World of Warcraft News and Raiding Strategies RSS Feed


Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2015-12-04 11:35 AM

PTR 2.4 Hotfixes List Updated - December 2nd

League of Explorers: The Ruined City Boss Guides - Slitherspear, Giantfin, & Lady Naz'jar

Enter The Storm NA, Hottest Plays of the Week #56, Town Hall Heroes Ep. 88

Overwatch Beta Temporarily Ending on December 10th

Legion - Halls of Valor Preview
Halls of Valor is the first dungeon to open on Beta, and it shares an art style with the Warrior class hall.


Originally Posted by MMO-Champion
Hymdall
Having proved himself in honorable battle, Odyn tasked Hymdall to guard the entrance to the Halls of Valor. Hymdall has stood, never erring, in this watch protecting these halls from all dangers.

  • Overview - Hymdall will use his Horn of Valor to call in Storm Drakes to breathe lightning on the platform. As the fight progresses the number of drakes called by the Horn of Valor increases.
  • Hymdall -
    • Horn of Valor - Hymdall blasts his horn inflicting 156,000 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
      • Storm Drake -
        • Static Field - The Storm Drake breathes lightning creating a Static Field that inflicts 487,000 Nature damage every 2 sec while within the zone.
          • Ball Lightning - Static Field creates a series of lightning orbs that radiate out from the field. Touching an orb inflicts 225,000 Nature damage to all players within 10 yards of the orb.
    • Bloodletting Sweep - Hymdall swipes at all enemies in a cone in front of him inflicting 650,000 Physical damage and reducing all healing received by 75%. In addition, the wounds bleed for an additional 65,000 Physical damage every 2 sec for 4 sec.
    • Dancing Blade - Hymdall throws an enchanted blade towards a random player. Upon landing the blade begins to whirl inflicting 227,000 Physical damage every 2 sec to all enemies within the zone.

Hyrja
In life Hyrja was a warrior without equal, defending the Valkira from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.

  • Overview - Hyrja becomes empowered by Olmar the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.
  • Hyrja -
    • Expel Light - Hyrja enchants a player to radiate a burst of light after 6 sec, inflicting 357,500 Holy damage to all players within 8 yards.
    • Shield of Light - Hyrja charges her shield with light, launching a burst of energy towards her current target inflicting 585,000 Holy damage to all enemies in a line and knocking them back.
    • Mystic Empowerment: Holy - While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify. Every 5 sec Olmyr further empowers Hyrja increasing the damage of Sanctify by 25%.
      • Sanctify - The caster creates orbs of holy light that radiate out in all directions. Touching the zone inflicts 150,000 Holy damage.
    • Mystic Empowerment: Thunder - While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm. Every 5 sec Solsten further empowers Hyrja increasing the damage of Eye of the Storm by 25%.
      • Eye of the Storm - The caster creates a lightning storm that inflicts 97,500 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 50%

Fenryr
[PH]Fenryr, has eluded even the best hunters of the Halls of Valor.

  • Overview - Fenryr leaps and shreds his enemies, eventually retreating to his den after becoming wounded.
  • Fenryr -
    • Claw Frenzy - Fenryr lashes out inflicting 845,000 Physical damage split between all enemies within 12 yards.
      This attack will always hit and ignores all armor.
    • Unnerving Howl - Fenryr lets loose an unearthly howl interrupting all casting for 3 sec.
      • Ebonclaw Worg -
        • Strength of the Pack - Increases damage done by 25% for each nearby pack member.
        • Leap for the Throat - Leaps towards a target inflicting 97,500 Physical damage to all enemies within 3 yards.
        • Ferocious Bite - Bites the current target inflicting 292,500 Physical damage.
    • Ravenous Leap - Fenryr leaps towards random players inflicting 130,000 Physical damage to all enemies within 10 yards of the impact.
      In addition, all targets bleed for 57,750 Physical damage every 0 sec.
    • Scent of Blood - Fenryr catches the scent of blood in the air and fixates on a random target for 8 sec.
      Every 2 sec of the chase, Fenryr's melee attack damage is increased by 50%.

God-King Skovald
Gul'dan approached Skovald with a proposition, have his vrykul join the Legion or see his people be destroyed. With the promise of 1,000's of worlds to conquer Skovald has taken up the Legion's offer. Before being allowed to fully enter the ranks of the Burning Legion he must first secure the Aegis of Aggramar from Odyn's realm of the Halls of Valor only then can his endless conquest begin.

  • Overview - One player will pick up the Aegis of Aggramar and use it to reflect God-King Skovald's attacks back at him for a short period. The Aegis then overpowers and the player must relinquish control. Skovald then takes control of the Aegis and unleashes its power upon the players.
  • Aegis of Aggramar - The bearer of the Aegis of Aggramar creates a shield for allies that absorbs all damage taken from the front for 12 sec.
  • God-King Skovald -
    • Ragnarok - Inflicts 351,000 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 351,000%.
    • Felblaze Rush - Charges toward a random player inflicting 52,000 Fire damage to all enemies within 10 yds.
    • Savage Blade - Skovald lashes out at his current target inflicting 487,500 Physical damage and applies Ragged Slash if the target is not using active mitigation.
      • Ragged Slash - Inflicts 45,500 Physical damage every 2 sec for 20 sec.
    • Flame of Woe - Skovald creates a Flame of Woe near a random player. The flame spreads from that point inflicting 27,300 Fire damage every 2 sec for 12 sec to players within the fire.
      This effect stacks.

Odyn
Odyn, a titan keeper, forged the Halls of Valor to house the souls of the greatest vrykul warriors. These warriors have been forged into a new army, the valarjar, in order protect Azeroth from all threats. However, cursed by Helya, Odyn and his army are now trapped within these halls.

  • Overview - Odyn challenges players to honorable combat. When a player would die, they are instead removed from the fight by Odyn's val'kyr. During the encounter Odyn will occasionally mark each player with a Runic Brand. The player must find the matching rune on the floor in order to dispel the effect. Upon being reduced to 80% of his life, Odyn ends the fight.
  • Odyn -
    • Runic Brand - Odyn creates a brand on each player that lasts for 12 sec. The brand inflicts 32,500 Holy damage every 2 sec. Entering the corresponding rune on the ground cleanses the effect and applies Branded.
      • Branded - Upon cleansing a rune Odyn blesses the player increasing damage and healing done by 50% and increasing movement speed by 25%. In addition, the player is restored to full health.
    • Spear of Light - Odyn creates a spear of light at a player's location inflicting 455,000 Holy damage to all players within 8 yards and 125,000 Holy damage to all other players.
      In addition, each spear inflicts 97,500 Holy damage every 2 sec to all nearby players.
    • Shatter Spears - Odyn causes all Spears of Light to burst into 4 Glowing Fragments.
      • Glowing Fragment - Touching a fragment causes it to erupt stunning the target for 3 sec and inflicting 65,000 Holy damage to all players.
    • Radiant Tempest - Odyn emits a pulse of energy inflicting 973,000 Holy damage and knocks back all players within 30 yards.
    • Summon Stormforged Obliterator - Odyn summons forth a Stormforged Obliterator to assist him.
      • Stormforged Obliterator -
        • Surge - The caster erupts in a torrent of electrical energy inflicting 150,000 Nature damage to all enemies.
          In addtiion, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks.



Legion Alpha Class Availibility
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I too cant pick shaman, any reason why shaman isnt working right now?
Shamans are disabled in this build due to ongoing implementation - apologies for the inconvenience. Hopefully you're able to test out with another class and spec.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Will there be any changes at all to Racials in Legion. Or happy with how they turned out after changes in WoD?
Overall they're pretty solid, but we'll tweak them as needed for Legion. (1/2) (WarcraftDevs)
The Human racials in particular may need to change, to account for the new PvP systems. (2/2) (WarcraftDevs)

Classes
Discussion topic: If someone said, "DPS performance is measured granularly. HOW MUCH dps did you do? Tank performance is measured mostly... (Celestalon)
...in binary terms. Did you mess up a taunt swap, forget to cooldown, lose aggro? DPS and Mitigation hardly matter." (Celestalon)
Would you agree/disagree with this statement? Do you think it's a good or bad thing? (Celestalon)
Clarification, I'm not referring to the issue of how to measure Tank performance, but rather to what actually matters or doesn't matter. (Celestalon)

are we going to see any ways of pushing more offense as tanks in the talent trees or kit?
Trading defense for offense is just one of many ways we can create engaging tank gameplay. (1/2) (WarcraftDevs)
It's something we'll continue to iterate on, and feedback is especially important! (2/2) (WarcraftDevs)

Will ability perks go away completely in #legion or new ones?
Draenor Perks will be retiring. Many of their effects are being "baked in" to the baseline abilities, however. (WarcraftDevs)

Mage (Forums / Skills / Talent Calculator)
will Hotstreak for fire mages still be a buff? Or will it be part of the UI and not dispellable?
Hot Streak remains as a buff. (WarcraftDevs)

Monk (Forums / Skills / Talent Calculator)
How is Windwalker's Serenity talent going to work with their new mastery? Seems counterproductive.
Serenity will be tweaked to account for the new Windwalker Mastery. (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator)
Is Combat spec (now Outlaw) the only one being renamed? Others could also be renamed (Holy Priest vs Holy Pally?).
Holy, Restoration, and Protection have been shared forever, and describe the specs. Combat was changed to Outlaw because it didn't. (WarcraftDevs)

Is killing spree still available in legion?
Killing Spree is a talent option for Outlaws. (WarcraftDevs)

Artifact Weapons
How long do you anticipate it taking a reasonably diligent player to max out traits a weapon? A month? Multiple patches?
Not multiple patches. Most likely between 1 and 3 months, but we haven't finalized tuning on it yet. (WarcraftDevs)

can we unlock ALL artifact traits or do we have to choose certain paths?
You will eventually be able to unlock the entire tree. (WarcraftDevs)

PvE
Does the highest ilvl legendary ring usage affect all players (with ring) dps or is it their own ilvl that counts when popped
Each person's own ring determines the magnitude of the effect for them. (WarcraftDevs)

PvP
how is The arena prep time going to work with all this talents?,pve,pvp,artifact.
Talents and PvP talents can be changed during Preparation. Artifact traits cannot. (WarcraftDevs)

will honor talents unlock quite "fast" or is it going to be "hard"?
The exact rate is yet to be determined, but the intention is that reaching max honor level will take some time. (WarcraftDevs)

why would people serious about pvp reset their level for prestige and then re-level? They would lose pvp effectiveness, right?
Prestige is an optional form of progression with its own rewards. There is a related cost, and some players may choose not to do it. (WarcraftDevs)

Will the PvP gear stat template be available for lower levels? Or will our gear in PvP be the PvE stats at lower levels?
The PvP stat templates will apply at lower levels (and scale accordingly). (WarcraftDevs)
Will iLvL have any impact on lower level PvP, or will the scaling take care of any difference in stats?
Scaling at lower levels will occur in a similar manner to max level. (WarcraftDevs)

Transmogrification
Is it safe to sell/delete some of the transmog items? Are they already stored on account or have to wait for launch ?
Outside of quest reward items, you'll want to wait until the transmog system is available in-game before you delete any gear. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Why did the RTS genre die?
I have a lot of thoughts here, but I want to caveat that this is mostly anecdotal and not backed up by data.

First, and probably most importantly, I think Warcraft 3 started a trend that continued with the MOBAs to focus on micromanagement of a single hero rather than micromanagement of an entire economy. A lot of players clearly found the single-character-focus satisfying. RTS games became MOBAs the same way dinosaurs became birds.

Second, back in the RTS heydey, I felt like there were a lot of large games being played on LANs in offices and colleges. Perhaps due to esports, but certainly due to Starcraft 2, the focus drifted more to one-on-one games. Age of Empires was at its best in 3v3 or 4v4, which lent itself well to a lot of casual multiplayer

Third, it used to be more possible to compete in an RTS as a strategic player who made smart decisions and not just a twitch player with good reflexes. To be pro, you need to be good at both, but it's hard to even have much fun these days if you're bad at micro.

Fourth, back in the RTS heydey, you might meet someone, find out they play the same RTS as you, and agree to play together sometime. In later years, you'd quickly realize you were radically different ELOs and just say "Oh." To be fair, this happens in MOBAs as well, but the 5v5 nature helps a little there.

Fifth, I think over time the games just lived out their lifespan. There was such a leap in complexity of everything -- strategies, unit design, counter units, systems -- that it was difficult for anyone but pretty hardcore players to keep up. Yet, if they hadn't keep adding those systems, the engaged players might have gotten bored. I keep hoping that it feels like it's time for RTS as a genre to come back. Not yet.

Finally, I think it is easier to consume the content in an RTS. The developers can try to throw interesting maps or cool hooks at you in single-player, but you're going to see all of the units and buildings pretty quickly in multiplayer. MMOs can continually offer you new things to explore and enemies to fight. MOBAs add new champions. An RTS had to wait for a massive expansion, that in turn added to the bloat I mentioned in #5.

I miss the storytelling of RTS campaigns. RPGs dont do the big stories as well imo
On WoW, I occasionally wished for Warcraft 4, just because it would give us such fertile ground for new stories. (OccupyGStreet)

So you agree that RTS died? so sc2 confirmed daed gaem?
It's more that 10 years ago there were like 20 RTS franchises. Now there are a couple. (OccupyGStreet)
Maybe "dead" is too strong (and that came from the questioner). But the RTS field is much smaller than when I first got into it. (OccupyGStreet)

interesting thoughts - what do you think would have happened if MOBAS were introduced prior to RTS?
I do think RTS delivers a particular experience (you're the commander) in a way few other genres can do well. (OccupyGStreet)
4X games make you feel like a leader, but the battlefield is much more shallow IMO. (The rest of the experience is deeper though) (OccupyGStreet)
So maybe RTS would have doubled down on that aspect -- less about the hero on the field and more about the soldiers. Shrug. (OccupyGStreet)

Isn't the ideal MMO where all content is always relevant in some way and new content is icing on the cake?
IDK. Some sense of progression is nice too. I don't need to be running Keep on the Borderlands when I am 20th level. (OccupyGStreet)



Overwatch Beta Shutdown
Overwatch Beta is shutting down until sometime in January 2016.

by Published on 2015-12-03 01:17 PM

Legion Beta Patch - Build 20773

Fire Mage Artifact Intro
Each class will have an intro experience that goes with their Artifact weapon, giving you the weapon before you choose where to start in the Broken Isles.



Class Hall Screenshots
Keep in mind that some of the class halls are still more under construction than others. Shaman is not pictured as the class is not available on the current build.


Demon Hunter Class Hall



Death Knight Class Hall



Druid Class Hall



Hunter Class Hall



Mage Class Hall



Monk Class Hall



Paladin Class Hall



Priest Class Hall



Rogue Class Hall



Warlock Class Hall



Warrior Class Hall

by Published on 2015-12-02 10:00 PM

Fire Mage Artifact Intro, Class Hall Screenshots

Update (2:15 AM EST): Added Paladin and Priest class hall screenshots.
Update (1:25 AM EST): Added Warrior and Rogue class hall screenshots.
Update (1:05 AM EST): Added Druid class hall screenshots.
Update (12:45 AM EST): Added Dalaran screenshots.
Update (11:40 PM EST): Added Death Knight class hall and Fire Mage Artifact Intro.
Update (11:20 PM EST): Added Hunter class hall!
Update (11:03 PM EST): New quests and NPCs have been added to the WoWDB beta site.
Update (11:00 PM EST): Added Mage class hall!
Update (9:00 PM EST): Stormheim and Highmountain are open, as well as the Halls of Valor dungeon. Shaman and several specs are disabled.

Beta Patch - Build 20773
Build 20773 will be deployed to the Beta realms soon.

Broken Isles - Dalaran
This version of Dalaran has some updated textures and models, as well as much more detailed interior decorating and a new tower in the center.



Calculator Updates
All of the calculators automatically update with patches. For example, And You Will Know Us By The Trail Of Our Dead (Rank 1) had its spot replaced with APOCALYPSE! (Rank 1). For a full reference of what traits were before this update, the original list is here.




Legion Alpha Known Issues - Updated 12/2/2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Below is a list of issues that we are aware of. Please note that this list is not complete and only highlights issues that we believe will have moderate visibility for Alpha participants. I'll be updating this list regularly, so it's a good idea to check it out prior to posting in the bug forums.

Artifacts:
  • Re-logging during "Stage 6 - The Purge" for Frost Death Knights will cause a client crash.
  • Legion Alpha template Warriors and Priests have a significant delay before beginning their Artifact experiences.
  • Balance Druids cannot use Teleport: Moonglade after completing the Karazhan Catacombs and obtaining their Artifact weapon.
  • Armaments of the Black Wyrm cannot be interacted with if you are not using the Protection specialization.
  • The Mistweaver scenario will sometimes not reset and can roadblock progression if players abandon "The Emperors Gift".
  • Players will die after using the Essence of the Whirlwind to enter the Windwalker Monk artifact scenario.
  • The Warlock verison of "Following the Curse" will not update upon reaching Ariden's Camp and cannot be completed while the PvP flag is enabled.

Quests:
  • The completion page for "Where Respect is Due" is missing description information for the Glass-Extracted Leystone.
  • Players will not always be placed inside the Murky vehicle when interacting with Murky's Egg during "Murlocs: The Next Generation" and "Oh, the Clawdacity!"
  • The War Eagle vehicle has a placeholder ability during "Justice Reigns From Above"
  • "Felstorm's Plea" is lacking a quest header.

Order Halls:
  • Opening your map in the Dreamgrove will show a map of the Broken Shore.
  • The broadcast line for the Hunter Order Hall formation experience can be seen by all nearby players.
  • The broadcast line for the Warrior Order Hall formation experience can be seen by all nearby players.

Miscellaneous:
  • Area triggers that check for a players faction do not function when the player is flagged for PvP.
  • Transports are not appearing.

Character Models:
  • Blood Elf and Night Elf character models will default to HD, regardless of class.
  • Female HD Draenei do not loop the Stun animation.
  • Female SD Orcs may have missing geometry when equipping certain leg armor items.
  • Demon Hunter faces can experience texture issues when cycling through tattoo customization options.

Items:
  • Bows and crossbows are not animating or showing their ammo when reloaded.

New Items
You can check out the full list of added items over on wowdb.


Level Type Spec Name
750BowMarksmanship Hunter Thas'dorah, Legacy of the Windrunners
750DaggerSubtlety Rogue Fangs of the Devourer
750DaggerAssassination Rogue Anguish
750DaggerFeral Druid Fangs of Ashamane
750DaggerFeral Druid Fangs of Ashamane
750DaggerShadow Priest Xal'atath, Blade of the Black Empire
750Fist WeaponGuardian Druid Claws of Ursoc
750Fist WeaponGuardian Druid Claws of Ursoc
750Fist WeaponWindwalker Monk A'buraq
750Fist WeaponWindwalker Monk Ra'eid
750Fist WeaponElemental Shaman The Fist of Ra-Den
750GunBeast Mastery Hunter Titanstrike
750One-handed MaceEnhancement Shaman Doomhammer
750One-handed MaceRestoration Shaman Scepter of Azshara
750One-handed MaceHoly Paladin The Silver Hand
750One-handed SwordProtection Warrior Scaleshard
750ShieldProtection Warrior Scale of the Earth-Warder
750One-handed SwordFrost Death Knight Icebringer
750One-handed SwordFrost Death Knight Frostreaper
750One-handed SwordProtection Paladin Oathseeker
750One-handed SwordOutlaw Rogue Fate
750PolearmSurvival Hunter Talonclaw
750StaffRestoration Druid G'Hanir, the Mother Tree
750StaffHoly Priest T'uure, Beacon of the Naaru
750StaffBalance Druid Scythe of Elune
750Two-handed AxeBlood Death Knight Maw of the Damned
750Two-handed SwordUnholy Death Knight Apocalypse
750Two-handed SwordRetribution Paladin Ashbringer
750Two-handed SwordFury Warrior Odyn's Fury
750Two-handed SwordArms Warrior Stromkar, the Warbreaker
750WarglaivesVengeance Demon Hunter Aldrachi Warblades
750WarglaivesVengeance Demon Hunter Aldrachi Warblades
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Muramas


New Areas
Originally Posted by MMO-Champion
New AreaTable Entries
  • FelsoulHold - Felsoul Hold (copy)
  • ReflectionPeak - Reflection Peak
  • TheRetreat - The Retreat
  • Shalanir - Shal'doren Trail
  • Shalanir - Shal'doren Grove
  • Telandubarrowden - Tel'Andu Barrow Den
  • TheCircleofSpirits - The Circle of Spirits

New Maps
  • UdluarScenario - Ulduar Scenario
  • MaelstromTitanScenario - Maelstrom Titan Scenario
  • Artifact-DalaranVaultAcquisition - Artifact - Dalaran Vault Acquisition
  • JulienTestLand-DevOnly - Julien Test Land
  • AssualtOnStormwind - Assault on Stormwind - Dev Map



New Scenarios
Please keep in mind that this list contains things that use the scenario tech, not actual scenarios like Mists of Pandaria had.
Originally Posted by MMO-Champion
  • Against the Void
  • Legion Invasion
  • Legion Invasion
  • The Maw of Nashal
  • Hillsbrad Foothills Invasion
  • Wrath of Azshara
  • Halls of Valor
  • Neltharion's Lair
  • Darkheart Thicket
  • The Maw of Souls
  • The Dark Riders
    • The Scythe Reclaimed - Claim the Scythe of Elune.
  • Tides of Glory
  • The Dark Riders
  • The Violet Hold
  • The Forge of the Guardian
  • Test Progress Bar
  • Halls of Valor
    • Halls of Valor - Prove your worth and claim the Aegis of Aggramar.



New LFG Entries
Originally Posted by MMO-Champion
  • The Dark Riders - You have found the secret lair of the Dark Riders, but their leader must be defeated for you to claim the artifact.
  • Black Rook Hold -
  • Black Rook Hold -
  • Neltharion's Lair -
  • Neltharion's Lair -
  • The Violet Hold -
  • The Violet Hold -
  • Maelstrom Titan Scenario -



Friendship Reputations
Originally Posted by MMO-Champion
New Levels
  • Disliked
  • Accepted
  • Trusted
  • Respected

New Friendships
  • You are %s by Sira.
  • You are %s by Marin.
  • You are %s by Shalis.
  • You are %s by Mirana.
  • You are %s by Malace.
  • You are %s by Drelanim.



Faction Changes
Originally Posted by MMO-Champion
New
  • Malace Shade
  • Sira Moonwarden
  • Marin Bladewing
  • Shalis Darkhunter
  • Drelanim Whisperwind
  • Mirana Starlight

Updated
  • Highmountain Tribe - The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
  • Arcane Thirst (Thalyssra) - First Arcanist Thalyssra
  • Arcane Thirst (Silgryn) - Arcanist Silgryn
  • Arcane Thirst (Oculeth) - Chief Telemancer Oculeth
  • Dreamweavers - The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.
  • The Wardens - After Legion forces broke the Vault of the Wardens with the aid of Gul'dan, what few Wardens remain are determined to rebuild their prison and hunt down the terrifying beasts that were let loose when it fell.
  • Valkira - The followers of Odyn, titan keeper of the Halls of Valor, protect his domain from Helya's army of damned souls.
  • Moonguard - The Night Time is the Right Time [PH]
  • Citizens of Dalaran - The Citizens of Dalaran are stoically prepared to face the Legion, though it might mean the destruction of their beloved city.



New Graveyards
Originally Posted by MMO-Champion
  • Warrior Order Hall - Default Graveyard - JMC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 2 - GJC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 3-4 - GJC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 5 - GJC
  • 7.0 Artifacts - Havoc DH Acquisition GY - Stage 4 - GJC
  • 7.0 Highmountain: zto - Aviash drop off point
  • 7.0 Highmountain: zto - Aviash drop off point (Witchqueen)
  • 1014 - Artifact - Monk Peak of Serenity Scenario
  • 1480 - Artifact - Death Knight Frost Acqusition
  • 1489 - Artifact - Portal World Niskara
  • 1494 - Artifact - Violet Hold Acquisition
  • 1495 - Artifact - Acquisition - Protection/PaladinProt/Beastmaster [Broken Isles]
  • 1498 - Artifact - Havoc Acquisition
  • 1500 - Artifact - Paladin Ret Acquisition
  • 1503 - Artifact - Shaman Enhancement Acquisition
  • 1511 - Artifact - Acquisition - Fury/Survival/Unholy [Broken Isles]
  • 1522 - Artifact - Warlock Order Hall Scenario
  • 1526 - Artifact - White Tiger Temple Acquisition
  • 1528 - Artifact - Skywall Acquisition
  • 1533 - Artifact - Karazhan Acquisition
  • 1539 - Artifact - Acquisition - Arms/Holy/Shadow
  • 1541 - Artifact - Terrace of Endless Spring Acquisition
  • 1545 - Artifact - Acquisition - Combat/Resto
  • Highmountain - Obsidian Overlook GY
  • 7.0 Artifacts - Emerald Dreamway - Default Graveyard - LWB
  • Corpse Location: Emerald Dreamway
  • 7.0 Artifacts - Druid - Order Hall - Respawn
  • Dev Map B - GY Spawn - North
  • Dev Map B - GY Spawn - South
  • 1580 - Maelstrom Titan Scenario
  • 7.0 Artifacts - Mage Order Hall - Graveyard - TSH
  • 7.0 Artifacts - Warlock Order Hall - Graveyard - TSH
  • 7.0 Hackathon - Naval Battles - ZTO



Achievement Changes
Originally Posted by MMO-Champion
General



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Talents
  • Bloodworms If your Death Strike or Breath of Sindragosa would heal you past full health, you create a Blood Worm. Blood Worms explode if they aren't fed for 10 seconds or when you drop below 50% health, healing you for the 100% total amount of excess healing. Death Knight - LvL 15 Talent.
  • Gathering Storm Name Changed from Soul Asylum to Gathering Storm. Hungering Runeblade now starts with 5 souls already trapped, and the damage of the explosion is increased by 15% Remorseless Winter deals 4% more damage with each successive wave. Death Knight - LvL 30 Talent.
  • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location. Death Knight - LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown. 2 min cooldown.
  • March of the Damned You cannot be slowed below 100% movement speed, and the duration of effects that remove control of your character are reduced by 20% Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 sec. Does not break effects in progress. Death Knight - LvL 60 Talent.Instant. 1.2 min cooldown.
  • Rune Tap Consume two Runes to generate 60 Runic Power Consume a Rune to restore 20% of your heath. You may recast the ability within 3 sec without triggering the cooldown. Death Knight - LvL 15 Talent. 2 Runes. Instant. 30 sec cooldown. 2 min cooldown.

Blood
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 100% 0% and increasing all healing received by 100%. Death Knight - Blood Spec. Instant. 3 min cooldown.

Frost
  • Remorseless Winter Name Changed from Hungering Runeblade to Remorseless Winter. Drain the warmth of life from all nearby enemies each second for 20 sec, absorbing fragments of their souls and dealing 0 Frost damage. If you accumulate 25 fragments the cooldown of this ability is reset and you radiate a blast of cold, dealing [*200% of AP*] Frost damage to all enemies near you for 20 sec, dealing 0 Frost damage each second. Death Knight - Frost Spec. 2 Runes. Instant. 20 sec cooldown.

Demon Hunter
Talents
  • Demon Reborn All your cooldowns are reset when you use Metamorphosis. invoke Metamorphosis. Demon Hunter - LvL 45 Talent.
  • Desperate Instincts (New) You automatically cast Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec. Demon Hunter - LvL 60 Talent.
  • Feed the Demon (New) Increases the duration of your Metamorphosis by 5 sec every time you consume a Shattered Soul. Demon Hunter - LvL 45 Talent.
  • Netherwalk Instant. Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec. Replaces Blur. Demon Hunter - LvL 60 Talent. Instant. 1.5 min cooldown.

Druid (Forums, Talent Calculator)
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 3 Rage. 40 yd range. Instant. 10 min cooldown.

Talents
  • Force of Nature (New) Summons a stand of 0 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec. Can't be cast in Flight Form. Druid - LvL 90 Talent. 40 yd range. Instant. 2 min cooldown.
  • Starlord When your Solar and Lunar spells are empowered, their cast time is reduced by 50%. Druid - LvL 15 Talent. 10%. Druid - LvL 15 Talent.

Balance
  • Celestial Alignment The Celestials The celestial bodies align, increasing the damage of all Lunar and Solar spells by 30% for 15 sec. Additionally, your Lunar Strike and Solar Wrath generate 50% additional Astral Power. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.

Hunter (Forums, Talent Calculator)
  • Aspect of the Turtle You deflect all attacks and take 30% 0% less damage for 8 sec, but you cannot attack. Instant. 3 min cooldown.
  • Call Eagle Spirit Name Changed from Call Greater Eagle to Call Eagle Spirit. Teleports the caster Calls an eagle spirit that carries the hunter to the Trueshot Lodge. 10 sec cast. 60 sec cooldown.
  • Mechanical Transponder Name Changed from Mechanically Synchronized to Mechanical Transponder

Talents
  • Light Em Up Targets affected by your Flare take 10% extra damage from all of your attacks. Hunter - LvL 75 Talent.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (435% 350% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant.
  • Lone Wolf Your damage dealt with Auto Shot, Steady Arcane Shot and Aimed Shot is increased by 30%. Hunter - Marksmanship Spec.

Mage (Forums, Talent Calculator)
  • Frozen Orb Launches an orb of swirling ice forward, dealing [*1 + 47.9% of Spell Power* 0;] Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 15 sec. 100 yd range. Instant. 6 sec cooldown.

Talents
  • Arctic Gale Name Changed from Arctic Gale - NYI to Arctic Gale. 1.5 sec cast. Grants X haste, + Consume all Frozen effects and gain haste for every effect consumed. Mage - LvL 90 Talent. Damage dealt by Blizzard is increased by 30% and the area covered is increased by 20%. Mage - LvL 90 Talent.
  • Bitter Cold Name Changed from Bitter Cold - NYI to Bitter Cold. Increases damage of Frozen Orb, Frozen Orb The damage of Frozen Orb is increased by 10%, and now generates 2 charges of FoF when it hits. Mage - LvL 60 Talent. Fingers of Frost when it first reaches a target. Mage - LvL 60 Talent.
  • Blast Wave Causes an explosion around the target enemy or ally, dealing [*1 + 200% of Spell Power*] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Bone Chilling Name Changed from Bone Chilling - NYI to Bone Chilling. Whenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move. Mage - LvL 15 Talent. gain Bone Chilling, which lasts 6 sec and stacks up to 100 times. Each stack of Bone Chilling increases all Frost damage you deal by 1%. Mage - LvL 15 Talent.
  • Conflagration Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take 1 [*1 + 20% of Spell Power* Fire damage each second. Mage - LvL 15 Talent.
  • Controlled Burn Name Changed from Controlled Burn - NYI to Controlled Burn. When you gain Heating Up, theres a 10% chance to instantly go into Hot Streak. This chance is increased by your Critical Strike. Mage - LvL 60 Talent.
  • Erosion Name Changed from Cascade - NYI to Erosion. Enemies hit by Arcane Barrage have a chance to throw a barrage at a nearby enemy. Mage - LvL 90 Talent. Erode the targets resistances, increasing damage taken by all of your Arcane spells by 20% for 10 sec. Mage - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Fire Starter Name Changed from Fire Starter - NYI to Fire Starter. Fireball has an X% chance to chain to a nearby ignited target. Mage - LvL 15 Talent. Fireball can now chain to up to 1 nearby targets. Mage - LvL 15 Talent.
  • Flame Patch Name Changed from Flame Patch - NYI to Flame Patch. Flamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in it for X [*1 + 20% of Spell Power*] Fire damage per second for the next 15 seconds. Does not stack. Mage - LvL 90 Talent. Mage - LvL 90 Talent.
  • Ice Floes Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges. Mage - LvL 45 Talent. Instant. 75 Talent. Instant.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*1 + 250% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Incanter's Flow Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec. Mage - LvL 60 Talent. 45 Talent.
  • Kindling Your Fireball, Frostfire Bolt, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec. Mage - LvL 100 Talent.
  • Rune of Power Places a Rune of Power on the ground for 3 min 10 sec which increases your spell damage by 15% 50% while you stand within 8 yds. You may place up to 2 Runes of Power at one time. Mage - LvL 45 Talent. 30 yd range. 1.5 sec cast.10 sec cooldown.
  • Supernova Causes a pulse of arcane energy around the target enemy or ally, dealing [*1 + 190% of Spell Power*] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Words of Power Name Changed from Words of Power - NYI to Words of Power. Channeling Evocation now generates 1 Arcane Charge every 1.5 seconds. Mage - LvL 60 Talent. charges of Arcane Missiles every 2 secs. Mage - LvL 60 Talent.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [*1 + 74.7% 250% of Spell Power*] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [*1 + 250% 200% of Spell Power*] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Mage - Arcane Spec. 5% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*1 + 125% of Spell Power* 1;] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Blizzard Ice shards pelt the target area doing 0 [*220.2% of Spell Power* Frost damage over 0 and slowing enemies by 50% 30% for 15 sec%. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Cone of Cold Targets in a cone in front of the caster take [*23.85% of Spell Power* 0;] Frost damage and are slowed by 60% for 6 30% for 15 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Frost Armor Increases Haste by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec. Mage - Frost Spec. 0% for 0. Mage - Frost Spec.
  • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 178.7% of Spell Power* 0;] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice forward, dealing [*1 + 47.9% of Spell Power* 0;] Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 15 sec. Mage - Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Monk (Forums, Talent Calculator)
  • Blackout Kick Brewmaster: Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage. Shares cooldown with Breath of Fire. Mistweaver: Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [*675% of Mainhand Min DPS + 337.5% of Offhand Min DPS + 225% of AP - 8*] to [*675% of Mainhand Max DPS + 337.5% of Offhand Max DPS + 225% of AP + 8* [*325% of AP*;] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Targets in front of the caster take [*2 + 43.69% 131.08% of AP*] Fire damage. If affected by Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Shares cooldown with Blackout Kick. Unlimited range. Instant. Unlimited range. Instant.
  • Crackling Jade Lightning Channel Jade lightning, causing [*4 + 28.18% of AP*] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Fists of Fury Brewmaster, Mistweaver: Pummel all targets in front of you, dealing [*2,142.9% of Mainhand Min DPS + 1,071.4% of Offhand Min DPS + 1,428.6% of AP + 2,142.9% of Mainhand Max DPS + 1,071.4% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Windwalker: Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS* [*2,500% of AP*;] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Melee range. Instant.
  • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 1.5 sec to enemies within 8 yds. Windwalker: You spin while kicking in the air, dealing [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS* [*600% of AP*;] damage over 1.5 sec to enemies within 8 yds. Instant.
  • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage. [*1 + 70% of AP*] damage.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage. [*1 + 70% of AP*] damage.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*124.2% of Mainhand Min DPS + 62.1% of Offhand Min DPS + 41.4% of AP - 1*] to [*124.2% of Mainhand Max DPS + 62.1% of Offhand Max DPS + 41.4% of AP + 1* [*1 + 70% of AP*;] damage and generating 1 Chi.
  • Vivify Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*1 + 200% [*250% of Spell Power*]. Limited to 3 targets. Monk - Mistweaver Spec. 5% of Base Mana 4% of Base Mana / 20 Energy / 20 Energy. 40 yd range. 1.5 sec cast.

Talents
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [*355.5% of Spell Power*] healing over 6 sec to up to 6 allies within 8 yards. Monk - LvL 90 Talent. 12.5% 9% of Base Mana. Instant. 6 sec cooldown.
  • Rushing Jade Wind Brewmaster, Mistweaver: Summon a whirling tornado around you, causing [*771.4% of Mainhand Min DPS + 385.7% of Offhand Min DPS + 514.3% of AP + 771.4% of Mainhand Max DPS + 385.7% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards. Windwalker: Summon a whirling tornado around you, causing [*810% of Mainhand Min DPS + 405% of Offhand Min DPS + 540% of AP + 810% of Mainhand Max DPS + 405% of Offhand Max DPS* [*450% of AP*;] damage over 6 sec to enemies within 8 yards. Monk - LvL 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Serenity (Brewmaster) While in this state, all Chi consumers are free. While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. Replaces Tigereye Brew.
  • Serenity (Mistweaver, Windwalker) While in this state, all Chi consumers are free. While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. Replaces Tigereye Brew.
  • Special Delivery Brewmaster, Mistweaver: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Windwalker: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*1,044% of Mainhand Min DPS + 522% of Offhand Min DPS + 348% of AP - 12*] to [*1,044% of Mainhand Max DPS + 522% of Offhand Max DPS + 348% of AP + 12* [*600% of AP*;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Monk - LvL 90 Talent.
  • Spinning Dragon Strike Brewmaster, Mistweaver: Perform a devastating spinning upward strike, dealing [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 857.1% of AP + 1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS*] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker: Perform a devastating spinning upward strike, dealing [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 900% of AP + 1,350% of Mainhand Max DPS + 675% of Offhand Max DPS* [*900% of AP*;] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Monk - LvL 100 Talent. Instant. 20 sec cooldown.

Brewmaster
  • Blackout Strike (New) Strike with a blast of Chi energy, dealing [*325% of AP*] Physical damage. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Targets in front of the caster take [*2 + 43.69% 131.08% of AP*] Fire damage. If affected by Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Shares cooldown with Blackout Kick. Monk - Brewmaster Spec. 2 Chi. Instant. 3 sec cooldown. 15 sec cooldown.
  • Keg Smash Brewmaster, Mistweaver: Smash a keg of brew on the target, dealing [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. Windwalker: Smash a keg of brew on the target, dealing [*1,044% of Mainhand Min DPS + 522% of Offhand Min DPS + 348% of AP - 12*] to [*1,044% of Mainhand Max DPS + 522% of Offhand Max DPS + 348% of AP + 12* [*1 + 600% of AP*;] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Effuse A fast and efficient spell, healing the target for 0. Monk - Mistweaver Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast. 1 sec cast.
  • Essence Font Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals the target for [*80% [*90% of Spell Power*], plus an additional [*15% [*20% of Spell Power*] over 6 sec. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).
  • Soothing Mist Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*1 + 60% 40% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.

Windwalker
  • Dual Wield You may equip one-handed weapons in your off-hand. Monk - Windwalker & Brewmaster Spec. Spec.
  • Fists of Fury Brewmaster, Mistweaver: Pummel all targets in front of you, dealing [*2,142.9% of Mainhand Min DPS + 1,071.4% of Offhand Min DPS + 1,428.6% of AP + 2,142.9% of Mainhand Max DPS + 1,071.4% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Windwalker: Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS* [*2,500% of AP*;] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 20 sec cooldown.
  • Tigereye Brew Consumes Tigereye Brew, gaining 30% increased damage and healing dealt for 15 sec. Monk - Windwalker Spec. Instant. 1.5 min cooldown.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster, Mistweaver) You kick upwards, dealing [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 428.6% of AP - 15*] to [*1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS + 428.6% of AP + 15*] damage. [*750% of AP*] damage.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 450% of AP - 16*] to [*1,350% of Mainhand Max DPS + 675% of Offhand Max DPS + 450% of AP + 16* [*750% of AP*;] damage, and reducing the effectiveness of healing on the target for 10 sec.
  • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 1.5 sec to enemies within 8 yds. Windwalker: You spin while kicking in the air, dealing [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS* [*600% of AP*;] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant.

Minor Glyphs
  • Glyph of Blackout Kick Your Blackout Kick always deals 30% 325% of AP additional damage over 0 regardless of positioning but you're unable to trigger the healing effect. Minor Glyph.

Paladin (Forums, Talent Calculator)
Talents
  • Consecration Consecrates the land beneath you, causing [*9 + 360% of AP*] Holy damage over 9 sec to enemies who enter the area. Instant. 9 sec cooldown. Paladin - LvL 15 Talent. Instant. 9 sec cooldown.
  • Divine Steed (New) Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat. Paladin - LvL 90 Talent. Instant. 60 sec cooldown.

Holy
  • Reprisal Melee attacks against you cause your next Crusader Strike to deal 200% additional damage. Paladin - Holy Spec.

Protection
  • Divine Steed Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat. Paladin - LvL 90 Talent. Instant. 60 sec cooldown. Protection Spec. Instant. 60 sec cooldown.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [*9 + 360% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - LvL 15 Talent. Instant. 9 sec cooldown. Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Blessing of Kings Name Changed from Blessing of Kings [NYI] to Blessing of Kings. Places a blessing on an ally that grants them an absorption shield. It absorbs up to 333 [*130.6% of Holy Spell Power* damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 3. 30 yd range. Instant. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. 30 yd range. Instant.
  • Blessing of Might Name Changed from Blessing of Might [NYI] to Blessing of Might. Places a blessing on an ally that causes their attacks to have a chance to deal an additional 333 Holy damage. Limit 3. 30 yd range. Instant. 10% chance to deal 30% additional damage as Holy. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. 30 yd range. Instant.
  • Blessing of Wisdom (New) Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. Instant.

Priest (Forums, Talent Calculator)
  • Dominate Mind Controls a mind up to level 4 41 for 30 sec. Does not work versus Mechanical beings. or players. This spell shares diminishing returns with other incapacitating disorienting effects. Can be cast in Shadowform. Priest - LvL 45 Talent. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

Talents
  • Dominant Mind (New) You may also control your own character while Dominate Mind is active. Priest - LvL 45 Talent.
  • Mind Bomb (New) Unleashes a psychic explosion, stunning all enemies within 0 yds of the target for 3 sec. Replaces Psychic Scream. Priest - LvL 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Mind Spike Blasts the target for 1 Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times. Generates 5 Insanity. Replaces Mind Flay. Priest - LvL 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender (Shadow) Caster receives 2 5 Insanity when the Mindbender attacks.
  • Purge the Wicked Cleanse the target with fire, causing [*150% of Spell Power*] Fire damage and an additional [*65% of Spell Power*] Fire damage over until cancelled 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Priest - LvL 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Shadow Crash (New) Hurl a bolt of slow-moving Shadow energy at the destination, dealing [*200% of Spell Power*] damage to all targets within 8 yards. Generates 15 Insanity. Priest - LvL 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Surrender to Madness Surrender to the Old Gods, sacrificing your soul for ultimate power. All your Insanity-generating abilities generate 300% more Insanity, until you exit Voidform, and then you die. Requires Voidform. Priest - LvL 100 Talent. Instant. 10 min cooldown.
  • Void Ray (New) Each time your Mind Flay deals damage, you gain 10% increased Mind Flay damage for 3 sec, stacking up to 6 times. Priest - LvL 60 Talent.

Holy
  • Holy Word: Serenity Perform a miracle, healing an ally for [*1 + 1,600% 2,000% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Prayer of Healing A powerful prayer that heals up to 5 injured allies within 15 20 yds of the target for [*300% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 8% 6% of Base Mana. 40 yd range. 2.5 sec cast.

Shadow
  • Mind Blast Blasts the target's mind for [*1 + 220% of Spell Power*] Shadow damage. Generates 15 20 Insanity. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [*3 + 39.6% of Spell Power*] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates [*10 + 0.4% of Spell Power*] Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Void Bolt (New) Sends a bolt of pure void energy at the enemy, causing [*1 + 400% of Spell Power*] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Only useable in Voidform. Priest - Shadow Spec. 40 yd range. Instant. 6 sec cooldown.

Rogue (Forums, Talent Calculator)
Talents
  • Enveloping Shadows (New) Finishing move that consumes combo points to generate twice as many combo points over time. Lasts longer per combo point. 1 point : 4 seconds 2 points: 8 seconds 3 points: 12 seconds 4 points: 16 seconds 5 points: 20 seconds Rogue - LvL 90 Talent. 25 Energy. 100 yd range. Instant.

Subtlety, Assassination, Outlaw
  • Vanish Allows you to vanish from sight, entering an improved stealth mode for 3 sec stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. Rogue - Subtlety, Assassination, Outlaw Spec. Instant. 2 min cooldown.

Shaman (Forums, Talent Calculator)
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [*1 + AP* Nature damage. 1.75% of Base Mana. 30 yd range. Instant.

Talents
  • Ascendance The Shaman transforms into a Water Ascendant for 60 30 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. Shaman - LvL 100 Talent. Instant. 2 min cooldown. 5 min cooldown.
  • Ascendance The Shaman transforms into an Air Ascendant for 60 30 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - LvL 100 Talent. Instant. 10 min cooldown. 5 min cooldown.
  • Ascendance The Shaman transforms into a Flame Ascendant for 60 30 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Shaman - LvL 100 Talent. Instant. 10 min cooldown. 5 min cooldown.

Enhancement
  • Flametongue Scorch your target with fiery power, dealing [*1 + 95% of Spell Power* AP*;] Fire damage, and enhancing your weapons. Each of your weapon attacks causes up to [*7.5% of AP*] additional Fire damage, based on weapon speed. Lasts 16 sec. Shaman - Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
  • Frostbrand Attack your enemy for [*1 + 92.5% of Spell Power* AP*;] Frost damage, and reduce their movement speed by 50%. Lasts 8 sec. Shaman - Enhancement Spec. 20 Lunar Power. 10 yd range. Instant.
  • Rockbiter Assault your target with earthen power, dealing [*1 + 152.5% of Spell Power*] Nature damage, and generating 15 AP*] Nature damage, and generating 10 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

Enhancement & Elemental
  • Healing Surge Heals a friendly target for up to [*412.5% of Spell Power*] based on 0, and an extra Nature Spell Power1 for every Maelstrom spent. Shaman - Enhancement & Elemental Spec. 40 yd range. 2 sec cast.

Enhancement, Elemental, Restoration
  • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Shaman - Enhancement & Elemental Restoration Spec. 25 yd range. Instant. 12 sec cooldown.

Restoration
  • Healing Surge A quick but expensive surge of healing energy that restores [*450% of Spell Power*] of a friendly target's health. Shaman - Restoration Spec. 20.7% 16% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator)
  • Ritual of Return Teleports the caster to the Seat of the Darkener Dreadscar Rift. Casting Ritual of Return while in the Seat of the Darkener Dreadscar Rift will return the Warlock back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
  • Shadow Bolt 2.5 2 sec cast.

Talents
  • Backdraft Name Changed from Burning Embers to Backdraft. Your Backdraft from Conflagrate now lasts an additional 3 Your Conflagrate reduces the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. Warlock - LvL 15 Talent.
  • Hand of Doom Hand of Gul'dan now also applies Doom to all enemies that it hits when it consumes at least 3 Soul Shards. Warlock - LvL 60 Talent. Warlock - LvL 60 Talent.
  • Roaring Blaze When you Incinerate Conflagrate an Immolated target, the remaining damage of the Immolate is increased by 10% 50%. Refreshing Immolate will return it to its normal damage. Warlock - LvL 30 Talent.
  • Shadowflame Lob a ball of Shadowflame at the target, dealing 0 Shadowflame damage, and [*30% of Spell Power*] Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard. Warlock - LvL 15 Talent. 40 yd range. Instant.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [*1 + 319% of Spell Power or 1 + 275% of Spell Power*] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 2.5 sec cast. 3 sec cast.
  • Conflagrate Triggers an explosion of fire on the target, dealing [*1 + 204.1% of Spell Power*] Fire damage and generating a Soul Shard. Also causes Backdraft, reducing the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant.

Warrior (Forums, Talent Calculator)
Talents
  • Best Served Cold Revenge generates 2 1 additional Rage for each target that it hits. Warrior - LvL 75 Talent.
  • Furious Charge You take 20% less damage for 5sec 5 sec after Charging. Warrior - LvL 30 Talent.
  • Inspiring Presence (New) You inspire your allies within 60, granting them 3% Leech. Warrior - LvL 60 Talent.
  • Overpower Instantly overpower the enemy causing (125% 250% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Ultimatum (New) Your Shield Slam critical strikes make your next Heroic Strike cost no Rage and be a guaranteed critical strike. Warrior - LvL 45 Talent.

Protection
  • Focused Rage Focus your Rage into your next Devastate or Shield Slam, causing it to deal [*105% of AP*] additional damage. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.

Professions
Cooking

Raid & Dungeon Abilities
  • A Mother's Love Inflicts 100,000 Inflicts 76,923 Nature damage to the target every 1 sec. 100 yd range. Instant.
  • Anguished Souls Inflics 100,000 Inflics 76,924 Shadow damage every 1 sec. 100 yd range. Instant.
  • Arugal's Gift Inflicts 560,000 Inflicts 430,770 Shadow damage to an enemy after 15 sec. 20 yd range. 2.5 sec cast.
  • Barreling Momentum Ursoc charges through any players to his target, inflicting 435,000 Physical damage and applying Unbalanced to all targets in his path. 100 yd range. Instant. and knocking them back. 100 yd range. Instant.
  • Beam Glazer's beam inflicts 100,000 76,923 Fire damage to all enemies in its path. 100 yd range. Instant.
  • Corrupted Touch (New) Corrupts an enemy upon death, causing them to explode after 10 sec, inflicting 150,000 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Cruel Trap Once snared, stepping out of the trap's radius causes the victim to suffer 200,000 153,846 Fire damage every second they remain outside. 100 yd range. Instant.
  • Dark Offering The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 1,500,000 health. Unlimited range. Instant. 1,875,000 health. Unlimited range. Instant.
  • Deafening Screech The caster screeches, infliciting 380,000 292,308 Physical damage to all targets in front of the caster. Victims are slienced for 3 sec. 100 yd range. Instant.
  • Desecration Decreases move speed by 50%. Inflicts 100,000 76,923 Shadow damage every 1 sec. 15 yd range. Instant.
  • Detonate Embers build up intense heat over time. If they are not defeated within 5 sec they will detonate for 200,000 153,846 Fire damage to all enemies. 100 yd range. 5 sec cast.
  • Detonate As the Fel Scorcher dies it inflicts 150,000 115,384 Fire damage to all enemies nearby and Immolates any other Fel Scorchers nearby. The death of the caster ignites all other Fel Scorchers nearby, increasing their Scorch and Inferno Blast damage by 25% per application. 100 yd range. Instant.
  • Detonation The Moonglaive detonates, unleashing a burst of Fel energy that inflicts 400,000 Fire damage to all enemies within 10 yards. All victims will take an additional 50% Physical damage for the next 10 sec. 100 yd range. Instant.
  • Devour The caster gnaws on the target, preventing all actions and inflicting 150,000 115,384 Physical damage per sec. 100 yd range. Instant.
  • Earthquake Inflicts 48,000 Inflicts 36,923 damage to enemies within 0 yards and knocks them down, silencing them for 4 sec. Instant.
  • Earthshaking Stomp Stomps the ground, inflicting 360,000 288,000 Physical damage to all players and knocking them back. 1.2 sec cast.
  • Explode Sacrifices the caster's life in order to inflict 500,000 384,616 Fire damage to nearby enemies. Instant. 10 min cooldown.
  • Explode Sacrifices the caster's life in order to inflict 500,000 384,616 Frost damage to nearby enemies. Instant. 10 min cooldown.
  • Eye Sore Inflicts 100,000 Inflicts 76,923 Arcane damage to the target every second. The victim is slowed by 65% 100 yd range. Instant.
  • Fel Detonation The Fel Trap detonates, knocking enemies within 5 yards into the air and inflicting 280,000 215,384 Fire damage to the them. 100 yd range. Instant.
  • Fel Explosion The caster unleashes an explosion of Fel energy, inflicting 475,000 365,384 Fire damage to all players. Instant.
  • Fel Gaze Enemies caught in the caster's gaze suffer 200,000 153,846 Fire damage and are knocked back. 100 yd range. Instant.
  • Fel Glaive Inflicts 190,000 Inflicts 146,154 Fire damage to the target. 100 yd range. Instant.
  • Fel Slash Name Changed from Shadow Slash to Fel Slash
  • Flesh to Stone Inflicts 50,000 Inflicts 38,461 Physical damage and slowly turns enemies to stone, reducing movement speed by 5% per stack. Causes petrification at 10 stacks. 100 Mana. 100 yd range. 2 sec cast.
  • Gloom (New) Lethon causes nightmares to periodically fall from above, inflicting 310,125 Shadow damage to players within 10 yds of the impact area. Lethon uses this ability while grounded. 100 yd range. Instant.
  • Ground Slam Winds up for a viscious ground strike, dealing 280,000 165,680 damage to all enemies within 4 yards of the impact location. 3 sec cast.
  • Hatred The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 240,000 184,616 Fire damage to the victim. 100 yd range. Instant.
  • Hatred The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 300,000 230,769 Fire damage to the victim. 100 yd range. Instant.
  • Inferno Blast Inflicts 50,000 Inflicts 38,461 Fire damage to a random enemy. Limited to 1 target. 100 yd range. 3 sec cast.
  • Infest Inflicts 100,000 Inflicts 76,923 Shadow damage to the target. 100 yd range. Instant.
  • Lava The victim burns for 200,000 153,846 Fire damage every second. 100 yd range. Instant.
  • Lava Players who walk through Lava absorb it; but will suffer 100,000 76,923 Fire damage per 3 sec. If an Ember absorbs the Lava, it will deal increased damage. This effect stacks. 100 yd range. Instant.
  • Lingering Gaze The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150,000 115,384 Shadow damage each second and are slowed. 100 yd range. Instant.
  • Meteor Deals 1,680,000 Deals 1,292,308 Fire damage, split between all enemies within 8 yards of the impact crater. Unlimited range. Instant.
  • Mortar Victims within 3 yards of the impact suffer 112,000 86,154 Fire damage. 100 yd range. Instant.
  • Nightmare Blast Launches a ball of nightmare essence, inflicting 375,000 Shadow damage to players struck and knocking them back. This tears open a Nightmare Rift for 30 60 sec. 200 yd range. Instant.
  • Nightmarish Cacophony Name Changed from Nightmarish Cacophany to Nightmarish Cacophony. Whenever Whenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 500,000 Shadow damage divided evenly among all players within 20 yds. This effect causes players to run in fear for 6 sec. 3 sec cast.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 200,000 153,846 Arcane damage. 100 yd range. Instant.
  • Pyroblast Inflicts 200,000 Inflicts 153,846 Fire damage to an enemy and scorches the target for an additional 50,000 38,461 damage every 3 sec. for 12 sec. 40 yd range. Instant.
  • Ragnarok Inflicts 270,000 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%. 300 yd range. Instant. 0%. 300 yd range. Instant.
  • Razors Roots the target in place and inflicts 100,000 76,923 Physical damage every 3 sec. 100 yd range. Instant. 3 sec cooldown.
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony. Releases a mighty roar, inflicting 3,672,000 Physical damage divided evenly among all players within 20 yds. This effect leaves behind a Nightmare Image. 3 sec cast. 3 sec cast.
  • Screams of the Dead Lets out a bone chilling scream, inflicting 120,000 Shadow damage and fearing enemies within 12 yards for 5 sec. 100 yd range. 2 sec cast. 3 sec cast.
  • Seed of Corruption Imbeds a demon seed in the enemy target, causing [*600,000 [*461,538 + 16.7% of Spell Power*] Shadow damage over 18 sec. When the target takes 600,000 461,538 total damage, the seed will detonate, inflicting Shadow damage to all enemies within 10 yards of the target. 550 Mana. 30 yd range. 2 sec cast.
  • Shadow Crash Fires a missile towards an enemy at range. When this missile lands, it deals 200,000 153,846 Shadow damage to all enemies within 10 yards of that location and 100,000 76,923 Shadow damage to enemies within the area every 1 sec for 20 sec. Unlimited range. Instant.
  • Shadow Crash Fires a missile towards an enemy at range. When this missile lands, it deals 200,000 153,846 Shadow damage to all enemies within 10 yards of that location and 100,000 76,923 Shadow damage to enemies within the area every 1 sec for 20 sec. Unlimited range. Instant.
  • Shadowflame Inflicts 160,000 Inflicts 123,077 Shadowflame damage to enemies in a 0-yard cone in front of the caster and disorients them for 3 sec. 2 sec cast.
  • Shatter Launches the spikes protruding from the caster into surrounding enemies, dealing 275,000 211,538 damage to all enemies within 15 yards. 3 sec cast. 4 sec cooldown.
  • Slime Trail The caster leaves behind a trail of extremely caustic, sticky slime. Stepping into the slime will slow the target 80% and inflict 100,000 76,923 Nature damage every 1 seconds. 100 yd range. Instant.
  • Spark Sparks of electricity issue out from the caster. All players caught in the path of these Sparks suffer 140,000 107,692 Nature damage. Damage jumps to any other targets within 4 yards of the initial victim. 100 yd range. Instant.
  • Spear of Light Odyn creates a spear of light at a player's location inflicting 350,000 Holy damage to all players within 8 yards and 175,000 97,500 Holy damage to all other players. In addition, each spear inflicts 75,000 Holy damage every 2 sec to all nearby players. 200 yd range. Instant.
  • Spear of Light Odyn creates a spear of light at a player's location inflicting 350,000 Holy damage to all players within 8 yards and 175,000 97,500 Holy damage to all other players. In addition, each spear inflicts 75,000 Holy damage every 2 sec to all nearby players. 200 yd range. Instant.
  • Stone Block Launches a stone block at the target, inflicting 100,000 76,923 Physical damage to enemies within 3 yards. 100 yd range. Instant.
  • Throw Dynamite Inflicts 150,000 Inflicts 115,384 Fire damage to all enemies in a selected area. 30 yd range. 1 sec cast.
  • Thunderclap Damages all nearby enemies for 100,000 76,923 nature damage 20 yd range. 1.5 sec cast. 5 sec cooldown.
  • Torment The caster focuses their hate on the victim, inflicting 150,000 115,384 Fire damage divided among all enemies within 5 yards every 1 sec. 100 yd range. Instant.
  • Unleash Fury Inflicts 150,000 Inflicts 115,385 Fire damage to all nearby enemies. 3 sec cast.
  • Vengeance Hits the target for 190,000 146,154 Shadow damage. 100 yd range. 0.5 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROSTBOLT - Use |cFFFFFFFFFrostbolt|r to gain |cFFFFFFFFFingers of Frost|r or |cFFFFFFFFBrain Freeze|r
  • BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROZENORB - Use |cFFFFFFFFFrozen Orb|r
  • BOOST2_MAGEFROST_AOE_BLIZZARD - Use |cFFFFFFFFBlizzard|r to eliminate all the oozes at once.
  • BOOST2_MAGEFROST_PET_WATERELEMENTAL - Summon your |cFFFFFFFFWater Elemental|r
  • CONFIRM_LEARN_SPEC_COST - Activating this specialization will cost %s. Are you sure you want to learn this specialization?
  • ERR_AFFECTING_COMBAT - You are in combat
  • ERR_CANT_DO_THAT_RIGHT_NOW - You can't do that right now.
  • ERR_EQUIPMENT_MANAGER_BAGS_FULL - Equipment swap failed. Inventory is full.
  • ERR_EQUIPMENT_MANAGER_COMBAT_SWAP_S - Some items from set %s cannot be swapped because you are in combat.
  • ERR_EQUIPMENT_MANAGER_MISSING_ITEM_S - One or more items from set %s were missing and could not be equipped.
  • ERR_MOVIE_RECORDING_WARNING_COMPRESSING - You cannot start recording while compressing a movie.
  • ERR_MOVIE_RECORDING_WARNING_DISK_FULL - You don't have enough free space on your hard drive to record movies.
  • ERR_MOVIE_RECORDING_WARNING_NO_MOVIE - There is no movie to compress.
  • ERR_MOVIE_RECORDING_WARNING_PERF - Recording stopped - the movie recording settings may be too high for this system configuration.
  • ERR_MOVIE_RECORDING_WARNING_REQUIREMENTS - Your system doesn't presently meet the minimum requirements to record movies. MacOS X 10.4.9, Quicktime 7.1.6 and a shader capable graphic card are required.
  • ERR_TALENT_FAILED_CANT_REMOVE_TALENT - You can't change that talent choice while %s is on cooldown.
  • LFG_LIST_HONOR_LEVEL_INSTR_SHORT - Honor Level
  • LFG_LIST_HONOR_LEVEL_REQ - Minimum Honor Level
  • LFG_LIST_TOOLTIP_HONOR_LEVEL - Honor Level Required: |cffffffff%d|r
  • OPTION_TOOLTIP_SELF_HIGHLIGHT - Highlight your character.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG - Highlight your character in Battlegrounds.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT - Only when in combat, highlight your character in Battlegrounds.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID - Highlight your character in Raids.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT - Only when in combat, highlight your character in Raids.
  • PRIMARY_SPEC_CHANGE_AT_CLASS_TRAINER - You can change your primary specialization at your class trainer
  • SELF_HIGHLIGHT_IN_BG - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Battlegrounds
  • SELF_HIGHLIGHT_IN_BG_COMBAT - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
  • SELF_HIGHLIGHT_IN_RAID - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Raids
  • SELF_HIGHLIGHT_IN_RAID_COMBAT - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
  • SELF_HIGHLIGHT_MODE_CIRCLE - Circle
  • SELF_HIGHLIGHT_MODE_CIRCLE_AND_OUTLINE - Circle & Outline
  • SELF_HIGHLIGHT_OFF - Self Highlight Off
  • SELF_HIGHLIGHT_ON - Self Highlight On
  • SELF_HIGHLIGHT_OPTION - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Self Highlight
  • SKIRMISH - Arena Skirmish
  • TALENT_CLICK_TOO_FAST - Updating talents. Please wait a moment.
  • TRANSMOG_HIDE_CLOAK - Hide Cloak
  • TRANSMOG_HIDE_HELM - Hide Helm
  • TRANSMOG_HIDE_SHOULDERS - Hide Shoulders



Garrison Follower Changes
Originally Posted by MMO-Champion
Rare
  • Koltira Deathweaver Name Changed from Koltira Deathweaver / Thassarian to Koltira Deathweaver
  • Lord Grayson Shadowbreaker Name Changed from Lord Maxwell Tyrosus to Lord Grayson Shadowbreaker
  • Thassarian (New) - Level 100 Rare Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • The Monkey King (New) - Level 100 Rare Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.

Uncommon
by Published on 2015-12-02 06:07 PM

Adopt Brightpaw Now for Make-A-Wish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cooler temperatures are here, but we have just the thing to warm your heart—meet Brightpaw the Mana Kitty, a brand-new pet available to adopt now through the Battle.net Shop! From now until December 31, 2015, 100% of this feline friend’s adoption fee will go to support Make-A-Wish®, helping them grant the wishes of children throughout the world with life threatening medical conditions.


This radiant little kitty can be yours now! You can also gift her to a friend to spread the love.

For more information about Make-A-Wish, visit wish.org.

Site Navigation