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by Published on 2017-03-27 02:17 PM

Patch 2.5 Roundup: Meta Changes, New Features, Season 10

PvP Participation has been higher than expected, rating cutoff estimates have been raised.

Due to the transition between 7.1.5 and 7.2, AP rewards in the Mythic+ weekly chest will not begin until next week.

Patch 7.2 Live This Week
Patch 7.2 goes live this week!

Keep in mind that the Tomb of Sargeras will not actually release this week, we've got to take the fight to the Broken Shore first! Here's what you can expect:

Official Notes
The official notes patch notes are here!

Calculators Updated
All of the calculators have been updated to reflect changes coming in Patch 7.2.

New Zone - The Broken Shore
The Legion is invading in Patch 7.2 and we are fighting them on the Broken Shore. This area offers new world quests, a new faction, rare spawns, new items, and more!

New Dungeon - The Cathedral of Eternal Night
In this new dungeon, you'll assist Illidan and Maiev in making sure that the Aegis of Aggramar, one of the five Pillars of Creation, is properly sealed to help protect the Broken Shore against the Legion.

World of Warcraft - The Cathedral of Eternal Night Dungeon Guide

Dungeon Changes
  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).
  • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
  • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
    • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
    • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
    • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.
    • Some Keystone Affixes have been changed and new Affixes have been added. See the official notes for all of the details.

Class Changes
Patch 7.2 makes changes to many classes, including new Artifact Traits. As always, Icy-Veins has updated class guides!

Class Mounts
Check out all of the class mounts on our Class Mounts page! Unlocking these mounts is a reward of the eleven week quest campaign that comes with the patch.

World of Warcraft Class Mounts

New Mounts
Class mounts aren't the only new mounts coming in the patch! New PvP mounts, reputation mounts, dungeon, and raid mounts are also being added.

Artifact Changes
Patch 7.2 adds new Artifact Traits, new Artifact Knowledge ranks, changes Artifact Trait costs, and more! See our Artifact Changes page for all of the details.

  • Patch 7.2 adds several new traits for players to earn. These are unlocked by a short quest line that varies based on your role.
  • The previous final trait with 20 ranks now just has one rank.
  • Excess Artifact Power in the previous final trait will be refunded.
  • The first new trait you purchase helps to make up for the loss of the old final trait, as it grants 10% damage and 10% Stamina.
  • Each of your 3 rank traits will have another rank unlocked, allowing you to purchase up to a maximum of 4 ranks.
  • A new final trait has been added, this time with 50 ranks.
  • The new final trait is effectively a soft cap, as you will have trouble ever earning enough Artifact Power to max it out.

Order Hall Research
Two new tiers of Order Hall Talents have been added, with a total research cost of 25,000 x Order Resources.

Tier 7
  • New Troop Type - Recruit a new class specific troop type that increases success chance of missions by 30%.
  • Roster of Champions - Increase the number of Champions you can have active at once by 1.

Tier 8
  • Legionfall United - Artifact Power items gained from world quests and missions have a chance to grant double Artifact Power.

Order Hall Campaign
Patch 7.2 continues the Order Hall Campaigns! You can see the new achievements that list the chapters of each part of the new class campaigns on WoWDB.

Flying - Broken Isles Pathfinder, Part Two
Broken Isles Pathfinder, Part Two was added in Patch 7.2! According to the latest developer interview, it will probably be a few weeks before anyone has earned it. You won't be able to complete Defender of the Broken Isles until invasions activate a week after the patch releases.

Legion Invasions
The Legion's presence continues to grow in Patch 7.2, with invasions occurring around the Broken Isles.

  • The invasion begins with a zone being under attack. The skybox, world quests, and the NPCs present are changed in some areas, similar to the pre-expansion invasions.
  • The invasion quests are similar to the regular world quests, requiring you to kill NPCs and click objects.
  • After completing all six invasion world quests, you have completed the Assault on Zone quest, allowing you to move to the next stage.
  • Next you are sent to a specific point in the zone to defeat more invaders, with some similar followup quests.
  • After all of these quests are complete, there is a three player invasion scenario that sends you to the Legion ship in the sky.
  • On the ship you defeat various NPCs before defeating the leader and taking down the ship.

Patch 7.2 adds new achievements, including lots of appearance related achievements!

New Spell Animations
Hunters, Death Knights, and Druids are getting a few new spell animations in this patch.

Paragon Reputation System
Patch 7.2 adds additional rewards to Legion factions for players that have already hit exalted and keep earning more reputation.

  • Upon reaching Exalted with any Legion faction, you will receive a new reputation bar that requires 10,000 reputation.
  • For every 10,000 reputation you earn past Exalted, you will receive a reward cache from that faction, possibly containing rare mounts, interesting toys, battle pets, and other rewards.
  • You can earn reputation the same way you always have, with world quests, regular quests, emissary quests, and other sources.
  • Your first reward cache will grant The Reputable achievement.
  • After earning a total of 10 of these caches, you will earn Paragon of the Broken Isles.

Here is a list of the known rewards from each faction:

Pet Battle Dungeon
The first Pet Battle Dungeon has been added in Patch 7.2, providing another weekly challenging pet battle fight.

There are some smaller profession updates in this patch, as well as crafted legendary items. All item level 815 crafted end-game gear will now be crafted at item level 835.

Obliterum and the Obliterum Forge
Patch 7.2 unlocks the Obliterum Forge for everyone at no cost! There is a single intro quest that gives you one free Obliterum as well.

The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.

  • You can now get Artifact Power tokens from Archaeology.
  • New Elite digsites with more challenging mobs have been discovered in the Broken Isles.
  • All enemies summoned by Archaeology can now be killed by multiple nearby players.

  • Nomi can now create Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.



Name Reagents Skill
Glyph of Blood Grip 1 10 30
1 720 745 770
Glyph of Frost Grip 1 10 30
1 720 745 770
Glyph of the Shadow Succubus 1 15 5
1 720 745 770

Crafted Legendary Items
Patch 7.2 adds crafted Legendary Items that are Bind on Equip!

All of them require 65 x Blood of Sargeras, profession specific materials, legendary materials from the above quest line, and a Nethershard Essence (sold by Warmage Kath'leen for 8,000 x Nethershard)

Legendary Profession Quests

Legendary Item Changes
Legendary items are getting some modifications, bad luck protection is becoming spec specific, and you can (somewhat) target slots for legendary items in Patch 7.2!

  • Legion Legendary items now require level 101 (was 110).
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that can drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The crafted legendary items don't count against your legendary bad luck protection.
  • You can target a specific slot for legendary items with the Relinquished tokens from the Broken Shore.

Originally Posted by Blizzard Entertainment
  • Aggramar’s Stride - Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
  • Norgannon’s Foresight - Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
  • Roots of Shaladrassil - Now has an additional 658 Critical Strike (@ ilvl 940), as a third bonus secondary stat.
  • Sephuz’s Secret - Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. Movement speed bonuses now stack with other movement speed bonuses.

Death Knight

Demon Hunter



  • Belo’vir’s Final Stand - Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.
  • Cord of Infinity - Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
  • Pyrotex Ignition Cloth - Phoenix Flames reduces the remaining cooldown on Combustion by 9 sec, up from 6.

  • Drinking Horn Cover - The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
  • Ei’thas, Lunar Glides of Eramas - Redesigned. Uplifting Trance increases your Vivify healing by an additional 20% and causes it to heal 1 additional target.
  • Eye of Collidus the Warp-Watcher - Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100).
  • Hidden Master’s Forbidden Touch - Now also increases Touch of Death’s damage by 40%.
  • Katsuo’s Eclipse - Reduce the cost of Fists of Fury by 1 Chi, down from 2 Chi.
  • March of the Legion - Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
  • Ovyd’s Winter Wrap - Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
  • The Emperor's Capacitor - Chi spenders increase the damage of your next Crackling Jade Lightning by 100% (was 50%) and reduce its cost by 5%, stacking up to 20 times.



  • Insignia of Ravenholdt - Now only works on your single-target combo-point generating attacks.
  • Will of Valeera - Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste reduced by 412 and Critical Strike increased by 412.



  • Mannoroth’s Bloodletting Manacles - Now grants Critical Strike and Versatility as extra stats.
  • The Walls Fall - Shield Slam generates an additional 2 Rage and reduces the remaining cooldown of Shield Wall by 4 sec
  • Thundergod’s Vigor - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec, up from 1 sec.
  • Timeless Stratagem - Now grants Critical Strike and Versatility as an extra 3rd stat.

PvP Brawls
There are new PvP Brawls coming in this patch! Only three of them have been previewed so far, so we can't be sure if the others will be ready at release.
Originally Posted by MMO-Champion
  • PvP Brawl: Gravity Lapse - Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team
  • PvP Brawl: Southshore vs. Tarren Mill - Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens to the early days of WoW PvP with an epic battle between the two towns of Tarren Mill and Southshore
  • PvP Brawl: Warsong Scramble - You can capture your enemy’s flag without your own at base. There are a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags
  • PvP Brawl: PvP Brawl: Arathi Blizzard - Not previewed yet.
  • PvP Brawl: Deepwind Dunk - Not previewed yet.
  • PvP Brawl: Temple of Hotmogu - Not previewed yet.
  • PvP Brawl: Packed House - Not previewed yet.

UI Changes
You can see the full list of UI changes in the official notes, but we've highlight some of the more important ones below!

Addons & Friendly Nameplates in Dungeons and Raids
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 7.2, we’re disabling the ability for addons to modify the appearance of friendly nameplates while inside dungeon and raid instances.

While, for the most part, we’re impressed with -- and encourage -- the creativity that addon authors bring to the game using the addon API, occasionally an addon goes too far in terms of automating or trivializing elements of gameplay that are meant to be highly challenging. Recently, we’ve become aware of a couple addons that were using visual adjustments to friendly nameplates as a method to automatically coordinate complex positioning requirements. This caused what was intended to be a difficult test of a group’s ability to identify positioning requirements on the fly to instead become a simple matter of following a visual marker.

In order to prevent this from continuing, we’ve had to disable the ability for addons to modify how friendly nameplates appear while inside of dungeon and raid instances. Nothing has changed outside of dungeons and raids – addons will still be able to customize the appearance of friendly nameplates everywhere else (most notably in PvP, where they’re most commonly used in ways we don’t consider problematic).

We also don’t anticipate that addon authors will need to update their code to accommodate this change; customizations should simply stop working once a player zones into a raid, and start working again once they’ve left. However, if you’d like to double-check, this change should now be active in the current 7.2 PTR environment.

Just to reiterate since I'm seeing some confusion:

  • Nothing whatsoever is changed while you are outside of a raid or dungeon
  • When you zone into a raid or dungeon, only your friendly nameplates (if enabled) will be forced to use the standard Blizzard appearance
  • Enemy nameplates can still be modified and customized by addons while in a raid or dungeon
  • Once you zone out of the raid or dungeon, any changes made by an addon will once again apply

Set Appearances Collection
A new tab has been added to the collections pane that lists Tier armor sets and PvP sets.

  • You can filter by PvP/PvE, as well as Collected / Not Collected
  • Different raid difficulties and PvP difficulties are separated
  • You can search for dungeon and boss names to list the sets that have pieces from them.

New Icons
There are lots of new icons in the patch!

New Loading Screens
We got a new loading screen for the Winter Arathi Basin brawl, as well as the Tomb of Sargeras and Cathedral of Eternal Night.

New Music
Some new music was also included with this patch.

The Great Akazamzarak
Mages can pick up The Great Akazamzarak as a champion, but other classes can finally silence him with a new dialogue option. Enjoy, Citizens of Dalaran!

New Tabards
Several new tabards are in this patch, with a Legionfall Tabard for the new faction, as well as new Gladiator's tabards and placeholder Gladiator's tabards.

Misc Changes
There are lots of smaller changes and new strings.

WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have the Twitch Desktop App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Twitch will see the game close and upload the collected data from the addon.

by Published on 2017-03-26 06:46 AM

StarCraft Remastered - Releasing Summer 2017
Starcraft is finally getting updated graphics this summer, with the release of Starcraft Remastered.

  • Pricing for StarCraft Remastered has not yet been announced.
  • Blizzard is making the original Starcraft and Brood War games free!
  • HD and non-HD users will be able to play with each other.
  • StarCraft Remastered has been under development for about a year.
  • Original cinematics will be improved to 1080p resolution.
  • Mission interludes and introductions will feature new comic-book style illustrations.
  • The gameplay balance and idiosyncrasies have been painstakingly preserved from the original game.

Originally Posted by Blizzard Entertainment
The groundbreaking sci-fi real-time strategy game remastered in 4K Ultra High Definition, to include all content from the original award-winning game and its renowned expansion, StarCraft: Brood War®.

​​​​​​​StarCraft: Remastered maintains the gameplay and balance that set the standard for the RTS genre, while updating graphics and audio, and adding matchmaking, ladder, social features, and more!

IRVINE, California—March 27, 2017—One of the highest rated, most celebrated games of all time has evolved. Blizzard Entertainment today unveiled StarCraft®: Remastered, a reverently crafted modernization of the original award-winning real-time strategy game. StarCraft: Remastered will offer a full graphical overhaul of the original StarCraft and the StarCraft: Brood War® expansion, while preserving the sublime gameplay that captivated millions of gamers around the world and served as the foundation for professional global esports.

“StarCraft is a pure distillation of Blizzard’s DNA—its story, its balance, and all the little details reflect our long-running commitment to epic entertainment, and it’s been a staple in competitive gaming and esports for almost 20 years,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With StarCraft: Remastered, we’re modernizing the original game’s visuals, audio, and online support to ensure that players can enjoy StarCraft for another 20 years and beyond.”

The remastered graphics and audio will bring a modern look and feel to the timeless classic, with widescreen UHD support for up to 4K resolution. Other updates will include new illustrations to enhance storytelling in the StarCraft and StarCraft: Brood War campaign missions; advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates; cloud saving for campaign progress, custom maps, replays, and keybinds; support for eight new languages in addition to the original five; and more. While these improvements will bring StarCraft to the modern era, gameplay and balance have been precisely preserved, for an experience that will feel identical to veteran players.

Blizzard is developing StarCraft: Remastered for release on Windows® and Mac® PCs, with an anticipated release date this summer. Pricing and related information on StarCraft: Remastered will be announced at a later date. Prepare to venture once again onto the planetary battlefields of the war-torn Koprulu Sector; command the forces of the zerg, protoss, and terrans in their struggle for galactic domination; relive the epic saga of Marshal Jim Raynor, Kerrigan, and Praetor Fenix; or just vie for the GG against fellow players in this rejuvenated version of the online competitive RTS that set the bar for an entire genre.

Learn more at

In preparation for StarCraft: Remastered, Blizzard Entertainment will update StarCraft: Brood War later this week to version 1.18. The update will include bug fixes and improvements, including the ability to rebind keys; observer mode; modern anti-cheat measures; compatibility improvements for Windows 7, 8.1, and 10; and more. Once the update is live, StarCraft Anthology, which includes the original game and the Brood War expansion, will be free to download and play.
by Published on 2017-03-25 12:17 AM

Mythic Keystone Dungeons at 7.2 Launch, Pet Battle Dungeon - Wailing Critters

Additional Class Changes in 7.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2—

  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

We’ve also got a number of additional PvP adjustments coming with this patch:


Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • The duration of Nemesis is reduced to 15 seconds in PvP.
    • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
  • Vengeance
    • Vengeance no longer deals 10% reduced damage in PvP.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance
    • Enemy players can now see the radius of Starfall while active.
    • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
    • Solar Wrath now deals 40% more damage to player targets.
    • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
    • Dying Stars restores 3 Astral Power (was 8 Astral Power)
    • Intellect increased by 15%.
  • Feral
    • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
  • Restoration
    • Wild Growth cast by Overgrowth now only applies to the initial target.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Survival
    • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane
    • Intellect reduced by 5%.
  • Frost
    • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster
    • Brewmaster no longer deals 10% reduced damage in PvP.
  • Mistweaver
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
    • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
    • Mana Regeneration increased by 5%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Retribution
    • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Shadow
    • Intellect increased by 5%
    • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
    • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
    • Psyfiend can no longer be targetted using target macros.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Mass Spell Reflection now provides 30% magical damage reduction while active.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • PvP Template Intellect increased by 5%.
  • Demonology
    • The damage of Doom is reduced by 15% in PvP.
  • Destruction
    • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.
by Published on 2017-03-24 10:59 PM

Patch 7.2 Preparation, Character Services Sale, Blue Posts, PvP Title Cutoff, Key Art

Mythic Keystone Dungeons at 7.2 Launch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of Patch 7.2, we’re increasing the difficulty of (and rewards from) Mythic Keystone Dungeons. To help you prepare, we’d like to provide some clarity on what those changes entail.

After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:

  • Mythic 2-3: 870
  • Mythic 4-5: 875
  • Mythic 6-7: 880
  • Mythic 8-9: 885
  • Mythic 10+: 890

(Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)

The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:

  • Mythic 2: 875
  • Mythic 3: 880
  • Mythic 4: 885
  • Mythic 5: 890
  • Mythic 6: 890
  • Mythic 7: 895
  • Mythic 8: 895
  • Mythic 9: 900
  • Mythic 10+: 905

So, if you clear a Mythic dungeon using a level 6 Keystone after the patch is released, you’ll see gear of at least item level 880 at the end of the run, and will get a piece of gear with an item level of at least 890 in your weekly chest. Keep in mind that the difficulty of the dungeons themselves is increasing to match these rewards.

As we transition from Patch 7.1.5 to Patch 7.2, you’ll get a lower-level Keystone with the reset this week than you may otherwise be expecting. This is due to the increase in difficulty of these dungeons in Patch 7.2. For example, if you completed a level 9 Keystone in patch 7.1.5 and then were given the usual level 6 Keystone next week, that’d actually be an increase in difficulty. To avoid this, we’re making these adjustments for this week only to reduce the level of Keystone you receive based on what you’ve completed this week:

  • Mythic 2-8: level 2 Keystone
  • Mythic 9-10: level 3
  • Mythic 11: level 4
  • Mythic 12: level 5
  • Mythic 13-14: level 6
  • Mythic 15: level 7

(each difficulty level above 15 increases next week’s Keystone level by 1)

As to the gear you’ll find in your weekly chest, its item level will still be based on the highest dungeon you complete this week, but the rewards will be based on the new 7.2 scaling. To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.

We hope this helps clear the air on what you can expect from Mythic Keystone dungeons next week, as well as what you’ll find waiting for you in your Challenger’s Bounty chest. Good luck!

Could you clarify whether this starts on Tuesday (eg. no point in pushing a +15 key this week if +10 is the cap again) or the Tuesday after?
This coming Tuesday, the 28th.

Patch 7.2 - Pet Battle Dungeon
Patch 7.2 adds the first pet battle dungeon, a solo scenario entitled Wailing Critters.

  • The scenario takes place inside Wailing Caverns.
  • It challenges players to complete eleven pet battles, including a final battle versus a Legendary foe.
  • All enemies are Level 25 pets of increasing quality that are classified as either Elite or Boss.
  • There are two different scenarios: a one-time scenario and a weekly challenge scenario.

One-Time Scenario
  • Requires Level 110 and one Level 25 pet, but it's recommended you have at least three max level pets.
  • Pets can be healed and revived between battles.

Weekly Challenge Scenario

  • Requires Level 110 and at least fifteen Level 25 pets.
  • Pets cannot be healed or revived between battles.

One-Time Scenario

Weekly Challenge Scenario

Preparing for the Dungeon
  • Once inside the scenario, you cannot leave or you'll have to start over.
  • The scenario is somewhat time-consuming, so be prepared to spend at least a half hour inside.
  • Most battles are against Beast type pets, so Mechanical pets will have a clear advantage.
  • You should bring an Aquatic pet for the final boss, Budding Everliving Spore, due to his Elemental type.

Consider adding these pets to your team:

Getting to the Dungeon

Dungeon Stages
  • Each battle will require you to defeat three pets.
  • The primary pet will always be accompanied by two Common-quality pets randomly selected from the Deviate pets battled in Stage 1.
  • Stage 1 - Defeat Deviate Smallclaw (Beast, Common), Deviate Chomper (Aquatic, Common), Deviate Flapper (Flying, Common), and their teams.
  • Stage 2 - Defeat the Son of Skum (Beast, Epic, Elite) and his team.
  • Stage 3 - Defeat Phyxia, Dreadcoil, Vilefang (Beast, Uncommon, Elite) and their teams.
  • Stage 4 - Defeat Hiss (Beast, Epic, Boss) and his team.
  • Stage 5 - Defeat the two Growing Ectoplasms (Magic, Rare, Elite) and their teams.
  • Stage 6 - Talk to the Shadowy Figure found sleeping to the right of the final boss.
  • Stage 7 - Defeat the Budding Everliving Spore (Elemental, Legendary, Boss). His Acid Rain + Dreadful Breath combination will do a high amount of damage if the fight goes on too long. Acid Rain will also cause Aquatic abilities to do more damage, so with a quality Aquatic pet you’ll be able to dispatch him relatively quickly.
  • With the successful defeat of the Budding Everliving Spore, return to Muyani to turn in the quest and receive your reward: Ultimate Battle Training Stone.

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