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by Published on 2014-05-28 01:47 AM

Warlords of Draenor - Tier 17 Mage and Monk Armor Sets
Today we are taking a look at the Tier 17 Mage and Monk armor sets. No Mythic sets have been added for these classes yet. You can see elements of the Monk set's design in the new Formor creature model!

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.









Patch 5.4.8 Hotfixes - May 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battlegrounds and Arenas
  • Characters in a Tanking specialization in a Rated Battleground now take 50% additional damage (up from 20%) while holding an orb in Temple of Kotmogu or escorting a mine cart in Deepwind Gorge.

Items

Bug Fixes
  • Resolved an issue where credit for the achievement: Going To Need A Bigger Bag was not tracking correctly across characters on the account.
  • Resolved an issue where a graveyard near wreckage of the Silver Dawn in Darkshore was automatically resurrecting players after releasing.

Blue Tweets
Several of these tweets are referring to the recent alpha build, so be sure to look at those notes for more context.
Originally Posted by Blizzard Entertainment
Classes
PSA: We're currently in the middle of implementing many changes. Damage values that you see in data mining are not nerfs. (Celestalon)

MMO-C shows Distracting Shot as a new spell. Does this mean it's not being removed ?
Yep. Distracting Shot and Soulshatter are back. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Why do you continue to try and get death siphon to work. Won't ever work unless you can use without dps loss.
That is the intention. (Celestalon)
What about conversion then?
Conversion is not intended to be DPS-neutral. It's intentionally a DPS tradeoff. It does trigger rune regen talents though now. (Celestalon)

understand alpha is alpha and datamined info is datamined, but what's the blood dk mastery change supposed to be?
Blood Mastery is back to what it was before. (Celestalon)
ah ok, tooltip must be off. Says no longer increases absorption of shields, just a flat 50% of healed so I was REALLY confused
You mean exactly like it does on live? That 50% scales with Mastery. (Celestalon)

.Just to clear any confusion- could you please confirm/deny whether Pestilence now spreads Necrotic Plague?
Current plan is that it does, though we're still evaluating whether that's OK. NP spreads on it own, so Pest just speeds it up. (Celestalon)
When spreading NP to an already infected target, does it add a stack?
Currently, no. (Celestalon)

http://t.co/Bclf22UhhO now increase healing done by using pestilence so we need to use it more times than hearth strike?
Heart Strike is gone. You'll use Pestilence (aka Blood Boil) in its place. (Celestalon)
we will have any single target ability for blood runes or pestilence won't break cc?
No single target Blood Rune abilities. You'll want to not Pestilence near CC'd targets that you don't want to break. (Celestalon)

Resolve would still increase Rune Tap shield and what happend with perk Enhanced Rune Strike. How it would grant absorb shield?
Enhanced Rune Strike was changed to Enhanced Death Coil. Yes, Resolve would affect Rune Tap. (Celestalon)
but how would it grant abosrb from Death Coil? Could you write a bit more about it?
Check out Ursa Major for Bears. It's similar, but on Death Coil. Rolling large health increase. (Celestalon)
I have a lot questions but it still scale with attack power or missing hp like new Rune Tap?
Neither. It's a % per Death Coil. (5% for 30sec, rolling, I think.) (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Datamaning with a grain of salt ofc, but is bloody thrash really being replaced with current DoC?
Yes. (Celestalon)
Is bloody thrash becoming baseline? I liked the idea of it. And bleh, DoC again. It's alright but not a fan.
No. (Celestalon)

So are pounce and ravage being removed judging by notes? If so will there be a way during Incarn to rake w/o burning stun dr?
Yes, they're being merged with Rake/Shred. No, unfortunately, that's a downside. (Celestalon)

Will night elves be able to make use of the Rake perc of boosted damage in stealth by using Shadow Meld while in combat?
Yes. It's still based on being 'in stealth', not Prowl specifically. (Celestalon)

Are there any feral changes really planned? We're not seeing too much in the ways of big changes like other specs.
Feral's pretty solid. No major changes planned. (Celestalon)

new genesis says "to the target" is that every target with a rejuv or just funnelling all rejuv healing power to one target?
Each target individually. It replaces all Rejuvs with a Genesist HoT that does the same remaining healing, but over 3sec. (Celestalon)
Is the duration on the genesis fixed, or does it scale with haste?
I think it may reduce the duration (but same total healing) with haste. Will check. (Celestalon)

Why the manacost increase to swiftmend? What's the use of no-cd(rampant growth), if you can’t afford the spell.
Internal balance tuning. Don't worry, we'll get there with Rampant Growth. (Celestalon)

why hasn't force of nature been changed.
Because it's a good talent that we're happy with? Did you have some particular concern with it? (Celestalon)
the treants should be casting starsurge instead of wrath imo. the spellpower percentage can stay the same though.
The kit appropriateness and gameplay it creates is better as is. More interesting. (Celestalon)
its only benefiting from solar eclipse though while the other tier 4 benefit from both lunar and solar.
And yet you can use them all in Solar. That's gameplay. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Can you explain the intent behind removing the damage mitigation portion of deterrence? Hunters already lack defensives...
We didn't. Tooltip bug. (Celestalon)

Also, I know it's alpha, but were minds changed on the 1hr Misdirect? Taking notes with a lot of salt, but wondering.
Yes. Investigating other alternatives instead that don't break tank gameplay. (Celestalon)

"All threat caused by your attacks for the next 6̶0̶ ̶m̶i̶n̶ 8 sec will be transferred to them."((
We soured on the permanent-Misdirection idea for many reasons, that many people have already discussed. Still working on alternative (Celestalon)

Exotic Munitions looks interesting. Will we be able switch between them in combat ?
Undecided. If so, it'll likely be a 3sec cast or something. Should be something you're making a significant commitment to. (Celestalon)

Deterrence damage reduction % bugged? Wondering about the current MMO-C build.
Tooltip bug. It's unchanged. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
I noticed Nether Tempest will no longer cleave, what was the reasoning behind this?
Tooltip bug. I meant to delete the AM proc part, and accidentally deleted that whole paragraph. Its AoE component remains. (Celestalon)
It's now [Arcane DoT that scales with charges and pulses AoE], instead of [Arcane DoT that triggers AM procs and pulses AoE]. (Celestalon)

I played fire for fun the other day and noticed that ignites are still crushed by a subsequent lesser crit. Is that going to...
A common misconception. It's not actually. 100% of the damage of the last ignite is added to the new one. It's just spread out. (Celestalon)
Well, I use CombustionHelper to give an easy-to-read value and I clearly see it go from, say, 30k to 20k ignite, which then...
Yes, and that's still the same total damage. (Celestalon)
CombustionHelper is telling you the damage *per tick*, not the total damage. If you have one 300 tick left, and a new ignite... (Celestalon)
...that should do a total of 300 damage, you end up with 3 more ticks that do 200. Total of 600. (Celestalon)
Maybe I misunderstand Combustion. Isn't its damage per tick literally equal to the current Ignite damage-per-tick when cast?
Yes. If you're dummy testing, remember that your very first Ignite is 2 ticks; all after that are 3 ticks (due to DoT refreshing) (Celestalon)
Gotcha. Even if Ignite damage is preserved, the loss in tick strength lowers Combustion, as I undersatnd it, which is a DPS loss
Well it fairly obviously has to go up and down, otherwise it'd just grow infinitely over the fight. (Celestalon)
Yeah, I remember when ignites rolled (very fun) But as it stands right now, the Ignite + Combustion combo isn't very fun
I really think you must be looking at just a couple casts on a dummy. What you're describing isn't a problem in actual practice. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Hey, just curious on the design method behind removing sanc of the Ox off the statue? Too many smart absorbs in game?
Yeah, same as removing Bloodworms. That's more raid utility that we can fairly remove from tanks. (Celestalon)
does this mean that there's going to be fights where OX statue will be useful ala Galakras?
Absolutely. (Celestalon)

Why does 3 Chi explosion only split healing, that seems pointless and maybe even harmful
That's what it's balanced around. It's still a gain to use that, it's just not 6x stronger than it should be. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Another question, is Inner Light gone forever for Prot Pally ?
It's merging back into Seal of Insight. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
can power word: shield no longer crit or is it just off of divine aegis' tool tip?
PW:S can crit, baseline now. (And Multistrike). (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Final numbers will change but from the looks of it you want rupture to finally do real dmg?
Rupture's damage is insanely good currently (6.0); we keep struggling with how to keep it from being *too* strong. (Celestalon)

I'm guessing we're missing the details on why we'd want Death from Above now? (50 energy evis/env)
It does the initial AoE damage as well, and the Eviscerate/Envenom do 1.5x their normal damage. (Celestalon)

is Assassination back to daggers only or are those tooltip errors?I'm sick of daggers so I hope fist/sword Mut makes it
We never were planning on non-daggers being viable for Mutilate. See patch notes for description of that. (Celestalon)
We took back out the ability for them to even use Daggers to prevent confusion, and because we found a better way to solve it (Celestalon)
I recall you guys saying sword/fist Mut wouldn't be optimal but it would be playable or something?
It would be possible, so that you could try out the gameplay without daggers, but far from optimal. (Celestalon)
is that staying or being reverted to daggers-only? The notes on mmo are confusing; also looks like Combat CT is a bleed again?
That's all being reverted. Combat CT is indeed back to a bleed again. (Celestalon)
Why if I may ask? What changed your minds? Both the DoT and the non-dags for mut.
The non-daggers change was really confusing to people; was expected to be viable. Found a better solution instead. (Celestalon)
The Combat CT change was so that you still use SnD in AoE, I believe. (Celestalon)
What's the better solution? And why not dagger main-hand and let us use whatever in the off?
Better solution is to make it much more reliable for you to have daggers available. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
6.0 talents one could drop 4 healing rains at once? If not which HR is overwritten? Or is it blocked?
You can have multiple HRs at once, yes. Conductivity only affects the most recent one. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Specifically afflic, we have no instants/procs to cast between movement. No class just does nothing while moving.
I think you may be forgetting about Corruption and Agony. (Celestalon)
Corr and agony last so long with pandemic so u don't prss them more than every 20s. I wouldn't consider that a viable filler.
A) Pandemic is gone, and a reduced version of it is baseline. B) There's a large window to press them in; use it. (Celestalon)

New KJC is useless. CD is too big. Bring back OLD Fel Flame for destro, current KJC for affli, smth new for Demo.
So you want to continue being overpowered? Understandable... (Celestalon)
Why KJC got such a nerf. Btw, what is the point of changing passive ability to active, what happened with reducing key bloating?
KJC was nerfed because it was overpowered in 6.0. While we want to reduce button bloat overall, this was worth it. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Fury Execute: 30 Rage, only below 20%.Arms Execute: 60 Rage, always usable. (But you get tons of rage at <20%) (Celestalon)

So Arms is going to be weaving in Executes above 20% as a rage dump/burst with more rage for them below 20%? Interesting.
That's the idea, yep. (Celestalon)
Wording seems kind of funky though, is execute going to cost 120rage always, or only when target above 20%?
From how I see it, Execute always costs 60 rage , but double rage generation below 20% for more Executing
I believe it's significantly more than 'double' rage gen below 20%. Depends on haste, but more like 2.5-3.5x. (Celestalon)
Last quick question, ignoring tuning passes, are the t-tip numbers pre-draenor perks or post? I'd assume pre?
Pre. (Though once you learn the Perk in-game, the affected spell's tooltip will reflect that.) (Celestalon)

Sorry to be a pain, but overpower, gone or just not in latest data mining?
Gone. New Arms rotation is in. May be hard to see the intent from just datamining. Patch notes later this week, hopefully. (Celestalon)

Art
OH MY GOD MYTHIC GETS UNIQUE ARMOUR? Thank you Devs! #ManlyTears
Same goes for Elite PvP gear (holinka)

saw you said elite PvP gear would have special models. Will elite gear have rating requirement or just conq. pts earned req.?
Elite gear will have a rating requirement. (holinka)

Warlords of Draenor Stats
Will "amplify" increase absorbs as well or will it be just as unrewarding as multistrike and cleave stats for disc priests?
Amplify is gone (at least for 6.0). (Celestalon)
And besides, Multistrike and Cleave are definitely not unrewarding for Disc. For example, PW:S can Multistrike. (Celestalon)

PvP
will going to Ashran flag players for PVP on PVE servers?
Yes everyone in Ashran is flagged for PvP even on PvE servers (holinka)

Free Faction Changes for Select Realms - Updated
The start date for these faction transfers has been delayed for one day, until Wednesday.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We consistently watch queue times for all areas of the game to try to identify problem areas where we can step in and make an improvement. Battleground queue times specifically tend to be a direct result of how many people are entering the queue at any given time from both the Horde and Alliance, within an entire region. While a number of factors can lead to longer queue times, faction interest in queuing for PvP tends to be the primary influence. For that reason we're going to be trying something new. For a limited time, and only for select realms (for this first test just a single realm), we'll be opening faction changes for Horde characters to change to Alliance for free.

These changes will be provided on a limited basis to realms where we see the greatest potential for changes to occur. Guild leaders who want to Faction Change their guild for free will first need to pay for the initial transaction, but will be granted a refund* if they change to the eligible faction within the free change time frame.

This first test of free faction changes will only initially be available to players on Barthilas. Eligible characters will be able to faction change from Horde to Alliance for approximately** one week beginning on Wednesday, May 28 at 10:00 a.m. PDT. If you're looking to faction change--and especially for any Guild leaders looking to initiate a Guild Master Faction Change--we highly recommend taking advantage of this offer as soon as possible to avoid leaving anyone behind. For more information on Faction Change eligibility and limitations, please visit the support site here.

We'll be providing updates on availability--as well as if this offer is extended to additional realms--here on the front page, so keep checking back. We look forward to your feedback on these faction changes, and ensuring you spend less time in a queue and more time slaughtering your enemies in glorious team-combat.

* Eligible Guild Master Faction Change refunds will be automatically processed within 72 hours.
**Faction Change availability may either be shortened or extended depending on ongoing evaluation during the faction change period.
by Published on 2014-05-27 04:30 AM

The Guiding Palm Support Build, Projax's 2.0.5 WD Fetishes Build, Updated Gambling and Caches Drop Rate Summaries

Early Map Preview: Plants, Zombies, and the Groundskeeper

Warlords of Draenor - Tier 17 Paladin Armor Sets
Today we are taking a look at the Tier 17 Paladin armor sets.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the plate Raid Finder armor set in our Raid Finder armor sets preview.





Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Will Touch of the Grave have its output adjusted for WoD? Most other racials scale up with gear, TotG is less than 0.5% atm
Yes, tuning is likely to be adjusted. However, that's a common misconception. Other stats don't scale like you think. (Celestalon)
They do increase in value, but not like most people think. 1% crit is nearly half as valuable at 75% crit than at 5%. (Celestalon)

Classes
Shaman (Forums / Skills / WoD Talent Calculator)
Why is the duration increase of Conductivity scaling negatively with haste not something that's been fixed yet?
It doesn't scale negatively, it just doesn't scale positively. (Celestalon)
No - at 0% haste, it extends 4 seconds - at ~33% haste that drops to a 3 second extension
It's X ticks that it adds. That stays constant. (Celestalon)

With the 4/4 upgrades I just hit 100.06% mastery on my elemental shaman - Is everything above 100% just wasted now?
Yes, 100% Elemental Overload is the hard cap. (WatcherDev)

PvE
In WoD, if I decide to gear through Heroic Dungeons, will I be able to skip LFR and go straight to Normals?
Yes. Gear from other sources may of course make it easier, but Normal Highmaul will be tuned for Heroic dungeon gear. (WatcherDev)
I forget. Is Highmaul or Blackrock Foundry the entry raid like Mogu'shan Vaults?
Highmaul is the first raid. (WatcherDev)

Can we get a deserter thing for Kicked Tanks from LFR? Tired of them running around acting like jerks and screaming Insta Queue.
Now imagine a new tank who queues for LFR and gets kicked for not knowing a fight, and how Deserter on top of that would feel. (WatcherDev)
Definitely not a good solution, but something should be done about people who just hide behind Instant Queue to torture a group.
No argument from me there. Social issues like that are something we discuss a lot. (WatcherDev)

PvP
Why not just increase the damage taken by tank specs to 100%? Guardians will still be required by high rating teams.
This isn't a roundabout way to exclude tanks from RBGs. Just felt their tuning hurt gameplay, so reigned it in a bit. (holinka)

Will tank specs have a place in arenas in 6.0? I missed being a protadin in 2's back in early cata. Hoping for a return!
We'll be experimenting with some ideas in alpha. It may be necessary to say that tanks take extra damage in PvP. (holinka)

World
I asked this way late last night but will Draenor be Cross Realmed like the world or will it be by itself like SW/Org/Pandaria?
Like Pandaria works today, though you'll likely see some cross-server players that are in manually-formed groups. (WatcherDev)

Show Your Faction Pride – Azeroth Choppers Gear Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Celebrate all things Azeroth Choppers with a slick oil black tee, available now in both men’s and women’s sizes in the Blizzard Gear Store.

Whether you’re Horde or Alliance, you can also show your pride —chopper style—by donning a button-up PJD Horde or Alliance work shirt and Cap just like the ones worn in the show. Rev up your browser and head over to Paul Jr. Designs Store to make your choice!


Shipping Note: Orders will be shipped from the United States, so international shipping rates may apply.

Challenge Mode Speedrun - Scarlet Halls
If you need some more motivation to try out challenge modes, take a look at this impressive and fun Scarlet Halls run that was done under in under three minutes!

by Published on 2014-05-25 11:11 PM

Fire Crusader Guide For 2.0.5, Elemental Damage Extension Now For Firefox, 25-Sec T6 Uber Ghom and Rakanoth Kill, Fan Made Music

This Week's Decks, News, and Videos, Noxious' Card Talk: Rebirth

Founder's Pack - Ride Into the Beta Test on a Wolf Made of Solid Gold

Warlords of Draenor - Tier 17 Rogue Armor Sets
Today we are taking a look at the Rogue Tier 17 armor sets. Unfortunately the Mythic set is missing shoulders, but the other two sets are complete.








Free Faction Changes for Select Realms
It looks like Blizzard is ready to try something new to address long battleground queues, starting with a test on US-Barthilas.

As it stands, Barthilas has roughly 18.6k players with a Level 90 character on the realm. Around 14.7k of those characters are Horde and 3.9k are Alliance, resulting in a population that is 21% Alliance and 79% Horde.

Looking at characters rather than players, there are ~41.7k Level 90 characters on Barthilas now, with 34.3k Horde and 7.4k Alliance, for a 17.8% Alliance and 82.2% Horde population.

Holinka also answered some common questions about the transfers on Twitter, noting that this isn't intended to solve the faction imbalance problem on many realms.

Originally Posted by Holinka
Something to keep in mind about free faction transfers: The primary objective is to balance faction populations at the region level. (holinka)
Nice little attempt to give players corrective abilities to balance their own realms. Good luck on Mal'Ganis...
Again, the intention isn't to correct realm imbalances, but region imbalance. It's unlikely Tichondrius would become 50/50. (holinka)
Do you think starting with smaller realms to balance the regional overflow (not wanting ques) would work?
We're starting with one server to ensure we can be responsive if anything unexpected occurs. (holinka)
What if you don't get good results? Will you try another server? And thank you for listening to us
if things go well we will expand to other realms and regions. (holinka)
My question was if they don't go as expected on that one server, will you still try another?
We started with one server to evaluate the process not player response. If the process works properly we will expand it. (holinka)

what is the incentive though? why would anyone at this time choose to go to the side that lower pop, and lesser racial abilities?
We're trying to remove barriers first. People faction transfer all the time. They may not need added incentive. (holinka)

So horde->alliance is probably all we are going to see initially?
Yes (holinka)

but what about when all the alliance go horde like they've slowly been doing since faction change was implemented
We aren't offering alliance to horde transfers for free. (holinka)
how is that helping to solve the alliance dominance on my server then? Horde is dead on my server ..
it isn't meant to fix that problem (holinka)

I wonder why they started with Barth? are we the guinea pig server? but I am excited. Ashran!!
It was a good size and had a horde/alliance ratio we thought might attract faction changes. (holinka)

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We consistently watch queue times for all areas of the game to try to identify problem areas where we can step in and make an improvement. Battleground queue times specifically tend to be a direct result of how many people are entering the queue at any given time from both the Horde and Alliance, within an entire region. While a number of factors can lead to longer queue times, faction interest in queuing for PvP tends to be the primary influence. For that reason we're going to be trying something new. For a limited time, and only for select realms (for this first test just a single realm), we'll be opening faction changes for Horde characters to change to Alliance for free.

These changes will be provided on a limited basis to realms where we see the greatest potential for changes to occur. Guild leaders who want to Faction Change their guild for free will first need to pay for the initial transaction, but will be granted a refund* if they change to the eligible faction within the free change time frame.

This first test of free faction changes will only initially be available to players on Barthilas. Eligible characters will be able to faction change from Horde to Alliance for approximately** one week beginning on Tuesday, May 27. If you're looking to faction change--and especially for any Guild leaders looking to initiate a Guild Master Faction Change--we highly recommend taking advantage of this offer as soon as possible to avoid leaving anyone behind. For more information on Faction Change eligibility and limitations, please visit the support site here.

We'll be providing updates on availability--as well as if this offer is extended to additional realms--here on the front page, so keep checking back. We look forward to your feedback on these faction changes, and ensuring you spend less time in a queue and more time slaughtering your enemies in glorious team-combat.

* Eligible Guild Master Faction Change refunds will be automatically processed within 72 hours.
**Faction Change availability may either be shortened or extended depending on ongoing evaluation during the faction change period.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Isn't a talent that denies another talent bad design?
The problem is when one talent mandates another. It's OK if *occasionally* two talents are incompatible. Still a choice. (Celestalon)
How is that a choice? I have the choice to pick a incompatible talent? ... not a choice at all
I think you may have misread. The point is that you do still have a choice, between the other two talents. (Celestalon)
what if 2 or all 3 talents are penalized/incompatible/defeat the purpose? You have only 1 remaining.. or none
Then that's a problem, as I said. We try to never do that. (Celestalon)
and 75 talents, if you are not a BM hunter, you dont want any of that as its tuned around BM mastery.
That's... not actually true, you realize? It doesn't matter if a row is stronger for one spec; row is still balanced. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
So Army is losing its Defensive properties then with it being instant or will blood gain a small defensive boost for short time?
No; the 4sec of damage reduction is remaining. Yes, that's a buff, since it's no longer in lieu of being able to dodge/parry. (Celestalon)

BT Is the only option now in that tier and that is also passive as most people just macro it. That tier is illusion of choice.
Are you a PvP-oriented Unholy DK? For every other combo that tier has some of the most talent diversity. (WatcherDev)
I'm a PvE raider. Every DW DK runs BT, 2H runs RE and so on. No choice there for PvE. Sorry I'm just not seeing choice there
Of Frost DKs who killed a boss in N/H SoO last week, here is the T5 talent breakdown: 43.93%, 29.81%, 26.26%. Guess which is which? (WatcherDev)
The point here is that different people can view choice differently. Sometimes each might think theirs is the only "right" answer. (WatcherDev)
I agree. The 43% is obviously BT, the other two are way low meaning they need help. Just spice them up so aren't so boring.
The 43.93% is actually Runic Empowerment. Go figure, right? (BT pulls ahead if you look at Heroic exclusively, but it's still close.) (WatcherDev)
Can you see whats chose for raids or just "who killed a boss" & "what they have now" independently? I switch for raids
The former - can look at it boss-by-boss, or for BGs, or arenas, etc. As you say, it wouldn't be accurate otherwise. (WatcherDev)

Will AMZ stay a talent for dks, when all other minor raid cooldowns are given to classes baseline?
There are many talented forms of raid utility. It's actually a benefit to the class to be able to trade it for something... (Celestalon)
...else in the situation that it's not particularly useful. There are several talented raid utility abilities. Examples: ... (Celestalon)
Nature's Vigil, Heart of the Wild, Ancestral Guidance, Hand of Purity, Clemency, Sacred Shield, Safeguard, Vigilance, etc. (Celestalon)
But then blood gets it, I thought you were removing all raid cds from tanks.
A very fair question. We've not reduced tanks to zero, just as much as we can without hitting talents. (Celestalon)
AMZ is more a raid CD than those types of utility though
It's no more of a raid CD than Nature's Vigil or Chi Burst or Ancestral Guidance, etc. (Celestalon)
Er, you might not have intended it that way but it's very much viewed (and assessed) as a raid CD by DKs today.
Er, I'm agreeing that it's a raid CD. And pointing out that there are many talented raid CDs; it's not unique in that regard. (Celestalon)

...Blood DKs feel that Purgatory is a must since it acts as a cheat death. That's huge for a spec like Blood.
And AMZ isn't valuable during progression? It depends upon the fight; in many cases AMZ is better. Lichborne too (Celestalon)
If you're seeing any DPS/Tank DKs take Lichborne widely in PvE, I'd be very interested in hearing about it.
I was referring to the 6.0 version of Lichborne. (Celestalon)
One quick question- is 6.0 Lichborne still a CD, or does the Leech have a passive component?
Still 2min CD. I believe it's 15% Leech, offhand. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
As a feral druid, I don't want to have to be healing people. I want to do damage. Not every druid wants to be a hybrid healer.
That's totally fine; we're providing options to do just that playstyle. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Hunters also have no stackable raid utility, will we be getting one in WoD?
Yes. We're working on solving that problem. (Celestalon)

Would it ever be possible for hunters to have a version of Xuen to tame? Have pined for one since model reveal...
Feels like it would be taking away from monk's summon. (Muffinus)

Can you make Bombardment dmg modifier baked in and not a proc? sometimes you don't have time for another Multi-Shot
That's the challenge and skill-check involved in doing well at AoE with Marksmanship. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Thanks for forcing RoP on us for some progression fights. I'm so excited to hate playing my class.
No idea where this is suddenly coming from, but you can help spread the word that it's not the case. (Celestalon)
If RoP is superior to MI or IF, we have to use it. Just like LB > NT for single target now, even if I hate LB I have to use it.
Extremely different situations. LB was fully intended to be better than NT for single target. RoP is not in that situation. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Will Crane Stance see new/unique attack animations, or just use Serpent Stance's?
Crane Stance will use the same animations as Tiger Stance. (Celestalon)

Chi Explotion replaces Blackout Kick? Do Chi Explotion do damage in crane stance then? Worried about my solo abilities.
Yes. (Celestalon)

would it be possible to have Storm, Earth, and Fire, put a debuff on the mobs they are focused to prevent attacking the same one
Yep. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Can Glyph of Holy Nova become Shadow Nova for Spriests? Shadow has no AoE before 75 while leveling, it would help a lot!
I believe we're removing the glyph. We may rebuild the levels you get spells at; Mind Sear could prolly be lower level. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
Hello. For Assassination it's seemingly better to spread Rupture around than using Crimson Tempest. Will this change in WoD?
Yeah, this is a problem we're working on solving. Not sure if we've gone far enough yet, but already significant buff via Perks. (Celestalon)
Will "Death from Above" profit from Sub Mastery and Revealing Strike? How will it be balanced for Mut against Envenom?
We're working on a tweak to it to solve that concern, actually. Looking like we'll have it do an Envenom/Eviscerate on land. (Celestalon)
(instead of the weapon strike) (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
any plans to add a ranged component to lava lash during ascendance? It's a serious quality of life issue for enhancement shamans
No; it's intentional that you do "nearly 100%" of your damage from ranged, not "fully 100%", with Ascendance. That's so... (Celestalon)
...that you care more about how it fits into your rotation, and more importantly, so that you still prefer to be in melee. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
whats the reasoning for the warrior talent change: Storm Bolt replacing Blade Storm in the line up? is it just for pvp balance?
We feel the talent grouping makes more sense. It puts DPS cooldowns together and CC abilities together. (holinka)

Glyph of Unending Rage is very powerful for all War Specs and near mandatory. Happy with req Glyph or chance of making baseline?
Worth considering, but how mandatory it is may significantly change in WoD; waiting to see. Regardless "Mandatory->Baseline"... (Celestalon)
...is generally a thought process that glosses over the fact that that's a net buff to the class. Easy mistake to make. (Celestalon)
Wtb hints on arms changes
Hint: Less complexity. More depth. (Celestalon)
I call foul, you gave us that hint already a few days ago. Give us a new hint!
Wouldn't it be cool if you had a Mastery that accentuated your spec's flavor, instead of fought against it? (Celestalon)

Will prot mastery benefit gladiator stance at all?
Yes; mastery grants +%AP for tanks. (Celestalon)
About this, will Mastery's AP scaling for tanks be tuned differently for each tank?
If needbe. So far, no, but we haven't fine-tuned performance yet. (Celestalon)

Art
Do you think we can have full spell effects out in the world and only diminish them in raid environments?
That's the plan (other than in large concentrations of players even outdoors, such as Ashran). (Celestalon)

Character / Items
What was the reasoning behind necks, rings, and cloaks not changing stats in 6.0? I get how weapons and trinkets have a ...
It's good for loot distribution, competition, variety, and interest, for different items to be valuable to different people. (Celestalon)
Had they changed stats, a given ring would be useful to everyone of a role. Rings that 2/3 of the raid rolls on... CC: @olandgren (Celestalon)

Is there any intention to help alts with upgrades? Will take 4 months to upgrade a full gearset with a weekly 1k valor cap.
The increase is mainly to let already-capped players continue progressing. If your gear is unupgraded you don't have that issue. (WatcherDev)

Warlords of Draenor Stats
With the upcoming stat squish, will we feel weaker when soloing old raid content compared to how it is now?
No, not at all. (Celestalon)

You mentioned that necks, ring etc with spirit will be useless for dps in 6.0. Same for mail gear? Will be super annoying as ele
Nope. Mail gear will not have Spirit on it. (Celestalon)

will secondary stats weigh equally for each spec so we can stack what we think is more fun, not which is "more dps"?
We don't aim for perfect equality (and that that's not even feasible most of the time). But, we are aiming for much closer. (Celestalon)

Can trinket procs or weapon enchants multi-strike? Or is multi-strike focused on player abilties.
If you're referring to ones that do damage, such as Elemental Force, yes, the damage can Multistrike. (Celestalon)
However something like Jade Spirit cannot. (Celestalon)

PvE
Is the new recharging rez system for flexible difficulties only or mythic too?
For all difficulties - a Mythic raid will be treated the same as a 20-player Normal/Heroic raid. (WatcherDev)

Kind of puzzled at the LFR Garrosh timer increase as opposed to a health reduction. 18+ minute LFR fight is a little long, no?
Vast majority of LFR Garrosh kills are well short of that, but if you made it that far, a sub-10% zerk wipe is the worst thing. (WatcherDev)

PvP
Thoughts about honor from bgs after the buff? It still feels like it's WAY too little honor for how much you need on a new toon.
Dunno, just geared up a toon and felt really fast (holinka)
Sounds like you have alot of toons Holinka, trying all classes?
yup (holinka)

Are there any plans to change fear in WoD? I'm tired of it not breaking and I die in it
they're 2 seconds shorter (holinka)

Thoughts on Flex RBGs? Would help my guild, but I can understand balance concerns.
Flex is a great idea for PvE content. Fixed size is pretty necessary for PvP. (holinka)

What's your opinion on "Prideful Conquest" being account-wide. The catch up is brutal for most people.
I've done the catchup myself through pugs several times. I think it works great. (holinka)
And then you're still behind on gear.
The intention isn't to catch all the way up. Playing consistently should have an advantage. (holinka)
I guess you're right. I guess I'm just the minority that feels rated PvP shouldn't be an uneven playing field.
there others with that opinion. I think WoW strikes a good balance. There is progression but fairly easy to get to full gear. (holinka)

UI / Addons
Random question, but is there a particular reason that there is no cooldown text on action bar buttons by default?
It's an option in 6.0. (Celestalon)

Warlords of Draenor
Will we ever see better in game testing tools? Even better/more target dummy options would be REALLY nice.
We're working on some options for alpha/beta, but nothing I can promise. (Celestalon)

Fan Art Update
Blizzard featured some new fan art by AJ Nazzaro recently.

by Published on 2014-05-23 06:52 PM

Challenge Mode Items and Tier 17 Armor Sets

Warlords of Draenor Alpha Patch Notes Update - May 23
You can find a full version of the notes with more context on the Blue Post Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Introduction
Welcome to an early look at patch notes for the upcoming World of Warcraft expansion: Warlords of Draenor. The new expansion introduces a wealth of new content and changes. There's also a new patch note format, which we hope will help better convey the reasoning for many of the changes being made and what they mean for you, while providing more background into issues we're trying to solve.

Please be aware that the Alpha patch notes are preliminary and not final. Details may change before retail release and new information will be added for additional features as development continues on the Warlords of Draenor expansion. Note: Not all the content listed may be available for immediate testing or may only be available during a limited testing window during the Alpha.

  • New secondary stats: Bonus Armor, Multistrike, and Readiness.

Primary Character Stats and Attack Power
  • Weapon Damage values on all weapons have been reduced by 50%.

Itemization Changes
General
  • New secondary stats added:
    • Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing).
    • Readiness: Reduces the cooldown on several abilities with long-cooldowns for the class. The tooltip for Readiness displays a list of affected abilities.

Ability Pruning
What abilities and spells got cut is a very, very difficult question to answer. Every ability is vital to someone, so we don't take this process lightly. We hope that even if we cut your favorite ability, you can see it in the context of our larger goals. It's important to remember that the point of these changes is to increase players' ability to understand the game, not to reduce depth of gameplay.

Death Knight (Forums / Skills / WoD Talent Calculator)

Druid (Forums / Skills / WoD Talent Calculator)
  • Pounce has been removed. Abilities which modified Pounce now modify Rake instead.
    • Rake now also stuns the target for 4 seconds when used while stealthed.
  • Ravage has been removed.
  • Shred is now available to all Druid specializations and now deals an additional 35% damage while stealthed.

Hunter (Forums / Skills / WoD Talent Calculator)

Monk (Forums / Skills / WoD Talent Calculator)

Paladin (Forums / Skills / WoD Talent Calculator)
  • Art of War has been removed.
    • Exorcism cooldown now naturally has a chance to be reset on auto attacks.

Rogue (Forums / Skills / WoD Talent Calculator)

Warlock (Forums / Skills / WoD Talent Calculator)

Warrior (Forums / Skills / WoD Talent Calculator)

Crowd Control and Diminishing Returns
Another big takeaway from Mists of Pandaria is that there was simply too much crowd control (CC) in the game. To solve that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:

  • Paladin
    • Repentance cast time has been increased to 1.7 seconds.
    • Turn Evil cast time has been increased to 1.7 seconds and now has a 6-second duration in PvP (down from 8 seconds).

Buffs and Debuffs
Weakened Armor and Physical Vulnerability were effectively redundant, both filling the role of increasing Physical damage taken by the target. We removed Weakened Armor and widened the availability of Physical Vulnerability and increased its effectiveness slightly.

  • Weakened Armor and Physical Vulnerability
    • Physical Vulnerability increases physical damage taken by 5% (up from 4%).
    • The following abilities no longer apply the Weakened Armor effect.
      • Druid: Faerie Fire now applies Physical Vulnerability, increasing Physical damage taken by 5% for 30 seconds.

Raid Utility Balance
  • Hunter
    • A minor Raid utility ability (to-be-determined) will be added for Hunters.
  • Mage
    • Amplify Magic is a new spell available to Mages.
      • Amplify Magic amplifies the effects of helpful magic, increasing all healing received by 12% for all party and raid members within 100 yards, and lasts 6 seconds with a 2-minute cooldown.

Tank Vengeance and Resolve
To keep tank DPS meaningful, we'll be raising their damage, since it would be meager with no Vengeance Attack Power (Vengeance accounted for 70-90% of a tank's damage on high-tank-damage fights in Mists). To do that, we're increasing the damage of several prominent tank abilities, as well as having tanks also gain increased Attack Power from Mastery and Bonus Armor, in addition to the stat’s existing benefits. For plate-wearing Tank specializations, Riposte has been redesigned to convert Critical Strike into Parry, a defensive stat. That also helps keep secondary stats balanced in offensive value for them.

  • General
    • Riposte is a passive ability for Blood Death Knights, Protection Paladins, and Protection warriors.
      • Riposte now gives the character Parry equal to their Critical Strike bonus from gear.


Class Changes

Death Knight
  • Heart Strike damage has been increased by 30%, but no longer deals additional damage for each disease present on the target.
  • Heart Strike has been removed. Blood Death Knights should use Pestilence in its place.


Druid
The maximum number of charges that can be accumulated for Savage Defense has been reduced to make its uptime more consistent between short and long periods of tanking.

  • Ursa Major is a new passive ability for Guardian Druids.
    • Ursa Major: Multistrikes from auto attacks, Lacerate periodic damage, and Mangle grants the Druid the Ursa Major effect. Ursa Major increases maximum health by 2% for 30 seconds. When the effect is refreshed, the remaining portion is added to the new effect.
  • Lacerate now generates 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds). but no longer has a chance to reset Mangle cooldown.
  • Savage Defense can now accumulate 2 charges (down from 3 charges).
  • Glyph of Savagery has been renamed Glyph of Savage Roar, and now grants a free 5 Combo Point Savage Roar when leaving Prowl, instead of allowing Savage Roar to be used with 0 Combo Points.

We have some extensive changes for Balance Druids. One of our guiding principles with game design is that things should be "easy to learn, hard to master". We're not particularly happy with the Moonkin rotation because it was actually hard to learn, and easy to master (especially with regards to periodic damage effects no longer snapshotting). Energy and Eclipse mechanics were not intuitive for many newer players. Once you became accustomed to the rotation, there wasn’t much additional depth to mastering it; maintain two DoTs, hit these other two buttons whenever they light up, and spam one of two buttons in between. In order to try to make it easier to learn, but also add some gameplay depth and challenge we're making a significant revision to the rotation. The list of changes is quite dense, so here’s a summary of the changes.

Summary of changes to Balance:
  • Balance Energy is a bar that automatically cycles back and forth between Lunar and Solar sides, like night and day. The closer to one end that the bar is, the more damage that side's spells do.
  • Balance Druids now have four rotational spells.
    • Starfire: Lunar direct damage spell
      • Cast when the Lunar side is stronger
    • Wrath: Solar direct damage spell
      • Cast when the Solar side is stronger
    • Moonfire: Lunar periodic damage spell. While closer to Solar, this button is replaced with Sunfire, a Solar periodic damage spell.
      • Maintain both effects where possible
    • Starsurge: Direct damage spell that benefits from whichever side is stronger. Has up to 3 charges, and buffs the damage of the next few Wrath or Starfire.

That's the basics of the new Moonkin rotation. There’s room for improvement beyond that, learning to optimally maintain both periodic damage effects with the strongest Eclipse effect, timing Starsurges to optimize the benefit of its buff, make use of Starfall and Hurricane for area damage, and taking advantage of the strengths of each side (such as Moonfire and Sunfire having significant differences now). Here are the full details of the changes.

  • Balance Energy system has been redesigned. Balance Energy is a bar that cycles back and forth between Lunar and Solar sides, like night and day, with a 30 second cycle time (from Lunar to Solar and back to Lunar).
    • Balance Energy is no longer generated through spells, talents, or other effects anymore.
  • Eclipse has been redesigned.
    • Eclipse inspires the Druid with the power of the moon and the sun, causing the damage of Lunar and Solar spells to be increased by up to 30% based on how close Balance Energy levels are to the appropriate side.
      • Example: With 0 Balance Energy, the damage bonus is evenly split between Lunar and Solar, and the Druid receives a 15% increase to damage for both spell types. With 80 Solar Energy, the Druid receives a 27% damage increase to Solar spells and a 3% damage increase to Lunar spells.
    • Mastery: Total Eclipse now increases the maximum damage bonus of Eclipse by 12% (increasing with Mastery).
  • Starfire now has a 3 second cast time (up from 2.7 seconds).
  • Moonfire now has a 16 second base duration (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes.
  • Sunfire now has a 16 second duration (up from 14 seconds), but is no longer extended by Wrath and Starsurge critical strikes. Additionally, Sunfire is no longer its own spell. Sunfire replaces Moonfire on the action bar whenever Balance Energy is on the Solar side. Enemies may still suffer from both Moonfire and Sunfire’s periodic damage components simultaneously.
  • Lunar Shower has been redesigned and renamed Astral Showers.
    • Astral Showers calls upon greater Lunar and Solar energy to permanently empower the Druid's Moonfire and Sunfire spells.
      • Moonfire initial damage is increased by 100%, and the duration of its periodic damage effect is increased by 100%.
      • Sunfire initial damage is increased by 100%, and its periodic damage effect is now applied to all enemies within 5 yards of the target.
  • Starsurge now has 3 charges and a 30 second recharge time (instead of a 15 second cooldown). Starsurge now also grants Lunar or Solar Empowerment.
    • Lunar Empowerment causes the next 2 Starfire to deal 30% more damage.
    • Solar Empowerment causes the next 3 Wrath to deal 30% more damage.
  • Starfall now shares charges with Starsurge, and has no cooldown of its own. It also now hits all nearby enemies (up from 2 nearby enemies).
  • Shooting Stars now adds 1 full charge of Starsurge and Starfall when it triggers, and now has a 2.5% chance to trigger on Moonfire and Sunfire periodic damage. This chance is doubled on critical strikes.
  • Hurricane range has been increased to 35 yards (up from 30 yards).
  • Astral Storm has been removed.
  • Wild Mushroom (Balance) now begins snaring enemies immediately when summoned, lasts 20 seconds, and can no longer be detonated to deal damage.
  • Celestial Alignment has been redesigned.
    • Celestial Alignment causes the Druid to enter Celestial Alignment, a state where Balance Energy cycle is paused, and all Lunar and Solar spells benefit from the maximum Eclipse bonus. Lasts 15 seconds with a 3 minute cooldown.
  • Astral Communion now increases the rate that Balance Energy cycles by 300% while channeled.
  • Euphoria has been removed.
  • Insect Swarm has been redesigned and renamed Stellar Flare.
    • Stellar Flare is a powerful spell benefitting from both Lunar and Solar Eclipse, dealing the most damage when they are equal. Burns the target for Spellstorm damage and cause additional damage over 15 seconds. The ability has a cast time of 1.5 seconds.
  • Soul of the Forest (Balance) has been redesigned.
    • Soul of the Forest (Balance) now increases the damage bonus from Lunar and Solar Empowerment by an additional 30%.
  • Equinox has been replaced with a new talent, Balance of Power.
  • Sunfall has been replaced with a new talent, Euphoria.
    • Euphoria grants the Druid a deeper connection to the stars, causing Balance Energy to cycle 50% faster. Additionally, Starsurge also grants 20% Haste for 6 seconds.
  • Several Glyphs and Draenor Perks will be redesigned in a future build, and so are currently TBD.
    • Glyph of Omens
    • Glyph of Sudden Eclipse
    • Empowered Starfall
    • Enhanced Mushrooms
    • Enhanced Starsurge
    • Enhanced Storms

Omen of Clarity got changed to not trigger more often with Tree of Life; it was too strong in our new healing model. Soul of the Forest was also redesigned for Restoration and Genesis to fit better with the new design for periodic effects.


The level 90-Talent row for Druids was designed to encourage hybrid gameplay. We decided that, while you shouldn't have to give up a significant amount of your primary role throughput in order to gain the off-role benefit, you also don't need to gain an actual benefit to your primary role throughput benefit either. We've reduced the power of their primary role benefit, making them roughly neutral in their effect on your primary role. Note that the increase to off-role healing from Nature's Vigil is not actually a buff (see Healing and Player Health above).



Hunter
Each Hunter specialization received a revision to the burst-damage-cooldowns they have access to. All specializations now have one burst-damage-cooldown available baseline, and can add to that through talent choices.

Beast Mastery Hunters retain Bestial Wrath. Rapid Fire is a good fit for Marksmanship, and we improved it. For Survival, we wanted to both increase the prominence of their traps, and give them a new damage cooldown. So, a new trap called Bear Trap has been created to fit that role. Note that Bear Trap's base cooldown can be reduced by other passive abilities and perks, such that it has roughly a 2 minute-cooldown afterwards.

  • Bear Trap is a new ability for Survival Hunters.
    • Bear Trap places a trap with duration of 1 minute that immobilizes the first enemy that triggers it for 8 seconds and deals heavy bleed damage over 20 seconds. Damage from other sources may break the immobilization effect. The ability has a 4 minute cooldown.
  • Careful Aim now also provides its effect against all targets when Rapid Fire is active.

There were also a few other changes, primarily for quality of life and rotational consistency.
  • Aimed Shot now deals 20% more damage, no longer interrupts Auto Attacks, and can be cast while moving.


Mage
We decided to merge the 3 current Bomb Talents into one that changes based on spec. That allows us to reintroduce spec-specific perks to each Bomb, and makes room for some non-DoT alternatives.

  • Nether Tempest can now only be on 1 target at a time (down from unlimited), but its secondary damage now hits all targets in range (up from only 1), deals 100% of the primary damage (up from 50%), and its damage is now increased by Arcane Charge.
  • Unstable Magic is a new Talent available at level 75, in the middle Talent slot.
    • Unstable Magic: Arcane Blast, Fireball, and Frostbolt have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.

Frost Mages enjoyed newfound PvE viability in Mists of Pandaria, and we intend to continue that into the future. However, we do want to clean up some rough spots, especially around their valuing of secondary stats, and the amount of instant-cast spells in their rotation. The Frost Armor and Shatter changes increase the amount of Haste/Critical chance that they can acquire on gear before they start hitting soft caps. The Shatter change also lowers the value of Critical Strike for a bit. The changes to the level-75 Talent row meant that having a Bomb spell is no longer guaranteed, so we changed the way that Brain Freeze is triggered. We also changed Brain Freeze's effect, in order to give Frost mages another cast-time spell in their rotation.

  • Frost Armor now grants an 8% chance to Multistrike instead of 7% Haste.
  • The Brain Freeze effect now increases no longer makes Frostfire Bolt damage by 25%, and instant, but it can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 45%. (Total of 100% on double-Multistrikes).
  • Glyph of Icy Veins now causes Icy Veins to provide 35% chance to Multistrike, instead of 20% Haste.

Rotation for Fire Mage is looking solid with the new Draenor Perks. However, their cooldown strength could use a buff.


Monk

To better balance the damage of Brewmaster versus Windwalker where both share many of the same abilities, we removed the damage increase provided by Tiger Stance, and increased the damage of melee abilities to compensate.

  • Stance of the Fierce Tiger no longer increases damage dealt.
  • Tiger Strikes is now available to all Monk specializations, and has a chance to trigger on successful auto attacks and their Multistrikes. It has an 8% chance to trigger while using a two-handed weapon, and a 5% chance to trigger while dual wielding.
    • When triggered, Tiger Strikes now grants a 25% increase to Multistrike for 8 seconds instead of a 50% increase to attack speed and double attacks for 4 attacks.

For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid Monks in establishing aggro on new enemies instead of shielding allies. We also removed the Misfire effect, as it did not live up to its original idea, and was unnecessary.
  • Black Ox Statue no longer casts Guard on allies and now has a 10-second cooldown (down from 30 seconds). Black Ox Statue now passively attracts the attention of all enemies within 30 yards, causing a minor amount of threat each second.
  • Dizzying Haze no longer causes the target's melee attacks to sometimes misfire.


Paladin
  • Avenging Wrath now also increases all of the Paladin’s healing by 20% for its duration.

We wanted to improve Seal gameplay for Protection and Retribution, so have made a few changes in that regard. Protection had three Seals, but only used Insight due to its defensive value. We’ve moved that defensive value into a passive for Protection Paladins, and expect them to primarily use a mixture of Seal of Truth and Seal of Righteousness now. To provide better gameplay between Seal of Truth and Seal of Righteousness, and effectively remove a button, we made Seal of Righteousness transform Crusader Strike into Hammer of the Righteous.



Priest
For Holy Priests, our biggest concern is with the Chakras. We think that Chakras are the defining abilities of Holy Priests, but that they haven't lived up to their potential. We decided to move more of their effectiveness from their raw throughput buff (which felt like a penalty for being in the wrong chakra, rather than a bonus for being in the right Chakra) into their bonus effects, and the Holy Word spells that they grant. Please note that all Priest healing spells have been retuned to account for the loss of throughput increases from Chakras. We also returned Renew to a normal 1.5-second global cooldown (GCD), so that Renew blanketing is still possible, but less ideal without Haste. Finally, the ability for Power Word: Shield to critically strike or Multistrike is now baseline for all Priest specializations instead of just Disciplins so that it continues to be a viable choice for Holy at higher gear levels.

  • Cascade no longer refreshes the duration of Renew for Chakra: Serenity.
  • Circle of Healing cooldown is now 12 seconds (up from 10 seconds).
  • Chakra: Sanctuary no longer now increases healing of area-of-effect spells. It now causes healing spell casts to reduce the remaining cooldown on Circle of Healing by 1 second instead of always reducing the cooldown by 2 seconds. by 10% (down from 25%).
  • Chakra: Serenity no longer now increases healing of single-target spells. by 10% (down from 25%).
  • Divine Aegis no longer grants Power Word: Shield a chance to critically strike.
  • Power Word: Shield now has a chance for a critical effect based on critical strike chance and can Multistrike based on Multistrike chance for all specializations.

Several talents got split into different versions by specialization. We revised the effectiveness of some of these talents to better balance talent choices on their rows.
  • From Darkness, Comes Light has been split into Surge of Light for Discipline and Holy, and Surge of Darkness for Shadow for Shadow.
  • Solace and Insanity has been split into Power Word: Solace for Discipline and Holy, and Insanity for Shadow.
  • Surge of Light's activation chance has been reduced to 10% (down from 15%).

There are a few other miscellaneous changes.
  • Angelic Feather now increases movement speed by 60% (down from 80%). If cast on players, will always prefer the casting Priest over others, then pick the player closest to the targeted location. If there are no players where it is targeted, it will still create a feather that can be picked up, as before. Additionally, when collecting multiple feathers, the duration will be extended instead of replaced; up to a maximum of 130% of base duration.


Rogue
In our efforts to reduce cooldown stacking across the game, we chose to remove the damage increase from Tricks of the Trade. And second, we decided to loosen the weapon requirements on Assassination. It's important to note that we still intend for daggers to be the optimal choice for Assassination Rogues, but this change will help Rogues who want to try out Assassination but don't have two daggers.

  • Assassin’s Resolve no longer requires daggers to function.
  • Dispatch can now be used with fist weapons or one-handed swords, dealing 331% weapon damage (instead of 480%) when used with those weapons instead of a dagger.
  • Mutilate can now be used with fist weapons or one-handed swords, dealing 137% weapon damage (instead of 200%) when used with those weapons instead of a dagger.
  • Sinister Strike now deals 188% weapon damage when used with a dagger (instead of 130%).
  • Tricks of the Trade now has no energy cost and no longer increases damage caused by the target by 15%.

Worth noting here is the removal of Ambidexterity. This was done to reduce the amount of damage coming from auto attacks for Combat Rogues. We’ve increased the damage of their active abilities to compensate and make them more rewarding.

To better balance the scaling rates and value of secondary stats for Subtlety, we reduced the power of their Sinister Calling passive ability.


Shaman


Warlock
For Affliction, we're happy with their rotation. But, Drain Soul was causing them to be too strong in situations where they had a steady supply of small creatures to kill. We reduced the effectiveness of its on-kill effect in order to solve this.

Kil'jaeden's Cunning was a problematic talent. We've reduced the ability for ranged damage dealers to deal damage while moving in Warlords. Kil'jaeden's Cunning became much stronger relative to other casters. We redesigned how the ability works to be more powerful in bursts instead of always affecting only some spells.

  • Kil’jaeden’s Cunning has been redesigned. Kil'jaeden's Cunning calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells and lasts 15 seconds with a 2-minute cooldown.


Warrior
We wanted to fix a few problems with Warriors. Prominently, we still weren't happy with Arms' rotation (and neither were many players), so we've made some more changes. The goal is to remove needless complexity while simultaneously adding more depth. As mentioned in the above section on Ability Pruning, Overpower and Heroic Strike have been removed for Arms Warriors. In their place, Slam now costs less Rage, and Execute has been revised to provide more dynamic gameplay throughout the whole fight while still retaining its identity of a low-health finisher.

In addition, we weren’t satisfied with the Mastery for Arms. The intended flavor for Arms is about hitting with few, big, and heavy weapon strikes. Strikes of Opportunity actually went opposite of that, adding frequent little hits. We’ve replaced Strikes of Opportunity with a new Mastery which accentuates their intended design.

  • Mastery: Strikes of Opportunity has been removed, and replaced with a new ability, Mastery: Weapons Master.
    • Mastery: Weapons Master increases the damage of Colossus Smash, Slam, and Execute abilities by 20% (increasing with Mastery).
  • Executioner is a new passive ability for Arms Warriors.
    • Executioner causes the Warrior's auto attack hits to generate an additional 40 Rage against targets with less than 20% health remaining. Additionally, the Execute ability no longer requires the target to be below 20% health to use, but its Rage cost is increased by 100%.
  • Colossus Smash no longer increases the damage of Slam.
  • Mortal Strike now generates 20 Rage (up from 10 Rage).
  • Slam now costs 15 Rage (down from 25 Rage) and no longer has additional effects when Sweeping Strikes is active.

Fury Warriors received a few additional changes. We made a revision to the critical strike chance of Bloodthirst to make them less crit-dependant. A new glyph has been added which gives Fury Warriors a choice for a notably different playstyle. Auto attack damage had become too high, so we also moved some damage from that into Execute (which has been changed to deal damage based on Weapon Damage, instead of just Attack Power). Plus, we've updated some to spell alerts to improve usability.

  • Bloodthirst now has 30% additional Critical Strike chance (instead of double the normal Critical Strike chance).
  • Crazed Berserker no longer increases auto attack damage. Instead, it also causes Execute to hit with the off-hand weapon.
  • Glyph of Colossus Smash is a new glyph available to Fury Warriors. The glyph increases the duration of Colossus Smash effect to 20 seconds, but reduces its effectiveness.
by Published on 2014-05-23 08:19 AM

Expected 2.1 Changes Compilation, Suggestions For In-Game Events, "Electro-Stun God" Wizard, Unnecessary Censorship - D3 Parody

Hearthstone World Championships: $250,000 Prize Pool - Qualifier Information

Alpha Patch 30414 - Murky, New Skins, Interface Updates, Shop Bundles, Hero Changes

Warlords of Draenor - Build 18297 Challenge Mode Items
Warlords of Draenor will reward players with nice animated challenge mode weapons and shields. Several new items were added in the latest Alpha build.







Warlords of Draenor - Build 18297 Tier 17 Armor Sets
The latest Alpha build added many new Tier 17 Armor sets. Higher quality previews are coming soon!

Paladin Tier 17 - Mythic


Warrior Tier 17


Rogue Tier 17


Shaman Tier 17


Monk Tier 17


Mage Tier 17



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Asking again b/c you said it's okay: Is the goal of Resolve to keep defensive & healing abilities exactly as strong as now?
I wouldn't say the same as 'now' (meaning live). Tank AM *gameplay* is awesome, but its *effectiveness* is too strong on live. (Celestalon)
And yes, those things are quite connected. We just want to skew toward tanks needing more external healing than they do today. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Shame about no Dread Raven, because those are the coolest birds I've seen in WoW. At least we know Chimeras maybe? How come maybe?
Lots of new stuff in Draenor (ravager, bat, boar, etc.), some things might warrant a cool quest/drop (like dinomancy/rhok'delar) (Muffinus)

Since you're talking about hunter pets a bit, PLEASE tell me we can tame talbuks! You'll make my day! Week even!
Not at the moment, open to the idea but it's a snowball of ungulates. Ungulate is an awful name for a family too. (Muffinus)

Will MM Hunters be losing Master Marksman? If not, how will it interact with Focusing Shot?
No, Master Marksman stays, and does interact with Focusing Shot. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Second: Why not allow Surging Mist to generate 1 Chi for Windwalker? Serious question. I understand why not for Brewmaster.
It's definitely less clear for WW than BM, as you say. It's something we're considering, but not sure. Generating 1 may be OK, ... (Celestalon)
...because that's still a significant loss compared to the 2 chi from Jab. We're still evaluating that. (Celestalon)

Finally: Will Fists of Fury's AP snapshotting stay? It doesn't snapshot TeB, which makes it weird, so that's why I'm asking.
Don't think so; I think it's going to be totally dynamic. (Celestalon)

Why do Healing Spheres still exist as an object? Mobility is being tuned down in WoD making picking them up even more punitive.
You still get the healing even if they're not picked up, making them not punitive. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Holy Shield Update? When i saw it in vanilla, as a d2 fan i was so happy! Can't wait for its glorious (and useful) return!
We actually were running the numbers and found that at 10%, it's not really that far off of our targets. (Celestalon)
So then is gladiator stance over tuned? 10% block=3% phys damage reduction. How does that compare vs 5% total damage reduction?
10% block is >3% damage reduction. (Not that we necessarily balance Pally talents vs Warrior talents, but these should be similar.) (Celestalon)

Character / Items
will 4/4 upgraded legendary cloaks proc more often?
Nope. Lots of stats though. (WatcherDev)

why was the choice made to display tooltips for CDR trinks as 'cooldown recovery rate'? very unintuitive for the players.
We actually show both forms of it in 6.0, for that reason. (Celestalon)

why not have multi gear equip slots for multi specs(resto/dps/tank) that is going to save a lot of bag space?
We're making changes to make most gear sharable between specs, including cross-primarystat. Check out the patch notes. (Celestalon)
I'm not sure if this was shared anywhere, but is it intended that tier gear still remains unique and spec specific?
No, tier gear is shared across specs too. (Celestalon)

Since valor is being removed. How is the system going to adjust so very unlucky people get gear? coins don't help very unlucky
Just because there's no "valor" doesn't mean there won't be alternate sources of gear, including vendors. (WatcherDev)

Achievements
So much for Bigger Bag not being able to be account wide eh?No seriously. THANK YOU.
There were technical hurdles, but they were worth clearing to solve a major point of frustration for players. (WatcherDev)

Warlords of Draenor Stats
Will the MS stat work on bleeds the same way it works on dot ticks/ignite ticks, double the tick but not the whole dot debuff?
Yes. (Celestalon)

Patch 5.4.8 Hotfixes - May 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battlegrounds and Arenas
  • Resolved an issue where the Rated Battleground flag carrier debuff functioned incorrectly. Characters in a Tanking specialization should now correctly take 50% additional damage while carrying a flag in a Rated Battleground.

Items

Bug Fixes
  • Resolved an issue where Feats of Strength for Collector's Edition: Dread Raven and Collector’s Edition: Dread Hatchling were not being correctly awarded to players.
  • Resolved an issue where players transitioning from Eastern Plaguelands into Ghostlands while on certain flying mounts would be unable to resummon the mount until the they relog back in.

Rated Battleground Flag Carrier Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently identified an issue that was causing the Rated Battleground flag carrier debuff to function incorrectly. Under normal circumstances, non-tank flag carriers in Warsong Gulch and Twin Peaks should take 20% additional damage, and tank-specced flag carriers should take 50% additional damage. Currently, that debuff is only increasing damage to tank-specced players by 20%. We’re in the process of applying a hotfix that will, once again, cause tank-specced players to take 50% increased damage when carrying the flag. This hotfix will be applied as soon as possible, and will not require realm restarts to activate.

In addition, we’re working on expanding that functionality to orb carriers in Rated Temple of Kotmogu, and cart carriers in Rated Deepwind Gorge. In Temple of Kotmogu, we’ll be increasing the extra damage taken while carrying the orb to 50% if the player has chosen a tank specialization. In Deepwind Gorge, we’ll be applying the same debuff used in Warsong Gulch and Twin Peaks. Cart carriers who have chosen a DPS or healing specialization will take 20% increased damage, while cart carriers who have chosen a tank specialization will take 50% increased damage. These changes will not be applied until next week’s realm maintenance.

These mechanics and changes are exclusive to Rated Battlegrounds. They will not be applied to non-Rated BGs.

One addition: why not EOTS? We can still hold flags there with no debuff.
We don't think the same debuff is the best solution for Eye of the Storm, but we are considering some other potential options. We agree that turtling with the flag doesn't result in the best gameplay.

Azeroth Choppers Episode 6—Now Live!
Episode 6 of Azeroth Choppers has been released, and voting starts next week!


Originally Posted by Blizzard (Blue Tracker)
This week on Azeroth Choppers, the Blizzard teams have seen their bikes, so it’s time for paint and finishing touches! Meanwhile, back at Blizzard HQ, the teams meet with the art department to see what it’ll take to put the winning bike into the world of Azeroth.

The polls open May 29, so prepare to cast your votes at www.AzerothChoppers.com, and let your faction’s war cry be heard with #AzerothChoppers.
by Published on 2014-05-22 05:02 AM

Update (12:00 AM EST): Added Tier 17 Warrior set.
Update (11:00 PM EST): Added Tier 17 Shaman set.
Update (5:55 PM EST): Added Tier 17 Rogue set.
Update (5:25 PM EST): Added Tier 17 Monk set.
Update (3:15 PM EST): Added female Tauren, female Undead, and male Undead new character textures.
Update (1:40 PM EST): Added encounter journals.
Update (1:00 PM EST): Added Tier 17 Mage set.
Update (10:25 AM EST): Added new icons.
Update (10:20 AM EST): Added new maps.
Update (10:15 AM EST): Added another Tier 17 Paladin set.
Update (6:15 AM EST): Added misc changes to the bottom of the post.
Update (6:05 AM EST): Added the new icons and strings.
Update (6:00 AM EST): Added the new items. There are still a few bugs with effects and a few stats.
Update (4:15 AM EST): Added some new and updated minimaps.
Update (2:15 AM EST): Added some more new models.

Warlords of Draenor Alpha - Build 18297
A new alpha build has arrived! Keep checking back, as we aren't done listing all of the new things yet!

  • The strings mention being able to purchase a Reagent Bank: This tab gives you additional storage for raw profession materials. Do you wish to purchase this tab?
  • The strings also mention a Outline Mode for NPCs and objects, making them easier to see.
  • Several Ashran items have been added, such as the staff that lets Priests fly and a mace that sends enemy players to prison.
  • Textures for the female Tauren, female Undead, and male Undead new character models were added, but not the models themselves.
  • Several Tier 17 armor sets were added.


New Character Model Textures
The female Tauren, female Undead, and male Undead new character textures are here. Don't get too excited though, the actual models aren't here yet!



Paladin Tier 17 - Mythic


Warrior Tier 17 - Mythic



Warrior Tier 17


Rogue Tier 17 - Mythic


Shaman Tier 17


Monk Tier 17


Mage Tier 17



New Maps



New and Updated Minimaps



New and Updated Encounter Journals



New Icons










New Creature Models





New Items
These are just some of the new items from the latest build. You can find the complete set on the WoWDB Beta site.

Level Type Slot Name
100Junk Engineering Supplies
90Junk Complicated Wood
10Junk Pack of Fishing Supplies
1Companion Pets Grovestrider Hatchling
1Companion Pets Lifelike Mechanical Frostboar
1Other Fish Shipment
1Other Fishing for Bait
1Other Cavedweller
100Quest Iron Deck
100Quest Moon Deck
100Quest Visions Deck
100Quest War Deck
1Quest Emergency Rocket Pack
94Quest Auchenai Spirit Shard
100Devices Wormhole Centrifuge
100Other Darkmoon Card of Draenor
100Materials Ink of the Clans
100Materials War Paints
1Consumable Transmorphic Tincture
1Consumable Reflecting Prism
1Consumable Enchanted Dust
1Consumable Training Beast Battle-Stone of Testing
1Consumable Training Battle-Stone of Testing
100Item Enhancement Enchant Weapon - Mark of Blackrock
100Item Enhancement Enchant Weapon - Mark of Warsong
100Item Enhancement Enchant Weapon - Mark of the Frostwolf
100Item Enhancement Enchant Weapon - Mark of Shadowmoon
100Item Enhancement Enchant Weapon - Mark of the Shattered Hand
90Other Obsidian Frostwolf Petroglyph
85Other Alchemy Lab Cauldron - Transmutation
85Other Alchemy Lab Cauldron - Elixir
85Other Alchemist's Cauldron Test


New Weapons and Armor
This is just some of the new weapons and armor added in the latest build. You can find them all on the WoWDB Beta site.

Level Type Slot Name
545GunRanged Talador QR PH Weapon - Gun Agi
545One-handed MaceOne Hand Talador QR PH Weapon - 1H Mace Str
545One-handed MaceOne Hand Talador QR PH Weapon - 1H Mace Int
665One-handed MaceOne Hand Rowyn, the Jailer's Gavel
545Two-handed MaceTwo Hand Talador QR PH Weapon - 2H Mace Str
546One-handed SwordOne Hand Forgotten Vindicator's Blade
665StaffTwo Hand Nozaro, Staff of the Heavens
545Fist WeaponOne Hand Talador QR PH Weapon - 1H Fist Agi
545DaggerOne Hand Talador QR PH Weapon - Dagger Agi
545DaggerOne Hand Talador QR PH Weapon - Dagger Int
630NeckNeck Gutpunch Choker
630NeckNeck Necklace of a Thousand Threads
630NeckNeck Edgebreaker Pendant
630NeckNeck Choker of Evanescing Entrails
630FingerFinger Toothbreaker Ring
630FingerFinger Seal of Resounding Stalwarts
630FingerFinger Iron Wolf Signet
630FingerFinger Signet of the Meditative Mind
630FingerFinger Band of Bubbly Brews
615TrinketTrinket Knight's Badge
545NeckNeck Talador QR PH Neck Str
546FingerFinger Prize's Horn-Ring
615TrinketTrinket Skull of War
545NeckNeck Talador QR PH Neck Agi
545NeckNeck Talador QR PH Neck Int
615TrinketTrinket Sandman's Pouch
615TrinketTrinket Winged Hourglass
545Off HandOff Hand Talador QR PH Offhand - Offhand Int
630BackBack Storm Scale Cloak
630BackBack Drape of Nimble Deflection
630BackBack Three-Kodohide Cloak
630BackBack Cloak of Bloody Forces
545ClothWaist Talador QR PH Cloth Cord
545ClothLegs Talador QR PH Cloth Leggings
546BackBack Glimmerwing's Glimmering Greatcloak
545LeatherWaist Talador QR PH Leather Belt
545LeatherLegs Talador QR PH Leather Breeches
546LeatherFeet Shirzir's Sticky Slippers
600MailShoulders Warlords of Draenor Disenchantment Test Rare
545MailWaist Talador QR PH Mail Belt
545MailLegs Talador QR PH Mail Leggings
665MailFeet Simplyswift Treads
546MailWrists Yazheera's Burning Bracers
545PlateWaist Talador QR PH Plate Girdle
545PlateLegs Talador QR PH Plate Legguards
545ShieldOff Hand Talador QR PH Shield - Shield Str
546ShieldOff Hand Felbark's Shin
545ShieldOff Hand Talador QR PH Shield - Shield Int


New Strings
Originally Posted by MMO-Champion
  • ANTIALIASING_FXAA_HIGH - FXAA High
  • ANTIALIASING_FXAA_LOW - FXAA Low
  • AZEROTH - Azeroth
  • BANK - Bank
  • CHARACTER_UPGRADE_FINISH_BUTTON_POPUP_TEXT - Are you sure you want to boost this character? You can't change your selection after this step.
  • CLICK_QUEST_DETAILS -
  • COLLECTION_PAGE_NUMBER - Page %d / %d
  • COLLECTIONS - Collections
  • CONFIRM_BUY_REAGNETBANK_TAB - Do you want to purchase the Reagent Bank for:
  • COPY_CHARACTER - Copy Character
  • ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION13 -
  • ENCOUNTER_JOURNAL_SECTION_FLAG13 - Mythic Difficulty
  • ERR_IN_BATTLEGROUND_RESPEC - This specialization doesn't match your assigned role.
  • ERR_LEARN_TOY_S - You have added the toy %s to your collection.
  • GARRISON_ABILITY_BARRACKS_UNLOCKED - Garrison Barracks Ability
  • GARRISON_BUILDING_IN_PROGRESS - Building in Progress
  • GARRISON_BUILDING_LOCKED - Building Locked
  • GARRISON_DURATION_SECONDS - %d sec
  • GARRISON_EMPTY_MISSION_LIST - Check back later for more missions.
  • GARRISON_FINALIZE_BUILDING_TOOLTIP - Return to your building to finalize contruction.
  • GARRISON_LANDING_PAGE_TITLE - Garrison Report
  • GARRISON_LANDING_STATUS_BUILDING - Construction
  • GARRISON_LANDING_STATUS_MISSION_COMBAT - In Combat
  • GARRISON_LANDING_STATUS_MISSION_TRAVEL - Traveling
  • GARRISON_SPECIALIZATION_COOLDOWN - Can't switch specializations for %s.
  • GARRISON_SPECIALIZATION_UNKNOWN - You must learn this specialization before you can activate it.
  • GARRISON_SWITCH_SPECIALIZATIONS - Switch Specializations
  • GARRISON_UPGRADE_ERROR - This building can't be upgraded until you upgrade your garrison
  • GARRISON_UPGRADE_IN_PROGRESS - Upgrade in Progress
  • GLYPH_EXCLUSIVE_WITH - Exclusive with:
  • GRANT_PET_LEVEL_CONFIRM - That pet is already max level.
  • GRANT_PET_LEVEL_FAIL - Your pet is already at its maximum level.
  • INSTANCE_UNAVAILABLE_OTHER_NO_VALID_ROLES - %s has no valid roles.
  • INSTANCE_UNAVAILABLE_SELF_NO_VALID_ROLES - You have no valid roles.
  • ITEM_MOD_EXTRA_ARMOR - Increases your armor by %s.
  • ITEM_MOD_EXTRA_ARMOR_SHORT - Bonus Armor
  • ITEM_TOY_ONUSE - Use: Adds this toy to your toy box.
  • MAP_AND_QUEST_LOG - Map & Quest Log
  • MAP_FADE_TEXT - Fade Map When Moving
  • MOUNT_JOURNAL_WRONG_FACTION - You are not the right faction for this mount.
  • NEW_CAPS - NEW
  • OBJECT_NPC_OUTLINE - Outline Mode
  • OBJECT_NPC_OUTLINE_DISABLED - Disabled
  • OBJECT_NPC_OUTLINE_MODE_ONE - Only Quests and Tracking
  • OBJECT_NPC_OUTLINE_MODE_THREE - All (variation 2)
  • OBJECT_NPC_OUTLINE_MODE_TWO - All (variation 1)
  • OPTION_TOOLTIP_ANTIALIASING - Anti-Aliasing is a technique to smooth out jaggy edges, especially at low resolutions, but can result in a slightly blurred image. Enabling Anti-Aliasing will reduce performance.
  • OPTION_TOOLTIP_MAP_FADE - Fade out the map when you start moving.
  • OPTION_TOOLTIP_OBJECT_NPC_OUTLINE - This sets the mode for seeing outlines around objects and creatures.
  • OPTION_TOOLTIP_UNIT_NAME_ENEMY_MINUS - Show minor enemy names in the game world.
  • OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINUS - Turn this on to display Unit Nameplates for minor enemies.
  • POWER_TYPE_EXPERIENCE - Experience
  • PVP_ITEM_LEVEL_TOOLTIP - This item has an item level of %d in PvP combat
  • QUEST_MAP_VIEW_ALL_FORMAT - View All |cffffffff%d/%d|r
  • QUEST_STORY_STATUS - |cffffd200Story Progress:|r %d/%d Chapters
  • QUEST_WATCH_QUEST_READY - Ready for turn-in
  • REAGENT_BANK - Reagent Bank
  • REAGENTBANK_DEPOSIT - Deposit All Reagents
  • REAGENTBANK_PURCHASE_TEXT - This tab gives you additional storage for raw profession materials.\nDo you wish to purchase this tab?
  • REGION_ID - Region ID
  • REPLACE - Replace
  • SPELL_BUCKET_ABILITIES_UNLOCKED - Abilities Unlocked
  • SPELL_BUCKET_ALL_ABILITIES_UNLOCKED - All Abilities Now Unlocked
  • SPELL_BUCKET_ALL_ABILITIES_UNLOCKED_MESSAGE - All %s Abilities Unlocked
  • SPELL_BUCKET_LEVEL_UP - Abilities Unlocked: |cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_SPELL_BUCKET|h[%s]|h|r!
  • SPELL_BUCKET_YOU_WILL_EARN - You will earn the following abilities:
  • SPELL_FAILED_CUSTOM_ERROR_216 - Target is too far away.
  • SPELL_FAILED_CUSTOM_ERROR_217 - Cannot use during a boss encounter.
  • SPELL_FAILED_CUSTOM_ERROR_218 - Must have a Melee Weapon equipped in both hands
  • SPELL_FAILED_CUSTOM_ERROR_219 - Your weapon has overheated.
  • SPELL_FAILED_CUSTOM_ERROR_220 - You must be a party leader to queue your group.
  • SPELL_FAILED_CUSTOM_ERROR_221 - Not enough fuel
  • STAT_TOOLTIP_BONUS_AP_SP - Increases Attack Power and Spell Power by %s\n
  • STAT_TOOLTIP_SP_AP_DRUID - Increases Spell Power by %s, and Agility in Bear Form and Cat Form by %s.
  • STORY_CHAPTERS - %d/%d Chapters
  • STORY_PROGRESS - Story Progress
  • SWITCH - Switch
  • TOY - Toy
  • TOY_BOX - Toy Box
  • TOY_PROGRESS_FORMAT - %d/%d
  • TRACKER_HEADER_ACHIEVEMENTS - Achievements
  • TRACKER_HEADER_BONUS_OBJECTIVES - Bonus Objectives
  • TRACKER_HEADER_QUESTS - Quests
  • TRACKER_HEADER_SCENARIO - Scenario
  • TRADESKILL_CHARGES_REMAINING - Uses Available: %i of %i
  • UNDELETE_NO_CHARACTERS - You have no deleted characters to restore.
  • UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_LEGACY_RAID - Legacy Raid Size
  • UNIT_NAME_ENEMY_MINUS - Minor
  • UNIT_NAMEPLATES_SHOW_ENEMY_MINUS - Minor
  • UNTRACK_QUEST - Untrack Quest
  • WORLD - World



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Draenor
Exploration

Quests

Draenor Dungeon
Dungeons & Raids

Draenor Raid
Dungeons & Raids

Dungeon Challenges
Dungeons & Raids

Dungeons & Raids

Exploration

Feats of Strength
  • Collector's Edition: Dread Hatchling (New) Owner of the Warlords of Draenor Collector's Edition Dread Hatchling pet. Account Wide.
  • Collector's Edition: Dread Raven (New) Owner of the Warlords of Draenor Collector's Edition Dread Raven mount. Account Wide.
  • Insane in the Membrane Raise your reputation with the areas listed below. Title Reward: The Insane. to Honored with the Bloodsail Buccaneers, and Exalted with Booty Bay, Everlook, Gadgetzan, Ratchet, Darkmoon Faire, and Ravenholdt. Title Reward: The Insane.

General

Guild Feats of Strength
Guild

Legacy
  • Mists of Pandaria Challenge Mode achievements no longer reward any points.

Pandaria
Exploration



Spell Changes
Keep in mind this is our first quick pass at spell changes and this is alpha, so tuning is still in progress and there may be errors.

Originally Posted by MMO-Champion
Mounts
  • Grinning Reaver (New) Summons and dismisses a rideable Grinning Reaver mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.
  • Warforged Nightmare (New) Summons and dismisses a rideable Warforged Nightmare mount. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

Item Set Bonuses

Unknown Class
Major Glyphs

Death Knight (Forums, Talent Calculator)

Talents
  • Death Siphon now heals for 335% of damage dealt, up from 225%.
  • Defile now each time Defile deals damage, it grows in area and damage by 2.5%, down from 5%.
  • Lichborne now increases your Leech by 10% rather than making you undead.
  • Plaguebearer now adds 4 sec to the existing duration of Frost Fever and Blood Plague and an additional stack to existing Necrotic Plague infections.

Blood
  • Blood Rites now your auto attack multistrikes have a chance to generate 15 Runic Power. No longer creates a Blood Shield or does additional damage.
  • Blood Rites (New) Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Additionally, your auto attack multistrikes have a chance to generate 15 Runic Power. Death Knight - Blood Spec.
  • Crimson Scourge now increases the damage dealt by your Pestilence by 50% (was 10%), and the damage of your diseases by 30%.
  • Improved Blood Presence now also increases all damage dealt by 20%.
  • Mastery: Bloody Shields no longer increases absorption of shields, instead has the same effect as it does currently in Mists of Pandaria: Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a Physical damage absorption shield.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Death Knight - Blood Spec.
  • Rune Tap now grants an absorb shield equal to 50% of your missing health.
  • Scent of Blood was reworked: Your Pestilence refreshes your diseases on targets it damages, and increases the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.
  • Soul Reaper now does 65% weapon damage, down from 95%.
  • Veteran of the Third War was reworked: Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%. Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%. Increases the damage of Death Strike by 100%.

Frost
  • Brittle Bones now increases their physical damage taken by 5% for 30 sec, up from 4%.
  • Frost Strike now does 75% weapon damage, down from 85%.
  • Howling Blast now does [ 1 + 140% of AP ] (was 85.6% of AP) Frost damage to that foe, and [ 1 + 70% of AP ] (was 42.8% of AP) Frost damage to all other enemies within 10 yards.
  • Obliterate now does 215% weapon damage, down from 240%
  • Soul Reaper now does 115% weapon damage, down from 130%.

Frost & Unholy

Unholy
  • Ebon Plaguebringer now increases their physical damage taken by 5% for 30 sec, up from 4%.
  • Festering Strike now does 95% weapon damage, down from 145%.
  • Scourge Strike now does 65% of weapon damage as Physical damage, and 35% of weapon damage as Shadow damage, down from 100% and 50%.
  • Soul Reaper now does 85% weapon damage, down from 130%.

Major Glyphs

Druid (Forums, Talent Calculator)
  • Astral Storm now has a 35 yd range, up from 30 yds. Now ticks for 12% of Spell Power damage, down from 16%.
  • Efflorescence now heals the main target for 1 + 428.5% of Spell Power, up from 132.8%. Now heals 51.4% of Spell Power to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min, up from 15.9%.
  • Faerie Fire now increases the target's physical damage taken by 5% for 30 sec, up from 4%.
  • Hurricane (Balance) now has a 35 yd range, up from 30 yds. Now ticks for 15.8% of Spell Power damage, down from 21.1%.
  • Lacerate now generates 5 rage, down from 10.
  • Lifebloom now costs 5.5% of Base Mana, up from 5%.
  • Maim now does 60% weapon damage, down from 100%.
  • Mangle now does 230% weapon damage and generate 15 Rage, rather than 215% and 30 Rage.
  • Maul now does 100% weapon damage, up from 85%.
  • Moonfire now does 47.25% of Spell Power initially, down from 63%. Now does an additional 33.75% of Spell Power damage, down from 45%.
  • Rake now stuns the target for 4 sec if used while stealthed.
  • Shred now does 245% damage, down from 365%. Damage increased 35% while stealthed, and increased 20% against bleeding targets.
  • Starfall now ticks for 24.75% of Spell Power damage, down from 33%.
  • Swipe now does 135% weapon damage, down from 205%.
  • Wild Mushroom: Detonate now does 17.77% of Spell Power damage, down from 23.7%.
  • Wrath now does 115.5% of Spell Power, down from 154%.

Talents
  • Bloody Thrash was replaced with Bloodtalons - Casting Healing Touch causes your next two melee abilities to deal 30% additional damage.
  • Cenarion Ward now costs 9.2% of Base Mana, down from 8.4%.
  • Dream of Cenarius has another new effect - Your Healing Touch and Rejuvenation also heal you as well, when you heal someone else
  • Guardian of Elune - Savage Defense now lasts 3 sec, down from 4 sec.
  • Incarnation: King of the Jungle now causes Shred and Rake to function as if stealth were active rather than allowing the use of all abilities which normally require stealth and removing the positional requirement of Ravage.
  • Insect Swarm now ticks for 38.7% of Spell Power, down from 51.6%.
  • Pulverize now does 300% weapon damage and generates 15 Rage, rather than 290% weapon damage and 30 Rage.
  • Soul of the Forest now grants 50% haste for your next spell when you cast Swiftmend, down from 100%.

Balance
  • Balance has significant changes coming. All of the changes are not reflected in these notes.
  • Celestial Alignment now puts you in Celestial Alignment, an Eclipse state.
  • Starfall now ticks for 24.75% of Spell Power damage, down from 33%.
  • Starfire now does 186.75% of Spell Power, down from 249%.
  • Starsurge now has spec specific tooltips. Now does 204.75% of Spell Power damage, down from 273%.
  • Sunfire now does 47.25% of Spell Power damage initially, down from 63%. Now does an additional 33.75% of Spell Power damage, down from 45%.
  • Wild Mushroom: Detonate now does 17.77% of Spell Power damage, down from 23.7%.

Guardian
  • Ursa Major now also grants Ursa Major from Lacerate periodic multistrikes. Ursa Major increases your maximum health by 2% for 30 sec, down from 5% for 15 sec.

Restoration
  • Genesis now costs 23.2% of Base Mana, up from 18%. Now heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec.
  • Swiftmend now costs 24.2% of Base Mana, up from 7.5%. Now heals for 428.5% of Spell Power, up from 132.8%.
  • Wild Growth now costs 55% of Base Mana, up from 14.5%. Now heals for 47.4% of Spell Power, up from 12.5%.
  • Wild Mushroom now heals for 51.4% of Spell Power, up from 15.9%. Now also grows from Genesis healing.

Major Glyphs
  • Glyph of Pounce was replaced by Glyph of Rake - Increases the range of your Rake by 8 yards while Prowl is active.

Hunter (Forums, Talent Calculator)
  • Distracting Shot (New) Distracts the target to attack you, and increases threat that you generate against the target by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.
  • Misdirection had a tooltip bug fixed.
  • Multi-Shot now does 30% of weapon damage, down from 45%.
  • Revive Pet now has a 2 sec cast time, down from 4 sec.
  • Steady Shot now does 35% weapon damage, down from 55%.

Talents
  • Exotic Munitions (New) Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 20% additional weapon damage as Fire to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 0 additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals 40% additional weapon damage as Frost and reduces the target's movement speed by 50% for 8 sec. Only one exotic munition can be active at one time. Hunter - LvL 0 Talent.

Beast Mastery & Marksmanship
  • Kill Shot now does 550% weapon damage, up from 475%.

Beast Mastery & Survival
  • Arcane Shot now does 95% weapon damage, down from 140%.
  • Cobra Shot now does 35% weapon damage, down from 55%.

Marksmanship
  • Aimed Shot now does 255% ranged weapon damage, down from 450%.
  • Careful Aim now also works while Rapid Fire is active.
  • Chimera Shot now does 190% ranged weapon Nature damage, down from 210%.
  • Rapid Fire (New) Increases haste by 40% for 15 sec. Hunter - Marksmanship Spec. Instant. 2 min cooldown.

Survival
  • Bear Trap (New) Place a bear trap that immobilizes the first enemy that approaches for 8 sec and deals 0 bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Hunter - Survival Spec. Instant. 4 min cooldown.

Pets
  • Acid Spit now causes the enemy target to take an increased 5% physical damage for 25 sec, up from 4%.
  • Burrow Attack the enemy target to take an increased 5% physical damage for 25 sec
  • Feast now restores Focus over 6 sec, up from 5 sec.
  • Ravage the enemy target to take an increased 5% physical damage for 25 sec
  • Talon Strike the enemy target to take an increased 5% physical damage for 25 sec

Mage (Forums, Talent Calculator)
  • Amplify Magic now increases all healing received by 12% for all party and raid members within 100 yards, down from 20%.
  • Arcane Missiles now ticks for 18.3% of Spell Power, down from 22.2%.
  • Blizzard now ticks for 220.2% of Spell Power, down from 293.6%.
  • Cone of Cold now does 23.85% of Spell Power damage, down from 31.8%.
  • Frost Bomb now does 258.51% of Spell Power damage to the main target, down from 344.7%. Now does 129.38% of Spell Power damage to nearby targets, down from 172.5%
  • Frost Nova now does 14.92% of Spell Power, down from 19.9%.
  • Frostfire Bolt now does 112.5% of Spell Power damage, down from 150%.
  • Frozen Orb now ticks for 38.32% of Spell Power damage, down from 51.1%.
  • Living Bomb now does 37.5% of Spell Power damage, down from 50%. Tooltip also had a 0 value fixed.
  • Nether Tempest no longer has a chance to activate Arcane Missiles. (Celestalon)

Talents
  • Arcane Orb now ticks for 67.5% of Spell Power damage, down from 90%.
  • Blast Wave now does 112.5% of Spell Power damage, down from 150%.
  • Comet Storm now does 41.25% of Spell Power damage, down from 55%.
  • Frost Bomb now does 258.51% of Spell Power damage to the primary taget, down from 344%. Now does 129.38% of Spell Power damage to additional targets, down from 172%.
  • Ice Nova now does 97.5% of Spell Power damage, down from 130%. Replaces Frost Nova.
  • Living Bomb now does 37.5% of Spell Power damage, down from 50%. Tooltip also had a 0 value fixed.
  • Meteor now does 375% of Spell Power damage, down from 400%. Now ticks for 30% of Spell Power, up from 20%.
  • Nether Tempest no longer has a chance to activate Arcane Missiles. (Celestalon)
  • Prismatic Crystal now has spec specific tooltips.
  • Supernova now does 112.5% of Spell Power, down from 150%. Replaces Frost Nova.
  • Unstable Magic (Arcane) now has a 15% proc chance for Arcane, down from 20%.

Arcane

Fire
  • Combustion now does 150% of Spell Power damage, down from 200%.
  • Dragon's Breath now does 40.95% of Spell Power damage, down from 54%.
  • Fireball now does 112.5% of Spell Power damage, down from 150%.
  • Flamestrike now does 38.85% of Spell Power damage initially, down from 52%. Now ticks for 10% of Spell Power damage, down from 13.5%.
  • Inferno Blast now does 101.3% of Spell Power damage, down from 90%.
  • Mastery: Ignite now also works with Flamestrike.
  • Pyroblast now does 163% of Spell Power damage initially, down from 198%. Now does an additional 29.7% of Spell Power damage, down from 36%.
  • Scorch now does 62.78% of Spell Power damage, down from 84%.

Frost
  • Blizzard now does 220.2% of Spell Power damage, down from 293%.
  • Frost Armor now grants 8% multistrike, down from 15%. Now launches up to 2 copies of the spell, up from 1.
  • Frostbolt now does 112.5% of Spell Power damage, down from 150%.
  • Frozen Orb now ticks for 38.32% of Spell Power damage, down from 51.1%.
  • Ice Lance now does 30.15% of Spell Power damage, down from 34%.

Major Glyphs
  • Glyph of Icy Veins now Icy Veins now grants 35% multistrike instead of spell haste, down from 75%.

Monk (Forums, Talent Calculator)

Talents

Brewmaster
  • Dizzying Haze no longer has a debuff that causes attacks to misfire.
  • Keg Smash no longer drenches targets in your Dizzying Haze.
  • Summon Black Ox Statue now has a 10 sec cooldown, down from 30 sec. No longer casts Guard, instead attracts the attention of all enemies within 30 yards, constantly causing a minor amount of threat.

Mistweaver
  • Crane Style Techniques no longer causes Crackling Jade Lightning to cost 300% additional mana.
  • Life Cocoon now costs 2.4% of Base Mana, down from 2.7%.
  • Mastery: Gift of the Serpent spheres now heal for 59.36% of Spell Power, down from 132%.
  • Renewing Mist now costs 4.9% of Base Mana, down from 5.4%.
  • Revival now costs 5.4% of Base Mana, down from 6%.
  • Soothing Mist now has a 1 sec cooldown. Now heals for 95.62% of Spell Power, up from 76.5%. The global cooldown caused by Soothing Mist is only 0.5 sec, allowing you to quickly cast Surging Mist or Enveloping Mist during its channel.
  • Stance of the Wise Serpent - While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and grants 1 stack of Mana Tea if channeled for its entire duration.
  • Summon Jade Serpent Statue now has a 10 sec cooldown, down from 30 sec.
  • Thunder Focus Tea no longer has a Chi cost.
  • Uplift now heals for 82.13% of Spell Power, up from 65%.

Windwalker

Major Glyphs

Paladin (Forums, Talent Calculator)
  • Censure (Holy, Retribution) now does 25.7% of Spell Power damage, down from 39%.
  • Censure (Protection) now does 5.15% of Spell Power damage, down from 7.8%.
  • Crusader Strike now does 100% weapon damage, up from 95%.
  • Execution Sentence now does 914.2% of Holy Spell Power damage, down from 1,041.5% of Holy Spell Power damage.
  • Hammer of the Righteous now does 100% weapon damage, up from 95%.
  • Hammer of Wrath now does 211.2% of Spell Power damage, down from 320%.
  • Holy Prism now does 165% of Spell Power damage, down from 348%.
  • Holy Shock now does 102% of Spell Power damage, down from 136%.
  • Inner Light (Holy) was renamed Seal of Insight. Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ].
  • Inner Light (Protection, Retribution) was renamed Seal of Insight. Fills you with Holy Light, increasing healing done by 5% and gicing melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ].
  • Judgment now does 50.21% of Spell Power damage, down from 57%. Weakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec, up from 4%.
  • Seal of Insight now has spec specific tooltips.
  • Seal of Righteousness now does 5% weapon damage, down from 7%. No longer causes your Crusader Strike to become Hammer of the Righteous.
  • Seal of Truth now does 12% additional weapon damage, down from 18%.
  • Seal of Truth (Holy, Retribution) now does 25.7% of Spell Power damage, down from 39%.
  • Seal of Truth (Protection) now does 5.15% of Spell Power damage, down from 7.8%.
  • Turn Evil now has a 1.7 sec cast time, down from 1.8 sec.

Talents

Holy
  • Avenging Wrath now increases healing done by 100%, haste by 20%, critical chance by 20%, and damage done by 20%.
  • Denounce now does 91.5% of Spell Power damage, down from 122%.
  • Holy Shock now does 102% of Spell Power damage, down from 136%.

Protection
  • Holy Wrath now does 268.6% of Holy Spell Power damage, up from 182%.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Paladin - Protection Spec.

Protection, Retribution, Retribution

Retribution
  • Divine Storm now does 50% weapon damage, down from 75%.
  • Exorcism - Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
  • Judgments of the Bold now causes the enemy target to take an increased 5% physical damage for 25 sec, up from 4%.
  • Seal of Justice now causes melee attacks to deal 10% additional Holy damage, down from 15%.
  • Sword of Light now increases the healing done by Word of Glory by 60%, up from 30%.
  • Templar's Verdict now does 185% weapon damage, down from 210%.

Major Glyphs

Priest (Forums, Talent Calculator)
  • Devouring Plague now does 337.5% of Spell Power damage, up from 300%.
  • Mind Sear now does 22.5% of Spell Power damage, down from 30%.
  • Penance now does 84% of Spell Power damage, down from 112%.
  • Penance now does 84% of Spell Power damage, down from 112%.
  • Prayer of Mending no longer lists a one target limitation.
  • Prayer of Mending no longer lists a one target limitation.
  • Smite now does 64.2% of Spell Power damage, down from 85.6%.

Talents
  • Angelic Feather now grants 60% increased movement speed, down from 80%.
  • Clarity of Purpose now costs 5.7% of Base Mana, up from 4.7%. Now heals for up to 984.8% of Spell Power, up from 492%. The more injured targets are, the greater the total healing received will be.
  • Divine Insight no longer has spec specific tooltips.
  • Divine Insight (New) When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Priest - LvL 75 Talent.
  • Divine Insight (New) Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
  • From Darkness, Comes Light was renamed Surge of Light. No longer has spec specific tooltips.
  • Saving Grace now heals for 793.6% of Spell Power, down from 1,190.4% of Spell Power. Now also reduces your absorbs.
  • Solace and Insanity was renamed Insanity and no longer has spec specific tooltips.
  • Surge of Darkness (New) Periodic damage from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges.
  • Void Entropy now does 36.45% of Spell Power damage, down from 48.6%.
  • Words of Mending now requires 10 stacks of Word of Mending to gain the bonus Prayer of Mending.

Discipline
  • Divine Aegis no longer causes Power Word: Shield to have a chance equal to your critical effect chance to absorb twice as much.
  • Penance now does 84% of Spell Power damage, down from 112%.

Discipline & Holy
  • Holy Fire now does 114.68% of Spell Power damage, down from 153%.

Holy
  • Chakra: Chastise now does 63.6% of Spell Power damage, down from 84.8%.
  • Chakra: Sanctuary now reduces the remaining cooldown of your Circle of Healing spell by 1 sec, up from 0.5 sec.
  • Circle of Healing now has a 12 sec cooldown, up from 10 sec.
  • Holy Word: Chastise now does 63.6% of Spell Power damage, down from 85%.
  • Renew (Discipline, Shadow) now costs 1.7% of Base Mana, up from 1.5%. Now ticks for 84.4% of Spell Power, up from 69%.
  • Renew (Holy) now costs 1.7% of Base Mana, up from 1.5%. Now ticks for 50.6% of Spell Power, up from 42%.
  • Renew 1.5% 1.7% of Base Mana.

Shadow
  • Devouring Plague now does 337.5% of Spell Power damage, up from 300%.
  • Mastery: Mental Anguish no longer works with Mind Sear.
  • Mind Blast now does 207.9% of Spell Power damage, down from 241%.
  • Mind Flay now does 29% of Spell Power damage, down from 51.6%.
  • Mind Spike now does 97.5% of Spell Power damage, down from 130%.
  • Shadow Word: Death now does 161.78% of Spell Power damage, down from 215%.
  • Shadowy Apparitions now does 45% of Spell Power damage, down from 60%.
  • Vampiric Touch now does 54.37% of Spell Power damage, down from 63%. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.

Rogue (Forums, Talent Calculator)
  • Ambush now does 250% weapon damage to the target (362% if a dagger is equipped), up from 235% and 340%.
  • Crimson Tempest had damage halved.
  • Eviscerate no longer has spec specific tooltips.
  • Hemorrhage now does 65% weapon damage (94% if a dagger is equipped), down from 100% and 145%.
  • Mutilate now requires Daggers.
  • Shiv now does 10% weapon damage, down from 15%.
  • Sinister Strike now does 85% of your normal weapon damage.

Talents

Assassination

Assassination & Subtlety
  • Rupture now has spec specific tooltips and a significant damage increase.

Combat

Subtlety
  • Backstab now does 130% weapon damage, down from 510%.
  • Hemorrhage now does 65% weapon damage (94% if a dagger is equipped), down from 100% and 145%.

Shaman (Forums, Talent Calculator)
  • Chain Lightning now does 28.65% of Spell Power damage, down from 38%.
  • Earth Shock now does 33.6% of Spell Power damage, down from 44.8%.
  • Fire Nova now does 44.92% of Spell Power damage, down from 59.9%.
  • Flame Shock now does 25.05% of Spell Power damage, down from 33%.
  • Frost Shock now does 28.5% of Spell Power, up from 19%.
  • Lightning Shield now does 21.15% of Spell Power damage, down from 28%.
  • Lightning Shield now does 21.15% of Spell Power damage, down from 28%.
  • Searing Totem now does 9.65% of Spell Power damage, down from 12.9%.
  • Stormstrike now does 120% weapon damage, down from 180%.
  • Windstrike now does 120% weapon damage, down from 180%.

Talents
  • Elemental Blast now does 153.75% of Spell Power damage, down from 205%.
  • Spew Lava now does 37.5% of Spell Power damage, down from 50%.
  • Unleashed Fury - Windfury Weapon: For 8 sec, your multistrike chance is increased by 5%.

Elemental
  • Earthquake now does 11.3% of Nature Spell Power damage, down from 15%.
  • Thunderstorm now does 32.55% of Spell Power damage, down from 43%.

Elemental & Restoration
  • Lava Burst now does 72% of Spell Power damage, down from 96%.

Enhancement
  • Fire Nova now does 44.92% of Spell Power damage, down from 60%.
  • Lava Lash now does 185% of that weapon's damage, down from 280%
  • Magma Totem now does 3.98% of Spell Power damage, down from 5.3%.
  • Stormstrike now does 120% weapon damage, down from 180%.

Restoration
  • Tidal Waves now reduces the cast time of your Healing Wave by 20% (was 30%) and increases the critical effect chance of your Healing Surge spell by 30% (was 70%).

Warlock (Forums, Talent Calculator)
  • Agony now does 375% of Spell Power damage, down from 500%.
  • Banish Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell. 3% of Base Mana / 30 Demonic Fury. 30 yd range. 1.5 sec cast.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Affliction, Destruction) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Corruption (Demonology) Corrupts the target, causing [ 24% [ 18% of Spell Power ] Shadow damage over 18 sec.
  • Curse of the Elements Curses the target and all enemies within 10 yards, increasing magic damage taken by 5% for 5 min. Curses A Warlock can only have one Curse active per target. 4% of Base Mana. 40 yd range. Instant.
  • Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster's total health every 1 sec.
  • Drain Life (Demonology) Drains the life from the target, causing [ 1 + 66.8% 58.5% of Spell Power ] Shadow damage and restoring 1% of the caster's total health every 1 sec.
  • Fear Strikes fear in the enemy, causing it to flee for up to 20 sec. Fear Restrictions Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
  • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for [ 120% [ 150% of Spell Power ] Fire damage over 8 sec. Deals 50% additional damage if the target is immolated. Destruction. Unlimited range. Instant.
  • Rain of Fire Calls down a fiery rain to burn enemies in the area of effect for Spell Power [ 75% of Spell Power Fire damage over 6 sec. Deals 50% additional damage if the target is immolated. 100 yd range. Instant.
  • Ritual of Summoning Begins a ritual that creates a summoning portal. Requires the caster and 2 additional allies to complete the ritual. The summoning portal can be used by allies to summon a targeted party or raid member. Rituals Requires the caster and 2 additional allies to complete. 4% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. 40 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Soulburn. 40 yd range. 2 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Unlimited range. Instant. 60 sec cooldown.
  • Shadow Bolt (Affliction, Destruction) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
  • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 138% [ 1 + 103.5% of Spell Power ] Shadow damage.
  • Shadow Bolt 2.5 1.7 sec cast.
  • Soulshatter (New) Reduces threat by 90% for all enemies within 50 yards. 4% of Total Health. Instant. 2 min cooldown.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.

Talents
  • Cataclysm (Affliction, Demonology) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 500% [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 400% 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. Requires Metamorphosis. Warlock - LvL 0 Talent. 40 yd range. 2 sec cast.
  • Kil'jaeden's Cunning You can cast Drain Soul, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent. Calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 sec. Warlock - LvL 90 Talent. Instant. 2 min cooldown.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 35% [ 120 + 26.3% of Spell Power ] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Curse of Exhaustion Curses the target and all enemies within 10 yards, reducing movement speed by 30% for 30 sec. Curses A Warlock can only have one Curse active per target. Warlock - Affliction Spec. 2% of Base Mana. 40 yd range. Instant.
  • Drain Soul Drains the soul of the target, causing [ 1 + 20% 15% of Spell Power ] Shadow damage every 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. Every 1 sec, when Drain Soul deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 40% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt You send a ghostly soul into the target, dealing [ 394% [ 295.5% of Spell Power ] Shadow damage and increasing all periodic damage done by your spells on the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Seed of Corruption Embeds a demon seed in the enemy target, causing [ 21% [ 15.75% of Spell Power ] Shadow damage over 18 sec. When the target takes 0 [ 94.5% of Spell Power total damage from the caster or dies, the seed will inflict [ 91% [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards of the target. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Unstable Affliction Shadow energy slowly destroys the target, causing [ 7 + 29% 21.75% of Spell Power ] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [ 8 + 232% 174% of Spell Power ] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Demonology
  • Hand of Gul'dan Summons a falling meteor to strike the target and all enemies within 6 yards for [ 57.5% [ 86% of Spell Power ] Shadowflame damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals [ 20% [ 22.5% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage. Warlock - Demonology Spec. 5% of Base Mana. 40 yd range. Instant.
  • Hellfire Ignites the area surrounding the caster, causing [ 21% [ 15.75% of Spell Power ] Fire damage to himself and [ 21% [ 12.6% of Spell Power ] Fire damage to all nearby enemies every 1 sec. Lasts 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets. Warlock - Demonology Spec. 2% of Base Mana, plus 2% per sec. Instant (Channeled).
  • Metamorphosis: Chaos Wave While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 116.7% [ 87.52% of Spell Power ] Chaos damage and reducing movement speed by 30% for 6 sec. Warlock - Demonology Spec.
  • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing [ 4 + 200% 150% of Spell Power ] Shadow damage over 60 sec. When Doom critically strikes, a Wild Imp will be summoned to attack the target. Warlock - Demonology Spec.
  • Metamorphosis: Touch of Chaos While using Metamorphosis, your Shadow Bolt spell transforms into Touch of Chaos. Unleashes energy at the enemy, causing [ 76.7% [ 1 + 57.53% of Spell Power ] Chaos damage and extending the duration of Corruption. Warlock - Demonology Spec.
  • Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.
  • Soul Fire (Demonology) Burn the enemy's soul, causing [ 77.5% [ 1 + 58.13% of Spell Power ] Fire damage.

Destruction
  • Chaos Bolt (Affliction, Demonology) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
  • Chaos Bolt (Destruction) Unleashes a blast of chaos, causing [ 1 + 348.4% 261.3% of Spell Power or 1 + 281% 210.8% of Spell Power ] Shadow damage.
  • Conflagrate Target enemy instantly explodes, dealing [ 210% [ 157.5% of Spell Power ] Fire damage. If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec. Generates Burning Embers. Critical strikes double this effect. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
  • Immolate (Affliction, Demonology) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
  • Immolate (Destruction) Burns the enemy for [ 1 + 61.1% 45.82% of Spell Power ] Fire damage and then an additional [ 5 + 61.1% 45.82% of Spell Power ] Fire damage over 15 sec.
  • Incinerate (Affliction, Demonology) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
  • Incinerate (Destruction) Deals [ 1 + 154% 132.82% of Spell Power ] Fire damage to an enemy.
  • Rain of Fire (Affliction, Demonology) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
  • Rain of Fire (Destruction) Calls down a fiery rain to burn enemies in the area of effect for [ 200% [ 150% of Spell Power ] Fire damage over 6 sec.
  • Shadowburn Instantly blasts the target for [ 434% [ 1 + 325.5% of Spell Power ] Shadow damage. Only usable on enemies that have less than 20% health. If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.

Major Glyphs
  • Glyph of Curses Increases the radius of effect on your Curseof Curse of Exhaustion and Curse of Elements spells by 10 yards. Major Glyph.
  • Soul Consumption (New) Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Major Glyph. Instant.

Minor Glyphs
  • Glyph of Shadow Bolt Splits your Shadow Bolt into three smaller attacks. Minor Glyph. bolts. Minor Glyph.
  • Glyph of Subtlety Your Soul Shards no longer display float around you while out of combat. Minor Glyph.

Warrior (Forums, Talent Calculator)
  • Battle Stance An aggressive combat stance. Generates high Rage from normal melee attacks. Instant. 1.5 sec cooldown. that generates Rage from melee autoattacks. Instant. 1.5 sec cooldown.
  • Bladestorm (Arms) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 150% weapon damage. 90% weapon damage.
  • Bladestorm (Fury, Protection) You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 90% weapon damage. 60% weapon damage.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 90% 60% weapon damage. Requires Melee Weapon. Instant.
  • Charge Charge to an enemy, rooting it for 1.5 sec and reducing movement speed by 0% for 0. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown.
  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
  • Deep Wounds Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 0 5 Physical damage over 15 sec. This effect is cancelled if the target reaches full health.
  • Defensive Stance A tanking combat stance that. Decreases damage taken by 25%. Significantly increases threat generation increases threat generation, and. Generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Enrage Mortal Strike, Bloodthirst, Colossus Smash, Devastate, and Shield Slam Arms: Mortal Strike and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Fury: Bloodthirst and Colossus Smash critical strikes, and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec. Protection: Shield Slam and Devastate critical strikes and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
  • Execute Arms, Protection: Attempt to finish off a wounded foe, causing 0 physical damage 210% weapon damage to the target. Only usable on enemies that have less than 20% health. Fury: Attempt to finish off a wounded foe, causing 210% weapon damage with both weapons to the target. Only usable on enemies that have less than 20% health. Requires Melee Weapon. 30 Rage. Melee range. Instant.
  • Heroic Strike An attack that instantly deals 85% weapon damage (119% 75% weapon damage (105% if a one-handed weapon is equipped). Use when you have more Rage than you can spend. This ability is not on the global cooldown. Requires Melee Weapon. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Heroic Throw Throw your weapon at the enemy, causing 35% 25% weapon damage. Requires Melee Weapon. 8-30 yd range. Instant. 6 sec cooldown.
  • Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Raging Blow Off-Hand A mighty blow that deals 140% 115% weapon damage from both melee weapons. Requires Melee Weapon. 100 yd range. Instant.
  • Whirlwind Off-Hand (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
  • Whirlwind Off-Hand (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.

Talents
  • Bladestorm (Arms) You become a whirling storm of destructive force, striking all targets within 8 yards for 150% 120% weapon damage every 1 sec for 6 sec.
  • Bladestorm (Fury) You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 90% 60% weapon damage every 1 sec for 6 sec.
  • Bladestorm (Protection) You become a whirling storm of destructive force, striking all targets within 8 yards for 90% 60% weapon damage every 1 sec for 6 sec.
  • Dragon Roar Arms: Roar ferociously, causing 151 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Fury, Protection: Roar ferociously, causing 126 Roar ferociously, causing 0 damage to all enemies within 8 yards, knocking them back and knocking them down for 0.5 sec. Dragon Roar is always a critical strike and ignores all armor on the target. Warrior - LvL 60 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 100% weapon damage (140% 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ignite Weapon (New) Ignite your weapon and deal 65% weapon damage (91% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Shockwave Arms: Sends a wave of force in a frontal cone before you, causing [ 90% of AP ] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Fury, Protection: Sends a wave of force in a frontal cone before you, causing [ 75% of AP 0;] damage and stunning all enemy targets within 10 yards for 4 sec. Causing damage to 3 or more targets lowers the cooldown of the next Shockwave by 20 sec. Warrior - LvL 60 Talent. Instant. 40 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing 90% 60% weapon damage and stunning the target for 4 sec. Deals 360% 240% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

Arms
  • Execute (New) Attempt to finish off a foe, causing 220% weapon damage to the target. Requires Melee Weapon. Warrior - Arms Spec. 60 Rage. Melee range. Instant.
  • Executioner (New) Your auto attack hits generate an additional 40 rage against targets with less than 20% health remaining. Additionally, your Execute ability no longer requires the target to be below 20% health to use, but its rage cost is increased by 100%. Warrior - Arms Spec.
  • Mastery: Strikes of Opportunity Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Warrior - Arms Spec. Increases the damage of your Colossus Smash, Slam, and Execute abilities by 20%. Warrior - Arms Spec.
  • Mortal Strike A vicious strike that deals 140% generates 10 Rage, deals 180% weapon damage and causes Mortal Wounds on the target. Generates 10 Rage. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Arms Spec. Melee range. Instant. 6 sec cooldown.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25%, and the Rage cost of Whirlwind and Thunder Clap are reduced by 10. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior - Arms Spec.
  • Slam Arms: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards. Fury: Slams the opponent, causing 35% weapon damage to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 35% Slams the opponent, causing 130% weapon damage to that target. Requires Melee Weapon. Warrior - Arms Spec. 25 Rage. Melee range. Instant. 15 Rage. Melee range. Instant.
  • Sudden Death Your auto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 10 sec. Warrior - Arms Spec. Warrior - Arms Spec.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 75% 50% damage. Lasts 10 sec. Warrior - Arms Spec. 30 Rage. Instant. 10 sec cooldown.

Arms & Fury
  • Colossus Smash Smashes a target for 140% 50% weapon damage and weakens their defenses, allowing your attacks to bypass 100% all of their armor for 6 sec, and Bypasses less armor on players causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Physical Vulnerability Weakens the constitution of an enemy target, increasing their physical damage taken by 4% 5% for 30 sec. Requires Melee Weapon. Warrior - Arms & Fury Spec. Melee range. Instant. 20 sec cooldown.

Arms & Protection
  • Thunder Clap Blasts enemies within 8 yards for 0 damage. Warrior - Arms & Protection Spec. 20 10 Rage. Instant. 6 sec cooldown.

Fury
  • Bloodthirst Instantly attack the target, dealing 70% generating 10 Rage, dealing 60% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Generates 10 Rage. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Crazed Berserker You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Increases autoattack damage by 10% and your off-hand damage by 25%. Warrior - Fury Spec. and causes your Execute ability to hit with both weapons. Warrior - Fury Spec.
  • Raging Blow A mighty blow that deals 140% 115% weapon damage from both melee weapons. Becoming Enraged enables one use of Raging Blow. Limit 2 charges. Requires Melee Weapon. Warrior - Fury Spec. 10 Rage. Melee range. Instant.
  • Single-Minded Fury When you dual-wield one-handed weapons, all damage is increased by 35% 20%, and your off-hand weapon will deal an additional 35% damage 20% damage. Increases the damage of Execute by 15%. Requires One-Handed Melee Weapon. Warrior - Fury Spec.
  • Whirlwind (Arms, Protection) In a whirlwind of steel you attack all enemies within 8 yards, causing 65% 45% weapon damage to each enemy.
  • Whirlwind (Fury) In a whirlwind of steel you attack all enemies within 8 yards with both weapons, causing 65% 45% weapon damage to each enemy.
  • Wild Strike A quick strike with your off-hand weapon that deals 175% weapon damage plus 0 150% weapon damage plus 2 and causes Mortal Wounds on the target. Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec. Requires Melee Weapon. Warrior - Fury Spec. 30 Rage. Melee range. Instant.

Protection
  • Devastate Deals 170% Deals 200% weapon damage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies for 0 1 damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 20 Rage in Defensive Stance. Requires Melee Weapon. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Warrior - Protection Spec.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] to [ AP * (gte(Level, 85) * (2.05 2.541) + (gte(Level, 80)) * (0.4) + 0.35) + 0 1 ;] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
  • Ultimatum Your Shield Slam criticals make your next Heroic Strike or Cleave cost no Rage and be a guaranteed critical strike. Warrior - Protection Spec.

Major Glyphs
  • Glyph of Raging Blow If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within 10 sec heals for 0% more. Major Glyph. 200% more. Major Glyph.

Racials
Troll
  • Berserking Increases your melee, ranged, and spell haste by 15% for 10 sec. Troll Racial. Instant. 3 min cooldown.

Professions
Alchemy
  • Crescent Oil Alchemy. 1.5 sec cast. Reagents: Crescent Saberfish Flesh.3).
  • Draenor Armor Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, True Iron Ore.3).
  • Draenor Intellect Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Abyssal Gulper Eel Flesh.3).
  • Draenor Mana Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Jawless Skulker Flesh.3).
  • Draenor Mastery Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Frostweed (5). 2), Gorgrond Flytrap (2).
  • Draenor Multi-Strike Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Nagrand Arrowbloom (5). 3), Fireweed.
  • Draenor Philosopher's Stone Alchemy. 1.5 sec cast.Reagents: Metamorphic Crystal.
  • Draenor Treasure Finding Potion Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Blackrock Ore.3).
  • Essence of the Shapers - Arrowweed Alchemy. 1.5 sec cast. Reagents: Nagrand Arrowbloom (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Nagrand Arrowbloom (20), Blackrock Ore (3).
  • Essence of the Shapers - Fire Lichen Alchemy. 1.5 sec cast. Reagents: Fireweed (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Fireweed (20), Blackrock Ore (3).
  • Essence of the Shapers - Flytrap Alchemy. 1.5 sec cast. Reagents: Gorgrond Flytrap (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Gorgrond Flytrap (20), Blackrock Ore (3).
  • Essence of the Shapers - Frost Lichen Alchemy. 1.5 sec cast. Reagents: Frostweed (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. Reagents: Frostweed (20), Blackrock Ore (3).
  • Essence of the Shapers - Lotus Alchemy. 1.5 sec cast. Reagents: Chameleon Lotus. Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Chameleon Lotus (5), Blackrock Ore (3).
  • Essence of the Shapers - Orchid Alchemy. 1.5 sec cast. Reagents: Talador Orchid (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Talador Orchid (20), Blackrock Ore (3).
  • Essence of the Shapers - Starflower Alchemy. 1.5 sec cast. Reagents: Starflower (5). Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Starflower (20), Blackrock Ore (3).
  • Greater Draenor Readiness Flask Alchemy. 1.5 sec cast. Reagents: Metamorphic Crystal, Alchemical Catalyst, Draenor Readiness Flask, Embodiment of Readiness (PH). Place an Alchemist's Cauldron. Alchemy. Melee range. Instant. 5 sec cooldown. Reagents: Metamorphic Crystal.
  • Transmorphic Tincture (New) Alchemy. 1.5 sec cast. Reagents: Alchemical Catalyst, Crescent Oil, Draenor Talbuk Flesh.

Enchanting
  • Enchant Boots - Greater Stamina Permanently enchant boots to increase Stamina by 3,381. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Dream Dust (5). Tools: Runed Copper Rod.
  • Enchant Boots - Vitality Permanently enchant boots to increase Spirit and Stamina by 3,625. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (6), Major Healing Potion (4), Major Mana Potion (4). Tools: Runed Copper Rod.
  • Enchant Bracer - Fortitude Permanently enchant bracers to increase Stamina by 4,350. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard, Greater Planar Essence (10), Arcane Dust (20). Tools: Runed Copper Rod.
  • Enchant Bracer - Intellect Permanently enchant bracers to increase Intellect by 2,416. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Lesser Nether Essence (2). Tools: Runed Copper Rod.
  • Enchant Cloak - Greater Protection Permanently enchants a cloak to increase Stamina by 3,625. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Ethereal Shard (2). Tools: Runed Copper Rod.
  • Enchant Cloak - Wisdom Permanently enchant a cloak to reduce threat slightly and increase Spirit by 1,812. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (6), Abyss Crystal. Tools: Runed Copper Rod.
  • Enchant Gloves - Greater Blasting Permanently enchant gloves to increase critical strike by 2,900. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (30), Dream Shard. Tools: Runed Copper Rod.
  • Enchant Weapon - Agility Permanently enchant a melee weapon to increase Agility by 7,250. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Brilliant Shard (4), Essence of Air (4). Tools: Runed Copper Rod.
  • Enchant Weapon - Major Healing Permanently enchant a melee weapon to increase spell power by 14,500. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (8), Primal Water (8), Primal Life (8). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of Blackrock Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase armor by 181,250 for 12 sec. Effect can only occur when you are below 50% health. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of Shadowmoon Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase Spirit by 181,250 for 15 sec. Effect can only occur when you are below 50% mana. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of the Frostwolf Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increases multistrike by 181,250 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. 0 damage over 6 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 181,250 for 20 sec when dealing damage. 1.5 sec cast. Reagents: River's Heart, Mysterious Essence (50). Tools: Runed Copper Rod. 6 sec. While active, critical heals and attacks may extend the duration. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Mark of Warsong Permanently enchants a melee weapon to sometimes bleed your enemy for 116,000 over 6 sec when dealing damage with spells and melee attacks. 1.5 sec cast. Reagents: Mysterious Essence (3). Tools: Runed Copper Rod. increase haste by 362,500, diminishing by 10% every 2 sec. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (5). Tools: Runed Copper Rod.
  • Enchant Weapon - Titanguard Permanently enchant a melee weapon to increase Stamina by 9,062. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Dream Shard (4), Titansteel Bar. Tools: Runed Copper Rod.
  • Enchanted Dust (New) Enchanting. 1.5 sec cast. Reagents: Draenic Dust (2).

Engineering
  • Blackrock Seaforium (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Blingtron 5000 (New) Engineering. 5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Cybergenetic Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Engineering Supplies (New) Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (40), True Iron Ore (30). Tools: Blacksmith Hammer, Arclight Spanner.
  • Findle's Loot-a-Rang (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Blacksmith Hammer, Gyromatic Micro-Adjustor.
  • Goblin Glider Kit (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner.
  • GUMM-E (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.
  • Lifelike Mechanical Frostboar (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Mechanical Toucan (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Megawatt Filament (New) Engineering. 2 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner.
  • Neural Silencer (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Gyromatic Micro-Adjustor.
  • Night-Vision Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10), Orb of Mystery (3), High-Explosive Gunpowder (12), Spirit of Harmony (12), Ghost Iron Bolts (20). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Oglethorpe's Missile Splitter (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Personal Hologram (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Plasma Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Razorguard Mechshades (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Enforcer (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Face Shredder (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Shrediron's Reconnaissance (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Stealthman (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Swapblaster (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.
  • Walter (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.
  • World Shrinker (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Wormhole Centrifuge (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Blacksmith Hammer, Arclight Spanner.

Inscription

Jewelcrafting

Leatherworking



Misc Changes

Originally Posted by MMO-Champion
Camera Event
  • Camera Event #577 - Tanaan Jungle Intro - Camera on Ariok - PRK
  • Camera Event #578 - Iron Docks - Saberon - Wolverine - RJH
  • Camera Event #579 - Paul's Test Camera - PRK
  • Camera Event #580 - Spires of Arak - Intro - Dread Raven

CurrencyType
  • CurrencyType #910 - Secret of the Master Alchemist
  • CurrencyType #944 - Artifact Fragment

Difficulty
  • Difficulty #18 - Event
  • Difficulty #19 - Event

Game Text
  • Game Text #76152 - It will be done, Lord Gul'dan.
  • Game Text #78393 - We are here to talk terms. We have come to seek the power of the Primals and the Breakers to crush the Iron Horde before it crushes all free orcs. Do you have the courage to stand with us?
  • Game Text #81177 - Your sacrifices will not be forgotten, Netherwane.
  • Game Text #81178 - Archmage, let me stay behind. It was my sworn duty to watch over this portal.
  • Game Text #81180 - They will sing songs of your heroism, Dar'toon.
  • Game Text #81809 - Ner'zhul leads us to this destiny. To save Karabor, we must stop him.
  • Game Text #81180 - They will sing songs of your heroism, Dar'toon.
  • Game Text #81809 - Ner'zhul leads us to this destiny. To save Karabor, we must stop him.
  • Game Text #80967 - Nope.
  • Game Text #81957 - Ah, sweet freedom! You won't regret this, commander. I'll make you the finest armaments in all of Draenor!
  • Game Text #81959 - Lets see what we have to work with.
  • Game Text #81960 - The forge is the soul of the foundry. This ones small but with the right equipment I can enhance it.
  • Game Text #81961 - These look good, with some modifications I should be able to load them into the cannons for a fragmentation burst shot.
  • Game Text #81962 - Is that... magic? Commander, Trust the steel in your hands and not in the corrupt ways of sorcery.
  • Game Text #81964 - Don't worry commander, I know a place nearby where we can get as much material as we need.
  • Game Text #81965 - This isn't a Blackrock foundry but it has everything I need to make some quality arms. Once we address our supplies I can get into production.
  • Game Text #82103 - Very well, but don't take long. I will require both of you later, and you will need to be alive.
  • Game Text #82111 - Come, Cordana!
  • Game Text #82117 - I am forming a small party to scout the enemy's fortifications.
  • Game Text #82120 - Thrall, take command of the remaining survivors and meet us up ahead.
  • Game Text #82121 - Maraad, take command of the remaining survivors and meet us up ahead.
  • Game Text #82122 - It will be done.
  • Game Text #82124 - Yes, Archmage.
  • Game Text #82130 - Up ahead! Look at that!
  • Game Text #82131 - Ancestors help us... look at that!
  • Game Text #82149 - The rest of the survivors have gone ahead. We should all...
  • Game Text #82150 - ...gomm-kalor...
  • Game Text #82151 - KILROGG DEADEYE
  • Game Text #82152 - WARLORD OF THE BLEEDING HOLLOW
  • Game Text #82153 - Look what the jungle's brought us tonight, boys! Fresh meat!
  • Game Text #82154 - We won't go without a fight, Deadeye.
  • Game Text #82155 - It looks like you could use a hand.
  • Game Text #82156 - No! Fight me instead!
  • Game Text #82157 - GOOOO... FIND... KHADGAAARRRRR.....
  • Game Text #82178 -
  • Game Text #82179 - I thought everyone forgot about me. Thank you, $Gmister:ma'am;!
  • Game Text #82180 - Wow, did you fight off all the orcs? You're strong!
  • Game Text #82182 -
  • Game Text #82199 - With luck, the small ones will now flee, and we can begin construction.
  • Game Text #82215 - We won't go without a fight, Deadeye.
  • Game Text #82361 -
  • Game Text #82486 - I'll move forward and scout their gates while your taking out those catapults. Lok'tar ogar!
  • Game Text #82494 - Commander, Over here!
  • Game Text #82496 - Damn these ogres and their magic! I can't find a way to bring the barrier down so we're just going to have to sneak in around it.
  • Game Text #82497 - I'll go first and clear the way, meet me on the other side.
  • Game Text #82525 - You head on, I'll guard the rear. You just focus on killing that ugly piece of slag!
  • Game Text #82530 - Let's kill some ogres!
  • Game Text #82568 - Fly with me, hero. We will assist them from above!
  • Game Text #82569 - The purifying light of the naaru is both our hammer AND shield.
  • Game Text #82570 - They are at the very temple gates - fly closer! Hurry!
  • Game Text #82571 - Circle back. We must clear the steps.
  • Game Text #82572 - Exarch Akama! Watch your flanks!
  • Game Text #82573 - Thank you, old friend!
  • Game Text #82574 - Never again will you orcish hordes darken the light of Karabor!
  • Game Text #82575 - Press onward. By the light of the naaru!
  • Game Text #82576 - Carry the light, brothers and sisters!
  • Game Text #82577 - We've done all we can from up here...
  • Game Text #82578 - We did it! We broke the blockade!
  • Game Text #82579 - We've broken the main siege. We should meet with our forces on the ground.
  • Game Text #82580 - These are the last of our forces. We'll stay here to hold the temple gates.
  • Game Text #82581 - Champion, I need you to fight your way to the harbor.
  • Game Text #82585 - Witness the TRUE power of the Iron Horde!
  • Game Text #82586 - ENOUGH. Play time is over. I will deal with you myself.
  • Game Text #82589 - It is done. We have won.
  • Game Text #82592 - Greetings, savior of my people!
  • Game Text #82593 - If you are hearing this message, it means that I am no more - but Karabor is safe.
  • Game Text #82594 - I owe you an explanation.
  • Game Text #82595 - The naaru that we draenei revere are creatures of pure light.
  • Game Text #82596 - But if their death is near, they lose their essence, collapsing into creatures of shadow.
  • Game Text #82597 - When we draenei first arrived on this world, naaru accompanied us. But they could not stop our vessel from crashing.
  • Game Text #82598 - The "Dark Star" that appeared in the skies above Draenor that terrible night was no celestial body.
  • Game Text #82599 - It was a fallen naaru, ejected from our vessel in moments of panic and terror. Her name was K'ara.
  • Game Text #82600 - What was once a creature of faith and beauty became a dark and hungering God, a living font of darkness.
  • Game Text #82601 - We owed K'ara a great debt. Without her aid, my people would never have escaped our homeworld of Argus.
  • Game Text #82602 - To see her transformed into shadow was a heavy burden to bear. When she returned to us... I did what I had to do.
  • Game Text #82603 - I only hope my people will understand.
  • Game Text #82676 - Darkness... comes...
  • Game Text #82677 - The shadows grow closer!
  • Game Text #82678 - The Dark Star approaches...
  • Game Text #82679 - The void will consume all...
  • Game Text #82684 - Tank ya, mon. Dese Warsong be trixie an' got de drop on ol' J'wan.
  • Game Text #82685 - I'm off ta Samedi's realm. I be seein' ya.
  • Game Text #82687 - WARLORD BLACKHAND
  • Game Text #82688 - LEADER OF THE BLACKROCK ORCS
  • Game Text #82711 - I 'preciate da blessin', mon. De Lord of de Grave smile upon ya.
  • Game Text #82712 - Dey's someting in Oshu'gun pullin' on me soul. I gonna hava look.
  • Game Text #82714 - What dis? I be dead!
  • Game Text #82715 - I gonna haunt dese Warsong foreva. Stay away from de voodoo.
  • Game Text #82716 - AHHHHHHHHHHHHHHHHHHHHHHHH!
  • Game Text #82858 - Commander! When I heard the ogre's death cry I came as soon as I could. Did everything go well?
  • Game Text #82860 - Someone call for a lift?
  • Game Text #82963 - We need to find a way through the Blackrock's forge...
  • Game Text #82964 - I have a plan!
  • Game Text #82969 - And the Raven Mother spoke to me: Krikka, you are my dear child. You shall seek out my other wayward children and bring them back to the nest.
  • Game Text #82970 - When all of the flock have gathered the end shall come. The world will be torn asunder in a great catastrophe! Fear not, for the Raven Mother will save us!
  • Game Text #82971 - The Raven Mother will come from the heavens for her children. We will rise upon her great ebon wings to take our rightful place in her dark kingdom!
  • Game Text #82972 - Until that time comes give your praise to the Raven Mother! Look after her great kin for guidance and strength. May she cast her great shadow upon you!
  • Game Text #82973 - Scribe! Did you get all of that?
  • Game Text #82974 - Yes, High Ravenspeaker.
  • Game Text #82975 - Praise the Raven Mother!
  • Game Text #82993 - With the keystone, you will be able to pass through, alone. Once inside, deactivate their shields and we will join you.
  • Game Text #83047 - The docks. Run to the docks. Run. RUN!
  • Game Text #83048 - Come at me, Hellscream!
  • Game Text #83049 - Don't be a fool, Ga'nar - Run! We will fight another day.
  • Game Text #83052 - Their entire army is behind us.
  • Game Text #83054 - Where - where now?
  • Game Text #83056 - Head for the ships with smoke from the funnels. The engines are already running.
  • Game Text #83057 - This way. Go go go!
  • Game Text #83058 - There is no place to run, outsiders. This is MY world. We WILL find you!
  • Game Text #83060 - We Frostwolves will be waiting for you, Hellscream! You, your ogres, your whole Iron Horde... You're as good as dead!
  • Game Text #83061 - Ignore his threats. We will go to Shadowmoon for reinforcements. This time, the draenei will triumph.
  • Game Text #83062 - Let's get underway then. We will need to build a stronghold if we hope to end the Iron Horde threat. And we're going to need help from the natives.
  • Game Text #83063 - To Shadowmoon!
  • Game Text #83064 - To the home of the Frostwolves!
  • Game Text #83102 - I'll move forward and scout their gates while your taking out those catapults. Dioniss aca.
  • Game Text #83127 - That danged army should be here any minute. Let's move!
  • Game Text #83132 - Personnel evacuation system engaged.
  • Game Text #83203 - That was close.
  • Game Text #83204 - There is no turning back. We press on, through the very jaws of the beast.
  • Game Text #83257 - Sever my bonds, and the portal falls.
  • Game Text #83259 - Yes... Yes!
  • Game Text #83260 - Grommash will pay for his arrogance.
  • Game Text #83262 - Very well. I will uphold our bargain.
  • Game Text #83263 - You'd best hurry along, stranger. The "Warchief" will be most displeased.
  • Game Text #83282 - The bonds weaken. Freedom will be mine!
  • Game Text #83285 - Everyone - find cover!
  • Game Text #83338 - They fired on Veil Akraz!
  • Game Text #83339 - It's just... gone...
  • Game Text #83340 - Come, we must go!
  • Game Text #83386 - Free at last. Have you found Drek'Thar? Other Frostwolves?
  • Game Text #83387 - I swear, by the spirit of my father, that I WILL MAKE THEM PAY.
  • Game Text #83388 - Gah!
  • Game Text #83389 - Ugh - oh!
  • Game Text #83390 - Well now.
  • Game Text #83391 - I'd say we made an impact.

GarrAbility
  • GarrAbility #114 - Dark Command -
  • GarrAbility #115 - Bone Shield -
  • GarrAbility #116 - Death and Decay -
  • GarrAbility #117 - Mind Freeze -
  • GarrAbility #118 - Empower Rune Weapon -
  • GarrAbility #119 - Anti-Magic Shell -
  • GarrAbility #120 - Cleave -
  • GarrAbility #121 - Cleave -
  • GarrAbility #122 - Recklessness -
  • GarrAbility #123 - Reckoning -
  • GarrAbility #124 - Divine Shield -
  • GarrAbility #125 - Cleanse -
  • GarrAbility #126 - Rebuke -
  • GarrAbility #127 - Repentance -
  • GarrAbility #128 - Holy Radiance -
  • GarrAbility #129 - Divine Plea -
  • GarrAbility #130 - Divine Storm -
  • GarrAbility #131 - Avenging Wrath -
  • GarrAbility #132 - Barkskin -
  • GarrAbility #133 - Innervate -
  • GarrAbility #134 - Entangling Roots -
  • GarrAbility #135 - Wild Growth -
  • GarrAbility #136 - Nature's Cure -
  • GarrAbility #137 - Nature's Cure -
  • GarrAbility #138 - Berserk -
  • GarrAbility #139 - Celestial Alignment -
  • GarrAbility #140 - Provoke -
  • GarrAbility #141 - Guard -
  • GarrAbility #142 - Chi Wave -
  • GarrAbility #143 - Roll -
  • GarrAbility #144 - Paralysis -
  • GarrAbility #145 - Detox -
  • GarrAbility #146 - Mana Tea -
  • GarrAbility #147 - Mana Tea -
  • GarrAbility #148 - Dispel Magic -
  • GarrAbility #149 - Shadowfiend -
  • GarrAbility #150 - Mind Shear -
  • GarrAbility #151 - Dominate Mind -
  • GarrAbility #152 - Power Infusion -
  • GarrAbility #153 - Mana Tide Totem -
  • GarrAbility #154 - Chain Lightning -
  • GarrAbility #155 - Wind Shear -
  • GarrAbility #156 - Ghost Wolf -
  • GarrAbility #157 - Hex -
  • GarrAbility #158 - Ascendance -
  • GarrAbility #159 - Evasion -
  • GarrAbility #160 - Sprint -
  • GarrAbility #161 - Fan of Knives -
  • GarrAbility #162 - Marked for Death -
  • GarrAbility #163 - Feign Death -
  • GarrAbility #164 - Deterrence -
  • GarrAbility #165 - Disengage -
  • GarrAbility #166 - Counter Shot -
  • GarrAbility #167 - Freezing Trap -
  • GarrAbility #168 - Ice Block -
  • GarrAbility #169 - Conjure Food -
  • GarrAbility #170 - Blink -
  • GarrAbility #171 - Counterspell -
  • GarrAbility #172 - Polymorph -
  • GarrAbility #173 - Time Warp -
  • GarrAbility #174 - Unending Resolve -
  • GarrAbility #175 - Create Healthstone -
  • GarrAbility #176 - Singe Magic -
  • GarrAbility #177 - Demonic Circle -
  • GarrAbility #178 - Rain of Fire -
  • GarrAbility #179 - Spell Lock -
  • GarrAbility #180 - Fear -
  • GarrAbility #181 - Summon Infernal -
  • GarrAbility #182 - Dash -
  • GarrAbility #183 - Energizing Brew -

GarrFollower
  • GarrFollower #100 - NPC 79599 - NPC 79695 - Abilities: Entangling Roots
  • GarrFollower #101 - NPC 79599 - NPC 79695 - Abilities: Nature's Cure
  • GarrFollower #102 - NPC 79599 - NPC 79695 - Abilities: Demonic Circle
  • GarrFollower #103 - NPC 79599 - NPC 79695 - Abilities: Spell Lock
  • GarrFollower #104 - NPC 79599 - NPC 79695 - Abilities: Summon Infernal
  • GarrFollower #105 - NPC 79599 - NPC 79695 - Abilities: Reckoning
  • GarrFollower #106 - NPC 79599 - NPC 79695 - Abilities: Divine Storm
  • GarrFollower #107 - NPC 79599 - NPC 79695 - Abilities: Holy Radiance
  • GarrFollower #108 - NPC 79599 - NPC 79695 - Abilities: Leap of Faith
  • GarrFollower #109 - NPC 79599 - NPC 79695 - Abilities: Chain Lightning
  • GarrFollower #110 - NPC 79599 - NPC 79695 - Abilities: Ghost Wolf
  • GarrFollower #111 - NPC 79599 - NPC 79695 - Abilities: Chain Heal
  • GarrFollower #112 - NPC 79599 - NPC 79695 - Abilities: Freezing Trap
  • GarrFollower #113 - NPC 79599 - NPC 79695 - Abilities: Multi-Shot
  • GarrFollower #114 - NPC 79599 - NPC 79695 - Abilities: Disengage
  • GarrFollower #115 - NPC 79599 - NPC 79695 - Abilities: Bone Shield
  • GarrFollower #116 - NPC 79599 - NPC 79695 - Abilities: Empower Rune Weapon
  • GarrFollower #117 - NPC 79599 - NPC 79695 - Abilities: Dark Command
  • GarrFollower #118 - NPC 79599 - NPC 79695 - Abilities: Guard
  • GarrFollower #119 - NPC 79599 - NPC 79695 - Abilities: Paralysis
  • GarrFollower #120 - NPC 79599 - NPC 79695 - Abilities: Mana Tea
  • GarrFollower #122 - NPC 79358 - NPC 79358 - Abilities: Disengage, Freezing Trap, Multi-Shot, Rapid Fire, Deterrence
  • GarrFollower #123 - NPC 79368 - NPC 79368 - Abilities: Counterspell, Polymorph, Time Warp, Conjure Food, Blink
  • GarrFollower #124 - NPC 79367 - NPC 79367 - Abilities: Counterspell, Polymorph, Time Warp, Blink, Blizzard
  • GarrFollower #125 - NPC 79363 - NPC 79363 - Abilities: Counterspell, Polymorph, Time Warp, Ice Block, Blizzard
  • GarrFollower #126 - NPC 79364 - NPC 79364 - Abilities: Roll, Guard, Chi Wave, Paralysis, Provoke
  • GarrFollower #127 - NPC 79360 - NPC 79360 - Abilities: Roll, Chi Wave, Detox, Mana Tea, Mana Tea
  • GarrFollower #128 - NPC 78013 - NPC 78013 - Abilities: Roll, Paralysis, Provoke, Mana Tea, Energizing Brew
  • GarrFollower #129 - NPC 78012 - NPC 78012 - Abilities: Rebuke, Repentance, Divine Plea, Holy Radiance, Cleanse
  • GarrFollower #130 - NPC 81334 - NPC 81334 - Abilities: Rebuke, Repentance, Reckoning, Cleanse, Divine Shield
  • GarrFollower #131 - NPC 79371 - NPC 79371 - Abilities: Rebuke, Repentance, Divine Shield, Avenging Wrath, Divine Storm
  • GarrFollower #132 - NPC 79365 - NPC 79365 - Abilities: Dispel Magic, Leap of Faith, Prayer of Healing, Shadowfiend, Dominate Mind
  • GarrFollower #133 - NPC 79366 - NPC 79366 - Abilities: Dispel Magic, Leap of Faith, Prayer of Healing, Shadowfiend, Mind Shear
  • GarrFollower #134 - NPC 79361 - NPC 79361 - Abilities: Dispel Magic, Leap of Faith, Dominate Mind, Mind Shear, Power Infusion
  • GarrFollower #135 - NPC 78009 - NPC 78009 - Abilities: Kick, Sap, Sprint, Marked for Death, Evasion
  • GarrFollower #136 - NPC 79364 - NPC 79364 - Abilities: Kick, Sap, Sprint, Marked for Death, Fan of Knives
  • GarrFollower #137 - NPC 79362 - NPC 79362 - Abilities: Kick, Sap, Sprint, Evasion, Fan of Knives
  • GarrFollower #138 - NPC 79368 - NPC 79368 - Abilities: Chain Heal, Ascendance, Hex, Chain Lightning, Wind Shear
  • GarrFollower #139 - NPC 79358 - NPC 79358 - Abilities: Chain Heal, Ascendance, Hex, Ghost Wolf, Chain Lightning
  • GarrFollower #140 - NPC 79373 - NPC 79373 - Abilities: Chain Heal, Chain Lightning, Mana Tide Totem, Purify Spiirt, Wind Shear
  • GarrFollower #141 - NPC 79357 - NPC 79357 - Abilities: Singe Magic, Spell Lock, Summon Infernal, Rain of Fire, Fear
  • GarrFollower #142 - NPC 78010 - NPC 78010 - Abilities: Spell Lock, Summon Infernal, Unending Resolve, Rain of Fire, Demonic Circle
  • GarrFollower #143 - NPC 79369 - NPC 79369 - Abilities: Spell Lock, Summon Infernal, Create Healthstone, Fear, Demonic Circle
  • GarrFollower #144 - NPC 79370 - NPC 79370 - Abilities: Cleave, Heroic Leap, Cleave, Recklessness, Taunt
  • GarrFollower #145 - NPC 79375 - NPC 79375 - Abilities: Cleave, Heroic Leap, Cleave, Shield Wall, Recklessness
  • GarrFollower #146 - NPC 78010 - NPC 78010 - Abilities: Cleave, Heroic Leap, Cleave, Taunt, Shield Wall
  • GarrFollower #147 - NPC 79378 - NPC 79378 - Abilities: Cave Dweller, Urbanite, Marshwalker, Cold-Blooded, Plainsrunner, Mountaineer, Guerilla Fighter, Naturalist, Wastelander
  • GarrFollower #148 - NPC 79378 - NPC 79378 - Abilities: Worgen-Lover, Undead-Lover, Troll-Lover, Tauren-Lover, Pandaren-Lover, Orc-Lover, Night Elf-Lover, Human-Lover, Goblin-Lover, Gnome-Lover, Dwarf-Lover, Draenei-Lover, Blood Elf-Lover
  • GarrFollower #149 - NPC 79378 - NPC 79378 - Abilities: Vineslayer, Orcslayer, Ogreslayer, Furyslayer, Demonslayer, Gronnslayer, Beastslayer, Talonslayer, Voidslayer
  • GarrFollower #15 - NPC 78009 - NPC 78009 - Abilities: Dark Command, Death and Decay, Empower Rune Weapon, Mind Freeze, Bone Shield
  • GarrFollower #150 - NPC 79378 - NPC 79378 - Abilities: Tailoring, Skinning, Mining, Leatherworking, Jewelcrafting, Inscription, Herbalism, Fishing, Engineering, Enchanting, Blacksmithing, Alchemy
  • GarrFollower #151 - NPC 79378 - NPC 79378 - Abilities: Fast Learner, Natural Leader, Lone Wolf, Hyperactive, High Stamina
  • GarrFollower #16 - NPC 79359 - NPC 79359 - Abilities: Dark Command, Death and Decay, Empower Rune Weapon, Mind Freeze, Bone Shield
  • GarrFollower #18 - NPC 79375 - NPC 79375 - Abilities: Dark Command, Death and Decay, Empower Rune Weapon, Mind Freeze, Anti-Magic Shell
  • GarrFollower #19 - NPC 79371 - NPC 79371 - Abilities: Innervate, Celestial Alignment, Entangling Roots, Nature's Cure, Dash
  • GarrFollower #20 - NPC 79372 - NPC 79372 - Abilities: Berserk, Innervate, Barkskin, Growl, Dash
  • GarrFollower #21 - NPC 79373 - NPC 79373 - Abilities: Innervate, Barkskin, Growl, Dash, Entangling Roots
  • GarrFollower #28 - NPC 79599 - NPC 79695 - Abilities: Taunt
  • GarrFollower #29 - NPC 79265 - NPC 79695 - Abilities: Beastslayer, Multi-Shot
  • GarrFollower #30 - NPC 79601 - NPC 79695 - Abilities: Heroic Leap, Scavenger
  • GarrFollower #31 - NPC 79602 - NPC 79695 - Abilities: Rapid Fire, Lone Wolf
  • GarrFollower #32 - NPC 79607 - NPC 79695 - Abilities: Sap, Kick, Fast Learner
  • GarrFollower #33 - NPC 79233 - NPC 79695 - Abilities: Chain Heal, Purify Spiirt, Cold-Blooded
  • GarrFollower #34 - NPC 79599 - NPC 79611 - Abilities: Growl, Naturalist
  • GarrFollower #6 - NPC 79374 - NPC 79374 - Abilities: Innervate, Entangling Roots, Nature's Cure, Wild Growth, Nature's Cure
  • GarrFollower #7 - NPC 79376 - NPC 79376 - Abilities: Disengage, Freezing Trap, Multi-Shot, Rapid Fire, Feign Death
  • GarrFollower #70 - NPC 79896 - NPC 79695 - Abilities: Fishing
  • GarrFollower #8 - NPC 78008 - NPC 78008 - Abilities: Disengage, Freezing Trap, Multi-Shot, Rapid Fire, Counter Shot
  • GarrFollower #87 - NPC 79599 - NPC 79695 - Abilities: Shield Wall
  • GarrFollower #88 - NPC 79599 - NPC 79695 - Abilities: Cleave
  • GarrFollower #89 - NPC 79599 - NPC 79695 - Abilities: Heroic Leap
  • GarrFollower #90 - NPC 79599 - NPC 79695 - Abilities: Polymorph
  • GarrFollower #91 - NPC 79599 - NPC 79695 - Abilities: Time Warp
  • GarrFollower #92 - NPC 79599 - NPC 79695 - Abilities: Counterspell
  • GarrFollower #93 - NPC 79599 - NPC 79695 - Abilities: Sprint
  • GarrFollower #94 - NPC 79599 - NPC 79695 - Abilities: Kick
  • GarrFollower #95 - NPC 79599 - NPC 79695 - Abilities: Sap
  • GarrFollower #96 - NPC 79599 - NPC 79695 - Abilities: Shadowfiend
  • GarrFollower #97 - NPC 79599 - NPC 79695 - Abilities: Prayer of Healing
  • GarrFollower #98 - NPC 79599 - NPC 79695 - Abilities: Barkskin
  • GarrFollower #99 - NPC 79599 - NPC 79695 - Abilities: Dash

GarrSpecialization
  • GarrSpecialization #27 - Blackrock - Generates more Blackrock Ore reagents in your shipments.
  • GarrSpecialization #28 - True Iron - Generates more True Iron Ore reagents in your shipments.
  • GarrSpecialization #32 - Fishing for Bait - Greatly increases the chance that you will find bait while fishing in Garrison waters.
  • GarrSpecialization #33 - Cavedweller - Grants you a chance to catch Frostdeep Minnow's in Garrison waters. These can be used to summon a Frostdeep Cavedweller.
  • GarrSpecialization #34 - Student Lab - Your Alchemy Lab takes on students, and the class has a couple of potions for you each day.
  • GarrSpecialization #35 - Transmutation - The lab specializes in the mutable nature of physical objects, increasing the amount of Metamorphic Crystals that can be produced each day.
  • GarrSpecialization #36 - Elixir - The lab specializes in catalyzing alchemical reactions, increasing the amount of Alchemical Catalysts that can be produced each day.
  • GarrSpecialization #37 - Greater Call to Arms - Strengthens the troops in your Call to Arms ability, generating more damage.
  • GarrSpecialization #38 - First Aid - Summons a First Aid nurse NPC that grants healing potions and bandages each day.
  • GarrSpecialization #39 - Prison - Occasionally catches thieves who can pay fines or provide useful information to serve their sentence.

LFG Entry
  • LFG Entry #843 - The Siege of Wyrmrest Temple
  • LFG Entry #844 - Fall of Deathwing
  • LFG Entry #845 - Auchindoun
  • LFG Entry #846 - The Black Forge
  • LFG Entry #847 - Slagworks
  • LFG Entry #848 - Iron Assembly
  • LFG Entry #849 - Walled City
  • LFG Entry #850 - Arcane Sanctum
  • LFG Entry #851 - Imperator's Rise
  • LFG Entry #852 - Kurinaxxramas

Phase
  • Phase #3391 - Cosmetic - See Khadgar at T-Intersection
  • Phase #3392 - Cosmetic - Questgivers at Bleeding Hollow Altar (H)
  • Phase #3393 - Cosmetic - Questgivers at Bleeding Hollow Altar (A)
  • Phase #3394 - Cosmetic - Khadgar at Bleeding Hollow Building
  • Phase #3395 - Cosmetic - Thrall at Bleeding Hollow Building
  • Phase #3396 - Cosmetic - Maraad at Bleeding Hollow Building
  • Phase #3397 - Cosmetic - See Gatekeeper at Zangar Crater
  • Phase #3398 - Abyssal Breach REVAMP
  • Phase #3399 - Cosmetic - See Luminrath at Khadgar's Tower
  • Phase #3400 - Abyssal Breach REVAMP - Nazgrim Turnin
  • Phase #3401 - Abyssal Breach REVAMP - Taylor Turnin
  • Phase #3402 - Cosmetic - See Bookshelf Fire
  • Phase #3403 - Cosmetic - See Floor Fire
  • Phase #3404 - Cosmetic - See Table Fire
  • Phase #3405 - Cosmetic - Ariok at Bleeding Hollow Altar
  • Phase #3406 - Cosmetic - See Rastaak
  • Phase #3407 - Cosmetic - See Hakaam
  • Phase #3408 - Cosmetic - See Ariaana)
  • Phase #3409 - Cosmetic - Thrall at Shattered Hand Bridge
  • Phase #3410 - Cosmetic - Maraad at Shattered Hand Bridge
  • Phase #3411 - Frostfire - Garrison - Fishing Shack - Active
  • Phase #3412 - Gordal Fortress - Morketh Quest Giver 1. Start
  • Phase #3413 - Cosmetic - Khadgar vs. Muglokk
  • Phase #3414 - Cosmetic - Khadgar at Shattered Hand Bridge
  • Phase #3415 - Combat - Observatory Arrival
  • Phase #3416 - Cosmetic - Khadgar at Shattered Hand Rise
  • Phase #3417 - Cosmetic - See Abjurist Belmara at Khadgar's Tower
  • Phase #3418 - Cosmetic - Reshad at Crow's Crook
  • Phase #3419 - Cosmetic - Goblin Protest
  • Phase #3420 - Cosmetic - Complete Q34386
  • Phase #3421 - Cosmetic - See Questgivers
  • Phase #3422 - Cosmetic - See Questgivers
  • Phase #3423 - Terrain Phase - Forge
  • Phase #3424 - Attack on Elodor Fields
  • Phase #3425 - Cosmetic - Nagrand 6.0 - Hallvalor - Lantresor of the Blade (ELM)
  • Phase #3426 - Cosmetic - Nagrand 6.0 - The Masters' Cavern - Lantresor of the Blade - Horde (ELM)
  • Phase #3427 - Frostfire Ridge Intro - Horde
  • Phase #3428 - Cosmetic - Lokra at Garrison (Follower Ready)
  • Phase #3429 - Gordal Fortress - Horde Rope
  • Phase #3430 - Gordal Fortress - Morketh Quest Giver 2. Midrange
  • Phase #3431 - Gordal Fortress - Morketh Quest Giver 3. Before Boss
  • Phase #3432 - Cosmetic - Molten Rock
  • Phase #3433 - Cosmetic - See Defenders
  • Phase #3434 - Tracking Quest Complete - Stealthed Rangari
  • Phase #3435 - Tracking Quest Complete - Stealthed Rangari 002
  • Phase #3436 - Talador - Gordal Fortress - Morketh Quest Giver 4. After Boss
  • Phase #3437 - Cosmetic - Nagrand 6.0 - "Challenge of the Masters" - Stables version (ELM)
  • Phase #3438 - Cosmetic - Nagrand 6.0 - "Challenge of the Masters" - Workshop version (ELM)
  • Phase #3439 - Cosmetic - Nagrand 6.0 - Wor'var - "Work Complete" - Horde - The Final Nail (ELM)
  • Phase #3440 - Cosmetic - Ishaal at Hut
  • Phase #3441 - Cosmetic - Less-Iconics at Garrison Landing
  • Phase #3442 - Cosmetic - See Luminrath's Portals
  • Phase #3443 - Cosmetic - See Luminrath at Wall
  • Phase #3444 - Nagrand 6.0 - Telaar - Horde Before "Shields Down!" Combat Phase (ELM)
  • Phase #3445 - Cosmetic - Nagrand 6.0 - Telaar - Shadow Hunter Kajassa (ELM)
  • Phase #3446 - Cosmetic - See Gordunni Boulderthrower (Mage Tower)
  • Phase #3447 - Cosmetic - See Gordunni Boulderthrower (Armory)
  • Phase #3448 - Cosmetic - Nagrand 6.0 - Telaar - Vindicator Mo'mor (ELM)
  • Phase #3449 - Cosmetic - Nagrand 6.0 - Telaar - "Shields Down!" - Arkonite Shield - Horde version (ELM)
  • Phase #3450 - Cosmetic - Farseer Drek'thar in Wor'gol (pre-Bladespire)
  • Phase #3451 - Cosmetic - Ikky's Egg Interact
  • Phase #3452 - Cosmetic - Ikky in Shadowglade
  • Phase #3453 - Cosmetic - Ikky's Egg Questgiver
  • Phase #3454 - Veil Akraz Shadow Realm
  • Phase #3455 - Cosmetic - Gar'rok
  • Phase #3456 - Cosmetic - See K'ara
  • Phase #3457 - Cosmetic - See Conjurer Luminrath in Vol'jin's Holdfast
  • Phase #3458 - Cosmetic - Nagrand 6.0 - Telaar - Always (ELM)
  • Phase #3459 - Cosmetic - See Anti-Magic Zone in Gordal Fortress
  • Phase #3460 - Cosmetic - See Questgivers
  • Phase #3461 - Cosmetic - Nagrand 6.0 - The Masters' Cavern - Lantresor of the Blade - Alliance (ELM)
  • Phase #3462 - Cosmetic - Nagrand 6.0 - "Challenge of the Masters" - Alliance version (ELM)
  • Phase #3463 - Cosmetic - Ember Blossom
  • Phase #3464 - Cosmetic - See Yrel
  • Phase #3465 - Ravenspeaker Camp - Krikka - 1. Initial
  • Phase #3466 - Cosmetic - Nagrand 6.0 - Hallvalor - "Not Without My Honor" - Horde (ELM)
  • Phase #3467 - Cosmetic - Nagrand 6.0 - Hallvalor - "Not Without My Honor" - Alliance (ELM)
  • Phase #3468 - Cosmetic - Allies Outside Shattrath
  • Phase #3469 - Cosmetic - See Conjurer Luminrath at Base
  • Phase #3470 - Cosmetic - See Abjurist Belmara at Base
  • Phase #3471 - Cosmetic - See Belmara at Wall
  • Phase #3472 - Cosmetic - Nagrand 6.0 - "Challenge of the Masters" - Horde Stables Blueprints (ELM)
  • Phase #3473 - Cosmetic - Nagrand 6.0 - "Challenge of the Masters" - Horde Workshop Blueprints (ELM)
  • Phase #3474 - Cosmetic - Nightmare Foes
  • Phase #3475 - Cosmetic - See Morketh after Gordal in Vol'jin's Holdfast
  • Phase #3476 - Cosmetic - Nagrand 6.0 - Telaari Station - Vindicator Mo'mor (ELM)
  • Phase #3477 - Cosmetic - See Belamra's Portals
  • Phase #3478 - Cosmetic - Gnarlwood Pass - Iktis
  • Phase #3479 - Cosmetic - Gar'rok's Body
  • Phase #3480 - Cosmetic - Bridge Intact
  • Phase #3481 - Cosmetic - Bridge Broken
  • Phase #3482 - Cosmetic - See Yrel
  • Phase #3483 - Cosmetic - H - Lumber Mill
  • Phase #3484 - Cosmetic - A - Armory
  • Phase #3485 - Cosmetic - A - Mage Tower
  • Phase #3486 - Cosmetic - H - Armory
  • Phase #3487 - Cosmetic - H - Mage Tower
  • Phase #3488 - Cosmetic - See Abjurist Belmara in Fort Wrynn
  • Phase #3489 - Cosmetic - See Yrel
  • Phase #3490 - Cosmetic - See Ariaana - Backup)
  • Phase #3491 - Cosmetic - Ligra - Post-Wave
  • Phase #3492 - Cosmetic - Gar'rok's Grave
  • Phase #3493 - Spires - Ravenscar - Ravenspeaker Sekara during attack (LWB)
  • Phase #3494 - Cosmetic - See Wolves Outside Garrison Building
  • Phase #3495 - The Battle for the Forge
  • Phase #3496 - Cosmetic - Anzu and Flame at Perch
  • Phase #3497 - Cosmetic - Prisoners at Blackrock Quarry Rise
  • Phase #3498 - Cosmetic - Cave-In
  • Phase #3499 - Cosmetic - Khadgar at Blackrock Quarry Rise
  • Phase #3500 - Cosmetic - Khadgar at Blackrock Quarry Dam
  • Phase #3501 - Cosmetic - Anzu and Flame at Sethe
  • Phase #3502 - Ravenspeaker Camp - Krikka - 2. Ravenscar
  • Phase #3503 - Ravenspeaker Camp - Vakora - 2. Ravenscar
  • Phase #3504 - Cosmetic - Tank at Zone Entrance
  • Phase #3505 - Dam Aftermath
  • Phase #3506 - Cosmetic - See Horde Deconstruction Crew
  • Phase #3507 - Cosmetic - See Alliance Deconstruction Crew
  • Phase #3508 - Cosmetic - Thaelin, Blackrock, in the Field
  • Phase #3509 - Cosmetic - See Anguish Barrier
  • Phase #3510 - Cosmetic - See Darkness Barrier
  • Phase #3511 - Cosmetic - See Shadows Barrier
  • Phase #3512 - Ravenspeaker Camp - Static
  • Phase #3513 - Cosmetic - Grulkor - 2a - Pre Spore Cloud
  • Phase #3514 - Cosmetic - Grulkor - 2b - Post Spore Cloud
  • Phase #3515 - Cosmetic - See Velen
  • Phase #3516 - Cosmetic - Grulkor - 3 - At Dead Heart
  • Phase #3517 - Cosmetic - Lithic
  • Phase #3518 - Cosmetic - See Cordana Felsong outside Zangarra
  • Phase #3519 - Cosmetic - Tank Controls
  • Phase #3520 - Cosmetic - Restless Spirits
  • Phase #3521 - Fort Wrynn - Apprentice Miall
  • Phase #3522 - Cosmetic - See Miall at Alliance Garrison Outpost
  • Phase #3523 - Cosmetic - See Mark of Anguish
  • Phase #3524 - Cosmetic - See Mark of Darkness
  • Phase #3525 - Cosmetic - See Mark of Shadows
  • Phase #3526 - Gordal Fortress - Miall Quest Giver 1. Start
  • Phase #3527 - Gordal Fortress - Miall Quest Giver 2. Midrange
  • Phase #3528 - Gordal Fortress - Miall Quest Giver 3. Before Boss
  • Phase #3529 - Talador - Gordal Fortress - Miall Quest Giver 4. After Boss
  • Phase #3530 - Cosmetic - See Thaelin in Rangari Station (Victim)
  • Phase #3531 - Cosmetic - See Rangari in Rangari Station (Victim)
  • Phase #3532 - Cosmetic - See Yrel & Velen
  • Phase #3533 - Cosmetic - See Luminrath + Scroll
  • Phase #3534 - Cosmetic - See Belmara + Scroll
  • Phase #3535 - Cosmetic - See Miall after Gordal in Fort Wrynn
  • Phase #3536 - Cosmetic - See Mage Tower Forces
  • Phase #3537 - Cosmetic - See Mage Tower Flavor
  • Phase #3538 - Cosmetic - Jorune Mine - Alliance - Kaelynara Turn-in
  • Phase #3539 - Cosmetic - Jorune Mine - Horde - Kaelynara Turn-in
  • Phase #3540 - Cosmetic - Tank at Zone Entrance 2
  • Phase #3541 - Cosmetic - A - Lumber Mill
  • Phase #3542 - Cosmetic - Thaelin on the Tank
  • Phase #3543 - The Home Stretch
  • Phase #3544 - Cosmetic - See Garrison Portal
  • Phase #3545 - Cosmetic - See Garrison Magi
  • Phase #3546 - Cosmetic - See Garrison Magi
  • Phase #3547 - Cosmetic - See Garrison Portal
  • Phase #3548 - Cosmetic - See Yrel & Velen
  • Phase #3549 - Cosmetic - Horned Skull
  • Phase #3550 - Cosmetic - See Oracle Stone
  • Phase #3551 - Cosmetic - Ga'nar in Labor Camp
  • Phase #3552 - Nagrand 6.0 - Lok-rath - Alliance Combat Phase (ELM)
  • Phase #3553 - Cosmetic - Nagrand 6.0 - Lok-rath - Alliance Normal Phase (ELM)
  • Phase #3554 - Kill the genesaur (Objective Complete)
  • Phase #3555 - Cosmetic - Nagrand 6.0 - Lok-rath - Captured Uruk Foecleaver (ELM)
  • Phase #3556 - Lightning Cosmetic
  • Phase #3557 - Can See Hataaru at the Mines
  • Phase #3558 - Cosmetic - Heavy Bangle
  • Phase #3559 - Cosmetic - See Valdez
  • Phase #3560 - Cosmetic - Nagrand 6.0 - Yrel's Watch - "Terror of Nagrand" Flavor - Alliance (ELM)
  • Phase #3561 - Cosmetic - Stonemaul Arena - Questgiver Aftermath
  • Phase #3562 - Cosmetic - See Rangari
  • Phase #3563 - Cosmetic - Khadgar at Dark Portal
  • Phase #3564 - Cosmetic - H - Construction Plot
  • Phase #3565 - Cosmetic - Nagrand 6.0 - Lok-rath - Horde Normal Phase (ELM)
  • Phase #3566 - Nagrand 6.0 - Lok-rath - Horde Combat Phase (ELM)
  • Phase #3567 - Cosmetic - Nagrand 6.0 - Riverside Post - "Terror of Nagrand" Flavor - Horde (ELM)
  • Phase #3568 - Battle for the Dark Portal
  • Phase #3569 - Cosmetic - Named Characters on Dark Portal, Post-Guldan
  • Phase #3570 - Battle for the Dark Portal UNUSED
  • Phase #3571 - Spirit Woods - Twisting Nether
  • Phase #3572 - Cosmetic - Grulkor - 1 - Initial QG
  • Phase #3573 - Cosmetic - See Yrel
  • Phase #3574 - Cosmetic - Alliance Outpost - State 0
  • Phase #3575 - Cosmetic - A - Sparring Arena
  • Phase #3576 - Cosmetic - A - Sparring Arena - Full Group
  • Phase #3577 - Cosmetic - Nagrand 6.0 - Telaari Station - Thaelin Darkanvil (ELM)
  • Phase #3578 - Cosmetic - H - Sparring Arena
  • Phase #3579 - Cosmetic - Khadgar out of Water
  • Phase #3580 - Cosmetic - H - Sparring Arena (Full Unlock)
  • Phase #3581 - Cosmetic - Ga'nar at Hub
  • Phase #3582 - Tank Phase
  • Phase #3583 - Cosmetic - Tank Turret
  • Phase #3584 - Cosmetic - Dagg in Stonemaul
  • Phase #3585 - Cosmetic - Shadowmoon Valley 6.0 - Starfall Outpost - Alliance (ELM)
  • Phase #3586 - Cosmetic - Frostfire Ridge - Frostwind Dunes - Alliance (ELM)
  • Phase #3587 - Cosmetic - Nagrand 6.0 - Yrel's Watch - Alliance (ELM)
  • Phase #3588 - Cosmetic - Rexxar at Battlefield IH Camp
  • Phase #3589 - Cosmetic - Stonemaul Arena Gladiators - At Boss
  • Phase #3590 - Cosmetic - A - Construction Plot
  • Phase #3591 - Cosmetic - Anima Chained at Battlefield IH Camp
  • Phase #3592 - Cosmetic - Garrison - Horde - Frostfire - Mine Door
  • Phase #3593 - Cosmetic - Weapon Racks (A)
  • Phase #3594 - Cosmetic - Weapon Racks (H)
  • Phase #3595 - Cosmetic - Slavemaster Broon Visible at Stonemaul Arena
  • Phase #3596 - Cosmetic - Nagrand 6.0 - Gates of Grommashar - Alliance (ELM)
  • Phase #3597 - Cosmetic - Post-Prisoners on Blackrock Quarry Rise
  • Phase #3598 - Combat - Throne of the Witch Lord (Horde)
  • Phase #3599 - Combat - Throne of the Witch Lord (Alliance)
  • Phase #3600 - Cosmetic - Nagrand 6.0 - "The Stones of Prophecy" - Alliance & Horde NPCs (ELM)
  • Phase #3601 - Cosmetic - Nagrand 6.0 - "The Stones of Prophecy" - Gorehowl (ELM)

Scenario
  • Scenario #499 - Breakers Invasion

Taxi
  • Taxi #1440 - Zangarra, Talador
  • Taxi #1441 - Frostwolf Overlook, Talador
  • Taxi #1442 - Horde Base, Gorgrond
  • Taxi #1443 - Vol'jin's Pride, Talador
  • Taxi #1445 - Durotan's Toehold, Talador
  • Taxi #1446 - Sunsworn Camp, Talador
  • Taxi #1447 - Fort Wrynn, Talador
  • Taxi #1448 - Maraad's Bivouac, Talador
  • Taxi #1449 - Light's Rest, Talador
  • Taxi #1450 - Shattrath, Talador
  • Taxi #1451 - Anchorite's Sojourn, Talador
  • Taxi #1452 - Retribution Point, Talador
  • Taxi #1453 - Exarch's Refuge, Talador
  • Taxi #1454 - Exarch's Refuge, Talador
  • Taxi #1456 - Alliance Garrison, Shadowmoon Valley
  • Taxi #1462 - Terokkar Refuge, Talador
  • Taxi #1463 - Quest Path 4263: Draenor Zone Breadcrumb - Frostfire Garrison > Talador Start Loc (CSA)

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