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by Published on 2016-06-22 02:47 AM

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Legion Beta - Build 21996
Build 21996 will be deployed to the Beta realms soon.




New Icons



Calculators Updated




Originally Posted by Blizzard Entertainment
Beta Character Copy - Updated 6/21
Added a known issue:

Toys and Mounts may not be copied over when you move your characters. We're aware of this issue but don't have an ETA on fixing it. (Blue Tracker / Official Forums)

Test Request: Unobtainable Appearances
Hi friends, this post is to let you know that the beta build we are deploying today contains a fix that should correctly award credit for many quests that were reported in this thread. If you have reported a missing appearance, please give it a retest in this build and let us know what you're still missing. You should not need to re-copy your characters.

We are still working on Quel'delar, Benediction, Rhok'delar, Griftah's, and a few others that required some TLC. (Blue Tracker / Official Forums)

Legion Headaches
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,

First off, we wanted to thank you for continuing to participate in this thread. The information and discussions in this thread has been invaluable, especially from those of you who were able to narrow down what was triggering this problem for you (and what fixes helped/didn’t help).

I wanted to start by going over what action we’ve taken so far:

Glow Effects:
• This was brought up a few times in this thread as potentially being one of the causes. The FFXglow system has been in the game for a long time so it’s hard to pinpoint if this was actually one of the triggers. That said, starting in the next build (not the one being pushed today) you’ll notice some of the areas with particularly high glow have been reduced. Examples include Suramar City, the Shaman Order Hall, areas with a large amount of Fel (Broken Shore, Mardum, etc) and some other minor areas on the Broken Isles.

Combat:
• A pass was made to equalize the audio on hits and attacks, reducing the volume where it was noticeably loud. Sound can be a big distraction if it’s too loud or timed poorly and can amplify other problems.

Camera:
• We have noticed that some multi-passenger mounts and other vehicles animate the camera more than they should. Some cases such as the Sandstone Drake have been fixed, but please let us know if you notice any others.
• We Also received some reports from players that despite turning off ActionCam, it still felt like some of the effects might have been active. We made some addition changes so that if you disable it ( /console ActionCam off) it is completely off. (By default ActionCam is still disabled).

And here are some things still on our radar:

Motion Sickness while mounted on a passenger mount:
• As mentioned above we made changes to the Sandstone drake (for example), if you notice other examples let us know. These might need to be fixed on a one-by-one basis, so we’d have to track down specific mounts/vehicles.

Lightning Effects:
• Separate from “glow” effects, we’ve noticed that lightning spell/environment effects might be too bright. A good example of this is the champion Akama from the Demon Hunter Order Hall. We’re going to see what we can do about this globally, as there a lot of one-off areas that exhibit this behavior.

Weather:
• Reports about the weather causing problems has popped up a few time. So far we haven’t seen any differences in the weather system when compared to retail 6.2.4. The rain density looks the same, although the above mentioned lightning effects might be the real cause here. We’ll keep investigating, something else could be amplifying this as well.

Additional Camera Work:
• We’ve noticed the camera seems to adjust itself more based on the usage of some abilities or even when you’re not moving. We’re investigating into whether this can either be blended better (so it’s less sudden) or have the amount of movement reduced.

MSAA (as opposed to FXAA/CMAA)
• We haven’t made any changes here, but please continue to see if changing your Anti-Aliasing to MSAA instead of FXAA or CMAA to see if it helps.

What you can do:
Some of our changes are in the build going out today, and a few more will be in the next one. Please continue to test and report these issues as you encounter them. Videos are great because they let us see things exactly the way you do but even just information like location, class, and nearby creatures or spells could be helpful.

And if you find out solutions or workarounds for these problems, make sure to keep sharing them in this thread. Knowing what worked for you and what didn’t is a big help when it comes to tracking this all down.

Thanks for testing, you’re doing everybody a great help by sticking with this. As before we want to make sure you’re testing these issues carefully; don’t push yourself beyond what’s healthy.

New Items
Several new two piece item sets were added.



New Music



New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
25Warrior Glyph Glyph of Falling Thunder
110Junk Battleground Victory Award
110Junk Arena Victory Award
110Junk Battleground Victory Bonus
110Junk Arena Victory Bonus
110Other Berglrgl Perrgl Girggrlf
1Quest Orb of Banishment
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Inscription Technique Technique: Glyph of Falling Thunder
100Neck Enchant Neck - Mark of the Heavy Hide
100Neck Enchant Neck - Mark of the Trained Soldier
100Neck Enchant Neck - Mark of the Ancient Priestess
800Finger Ari's Wooden Ring
800Cloth Rivantas' Silk Gloves
800Leather Llorian's Dress Leggings


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Artifacts
Class Hall
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Horde. 10 points.
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Alliance. 10 points.

Dungeons & Raids
  • Legion Dungeon Hero Complete the Legion Heroic Mythic dungeon achievements listed below. 20 points. Account Wide.

Legion
Quests
  • Hatchling of the Talon Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Item Reward: Emerald Winds. 10 points. Account Wide. 5 points.

Legion Dungeon
Dungeons & Raids
  • A Specter, Illuminated Illuminate and free the Specter of Vengeance in Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Adds? More Like Bads Defeat Illysanna Ravencrest without killing any of her allies in Black Rook Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Arcanic Cling Defeat Ivanyr without taking any damage from Charged Bolt in The Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Black Rook Moan Defeat Amalgam of Souls after killing a Frustrated Soul in Black Rook Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Burning Down the House Defeat the Shade of Xavius while he has 10 stacks of Apocalyptic Empowerment in Darkheart Thicket on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • But You Say He's Just a Friend Defeat Warlord Parjesh without allowing any Hatecoil Shellbreakers to die in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Can't Eat Just One Defeat Naraxas after she gains 6 stacks of Ravenous in Neltharion's Lair on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Clean House Defeat Corstilax without any pools of Nightwell Energy expiring in the Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Dropping Some Eaves Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Court of Stars on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Egg-cellent! Defeat Dresaron after slaying the Hatespawn Abomination in Darkheart Thicket on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Got to Ketchum All Use the Ketchum Tablet to acquire imprints of all the named snails within Neltharion's Lair on Heroic difficulty or higher. 10 points. 10 points.
  • Helheim Hath No Fury Rescue the Captured Val'kyr in Maw of Souls on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Ain't Even Cold Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Got What You Mead Splash all four vrykul kings with a Mug of Mead in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Made a Food! Defeat Festerface after slaying a Black Bile in Assault on Violet Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Instant Karma Defeat Ymiron after defiantly striking down 6 Risen Warriors in Maw of Souls on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • No Time to Waste Defeat Advisor Vandros without killing any Timeless Wraiths in the Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Poor Unfortunate Souls Defeat Helya in Maw of Souls while all group members are Poor Unfortunate Souls on Heroic difficulty or higher Mythic difficulty. Item Reward: Lagan. 10 points.
  • Ready for Raiding V Defeat the Wrath of Azshara without being struck by Magic or Frost Resonance in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Stag Party Defeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Stay Salty Defeat Lady Hatecoil after destroying 11 or more Saltbrine Globules with a single Curse of the Witch in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Surge Protector Defeat Odyn without any Stormforged Obliterators successfully casting Surge in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Court of Stars on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Who's Afraid of the Dark? Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air, in Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • You Used to Scrawl Me In Your Fel Tome Find all entries of Illysanna Ravencrest's diary in Black Rook Hold on Heroic difficulty or higher. 10 points. 10 points.
  • You're Just Making It WORSE! Defeat Millificent Manastorm after she becomes very cross with you in Assault on Violet Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.

Legion Raid
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
  • Fortitude of the Nightborne (New) Your spells and attacks have a chance to increase your Versatility by 600 for 10 sec. 100 yd range.
  • Jacin's Ruse Name changed from "Mana-Charged" to "Jacin's Ruse". Your spells and attacks have a chance to increase your Mastery by 1 500 for 10 sec. 100 yd range.
  • Journey Through Time (New) The effect from Chrono Shard now increases your movement speed by 30%, and grants an additional 500 Haste.
  • March of the Legion (New) Your spells and attacks against Demons have a chance to deal an additional 30,000 Fire damage. 100 yd range.
  • Nightwell Arcanum Name changed from "Ley-Charged" to "Nightwell Arcanum". Your attacks Your spells have a chance to increase your Haste by 1 for 10 sec. 100 yd range. 500 for 10 sec.
  • Traitor's Oath Name changed from "Arc-Charged" to "Traitor's Oath". Your Your spells and attacks have a chance to increase your Critical Strike by 1 500 for 10 sec. 100 yd range.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.

PvP Talents
  • Blood for Blood Heart Strike damage increased by 50%, and no longer costs a Rune but 10% of your total Health instead but costs 10% of your total health. Blood DeathKnight - Tier 5 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 3% of their max health every 5 sec. Stacks up to 10 2 sec. Stacks up to 5 times. Lasts for 5 sec. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 12% 10% of enemies health in Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 Talent Death Knight - Blood Spec. 20 yd range. Instant. 45 sec cooldown.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (225% of weapon damage) Physical damage, and reducing enemies' movement speed by 50% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 5% 10% of Total Health. Melee range. Instant.

Blood & Unholy
  • Death and Decay (Blood) While you remain within the area, your Heart Strike will hit all enemies near the target. up to 3 additional targets.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [ 267% [ 125% of AP ] Chaos damage. 30 Fury. Instant. 60 sec cooldown.

Talents
  • Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards cooldowns are reduced by 20%. Vengeance Demon Hunter - Level 106 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.

PvP Talents
  • Charging Bash (New) Increases the range of your Skull Bash by 10 yards. Guardian Druid - Tier 5 PvP Talent.
  • Crescent Burn Using Moonfire on a target already afflicted by Moonfire's damage over time effect deals 35% additional direct damage. Balance Druid - Tier 3 PvP Talent.

Restoration
  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Restoration, Feral, Guardian, Balance

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Diamond Ice Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 6 5 sec duration. Survival Hunter - Tier 5 PvP Talent.
  • Dire Beast: Hawk Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter - Tier 5 PvP Talent. 30 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 10 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 60 40 yd range. Instant. 6 sec cooldown.
  • Spider Sting Stings the target with potent spider venom for 5 sec, causing their next offensive spell cast to silence the target for 5 sec. Lasts for 8 4 sec. Hunter Any2 Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Spray and Pray Dealing damage with Bursting Shot now grants Bombardment. Bombardment now also reduces the global cooldown of Multi-Shot by 0.3 sec 0.5. sec. Marksmanship Hunter - Tier 5 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 20% increased damage. Frost Mage - Level 15 Talent.
  • Unstable Magic (Fire) Fireball has a 30% 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

PvP Talents
  • Flare Up Inferno Fire Blast charges increased by 1. Using Inferno Fire Blast on a target not afflicted by your Ignite will refund a charge. Fire Mage - Tier 4 PvP Talent.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 160% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Fire Blast Name changed from "Inferno Blast" to "Fire Blast".
  • Fireball Throws a fiery ball that causes [ 1 + 200% 180% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 430% 420% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Brain Freeze Frostbolt has a 10% chance to reset the remaining cooldown on Frozen Orb. Mage - Frost Spec. empower your next Flurry to apply Winter's Chill to the victim for 1 sec and be instant cast. Winter's Chill causes the target to take damage from your spells as if it were frozen. Mage - Frost Spec.
  • Fingers of Frost Frostbolt has a 15% chance, and Blizzard and Frozen Orb Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5% chance, to grant a charge of Fingers of Frost. Fingers of Frost charges cause your next Ice Lance to deal 140% increased damage, and causes your next Ice Lance to deal damage as if the target were frozen, for a total increase of 380%. Maximum 2 charges. Mage - Frost Spec.
  • Flurry Name changed from "Frostfire Bolt" to "Flurry". Launches a bolt of frostfire at the enemy, causing [ 1 + 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 270% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 175% 190% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 55% 95% of Spell Power ] Frost damage. Ice Lance damage is doubled tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Unlimited range. Instant. Unlimited range. Instant.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant. 40%. Unlimited range. Instant.

Talents
  • Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 15% 20%, and Vivify reduces the mana cost of your next Enveloping Mist by 15% 20%. Mistweaver Monk - Level 45 Talent.

PvP Talents
  • Mighty Ox Kick You perform a Might Mighty Ox Kick, hurling your enemy a distance behind you. Brewmaster Monk - Tier 5 PvP Talent. Melee range. Instant. 60 sec cooldown.
  • Way of the Crane Increases your Physical damage by 50%, you become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk - Tier 3 PvP Talent. Instant. 45 sec cooldown.

Brewmaster
  • Expel Harm Draw in the positive chi of all Healing Spheres within 30 yards your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed. Monk - Brewmaster Spec. 15 Energy. Instant.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Monk - Brewmaster Spec. Monk - Brewmaster Spec.

Mistweaver
  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% 40%. Monk - Mistweaver Spec. 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 1 + 600% 720% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 250% [ 275% of Spell Power ]. Limited to 3 targets. Monk - Mistweaver Spec. 4.5% of Base Mana. 40 yd range. 1.5 sec cast.

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Judgment (Holy) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges an Judges the target and 1 other nearby enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

Talents
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (240% 100% of weapon damage) Holy damage, and an additional [ 50% [ 40% of AP ] Holy damage over 8 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 12 sec cooldown. 7 sec cooldown.
  • Consecrated Hammer (Holy, Protection) Hammer of the Righteous has no cooldown, and always gains the damage bonus of Consecration. Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (50% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 10 sec. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown. 10 sec cooldown.
  • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies against targets above 75% health. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Avenging Crusader You become the ultimate crusader of light, increasing all damage by 40%. Increases your Crusader Strike, Judgment and auto-attack damage by 40% the cooldown recovery rate of your Crusader Strike, Judgment and Holy Shock and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Replaces Avenging Wrath. Holy Paladin - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Guardian of the Forgotten Queen Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. Honor Protection Paladin - Tier 5 PvP Talent. 40 yd range. Instant. 3 min cooldown.
  • Vengeance Aura Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 10 sec. Stacks up to 10 6 sec. Stacks up to 5 times. Retribution Paladin - Tier 4 PvP Talent.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (405% 320% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown. 8 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [ 800% [ 900% of Spell Power ] damage. Discipline Priest - Level 90 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 37% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets. Generates 5 4 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 675% [ 825% of Spell Power ] over 2 sec. Discipline Priest - Level 15 Talent.

PvP Talents
  • Premonition Heals nearby targets within 20 yards for 0 [ 300% of Spell Power , and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Psyfiend Summons a Psyfiend with 10 health for 20 sec beside you to attack the target at range with Psyflay. Psyflay Deals 3% 2% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%. Shadow Priest - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Searing Light When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec, and increases the damage done by your Penance Smite by 30%. Discipline Priest - Tier 3 PvP Talent.

Discipline & Shadow
  • Power Word: Shield Shields an ally for 15 sec, absorbing [ 500% [ 550% of Spell Power ] damage, and preventing damage from delaying spellcasting. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for [ 5 + 600% 720% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.

Shadow
  • Void Bolt (New) For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing [ 1 + 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec.
  • Void Eruption (New) Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power ] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.
  • Voidform (New) Discipline, Holy: Activated by casting Void Eruption. Increases all damage you deal by 20% and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Shadow: Activated by casting Void Eruption. Increases all damage you deal by 20%, reduces the cooldown on Mind Blast by 3 sec, and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Goremaw's Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw's Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.

PvP Talents
  • Flying Daggers Fan of Knives deals 350% 150% more damage when it strikes 3 or more targets. Assassination Rogue - Tier 5 PvP Talent.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 250% of AP ] Nature damage, and reduces their movement speed by 90% for 2 4 sec. Assassination Rogue - Tier 5 PvP Talent.

Assassination
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 27.72% 83.16% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Astral Shift Shift partially into the elemental planes, taking 40% less damage for 6 8 sec. Instant. 1.5 min cooldown.

Talents
  • Echo of the Elements (Restoration) In addition, when you cast Healing Wave, Healing Surge, Riptide, or Chain Heal consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% [ 500% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 20% 30% of their damage to all Lightning Rods. Elemental Shaman - Level 100 Talent.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 1 + 25% 40% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

Restoration
  • Healing Tide Totem Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 80% 96% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave A slow but efficient wave of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

Restoration & Elemental
  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target's health. Shaman - Restoration & Elemental Spec. 18% 20% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Thal'kiel's Consumption Deals 0 Shadow damage. 40 yd range. Instant. Thal'kiel drains 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. 40 yd range. Instant.

Talents
  • Demonic Calling Shadowbolt has a 20% chance, and Demonwrath as a 5% chance on each target to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent.
  • Drain Soul Drains the target's soul, causing [ 6 + 264% 240% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 35% 40% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 40% 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.

Demonology
  • Soul Link 20% of all damage you take is taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% 25% and your pet for 50% of the absorption it grants. Warlock - Demonology Spec. 100 yd range.

Destruction
  • Incinerate Draws fire toward the enemy, dealing [ 185% [ 175% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

Pets
  • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% 130% weapon damage every 1 sec for 6 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 45 sec cooldown.
  • Legion Strike A sweeping attack that does 130% 160% of the Felguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

Professions
Enchanting
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Boon of the Scavenger Permanently enchants shoulders with the Scavenging enchantment, allowing the wearer to obtain Scavenged Supplies Cloth from the corpses of their enemies. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Enchanting. Instant. Tools: Runed Copper Rod.

Inscription

Riding



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Spiritbound (Rank 1) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 0.5%. all Hati's damage and all pet damage by 0.5%.
  • Spiritbound (Rank 10) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 5%. all Hati's damage and all pet damage by 5%.
  • Spiritbound (Rank 11) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 5.5%. all Hati's damage and all pet damage by 5.5%.
  • Spiritbound (Rank 12) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 6%. all Hati's damage and all pet damage by 6%.
  • Spiritbound (Rank 13) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 6.5%. all Hati's damage and all pet damage by 6.5%.
  • Spiritbound (Rank 14) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 7%. all Hati's damage and all pet damage by 7%.
  • Spiritbound (Rank 15) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 7.5%. all Hati's damage and all pet damage by 7.5%.
  • Spiritbound (Rank 16) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 8%. all Hati's damage and all pet damage by 8%.
  • Spiritbound (Rank 17) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 8.5%. all Hati's damage and all pet damage by 8.5%.
  • Spiritbound (Rank 18) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 9%. all Hati's damage and all pet damage by 9%.
  • Spiritbound (Rank 19) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 9.5%. all Hati's damage and all pet damage by 9.5%.
  • Spiritbound (Rank 2) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 1%. all Hati's damage and all pet damage by 1%.
  • Spiritbound (Rank 20) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 10%. all Hati's damage and all pet damage by 10%.
  • Spiritbound (Rank 3) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 1.5%. all Hati's damage and all pet damage by 1.5%.
  • Spiritbound (Rank 4) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 2%. all Hati's damage and all pet damage by 2%.
  • Spiritbound (Rank 5) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 2.5%. all Hati's damage and all pet damage by 2.5%.
  • Spiritbound (Rank 6) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 3%. all Hati's damage and all pet damage by 3%.
  • Spiritbound (Rank 7) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 3.5%. all Hati's damage and all pet damage by 3.5%.
  • Spiritbound (Rank 8) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 4%. all Hati's damage and all pet damage by 4%.
  • Spiritbound (Rank 9) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 4.5%. all Hati's damage and all pet damage by 4.5%.

Survival
  • Eagle's Bite (Rank 1) Harpoon applies On the Trail, a unique damage over time effect that deals 0 damage over 0 and is refreshed by autoattacks. your melee autoattacks extend its duration by 6 sec.
  • Explosive Force (Rank 1) Name changed from "Strength of the Mountain (Rank 1)" to "Explosive Force (Rank 1)". Increases Physical damage you deal by 2%. Increases Explosive Trap damage by 3%.
  • Explosive Force (Rank 2) Name changed from "Strength of the Mountain (Rank 2)" to "Explosive Force (Rank 2)". Increases Physical damage you deal by 4%. Increases Explosive Trap damage by 6%.
  • Explosive Force (Rank 3) Name changed from "Strength of the Mountain (Rank 3)" to "Explosive Force (Rank 3)". Increases Physical damage you deal by 6%. Increases Explosive Trap damage by 10%.
  • Explosive Force (Rank 4) Name changed from "Strength of the Mountain (Rank 4)" to "Explosive Force (Rank 4)". Increases Physical damage you deal by 8%. Increases Explosive Trap damage by 13%.
  • Explosive Force (Rank 5) Name changed from "Strength of the Mountain (Rank 5)" to "Explosive Force (Rank 5)". Increases Physical damage you deal by 10%. Increases Explosive Trap damage by 16%.
  • Explosive Force (Rank 6) Name changed from "Strength of the Mountain (Rank 6)" to "Explosive Force (Rank 6)". Increases Physical damage you deal by 12%. Increases Explosive Trap damage by 20%.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Touch of the Magi (Rank 1) Arcane Blast has a 7% chance to apply Touch of the Magi, accumulating 0% 10% of the damage you deal to the target for 0, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

Fire
  • Aftershocks (Rank 1) Name changed from "Blast Furnace (Rank 1)" to "Aftershocks (Rank 1)". Inferno Blast deals an additional 0 Fire damage over 0. Flamestrike calls down 1 additional pillar of fire each time it is cast.
  • Blast Furnace (Rank 1) Name changed from "Aftershocks (Rank 1)" to "Blast Furnace (Rank 1)". Flamestrike calls down 1 additional pillar of fire each time it is cast. Inferno Blast deals an additional 0 Fire damage over 0.
  • Cauterizing Blink (Rank 1) Activating Blink heals you for 4.8% 5.0% of your maximum health over 0.

Frost
  • It's Cold Outside (Rank 1) Your Water Elemental's Water Bolt deals 30% increased damage and has a 10% chance to generate a charge of Fingers of Frost. Lonely Winter: Frost Bolt, Ice Lance, and Frozen Orb deal 3% increased damage.
  • Let It Go (Rank 1) Increases the critical strike damage of Ice Lance by 5%. 4%.
  • Let It Go (Rank 2) Increases the critical strike damage of Ice Lance by 10%. 8%.
  • Let It Go (Rank 3) Increases the critical strike damage of Ice Lance by 15%. 12%.
  • Let It Go (Rank 4) Increases the critical strike damage of Ice Lance by 20%. 16%.
  • Let It Go (Rank 5) Increases the critical strike damage of Ice Lance by 25%. 20%.
  • Let It Go (Rank 6) Increases the critical strike damage of Ice Lance by 30%. 24%.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Subtlety
  • Akaari's Soul (Rank 1) After you use Cheap Shot or Shadowstrike, Akaari's Soul appears 4 sec later and Soul Rips the target, dealing 0 Shadow damage and 0 Shadow damage over 0.
  • Flickering Shadows (Rank 1) Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Compounding Horror (Rank 1) Name changed from "Compound Interest (Rank 1)" to "Compounding Horror (Rank 1)". Each time Agony and Corrruption deal damage, they have a 10% chance to increase damage dealt by your next Unstable Affliction by 0%.stacking up to 0 times.
  • Soulstealer Name changed from "Soulharvest" to "Soulstealer".

Demonology
  • Soul Skin (Rank 1) When your health drops below 35%, Soul Link increases to split 0% 40% of all damage you take with your demon pet.
  • Thal'kiel's Consumption (Rank 1) Thal'kiel drains 0% 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole.

Destruction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Void Cleave (Rank 1) When Cleave strikes more than at least 3 targets, Strom'kar releases a burst of void energy, dealing 0 Shadow damage to all nearby enemies.

Protection
  • Dragon Scales (Rank 1) Blocking an attack has a chance to increase the total damage ignored by your next Ignore Pain by 0% and generate 0 Rage.
  • Reflective Plating (Rank 1) Spell Reflect now reflects an unlimited number of spells during its duration, and generates 0 Rage each time it reflects a spell.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_SURAMAR1 (New) - Temple of Fal'adora
  • DUNGEON_FLOOR_SURAMAR2 (New) - Falanaar Tunnels
  • DUNGEON_FLOOR_SURAMAR32 (New) - Temple of Fal'adora
  • DUNGEON_FLOOR_SURAMAR33 (New) - Falanaar Tunnels
  • ENTER_WORLD_UNLOCK_TRIAL_CHARACTER (New) - Unlock
  • GARRISON_FOLLOWER_ADDED - %s is now your follower. %s recruited.
  • HONOR_REWARD_TITLE_TOOLTIP (New) - Title
  • ITEM_RANDOM_ENCHANT -
  • MAGE_FROST_CORE_ABILITY_2 - Instant ranged attack that deals strong damage if the target is frozen. Causes a Water Elemental to follow you and assist you in combat.
  • MAGE_FROST_CORE_ABILITY_3 - Spell with a cooldown that causes a ball of ice to move in front of you, damaging all enemies in its path. Instant ranged attack that deals strong damage if the target is frozen.
  • MAGE_FROST_CORE_ABILITY_4 - Passive. Frostbolt and Frozen Orb sometimes cause sometimes causes your next spell to treat the target as if it were frozen.
  • MAGE_FROST_CORE_ABILITY_5 - Passive. Frostbolt sometimes resets the cooldown of Frozen Orb. Strong attack on a short cooldown that also reduces the victim's movement speed.
  • MAGE_FROST_CORE_ABILITY_6 - Causes a Water Elemental to follow you and assist you in combat. Passive. Frostbolt sometimes causes Flurry to become instant cast.
  • ORDER_HALL_WARRIOR - Halls of Valor Skyhold
  • PRIEST_SHADOW_CORE_ABILITY_5 - Spell that consumes Insanity and increases your damage by more the longer it is active. Requires 100 Insanity to activate. Strong attack that damages your enemies and activates Voidform. Requires 100 Insanity.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Strong ranged attack on a short cooldown that generates Insanity. Only useable in Void Form. Tranformation that enables Void Bolt and increases your damage by more the longer it is active
  • SPELL_FAILED_NO_ARTIFACT_EQUIPPED (New) - You must have an artifact weapon equipped.
  • SPELL_FAILED_WRONG_ARTIFACT_EQUIPPED (New) - That item is not a valid target.
  • UPGRADE_ACCOUNT_SHORT (New) - Upgrade
  • VIEW_IN_DRESSUP_FRAME (New) - View in Dressing Room



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Absolution Trait ${$a689*100}% Trait ${$a689}% chance on mission success to recover an expired Troop with ${$m689} Vitality..
  • Holy Figurine Trait Increases success chance of missions by ${$a865}% when accompanied by a Group of Acolytes or Netherlight Paragons..
  • Nature's Balance Trait Increases mission success chance success chance of missions by ${$a660}% when accompanied by troops of different types.. Dreamgrove Treants or Daughters of Cenarius..
  • Pain Suppression Trait A random troop on the mission will recover $a786 Vitality.. Trait Chance for a random troop to not take ${$a786} vitality damage.
  • Protection Trait A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some |C00b3ffffBosses|R.. stalwart protector who uses a shield to counter |C00b3ffffBosses|R..
  • Spy Network Trait Chance from successful missions to return with a Master Plan. Master Plans are used given to Champions to improve success chance..



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Legion
  • Seal of Broken Fate - Twists fate to provide an opportunity for additional treasure in the Emerald Nightmare or the Nighthold. Max Quantity: 10. from Legion raid and Mythic dungeon bosses. Max Quantity: 10.

Flight Masters
Broken Isles

Game Tips
  • Tip #451 - Tip: Thank you for playing World of Warcraft, you rock! Level 10-110.

Mounts
Flying Mounts
  • Heavenly Jade Cloud Serpent - Flying Mount. Spell #127165. "Warmth and wisdom emanate from this great creature, which glows like moonlight passing through the finest jade." Legacy

Ground Mounts
  • Arcadian War Turtle - Ground Mount. Spell #227956. "Bred for destruction by an insane warlord in a far-off land, but at least the seat is warm." Profession: Blacksmithing Vendor: Xur'ios
  • Great Northern Elderhorn (New) - Ground Mount. Spell #213339. "One of the heartiest of species that inhabit the slopes of Highmountain, they can survive for months in freezing blizzards." Profession: Leatherworking
  • Llothien Prowler - Ground Mount. Spell #171850. "These sleek foxes can prowl amonst amongst newly-fallen leaves without making a sound, even at this size." Drop: PH Quest: Volpin the Elusive Zone: Suramar
  • Prestigious Bronze Courser - Ground Mount. Spell #222202. "One of the bold equines of the Broken Isles, unmatched among the steeds of Azeroth in ferocity and strength." PvP: Prestige Reward
  • Prestigious Ivory Courser - Ground Mount. Spell #222238. "One of the bold equines of the Broken Isles, unmatched among the steeds of Azeroth in ferocity and strength." PvP: Prestige Reward
  • Steelbound Devourer - Name changed from "Fel Core Hound" to "Steelbound Devourer".
  • Vicious War Elekk - Ground Mount. Spell #223578. "Born, bred and battle tested in Gilneas." "A favorite of warriors of the Exodar." Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1

Scenarios
Maw of Souls
  • Step 01: Maw of Souls - Defeat the bosses of Maw of Souls Board the Naglfar and face Helya in her own domain.
  • Step 01: Maw of Souls - Defeat the bosses of Maw of Souls Board the Naglfar and face Helya in her own domain.

The Arcway
  • Step 01: The Arcway - Defeat the bosses of The Arcway Explore the sprawling depths of The Arcway.
  • Step 01: The Arcway - Explore the sprawling depths of The Arcway.

World Safe Locations
Broken Isles
  • 7.0 Val'sharah - Starstalker's Point (IAG) (New)
  • Azsuna - Altar of End Times Command Ship (New)
  • Highmountain - Sunfrost Glade - GY (New)
  • Highmountain - The Ettinwalk - GY (New)
  • Stormheim - Blackhawk's Bulwark GY (New)
  • Suramar - Lightbreaker GY (New)
  • XXOLD - Highmountain - Skyhorn - Village GY - Name changed from "Highmountain - Skyhorn - Village GY" to "XXOLD - Highmountain - Skyhorn - Village GY".

Death Knight Campaign - Light's Hope Chapel
  • 7.0 Order Hall Campaign - DK - Light's Hope Scenario (KMS) (New)

Kalimdor
  • Fate of the Windrunner - Exit Loc (New)
  • Horde - Character Boost(100) - Legion Hearth Loc (New)

Outland
  • Destiny Unfulfilled - Exit Safe Loc (New)

Skyhold
  • Safe Exit: Warrior Campaign - Ulduar - Skyhold - SBV (New)

Transport: Boost Experience - Alliance Gunship
  • Legion Boost Experience - Alliance - Name changed from "Boost Experience - Alliance" to "Legion Boost Experience - Alliance".

Transport: Boost Experience - Horde Gunship
  • Legion Boost Experience - Horde - Name changed from "Boost Experience - Horde" to "Legion Boost Experience - Horde".

Unknown
  • Alliance - Character Boost(100) - Legion Hearth Loc (New)
  • Greyman's Gambit - Exit Loc - TSH (New)
by Published on 2016-06-21 01:04 PM

Diablo PTR patch - June 20th: 37893

Join the HearthPwn Community on Curse, The Taste of Victory - Flavor Text Competition Voting

Upcoming Balance Patch - June 22nd, Tracer Bug & Fix, Weekly Rotation & Sales for June 21

Potential Overwatch PTR Patch Incoming - Competitive Mode

Legion - Dalaran Relocation
Khadgar and others relocate Dalaran in Legion and there is a short cutscene to go with it.



Warcraft Movie - Box Office Update
The Warcraft Movie has done fairly well internationally, with some claiming it has done too well in China:

  • China is now up to $205M.
  • The international total is $340M and worldwide total is $378.9M.
  • The movie was #1 in China for 12 days
  • There were claims of fraud on Chinese social media:
    • 82 of the top 100 grossing cinemas on Saturday belong to Wanda, far above the usual 40 that usually are on the list.
    • One Chinese theater saw ticket sales increase 406% from Friday.
    • Another Chinese theater had a very high number of average moviegoers per screen for being in a city that is flooded.
    • Dalian Wanda claims that numbers were high due to the promotion that brought more people to the malls and the numbers are correct.


Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
So just to make sure I'm reading this correctly - Arcway and Court of Stars are going to be Mythic-only from launch?
Yep. (WatcherDev)

Some players don't have the skills for Mythic dungeons.
Honestly if you have the skills for Heroic and 4 people to join you, Mythic is also for you. (WatcherDev)
Adding multiple levels of Mythic, only to make the first a brick wall, would defeat the purpose. (WatcherDev)

I mean WOD Mythic pre-mades gives me a bad taste for this.
Understandable - efficiency-minded folks running familiar content for a completion reward can make for an unfriendly crowd. (WatcherDev)

PvP
with conquest being removed as a currency will players still receive the Conquest to Gold conversion at the end of this season
Yes, you will still receive gold for conquest and honor at the end of this season. (WarcraftDevs)

Professions
you heavily suggested to players how they should have their professions set up. I agree, for mains. For alts, it's not so simple
Sorry it came across that way. Double-crafting is absolutely a viable path that offers some advantages. (WatcherDev)
Again, not to be rude, but just wanted to point out this is one of the many varied ways players choose to play. If you really
But even if 2x-crafting has advantages, you should still have a bit of gatherer-envy; if not, gathering is probably undervalued. (WatcherDev)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think storyline conclusions should be raid-exclusive in a situation where raiding is hard?
It never bothered me. Maybe the compromise should be some stories but not every story? (OccupyGStreet)
The conclusion to the Arthas story e.g. is a big deal, years in the making, so should be for all? (OccupyGStreet)
But also weird when an epic boss in a quest or dungeon feels weaker than a less well known raid boss. (OccupyGStreet)



Legion Collector's Edition Box Art
Two different versions of box art for the Collector's edition have shown up recently. The one on the left shows up on Best Buy and some Amazon regions while the version on the right shows up on some EU retailer sites.

The Collector's edition has been available for pre-order on Amazon for a while now, with a 20% discount for Prime members.




Warcraft Twitch Badges
Twitch had an event that allowed you to show an Alliance or Horde badge in chat around the time of the Warcraft movie release. We looked at the faction balance of these badges in chat on the Warcraft channel during the movie premiere and other top streamers during the week.

Most chats had around 30-50% of people that talked with no badge and they were excluded from these results.


Don't see a chart? Enable javascript!


Final Boss - Outlaw Rogue Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-19 05:28 AM


Week 3 - Maybe We're Prepared?


Blizzard has given us some beta keys to help you prepare for The Legion! This week you will need to earn or already have earned either one of two achievements to enter.



by Published on 2016-06-18 07:39 AM

One-Button Authenticator, Headcrab & Crowbar Transmogs, Crusader vs Demon Fanart

Asia-Pacific Spring Championships 2016 - Decklists, Meta Breakdown, Information

Gul'dan Confirmed & Model Info

Dev Update: Jeff Kaplan Talks Competitive Play

Character Boost and Class Trials
Legion adds a Class Trial system that allows you to test out a character before deciding if you want to use a character boost on it. You can play through a short intro, the Broken Shore, and Artifact intro quest.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Boost and Class Trials Available for Testing

With the latest beta build, we’ve enabled the level 100 Boost and Class Trials experiences for Legion.

  • Boosting a character to level 100 will place you into a short starting experience before you join in the Broken Shore experience.
  • Class Trials will allow players to try various characters at level 100 as a part of a limited tutorial experience within the Broken Shore and allows players to play beyond the tutorial portion to experience the class through to acquiring their Artifact weapon. The short tutorial experience will focus on teaching many of the class’ core abilities. Players can apply a boost token at any time to keep the character they used during the Class Trial.

For both the Boost experience and Class Trials, players will start with a pre-defined specialization that can be changed at a later point in time. Please note that due to the Demon Hunter not being eligible for Boosting, it will not have a Class Trial associated with it.

For the beta test, we’ve adjusted the class trial restrictions so that players can use these characters for an extended duration.

Patch 6.2.4 Hotfixes - June 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fix
  • Fixed an issue that could prevent players from opening Titanium Lockbox or have no loot when opened.

Legion Profession Q&A - Submit Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As announced, we are continuing our weekly series of Live Developer Q&As, which will take place every Thursday at 11 a.m. PT. You can to tune in live at Twitch.tv/Warcraft.

You can submit your questions via Twitter using the hashtag #LegionQA, or simply by replying to this forum thread. For this next session, we'll be talking with Senior Game Designer Paul Kubit regarding Professions in Legion!

We will only be considering questions related to the topic of Professions, and only questions submitted following this week's Q&A. As a reminder, we would like to keep the questions short so we can make sure we get to as many questions as possible, so please keep your questions to 40 words or less.

BlizzCon 2016 Contests Now Open!
Originally Posted by Blizzard Entertainment
The time has come to exhibit your masterful movies, astonishing art, carefully crafted costumes, and terrific talents for a chance at BlizzCon 2016 glory! Head over to our Event Info page to submit your entry and learn more about the epic prizes up for grabs this year.

Don’t delay! The deadline to submit your entry for each contest is August 1, 2016.

Any questions should be directed to BlizzConContest@Blizzard.com.

Good luck!

Warcraft Movie - China Box Office Update
Ticket sales for the Warcraft Movie continue to slow in China.



Brawler's Guild: Last Chance to Rumble...For Now
Don't forget that the Brawler's Guild is going away in the Legion pre-expansion patch!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the patch coming to World of Warcraft before Legion, the organizers of the Brawler’s Guild will be temporarily closing their doors and going on a much-needed vacation. This means that you only have a few more weeks to experience strutting into the ring and standing alone against some of the greatest challenges ever faced by the champions of Azeroth. This is your time submit your fight card and show the crowd what you’re made of. Plan out your best strategies. You’re going to need them.

Beta Character Copy - Updated 6/17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Copy is currently enabled on the Beta realms. Once you login to the Beta realms, click the Copy Character button located under the "Template Character" button.

The characters from your retail account should show up here; selecting one of them and clicking "Copy" will copy over a version of that character to the Beta Environment. If your Character List doesn't copy, make sure you have the proper region select and click "Copy Account Data". Since this system requires gathering data from your live characters, it's possible that characters might not display if they have not been accessed for some time.

Over the course of testing it may be necessary to disable Character Copy with little to no warning; we'll try to provide updates but please be aware the system will not always be online.

Character Copy is currently not working on Beta Leveling Realm 03; cause is unknown at this point in time.

Blue Posts
Originally Posted by Blizzard Entertainment
Blood of Sargeras
You will also see Blood of Sargeras from Disenchanting Rare and Epic items in a future beta build, as well as an increase in the cadence and quantity of Blood of Sargeras from Crafting World Quests in the Broken Isles. (Blue Tracker / Official Forums)

PvP Stat Templates
I've mostly been testing warrior/rogue/DK, and when compared to out in the world, I lose nearly half my health when joining a BG but hit just as hard. Armor seems silly low. Sitting in Org, my warrior has 2361 armor, but only 590 in BGs. In my last BG, a lock said they only have like 450 armor.

If stamina was doubled in the templates, and armor raised at least 3x, melee might not be so ridiculous. EG, if those 150k+ mortal strikes were brought down to 110k via more armor, and health pools were closer to 500k (as on live) than the current 220-250k health we see on PTR, it might not be so bad.

This is helpful, thank you. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage -- Legion Beta Feedback
Thanks for all the feedback on Frozen Orb. There are some pretty significant changes coming next build that should address this (edit: as those of you watching the Q&A stream with Watcher are hearing about just this moment, as it turns out). In particular, Frozen Orb will return to the role that it had in Warlords: a 60-second cooldown that you use for AoE or for a burst of Fingers procs, not a spell prompted by a rotational proc. We are adding a new single-target spell to fill the rotational role of interacting with the Brain Freeze proc.

Note that the wording of Ice Floes was recently changed to specify "cast time less than 10 seconds", to clarify that it's not intended to work with Ray of Frost. The gameplay of Ray of Frost is that it's a ramping damage burst that rewards you for anticipating when you can remain still for 10 seconds (or at least, 8 or 9 out of the next 10 seconds).

This is nice to hear as far as concerns about Brain Freeze go, but I'm still worried all of the current issues with Orb are going to maintain just now we'll only have to deal with them once a minute. Will patiently wait to get to play with the build before complaining or anything, but I hope the actual core issues with Orb are going to be addressed in addition to this change.

We will also be bringing Frozen Orb's Fingers of Frost chance up, and making it no longer speed back up after the first time it slows down. (Blue Tracker / Official Forums)

The European 2016 Road to BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship is about to kick off—and for teams across Europe, the battle begins in just a few weeks.

This year, we’re pleased to announce that we’re partnering with StarLadder to produce the European 2016 Road to BlizzCon, including all three qualifier cups.

European Online Qualifiers & Sign-ups
The battle begins with three online qualifier cups, starting in end of June, each with their own $6,000 USD prize pool. You’ll be able to catch them all live on Twitch.tv/Warcraft and YouTube.com/WorldofWarcraft beginning with the Round of 8, with the following schedule:

  • Cup 1: July 3
  • Cup 2: July 10
  • Cup 3: July 17

Sign-ups are open under: English and Russian. If you’re interested in competing, head over to the official StarLadder website and make sure to read the FAQ.

Note to competitors: games played prior to the Round of 8 will be played in the days leading up to the broadcast.

European Regionals
The top two teams from the first two qualifier cup, and 4 from the third qualifier cup, will move on to the European Regionals. This year’s Regionals will be held at the Cyber Arena in Kiev, Ukraine on September 30 to October 2. Once again, our eight competitors will be fighting for their share of a $100,000 USD prize pool and one of three coveted spots in the Arena World Championship finals at BlizzCon 2016.

Rules
The complete official rules are available here.

We can’t wait to see what path this year’s Road to BlizzCon takes, and hope you’ll join us when the qualifiers begin!

BlizzCon Party - Con Before the Storm
The Kickstarter for the BlizzCon party run by AskMrRobot and friends is almost over! Last year over 4,000 people stopped by to take a look at the art, enjoy some drinks, and meet other Blizzard fans.



Overwatch Passes League of Legends in Korean PC Bangs
Overwatch is now more popular than League of Legends in Korean PC Bangs!



Final Boss - Beast Mastery Hunter Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-16 05:50 PM

Legion Developer Q&A - Ion Hazzikostas
The Q&A next week covers professions.


Pre-Expansion Patch
  • The pre-patch date isn't finalized yet, but the timing will be similar to other expansions, some number of weeks before Legion release.
  • The demon invasion event is live on both beta and PTR.

Personal Loot
  • Players liked the social feeling from group loot and being able to pass along items they don't need to other players.
  • In Legion, if you get an item from a dungeon or raid with personal loot that isn't an upgrade for you (lower or equal item level for that slot), you can trade it to another eligible player.

Healer Leveling and Talents
  • The team put effort into improving healer damage and healer soloing in Legion, so players are now able to level more as a healer more efficiently than they were able to in previous expansions.
  • A Holy Priest and Shadow Priest won't kill things at the same speed, but the overall difference in time to complete a zone is not meaningfully different now.
  • DPS still has a small advantage in leveling speed, but healers no longer take 2-3x as long to kill enemies.
  • There are talents and Artifact traits that will help you level faster as a healer.
  • You can change your talents around freely when you queue and arrive in a new dungeon, so there is no need to go back to town.

Content Droughts and Expansion Development Timelines
  • Not having content droughts is a priority for the team. They know that they still haven't managed to eliminate them and that actions speak louder than words here.
  • When the team set out to make Legion, the goal was to solve the content drought problem by making expansions faster than they have before.
  • The team made sacrifices along the way to try and make Legion faster.
  • They discovered along the way that there is a certain amount of time that goes into making an expansion that is up to par with what players expect and deserve.
  • If an expansion was just some new zones and dungeons, like a bigger patch, they probably could make them faster.
  • When the team starts adding new systems or classes, it takes time to iterate on the new things and get them right.
  • The team was too ambitious with their targets when planning for Legion.
  • The team has learned their lesson and accepted that they can't produce an expansion faster, so the plan moving forward as they start working on the next expansion is to make sure Legion has a lot more patch content.
  • They want to build on the stories that they are in the middle of telling in an expansion, giving players something to do while they work on the next expansion.
  • Yearly expansions wouldn't be the best thing for players. Longer expansions give us time to explore the world that was created and time for the team to get the next expansion done right.
  • The team occasionally talks about adding a Ulduar style harder mode to a boss when it fits a fight. They did it in Terrace of Endless Spring with the different and harder kill order for a boss, but not many guilds did it.

Thal'dranath
  • Thal'dranath will not be part of Legion.
  • It won't be a reduction in content delivered to players, just that the team had a better and way cooler idea.
  • Thal'dranath was yet another ancient elven ruined island that has a heavy Legion presence. There is already a lot of that in Broken Isles.
  • There are cool new places to explore in the patch content and once players see it they will agree that it is cooler than what Thal'dranath would have been.

Suramar and Storytelling
  • New content will be added to Suramar during Legion.
  • There is a good portion of the story of the Nightfallen and Nightborne in the initial release, but there is more of that story to tell.
  • There were lost opportunities in Warlords, such as the story of Shattrath, the Shadow Council's assault on Shattrath, and the Arakkoa.

Professions
  • In the next beta build there will more more Blood of Sargeras sources.
  • There are players that are double crafting professions wishing they had a gathering profession now and to some extent that is how it should be.
  • Double-crafting is absolutely a viable path that offers some advantages. But even if 2x-crafting has advantages, you should still have a bit of gatherer-envy; if not, gathering is probably undervalued. (WatcherDev)
  • With Garrisons everyone was self sufficient and there wasn't much of a reason to trade or interact with other players.
  • The value of BoP crafting materials is that it gives some market power to the crafter.
  • When you can trade all of the materials used to craft something, all you do is push a button and hope for a tip.

Obtaining Loot
  • One option is completely deterministic loot acquisition. Loot is on vendors, so you grind out a currency and then go and purchase the item you wanted. This often feels like a grind.
  • With randomness, there is a chance for surprise, excitement, unexpected outcomes, and variety.
  • In Warlords, if you were going to daily quests or run a dungeon you knew at the start of that session that nothing exciting could happen. Warforged, Titanforged, and legendary items should help to add the possibility of some excitement.
  • There aren't any dungeon sets in Legion, but it is something they are keeping in mind for the future.
  • There is an Order Hall set that is obtained by doing a wide variety types of content.
  • World quests should occasionally reward Relics, there was a bug in previous builds that prevented this.

PvP Gear
  • Randomness with PvP gear in past expansions didn't work well, as you needed a full set to be competitive.
  • In Legion, you have normalized stats in PvP, so gear is far less important.
  • Being unlucky when gear doesn't matter as much might make a one item level difference, meaning a fraction of a percent power difference.
  • The gear you get from PvP is now the same gear you can get from elsewhere in the world, so it is useful for a variety of content.
  • The team wants to encourage more people to try out PvP, especially if they have written it off in the past because of the time investment or bad experience from being undergeared.

Legendary Items
  • Legendary items can come from world quests, dungeon bosses, raid bosses, and PvP strongboxes.
  • Legendary items are attempting to recapture the spirit of world drops from early World of Warcraft. You could randomly get a really awesome item.
  • There is some bad luck protection for legendary items, so that you have better odds to get one the longer you go without getting one.
  • The team doesn't want people to be able to target specific legendary items at launch, but later in the expansion it might make sense to add targeting a specific legendary item.
  • The team decided to allow legendary items from the start of raid progression because WoW is a RPG and the power you get from items should matter. The team wants to let you use the items you have when possible.
  • The cap of one equipped legendary should help to prevent lucky players or outliers from distorting the overall progression race.
  • The legendary items are powerful, but not out of line with other power disparities from past progression races.
  • In Hellfire Citadel, if you got a few Heroic Warforged trinkets and some nice weapons during your first Heroic clear, you had a 10% ore more power advantage over another group that didn't get those drops. That is larger power gap than having some legendary items and not in most cases.
  • The race won't be won or lost because of a legendary item.

Pristine Servers
  • The pristine server idea was not aimed at the audience that wants Vanilla servers
  • The ideas from pristine servers such as the social aspect of the game, need for community, and speed at which you progress through the content are things that the team is attempting to improve on live.
  • The team has made some improvements to the leveling experience and there are more improvements they can continue to make in the future.
  • The leveling experience should let you take your time and enjoy a well paced experience if that is what you want, as well as allowing people to equip heirlooms and rush through it.
  • Dungeon Finder and Raid Finder make content very accessible, but they also diminish the need to form social ties to engage in cooperative gameplay. Things like Mythic dungeons and other content that aren't super hardcore will allow the team to reintroduce the need for community.
  • The team continues to talk about all of the pristine server ideas, and is learning a lot from the discussion, but their main focus is Legion.

Alt Characters
  • Legion is going to be the most alt-friendly expansion in terms of the diversity and replayability of the content.
  • You won't be going through the same thing each time you level an alt.
  • There are different Artifact story lines, different Artifact progression, different Order Hall campaigns, different leveling zone order.

Artifact Knowledge
  • Artifact Knowledge is not account wide. It applies to all Artifact weapons on a single character.
  • After Legion launches, it will become faster and faster each week to earn Artifact Knowledge. It applies to all characters, so alts and returning players will be able to catch up.
  • There are a couple dozen levels of Artifact Knowledge to progress through.
  • If you focus on your primary weapon and are 20 traits in, you might have to choose if you want one trait in your main weapon or five in your off-spec weapon.
  • It should be pretty easy to keep off-spec weapons up to around 80% of your main spec weapon. Anything beyond that will require more effort.

Weapon Transmogs
  • There are no plans to further loosen transmog restrictions across different weapon types.
  • The remaining restrictions are mostly due to animation constraints.
  • There are custom animations like Mutiliate that only exist for daggers. so if you transmogged your dagger into a mace, your character would be trying to stab people with a mace.
  • Some of the artifact appearance unlocks give you a different weapon type to help players that don't like their Artifact weapon type.

Weekly Events
  • Time-walking is awesome and the team will continue to expand upon it going forward.
  • There will be a World Quest bonus week that grants a 50% bonus to reputation from world quests.
  • Weekly events will be taking a month long break when Legion launches so that players aren't pushed to focus on one type of content right away.

Squish
  • DPS numbers are getting up to where they were in Mists of Pandaria, so next expansion will probably have a squish again.
  • There will also be a chance to look at the combat system, stats, and scaling to see if they can come up with a better solution than repeated squishing.

New Animations and Visual Effects
  • The team added new animations and visual effects to melee combat for Legion release.
  • New animations and visuals for casters are coming up next. These changes will come in patches and expansions rather than holding them to release all at once.

Item Rewards
  • Titanforged gear can come from world quests, dungeons, PvP rewards, quest rewards.
  • In previous expansions, there wasn't any reason to do content once you have passed the item level rewarded by the content.
  • In Legion you can get a range of item levels from content, so older content still has a chance to give you something relevant.
  • In theory, you could kill a normal dungeon boss and get a Mythic raid item level item! (That has a very very tiny chance of happening)
  • he fact that someone who does normal and heroic dungeons has a small chance to have a mythic raid quality item doesn't destroy progression at all.
  • No one is going to confuse the player running normal dungeons with a mythic raider because of the one item they got.
  • Getting that powerful item will make the day of the player that runs normal dungeons and give everyone doing harder content a reason to do some content with that friend.
  • It gives everyone a chance for a surprise upgrade when they are doing content that would normally not reward any upgrade.
  • At the end of the day, if you do harder content you will have better gear and occasional exceptions don't change that.
  • Valor and Valor Upgrades are something that could come back towards the end of Legion, but no plans for it right now.

Flying
  • Flying will be unlocked roughly in the middle of Legion. There will be more patches that come out after flying is unlocked.

Class Tuning
  • The team is mostly focusing on tuning now, so there won't be lots of bigger changes to mechanics.
  • It doesn't feel satisfying to use Frozen Orb as your Brain Freeze cooldown reset mechanic when soloing.
  • A new single target nuke is being added that takes the place of what Frostfire Bolt used to be.
  • In Legion, Holy Priest is the traditional healer spec while Discipline is more of a healer and damage hybrid. There will be a much bigger difference between the specs than ever before.
  • Tanks are great at leveling and soloing. They may kill things slower when killing them one at a time, but they can pull more and survive.
  • The team is also trying to get tanks involved in PvP in a non-obnoxious way. Tuning is still ongoing on that front.
  • There are no plans to add another spec to Demon Hunter at this time.
  • A Demon Hunter healing spec didn't make sense and splitting the cool and iconic things from Demon Hunter into two specs doesn't feel great.
  • All of the specs for each class should be mostly competitive with each other, but some specs will have a niche where they are a little bit better.

Interface Options
  • The UI options have been pruned. The team added a few back that a lot of people asked for.
  • Options were removed for clarity, so that you could find the important options that you are looking for.
  • There were a lot of options that very few players actually changed.
  • Most of these options can still be set through console commands.
  • Addons also still have access to the options, so someone could make an addon to control the options.
  • The UI should be an accessible mainstream default that applies to a majority of players. Players that want more customization have the opportunity to use addons.

Legendary Ring
  • The power of the legendary ring proc and passive will decline as you level.
  • You may use the ring for a little while at Level 110, but it isn't designed to be powerful in raids.
  • The pre-expansion patch will stop players from starting the legendary ring quest.
  • At Legion release the legendary ring questline will be removed.

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