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by Published on 2014-01-10 08:45 AM

The War On Spam Continues, Kamui's Crusader Helm, ChromeOnRust's CM Wizard Gear Guide

Beta Season 2 Launched, Ranked Ladder Ready Decks, Weekend Tournaments

Upcoming Character Model Preview - Update
It looks like the next new character model preview is about two weeks out.



Warlords of Draenor Flex Cap
Ion Hazzikostas (Lead Encounter Designer) finally joined Twitter today, letting us know about a larger potential Flex cap in Warlords of Draenor.



Warlords of Draenor Toybox
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here's the information I was able to gather. Keep in mind that the Toybox feature is still early in development. Some of the questions may not have an answer yet and functionality may be subject to change as development continues on the feature.

What happens to items that need to be equipped? Such as: Orb of Deception, Super Simian Sphere, Burgy Blackheart's Handsome Hat, Time-Lost Figurine
Currently, the idea is to have fun item effects be converted into something similar to a spell. You'll be able to activate the effect without equipping the item.

I have a disco ball and picnic basket loot card sitting beside me. Wonder if I should hold onto them.
You should hold onto your items.

This means that all of those archaeology toys will be included too?
Yes, fun items obtained through the Archeology profession will be included in the Toybox tab. But please continue hanging onto those items while details are still being worked out.

What about my Haunted Memento?... please!!!
We don't know how that item will interact with the Toybox tab yet as it has a number of special qualities (can be thrown, its effect is activated by simply having it in your inventory). The important thing is none of the items are being removed. If an item doesn't make it into the Toybox tab, the item will remain as it always has.

The net effect will still be more inventory space for you.

I have Sylvanas' Music Box sitting in the bank unused, i need it account wide.
Some items may be character specific if we find a need for it. Still, a vast majority of the items in the Toybox will be account-wide.

3. Please don't remove quest items like Archmage Vargoth's staff (can't link it for some reason)! I heard quest items won't be placed in your inventory anymore. Please make the exception for these types of items!
We'll be keeping an eye out for quest items that players have been holding onto for fun and won't convert it into a quest item so it wouldn't go away.

Been wanting to know: what about gear with fun effects, like Jade Raccoon? My main's inventory is full of this kind of stuff.
We haven't determined what will or won't be considered a toy and recommend that you don't vendor or delete anything just yet.

You should create a new post with all the items that can go in both the "Toy" and "Heirloom" tabs. That way players could discuss any items they believe should be added or removed from either tab.
Feasibility for the creation of such a list can be looked at later in the testing process once more information is available.

I have Sylvanas Music Box on two toons.... does that get condensed into one item with a shared cooldown between all my toons or can it be made to have two "charges" before setting the cooldown? Or even two separate "toy entries" in the new book or whatever it is?
We're still undecided on how the cooldowns will work at this time.

A final disclaimer. This feature is still early in development. Depending on how it works out once we're able to test it, some things may change. The goal of the Toybox is to free up inventory space. Items that don't make it into the Toybox because of technical or other reasons should still be left alone with no change.

Warlords of Draenor Crowd Control
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I think most CC needs to be removed from the talent trees. CC should be what makes a spec unique. Like wyvern sting, howl of a terror, shock wave, etc. If they are going to put CC on the trees, then it should weighted against other cc abilities, not damage or utility buffs.

Of just keep it how it is now and just tone things down a tad.

Our current plans are to do a little of both. We do like CC in talent trees, particularly when they're put up against other CC's in the tier (as you mentioned). You still can only have one of the three, but you get to choose exactly which, and can tailor that choice to your comp, playstyle, raid encounter, etc. Choosing between a CC and a DPS cooldown doesn't always feel as meaningful, so part of our plans for talents in WoD include making those choices make more sense where we can.

Still, we think there's more needed than just shaking talent trees around a bit, so we're going through baseline CC's as well. Some will be left alone. Some will be nerfed. Some will be outright removed. Note that some CC breaks are likely to be nerfed as well in the process, as when there's less CC overall, the ability to remove whatever's left over becomes exponentially more powerful.

Please remember that the expansion is still very much in development, so anything could change at any time. But that's our current thinking.

Are you considering spell locks and interrupts as ccs?
Yes.

One other thing I just mentioned on Twitter that I'd like to bring up here as well -- we're also planning on having fewer DR categories (and thus, more shared DR's) in WoD. Again, still in development, anything can change, but that's what we're looking at.

How far are you toning down damage? Is it burst you're toning or is it sustained, or a mix?
Numbers are hard for us to discuss right now, really. Between the item squish, base health/resil changes, spell/ability scaling changes, and probably some other stuff that doesn't come to mind right now, it's kind of an apples to oranges comparison. Once we're further along in development, we'll take a look at where all of that puts us, and adjust accordingly.

Patch 5.4.2 Hotfixes: January 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Astral Communion is now immune to interrupts. The ability still cannot be cast while Silenced, this will be corrected in a future patch.
      • Moonkin Form now increases the Druid's armor by 100% (up from 60%).
  • Priest (Forums / Skills / Talent Calculator)
    • Shadow
      • Shadowform now increases the Priest's armor by 100% (up from 60%).

Raids, Dungeons, and Scenarios
  • Dragon Soul
    • Resolved a situation where the Claw of Go'rath was causing players to fall underneath the world.

US Connected Realms Update 1/6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

We will be connecting the realms listed below on Thursday, January 16th during a scheduled maintenance beginning at 5 a.m. PST through approximately1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Antonidas and Uldum
  • Blade's Edge and Thunderhorn
  • Bonechewer and Aegwynn/Daggerspine/Gurubashi/Hakkar
  • Destromath and Azgalor/Azshara
  • Jaedenar and Agamaggan
  • Shu'halo and Eitrigg

We do not have a date for the following realm connections, but will update this post when we do.

  • Alleria and Khadgar
  • Altar of Storms and Anetheron/Magtheridon/Ysondre
  • Misha and Rexxar
  • Ner'zhul and Frostmane/Tortheldrin
  • The Underbog and Agamaggan/Jaedenar

*​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

FAQ
Q. My realm needs connecting, why isn’t it listed?
A. The connections listed are the phases we’ve currently finalized and have planned connection dates or estimates available for. Additional connections are possible, but they just haven’t reached that stage yet. We’ll be updating the realm connection list as phases complete and new phases are planned.

Q. When will my realm be connected?
A. We'll update this thread with the latest information on currently planned phases.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. Realm connections are based on a number of factors including population, faction balance, the realm’s physical location in the world compared to other realms it may be connected to, among others. It’s also worth noting that websites which attempt to track population, while helpful in many ways, are estimates based on public data which may not provide the clearest picture of actual population.

Blue Posts
Originally Posted by Blizzard Entertainment
Connected Realms
If your realm has a low population overall it will be connected, as I said in the FAQ. Where possible, we took faction balance into consideration when choosing which realms to connect, with the aim of balancing things out a little better. However, overall EU PvP realms have more Horde players, and EU PvE realms have more Alliance, so achieving perfect balance won't be possible. (Blue Tracker / Official Forums)

Connected Realms and Realm Forums
It's something we've talked about, and there are pros and cons to either way; not the least of which is we aren't finished connecting realms, or have any current solution to an elegant way to name a single forum with a likely-very-long-title-with-all-the-realm-names.

We'd be curious to hear people's thoughts. Considering these are still separate realms in some ways, but a single a realm in others, would you find a single forum helpful as opposed to separate forums? (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Please, in what way do hunters benefit from haste ? haste i gain 1FPS...
Steady, Cobra, Aimed, and Power Shots all cast faster, and the auto attacks of you and your pet are faster. (Source)
so 5% of my damage through CS, 50% of my pets damage for another 10% overall ? Rough numbers. Wont even go into Power Shot...
CS's benefit to you isn't primarily its damage; it's its focus generation. You're getting more Arcane Shots the more haste you have (Source)

damage-heal smart heals make me feel i can play dumb and provides less control. is this the new healing model come WoD?
No, the opposite, as we've said repeatedly. We strongly feel that smart heals are too prevalent, and will be toning them down. (Source)

Paladin (Forums / Skills / Talent Calculator)
Quick question. What if I cast beacon of light on someone else with duel BOL talent in WOD? Will the first gone or i may choose?
If you BoL when you already have 2 out, it'll remove it from the older existing one. Somewhat awkward; alternative is two buttons. (Source)

Question about the level 100 Paladin talent seal of faith, for ret it says reduce damage dealt by 30% is this intentional? if so do we have to risk dps for healing?
Yes, not a 'risk' though; it's an active choice. You trade away a large part of your DPS for a huge gain in healing. (Source)
Ah okay thanks for answering, quick question before I go, How huge is this gain in healing, enough to be a efficient off-healer?
Very much so. I've seen theorycrafters find it to be something in the ballpark of 40-50% of a true healer. (Source)

Shouldn't paladins with CS (and pre-5.4 Seal of Insight) have been given the same treatment?
No, that was not intended to be a primary gameplay style for raiding. (Source)

Priest (Forums / Skills / Talent Calculator)
My primary concern in WoD is if Multi-DoTing will be the excuse for abysmal SPriest single target DPS again.
Most other dps classes can swap specs for different pros/cons like that. Considering ways for Shadow/Balance to specialize. (Source)
Like... will there be a "DoTless" shadow spec?
At BlizzCon, we showed a talent for Shadow that does just that. (Source)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!
Perhaps a misunderstanding? Not sure what you're "NOOOO!!!"ing about. It's a talent choice. Just makes DoTs unused single-target. (Source)
As talent rather than baseline stance, it will either be optimal or ignored. If optimal, forces freq talent switches.
That's an extremely limiting point of view, and not accurate (or not bad) based on many of our other talent rows. (Source)
Taking a step back, that would work in a tier where the 2 alternative talents have no significant DPS impact, single or AE.
Why do you say that? As long as the whole row is balanced, it works fine, right? (Source)
140chars... B/c balancing 1-target only option that also offers a perf adv with 2 other alts (also w/perf) seems super difficult
Perhaps a misunderstanding of Clarity; it doesn't remove DoTs, you can still multidot. Just not used on your primary target. (Source)

Rogue (Forums / Skills / Talent Calculator)
Will Crimson Tempest be looked at again? Its a Trap for newer Rogue Players at the moment, even Sub Mastery only helps a little.
I think it's only a trap in terms of single-GCD burst. It's just not as useful as it could be. We're considering changes. (Source)
Good candidate for button bloat removal imo. Just keep fan of knives, make it cause bleeds for sub or something.
So in a sustained AoE situation, what would you spend combo points on, without Crimson Tempest? (Source)
Are sustained AoE situations common enough to need a special button for them?
I think it's safe to say, "Yes". While not every tool needs to be equal, we expect all DPS to have some tool for that job. (Source)

Free Character Migrations (FCM) 08/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following Free Character Migrations are scheduled to be available until 14 January, 2014. They are all open for both factions:

PvE Realms
Draenor
-> Magtheridon, Wildhammer, Kilrogg
Silvermoon -> Magtheridon, Wildhammer, Kilrogg

PvP Realms
Kazzak
-> The Maelstrom, Grim Batol, Tarren Mill*, Ravencrest*
Outland -> The Maelstrom, Grim Batol, Tarren Mill*, Ravencrest*
Ragnaros -> The Maelstrom, Grim Batol, Tarren Mill* Ravencrest*
Stormscale -> The Maelstrom, Grim Batol, Tarren Mill* Ravencrest*
Sylvanas -> The Maelstrom, Grim Batol, Tarren Mill* Ravencrest*
Twisting Nether -> The Maelstrom, Grim Batol, Tarren Mill* Ravencrest*, Frostmane*

*FCMs to Tarren Mill, Ravencrest, and Frostmane are unlikely to be available after 14 January, 2014.

If you wish to discuss an FCM for a specific realm, the dedicated discussion threads are linked above.

Please note that FCMs are opened based on realm population tracking and analysis, not by request. If you’re looking for a specific migration (from realm A to realm B), you should in most cases use the Character Transfer service. Although we will try to avoid doing so without giving notice in advance, these FCMs may be closed before the scheduled date.

Character Transfers (CT)
All realms follow the regular CT rules, found here:
http://eu.blizzard.com/support/artic...rticleId=20416

Guild Transfers
Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.
by Published on 2014-01-09 06:15 AM

Announcing Callback Support, Diablo III: Storm of Light Excerpt, Blue Posts

Season 2 Begins on January 9, Hearthstone Beta Opt-In Account Access, Blue Tweets

Armory Stats - Heroic Siege of Orgrimmar Progression
Today we are taking a look at the Heroic Siege of Orgrimmar progression of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have defeated a boss on Heroic difficulty at least once, based on earning the achievement.

The data used today is a sample made up of 6.2 million characters from 2.2 million accounts, with at least one character active after November 26. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Don't see a chart? Enable javascript!

Blizzard CS - Callback Support
Originally Posted by Blizzard (Blue Tracker)
On Thursday, January 9, Blizzard is launching a new callback-based system for players who need phone support. This is a big change from our traditional phone support, so we wanted to provide some details about this service.

How will the callback system work?
Instead of calling a number (and potentially waiting on hold) for support, you’ll use the support site on Battle.net to set up a callback. Just enter information about your issue, along with your phone number, and a Game Master will give you a call back!

How will the callback system benefit me as a player?
You won’t have to navigate a phone menu or spend time on hold. Since the support site collects critical details in advance (like the answer to your security question), you’ll jump directly into problem solving.

What will happen to Blizzard Customer Support’s existing phone numbers after this change?
Our phone lines will no longer present their current menu system, and will instead play a brief message directing users to the support site.

We hope you enjoy using the new service to get help when you need it!

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
I like the current tank system. Gathering resources and use them wisely for defense. Would tank also keep this system in WOD?
Yep, you're describing the Active Mitigation concept, which we think was quite successful, and want to continue and improve upon. (Source)

Safeguard, Hand of Sac, etc. are neat tricks that let me save lives even when I'm not in front of the dragon.
Tools like that are fun, agreed. We also hope to significantly reduce the amount of time that tanks spend not-tanking. (Source)

Would help if fights weren't just "taunt at X debuffs" so the second tank didn't feel like a vestigial organ.
We 100% agree. (Source)

Hunter (Forums / Skills / Talent Calculator)
any chance hunters will be getting new skin or species for spell haste? Asked for sporebat all the time & it creeps me out
Maybe, in a new family. There are (almost) dupe fams already (so precedence!), and with new beasts showing up all the time... (Source)

Oh and gyreworms! Elemental sure, but clearly bestial in spirit! They'd fit easy in the worm family!
They would. That said, I'm unhappy with the obviously-Elemental stuff that has already been classified as Beast. But that's just me! (Source)
Well since survival is already pretty heavily elemental, maybe make the bestial elementals short term summons for that spec?
I'm all for special pet groups (undead, mechanical, elemental etc.) w/ appropriate conditions. But shale spider = beast?! OH COME ON (Source)
Let me ask from a different angle. Why does it "have" to make sense as a beast for a hunter to befriend it?
For the same reason priests can't use swords: BECAUSE REASONS. But seriously, it's a flavor/fantasy thing. Less logic, more feels. (Source)
I don't think it's quite on par with priests with swords. Hunters tame wild creatures as companions to fight alongside them.
Both are 100% shenanigans; arbitrary rules made to create a certain feel/fantasy/design. There's no reasoning them out beyond that. (Source)
Arbitrary means there was no thought put into it. I give you guys more credit than that.
The "reasoning" is arbitrary: Because they were never trained/their religion forbids it/the monarchy outlawed an armed church/etc. (Source)
The original design/fantasy is intentional, but can't be debated on the basis of its (later) made-up rules; it's working backwards! (Source)

Talbuks NEED to be tameable! Especially in WoD! The fact that they aren't, but goats are, makes me sad
Been years of talks/jokes about an Ungulate (or?) family including rams, goats, talbuks etc. Maybe! (Source)

With or Without You seems like a playstyle choice for MM/Surv hunters rather than a perk. Chance to see it below level 100?
I hope so, but that's me personally. I've always been VERY against game-changers end-game (e.g. original Arcane Blast). (Source)

Monk (Forums / Skills / Talent Calculator)
Quick Monk Question, do MW monks count as Melee right now, or will that only be in WoD?
Yes, they do. (Source)
Any chance of that being extended to other healing specs to avoid an unfair advantage? All healers benefit from being in melee
Unlikely. It's a perk we give to specs intended to be in melee, not an unfair advantage. (Source)
It just feels like something that should be either all healers or none rather than allowing some to ignore mechanics.
There are mechanics that they would have to handle that you don't; a tradeoff for Fistweavers. Just a perk for MW, which is fine. (Source)
But MW aren't required to be in melee to be effective. They could stand at ranged and ignore both melee and ranged mechanics
That's why I said "Just a perk for MW, which is fine." Every difference between classes isn't an "unfair advantage". (Source)

The more I think about it, the less it seems like Statue of the Jade Serpent adds any real gameplay value. Thoughts?
It does a bit for Fistweaving, but is fairly passive otherwise. Doesn't necessarily need to be involved gameplay. (Source)
Do you think it would be more interesting with a shorter radius?
I think many Mistweavers would say that its radius is already short feeling. But, as a gameplay element to be handled, possibly. (Source)

is it possible that maybe we can see fistweavers being able to dual wield in WoD? It would be really awesome imo
Cool look / feel, but that would necessitate all Mistweavers that want to even dabble in Fistweaving to get a second weapon. (Source)
Use "way of the monk"? Doable but possibly not worth the effort; WotM never properly balanced for WW, who all DW.
Another community misconception. Way of the Monk does balance DW vs 2H for Brewmaster and Windwalker, extremely closely. (Source)

MW relies too much on smart heals. MW would be even better if players would have more direct control.
We agree, and think that statement applies to all healers, not just MW. (Source)

I woulf never use AoC on my monk. It onle affects 1 dps ability for us that most monks use sparsely. I use haromms and
WW currently have a couple viable gearing methods. If you are haste stacking, AoC won't likely be optimal for you. That's OK. (Source)

Warrior (Forums / Skills / Talent Calculator)
Will Gladiator be a potential tank stance, or will it have some component to make it purely for dps (e.g., no crit protection)?
We may have a defensive benefit if you take the talent but don't use the stance, so that tanks still have 3 talent choices. (Source)
But if you're using the stancing, getting the DPS benefit, you will not be able to be a full tank. (Source)
So a Prot Warrior can potentially behave like an old Bear-Cat?
No. You can't switch in and out of Gladiator Stance in combat. It's a commitment. (Source)

So Extreme Measures would give Glad Stance to prot who want to DPS, and a stance for DPS wars who want to tank w/2h weps?
Tanks need relatively little in order to function as DPS. But DPS need a lot in order to function as Tanks. (Source)

Any chance we can remove the two stacks of Shield Block and make Shield block 6 sec CD? Would be no different than right now...
That would be extremely different from how it is now, and remove most of the skill involved. (Source)

Arms warriors already have multistrike. It's called mastery. Mimicking other classes is uninspired design.
Similar, but some difference: [100% WD] vs [30% of the triggering attack]. (Source)
Wow, when did mastery get its effectiveness literally doubled and why did nobody tell me?
Oh, apologies. Was out to dinner and forgot that its damage had gone down. Yeah, still 55% WD, not 100%. Point is it's static. (Source)

Art
Are darker nights still on the table? lighting changes everything.
It's ultimately an art call, with input from design if they feel gameplay is negatively impacted. Personally, I liked it dark. (Source)
Maybe a dumb question, but wouldn't it be possibly to just add is an option? Whether you want dark or not?
With new tech, IF they wanted to. Lighting isn't on-the-fly; it's data built into the maps like terrain & skyboxes. (Source)

Are Blood Elves and Draenei being updated? I only see vanilla races on that page
the plan is currently to update them as well, original plan of "vanilla only" changed, need to update page to reflect (Source)

Any chance the Belf models look like Nozdormu's model in Dragon Soul and in the cinematic at the end of the raid??!
Facial hair and tats like that might come later if we're able to make another customization pass. Norz = good place to start (Source)

Character / Items
can older Eng. Trinkets be added? id like to use the Gnomish ShrinkRay or older stuff without swapping Trinks?
I wished those got updated too. Possibly gameplay issues. Lots of (cool) old items effects are "never do again plz." (Source)
didn't think shrinking a target and losing a very tiny bit of AP would be that much of an issue for an item a level 1 can wear
I meant all of them, and "updated" as in new versions that were viable trinkets, which I think could be cooler than simple toys. (Source)

What will happen to legendary meta in wod? 30% haste still sounds better than regular meta's imo
Yeah, legendary meta unusable at level 100. (Source)

Fan Art
Today we have some audio that comes in two versions, one with the violin and one with vocals.

by Published on 2014-01-08 06:19 AM

RoS Pre-Download Targeted For This Month, Plan Drop Rates To Be Fixed In Next Beta/PTR Patch + Tons Of Info, Malthael Fan Art

Ladder Season 2 Status Update, Constructed Talk: Priest, MLG/MG #11 Interviews

Another PvP Season for Mists of Pandaria
It looks like that Season 15 gear that was added "just in case" may see some use after all, with another PvP season coming before Warlords of Draenor.



Update: Normal Difficulty Cross-Realm Siege of Orgrimmar
It looks like cross-realm normal difficulty may not be off the table after all!



Blue Posts
Originally Posted by Blizzard Entertainment
Storage Space Issues
Even bandaid fixes for storage issues (ie more void storage) take time to develop and implement, so we'd prefer to spend that time working on solutions, like systems that hold your items and gear in new ways that don't actually use inventory slots. We announced the account-wide toy and heirloom systems at BlizzCon, as well as the ability to craft from your bank and bigger stack sizes for some items, and we've hinted at some slightly longer term plans for a gear collection/wardrobe feature that would help serve all the transmoggers out there in not just freeing up space but also providing the ability to easily track set collections - all of which will help in their own way with inventory management. While the toy and heirloom systems are planned for the launch of Warlords, the gear collection system will be a bit later. We expect the toy and heirloom systems will free up enough space for most people, as well as some (albeit bandaid-y) slightly larger bags in Warlords and attaching quest items to the quest log instead of as items to fill up your bags, will all help in the meantime.

Any idea if we will still be able to "use" Dartol's Rod of Transformation or Archmage Vargoth's Staff at will? The first one no longer has a quest associated with it. Will we get to keep it?

I've trashed most "toy" items, opting for transmog bag space. But I have no intention of getting rid of those 2 items, nor a few other old quest things I have.

We'll be handling each item on a case-by-case basis, and will be looking for everyone's help in identifying items that could/should be added to the toy box beyond the probably more obvious ones we already have flagged. It's largely going to be something solidified through testing and feedback. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Pallytank here.My cotank is a warrior.He spamtaunts adds/bosses/doesnt care for tanking just dps.Superannoying and I can do little to stop him. Doesnt care ATALL for tanking,just pure dps.Will this get addressed?
When both tanks have that mindset, it can be quite fun. However, when they don't, it can be aggravating. The Vengeance change will make that no longer with doing. However, we want to improve cooperative tank gameplay so as not to lose that potential fun. (Source)

Warlords of Draenor PvP
Can you talk about WoD BG-s? Are you guys adding new BG for WoD?
WoD release approach is improve existing BG experience and set foundation for faster creation/iteration. Big content is Ashran. (Source)
Really looking forward to seeing objective based rewards and their visibility in the scoreboard/UI
Me too! (Source)

Have you thought of making the achievement Grievous Combat and future achieves like it account wide once you earn? For gearing alts
no it was to help people gear multiple specs, which won't be necessary with WoD gear changes. You can expect to see that go away. (Source)

Is the Grievous Combatant mount going away when the next PvP season starts or will it still be obtainable later? Thanks!
It won't be going away. Planning on a similar achievement each season (and hopefully more mounts) (Source)

PvP
You can also be suspended for wintrading which uses the Enter Battle button.
1. We have to have leave queue but it should be smaller and we should also allow you to accept while in combat. (Source)
2. Playing every game should be made more efficient than tanking 10. "Deserter debuff" may be cleanest option. (Source)
3. Don't believe everything you read on the Internet about suspensions. (Source)
4. There will be no 5. (Source)
Or "Leave queue" doesn't lose mmr for your team or gain MMR for the team you would've fought.
People leaving queues is not good for the game. When you enter a match, there should be an opponent. (Source)
We need to enter arenas when dead. Sound setting so that JUST Q POP audible out of game?
You'll be able to accept queues with the same rule set as LFD with respect to combat (Source)

can the battlegound achievements be account wide? Eg 100 wins of this bg, or disarm X bombs. Needs to be more alt friendly.
They already are, I believe. can you confirm? (Source)
I don't believe progress is shared across characters but I don't believe that is unique to BG achievements. (Source)

What do you think about cosmetic arena teams?
Could be fun if the party leader could "name" the temp team. Just isn't a priority right now. (Source)
I miss being able to track comp stats... BTW when can we have arena game history back on armory?
It had a high storage requirement & was 1 of the least used features of the armory. Might explore for trial #nopromises (Source)

revisiting this. Is it intended that the elite gear requires rating? Not the case last season.
Yes it's intentional. Last season it didn't have rating as original plan was to provide better stats. (Source)

Professions
I really hate to rush somewhere, to pull something from other players' hands, when somebody pulling stuff from my hands
Competition for profession mats is an interesting situation. On one hand, we want them to feel natural, sometimes scarce. (Source)
On the other, we don't want player collision to feel like a negative thing (ideally a positive). Interesting discussion. (Source)

Is there any chance to let people with crafting professions allowed to repair their armor? By making oils, patches etc.
It's been discussed internally on & off since I started during BC, and probably before that. (Source)

Any changes coming to Archaeology? And will we see Archaeology and Garrisons have any interaction?
Current plan is 1. general quality-of-life tweaks (think gathering in MoP) & 2. garrison interaction (we can't go into details yet). (Source)

Future
Will Proving Grounds leaderboards ever happen? It'd be nice to not depend on wowprogress to make use of the score feature.
It's something we're interested in potentially doing, but I don't know when we'll be able to get to it. Would be easy to read it as an indicator of class/spec balance, when it's not intended to be. So, need to be careful. (Source)

Any plans for pets that are tamed to keep special effects like Duskstalkers in jade forest with the shadowform?
Looking into tech that'll put visuals like that on display level and not an aura; not sure when it'll be ready & applied. (Source)

Btw, next year, how about a Greench pet?
Wanted to 1st year but it's too complex! Needs new art. T_T (Source)
What's wrong with the existing Greench model? Can't he just be shrunk down to battle pet size?
It's bad for same technical reasons the Personal World Destroyer isn't just a shrunken Fel Reaver. (Source)

Transmogrification
How about the chance of adding daggers, and fist weapons to the one hand, sword/axe/hammer plate?
Same issue(s)! Unlikely for both philosophical & technical reasons (mostly animations). (Source)

I wouldn't say a complete restriction lift, but plate should be able to xmog mail, mail xmog leather, etc. There is an old paladin mail set and hunters would look great in leather.
Sub-40 armor types are for sub-40 characters. TRIVIA: It's item-based, not class-based, so currently impossible anyhow! (Source)

Reputation / Questing
Wow often gets accused of being faceroll. It's things like minimum quest levels that force it to be faceroll when it needn't be.
Things like minimum quest levels protect new players who don't know any better, though. What's easy for you is hard for others. (Source)

World
I feel WoW needs immersion, how about random world bosses or bandits attacking towns or players on the road
Me too. Haven't seen many MMOs get it right though; often feels TOO random/irrelevant/annoying. T_T (Source)

Ever think about doing more with Gallywix' Pleasure Palace?
I was going to make the golf course playable (w/ exploding balls of course) but we ran out of time. T_T Would be fun to go back! (Source)

Fan Art
We have some more WoW fan art today, this time with a Disney meets WoW theme!

by Published on 2014-01-07 08:46 AM

When Should RoS Feedback End, Does Blizzard Post Enough on the Forums, Maghda Cosplay

Blue Tweets, MG Tournament Decklist RoundUp, Legends of Hearthstone W9

Normal Difficulty Cross-Realm Siege of Orgrimmar
It looks like we won't be seeing cross-realm Normal difficulty Siege of Orgrimmar anytime soon.



Patch 5.4.2 Hotfixes: January 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Frost
      • Icy Talons now increases melee attack speed by 45% (up from 30%).
    • Unholy
      • Unholy Might now increases Strength by 35% (up from 25%).
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Aspect of the Hawk now increases ranged attack power by 35% (up from 25%).
    • Talents
      • Aspect of the Iron Hawk now increases ranged attack power by 35% (up from 25%).
  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Elemental Focus now increases spell damage done by 20% (up from 15%).

EU Connected Realms Update - 06/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below later this week:

English Realms
  • (PvP) Trollbane and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist

French Realms
  • (PvP) Rashgarroth and Arak-arahm/Throk’Feroth
  • (PvP) Sinstralis and Eldre’Thalas

Spanish Realms
  • (PvE) Colinas Pardas and Tyrande

German Realms
  • (PvP) Gul’dan and Anetheron/Rajaxx

The following realms are scheduled to be connected next week:

English Realms
  • (PvP) Ahn'Qiraj and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist/Trollbane
  • (PvP) Bloodfeather and Kor’gall/Burning Steppes/Executus

French Realms
  • (PvP) Cho'gall and Eldre’Thalas/Sinstralis

German Realms
  • (PvP) Festung der Stürme and Anetheron/Rajaxx/Gul’dan
  • (PvE) Nozdormu and Garrosh

We do not yet have a date for the following realm connections, but will update you when we do:

English Realms
  • (RP PvP) Ravenholdt and Scarshield Legion/The Venture Co/Sporeggar
  • (PvP) Balnazzar and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist/
    Trollbane/Ahn’qiraj

German Realms
  • Shattrath and Garrosh/Nozdormu

FAQ
Q. My realm needs connecting, is it on your list?
A. All low and some medium population realms will be connected. They’ll all have a healthy population when we’re done.

Q. When will my realm be connected?
A. We'll try to keep you posted on the latest schedules as we get them.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. The order we connect realms depends on a number of technical factors, but we will get to them all.

US Connected Realms Update 1/6
Don't miss reading the EU FAQ! "All low and some medium population realms will be connected."
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Thursday, January 9th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Bladefist and Kul Tiras
  • Nazgrel and Nesingwary/Vek'nilash
  • Nazjatar and Blood Furnace/ Mannoroth
  • Norgannon and Kargath
  • Stormscale and Drak'Tharon/Firetree/Malorne/Rivendare/Spirestone
  • Uldaman and Ravencrest

We do not have a date for the following realm connections, but will update this post when we do.

  • Antonidas and Uldum
  • Blade's Edge and Thunderhorn
  • Bonechewer and Aegwynn/Daggerspine/Gurubashi/Hakkar
  • Destromath and Azgalor
  • Jaedenar and Agamaggan
  • Shu'halo and Eitrigg
  • Anvilmar and Undermine (TBD- On Hold)

*​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

FAQ

Q. My realm needs connecting, why isn’t it listed?
A. The connections listed are the phases we’ve currently finalized and have planned connection dates or estimates available for. Additional connections are possible, but they just haven’t reached that stage yet. We’ll be updating the realm connection list as phases complete and new phases are planned.

Q. When will my realm be connected?
A. We'll update this thread with the latest information on currently planned phases.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. Realm connections are based on a number of factors including population, faction balance, the realm’s physical location in the world compared to other realms it may be connected to, among others. It’s also worth noting that websites which attempt to track population, while helpful in many ways, are estimates based on public data which may not provide the clearest picture of actual population.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Crit being on gear much more often in WOD are there any plans for making Crit better for Elemental with no reforging?
A) Where did you get that Crit will be on gear much more often? B) We're considering some changes, but nothing to announce yet. (Source)

Will tertiary stats appear on PvP gear in WoD? Sockets etc. are supposed to appear randomly, though, so...
We're talking about it still. If PvP gear doesn't have it, then PvE gear becomes better by default. (Source)
Wish we could chose our tertiary stats on PvP gear, kinda like reforging but for 100% value...
Keep in mind that tertiary stats are intended to be very rare. So, whatever the PvP design, the rarity would match PvE. (Source)

What about removing Spirit and let Haste be the main factor of mana regen? Throwing ideas around. @Celestalon
Spirit's value varies significantly between classes. One contributor is what the other secondaries do for regen. (Source)
We're looking at potential changes in that regard, to standardize that better between classes. (Source)

What will you do with hit, exp etc in 6.0? Convert to other stats or just remove them?
Convert them to other stats. (Source)
What about Spirit? On clothes? On Jewelry? Some DPS casters are using them on rings/neck at least.
No spirit on armor may involve increasing the amount of spirit on non-armor. That makes it more complex to change existing armor. We recognize the problem and are planning potential solutions, but aren't ready to give specifics yet. (Source)
Wouldn't increasing the amount of regen spirit gives instead avoid that issue?
That may be part of it, but we may change how we itemize non-armor pieces. Just complicates the issue. (Source)
If healers have enough regen with 1-2 spirit pieces in first raid tier, what happens to mana regen later on?
"Enough" is a very ethereal concept. It also varies with other gear. And definitely not from 1-2 items in the first tier. (Source)
Then between 3 and 6 (of 7) slots. If item stats triple again, will only need max 2 spirit pieces in final tier. Also, sockets.
Sounds like you're ignoring the fact that "enough" changes between tiers. (Source)

Warlords of Draenor PvE
... or the difference between LFR/normal/hc/mythic could also be a tad lower, like 10 itemlevels instead of the current 13.
A larger gap between tiers allows us to have bosses that test performance more. It also makes upgrades "feel" noticeable. (Source)

you know how battle rez will work in normal/heroic? 3 regardless of size like current flex?
We're investigating some possible solutions. We want to make it scale by size, but know that breakpoints are not the answer. It ... (Source)
... may be an opportunity to solve some other problems with the system, like # available being hidden, and the # being the same ... (Source)
... on short vs long fights. We don't have details to share yet, but those are concerns we're thinking about. May not fix all those (Source)

PvP
Why not go GW2 sPvP style? They made it all skill based and still rewarding. Cooler looking gear as you progress.
The Trial of the Gladiator is our plan for a "gearless" PvP ecosystem. 0% chance we're removing gear in PvP overall. (Source)

Any chance PvP trinket will have a unique sound in the near future?
Excellent idea. Thanks for pointing it out. (Source)
Definitely a great idea!
Well, the proper authorities have been notified! (Source)

ok death grip bugs on tolviron and shado pan for over a year now 100% chance when target is next to a wall. Why are you ignoring it
We'll have to follow up on it. It requires geometry and collision work. We've discussed it before. (Source)

Please encourage pvp participation in random bgs with CP, 100 when you win and 50 when you lose. I hate Arenas and Rbgs.
I could see doing something similar to what we do in RBGs (base on final score). Would have to give it more thought. (Source)

winning one awarded 5,6 or 7, losing takes you 14
Aware of MMR issues. We've been doing some work on the system but it isn't appropriate to roll it out mid season. (Source)

Poll - Cross-Realm Siege of Orgrimmar Normal
Would you like to see cross-realm Normal difficulty Siege of Orgrimmar enabled before Warlords of Draenor?


Fan Art
We have some more WoW fan art today!

by Published on 2014-01-06 01:51 AM

Battle.net Parental Control Changes, Feedback on Density is Needed, MannerCookie's Torment 6 Freeze Barb

Weekly News Recap, Community Spotlight - Soulstone, FanArt; ESGN Fight Nights Trailer

Armory Stats - Proving Grounds
Today we are looking at data from proving grounds achievements, with a sample of 6.3 million characters and 2.3 million players that were active after November 19th. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Our first chart shows the percentage of players that earned proving grounds achievements, for at least one role, at least two roles, or at least three roles. The second chart shows the same data, but scales the percentages so that they consider only the participating players. A participating player is a player that earned at least Bronze in one role.

Unfortunately we are unable to look at achievements by class, as achievements are earned account wide, and there is no way to know which character they were earned on.

There are three data points for every difficulty level, but you may need to click the names in the legend to hide taller bars and mouse over close to the X axis in order to see them.

A total of ~20,000 players have completed the You're Doing it Wrong, or ~3% of the players that earned at least one Silver role achievement.

Don't see a chart? Enable javascript!
Don't see a chart? Enable javascript!

Upcoming Battle.net Parental Control Changes
Originally Posted by Blizzard (Blue Tracker)
On January 7, 2014 or shortly afterwards, we’re making a change to Battle.net® Parental Controls: a new default setting will prevent in-game purchases for accounts that have Parental Controls turned on. The account will not be able to:

  • Make purchases in the World of Warcraft® in-game Shop
  • Make real-money purchases in Hearthstone™: Heroes of Warcraft™
  • Make purchases in the Diablo® III real-money auction house (note: the auction house will be permanently closed on March 18, 2014)

We’re making this change to ensure that Parental Controls users will have more control over real-money purchases in Blizzard games. No action is needed to keep this default setting and prevent in-game purchases.
To enable in-game purchases for this account:
1. Log in to Battle.net and visit the Retrieve Parental Controls page.
2. Enter your Parental Controls email address.
3. Click the Send Parental Controls Email button.
4. Check your Parental Controls email for a message from Blizzard Entertainment.
5. Click the link under the account user’s name. This will take you to the Parental Controls setup page.
6. Under the Purchase Settings section, check Allow in-game purchases, and click the Save Settings button.

If you’d like to remove Parental Controls from this Battle.net account, visit our Adding and Removing Battle.net Parental Controls support article for detailed instructions.

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
What overall feel are you guys going for for armor in WoD? Something light/nomadic/less bulky?
overall theme is primal/barbarian . We're also tapping into iron horde theme strategically. (Source)

Any chance of allowing white/statless items as transmog models? Some very nice models among those going to waste!
Doubtful as it's currently the #1 lock-out mechanism. More likely that we'll try to (re)include such assets as future rewards! (Source)
Consider their models for re-inclusion I mean!
Oh yes, that's what I meant! Just a matter of the item/reward peeps finding the right time & place for all that stuff. (Source)

I mean, they don't start holding the bow like a gun suddenly. I just wonder why it's such a problem with fist/1Hand weapons.
Bow/gun was hard-coded in from the very beginning, built into the system. And again, for *both* philosophical & technical reasons. (Source)

Character / Items
Probably too much for twitter, but what plans for trinkets in WoD? RPPM/ICD/On-use/
Variety. All of the above, along with some more ideas. (Source)

Just FYI, Tauren could need an offensive racial (wow that sounds weird) So many of my druid pal racechanged to Troll...
Yes, adding a throughput benefit to races that had don't have one currently is part of balancing the racials. (Source)

Warlords of Draenor Stats
Will low level gear only have haste and crit or will amplify, readiness and multi-strike(lol) be low level too?
Unsure. Since most low level gear only has 1 secondary stat on it, it could be OK. Still deciding. (Source)

Will Multistrike interact with some class mechanics like, say, crit for fire mages & how is it meaningfully different from crit?
Just there are some class abilities that trigger from crits, there may be some that trigger from Multistrikes. (Source)
"Just as there are...", rather. Yes, Flameglow would work better against Multistrikes (and still worse against crits). (Source)

Isnt multistrike just crit with the chance of hitting somthing you dont want to plus only 1/3 the power? (I am guessing: No )
No... Multistrike doesn't hit a different target. Can trigger 1 or 2 times per attack. (Source)
Which means if it strikes twice and both crits it's +120% otherwise it's +90% or less. How will this ever be better than crit?
It has an appropriate coefficient so that it's competitive. Is that what you mean? (Source)
Does that mean Multistrike is affected by our Crit rating?
No... Multistrike and Crit are separate mechanics. (Source)

Double multistrike, all three hits crit! <- This is the only thing will hear about in WoD PvP.
We recognize that problem and are preemptively working on potential solutions. (Source)

Right, what's wrong with that? Also I imagine some specs getting procs off multistrike hits
Yeah, 1% Multistrike will be way cheaper than 1% crit. That's fine, happens all the time. (Source)
critrat is near 100% right now. Multistrike capped around 6.1 then? Or lower critchances in general?
And half that crit is from Agi, not crit rating. (Source)
wait, I missed something... no more agi->crit? Same for int-crit? Agi-dodge and str-parry?
I'm saying that you can't say that "I capped crit in X tiers, so I'll cap multistrike in X/2 tiers". Crit came from Agi too. (Source)

is the only way to get multi strike through gear? Toons have base mastery and crit...
We may have the occasional buff, or class ability, or consumable. Characters don't have base haste, yet you get it from all over. (Source)

Lot of tick mechanics were changed to less frequent but more powerful to decrease server load. Any worry for multistrike?
We learned a lot from those changes. We're designing Multistrike and handling some similar challenges with that in mind. So, I see where the concern is coming from and we're making sure that it won't cause problems like that again. (Source)

PvE
Keep that crap out of my visual clusterfuck melee pile.
We 110% recognize the problem that is visual clutter, especially in raids, and want to make it better, not worse. (Source)
We've started toning up your own visuals, and toning down others' visuals. Much more of that to come in WoD. (Source)

I want to always have something to work for (in WoD gear), but I don't want to rely on it for damage + competitive raid spot.
Those desires are competing with each other though, you see? (Source)

PvP
Is ONE DR (or something like it) a system you'd consider for WoW PvP? It would dramatically cut down on CC and make it strategic
Prefer to reduce the number of CC spells. Players seeing "Immune" more isn't going to be fun. (Source)
Is that actually going to happen though? You guys say that an awful lot yet Hunters have been the only ones to lose any.
It's the plan for WoD. (Source)
Simpler solution is removing so much CC that DR isn't needed to such a large extent anyway.
DR categories help prevent class stacking, which is good, but the number of categories has grown too high. (Source)

Since 72% resil makes healing very efficent atm im interested to see how healers will will be adjusted for low resil PVP.
We're exploring 150% crits for PvP damage/healing which makes a big difference for both base resil and battle fatigue. (Source)
Bringing back resi providing crit % reduction is something people (I) have been suggesting for over a year...
Sure but that's not what we're talking about here (Source)

I hope it can be reduced, and I would love to see it removed as a stat and just be a background effect like battle fatigue.
Base resil will be reduced as low as possible. Like PvP dmg reduction as set bonus (trinkets). Don't like resil gems. (Source)

What about making base resilience only active in instanced pvp? Pve players still stand a chance but pvp gear good in world pvp.
This would just mean the game is way more bursty out in the world. Not something we want. (Source)
I didn't think of that. I just hope you guys find a way to make world pvp work. I'm stoked about Ashran #WoD
I think we have good plans here to make ilevels much closer in WoD than MoP. (Source)

a lot of problems with battle fatigue in duel...not applied .Is Battle fatigue removed in wod?
A goal for WoD is for Battle Fatigue & Base Resilience to be as low as possible. This has broad implications. (Source)

One quick question as someone asked. RBG was TotG too, yes? I'm sure I heard H. say so.
Yes, RBGs will have TotG too. (Source)

Horde towers are much easier to defend; gives a large advantage to the Alliance UNLESS can wipe on Galv.
We're looking at what we can do on the map, but it will take a long time to change community opinion (Source)

will there be LoS objects around the central fighting points in Ashran?
Yes we're designing the contested areas with LoS in mind (Source)
Will hunters still have quad damage stampede, and various other things that only apply in arena fixed to be v. player?
Our design for the area is a PvP playground with an emphasis on atmosphere, exploration & participation. (Source)
A lot of things are going to feel "crazy" and OP out there. Be forewarned. (Source)

Holiday Events
More world events please. More server wide events. More quests like "Only one may rise"!
I'd love to do more stuff like that, totally. (Source)

Dave, if you work on holiday events in WoW, could you guys raise ilevel of the holiday drops? To Timeless Isle at least.
The item peeps generally bump the player power drops once per expansion, in tune w/ the level/ability bump the encounter peeps do. (Source)
but by adding Timeless Isle you've allowed people to skip catch-up content, making holiday drops sort of useless. It's a shame.
I understand what you're saying! Still, if people are killing Ahune only for his cloaks, I have failed horribly. T_T (Source)
no, for his scythe! Lol. Wow is a "loot-porn" game. Heard the term before? We want lootz. No worthy lootz? We don't run content.
That's what I was saying: I'm more about snowing scythes and funky gas masks and flying hell-horses than magical ring item levels. (Source)
fair enough, you're my kind of guy then! More snowing scythes and glowing horses please! Increase drop rate on Love Rocket!
OG Love Rocket was like Broom (i.e. everyone during LiitA) but so funky and loved by team I had to make it a VERY rare permanent. (Source)

Fan Art
Another nice piece of Hearthstone art today from breathing2004.


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