, we announced that a selection of retired World of Warcraft server blades -- hardware that once housed World of Warcraft realms -- would be made available for auction for this great cause, and you responded by opening up your hearts and your guild banks. Thanks again for your support and for helping to make a difference in the lives of children.

Comics - Dark Legacy Comics #346
Dark Legacy Comics questions everything!

by Published on 2012-07-12 04:10 PM

Dragon Soul Difficulty Change - 30%
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Once scheduled server maintenance is completed during the week of July 17, the "Power of the Aspects" spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 30%. This spell has grown progressively stronger over time to reduce difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties. It will not affect the Raid Finder difficulty.

If you don’t need the help of the Dragon Aspects, the spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to take down that next boss.
by Published on 2012-07-12 05:48 AM

Diablo III Builds Used by the Developers, Character Profiles Coming "Soon", Bashiok on Legendaries and More, Blizzard at San Diego Comic-Con 2012

New Recruit a Friend Mount: Obsidian Nightwing
Blizzard sent out an email today reminding people that have and unclaimed X-53 Touring Rocket from the current Recruit a Friend program to claim them before July 17th. After that date the new mount, Heart of the Nightwing, will be the reward for recruiting other players. This mount allows you to carry one other player on your back.

If you have a Rocket pending and would like this new mount, you need to leave the Rocket unclaimed to get the new mount when it is released.

Terrace of Endless Spring: Protectors of the Endless
Protectors of the Endless is the first encounter in the Terrace of Endless Spring raid.

Originally Posted by MMO-Champion
Terrace of Endless Spring
Straddling the mountain range between the Jade Forest and the Vale of Eternal Blossoms, the Terrace of Endless Spring has been a sacred refuge for millennia. Its peaceful fountains are said to have the power to heal and rejuvenate, but when the Sha of Fear attacked, many of the complex's guardians turned on each other in fits of terror.

  • Heroic: Protectors of the Endless - Defeat the Protectors of the Endless in Terrace of Endless Spring on Heroic difficulty.
  • Power Overwhelming - Defeat the Protectors of the Endless with each protector as the last member alive on Normal or Heroic difficulty in Terrace of Endless Spring.

Protectors of the Endless
  • Sha Corruption - Killing a member of the Protectors causes Sha Corruption to explode from their bodies and possess the remaining Protectors. Sha Corruption heals each Protector to their maximum health, increases their damage done by 25%, and grants them additional abilities.
  • Protector Kaolan
    • Touch of Sha - Protector Kaolan corrupts a player, inflicting 30,000 Shadow damage every 3 seconds until players defeat Protector Kaolan.
    • Defiled Ground - Protector Kaolan uses this ability after gaining a single dose of Sha Corruption. Protector Kaolan desecrates the land beneath a player's location for the remainder of the fight, inflicting 100,000 Shadow damage every second and increasing damage taken from Defiled Ground by 0% for 45 sec. This effect stacks.
    • Expel Corruption - Protector Kaolan uses this ability after gaining two doses of Sha Corruption. Protector Kaolan expels a mass of corruption at his location for the remainder of the fight, inflicting 100,000 Shadow damage to all players within 30 yards every 3 seconds. The damage of Expelled Corruption decreases as a player stands farther away from the source of corruption.
  • Elder Regail
    • Lightning Bolt - Elder Regail hurls a bolt of lightning at his current target, inflicting 100,000 Nature damage.
    • Lightning Prison - Elder Regail imprisons 2 players in a field of lightning and stuns them. The Lightning Prison causes each player to inflict 75,000 Nature damage every second to all players within 7 yards. In 25 player Difficulty, Elder Regail imprisons 5 players.
    • Lightning Storm - Elder Regail uses this ability after gaining a single dose of Sha Corruption. Elder Regail summons a Lightning Storm, creating several waves of lightning strikes. The first wave strikes at Elder Regail's location and then successive waves strike in a ring around him at 20, 40, 60 and 80 yards. Each strike inflicts 400,000 Nature damage to all players within 10 yards of Lightning Storm's impact.
    • Overwhelming Corruption - Elder Regail uses this ability after gaining two doses of Sha Corruption. Corruption overwhelms Elder Regail, inflicting 30,000 Shadow damage to all players every 3 seconds and increases their damage taken from Overwhelming Corruption by 5%. This effect stacks.
  • Elder Asani
    • Water Bolt - Elder Asani hurls a bolt of water at a random player's location, inflicting 95,000 Nature damage to all players within 3 yards of the targeted location.
    • Cleansing Waters - Elder Asani summons a globe of Cleansing Waters at a Protector's location. When the globe reaches the ground, it heals all targets within 4 yards for 5% of their total health every second. Targets also receive 50% additional healing from all sources for 30 sec.
    • Corrupted Waters - Elder Asanil uses this ability after gaining a single dose of Sha Corruption. Elder Asani summons a globe of Corrupted Water that empowers all Protectors, granting them 100% melee and casting speed until destroyed.
      • Purified - Destroying the Corrupted Waters grants all players within 15 yards the Purified effect, increasing melee, ranged and spell casting speed by 100% for 20 sec.
    • Overwhelming Corruption - Elder Asani uses this ability after gaining two doses of Sha Corruption. Corruption overwhelms Elder Asani, inflicting 30,000 Shadow damage to all players every 3 seconds and increases their damage taken from Overwhelming Corruption by 5%. This effect stacks.
  • Minion of Fear - Minions of Fear pour from the Terrace of Endless Spring, pursuing the Protector with the lowest remaining health.
    • Corrupted Essence - When a Minion of Fear dies, it infects the 2 closest players with Corrupted Essence, increasing their damage done by 10% for 2 min. This effect stacks up to 10 times. If Corrupted Essence ever reaches 10 stacks, the player replaces the Corrupted Essence effect with the Essence of Fear. In 25 player Difficulty, Corrupted Essences infect the 5 closest players.
    • Essence of Fear - The Essence of Fear inflicts 250,000 Shadow damage to all players within 30 yards.
    • Greater Corrupted Essence - When a Minion of Fear reaches a Protector, it fills them with Greater Corrupted Essence, increasing their damage done by 10% for 2 min. This effect stacks up to 10 times. If Greater Corrupted Essence ever reaches 10 stacks, the Protector replaces the Greater Corrupted Essence effect with the Greater Essence of Fear.
    • Greater Essence of Fear - The Greater Essence of Fear inflicts 500,000 Shadow damage to all players and horrifies them for 3 sec.

Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Agree 100%, I think GC is too stuck on balancing for PvE right now, not really looking into how survival feels in PvP, rather just saying "dots are powerful in PvP", not really, especially when the enemy has heals. And survival has no burst even with the current LnL. Not to mention dispell protection, but dispells are on a 6 second cd now..
We are stuck on numbers for purposes of this thread, and numbers just don't relate directly to success in PvP as much as they do for PvE. It's easier (but not trivial) to demonstrate that (for sake of argument) Survival's damage is lower than Marks. It's much harder to argue that Survival has PvP challenges because of that theoretical disparity. If you have PvP concerns, those are totally appropriate things to relay somewhere in this forum. Not having enough CC or group utility or whatever aren't really related to understanding theorycrafting and rotational analysis, which is the purpose of this thread.

Awesome. Basically it was the tooltip applying the diminishing returns on Agility and not on Dodge that was throwing everything off. With that, we should have better evaluations from the Guardian community.
Yeah, we will try to add dodge from Agi to the Agi and dodge tooltips. Currently they’re just included in the title of each of those tooltips, which are final values after summing all of the sources and applying DR. The “(before diminishing returns)” line in the dodge tooltip, refers just to the “dodge of X adds Y% dodge” line, not the total. It’s somewhat confusing right now. All of this goes for Strength / parry as well.

Death Knight (Forums)
Question regarding Soul Reaper: assuming it costs Runic Power
We have no idea if it will cost Runic Power yet. Runic Power works okay for Unholy, but it creates a really bad rotation for Frost in execute range as you try to juggle Frost Strikes (which is why we didn't go that route to begin with). We need some time to try some things out before we're happy enough with Soul Reaper to turn you guys loose on it again.

It's not about the QQ. Yeah, other tanks get it free. So what? Classes are different. What we need to focus on is the consequences of this change. To put it briefly, Blood DKs will ignore diseases beyond using the free outbreak to maintain 50% uptime.
This is great feedback because it focuses on the consequences of things, not complaints or lobbying for buffs. While this thread aims to be all about theorycraft, there is still a place for useful feedback that doesn’t include numbers, and this post is a great example of that.

We recognize that DKs (and to a much much lesser extent warriors) currently need to sacrifice their tanking performance in order to put up Weakened Blows, and are looking at some possible solutions to that issue. We’re currently trying out a change where the Scarlet Fever passive for Blood DKs also makes Blood Boil refresh your diseases on targets it hits, but are exploring other options as well. With warriors it's trickier, but one option is to have Thunder Clap generate a tiny bit of rage. It might be fine for warriors as is though.

Druid (Forums)
I don't know if it's something new to level 86+ players but to me it seems like there is a new, unforeseen formula when calculating the Agility to Dodge variable. On my level 85 Worgen Druid on the beta, I can easily get the 243.58281085 Agility to Dodge conversion working. It does appear that Base Agility is now being affected by the Agility to Dodge (whereas on live it is not).
All Agility (base and bonus) grants dodge at a rate of 951.158596 to 1% at level 90. However, dodge from bonus Agility and dodge rating is affected by diminishing returns. “Bonus” Agility refers to all Agility beyond what you have with no gear/buffs (for example, a level 90 troll Druid has 97 base Agility and all other Agility is Bonus).

Hunter (Forums)
Explosive Shot is scaling exactly as the coefficient described. The problem is that, its scaling modifiers were admitted to by Ghostcrawler himself to be very much flawed but it was never addressed in the actual game design.
At the time we thought it was a problem. I'm not sure it's going to be a problem in Mists, but feel free to try and prove us wrong. Do you think that ranged weapon damage is going to grow faster in subsequent tiers than RAP is (keeping in mind that ranged weapons are now balanced like two-handed weapons)?

Part of our testing is to look at theoretical damage in subsequent and even final tiers. As I said before, we don't know yet what set bonuses and trinkets will look like, and it's possible we will tweak the design or numbers of a few abilities by then, but we do have a pretty good guess of how things will fall out. (To be fair, we used to suck at scaling. In vanilla there were some abilities that did a percent of attack power and some that just did flat numbers and that was that. We have gotten a lot better at keeping everything scaling with gear at about the same rate, particularly in the last two expansions.)

Can we have some on demand burst with survival's LnL talent? for example, while LnL is active, all explosive shot damage is increased by a certain amount, or has a 100% chance to crit? Otherwise, even with LnL Tripple explosive shot, it barely manages to reach the damage of a regular chimera shot...
What numbers are we talking about? Trying this out right now, in 463 gear, with no outside buffs, a non-crit Chimera Shot does 40 K damage. Three Explosive Shots do a total of 80 K damage, non-crit. (It's possible our numbers are different from beta at this point.)

Paladin (Forums)
Also, CS seems to hit like a wet noodle currently in beta vis a vis HotR
Are you using a white weapon for those numbers or something like that? We show Crusader Strike hitting for about 10K and HotR for 6K in gear similar to yours.

Priest (Forums)
I would IMAGINE it would be additional ticks/akin to Efflor, but am just looking for clarity. (I ask also, so we can start calculating how Haste will affect HW: Sanc from a breakpoint perspective...)
Sanctuary should scale with haste like Efflorescence. It just adds more ticks.

Shaman (Forums)
Glyph of Riptide. Points about the lack of AA and Resurgence procs aside (because they were addressed earlier), what concerns me most about this glyph is the usage that it's seeing by shaman in the Beta, who are recording parses where RT is their primary or secondary heal because of its Rejuv-spam-like application. This practice essentially devalues Tidal Waves management and spell weaving in favor of RT blanketing.
We like the Glyph of Riptide quite a bit because it really opens up a different healing style. You can act like a druid and blanket the group with hots, which might sometimes be really effective or at the very least give you a different style of healing to try. If it looks like every shaman is going to take the glyph, we'll nerf it, but as you point out, it has downsides (like Tidal Waves).

Glyph of Chaining is incredibly weak, such that Shaman would be better off electing to handle AOE raid damage on a spread raid as we have since Ulduar--through single-target healing.
The glyph is getting a lot of use for dungeons and 10-player raiding. It's not going to be as attractive across the board in 25-player raiding because there are usually some groups around in which you can use an unglyphed Chain Heal. The melee are often grouped for at least part of any fight, and in a 25, there are usually plenty of melee.

Warlock (Forums)
If that's the case, can we look into removing Ember decay?
Embers don’t decay until you’ve been out of combat for 30 sec, and decay at a rate of one every 25 sec. So if you’re spending a full minute between pulls, you’ll lose 1 ember. It shouldn’t feel particularly punitive. You may be remembering how it felt several builds ago, where they started decaying immediately and decayed one every 10 sec.

We aren't trying to be punitive here. What we want to avoid is the warlock feeling like the right way to play is to go build up full embers before any boss encounter or other serious fight. That stops feeling like breaking the rules in a fun way and starts to feel like a chore. "Let me eat food, drink a flask and go find something to build up my embers."

Blue Posts
Originally Posted by Blizzard Entertainment
The Language Barrier in LFD and LFR
I'm absolutely astounded at the fact that Blizzard has put Latin realms into US Battlegroups. I am not a racist person by any means, but I do find it extremely frustrating that when I que up for a random dungeon, 9 times out of 10, my group is composed of 3/5 people who cannot speak English. I do believe that the Latin realms should be divided into their own battlegroup, considering how there is definitely enough of them. It creates quite the language barrier and creates many problems when you get a group of 5 people, and half of them don't understand the other half.
While we understand some of the sentiment about this, it's important to understand that by separating pools of players, we impact queue times. Overall, the language of the game itself can bridge the gap in most cases. There's not much else I can say about this other than I'm going to close this thread since these can often devolve into inappropriate discussion. (Blue Tracker / Official Forums)

Arena Pass 2012 Rewards - Mount/Title Sent Out?
Both the title and the pet have already been awarded to those who were eligible. If you believe that you should have received either one of these rewards but it was not given to you, please contact our customer support team as they should be able to assist with determining your eligibility.

Do note though the characters that you use to qualify for both the pet and the title must play all of their qualifying games on the same team and must also remain in that team for the duration of Arena Pass. If you leave your team at any time it may void your eligibility by resetting the number of games that need to be played. This means that if you have left your team after you played the games to receive your pet then you might not receive it because of that.

We are currently investigating this matter where players are eligible for the pet but have not yet received it. We will get back to you on this as soon as we have an update. (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
Sometimes players shouldn't be able to get the BiS gear and they shouldn't complain about it, since only a few people with decent/high skill should be able to.
Why? I mean, why with objective reasons. Not because some people need to be able to brag about the awesome gear they have that noone else can but dream of acquiring.

I like the example someone gave and you decided to ignore. 'We don't ask rooney, messi,... to play worse, so mike from next door can come play in the WC football'.
I ignored it because it's twisting my example just to try to make it sound unfair. Read my wording on that post. Would you enjoy being told that you can't play football because you can't perform at the level those football players do? Probably not.

The comparison to your example in WoW terms would be asking Paragon to play worse so that Mike can join their guild, which is not what I suggested. Not. even. close.

It should be worthwhile to do the whole content of an expansion and not only the latest tier.
Well, it is worthwhile. If someone hasn't experienced Sinestra yet, I encourage them to do so. It's a fun encounter. Same applies for Heroic Ragnaros and his Heroic only phase.

No one will want to improve if they can just wait for nerfs, Jito.
Why wouldn't they want to improve? I'm actually yet to see a player in the forums saying something like "waiting for the 20% nerf before raiding!" (that it's not trolling, either).

It's one of those arguments that I've never understood. Apparently, other than you (those saying this), noone wants to improve. When in reality, what's happening, is that in most cases people have different learning curves. Some will learn and improve very quickly, and others will need much longer before reaching that same level. (Blue Tracker / Official Forums)

Arena Spectating
As has been mentioned a few times in this topic, spectator mode for arenas and battlegrounds would be cool and it is definitely something we would like to do. At this point however, we have no plans to implement such a feature.

Just how long are they planning on waiting?
As Tom Chilton said in the video, "It's just a question of being able to get around to doing it, so someday...Hopefully" (Blue Tracker / Official Forums)

Blizzard Entertainment Storms San Diego For Comic-Con 2012
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Going to Comic-Con this week? Here is the full line-up of where you can find our licensed products!

Blizzard Entertainment Product Showcase
Thursday, July 12
Room 6BCF
2:15 p.m. - 3:15 p.m.

Love Diablo, World of Warcraft and StarCraft? Join Chris Metzen (Blizzard Entertainment SVP Story and Franchise Development) and a team of esteemed guests as we reveal never-before-seen licensed products and plans for 2012/2013! Talk to the creative minds behind the Blizzard product lineup, including the Mega Bloks sets, novels, comics, statues and more! Panel and Q&A session moderated by Kat Hunter (host of BlizzCon coverage on DIRECTV).

Blizzard Entertainment Autograph Signings
Insight Editions Booth (#1035)

Book of Cain -- Friday 10:00-11:30 a.m.
Micky Neilson, Flint Dille, Matt Burns

Art of Blizzard -- Friday 4:00-5:30 p.m.
Chris Metzen and Sam Didier

Christie Golden Autograph Signings
Thursday from 7:00-8:00 p.m.
Cryptozoic Store
411 Market Street, San Diego CA

Thursday from 4:00-5:00 p.m.
Mysterious Galaxy Booth (#1119)

Our licensing partners will also be showing off new and upcoming Blizzard products.

Insight Editions: Stop by for a sneak peek at the upcoming The Art of Blizzard book, which offers an exclusive look at the ideas and imagery that have defined Blizzard games. Booth #1035

Brady Games: Drop in for a discount code towards the upcoming Mists of Pandaria strategy guide from Brady Games. Booth #2913

Sideshow Collectibles: Check out sculptures featuring characters from the Warcraft, StarCraft, and Diablo franchises, including the latest terrifying figure from Diablo III, to be revealed during the Blizzard Product Showcase panel. Booth #1929

Cryptozoic: Check out the World of Warcraft Trading Card Game at the Cryptozoic store in the San Diego Gas Lamp district. 411 Market Street

Blizzard Games News
Pico is back with an update on WoW, Diablo 3, and Starcraft 2!

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