World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-11-23 03:07 AM

Gadgetzan Gazette - Vol. 32 #10 "Final Edition" Pg 2

Addon - QuizHelper
If you don't know all of the lore questions and don't want to look at this list, the QuizHelper addon will give you the answer in game.

Patch 7.1 Hotfixes - November 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Purgatory should now work in the Withered Army Training scenario.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Bursting Shot's disorient effect should no longer hit targets out of line of sight.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Divine Hammer’s cooldown, global cooldown, period, and duration are all correctly modified by Haste.


Trial of Valor
  • Non-boss enemies should now Death Grip less frequently.
    • Helya
    • Resolved an issue which caused chain and cleave effects to not target enemies that were near Helya.
    • Resolved an issue that could cause the Fury of the Maw movement effect to apply to players even after the wave has passed over them.
    • (Mythic Difficulty) Resolved an issue where Corrupted Breath would target the highest threat tank as opposed to player who is currently tanking the boss.

  • Soul Inhaler and Gin-Ji Knife Set may no longer be used in raid instances.

  • Gobo the Angler Mangler should now respawn and mangle anglers more frequently.
  • The Soultakers should no longer spawn one at a time. They should now always spawn as a group, and should now properly share health.

Pet Battles
  • Fixed a crash that could sometimes occur when starting a pet battle with Algalon the Observer.

  • Seaforium Bomb and Huge Seaforium Bomb can be placed and deal siege damage in Isle of Conquest, as intended.
  • The chance of receiving multiple cloaks from PvP has been reduced.
  • Trial of Valor Vantus Rune buffs are removed when the player zones into a PvP instance.
  • Warlock
    • Rot and Decay now works correctly with Drain Soul and Drain Life.

  • Demon Hunters that perform a faction change immediately after exiting Mardum will now have their next quest granted to them on login.
  • Players are now able to complete “Survey the City”.
  • There should be more Withered to wrangle in Ambervale for “Withered Wrangling: Ambervale”.

Mythic Helya Bans
It appears that some guilds used an exploit to kill Mythic Helya and were banned for it. Limit posted a statement on Twitter.

Patch 7.1.5 Class Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we mentioned before, the next PTR build will have a fairly substantial number of new class changes. We wanted to provide some insight into our goals and strategy with these changes, particularly for the specs that have seen the most change. Note that one of our overarching goals with Patch 7.1.5 is to increase talent diversity by making some of the less popular talents more attractive, which may open up new styles of play and new ways to approach different situations for all specializations, not just those we've listed here.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Survival Hunter:
Survival's most notable addition is some new gameplay for traps. As all Hunters will once again have traps in 7.1.5, we want to make sure that Survival still feels like the master of traps. In particular, we want to restore the concept of baiting enemies into traps, as opposed to merely dropping them at their feet for an immediate effect. A new Survival passive will grant all your traps an added effect if an enemy is led into the trap after it is placed, encouraging you to anticipate the movement of an enemy, or coordinate with your tank in group content. Talents further enhance this, allowing you to increase the bonus in situations where you can reliably make use of it, or to use a new effect on Steel Trap to singlehandedly eliminate enemies who walk into it of their own accord.

Marksmanship Hunter:
We agree with players that Marksmanship currently relies far too much on Patient Sniper not only to do good damage, but also to make the rotation feel fun and rewarding. As such, we’re changing baseline Vulnerability to essentially bake in Patient Sniper, and adding a new Patient Sniper talent in its place. We are also adjusting some talents to allow for more diversity within talent rows and reflect the change to the base rotation. In particular, the Level 100 row: while Sidewinders was commonly used in all situations for its effects on the rotation, we’d rather the base rotation felt fluid on its own, and Sidewinders was a talent focused on the wide-area cleave that is its most clear purpose. Among other changes to help with this, Marked Shot no longer requires the targets to have Vulnerable to do strong damage, so builds without Sidewinders will be able to use it more effectively.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Arcane Mage:
Arcane is receiving several significant talent changes, to increase talent diversity and move away from some of the more problematic gameplay centered around Quickening. In addition to a new Arcane-specific shield to replace Ice Barrier, there are few utility updates not yet on the PTR: Presence of Mind will be baseline for all Arcane Mages, and a new talent will be added that allows Arcane Missiles to be channeled while moving.

Fire Mage:
While Fire was mostly in a good place, we’re looking at two related issues in 7.1.5; the degree to which critical strike dominates other stats, and the overly high amount of damage concentrated into Combustion. Focusing on critical strike’s very strong contribution to the damage of Combustion, as well as that of Pyretic Incantation, addresses both of these. We'll be adjusting the damage of Fire’s core spells to leave its total damage similar to what it was before these changes. We're also giving Fire its own element-themed shield, as with Arcane.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Shadow Priest:
Shadow’s overall pacing is being adjusted so that the highest peak is at the end of Voidform, rather than just before the start of the next one. As a part of this, Lingering Insanity is removed, but overall Insanity generation (and therefore Voidform uptime) is increased. Additionally, Mind Sear is replaced with a new passive effect that allows Mind Flay to fulfill the same purpose. Shadow already has significant multi-target gameplay from the desire to maintain two damage-over-time effects on each target (a process which being is made smoother by allowing Void Bolt to extend DoTs on multiple targets at once). Finally, we are continuing to tweak the Insanity decay rate in Voidform, and the strength of Surrender to Madness, to better balance the Level 100 row. We want to preserve the purpose and strengths of Surrender to Madness for players who enjoy it, without it being quite so ubiquitous as it is currently.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Warrior:
While Protection’s performance is still solid, we want to provide Revenge a clearer role in the live rotation, and eliminate the need for an off-GCD ability (Focused Rage) to deal damage. To address both of these problems, Revenge is made into a higher-damage ability, which is used rotationally with its usual activation proc, but can also be used outside of that proc by spending Rage. This eliminates the need for Focused Rage. Thunder Clap will fill the role of a second Rage generator, and be used regularly while tanking. Also of note is a new talent that allows you to adopt a more open playstyle if you prefer, by making your auto attacks trigger Devastates automatically, rather than fitting it into open spaces in your rotation.

Blizzard Games Black Friday Sale
Originally Posted by Blizzard (Blue Tracker)
Prepare for the holidays with an entire week of savings on digital downloads of select Blizzard products, including deals from 33–87% off. From now through November 28, 2016, you can save big on the following digital purchases from Blizzard Entertainment.


World of Warcraft
  • Save 75% on World of Warcraft, which includes all expansions through Warlords of Draenor and lets you play up to level 100! World of Warcraft: Legion expansion sold separately.
  • Regular price: $19.99 USD
  • Black Friday price: $4.99 USD

StarCraft II
Save 33% on StarCraft II: Legacy of the Void, the standalone third chapter in the StarCraft II saga, and join the battle to reclaim Aiur.
  • Regular price: $29.99 USD
  • Black Friday price: $19.99 USD

Save 50% on StarCraft II: Heart of the Swarm, also available as a standalone experience.
  • Regular price: $19.99 USD
  • Black Friday price: $9.99 USD

Save 50% on StarCraft II: Wings of Liberty and find out where the story of StarCraft II began.
  • Regular price: $19.99 USD
  • Black Friday price: $9.99 USD

Heroes of the Storm
Save big on select Heroes of the Storm bundles, available in-game:

Get the Legends of the Nexus Bundle and Save 53% on a combined purchase of Kerrigan, Tassadar, and Leoric heroes; the Queen of Ghosts Kerrigan, Mecha Tassadar, and Space Lord Leoric legendary skins; and the Space Lord’s Starbreaker and Ghost Speeder mounts.

  • Regular Price: $86.42 USD
  • Black Friday price: $39.99 USD

Get the Altered War Bundle and Save 87% on the combined purchase of Sonya, Arthas, Illidan, Tyrande, and Sylvanas heroes, along with the Wrath Sonya, Crown Prince Arthas, Shan’do Illidan, Blood Elf Tyrande, and Ranger General Sylvanas skins.

  • Regular Price: $82.90 USD
  • Black Friday price: $9.99 USD

Save 50% on Azmodunk and Infested Tychus legendary skins, along with Azmodan and Tychus heroes.

The 360-day Stimpack is back for a limited time! Get boosted with 360 days of +100% bonus XP and +150% bonus gold!

Note: These offers are available digitally through Blizzard Entertainment. Retail prices may vary.

Mythic Keystone Leaderboards Now Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just added Mythic Keystone Leaderboards to the World of Warcraft site. You’ll be able to see who has the best time by Mythic Level each week and sort by realm and dungeon. You’ll also be able to view that week’s modifiers.

Check out the leaderboards now and see how your group stacks up!

We’ve been adding more great features to the new site including PvP Leaderboards, Talent Calculator, and more. Makes sure you visit the Game section to check them all out.

Blue Tweets
Originally Posted by Blizzard Entertainment
S.E.L.F.I.E. Camera users: do you like having your arm in the shot holding the camera? (Muffinus)

We've fixed a bug preventing the Mercenary NPCs from spawning. They can be found just down the stairs to the Dalaran Underbelly when active. (WarcraftDevs)
by Published on 2016-11-22 03:15 PM

Jade Lotus & Shaman Card Reveals: Jade Spirit, Jade Lightning, Aya Blackpaw, Jade Golem & More!

World Boss - The Soultakers
This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.

World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:

If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Method Mythic Helya Kill Video
Method has released their Mythic Helya kill video.

Pilgrim's Bounty
Pilgrim's Bounty is back once again. Complete the daily quests for a chance at Fine Pilgrim's Hat, Frightened Bush Chicken, and Silver-Plated Turkey Shooter.

Blizzard Gear Shop Black Friday
Blizzard's Black Friday sale is live!

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Item Bad Luck Protection
Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection. (Blue Tracker / Official Forums)

Fan Art - Giraffe Mount
Thomas Karlsson shared his art of a Giraffe Mount.

by Published on 2016-11-21 05:44 PM

New Card Reveal: Burgly Bully

Computer Giveaway
Alienware has provided an Area 51 computer for us to give away! This one is one of a kind computer with custom painted sides!

  • The contest is open to legal residents of the 50 U.S. & D.C., and Canada (excluding Quebec) that are 18 or older.
  • The contest will run from Sunday November 20th 2016 to November 30th, 2016 at 11:59 pm CT.
  • To enter, just reply to this post
  • You can see the full set of Official Rules here.

Patch 7.1.5 - Professions
In addition to the items listed below, Jewelcrafters got six new world quests in Dalaran, all similar to Gemcutter Needed.

Many old patterns and some new ones were added in this build. They come from quests or dungeon drops.

Level Type Name
1Blacksmithing Plans Plans: Windforged Rapier
1Blacksmithing Plans Plans: Stormforged Axe
1Blacksmithing Plans Plans: Skyforged Great Axe
1Blacksmithing Plans Plans: Stoneforged Claymore
1Blacksmithing Plans Plans: Lavaforged Warhammer
1Blacksmithing Plans Plans: Great Earthforged Hammer
1Blacksmithing Plans Plans: Blight
1Blacksmithing Plans Plans: Bleakwood Hew
1Blacksmithing Plans Plans: Dawn's Edge
1Blacksmithing Plans Plans: Blazing Rapier
1Blacksmithing Plans Plans: Arcanite Champion
1Blacksmithing Plans Plans: Darkspear
1Blacksmithing Plans Plans: Light Earthforged Blade

Enchanters get some new neck enchants that are inexpensive to craft.

  • Rank 1 can be purchased from a vendor in Farondis.
  • Rank 2 is found on creatures from specific Broken Isles zones after you know the first rank.
  • Rank 3 has a 20% chance to be found in an emissary chest for that zone, after you know the first two ranks.

Name Description Reagents
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200.
 Leylight Shard × 2 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10

Engineers get new goggles, a new shoulder enchant, and a Rechargeable Reaves Battery.

  • Boon of the Builder from the Boon of the Builder quest.
  • The containers from the shoulder enchant can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles.
  • The Rechargeable Reaves Battery can be used once every 30 minutes and does not have charges.

Name Description Reagents
Tailored Skullblasters Craft Tailored Skullblasters. 100 2 20 6
Rugged Skullblasters Craft Rugged Skullblasters. 200 2 20 6
Chain Skullblasters Craft Chain Skullblasters. 200 2 20 6
Heavy Skullblasters Craft Heavy Skullblasters. 100 2 20 6
Rechargeable Reaves Battery Craft Rechargeable Reaves Battery. 1 75 15

Blue Tweets
Originally Posted by Blizzard Entertainment
Please don't let the fix me that you just make the water strider slower. Just need more variety.
I don't think the right fix is a nerf to water striders. (Muffinus)

My Weekly Cache gave me a Mythic 12 Titanforged item at ilvl 885. Seems incorrect.
That's correct - weekly items are guaranteed WF/TF as a baseline. M12 end-of-run is 870; 870->885 is +15, thus the TF label. (WatcherDev)

My 910 legendary neck is still a 5% dps downgrade from my 880 neck. This really is getting ridiculous. @WatcherDev
It's definitely not ideal and 7.1.5 should bring help. But a neck that's 5% worse translates to maybe an 0.2% character DPS loss. (WatcherDev)

Build of the Month - November 2016
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

All of the parts on this page are Amazon affiliate links. When you purchase your parts through them it helps support the site!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and would get more performance from spending that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!



MonitorDell U2414H Monitor$200
KeyboardLogitech G710+$88
MouseLogitech G502$59
SpeakersLogitech Z323 2.1$45


MonitorDell U2715H Monitor$435
KeyboardCorsair K70$97
MouseRazer Naga 2014$69
SpeakersLogitech Z523$65

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.


Updated November 20, 2016
CaseNZXT Source 210$55
Power SupplyEVGA 600B$50
CPUIntel i3-6100$105
HeatsinkCooler Master Hyper 212 EVO$28
MotherboardASUS Z170-P$90
Memory8GB Corsair Vengeance LPX DDR4$58
Graphics CardGigabyte RX 460$90
Hard DriveWestern Digital Black 1TB$69
DVDAsus 24X SATA DVD+/-RW$22


Updated November 20, 2016
CaseNZXT Source 210$55
Power SupplyEVGA 600B$50
CPUIntel 6600K$220
HeatsinkCooler Master Hyper 212 EVO$28
MotherboardASUS Z170-A$145
Memory8GB Corsair Vengeance LPX DDR4$58
Graphics CardRX 480 / GTX 1060 3GB$180 / $200
Hard DriveWestern Digital Black 1TB$69
DVDAsus 24X SATA DVD+/-RW$22

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.


Updated November 20, 2016
CaseCooler Master HAF 912$51
Power SupplyEVGA G2 650W$92
CPUIntel 6600K$220
HeatsinkScythe Mugen 4$56
MotherboardASUS Z170-A$145
Memory16GB Corsair Vengeance LPX DDR4$94
Graphics CardGTX 1060$255
Hard DriveWestern Digital Black 2TB$120
SSDCrucial MX300 275GB OR
Samsung Evo 850 250GB
DVDAsus 24X SATA DVD+/-RW$22


Updated November 20, 2016
CaseCorsair Air 540$120
Power SupplyEVGA G2 650W$92
CPUIntel 6600K$220
HeatsinkNoctua 6 NH-D15$88
MotherboardASUS Z170-A$145
Memory16GB Corsair Vengeance LPX DDR4$94
Graphics CardGTX 1060 OR
GTX 1070
Hard DriveWestern Digital Black 2TB$120
SSDSanDisk Extreme PRO 240GB OR
SAMSUNG 850 Pro 256GB
DVDAsus 24X SATA DVD+/-RW$22

Mythic Trial of Valor Progression Update
Five guilds have now cleared Mythic Trial of Valor!

Dark Legacy Comics #560
DLC #560 has been released!

by Published on 2016-11-19 03:44 AM

Weekend Wacky Wild Decks

Class Design on the 7.1.5 PTR
Originally Posted by Blizzard (Blue Tracker)
We’re making some significant changes to many specializations in Patch 7.1.5, and this has understandably resulted in some concern and confusion, particularly from players who may be less familiar with our PTR and development processes. So, we’d like to take a moment to explain what’s going on and how it pertains to what you’re seeing (or haven’t yet seen) on the PTR.

First, it’s important to understand the role that the PTR plays in our overall development process. At this stage, Patch 7.1.5 is still a work in progress. The PTR is only a snapshot of where we happened to be in development at the time the build was created. There are a lot of people working on WoW, and a lot of projects in various stages of completion. As a result, especially at this early stage of the PTR cycle, you’re going to see a lot of incomplete or unfinished work. Quite often, when something you see doesn’t make sense, it’s simply because we hadn’t finished making it make sense before the latest build was created.

Looking specifically at class design, the changes you’re seeing so far are focused primarily on how each spec plays in terms of mechanics, rotations, ability sets, talent options, etc. As some of these changes are fairly significant, we haven’t been making many adjustments to overall performance just yet. We need each spec to be completely functional before we can start tuning its effectiveness.

Right now, the build currently live on the 7.1.5 PTR is only about halfway through those mechanical changes. We’ve been continuing to work hard on getting those finished, and the next build should give you a clearer picture of what’s happening with your spec. We’ll try to share as much insight as we can into what we’re doing at that point.

Artifact Power Exploit Actions
Players that exploited the world quests to gain excessive Artifact Power will lose that Artifact Power.

Patch 7.1.5 PTR - Artifact Knowledge Catch Up
Patch 7.1.5 allows you to complete Knowledge is Power to convert 500 x Order Resources into Artifact Research Synopsis.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming Patch 7.1.5 (currently on the PTR for testing), you will be able to purchase ranks of Artifact Knowledge instantly for Order Resources up until a certain rank, at which point you'll have to continue with researching Artifact Knowledge as normal.

As things currently are, if you're only just starting out at 110 right now, the amount of time needed to research the lower ranks of Artifact Knowledge is already a lot shorter than the 5 days needed to research ranks at the opposite end of the spectrum.

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Item Luck
Hey all,

I'd just like to clear up a common misconception I've seen come up a lot in of recent discussions regarding Legendaries.

In short:

Your total time /played and average item level has no bearing on your chances of obtaining a Legendary.

To be a little more specific:

Player A and Player B could both have exactly 10 days of /played at level 110 and neither of them have a Legendary yet.

Player A has spent most of that time idling in Dalaran or their Order Hall, simply kicking it by the water cooler in guild chat or trade chat. Beyond doing their daily Emissary Cache and a Mythic Dungeon here or there, they don't really do that much in the way of Legendary-eligible content. Now, Player A could get very lucky with their next Emissary Cache and get a Legendary, but they'd be a statistical outlier in this scenario.

Player B, on the other hand, has spent the majority of their time doing Legendary-eligible content. They do their daily Emissary Cache, clear Emerald Nightmare each week, do a Random Legion Heroic Dungeon regularly and participate in a lot of Mythic/Mythic Keystone dungeon runs to help out their friends etc.

At this point in time Player B's chance of getting a Legendary will be much higher than that of Player A. As Player B has participated in far more Legendary-eligible content, their bad luck protection will be ramping up and increasing their chances of a getting a Legendary from their next run of Legendary-eligible content. Hence the saying "if you do the content, the Legendaries will come."

Then player A gets BiS legendaries, while Player B gets the !@#$ tier legendaries that are totally useless. Fast forward some time, Player A and Player B both try to get the same spot in a raid. Of course, player A gets picked because he has better legendaries that actually increase his performance.
Well in this scenario as Player B has been helping their guild out more than Player A has, I think most communal focused guilds would prefer to give the spot to someone like Player B who is actually contributing to helping the guild, rather than the person who got lucky and is simply there for the ride.

Also as Player B has spent more time doing current content than Player A, they will arguably know how to adapt and adjust to situations (like where they can squeeze out more DPS for example) more readily than Player A will.

There are plenty of groups and guilds clearing Normal and Heroic Emerald Nightmare & Trial of Valor with most of their roster not even having a BiS Legendary. A Legendary should not going to be the sole determining factor in whether or not a coordinated group is going to beat an encounter. Sure, the Legendary might bring enhancements or utility that may make the process smoother, but they're not a through-and-through substitute for skill and execution.

Only, many of us are doing the content but still aren't getting any or just getting bad once that we'll never use.

The system is still the worst idea you ever had and it's completely ruining the experience the game is supposed to deliver. It's no longer fun! Playing the game is NOT fun. Do you not see this?

The legendary system at it's best provides a sense of relief if you manage to get two good ones but at it's worst it just makes you furstrated, angryand disapointed.

That is NOT a good system. Let us target the items that are quickly becoming mandatory (if they aren't already) like you said would be possible.

That small change would make the expantion way better in every way. As it stands now, Legion is by far the worst expantion to date simply becuase of this legendary system.

How do you not see this Blizzard? Why aren't you listening to feedback?

We are listening to, and reading, the feedback and we're regularly forwarding the feedback on. If/when I receive any thoughts or information I can share in regards to feedback received, then I will share it with you as I always have. Not having an answer does not mean you are not being listened too. (Blue Tracker / Official Forums)
by Published on 2016-11-18 03:27 PM

Method - Mythic Trial of Valor World First
Mythic Trial of Valor has been cleared by Method. Congratulations to them!

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