World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-08-08 05:45 PM

Pink Smoke Effect, Westmarch Workshop, Necromancer Cosplay

Patch 9.0: Frozen Throne Flavor Text, Pirates Day Event, Cards, Official Patch Notes

World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.

Tomb of Sargeras - Raid Finder Wing 4 Open
The final week of Tomb of Sargeras Raid Finder difficulty opens this week!

WoW Tomb of Sargeras Boss Strategies and Loot List

Kil'jaeden Guide - WoW Tomb of Sargeras Boss Strategies and Loot List

7.3 PTR Build Deploy - 8/8/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings friends!

We'll be pushing a new 7.3.0 build to PTR this morning and will need to bring realms down to do so. No ETA for today's push but I'll ping this thread if things look like they're going to take longer than usual (~4-6 hours).

As always this thread will remain open for discussion, so long as conversations remain civil and adhere to forum guidelines.

Thanks for your patience everyone!

Patch 7.3 - Netherlight Crucible Requirements
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One quick update for now, based on some discussions that came up after this was posted on Friday:

Q: What are the requirements to access the Netherlight Crucible?
A: Our intent at this stage of development is for there to only be two requirements: your character is level 110, and you have the account-wide achievement "Now You're Cooking With Netherlight." That achievement is given as part of the final chapters of the 7.3 story campaign, which is planned to open week 3 of the patch (so 15 days after release).

We've been able to isolate a couple of bugs - partly due to responses to this thread, so thank you! - that are currently on the PTR preventing access to the Netherlight Crucible unless you have a rank in Concordance of the Legionfall. That's an unintended restriction, which we're working on fixing for a future PTR update.

Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Shake Up the Battlegrounds with PvP Brawls: Gravity Lapse August 8-15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defy the law of gravity in this week’s PvP Brawl: Gravity Lapse - August 8-15!

Every other week, a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory. Here are just a few of the Brawls you can look forward to:

Gravity Lapse: August 8-15

Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground again in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.
by Published on 2017-08-07 07:27 PM

Pink Smoke Effect, Westmarch Workshop, Necromancer Cosplay

Final Frozen Throne Card Reveal Stream - Live Updates

Sharding Disabled in Northrend
Blizzard disabled sharding in Northrend to help out the annual Tournament of Ages event!

Legion PvP Season 4 Ending Soon!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Soon the gates will close on Legion PvP Season 4 for all Arena and Battleground competitors.

Season 4 – End of Season Rewards
If you participated in Season 4, to ensure you receive the rewards that you’re due, please keep the following in mind:

  • Refrain from transferring your character(s) to another realm or faction until after Legion Season 4 has ended.
  • Legion Season 4 titles and mounts will be awarded approximately two weeks after the season ends.

Faction-Based Rewards
Don’t forget—end-of-season rewards are based on your faction. If you transfer your character to the other faction, you must have 50 wins after your transfer to receive the reward. You must have 150 wins for Gladiator and Cruel Gladiator.

When the last sounds of clashing weapons fade, how will you measure up this season?

Blue Tweets
Originally Posted by Blizzard Entertainment
Could the Black Transmutagen alchemy reagent have a vendor sell price? We get far too many with almost no way to use up!
All transmutagens can be vendored in 7.3.Thanks! (WarcraftDevs)

What does Sargeras do in his pasttime?
Drives the lore community insane (Muffinus)

Is the Celestial Calf supposed to be cageable and resellable on 7.3 PTR? Sounds like a bug.
This change has been reverted. You can still collect three of them now in 7.3. (WarcraftDevs)

Blue Posts
Originally Posted by Blizzard Entertainment
The Netherlight Crucible And You
I'm...even more confused...

Before the patch, if you get a relic that doesn't have the trait you want, you throw it away.

After the patch, if you get a relic that doesn't have the trait you want, you can plug it into the Netherlight Crucible and maybe get it anyway.

That's about all there is to it! (Blue Tracker / Official Forums)

The Lich King at Blizzard - Part 2
This video checks back in at Blizzard to see how The Lich King is doing.

Dark Legacy Comics #593
DLC #593 has been released!

by Published on 2017-08-05 01:42 AM

Saddest Stories in Diablo Lore

Knights of the Frozen Throne Releases August 10

The Netherlight Crucible And You
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys!

So, after yesterday's Q&A, it's become apparent that there's still some confusion about the Netherlight Crucible and how it works. We've been keeping an eye on your discussions about the topic, and wanted to give some explanations where we can, as well as open up a thread for any additional questions you may have.

Q: How do the Relic "talents" unlock?

A: As your Artifact increases in level (by spending Artifact Power), your Relic slots will level up as well. When you first unlock the Crucible, you'll have access to the first additional trait (a +5 increase to your Artifact's item level) in each slot. The second row unlocks at Artifact level 60, 63, and 66 (for the left, center, and right Relic slots respectively), and the third and final row unlocks at Artifact level 69, 72, and 75. This should all be pretty apparent when you look at those slots in-game, but may not be showing clearly via datamined info.

Q: What did you mean by "it can't double roll a trait"?

A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.

In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.

Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.

Q: How do the ranks for the first two rows work?

A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.

For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.

Hopefully that will help clear the air about how the Netherlight Crucible works, but we're sure you have more questions, so ask away and we'll do our best to answer what we can! We'll aim to provide an update sometime next week. Thanks!

BlizzCon 2017 Warcraft Key Art
Jaina will be representing Warcraft on the BlizzCon 2017 Key Art!

Patch 7.2.5 Hotfixes - August 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Class Halls
  • Warlocks who have completed their class mount quest should be able to see Calydus' vendor list.

Dungeons and Raids
  • Darkheart Thicket
    • Dresaron has tidied up his lair, moving his eggs to the edge of the room.
  • Tomb of Sargeras
    • Mistress Sassz'ine
      • Crashing Wave takes 1 second longer to occur after the warning visual in Mythic difficulty.
      • Concealing Murk duration increased to 12 seconds in Mythic difficulty.
      • Befouling Ink recast time in stage three increased by 5 seconds in Mythic difficulty.

  • (Hotfix in testing) Fixed a bug preventing the Archaeology digsite in The Wildwood from functioning properly.

Blue Posts
Originally Posted by Blizzard Entertainment
New Shop Mount and Pet
As you may have seen from PTR previews, there are a ton of new mounts coming in 7.3 for you to get in-game if that's what you prefer.

It's been a long time since we've added a new pet/mount to the shop, but Twilight and Luminous Starseeker are an awesome Argus-themed addition.

And, as Mezasu said, you can always convert WoW Tokens into balance for this one.

Did ya not read my 2nd post about it obviously you didn't blizzard you still making money off of somebody else who paid real money for gold. You are making extra money.Since you edited it in, no - I did not before I wrote my post.

And honestly I'm not sure that fact matters at all. Since you can directly convert gold into balance through the Token, there's no negative trade off there that affects you monetarily.

We've sold pets and mounts for years now, and, as a player, I've never had a problem paying for something cosmetic that I want. If you don't want it, move on - let other people be happy with what they want. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Feral Druid Changes in 7.3.0
Savage Roar will no longer be a "snapshot" mechanic damage buff, where it causes a damage over time ability to deal the bonus damage for its entire duration, like how Bloodtalons and Tiger's Fury work. This is a recent 7.3.0 change and is intended.

Snapshotting can be a contentious mechanic - some people like it, some people don't. However, snapshotting has been a mechanic on Feral for a long time, so we want to keep it in some form on the spec for now.

Savage Roar is not really an interesting place to have snapshotting, especially in 7.3.0 where its duration is being greatly increased and combo points won't be as scarce in a Jagged Wounds build. Keeping Savage Roar up 100% of the time will be much easier, and as a result, snapshotting there becomes a mechanic where you're only really given opportunities to fail with a larger than usual damage penalty. Contrast that with Bloodtalons and Tiger's Fury where - due to their limited nature - the player is instead given opportunities to maximize the benefit of those two buffs and gain more than usual benefit from a low-uptime snapshotting damage buff. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Tier 21 Set Bonus
The set bonus does work with Icefury if you talent into it. The buff increases the damage bonus of the Icefury buff so it affects all 4 of the damage increased Frost Shocks. (Blue Tracker / Official Forums)

Arena Cup #5 LIVE Saturday 11am PDT: Tune In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cup #5 of the North America Arena World Championship goes live Saturday 5th August. To keep up with the action, tune in to the broadcast at 10.30am PDT, with matches kicking off at 11am PDT sharp. Don’t miss out!

Here’s where to catch the action, Saturday at 11am PDT

You can also watch the stream in Russian.

First Round Fixtures

Championship Finals
Don't forget, the Championship Finals will soon be upon us. The finals will dictate who will be at the global final at BlizzCon.
  • EU Championship Finals: August 23-26
  • NA Championship Finals: September 7-20

Good luck to all the teams, and see you on Saturday at 11am!!

PvP Like a Pro: Finding the Right Partners
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Competing in Arena can be a lot of fun but for many players it’s difficult to get started. Recently we had the chance to sit down with a few of the 2017 EU Arena Regional Finalists who let us in on their secrets to success which we will be presenting over the next few weeks in this three-part series: PvP like a Pro.

Part 1 - Finding the Right Partners
Often one of the greatest challenges players face when trying to get started in arena is finding the right partners. Alec from team ABC joined us and broke it down into these 3 major points:

The Basics - Know your Class
The most important step is to look up a guide...for your class.
Finding the right partners starts with being a good partner for others. You need to be willing to take the time to become intimately familiar with the abilities of your class as well as with what other classes can do to counter you—this is first and foremost to success in Arena.

“In Legion, it’s quite simple. The most important step is to look up a guide to dealing damage or healing for your class.” Alec recommends using Icy Veins to find this information.

Keep it Simple - Start with 2v2
If you are in the right place, you’ll increase your rating as you both improve.
Once you are confident that you know your class sufficiently, you should start out practicing in the 2v2 bracket. Alec says that he often uses the LFG system to practice a new class as his team healer doesn’t like playing 2v2 with his alts. “There are so many friendly people in 2v2 – and if you guys are doing well you can stick together in 3v3…. If you are in the right place, you’ll increase your rating as you both improve.”

2v2, especially when running a Healer/DPS composition, can be a more manageable source of arena, since fewer players means less information to track. This is a far more ideal location to practice your gameplay, and find partners that you’d want to branch into 3v3 with.

Attitude Matters - The Right Mindset
Mindset is a critical attribute on both the side of you and the partners you find. “The right players don’t deflect and try not to blame” states Alec, who has one of the longest standing team rosters in professional Arena.

Never blame a loss on the ability of your partners.
Alec says that Cdew and his team Method: Reborn are a good example of having a positive team mindset. “His teams are very good since they look at what they can do better together rather than blaming each other… if you have partners that are willing to get better, and willing to practice with an analytical mindset you are more likely to succeed,” says Alec.

Having team mates who can be self-critical and have a positive mindset can be a key to enjoying the game, and improving together in a friendly environment. In the words of Alec “Never blame a loss on the ability of your partners.”

Alec himself, formerly known as Daisyduke, competed in his first event – The Blizzard Worldwide Invitational, Paris – in 2008. He definitely knows his way around World of Warcraft arenas and is often praised as the mastermind behind his team’s strategies. You can Catch him and his team ABC live at gamescom on August 23-26 on our official Warcraft Twitch channel.

Stay tuned next week when we'll be hearing from Fabss of team Method for part two, PvP like a Pro: Team Composition.

FinalBossTV #150 - Method World 1st Mythic Kil'jaeden Interview
FinalBossTV sat down with Method this week to talk about their world first kill!

Knights of the Frozen Throne Releases August 10
Knights of the Frozen Throne releases on August 10! The Lich King headed to Blizzard recently to hang out with the Hearthstone team.

by Published on 2017-08-03 06:03 PM

Developer Q&A with Ion Hazzikostas
Ion Hazzikostas answered some questions today!

Patch 7.3 Content Release Timeline
  • The team learned a lot from how Patch 7.2 unfolded. It wasn't clear what you were supposed to do after the intro.
  • Argus has five chapters and three sub-zones and a ton of stuff available right away.
  • You will be able to play through the first two chapters on Day 1 and unlock world quests and other world content.
  • Week 2 unlocks Chapters 3 and 4, which includes Mac'aree, invasion points, and new world quests.
  • Week 3 you get the final chapter, the dungeon, and Netherlight Crucible.
  • There is a lot to do on Argus and the team wants it to be clear what you should be focused on rather than having many things competing for your attention right away.
  • Many players mostly care about power and would race through the content to unlock the Netherlight Crucible if they could do it on Day 1.
  • The first few weeks allow you to experience all of Argus and then on Day 14 it is a short bit at the end to unlock the Netherlight Crucible.
  • Many of the content unlocks on Argus are account wide, such as the dungeon, travel to the sub-zones, and the Netherlight Crucible.
  • There are some specific world quests that won't or can't be unlocked account wide

Artifact Unlocks
  • In Patch 7.3, as soon as you hit Level 110 on a character, all of your relic slots are unlocked right away.
  • You no longer have to do the Broken Shore quest line to allow your artifact to go beyond 34 points.
  • As soon as you hit 110 in Patch 7.3 you will have Level 41 Artifact Knowledge. After that it will increase weekly automatically, no more research required.

Legion Invasions
  • Invasions will remain active in Patch 7.3.

Order Hall Champions
  • There will be catch up tokens from missions and chests that help you quickly increase the item level of your followers.

Netherlight Crucible
  • The Artifact Trait tree is a steady form of progression.
  • The team wanted to offer two trait relics in Patch 7.2, but ended up removing it.
  • Relics point to a trait by index (1-9). Each class and spec in the game has a relic that maps to trait 5, but that is a different trait for each class or spec. This means relics can't be customized as much as the team wanted to.
  • Relics in the Netherlight Crucible solve some of the problem of Relic availability. Any relic can now have another trait that you wanted.
  • In Patch 7.2 players didn't have enough choice or control over the RNG.
  • In Patch 7.3 you can use the Netherlight Crucible to make a choice, giving you some level of control instead of total randomness. You won't have to have your worst trait, because you can choose not to pick a bad trait.
  • You won't be able to get the same trait twice on one Relic.

  • Reforging had lots of downsides, such as trying to perfectly get the hit or expertise cap and reforging all of your items every time you got a new item.
  • Every item that doesn't have your best two stats you would reforge to have your best stat. This didn't really make for interesting choices.
  • This also narrowed the distinction between items, making them feel more similar.
  • It also made it harder to evaluate upgrades, as you had to look at the item in its current state as well as how you could reforge it.
  • There were some good parts, such as giving players choices to make.

Artifact Power and PvP
  • The Netherlight Crucible traits don't work in Rated PvP.
  • The item level upgrades (+5) from the Netherlight Crucible do work in Rated PvP, but it is a very small power bump.

Artifact Appearances and Transmog
  • The team doesn't want you to feel like you have to rush to collect all of the Artifact appearances on your alts before Legion is over.
  • The team is looking at a different system that allows you to unlock the appearances by completing Legion content in later expansions, as well as keeping the appearances you already have unlocked.
  • The exception to this is the appearances from the skill challenge and the +15 Mythic ones.

Artifact Appearances
  • The team is done creating new Artifact Appearances.

Prestige and Artifact Appearances
  • Prestige isn't account wide because PvP on different characters means something different.
  • The experience you have when playing a Rogue vs a healer is very different.
  • Unlocking things per character reflects the experience you had on that specific character.
  • If prestige was account wide, you would probably focus on getting a high rating on one character, but what would you have to work towards on other characters if everything was already unlocked?

Mythic+ Changes
  • The team is very satisfied with the changes they made to the Mythic+ system in Patch 7.2.5.
  • Now the most challenging content gives the best rewards.
  • If you wanted the gear from doing a +8 or +10, you previously needed better gear than was rewarded by the +8 or +10.
  • Mythic+ participation is up across the board in all regions.
  • People are actually doing higher keystones now.
  • The system was structured differently than challenge modes because they didn't want it to be about speed runs again. All that mattered previously was cleave and AoE, making the single target specialists not valuable.
  • There has been a lot of positive feedback from people doing higher keystone runs.

Mythic+ Rewards
  • Tier sets have always been one of the things you can get from raiding. Even if you can get similar item level loot from other sources, you had to organize a larger group to earn the sets.
  • There are mini-sets from Mythic+ dungeons that you can earn, such as the items from Court of Stars.
  • Raids and Mythic+ dungeons are parallel but not identical loot systems.
  • The team doesn't want to remove too much of the incentive from raiding by providing the same rewards to players doing Mythic+

Mythic+ and Older Content
  • The team isn't currently planning on expanding the Mythic+ system to dungeons from older expansions.
  • The Mythic+ system allows dungeons to remain relevant during the entire expansion.
  • This is something that could be expanded on in the future, maybe tying it in with Timewalking.
  • It would be strange to do Mythic+ Underbog as part of your weekly Legion activities.

Augment Runes
  • There is a permanent Augment Rune in Patch 7.3 from Exalted Army of the Light.
  • Augment Runes are there for the top end raiders, something that people running Raid Finder to sell.

Timewalking Raids
  • Raids should let you pick up where the leader left off, just like normal raids.

World First Race
  • A week and a half to two weeks is a reasonable time for the world first race.
  • Heroic Ragnaros took around that long to kill and people thought it was a well tuned boss, but Paragon was the only one to kill it in that time. Otherwise he would have lived much longer.
  • The main goal of the encounter design team is to create fights for the broad audience.
  • When the team tunes the last few Mythic bosses of a new tier, they are keeping the world first race in mind.
  • Those bosses should be hard enough to allow the top guilds in the world to distinguish themselves from each other. This is a very hard target to hit and evolves over time, especially as guilds do more split runs or stack classes.
  • The internal testing team has lots of people that pushed for world firsts in the past.
  • Mythic Kil'jaeden was overtuned. They made it a little too hard, allowing them to nerf it. Hundreds of hours of testing took place internally.
  • This tier increased healing requirements across the board by increasing raid damage, but they went a little bit too far.
  • The internal testing team was better than anticipated on the Mythic Kil'jaeden fight and has been getting better over the years, so when they increased everything by a percentage to make it challenging for the top guilds that was a little bit too much.
  • Should the team tune the end bosses to be very challenging for the world first race and then nerf them a bit so that regular guilds can kill them?

Raid Damage
  • Fights are designed and then mechanics are added or removed to address problems.
  • There wasn't enough coordination between encounter designers, resulting in similar solutions (lots of soak mechanics) to problems.
  • The team realized this too late, but it shouldn't be a problem in Argus.
  • The team was happy with the individual fights in Tomb, but want to create a more diverse set of fights in the raid.

  • Nethershards will continue to be used on catch-up gear and cosmetics.
  • The Relinquished vendor is moving to Argus to find Argunite that he will trade for item level 910 items. He also allows you to target a specific relic, like a Holy relic.
  • Existing Relinquished items won't be expanded or upgraded.
  • Don't hold on to Nethershards or worry about them, Patch 7.3 has a new system.

Class Design
  • If your role is damage dealer, you can compete as a damage dealer.
  • There is a disparity between the utility different specs bring. The team would like to address this by shoring up the utility of some specs.
  • Rogues have individual survival utility, which can be useful for the group if they use them to soak mechanics.

Spec Damage Auras
  • Rather than manually adjusting all of the abilities for a spec, they now use a single aura to increase the damage on all of those abilities.
  • In previous expansions the team would focus buffs on specific abilities, but that would change how things played.
  • The team still targets individual abilities when the ability needs to be changed, but there isn't a need to change all of the spells individually to bump up damage by a few percent anymore.
  • Changing all of the individual spells resulted in errors in the past, so this also helps to reduce errors.

Class Balance Changes
  • The team is mostly happy with how often class balance is tweaked.
  • Cathedral of Eternal night probably took too long to nerf. It probably could have been done faster and more aggressively. The team wasn't sure if it was new and unfamiliar or just too hard initially.
  • The team doesn't want to make players feel like their spec or class is constantly changing due to hotfixes.
  • Changes are bundled up to make all of the hotfixes happen at once rather than adjusting things more frequently.
  • If a certain spec is seen as being slightly better, all of the best players will switch to that spec. This makes the other specs look significantly weaker, as the people logging other specs aren't as strong of players.
  • Balance is always a moving target.

Raid Finder Difficulty
  • Keeping all of the mechanics for Raid Finder difficulty but making them weak didn't feel great. There were a lot of mechanics that you could just ignore.
  • The team's biggest balance concern is for the people that are only doing Raid Finder difficulty.
  • Instead, the team moved to having fewer mechanics but making them meaningful and challenging.
  • There is no longer a desire to make Raid Finder a tourist mode.
  • The team is hoping to make difficulty closer to Mists of Pandaria difficulty than Warlords. There are some fights that are too easy still.

Challenge Artifact Appearances
  • Any unlocks that require doing a thing while using another appearance are being changed to doing the thing after earning the base appearance.
  • Now you can get your 10 Rated Battlegrounds wins as any spec or appearance.

Split Raids
  • Both the developers and players don't enjoy split raids.
  • The team wants to make sure that the cure isn't worse than the disease.
  • This is a behavior that takes place in a tiny percent of the playerbase, maybe a couple thousand players in the world and only takes place for a few weeks.
  • Sharing loot lockouts across difficulties would have a big negative impact.
  • The team doesn't want to punish the entire playerbase because of the actions of a few.

Worgen and Goblin Models
  • The team hasn't forgotten about the new models.
  • The priority right now is the new casting animations, but Goblin and Worgen models are still on the high priority list!

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