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by Published on 2013-11-07 09:28 PM

Blizzard Team Changes
The Blizzcon schedule has some interesting changes to the team working on different games, including the return of Furor to WoW.

World of Warcraft Team
  • Alex Afrasiabi (Furor) - He started out as a Quest Designer, then Lead Quest Designer up until WoTLK, then Lead World Designer in Cataclysm, then he disappeared after Tigole announced he was moving to another project (Titan), but he is apparently now back as Creative Director for the next expansion!
  • Craig Amai - He was a previously a Game Designer, and is now the Lead Quest Designer for the next expansion.
  • Dave Kosak - He was previously Lead Quest Designer, and is now the Lead Narrative Designer for the next expansion.

Heroes of the Storm Team
  • Dustin Browder - He was Game Director for StarCraft II, and is now Game Director for Heroes of the Storm
  • Matt Cooper - He was Game Balance Designer for StarCraft II, and is now Game Designer on Heroes of the Storm
  • Richard Khoo - He was Game Designer on StarCraft II, and is now Senior Game Designer on Heroes of the Storm
  • Alexander Sun - He was on the Web Team, then Game Designer on StarCraft II, and is now Senior Game Designer on Heroes of the Storm


Warlords of Draenor Domain Changed
The WarlordsofDraenor.com domain we mentioned last week changed early this afternoon to a Forbidden error from the domain parking page previously used.

It also is now pointed to an IP address that Blizzard owns. Keep in mind that anyone can purchase a domain and point it to a Blizzard IP, as those servers currently respond to requests for any domain.

by Published on 2013-11-07 08:02 PM

Warlords of Draenor General Discussions Forum is Now Open
Blizzcon 2013 and Warlords of Draenor increased the forum activity considerably and it's now time to add a forum dedicated to Warlords of Draenor!

by Published on 2013-11-06 09:18 PM

WoW Down to 7.6 Million Subscribers
Blizzard has their Q3 2013 earnings call today, announcing that WoW is down to 7.6 million subscribers. This is down 100k from the last one that listed WoW at 7.7 million subscribers.

  • Blizzard wants to look at more efficient and better ways of providing customer service for WoW. Efforts are being put towards improving the self-help opportunities so that there is less need for players to contact support.
  • Diablo III has sold over 14 million copies across all platforms.
  • Heroes of the Storm will be free to play and playable at Blizzcon.
  • In North America, StarCraft II: Heart of the Swarm was the #1 PC game for the first nine months of 2013.

by Published on 2013-11-06 05:20 AM

Ask the Devs at BlizzCon, Visit the Community Corner, Blizzard at DreamHack Winter 2013, The New Legendaries and Smart Drops in RoS

Innkeeper Invitational Decks Teaser, Beta Key Giveaway, Blizzard at Dreamhack Winter

Blizzard Trademarks "Warlords of Draenor" in the EU
Warlords of Draenor was trademarked in New Zealand, Australia, the USA, and now the application is in the database in the EU!

  • Computer game software; Computer game discs; Downloadable computer game software; Computer game software downloadable from a global computer network; Interactive multimedia computer game program; Downloadable electronic game software for use on portable electronic devices such as mobile and cellular phones, laptops, handheld computers, and tablet PCs.
  • Entertainment services, namely, providing on-line computer games; providing on-line non-downloadable computer games that may be accessed via a global computer network; providing online news and information in the field of computer games.



Battle.Net Beta Profile Images Updated
Yesterday's update added one other image that is currently unused, presumably preparing for the Heroes of the Storm beta.



Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 05/11 – As a part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don’t have a specific date yet on when these connections will occur, but we’ll provide another update once we do.

Next Realm Connections:
  • Burning Steppes and Kor’gall
  • Mug’thol and Dethecus/Theradras
  • Temple Noir and Naxxramas
  • Crushridge and Emeriss/Hakkar
  • Sporeggar and Scarshield Legion
  • Vek’Lor and Arthas
  • Shen’dralar and Zul’jin
  • Haomarush and Dragonmaw
  • Chromaggus and Shattered Halls
  • Shattrath and Garrosh
  • Valvengyr and Nazjatar
  • Bladefist and Zenedar
  • Runetotem and Killrogg

We’ll provide updates on the next batch of realm connections as they're available.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We currently anticipate two additional batches of realm connections as indicated below. We do not currently have a date for these connections, but will provide further updates when we can.

​Batch 1
  • Scilla and Ursin
  • Undermine and Anvilmar (on hold)
  • Malorne and Firetree/Rivendare/Drak'Tharon
  • Quel'dorei and Sen'jin
  • Gul'dan and Skullcrusher
  • Echo Isles and Draenor
  • Fizzcrank and Aggramar

Batch 2
  • Lethon and Detheroc/Dethecus/Blackwing Lair/Haomarush
  • Smolderthorn and Chromaggus/Garithos/Anub'arak
  • Gorgonnash and Warsong
  • Winterhoof and Kilrogg
  • Lightning's Blade and Burning Blade
  • Cairne and Perenolde

Batch 3
  • Azshara and Azgalor
  • Nathrezim and Chromaggus/Garithos/Anub'arak/Smolderthorn
  • Nazgrel and Vek'nilash/Nesingwary
  • Fenris and Dragonblight
  • Arygos and Llane

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Posts
Originally Posted by Blizzard Entertainment
Amount of Feedback
However the question is, are we as a community getting enough feedback, back from Blizzard.
What is it that you would like to hear more from us about? We regularly communicate on the hot topics that we see on the forums, however we want to ensure that we don't detract from the feedback that is being given in a particular thread. We especially don't want to end up derailing a good discussion simply by being present, or by what we bring to the discussion. Sometimes it's better for us to let a topic run its course as this is at heart a community forum for you guys to discuss the game.

Once in a very long while there comes a blue, sits down and chats with the community for a while about a certain topic in a thread. And that's great. But how often does that happen?
I personally try to jump in here to chat with you all on a regular basis, just as the other Community team members do. Remember that the work that the community team does isn't solely about posting on the forums, in fact posting here on the forums and on social media is just one small part of the job that we do.

But when you make it seem like your feedback doesn't matter or isn't heard, then people kind of lose motivation to continue their feedback.
A blue post in a thread is not intended as a way for us to show that a thread has been read, our posts are simply that, posts. We read every thread possible and we relay the feedback that you give back to the developers, they even read the forums and your feedback themselves. Understand that your feedback does matter to us, in fact every voice matters to us, it's one of our core values. Don't lose that motivation to provide quality feedback as it does help to make World of Warcraft a better game for everyone.

More blue posts would be lovely, but what I'd really like to see is more time and dedication from Blizzard. Even something as simple as "We agree that warriors are a little over the top at the moment but want to wait and see how they play out when players are fully geared." or something like that you know? Just like you tell us, "all of your feedback matters, keep it coming!", we are saying this right back at you!
I actually made a similar post about Blood Death Knights recently saying that we're aware of the difficulties players are facing against them. On the topic of Warriors, we're aware that Warrior participation numbers have increased, but this is mainly due to the changes in 5.4. Warriors also scale incredibly well with weapons, which many players have recently gotten and all of this means a lot of players are trying the class out, or have gone back to a Warrior that they'd stopped playing previously, and so on.

We are keeping an eye on Warrior performance, but don't want to nerf them if it turns out to be unnecessary.

Sit down and chat with us about all the different issues that are going on. Keep us up to date about what the developers are up to. It makes us feel like we and our voices matter
Your voices do matter greatly to us, and we try to sit down and chat with you all whenever we can. Be sure to remember that the feedback you provide is of great importance to us and if you wish to even provide any about the Community team and its members performance or interactions, including mine, then please do so by sending an email to [email protected]

To quell the comments about Warriors in this thread before they get out of hand; I in no way said that Warriors as a class are fine or perfectly balanced. I also didn't say that we wouldn't be making changes to them due to their current state.

My post simply stated some of the reasons for the increased participation numbers that we've been seeing from Warriors as a class in Arena. I also said that we're watching the performance of the Warrior class closely and we'll make changes if required. We will make a change for Warriors, but that's more in the spirit of making Arena more enjoyable, rather than as a direct nerf to the class. The main thing that we don't want to do is nerf the class unnecessarily or too much to avoid another issue.

I don't care how popular they are, there is no reason why Warrior representation should be higher than that of all other melee specs combined.
Representation is not an indicator for class strength, but more for the classes popularity. Class strength is of course a factor in its popularity, but it isn't the be all and end all. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Hunter Pet Bug
Thanks for letting us know about this particular issue. This is an issue where hunters are able to increase the power of their pets and deal rather large amounts of damage in a short period. I'm happy to let you all know that we are aware of this and have managed to create a hotfix that should solve the problem. We very recently applied this fix to the game and it should take effect once your realm is restarted, so you shouldn't be encountering Hunter pets with extremely powerful attacks for long. (Blue Tracker / Official Forums)

Halloween Fun at Blizzard Entertainment
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here at Blizzard, Halloween is one of our favorite holidays! Costumed employees and their families trick or treat through the decorated halls and show off their creations. Below, we feature some of the epic costumed families as they visited this week and along with some of the great employee designed costumes as we all embraced our inner geek.


Watch the video for an epic performance from Blizzard Employee, René Koiter as Khal Drogo!
by Published on 2013-11-05 08:01 AM

Reaper of Soul First Look: Westmarch Bestiary

Beta Key Winners Chosen, No Beta Invites Until After Blizzcon, Dev Q&A

Blizzard Trademarks "Warlords of Draenor" in the USA
Warlords of Draenor was trademarked in New Zealand and Australia, and now in the USA!

  • Computer game software, computer game discs, downloadable computer game software, computer game software downloadable from a global computer network, interactive multimedia computer game program; Downloadable electronic game software for use on portable electronic devices such as mobile and cellular phones, laptops, handheld computers, and tablet PCs.
  • Entertainment services, namely, providing on-line computer games; providing on-line non-downloadable computer games that may be accessed via a global computer network; providing online news and information in the field of computer games



Battle.Net Beta Profile Images Updated
It seems the Battle.Net Beta Profile has been updated with new images to reflect the upcoming Diablo 3 and WoW Expansions. The previous art was Mists of Pandaria themed, but now appears to be an image of Thrall, similar to the banners being put up at the convention center.



Patch 5.4 Hotfixes: November 4
Mini Armory Stats update - SoO Wing 4 is up to 5% completion now and SoO Wing 1 is at 38%, up from 2% and 36%.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Monk (Forums / Skills / Talent Calculator)
    • Windwalker
      • Touch of Karma should no longer incorrectly count drops in health caused by Void Shift or Spirit Link Totem as damage.
    • Talents
      • Dampen Harm should no longer incorrectly activate from having their health reduced through Void Shift or Spirit Link Totem.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Note: All the adjustments below affecting Raid Finder difficulty will require a realm restart to take effect!
    • Galakras
      • Master Cannoneer Dagryn, High Enforcer Thranok, and Lieutenant Krugruk now have less health and deals less damage on Raid Finder difficulty.
      • Dragonmaw Flameslinger's Flame Arrows now deals less damage on Raid Finder difficulty.
      • Dragonmaw Tidal Shaman's Chain Heal now heals for 5% of health (down from 10%) on Raid Finder difficulty.
    • Iron Juggernaut
      • Iron Juggernaut now has less health and deals less damage on Raid Finder difficulty.
    • Kor'kron Dark Shaman
      • Earthbreaker Haromm's Froststorm Strike now deals less damage on Raid Finder difficulty.
      • Wavebinder Kardris' Froststorm Bolt and Toxic Tornado now deals less damage on Raid Finder difficulty.
    • General Nazgrim
      • General Nazgrim's Sundering Blow now has a cap at 4 stacks, allowing him to gain up to a maximum of 25 Rage (50 while in Berserker Stance) on Raid Finder difficulty.
      • Kor'kron Arcweavers, Kor'kron Assassins, Kor'kron Ironblades, and Kor'kron Warshamans now have less health and deals less damage on Raid Finder difficulty.
    • Spoils of Pandaria
      • Increased the time available before the defense system fully powers up for each quadrant to 360 seconds (up from 300 seconds) on Raid Finder difficulty.
      • Mantid Commanders' Set to Blow ability now deals less damage on Raid Finder difficulty.
    • Siegecrafter Blackfuse
      • Siegecrafter Blackfuse now deals less damage on Raid Finder difficulty.
      • Crawler Mine's Detonate! ability now deals less damage on Raid Finder difficulty.
      • Disassembled weapons now have less health on Raid Finder difficulty.
      • Siegecrafter Blackfuse's Electrostatic Charge is now also applied to player controlled pets.
      • Resolved an issue where Blackfuse Sellsword's Envenomed Shadowstep was causing more damage than intended.
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper's Sonic Resonance should no longer damage players that were also the target of his Aim ability.
    • Garrosh Hellscream
      • Garrosh Hellscream now deals less damage on Raid Finder difficulty.
      • Kor'kron Warbringers now have less health on Raid Finder difficulty.
      • Farseer Wolf Riders now have less health and their Ancestral Chain Heal heals for 5% of health (down from 10%) on Raid Finder difficulty.
      • Minion of Y'Shaarj's Empowering Corruption is now less effective on Raid Finder difficulty.
      • Empowered Touch of Y'Shaarj now increases the health of mind controlled players by 50% (down from a 100% increase) on Raid Finder difficulty.
by Published on 2013-11-03 07:49 PM

Blizzcon Ticket Winners have been PMed and only have until 11:59 PM EST tonight to reply before another winner is selected!

Developer Interview With AusGamers, Fist Weapons, Wands and Transmogrification, Estimates on Pre-Expansion Patch, Blue Posts

Weekly News Recap, Beta Key Giveaway, Building a Budget Priest Deck

Recruit a Friend Active Until Level 85
It looks like the RAF update will be increasing the maximum level that it provides extra experience and levels from 80 to 85! Keep in mind this works for currently active RAF accounts, but no return date for the program has been announced yet.



Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Realm Connections

Monday, November 4
We will be connecting the realms listed below on Monday, November 4th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Daggerspine and Aegwynn/Hakkar
  • Tortheldrin and Frostmane
  • Dentarg and Whisperwind

Future Connections
We currently anticipate two additional batches of realm connections as indicated below. We do not currently have a date for these connections, but will provide further updates when we can.

​Batch 1
  • Scilla and Ursin
  • Undermine and Anvilmar
  • Malorne and Firetree/Rivendare/Drak'Tharon
  • Quel'dorei and Sen'jin
  • Gul'dan and Skullcrusher
  • Echo Isles and Draenor
  • Fizzcrank and Aggramar

Batch 2
  • Lethon and Detheroc/Dethecus/Blackwing Lair/Haomarush
  • Smolderthorn and Chromaggus/Garithos/Anub'arak
  • Gorgonnash and Warsong
  • Winterhoof and Kilrogg
  • Lightning's Blade and Burning Blade
  • Cairne and Perenolde

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

For more information on Connected Realms, please read the preview blog post here.

Ability Balance in PvP and PvE
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP is an intrinsic part of World of Warcraft. Just the fact that players have to choose one of two factions that are at war with one another is proof enough of that.

Nevertheless, if you follow WoW since the very beginning, you can see the evolution that PvP went through until now.
Initially, there wasn’t even any instanced PvP content at all. Battlegrounds were introduced a few months after the game was launched and Arenas only came with the first expansion.

Meanwhile you had a lot of PvE content being pushed out, new raids, new dungeons, new items, new quests… but this is beside the point, it’s not fair to compare the amount of PvE to PvP content, they’re two completely different beasts.

PvE players will never be happy if we let content stagnate, that’s just the nature of PvE Content. It needs constant and regular updates. Players also expect to progress, and it’s even more complex than that, because they also expect content to remain challenging. (Players’ experience rises, and the new content’s difficulty has to match it)

PvP players on the other hand are much more likely to be happy with less content updates and less changes, as they tend to focus on balance and gameplay mechanics.

With this in mind and given that there are many more players interested on the PvE than the on the PvP side of WoW, I think it comes as no surprise that PvE uses a lot more resources than PvP does.

Things can get even more complicated when you start to look at what drives players and what their motivations are, for example, item upgrades and character power progression are concepts that pose a challenge to PvP balance, but whether you like it or not, it became one of the main drives for a lot of PvP players, so PvE and PvP are actually tangled with each other on many aspects.

You can try to make a distinction and say that those are actually “PvE players” that enjoy PvP as a way to progress their characters, but does that really matter? Maybe it does, but the fact is, there are more players interested into PvP than the “hardcore” PvP crowd.
WoW is a game where PvE and PvP are supposed to be mixed, the open world is the best example of that, it’s neither exclusively PvE nor PvP, it’s both at the same time. That was the essence of PvP in WoW, to let players fight each other whenever they go face to face in the open world, and ideally that should feel seamless. I know it’s not really seamless at the moment (especially with the controversy about world-PvP), but maybe we can do something about that in the future.

The topic being discussed is a very hard problem to solve and I really appreciate your thoughts on it, I know how frustrating it can be when certain things occasionally affect PvP. I’ve always been into both arenas and raiding, and I try my best to have an unbiased view on the subject, I think a lot of you do too, and we just have to realize that there is no easy and perfect solution for this, what you can expect though is that we will do our very best (and your feedback really helps) to make both PvE and PvP coexist "peacefully" at the same time in the same game.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
I'm not sure about that. It's hard to see the effect of a single piece of gear on performance. Upgrade is upgrade.
Weapons and trinkets are easily felt IMO. Chests and helms less so. Bracers are hard to feel even though I know they contribute. (Source)
My psych classes told me a diverse reward structure is what you should go for,if you want a game to be engaging
We have not been super successful there. WoW has lots of reward types but many players care far more for power than anything else. (Source)

How do you feel warforged worked out this tier combined with upgrades? made the 25 man race to easy and the 10man to hard.
Weapon or trinket drops probably had a much larger effect than the warforged ilevels. (Source)

Is there a specific reason why Bindings of Immerseus is giving Spirit instead of Hit and giving Non-Mages/Locks an advantage?
The Spirit was aimed at healers. There wasn't an elegant way to make it "non-hit Spirit." (Source)

Sorry, full regem-reenchant-reforge every upgrade is so tedious and expensive that I don't bother anymore. And I feel bad.
We agree that we have let post loot modification get a bit out of control. (Source)

I realize you probably won't respond to this but any news on this mount? I'm dying for it.
Patience. We haven't forgotten it. (Source)

OpenRaid Updated
Our friends over at OpenRaid have released some nice updates to their site today:

  • QuickRaid Revamp - Now you can create groups for things like Flex raids that are going on now rather than scheduling something in the future or relying on a crowded chat to find people. You can also quickly check experience and gear based on data from the armory without individually looking everyone up.
  • Repeatable Events - If you have a weekly run, such as ICC, Ulduar, or Elegon, you can now quickly copy this week's event and invite everyone that came, making for easier weekly runs.
  • Dual-Spec Roster Sign-Ups - You can now sign up for events as multiple specs
  • OpenRaid Addon - The addon has been updated to make it a quick copy and paste to invite your group, with more updates coming.


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