World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-03-14 12:40 PM

Update (6:05 PM EST): A new achievement has been hotfixed into the game that rewards Lady Liadrin in Hearthstone!


Patch 2.4.1 New Wings & How to Get Them

New Card Reveals - Hogger, Doom of Elwynn; Giant Sandworm

More Heroes of the Dorm 2016 Details, Dreadnaught's Boss Analysis

Warcraft Movie Weapons
Duncan Jones shared some pictures of the weapons from the Warcraft Movie tonight.



Legion - Mana Cost Indicator
In Legion, the default UI will now visually show you how much mana the spell you are casting will cost, similar to how shields show up on the health bar.





Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Mana Tap talent looks exactly like Soulburn Haunt, Improved Soulfire 4.0. An obligatory buff to maintain.
Do you think talents are a good place for gameplay styles that some people enjoy and some people don't? (Celestalon)

I'm gonna ask you a question anyway.Can hunters please tame rams? Something for my hunter to have along side his mount.
Usually we try to add models that have had uprezzes these days, maybe someday (Muffinus)
Good to know. When I caught a glimpse of the PvP Ram, my Dwarf-o-meter went off and I wanted to see more of that high-rez glory.
Yaks are close! And fuzzy. (Muffinus)

Character / Items
when will blizz fix the undead model and by model I mean scaling of gear (or how it looks on Undead vs other race). #SHOULDERSRSOSMALLSADFACE
are you seriously a player playing a warcraft game complaining that your shoulders are too small (Muffinus)
on Undead, yes! On everyone else, no! Plate gear on undead looks so "spread out" and not compact.
One of them definitely hangs off of the shoulder a bit, thanks for the feedback. (Muffinus)

will T18 set bonuses be adjusted once the Legion prepatch drops? Several modify talents that won't exist or will have moved
Yes. The set bonuses for Tier 18 will be adjusted. (WarcraftDevs)

PvP
What is AV/Wintergrasp lasted an hour or two? You'd talk with the peeps.
Ashran was a Good Experiment. Drove PvP forward, got feedback, glad we did it. (Muffinus)
And I'm not sure this is 100% true, I loved 48 hour AV (Muffinus)

The amount of honor per level increases every 10 levels. At the moment, going from 1-50 takes 50,000 honor. (1/2) (WarcraftDevs)
Leveling through the honor system is a point of emphasis for us right now, so we are open to feedback! (2/2) (WarcraftDevs)

Lore
Saw General Tiras'alan in the Paladin Class Hall during an alpha Stream. Think he died during the Theramore Bombing, no?
Sounds like we have an imposter in our midst... Thanks for the heads up! (WarcraftDevs)

Misc
or do the Devs want to make wow into a different game? What's the deal here?
Games evolve with time, the challenge is evolving with the userbase. (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
then again the group finder makes it as trivial to find random group and it works. I am not getting you entirely here.
The point of group content is to work together as a group. Excellent matchmaking works against that because it's so easy to bail. (OccupyGStreet)
As a player, sure it's easier if you don't have to communicate and just hit a button to find another group. (OccupyGStreet)
But is that healthy in the long run? Why have a multiplayer game if everyone plays it as a single-player game, you know? (OccupyGStreet)

Was there originally a plan for Crystalsong Forest in WOTLK? Seems to desolate...
I think it was Dalaran, which was in that zone, being too much of a resource hog. Was long ago - I may be misremembering. (OccupyGStreet)



Hearthstone - New Whispers of the Old Gods Cards
Three more of the Whispers of the Old Gods cards have been revealed, including Hogger!



Poll - Dalaran Pronunciation
Muffinus is asking the critical questions. How do you pronounce Dalaran?



Songs of Azeroth - Act 5
AFK [email protected] has released the final video in their series celebrating the 10th anniversary of WoW Taiwan.

by Published on 2016-03-12 08:42 PM

Diablo II 1.14a Update, PTR Server Slam Test

New Paladin Card Reveal - Stand Against Darkness

Spring Regionals Portrait, Town Hall Heroes Ep. 99

Legion - Frost Mage Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Frost Mage spell animations.






3/11 PvP Alpha Dev Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone,

First off, I want to thank you for taking part in this Alpha. Your participation and feedback has proven invaluable over the past week and we already feel things are moving in the right direction.

We want to share some of our thoughts about PvP and the Alpha process as well as some of the changes we've been making in response to your feedback.

The Honor System
The new Honor System is Legion's major PvP feature and so it is important to test the full experience during Alpha. We wanted to gauge what it felt like to earn honor through Battlegrounds and Arenas then unlock PvP talents over time. For the most part, we think it feels pretty good, but have definitely heard the feedback that people would like their first 6 talents faster.

Battlegrounds and Skirmishes
When we initially launched Alpha, Skirmish queues were disabled so that we could focus people in Battlegrounds. We knew that concurrency would eventually drop off a bit and Skirmishes would become a better option for people to PvP. Skirmish queues tend to pop very quickly because there are less people required to start them and they are not affected by faction population balance. Looking forward, it's likely that we'll temporarily disable Skirmishes when we expand the number of people in Alpha to once again focus feedback on Battlegrounds. But for now, Skirmishes may be the best way for you to play the game.

Class Balance
This is a tricky time for PvP class balance in the Alpha. At this time, the Class Designers are primarily focused on implementation and haven't had the opportunity to do a balance pass on many abilities, talents and artifact traits. We've been playing the Alpha right along side you and realize there are a number of classes that feel overtuned. The good news is that this gives us a great opportunity to try many of the new PvP specific tuning knobs we have at our disposal. Going through this process has been super valuable, calling out situations where these systems were falling short. We really appreciate you being patient as we sort them out.

Damage
Damage in the Alpha certainly feels high. We like fast paced gameplay, but some specializations feel especially bursty. In some cases, this extreme damage is caused by a bug, like we recently encountered with Assassination Rogues and their artifact trait, Surge of Toxins. But it could just be that a spec hasn't been tuned down appropriately yet. In cases like this, we may reduce a spec's overall damage by decreasing the amount of Agility, Intellect or Strength in their PvP stat templates. But It may also be the case that just one or two spells are a problem. If you encounter a spell doing an extreme amount of damage, please let us know and we'll correct it for PvP.

We've also started adjusting some of the healing spells on non-healer specs. We know this is a big point of concern for the community. We'd like to see the rate of damage slow down a bit but self-healing needs to be reigned in as well in order for that to feel good. We'll be adjusting individual self-healing spells where necessary.

Tanks
Tanks are certainly overtuned on Alpha right now when it comes to survivability and damage in PvP. We've reduced their damage and their health pools but we've also started to reduce the effectiveness of their mitigation. We'll continue to monitor tank performance and adjust them accordingly. We think making tanks a fun option in PvP has potential, but it means killing a tank in a reasonable amount of time must be possible.

Healers
Healers do not feel strong enough on Alpha to be fun. In the next build, we'll be increasing the healing capability of many of the healing specs to ensure their throughput can keep up with damage.

Again, we want to thank you for your patience and commitment when it comes to testing the game. Your feedback has been tremendous and we really appreciate all you've done to help make Legion an amazing expansion.

Blue Posts
Originally Posted by Blizzard Entertainment
Tanks in PVP
We're aware of the tank issue and we have some hotfixes in test to reduce their self-healing and mitigation in PvP only. The class team is also looking at them from a dungeon and raiding standpoint as well. We appreciate you guys playing and bringing the issue to the forefront.

The problem is not the tank class itself its the pvp talent that stops anything under 10% of their max hp from doing any dmg at all its stupid. Lol when I saw that ability I LMAO. That pvp talent has no business in the game in its current state or in any incarnation for that matter.
It is being changed. (Blue Tracker / Official Forums)

Legion PvP Queue Times
Hi folks. We activated skirmish queues yesterday morning in response to the long battleground queues. We're in discussion about how to remedy the battleground situation. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Restoration Druid] Cultivation Behavior
Thanks, both of these should be fixed in the next build--Cultivation will proc from the initial heal of Rejuvenation, and it will not have its own initial heal when applied or refreshed.

The conditional refreshing (it doesn't refresh if the target has an existing Cultivation longer than 6s) is intended, to allow it to benefit properly from Flourish. It should have no downside now. (Blue Tracker / Official Forums)

Restoration Druid Feedback -- Build 21249 -- 9-Mar
One quick mechanics clarification from the other thread--you should be seeing Lifebloom give its bloom if you refresh in the final few seconds (same mechanic as Living Bomb). You don't have to choose between maintaining 100% uptime and benefiting from the bloom. You will still lose the bloom if you swap targets, however. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21249 -- 9-Mar
PW:Solace cooldown should be getting reduced by haste, as of the same build that changed the base cooldown (as with many other effects).

There are likely still tuning changes needed, mainly due to the strength of Mindbender's added damage with the new Atonement. Note that the difference isn't quite as dramatic as it appears on a raw comparison, since Solace's effective mana value includes the cost of the Smites it replaces, and similarly, 1/3 of Mindbender's damage offsets the Shadowfiend that it replaces. We'll look at the tuning.

edit: you beat me to it. But yes, Solace should be quite reasonable as it is; that row shouldn't need anything more than the usual tuning that happens during beta. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Shaman Feedback -- Build 21249 -- 9-Mar
Thanks for all the feedback. We discussed and decided there's little downside to putting on a damage cap, akin to Guardian Spirit, to help alleviate these concerns, so we'll go ahead and do that soon (not 100% sure yet on the precise mechanics or when it will show up on alpha). What I posted above still holds with regard to spotting problems with the spell generally, but we agree the one relating to meteor-type effects is easy enough to anticipate, and the fix doesn't impact the intended use of the spell in any way.

The other discussion that's been interwoven--how to evaluate the intended use of the talent in the absence of the specific encounter concerns--is an interesting one, and I've seen a variety of very different evaluations both here and elsewhere. (Blue Tracker / Official Forums)

Hearthstone - Whispers of the Old Gods
Blizzard announced the next Hearthstone expansion today, Whispers of the Old Gods! Check out the details on Hearthpwn.





Wildstar Layoffs and China Release
Polygon is reporting that 40 percent of the studio (70 people) were let go, with more layoffs coming in the future.
Originally Posted by MMO-Champion
Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updating WildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

Unfortunately, as a result of these changes, we’ve had to reduce staff. These cuts are directly tied to WildStar’s evolution from a product in development to a live title, to the cancellation of work to bring WildStar to China, and to the overall performance of WildStar since launch in 2014.

These kinds of decisions are exceptionally difficult. The talented and passionate professionals who are impacted by these cuts have been valuable team members and respected colleagues. We wish everyone well for the future and will be providing severance and employment search assistance.

As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.



EverQuest Next Cancelled
There was bad news from another MMO today as well:
Originally Posted by MMO-Champion
I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we – and all of you – have for the worlds of Norrath.

The future of the EverQuest franchise as a whole is important to us here at Daybreak. EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.
by Published on 2016-03-11 04:32 PM

PTR Bug Reports on NA Forums, PTR 2.4.1 Archon Wizard

Whispers of the Old Gods

New Azmodunk Skin Revealed!

Legion - Frost Mage Artifact Intro
Frost mages have one of the longer Artifact acquisition quests. In this video, the Lonely Winter talent is being used. You can see their weapon models here, including the sixth variation.





Legion Alpha - Heroic Dungeons Open
The Legion Alpha infographic has been updated to reflect the new specs and several Heroic dungeons being enabled.



Vodka Finished Raiding
Vodka announced that they will not be a progression raiding guild in Legion. Congratulations to them for many years of impressive kills!


Originally Posted by MMO-Champion
It is with a heavy heart we announce that vodka will not be continuing in Legion as a progression raiding guild.

With many of our members, including 3 Officers, taking a step back from the game going forward, we don't feel it is worthwhile to rebuild our roster to continue in the expansion.

We wish all current and former members of the guild all the best in whatever path they choose to follow, and hope all of our fans and supporters enjoy the expansion for all it has to offer. We'll be watching!



Legion Class Feedback
Originally Posted by Blizzard Entertainment
3/9 Alpha Build Design Notes
Void Bolt's cooldown is no longer affected by haste in this build, assuming this is a bug.
This is a bug and should be fixed in the next build.

The 1.0 sec GCD floor is disappointing news. Do Shadow Priests just need to have awkward haste caps all expansion as a result of GCD overage and Void Form stacks?
Voidform gives some added room to below the 1.0 GCD floor so that you don't hit it during normal play (you may during Surrender to Madness). (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Death Knight Feedback -- Build 21249 -- 9-Mar
It's okay that Obliterate doesn't scale well with Haste, and it's okay that it isn't Frost damage (Mastery never affects all your damage), but it's not good that it falls behind on both. This causes the contribution from Obliterate to fall off as the expansion marches on even if your relative proportions of Crit/Mastery/Haste stay the same. We're making a change in the next build to address this.

- The frequency of Killing Machine procs will increase as you gain Haste and as you gain Crit chance. Additionally, we're going to make Killing Machine proc only off critical autoattacks to reinforce this change.

Keep posting! (Blue Tracker / Official Forums)

Unholy Death Knight Feedback -- Build 21249 -- 9-Mar
Lingering Apparition's tooltip is corrected for next build -- its functionality in this build is the intended one. It reduces e the cooldown of Wraith Walk by 15 seconds and increases its movement speed by 30% (to 100%). The duration change to 3 seconds affects all specs.

It's also worth mentioning that the animation for Wraith Walk is, um, very placeholder.

With regards to AE, Unholy should be at its strongest when there are multiple targets present for an extended period of time, especially if they are clumped up. We need to do some work on the spread of damage contribution -- almost everything needs to come up a little bit, especially the abilities that give the spec "rot" damage (Festering Strike/Scourge Strike are unlikely go up by much). We don't plan to change Death & Decay's baseline uptime right now - using it skilfully is a good opportunity for Unholy players to shine in short AE windows. Epidemic should offer an additional way to deal damage in a very prolonged AE situation, and is especially good against swarms of enemies. (Blue Tracker / Official Forums)

Blood Death Knight Feedback -- Build 21249 -- 9-Mar
It is not a design goal for Bone Shield to be difficult to keep up. Blood, percentage-wise, is intended to have the strongest reactive tanking mechanic (Death Strike) and the lowest preventative damage reduction (Bone Shield) of all of the tanks. That means that the focus of the player's attention needs to be on using Death Strike well to be a good tank. Having Bone Shield be relatively easy to keep afloat frees up mental space and class resources to improve Death Strike usage in an effective manner. When using Death Strike isn't the right thing to do in the next GCD, the choices of pooling resources, making sure Bone Shield stays afloat, properly utilizing Death & Decay, Blood Strike, and Blood Boil plus all of the other things tanks are expected to do is a large space to display player skill.

Haste is only devauled as described here when you achieve global cooldown saturation. Given the recent secondary stat changes and how many times we have adjusted the rotation to increase GCD utilization so far this year I will be very surprised if GCD lock is an issue outside of Heroism/Bloodlust. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Feral Druid Feedback -- Build 21249 -- 9-Mar
When you say its tuned low, are you aware of its current interaction for us? It doesn't actually effect bleeds at all. I would say thats NO tuning in regards to our abilities. Its actually close to a completely worthless stat at the moment in comparison to everything else (even Versatility, and people don't really enjoy this stat either). So i would say, design is where the issue is. Bleeds where not designed to interact with haste, vice versa.
No, there's no intention for Haste to affect Bleeds. As far as we can tell, the idea that Haste is worthless is based on live tuning, not alpha design. There's no design issue with Haste for Ferals that we see, merely tuning. We'd love to hear what the concerns actually are, if any.

Since a majority of our damage comes from bleeds, and a majority of the talents on our artifact boost bleeds, and there are specific talents which boost only bleeds and Haste does not boost any of that damage there is a concern. We have almost unlimited energy right now and it does not make gameplay better. Gone is the energy pooling and methodical rotation. So Haste making us have even more energy does not seem a benefit nore does it fit well with our class fantasy and as evidenced by live having more than we know what to do with doesn't make us better.
I think you just identified the tuning issues, no?

As long as haste does not benefit bleeds, haste will continue to be poor unless its contribution to our direct damage is substantially increased to compensate. That is a design issue, not a tuning issue, because the problem cannot be resolved without changing the mechanics of the spec.
Mastery doesn't affect all of Feral's damage, yet is of high value. Similarly, Haste could be of high value, if things were tuned differently, without affecting all of Feral's damage.

At its core, Feral's damage is made up of direct damage (Autoattacks, Shred, Ferocious Bite), and bleed damage (Rake and Rip). Haste improves the direct damage, and Mastery improves the bleed damage. Balancing both sides of that relationship ensures that Haste and Mastery stay balanced. There are many elements on both sides of that equation (and thus, many tuning knobs). Baseline ability costs and damage, and especially talents. (People also commonly forget the impact talents have on stat values, only paying attention to whatever the current meta follows as the highest DPS talent selection.

Currently on live, that equation is rather unbalanced in favor of the bleeds. That's supported by base damage, and heavily reinforced by talents that favor them (Bloodtalons most of all), and a current tier set bonus that effectively acts as a large amount of Haste (reducing the value of more Haste). If the direct damage were stronger, and Haste-favored talents (such as Lunar Inspiration) were stronger, and set bonuses were different, that could swing the other way.

Artifacts are a new wrinkle in balancing this equation for Legion, and we'll have to ensure that it doesn't skew that balance. I agree that artifact traits currently favor bleeds, and we can tune the artifact to solve that, and also tune the core abilities to assist.

We'll get there, and we'll certainly find the assistance of the Feral theorycrafters valuable. Please keep an open mind, and consider all of the possibilities, not just the accepted meta. Thanks!

I agree that the core gameplay is looking really good right now (especially once the T18 set bonus is gone), and we don't want to change that.

I don't think the gameplay will change much due to stat balance tuning, though. (At least, I'm not looking for it to change). In fact, unlike many of our rotations, I think the Feral one is fairly resilient to change. In many other specs, it can be a 'house of cards', where it's challenging to adjust tuning on one thing, without risking breaking the rotation when you consider some other talent setup or ability. Feral, however, is fairly elegant in its mechanics. To break it you'd have to really push some ability so far that Ferocious Bite beat Rip or something silly, which is easy to avoid doing.

Regarding the commonly suggested change of making bleeds tick faster with haste, we see that as solving the stat balance problem, while actually making a bigger problem worse. The fact that the direct damage is so much weaker than bleeds is a problem that we need to fix anyway. If Feral bleeds ticked faster with Haste, that would just be doubling down even further on "Bleeds are all amazing, DD is terrible, it hardly matters if you Shred/Bite well." The gameplay works best when you care about both sides of that situation. Making bleeds tick faster with Haste would just be pushing even more weight onto that side of the table. Making them balanced isn't going to change that gameplay about caring about bleed uptime. In fact it will increase the skillcap. The more unbalanced that equation is, the less skillfully balancing both of them matters.

EDIT: Had some further discussion with Tinderhoof and Purrowl and a few others in their chat. To summarize that:

Unlike Mastery, Haste affects your gameplay feel. You actually use more abilities, and your ratios of abilities changes. Mastery just makes your existing ability usage stronger. It's more passive.

Yeah, the T18 set bonus really hurt Feral gameplay, no question. And really really hurt the value of Haste.

Super simple illustration of what's wrong with Feral tuning right now, and why it's a tuning problem: Consider your finishers. Rip and Ferocious Bite. Haste gives you more Bites (and it does so at greater-than-linear rate; a little Haste significantly increases your Bite usage). But that's not valuable, if Bite is weak. Rip needs to be stronger than Bite for the rotation to work, but the larger that difference, the more Mastery beats Haste. Right now, in Legion raid gear, a single Rip cast will likely do ~1.2million damage. A single Bite cast will likely do ~300k damage. That's an astoundingly massive difference. With a difference like that, it's no wonder that Haste sucks. But if that Bite did ~1.0million damage, nothing about your rotational priorities would change, but you'd value Haste more, and you'd value efficiently generating and using your combo points more.

The same can be said about Rake and Shred. Rake currently does ~500k, and Shred does ~130k. Again, no wonder Haste sucks, when all it gives you is more of those ~130k Shreds, not more Rakes.

Looking forward to how we might solve this... Energy regeneration will likely look something like what it was in early Warlords, before T18 set bonuses gave you too much energy to know what to do with. The simplest starting point is to literally triple the damage of Shred and Ferocious Bite. I don't know offhand if that's too much or too little, but it's something in that ballpark.

The goal for Rip vs Ferocious Bite tuning is that Rip is "clearly stronger", but that can be achieved with a difference of 15%-30%. It doesn't need to be 300% stronger. Same goes for Rake vs Shred, or Moonfire vs Shred.

I hope this helps clarify things. We hope to be on the same page as you all, especially for theorycrafting collaboration. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Beast Mastery Hunter Feedback -- Build 21249 -- 9-Mar
Would still like some control over Hati, only way I can get it to stop attacking anything is if I unequip my weapon. Is Bestial Wrath meant to make you, your pet and Hati translucent and slightly red or is that broken?
Hati should (may still have bugs) follow all commands you give your pet.

Beast Mastery is a Focus-based spec, so should not be GCD-locked. Talent choices allow you to customize how high your GCD utilization is.

Bestial Wrath making you partially transparent is a bug.

Why would a focus based spec not be GCD locking? We've historically been the poster boy class for filled GCDs and high APM workflow, so I'm assuming there's a different thought process regarding what involves being GCD capped (like cast times).

edit; to clarify here, there's nothing wrong with a hunter spec being designed around having downtime, but I don't think "because you use focus" is the reason.

It's a spec that uses Focus as its primary resource, and doesn't have a spammable filler, nor any form of variable Focus consumption. If it were GCD-locked, Focus would be pointless. (Blue Tracker / Official Forums)

Marksmanship Hunter Feedback -- Build 21249 -- 9-Mar
increased GCD on top of that makes it even harder to maintain those short duration debuffs on target...
Aye, the durations of Deadeye and True Aim will be going up in adjustment. I believe there's an artifact trait that will be adjusted as well.

No, it's not intended that Patient Sniper doesn't apply to Windburst. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback -- Build 21249 -- 9-Mar
1) One of the "major talents" - It's Cold Outside - will be completely useless if you take the Lonely Winter talent, for those people who want to play with no pet to worry about. You should add something to that talent for Lonely winter players

I believe it already does. Anywhere a trait buffs an ability that is replaced with a talent, the trait should buff the talent instead.

Ice Floes + Glacial Spike should work, just a bug. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Monk Feedback -- Build 21249 -- 9-Mar
That's a bug; RSK's cooldown should be back to what it was next build. (Blue Tracker / Official Forums)

Windwalker Monk Feedback -- Build 21249 -- 9-Mar
The change to Rising Sun Kick's cooldown accidentally broke it for Serenity interaction; that'll get fixed. With that fixed, Serenity should be working pretty solidly with the new Mastery. It does cause you to cap Energy, but that's expected when you make everything free.

Storm Earth and Fire: Is it possible to have guardians like from Storm, Earth, and Fire give xp/loot credit if they attack something and kill it without us cleaving onto it? If we pull 3 mobs with SEF and they don't group up perfectly to get cleaved by FoF from our main body, or we don't actively target them, then we get no loot or XP.
This is on our list to investigate. We'll likely be able to make it count as long as an ability damaged them, not just the SEF's auto attacks.

Eye of the Tiger: Is it suppose to roll damage/HoT from every Tiger Palm or just refresh duration? Is the debuff only suppose to be able to be on one target?
Refresh. It's a single target DoT to maintain. It's intentionally the very passive option on the row, if you prefer that gameplay.

Chi Orbit: A couple builds ago this ability was changed to move much slower around you and in a weird path that usually ends with all 4 stopping in front of you. The orbs are too close to the player and don't always hit the target you're right in front of.
Sounds like just bugs. They should smoothly orbit around you.

Power Strikes: I have never liked this ability as WW. On paper is looks fine, but in a raid encounter the extra chi usually comes when I'm not expecting and ends up getting wasted by either capping and not dropping an orb (bug), or dropping the orb while moving so I would have to go out of melee range to pick up the chi orb.
This is improved (solved?) in Legion. It just saves it until you can benefit from it, no more orb, no more potential waste.

Healing Elixirs: Tigereye Brew 1.5 min cd and Energizing Elixirs 1 min cd are the only 2 abilities that we have now to activate this talent (besides dropping in health). Could this be changed to be a usable ability similar to the rogue healing flask or switch what the ability procs off of?
In what ways is the automatic trigger on getting knocked low not sufficient? The trigger on ability use is supposed to be just gravy, on top of that.

The only problem I see in the current iteration is the fact that you can be at 3 chi out of 5 with the talent, The buff procs, Tiger Palm, and the buff goes away. Meaning you use up the buff first, but un-intentionally wasting a chi builder from Tiger Palm.

If it allows for the full Tiger palm chi generation plus the Power Strikes (meaning it only gets used up when you tiger palm at 0, 1, or 2 chi) then it would be useful. But currently in my API, I have to force the simulation to ONLY Tiger Palm at 0, 1, or 2 chi while the buff is up, otherwise Tiger Palm at 0, 1, 2, or 3 chi.

This will be fixed.

Any way with the new Haste changes that we could get Fists of Fury to behave like other channeled spells (Drain Soul, etc) and have Haste add an extra instance of damage?
Channeled spells do not get additional ticks with Haste.

-SEF:
Clones still jumps to monsters out of combat pulling extra stuff. THEY STILL jumps to critters too.
Im really scared to use them in dungeons atm so im not sure if I like the new SeF or not.

This will be fixed. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin Feedback
Good feedback, thanks! There will be some upcoming changes to the Holy Paladin PvP talents soon. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Subtlety Rogue Feedback -- Build 21249 -- 9-Mar
The bug that I mean is activating Shadow Dance and not having the stealth bar pop up.
This is not a bug. The thought is that there are so few buttons that require stealth, it's not worth having stealth be a forced separate action bar (it still can be, through macros/addons if you prefer). That's certainly subjective, of course, and we're interested in feedback from everyone on that.

One of the most common feedback topics here is AoE; we're not ignoring that. Subtlety AoE is divisive, for sure. Some like it (and so aren't posting here), and some dislike it. We're fine with that. Subtlety has a very different, but extremely strong in its own way, form of DPSing in AoE situations. If it's a style you're not comfortable with, it's OK to prefer other specs that have more traditional forms of AoE gameplay.

There's also discussion about talents. Subtlety is trying to satisfy a wider variety of players than before, and its talents reflect it. Something that "should be baseline" to you, is likely "avoid at all costs" to someone else, and so fits well as a talent. There's definitely tweaks we can do to talents to improve them, and we'll continue iterating, though. (Blue Tracker / Official Forums)

Assassination Feedback
Relevant to this thread, but we found a bug with Assassination's Death from Above that is causing it to hit way harder than intended. We'll be fixing shortly. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Shaman Feedback -- Build 21249 -- 9-Mar
Ancestral Protection Totem's effect is not intended to consume a combat resurrection charge in raids (if it did, it would provide no benefit to a raid group). Please let us know if you see it do so on alpha. As people surmised, the changes in this build are meant to bolster the intended use of the spell--protecting the raid during what the Shaman deems to be the most dangerous portion of the encounter.

While Ancestral Vigor shares the name of the similar effect from past expansions, it does not have nearly the same consistent raid coverage or uptime, which may be coloring the first impressions. It is a powerful effect and can be tuned however necessary during the alpha while observing its uptime in practical situations.

A damage cap on Ancestral Protection Totem triggering (much like Guardian Spirit, which is the spell most similar) is something we've discussed and have always known is an easy option if it winds up being needed. That said, if the only major concern with the talent is that it will be abused in a Mythic raid context to break encounters in problematic ways, there is the entire alpha (with most raid testing yet to come) to give specific feedback on encounter situations. The argument that there is a serious problem will be better handled in the context of real examples that we can evaluate and decide how to handle. Bear in mind that we have a default preference for class abilities to work as advertised in all game situations.

Please do give the feedback when you have significant examples however; this is exactly what alpha/beta is for, and this is an unusual ability that we want to watch throughout. All this is is to say--we don't necessarily want to have the world where new and unusual class abilities are filtered through a gauntlet of potential high-level raid problems (or severely premature analyses of Mythic raid compositions) and "fixed" before they've been played with in that context or in any other. Most broadly, as always, the best mode of alpha feedback to describe actual experiences (positive and negative) from playing the game. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Destruction Warlock Feedback -- Build 21249 -- 9-Mar
In addition to the changes above, next build should have a significant buff to Grimoire of Service for all specs. We want to make sure it remains attractive as an all-purpose talent option for those who want to retain the standard Warlock-with-Imp/Felhunter/Felguard (based on spec) profile. (Blue Tracker / Official Forums)

Affliction Warlock Feedback -- Build 21249 -- 9-Mar
Hopefully there will be a buff or some way to track how many souls are active so we know exactly what our buff will be.
The button will show it.

Mana Tap is a talent that is loved by some people, and hated by some people. Being an optional talent, that's fine, as long as other competing talents are attractive gameplay to you; are they? Why or why not? Remember to ignore tuning; the "best" talent on the row, DPS-wise, is irrelevant at this point. (Blue Tracker / Official Forums)

Demonology Warlock Feedback -- Build 21249 -- 9-Mar
Doom has an awkward mechanic I noticed, sometimes it won't refresh at all even when hard casting it because however they coded it to make it so it doesn't store partial ticks.
You should be seeing "A powerful spell is already active" if you recast Doom on a target that already has Doom and is not near the end of its duration. If your cast fizzles out with no error, that's a bug.

Hand of Doom works the same way--this does mean you can have minor gaps in Doom uptime with Hand of Doom, but the talent's value is not significantly impacted. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Arms Warrior Feedback -- Build 21249 -- 9-Mar
Double Time is even harder to take now, as it competes with a damage effective Storm Bolt and Shockwaves AoE stun. I really don't like this restriction on mobility, but I'll excuse it if you finally give us a Kills reset the CD on Charge.
Storm Bolt and Shockwave are no longer DPS gains. They're now utility. (Blue Tracker / Official Forums)

Legion Alpha Bugs
Originally Posted by Blizzard Entertainment
Artifact Quest - Restricted Area Teleport
I believe that we hotfixed all the issues that were causing folks to get teleported back to Dalaran during their Artifact Acquisition lines. If this persists for any class/spec combo please ping this thread. (Blue Tracker / Official Forums)

[Mac] Login UI - Updated 3/6/2016
Unfortunately the Login UI for Mac builds is not functioning after the latest build deploy. We're actively looking into a fix but it's likely going to require a new build. Thank you for your patience while we sort this out! (Blue Tracker / Official Forums)

Legion PvP Blue Posts
Originally Posted by Blizzard Entertainment
Skirmishes are now available on Alpha
We've opened up Skirmishes for testing on Alpha. Please keep in mind that Skirmishes have changed in Legion. Healers will only be placed in 3v3 matches while DPS and Tanks may find themselves in either 2v2 or 3v3 matches. Good luck and have fun! (Blue Tracker / Official Forums)

PvP Healing
We definitely agree that healing feels undertuned in PvP right now. We'll do a pass on it. (Blue Tracker / Official Forums)

PvP Queue Times
It's very important to us that we're able to get feedback from this process. As such, it's important you're able to find PvP matches so you can offer feedback. We'll be watching the queue situation closely as the new build comes up. (Blue Tracker / Official Forums)

Ashran in Legion
Wintergrasp, Tol Barad and Ashran were all made during different technological eras of World of Warcraft. Ashran being the most recent, it is far easier for us to convert it to a battleground like instance supporting region wide queues. The work involved with adding that support to Wintergrasp and Tol Barad is equivalent to making them from scratch. Perhaps we will do it one day but currently our efforts are directed else where. (Blue Tracker / Official Forums)

Heroes of the Storm - Azmodunk Skin
Blizzard revealed the Azmodunk Skin, earned by people that attend the Heroes of the Dorm live finals, or by placing highly in the bracket challenge.



Zarhym No Longer With Blizzard Entertainment
Zarhym no longer works at Blizzard.

by Published on 2016-03-09 07:06 PM

Legion Alpha - Build 21249
Build 21249 is on its way to the beta realms!

  • Two new emotes: /oops and /whoa
  • Lots of new transmog achievements, including the new title rewarded by Fabulous: %s the Fabulous.
  • Suramar Raid was renamed to The Nighthold
  • Transmogs renamed to appearances in several places in the UI.
  • Achievement and Profession sources added to the UI for transmog items.
  • Some class specific raid placeholder items were added.
  • ENTER_CAPTCHA_INFO (New) - Please enter the text seen below to prove that you are not a rogue Gnomish creation.

New World Map



Calculators Updated




Upcoming Class Changes
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Blood Death Knight Feedback -- Build 21249 -- 9-Mar
While they didn’t make it in in time for today’s Alpha build, we’d like to share some upcoming changes so you can keep these in mind for feedback. Death and Decay’s cooldown will be halved for Blood, providing more reliable AoE damage/threat. Blood Strike will apply a snare. Lastly, Death Strike’s healing will be going up, and will be based off a slightly shorter slice of time (significant net buff overall). Keep up the constructive feedback, thanks! (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Survival Hunter Feedback -- Build 21249 -- 9-Mar
Several changes are coming regarding traps that didn’t make it in in time for today’s Alpha build. Traps will no longer share a cooldown, and their cooldowns are being significantly lowered. Additionally, many trap talents had placeholder damage numbers, and are being fixed to actually do respectable damage. Explosive Trap’s baseline damage is also going up massively, such that it’ll be worth using even against a single target. Keep these changes in mind, and continue giving us constructive feedback, thanks! (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage Feedback -- Build 21249 -- 9-Mar
Undoubtedly, Phoenix Flames has dominated the feedback about Fire Mages. We’ve heard you, and have had plans to change it, just hadn’t gotten a chance to do so yet. We wanted to let you know that it will be changing, so that hopefully you all can focus on discussing any other concerns/feedback about Fire. The current plan is that it will become its own separate active button, with up to 3 charges (45sec recharge), and a proc on Ignite tick to generate an additional charge. In the next build, you should be able to give that a try. Thanks! (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Enhancement Shaman Feedback -- Build 21249 -- 9-Mar
A few notable changes are coming soon but didn’t make it in in time for today’s Alpha build, but you can keep these in mind when giving feedback. Several talents are going to swap places to create more better choices among their talent row. Also, Spiritual Resonance and Fist of Stone are being replaced with two new talents. One will add a proc to make your next Lava Lash free and double damage. The other will replace Rockbiter with a stronger ability with charges and a short recharge time. This will provide a non-GCD-locked playstyle option, if you prefer that combat style. Keep up the constructive feedback, thanks! (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Destruction Warlock Feedback -- Build 21249 -- 9-Mar
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard). Thanks for all the constructive feedback, and keep it coming!

This is for all three specs. (Blue Tracker / Official Forums)

Affliction Warlock Feedback -- Build 21249 -- 9-Mar
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard).

Additionally, there’s another change coming, specific to Affliction’s artifact. Souls for the artifact will no longer be targetable units; they will instead be just a soul that appears when you kill an enemy, plus occasionally escaping from the artifact. The artifact’s active button will consume all of the nearby souls, and grant you the buff for 5sec per soul consumed. No more targeting/killing souls required.

Thanks for all the constructive feedback, and keep it coming! (Blue Tracker / Official Forums)

Demonology Warlock Feedback -- Build 21249 -- 9-Mar
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard). Thanks for all the constructive feedback, and keep it coming! (Blue Tracker / Official Forums)

3/9 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have another alpha build going up today, with some exciting updates:

  • New Specializations Unlocked – 2 more additional specializations ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
    • Frost Mage
    • Assassination Rogue
  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
    • Haste and Core Combat Abilities – We’ve taken a pass on core combat abilities, to ensure that Haste properly accelerates the pace of your rotation, and provides solid stat value. In many such cases, we made the ability’s cooldown slightly longer, but reduced by haste.
    • Multi-target Ability Tuning – While overall tuning is still not done, we’ve adjusted the relative tuning of many multi-target abilities to make it more rewarding to switch to them in 3+ target situations. This primarily applies to abilities that you actively choose to use in place of single target abilities (such as swapping from Templar’s Verdict to Divine Storm), not multi-target abilities that you’d use anyway (such as Keg Smash).
    • Demonology Warlock – Continued revision of talents and core rotation. Notably, Demonic Empowerment now buffs all pets, and Power Trip has been changed to a new effect.
    • All Hunters – In order to ensure that Haste can properly affect them, all Hunter specs now have a 1.5sec GCD that is reduced by Haste. Ability cooldowns have been adjusted to ensure a consistent combat pace.
    • Marksmanship Hunter– Some tweaks to the core rotation. Notably, Hunter’s Mark will trigger more often.
    • Beast Mastery Hunter – Tweaks to the core rotation.
    • Outlaw Rogues – Bribe adjusted and Sap returned. Roll the Bones tuning adjusted. Significant bugs fixed with Between the Eyes and Run Through damage.
    • Enhancement Shaman – Tweaks to core rotation.
    • Arms Warrior – Colossus Smash and Tactician revised. Many talents revised.
    • Fury Warrior – Enrage’s duration is no longer reduced by haste. Some talents revised and abilities retuned.
  • Artifact Trait Status – Many artifact traits have been revised in this build. Some noteworthy changes:
    • General – We’re in the process of transitioning all artifacts to provide 1 ability (usually an active ability) baseline, and the rest through traits, instead of 2 baseline. Many of the previous procs are being moved into traits. This has been done on most, but not all artifacts.
    • Marksmanship Hunter – Significant revision to many traits.
    • Holy Paladin – Revision to several traits.
    • Guardian Druid – Revision to several traits.
    • Demonology Warlock – Revision to several traits.
    • Destruction Warlock – Significant revision to many traits.
    • Shadow Priest – Several traits revised.
    • Elemental Shaman – Several traits revised.
    • Enhancement Shaman – Several traits revised.
    • Beast Mastery Hunter – Hati has a new model that varies based on selected artifact variant.
    • Unholy Death Knight – Several traits revised.
    • Arcane Mage – Significant revision to many traits.
  • Heroic Dungeons – Heroic versions of the Legion dungeons will soon unlock for testing.

Thanks, and we look forward to your feedback!

Clarification about haste and GCDs:

*ALL* specs should now fall into one of two categories of GCD:
  • 1.0sec GCD, not reduced by Haste. Provides an extra-quick and bursty combat feel, such as on Rogues.
  • 1.5sec GCD, reduced by Haste (to a min of 1.0sec). The standard GCD used by everyone else.

Since that's a consistent game-wide rule now, we no longer mention the fact that Haste reduces some specs' GCD in tooltips.

Thanks for the update, can't wait to look at Assn Rogues. One thing though:

In last week's notes, it was mentioned that Subtlety received "many changes to talents and baseline abilities to adjust rotational speed." However, the changes in that build (and this build for that matter) are not reflective of that statement. Are those changes scrapped, coming in a future build, or still in iteration?

Datamining may have missed them, but they were there.

Does this include the Druid Shapeshifts or 'missed' Dispels? Both of those spells have a 1.5 sec GCD unaffected by haste on Live and last time I was testing in Legion, even on specs which have every other spell at 1.5 second GCD reduced by haste.
If you find any 1.5sec GCDs on class abilities that are not being affected by Haste, let us know!

Feral falls into neither of those categories. Haste doesn't give us any discernible increase in our direct damage, and the rest of our damage (the majority) does not benefit at all. Are there any plans to address it?
Druids use a mix of the two categories. The first for everything within Cat Form, and the second for everything else. Haste tuning may be low on Feral right now, but there's nothing design-wise that forces that to be the case. It's just not tuned yet. (Further Feral-specific feedback in the Feral thread, please!)

Ashamane's Fall
Blizzard shared some images of another new arena map coming in Legion.



New Models











New Icons







New Items
There are lots of raid placeholder items in this build! You can see the full list of new items on the WoWDB Beta site.

Level Type Name
100Other Strange Gem
100Other Inconspicuous Crate
110Mount Reins of the Long-Forgotten Hippogryph
850Finger Mindrend Band
850Trinket Vial of Nightmare Fog
850Trinket Unstable Horrorslime
850Trinket Phantasmal Echo
850Back Green Dragonscale Cloak
850Cloth Dreamscale Inlaid Vestments
850Cloth Belt of the Nightmare Bog
850Cloth Wraps of Delusional Power
850Leather Circlet of Unending Dreams
100Bag Explorer's Pack
110Bag Madman's Luggage
1Other TECH TREE NPC
1Other TECH TREE NPC


Misc Changes
Originally Posted by MMO-Champion
Battle Masters
  • All Arenas - Level: 15-110. Players: 5. Rated players: 5. Maps: Blade's Edge Arena, Dalaran Sewers, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena.Val'sharah Arena.
  • Black Rook Hold Arena - Name changed from "Blackrook Hold Arena" to "Black Rook Hold Arena". Level: 90-110. Players: 5. Rated players: 5. Map: Blackrook Hold Arena. Black Rook Hold Arena.
  • War Game Test - World PvP. Level: 110-110. Players: 1-40. Map: Ashran - World PvP. 10-40. Map: Alterac Valley.

Character Titles
  • %s the Fabulous (New)

Currency Types
Legion
  • Nethershard - Name changed from "Demon's Soul" to "Nethershard". A fragment of crystallized nether brought to Azeroth by the Legion. Demon hunters of the Illidari would be interested in these shards. Max Quantity: 2000.

Emotes
OOPS
  • %s made a mistake. (New)
  • %s made a mistake. (New)
  • %s made a mistake. (New)
  • %s made a mistake. (New)
  • You made a mistake. (New)
  • You made a mistake. (New)

WHOA
  • %s is blown away by %s. (New)
  • %s is blown away by you. (New)
  • %s is blown away. (New)
  • %s is blown away. (New)
  • You are blown away by %s. (New)
  • You are blown away. (New)

Flight Masters
Broken Isles
  • Felbane Camp, Highmountain - Name changed from "Feltotem Coast, Highmountain" to "Felbane Camp, Highmountain".

LFG Dungeons
Dungeons
  • Confrontation at the Black Temple (New) - Convince Akama to stand by your side in the war against the Burning Legion. Map: Black Temple - Legion. Level 98-110. Suggested level: 105. Roles: 1-5 damage.
  • Rescue Koltira (New) - Rescue Koltira. Map: Death Knight Campaign - Undercity. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Violet Hold - Map Map: Assault on: Violet Hold. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Violet Hold - Map Map: Assault on: Violet Hold. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.

Unknown
  • Nightmare One (New) - Map: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Nightmare Three (New) - Map: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Nightmare Two (New) - Map: Emerald Nightmare. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Suramar Four (New) - Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Suramar One (New) - Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Suramar Three (New) - Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Suramar Two (New) - Map: The Nighthold. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Black Rook Hold Arena
  • Black Rook Hold Arena - Name changed from "Ravencourt" to "Black Rook Hold Arena".

Black Temple - Legion
  • Black Temple > Temple Summit (New)

Broken Isles
  • Highmountain > Cliffhorn Watch (New)
  • Highmountain > Felbane Camp (New)
  • Highmountain > Heymanhoof Slope (New)
  • Highmountain > Pass of An'she (New)
  • Highmountain > The Ettinwalk (New)
  • Stormheim > Terrace of the Watchers (New)
  • Suramar > Absolon's Vigil (New)
  • Suramar > Falanaar (New)
  • Suramar > Moonfall Retreat (New)
  • Suramar > Reliquary Base Camp (New)

Court of Stars
  • Court of Stars - Name changed from "Suramar Noble District" to "Court of Stars".
  • Court of Stars > Midnight Court - Name changed from "Suramar Noble District > Midnight Court" to "Court of Stars > Midnight Court".
  • Court of Stars > Moonlit Landing - Name changed from "Suramar Noble District > Moonlit Landing" to "Court of Stars > Moonlit Landing".
  • Court of Stars > The Gilded Market - Name changed from "Suramar Noble District > The Gilded Market" to "Court of Stars > The Gilded Market".
  • Court of Stars > The Jeweled Estate - Name changed from "Suramar Noble District > The Jeweled Estate" to "Court of Stars > The Jeweled Estate".

Death Knight Campaign - Undercity
  • Rescue Koltira (New)

Mage Campaign - The Oculus
  • The Oculus (New)

Map Difficulties
  • Assault on Violet Hold - Challenge Mode - Name changed from "Violet Hold - Challenge Mode" to "Assault on Violet Hold - Challenge Mode".
  • Assault on Violet Hold - Heroic - Name changed from "Violet Hold - Heroic" to "Assault on Violet Hold - Heroic".
  • Assault on Violet Hold - Normal - Name changed from "Violet Hold - Normal" to "Assault on Violet Hold - Normal".
  • Battle of Exodar - Normal Scenario (New) - Max players: 5.
  • Black Rook Hold Arena - Name changed from "Blackrook Hold Arena" to "Black Rook Hold Arena".
  • Court of Stars - Normal - Name changed from "Suramar Noble District - Normal" to "Court of Stars - Normal".
  • Northrend > Mage Campaign - The Oculus (New) - Max players: 5.
  • Pandemonium (New) - Max players: 5.
  • The Nighthold - 20M Mythic - Name changed from "Suramar Raid - 20M Mythic" to "The Nighthold - 20M Mythic".
  • The Nighthold - Heroic - Name changed from "Suramar Raid - Heroic" to "The Nighthold - Heroic".
  • The Nighthold - LFR - Name changed from "Suramar Raid - LFR" to "The Nighthold - LFR".
  • The Nighthold - Normal - Name changed from "Suramar Raid - Normal" to "The Nighthold - Normal".

Maps
Vanilla
  • Assault on Violet Hold - Name changed from "Violet Hold" to "Assault on Violet Hold".
  • Battle of Exodar (New)
  • Black Rook Hold Arena - Name changed from "Blackrook Hold Arena" to "Black Rook Hold Arena".
  • Court of Stars - Name changed from "Suramar Noble District" to "Court of Stars".
  • Northrend > Mage Campaign - The Oculus (New)
  • Pandemonium (New)
  • The Nighthold - Name changed from "Suramar Raid" to "The Nighthold".

Mounts
Flying Mounts
  • Fel Bat (Test) (New) - Flying Mount. Spell #215545. "PH" Drop: PH
  • Long-Forgotten Hippogryph (New) - Flying Mount. Spell #215159. "You are the only one that remembered." Zone: Azsuna

Ground Mounts
  • Bloodfang Widow - Ground Mount. Spell #213115. "Its long, serrated limbs drip with the blood of its enemies and/or mate." Drop: PH Vendor: The Mad Merchant
  • Rat Mount (Test) (New) - Ground Mount. Spell #215558. "PH" Drop: PH

Scenarios
Combat Training
  • Step 01: [PH] Basic Combat A - Shadow Word: Pain - Name changed from "Step 01: Unknown" to "Step 01: [PH] Basic Combat A - Shadow Word: Pain". [PH] Basic Combat A - Shadow Word: Pain DESC
  • Step 01: [PH] Pet - Summon Water Elemental (New) - [PH] Pet - Summon Water Elemental DESC
  • Step 01: [PH] Step 1 (New)
  • Step 02: [PH] Basic Combat A - Frostbolt (New) - [PH] Basic Combat A - Frostbolt DESC
  • Step 02: [PH] Basic Combat B - Penance (New) - [PH] Basic Combat B - Penance DESC
  • Step 03: [PH] Basic Combat B - Ice Lance 1 (New) - [PH] Basic Combat B - Ice Lance 1 DESC
  • Step 03: [PH] Basic Combat C - Smite (New) - [PH] Basic Combat C - Smite DESC
  • Step 04: [PH] Basic Combat C - Ice Lance 2 (New) - [PH] Basic Combat C - Ice Lance 2 DESC
  • Step 04: [PH] Practice (New) - [PH] Practice DESC
  • Step 05: [PH] Basic Combat D - Frozen Orb (New) - [PH] Basic Combat D - Frozen Orb DESC
  • Step 05: [PH] Special A - Psychic Scream (New) - [PH] Special A - Psychic Scream DESC
  • Step 06: [PH] Practice (New) - [PH] Practice DESC
  • Step 06: [PH] Special B - Power Word: Shield (New) - [PH] Special B - Power Word: Shield DESC
  • Step 07: [PH] Special A - Blink (New) - [PH] Special A - Blink DESC
  • Step 07: [PH] Special C - Plea (New) - [PH] Special C - Plea DESC
  • Step 08: [PH] Finale (New) - [PH] Finale DESC
  • Step 08: [PH] Special B - Frost Nova (New) - [PH] Special B - Frost Nova DESC
  • Step 09: [PH] Finished (New) - [PH] Finished DESC
  • Step 09: [PH] Special C - Blizzard (New) - [PH] Special C - Blizzard DESC
  • Step 10: [PH] Finale (New) - [PH] Finale DESC
  • Step 11: [PH] Finished (New) - [PH] Finished DESC

Confrontation at the Black Temple
  • Step 01: You CAN Go Home (New) - You have successfully pierced the holy barriers protecting the Black Temple. Confer with Kayn Sunfury and prepare to confront Akama.
  • Step 02: Nothing Will Bar Our Way (New) - The gates to the Temple Summit proper are closed. Akama is on the other side. Have your Illidari force a way in.
  • Step 03: Confronting an Old Foe (New) - Enter the Temple Summit and confront Akama. Convince him to join you in taking the fight to the Burning Legion's worlds.
  • Step 04: If He Will Not Listen to Reason... (New) - Akama will not be persuaded by words. Perhaps force will do the trick. But, how to win and not lose in doing so?
  • Step 05: A Final Attempt at Diplomacy (New) - Akama is defeated. Speak with him and convince him to join you.

Court of Stars
  • Step 01: Court of Stars - Name changed from "Step 01: Suramar Noble District" to "Step 01: Court of Stars". Infiltrate the Suramar Noble District Court of Stars and confront Grand Magistrix Elisande.
  • Step 01: Court of Stars - Name changed from "Step 01: Suramar Noble District" to "Step 01: Court of Stars". Infiltrate the Suramar Noble District Court of Stars and confront Grand Magistrix Elisande.

Invasion: Tanaris
  • Step 04: Defeat the Demon Lord - Name changed from "Step 04: Defeat the Legion Commander" to "Step 04: Defeat the Demon Lord". Defeat the Burning Legion's demon commander. demon lord commanding the invasion.

Rescue Koltira
  • Step 01: Unknown (New)

The Mage Hunter
  • Step 03: The Altar of End Times - The wards are up and looking quite dangerous activated, it is time to begin the ritual. Go to the Altar of End Times and speak with Meryl Felstorm.

The Oculus [PH]
  • Step 01: Close Legion Portals [PH] (New) - Close 5 Legion Portals
  • Step 02: Rescue Archmage Vargoth (New) - Archmage Vargoth is being held by three legion bosses. Defeat them.
  • Step 03: Use Invis and Follow Kathra'natir (New) - Survive the assault of the burning legion by using your invisibility spell.
  • Step 04: Survive waves of trash (New) - Survive waves of trash and find a way into the base of the oculus.
  • Step 05: Defeat Kathra'natir (New) - Defeat Kathra'natir and imprision him within the Nightborne Soulstone.

The Unseen Blade
  • Step 08: A Dark Gift - Name changed from "Step 08: A Truly Dark Gift" to "Step 08: A Dark Gift".

World Map Areas
Gloaming Reef
  • Gloaming Reef (New)

World Safe Locations
Artifact - Stormwind
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 3-4 - GJC (New)
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 5-6 - GJC (New)
  • 7.0 Artifacts - Rogue - Assass - Acquisition - GY - Stage 7-9 - GJC (New)

Black Temple - Legion
  • 7.0 Black Temple - Legion - Temple Summit (New)
  • 7.0 DH-OHC - Confrontation at the Black Temple Scenario - Start - Name changed from "7.0 DH-OHC - Confronation at the Black Temple Scenario - Start" to "7.0 DH-OHC - Confrontation at the Black Temple Scenario - Start".

Death Knight Campaign - Undercity
  • 7.0 Order Hall - DK - Rescue Koltira (KMS) (New)

Emerald Nightmare
  • 7.0 Nightmare Raid - Entrance (New)
  • 7.0 Nightmare Raid - LFR Wing 3 Entrance (Xavius) (New)

Mage Campaign - The Oculus
  • Corpse Location: Mage Campaign - The Oculus (New)

The Nighthold
  • 7.0 Suramar Raid - LFR Wing 2 Entrance (New)
  • 7.0 Suramar Raid - LFR Wing 3 Entrance (New)
  • 7.0 Suramar Raid - LFR Wing 4 Entrance (New)
  • 7.0 Suramar Raid - Top Of Catacomb Stairs (New)



Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Broken Isles
Exploration

General

Legion
Reputation

Legion Dungeon
Dungeons & Raids
  • Dropping Some Eaves [NYI] Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Suramar Noble District the Court of Stars on Heroic difficulty. 10 points.
  • I Ain't Even Cold (New) Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty. 10 points.
  • Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Suramar Noble District the Court of Stars on Heroic difficulty. 10 points.
  • Who's Afraid of the Dark? (New) Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air. 10 points.

Legion Raid
Dungeons & Raids
  • Cage Rematch (New) Defeat Skorpyron on Normal difficulty or higher without any player leaving the center rings. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions
  • Pygmy Owl (New) Right Click to summon and dismiss this companion. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20% and causing haste to reduce your global cooldown.

Talents
  • Avalanche now does 24% of AP damage, up from 20%.
  • Defile now does 39.96% of AP damage, up from 33.3%.
  • Epidemic now does 96% of AP damage, up from 80%.
  • Frozen Pulse now does 36% of AP damage, up from 30%.
  • Glacial Advance now has a 15 sec cooldown, up from 12 sec.
  • Heart Strike now does 120% of weapon damage, up from 100%.
  • Ossuary now standing in your Death and Decay also causes Marrowrend to hit multiple targets for 30% of the damage dealt to the primary target, up from 25%.
  • Soulgorge now does 60% of AP damage, up from 50%.
  • White Walker now has an additional effect: You take 20% reduced damage while Wraith Walk is active

PvP Talents
  • Decomposing Aura now has a max range of 10 yds, up from 8. Now ticks every 5 sec, up from 2.

Blood & Unholy

Blood, Frost, Unholy
  • Wraith Walk now has a 1 min cooldown, down from 2 min. Now has a 3 sec duration, up from 2 sec. Now prevents you from attacking rather than preventing you from taking actions.

Frost

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Hurricane now does 360% of Spell Power damage, up from 300%.
  • Thrash now does 61.56% of AP bleed damage, up from 51.3%. Now does 43.8% of AP damage, up from 36.5%.

Talents
  • Brambles now does 24% of AP damage, up from 20%.
  • Brutal Slash Name changed from "Bloody Slash" to "Brutal Slash". Now does 1,144% of weapon damage, up from 954%.

PvP Talents

Balance
  • Lunar Strike now does 63% of Spell Power damage, up from 52.5%
  • Starfall now does 226.8% of Spell Power damage, up from 189%

Restoration
  • Hurricane now does 360% of Spell Power damage, up from 300%.
  • Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Travel Form, Aquatic Form, Flight Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.
  • Lifebloom Heals the target for [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
  • Rejuvenation now costs 10% of Base Mana, up from 11%. Now heals for 60% of Spell Power, down from 65%.
  • Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 14% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (320% 1% of weapon damage) Physical damage to each. Replaces Carve. Survival Hunter - Level 90 Talent. 40 Focus. 8 yd range. Instant.
  • Caltrops Scatter Caltrops on an area. Enemies who step on a Caltrop will take 500 [ 1 + 12% of AP Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Careful Aim Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance, and those critical strikes deal an additional 20% damage over8 over 8 sec. Marksmanship Hunter - Level 75 Talent.
  • Dire Stable Dire Beast generates 4 2 additional Focus every 2. Beast Mastery Hunter - Level 15 Talent.
  • Dragonsfire Grenade Hurl a dragonsfire grenade to the target location that explodes, setting the enemy aflame, inflicting 0 [ 120% of Spell Power Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 sec. Survival Hunter - Level 75 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Aimed Shot damage by 150% for 6 8 sec. Marksmanship Hunter - Level 75 Talent.
  • Serpent Sting Targets hit by your Raptor Strike and Carve are also afflicted by Serpent Sting, dealing [ 72.5% [ 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 42.9% [ 51.48% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown.

Beast Mastery
  • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100% 120% as much for the next 4 sec. Hunter - Beast Mastery Spec.
  • Cobra Shot A quick shot that causes (125% of weapon damage) Physical damage. Hunter - Beast Mastery Spec. 30 40 Focus. 40 yd range. Instant.
  • Dire Beast Summons a powerful wild beast to attack your target for 8 sec. While the beast is active, you will gain 4 3 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
  • Kill Command 20 30 Focus. 6 7.5 sec cooldown.

Marksmanship
  • Hunter's Mark Name changed from "Seek Vulnerabilities" to "Hunter's Mark".

Marksmanship & Beast Mastery
  • Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.
  • Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.
  • Multi-Shot (Survival) Fires several missiles, hitting your current target and all enemies within 8 yards for (55% 66% of weapon damage) Physical damage.

Survival
  • Carve A sweeping attack that strikes all enemies in front of you for (90% 108% of weapon damage) Physical damage. Hunter - Survival Spec. 40 Focus. 8 yd range. Instant.
  • Explosive Trap Launch a fire trap to the target location that explodes when an enemy approaches, causing [ 10% [ 12% of AP ] Fire damage and burning all enemies within 5 yards for 0 additional Fire damage over 5 sec. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blink Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. 2% of Base Mana. Instant.0.5 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 1 + 14.92% 17.91% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.41% 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 12 + 40.9% [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Unlimited range. Instant.

Talents
  • Cinderstorm Throw a spread of 6 cinders that travel in an arc, and each deal [ 50% of Spell Power ] Fire damage to enemies they hit. This damage is increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown. 9 sec cooldown.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.41% 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 12 + 40.9% [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Shimmer Name changed from "Blink" to "Shimmer". Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds Shimmer is off the global cooldown, and can be cast while casting. Replaces Blink. Mage - Level 30 Talent. 2% of Base Mana. Instant.0.5 sec cooldown.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 250% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown. 4.5 sec cooldown.
  • Arcane Explosion Causes an explosion of arcane magic around the caster, dealing [ 1 + 81.75% 98.1% of Spell Power ] Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Mage - Arcane Spec. 2% of Base Mana. Instant.
  • Arcane Power When activated, you deal 20% 30% more spell damage and damaging spells cost 10% 30% less mana to cast. This effect lasts 15 10 sec. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Fire
  • Dragon's Breath Targets in a cone in front of the caster take [ 86% [ 103.2% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for 1 [ 1 + 120% of Spell Power Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Blizzard Ice shards pelt the target area dealing [ 220.2% [ 264.2% of Spell Power ] Frost damage over 0 and slowing enemies by 30% for 15 sec. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 0.0 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 346.5% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Instant.

Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 346.5% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 330% of AP ] Nature damage to all enemies, and [ 275% [ 330% of AP ] healing to the Monk and all allies in its path.
  • Rushing Jade Wind Summon a whirling tornado around you, causing [ 450% [ 540% of AP ] damage over 6 sec to enemies within 8 yards. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Whirling Dragon Punch Name changed from "Spinning Dragon Strike" to "Whirling Dragon Punch". Perform a devastating spinning upward strike, dealing [ 900% whirling upward strike, dealing [ 1,080% of AP ] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant. 20 sec cooldown. 24 sec cooldown.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% [ 240% of Spell Power ] damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

Windwalker

Windwalker & Mistweaver
  • Rising Sun Kick no longer has an 8 sec cooldown, but instead has a 10 sec recharge time with 1 charge.
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 1% of Base Mana. Instant.

None
PvP Talents
  • Adaptation All full loss of control effects with a duration of 0 5 seconds or more will activate your Honorable Medallion spell, but only causes it to incur a 90 second sec cooldown. Any Role - Tier 0 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 86% 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% of Spell Power ]. 100 yd range. Instant.
  • Judgment (Holy) Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec. new 0 Crusader Strikes and Holy Shocks within 6 sec.
  • Judgment (Retribution) Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Holy Power consumers for 6 sec. next 0 Holy Power consumers within 6 sec.

Talents
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (70% 50% of weapon damage) Holy damage and generating 1 2 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 6 sec cooldown. 8 sec cooldown.
  • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (25% 30% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
  • Guardian's Light Increases the healing from Light of the Protector by 20%.Protection Paladin - Level 30 Talent.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 86% 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 50% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%. Paladin - Level 30 Talent. Holy Paladin - Level 30 Talent.
  • Word of Glory Heal yourself and up to 5 friendly targets within 12 yards for [ 1 + 450% of Spell Power 650% of Spell Power ]. 2 charges;]. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.

Holy, Retribution, Protection
  • Flash of Light A quick but expensive spell, healing a friendly target for [ 1 + 375% of Spell Power ]. Paladin - Holy & Retribution Protection Spec. 16% of Base Mana. 40 yd range. 1.5 sec cast.

Protection
  • Guarded by the Light Increases your total Stamina by 10% and your block chance by 0%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% 6% of your maximum mana every 5 sec. Paladin - Protection Spec. 2 sec. Paladin - Protection Spec.
  • Light of the Protector Calls down the Light to heal yourself for 35% 40% of your missing health. Paladin - Protection Spec. Instant. 20 sec cooldown. 15 sec cooldown.

Retribution
  • Divine Storm A whirl of divine energy, dealing (140% 168% of weapon damage) Holy damage to all enemies within 8 yds. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 15 sec cooldown.
  • Power Word: Solace Strike an enemy with heavenly power, dealing [ 1 + 300% of Spell Power ] Holy damage and restoring 0.75% of maximum mana. Priest - Level 60 Talent. 40 yd range. Instant. 10 sec cooldown. 12 sec cooldown.
  • Schism Attack the enemy's soul with a surge of Shadow energy, dealing [ 200% [ 300% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 20% 30% for 6 sec. Discipline Priest - Level 15 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 20 sec cooldown. 18 sec cooldown.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 333.3% [ 399.96% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.

Discipline & Shadow
  • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2.2% of Base Mana. 40 yd range. Instant. 6 sec cooldown. 7.5 sec cooldown.

Holy
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 120% [ 144% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.
  • Prayer of Mending Places a spell on a party or raid member that heals them for [ 1 + 150% of Spell Power ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown. 12 sec cooldown.

Shadow
  • Dispersion You disperse into pure Shadow energy, reducing all damage taken by 60%, but you are unable to attack or cast spells. Lasts 6 sec. Dispersion can be cast while stunned, feared or silenced. Priest - Shadow Spec. Instant. 2 min cooldown.
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 125% [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Generates 7 6 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown. 12 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Parley Pacifies the target, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Replaces Blind. Outlaw Rogue - Level 75 Talent. 40 30 yd range. Instant. 20 sec cooldown.
  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 60% 100%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Replaces Roll the Bones. Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.

Assassination
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 23.1% 27.72% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.

Outlaw
  • Between the Eyes Assassination: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 38.5% [ 1 + 50% of AP ] damage, 1 sec 2 points: [ 77% of [ 2 AP ] damage, 2 sec 3 points: [ 115.5% [ 3 + 150% of AP ] damage, 3 sec 4 points: [ 154% [ 4 + 200% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec Outlaw: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec Subtlety: Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 [ 5 + 250% of AP damage, 5 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
  • Bribe Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 60 sec 5 min. Rogue - Outlaw Spec. 30 yd range. Instant. 3 min cooldown. 30 min cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 100.7% [ 82.5% of AP ] damage 2 points: [ 201.4% [ 165% of AP ] damage 3 points: [ 302.1% [ 247.5% of AP ] damage 4 points: [ 402.9% [ 330% of AP ] damage 5 points: [ 503.6% [ 412.5% of AP ] damage Rogue - Outlaw Spec. 35 Energy. 8 yd range. Instant.

Subtlety
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [ 1 + 23.1% 27.72% of AP ] Physical damage. Awards 1 combo points$ per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.

Subtlety, Assassination, Outlaw
  • Sap Incapacitates a target not in combat for up to 60 sec. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time. Requires Stealth. Rogue - Subtlety & Assassination Outlaw Spec. 35 Energy. 10 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 250% [ 300% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.

Talents
  • Ancestral Protection Totem Summons a Totem with [ 10% of Total Health ] health at the target location. The first ally who dies within 15 yards of the totem All allies within 20 yards of the totem gain 10% increased health, and the first ally who dies can Reincarnate with 20% health and mana. Lasts 15 30 sec. Restoration Shaman - Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Crashing Storm Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 1 + 20% [ 6 + 144% of Spell Power ] Nature damage over 8 6 sec. Enhancement Shaman - Level 100 Talent.
  • Fury of Air Create a vortex of wind 8 yards around you dealing [ AP [ 120% of AP ;] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant.
  • Liquid Magma Totem Summons a Fire Totem at the destination for 15 sec that erupts with Liquid Magma, hurling [ 1 + 38% 45.6% of Spell Power ] Fire damage at all enemies within 0 yards every 3 sec for 15 sec. Elemental Shaman - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

PvP Talents
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers 3,600 [ 3 + 120% of Spell Power Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Voodoo Mastery Reduces the cooldown of your Hex spell by 20 sec. or cooldown of your Voodoo Totem by 10 sec. Restoration Shaman - Tier 4 PvP Talent.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing 1 [ 1 + 120% of Spell Power Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.
  • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 250% [ 300% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 40 Maelstrom. 35 yd range. Instant.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% 41.79% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Crash Lightning Attack all enemies in front of you, dealing (150% 180% of weapon damage) damage. If you hit at least 2 targets, you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional (0% of weapon damage) damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 5 sec cooldown. 6 sec cooldown.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% 144% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals an injured party or raid member within 40 yards for [ 70% of Spell Power ] every 5 2 sec. Lasts 15 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant.
  • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 30% 0% or increases the critical effect chance of your next Healing Surge by 40% 30%. Stacks up to 2 times. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Rain of Fire Calls down a rain of hellfire, dealing [ 60% [ 520% of Spell Power ] Fire damage to enemies in an area, over 8 sec. 100 yd range. Instant.
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing 0 [ 120% of Spell Power Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Unlimited range. Instant.
  • Summon Doomguard Summons a Doomguard for 20 25 sec to assault the target with its Doom Bolts. Guardian. 0 Soul Shard. 40 yd range. Instant. 3 min cooldown.
  • Summon Infernal Summons a Infernal from the Twisting Nether, impacting for [ 50% of Spell Power ] Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve under your command for 20 25 sec, dealing strong area of effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony and Unstable Affliction.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony, Unstable Affliction, Corruption, or Immolate.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 750% [ 700% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Channel Demonfire Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals 0 [ 50% of Spell Power Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 12 sec cooldown. 15 sec cooldown.
  • Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing 1 [ 1 + 150% of Spell Power Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
  • Demonic Calling Shadowbolt has a 15% 20% chance to make your next Call Dreadstalkers free. Demonology Warlock - Level 15 Talent.
  • Grimoire of Synergy When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% 30% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Impending Doom Doom also summons 2 1 Wild Imps when it deals damage. Demonology Warlock - Level 30 Talent.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then causes them to violently explode, dealing 0 [ 160% of Spell Power Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Phantom Singularity Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 60% [ 72% of Spell Power ] damage every 2 sec for 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Power Trip Demonic Empowerment now affects all of your active demons generates 1 Soul Shard while in combat. Demonology Warlock - Level 60 Talent.
  • Reverse Entropy Chaos Bolt restores 25% 35% mana. Destruction Warlock - Level 30 Talent.
  • Shadowflame Lob a ball of Shadowflame at the target, dealing 0 Shadowflame damage, and [ 30% [ 70% of Spell Power ] Shadowflame damage, and [ 20% of Spell Power ] Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard. Demonology Warlock - Level 15 Talent. 40 yd range. Instant.
  • Summon Beholder Summon a Beholder that will launch Eye Lasers that hit all targets that you have Doomed. Lasts 18 12 sec. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

Affliction
  • Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing 0 [ 120% of Spell Power Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.

Demonology
  • Demonic Empowerment Empowers up to 3 of Empowers your active demons with dark energies, increasing their Haste and health by 50% for 12 sec. Prefers stronger demons first. Warlock - Demonology Spec. 6% of Base Mana. 100 yd range. 1.5 sec cast.
  • Demonwrath Your demons crackle with demonic energy. Every 1 sec, all enemies within 10 yds of any of your demons take [ 25% [ 30% of Spell Power ] Shadow damage. Each time Demonwrath deals damage, it has a 15% chance to generate a Soul Shard. May be channeled while moving. Warlock - Demonology Spec. 0% of Base Mana, plus 2.5% per sec. 100 yd range. 3 sec cast (Channeled).
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [ 4 + 120% 144% of Spell Power ] Shadowflame damage to all enemies within 8 yds and summons up to 0 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
  • Mastery: Master Demonologist Demonic Empowerment also increases the damage of your demons by 20.00%. Warlock - Demonology Spec. 16.00%. Warlock - Demonology Spec.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 275% 360% of Spell Power ] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [ 143.5% [ 200% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Mastery: Chaotic Energies Your Destruction spells deal up to 16% 24% additional damage, randomly. You take up to 5.328% reduced damage, randomly. Warlock - Destruction Spec.
  • Rain of Fire Calls down a rain of hellfire, dealing [ 60% [ 520% of Spell Power ] Fire damage to enemies in an area, over 8 sec. Warlock - Destruction Spec. 4.5% of Base Mana 0 Soul Shard. 35 yd range. 8 sec cast (Channeled).

Pets
  • Legion Strike A sweeping attack that does 130% of the Felguard's weapon damage to all enemies in front of him. Also reduces the effectiveness of any healing received by 0% 10% for 6 sec. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (240% 288% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (240% 288% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Heroic Leap (Arms, Fury) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt.
  • Heroic Leap (Arms, Fury) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards.
  • Heroic Leap (Protection) Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 52% 62.4% of AP ] Physical damage to all enemies within 8 yards, and resetting the cooldown on Taunt.
  • Ravager (Arms, Fury) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Whirlwind Off-Hand In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% 48% of weapon damage ] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Instant.

Talents
  • Best Served Cold Revenge generates 2 additional Rage for each target that it hits. Warrior - Level 75 Talent. Protection Warrior - Level 75 Talent.
  • Bladestorm (Arms) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 288% of weapon damage) Physical damage every 1 sec for 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 2.000 * 240% 288% of weapon damage ] Physical damage every 1 sec for 6 sec.
  • Bladestorm (Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 288% of weapon damage) Physical damage every 1 sec for 6 sec.
  • Booming Voice Demoralizing Shout also generates 50 Rage, and increases damage you deal to affected targets by 20%. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Bounding Stride Heroic Leap's cooldown is reduced by 15 sec, and it also increases your run speed by 70% for 3 sec. Warrior - Level 30 Talent. 60 Talent.
  • Crackling Thunder Increases the radius of Thunder Clap by 100%. Warrior - Level 30 Talent. Protection Warrior - Level 60 Talent.
  • Dauntless Your abilities cost 20% less Rage. Warrior - Level 45 Talent. Arms Warrior - Level 15 Talent.
  • Die by the Sword Increases your parry chance by 100% and reduces damage taken by 30% for 8 sec. Replaces Defensive Stance. Arms Warrior - Level 30 60 Talent. Instant. 2 min cooldown.
  • Double Time (Arms, Fury) Increases the maximum number of charges of Charge by 1.and reduces its cooldown by 3 sec.
  • Double Time (Protection) Increases the maximum number of charges of Intercept by 1.and reduces its cooldown by 3 sec.
  • Double Time Warrior - Level 60 Talent. 30 Talent.
  • Dragon Roar Roar explosively, dealing [ 165% [ 198% of AP ] damage to all enemies within 8 yards and increasing your damage done by 20% for 6 sec. Damage ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 20 sec cooldown.
  • Endless Rage Your autoattacks generate 30% additional Rage. Fury Warrior - Level 45 Talent. 15 Talent.
  • Fervor of Battle Cleave and Whirlwind generate 2 Rage for each target that they hit. Arms Warrior - Level 75 Talent. 45 Talent.
  • Frenzy Furious Slash increases your Haste by 0% for 10 sec. Stacks up to 3 times. Fury Warrior - Level 75 Talent. 90 Talent.
  • Frothing Berserker (New) When you reach 100 Rage, your damage is increased by 10% and your movement speed by 30% for 6 sec. Fury Warrior - Level 75 Talent.
  • In For The Kill (New) Mortal Strike generates 40 Rage against targets that are below 20% health. Arms Warrior - Level 75 Talent.
  • Inner Rage (New) Raging Blow no longer requires Enrage and deals 100% increased damage, but has a 4.5 sec cooldown. Fury Warrior - Level 90 Talent.
  • Inspiring Presence You inspire your allies within 60 yards, granting them 3% Leech. Protection Warrior - Level 60 Talent. 30 Talent.
  • Into the Fray You gain 5% Haste for each enemy within 10 yards, up to 5 enemies. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Massacre Execute critical strikes cause your next Rampage to cost no Rage. Fury Warrior - Level 90 Talent. 75 Talent.
  • Meat Grinder Whirlwind causes your next Rampage to strike up to 4 additional targets for 50% damage. Fury Warrior - Level 15 Talent. 90 Talent.
  • Mortal Combo Mortal Strike has 2 charges. Arms Warrior - Level 90 Talent. 75 Talent.
  • Never Surrender Ignore Pain will ignore up to 100% more damage, based on your missing health. Warrior - Level 75 Talent. Protection Warrior - Level 75 Talent.
  • Opportunity Strikes Your melee abilities have an up to 60% chance, based on target's missing health, to trigger an extra attack that deals (0% of weapon damage) Physical damage. Warrior - Level 100 Talent. Arms Warrior - Level 100 Talent.
  • Outburst Berserker Rage now Enrages you for 4 sec, but its cooldown is increased by 30 sec. Fury Warrior - Level 90 Talent. Warrior - Level 45 Talent.
  • Overpower Instantly overpower the enemy causing (375% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - Level 45 Arms Warrior - Level 15 Talent. 10 Rage. Melee range. Instant.
  • Ravager (Arms, Fury) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Ravager (Protection) Throw a whirling weapon at the target location that inflicts [ 1 + 61.5% 73.8% of AP ] damage to enemies within 6 yards every 1 sec.
  • Rend Wounds the target, causing [ 5 + 150% of AP ] bleed damage over 15 sec. Arms Warrior - Level 75 45 Talent. 15 Rage. Melee range. Instant.
  • Second Wind You gain 6% health every 1 sec, when you haven't taken damage in the last 5 sec. Warrior - Level 60 Talent. Protection Warrior - Level 30 Talent.
  • Shockwave (Arms) Sends a wave of force in a frontal cone, causing [ 234.4% [ 281.3% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave (Fury, Protection) Sends a wave of force in a frontal cone, causing [ 187.5% [ 225% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave Warrior - Level 15 Talent. Fury Warrior - Level 30 Talent.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP ] Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Sweeping Strikes Arms Warrior - Level 15 Talent.
  • Trauma (New) Slam causes the target to bleed for [ 550% of BC ] Physical damage over 10 sec. Arms Warrior - Level 90 Talent.
  • Vengeance Ignore Pain reduces the Rage cost of your next Heroic Strike by 50%. Heroic Strike reduces the Rage cost of your next Ignore Pain by 50%. Warrior - Level 90 Talent. Protection Warrior - Level 90 Talent.
  • Vigilance Protect an ally for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Protection Warrior - Level 30 60 Talent. 40 yd range. Instant. 2 min cooldown.
  • War Machine (New) Killing blows grant you 30% Haste and 30% movement speed for 10 sec. Fury Warrior - Level 15 Talent.
  • Warbringer Your Intercept now deals [ AP [ 120% of AP ;] damage to all enemies within 5 yds of the target, and stuns them for 1.5 sec. Protection Warrior - Level 15 Talent.
  • Warpaint Reduces the damage taken effect of Enrage to 20%. Fury Warrior - Level 30 Talent. 60 Talent.
  • Wrecking Ball (New) Your attacks have a chance to make your next Whirlwind free, and deal 200% increased damage. Fury Warrior - Level 45 Talent.

PvP Talents
  • Battle Trance After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 50 5 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect. Fury Warrior - Tier 4 PvP Talent.
  • Pain Train Your Recklessness Your Battle Cry now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Ready for Battle Rage gained from Charge Arms, Fury: Rage gained from Charge increased by 15. Protection: Rage gained from Intercept increased by 15. Warrior - Tier 3 PvP Talent.

Arms
  • Cleave A sweeping attack that strikes all enemies in front of you for (75% 90% of weapon damage) Physical damage. For each target up to 5 hit, your next Whirlwind will deal 20% more damage. Warrior - Arms Spec. 10 Rage. Melee range. Instant. 6 sec cooldown.
  • Colossus Smash Smashes the enemy's armor, dealing (1% of weapon damage) Physical damage, and increasing damage you deal to them by 20% for 6 15% for 8 sec. Warrior - Arms Spec. Melee range. Instant. 45 sec cooldown.
  • Mastery: Colossal Might Increases the damage of your Colossus Smash by 20% 16%, and causes it to increase damage you deal to the target by an additional 20%. Warrior - Arms Spec. 16%. Warrior - Arms Spec.
  • Tactician Slam, Whirlwind, and Execute have a 20% 15% chance per target hit to reset the cooldown on Colossus Smash. Warrior - Arms Spec. and Mortal Strike. Warrior - Arms Spec.
  • Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 3.000 * 80% 96% of weapon damage ] Physical damage to each enemy. Limited to -1 targets. Warrior - Arms Spec. 30 Rage. Instant.

Fury
  • Bloodthirst Attack the target in a bloodthirsty craze, dealing (225% 350% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 6.000 * 40% 48% of weapon damage ] Physical damage to each enemy. Causes your next Bloodthirst to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Limited to -1 targets. Warrior - Fury Spec. 10 Rage. Instant.



Artifact Traits
There are lots of changes to Artifact Traits in this build!



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_MAGE_FROST (New) - Ebonchill
  • ARTIFACT_POWER_TOOLTIP_BODY (New) - You have enough Artifact Power to learn %d |4trait:traits;.
  • ARTIFACT_POWER_TOOLTIP_TITLE (New) - %d / %d Artifact Power
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  • DH_HAVOC_CORE_ABILITY_1 - Melee attack that normally consumes Fury. If it deals a critical strike, no Fury will be consumed.
  • DH_HAVOC_CORE_ABILITY_2 - Area attack with a long cooldown that consumes Fury, damaging and stunning all nearby enemies.
  • DH_HAVOC_CORE_ABILITY_3 - Attack with a short cooldown that charges forward and damages enemies in front of you, generating Fury if it deals any damage.
  • DH_HAVOC_CORE_ABILITY_4 - Ability with a long cooldown that massively increases Chaos Strike and Demon's Bite damage for its duration.
  • DH_HAVOC_CORE_ABILITY_5 (New)
  • DH_HAVOC_CORE_ABILITY_6 (New)
  • DH_VENGEANCE_CORE_ABILITY_1 (New) - Ability with a cooldown that leaps to the destination and damages all nearby enemies.
  • DH_VENGEANCE_CORE_ABILITY_2 (New) - Ability with a long cooldown that pulls enemy targets to the destination and reduces their movement speed.
  • DH_VENGEANCE_CORE_ABILITY_3 (New) - Ability with a cooldown that generates Pain and damages nearby enemies over time.
  • DH_VENGEANCE_CORE_ABILITY_4 (New) - Ability with a long cooldown that increases your health and generates Pain over time.
  • DH_VENGEANCE_CORE_ABILITY_5 (New) - Ability with a cooldown that consumes Pain, increasing your chance to Parry and reducing Physical damage taken.
  • DH_VENGEANCE_CORE_ABILITY_6 (New) - Melee attack that consumes Pain, dealing damage to all enemies in front of you and healing you.
  • DK_BLOOD_CORE_ABILITY_1 - Melee attack that generates bonus Runic Power.
  • DK_BLOOD_CORE_ABILITY_2 - Melee attack that spends Runic Power and heals you for a portion of all damage you've recently taken.
  • DK_BLOOD_CORE_ABILITY_3 - Melee attack that causes Bone Shield, reducing damage taken and increasing Runic Power generation.
  • DK_BLOOD_CORE_ABILITY_4 - Area attack with a cooldown that deals damage over time in the target area, and causes Blood Strike to hit multiple targets.
  • DK_BLOOD_CORE_ABILITY_5 - Area attack with a short cooldown that infects your enemies with a disease.
  • DK_BLOOD_CORE_ABILITY_6 - Ranged attack with a cooldown that pulls an enemy to your position.
  • DK_FROST_CORE_ABILITY_1 - Basic melee attack.
  • DK_FROST_CORE_ABILITY_2 - Strong melee attack that consumes Runic Power.
  • DK_FROST_CORE_ABILITY_3 - Area attack that infects your enemies with a disease.
  • DK_FROST_CORE_ABILITY_4 - Area attack with a cooldown that deals damage over time and slows the movement of nearby enemies.
  • DK_FROST_CORE_ABILITY_5 - Passive. Sometimes causes your next Obliterate to be a guaranteed critical strike.
  • DK_FROST_CORE_ABILITY_6 (New) - Passive. Obliterate sometimes causes your next Howling Blast to be free and deal 4 times normal damage.
  • DK_UNHOLY_CORE_ABILITY_1 - Melee attack that causes your enemy to gain 1 to 4 Festering Wounds.
  • DK_UNHOLY_CORE_ABILITY_2 - Melee attack that causes 1 Festering Wound on the target to burst for additional damage.
  • DK_UNHOLY_CORE_ABILITY_3 - Ranged attack with a short cooldown that infects your enemy with a disease.
  • DK_UNHOLY_CORE_ABILITY_4 - Ranged attack that spends Runic Power.
  • DK_UNHOLY_CORE_ABILITY_5 - Area attack with a cooldown that deals damage over time in the target area, and causes Scourge Strike to hit multiple targets.
  • DK_UNHOLY_CORE_ABILITY_6 - Causes an undead ghoul to follow you and assist you in combat.
  • DRUID_BALANCE_CORE_ABILITY_1 - Ranged attack that generates Astral Power.
  • DRUID_BALANCE_CORE_ABILITY_2 - Ranged attack that generates Astral Power, dealing damage to the primary target and lesser damage to other nearby enemies.
  • DRUID_BALANCE_CORE_ABILITY_3 - Strong ranged attack that spends Astral Power and increases the damage done by Lunar Strike and Solar Wrath.
  • DRUID_BALANCE_CORE_ABILITY_4 - Ranged attack that deals damage over time.
  • DRUID_BALANCE_CORE_ABILITY_5 - Ranged attack that deals damage over time to the primary target and nearby enemies.
  • DRUID_BALANCE_CORE_ABILITY_6 - Ranged attack that consumes Astral Power and deals damage over time to all enemies in the target area.
  • DRUID_FERAL_CORE_ABILITY_1 - Melee attack that generates 1 Combo Point.
  • DRUID_FERAL_CORE_ABILITY_2 - Melee attack that generates 1 Combo Point, dealing initial damage and damage over time.
  • DRUID_FERAL_CORE_ABILITY_3 - Melee attack that spends Combo Points to deal damage over time.
  • DRUID_FERAL_CORE_ABILITY_4 - Melee attack that spends Combo Points.
  • DRUID_FERAL_CORE_ABILITY_5 - Melee attack that hits all nearby enemies, dealing initial damage and damage over time.
  • DRUID_FERAL_CORE_ABILITY_6 (New) - Melee attack that hits all nearby enemies, generating 1 Combo Point.
  • DRUID_GUARDIAN_CORE_ABILITY_1 - Melee attack with a short cooldown that generates Rage.
  • DRUID_GUARDIAN_CORE_ABILITY_2 - Melee attack that hits all nearby enemies.
  • DRUID_GUARDIAN_CORE_ABILITY_3 - Ability that spends Rage to massively increase your armor for a short time.
  • DRUID_GUARDIAN_CORE_ABILITY_4 - Ability that spends Rage to heal you for a portion of all damage you've recently taken.
  • DRUID_GUARDIAN_CORE_ABILITY_5 - Melee attack that hits all nearby enemies, dealing initial damage and stacking damage over time.
  • DRUID_GUARDIAN_CORE_ABILITY_6 - Ability that reduces all damage taken for a short time.
  • DRUID_RESTO_CORE_ABILITY_1 - Instant heal over time.
  • DRUID_RESTO_CORE_ABILITY_2 - Slow but inexpensive heal.
  • DRUID_RESTO_CORE_ABILITY_3 - Fast, expensive heal that deals additional healing over time.
  • DRUID_RESTO_CORE_ABILITY_4 - Strong instant heal over time, limited to 1 target.
  • DRUID_RESTO_CORE_ABILITY_5 - Group heal with a cooldown that deals healing over time to nearby allies.
  • DRUID_RESTO_CORE_ABILITY_6 - Channeled heal with a long cooldown that provides massive healing to all nearby allies.
  • EMOTE517_CMD1 (New) - /whoa
  • EMOTE517_CMD2 (New) - /whoa
  • EMOTE518_CMD1 (New) - /oops
  • EMOTE518_CMD2 (New) - /oops
  • ENTER_CAPTCHA_INFO (New) - Please enter the text seen below to prove that you are not a rogue Gnomish creation.
  • ENTER_CAPTCHA_TITLE (New) - Are you a robot?
  • ERR_HAS_RESTRICTION (New) - That action is currently restricted.
  • ERR_LEARN_TRANSMOG_S - %s has been added to your transmog collection. appearance collection.
  • ERR_REVOKE_TRANSMOG_S - %s has been removed from your transmog collection. appearance collection.
  • FROST_POWER (New) - Frost Power
  • GARRISON_FOLLOWER_COMBAT_ALLY (New) - Combat Ally
  • GARRISON_FOLLOWER_COMBAT_ALLY_MISSION_LABEL (New) - COMBAT ALLY
  • GARRISON_FOLLOWER_DISBANDED (New) - %s has been exhausted.
  • HUNTER_BM_CORE_ABILITY_1 - Ranged attack that spends Focus.
  • HUNTER_BM_CORE_ABILITY_2 - Ability that summons a wild beast to fight for you for a short time.
  • HUNTER_BM_CORE_ABILITY_3 - Ability that spends Focus and causes your primary pet to deal a large attack.
  • HUNTER_BM_CORE_ABILITY_4 - Ranged attack that spends Focus, hitting your target and all nearby enemies, and causing your primary pet's attacks to hit multiple targets.
  • HUNTER_BM_CORE_ABILITY_5 - Ability with a cooldown that causes you and your primary pet to deal increased damage for its duration.
  • HUNTER_BM_CORE_ABILITY_6 (New) - Ability with a long cooldown that causes you and your primary pet to have increased critical strike chance and Focus generation for its duration.
  • HUNTER_MM_CORE_ABILITY_1 - Ranged attack that generates Focus.
  • HUNTER_MM_CORE_ABILITY_2 - Strong ranged cast-time attack that spends Focus.
  • HUNTER_MM_CORE_ABILITY_3 - Ranged attack that spends Focus to deal damage to all targets with Hunter's Mark.
  • HUNTER_MM_CORE_ABILITY_4 - Ranged attack that hits your target and all nearby enemies, generating Focus per target hit.
  • HUNTER_MM_CORE_ABILITY_5 (New) - Short-ranged attack with a cooldown that spends Focus to damage all targets in front of you and knock them away.
  • HUNTER_MM_CORE_ABILITY_6 (New) - Passive. Arcane Shot and Multi-Shot sometimes cause the target to gain Hunter's Mark, activating Marked Shot.
  • HUNTER_SV_CORE_ABILITY_1 - Melee attack that deals increasing damage the more times it is used within a short window.
  • HUNTER_SV_CORE_ABILITY_2 - Melee attack where you and your pet both attack the target.
  • HUNTER_SV_CORE_ABILITY_3 - Melee attack that deals damage over time.
  • HUNTER_SV_CORE_ABILITY_4 - Melee attack that spends Focus.
  • HUNTER_SV_CORE_ABILITY_5 (New) - Melee attack that spends Focus to hit all targets in front of you.
  • HUNTER_SV_CORE_ABILITY_6 (New) - Ability that launches a trap which explodes when approached by an enemy, dealing damage over time in the area.
  • MAGE_ARCANE_CORE_ABILITY_1 - Expensive ranged attack that generates an Arcane Charge. Damage and mana cost increased by Arcane Charges.
  • MAGE_ARCANE_CORE_ABILITY_2 - Free ranged attack that generates an Arcane Charge and is sometimes activated by your other spells. Damage increased by Arcane Charges.
  • MAGE_ARCANE_CORE_ABILITY_3 - Inexpensive ranged attack that consumes all Arcane Charges. Damage and number of targets hit increased by Arcane Charges.
  • MAGE_ARCANE_CORE_ABILITY_4 - Explosion centered on your location that generates an Arcane Charge. Damage and mana cost increased by Arcane Charges.
  • MAGE_ARCANE_CORE_ABILITY_5 - Channeled spell with a long cooldown that causes you to rapidly regenerate mana.
  • MAGE_ARCANE_CORE_ABILITY_6 (New) - Spell with a long cooldown that causes your spells to deal more damage and cost less mana.
  • MAGE_FIRE_CORE_ABILITY_1 - Primary ranged attack.
  • MAGE_FIRE_CORE_ABILITY_2 - Strong ranged attack with a long cast time.
  • MAGE_FIRE_CORE_ABILITY_3 - Passive. Two critical strikes in a row will cause your next Pyroblast to be instant cast.
  • MAGE_FIRE_CORE_ABILITY_4 - Ranged attack with a short cooldown that always deals a critical strike.
  • MAGE_FIRE_CORE_ABILITY_5 - Spell with a long cooldown that causes all your spells to deal critical strikes for a short time.
  • MAGE_FIRE_CORE_ABILITY_6 (New) - Weaker ranged attack that can be cast while moving.
  • MAGE_FROST_CORE_ABILITY_1 - Primary ranged attack that also reduces the victim's movement speed.
  • MAGE_FROST_CORE_ABILITY_2 - Instant ranged attack that deals strong damage if the target is frozen.
  • MAGE_FROST_CORE_ABILITY_3 - Spell with a cooldown that causes a ball of ice to move in front of you, damaging all enemies in its path.
  • MAGE_FROST_CORE_ABILITY_4 - Passive. Frostbolt and Frozen Orb sometimes cause your next spell to treat the target as if it were frozen.
  • MAGE_FROST_CORE_ABILITY_5 - Passive. Frostbolt sometimes resets the cooldown of Frozen Orb.
  • MAGE_FROST_CORE_ABILITY_6 - Causes a Water Elemental to follow you and assist you in combat.
  • MAX_HONOR_LEVEL (New) - Max Honor Level
  • MONK_BREW_CORE_ABILITY_1 - Basic melee attack that reduces the cooldown on your Brew abilities.
  • MONK_BREW_CORE_ABILITY_2 - Short-ranged attack that reduces the cooldown on your Brew abilities and also damages all enemies near the target.
  • MONK_BREW_CORE_ABILITY_3 - Ability with a short cooldown that hits all enemies in front of you. Targets affected by Keg Smash also take damage over time.
  • MONK_BREW_CORE_ABILITY_4 - Passive. A portion of all damage you take is delayed, and spread out over the next few seconds.
  • MONK_BREW_CORE_ABILITY_5 - Ability with a short cooldown that removes all your Stagger damage.
  • MONK_BREW_CORE_ABILITY_6 - Abilty with a short cooldown that massively increases the amount of damage converted into Stagger.
  • MONK_MIST_CORE_ABILITY_1 - Fast, inexpensive heal.
  • MONK_MIST_CORE_ABILITY_2 - Instant heal over time with a short cooldown, that moves to another target if its target reaches full health.
  • MONK_MIST_CORE_ABILITY_3 - Short duration heal over time that increases your other heals on that target.
  • MONK_MIST_CORE_ABILITY_4 - Group heal that heals the target and two other nearby targets.
  • MONK_MIST_CORE_ABILITY_5 - Group heal that heals many nearby allies over time.
  • MONK_MIST_CORE_ABILITY_6 - Passive. Effuse, Vivify, and Enveloping Mist cause you to continue channeling healing on your target until you take some other action.
  • MONK_WIND_CORE_ABILITY_1 - Melee attack that generates 2 Chi.
  • MONK_WIND_CORE_ABILITY_2 - Strong melee attack with a short cooldown that spends 2 Chi.
  • MONK_WIND_CORE_ABILITY_3 - Melee attack that spends 1 Chi.
  • MONK_WIND_CORE_ABILITY_4 - Very strong melee attack with a cooldown that spends 3 Chi.
  • MONK_WIND_CORE_ABILITY_5 - Ability with a short cooldown that causes you to roll forward rapidly.
  • MONK_WIND_CORE_ABILITY_6 - Ability that splits your body into three spirits, each attacking a different target.
  • ORDER_HALL_TALENT_UNAVAILABLE_ANOTHER_IS_RESEARCHING (New) - Another talent is currently being researched.
  • ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_GOLD (New) - Not enough gold
  • ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_RESOURCES (New) - Not enough Order Resources
  • ORDER_HALL_TALENT_UNAVAILABLE_PLAYER_CONDITION (New) - Requires Order Hall Campaign to be completed.
  • ORDER_HALL_TALENT_UNAVAILABLE_TIER_UNAVAILABLE (New) - Must research previous tier
  • PALADIN_HOLY_CORE_ABILITY_1 - Fast, expensive heal.
  • PALADIN_HOLY_CORE_ABILITY_2 - Slow but inexpensive heal.
  • PALADIN_HOLY_CORE_ABILITY_3 - Instant spell with a short cooldown that heals an ally or damages an enemy.
  • PALADIN_HOLY_CORE_ABILITY_4 - Strong instant heal, with the drawback of costing some of your own health.
  • PALADIN_HOLY_CORE_ABILITY_5 - Beneficial spell that marks an ally, duplicating a portion of your healing to that target.
  • PALADIN_HOLY_CORE_ABILITY_6 - Group heal on allies in a cone in front of you.
  • PALADIN_PROT_CORE_ABILITY_1 - Ranged attack with a cooldown that hits multiple targets and interrupts spellcasting.
  • PALADIN_PROT_CORE_ABILITY_2 - Basic melee attack with a short cooldown.
  • PALADIN_PROT_CORE_ABILITY_3 - Strong melee attack with a cooldown that reduces damage you take for a few seconds.
  • PALADIN_PROT_CORE_ABILITY_4 - Strong self heal with a cooldown.
  • PALADIN_PROT_CORE_ABILITY_5 - Area attack with a cooldown that deals damage over time in the area around your feet, and causes Hammer of the Righteous to hit multiple enemies.
  • PALADIN_PROT_CORE_ABILITY_6 - Long cooldown ability that reduces damage and prevents death.
  • PALADIN_RET_CORE_ABILITY_1 - Melee attack with a short cooldown that generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_2 - Short-ranged attack with a short cooldown that generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_3 - Ranged attack with a short cooldown that increases damage caused by Templar's Verdict and Divine Storm.
  • PALADIN_RET_CORE_ABILITY_4 - Strong melee attack that spends 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_5 - Multi-target melee attack that spends 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_6 - Harmful spell that causes attacks against an enemy to heal you.
  • PHYSICAL_HARASSMENT_DESCRIPTION - If the sole purpose or intent of any action is to continually upset, aggravate, or otherwise annoy another player, that action may be considered physical harassment or �grief play "grief play"�. Before reporting physical harassment, make sure that the situation that is being petitioned falls outside the realm of the PvP policy (www.worldofwarcraft.com/policy/pvp.shtml).
  • PRIEST_DISC_CORE_ABILITY_1 - Spell with a short cooldown that absorbs damage done to the target.
  • PRIEST_DISC_CORE_ABILITY_2 - Strong heal with the drawback of dealing damage over time to the target.
  • PRIEST_DISC_CORE_ABILITY_3 - Passive. Most of your helpful spells also cause the target to be healed for a portion of all damage you deal.
  • PRIEST_DISC_CORE_ABILITY_4 - Strong ranged attack with a short cooldown.
  • PRIEST_DISC_CORE_ABILITY_5 - Basic ranged attack.
  • PRIEST_DISC_CORE_ABILITY_6 - Ranged attack that deals damage over time.
  • PRIEST_HOLY_CORE_ABILITY_1 - Fast, expensive heal.
  • PRIEST_HOLY_CORE_ABILITY_2 - Slow but inexpensive heal.
  • PRIEST_HOLY_CORE_ABILITY_3 - Instant heal over time.
  • PRIEST_HOLY_CORE_ABILITY_4 - Very strong heal on a cooldown.
  • PRIEST_HOLY_CORE_ABILITY_5 - Passive. Flash Heal and Heal reduce the remaining cooldown on Holy Word: Serenity.
  • PRIEST_HOLY_CORE_ABILITY_6 - Group heal that heals allies near the target.
  • PRIEST_SHADOW_CORE_ABILITY_1 - Ranged attack on a short cooldown that generates Insanity.
  • PRIEST_SHADOW_CORE_ABILITY_2 - Ranged attack that deals damage and generates Insanity while you channel it.
  • PRIEST_SHADOW_CORE_ABILITY_3 - Ranged attack that deals damage over time and heals you when it deals damage.
  • PRIEST_SHADOW_CORE_ABILITY_4 - Ranged attack that deals damage over time.
  • PRIEST_SHADOW_CORE_ABILITY_5 - Spell that consumes Insanity and increases your damage by more the longer it is active. Requires 100 Insanity to activate.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Strong ranged attack on a short cooldown that generates Insanity. Only useable in Void Form.
  • PVP_MEDAL8 - Voodoo Boss of Sen�jin Sen'jin
  • ROGUE_ASS_CORE_ABILITY_1 - Melee attack with a cooldown that generates 1 Combo Point, silences the target, and deals damage over time.
  • ROGUE_ASS_CORE_ABILITY_2 - Melee attack that generates 2 Combo Points.
  • ROGUE_ASS_CORE_ABILITY_3 - Melee attack that spends Combo Points to deal damage over time.
  • ROGUE_ASS_CORE_ABILITY_4 - Melee attack that spends Combo Points and increases your chance to poison enemies.
  • ROGUE_ASS_CORE_ABILITY_5 - Ability that applies a poison to your weapon, causing a chance to deal damage over time.
  • ROGUE_ASS_CORE_ABILITY_6 - Passive. Rupture and Garrote grant you energy each time they deal damage to a poisoned target.
  • ROGUE_COMBAT_CORE_ABILITY_1 - Melee attack that generates 1 Combo Point, with a chance to get a bonus attack.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Ranged attack that generates 1 Combo Point and is free after Saber Slash gets a bonus attack.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Ability that consumes Combo Points to provide a random combat enhancement for a time.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Melee ability with an increased range that consumes Combo Points.
  • ROGUE_COMBAT_CORE_ABILITY_5 - Ranged attack that consumes Combo Points and deals strong damage when it critically strikes.
  • ROGUE_COMBAT_CORE_ABILITY_6 (New) - Ability that causes your attacks to hit multiple targets while active, but reduces Energy generation.
  • ROGUE_SUB_CORE_ABILITY_1 - Attack that requires Stealth, generates 1 Combo Point, and teleports you behind your target.
  • ROGUE_SUB_CORE_ABILITY_2 - Melee attack that generates 1 Combo Point, and deals more damage when you are behind the target.
  • ROGUE_SUB_CORE_ABILITY_3 - Melee attack that consumes Combo Points to deal damage over time.
  • ROGUE_SUB_CORE_ABILITY_4 - Melee attack that consumes Combo Points.
  • ROGUE_SUB_CORE_ABILITY_5 - Short cooldown that allows you to briefly gain the benefits of Stealth while in combat.
  • ROGUE_SUB_CORE_ABILITY_6 - Passive. Each Combo Point you spend has a chance to reset the remaining cooldown on Shadow Dance.
  • SHAMAN_ELE_CORE_ABILITY_1 - Ranged attack that deals damage over time and consumes Maelstrom to increase duration.
  • SHAMAN_ELE_CORE_ABILITY_2 - Strong ranged attack with a short cooldown that generates Maelstrom, and always deals a critical strike on targets affected by Flame Shock.
  • SHAMAN_ELE_CORE_ABILITY_3 - Ranged attack that generates Maelstrom.
  • SHAMAN_ELE_CORE_ABILITY_4 - Ranged attack that consumes Maelstrom to deal increased damage.
  • SHAMAN_ELE_CORE_ABILITY_5 - Ranged attack that strikes multiple enemies near the target, and generates Maelstrom per target hit.
  • SHAMAN_ELE_CORE_ABILITY_6 (New) - Passive. Flame Shock damage sometimes causes your next Lava Burst to be instant cast and resets its remaining cooldown.
  • SHAMAN_ENHANCE_CORE_ABILITY_1 - Short-ranged attack that generates Maelstrom.
  • SHAMAN_ENHANCE_CORE_ABILITY_2 - Short-ranged attack that gives your weapons a chance to deal fire damage for a short time.
  • SHAMAN_ENHANCE_CORE_ABILITY_3 - Strong melee attack with a short cooldown that consumes Maelstrom.
  • SHAMAN_ENHANCE_CORE_ABILITY_4 - Melee attack with a short cooldown that consumes Maelstrom.
  • SHAMAN_ENHANCE_CORE_ABILITY_5 - Passive. Your attacks sometimes reduce the cost of your next Stormstrike and reset its remaining cooldown.
  • SHAMAN_ENHANCE_CORE_ABILITY_6 - Passive. Your melee attacks generate Maelstrom.
  • SHAMAN_RESTO_CORE_ABILITY_1 - Fast, expensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_2 - Slow but inexpensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_3 - Instant heal with a cooldown that also deals healing over time.
  • SHAMAN_RESTO_CORE_ABILITY_4 - Group heal that heals several other allies near the primary target.
  • SHAMAN_RESTO_CORE_ABILITY_5 - Group heal with a cooldown that deals healing over time in the targeted area.
  • SHAMAN_RESTO_CORE_ABILITY_6 - Passive. Casting Chain Heal or Riptide improves your next Healing Wave or Healing Surge.
  • SPELL_DURATION_DAYS - %.2f %.1f |4day:days;
  • SPELL_DURATION_HOURS - %.2f %.1f |4hour:hrs;
  • SPELL_DURATION_MIN - %.2f %.1f min
  • SPELL_DURATION_SEC - %.2f %.1f sec
  • SPELL_FAILED_CUSTOM_ERROR_281 - Your Wardrobe already contains these appearances You've already collected these appearances
  • SPELL_FAILED_CUSTOM_ERROR_284 (New) - You cannot Release Spirit yet.
  • SPELL_FAILED_TRANSMOG_SET_ALREADY_KNOWN - All appearances are already in your collection.
  • TALENT_MICRO_BUTTON_SPEC_TUTORIAL - You can now pick a new class specialization. Click here to choose your specialization. view your specialization choices.
  • TRADE_POTENTIAL_REMOVE_TRANSMOG - Trading %s will remove it from your transmog collection. appearances collection.
  • TRANSMOG_OUTFIT_DELETE (New) - Delete Outfit
  • TRANSMOG_OUTFIT_EDIT (New) - Rename/Delete
  • TRANSMOG_OUTFIT_NAME - Enter outfit name:
  • TRANSMOG_REQUIRED_ABILITY - %s required to use this transmog. appearance.
  • TRANSMOG_REQUIRED_FACTION - %s - %s reputation required to use this transmog. appearance.
  • TRANSMOG_REQUIRED_LEVEL - Level %d required to use this transmog. appearance.
  • TRANSMOG_REQUIRED_SKILL - %s (%d) required to use this transmog. appearance.
  • TRANSMOG_SOURCE_5 (New) - Achievement
  • TRANSMOG_SOURCE_6 (New) - Profession
  • TRANSMOGRIFY_INVALID_CANNOT_USE - [PH] You don't meet the transmog requirements for the item. You cannot use the item that has this appearance.
  • TRANSMOGRIFY_INVALID_MISMATCH - This armor type isn't compatible with this transmog. appearance.
  • TRANSMOGRIFY_STYLE_UNCOLLECTED - You haven't collected this transmog yet. appearance yet.
  • TRANSMOGRIFY_TOOLTIP_APPEARANCE_KNOWN - You've collected this transmog appearance
  • TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN - You haven't collected this transmog appearance
  • TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN - You've collected this transmog, but not from this item appearance, but not from this item
  • UNLOCKED_AT_HONOR_LEVEL (New) - Unlocked at honor level %d.
  • VIEW_IN_WARDROBE - View in Wardrobe Appearances
  • WARDROBE - Wardrobe Appearances
  • WARDROBE_OTHER_ITEMS - Other items using this style: appearance:
  • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Ranged attack that deals damage over time.
  • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Ranged attack that deals increasing damage over time, and sometimes generates a Soul Shard when it deals damage.
  • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Ranged attack that consumes a Soul Shard and deals damage over time.
  • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Ranged attack that deals damage to the target and heals you while you channel it.
  • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Ranged attack that deals a delayed explosion of damage around the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Summons a Felhunter demon to follow you and assist you in combat. Deals increased damage to targets taking damage over time.
  • WARLOCK_DEMO_CORE_ABILITY_1 - Ranged attack that generates a Soul Shard.
  • WARLOCK_DEMO_CORE_ABILITY_2 - Ranged attack that deals damage after a delay, and generates a Soul Shard when it deals damage.
  • WARLOCK_DEMO_CORE_ABILITY_3 - Ranged attack that damages all enemies in the targeted area and spends Soul Shards to summon a Wild Imps.
  • WARLOCK_DEMO_CORE_ABILITY_4 - Ranged attack with a cooldown that spends 2 Soul Shards to summon a pair of Dreadstalkers to attack the target.
  • WARLOCK_DEMO_CORE_ABILITY_5 - Spell that increases the damage done by your summoned demons for a short time.
  • WARLOCK_DEMO_CORE_ABILITY_6 - Summons a Felguard demon to follow you and assist you in combat. More powerful than most other summoned demons.
  • WARLOCK_DESTRO_CORE_ABILITY_1 - Ranged attack that deals damage over time and generates a Soul Shard when it critically strikes.
  • WARLOCK_DESTRO_CORE_ABILITY_2 - Ranged attack with a short cooldown that generates a Soul Shard.
  • WARLOCK_DESTRO_CORE_ABILITY_3 - Strong ranged attack that consumes 2 Soul Shards and always deals a critical strike.
  • WARLOCK_DESTRO_CORE_ABILITY_4 - Basic ranged attack.
  • WARLOCK_DESTRO_CORE_ABILITY_5 - Harmful spell that causes all single-target spells you cast to also damage the victim.
  • WARLOCK_DESTRO_CORE_ABILITY_6 (New) - Summons an Imp demon to follow you and assist you in combat. Deals increased damage to targets affected by Immolate.
  • WARRIOR_ARMS_CORE_ABILITY_1 - Strong melee attack with a short cooldown that consumes Rage.
  • WARRIOR_ARMS_CORE_ABILITY_2 - Melee attack on a cooldown that increases the damage done by your other abilities for a short time.
  • WARRIOR_ARMS_CORE_ABILITY_3 - Melee attack that consumes Rage.
  • WARRIOR_ARMS_CORE_ABILITY_4 - Strong melee attack that consumes Rage and is only useable on targets with low health.
  • WARRIOR_ARMS_CORE_ABILITY_5 - Melee attack that consmes Rage and damages all nearby enemies.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Slam, Whirlwind, and Execute sometimes reset the remaining cooldown on Colossus Smash.
  • WARRIOR_FURY_CORE_ABILITY_1 - Melee attack with a short cooldown that generates Rage and heals you.
  • WARRIOR_FURY_CORE_ABILITY_2 - Very strong melee attack that consumes Rage and causes you to become Enraged.
  • WARRIOR_FURY_CORE_ABILITY_3 - Melee attack that generates Rage and is only useable while you are Enraged.
  • WARRIOR_FURY_CORE_ABILITY_4 - Melee attack that increases the chance for your next Bloodthirst to deal a critical strike.
  • WARRIOR_FURY_CORE_ABILITY_5 - Melee attack that consumes Rage, damaging all nearby enemies and increasing the number of targets hit by your next Bloodthirst.
  • WARRIOR_FURY_CORE_ABILITY_6 (New) - Passive. Bloodthirst critical strikes Enrage you, massively increasing your attack speed.
  • WARRIOR_PROT_CORE_ABILITY_1 - Melee attack with a short cooldown that generates Rage.
  • WARRIOR_PROT_CORE_ABILITY_2 - Melee attack that sometimes resets the remaining cooldown on Shield Slam.
  • WARRIOR_PROT_CORE_ABILITY_3 - Ability with a short cooldown that spends Rage to give you 100% chance to block attacks for a short time.
  • WARRIOR_PROT_CORE_ABILITY_4 - Ability that spends Rage to absorb damage.
  • WARRIOR_PROT_CORE_ABILITY_5 - Melee attack with a short cooldown that generates Rage and strikes all targets in front of you.
  • WARRIOR_PROT_CORE_ABILITY_6 - Area attack with a short cooldown that damages all nearby enemies and reduces their movement speed.



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • Loramus, Is That You? (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 3 hrs. The dreadlord, Razelikh the Defiler has returned in a new body. Strangely, he sometimes goes around killing other demons. Stranger still, while doing so, he refers to himself as Loramus Thalipedes, the famous demon hunter who killed him long ago in the Blasted Lands!

    Send your forces to Azsuna to investigate.. Rewards: 1000 XP
  • Securing Mardum (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec. Below on Mardum, there are still pockets of demons scattered about. Were these remnants of the brood queen's forces ever to organize, they could prove a threat to the Fel Hammer.

    Send one of your champions to destroy these remaining demons and their leaders.. Rewards: 1000 XP
  • Spread the Word Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec 30 min. The Dreamgrove is established, but we are going to need help. We need more druids. Send Zen'tabra and Naralex to spread the word. War is upon us.. Rewards: 1000 XP
  • Spread the Word (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 30 min. The Hall of the Guardian is established, but we are going to need more help. We need accomplished mages. Send Archmage Kalec and Alodi to spread the word. War is upon us.. Rewards: 100 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 3 hrs. Now that we have recruited some troops, we can use them to bolster our champions' efforts.. Rewards: 1000 XP

Artifact - Druid Mission
  • Dire Research [REQUIRES NARALEX NYI] Name changed from "Dire Research" to "Dire Research [REQUIRES NARALEX NYI]". Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 3 sec 10 hrs. The research samples from Shaladrassil are ready. Let us assign Naralex to study them. He will need time to focus and examine them closely.. Rewards: 1000 XP. 5 Copper
  • Gathering the Dreamweavers: Celestine of the Harvest Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 24 hrs. We need the combined efforts of powerful druids to commune with Malorne. Celestine of the Harvest led some druids south to lend their aid at the Temple of Elune. However, we need to call her to Nordrassil immediately.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Matoclaw Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 24 hrs. We need the combined efforts of powerful druids to commune with Malorne. Matoclaw was recently sent into Highmountain to investigate some harpy intrusions up there. Send a champion to bring her back.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Talza Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 24 hrs. We need the combined efforts of powerful druids to commune with Malorne. Talza led a large group of druids into Stormheim to patrol the coasts. We should call him back to Nordrassil at once.. Rewards: 1000 XP
  • Gathering the Dreamweavers: Thisalee Crow Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 24 hrs. We need the combined efforts of powerful druids to commune with Malorne. Thisalee Crow is leading a scouting mission at the southern tip of Azsuna. Send our champions to recall her. We will need her strength in Nordrassil.. Rewards: 1000 XP
  • Powering the Portal: Azsuna Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 12 hrs. Satyr warbands have recently been spotted near the northern shores of Azsuna. They will surely be carrying Fragments of the Nightmare to help expand Xavius' influence. Take them from their cold, dead hands!. Rewards: 1000 XP
  • Powering the Portal: Highmountain Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 12 hrs. We've recently received reports of satyr scouting camps along the trails into Highmountain. They have begun attacking the tauren tribes who live up there. We should send our aid. With any luck, some of those satyr may be carrying Nightmare Fragments as well.. Rewards: 1000 XP
  • Powering the Portal: Val'sharah Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 5 sec 12 hrs. The satyrs are growing bolder with each passing day. Satyr have completely overrun Shala'nir, the druid grove at the base of the world tree. These satyr will surely be equipped with Fragments of Nightmare. We can send our champions to deal with them, and bring back these shards to build our portal.. Rewards: 1000 XP
  • Sampling the Nightmare Level 110. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 3 sec 10 hrs. A strange magic is seeping from the roots beneath the world tree, Shaladrassil, tainting the nearby forest. We believe the source of this darkness is the Emerald Nightmare. We must send our champions to investigate this disturbance at once, and bring back samples to study.. Rewards: 1000 XP

Artifact - Mage Mission
  • The Nightborne Vault Name changed from "The Nightborn Vault" to "The Nightborne Vault". Level 110. Item Level 700. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. The Nightborn Nightborne Vault is located deep within the legion incursion area of Suramar. Send you troops in to clear the way.. Rewards: 1000 XP. 5 Copper

Generic (7.0)
  • Chapter 1 Complete - Gold (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 40 sec. One boss only.

    1 hour = 10 seconds. Rewards: 100 XP. 10 Gold
  • Chapter 1 Complete - Player XP (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss only.

    1 hour = 10 seconds. Rewards: 100 XP
  • Chapter 1 Complete - Player XP (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss, one spell.

    1 hour = 10 seconds. Rewards: 100 XP
  • Chapter 2 Complete - Gold (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss only.

    1 hour = 10 seconds. Rewards: 100 XP. 25 Gold
  • Chapter 2 Complete - Gold Name changed from "Test Mission 01" to "Chapter 2 Complete - Gold". Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss only.. Rewards: 3000 XP. 1 Copper 40 sec. One boss, one spell.

    1 hour = 10 seconds. Rewards: 100 XP. 15 Gold
  • Chapter 2 Complete - Player XP (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 2 min. One boss, one minion.

    1 hour = 10 seconds. Rewards: 100 XP
  • Chapter 2 Complete - Player XP (New) Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 50 sec. One boss, one hazard.

    1 hour = 10 seconds. Rewards: 100 XP
  • Chapter 3 Complete - Gold (New) Level 110. Item Level 705. 3 Followers. Cost: 1 Resources. Duration: 1.3 min. One boss, one misions, one spell (hard).

    1 hour = 10 seconds. Rewards: 200 XP. 50 Gold
  • Chapter 3 Complete - Item (New) Level 110. Item Level 705. 3 Followers. Cost: 1 Resources. Duration: 40 sec. One boss, one spell.

    1 hour = 10 seconds. Rewards: 200 XP
  • Chapter 3 Complete - Item (New) Level 110. Item Level 705. 3 Followers. Cost: 1 Resources. Duration: 40 sec. One boss, one spell.

    1 hour = 10 seconds. Rewards: 200 XP
  • Chapter 3 Complete - Player XP (New) Level 110. Item Level 705. 3 Followers. Cost: 1 Resources. Duration: 2 min. One boss, one hazard.

    1 hour = 10 seconds. Rewards: 200 XP
  • Chapter 4 Complete - Gold (New) Level 110. Item Level 715. 3 Followers. Cost: 1 Resources. Duration: 2.7 min. One boss, one misions, one spell (hard).

    1 hour = 10 seconds. Rewards: 400 XP. 50 Gold
  • Chapter 4 Complete - Gold (New) Level 110. Item Level 715. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss, one misions, one hazard

    1 hour = 10 seconds. Rewards: 400 XP. 25 Gold
  • Chapter 4 Complete - Item (New) Level 110. Item Level 730. 3 Followers. Cost: 1 Resources. Duration: 1.3 min. One boss, one misions, one spell.

    1 hour = 10 seconds. Rewards: 400 XP
  • Chapter 4 Complete - Item (New) Level 110. Item Level 720. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss, one hazard.

    1 hour = 10 seconds. Rewards: 400 XP
  • iLevel 750 Bucket - Gold (New) Level 110. Item Level 775. 3 Followers. Cost: 1 Resources. Duration: 2 min. Medium mission. iLevel high for bucket.

    1 hour = 10 seconds. Rewards: 800 XP. 5 Gold
  • iLevel 750 Bucket - Gold (New) Level 110. Item Level 800. 3 Followers. Cost: 1 Resources. Duration: 2 min. Hard mission, high ilevel for bucket.

    1 hour = 10 seconds. Rewards: 800 XP. 10 Gold
  • iLevel 750 Bucket - Item (New) Level 110. Item Level 750. 3 Followers. Cost: 1 Resources. Duration: 60 sec. One boss, one hazard.

    1 hour = 10 seconds. Rewards: 400 XP
  • iLevel 800 Bucket - Extremely Easy (New) Level 110. Item Level 825. 3 Followers. Cost: 1 Resources. Duration: 60 sec. Extremely Easy, lower than con iLevel.

    1 hour = 10 seconds. Rewards: 400 XP
  • iLevel 850 Bucket - Easy (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 60 sec. Easy, 850 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP
  • iLevel 850 Bucket - Hard (New) Level 110. Item Level 900. 3 Followers. Cost: 1 Resources. Duration: 2 min. Hard, high iLevel.

    1 hour = 10 seconds. Rewards: 1000 XP
  • iLevel 850 Bucket - Medium (New) Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 1.3 min. Medium, 875 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP. 7 Gold 50 Silver
  • iLevel 850 Bucket - Medium (New) Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 2 min. Medium, 875 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP. 7 Gold 50 Silver
  • iLevel 850 Bucket - Medium (New) Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Medium, 875 iLevel

    1 hour = 10 seconds. Rewards: 1000 XP. 2 Gold
  • iLevel 850 Bucket - Very Easy (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Very Easy, 850 iLevel, less than 3 encounters.

    1 hour = 10 seconds. Rewards: 1000 XP. 1 Gold
  • iLevel 850 Bucket - Very Hard (New) Level 110. Item Level 920. 3 Followers. Cost: 1 Resources. Duration: 4 min. Very Hard, higher than hard iLevel.

    1 hour = 10 seconds. Rewards: 1000 XP
  • Test Mission 02 Level 110. Item Level 700 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one army.. Rewards: 3000 XP. 1 Copper minions. Rewards: 3000 XP. 1 Copper
  • Test Mission 03 Level 110. Item Level 700 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one army, one spell.. Rewards: 3000 XP. 1 Copper 8 hrs. One boss, one hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 04 Level 110. Item Level 700 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one hazard.. Rewards: 3000 XP. 1 Copper spell.. Rewards: 3000 XP. 1 Copper
  • Test Mission 05 Level 110. Item Level 700 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, spell army, one, hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 06 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One army only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 07 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One hazard only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 08 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One spell only.. Rewards: 3000 XP. 1 Copper
  • Test Mission 09 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard.. Rewards: 3000 XP. 1 Copper
  • Test Mission 10 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Minion, hazard, spell.. Rewards: 3000 XP. 1 Copper
  • Test Mission 11 (New) Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, above con.. Rewards: 3000 XP. 1 Copper
  • Test Mission 12 (New) Level 110. Item Level 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss only, above con. Rewards: 3000 XP. 1 Copper
  • Test Mission 13 (New) Level 110. Item Level 830. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, below con.. Rewards: 3000 XP. 1 Copper

Zone Support - Horde
  • Combat Ally (New) Level 110. Item Level 700. 1 Followers. Cost: 0 Resources. Duration: 6 hrs. Assign a champion here to be your combat ally.. Rewards: 0 XP. 1000 XP



Garrison Follower Changes
Originally Posted by MMO-Champion
Common
  • Akama (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Into Our Ranks Zone: The Fel Hammer.
  • Allari the Souleater - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Challenge Accepted Zone: Azsuna. Zone: The Fel Hammer.
  • Alodi (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Altruis the Sufferer - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Unleashed Havoc Zone: The Fel Hammer. Rise, Champions Zone: The Fel Hammer.
  • Arcane Destroyer (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Archmage Kalec (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Asha Ravensong (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Rise, Champions Zone: The Fel Hammer.
  • Black Harvest Acolyte (New) - Level 110 Common Follower. Item Level 700.
  • Black Harvest Acolyte (New) - Level 110 Common Follower. Item Level 700.
  • Calydus - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Dreadscar Initiate (New) - Level 110 Common Follower. Item Level 700.
  • Dreadscar Initiate (New) - Level 110 Common Follower. Item Level 700.
  • Druid of the Claw Name changed from "Druid Troop B" to "Druid of the Claw".
  • Dryads Name changed from "Druid Troop A" to "Dryads".
  • Eredar Twins - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Esara Verrinde (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Imp Initiate (New) - Level 110 Common Follower. Item Level 700.
  • Imp Initiate (New) - Level 110 Common Follower. Item Level 700.
  • Jubeka Shadowbreaker - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Kayn Sunfury - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Trusted Lieutenant Zone: The Fel Hammer. Rise, Champions Zone: The Fel Hammer.
  • Keepers of the Grove Name changed from "Druid Troop C" to "Keepers of the Grove".
  • Kira Iresoul - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Kor'vas Bloodthorn (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Zone: The Fel Hammer.
  • Lady S'theno - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Eternal Allegiance Zone: The Fel Hammer. Zone: The Fel Hammer.
  • Lulubelle Fizzlebang - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Matron Mother Malevolence (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Into Our Ranks Zone: The Fel Hammer.
  • Millhouse Manastorm (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Ravandwyr (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Mage Quest: Zone: Hall of the Guardian.
  • Ritssyn Flamescowl - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Shade of Akama (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Into Our Ranks Zone: The Fel Hammer.
  • Shinfel Blightsworn - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Yvelyn (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Druid Quest: Zone: .
  • Zinnin Smythe - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Affliction Ability A master of shadow magic who specializes in drains and damage-over-time spells..powerful against a |C00b3ffffBoss|R..
  • Agony (New) Ability Success chance increased on missions longer than 8 hours..
  • Breath of Fire Name changed from "Spinning Crane Kick" to "Breath of Fire". Ability You spin while kicking in the air, dealing damage to all |C0033AA11Minions|R.. Ability Breathe fire in front of you, dealing damage to all |C00b3ffffMinions|R..
  • Brewers Luck Ability Increased mission success chance when mission has a Hazard.. |C00b3ffffHazard|R..
  • Brewmaster Ability A sturdy brawler strong against a |C0033AA11Boss|R |C00b3ffffBoss|R, using liquid fortification and unpredictable movement..
  • Cranes Luck Ability Increases the chance at a bonus reward by 10%. [NYI].
  • Cranes Luck Ability Increases the chance at a bonus reward by 30%. [NYI].
  • Cranes Luck Ability Increases the chance at a bonus reward by 20%. [NYI].
  • Create Soulwell (New) Ability Returns from a mission with a Healhtstone, useable to heal troops. [NYI].
  • Cursed Name changed from "No Bonus" to "Cursed".
  • Demonic Circle Ability Teleports you to your Demonic Circle and removes all snare effects.. avoid all |C00b3ffffHazards|R..
  • Demonic Empowerment (New) Ability Increased success chance by 20% for each demonic troop on mission..
  • Demonic Strength (New) Ability Increases success chance of missions by 20%..
  • Demonology Ability A master of demons who compels demonic powers to aid him..in defeating a |C00b3ffffBoss|R..
  • Destruction Ability A master of chaos who calls down fire to burn and demolish enemies.. a |C00b3ffffBoss|R..
  • Disorienting Name changed from "Costly" to "Disorienting". Ability The gold reward granted by this mission is reduced.. Ability Increased mission cost..
  • Dreadsteed (New) Ability Mission duration reduced..
  • Eternal Doom (New) Ability Success chance increased by 5% per every hour of the mission duration..
  • Fear Ability Strikes fear in the enemy, disorienting it and interrupting spell casting.. |C00b3ffffSpell|R..
  • Fel Cleave (New) Ability Increases success chance of missions with |C00b3ffffMinions|R by 50%..
  • Felbolt (New) Ability Increases success chance of missions by 5%..
  • Fists of Fury Ability Increased mission success chance when enemy has an Army.. |C00b3ffffMinions|R..
  • Go Bananas Ability % chance to return from a mission with a Golden Banana. [NYI]. Ability Chance from successful missions to return with Golden Bananas. Golden Bananas are used on future missions to improve success chance. [NYI].
  • Leader of the Black Harvest (New) Ability Higher chance of mission success when accompanied by Black Harvest troops..
  • Lethal Name changed from "Poisonous" to "Lethal". Ability Troops on this mission take extra damage.. will be killed..
  • Life Tap (New) Ability For every troop durability, mission success chance increased by 5%..
  • Mistweaver Ability A healer who masters the mysterious arts of manipulating life energies to counter the damage dealt by a |C0033AA11Boss|R.. |C00b3ffffBoss|R..
  • Powerful Name changed from "Normal" to "Powerful".
  • Powerful (New) Ability Reduces success chance..
  • Roll Ability Roll a short distance to avoid |C0033AA11Hazards|R.. |C00b3ffffHazards|R..
  • Seed of Corruption Name changed from "Rain of Fire" to "Seed of Corruption". Ability Calls down a rain of hellfire, dealing Fire damage to all enemies in an area.. Ability Embed a demon seed in an enemy, which explodes, dealing great damage to |C00b3ffffMinions|R..
  • Slowing Name changed from "Tough" to "Slowing". Ability Mission duration is doubled if not countered.. increased..
  • Spear Hand Strike Ability Jab the enemy in the throat, interrupting |C0033AA11Spells|R.. |C00b3ffffSpells|R..
  • Summoning Circle (New) Ability On successful mission, summons a random demonic troop. [NYI].
  • Tigers Resolve Ability Increases the success chance of a mission by 20%.. 25%..
  • Tigers Resolve Ability Increases the success chance of a mission by 40%.. 75%..
  • Tigers Resolve Ability Increases the success chance of a mission by 30%.. 50%..
  • Way of the Ox Ability Increases the success chance of a mission by 5%.. 15%..
  • Way of the Ox (New) Ability Increases the success chance of a mission by 25%..
  • Way of the Ox (New) Ability Increases the success chance of a mission by 35%..
  • Wild Pack (New) Ability Increases success chance of missions by 20% when on missions with other Imps ..
  • Windwalker Ability A martial artist without peer who pummels the |C0033AA11Boss|R with hands and fists.. |C00b3ffffBoss|R with hands and fists..
  • Zealot (New) Ability Increases success chance of missions by 40%..
by Published on 2016-03-09 01:18 PM

PTR 2.4.1 Now Available & Patch Notes

Patch 4.2 Coming this Month, Get Brewing with Deck Recipes

Rotation for March 8, 2016, Weekly Sales, Heroes WTF Moments #40

New Overwatch Skins, New Map - Ilios, Official Beta Patch Notes - March 8th 2016

Legion - Arcane Mage Artifact Intro
Arcane mages use Violet Hold, Coldarra, and the Nexus during their Artifact acquisition. You can see their weapon models here, including the sixth variation.



Warcraft Movie Trailers
We may get another Warcraft movie trailer this month!



Blue Posts
Originally Posted by Blizzard Entertainment
Ashran in Legion
You will queue for Ashran similar to how you queue for battlegrounds. There will be no rewards unique to Ashran in Legion. The Ashran Dominance quest will reward honor and a strongbox similar to those you receive from winning a Battleground. (Blue Tracker / Official Forums)

Queue Times
Can we get faster que timer pops please? waiting 30-45 mins a match just seems nutty
We're working on it. We want faster queues too (Blue Tracker / Official Forums)

Legion Tuning Hotfix Live at 7pm PST on 3/8
A hotfix has been deployed to Alpha that will have significant impact on damage overall in PvP. Weapon damage, armor and secondary stats were incorrectly set for each class. Weapon damage was set to an extremely high value resulting in too much damage, especially from classes with fast attack speeds. In addition, we initially wanted secondary stats to be evenly distributed so that we can tune each spec appropriately based on feedback. You should now see an equal amount of each secondary stat when in PvP. Finally, armor was set to 4000 for all specializations resulting in some specs having too much armor.

All of these issues have been fixed in the current version of Alpha. We look forward to hearing your feedback. Thanks! (Blue Tracker / Official Forums)

DoT Spells Interrupting Actions
Currently Dots are breaking Flag Caps and drinks. There is no way this is intended right with Corruption being 60 sec timer on players you can kill a solo defending lock and as long as he had corruption on you no way you are capping the node before he spawns. same thing with drinks you get out of combat to drink and the dots force break drinking I know every healer is going to hate this in arena.
Thanks for the report. Do you know if a specific spell did this to you or have you had this experience with all damage over time effects? (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Feral Druid Feedback -- Build 21232 -- 3-Mar
Re: The cooldown on 'powershifting':

This is indeed a philosophy change from live. Druids have been, and will continue to be, exceptionally good at breaking roots/snares. But that should be tied to shapeshifting, not macroing into skipping the shapeshift. It will provide better counterplay if there’s some cost (albeit still spammable and small) to shifting out of roots and snares. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogue Feedback -- Build 21232 -- 3-Mar
In the build after next, you'll find that Roll the Bones rolls 6 dice, instead of 5. That should solve the rerolling-for-5-buffs issue you were discussing. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Mana Tap talent looks exactly like Soulburn Haunt, Improved Soulfire 4.0. An obligatory buff to maintain.
Do you think talents are a good place for gameplay styles that some people enjoy and some people don't? (Celestalon)

Legion - Sunreaver's Sanctuary
There have been more changes to Dalaran since our initial preview, including some tweaks to the Horde area. Both Live and Legion versions are pictured below.



Overwatch - New Map, Skins, Balance Changes
Overwatch was patched to add several new skins, a new map, and some balance changes today.



Final Boss - Feral Druid Spec Preview
Final Boss is back with another spec preview!


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