World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-05-05 06:29 AM

Necromancer Q&A - Live Updates

Hearthstone Breaks the All-Time Daily Active Players Metric with Journey to Un'Goro

Activision Blizzard Earnings Call
The quarterly Activision Blizzard earnings call was today:

  • Activision Blizzard had 431 million Monthly Active Users in the quarter.
  • Blizzard's revenues from in-game content grew more than 25% year-over-year, driven by revenues from World of Warcraft in-game content and continued strength of Overwatch customization items.
  • Blizzard had record first-quarter time spent, up a double-digit percentage year-over-year.
  • With a regular content and feature update cadence, World of Warcraft time spent grew year-over-year in the first quarter.
  • Legion's overall performance is slightly ahead of the prior expansion.
  • Hearthstone set a new all-time Daily Active Users record last month with the release of a new expansion, Journey to Un'Goro.
  • Blizzard had the biggest Q1 online player community in its history with MAUs of 41 million, up 58% year-over-year.
  • Hearthstone MAUsA grew year-over-year and quarter-over-quarter, despite no content releases in the first quarter, and recently surpassed the 70 million registered player milestone life-to-date.
  • In late January, Overwatch had its fourth seasonal event, Year of the Rooster, to celebrate the lunar new year. The event drove engagement records for the game.
  • Blizzard launched a fifth seasonal event in April, Uprising, including a player-versus-environment game mode which drew record time spent.
  • Overwatch continues to be Blizzard's fastest growing new franchise, reaching over 30 million players globally less than a year after launch.
  • Overwatch is now the 8th billion-dollar franchise in Activision Blizzard's portfolio.



Addon - World Quest Assistant
World Quest Assistant is an addon that allows you to quickly find or create a group for world quests.



Blue Tweets
Originally Posted by Blizzard Entertainment
Dungeons and Raids
Im trying to mog run though HFC on my DH and cant get past Gorefiend to last bosses. Any way 2? Help plz
Help is on the way! In Patch 7.2.5, if there is only one target, Gorefiend will no longer cast Shadow of Death. Enj… (WarcraftDevs)

Classes
If you're going to resourcify BrM Mastery stacks, you'll need to modify it to stop stuff like this happening:
"Worst Case" meaning 'if you never dodge except at 100% dodge'? Why model/consider something so unrealistic? (Celestalon)
I just did some in-game testing. Out of 172 dodges (against 3 targets), 20 times EB reached over 100% before a dodge occurred. That's 11.6%.
Yes, but that's a far *far* cry from "Mastery between 28% and 42% is functionally useless". That's just false. (Celestalon)
Those are merely breakpoints where the value per point drops somewhat. The value per point between those is not 0%. (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
When developers/designers give answers that are less than satisfying like “the technology isn’t there yet”, was that usually the actual answer and the explanation for it would be technical jargon that would be too boring/advanced for most people to read/understand or was it a euphemism for something else like “too expensive for too little return” or “trade secrets, can’t tell you”?

In my experience, it’s usually legit. My general philosophy is that game players are pretty intelligent and they have the power of crowd sourcing any problem, so they’ll usually figure out when you’re not being completely honest.

So I will be honest that sometimes we are truthful but a little vague just because we don’t want a lot of folks with a little bit of subject matter knowledge but missing a whole lot of context chiming in about how we’re wrong. Those are kind of tedious conversations to have, and they don’t often seem to really end up with either party feeling better for having had the discussion.

This sounds harsher than I intend, but the kind of thing you see a lot is “I took a couple of classes of computer science, so I can tell you for a fact that the problem is that the developers didn’t use Java and I could fix this problem in my sleep.” You get the idea.

I see this a lot with statistics too. “Oh, but you probably forgot to exclude the level 1-30 players” or “You’re treating it as a normal distribution, but it should be binomial, or whatever.” It’s unlikely our business intelligence folks would overlook something really obvious, but if you try and engage in those conversations, it spirals out of control really quickly. It feels like you often get to the point where the only logical conclusion is “Okay, let me send you over all the data so you understand the nuance, and then I’ll walk you through how we came up with the analysis we did.” They are just long conversations and don’t often change the results. Maybe it’s a kind of victory if you get those few interested players to understand your logic, but you’re probably better off focusing your efforts on something with a better return for players overall.

So we fall back a lot on “This is our conclusion from looking at the data,” which isn’t very satisfying for some players, but I haven’t yet come up with a more fruitful way to have the conversation. (Source)



FinalBossTV #138 - Guardian Druids
This week focuses on Guardian Druids!

by Published on 2017-05-04 05:23 AM

Necromancer Q&A - Live Updates

What Does 12 Wins Wild Brawl Look Like? Check out These Lists!

Addon - Legion Invasion Timer
The Legion Invasion Timer addon is helpful for keeping track of upcoming invasions if you are still working on Defender of the Broken Isles.


Blue Posts
Originally Posted by Blizzard Entertainment
Legionfall United Proc Rate
We've double and triple checked, but I just wanted to confirm that no changes have been made to Legionfall United - and the ability is still functioning as it should.

Seems like it was just a spot of bad luck that a few folks shared! (Blue Tracker / Official Forums)

Upcoming Mythic Keystone Changes
To clarify: with these changes, the chest at the end of each Mythic+ run would contain a total of 3 items (2 if you don't beat the timer). That's split across the group, not per-person.

So yes, it's fewer total items than a 3-chest finish in 7.2. However, it's an increase in items for players doing 1-chest clears at an appropriate difficulty level. This is also why I mentioned that the difficulty cap for M+ will be increasing to 15 once Tomb opens on Mythic. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Upcoming Crypt Fever Change
Crypt Fever is changing to have a high chance on each healing event to deal more damage than it does currently on live. This change is to smooth out the Honor Talent's power based on the type of healer you are facing, while still keeping an emphasis that this is powerful against heal over time effects. We'll be tuning the proc rate and internal cooldown to make sure we're hitting the numbers we want against each type of healer.

Fix Necrotic Strike!
Changes to Necrotic Strike are coming in 7.2.5 too! (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Bewmaster Tier 20 Set Bonuses
FYI, the datamined Brewmaster T20 bonuses are an old draft. New draft is this:

2T20: Drinking a Brew triggers Gift of the Ox.
4T20: Gift of the Ox orbs also purify 10% of your staggered damage.

For clarification, numbers in that set bonus idea are not final (thus calling it a draft). We're thinking now that 10% is likely too high, but that the concept sounds good. (Blue Tracker / Official Forums)

Fists of Fury
The increased range is becoming baseline for PvE, so that's why.
Correct, Fists of Fury is gaining a range increase baseline, so this part of the Honor Talent has been removed. (Blue Tracker / Official Forums)

FEEDBACK: Tomb of Sargeras Raid Trinkets
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Please post any feedback you may have regarding the trinkets that will drop in Tomb of Sargeras in this thread. The trinkets will be for sale in Dalaran from Tombataur as soon as a hotfix is applied.

All of the Nighthold trinkets are also for sale to allow for better side by side comparison. The tuning on these trinkets at time of posting is in the right general area, but outliers may exist and are subject to future tuning.

We have no plans to change any existing trinkets from the Nighthold at this time. Changing trinkets that players have collected over the course of the last few months is our last course of action, as having things that used to be cool that you are relying on to kill bosses become not cool so you can collect new things is rude at best.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any plans to fix this whole tank situation (i.e. guardian druids) in arenas?
We're looking into tank balance in PvP, and plan to make some adjustments to at least Guardian in the near future. (WarcraftDevs)

Dark Legacy Comics #582
DLC #582 has been released.

by Published on 2017-05-03 01:38 AM

Update: Added a clarification.

Patch 7.2.5 PTR - Build 24026

Upcoming Mythic Keystone Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been thrilled to see how positively players have responded to Mythic Keystone dungeons since Legion’s release. However, there are a couple areas in which our original design for the system hasn’t quite matched up with how things have worked out in practice. In an upcoming 7.2.5 PTR build, we’re going to try out a couple of changes to how Keystone runs work.

The first big change is that we’re getting rid of the depletion mechanic. We’d originally imagined that getting ahold of a Keystone would be more of a barrier than it is, but in reality, there are so many players participating that it’s generally not too difficult to find someone with a Keystone you’d like to run. In that environment, depleting a Keystone is more of an annoyance than anything else – especially when it happens for reasons outside of your control (such as a player disconnecting).

Instead, we’re going to try the following:
  • Completing the run on time will have the same results it currently does in 7.2: you’ll get a new Keystone for a random dungeon that’s 1-3 levels higher than the one you just completed, based on how quickly you finished.
  • If you complete the dungeon but don’t make the timer, you’ll get a Keystone for a random dungeon that’s 1 level lower than the one you just used.
  • If you don’t complete the dungeon at all, you’ll have a Keystone for the same dungeon that’s one level lower than the one you just used.

The other thing we’re looking to change is the way that rewards are given at the end of a run. Currently, when you complete a run that upgrades your Keystone by 2 or 3 levels, you’re also given a 2nd or 3rd chest. This is because, when we believed that Keystones would be rare, we didn’t want you to miss out on any of the loot you might have collected from the runs you were “skipping.”

However, because of this, players tend to look for lower-level Keystones that they can easily stomp through, instead of higher-level Keystones that are appropriately challenging for their gear and skill. That, in turn, affects who they’re willing to invite. AOE damage output is preferred over everything else, because the only concern is how quickly you can clear through easy trash packs. And gear requirements tend to outpace what actually drops: if you could find upgrades in a Mythic 6, you’ll have a hard time finding a group, because the Mythic 6 groups are full of players who are capable of clearing 10+ and are just looking for an easy 3-chest.

With that in mind, here’s the changes we’re planning to test:
  • You no longer receive additional chests at the end of a run for completing it quickly.
  • When you finish a Mythic+ dungeon, the chest at the end will contain two items and an appropriate amount of Artifact Power.
  • If you beat the timer, regardless of how quickly, there will be a third item in the chest.
  • Keystones can still upgrade by 2 or 3 steps, so you can quickly get to a difficulty level appropriate for you.

Our overall goal with these changes is to incentivize groups to take on dungeons where they know they’re likely to see upgrades, instead of preferring keys that are far too easy for them. Once the Tomb of Sargeras raid is available on Mythic difficulty, we’ll also increase the maximum rewards from Mythic Keystone runs to level 15.

To clarify: with these changes, the chest at the end of each Mythic+ run would contain a total of 3 items (2 if you don't beat the timer). That's split across the group, not per-person.

So yes, it's fewer total items than a 3-chest finish in 7.2. However, it's an increase in items for players doing 1-chest clears at an appropriate difficulty level. This is also why I mentioned that the difficulty cap for M+ will be increasing to 15 once Tomb opens on Mythic.

One additional change we're making that should hit in the next PTR build, with the goal of providing some extra incentive to run difficulties past the item level cap.

For every Keystone level above 15, you'll have an increasing chance for the final chest to contain additional loot. This chance scales linearly, will roll over past 100%, and accumulates pretty quickly: at level 20, you'll be guaranteed 4 pieces of loot, plus a 5th if you beat the timer.
by Published on 2017-05-02 08:35 PM

Patch 7.2.5 PTR - Build 24026
A new build is on the way to the PTR!



PTR Development Notes - Build 24026
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today’s PTR update adds the Great Gnomeregan Race for testing! The best way to participate is by creating a level 1 Gnome and heading to the surface, where you’ll see the starting line for the race, as well as Mina Gleespanner, who will give you the quest to begin. Some elements of the race (including quest text) are incomplete, but we’d still appreciate your feedback, and will be opening a dedicated feedback thread shortly.

We’ll also be re-opening Black Temple Timewalking for testing tomorrow (Wednesday) from 2 PM to 4 PM Pacific time (5 PM to 7 PM Eastern), and we’d really love any testing you can manage during that time, as our encounter team will be watching carefully. If you’re able to help out, please do!

While you’re at it, if you’d like to test the trinkets from the Tomb of Sargeras raid, we’ve added them to Flaskataur in Dalaran. Note that, as of this post, they’re currently overtuned, but we’re planning to apply a hotfix to the PTR (hopefully within the next few hours) that will bring them down to a more appropriate level. In a future build, we’ll be adding the Tier 20 set pieces for testing as well.

You may also see some updates to the Mythic Keystone system in this build. That work is still in progress, but we’ll have a separate forum post later today that will include some details on what we’re planning.

Thanks again, and happy testing!



Calculators Updated




New Items
Check out the full list of new items on the WoWDB PTR site.

Level Type Slot Name
25Warlock Glyph Glyph of Ember Shards
25Warlock Glyph Glyph of Floating Shards
25Warlock Glyph Glyph of Fel-Touched Shards
110Junk Stabilized Titan Essence
1Other Autographed Poster of Osep
1Other Signed Photo of Jon Graves
1Other Autographed Portrait of Cage Head
1Other Fiddlesticks Signed Drumstick
1Other Blighthead Fan Club Membership Card
15Other Blighthead Collector's Frame
15Other Complete Autographed Blight Boar Portait Collection
1Other Limited Edition Blight Boar Head
1Other Signed Blight Boar Poster
1Other A Cage Head Key
110Quest Spoiled Sample
110Quest Stratholme Gate Key
110Quest Brimstone Beacon
110Quest Tyrande's Moonstone
110Quest Cenarion Circle Documents
110Inscription Technique Technique: Glyph of Fel-Touched Shards
110Inscription Technique Technique: Glyph of Floating Shards
110Inscription Technique Technique: Glyph of Ember Shards
85Two-handed AxeTwo Hand Arne Test Heirloom - Bloodied Arcanite Reaper
890One-handed MaceOne Hand Hammer of Vigilance
1Other Time-Lost Wallet
1Other Timewarped Badge
1Other Reputation
1Other Reputation
1Other Reputation
1Other Stolen Time
1Other Favor of the Bronze
1Other Draconic Assistant
110Other Sands of Time
1Other Stolen Time


Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events



Talent Changes
Originally Posted by MMO-Champion
Monk
Brewmaster



PvP Talent Changes
Originally Posted by MMO-Champion
Paladin
Retribution



Spell Changes
Originally Posted by Blizzard Entertainment
Of Brews And Blackouts (7.2.5)
Quick heads up on the new PTR build - Blackout Combo's talent tooltip states that it only reduces the cooldown of Breath of Fire by 3 seconds, but it will still reduce it by 6. This will be fixed in the next build. (Blue Tracker / Official Forums)

Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Clawing Shadows Deals (156% Deals (165% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 58 Talent. 1 Runes. 30 yd range. Instant.
  • Defile Defile the targeted ground, dealing [ 0.5% [ 0.6% of AP ] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% [ 159% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant.
  • Shadow Infusion While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 7 sec. Unholy Death Knight - Level 90 Talent.
  • Soul Reaper Strike an enemy's soul for (350% 371% of weapon damage) Shadow damage, afflicting them with Soul Reaper for 5 sec. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.

PvP Talents
  • Crypt Fever Whenever enemies are healed while afflicited by your Festering Wound, they take [ 85% Enemies healed while afflicted by your Festering Wounds have a chance to take [ 200% of AP ] Shadow damage. Unholy DeathKnight - Tier 4 PvP Talent.

Blood & Unholy
  • Death and Decay (Blood) Corrupts the targeted ground, causing [ 297% [ 314.8% of AP ] Shadow damage over 10 sec to targets within the area.
  • Death and Decay (Frost, Unholy) Corrupts the targeted ground, causing [ 297% [ 314.8% of AP ] Shadow damage over 10 sec to targets within the area.

Unholy
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 210% [ 222.6% of AP ] Shadow damage to an enemy.
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 210% [ 222.6% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Festering Strike Deals (475% Deals (503% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ AP [ 106% of AP ;] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ AP [ 106% of AP ;] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
  • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 490% [ 519.4% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ AP [ 106% of AP ;] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
  • Scourge Strike An unholy strike that deals (125% 132% of weapon damage) Physical damage and (65% 68% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
  • Unholy Death Knight Increases damage/healing of Clawing Shadows, Death and Decay, Death Coil, Death Strike, Epidemic, Festering Strike, Scourge Strike, Soul Reaper by 6%. Death Knight - Unholy Spec. 3%. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Focused Growth Reduces the mana cost of your Lifebloom by 50% 60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20% 50%. Stacks up to 3 times. Restoration Druid - Tier 5 PvP Talent.
  • Overgrowth Instantly applies Regrowth, Lifebloom, Rejuvenation and Wild Growth to the target. Restoration Druid - Tier 5 PvP Talent. 30% 40% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (288% 600% of weapon damage) Nature damage to one and (288% 600% of weapon damage) Frost damage to the other. Generates 10 Focus for every each target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant. 9 sec cooldown. 15 sec cooldown.
  • One with the Pack Grants Wild Call a 60% 30% increased chance to reduce the cooldown of Dire Beast. Beast Mastery Hunter - Level 60 Talent.

Beast Mastery
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. Generates 12 0 Focus over 8 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant.
  • Wild Call Your auto shot critical strikes have a 40% chance to reduce the remaining cooldown of Dire Beast by 3.0 sec. Hunter - Beast Mastery Spec. 20% chance to reset the cooldown of Dire Beast. Hunter - Beast Mastery Spec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Flamecannon After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and spell range increases range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec. Fire Mage - Tier 5 PvP Talent.
  • Temporal Shield Envelops you in a temporal shield for 0. 100% of. All damage taken while shielded will be instantly restored when the shield ends. Mage Any2 Role - Tier 3 PvP Talent. 3% of Base Mana. Instant. 45 sec cooldown.

Frost
  • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [ 3 + 534.6% of Spell Power ] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry also applies Winter's Chill to the target. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.
  • High Tolerance Stagger delays an additional 10% of incoming damage. You gain up to 20% 15% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.
  • Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Brewmaster Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 297% [ 429% of Spell Power ] healing over 6 9 sec to up to 6 allies within 8 yards, and increasing the heal over time of Essence Font by 200% while active. Mistweaver Monk - Level 90 Talent. 5% of Base Mana. Instant. 6 sec cooldown. Mistweaver Monk - Level 90 Talent. 3.5% of Base Mana. Instant. 9 sec cooldown.

PvP Talents
  • Heavy-Handed Strikes Your first strike of Fists of Fury knocks targets to the ground, stunning them for 3 sec. Fists of Fury has a 5 yard increased range 4 sec. Windwalker Monk - Tier 5 PvP Talent.

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Fervent Martyr Casting Holy Light or Flash of Light on your Beacon Holy Light and Flash of Light reduces the mana cost of and damage taken from your next Light of the Martyr by 25%, stacking. Holy Paladin - Level 90 Talent.

PvP Talents
  • Lawbringer (New) Judgment now applies Lawbringer to its initial target for 30 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage. Retribution Paladin - Tier 5 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Divinity When you heal with a Holy Word spell, your healing is increased by 10% 15% for 6 sec. Priest - Level 90 Talent.

Discipline
  • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [ 250% of Spell Power ], and applies Atonement for 50% 60% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Boulderfist Rockbiter's recharge time is reduced by 15%. and it deals 20% increased damage. Enhancement Shaman - Level 100 Talent.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [ 1,100% [ 1,375% of AP ] Physical damage and increasing Physical and Nature damage you deal to the target by 15% 30% for 10 sec. Enhancement Shaman - Level 100 Talent. 20 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
  • Tempest Your main hand attacks have an additional 3% 5% chance to trigger Stormbringer. Enhancement Shaman - Level 75 Talent.

Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing (125% 150% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (125% 150% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Soul Shards (New)
  • Soul Shards (New) Soul Shards are generated by draining the souls of targets with specific spells and are used to fuel your most powerful spells and summon demons. Out of combat you will gather lingering souls to empower up to 3 of your Soul Shards. Having more than 3 Soul Shards out of combat will decay at a rate of x Soul Shards every y sec.

Talents
  • Contagion You deal 18% 15% increased damage to targets affected by your Unstable Affliction. Affliction Warlock - Level 30 Talent.
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 800% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 30% 20% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 40 yd range. 1.5 sec cast. 30 sec cooldown. 25 sec cooldown.
  • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 20 yards, dealing [ 1,760% 15 yards, dealing [ 1,440% of Spell Power ] damage over 16 sec, healing you for 20% of the damage done. Warlock - Level 60 Talent. 40 yd range. Instant. 40 sec cooldown.
  • Siphon Life Siphons the target's life essence, dealing [ 90% [ 75% of Spell Power ] damage over 15 sec and healing you for 60% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant.
  • Soul Harvest (Affliction) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Agony, up to a maximum of 35 sec. 36 sec.
  • Soul Harvest (Demonology) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Doom, up to a maximum of 35 sec. 36 sec.
  • Soul Harvest (Destruction) Lasts 15 sec, increased by 2 Lasts 12 sec, increased by 4 sec for each target afflicted by your Immolate, up to a maximum of 35 sec. 36 sec.

PvP Talents
  • Soulshatter Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 10 Soul Shard and 10% Haste for 8 sec. Affliction Warlock - Tier 4 PvP Talent. 100 yd range. Instant. 60 sec cooldown.

Affliction
  • Affliction Warlock Increases damage/healing of Corruption, Drain Soul, Haunt, Phantom Singularity, Seed of Corruption, Siphon Life by 15% 20%. Increases periodic damage/healing of Corruption, Drain Soul, Haunt, Phantom Singularity, Seed of Corruption, Siphon Life by 15%. Warlock - Affliction Spec. 20%. Warlock - Affliction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Disarm Disarm the enemy's weapons and shield for 6 4 sec. Disarmed creatures deal significantly reduced damage. Protection Warrior - Tier 3 PvP Talent. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Disarm Disarm the enemy's weapons and shield for 6 4 sec. Disarmed creatures deal significantly reduced damage. Warrior Any2 Role - Tier 2 PvP Talent. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Duel You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 6 sec. Arms Warrior - Tier 4 PvP Talent. 20 yd range. Instant. 25 sec cooldown. 60 sec cooldown.

Raid & Dungeon Abilities
  • Burden of Pain Curses a target with wracking pain, causing them to suffer 1,075,000 Shadow damage every 1 sec. Additionally, 100% of all Physical damage the player suffers while the curse is in effect is additionally shared to all other players. 100 yd range. 2.5 sec cast.

Item Effects
  • Aman'Thul's Wisdom When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 15 sec per cast. 9 sec per cast.
  • Chromie Reputation (New) Earn 50 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Chromie Reputation (New) Earn 100 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Chromie Reputation (New) Earn 200 reputation with Chromie. Instant. Reagents: Sands of Time.
  • Dancing Flames (New)
  • Draconic Assistant (New) Grants the assistance of a bronze dragon. This dragon will hunt down and kill one of the elite enemies hidden in the dragonshrines. Instant. Reagents: Sands of Time.
  • Ember Shards (New) Your Soul Shards are encased in burning embers above your head. 1.5 sec cast.
  • Eternal Hunger Gain 50% leech while Blur is active. Vengeful Retreat heals you for 30% of your maximum health.
  • Experimental Alchemy Reagent 40 yd range. Instant. Melt the Iron Plating off of a Siege Cannon. 40 yd range. Instant.
  • Fangs of the Bronze (New) Increase damage dealt by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Favor of the Bronze (New) Increase reputation gained with Chromie by 25% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Fel-Touched Shards (New) Your Soul Shards have been touched by fel energy. 1.5 sec cast.
  • Floating Shards (New) Your Soul Shards now float above your head. 1.5 sec cast.
  • Glyph of Ember Shards (New) Craft a Glyph of Ember Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Glyph of Fel-Touched Shards (New) Craft a Glyph of Fel-Touched Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Glyph of Floating Shards (New) Craft a Glyph of Floating Shards. 1.5 sec cast. Reagents: Light Parchment, Sallow Pigment x 15, Roseate Pigment x 5.
  • Guilty Conscience Your healing effects have a chance to do an additional 0 healing. This occurs more often at low mana based on mana exhausted, up to 100% more often at 20% mana remaining. Approximately 6 procs per minute.
  • Hide of the Bronze (New) Reduce damage taken by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.
  • Infernal Cinders Your melee attacks will often have a chance to deal an additional 0 Fire damage. Your melee attacks have a rare chance to apply Melted Armor to the target for 12 sec, increasing damage taken from Infernal Cinders by 30%. Other players may benefit from Melted Armor increased by 10% for each ally within 15 yds who bears this item. Approximately 10 procs per minute.
  • Lightning Absorption Capsule 40 yd range. Instant. Disable the Electrokinetic Defense Grid on a Siege Cannon. 40 yd range. Instant.
  • Mo'arg Bionic Stabilizers Throw Glaive deals 50% 25% increased damage for each enemy hit.
  • Music (New) Restores 4% of your health per second for 24 sec. Must remain seated while listening. If you spend at least 10 seconds listening you will gain Stamina and Haste for 15 min. Instant.
  • Music (New) Restores 4% of your health per second for 24 sec. Must remain seated while listening. If you spend at least 10 seconds listening you will gain Stamina and Critical Strike for 15 min. Instant.
  • Naj'entus's Vertebrae If Whirlwind hits 3 or more enemies, it hits them 1 additional times. time.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Opening (New) Open the container. Instant. 1.5 sec cooldown.
  • Performance Echo Channel a Blight Boar performance. Instant. Channel an epic Blight Boar performance. Instant.
  • Sands of Time (New) Manipulate the Sands of Time to choose one of two timelines. Instant.
  • Sands of Time (New) Instant.
  • Something Potent (New) It looks strong, but is it worth the risk? Instant.
  • Spectral Owl Call upon a spectral owl to attack your target, inflicting 0 Arcane damage every 1 sec for 20 sec. Your ranged attacks and spells against the same enemy have a chance to make the owl perform an additional attack for 0 damage. 50 yd range. Instant. 2 min cooldown.Approximately 22 procs per minute.
  • Stabilized Essence (New) Infuse a Legion Legendary item with greater power, raising its item level to 970. 5 sec cast.
  • Stolen Time (New) Add an additional 30 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • Stolen Time (New) Add an additional 20 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • Stolen Time (New) Add an additional 10 seconds of time at the end of the scenario. Instant. Reagents: Sands of Time.
  • The Mantle of Command Dire Beast gains 1 additional charges. Wild Call has a 20% increased chance to reset the cooldown of Dire Beast.
  • Throw Sphere (New) WIP 40 yd range. Instant.
  • Unending Hunger Unleash devouring darkness upon an enemy that is attacking you, reducing their movement speed by 70% and inflicting 0 Shadow damage over 8 sec. You are healed for 300% of the damage dealt. 30 yd range (40 for friends). Instant. 1.5 min cooldown.
  • Upgrade (New) Upgrade an heirloom weapon allowing it to increase in power up to level 110. Only works on heirlooms that scale to level 100. 2 sec cast.
  • Wings of the Bronze (New) Increase run speed by 10% while in the Deaths of Chromie scenario. Instant. Reagents: Sands of Time.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Unholy

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Dragonfire Brew (Rank 1) After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 63% of AP ] Fire damage.Increases the duration of Breath of Fire by 100%.
  • Hot Blooded (Rank 1) Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire). 1%.
  • Hot Blooded (Rank 2) Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire). 2%.
  • Hot Blooded (Rank 3) Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire). 3%.
  • Hot Blooded (Rank 4) Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire). 4%.
  • Hot Blooded (Rank 5) Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire). 5%.
  • Hot Blooded (Rank 6) Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire). 6%.
  • Hot Blooded (Rank 7) Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire). 7%.
  • Hot Blooded (Rank 8) Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire). 8%.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Patch Features
  • Upgrade Legendary Items (New) - Description: "Work with Arcanomancer Vridiel to increase the power of your Legendary items." Item #151423.

Battle Masters
  • Brawl 11 - Brawl. Level: 110. Players: 4-6. Rated players: 6. Maps: Arathi Basin, Deepwind Gorge, Rated Eye of the Storm, Silvershard Mines, Temple of Kotmogu, The Battle for Gilneas, Warsong Gulch.
  • Brawl 4 - Brawl. Level: 15-110. Players: 8-15. Rated players: 15. Map: Eye of the Storm.

Holidays
  • The Great Gnomeregan Run - PH Text Join the Gnomes as they celebrate their unrelenting moxie! Race across the Eastern Kingdoms, from Gnomeregan down to Booty Bay!



Strings Changes
Originally Posted by MMO-Champion
  • BINDING_HEADER_COMMENTATOR (New) - Commentator
  • BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT - |T%1$d:16:16|t |cffffffff%2$d|r %3$s |T%1$d:16:16|t %2$s %3$s
  • COMMENTATOR_DAMPENING_PERCENT (New) - -%d%%
  • CONTEXT_ERROR_SLASH_COMMENTATOR_NAMETEAM (New) - Usage: '/nameteam' Will not function correctly unless you are spectating an arena
  • ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER (New) - Usage: /assignplayer
  • ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER_EXAMPLE (New) - Example: /assignplayer Hans Brawling Buddies
  • ERROR_SLASH_COMMENTATOR_NAMETEAM (New) - Usage: /nameteam
  • ERROR_SLASH_COMMENTATOR_NAMETEAM_EXAMPLE (New) - Example: /nameteam 1 Brawling Buddies
  • ERROR_SLASH_COMMENTATOROVERRIDE (New) - Usage: /overridename
  • ERROR_SLASH_COMMENTATOROVERRIDE_EXAMPLE (New) - Example: /overridename Hans Franz
  • PVP_WEEKLY_BONUS_GAMES_WON - Games Won: |cffffffff%d/%d|r Honor Earned: |cffffffff%d/%d|r
  • SLASH_COMMENTATOR_ASSIGNPLAYER_SUCCESS (New) - Player |cffffffff%s|r is now on team |cffffffff%s|r.
  • SLASH_COMMENTATOR_NAMETEAM_SUCCESS (New) - Team |cffffffff%s|r will now be known as |cffffffff%s|r.
  • SLASH_COMMENTATOROVERRIDE_SUCCESS (New) - Player |cffffffff%s|r will now be known as |cffffffff%s|r.
  • SPELL_FAILED_AREA_TRIGGER_CREATION (New) - Spell Failed to create area trigger

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