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by Published on 2016-05-27 12:18 AM

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Legion Beta - Build 21796
Build 21796 will be deployed to the Beta realms soon.


New Items
Lots of new armor in this build. Check out the full list of items on the WoWDB beta site.

Level Type Name
1Companion Pets Snowfang's Trust
1Other Test Pet 1
1Other Test Pet 3
1Other Test Pet 2
100Other Tome of the Tranquil Mind
110Inscription Technique Technique: Tome of the Tranquil Mind


Calculators Updated



Achievement Changes
Originally Posted by MMO-Champion
Legion
Quests
  • Hatchling of the Talon Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Item Reward: Emerald Winds. 5 points. 10 points. Account Wide.

Legion Dungeon
Dungeons & Raids
  • Helheim Hath No Fury Name changed from "Helheim Hath No Fury Like a Ferryman Scorned" to "Helheim Hath No Fury".



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events

Adventure Map Points of Interest??
Questing
  • Suramar (New) - After 10,000 years in isolation, the Nightborne elves have lowered the magical barrier protecting the city of Suramar, allowing Gul'dan access to a font of incredible power - the Nightwell. Following a failed attempt to overthrow Grand Magistrix Elisande, a small group of Nightborne exiles seek to awaken the power of their ancient lands and free Suramar from the Legion's grasp. Quest #39985.

Archaeology Projects
Demonic
  • Flayed-Skin Chronicle - Different breeds of demon exhibit different behaviors between battles. Succubi, for example, have a tendency to keep detailed logs of their day-to-day activities. Their accounts are often lurid, almost always grotesque, and were typically written onto "paper" made from the skin of an enemy or a captive. Common. 85 fragments. 1 sockets. 2 sockets.
  • Houndstooth Hauberk - A massive piece of "mail" chest armor, crafted entirely out of demonic hounds' teeth. The points of the teeth face upward and inward, making the armor impossible to remove once worn - that is, impossible to remove without tearing the flesh of the wearer. Common. 170 fragments. 1 sockets. 3 sockets.
  • Imp's Cup - Imps have to drink too, and many prefer to bring their own cup with them. Some theorize that an ancient imp-like race revered their drinking vessels as something sacred, and a part of that ritual remained even after they were indoctrinated into the Burning Legion. Common. 60 fragments. 1 sockets. 2 sockets.
  • Malformed Abyssal - The ritual to summon an abyssal is complicated, and often fails. When a failure occurs, a small piece of the demon typically remains behind, seething with a combination of latent demonic rage and despair at its own dysfunction. Ancient battlegrounds are littered with such stones. Common. 95 fragments. 1 sockets. 2 sockets.
  • Orb of Inner Chaos - Chaos does not come easily to all demons - some struggle with the ways of the Burning Legion. Those that did will often carried an enchanted orb that invoked the rage required of any good demon. It is not known how the orbs were made, or who made them. Common. 140 fragments. 1 sockets. 3 sockets.

Highborne
  • Nobleman's Letter Opener - As is always the case with letter openers, this is a completely useless tool, kept only as an excuse to have a murder weapon nearby in situations where it would be socially unwise to carry a dagger. Common. 100 fragments. 1 sockets. 3 sockets.
  • Pre-War Highborne Tapestry - Tapestries woven before the time of Queen Azshara's pact with the demons typically display a unique "under-over-over" style of needlework that has not been seen since. Common. 120 fragments. 1 sockets. 3 sockets.

Highmountain Tauren
  • Drogbar Gem-Roller - While most drogbar appreciated the rough edges of a raw gemstone, others preferred a smoother, rounder jewel. Rather than using standard gemcutting tools, they used a hand-cranked stone device, which tumbled the gems over the course of several weeks. These were typically operated by servants, slaves, or disobedient youngsters. Common. 115 fragments. 1 sockets. 3 sockets.
  • Stonewood Bow - The limbs of the bow are carved from a rock-hard tree wood, which make it nearly impossible to draw. Archaeologists disagree as to whether the bow was originally so hard, or whether the wood simply petrified with age. Either way, the size and heft of the bow suggest that it was only used by the most practiced of tauren hunters. Common. 105 fragments. 1 sockets. 3 sockets.
  • Trailhead Drum - Not all Highmountain tauren were hunters, but those that were typically commemorated their first kill with a ceremonial drum, stretched with the hide of their quarry. Most trailhead drums are made with rabbithide or foxhide. Hunters typically carried them for the rest of their lives. Common. 65 fragments. 1 sockets. 2 sockets.

Artifact Appearances
Paladin (Retribution) - Ashbringer
  • Shattered Reckoning #1: Ashbringer - Name changed from "Shattered Reckoning #3: Ashbringer" to "Shattered Reckoning #1: Ashbringer".
  • Shattered Reckoning #3: Ashbringer - Name changed from "Shattered Reckoning #1: Ashbringer" to "Shattered Reckoning #3: Ashbringer".

Flight Masters
Broken Isles
  • Meredil, Suramar - Name changed from "Suramar, Suramar [TEMP]" to "Meredil, Suramar".

LFG Dungeons
Unknown
  • End Time (New) - Alliance only. Level 0. Suggested level: 86. Roles: 0 tank/1 healer/1 damage.
  • Magisters' Terrace - Name changed from "Stranglethorn Vale" to "Magisters' Terrace". Level 28-50. Roles: . Alliance only. Level 115-6728. Suggested level: 71. Roles: 0 tank/1 healer/1 damage.
  • Pit of Saron - Name changed from "Searing Gorge" to "Pit of Saron". Level 43-60. Roles: . Alliance only. Level 200-8990. Suggested level: 81. Roles: 0 tank/1 healer/1 damage.

Map Areas
Broken Isles
  • Dalaran > Margoss's Retreat - Name changed from "Dalaran > Margoss' Retreat" to "Dalaran > Margoss's Retreat".
  • The Great Sea (New)

Pandaria
  • Kun-Lai Summit > Temple of the White Tiger - Name changed from "Kun-Lai Summit > Kun-Lai Summit > Temple of the White Tiger" to "Kun-Lai Summit > Temple of the White Tiger".

Scenarios
Combat Training
  • Step 02: Judging Your Enemies - Learn how to use Judgement. Judgment.

Dark Whispers
  • Step 07: There's a New Master in Town - The skull is yours! Step through it's its portal to depart this place.

Ravencrest's Legacy
  • Step 01: Surrounded by Darkness - Name changed from "Step 01: Ravencrest's Legacy Stage 01" to "Step 01: Surrounded by Darkness". Ravencrest's Legacy Stage 01 Report to Kur'talos Ravencrest.
  • Step 02: Preparing for the Apocalypse (New) - Repair the Deactivated Moon Guard Portal.
  • Step 03: The Road to Fel (New) - Secure the rampart by defeating Xalian Felblaze.
  • Step 04: Behold, the Endless March (New) - Enter the upper ramparts of the courtyard.
  • Step 05: No Man An Island (New) - Activate the remaining Moon Guard portals.
  • Step 06: True Sacrifice (New) - Destroy the Nihilam Portal and slay Balaadur to end the invasion.
  • Step 07: When Good Men Do Nothing (New) - Enter Raven's Glory and destroy the Colossal Siegebreaker.

The Silver Hand
  • Step 04: The Broken Ritual - Travald Travard wants to begin the ritual. Aid him.

World Map Areas
Dreadscar Rift
  • BrokenIsles > Dreadscar Rift - Name changed from "Dreadscar Rift" to "BrokenIsles > Dreadscar Rift".

The Heart of Azeroth
  • BrokenIsles > The Maelstrom - Name changed from "The Maelstrom" to "BrokenIsles > The Maelstrom".

World Safe Locations
Neltharion's Lair
  • Neltharion's Lair - Stone Giant Defeated Checkpoint (New)
  • Neltharion's Lair - Worm Defeated Checkpoint (New)

Unknown
  • Karazhan - Outside Facing Dungeon Entance (New)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Ratstallion Summons and dismisses a rideable Ratstallion. 1.5 sec cast. Account wide. 1.5 sec cast.

Companions
  • Snowfang (New) Right click to summon and dismiss Snowfang. Battle Pet. Instant.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (1% of weapon damage) Physical damage and heals you for 30% 20% of all damage taken in the last 5 sec, minimum 7% of maximum health.
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of [ 2.000 * 1% of weapon damage ] Physical damage and heals you for 30% 20% of all damage taken in the last 5 sec, minimum 7% of maximum health.

Frost
  • Mastery: Frozen Heart Increases all Frost damage done by 16%. Death Knight - Frost Spec. 12%. Death Knight - Frost Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Blade Turning Parrying an attack generates 5 Pain while Demon Spikes is active increases the Pain generation of your next Shear by 100%. Vengeance Demon Hunter - Level 15 Talent.
  • Bloodlet Throw Glaive causes targets to bleed for 190% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 75 Talent. 45 Talent.
  • Chaos Cleave Chaos Strike hits an additional target. Havoc Demon Hunter - Level 90 Talent. 15 Talent.
  • Demon Reborn All your cooldowns are reset when you invoke Metamorphosis. Havoc Demon Hunter - Level 45 Talent. 90 Talent.
  • Demonic Appetite Chaos Strike has a chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury. Havoc Demon Hunter - Level 15 Talent. 30 Talent.
  • Fel Eruption Impales the target for 100 [ 1,000% of AP Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 30 Talent. 20 Fury / 200 Pain. 20 yd range. Instant. 35 sec cooldown.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 412.5% of AP ] Fire damage, and an additional [ 150% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 3 sec cooldown. 30 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cenarion Ward Heals the target for [ 293.3% [ 350% of Spell Power ] every 2 sec for 6 sec. 100 yd range. Instant.
  • Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Lasts 10 sec. Requires Bear Form. Artifact, Active Mitigation. Instant. 1.5 min cooldown.

Talents
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [ 293.3% [ 350% of Spell Power ] over 6 sec. Can't be cast in Flight Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Elune's Guidance Immediately gain 5 combo points and an additional 1 combo point every 1 sec for 5 sec. Feral Druid - Level 90 Talent. 30 yd range. Instant. 45 sec cooldown. Instant. 45 sec cooldown.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent.
  • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 15% 8% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant.

PvP Talents
  • Touch the Stars Healing Touch generates 2 15 Astral Power. Balance Druid - Tier 4 PvP Talent.

Balance
  • Starfall Calls down waves of falling stars at the targeted area, dealing [ 226.8% [ 360% of Spell Power ] Astral damage over 8 sec. Also applies Stellar Empowerment to each target, which increases damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 LunarPower. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Camouflage You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. Survival Marksmanship Hunter - Level 75 Talent. Unlimited range. Instant. 60 sec cooldown.
  • Sentinel Name changed from "Heightened Vulnerability" to "Sentinel". Your next Marked Shot applies 3 stacks of Vulnerable to all Marked Targets Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 60 Talent. Instant. 20 sec cooldown. 40 yd range. Instant.

PvP Talents
  • Wild Protector Your Pet protects allies within 5 8 yards, reducing damage taken by 15%. Beast Mastery Hunter - Tier 4 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Frozen Orb Launches forward an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets. Grants 1 charge of Fingers of Frost when it first damages a target. Targets damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant. 6 sec cooldown.

Talents
  • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 6 sec, stacking up to 16 12 times. Frost Mage - Level 15 Talent.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 25% 15% increased damage. Frost Mage - Level 15 Talent.
  • Pyromaniac Casting Pyroblast or Flamestrike while Hot Streak is active has a 10% 8% chance to instantly reactivate Hot Streak. Fire Mage - Level 15 Talent.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 120% [ 130% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
  • Resonance Name changed from "Torrent" to "Resonance".
  • Splitting Ice Your Ice Lance and Icicles now deal 10% increased damage, and hit a second nearby target for 75% 50% of their damage. Frost Mage - Level 60 Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Brewmaster Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Mist Wrap Increases Enveloping Mist's duration by 1 sec and its healing bonus by 20% 10%. You may now channel Soothing Mist while moving. Mistweaver Monk - Level 45 Talent.
  • Spirit of the Crane Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 0.75% 1.00% mana. Mistweaver Monk - Level 45 Talent.

Brewmaster
  • Expel Harm Draw in the positive chi of all Healing Spheres within 30 yards, and expel negative chi, damaging the nearest enemy for 1% 10% of the amount healed. Monk - Brewmaster Spec. 15 Energy. Instant.

None
PvP Talents
  • Relentless Duration of incoming crowd control effects reduced by 25%. Replaces Honorable Medallion. Any2 Role - Tier 0 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Holy Shock Blasts the target with Holy energy, causing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. 100 yd range. Instant.

Talents
  • Aura of Sacrifice While you are above 65% 75% health, 10% of all damage taken by allies within 10 yds is redirected to you. While Aura Mastery is active, 10% of all effective healing you deal is replicated to all allies in the aura. Holy Paladin - Level 60 Talent.
  • Beacon of Virtue Apply a Beacon of Light to your target and 4 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin - Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Crusade Name changed from "Sanctified Wrath" to "Crusade". Increases your damage and haste by 5% 2% for 20 sec. Each Holy Power spent during Sanctified Wrath increases damage and haste by an additional 5% 2%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
  • Equality Deals Holy damage to up to 4 enemies within 10 yards equal to 150% of your missing health. Deals 50% 35% of missing health against enemy players. Limited to 4 targets. Retribution Paladin - Level 100 Talent. Instant. 3 min cooldown.
  • Final Stand Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent.
  • Greater Judgment Your Judgment cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damage. Retribution Paladin - Level 30 Talent.
  • Hand of the Protector Calls down the Light to heal a friendly target for 25% of the target's missing health. Protection Paladin - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown. 10 sec cooldown.

Holy
  • Holy Shock Triggers a burst of Light on the target, dealing [ 400% [ 350% of Spell Power ] Holy damage to an enemy, or [ 400% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Righteousness (New) Your maximum health is increased by 15%. Paladin - Holy Spec.

Protection
  • Sanctuary Decreases damage taken by 0%, increases your chance to dodge by 2% 0%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.

Retribution
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana per 3 15 sec. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.

Talents
  • Benediction Your Prayer of Mending has a 30% 50% chance to leave a Renew on each target it heals. Holy Priest - Level 100 Talent.
  • Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for [ 250% [ 300% of Spell Power ]. Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% [ 260% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Contrition Increases Atonement duration by 3 2 sec. Discipline Priest - Level 75 Talent.
  • Divine Star Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% 145% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Divinity When you heal with a Holy Word spell, your healing is increased by 20% 15% for 8 sec. Priest - Level 90 Talent.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 287.4% of Spell Power ] and dealing [ 287.4% [ 431.1% of Spell Power ] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Legacy of the Void Voidform may be activated anytime your Insanity level is 60 70 or higher. Shadow Priest - Level 100 Talent.
  • Mind Bomb Inflicts the target with a Mind Bomb. After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 0 8 yds of the target for 2 sec. Shadow Priest - Level 45 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 45% [ 37% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing 200% of their original damage. to the main target, and 100% to all nearby targets. Generates 5 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Purge the Wicked Cleanses the target with fire, causing 0 Fire damage and an additional [ 50% [ 42% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 4 sec, stacking up to 5 times. Shadow Priest - Level 60 Talent.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Artifact. Instant. 1.5 min cooldown.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Artifact. 35 Energy. Melee range. Instant. 45 sec cooldown.

PvP Talents
  • Flying Daggers Fan of Knives deals 25% 350% more damage when it strikes 2 3 or more targets. Assassination Rogue - Tier 5 PvP Talent.
  • Silhouette Shadowstep's cooldown is reduced by 33% 50% when cast on a friendly target. Subtlety Rogue - Tier 2 PvP Talent.

Subtlety
  • Symbols of Death Invoke ancient symbols of power, increasing all damage you deal by 20% for 35 sec. and causing your next Shadowstrike to critically strike. Unaffected by the global cooldown. Requires Stealth. Rogue - Subtlety Spec. 35 Energy. Instant. 1 sec cooldown. 10 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Queen Heals up to six injured allies within 12 yards for [ 400% of Spell Power ] and increases their maximum health by 10% for 6 sec. Artifact. 100 40 yd range. 2 sec cast. 45 sec cooldown.

Talents
  • Aftershock Your Shock Your spells refund 25% of all Maelstrom spent on them. Elemental Shaman - Level 90 Talent.
  • Echo of the Elements (Restoration) In addition, when you cast Healing Wave, Healing Surge, Riptide, or Chain Heal, you have a 15% 10% chance to generate a charge of Riptide.
  • Lightning Rod Your damaging spells Your Lightning Bolt and Chain Lightning have a 10% chance to make your target a Lightning Rod. When your Nature spells damage a Lightning Rod, they deal 20% additional damage to the target and to all enemies within 8 yards for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they additionally deal 20% of their damage to all Lightning Rods. Elemental Shaman - Level 90 Talent.
  • Path of Flame Lava Burst deals 10% 5% more damage and causes Flame Shock to spread from the target to a nearby enemy. Elemental Shaman - Level 15 Talent.
  • Torrent Increases the initial heal from Riptide by 50% 40%. Restoration Shaman - Level 15 Talent.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 700% [ 1,000% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 165% 150% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.

Elemental & Restoration

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dimensional Rift Rips a hole in time and space, opening a portal that damages your target. Artifact. 40 yd range. 1.5 sec cast. Instant.

Talents
  • Cataclysm Destruction Warlock - Level 60 Talent. 30 Talent.
  • Fire and Brimstone Incinerate now hits all enemies near your target. Destruction Warlock - Level 30 Talent. 60 Talent.
  • Soul Harvest Immediately generates 5 Soul Shards Affliction: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Agony, up to a maximum of 30 sec. Demonology: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Doom, up to a maximum of 30 sec. Destruction: Increases your damage by 20%. Lasts 10 sec, increased by 2 sec for each target afflicted by your Immolate, up to a maximum of 30 sec. Warlock - Level 60 Talent. Instant (Channeled). 2 min cooldown. 2 min cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Defensive Stance A defensive combat state that reduces all damage you deal and take by 25%. Lasts until cancelled. Warrior - Arms Spec. Instant. 6 sec cooldown. take by 20%, and all damage you deal by 10%. Lasts until cancelled. Arms Warrior - Level 60 Talent. Instant. 10 sec cooldown.
  • Titanic Might Increases the duration of Colossus Smash by 200% 16 sec, but reduces its effectiveness by 50%. Arms Warrior - Level 90 Talent.

Arms
  • Die by the Sword Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec. Arms Warrior - Level 60 Talent. Instant. 2 min cooldown. Warrior - Arms Spec. Instant. 3 min cooldown.

Fury
  • Titan's Grip Allows you to dual-wield a pair of two-handed weapons, and increases your maximum health by 20%. Warrior - Fury Spec. 15%. Warrior - Fury Spec.

Protection
  • Bastion of Defense Increases your block chance by 15% and your dodge chance by 2%. Warrior - Protection Spec. 0%. Warrior - Protection Spec.

Racials
Gnome

Professions
Inscription
  • Codex of the Tranquil Mind Name changed from "Wartome of the Sharpened Mind" to "Codex of the Tranquil Mind". Craft a Wartome of the Sharpened Codex of the Tranquil Mind. Inscription. 1.5 sec cast.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting 0 Nature damage back at your attackers. Lasts 10 sec.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • Chain Reaction (Rank 1) Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 0%.for 0, stacking up to 0 times.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Light of the Titans (Rank 1) Shield of the Righteous empowers your next Light of the Protector to heal for an additional 0 over 0. will also heal for 0 over 0.

Retribution
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 0 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%.
  • Divine Tempest (Rank 1) Ashbringer projects Divine Storm forward 0 20 yds, damaging all enemies in its path. Also increases damage dealt by Divine Storm by 20%.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash or Pistol Shot to fill your combo points. However, The Dreadblades will consume 0% of your current health when you use a finishing move for the next 12 sec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury



Strings Changes
Originally Posted by MMO-Champion
  • ABILITY_INFO_HUMAN1 - - Increased Versatility. Haste, Critical Strike, Mastery, and Versatility.
  • ABILITY_INFO_HUMAN3 - - Can break out of effects that remove or limit player control. stun effects.
  • BOOST2_DRUIDBALANCE_REMIND_LUNARSTRIKE (New) - Cast |cFFFFFFFFLunar Strike|r.
  • BOOST2_DRUIDBALANCE_REMIND_MOONFIRE (New) - Cast |cFFFFFFFFMoonfire|r.
  • BOOST2_DRUIDBALANCE_REMIND_MOONKIN (New) - Use |cFFFFFFFFMoonkin Form|r.
  • BOOST2_DRUIDBALANCE_REMIND_SOLARWRATH (New) - Cast |cFFFFFFFFSolar Wrath|r.
  • BOOST2_DRUIDBALANCE_REMIND_STARSURGE (New) - Cast |cFFFFFFFFStarsuge|r.
  • BOOST2_DRUIDBALANCE_REMIND_SUNFIRE (New) - Cast |cFFFFFFFFSunfire|r.
  • BOOST2_PRIESTDISC_PWSHIELD - Use |cFFFFFFFFPower Word: Shield|r to protecct yourself. protect yourself.
  • BOOST2_SHAMANENHANCE_REMIND_FLAMETONGUE (New) - Use |cFFFFFFFFFlametongue|r on the target dummy.
  • BOOST2_SHAMANENHANCE_REMIND_LAVALASH (New) - Use |cFFFFFFFFLava Lash|r on the target dummy.
  • BOOST2_SHAMANENHANCE_REMIND_ROCKBITER (New) - Use |cFFFFFFFFRockbiter|r to hit your target and generate Maelstrom.
  • BOOST2_SHAMANENHANCE_REMIND_STORMSTRIKE (New) - Use |cFFFFFFFFStormstrike|r when available.
  • BOOST2_SHAMANENHANCE_ROCKBITER - Use |cFFFFFFFFRockbiter|r to hit your target and generate Maesltrom. Maelstrom.
  • CLASS_DEATHKNIGHT - Death knights are a hero class, which means they start at high level. Death knights are a melee class with an emphasis on causing diseases and doing damage with their undead pets. using dark magic.
  • CLASS_DEATHKNIGHT_FEMALE - Death knights are a hero class, which means they start at high level. Death knights are a melee class with an emphasis on causing diseases and doing damage with their undead pets. using dark magic.
  • CLASS_DEMONHUNTER_SPELLDESC3 - Transform into a demon with a leap attack, gaining life leech and powerful attacks after landing. powerful attacks after landing.
  • CLASS_HUNTER - Hunters are at home in the wilderness and have a special affinity for beasts. They mostly use ranged weapons, such as bows or guns rely on their weaponry, and their pet to deal damage.
  • CLASS_HUNTER_FEMALE - Hunters are at home in the wilderness and have a special affinity for beasts. They mostly use ranged weapons, such as bows or guns rely on their weaponry, and their pet to deal damage.
  • CLASS_INFO_HUNTER0 - - Role: Range Damage Ranged or Melee Damage
  • CLASS_INFO_HUNTER1 - - Wield ranged weaponry to destroy foes from afar - Harness the power of the wilds to destroy foes
  • CLASS_INFO_HUNTER3 - - Set traps to explode, freeze, or disable enemies - Track, disable, and kill your prey
  • CLASS_INFO_SHAMAN3 - - Use totems to buff, heal, or deal damage disable enemies, heal, or deal damage
  • CLASS_PALADIN_SPELLDESC1 - Hurl a holy shield at an enemy. Your shield will jump to several targets dealing damage and slowing them. damaging each of them.
  • CLASS_SHAMAN - Shaman use the power of the elements to enhance their weapon damage or spells. Shaman summon totems in combat, small objects that buff disable enemies, heal or cause damage to enemies.
  • CLASS_SHAMAN_FEMALE - Shaman use the power of the elements to enhance their weapon damage or spells. Shaman summon totems in combat, small objects that buff disable enemies, heal or cause damage to enemies.
  • CLASS_TRIAL_TIMER_DIALOG_TEXT_HAS_REMAINING_TIME - Your character is now locked. You will be logged out automatically in %s.
  • CLASS_TRIAL_TIMER_DIALOG_TEXT_NO_REMAINING_TIME - Your character is now locked. You will be logged out soon.
  • CLASS_WARRIOR - Warriors are plate-wearing fighters who strive for perfection in armed combat. As warriors deal damage fight they generate rage, which is used to power special attacks.
  • CLASS_WARRIOR_FEMALE - Warriors are plate-wearing fighters who strive for perfection in armed combat. As warriors deal damage fight they generate rage, which is used to power special attacks.
  • CLASS_WARRIOR_SPELLDESC1 - Attempt to finish off a foe, delaing a blow that becomes more powerful with more rage. Requires your target to be below 20% health.
  • DUNGEON_FLOOR_NIGHTMARERAID1 (New) - Clutch of Corruption
  • DUNGEON_FLOOR_NIGHTMARERAID10 (New) - Grizzly Hills
  • DUNGEON_FLOOR_NIGHTMARERAID11 (New) - Moonglade
  • DUNGEON_FLOOR_NIGHTMARERAID12 (New) - Rift of Aln
  • DUNGEON_FLOOR_NIGHTMARERAID13 (New) - The Emerald Dream
  • DUNGEON_FLOOR_NIGHTMARERAID2 (New) - Core of the Nightmare
  • DUNGEON_FLOOR_NIGHTMARERAID3 (New) - Mulgore
  • DUNGEON_FLOOR_NIGHTMARERAID4 (New) - Un'goro Crater
  • DUNGEON_FLOOR_NIGHTMARERAID5 (New) - The Emerald Nightmare
  • DUNGEON_FLOOR_NIGHTMARERAID6 (New) - Ashenvale
  • DUNGEON_FLOOR_NIGHTMARERAID7 (New) - The Hinterlands
  • DUNGEON_FLOOR_NIGHTMARERAID8 (New) - Duskwood
  • DUNGEON_FLOOR_NIGHTMARERAID9 (New) - Feralas
  • HONOR_YOUVE_REACHED (New) - You've Reached
  • ITEM_RELIC_VIEWABLE (New) -
  • LEVEL_UP_HONOR_LINK (New) - |cffFF4E00|Hhonortalent:|h[Honor Talents]|h|r Available!
  • LEVEL_UP_SPECIALIZATION_LINK - |cffFF4E00|Htalentpane:|h[Specializations]|h|r |cffFF4E00|Hspecpane:|h[Specializations]|h|r
  • NPC_NAMES_DROPDOWN_INTERACTIVE (New) - Hostile, Quest, and Interactive NPCs
  • NPC_NAMES_DROPDOWN_INTERACTIVE_TOOLTIP (New) - Display names for hostile NPC's, those NPCs involved with quests or being tracked, and NPC's you can interact with.
  • NPE_ABILITYREMINDER_WARRIOR - Use {$78 Use |cFF00FFFF%s|r |T%s:16|t} while attacking when you have enough rage.
  • NPE_ABILITYSECOND_WARRIOR - |cFF00FFFFLeft-Click|r on {$12294 {$1464} to hit your target for heavy damage.
  • NPE_RELEASESPIRIT - You died. |cFF00FFFFLeft-Click|r on this button to continue. Release Spirit to continue.
  • SPELL_FAILED_CUSTOM_ERROR_315 (New) - You cannot do that while on a Class Trial.
  • SPLASH_LEGION_BASE_FEATURE1_DESC (New) - Check out your brand new class abilities and talents.
  • SPLASH_LEGION_BASE_FEATURE1_TITLE (New) - Class Changes
  • SPLASH_LEGION_BASE_FEATURE2_DESC (New) - August 30
  • SPLASH_LEGION_BASE_FEATURE2_TITLE (New) - Legion Coming Soon
  • SPLASH_LEGION_BASE_LABEL (New) - New in Patch 7.0.3!
  • SPLASH_LEGION_BASE_RIGHT_DESC (New) - Transmogrification has been revamped to include a new Appearance collection, tabards, outfits, and more!
  • SPLASH_LEGION_BASE_RIGHT_TITLE (New) - New Transmogrification
  • SPLASH_LEGION_BOX_FEATURE1_DESC (New) - Vanquish your foes with the new Demon Hunter class.
  • SPLASH_LEGION_BOX_FEATURE1_TITLE (New) - Demon Hunter
  • SPLASH_LEGION_BOX_FEATURE2_DESC (New) - Customize your artifact and guide your faction against the Legion.
  • SPLASH_LEGION_BOX_FEATURE2_TITLE (New) - Class Halls and Artifacts
  • SPLASH_LEGION_BOX_LABEL (New) - New in Legion!
  • SPLASH_LEGION_BOX_RIGHT_DESC (New) - Travel to the Broken Isles and unlock the power of your artifact weapon.
  • SPLASH_LEGION_BOX_RIGHT_TITLE (New) - Broken Isles
  • SPLASH_LEGION_PREPATCH_FEATURE1_DESC (New) - Fend off the invading Legion army to obtain exclusive pre-launch rewards.
  • SPLASH_LEGION_PREPATCH_FEATURE1_TITLE (New) - Demon Invasions
  • SPLASH_LEGION_PREPATCH_FEATURE2_DESC (New) - Includes a new Appearances collection, outfits, and more!
  • SPLASH_LEGION_PREPATCH_FEATURE2_TITLE (New) - New Transmogrification
  • SPLASH_LEGION_PREPATCH_LABEL (New) - New in Legion pre-launch!
  • SPLASH_LEGION_PREPATCH_RIGHT_DESC (New) - Face off against Gul'dan alongside the heroes of the Horde and Alliance.
  • SPLASH_LEGION_PREPATCH_RIGHT_TITLE (New) - Broken Shore
  • TALENT_FRAME_HELP_1 - You can only choose one talent per row.\n\nYou can change your talent choice while you are not in combat. in an inn or major city.
  • TALENT_TOOLTIP_ADD_REST_ERROR (New) - You can change your talents at an inn or major city.
by Published on 2016-05-26 02:20 PM

Update (11 AM ET): Added Gul'dan Featurette

The Future of Firebird's Finery, Monk Leaderboard S6 Weekly Recap

Deck Spotlight: No C'Thun Vuk'Lor Evolve Shaman, Value Town #73 - All About Arena - Meta, Rankings, Cards

May 26th Hotfix Notes, Medivh Skills & Talents Recap

Everything You Need to Know for the Overwatch Launch Today - Heroes, Maps, Skins, Lore

Warcraft Movie - Gul'dan Featurette
A Gul'dan featurette has been released!



Warcraft Movie - Garona Featurette
A Garona featurette has been released! More movie reviews are out, with positive reviews from fans and mixed reviews from critics.



Vanilla Dungeon Objective XP Nerf
Originally Posted by Blizzard (Blue Tracker / Official Forums)
What Id love to know is why this was done so stealthily.
I have no issues with 1-40 being harder, but why nerf BC and Wrath dungeon xp?

What's the basis for this claim? We didn't touch BC or Wrath dungeon experience.

One additional bullet point that should have been in yesterday's hotfix notes is that we did reduce the experience from the dungeon "scenario" objectives for Classic dungeons (levels 15-58). Those awards were new as of Warlords, but for low-level dungeons they were largely were redundant with the numerous quests available inside each dungeon. Dungeons are intended to be rewarding, and they still are, but zoning into Deadmines and completing ~5 quests, plus the kill experience for everything, plus a couple more quests' worth of experience from the dungeon objectives, was overkill. When we looked at low-level dungeons and tried to understand what had changed to make them so much more lucrative over time, that bonus objective experience immediately stood out.

There wasn't any intent to hide this change (it's not a subtle change, and obviously it was immediately noticed). There were a total of 8 different hotfixes rolled out over the past week or two as part of this entire plan, and that one just slipped through the cracks when we were writing up the documentation of the changes.

Blue Posts
Originally Posted by Blizzard Entertainment
PvP Gear Item Levels
Hey guys! Just want to correct the basis for this discussion.

Currently, what's going on with the ilvl for gear from rated PvP in Legion is: it's decided dynamically when it's rewarded to you, and that decision is based on your rating.

So while the lowest version of an item may be 870, it will have its ilvl increased to 880, 890, or 900 -- based on your rating. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest -- Legion Beta Feedback
Thanks for all the feedback. To revisit something that we touched on back at Blizzcon, but perhaps haven't talked about since then: Discipline is the most complex healer to play in 7.0 by a wide margin, and is possibly the most advanced core rotation of any spec. We know this and are generally okay with it, even though we still want to manage it within reason. It is to some extent inevitable due to the mixture of DPS- and heal-type targeting that Disc has to frequently swap between, something that no other spec asks of you outside of specific talents. Also, Disc is intentionally positioned against Holy, which is one of the more accessible healers in 7.0.

Feedback from all players is still very useful for looking at potential skill-floor issues, but 7.0 Discipline is intended to be something you opt into if you are seeking out the mixed DPS/heal gameplay that it's built around. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
What happened to the awesome class titles like Highlord that you got from completing the artifact quest in alpha?
Felt premature to award titles like those so quickly. They are now earned by completing your Class Order campaign. (WarcraftDevs)

The drop rate on the archi mount is being reduced on the pre xpac patch ?
No - Mythic Archimonde and Blackhand’s mounts will become rare drops when Legion launches. (WarcraftDevs)

Overwatch - Making of Giant Action Figures
As part of the release of Overwatch, three giant action figures were created. Mold3d has a nice writeup and pictures of what the process was like.



Read the Warcraft Movie Prequel—Durotan Available Now!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Prepare for the release of the Warcraft movie by reading the official prequel! Written by best-selling author Christie Golden, Durotan takes you into the heart of the Frostwolf Clan as they struggle to survive on a dying world.

In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul’dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan’s chieftain, must make an impossible decision: abandon the territory, pride, and traditions of his people, or lead them into the unknown.


Pick up this tale of survival, conflict, and magic at Amazon.com, Barnes & Noble, and many other fine booksellers.

Warcraft Movie Reviews
Collider and ETC News did a review of the Warcraft movie with some people who know about the game and those that don't.



Warcraft Easter Eggs
There are lots of Easter eggs in WoW and this video covers just a few of them.

by Published on 2016-05-25 03:16 AM

Strong Alternative DH Builds by Dunkelvieh

Hearthstone Americas Spring Preliminaries Results & Top Decks, Value Town #72

Weekly Rotation & Sales for May 24th, Heroes Funny & WP Moments #67

Everything You Need to Know for the Overwatch Launch Today - Heroes, Maps, Skins, Lore

Warcraft Movie Footage
Even more Warcraft movie footage has been released, with some new scenes. A few critic reviews are in, but actual players seem to like it.





Patch 6.2.4 Hotfixes - May 24: Leveling Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Note from the developers:

Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:

  • Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.
  • Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
  • Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
  • Level 1-10 enemy NPCs now deal slightly more damage.
  • Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
  • Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.

Warcraft Movie–Inspired Transmog Items Now Available
The movie transmog items are now live! Be sure to check the mail on the first character you log in to for the items.



Originally Posted by Blizzard Entertainment
The Warcraft movie is almost here, and we’re celebrating by equipping heroes of the Horde and the Alliance with a set of with movie-inspired transmogrification items. Beginning today through August 1, players who log in to World of Warcraft will receive this special commemorative cosmetic gear to permanently add to their collection.

Remember, only characters of the associated faction are able to use these items, and each set is sent to the first Horde and Alliance character to log in. The items themselves are Bind on Account so you are free to move them around once you get them from the mail!

Venture into the game to get yours today!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
How many prestige ranks are there? And do they increase in amount needed per level for the next rank?
At launch there will be 4 Prestige Ranks and additional ranks will be added each season. (WarcraftDevs)

in #legion pvp will secondary stats be normalized too? If I want to do a mastery build in pvp will it just get flattened out?
Correct. The secondary stats on your gear will not matter in PvP instances. (WarcraftDevs)

Overwatch Live - Guides and More
Overwatch went live last night and Overpwn has hero and map guides to help you get started!



Final Boss - Brewmaster Monk Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-05-24 02:04 AM



Week 1 - Get Prepared!


Blizzard has given us some beta keys to help you prepare for The Legion! This week you will need to kill Illidan to enter the contest.

  • This giveaway is for 500 US/EU Legion Beta keys!
  • To enter kill Illidan between May 19 and May 29 and then log in to the contest site.
  • You will need to log in with your Battle.Net account (It's safe!) so that we can confirm the kill.
  • You can be sure that you are entered by checking the contest status page.
  • The status page is updated daily, but as long as you kill Illidan between May 19 and 30 your entry will count.
  • Only one entry per account, no matter how many times you kill Illidan.
  • Winners will be selected on May 30
  • You will need to check back to see if you have won and claim your key.
  • Winners will have 72 hours to view their key. After that another winner will be selected.


by Published on 2016-05-23 05:42 PM

Dev Watercooler - Gearing up for Legion PvP
A recap of how PvP gearing will work in Legion was posted today!

  • Gear will not be adjusted in World PvP (Source)
  • For every point above item level 800, your stats in PvP are increased by 0.1%.
  • Someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. (The same increase that a 10 item level increase gives in Warlords.)
  • When you win a Battleground, Skirmish, Arena, or Rated Battleground, you have a chance to receive a piece of gear directly.
  • Your first few victories per week in each rated bracket will reward a guaranteed piece of gear, which has its item level increased based on your rating in the bracket.
  • Any time you are awarded gear, it has a chance to have its item level increased further.
  • There is a system in place to reduce the likelihood you will get the same item twice

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Legion, we’re making some pretty big changes to our PvP systems to make combat against your fellow players more accessible, balanced, and rewarding. Some of the biggest changes we’re making are related to gear—both how it affects your character in PvP, and how it’s awarded. We want to take a bit of time to share with you more of our thoughts on how we arrived at this new PvP gear design and why we think it will create a more enjoyable experience for everyone.

First, we need to share a little high-level philosophy about why we have gear in World of Warcraft. WoW is a game about your character, their adventures in the world of Azeroth, and their growth in power. One of the foundations of the game is being rewarded for your efforts with gear that makes you stronger. WoW offers a wide variety of activities, including quests, dungeons, raiding, and PvP—and while players may find that certain parts of the game appeal most to them, everyone wants to be rewarded fairly for their effort and skill. PvP is no different: players should be rewarded, and their characters should become more powerful, for participating in PvP—and in Legion, we want to reward them in a way that matters not just in PvP, but across all of the game.

We’ve traditionally had different goals for PvP and PvE gear, and how much power it gives you relative to your enemies. For example, in PvE content, it feels good to gain gear and eventually overpower a once-dangerous monster. As players take on more difficult raiding content, it is important that the monsters grow in power and that the gear they drop does too. Over the years, we’ve added a lot of different raid difficulties to accommodate the variety of player types we have. This has resulted in several tiers of gear that make taking on more challenging content feel more rewarding.

In PvP, we want that same feeling of progression, but we have to manage how much stronger you can be compared to your enemies—other players.While a raid boss doesn’t mind when a team of players massively outgears them, it’s a frustrating experience for other players. So, our challenge has been to find a way to allow your character to become stronger through PvP without making your opponents feel like they can’t compete. On top of that, we don’t want to undermine the value of earning gear through other types of gameplay, such as raiding.

We’ve tried a number of solutions in the past. We introduced Resilience in Wrath of the Lich King, and then in Mists, we added PvP Power to the mix as well. In Warlords, PvP gear was given a second PvP item level, and we scaled down gear from non-PvP sources. All of these solutions have worked to some degree, but also made PvP gear needlessly complicated and hindered crossover play. PvP players feel like their gear isn’t useful in PvE circumstances, and vice versa—and when the gear you’ve earned only makes you more powerful in certain situations, these rewards simply feel less rewarding. Going forward, we feel it would be better if the gear awarded in PvE and PvP was just the same. No special item levels. No PvP-specific stats. Playing any part of the game will allow you to get rewards that are meaningful everywhere.

So, assuming we want to reward the same gear in PvE and PvP, how can we handle the conflicting goals we mentioned before? We’re going to have to change what gear means in PvP.

For starters, we have to shrink the power gap that gear creates in PvP. At first, we considered ignoring gear altogether, but it felt counter-intuitive that gear offered no growth in power at all. We also explored an option that involved scaling PvP gear to within a certain item level range, but this was complicated and made the distribution of secondary stats more important than item level. We think it’s important that if a player sees a piece of gear that is an item level upgrade, they will want to equip it.

We ultimately arrived at a solution where we set player stats automatically in PvP and increase those stats based on your average item level. Players would understand that their stats didn’t come from gear, but that the quality of their gear does matter. Currently, we’ve tuned the system such that for every point above item level 800, your stats are increased by 0.1%. This means that someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. For comparison, that’s roughly the same increase that a mere 10 item level increase gives in Warlords of Draenor. This allows us to make getting gear feel good in general, while shrinking the power gap to an acceptable range.

Now that we’ve limited the power gap gear can create in PvP, we can offer great gear rewards on par with the rest of the game—but now we need to address how it’s rewarded. One of the big changes in Legion is that gear will no longer be delivered through PvP currencies and vendors. Of course, we know a lot of players like the predictable nature of buying gear from vendors. They can select exactly the item they want and never receive an item they don’t want. It sounds like a perfect situation, but it is also an emotionally flat, predictable experience. There is no anticipation about what your reward will be. No exhilaration when you get something you want. No disappointment when you get something you don’t. We want to bring that emotional experience to PvP rewards—while still doing our best to minimize the amount of disappointment you experience.

In Legion, when players win a Battleground, Skirmish, Arena, or Rated Battleground, they have a chance to receive a piece of gear directly. Furthermore, your first few victories per week in each rated bracket will reward a guaranteed piece of gear, which has its item level increased based on your rating in the bracket. For both systems, gear works like it does in the rest of Legion. Any time you are awarded gear, it has a chance to have its item level increased further.

We understand that randomness in gearing has been problematic for PvP in the past, but we think that the aforementioned changes to PvP gear resolve the vast majority of the issues we’ve encountered before. In Legion, your primary goal in PvP will be increasing your average item level. Getting (or not getting) that perfectly itemized trinket won’t be something you’ll have to worry about. We also have systems in place to reduce the likelihood you’ll see the same item twice, which will help round out your set of gear. The biggest benefit of reducing the predictability in gearing in PvP is we can offer gear on par with the rest of World of Warcraft’s end-game activities. Not only will it make receiving gear from PvP more exciting and rewarding, but it also makes PvP more attractive to all WoW players.

There’s also been some concern from both PvEers and PvPers that “raiders will just do Arena to get easy gear” and “gladiators will just do Mythic raids to get easy gear.” We feel it’s important to remember how challenging both types of gameplay can be. Downing Mythic bosses and earning Gladiator rating are two of the most difficult accomplishments in our game. We think players who have demonstrated skill at those levels deserve to be rewarded with better gear.

We spent a lot of time thinking about how to improve the PvP gear situation for everyone who loves World of Warcraft. We appreciate hearing your thoughts about these changes, so be sure to post your thoughts in the comments below.

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