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by Published on 2013-12-29 10:31 PM

TCG Pets Giveaway - Day #2

Diablo-Themed Gift Ideas, KageKaze's RoS Crafting Preparations, Malthael Fan Art

Karazhan Cleanup - Just a Test
It looks like Dave Maldonado was just playing with Karazhan to try and use it as part of an event quest chain, but it didn't work out.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
have you a general team class designer or specific teams per class?
General. The class design team designs collaboratively, there's no one person in charge of each class. We all work on all classes (Source)
Do all members play all classes to at least some degree?
There's not enough time in the day for us all to play all classes seriously, but I think we probably have all at least leveled every class, though not every spec (there are a lot). Personally, I could play any spec at an LFR-sufficient level, 2/3 of them at Normal-sufficient, 1/4 at Heroic-sufficient, and 1 optimally. (Source)

Are there still plans to do a rework of the hunter class in order to differentiate the specs? Possibly some new resourses? #hope
I don't want to set hopes too high; not even close to MoP Warlock change level. But yes, Rogue/Hunter spec differentiation up. (Source)
Mainly going to try to make their rotations more distinct from each other, feel different to play. Again, NOT an overhaul. (Source)
Why do you not like focus roger focus is awesome. Pls don't add combo points or mana
There will not be any new resources for Rogues/Hunters. Again, not an overhaul. (Source)

Mage (Forums / Skills / Talent Calculator)
Maybe alter time shouldn't store the procs? One way to lessen the instants from mages. And frozen orb no longer granting FoF 1/2
we like the utility of alter time more than the dps gameplay it brings. Something we're exploring for 6.0 (Source)

Monk (Forums / Skills / Talent Calculator)
Are you removing stance of the fierce tiger for mistweavers/brewmasters in WoD?
Yes. Mistweavers get a new Crane stance for Fistweaving, in addition to Serpent stance. (Source)
Crane is healer, Serpent is dd, so why Serpent Stance is for healing and Crane's is for damage?
Honestly, because we switched Mistweavers to Serpent for aesthetic reasons during MoP development (Mistweaver heals = Jade color). (Source)
Funny story: Early on, Mistweaver heals were patterned after the Crane, so many of them were red. That felt somewhat odd... (1/2) (Source)
The oddest one was Spinning Crane Kick. It was red and had feathers flying out of it. It got nicknamed "Poultry Slaughter". (2/2) (Source)
Is the visual effects desisions part of the class team or the art team? or does the teams work together in this?
Close collaboration between design and art. (Source)

Why are monk damage formulas so much longer/more complex than other classes?
They're actually extremely simple if you abstract out what we call "Monk Normalized Weapon DPS". (Source)
We have a standard formula for "Monk Normalized Weapon DPS", which combines 2H and DW into one. Abilities just do a % of that. (Source)

You know my feelings on FOF =) I agree that a lower haste build works if you prioritize it though, just no upside.
Suppose you had only one knob to turn on FoF: +X% Damage. How far would you turn it in order to be happy with it? (Source)
Damage isnt a problem. Its a melee channel that breaks on movement. Awkward to use with no real bonus over high haste
Its not rewarding enough for its drawbacks. I'm saying, if you want to solve that only by +Dmg, how much is needed? (Source)

Has there ever been talk of reworking Invoke Xuen to more of a "Invoke Celestial" and make the CD more spec specific?
We've discussed that, but it would just be a visual change if we ever did that. Happy with the functionality for all specs. (Source)

do you know if they are going to give Windwalker monks the ability to have and change stances like the DPS Warriors?
Nope, no plans for Windwalkers to have any other stances. (Source)

Nerfing soothing mist and giving us a moderate mana cost on demand chi generator would fix a lot of issues with monks.
Mistweavers need some significant changes. The goal will be to make MW care about mana. Going to make chi gen more expensive. (Source)
Also, more expensive means less frequent - doesn't that risk becoming holy power?
More expensive does not mean less frequent. (Source)

Why does Assurance of Consequence affect Transcendence for Monks when its not that major of a cooldown like Xuen is.
It's a utility cooldown, and we make Readiness affect many of those. Xuen is not, because it would unbalance the talent row. (Source)
okay I get that, but why transcendence and not say touch of karma?
Because that would have made it overpowered. Likely room to tune around that in WoD though. (Source)
the problem is it only affects fists of fury dps cd which isn't really used on cd
It should be, for optimal DPS. Community doesn't follow that logic, unfortunately. (Source)
(c) but can we assume when something has CD we should use it every CD cycle?
It's a reasonable starting assumption, but not *always* the case. (Source)
I don't know about that. We would still be using RJW on the same fights in SoO that we do today if it did change
Maybe, maybe not, but it would buff 1 talent on a row, and not the others, which we prefer not to do. (Source)
Readiness will be problematic. Hard to balance, hard to understand. Differs btwn specs. Which spells are affected? By how much?
Same way you know how Mastery works. There's a passive in your spellbook that explains what it affects, and by how much. (Source)

In this 50/50 stance, will we still 'care' about mana? Will it be more or less expensive to hybridize?
Fistweaving will not be mana free or anything. Mana cost will be roughly proportional to its total throughput. (Source)

Just wondering if there are any plans to give WW monks an execute or to redesign Touch of Death because its not very good at all
Unlikely. ToD is a very different type of spell from a typical execute. Extremely valuable in certain situations. (Source)

Paladin (Forums / Skills / Talent Calculator)
With all the changes to haste breakpoints in Warlords, will Eternal Flame and Sacred Shield continue to work as on live?
Eternal Flame is a HoT like any other, so the changes apply. Sacred Shield is unusual; intend will be the same, may be custom. (Source)

PvE
to reduce raid lag, could you change BL to +dmg instead of +haste ?
Unlikely. It's so iconic. (Source)

is crit supression going away in warlords?
Unsure yet. Possibly. (Source)

I'd just like to see a tank swap mechanic that isn't taunt swap at "X" number of stacks
We would too. Tanks alternate having fun in most fights right now. Want to make both have fun. (Source)
that and for paladin avenger's shield procs don't exist while offtanking. Could cast sequence macro the entire rotation.
Aye, for tanks, having fun generally entails actively getting punched in the face. They're weird like that. (Source)

PvP
hello holinka, as a 2200+ multi classer, i find it very hard to cap conquest now, is there any solution to this?
How many classes are we talking about? Time required to cap is too low imo. (Source)
too low? I wouldnt say that at all. Can take 2-3 hours sometimes doing arenas. Have 8 toons, and thats alot...
Being "done" with a character for the week after 2-3 hours of playtime seems low to me. (Source)
Please tell me you're not getting the "drill sergeant" mentality that has driven off so many customers already.
Not sure I understand the critique. 3 hrs of play a week sounds low, especially when compared to PvE endgame. (Source)

Any words about RBG for 5 players?
We're doing Group Finder instead. Prefer your group of 5 have an easier time filling out your group so you can set the tone. (Source)

Do you think the flag on the back of players in arena actually makes any sense?I mean it's barely noticable,just adds to the 'mess'
Guess it's sole purpose supposed to be to show team colors, but you won't see it in combat,why not have a light beam above players?
Light beam seems a bit over the top. I think those flags are an opportunity for vanity rewards though. (Source)

I second this! Why are there zero balance changes this season? Bit frustrating..
We've made the change to Intervene. (Source)
Can something be done to Death Knights? We are actually the worst class in PvP right now and it's not fun playing.
Other side of the coin, people complain about DK damage constantly. (Source)

Is there a reason why you guys haven't buffed AMS? You yourself earlier stated that it was an unintended victim of Battle Fatigue
Yup definitely a tweet I'd take back if I could. Prefer Battle Fatigue is universally applied to all heals/absorbs so no change. (Source)
If this the plan then you will need to adjust a lot things with bf going up every season ams % heals scale down through a exp
We aren't happy with how high battle fatigue and base resilience numbers are right now. We need the expansion to help reduce it. (Source)
Why aren't our health values just much higher?
They should be. But there are a lot of cascading effects of doing so. (Source)

will the s14 "Gladiator" be permanent/account-wide like "Hero of the Alliance"?
No it will not. We just changed how we distribute the rewards on the backend. (Source)

As a hunter trying to kill a warrior, should I use Widow Venom to reduce his self-healing, or are those "heals" unaffected?
Those heals are affected by Widow Venom (if they aren't something is bugged) (Source)

Misc
Hey how long have you been with Blizzard? Do you have a sword or shield yet? Did you design for other game companies before?
I've been with Blizzard for nearly 3 years (played WoW since beta). No Sword/Shield. Prior to Blizz, I programmed at Microsoft 7yr (Source)
Do you get to program and crunch numbers often? Or mostly just enter into endless meetings about design related stuff?
Depends on where in the patch cycle we are. I've done a ton of theorycrafting programming and number crunching while here. (Source)
Sounds really cool, did you come from a math degree background or comp sci? Were you theorycrafting wow before joining Blizz?
Preface: I respect, value, and recommend college for most people. For me, personally, it wasn't worth it. (cont...) (Source)
I started working full time with Microsoft at 16, while still doing Highschool. I applied and was accepted to UW Math, (cont.) (Source)
but didn't go, since I didn't want to walk away from my MS job. Again, please do not skip college because that's what I did. (Source)
My path through life was rather unorthodox. And yes, I did a ton of theorycrafting before joining Blizz. (Source)
Why would you leave Microsoft for Blizzard? It does not make any sense to me sir.
There was a 1.5yr gap in between there. Even still, I'm so much more passionate about WoW than enterprise software. (Source)

Plot twist, played a Holy Priest. Where are they now?
Yeah, people get the idea that the devs make their own class/spec(s) strong. Commonly harshest on ourselves; we defer to other devs. (Source)

Fan Art
Some more nice fan art today!

by Published on 2013-12-28 07:45 AM

Contest Update: Winners of the Day 1 contest have been PMed.

Blues on Break During Holidays, Blue Posts, Christmas in New Tristram

MLG/ManaGrind Tournament #9 Review, HearthPwn Forum Titles

TCG Pets Giveaway - Day #2
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.

Prizes

Rules
  • Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.


Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
Minor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)
And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)
So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)
Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)
sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)
ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)
Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

PvP
I've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)
I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp.
http://wowpedia.org/Trial_of_the_Gladiator (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)
Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)
OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

Misc
And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)
You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

Fan Art
Some more nice fan art today!

by Published on 2013-12-27 09:41 AM

TCG Pets Giveaway - Day #1

Common Situations with the Three Resources Part 3, MLG/ManaGrind Weekend Tournaments

Armory Stats - Battle Pet Collection
Today we are taking a look at the battle pet ownership achievement completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed an achievement.

These numbers are based off of the players that have earned the achievements in the pet collection series and Raiding with Leashes, Raiding with Leashes II: Attunement Edition, Crazy for Cats, and Celestial Family.

The data used today is a sample of 8.1 million characters from 3 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Don't see a chart? Enable javascript!
Don't see a chart? Enable javascript!

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor
During WoD beta I hope you guys will be on the Beta forums with us all like GC did for Wrath, it would mean alot to us.
We definitely will. Beta is the time for lots of change, feedback and iteration. (Source)

Classes
Are Raid CDs gonna be looked at/rehauled in WoD?
We're looking at them, but nothing that we're ready to announce yet. (Source)

Monk (Forums / Skills / Talent Calculator)
Cool. Just one last question; how do you guys feel about WW's new mastery? worked out in the end? I like it b/c of chibrew now
Yeah, overall, Windwalker mastery (after several iterations) is looking fairly solid to us. Not perfect, but pretty good. (Source)

Any word on MW Monk Mastery? Currently scales horribly, and can be 100% negated by other players movement/lack of attention.
What do you think of the Detonate Chi talent we showed at BlizzCon? (Source)
having it as a talent means when you're spec'd for the other talents your mastery still goes back to scaling horribly
What if it were baseline, not a talent? (Source)

Is the intent with fist stance that you pick it and stay in it the whole fight or swap based on high/low damage phases?
Swap based on phase is fine. Swap in between every few GCDs is not fine. (Source)

Character / Items
What's the chance on transmogging between Axe/Mace/Sword and Polearm/Staff? Bigger issue with changing primary stats in 6.0.
It's unlikely for both philosophical & technical reasons. (Source)

Will CDR trinkets change to Readiness rating in 6.0 to scale down as you level? Or going to be effectively "turned off" 100?
Yes, the SoO trinkets that the new stats are based on will likely change to the new stat, in 6.0. (Source)

PvE
Bosses bypass Armor quite often, is there changes to Armor incoming to make Bonus Armor more reliable?
No, that's kind of the intended interesting part of Armor. It's good against the dragon's claws, not so good against his breath. (Source)
TBH I would appreciate it if things like Snapping Bite died a horrible death.
Snapping Bite was a problem because it resulted in a significant tank imbalance on that fight, not because it ignored armor. (Source)
But the ignoring of armor is what caused the tank imbalance. Obviously I don't expect that to continue to be a thing.
We have abilities that ignore armor all the time. Usually they're done in such a way that it affects tanks equally, but not here. (Source)

PvP
Haven't really done much pvp in my 3 years playing wow Did a bit in wrath but thats about it What would you say I'm missing
Personally, I love the variety of gameplay that PvP offers. Competition rarely plays out the same way twice in a row. (Source)
But, like any other part of WoW, your experience with PvP will have a lot to do with who you play with. (Source)

Why is it that the Vicious War Wolf isn't account wide, but the Skeletal Warhouse is? Please tell me it's an oversight.
The Vicious Skeletal Warhorse? As far as I know it is not account wide. (Source)

Btw are you gonna keep r1 and glad percentages the same? Everyone is stoked - gonna increase incentive to playz!
Our intent is to keep the relative number of rewards the same. Last season based on team count. This season on player count. (Source)
Despite what the Internet would have you believe, a larger % of playerbase is doing 3s than previous seasons. But not 3x. (Source)
Well sure - I'm just selfish and I wanna know if I should camp my grevious gladiator or no LOL :>>>
We are taking a look at it. The fact that more people are on the ladder since no team is required increases the pool size. (Source)

Fan Art
Today we have some Winter's Veil themed fan art!

by Published on 2013-12-26 07:41 AM

Happy Holidays, Design a Legendary, Part 4: Updated Concept Art, Nephalem Rifts Now Part of the Expansion

Happy Holidays, ManaGrind NA/EU Open #9 Interviews

TCG Pets Giveaway - Day #1
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! We are starting off with some pets and one month Curse Premium codes.

Prizes

Rules
  • Enter once by replying to this news post!
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Friday December 27th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.


Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats and Items
Will there be any secondary stats besides armor that will be useless to healers?
Nope, all secondaries besides Bonus Armor will be useful to healers. (Source)

From what I gather tank will have a unique secondary (armor) and healers (spirit), do DPS get a unique secondary?
Current plan is no. (Source)

Now, absorbs can shield for ~10% of your health, instead of ~24% - more room for direct heals (3/3)
You guys are making incorrect assumptions about how much health pools are being squished. (Source)
Are the health levels we saw at Blizzcon not a good indicator?
Not sure what was in the BlizzCon build. Important bit: Base health is gone. All HP = Stam. (Source)
And how does that work with freshly created characters who have no gear? Dumb idea.
No gear doesn't mean no Stamina. Characters have base Stamina. (Source)
Forgive me but I thought those things were exactly the same thing.
Nope, very different. (Source)
Can you link an explanation? The stuff I can find pairs the two terms together.
Not sure what you're asking. There's currently base health and base stam. Base health is going away. All health will be from stam (Source)

Saw the comments on stamina. How will this affect Tauren with their Endurance racial?
That's why I previously said that the ones guaranteed to be changed were the hit, exp, and basehealth ones. It'll be changed. (Source)

Blizzcon screenshots seem to show Player HP = STA x 25
I believe it reaches 30 HP per Sta at lvl 100. (Source)

Future
Can we hope to see an ingame model of this one day? It would be awesome !
cool drawing-not unless we revisit current Outland at some point. Broken aren't natural species on Draenor - demon influence. (Source)

Can you talk about DoTA style bg? Is it cancelled? Nonthing was said about it at blizzcon
No plans for it right now. Maybe we'll revisit it in the future. Felt very "me too" with respect to the DotA trend. (Source)

soooooo, will we have another season this exp or no?
We have it in our back pocket if we feel like we need it. (Source)

Dark Legacy Comics #421
DLC #421 has been released.

by Published on 2013-12-25 09:46 AM

Merry Christmas! - Crashin' Thrashin' Flyer Controller Christmas Gift
The Christmas gift is available in-game in some regions and you might want to log in to grab this year's gift: Crashin' Thrashin' Flyer Controller (3D)! Be sure to find a friend to earn The Danger Zone.

by Published on 2013-12-24 06:21 AM

Focused Feedback - Act V Difficulty @ Sub-70, Meet Lewt, the Papercraft Treasure Goblin

Weekly News Recap, Weekend Tournament Decklists

Developer Interviews
We are catching up on a few more Blizzcon interviews that we didn't get in our first round, this time from The Sundering and LazyGamer.

  • Garrisons might bring in other players by allowing you to share a crafting skill or loaning another player some followers.
  • There is a dungeon, prop, character, and environment team working on the art for Warlords of Draenor, so art for Garrison upgrades didn't delay the new character models.
  • The team started working on the Warlords of Draenor art and story right after Mists of Pandaria shipped, with concepts being worked on before that.
  • Buffs to class abilities will be given out in a somewhat random order as you level, but by the time you get to level 100 you will have them all.
  • You will get your garrison soon after arriving in Draenor, making it useful as you level and progress through the story.
  • Garrisons will be heavily integrated into the game, making it something that will be hard to skip.
  • The Goblin and Worgen were the first demo of new character models, but the team felt like they could take that even further and created the Pandaren. The Goblin and Worgen aren't planned to have any update right now, but they could be updated after all of the other models are done.


New Character Models Update
Chris Robinson mentioned that we will see some more new character model previews early next year!



Blue Tweets
Originally Posted by Blizzard Entertainment
New Character Models
A little question: will/could we get great and glorious beards for humans and nightelves? (Think of Antonidas or Malfurion)
Agree that would be cool - good thing to think about now while we're adding bones. (Source)

The worgen males 2h animation has bothered me for a long time. Mostly looks bad when used repeatedly
haha, that's funny - I get the translation issue. We typically avoid adjusting established content but I'll bring it up with anim (Source)

When the human models get updated will this also update the human side of the worgen player models
yes, it effects the transform animation/fx as well - all will be updated to match. (Source)

WC3 Dwarf Mountain King had skulls on his moustache. Can we expect that as a possible option for the new male Dwarf beards?
not without breaking the game with pure unfiltered awesome New facial hair combos are on the wishlist - no eta (Source)

Could you imagine some NPC armors being upgraded to keep up with the new models? Some are terribly outdated and yet reused
yes,would love to update a LOT of older armor,race specific armor to replace level up stuff has been discussed. It's give and take (Source)
I loved seeing racial armor in the Draenei and Blood Elf starting area. In Cataclysm I expected to see it for all
yeh, we're all pretty fired up about the vision of racial specific armor (Source)

Will it be possible to have an Orc model like Thrall's? I love the new model, but I'd prefer a straight back rather (cont)
It just need happen - just talk to lore guys, they would be so happy to have real orcs instead that peons...
feel like we took a step away from peon with model update, but realize that upright pose option is desired (Source)

Hey, there! Quick question: Will my orcs finally be able to have full heads of hair like Grom and Thrall do in WoD?
We see Huge RP value in hero hairstyles, ongoing discussions on which to include/how to roll them out. (Source)

We will see, someday, brown orcs for players?
We love the idea of "alt" skins to unlock - Mag'har orcs, dark iron dwarves, etc. - but not a high-priority feature. (Source)
Lot of questions about this - would be a cool option but no concrete plans. It's on the wishlist now. (Source)

Will we be getting more faces for any races in Warlords? Tauren females have only 4 options, human females have 16.
Noted! no promises but I would like to even those counts out. (Source)

Will Draenei have a longer tail (as more often shown in art than not), or will they be stuck with the small ones?
That's a cool idea, no promises but I'll add it to my list. Hard to pull off with current skeleton, but possible with new version. (Source)

Have you guys looked into making collars anchored if tech allows?
Indeed - this isn't my favorite limitation, still working on a solve but it's on the radar. (Source)

Any chance Off-hands could hang at characters' hip? Right now they're not visible unless you unsheathe.
I'll look into this (Source)

Tabards... will they work with robes on the great new character models?
Torn on this, hard to ensure tabard design works well with robe design - like the layering effect though. (Source)

Here's hoping for better feet for my monk with the new models
New player models have feet fully modeled when not wearing boots - trolls will benefit greatly (Source)

Love your work so far. I hope you dont forget to make distinct faces for each race. Unfortunately all pandas look the same
Working hard to find solution for distinct facial variants with new anim system. Tricky but we have top people on it! (Source)

With models and skeletons being updated are actual skeletons being upgraded? Like the ones after death.
I agree, could use update (Source)

Will the new models fix problems with old armour, specifically hands? Dwarven hands in armour need help
A few potential solutions for this, exploring attachments on hands to help with detail in that area, still in development (Source)

New Ghost Wolf model happening any time soon?
Agree that it needs a face/body lift. No solid eta but on the radar. Lots of new wolf stuff for Warsong clan might be headstart (Source)

Have you and the team ever given some thought to creating female and/or racial metamorphosis forms?
We've talked about gender specific, but we do have racial-like Troll/Worgen/Tauren, cat form. (Source)

Meet Lewt, the Papercraft Treasure Goblin
Originally Posted by Blizzard (Blue Tracker)
To help celebrate the holidays and ring in the new year, we've put together a fun little papercraft project for our creative community. In true Diablo fashion, this particular papercraft is of a Treasure Goblin, complete with his very own papercraft Treasure Bag.


We call him Lewt.

For the printable designs, assembly instructions, festive photos and more, read on!

Creating your own Lewt is easy. To begin, you'll want to decide how big of a goblin you want. We've offered two sizes for printing: one standard (fits an 8 ½ by 11 sheet) and one large (fits an 11 by 17 sheet). Pick your poison and then proceed to the assembly instructions.

#WHERESMYLEWT:

Lewt is already busy helping us here at Blizzard prepare for and celebrate the holidays.


But what about you?

After you've trimmed, folded, and adhered your way to sweet goblin victory, be sure to send us a photo of your Lewt in action. To do so, tweet us at @Diablo using the #WHERESMYLEWT hashtag. We'll be retweeting and sharing our favorite Lewt adventures on Twitter and Facebook as well as posting more photos of our own throughout the holidays.

Happy crafting!

Happy Holidays!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From everyone at Blizzard to you and yours, have a safe and happy holiday season!

To help celebrate, we prepared a Holiday Card Gallery, and we’ve also made this year’s holiday card and five images from the children's book, Snow Fight A Warcraft Tale, available as new wallpapers. Enjoy!


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