World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-21 12:59 AM

Update (10:15 PM EST): Tickets are sold out! Come back Saturday, April 23 at 10 a.m. PT for another chance.

BlizzCon Tickets on Sale in One Hour
Please note that the ticket purchasing guide was updated with additional information in Step 1.
Originally Posted by Blizzard Entertainment
Please note that if ticket demand is high, after clicking Buy Tickets you may see a message indicating that there is a wait before you can proceed to the next step. If you see this message, do not refresh your browser. You will be notified if tickets sell out. If you advance to Step 2, keep in mind that tickets are still not guaranteed.
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.
by Published on 2016-04-19 05:05 PM

Update (5:10 PM EST): Baby Winston has gone out to those that purchased Overwatch: Origins Edition.

New Diablo Job Listing, Mercy Wings Now Available, Patch 2.4.1 zDPS Support DH

Old Gods Legendary Reveal - Shifter Zerus, Ben Brode Live - Tidbits of Hearthstone

Tracer Pre-Release Patch - April 19th

Overwatch Closed Beta Ends April 25th, Developer Update: Road to Launch

Warcraft Movie Trailer
Another Warcraft Trailer has been released! It contains a few new pieces of footage. You can download a version with less compression here (Trailer 2).

Warlords Price Reduced
Following the announcement of Legion's release date yesterday, the price of Warlords was reduced to $9.99.

BlizzCon Tickets on Sale Wednesday
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Blue Posts
Originally Posted by Blizzard Entertainment
Prestige and Honor Talents
We aren't planning any changes to how Honor Talents and Prestige work in Ranked Play. The cost and conflict is intentional. It's important that in order for Prestige levels to feel prestigious, there is a high cost to doing it. You do not have to Prestige. There is no competitive advantage to doing it. There are rewards but they are entirely cosmetic. If you see someone with a high Prestige level, we want you to know they went through a lot to get it. (Blue Tracker / Official Forums)

Skirmishes in Legion
We've made a change to Skirmish in Legion. Rather than having two separate buttons (2v2 and 3v3), there is only one button and it will put you in either 2v2 or 3v3 depending on a number of factors. Our experience with the separate buttons in Warlords was that you would often end up in 2s match where only one team had a healer or a 3s match with triple DPS. Neither of these situations felt very fun and the reality is there are far less healers playing than damage. We want Skirmishes queues to pop fast but allow for pretty fair fights.

In Legion, healers specs are always placed in 3v3 matches while damage specs are placed in either 2v2 or 3v3 depending on what is available. This means 2v2 skirmishes will never have healers in them and 3v3 matches will always have healers on each team.

So much for couples that liked to play 2's
Ranked 2s is still available. (Blue Tracker / Official Forums)

PvP talents
You can only unlock Honor talents at level 110.

You should remove the "honour" experience bar from low levels then.
Agreed. That is in progress. (Blue Tracker / Official Forums)

Battlegrounds on Beta
Battleground are not launching because there are not enough people queuing for them. Our plan is to temporarily disable skirmishes when we launch beta to get some focused battleground testing while concurrency is high. (Blue Tracker / Official Forums)

Relentless PvP Talent
We think there is a group of players that would prefer to just be in less CC overall. It may not be as attractive at the very highest ratings and that's okay. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlock Feedback -- Build 21466 -- 13-Apr
Not entirely feedback, but there's no good place to ask this and it effects future feedback so:

Can we get a confirmed value on agony's soul shard proc rate for affliction? In previous expansions the information was available in spell data on the nightfall passive, but there doesn't seem to be any spell data for agony's proc rate anymore.

I did a couple thousand tick test awhile back and got an estimate around 13.5% but any modeling of the spec will be estimation without spell data or a confirmed value.

Similar to before, it's a ramping proc chance. The first tick, it's 2.5%. Assuming that fails to proc, next tick it'll be 5%, then 7.5%, etc. When it does proc, the next tick returns to 2.5%.

So in a general sense, its proc rate is: TicksSinceLastSuccessfulProc * 2.5%

That averages out to ~13.15%, but much smoother and reliable that a simple 13.15% proc chance.

Now that we got some Blue posting in Affliction feedback thread. Can we get an explanation to the Legion re-design of Unstable Affliction spamming. I've leveled a 3rd Affliction lock on alpha, and I am already seeing myself incredibly bored and unappealed with this weird focus of spamming Frostbolt---I mean UA.

Sidenote: I play 3 Aff locks on live, I need to know if I have the tolerance to fast level 3 Aff locks at launch.

Anyways... Was this design solely made on paper, and not exercised prior to presenting it to the Affliction Warlock playerbase? I don't feel like a warlock, I feel like a Frost Mage. I love the talent tree, it has so much potential depth. I love the tanky-ness, does give me a more resilient. That UA spamming though... I don't know how long I can muster playing that style of DPS. One of the reasons I rolled out of Mage in p1.8 and embraced the Affliction in 1.9. ALL HAIL! THE ONE TRUE GOD, FOREDOOMED!

I've heard this feedback many times, and have yet to have it make any sense. As far as gameplay goes, you do something like one UA every ~8sec (single target). That doesn't really jive with the 'spamming UA sucks' feedback. You may very well do several back to back, but then go a long period with casting none. So where is this 'spamming UA sucks' feedback coming from?

Is the ramping soulshard proc chance on agony different for each individual agony or is it based on all agony's you have out?
All Agonys you have out. (Blue Tracker / Official Forums)

Warcraft Movie Banner
Another promotional image has been released!

by Published on 2016-04-18 05:08 PM

Update: Warlords has been reduced in price to $9.99

The Legion Returns August 30
Legion will release on August 30, 2016!

  • Pre-ordering grants your Level 100 character boost immediately and eventual early access to the Demon Hunter class.
  • The digital deluxe edition gives you the Illidari Felstalker Mount, Nibbles Pet, Felstalker Mount in Heroes, SC2 Portraits, and Diablo III Wings & Helm transmog.
  • The collector's edition is available on Amazon for $89.99. Keep in mind you have to go through some extra steps to get the boost and Demon Hunter early access.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!

All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.

Learn more about the sixth World of Warcraft expansion on our Legion site, and read the full press release.
by Published on 2016-04-18 07:43 AM

Blue Post Round-Up - Scythe Transmog, Ban Waves, Removed Wings & Era 5 Clarification

Old Gods Hunter Legendary Card Reveal - Princess Huhuran, Last Week in Reveals

Town Hall Heroes Ep. 103, Into the Nexus #101- "How to Return"

Legion - Artifact Lore
In Legion, each artifact has some lore and story in the class hall Artifact book. Most are currently placeholders, but the Fire Mage one appears to be implemented.

Originally Posted by Blizzard


Felo'melorn. Flamestrike. Sword of kings. Bane of trolls. Its legend stretches back through the millennia. It stands as a symbol of hope, loss, and power-of destruction and renewal.

Those who have wielded Felo'melorn have forever etched their names into history. Will you do the same?

Part 1
Though it is not known for certain, rumors that have passed down through generations suggest that a young Dath'Remar Sunstrider, who would one day become king of the high elves, dreamed of the weapon Felo'melorn. In that dream, the arcane blade burned like the sun and dispatched so many enemies that it created a swift-flowing river of blood.

Dath'Remar would later recount the specifics of the blade's appearance to the renowned magesmith Luminarian as he crafted the weapon on his arcane forge.

Part 2
From the personal writings of Serena Everwind, night elf priestess during the War of the Ancients:

"Dath'Remar wielded Felo'melorn, Flamestrike, like an elf possessed. He was an unstoppable force, at once majestic and graceful yet savage and deadly. The runes of the blade seemed to pulse in rhythm with the pounding of Dath'Remar's fierce heart as he separated limb from body and head from shoulders.

"When the fighting was done, Dath'Remar stood painted in demon blood. As night fell, we knew that more battles remained, and yet, with this elf and this blade among us, we held out hope that victory did not lie beyond our grasp."

Part 3
In the hands of Anasterian Sunstrider, great-grandson of the high elf king Dath'Remar, Felo'melorn became a legendary troll-killer.

Among the trolls, whispers spread of a spellbound blade, empowered by arcane magic not only to slay the most formidable and cunning of its enemies, but also to cut through superior numbers and irrigate battlefields with their blood.

Troll witch doctors set about casting hexes and curses against the infamous weapon, but history bears out that even the darkest voodoo did little to negate the effectiveness of Felo'melorn during the Troll Wars.

Part 4
An account of the battle between the death knight Arthas and Anasterian Sunstrider during the attack on Quel'Thalas, from the personal writings of the former priestess Liadrin:

"All fighting came to a halt. Silence fell over the battlefield. I watched from a distance, helpless as the former prince Arthas cast a spell freezing Anasterian in a coat of ice. The king cast a counterspell, freeing himself as the death knight advanced. Felo'melorn and Frostmourne met, the strident clash of their impact rolling out over the ice and across the blood-drenched tiles.

"The force of their meeting cleaved Felo'melorn, Flamestrike, in half. Arthas's swing continued, severing the right leg of our aged, beloved king. Even as Anasterian dropped to his remaining knee, he struck out, burying his broken blade in the death knight's thigh. Arthas whirled Frostmourne up, over, and down, thrusting it to the hilt behind Anasterian's collarbone and deep into his chest.

Part 5
Excerpt from the journal of Lor'themar Theron, concerning Prince Kael'thas's return in the immediate wake of Quel'Thalas's destruction:

"Our fallen king, Anasterian, lay upon a table in the tavern hall; his broken blade, Felo'melorn, rested upon his chest, the two pieces joined. I told our prince that the weapon had been shattered in the battle with the death knight Arthas.

"Kael'thas walked to his father's body and ran his finger over the fracture, remarking that he did not believe it possible for Flamestrike's blade to be sundered.

"I was left wondering what legacy, if any, awaited our people and the legendary blade that now symbolized not strength or dominance, but fallibility."

Part 6
In the time following the devastating Scourge attack on Quel'Thalas, Prince Kael'thas renamed the high elf survivors the sin'dorei, or blood elves. While the prince and a band of blood elves assisted the human troops of Grand Marshal Garithos against the remaining undead forces, it was rumored that Kael'thas kept the pieces of his father's sword, Felo'melorn, on a sideboard in his dilapidated quarters.

Kael'thas dreamed of making Flamestrike's blade whole again so that it might serve once more as a symbol of hope, to show his people that even in the face of overwhelming hardship, the blood elves would not be broken.

Part 7
In time, Prince Kael'thas Sunstrider realized his dream of rejoining the broken pieces of Felo'melorn.

It is said that the sword was reforged with "magic, and hatred, and a burning need for revenge."

There are some who speculate that the sword was taken to a descendant of Luminarian, the magesmith who originally created the weapon on his legendary arcane forge before the War of the Ancients. This assertion has never been independently verified.

Part 8
An account of Kael'thas Sunstrider's battle with the death knight Arthas, from the personal writings of Kael'thas:

"The death knight charged, his blade, Frostmourne, arcing down. I blocked with my staff, but it was no use; the stave shattered. It was then that I revealed my surprise...

"Felo'melorn. Flamestrike, mended, made whole once again. It burned with righteous fury as our two swords clashed. Each of us held steady, blades pressed tight. I smiled and asked Arthas if he remembered Felo'melorn.

"He snidely replied that he saw it snap beneath Frostmourne in the instant before he slew my father. When he shoved me back, I told him that I had found the blade, had it reforged...

"'Broken swords are weak where they are mended, elf,' the despicable former prince said.

"'Human swords, perhaps,' I replied. And I knew... that day I knew this one thing at least: I might not win, but Felo'melorn would not be broken again.

"Filled with renewed purpose, I attacked."

Part 9
From the journal of Lyandra Sunstrider, distant relative of King Anasterian: "Today, at last, my efforts to uncover the location of my birthright have borne fruit. "It is now made known to me that the sword of my ancestors, Felo'melorn, Flamestrike, resides within the Lich King's stronghold of Icecrown Citadel.

"It was there that the blade was taken to after leaving the possession of the traitor Kael'thas Sunstrider.

"At last, I shall validate my claim to the Sunstrider throne. I shall seek out Flamestrike, and I shall realize my destiny."

Part 10
Last journal entry of Lyandra Sunstrider, distant relative of King Anasterian:

"Icecrown Citadel, I curse your name.

"Along empty halls I made my way, through a twisting labyrinth of black saronite, until I beheld a warm, red glow pouring from a room at the end of a dismal passage.

"I entered and saw... Felo'melorn. Flamestrike, mounted upon a dais. At last, the sword that would solidify my claim to the Sunstrider throne! I approached, awestruck, reached out... "And the door slammed shut behind me. The prize I had so long sought was at last within my grasp...

"But now... I am trapped. Surely death awaits me. Or perhaps... something worse."

Part 11
Excerpt from a speech given by Aethas Sunreaver:

"My brothers, in the time since the Sunreavers' expulsion from the Kirin Tor, we have endeavored to secure readmission. I tell you now that the key to our salvation exists... It exists within the frozen black halls of Icecrown Citadel, in the possession of a fallen elf-Lyandra Sunstrider.

"She dwells there now as a reanimated shell of her former self, but I have learned that it is Lyandra who holds the infamous blade of kings, Felo'melorn. Flamestrike. It has been trusted to remain in her keeping by the Lich King himself, to aid in battle against the Legion. Lyandra was obsessed with the blade while she was among the living, and when she ventured to Icecrown to claim it, that obsession proved to be her downfall. However, Lyandra's tragic misstep provides us with an opportunity...

"An opportunity for the Sunreavers to retake our rightful place... among the Kirin Tor!"

Legion - Mage Order Hall Update
The Mage Order Hall has been updated once again, with more decoration and updated lighting.

Legion - Demon Hunter Order Hall Update
The Demon Hunter Order Hall has also been updated, including some updated lighting to remove the strong green tint everything had previously.

Legion - Priest Order Hall Update
The Priest Order Hall has also been updated since we last looked at it long ago, with more decorations, banners, and lighting updates.

Legion - Druid Order Hall Update
The main Druid Order Hall has recieved a few updates since we last looked at it and the Dreamway has had significant updates.

Blue Posts
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin Feedback -- Build 21466 -- 13-Apr
Next build should fix two bugs regarding Aura of Sacrifice, although we can't be certain if they're what caused your issue, so please let us know if it keeps happening.
--For a while the spell has correctly worked if it absorbed 2 simultaneous damage events, only letting one of them damage you to the threshold. That wasn't working correctly if you took more than 2--such as in a large instantaneous raidwide AoE--which should be fixed now.
--It should no longer kill you if it absorbs a large damage event at the exact moment Divine Shield fades.

There's one other known issue regarding players of different levels, but that should not significantly impact testing. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Just remove Enslave Demon. IDK what warranted the heavy slap, but a lv55 max on the spell is ridiculous. Just remove it.
Enslave Demon, and other similar abilities (like Bribe), will be usable on targets up to your level +1. (WarcraftDevs)

Any plans to boost healer dps for questing soon? I just give up everytime it takes me 2 mins to kill mobs on alpha
Can you provide more specifics? What class and spec and what mobs are giving this trouble? (WarcraftDevs)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Just because ability isn't rotation doesn't make it worth removing. Camo as a talent. No instance CC as MM. No Deterrence.
Marks does have instant CC (Bursting Shot), and does have Deterrence (Aspect of the Turtle). (Celestalon)
Instant 4s CC not the same as "CC that target so we can kill the rest". 30% reduced damage(still can't attack) not immunity.
Aspect of the Turtle is literally Deterrance in functionality when pressed. (Celestalon)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
do you foresee outlaw rogues recasting roll the bones in PvE when they only get jolly roger (healing buff) and is that OK?
Yes, and that's okay. When soloing, the healing, in conjunction with the artifact ability, should be quite useful. (WarcraftDevs)

Two words Aerial Combat. For almost as long as I've been playing I've wanted to make a Gnomish Fighter Squadron.
counterpoint: has 3d fighting ever felt good in WoW? (Muffinus)

thrall shouldnt say "Welcome to orgrimmar, have you come to serve the horde?" when he is at the shaman class hall.
There's still a lot of placeholder VO in the beta for characters not recorded yet. (DaveKosak)

Will Transmog still cost money/need special vendor? If not, will the Grand Yak keep the same vendor?
You still need to go to a transmog vendor to apply your transmog. Yak will still the way to do it out in the world! (WarcraftDevs)

If you could make your own server, and state ONE rule for it, what would it be? E.g. 'perma-death', 'max ilvl 100', 'only gnomes/goblins'. (Muffinus)
Would you play a faction-neutral faction? Rules: you can cavort with either faction, but you cannot use the AH or join a guild. (Muffinus)

Final Boss - Destruction Warlock Spec Preview
Final Boss has posted the final spec preview!

by Published on 2016-04-16 07:10 PM

Upcoming End of Era 5, Quin's Overview & Thoughts on Patch 2.4.1

New Mage Card Reveal - Twilight Flamecaller

Tracer Hero Spotlight

Overwatch Beta Weekend Survival Guide - Learn the Heroes & Maps, Overwatch at PAX East 2016

Legion - World Quests
Blizzard gave some additional clarifications today about world quest availability, as well as the original design notes. Please keep in mind we have only had a few days to test it, so the following information could be incomplete or incorrect:

  • World quests become available at Level 110.
  • These quests have a limited duration, with some as short as a few hours and others as long as a week.
  • One faction has a set of emissary quests every day, requiring you to complete four quests for that faction to earn some gold and a cache of loot.
  • Each set of emissary quests will be available for three days, so you can have up to three at once.
  • Quests appear all around the Broken Isles, with markers on the map:
  • Possible rewards include:
    • Artifact Power and Relics
    • Rare item level 805-825+ gear
    • Gold
    • Pet Battle-Stones
    • Order Hall Follower Equipment and Resources
    • Crafting Reagents
    • Pets and Mounts
    • Reputation
  • There are several different types of quests:
    • Regular, Rare, Rare Elite, Epic, Elite, and Epic Elite World Quests
    • Profession World Quests, including Herbalism, Skinning, Mining, First Aid, Fishing, Cooking, and Archaeology
    • Dungeon World Quests
    • PvP World Quests (Not required to complete Emissary quests)
    • Battle Pet World Quests
  • The quest icon helps to indicate what type of quest it is. Swords for PvP, Profession icons, Battle Pet icons, and then different rarity colors and borders around the normal quest icon. The dragon border usually indicates a group is required.

World Quest Availability
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yes! One of our major design goals for the endgame of Legion is getting players out into the world with friends to do activities.

A few things help accomplish this:

1) Everyone in your entire region will see the same World Quests. Invite your cross-server friends, you can all do the same activities!*

2) Similarly, everyone will see the same loot (or a fallback). If a world boss spawns and is going to drop a mount this week, everyone will see (on the World Quest UI) the mount.**

*Some World Quests may be gated behind personal quest progression (e.g. Suramar), though.

**There will still be random, rare toys/mounts/pets from a variety of activities, this is simply a philosophy for World Quests.

We want to make it easy and fun to coordinate an adventure with your friends, no matter where they are in the world, and what item level they're at.

Legion and the Salvage Yard
Originally Posted by Blizzard Entertainment
just saw he salvage crate nerf on MMO-C, will that take effect on prepatch, or will we be able to keep our boxes for wardrobe?
In 7.0, Salvage Yard will give a new crate. Pre-existing unopened crates will not be affected. We’re not THAT cruel.
To clarify, changes like this are being made so that you don't feel obligated to run Draenor missions in Legion. (WarcraftDevs)

To clarify: we're going to make sure you can still get the transmog gear sets. The intention is NOT to remove that gear or make it otherwise inaccessible. (Blue Tracker / Official Forums)

On Pruning, PvP, and Our Goals for Legion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, let’s talk about pruning. I’d like to give some clearer insight into what we’re trying to achieve, and the type of feedback we’re looking for. Warning: there are likely to be many, many words here.

What you’re seeing in Legion falls under one of two different goals:
  • Refocusing each spec around their core concepts
  • Reduced reliance on cooldowns, both offensive and defensive

I’ll explain these one at a time.

On refocusing: Over the years, as we’ve attempted to add new toys for every class in each expansion, we feel that the gameplay of quite a few specs has drifted away from the philosophies and ideals behind them. For some classes, such as Rogue, the specs don’t really feel very different from each other. For others, such as Priest, the differences are purely mechanical; Discipline uses absorbs, and Holy uses direct healing, but it’s not really clear why.

So, in Legion, we’re taking a hard look at what each spec should make you feel like when you’re playing it, and making sure that the abilities you’re using tie into that. When we talk about “class fantasy,” that’s more or less what we mean. It’s also made us realize that, frankly, we’ve made some mistakes over the years. Each spec is supposed to have some strengths and weaknesses, and as we’ve added abilities to shore up those weaknesses, we’ve diminished the value of their strengths.

Compare a Mage to a Warlock, for example. Mages were supposed to be highly mobile, but very squishy if you can lock them down; Warlocks were supposed to be able to take more direct punishment, but have a harder time getting away. But then we started giving Warlocks more mobility, which meant we had to give Mages more survivability, and nowadays those differences are subtle at best. The two classes should feel a lot more distinct than they do, both to play as and to play against. That means dialing back the mobility for Warlocks, and dialing back the survivability for Mages.

End result: Yes, you’ve probably lost a couple tools in Legion. But so have other people. So, when we get feedback along the lines of “Now I don’t have any way to deal with X”… we might actually think that’s a good thing. In PvP, this means you’re going to rely on your teammates a little more often. In a raid or dungeon, it means you might not want to purposefully stack Warlocks just because “they have the best numbers.”

On cooldowns: We’ve gotten a ton of feedback over the past couple of expansions that players feel like they aren’t able to do much without cooldowns active. When a Ret Paladin uses Avenging Wrath, Holy Avenger, and Execution Sentence all at once, they hit like a freight train carrying a truck full of bricks, but as soon as those effects end, they just kind of… keep themselves busy until their cooldowns are back up. “Your class is fun and exciting 17% of the time” isn’t awesome.

We’ve also gotten to the point where there’s entirely too many “get out of jail” cards in PvP. The Mage is in trouble… Ironbark. In trouble again… Nature’s Swiftness. Then Ice Block. Then another Ironbark. Then a trinket. Then Nature’s Swiftness. Then maybe, if you’re really good, you can get the Mage’s second Ice Block before Ironbark comes up again. He had to use Cold Snap, what an amazing play!

I’m obviously exaggerating here – most of the time, your goal is to force several of those cooldowns at once – but that kind of illustrates the point. In order for a kill to ever happen, things have to get excessive. So, in Legion, we want to chill out on just how strong those cooldowns can be, so that we can let you be more effective once they’ve worn off. Theoretically, we could accomplish that by just making the numbers on those cooldowns lower, but that quickly gets to the point where each individual cooldown just feels flat. “Increases damage by 5% for 20 seconds” just isn’t that exciting. Our only real alternative is to reduce how many cooldowns you have available, so that the ones that are left can still feel substantial.

Now then, on feedback: We recognize that all of these changes are pretty scary, and we’ve been in the MMO business long enough at this point to know better than to assume we’ll get everything right on the first try. So, let’s talk about feedback, and what you can do to help us make Legion an amazing expansion.

Many players have already been providing great feedback and bringing up good points of discussion, which we’re extremely grateful for, and have already made several changes that were influenced by that feedback. For example, pretty early on in the Legion Alpha, we decided against our original thought of removing resurrection spells from non-Healer specs (such as Shadow, Enhancement, or Balance). A lot of you thought that felt weird, and we agreed. More recently, several PvPers have expressed concern that Legion is currently too focused on simply dealing damage, and there aren’t enough opportunities for a skilled player to shine. That’s a big concern of ours as well, and one we’re doing our best to avoid.

However, sometimes good feedback gets so bogged down in hyperbole that it’s hard for us to tell if the point you’re making is based on actual concerns and testing, or if you’ve just been misinformed. For example, one complaint we see a lot is that “classes only have 5 or 6 spells in Legion.” That’s simply not true – as of this post, most specs have between 20 and 25 baseline abilities, with talents, Honor talents, and your Artifact active skill adding up to 5-10 abilities on top of that (and yes, we recognize that not all of those skills will be useful in all situations).

So, the biggest thing that can help us understand your concerns is to be as specific as possible. “I have too few abilities” is certainly a reasonable opinion, but that doesn’t tell us why you feel that way. Instead of leaving at that, try to expand on it a bit:

  • What specific ability do you miss, and why do you feel it’s important?
  • If you’re concerned that your spec will be too weak in a given scenario, what makes you feel that way? Do you feel you shouldn’t be? Why?
  • If you want more abilities, but are taking passive talents instead of active ones, why is that?
  • Are the new abilities your spec has in Legion not doing it for you? Why not?

Those are obviously just some examples, but that’s the sort of feedback that lets us really understand what your specific concerns are. And while there are certainly going to be cases in which we just disagree (we’re always going to do what we feel is right for the game), pointing out the underlying issues goes a long way towards making sure we recognize when we need to improve.

Blue Posts
Originally Posted by Blizzard Entertainment
Broken Shore Scenario
Thanks for the feedback! What you're seeing is a consequence of the current beta concurrency. The Broken Shore Scenario supports up to 20 allied players at once (and eventually, 20 Horde as well).

New tech allows you to queue and be placed in the scenario immediately, without waiting for a full 20 players. For the first 20 seconds of the boat ride, other players can be placed in the instance, up to the cap of 20.

This will allow you to play a player-filled scenario during the first few weeks of the expansion launch, and continue to play Broken Shore much later in the expansion when less than 20 players are present in the queue.

This also means that the scenario should be fun for both groups of 20 and solo players, please let us know your thoughts! (Blue Tracker / Official Forums)

Raid Testing Schedule - April 15-18
Schedule update: We'll only be testing Tel'arn on Monday.

High Botanist Tel'arn - Heroic Nighthold
14:00 PDT (17:00 EDT, 23:00 CEST) (Blue Tracker / Official Forums)

FEEDBACK: Artifacts in a Raid Context
So for today's raid tests (and going forward), we have artifact traits fully unlocked, and are scaling item level down a bit to offset the extra power. Please use this thread to offer feedback and discuss concerns regarding artifact traits in a raid context. That can be anything from bug reports, tuning issues, conceptual concerns with trait design, reports of traits that can break or trivialize mechanics, and so forth. (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21466 -- 13-Apr
What kind of trinket rules should we be able to expect? Anything that does spell damage = atonement? Or only holy/shadow spell damage?
Not finalized yet. Worth pointing out, there is something to be said for the option of not letting any of them Atone, which would let us tune them around damage alone for Disc. That would probably mean a minor proc rate reduction compared to casters, rather than a very substantial one. And it would maintain the use cases for trinkets more clearly and consistently with other healers--healer trinkets for healing, DPS trinkets only for DPS use (so rarely in serious content). Either is an option; we want to see how it plays out in testing.

The main point above was that, in ether case, we don't want caster trinkets to be better for healing. Disc can get caster trinkets (necessarily, since Shadow uses them), and they can have some damage or damage+healing value, but they shouldn't be desirable for main role use in challenging content. (Blue Tracker / Official Forums)

World Quests - Time Remaining
Thanks for the feedback. We will be swapping it to the same notation as buffs are currrently (a single number, like "2h" or "49s"). (Blue Tracker / Official Forums)

[Feedback] Flightpaths
Final continent wide taxi pass is in progress right now. This should be improved soon™ (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21466 -- 13-Apr
Chain Lightning consumes all 3 charges of Stormkeeper

Thanks, this should be fixed next build. (Blue Tracker / Official Forums)

Heroes of the Storm - Tracer Spotlight
Blizzard recently released an overview of the Tracer hero.

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