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by Published on 2017-05-02 05:23 PM

Three Free Un'Goro Packs to Celebrate 70 Million Hearthstone Players!

Breaching the Tomb - Self-Fulfilling Prophecy
The next step of Breaching the Tomb is available now. Head to the Broken Shore to pick up Self-Fulfilling Prophecy from Velen. This will also grant another 1500 Armies of Legionfall reputation.



Riddle Me This - An Inside Look at the Riddle of the Mind-Seekers
Be sure to grab the Riddler's Mind-Worm if you don't already have it!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On April 9th, thousands of players in the Secret Finding Discord Community came together to locate hidden pages scattered across Azeroth from Uldum to the Well of Eternity. Their reward for solving the riddle of the Mind-Seekers? The spine-tingling Riddler’s Mind-Worm mount. In this blog, we’ll shed some light on the origins of the Mind-Seekers, expose the real solution to each riddle, and discuss the challenges of making hidden items in Azeroth.


The First Thread
As with any quest or activity, hidden secrets begin with a cool idea. In some cases, it’s a particular reward or implementation detail that drives the design. The chain of hidden orbs that unlocked Kosumoth the Hungering, for example, began with the team’s desire to see a single player’s accomplishment broadcast across an entire region.

There may have also been a minor rivalry in the Level Design team to see who could make the most hidden cave, too.

This time, the spark was the Riddler’s Mind-Worm, which first made its appearance as the team was concepting ideas for Patch 7.2 class mounts. It didn’t cleanly fit into any particular class, but the team liked the idea of a sinister worm from an otherworldly plane of existence. When the Mind-Worm was born into Azeroth, it clearly needed a suitably mind-bending home.

Riddles of the Mind-Seekers
The creation of the Mind-Seeker’s riddles began with the designation of a cipher. As some clever players have correctly surmised, the code book in this case is World of Warcraft: Chronicle—Volume 1. All of the riddles began with pictures or lore found within, though players didn’t always follow the clues in the manner intended. In some cases, it was quite the opposite!

We expected that players would first gather their information from datamining. The pages, when written in order, form the ISBN number of the Chronicle. From there, players would apply the first clue, “…of Sea, Spirit, and Self…” to unlock the location of the second clue. The key is found within the cosmology chart:


At the intersection of the planes of water (the sea), spirit (…spirit) and reality (the self) lies the Emerald Dream. Coincidentally, the second clue is located by the Emerald Dream portal in Azeroth. Though this solution was proposed in the Discord channel on the very first night, this page was not found for quite some time. Kudos to the player who first proposed it—you were correct all along!

From solving this riddle, we expected players to make two connections:


Everyone, Get in Here!
As the secret-finding group swelled to several thousand (and eventually well over 10,000) players, subtle ideas and suggestions gave way to the brute force of bodies and minds. Overnight, players from across the globe canvased Azeroth, checking anything remotely related to the words in each riddle. If a “stone” was mentioned, no stone was left unclicked. It was only a matter of hours until all the pages were found and a sea of players exploded out of Westfall on a school of flying, evil worms.

Though we didn’t expect that players would necessarily find all the pages in this manner, it was a spectacular sight to behold. In addition, in the majority of cases, someone did post the correct solution, though they may not have known it!

So, what were the intended solutions to each riddle? We’ve explained the first riddle—now here are the rest:

Clue from page 78: “…first of lords to fall…”

As referenced in the Chronicle, Ragnaros was the first elemental lord to fall to the Titans. It just so happened that he was also the first to fall to players in Molten Core. This riddle had several solutions, and this page was found in the Firelands.

Clue from page 161: “…the wind, the eye…”

The Chronicle contains a picture showing the Black Empire. At the border of Al’akir and C’thun’s domains lies the westernmost river in Uldum—the location of this page.

Clue from page 655: “…the plume, the tomb, the scarab moon…”

Further in the Chronicle is an image of the Ordered Azeroth. Drawing lines from Un’Goro (the volcanic plume) to the Vale of Eternal Blossoms (the vault of Y’shaarj) to the scarab-filled Ahn’Quiraj forms an arrow that points at the vault of Y’shaarj, where the page lies.

Clue from page 845: “… in snow, sand, and stone…”

In the image depicting the aftermath of the Aqir and Troll War, Uldum, Ulduar, and Uldaman form a triangle. In the center of the triangle is the Well of Eternity, and this page.

Clue from page 1127: “…behold the battle, unblinking…”

In the image “The Thunder King Battles Xuen, The White Tiger,” several tiger statues watch the battle unfold outside of the Shado-Pan Monastery, where this page is located.

Clue from page 2351: “…bejeweled watcher…”

In the image “The Titan Forged Stronghold of Uldum,” the jeweled watchers oversee the Halls of Origination, and this page.

Clue from page 5555: “...ray of sunrise…”

Perhaps the most deviously hidden note, this riddle could nonetheless not withstand the tide of secret-hunters combing Azeroth by this point. Several things led players to the final location in Westfall—a location with a lighthouse and associated ray of light, and beautiful sunrises. The actual clue, however, was hidden in the background of the Chronicle image of the Sundered World.

In the background, there is a stylized image of a compass. Following the eastern ray of the compass to the shoreline it intersects with gives you the location of the Gift of the Mind-Seekers.

Secret Knowledge
We learned many things from this treasure hunt, the least of which is never to underestimate the ability of the heroes of Azeroth to come together and unite against a common foe. The organization and dedication of the secret finding community was an awe-inspiring sight to behold. We hope you enjoyed this treasure hunt as much as we enjoyed watching the hunt!

As a final note, the Mind-Seekers would like us to let you know that they will be seeing you again soon—and that your thoughts are delicious.

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.



Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

PvP Brawl - Warsong Scramble
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.

Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory.

Warsong Scramble – Capture the Flag
Do you have a flag? Warsong Gulch has always been the scene of an epic Capture the Flag battle, but what happens when you can capture your enemy’s flag without your own at base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags.


Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweavers in Patch 7.2.5
We're looking into a some of the various things mentioned on this thread and others, for an upcoming PTR build:

--We understand the complaint about losing your Essence Font channel due to movement, now that it has a cooldown. Going straight to "Essence Font can always be cast while moving" is still the sort of thing we want to be careful about. Cast-while-moving isn't something that should proliferate too much outside of special buffs or spells that have that as a main purpose, but it's an option that we may try out on PTR.

--We'll buff Life Cocoon to better account for the large HP inflation in Legion.

--We're going to try a version of Refreshing Jade Wind that no longer has the Essence Font hook, and is much more efficient simply based on its own healing. That likely means making it cheaper rather than stronger, and probably means a longer cooldown or duration than what it has now. Both so that it's less disruptive by using fewer GCDs, and so that it's not a limitless way of pouring mana into smart healing. It should be a basic rotational option for a constant healing boost, with a positional factor.

--We're going to buff Rising Thunder, initially simply using the same knob as in beta of changing Rising Sun Kick's cost. That version of fistweaving was generally popular (among the crowd that wants something with that much complexity), and possibly only fell away because it was never tuned back up enough to account for the loss of the beta version of Black Flame.

Our overall approach to Mistweaver in 7.2.5 is more focused on looking at specific issues like these, rather than any kind of deep overhaul. We also expect that the overall package of changes so far effects an increase to the total healing power of the spec (which was intended), and of course can do further tuning as we get a more solid idea of how much that is. (Blue Tracker / Official Forums)
by Published on 2017-05-02 02:51 AM

Three Free Un'Goro Packs to Celebrate 70 Million Hearthstone Players!

Patch 7.2 Hotfixes - May 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • All raid adjustments will take effect with restarts in each region.

The Nighthold
  • Grand Magistrix Elisande
    • Slow Time Zones now last 70 seconds on all difficulties (was 60 seconds).
    • Fast Time Zones now last 35 seconds on all difficulties (was 30 seconds).
    • Damage from Arcanetic Ring reduced to 3 Million on Mythic difficulty (was 3.6 Million).
    • Elisande health decreased 5% on Mythic difficulty.

  • Gul’dan
    • Gul'dan's health has been reduced by 5% on Normal, Heroic, and Mythic difficulties.
    • Fel Lord Kuraz'mal and D'zorykx the Trapper's health has been reduced by 10% on Normal, Heroic, and Mythic difficulties.
    • Inquisitor Vethriz's health has been reduced by 10% on Normal and Heroic difficulties.
    • Azagrim, Beltheris, and Dalvengyr's health has been reduced by 10% on Heroic difficulty.
    • Chaos Seed missile travel speed decreased slightly on Mythic difficulty.
    • Parasitic Wound damage decreased by 10% on Mythic difficulty.

Event
  • The Children's Week quest "Auchindoun and the Ring of Observance" can now be completed.
  • Orphan Whistles can now be used in battlegrounds.

Items
  • Killing bosses in Cathedral of Eternal Night will now activate the Burden of Power set bonus from Return to Karazhan.

Player versus Player

Children's Week 2017

This year, Children's Week will run from May 1st through May 8th. During this time, players can adopt orphans from capital cities and show them around the world to be rewarded with up to 10 holiday pets.



Adopt an Orphan or Three
There are several orphans both Horde and Alliance players can adopt during Children's Week, each with individual quests lines to complete. Each quest line has several pets for you to choose from as a reward. Iif you already have all the pets, the Pet Care Package is an alternative reward which contains a variety of pet items.

Horde Orphans
You can adopt the Orcish orphan Grunth from Orphan Matron Battlewail in Orgrimmar and the Blood Elf orphan Salandria from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Orcish Orphan - Grunth
In order to pick up Children's Week from Orphan Matron Battlewail in Orgrimmar, you must be level 10 or above. Summon your orphan using the Orcish Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff, or one of these pets:



Blood Elf Orphan - Salandria
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Blood Elf Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Alliance Orphans
You can adopt the Human orphan Randis from Orphan Matron Nightgale in Stormwind City and the Draenei orphan Dornaa from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Human Orphan - Randis
In order to pick up Children's Week from Orphan Matron Nightgale in Stormwind City, you must be level 10 or above. Summon your orphan using the Human Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff or one of these pets:




Draenei Orphan - Dornaa
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Draenei Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, three more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Neutral Orphans
Horde and Alliance players can choose either the Oracle orphan Roo or the Wolvar Orphan Kekek from Orphan Matron Aria in Dalaran (Northrend). You can only choose one orphan per character, so if you want both pets in the same year you can do so with an alt. In order to pick up these quests you must be level 70 or above.


Oracle Orphan - Roo
Talk to Orphan Matron Aria and choose Little Orphan Roo Of The Oracles to receive the Oracle Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Oracle Hatchling. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.


Wolvar Orphan - Kekek
Talk to Orphan Matron Aria and choose Little Orphan Kekek Of The Wolvar to receive the Wolvar Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Wolvar Pup. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.




Toys
Two toys are available from Blax Bottlerocket in Orgrimmar and Craggle Wobbletop in Stormwind City only during Children's Week. You can only use these toys during the holiday as well.





Achievements
Complete the following achievements to complete For The Children which awards you with the title 'Matron' or 'Patron' depending on your character's gender. For The Children is also required for What a Long Strange Trip It's Been that rewards the Reins of the Violet Proto-Drake, so be sure not to skip out if you're going for the mount!


The only achievement that is not part of the meta is Veteran Nanny.



Blue Posts
Originally Posted by Blizzard Entertainment
Orphan Whistle in Battlegrounds
This was a bug, and should now be resolved.

Let me know if you continue to see that the Whistle is unusable in battlegrounds! (Blue Tracker / Official Forums)

Character Talent Customization
There is nothing "unique" about having to ask the Internet about every single point you spent and hoping the group leader's prefered cookie cutter build was the same as yours.

We may have less options numerically, but in practice we have more choices by a long shot.

There's a bit of an 'illusion' of choice that came with them, and that's really what people hold on to.

When folks say, "Oh, but you could make a unique build" - could you? Shockadin wasn't unique, for example, there were tons of them running around, all following the same guide that they read online. I do agree that it made people feel like they had more choice, but most of that was filling in passives to move down the tree which isn't super exciting.

I think there are benefits to both styles - and, yeah, we still have cookie cutter builds today, but its something we try to be more aware of generally - but its hard to avoid there always being a "best" set of talents.

Thing is Ornyx, nothing has changed in this regard. There is still an illusion of choice in many talent builds (feral being a glaring example of this for max dps). If you're not using the max dps build in any class / spec.. you're sub optimal.
I think that's true - and wasn't trying to say otherwise. As said, there are obviously still build guides, and there are definitely 'best' talent choices out there.

It's something the class design team is constantly working on. (Blue Tracker / Official Forums)

Hearthstone Reaches 70 Million Players
Hot on the heels of the news that Overwatch has reached 30 Million players, the Hearthstone team announced that they have hit 70 million players!


Originally Posted by Blizzard (Blue Tracker)
It’s a good thing that there’s always room for one more, because the tavern has now welcomed over 70 Million players! On top of that, with Journey to Un'Goro, Hearthstone had more players playing together on the same day—around the whole world—than at any point in its history!

The Next Round’s on US!


We’re humbled and grateful that so many players have chosen to join us for some Hearthstone fun. As our way of saying thanks, starting today through the end of May, everyone who logs in will receive three free Journey to Un’Goro card packs. Yup! Everyone! Even new players! Just log in to claim your bonus packs!


We look forward to sharing many more years of Hearthstone with you. Hold on to your mug, and let’s find out where the journey will take us, together!
by Published on 2017-04-29 07:53 PM

PTR Patch 2.6.0 45183

Weekend Wacky Wild Decks

World Quest Group Finder Updated
World Quest Group Finder has been updated to work with the recent addon changes. You now have to click a button in the center of the screen to trigger searching for and applying to groups.



US: Mage Tower Up - Artifact Challenge Tips
If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


Beast Mastery Hunter Changes in 7.2.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.

To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call.

Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.

We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.

We are also making a few other less major changes to the spec in the next PTR patch, including:
  • Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it's active, especially with Dire Beast/Dire Frenzy going off.
  • Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.
  • When your pet casts Dash, Hati will also gain Dash for the same duration.

FEEDBACK: Tomb Raid Finder Wing 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tomb of Sargeras is now open for testing Raid Finder difficulty. Specifically, the first wing (The Gates of Hell) is now available on the PTR. We expect to keep the wing open for the entire weekend.

Please use this thread for feedback and bug reports regarding the first wing encounters, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs.

Thank you to everyone helps test!

Blue Tweets
Originally Posted by Blizzard Entertainment
Relics
IN the Q&A you said relics would be throughput, yet all the rogue relics that drop off BS bosses are cloak, sprint etc
We dropped our preliminary "second bonus trait" plan. As always, the base properties of Relics span the entire range of available traits. (WarcraftDevs)

PvP
Good day indeed, how do you feel about the 50% dampening games?
Don't like it. We'll spend a lot of time looking into it. (holinka)
Do you feel like that causes another problem by making meta/balance changes with tournaments around the corner?
Yup. (holinka)

Auction House Dance Party
Please tell me the music for AH Dance Party is a placeholder..? Def doesn't make me want to dance... More beats plz!
It is (Muffinus)

Overwatch - 30 Million Players
Overwatch hit a new milestone recently, with 30 million players! This is after hitting 25 million players just 3 months ago, 20 million players 6 months ago, and 15 million players 9 months ago.



FinalBossTV #137 - Feral Druids
This week focuses on Feral Druids!


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