Guild Perks The Quick and the Dead no longer increases mana gained when resurrected by a guild member, only health.
Companion Pets Lizzy - Right Click to summon and dismiss Lizzy. / Instant Tiny Flamefly - Right Click to summon and dismiss the Tiny Flamefly. / Instant Bubbles - Right Click to summon and dismiss Bubbles. / Instant Little Snail - Right Click to summon and dismiss the Tiny Shale Spider. / Instant
Thrash now deals [ 7.8% of Attack Power + 455 ] additional bleed damage, up from [ 3% of AP + 152 ] damage.
Efflorescence's healing effectiveness now diminishes for each player beyond 6 within the area. Now heals nearby friendly targets for 10/20/30% of the amount healed by your Swiftmend over 7 sec, down from 20/40/60%.
Power Word: Barrier duration reduced to 10 sec, down from 25 sec. No longer absorbs a given amount of damage, now reduces all damage done to friendly targets by 30%. While within the barrier, spellcasting will not be interrupted by damage.
Divine Aegis now also procs from all heals from Prayer of Healing.
Grace now increases all healing received from the Priest by 4/8%, up from 2/4%.
Nether Protection now procs from damage absorption from all wards instead of just Nether Ward. When you absorb damage through Shadow Ward, Nether Ward or other effects, you gain Nether Protection, reducing all damage by that spell school by 15/30% for 12 sec.
Heroic Leap now deals [ 50% Attack Power ] damage (up from 100% Weapon damage) within 8 yards (up from 5 yards) but no longer stuns. Slam additional damage has been increased by 25%, from 430 to 538.
Bloody Healing now increases healing from Bloodthirst by 40%, down from 100%.
Cataclysm Paid Faction and Race Changes
Originally Posted by Blizzard
With two new playable races just on the horizon, many players have been asking when they'll be able to convert their existing characters into goblins or worgen. Paid faction and race changes will be available immediately once Cataclysm is released. Realm First achievements for leveling any class to 85 will be available in Cataclysm. However there will be no Realm First achievements associated with leveling characters of a specific race.
There will be a slight change to the way paid services work for goblins and worgen. Goblin and worgen characters wishing to change race or faction cannot be in Lost Isles or Gilneas; they must be elsewhere to initiate the process. There are no restrictions on race/faction change to goblin or worgen.
You can learn more about our promotions and paid services here.
Battle.net Dial-in Authenticator Now Available
The phone authenticator datamined a few weeks ago is going live!
Originally Posted by Blizzard
Over the years, Blizzard has provided players with various tools and resources, such as the Battle.net Authenticator and Account Security Awareness pages, to help you keep your account information safe, secure, and in the right hands. As part of our ongoing commitment to account security, we’re happy to announce the release of a new account security feature, the Battle.net Dial-in Authenticator.
Similar to the Battle.net Authenticator and Mobile Authenticator application, the Battle.net Dial-in Authenticator is an optional tool that provides an additional layer of security against unauthorized account access. The Battle.net Dial-in Authenticator is not a physical token or application run on a mobile device, however. Instead, it is a free opt-in service that will actively monitor an account and request additional authorization from the user when a potentially unauthorized login attempt occurs. (Pretty cool, huh?)
If you sign up for the Battle.net Dial-in Authenticator, you will be asked to make a toll-free phone call from a specific phone of your choosing to authorize unusual login attempts with the associated Battle.net account. Please note that you will only be asked to make this phone call when something about your login attempt appears out of the ordinary. For example, if you were to log in from a location from which you do not typically play, you may be asked to call in and provide your selected PIN and a unique, single-use security code before access to the account will be granted.
Sign-up and use of the Battle.net Dial-in Authenticator is completely free and is currently compatible with World of Warcraft and Battle.net Account Management logins. So, what are you waiting for? To learn more about this service and find out how you can take your account’s security to the next level, check out the Battle.net Dial-in Authenticator FAQ today.
Cataclysm Beta: Battlegrounds Developer Focus Test
Originally Posted by Blizzard
Attention, Cataclysm beta testers! Want your shot at camping developers at the graveyard? This Thursday, November 11 beginning at 4 p.m. PST, we'll be holding a focus test for Rated Battlegrounds on the World of Warcraft: Cataclysm beta realms. If you want to participate, all you have to do is form a raid group with nine other players and queue for Rated Battlegrounds. We'll be conducting this test in a 10- vs. 10-player setting using Warsong Gulch, Twin Peaks, and Battle for Gilneas as the locations, so be prepared for some sweet, sweet ownage. We're hoping to receive lots of feedback about Rated Battlegrounds, Twin Peaks, and Battle for Gilneas, so be sure to visit our official beta forums. You could be up against a team of developers in any given match, so be sure not to go easy on your opponents, especially if you see names like Mumper and Kalgan!
Lastly, be sure to keep the PvP momentum up by testing the new system. We want to make our new Rated Battlegrounds the best they can be!
Pet Store Sneak Peek - Lil'Ragnaros and Moonkin Hatchling
Originally Posted by Blizzard Entertainment
They’re cute, they’re portable, and they’re coming to the Blizzard Pet Store. But before they arrive, we wanted to give you a sneak peek of our two newest companions: Lil' Ragnaros and the Moonkin Hatchling. As announced at BlizzCon, the Moonkin Hatchling will follow in the charitable footsteps of the Pandaren Monk, with sales helping to benefit a good cause. More details, including the availability date and specific plans for the charity partnership, will be announced in the weeks ahead, so stay tuned!
Flasks are fairly simple in Cataclysm, your only choice is a +300 stat boost in one stat and the addition of Cauldron of Battle and Big Cauldron of Battle will make your life even more easier in raids.
After the appearance of Twilight's Hammer agents in Orgrimmar and Stormwind City, Azeroth's defenders swiftly thwarted the cult's bid to destroy the two capitals. Yet these victories have done little to soothe fears over Azeroth's calamitous state. Earthquakes continue shaking the world with greater frequency than ever before. Wayward fire spirits have engulfed Orgrimmar, threatening to reduce the proud Horde capital to ash. Across the Great Sea, a sudden influx of earth spirits has rocked the foundations of Ironforge, pushing the once-indomitable dwarven bastion to the brink of collapse.
Even so, a glimmer of hope has come in the form of ancient tablets recovered in Northrend. These mysterious artifacts are believed to hold clues concerning Azeroth's tormented elementals -- a claim that can only be validated once the artifacts are delivered safely from the northern continent. The gifted shaman Thrall has also begun his own efforts to shed light on the disasters befalling the world. Of great concern, however, is whether anything will be left of Orgrimmar and Ironforge by the time answers are found....
The events leading up to Cataclysm are underway, and the disturbances will only become more severe as the weeks pass. Pay close attention to your faction leaders, Thrall and Varian, and be on the lookout for unfamiliar faces gathering on the city streets. This one-time-only series of events features all-new quests and multiple stages of dire happenings, so stay vigilant!
Originally Posted by Blizzard Entertainment
Optimized Talent Builds
You are missing the point of that quote. It is not "players shouldn't have choices," as many of you are inferring. It's that "there should be more thought on the part of the designers for how various abilities are supposed to be used and those roles should be more apparent to players."
There has never really been a time in the game when you could just do whatever you wanted with your class and be equally effective. Then, as now, smart players doing a lot of homework would figure out the most optimized way to play. You can choose to follow their recommendations, try to find an even more optimized way to play, or just do your own thing because that's more enjoyable for you, knowing that you may pay the price of being less optimized.
[...] That was my point in my post above though. That sense of exploration and discovery you are missing wasn't lost as a result of anything we did. You could make an excellent or terrible talent tree before and you can still do so now. What changed is that the community became a lot more sophisticated, which isn't that surprising in a game that's 6-years old now. These days there are numerous fansites, simulators, videos, mods and other tools, all created by the community, to optimize your gameplay. There have always been some, but there are more today, they are more sophisticated, and more players know about them. (Source)
"Creative use of game mechanics
I don't disagree with that. We don't like to reflexively stomp out on creative use of game mechanics just because they were unexpected. (This is particularly true of encounters, where we will generally just accept if players come up with strategies we didn't anticipate, so long as they don't trivialize the intended challenge.)
It comes down to whether we think the playstyle violates what we are trying to do with the class.
Imagine there was a rogue build that centered around only using Deadly Throw and Fan of Knives to make an effective ranged dps class. Imagine this rotation was generally accepted to do 5% more dps than the traditional melee rogue. That's the kind of thing we would likely break. That's not because we're mean jerks. It's because we think the game might break down: rogue itemization would be in a weird place, encounters might not work with so many characters at range, most importantly those players who enjoy playing rogues because of the iconic lightly-armored melee fighter are now encouraged to play something completely different that they might not enjoy.
There are no hard and fast rules on this sort of thing. It's all judgement calls on the part of the designers. (Source)
I agree with that too. We set out to make the Feral and Protection paladin rotations more complex in Cataclysm. I know that some of you feel that isn't the case, but we'll just have to agree to disagree about that. Both specs now have some opportunities to screw up, which in turn makes players who pull off the rotation with finesse better tanks and worthy of the accolades they receive, rather than just being lucky that they picked the right class. (Source)
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents) Diseaseless Blood
In the case of "diseaseless Blood," we don't have a problem if tanks choose to sacrifice some of their threat generation for a simpler rotation or other benefits. It doesn't bother us unless ignoring diseases becomes the only reasonable way to play (and with Outbreak available in Cataclysm, applying diseases is even easier). When dps specs were ignoring diseases, we made changes, because the whole DK rotation was based on applying diseases. That's true to a much lesser extent for tanks, but we try to have pretty simple rotation for tanks anyway because they have a lot of other things to worry about and are often having to deal with very dynamic situations compared to what a PvE dps DK might be doing. (Source)
Elemental Invasion - Part 2 on live servers!
The 2nd part of the Elemental Invasion just went live! I'm still investigating but it looks like we only have 2 extra quests for the moment, don't hesitate to post in comments if you find anything else!