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World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-03-25 04:03 AM

Confirmed: Season And Ladder Like System In First Major Content Patch In A Few Months

Fight Night S5E1 Decklists, Card Dust Adjustments End March 25, This Week's Tournaments

Reaper Of Souls Now Live
The Diablo III: Reaper of Souls expansion is now live!



















Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
really disappointing and quite telling that imbalances are left in for the same of something as silly as faction balance
If there were no racials, Humans would still be by far the most popular class on the Alliance. (holinka)

Classes
Hunter (Forums / Skills / WoD Talent Calculator)
Snake Trap is really only used for Entrapment anyway
Nope.I use it every fight for the various poisons it does especially the all important slow poison.
Do you really need two different traps to slow enemies? (Celestalon)

No scatter shot is not gone.We tried traps activating instantly.Warriors still will charge over them.
Warriors will not charge over traps. (Celestalon)
You promise?Because right now Ive seen hundreds of players just cruise right over them.Even in direct los.
They're made with different tech now. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Since Fire scales much better then all other specs, devs had to nerf it every major patch to get it back in line
It doesn't necessarily have to scale better than other specs. We have one change coming that helps prop it up at early gear levels. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Hoping for an answer. I <3 Arc Torrent on my healadin for the mana return. Still happen in WoD? Or all pally specs getting HP?
All Paladins get Holy Power instead of Mana. Holy Power will be more valuable, though. (Celestalon)
No more mana for paladins, inc holy? Very big change! Moving MW to energy also? Or did I read too much into that?
You misread. This is talking about Arcane Torrent, the Blood Elf Racial. (Celestalon)
Sir celestalon, will it still do aoe silence or will it just be a resource gain?
Still does that. (Celestalon)

Anyway you could talk about design philosophy when approaching Retribution in WoD?
Anything in particular? Generally planning polish and tuning, but no major revision. Happy with Ret design, minus a couple tweaks. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
rogues are very dependant of crit, any buff for them in wod?
It's folly to ask for buffs when fixating on one specific change without considering all of the other changes coming. (holinka)

Is paralytic poison gone, or did it go baseline?
It is gone in Warlords. (holinka)

Shaman (Forums / Skills / WoD Talent Calculator)
Any plans on taking a look at Windfury Weapon in WoD? lots of us feel it's lost it's wow factor (scuse the pun) in recent expacs
We're investigating whether we can take the cooldown off it (but still not proc off itself). No promises though. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
so will u also make arcane torrent more valuabke to warlocks? Mana useless, need either burning ember soul shard or demonic fury
A whole soul shard is too much, which is a problem. (Celestalon)
whats about other specs. Half a burning ember or 100 demonic fury doesnt seem like a problem
Problem is consistency. (Celestalon)
but u can see how mana is useless for lock? Love belfs but turn between changing race :-S trolls an orcs look more appealing
BElf still gives 1% Crit, so not useless. (Celestalon)

PvE
Also, with valor/justice gone, what's going to be the carrot to get people to complete groups in WoD?
We'll have more info in weeks ahead, but we agree it's important that people are incentivized to not bail mid-run. (WatcherDev)

cata healing changes. with all the changes happening with healing, is SoO going to be reduced burst damage output? cont
SoO will be adjusted to suit any class changes. It won't be more difficult in 6.0. (WatcherDev)

in 6.0 will SoO go to the new raiding system? Norm and Hero flex specifically
Yes, it will. (WatcherDev)

What's the word on Mythic trash? I feel it would add a lot of immersion to the dungeons. Still have nightmares of AQ trash.
No more dynamic difficulty swapping means that raids will have Mythic trash. And yes, that means Mythic trash loot. (WatcherDev)

PvP
running dungeons then converting JP to honor is faster than queueing bgs... can u fix that
We did one wave of buffs to honor rate. We may do another based on what we see. (holinka)

By 'mean' you mean 'poorly designed,' right?
World PvP is deliberately unstructured & emergent. If you want a fair fight, we have instances (holinka)

With the expansion coming on december and the season ending in 20 weeks what are we going to do during this big gap without arenas?
We have made no announcement about when the season will end or when the game will be released. You're making bad assumptions. (holinka)
I was just assuming the worst case scenario. Should we expect a 30+ weeks season, like s11?
sorry, we don't comment/speculate on the length of a season. (holinka)

How does the team feel about the new arena ladder? I kinda miss teams because I liked starting fresh on a new charter. What's yours
We're quite happy with the change. In general it feels like an improvement. (holinka)

World
fail http://t.co/Hgyk3UYpe0
I've seen that extremely rarely, and always found that flying away and coming back solved it. Sorry! (Celestalon)
We cant fly in warlord's how do we solve issues like this.
A) We don't intend to have bugs like that. B) I just said 'fly' as that's what's common now. 'Ride' does the same thing. (Celestalon)

Diablols Reaper of Souls
Carbot released a new video for Reaper of Souls!

by Published on 2014-03-23 11:58 PM

Cross-Game Rewards, Hellfire Rings Don't Stack, Angzt's Legendary Crafting Guide, Stunning Diablo Cosplay

Fight Night Season 5 Starts Monday, Top 5 Plays of the Week, This Week in Review

A Quick Guide to the Buildings of Nexus

Warlords of Draenor - Profession Catch Up
At Blizzcon and in previous interviews, the developers mentioned that profession catch up mechanisms would be nice to have. It looks like Warlords of Draenor might add those catch up mechanism, as hwoome shared some plans recently.



Battle.Net Desktop App - Chat Coming Soon
We should see the Battle.Net App enable chat sometime soon, as we recently got an update that let us know it is almost ready!
Originally Posted by Vexis (Blue Tracker)
Soon, soon!

We initially were going to enable chat before the Diablo 3 expansion launch, but due to some unforeseen issues it had to be delayed.

To ensure the stability of the Diablo 3 expansion launch, we've postponed it until after.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Hit/Exp gone, what will the new incentive be for melee to stay behind the boss/mob to DPS?
It's more like the stats are gone from items and everyone gets a passive +7.5% to both. You can still get parried from the front. (WatcherDev)
Chance to be parried will be 0%/0%/1.5%/3%, against a +0/+1/+2/+3 level target. (Bosses are +3) (Celestalon)
are inanimate objects like siege crafter weapons still going to parry?
That's encounter-specific, and we generally disable parry where it makes no sense. We missed belt weapons. (WatcherDev)

PvE
You mentioned once before about flex modes possibly flexing up to 30 people. That still on the table or still only 25 flex max?
Still on the table. (WatcherDev)
30 sounds great. A mythic guild can fit in its entire roster. Still think distributed loot should be mythic only.
Why? Just to stop week one split main/alt loot-funneling runs? (WatcherDev)
agree with about the 30 size being good so no one from roster needing to be left out, disagree with loot thinking.
I'd love to stop week 1 loot funneling, but not at the expense of a social loot experience for the majority. (WatcherDev)
In my experience week 1 loot funneling is a problem with very few guilds. Most won't even do it.
Yeah, plenty of 14/14H guilds don't do any of that. It's a niche problem. It does suck though. (WatcherDev)

How would this affect loot drops if raid loot is in affect? I'm assuming 30 people would cause more loot drops than 25 or 20?
Right, with 30 you'd see 50% more loot on average than with 20. (WatcherDev)
So loot per raid size it'll be: 8-19 people: 1 token + 1 item, 20-29 people: 2 tokens +2 items, 30 people: 3 tokens + 3 items?
No breakpoints like that. The idea is for loot : player ratio to be constant. We'll have more details to share in the future. (WatcherDev)

Challenge mode raiding? 6.1 feature? Sounds good to me
Who's the audience for that feature? Seems like it'd be just the tiny sliver of players that has cleared the current Mythic tier. (WatcherDev)

Why are they separated into two raids now, as opposed to three? Any particular design reasons?
HoF/ToES split was a bit awkward, especially for the gating, and 10 bosses lets Foundry feel like more of an epic end to the tier. (WatcherDev)

PvP
So what about resil and battle fatigue? is it going away?
.Base resil and battle fatigue will be made as low as good gameplay will allow. (holinka)
Our goal is to have health pools scale along side damage so we don't have to constantly bump them up. (holinka)
If there is 2 dps for every health bar, doesnt that mean damage scales 2x faster then health? Wont the ratio change?
Example: Backstab does 10% of health in first season, 20% in last season. Not really a bracket thing. (holinka)

Professions
Can't recall if this was answered elsewhere, but is there a reason Drums of Rage aren't usable in Challenge Modes? Thanks
We generally bar the use of items/advantages added after the introduction of CMs. Drums should be usable in WoD CMs. (WatcherDev)

Lore
and if you don't know, find out.. why are there Ruby Guardians in Grim Batol
Lorewise, Grim Batol was guarded by the red dragonflight before it was retaken by the Twilight's Hammer and black dragonflight. (WatcherDev)

World
will wod have a lot of timeless Isle style interaction all over draenor?
Absolutely! From levelling to endgame, we're all about dynamic content and choosing the difficulty that's right for you! (Muffinus)

Would a system with XP bonuses for killing mobs well above your level be possible? There could be issues with high level carries..
How about an XP bonus for taking on a tough elite or rare in the zone? Doesn't need to be high level to be difficult! (Muffinus)
Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)

Warlords of Draenor
Hey Ion, just curious about something: will there be daily quests at max level in Warlords too? Not a lot but I do enjoy them.
Daily quests will certainly exist in various forms, but they won't be the backbone of endgame outdoor content as they were in MoP (WatcherDev)

Any chance you can reduce ground spell effects, proc effects and visual "clutter" in melee? Hard to spot char and target facing
Yes. We have big plans to solve this; it's a big problem to us. (Celestalon)

Dark Legacy Comics #433
DLC #433 takes a look at Vanilla.

by Published on 2014-03-22 09:55 AM

Reaper of Souls Launch Day Preparation, Upcoming Hotfixes - 3/21/14, Guaranteed Legendary Details, Funko POP! Vinyl

Hearthstone's iPad Beta to Start in Season One, Deck Spotlight: Artosis' IEM Shaman, NESL $500 NA Cup on Sunday

HeroesNexus Site Update: Talent Calculator & New Talent Listings

Warlords of Draenor - Garrison Resource
Muffinus shared some more about Garrisons recently, along with letting us know that they will use their own resource.

At Blizzcon and in previous developer interviews, the team has said that upgrading would take gold and some kind of resource like wood or stone. In the UI shown off at Blizzcon you can see a new icon used to represent whatever resource is being used to build the Garrison.

The devs also mentioned that some Garrison upgrades may require plans that you cannot purchase, but instead earned through faction rewards, quest rewards, random world drops, or other ways.




Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
WRT gear & regen changes, do you think some healers won't even bother gearing spirit? Seems like many won't need it.
I think Spirit will still be valuable where you can find it. Being able to heal more aggressively is often desirable. (WatcherDev)

do you think that the triage healing model in early cata was a success/failure?
There were many positive aspects to it, but in 4.0 it was too easy to run out of mana and be left feeling helpless. (WatcherDev)
There was a big uprising about it, people complained about lack of healers until Blizzard finally fixed it via patch.
Sounds like you're imagining a repeat of Early Cata's healing model. We made several big mistakes there. (Celestalon)
But it had some upsides too. For Warlords, we're taking those upsides, combined with other better gameplay. (Celestalon)
We totally understand and expect skepticism, and look forward to constructive, critical feedback during testing. (Celestalon)

ONLY ppl who like this are top 10-15% and the PVPr's. Cata was a FAILED exp, everyone knows this. its a game not rl. triage=fail
Question: do you think healing is currently perfect? Should we not try to change it? (WatcherDev)

Cata healing was so bad that I quit for over a year. Frustrating = challenge is not fun to play. Please don't repeat mistakes
I understand where you're coming from. The goal is for nothing about this to feel frustrating. (WatcherDev)

Warlords of Draenor Stats
One question... about the item squish... at lv 90 endgear we're much much more powerful than with fresh 90. Same with lv 100?
Yes, item progression is an essential part of WoW. You'll still get significantly stronger over the course of WoD. (WatcherDev)
in WoD, all flex-style raids will no longer have LFR-like random loot? I vastly preferred that to leaders having master options.
Personal loot (LFR-style) will be available as a loot option for the leader to set; we expect it to be popular with PUGs. (WatcherDev)

with the ilvl squish. Can you guys remove the ilvl requirements for lvl up dungeons in Cata and MoP please. Seems redundant now.
Yes, we can do that -- good suggestion. (WatcherDev)

ilvl squish, how will this affect soloing flame leviathan since vehicles scale with ilvl?
Shouldn't affect it. Item levels aren't changing, just the stat curve as item level increases. You'll still be able to solo it NP. (WatcherDev)

PvP
Do you ever consider what you could do if more and more go to the horde side to pvp down the road?
We've been talking about it. A good question is, what would it take for Horde PvP players to switch to Alliance? (holinka)

Garrisons
I am also predicting that the whole increasing follower xp is merged with the Armory?
Each building you choose will have a unique and AWESOME purpose, more info to come in the future! (Muffinus)

I like the fountain. Is that a default doodad, or do we get to pick?
not a complete answer, but we want to focus as many of your choices around gameplay as possible, high impact decisions! (Muffinus)

So whats the deal w/garrisons and alts? Account-wide, or are we asked to micromanage 11 garrisons every day like MoP farms today?
This is a key part of our garrisons discussions, def. want to avoid the "log in and farm on 7 toons every day" gameplay. (Muffinus)

How long does it take a building to upgrade for construction. Say lvl 1 town hall going to a lvl 2 town hall?
Still in flux, will really appreciate some feedback once we get the beta going (Muffinus)

How interactive will Followers be? Will they be quiet NPCs wandering around or can you talk to them and learn about them further?
Highly interactive! Some will want you to escort them to chop wood, others will have an epic followup quest to realize their dream (Muffinus)

Oh good, I can't wait to make a garrison that looks like every boring human town that has been in game since vanilla.
I think you'll be pleasantly surprised at the interactivity of each building from tier 1 to tier 3+ (Muffinus)

will garrison proff buildings act differently if you have the proff?
There are definite bonuses for having both the building and the profession. (Muffinus)

Diablo III - 100% Bonus XP This Weekend
If you have put off leveling in Diablo III, now is a good time to pick that back up. Patch 2.0.1 is live and you can earn an extra 100% experience from now until March 24th.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.

This +100% Bonus XP period begins Friday, March 21 at 12:00 p.m. PT ends on Monday, March 24 at 12:01 a.m. PT. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.

Not sure what's new in Patch 2.0.1? We've got you covered.

Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!

Expansion Duration Graphs
Bashiok shared some graphs that he came across on Twitter that put the duration of Mists of Pandaria into context, as well as replying to a few concerns.


Originally Posted by Bashiok (Blue Tracker)
Not intending any commentary, I just thought it was interesting seeing it laid out like that. I certainly would not have guessed the patch cycles would have looked like that.

It's not only that 5.4 will take a year, it's that it will take a year and they "promised" it wouldn't. You can't commit yourselves to "no more year-long raid tier" and then completely flip the script and expect your paying customers to just understand...
I don't recall seeing/hearing/relating any promises. We always have the best intentions to improve, though.

I guess I misunderstood Bobby Kotick when he said: "To address this, we’re working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game"
Yeah, I suppose, because that's not a promise, that's an intention to improve.
by Published on 2014-03-21 05:06 AM

Patch 2.0.3 Hotfixes - Updated 3/20

Free Card Packs with D3: RoS Purchase, Deck Spotlight: Nox's Tempo Rogue, Friday Night Swiss

Li Li Stormstout Voiceovers, Player Progression Unlocks

New Character Models - Female Dwarf Update
The official website was updated with some new female Dwarf screenshots today to show off other hairstyles and an updated face.

New Model Screenshots



Warlords of Draenor PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There is one stat on gear which increases your character's health, while every single other stat increases your damage.
You guys halved the Stam budget when we moved from Vanilla to TBC to help combat a deteriorating damage to health pool ratio. Maybe it's simply time to do that again, possibly drop the budget even more than half.

That's exactly what I meant when I said we'd be increasing the effectiveness of Stamina. You will get significantly more health per point. I don't have the exact amount per point handy, but the jist of it is that the Stamina on your gear will be enough to increase your health pool at roughly the same rate that everything else increases your damage/healing output.

As well there should be massive differences between people in green and people in conquest. What the heck is the point, and what motivation would people have to actually get pvp gear when greens are just as good.
There are shades of grey here. Of course, someone who is fully kitted out in Conquest gear should have no issue taking out someone whose first action at level 100 was to queue for a battleground. Building up and improving your character is an important part of World of Warcraft gameplay, including in PvP, and we have no intention of changing that.

However, the player who immediately queues for a battleground at level 100 is probably pretty excited to get into PvP, and it's heartbreaking to suddenly find out that you're not just disadvantaged, you're completely ineffective. The level 100 shouldn't be on equal footing with players that have spent time and effort gearing up, but they also shouldn't feel like they can't contribute to their team's success -- and their teammates shouldn't feel like they're essentially down a player.

A fresh 100 should absolutely, categorically, 100% be completely aware that they're going to need better gear to go toe to toe with the big cats, but they shouldn't feel like litter in the meantime. Follow?

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Will tanks have that chance completely removed by selecting tank spec?
Yes. Tanks get -3% chance to be parried. (Could still be parried by a +4, technically, if you're fighting something underlevel) (Celestalon)
“Could still be parried by a +4, technically, if you're fighting something underlevel" Will level ?? bosses still be +3?
Yes, bosses count as YourLevel+3. (Celestalon)

How will the final tick for HoTs be calculated? Is it average tickspeed, base tickspeed, or tickspeed when the hot drops of?
Tick speed (period) for the last full tick. Haste is recalculated on every tick. (Celestalon)
If not then it will still be valuable to be slightly above breakpoints (for the smallest possible extra tick dmg)
Won't matter if you don't let your DoTs fall off. (Celestalon)

i am excited for the healing changes. Looking forward to not having millions and millions of overhealing as a monk.
Yeah... Wasn't it cool when overhealing was regarded as a bad thing? (Celestalon)

Do you think limiting mobility on healers will make fights less complex and fun? Blade Lord and Durumu would be much harder.
Absolutely. Content is tailored the abilities of classes. (Celestalon)

How will the new smart healing work? Your HST totem healing the guy at 90% instead of the one at 10% will be really frustrating
We want (and you should want) *you* to heal the guy at 10%. We want *you* to feel like the hero, not your smart healing totem. (Celestalon)

Overall, healers dont like crit, usually just ends up overhealing. But true for the rest.
Great example of the problem. If your allies spend more time between 0% and 100%, then it won't usually be overhealing. (Celestalon)

Why are you removing the low cost basic heal and leave two high cost basic heals? Shouldn't 1 high cost be removed instead?
The cost isn't really what matters; the efficiency is. We're leaving one high throughput, one high efficiency. (Celestalon)

Character / Items
Slight change in topic: plans to nerf Heroic Garrosh mount chance? If so, pre-patch (6.0) or WoD release?
Yep, same as Invincible and such, will go to a low % chance, but not before WoD release. (WatcherDev)

Will the Pandaren Phoenix mounts become account wide after Pandaren Challenge Modes end?
Not currently planned. They're being treated like PvP mounts. (WatcherDev)

Warlords of Draenor Stats
Character progression is one of the hallmarks of any role-playing game, so we're nerfing you 30 levels trust us it's better.
It's telling that many (most?) people who played at Blizzcon didn't even notice the squish. It's really not a big deal. (WatcherDev)

IE we'll get a spike during WoD, but then before 7.0 everything will scale down to be inline with others, then ramp
May repeat the process eventually, but this squish buys a fair bit of time. Don't view it as an every xpac thing. (WatcherDev)
Who can we blame for pushing a squish instead of doing the right thing and updating the codebase with long ints?
You can blame me if you like. It's a design call, not a technical one. We don't want to see +13759 Strength helms. (WatcherDev)
so it was a lie when they told us it was a technical limitation. Great. Stay classy blizzard developers.
Designers aren't programmers, and not every inaccurate statement is a lie. It WAS a technical hurdle, but not insurmountable (WatcherDev)

Proving Grounds
Random idea: What about PG Silver rewarding the entry level blue weapon that we've gotten from e.g. Crucible of Carnage before?
That idea came up internally the other day: possibly a one-time quest for getting Bronze at 100. (WatcherDev)

PvP
I may be missing it somewhere but is Ashran going to be instanced or something like the TI where you fly to and boom in the action?
It will use some new tech. It is instanced but you won't feel the transition (no load screen). (holinka)

I can queue as a tank and finish a 5-man in 10 minutes for a near-guaranteed 250 honor. BG takes that just to get in, no guarantee.
A combination of high JP rewards and a well-intentioned but easily abused currency conversion. (holinka)
We could easily have turned off the conversion long ago but trying not to be mean. Perhaps we should. (holinka)

AskMrRobot Combat Log
AskMrRobot has been working on a new combat log tool! If you play one of the less popular specs, they might still need combat logs from you.

You can find a full list of the remaining specs on their blog, as well as a few previews of the tool. (Player overview, Healer and Tank overview, Fight overview)

by Published on 2014-03-20 07:42 AM

RoS Fan Art Contest Semi-Finalists Revealed, The Big CE Signing, "The End of Her Journey" Added to the Guide, Lag Info Needed

NESL Tournament Decklists, Deck Spotlight: Dreadmaker's Spellsword Rogue, Reconnect Feature

Heroes Developer Q&A #4 Recap - Talent System, New Talent UI

Curse is giving away Strife and Wildstar beta keys!

Armory Stats - Level 90 Boosted Character Class Representation
Today we are taking a look at what classes are being boosted to level 90. Unfortunately the only way we can tell if a character has been boosted to level 90 is when they are still wearing some of the starter gear. This is still the case for ~106,000 level 90 characters in our database, allowing us to see a snapshot of what classes were boosted to level 90.

We have included data for all level 90 boosted characters, all characters, all item level 510+ characters, and all characters that have killed Heroic Dark Shaman (as of late January). You can toggle on and off the data by clicking on the category in the legend.

Don't see a chart? Enable javascript!

Patch 5.4.7 Hotfixes - March 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Boost
  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.

Classes
  • Rogue (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty.

Battlegrounds and Arenas
  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.

Isle of Thunder
  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.

Warlords of Draenor PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a ton of awesome PvP-related stuff happening in Warlords. Just off the top of my head:

  • CC Disarmament: there's a lot fewer CC spells, especially instant and auto cast CCs, and more shared DRs among the ones that remain.
  • Health and scaling rebalance: means little to no Base Resilience or Battle Fatigue are needed, and classes that aren't as reliant on gear to perform. Also does wonders for PvP class balance.
  • Ashran: our new open world PvP zone, which we're not quite ready to share details on yet (but what I've seen so far looks awesome!)
  • Skirmishes: unrated Arenas that can be queued for either solo or in a group.
  • Spectator invites & Tournament gear: additional tools to allow tournament organizers to run high-quality tournaments without needing direct intervention from Blizzard.
  • Our new built-in Group Finder: much easier way to find party members for rated BGs or Arenas.

And that's just from the stuff we've already talked about. There's more to come as we continue development.

I know healer scaling was mentioned, but what about damage scaling? It has just gotten absurd how quickly damage scaled in MOP - we went from doing 60k dps to 400k+, which is why Battle Fatigue and PVP Resilience had to be set so high in the first place.

You need to hit the root of the problem NOW while you are doing the item squish - if you wait until after WOD then it will be too late and you'll have to do an item squish again for the next expansion.

So, there's actually a lot going on there:

Currently, in Mists, level 90 characters have a relatively high amount of base health, and a relatively low amount of base damage or healing on their abilities. As a result, your health from Stamina doesn't increase as quickly as your damage or healing from Attack or Spell Power. To use some made up numbers for perspective, your gear might account for 80-90% of your damage, but only 40-50% of your health. That's why, as the quality of your gear increases by hundreds of item levels over the course of an expansion, we see such a high swing in damage output compared to health pools.

For Warlords, we're simplifying that by making health and spell effectiveness scale a lot more linearly. Base health is being lowered dramatically (and the effectiveness of Stamina increased) to the point that as damage or healing goes up, health pools go up alongside them. That lets us ensure that PvP gameplay at low gear vs high gear feels relatively similar.

On top of that, we're increasing health pools in general -- they'll be much larger in comparison to the damage players are able to deal to each other than they are today. Resilience and Battle Fatigue were added because without them, an attack or heal would account for massive chunks of a player's health bar. With higher health, that same spell doesn't have as big of an impact.

(It's worth noting that all of this is after the item squish, so it's all relative. The actual numbers, including health pools, will end up much smaller compared to how things are today.)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Paladin (Forums / Skills / WoD Talent Calculator)
50% Lay on Hands?
We're actually planning to let that one stay at 100%, which is effectively a large buff. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
can you remove shadow orbs?
Virtually zero chance of us removing Shadow Orbs. (Celestalon)

SInce absorbs are going to be so limited is Disc going to have more direct heal throughput?
Yes, we'll make sure that they can still perform well. (Celestalon)

Why can't we have instant as disc/holy? Seems slightly unfair.
Because we want to make healers less mobile. Good for both PvE and PvP. Encounters will demand less mobile healing. (Celestalon)

Will cascade, divine star and halo still be instant for spriests, or will they need to be casted as well?
Yes, they're still instant for Shadow. (Celestalon)

still want to know what happens to disc barrier. the barrier forces me go disc, not lack of holy hps.
No planned changes to PW:B, but if encounters do less raidwide burst damage then PW:B is inherently less essential. (WatcherDev)

Shaman (Forums / Skills / WoD Talent Calculator)
Seeing a big jump in Resto Shaman representation despite so few balance changes this season. This should be interesting to watch unfold. (holinka)
translation resto shammy is about to get nerfed
Just wanted the community to go on this journey with me where representation changes profoundly despite minimal class changes. (holinka)

Warlock (Forums / Skills / WoD Talent Calculator)
Warriors getting a talent turning Prot into DPS spec. Any chance Warlocks could get a talent changing Demonology into tank spec?
Not right now. Turning Prot into DPS is trivial compared to turning Demonology into Tank. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
But is warbringer still a 20s cooldown for a single charge with a 1.5s stun? Seems like a high risk gambit for a chance to nix gate
Sounds like a tough choice you'll have to make (holinka)

Has there been any info about how you plan to improve haste for warriors yet?
Not yet. I can assure you though, haste will be a very good stat for you. (Celestalon)
Will it benefit tanks like prot pallies
Haste will be a very good stat for *all* Warriors. (Celestalon)
Please let it be more than just more rage which would result in more HS spamming.
It's more than just rage. (Celestalon)

Will Divine Shield be undispellable in WoD? Shattering Throw seems to be removed, what about Mass Dispel?
Shattering Throw is not removed. (Celestalon)

Art
Any chance to be able to toggle weapon enchants glow on/off (like helm/cloak) in WoD?
Doubtful for WoD unless as totally different enchants. Enchant visuals effects & control of does get discussed though. (Dave_Maldo)

Character / Items
The Heirloom Garrosh weapon. will the heroic version be as good as flex one while leveling?
They'll converge at 100, but a higher-difficulty one will be superior while leveling. (WatcherDev)

Warlords of Draenor Flying
without wasting 10-30 minutes of your time getting there and back to what you were doing.
I've been trying to say this, but if it takes you 10-30 min to get from one part of Draenor to another, we screwed up. (WatcherDev)
Meanwhile when you take a flight path in Mop you many times fly in circles to reach a destination.
Honestly we've neglected flight paths a bit post-BC. We won't make that mistake in Draenor. (WatcherDev)

Please make me want to not fly, dont force me not to.
The idea is that limiting vertical movement creates gameplay. Imagine how Timeless Isle would play if you could fly there. (WatcherDev)
yeah, but I hate going to TI. An entire expansion of that is going to suck.
And ultimately it's our job to make sure it doesn't. I realize I'm not going to change opinions here; all I can say is wait and see. (WatcherDev)
yes imagine being able to get to rares before they die.
Just to play Devil's Advocate, they'd still often die before you arrive since everyone else would get there faster too. (WatcherDev)
let's not buff their health pools to scale with number of attackers, that would be a silly notion
A majority of TI rares do have health scaling, up to a max of 500% HP. Some don't; will look into hotfixing those. (WatcherDev)

Poll: Level 90 Boost Classes
Assuming you bought Warlords of Draenor and used your Level 90 boost already, what class did you use it on?



Reaper of Souls Fan Art Contest Semi-Finalists
Blizzard is holding a fan art contest to celebrate the release of Reaper of Souls, with the entries now narrowed down to the top 25!





by Published on 2014-03-18 08:00 PM

Siege of Orgrimmar - Normal and Heroic Cross-Realm Raids Enabled
It appears EU might have to wait a little longer, but this is live in the US now. Events are already appearing on OpenRaid!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren’t available to be earned within Flexible or Raid Finder difficulty.

This change is currently live.

This is a change very late into a tier, which leads me to believe that when WoD comes out this change won't be live and will still require guilds on the same server to tackle Mythic raiding.
Correct -- current-tier Mythic raiding in Warlords will still be limited to players from a single server. In the meantime, though, this change may help guilds that are trying to recruit and grow in preparation for Mythic raiding.

As for realm firsts, realm firsts are guild achievements; you need to be in a guild group, which is by definition 8/10 or 20/25 members coming from a single guild on a single server. You could theoretically have a couple of guests from a different server and still claim the realm first, but ultimately 80% of the group still has to be from the same guild.

With the Cross Realm Normal and Heroic raiding, is there any plans on allowing people to trade XRealm as well?!
Nope. Apologies if that torpedoes any hopes of selling Kor'kron Juggernauts to the entire continent.

As for loot and lockout questions above, nothing about this affects either of those. Loot is not personal in Normal/Heroic; the exact loot setting depends on the raid leader, as always. As for lockouts, Normal lockouts will continue to prevent you from entering a raid in which a boss is alive that you've already killed during a given week. Heroic still uses fixed lockouts, and once you're saved to one Heroic ID, you cannot zone into any different Heroic ID that week.

Are the Cutting Edge achievements for Heroic Garrosh still obtainable with this change?
The "Ahead of the Curve" achievements are still obtainable with this change, which is what awards the Reins of the Kor'kron War Wolf.

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