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by Published on 2014-05-08 05:14 PM

Azeroth Choppers Episode 4 – Watch Now!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week on Azeroth Choppers, we find Paul Jr.’s crew stressed over an upcoming visit with Team Horde and Team Alliance to go over their bikes so far. Luckily, a surprise from Blizzard HQ may provide the inspiration the teams need to get things rolling again.

Keep up to date on all of the latest episodes at www.AzerothChoppers.com, and let your faction’s war cry be heard with #AzerothChoppers.
by Published on 2014-05-08 12:04 AM

Maximizing Efficiency Guide, Squall's Personal Legendary Farming Spreadsheet, iOS Mobile Authenticator Update

Patch 5314. - Unleash the Hounds Nerf, Mobile Strings, AFK Time on Friendslist

This Week's Hero Rotation - 5/6: Gazlowe, Falstad, Raynor, Tyrael, Uther, Abathur

Blizzcon 2014 Tickets on Sale Tonight
Blizzcon 2014 Tickets go on sale tonight at 7 PM PST / 10 PM EST on Eventbrite. This year they will cost $199 plus taxes and fees for the November 7th - 8th event in Anaheim. If you aren't sure who is going, you have until June 6th to change the name and email addresses of attendees.



Patch 5.4.8 PTR - Build 18224
A small PTR update went out tonight, with some Collector's edition achievements and mechanisms to speed up the legendary quest line.

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength



Spell Changes
Originally Posted by MMO-Champion
  • Heart of the Valorous - You earn 100% additional Valor Points.
  • Gaze of the Black Prince - Increases reputation gained with the Black Prince by 100%. Increases the chances his most hated foes will relinquish their Secrets of the Empire, Sigil of Wisdom, Sigil of Power, or Titan Runestones.



BlizzCon® 2014 Ticket Buying Tips
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Reminder: The first batch of BlizzCon 2014 tickets goes on sale Wednesday, May 7 at 7 p.m. PDT. When the time comes, hit the link below for your chance to snag some.

Get BlizzCon 2014 Tickets Here

Tickets usually go fast, so if you want to attend this year’s show, it pays to be prepared. Ticket sales are being handled through Eventbrite this year, so a few things are different from 2013. It’s worth reading our BlizzCon Ticket Info page to learn more, and we’ve assembled a few key bits of information here to help you get ready:

The Important Stuff
  • During the checkout process, ticket purchasers will need to provide the full names and valid email addresses for each attendee (up to 4). You won’t be able to leave these blank, but you’ll have until June 6 to make changes, so don’t worry too much if you’re not sure who’s coming yet.

  • If you’re not yet sure who your guests will be, it’s best to enter your own name and email address for all of your tickets during the checkout process.

  • A couple of months before the show, the ticket purchaser will receive up to 4 emails (one for each ticket purchased), each containing a unique bar code and the name of one of your attendees. Attendees must print out and present this bar-code email along with matching photo ID at BlizzCon to receive their badge granting admission to the show.

Remember that all of these badge emails will be sent directly to the ticket purchaser, and it will be up to the purchaser to distribute them to their guests.

  • When ticket sales begin, make sure to select the correct quantity of tickets you want before you click Order Now. You will not have a chance to change the quantity after you’ve entered the checkout process, and if you try to go back, you’ll risk losing your place.

Other Handy Info
  • After clicking Order Now, you may find yourself in a “waiting room” before you enter the checkout process. Ticket buyers will be sent from the waiting room to checkout in the order they arrived, and there’s no need to refresh your browser. Keep in mind that being in the waiting room doesn’t necessarily mean you’re guaranteed tickets.

  • Once you’ve entered the checkout process, you’ll have 8 minutes to complete your order—a countdown will be displayed on-screen so you know how much time you have remaining. After 8 minutes, the tickets will be released for others to buy, drawing from those in the waiting room first.

  • Keep your browser window open until your ticket purchase is confirmed!

  • Keep in mind that tickets are only being sold online through Eventbrite. Customer support won't be able to place orders for you.

Check out the BlizzCon Ticket Info page for more details. Remember, tickets go on sale May 7 at 7 p.m. PT and May 10 at 10 a.m. at the link below. Good luck!

Get BlizzCon 2014 Tickets Here

Trash Loot Rewards in Old Raids
Blizzard made a temporary change to old raids that made the amount of trash loot that dropped proportional to your group size. That change has since been reverted.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I've been following this thread all week – we wanted to provide information sooner, but we try to be discreet when it comes to measures taken to address exploits and game abuse. We applied a band-aid fix last week to scale down the drop-rate of Uncommon, Common, and Poor (green, white, and grey) items inside Burning Crusade raids and dungeons, proportional to group size – this is the same way gold works, and if you had a full 5-player party running a dungeon nothing would have changed, but if you were soloing a raid like Black Temple you would have seen a large reduction in vendorable items. Clearly that change, particularly undocumented, impacted innocent players. With today's maintenance, we've reverted that temporary fix and replaced it with an approach that should have zero impact on legitimate players.

That said, while we're very supportive of the activity of running legacy content, whether for transmog gear, crafting materials, trying to get that elusive second Warglaive, or just seeing places you never got to experience the first time around, we do need to keep an eye on the gold rewarded in the process. The core issue is that dungeons and raids yield much larger quantities of loot and materials, because they're designed to be split among 5, 10, or 25 players. But when you can go back and solo them later on, they can end up being disproportionately lucrative. We want them to still be rewarding and profitable (and clearly getting 3 grey drops from a full BT clear this past week was well short of that), but we may adjust the vendor-loot yield of legacy raids going forward into Warlords to keep the overall economy balanced. In any event, we'll provide much clearer documentation and advance notice if and when we do that.

Apologies for the radio silence regarding this change over the course of the past week.

well this blows........ guess no more running bc content, so much for my lock getting her trash drop shoulders which I think where a 1.3% drop rate from all the elf trash mods in TC
At no point did we (or would we) touch epic drop rates.

In any case, just to be 100% clear and for tl;dr purposes: The change we made last week was temporary and has been reverted. Everything is now back to how it was.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
1% resistance racials are just kind of a joke/insult and always have been
They're for flavor, more than anything. Definitely not intended as a joke or insult. (Celestalon)

Classes
Fun fact. I've been working on de-cluttering spell visuals, and working with our artists to make them more efficient... (Celestalon)
....(for better FPS). Yesterday, I found one player spell visual that was using the Sunwell. Yes, the actual Sunwell, at 3% size. (Celestalon)
Lol. WoW's spell effects have become too detailed idd. Although decluttering vision is just as important as FPS.
Yes. The primary goal of what I'm working on is decluttering. It ties in to increasing FPS as well, so doing some of that with it. (Celestalon)
Very nice! How about pets, now that we're at it? They've caused a bit too much noise in PvP in particular.
That's more challenging. Nothing to announce in that regard, YET, other than toning down the visuals of the spells they cast. (Celestalon)

I know this is old, but is it just snapshotting with actual STATS that's going away? Snapshotting with a self +% effect stays?
Many class abilities will specifically call out that they increase the damage of "your next X" or "all Xs cast while active". (Celestalon)
That includes Tiger's Fury and Eclipse. (Celestalon)

With the squish, does it mean that mana will be increased as you get more int, like it used to be before MoP?
Negative. (Celestalon)

When exactly additional haste dot tick occurs if dot never wears off?
There are no breakpoints. It just smoothly ticks faster. (Celestalon)
Even if Dots are more like "x rate" in "y time" in wod how can we calculate haste contribution to dot damage?
Much more simply. [Hasted DoT DPS] = [Baseline DoT DPS] * (1 + Haste). Yes, really that simple. +30% Haste = +30% Damage. (Celestalon)

Not clear in the patch notes: do self-only movement passives stack at all with the temporary bonus?
Yes. You gain the benefit of ALL self-passives, and the ONE highest temporary/shared. (Celestalon)
How does Cheetah and Pack play into this? Does move speed enchants stack with Cheetah, but not Pack?
Cheetah kind of blurs the line between being passive or temporary. It falls on the 'temporary' side. (Celestalon)

re: movement speed - Will Dash stack additively with passives? e.g. Cat form (25%) + Dash (70%) = 95%? Can you clarify?
Yes. (Celestalon)

Will an exclusive move speed bonus stack with or replace self, passive move speed bonuses? From the notes it sounds like stack.
Stack. You get the benefit of ALL of the self-passives, and ONE of the shared/temporary (the strongest one). (Celestalon)

Death Knight (Forums / Skills / Talent Calculator)
blood death knights play style is engaging, fun and awesome, agreed by most tanks, don't change how fundamentaly it works.
We agree, and are continuing to iterate. Blood will stay very reactive. (Celestalon)

Curious why GCD capping is considered an "issue" for Blood. Always found ability blackouts to be infuriating while tanking.
Because their gameplay is very reactive, compared to other tanks, and they need space to time their reactions better. (Celestalon)

can you reevaluate dk frost mastery, since 85% of 2h frost damage is physical? feels like 2h gets forgotten sometime
It's intended that 2H and DW have different gearing priorities. (Celestalon)

I'm assuming that the DoT changes will also be applied to DKs, correct?
Yes, it's a global systems change. (Celestalon)

Will multistrikes of Death/Rune Strike trigger multiple shields and/or heals?
No. (Celestalon)
So the benefit of Multistrike for Blood DKs is solely additional threat/DPS, or am I missing something?
Scent of Blood. See the patch notes. (Celestalon)

so runestrike is cut then?
Yes. We don't think anyone will shed any tears over Rune Strike's special animation or exciting kit (since it had none of either). (Celestalon)

With DC now UH-specific, most of a DK's ranged skills come from talents or specs. Thoughts on a DK gap-closer?
Different classes are different. Not having a way to get TO a target instantly is an intended weakness. Death Grip helps though (Celestalon)
True but you must consider some of the abilities like DC are iconic for Dks.
Which is why we're giving Death Coil back to Blood. (Frost *really* doesn't need it, so not giving it back to them) (Celestalon)
ummm why do blood dk need death coil?
Instead of Rune Strike. Death Coil is simply better. (Celestalon)
Am I right to assume that Rune shields will come from Death coil now? Will it have range from the unholy perk?
Still iterating on the general Blood design changes. Not satisfied with how 'proactive' it's making them. Want to stay reactive. (Celestalon)
proactive is better than reactive
Not for Blood DKs. Reactivity has been their defining characteristic, and we don't want to change that. (Celestalon)

I like it. Will howling blast cause necrotic plauge on all targets it causes ff on?
Yes, which means that Plaguebearer+Necrotic would be a pointless combo for Frost. That's one problem we're currently considering. (Celestalon)

Druid (Forums / Skills / Talent Calculator)
Hi. Just wondering how will SotF work out with Rejuv, Regrowth, Wild Growth and lifebloom in WoD with no snapshot. Ty!
Resto Soul of the Forest does still affect the (entirety of the) next spell. (Celestalon)

Question on Ursa Major passive. Does it have a cd or a max stack?
No. (Celestalon)

with rogue CP's being on the rogue not the mob, what about cats? will those now be on the player and not the mob as well?
Yes. (Celestalon)

Will Insect Swarm still generate Energy while in Eclipse?
Yes. It's definitely odd in that regard. As a general comment, we feel like we've come too far with Eclipse uptime; you spend... (Celestalon)
...so little time *not* Eclipsed, that you just feel "normal, and occasionally weak", instead of "strong and weak". (Celestalon)
Ty for the reply. I think I understand. Just seems weird since the goal was always to be in Eclipse as much as possible.
Oh yeah, totally. YOUR goal as a player is to be in Eclipse as much as possible. WE have just let 'possible' get too high lately. (Celestalon)

BDruids need a lot of equip to be competitive in dps, why bring one over a warlock or a mobile hunter without tanquility?
Because they're a good player, and the do competitive DPS, and provide competitive utility, at *all* gear levels. (Celestalon)
in mists moonkin with low itemlvl = low dps. thats just not true that moonkin does competitive dps at low itemlvl ...
We're talking about 6.0 at this point, not 5.0. (Celestalon)

Hunter (Forums / Skills / Talent Calculator)
will core hounds now be the default choice for raiding? (buffs/debuffs will be covered with 20 people)
No, it's like old Thorns. The boss would have to auto attack the pet to get any damage. (Celestalon)

Mage (Forums / Skills / Talent Calculator)
Three potential blinks on frost mages? or will displacement not be refreshed by frost perk?
The Frost perk would add one charge to Blink. (Celestalon)

Just for clarification, the new Frost Bomb won't detonate anymore at the end of its duration?
Correct. Just from frozen Ice Lances. (Celestalon)

Will multistrike crits from Ice Lance set off Frost Bomb?
No. But the Frost Bomb explosion can multistrike. (Celestalon)

Why is Flamestrike untouched? It's still useless outside of conjunction with Presence of Mind.
It's not untouched; there's a Draenor Perk. Also, it wasn't useless; it's absolutely worth using without that anyway. (Celestalon)
What perk? Trash moves faster in those 2s than the spell radius. Huge error margin. Rarely seen mages use it throughout MoP.
You can definitely aim a Flamestrike to hit your intended targets. If trash moves faster than the radius... lead the trash. (Celestalon)

Why making Mirror Image a talent? Aggro control was useful for soloing/helpful in dungeons... Why not sumoning a familiar ?
Reducing cooldown stacking and button bloat. As a talent, you can still take it for times you really want it. (Celestalon)
And you still have a bunch of options for aggro control. (Celestalon)
while all else had those tools removed. That said, choosing between bomb and MI is horrible, love having both
Bombs and Mirror Image are on different rows... (Celestalon)

Monk (Forums / Skills / Talent Calculator)
So does this iteration of CJL work in Serpent Stance? Does statue still cause eminence as well?
CJL is for minor damage and mana in Serpent, and for Chi in Crane. Eminence is only in Crane. (Celestalon)
So mistweavers have 3 different things to do in down time?Drink mana tea, channel CJL and fistweave?
Fistweaving is for damage, not for downtime. CJL and Mana Tea are the same thing: Stop healing to regen mana. CJL will grant Tea. (Celestalon)

You have a choice to generate mana tea or not to, I don't see how I'd be wrong choosing the former?
Because you want to heal instead? Unless you channel the full 4sec, you get none. (Celestalon)
This entire conversation has been under the context of squeezing CJL into downtime. When we -won't- be healing or DPSing
Then sure, if you've got total downtime, yes, you'll want to CJL. Not sure how often you expect that to happen... (Celestalon)
Mana Tea is a very efficient but very limited conversion of time->mana (with an HPS loss due to not healing). CJL is now an... (Celestalon)
inefficient but unlimited conversion of time->mana (again, with an HPS loss due to not healing). (Celestalon)
We don't expect it to be something you do a ton of. (Celestalon)

If it did add Mana Tea stacks directly, it becomes a filler to press when the raid is totally safe - not just emergencies.
What difference does it being mana tea vs mana make? (Besides mana tea scales with crit) (Celestalon)

Any insight into Zen Meditation's purpose in 6.0? Right now it's a solo-soaking tool. Current intended mechanics of it useless?
Defensive cooldown, yep. The grounding effect is a minor side benefit. (Celestalon)

I take it you want to slow down WW Monk's Action per Minute. It will encourage FoF and EB more but wouldn't it favor more haste?
GCD-capping is the problem we're trying to solve there. You shouldn't be so restricted by GCDs. For comparison, Monks get nearly twice as many GCDs filled per energy than Rogues/Cats. (Celestalon)
I hope this doesn't mean a rework of speed of playstyle. One of the reasons I like my ww is how button mashy it is.
It doesn't; we do too. (Celestalon)

I understand the increase of Jab energy cost to decrease GCD's used, but will all moves damage be increase to compensate?
Yes. (Celestalon)
are windwalkers really GCD-capped outside of Hero? :/ doubtful here
Yes, absolutely. Every 40 energy = 1 Jab, 1 BoK, 0.24 Combo Breakers. (Celestalon)

will crane's zeal remain active if you switch to serpent stance?
No. (Celestalon)

Does WW aura stack with boot enchant? If not then enchant still required to stack with tertiary stat even for monks
As the patch notes clearly say, yes. (Though the move speed enchant is likely to move to a different slot from Boots) (Celestalon)

Is tiger strikes going to have a reduced chance to proc? +50% multistrike seems powerful for current proc rate.
Nope. (Celestalon)
WAIT. Is it going to proc in serpent stance?
No. (Celestalon)

Will Healing Spheres spawned by Path of Mists benefit from Enduring Healing Sphere and will they despawn when you exit combat?
No, and no. (Celestalon)

Will the changes to Fists of Fury affect how SeF works with it? Will clones still do 0dmg if a clone+player hits same target?
Yes. SEF clones are not a single target DPS gain. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
not QQ, sPriest is doing fine, I am optimistic about the MS changes, but why remove our off healing from our lvl 90 talents?
So that we could make them do more damage, and not have healing affect your talent choice. (Celestalon)
aw always liked being that guy who did damage and helped the healers, will we get anything to keep that feel? Thnx for reply
That's what Vampiric Embrace is for. (Celestalon)

Rogue (Forums / Skills / Talent Calculator)
Rogue sub seems to have more maintaining durations (hemo, rup, SnD) than active skill use, any plans to address this in WoD?
That's the intended design of the spec; its gameplay focuses on juggling multiple balls at a time. Very difficult rotation. (Celestalon)

Shaman (Forums / Skills / Talent Calculator)
I see new wolf models. Can you please confirm that shamans ghost wolf will use the new wolf model? Please pretty.
#confirmed (holinka)

will frostband imbune be used by enhancement over flametounge for PVE and PVP?
Nope. (Celestalon)

hmm why not make a tier about summoning elementals for shammies? Every min we can potentially summon 1 if it goes live as is.
Because Shamans aren't a pet class, and we don't want to turn them into one. (Celestalon)
While I get you don't want shamans to be pet classes, you realize fire elemental is huge for Enhance, they basically are pet.
Yes, and we want to tone that down, by moving the damage from that Fire Ele to the Shaman. (Celestalon)

Will the new Echo of Elements cooldown reset for Ele Shaman be overridden by Lava Surge procs, since it resets the CD anyway?
No, they're totally compatible. Only one will be used. (Celestalon)

does condensation totem have a in game tracker for the spell power effect? If that makes sense...
Kind of. It has a buff that includes the spellpower, so someone could write an addon for it. However, it isn't really useful... (Celestalon)
..., since the SP is consumed and more is gained, on every cast. (Celestalon)

I don't see how it benefits Elemental. You'll never do double-ES due to Fulm and LvB can get clipped by procs.
What do you mean "LvB can get clipped by procs"? For single target damage, you'll primarily Echo your LvBs for double LvB. (Celestalon)

in regards to ST damage anyway. I haven't seen new Earthquake numbers so I can't make an accurate assumption on AoE.
If you get both an Echo AND a Lava Surge proc while in the middle of casting a LvB, it would only consume one. EXTREMELY rare. (Celestalon)

Warrior (Forums / Skills / Talent Calculator)
I love Charge, it's iconic and I see the parallels with, say, Roll. But the row could be rolled into Glyphs, free space for more
A) You have very few abilities to talent at lvl 15. B) Yes, we're planning to stick with a Charge-focused row. (Celestalon)

Warlords of Draenor Stats
Will multistrike affect DoTs? If so, can multistrike ticks proc talents like Shadow FDCL?
A) Yes. B) Only if it says so specifically (which we are likely to make some do so). (Celestalon)

Does multistrike include a spell visual as well? Don't believe it does with the trinkets on live, though I could be wrong.
It mimics the spell's visual too in 6.0. (Celestalon)

With the stat squish, will you still be able to do content for that level with current level gear? IE. Karazhan at 70, MC at 60?
Yes. (Celestalon)

So all non-cloth gear will always have two primary stats and the non-used one is greyed out? Why not only show the used one
So that the Death Knight knows and understands that the Holy Paladin who needs on the same item as him isn't just an asshole. (Celestalon)
And so that the Holy Paladin knows and understands that if she switches to Ret, that item will still be useful to her. (Celestalon)

Why make armor grey for non-tanks? Still provides some benefit, possibly interesting for solo & PvP. Worried about loot drama?
Clarity. It will not do anything for non-tanks. (Celestalon)

I believe he's specifying that BONUS ARMOR does nothing for non-tanks, period.
Yes. Armor still works for non-tanks, of course. *Bonus* Armor only works for tanks. (Celestalon)
the difference in the tooltip what will be, 2 different armor stats or 2 different color?
Bonus Armor appears like the other stats. (Celestalon)

PvE
GC mentioned that a large focus of raid design in WoD was eliminating 'on-the-pull burst'. What has been done for that?
Skull Banner, Stormlash, Engineering Tinker, Legendary Helm/Cloak, Snapshotting. Plus for Hunters, Stampede. Hunters weren't bad. (Celestalon)
are trinkets still going to proc on the pull? trinkets + pre pot + lust + bestial wrath + stampede (still a talent) is big.
If you take Stampede then you're not taking Murder of Crows, so that's gone instead (or Lynx Rush, etc). Still will be SOME... (Celestalon)
...proc trinkets that activate on the pull. But you'll likely see significantly more passive trinkets than before as well. (Celestalon)
will the 'less input lag system' you mentioned in the fatboss interview work for on-the-pull lag as well?
That's usually a case of your network connection, or occasionally the server, being overloaded. Improved by other changes we've made (Celestalon)
I doubt my connection is the bottleneck, given that specific fights are notorious for pull lag (Malkorok) but alrighty.
You'd be surprised, actually. Some fights (Malkorok) involve much more combat data sent to clients. (Celestalon)

So with the new battle rez system can one person cast multiple consecutive rezzes after enough time?
Yes. (WatcherDev)

unclear on new system: is it one raid wide rez per 4.5 minutes? (i.e. if 2 people die simultaneously I cannot rez them both)
If you have a larger raid and it's later in a (long) fight and you have 4 charges, and 4 people die at once, you can rez all 4. (WatcherDev)

Concerned that new Brez mechanic might enforce breakpoints based on boss enrage timer?
Berserk timers are not generally very tight on non-Mythic, and benefit of a late extra rez is uncertain; many variables involved. (WatcherDev)
Will Mythic berserk timers be on par with MoP heroic or is that being loosened as well?
Varies by fight, but general philosophy isn't changing. Shorter DPS-check fights (a la Malkorok, Norushen) will have tight zerks. (WatcherDev)

PvP
Will we be able to queue for rated arenas after the pre-expansion patch hits?
No but skirmishes will be available (holinka)

Are all brackets going back to their 10 level ranges? 10-19, 20-29 etc? Would be awesome.
yes (holinka)

Warlords of Draenor
Can I skip the opening hour long intro and hare off into Draenor?
.Here's a Q for you, what's the right amount of time for an intro experience before you're left to explore on your own (Muffinus)

Blizzard Art Update
Blizzard has added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

by Published on 2014-05-06 08:23 PM

WoW Down to 7.6 Million Subscribers
Blizzard had their Q1 2014 earnings call today, announcing that WoW is down to 7.6 million subscribers. This is down 200k from the Q4 2013 call that listed WoW at 7.8 million subscribers.


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by Published on 2014-05-06 05:04 PM

Artcraft—The Spires of Arak
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello, and welcome to another edition of Artcraft. I’m Chris Robinson, senior art director on World of Warcraft, and today our environment team is going to give you a look at one of the zones we’re creating for Warlords of Draenor, as well as share some insight into how we approach creating environment art. Take it away Gary!

Hey, I’m Gary Platner, lead environment artist on World of Warcraft. I direct a team of artists who help create the world . . . of Warcraft. We shape the land; texture it; place the trees, rocks, and buildings; and design the “sets” where our quest team will later place the “actors.” Today we’re going to be showing you some of what's going into the creation of the Spires of Arak. This location that would later become known as Terokkar Forest, but in Draenor-terms, this zone is the home of the regal, sinister, and flighted arakkoa.

One of the best parts about working on WoW for me is when we first start a new exterior zone. Creativity reigns, and almost anything goes—it’s real blue sky stuff. When we started working on Spires of Arak, we only had some basic ideas: tall rocky spires jutting out of a dense forest. So we got together to talk about what that might look like, and soon afterward, artist Jimmy Lo started making concepts.

Based on these concepts, we could tell right away that this zone was going to present some unique challenges. The biggest one was how we were going to build the large spiky rocks that would give the zone its distinctive look. We had two basic methods in mind to create those spires. Some of us thought that the best way would be to make most of the rocks as 3D props instead of using our terrain editor to sculpt the landscape into tall spires. 3D props have some distinct advantages, since building a prop allows for the creation of fully 3D objects of any shape, which gives us a lot of design freedom. The downside is they tend to be difficult to blend into the landscape in a natural-looking way (see the original Blade’s Edge Mountains in Outland). They’re also much more difficult to iterate on as design needs change. If instead we used our terrain editor to create the spires, that would allow us a lot of freedom to iterate on zone layout and design without needing to fidget with large pieces of premade geometry, with the potential downside of not being able to do the concept justice.


Our design team wanted to at least give the terrain editor option a chance, so they embarked on creating a proof of concept to see how well it could work. A lot of us contributed to the Spires of Arak, but ultimately Matt Sanders (exterior level designer) and Kelli Hoover (environment artist) were tasked with creating the zone. Kelli gathered resource material and started to do some paint-overs of our concepts in order to unify a distinctive new color palette. Meanwhile, Matt created the proof of concept in our editing tools in order to test ideas for creating large spiky rocks with the exterior terrain editor.

Kelli gathered a lot of reference pictures, paying special attention to color and mood. She then slightly recolored Jimmy’s concepts to model different times of day.


Then Kelli moved on to testing texture ideas by creating rough and quick block-out textures, which aren’t intended to look final but help give us an idea of color and detail. We can paint these rough textures over the landscape and do various tests to help us see how they interact. We can also see how the textures change and distort as they are painted on steep mountain terrain.


As you can see here, Matt and Kelli experimented with different textures and geometry in an attempt to duplicate the concepts from Jimmy.

Kelli and Matt discovered that using a striated rock texture would actually work better than a simpler rock pattern, and the striations give the impression of upward movement. These linear texture shapes would also bend and stretch well over the exterior terrain creating a really unique look for the zone.

Once Matt and Kelli finalized their demo zone and we agreed that everything was heading in the right direction, the real work could begin. Now the whole zone could be completed using the style and techniques that worked in the small demo zone. They’d still have to work out the look for some of the smaller subzones, though, like dense forests, beaches, and a massive thorny bramble where the Shattered Hand orcs dwell.


Last but not least, we’ve prepared a short video for you to demonstrate the various steps involved in creating the Spires of Arak. Thanks for tuning in, and we look forward to sharing more with you in the future!

by Published on 2014-05-06 01:04 AM

Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For Download

Hearthstone Feedback Survey Details, Top 5 Plays of the Week

Skin Spotlight: Pure Country E.T.C., Potential Cursed Hollow Balance Changes

Siege of Orgrimmar Changes in Patch 6.0 and Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the recent Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor, we discussed some of the raid changes coming in the next WoW expansion. Before Warlords of Draenor launches, players will have a chance to experience the new raid structure firsthand in the Siege of Orgrimmar.

In the upcoming Patch 6.0, the pre-expansion “systems” update planned to go live in the weeks leading up to Warlords of Draenor’s release, we’ll be converting Siege of Orgrimmar to use the new Normal, Heroic, and Mythic difficulties. Both Normal and Heroic difficulties will support flexible raid sizes and our cross-server Group Finder tool, while Mythic will be a fixed 20-player size. At the same time, “stat squish” will be in effect, the new class changes will be live, and Hit and Expertise will no longer be stats on items, so those will be replaced with more useful ones on all existing items. The raid as a whole will be retuned for the new numbers and scaling size—overall, it should prove no more difficult than it is currently, and will likely be easier in many places.

With the end of an expansion and a raid tier, along with introduction of a new level cap, we’ll also be retiring a handful of rewards. We want to encourage everyone to enjoy one last hurrah in the Siege of Orgrimmar before your adventure on Draenor begins.

In addition to the above changes, when Patch 6.0 arrives:

  • Flexible Raid difficulty will cease to exist as it does now, and will be removed from the raid queue interface. The new Normal difficulty of Siege of Orgrimmar will offer a similar experience to that of Flexible Raid.
  • The new Group Finder tool will be available, designed to help players create and find groups for Normal and Heroic Siege of Orgrimmar and other cross-realm group content.
  • Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these will be retroactively awarded to players who earned them before Patch 6.0.
  • The Garrosh Hellscream “Ahead of the Curve” and “Cutting Edge” Feats of Strength will cease to be obtainable.
  • This means that the Kor’kron War Wolf, awarded by the “Ahead of the Curve” Feat of Strength, will also cease to be obtainable upon release of the pre-expansion Patch 6.0.
  • With the release of Patch 6.0, the drop rate of the Heirloom weapons from Garrosh Hellscream on Normal, Heroic, and Mythic difficulties will be significantly increased.
  • Players who have yet to get any Heirlooms will have a 100% (guaranteed) chance of getting a spec-appropriate Heirloom when defeating Garrosh on Normal difficulty or higher.
  • The chance of receiving additional Heirlooms beyond the first will also be increased.

When Warlords of Draenor is released and players are able to head to Draenor and level past 90:

  • Garrosh Hellscream will no longer drop Heirloom weapons.
  • The Kor’kron Juggernaut mount will cease being a guaranteed drop from Mythic Garrosh Hellscream, and will instead become a rare drop (like Invincible’s Reins, Mimiron’s Head, etc.).

All other loot, achievements, and cosmetic rewards (e.g. the Kor’kron Dark Shaman transmog set, rare battle pets, etc.) will remain unchanged.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
But reduce disarms duration to 4 seconds, while disarmed you can still control your character. Storm bolt is an unavoidable stun.
We don't plan on bringing disarms back but if we had left them, we would have removed weapon chains and set duration to 4 seconds. (holinka)

Fine line b/t "too much" and "not enough"; similar to healer/spirit changes. If other stats are compelling: no issue.
While interesting in concept, it would feel extremely negative in practice. "Why do rogues only get 5% regen from 10% haste?" (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Do you think hunters overall got hit by the nerfbat the most in terms of CC reduction/removal?
No I don't think changes to their CC are far far beyond others. (holinka)

Mage (Forums / Skills / WoD Talent Calculator)
Will multistrike proc ignite for firemages? Thoughts on combustion w/o skull banner, alter time or haste snapshotting?
Multistrikes of your other spells can add to your Ignite DoT, yes. Ignite itself cannot Multistrike. (You can benefit once). (Celestalon)
Snapshotting has trivial impact on Combustion, but the others are significant. Planning to buff Combustion. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
buffing ret damage isn't gonna make the spec more fun. there's still gaps where I do nothing but wait for RNG procs etc.
Having a few empty GCDs here and there (NOTE: I did *not* say often) is good gameplay. Allows room for expansion/procs/etc. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Is the shadow priest mana issue addressed in the upcoming expansion? the mana problem is even worse in pvp.
We don't see it as a problem. It's intentional that mana is a limiting factor on your utility usage (but not on DPSing). (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
hi celestalon is there any chance of keeping any form of carrion swarm for demo locks? maybe through a glyph or something?
Not likely. It's power that we don't want them to have. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
what was the thought process or rather for which situation/purpose was gladiator stance designed ? feels like a pvp only talent
It's for when you want to be a sword and board DPS, only have prot gear, or prefer the prot rotation but want to DPS. (Celestalon)

Racials
War Stomp? Does it stay or go?
Stay. (Celestalon)

we want something from Blizzard on changes to EMFH. You realize it's an unfair advantage to Alliance, so why remain quiet?
We need to evaluate Warlords trinkets and then see PvP testing. That's part of the point of testing. Then we'll see. (WatcherDev)

Character / Items
What will happen to Ravenlord? Will we still be able to farm for him? Been trying for months.
Sure. Outland as a level 60-70 space isn't going anywhere. Though hopefully you'll get your mount soon! (WatcherDev)

Will the burdens ever become BoA? I really do not need them on my main?
No plans to change that at this point. You can pass 496 gear to your alts, but you need to play those alts to get the 535s. (WatcherDev)
wouldn't it make sense for the tokens to be rare and then become epic from a burden? Sick of guild news feed being blown up
The guild news feed issue is definitely a pain. In 6.0 items like Timeless tokens or Kael'thas legendaries will be filtered out. (WatcherDev)

Warlords of Draenor Stats
Hey just curious, will all shields have bonus armor or will there be dps bonuses on them for gladiator stance warriors?
I'm not sure about bonus armor on shields, guessing not (Regardless Bonus Armor will have DPS value. (Celestalon)

Are you the right person for this? Hope so. Will certain old content fights(like Spine of Deathwing) be retuned for solo?
Yes. We will absolutely 100% ensure you can still solo old raids, just as you already can. (Celestalon)

PvE
I'm assuming the solution they have arrived at is make LFR far less compelling than Flex then ultimately remove it.
Raid Finder is an important system and the only way many people can experience our raid content. It's here to stay. (WatcherDev)

PvP
Is there anything you can do to fix world pvp : pve gear > pvp gear? or should ppl just unsub until xpac?
PvP gear is ilevel 550 and you have about 50% damage/healing from PvP power. PvP gear is very good now. (holinka)

What is wrong with 2v2 this season? it seems like very good players who are normally 1900+ are fighting at 1600 all the time
One of the downsides of the inflation system is that when it resets, it's an abrupt drop in rating. (holinka)

With Warlords of Draenor having a 90-99 battleground bracket, are you looking to expand other brackets to their 10 level ranges?
Yes (holinka)

Would you guys ever add a team matching system for PVP? (You currently only do opponent match.) http://t.co/6kn0KTwJU7
We've discussed solo ranked matchmaking. We're going to be doing it in Skirmish first. (holinka)

Professions
First Aid. Any plans to reinvent/remove? Lost its touch since Vanilla/BC.
We're discussing ways of making it feel more relevant (and no, not bandaging yourself on cooldown in raids). Nothing to share yet (WatcherDev)

Garrisons
An interview mentioned that we would get things like Cavalry, Bombardment and Ridable siege tanks as perks Is this true?
One major goal is for garrisons to give you incredibly cool perks even outside of your garrison. Lots of things we're trying out (Muffinus)

so, with garrison's perk, will per example the free ress every day carry over into raids etc?
Probably not, would make those buildings feel mandatory for raiders. Choice/customization are big draws, don't want to railroad (Muffinus)
it may be a fantastic feature but the description of how it is being integrated worries me.
Getting everything the garrison offers isn't hard-gated by the quest line, you can do dungeons for all 10 levels if you want! (Muffinus)

Nervous about Garrisons, don't like having to drop what I'm doing, run across Draenor, and "defend" my garrison.
It's not time-limited, working on the mechanism, doesn't require you to drop what you're doing. (Muffinus)

Will we be able to name our NPC followers in the Garrisons in WoD?
They have names! Followers are not pets! Not even the Worgen ones! (Muffinus)

awesome and what about the walls will they need a prerequisite like X amount of buildings added to ur garrisons ect
The walls come with the garrison, wouldn't be a very good base without walls! (Muffinus)

Warlords of Draenor - Raid Finder Transmog Gear
It looks like you will be able to access the old Raid Finder color variants of gear in Warlords of Draenor!



FinalBoss Interview - Ion Hazzikostas
If you missed the interview yesterday and want more than just the recap, you can watch the full interview now!

by Published on 2014-05-04 07:58 PM

Fire Monk For Express Rifts, Tal'Rasha and Vyr Sets In Action, The Lost Vikings and Rock N' Roll Racing Available For Download

Warlords of Draenor - Developer Interviews
Today we are looking at an interview by Final Boss with Ion Hazzikostas and an interview by Blizzplanet with Kris Zierhut and Steve Burke.

FinalBoss Interview

Watcher
  • Ion Hazzikostas uses "Watcher" because he needed a name for his character used to watch Ulduar raids on the PTR.
  • There is a big TV in the encounter design office where the team watches the current progression for any unintended strategies being used to hotfix.
  • Watcher worked on the Faction Champions boss in Trial of the Crusader.
  • Watcher wrote the "In the mountains" line used by Thorim and the "Suffer mortals, as your pathetic magic betrays you" line used by Sindragosa.
  • Watcher did some class design and encounter creation in his earlier time at Blizzard, but now mostly oversees and guides the encounter design process.
  • Rhyolith is one of Watcher's least favorite fights, as the steering mechanic didn't work out well. It might have worked well for a dungeon, but with 10 or 25 people trying to steer it didn't work as well.
  • Amber-Shaper Un'sok is another, as it didn't give players a chance to test and practice the vehicle part of the fight.
  • There were multiple ways to deal with the molten elementals on Ragnaros in Firelands. Mechanics like this that have mulitple approaches are some of the more fun mechanics.

Mists of Pandaria
  • Week to week randomization on Stone Guard worked okay, but it is frustrating to come back the next week and have to relearn the fight. It isn't likely we will see much of that in the first tier of Warlords of Draenor.
  • Patch 5.1 daily quests with a story and the exploration of Timeless Isle both worked out well, and elements of them will appear in Warlords of Draenor.
  • If you want to log in every day there should be something for you to do, but you shouldn't feel like you have to log in every day to do something.
  • Originally Heroic Paragons was going to vary weekly, but that idea was discarded after seeing testing on the PTR. Having to relearn the fight every week would not have worked out well. It varied on pull on the PTR for testing purposes.
  • Tier 14 and Tier 15 could have gone on a little bit longer in order to reduce the amount of time that Siege of Orgrimmar was the current raid.

Warlords of Draenor Beta
  • Making an expansion is harder than making a patch, as expansions improve systems and add new features rather than just adding some new content. This usually takes longer than expected, which makes the timeline for release less predictable.
  • The Mists of Pandaria beta was different because so many people needed an invite from the Annual Pass. This time around, beta will be more limited and only used for testing and feedback.
  • Fourteen of the seventeen raid bosses have already been tested internally, and by the time guilds are invited all seventeen bosses will likely be ready for testing.
  • More people are being hired every expansion, but there is ramp up time for the new people. Having a larger team presents some challenges, but things should be better from Warlords on.

Warlords of Draenor Raids
  • No vehicle fights are planned for Warlords of Draenor.
  • There are no Mythic only bosses are planned for the first tier in Warlords of Draenor, as they usually fit better in a larger raid zone. This doesn't mean there won't be any in the future.
  • There are no plans to use limited attempts for the first tier of Warlords of Draenor right now. In Icecrown, the limited attempts encouraged raiders to use alt raids to learn the fights before using their main characters. It did work well on the Lich King, as alts couldn't get that far, so players had to use their main character.
  • Currently the team is still working on the intro experience, so they aren't ready to invite players yet. There is a lot of other content ready, but the intro experience is the first thing that players will test.
  • Flexible size raids will allow you to have anywhere from 10 to 30 players in a raid, provided client and server performance is okay.
  • Integration with the environment worked out well on Siegecrafter, so we might see more fights where the room is involved with the fight.
  • The Immortal achievement only worked because Naxx was relatively easy.
  • When testing Flex on the Patch 5.4 PTR, gear was initially scaled down too much. This resulted in the raid feeling more like normal than flex, which was a demonstration that scaling would work for normal too.
  • Patch 6.0 will be live for ~4-6 weeks to allow for testing of the changes.
  • LFR will no longer drop set pieces, but it will drop loot much more often, which will help to offset this change. Right now you have to run LFR for months to get all of the loot you want, which is not a fun experience.

Warlords of Draenor Raid Lockouts
  • For the first few weeks of Warlords of Draenor, people might be interested in running multiple raid difficulties, but after that one difficulty should be sufficient.
  • Having raids that are not linear will also allow groups to skip bosses that no one needs, which will reduce the amount of time that you do spend raiding if you want something from another difficulty.
  • Guilds won't be spending much more time than they do now raiding once things are on farm, it just may be slightly more repetitive.
  • Heroic does not need to be cleared before you start on Mythic, but Mythic will unlock one week after Heroic.
  • Normal and Heroic lockouts are loot based, so you can kill the same boss multiple times a week. Mythic lockouts will be the same as Heroic is today, with a single ID and no raid size scaling.
  • The multiple raids in the first Warlords of Draenor will open over time, with Blackrock Foundry opening a number of weeks after Highmaul.
  • Week 1 of Warlords will have no raids unlocked. Week 2 will have Normal and Heroic Highmaul unlocked. Week 3 will have Mythic unlocked.

Legendary Quest
  • The pacing of the legendary reward in Patch 5.2 worked out well, as Throne of Thunder was cleared before people got their legendary meta gems. The gem worked as a nice boost for guilds that were partially through the tier.
  • In Patch 5.4, players got the legendary on day 1, which didn't work out as well. A delay of a few weeks would work better.
  • Having to redo the grinding parts of the legendary quest chain again on alts also wasn't great, so in the future this would be something that you can skip on alts.

Challenge Modes
  • Challenge modes will still remain timer based in Warlords of Draenor.
  • The team couldn't make many changes without disrupting the leaderboards in Mists of Pandaria.
  • Crowd control might be more important in Warlords of Draenor challenge modes.

Warlords of Draenor Class Changes
  • Instant casts and the impact that moving during combat has on players is something the team has to take into account when designing an encounter. Instant cast heals were just too powerful late in Mists of Pandaria, making huge spikes of damage necessary to present any threat.
  • Making it take longer to top people off will allow for more depth in healing gameplay. Rather than spamming heals to get the most HPS, players will have to pick who to heal and which spell to use. Cataclysm healing didn't work as well due to how tight the mana constraints were.
  • Active mana regeneration is something for healers to do when they don't need to heal urgently and could use more mana.
  • Discipline priests have been on the stronger side for most of the expansion, as absorbs take away from the healing that other healers can do. This will be addressed in Warlords of Draenor.
  • Nerfing classes in the middle of a raid tier doesn't work well, as it would require changing encounters to make them slightly easier for groups that depend on that class. If a group didn't have any of that class, it makes it even easier for them.
  • Hunters aren't casters, so they will still be able to cast many things while moving. If there is a fight with no movement, Hunters won't do as well, but there aren't really many (or any) fights with no movement.
  • Casters have too many ways to cast while moving now, which made them too strong compared to melee DPS.
  • During Wrath of the Lich King, good casters minimized movement and used their time while moving as efficiently as possible.

Spell Visuals
  • Some classes have visuals that are disproportionally noisy, like Holy Word: Sanctuary and Moonfire. These will be adjusted.
  • Some visuals will have a toned down version that everyone other than the caster sees.
  • Every spell visual will have an internal priority that is used to determine what you see. If there is a lot going on in an encounter, lower priority visuals will be hidden. This should improve client performance in raids and make it easier to see what is going on. This can be turned off by players that want to see everything.
  • In Heroic 25 player raids, the client will be displaying roughly 50-70% fewer effects than before. (Celestalon)

Proving Grounds
  • Right now, Proving Grounds have a few problems with the gear downscaling, especially with healers and a few other specs. Other than that, Proving Grounds really do show some amount of the skill players have.
  • Right now Proving Grounds just proves and doesn't teach, but Warlords of Draenor will address this at some point.
  • Players are generally poor judges of their skill, as they don't recognize how much better the people in the top guilds are. They also don't recognize how many players exist that would have a hard time getting Bronze or Silver in Proving Grounds. These players don't really know what they are doing wrong, so Proving Grounds will give them a chance to learn how to do things right without other players yelling at them.

Timewalker
  • The team wants to let players scale down to an appropriate level to do older dungeons. They are still working on the structure and rewards, but they hope to do it at some point in the not too distant future. Initially this would just be for dungeons, not raids.

Garrisons
  • Having a garrison is mandatory, but what you do with it is up to you. It will work well with the story that you experience while leveling, but if you level with dungeons you can catch up on your garrison later.
  • Garrisons will offer a some normal raid quality any maybe a few heroic raid quality items towards the end of the raid tier.
  • Mythic raiders will be fine if they don't do anything with their garrison.
  • There will be some account level restrictions that ensure that you don't have to do everything with your garrison on every alt.

Blizzplanet
  • Orcs will come through the Dark Portal and take over Blackrock Mountain in the Warlords of Draenor world event.
  • The alliance will work with Velen, Akama, and Maraad in Shadowmoon Valley.
  • Assaults on your garrison will happen repeatedly, and get harder as time goes on. You will keep upgrading the item level of your followers.
  • You will have to make many choices about the buildings in your garrison as you level through the zones.
  • After boosting to 90, all of the things in your bags will be mailed to you. The mail has an unlimited duration, so you can sort through those things whenever you want.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Can you please consider the over-simplifying you all are doing to the game. You will lose even more subscribers if you proceed.
A) Threatening sub loss got old a looong time ago. B) Read our reasoning in the patch notes; we're removing complexity, not depth. (Celestalon)
I would have to disagree. DoT Snapshotting was one of the only things that gave DPS depth, or skill for that matter.
We agree, in theory, but not in practice. In practice, an addon did it. That wasn't removed as part of ability pruning anyway. (Celestalon)
Weren't we told over and over again that snapshotting was going away? Was this idea reverted?
No...? (Celestalon)

Is the Gladiator's Resolve talent an experiment that might get expanded to other tank classes eventually? #BloodDPS
Possibly. Not for Warlords, but it is an experiment that we're eager to see the results of, so to speak. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
My concern is that very few top level death knights take RE. I'll admit I don't have data to back this up however.
It's more than you may think, but still not high. Overall, yes, this row is OK. All get some play, with RE being the least. And... (Celestalon)
...we think that will be improved a bit by having some spare GCDs in your rotation. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
WoD: Without Vengeance and changes to Arcane - Arcane AoE sounds like suicide. Comments?
Tanks will generate about as much threat as they do today under most circumstances; AoEing tanked mobs shouldn't be an issue. (WatcherDev)
And fights like Dark Shamans? This AoE change just screams death to me. :c
Which AoE change in particular do you mean, just so we're clear? (WatcherDev)

Have we seen everything in terms of new abilities/passives/perks (non-talent stuff) for mages?
Well Alpha isn't Release; things may still change. But no more new abilities currently planned. (Celestalon)
I see. Considered giving PoM to Fire so Combustion is more controllable burst like Arcane Power/IV? Or intentional difference?
Intentional difference. Don't want to have SO much of your damage concentrated into that one 10sec period. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Avengers Shield used to silence all targets struck. Seems it only does the initial target now. Will it go back in WoD?
No plans to, no. It's more power than is needed. (Celestalon)

You mentioned that H-Paladins would keep the 10% haste from SoI. Why opt for haste instead of just lowering cast times baseline?
Haste is more easily understood. We don't normally do faster cast times for specific specs often. Also, haste reduces the GCD too (Celestalon)
Is haste reducing gcd for all class/specs? If so are paladins getting something in place of this perk?
Haste has always reduced the GCD for spells, for everyone. (Celestalon)

PvE
Are we ever going to see 10man only raids like Karazhan and Zul'Aman again?
No current plans for fixed-side 10-player raids -- what is the appeal to you of a raid that allows 10, but not 11, 12, etc? (WatcherDev)

but it would be a lot more useful in LFR? why have it for dungeons and not lfr?
Heroic dungeons in particular will be more challenging than LFR, and one unprepared player can have a greater negative impact. (WatcherDev)

My nhc raid is just plain stuck at 14/14. We are old folks with jobs/kids etc. We will not improve our game much more.
If you can kill Garrosh, you absolutely should be able to do at least the first 8 on the next difficulty up. Have you tried? (WatcherDev)

Please give us bosses tuned around Garrosh NHC that we can progress on. Immerseus HC is too easy, anything beyond too hard.
Are you a 25-player or 10-player group? Fallen Protectors and Norushen should be well within reach if you've killed Garrosh. (WatcherDev)
thx for your reply. we are 25man. we spent some time on norushen, but even with quite aggressive healer/dps ratios...>
Fallen Protectors is probably a better next step on 25H; try making He and Sun transition simultaneously if you haven't been. (WatcherDev)
Thx again, we will try that. I read from your response that there are no zone buffs/debuffs planned for T16. Thx Digerati, too.
Correct, there's no zonewide aura planned. We're keeping an eye on overall progression rates in case targeted nerfs are needed (WatcherDev)

PvP
Disagree, I actually enjoy playing 2v2. Not as much as I did back in TBC, but I still have fun with it...
2v2 is more accessible. Less people to track. Feel like Dampening was important change for that bracket. (holinka)
I haven't played much post-dampening change tbh. But I'm curious, will dampening change in WoD?
We're pretty happy with Dampening. Starting at 5 minutes in 3s is still on the table. (holinka)

Will Rated battlegrounds get spectator mode as well?
Yes (holinka)
Awesome stuff. Although will people use to to cheat to check on rogue ambushes at nodes?
Spectator mode is geared towards people that want to broadcast tournaments. (holinka)

Ever considered doing a BG where the goal is within a certain time limit, most kills win?
you never know (holinka)

Professions
I'm a little worried about Engineering in WoD after interview. I'd love more info on this!
What in particular worries you about it? (WatcherDev)
it sounds like they're turning into enchants anyone can use, and are interchangeable with potions? I like that its unique to eng
Engineering will keep some personal toys and fun stuff. The main thing that's changing is just Nitro Boost. (WatcherDev)
so in effect, everyone gets a speed boost every 3 mins? not saying it's a bad thing, but will have an impact on button bloat.
The thought is to actually have that particular effect be on the potion cooldown. Intravenous Swiftness Potion, basically. (WatcherDev)

You think sharing with Synapse Springs would be more fitting? Both 'lore'-wise and to be dps forgiving. 3 mins is a long time
Synapse Springs are gone, as part of the general disarmament of passive/rotational DPS perks from professions. (WatcherDev)

Garrisons
Will MoP farming be coming in WoD somehow? I enjoy farming and don't want to see it die in Wod.
Your Draenor garrison has a farm plot, though your friends from Sunsong Ranch will remain there. (WatcherDev)

Dark Legacy Comics #438
DLC #438 has been released.


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