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by Published on 2014-06-07 11:03 AM

Suggestions For New Rift Guardians Wanted, Blizzard Looking For Feedback On 'Leaderboards', MM Fire Wiz Guide, New Short Story

May Win Rates by Hearthstats, Noxious' Naxx Card Talk: Voidcaller

Warlords of Draenor - Bloodmaul Slag Mines
Our friends over at Fatboss took a look at Bloodmaul Slag Mines today, the only instance currently available in alpha.



Warlords of Draenor - No Silvermoon Update
After yesterday's news that Stormwind may be repaired for Patch 6.0, Mumper also mentioned that Silvermoon is not getting an update.



Warlords of Draenor Alpha Invites
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're generally not going to provide estimates or dates for when more invites will go out as it is purely based on testing requirements, which can change from day to day. Invites will continue to roll out as needed, in very small amounts to start, and increasing as we near launch. It's worth keeping in mind that test invites overall will be limited, especially in comparison to Mists of Pandaria, where the vast majority of invites were based on the Annual Pass benefits.

EU Connected Realms - Update 6/6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected next week:

English Realms
  • (PvE) Aggramar and Hellscream
  • (RP) Darkmoon Faire and Earthen Ring

German Realms
  • (PvE) Ambossar and Kargath

The following realms are due to be connected after the realms above:

German Realms
  • (PvE) Ysera and Malorne

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

US Connected Realms - Update 6/6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, June 12 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Azuremyst and Staghelm
  • Drenden and Arathor
  • Duskwood and Bloodhoof
  • Nagrand and Caelestrasz

We will be connecting the realms listed below on Thursday, June 19 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Blackwater Raiders and Shadow Council
  • Grizzly Hills and Lothar
  • Tanaris and Greymane

We do not have a date for the following realm connections, but will update this post when we do.

  • Alterac Mountains and Balnazzar, Gorgonnash, The Forgotten Coast,and Warsong
  • Gnomeregan and Moonrunner

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Posts
Originally Posted by Blizzard Entertainment
Q&A
Happy Friday! I thought it'd be nice to throw answers at all of these. The focus of your WoW gaming (judging by the questions at least) seems to be really focused on "completionist" activities, which is awesome, but of course the majority of our efforts are going to be focused on making Warlords at the moment, and releasing the expansion, so some answers are just going to be "no plans", hopefully that makes good logical sense for where we're spending our time. Anyway, here we go.

Are there any plans to make the BoP profession patterns from BT/Hyjal/Sunwell/Ulduar/etc BoE?
No current plans.

Are there any plans to remove the class requirements for Sunwell engineering patterns?
No current plans.

Are there any plans to revisit Been Waiting a Long Time for This (25 player) and (10 player) to make them more doable like you did with Sinestra?
No plan to do so – it’s still quite doable with the new dispel system and a couple of players. Sinestra’s actual mechanics were changed because the fight demanded spam-dispelling in some cases.

Are there any plans to create a mount and/or pet preview window by shift clicking?
It’s a cool idea, and something we’d like to do at some point. Pretty sure there are some addons that do this right now, though.

Are there any plans to display missing mounts/pets (greyed out) in the mounts/pet tabs?
Yes! This is possible in Warlords, including brief instruction on where they can be found.

Are there any plans to give the Thunderfury, Blessed Blade of the Windseeker feat of strength for Thunderfury's created on characters that can't equip it now that achievements are account-wide?
The FoS is to be a “wielder” and does require equipping it. No plans to change that.

Are there any plans to create reputation achievements for serious reputation grinders? The possible exalted reputation count has far exceeded the associated reputation achievements for some time, making it somewhat unrewarding to receive these achievements the day they are released. Currently sitting at 75 exalted and the last achievement was for 60, which was achievable before MoP.
We’ll probably update Rep achievements again in Warlords.

Are there any plans to increase the cap on amount of battle-tag friends?
It's something our Battle.net team is working on. Due to the complexity of each separate Blizzard game on Battle.net needing to adopt the same increase, as well as other technical requirements I don’t myself understand, it's not a simple change.

Are there any plans to convert the hearthstone into a spell so it doesn't take up a bag slot? It's been doing so since 2004, I'm about to start charging it rent.
Turning items into clickable spells can be great, but it can also decrease the sense that you're actually interacting with tangible objects within the world, and instead are a person at a computer clicking on buttons. We don't want to reduce everything about existing in this virtual world to a binary button or mechanic. It’s an iconic part of the game, and it’s really just a single slot out of many slots.

Are there any plans to prune the currency tab? It is getting convoluted again.
Potentially. In the meantime there is the ability to set a currency as inactive through the UI, which helps keep some from being front and center.

Are there any plans to add Domination Point Commisions to the currency tab?
No, they're gained and spent quickly, and aren't intended to be an ongoing currency. Would recommend either spending them now or deleting what you have, they're not likely to see any more or less use in the future. If you ever want to get more in the future they’re pretty quick to farm up.

Are there any plans to handle archaeology artifacts in the same way as fragments? My bag space is precious.
This falls in line with the answer for the hearthstone question above. Hopefully we can free up a lot of that bag space for you though in Warlords.

Are there any plans to implement a search function for achievements?
It's something we want to add, but it's not currently scheduled. Wish list item at the moment. We want to make some larger Achievement UI changes, and this could be a part of that. But again, it’s not something we’re actively working on for this expansion.

Are there any plans to make older Jewelcrafting recipes (Wrath/Cata) more obtainable? Those dailies are painful.
Not at the moment. They're not required, and so are really only a test of will for those that want to be completionists. And that's probably ok.

Are there any plans to add Classic, Burning Crusade, and/or Wrath raids to the Dungeon Journal?
It's still on our to-do list. We continue to make some progress here and there as we go, but obviously a large majority of our effort goes toward upcoming content so it’s just finding the time to do all the nice-to-haves.

Are there any plans to allow me to have more than 25 quests?
We are making some changes to the quest log, but they don't generally include a higher limit. For most people, having a large list of tasks--usually around 15-20--can start to feel overwhelming, and for a lot of those people being overwhelmed is a deterrent to playing at all. With Cataclysm, and certainly with newer zones in Mists and Warlords, it's very rare you'll have that many quests at any one time. The quest limit is generally only an issue for those looking to go back and do older content where they vacuum an entire zone, or for those times when leveling when you're outpacing the content and should probably drop quests and move on instead of keeping a bunch of grey ones. That's a separate problem though, and not best solved by increasing the amount of XP-less grey quests you can hold on to. Anyway, no, we know some people would like to be able to store a ton of quests, but it would be a big issue for a lot of players if they ever accidentally got to that point.

Are there any plans to completely remove deprecated quests? I have an alt with a Cataclysm opening quest completed but the quest turn-in NPC is no longer available.
We do have passes that will remove quests from people's logs, but sometimes those things slip through the cracks (especially with the radical Cataclsym changes) as we update content. What’s the name of the quest? I can see about getting it bugged.

nothing really tangible about a Hearthstone at that point, except for the fact that it takes up that bag slot.
That's kind of as tangible as things can get for a lootable object, so we're going to hang onto it. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Why didn't you implement this change after the racials have been pass through? Seems rather pointless.
Racials, like any alpha change, should not be taken as final at this point. Anything is subject to change. (holinka)
sorry it you get asked a lot, but I miss my Hordies <3 they just don't feel as strong compared with that double trinket.
This is always highly debated. Many top players value the Horde Racials more in the absence of super powerful PvE trinkets. (holinka)

Classes
...be designed to put tanks in jeopardy without forsaking the new methodical, efficiency based healing philosophy?
Tanks will provide less of the healing they need to survive. (Celestalon)
Meaning Resolve won't provide as much healing power as Vengeance does? Or tanks won't have the abilities to do so?
The abilities just aren't tuned as strong. Tanks in Mists could survive with no external healing too well. (Celestalon)
I hope incoming damage is still tuned high. Part of the fun of tanking is being in real danger of dying.
We 100% agree. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Shred now has a 50% increased critical strike chance when used from stealth against targets over 80% health.(and rogues ambush?)
No, that was just adding in part of what Ravage did. (Celestalon)

Considered adding starsurge to balance of power? On low haste, you’d need to skip ss, to extend for a full cycle.
No, it should already be more than enough to maintain on a single target. (Celestalon)
You get 5 SF, 7.5 wrath in a 30s cycle, for a 30 sec ext. on both dots. Add in ss, and one of them drops off 4-6 sec to early
Nobody has 0 haste though. And there's 32sec of slack involved (on Moonfire, 16sec on Sunfire). (Celestalon)

so just to confirm, starfall hits all in-combat targets every 1 sec for 10 secs?
We're going to try removing the combat check, since Guided Stars is available. But yes, all of them, every 1s for 10s. (Celestalon)
that. is. AWESOME!! It'll totally be scary when trying not to over-pull, but this is bringing it back to W3 and Wrath days.
Aye. The feeling of hitting Starfall and running around a cave, pulling *everything* is something we want to recapture. (Celestalon)

what is the purpose behind buffing HT when boomies self-cast?
That's part of a widespread reduction to downtime between pulls for many specs. (Celestalon)
so with all these changes, are you trying to make me fall in love w/ my boomie again? Cause its working
I admit it. Yes. (Celestalon)

DOT snapshots are gone in WoD, right? So a Moonfire cast at 1% Lunar will hit harder with successive ticks as Eclipse grows?
No... DoT snapshotting in general is gone, but Eclipse specifically is snapshotted (which is why it's worded that way). (Celestalon)
Is Eclipse going to be the only exception to the no-snapshotting rule, or are you considering others, like Soulburn: Haunt?
Nah, there are specific cases throughout; most specs who had some form of important snapshotting before have ~1 thing now. (Celestalon)

is +150% mana regen bundled into moonkin/starform going to be equivalent to live's Eclipse mana boost?
It'll be enough to maintain the DPS rotation. (Celestalon)
hurricane mana cost nerf was good. but still no idea why astral storm must have 50k mana cost. why cant i spam aoe...
They have the same (lower) mana cost in 6.0. (Celestalon)

Perhaps I'm being a pessimist, but the new Balance mechanics seem like they'll hinder our movement in a big way in PvP.
We're gunna try making Starsurge always instant. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
what is intent behind 'heal on kill' buff for hunters?
We added some self-sustainability like that to several classes who were lacking in that department, lately. (Celestalon)

is a mobile stable for hunters possibly on the cards? 5 pet limit seems arbitrary and doesn't add any value.
Hmmm... that sounds like a potentially really fun hunter epic quest. Probably not for 6.0, love the idea though. (Muffinus)

Hook wasps now wasps due to similarity. Rylaks now tamable. New pet class? If so, can't you apply same logic and add to chimeras?
It's got ground anims, and in practice doesn't look at all like a Chim, hence the new family. (Muffinus)

Another quick question: is Focusing Shot damage supposed to be increased by the Draenor perk (Improved Steady/Cobra Shot)?
Yes, though you always have the relevant perk when you can get Focusing Shot, so it doesn't really matter; tuned as such. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
What about Incanter's Flow with Mage Bombs, though?
That one, no. The rotational procs are the intended thing to use during Incanter's Flow peaks. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Hello! For Monks. What will determine the "frontal cone" of the statue w/ Breath of the Serpent since it rotates?
It faces toward you. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
So will only 3 stack ef's proc IH?
No, all will. It just isn't worth doing 1HoPo EF blanketing for Mastery anymore. (Celestalon)

Is the duration reduction on EF poor datamining or intended?
It's a change, not a reduction. Heals for 3*X per tick for HoPo*10sec, instead of HoPo*X per tick for 30sec. Same result. (Celestalon)
Except 1HoPo EFs don't last 30sec, so we can afford to let it trigger Mastery again. (Celestalon)
Sweet!
Might be too strong, we'll see. We think it's worth a try. (Celestalon)
so 2 HoPo EF's and 3 HoPo EF's won't trigger IH? Or am I missunderstanding?
Misunderstanding. (Celestalon)
lol so vague, so all EF's will trigger IH? Even though the duration of 2HoPo and 3HoPo EF is 20/30 seconds?
It all will trigger IH. (Celestalon)
The idea is to make it a significant resource cost to keep shields refreshed for 30s rather than a trivial one, yes?
Yes. (Celestalon)

Warlords of Draenor Alpha - Garrison Dance Hat
One of the fun things to do in your garrison that was mentioned was forming a conga line with NPCs. You can do this with the Dance Hat purchased from Guh. The music in this video is not the in game music, just filler for the silence.

by Published on 2014-06-06 09:51 AM

Seasonal Legendaries Will Drop For Normal Chars After a Season Ends, Blizzard Looking to Improve Clan Communication, DH Build

Ben Brode on the Word Random

Datamined Unreleased Heroes Update, Town Hall #16

Warlords of Draenor - Stormwind Repairs
It looks like progress on the Stormwind repairs may be made during Warlords of Draenor!



Warlords of Draenor Alpha - Reagent Bank
Warlords of Draenor will add another tab to your regular bank with 98 slots to store profession reagents. Keep in mind that profession reagents will now form much larger stacks, with many stacking to 200.



Warlords of Draenor Alpha - Void Storage Size Increase
Warlords of Draenor also increases the size of Void Storage, adding a second tab with the same number of slots as the first.



Warlords of Draenor Alpha - Garrison Blueprint Prices
If you choose to avoid questing or other activities that reward blueprints for your garrison while leveling, you can still purchase blueprints for the buildings at level 100.

Currently every building's blueprint costs 5,000 gold, with the exception of the stables, which cost 1,000 gold. Keep in mind that this is early alpha, so prices can and will likely change before release.



Warlords of Draenor Alpha - New Quests
Several new quests were added in the latest build, many of them being tracking quests or quests for rare spawns and treasure found in the world.

We have listed the others below, but you can find the full list of new quests on the WoWDB Beta site and our original Warlords quest preview here.

Level Name Objective Zone
The Rise of Aku'maiKill Aku'mai the Devourer
Looking For HelpFind a local fisherman that can help our cause.
Blingtron 5000
Daily
100Darkmoon Iron DeckReturn the Iron Deck to the Darkmoon Faire when it comes to town.
100Darkmoon Moon DeckReturn the Moon Deck to the Darkmoon Faire when it comes to town.
100Darkmoon Visions DeckReturn the Visions Deck to the Darkmoon Faire when it comes to town.
100Darkmoon War DeckReturn the War Deck to the Darkmoon Faire when it comes to town.
Fire Ammonite
Daily
Mak'jin wants you to collect 10 Fire Ammonite Eggs from Frostfire Ridge.
90Avenge and ReclaimSlay Kadar's killer and retrieve the book.
90Breakers Invasion!Speak with Legionaire Grimjaw in your garrison.
90Starting a Work OrderGive the alchemist's assistant enough Blackrock Ore and Frostweed to start your first Alchemy Lab work order.
90The Mysterious FlaskSpeak to the Lo'nash at your garrison.
90The AlchemistFind Kadar.
90The ApprenticeRescue Ang'kra.
90Honor and RememberGather Frostweed and Fireweed seeds.
90What We NeedCollect 10 Drudgeboat Salvage.
90What We GotHave Skaggit get the peons working, collect Lady Sena's Stash of Stone, find and learn Gazlowe's missing blueprints.
90We Require More MaterialsGather 50 Materials.
90We Need An ArmySpeak with High Overlord Saurfang.
91The Ogron Live?Slay Groog.
90Mission ProbableUse the Command Table to send Olin Umberhide on a mission.
25The Rise of Aku'maiKill Aku'mai the Devourer Blackfathom Deeps
Cordana Summon Talador
92SlumberbloomUse rocks to destroy the slumberblooms Shadowmoon Valley
92Oath of Shadow Hunter Rala Frostfire Ridge
92Mulverick's Offer of Service Frostfire Ridge
92We Be Needin' SuppliesSpeak with Shadow Hunter Rala at Darkspear's Edge in Frostfire Ridge. Frostfire Ridge
90The Land ProvidesCollect 30 Frozen Plant Matter. Frostfire Ridge
92The Dark Lady's Gift Frostfire Ridge
91The Bounty of BladespireTake your share of the plunder for Durotan's chest. Frostfire Ridge
90The Den of SkogKill Skog. Frostfire Ridge
90The Den of SkogKill Skog. Frostfire Ridge
94It's a Matter of StrategySpeak to Hol'wud to secure a flight to Talador. Frostfire Ridge
93Basic SkulltakingTake the skulls from 5 dead Skulltakers. Gorgrond
93Skulltaker's RevengeKill 10 Fungal Lurchers. Gorgrond
93Mysterious PodBring the Glowing Red Pod to Grulkor at Red Zangar in Gorgrond. Gorgrond
93Rangari StationFollow the Broken Road to Rangari Station. Gorgrond
93The Fara FaucetSlay 6 Seed Sentries. Gorgrond
96Krikka and Vakora Tracking Spires of Arak
100Bonus Objective: Cleaning Out the Pale The Forgotten Caves


World of Warcraft 10th Anniversary Reward
Hogs will be one of the 10th Anniversary rewards this year. Right now it uses a smaller version of Hogger's model.



Warlords of Draenor Alpha - New Items
Some new items were added to the database today, including the gear from Frostfire Ridge and some other items listed below.

Level Type Slot Name
100Book A Treatise on Mining in Draenor
100Book A Compendium of the Herbs of Draenor
100Book A Guide to Skinning in Draenor
100Book Fishing Guide to Draenor
100Alchemy Recipe A Treatise on the Alchemy of Draenor [TEMP]
10ClothHead Magic Bunny Hat
10ClothWrists Lasso Bracers, Powerup
10ClothWrists Lasso Bracers, Humanoid
1Consumable Dance Hat


Warlords of Draenor Alpha - Stat Squish Status
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Those in our Alpha will immediately notice that the stats on your gear, as well as your base health, have been scaled down as part of our broad "stat squish" that we have previously discussed.

All content in Draenor is currently suited to these new values, and Siege of Orgrimmar has actually been converted to use the new raid structure (since I know that the absolute first thing everyone will want to do upon getting access to our Alpha is to go run Siege). But if you find yourself in any other locations in the old world, beware that while creature health and melee damage has been "squished," the damage values of their abilities/spells has not yet been. So a yaungol's Fireball that used to hit you for 50,000 still hits you for 50,000. (But you of course have far less health now.)

We're making sure that we're completely happy with the state of numbers before taking the final step of locking in those values for all old content, since it's a lot of data to touch. So in the meantime, if you decide to do something like visit Timeless Isle, or Throne of Thunder, or other pre-Warlords content, it will not go well for you. But please don't be alarmed or concerned that you'll be unable to do older content as a result of the squish. The current state of affairs is temporary, and we'll let you know once Azeroth has been fully updated to reflect the new stat values.

Azeroth Choppers Vote
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I saw enough people--and it's been my task to develop and watch much of the social support surrounding Choppers--saying they play Alliance but would be voting for the Horde bike. It wasn't a negligible amount, either. Probably a good indicator that this wasn't just a "vote for your faction" situation for everyone, and enough people voted for the bike they just liked the looks of better to make a difference.

I think it would have been cool to have people pick which faction they play for, as well as which bike they like better, so we could see what that data breakdown is, but that just wasn't the purpose or scope of the project.

I have never, ever seen a more one-sided poll in my life. This is obviously fabricated.
If it were fabricated it would have been much closer, as there could have been some drama built up over a close proximity of voting percentages. Having such a one-sided result left us with a less exciting way to present a result. So, no, it being so one-sided was decidedly less than ideal. But hey, that's the risk you run with a popular vote.

The goal was to have the community vote for which bike should be in-game, and that's what happened.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Professions and Character Boosts
With the 90 boosts we want to ensure getting professions to a point where they're usable by your character supports where you want to be in the game, and doesn't require things like going back to low level zones to farm materials for crafting. Of course if your character is above level 60 when you boost you get the bonus of fully leveled primary professions. If you aren't 60 when you boost, we want to ensure professions are fairly painless to get up to a level where they're useful for your newly boosted 90 (or even if you just never bothered leveling them before). In Warlords, Herbalism and Mining will be changing to a fishing-like structure, where skill ups can be obtained from any nodes, and only the result of what you get is based on skill level. Materials to level up crafting can be obtained wholly within the newest content (Warlords) with catch up recipes like Cooking saw in Mists, and potentially additional paths to allow players to avoid having to go back to old content, if they wish.

From the Warlords of Draenor Alpha patch notes:

  • Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
  • Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.

Why is skinning never included in these skill-up bonuses? Skinning is the only one where I seem to always find myself going back to lower level areas committing genocide and taking mobs away from lowbies to level it because I need the skill.

Was it an abuse issue or something? You'd think it would be more abusive to have to clear vastly lower level areas for skins, right? Leatherworking could use some serious love too...

The way skinning loot tables work makes it a very different situation than the other gathering professions, and so it's a technical limitation that keeps us from being able to easily base the result off of skill level. I know it is a desire to resolve that limitation, but it of course requires engineering work, and I'm not sure when that's expected to be completed. It could be something fairly complex, I'm not sure. I'll follow up. (Blue Tracker / Official Forums)

Experience in Groups While Leveling
half xp, but you do slaughter mobs much quicker in a group[/i]
Right, the intent is of course to compensate for the fact that you'll actually kill mobs more than X times quicker (where X is the number of people in the party) due to not only increased damage, but increase in breadth of abilities being available from multiple characters. You're able to be more efficient, which means quests are completed faster, and quest XP is generally where the majority of your experience is coming from. You're going to be leveling faster than you would alone as long as your efficiency keeps pace with each additional party member added. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hunter (Forums / Skills / WoD Talent Calculator)
Any chance we ever see a ranged attacking hunter pet? I feel hydras would be the best for it. Pathing issues makes more appealing.
Would love to do these, need to talk to class guys about balance. (Muffinus)

Update: Rylaks now tameable (exotic). Hook wasps have joined the wasp family. Still no unicorns. (Muffinus)
Can we get a hint as to what a Rylak is? Is it a new creature we've never seen from datamining, or an older creature we had?
Iron Skyreaver is a Rylak. (Muffinus)

PvP
is PVP gear going to exactly match pve? or different model sets? different colours?
Same models. Mostly likely different colors. (holinka)

Hi unsure of this has been asked/answered, but will PvP gear change with spec as PvE gear will in WoD? This would be amazing.
yes it will! (holinka)

Garrisons
I'm liking the idea of having the garrison outposts in zones - kind of a home away from home away from home!
That's the idea! You will be able to do some basic garrison functions from the outposts too, like missions! (Source)
How big will the Outposts be?
They are good sized quest hubs.
Will some of your followers be found at the outposts?
We are contemplating that for sure.
Will we have to micromanage the remaining outposts that we establish as well, or will they be of a more passive nature?
The outposts are passive. You can choose to interact with missions there as a bonus while you are in that zone. (Source)

so if armory is an artillery strike what does a mage tower grant?
The current design on the Mage Tower is that you summon a Guardian Orb help you in combat. (Source)

for the workshop in gorgrond can i pick my champion? Like a champion of the alliance?
It actually summons a random champion from a pool each time. All have unique effects. (Source)

What does the arena do for you?
New missions and bonuses and specs to improve the gorgrond ability and follower upgrades. (Source)

Let's say I build a sparring arena in Gorgrond and a Lumber mill in my SMV garrison. Will I get both perks in Gorgrond or only one?
You would not be able to do that since your choice in Gorgrond rewards the corresponding building plan for your garrison.
I mean at max level and I build a lumber mill in my garrison, but a sparring arena in Gorgrond.
You will get the bonus you chose in that zone. In this case, you would have access to the Sparring Arena bonus in Gorgrond. (Source)

Wasn't it said that you could get the plan you didn't choose via other means?
It mentioned you can buy the other at 100, but I think it's only for the Garrison. Would love clarification.

For the garrison, yes. The outpost is currently a one-time decision. (Source)

Breeding pets is no longer a planned feature, right? Is the stable only used to house pets and trainers now?
Its the Menagerie now, and yes, no breeding. It will offer some very cool pet battles bonuses though! (Source)

I hope there will be things you can place in your Garrison that you can get in various ways. Boss drops, lootable rare objects
Monuments are currently planned to unlock via achievements. Buildings and followers come from MANY sources. Keep in mind, the focus of the garrison is gameplay. Customization is very cool, but not the main draw.(Source)

Are you still considering allowing us to move the Garrisons to another zone at max level, or is that now completely scrapped?
No plans for that at launch, could always happen in the future though. (Source)

Reading part 1 of the Garrison blog it seems like you can't opt out without it drastically hurting your experience.
What in particular gave you that reaction? (WatcherDev)
raise an army capable of toppling the Iron Horde, and the Garrison is integral to that experience
That's accurate in terms of the story though. Your mission in Draenor is to build a base and rally an army against the Iron Horde. (WatcherDev)
If you just want to run dungeons or do BGs or whatever else and then raid/PvP/etc. at 100, though, you can absolutely do that. (WatcherDev)

I think I asked this before, but how do garrisons events works. is there conditions to trigger an event or gain new enemies?
Yep, various conditions, not quite ready to talk about them yet. Ideally, it feels like a response to YOUR actions in Draenor. (Muffinus)

You guys may have answered this elsewhere but will garrisons have their own banks?
You can access your bank from the Storehouse, or one of the Stables specializations. (Muffinus)

Patch 5.4.8 Hotfixes - June 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).

Blue Tracker Updated
The Blue Post Tracker is now tracking the Warlords of Draenor Alpha forums!

by Published on 2014-06-04 10:39 PM

Update (Jun 4 Hotfix): Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).

Warlords of Draenor Alpha Invites Going Out
It looks like the alpha is finally here!


  • As shown above, new character models can be disabled.
  • Currently only Frostfire Ridge is open for testing.
  • The Grinning Reaver and Warforged Nightmare have been added to in the game shop. Keep in mind that items can be added to the shop just for testing purposes.


Garrison Screenshots



UI Improvements

  • The Dungeon Journal now includes short overviews of the fight for each role, which should help players that don't know the fights.
  • The Key Binding UI has also been improved to a tabbed list rather than a very long list you have to scroll through.
  • You are now able to manage addons in game without having to log out. The Simple Addon Control or Addon Control Panel addons will do the same thing now.
  • The mount UI now supports marking mounts as favorites and summoning a random favorite mount. It also makes mounts red when they are unusable in the current area and shows a source.
  • The world map now becomes translucent while moving.
  • The Toybox UI has been added and a basic list of items is in place.
  • Bags now have an autosort and basic options to go along with it.











Object and NPC Outlines
Quest objects and NPCs now have outlines when selected or needed for a quest, making them easier to see. This replaces the old sparkles that were used for quest objects previously. Outlines can be disabled or only set on quest related entities.




Alpha Invite Email

by Published on 2014-06-04 05:05 PM

Dev Watercooler - Stat Updates for Warlords of Draenor

Warlords Dark Portal, June 3 Hotfixes, Blue Tweets, Azeroth Choppers, Final Boss #45

The Guardian Cub Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately two weeks (no sooner than June 18), the titanically cute Guardian Cub will vanish from the Battle.net Shop and head into hiberation in the Blizzard Archive. If you’ve been thinking about adopting this in-game pet, now’s your chance before it's no longer available for purchase.


To pick up this pet or learn more about how it differs from other purchasable companions, visit the Battle.net Shop here.
by Published on 2014-06-04 03:06 PM

Warlords Dark Portal, June 3 Hotfixes, Blue Tweets, Azeroth Choppers, Final Boss #45

Dev Watercooler – Stat Updates for Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this Dev Watercooler, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipe.

Secondary Stats

Existing Secondary Stats: Hit, Expertise, Dodge, Parry, Crit, Mastery, Haste, Spirit
As we announced at BlizzCon, we’re retiring Hit, Expertise, Dodge, and Parry. Hit and Expertise weren’t really providing very interesting gameplay, and Dodge and Parry are being replaced with Bonus Armor. Check out the Patch Notes for further discussion on why we removed these stats.

The other secondary stats—Crit, Mastery, Haste, and Spirit—work well and will be sticking around. One important note is that Spirit will only appear on items for specific slots (fingers, neck, back, and trinkets) and will give a much stronger benefit than it does today. Healers will prefer items with Spirit for those slots, but otherwise will use similar gear to everyone else.

New Stat: Multistrike
A new stat in Warlords of Draenor, Multistrike grants your spells, abilities, and auto-attacks additional chances to activate. If you’ve been following along since BlizzCon, you may remember that in our early plans, your Multistrike chance would split between two rolls and effectively have a 200% cap. We’ve since changed that to make it more clear and intuitive: the full chance is given to both rolls, with a 100% cap.

Now Multistrike grants your spells, abilities, and auto-attacks the chance to activate up to two extra times at 30% of normal effectiveness. For example, if you have 55% Multistrike and cast a Fireball that does 1000–1100 damage, you’ll have two separate 55% chances to automatically follow with another smaller Fireball that does 300–330 damage. That means every time you cast Fireball, you have a chance to see one big-damage Fireball, and then two smaller-damage Fireballs leave your hands in quick succession.

New Stat: Bonus Armor
Throughout the game’s history, some items have had bonus armor on them, which made them more attractive to tanks. After we removed Dodge and Parry, we wanted to replace these stats with a new tank-specific stat, and Bonus Armor fit the bill nicely. As with Spirit, it’ll only show up on rings, necklaces, cloaks, and trinkets. It’s clearly valuable to all tanks, and will be tuned to be much stronger than other secondary stats. Tanks will want to use items with Bonus Armor for those slots.

Retiring Stat: Amplify
We tried out Amplify on trinkets in Siege of Orgrimmar, and at BlizzCon we announced that it’d be a stat in Warlords of Draenor. The intent of Amplify was to multiply the effects of your other secondary stats. However, as we continued development, we found that Amplify had some design problems. In particular, we determined that it would quickly become the absolute best stat for everyone. On top of that, even if we were to apply heavy diminishing returns, the stat still wouldn’t have an interesting effect on your gameplay. For those reasons, it’s no longer going to be a stat in Warlords of Draenor.

Retiring Stat: Readiness
Readiness was another stat that we tried out on Siege of Orgrimmar trinkets. This one looked solid at first. Cooldown reduction is a great concept, the idea was well received, and although there were some balance issues, they seemed solvable. However, as we continued development, we hit a snag. Readiness works great in small quantities on the scale of a trinket or two, like in Siege of Orgrimmar. However, when we expand that to a point where you could potentially have Readiness on all of your character’s gear, problems arise.

Using a damage-dealing (DPS) class as an example, most of the stat’s value comes in letting you use your temporary burst-damage cooldowns (Arcane Power, Vendetta, Recklessness, Dark Soul, etc.) more often. Most of those cooldowns increase damage by 20%–30% while active, which is substantial for a temporary burst ability, but doesn’t compare well against secondary stats. If you stack a lot of Crit and can reach 30% Crit from gear, that’s more or less a 30% passive increase to damage. If secondary stats are equal, you should be able to stack Readiness instead, and get a damage increase that’s similar (or at least close). But how do we give you a 30% damage increase from letting you use a +20% damage cooldown more often? And once you get to 100% uptime, then what?

We experimented with many potential design changes but never found a version of Readiness that really felt good, so we’re going to shelve it for now, at least as a common secondary stat. You may still see it pop up occasionally in small quantities, such as on a trinket.

New Stat: Versatility
The removal of Readiness left some space in our itemization plans and room for another stat to take its place. It’s important to offer players plenty of different secondary stats so that you have a wide variety of interesting and compelling gear to choose from. To that end, we’ve been working on a new secondary stat called Versatility. Versatility is pretty simple: 1% Versatility grants a 1% increase to your damage, healing, and absorbs, and reduces the damage you take by 0.5%. It’s a straightforward, obvious upgrade to your primary role’s performance, but also gives significant boosts to secondary role performance and survivability. The healing increase it provides does work on self-heals, such as Recuperate, for example. We won’t be tuning it to be anyone’s highest throughput secondary stat, but it’ll be close, and it’ll give you a nice boost to how versatile your character is in the process. It’ll be especially attractive to hybrids who want to feel more “hybridy.”

Minor Stats
Most gear that drops in Warlords of Draenor has a chance to have a random bonus in addition to its normal stats. We call these “minor stats,” and they provide a small but useful bonus to your character.

New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.

New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.

New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.

New Minor Stat: Leech (previously Lifesteel)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.

Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes, always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.

The Complete List

In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:

  • Secondary Stats
    • Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
    • Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
    • Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
    • Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
    • Versatility: (New) Increases damage and healing, and reduces damage taken
    • Spirit: (Unchanged, healer-only) Increases mana regeneration rate
    • Bonus Armor: (New, tank-only) Increases your armor
  • Minor Stats
    • Movement Speed: (New) Increases your movement speed
    • Indestructible: (New) Causes the item to not take durability damage
    • Leech: (New) Causes you to be healed for a portion of all damage and healing done
    • Avoidance: (New) Reduces your damage taken from area-of-effect attacks.

As you can see, we have a lot of exciting changes and additions in the works designed to give you a variety of intuitive and interesting gearing options. We’ll be keeping a close eye on how these are playing out in our alpha and beta testing, and we’ll continue to refine and adjust as needed. As always, we look forward to hearing your constructive feedback!

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