MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2013-12-13 11:40 AM

Reaper of Souls Closed Beta Now Available, Diablo III PTR Patch 2.0.1 - v.2.0.0.20847

Hearthstone Puzzles #4, Three Competing Resources, Known Issues Update, Opt-In Update

Patch 5.4.2 Notes Update
A few last minute changes that didn't make it into the PTR notes were added to the final Patch 5.4.2 notes earlier this week.
Originally Posted by Blizzard (Blue Tracker)
Shop Now Available
  • You can now browse and purchase a bevy of mounts and pets directly from within World of Warcraft through our newly added Shop interface.
  • We’ve made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full). Just click the Shop icon on the menu bar once you’ve logged in to a character, and you’ll be able to pick out a new friend to add to your collection and start your adventures together right away.

Classes

Quests
  • Noodle Time: Resolved a situation that may cause players to be immediately removed from the scenario.
  • The Secret Ingredient Is...: Resolved a situation that may cause players to be immediately removed from the scenario.

Achievements

Blue Posts
Originally Posted by Blizzard Entertainment
Low Population Realms and Character Transfers
I think Blizzard arn't focused enough on this issue, surely giving characters on full realms a free transfer to a medium or low realm would be better instead of trying to shove players onto dead realms
All FCMs currently on offer are to medium/high population realms, as it was clear no one wanted to move to realms with low populations, we've been saying this for some time. Low and many medium population realms are in the process of being connected with other realms. We're proceeding as quickly as we can while making sure things continue to run smoothly and no new queues are created in the process.

It's a shame the connected realms aren't having more of an impact
Not many are connected yet, things will be different. (Blue Tracker / Official Forums)

Dismiss Pet Change
Quick comment to clarify since I've seen this suggestion come up a lot:

could have just made RoS share a cooldown no matter which pet one has out.
We'd considered doing something like that, but there's actually major technical hurdles with the way Dismiss Pet works that make it a much bigger task than it sounds. We'd have to make some pretty scary changes to the way pets work (in the underlying code, at least) to be able to implement a shared cooldown on pet abilities. We may end up revisiting the idea sometime in the future, but we simply did not have time for it in the 5.4.2 development cycle. (Blue Tracker / Official Forums)

Boss Must Die Weekly Quests
How about bringing this back for max level? Old raids are pretty dead now outside of alts LFR. Bringing this back will encourage people to use the old raids some more rather than gathering dust, especially HoF, even LFR is fairly desolate in there.

Instead of giving valor (emblems of frost + triumph), which aren't really important right now due to the rep required to buy 522 gear on alts, why not give a warforged seal? (or whatever is its equivalence later on).

The Gods of Warcraft are a bit busy right now working on WoD… You know, that whole thing about creating a world in 6 days? Well… maybe for a very, very tiny world, not Draenor for sure!

So, this is a pretty good idea but it's not going to happen for Mists of Pandaria. It might be something we could do later on in Warlords of Draenor though. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor
i keep going through the dark portal to get to WoD but its not working. Any ideas?
Keep trying every single day IMO, and some day (hopefully not far in the future), it will suddenly work. (Source)

By subtly, I mean the format - getting back to the adventure of it all. The fun of an unravelling story line.
The hope is that Warlords feels old-school without all the really old stuff that feels archaic now. (Source)

Why aren't there any new races/classes in WoD? New races/classes are like the bread and butter for a new expansion
Adding a new class is very disruptive for all players and on top of that, Monks are the least played. Boost to 90 may help that. (Source)
For races, there wasn't a slam dunk new race and we wanted players to be able to play their redone current races. (Source)
ghost, i really hope you can reply with your opinion, i think that a new class is un-do-able. It's all been done
I think there are plenty of ideas for classes. But WoW doesn't need 30 classes so they need to be added sparingly. (Source)
don't you feel like it would get ab bit repetitive? Unless new elements are introduced
But I feel like the monk did s good job of bringing fresh approaches to those mechanics. (Source)
An aside, but Monks BM/WW (idk MW) feel exquisitely designed as far as how they feel to play right now imo. Good job!
They didn't come up with years of baggage like existing classes. (Source)

In short, what was the reason for going back to the 10 lvl system vs 5 lvls we have had for cata and MOP? more content?
It feels more epic. It lets the rewards come more frequently. It unasks the whole "what happens next expansion at 100?" (Source)
Previously, we felt constrained because of the desire to add new buttons every level or so. But everyone has enough buttons. (Source)

Garrisons
did you guys consider making the garrison an entire zone and guild specific instead of just individual?
Our fear was only the guild leader would get to have fun. Everyone else would just show up. (Source)

Professions
any chance professions could go back to what they were? ie bs = sword / axe / hammer / armor spec with unique, BoP crafts?
The problem we had back then was every plate melee felt the need to go BS to make Stunherald. Should BS be mandatory? (Source)

Raid Finder
Raid finder is just in a sad place nowadays. No one I know likes it, although some people on the forums say they do.
Originally we thought some players could just have an LFR endgame instead of a raiding endgame. (Source)
Our current thought is that LFR is a way to see the content and maybe some gear but not a great way to spend weeks or months. (Source)

Free Character Migrations (FCM) 12/12
The list posted yesterday has been updated with new destination realms.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following Free Character Migrations are scheduled to be available until December 17, 2013:

Horde
Kazzak (PvP) -> Tarren Mill (PvP)
Kazzak (PvP) -> The Maelstrom (PvP)
Ragnaros (PvP) -> Tarren Mill (PvP)
Ragnaros (PvP) -> The Maelstrom (PvP)

Alliance
Sylvanas (PvP) -> Tarren Mill (PvP)
Sylvanas (PvP) -> The Maelstrom (PvP)

Both
Draenor (PvE) -> Magtheridon (PvE)
Outland (PvP) -> Burning Legion (PvP)
Silvermoon (PvE) -> Magtheridon (PvE)
Stormscale (PvP) -> Ravencrest (PvP)
Twisting Nether (PvP) -> Frostmane (PvP)

Please note: FCMs are opened based on realm population tracking and analysis, not by request. If you’re looking for a specific migration (from realm A to realm B), you should in most cases use the Character Transfer service.

Character Transfers (CT)
All realms follow the regular CT rules, found here:
http://eu.blizzard.com/support/artic...rticleId=20416

Guild Transfer: Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.

Please note that the FCM service can be closed at any point in time.

Diablo III: Reaper of Souls - Closed Beta Begins
The Reaper of Souls Closed Beta has started, so be sure you are signed up and keep an eye on Diablofans for updates!



TCG Art Update
Blizzard has updated the TCG art gallery to feature ten new pieces.

by Published on 2013-12-12 10:11 AM

New Reaper of Souls Beta Patch

Beta Patch 4217 Recap, Hearthstone Known Issues, ManaCast Episode 15 With Eric Dodds

Patch 5.4.2 - Raid Browser
Just a quick update to yesterday's post about the Raid Browser. It seems like it isn't completely cross-realm, but instead cross realm for each datacenter (in the US), with the Phoenix and Los Angeles datacenters being combined. You can see which of the three groups you are in on this WoWPedia page.

People also appear to be having trouble finding the Raid Browser. There are four ways to find it, one is the "Other Raids" button on the Raid panel, you can also type "/rb", you can also assign a key bind in the key bind settings, or you can use the button on the PvE finder frame that is added by the LFRAdvanced addon.



Raid Browser - Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The new Group Finder tool in WoD (6.0) will completely replace the Raid Browser, and you will also be able to find it in a much more noticeable location.

We’re focusing our efforts in polishing the Group Finder in order to make it as good as it can be, maximizing its potential from the very start.
This is something we’ve learnt from the past, if the tool isn’t good enough from the very start or it’s not very accessible, it might lose its momentum, and once that happens it’s very hard to “jumpstart” it again.

It’s a tool that depends on player numbers for its own success, we want you to see other players using it every time you go there, and the risk is if you don’t, you might never go there again, and eventually that behaviour tends to spread out.

We also don’t have any plans to change the current Raid Browser until it gets replaced by the new tool.

The Group Finder will be a big improvement both in terms of functionality and visibility; we definitely want players to know where to find the tool in very intuitive manner, and hopefully trade chat spam will become a thing of the past. (at least in it comes to forming groups…)

Heroic Dungeon Difficulty in Warlords of Draenor
You can take part in some ongoing discussion on our forums in this thread.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’d like to start out by saying that we’re completely aware of the demand from the community for dungeons at a very high difficulty level.

As you know, WoD will (re)introduce the normal and heroic difficulties for 5man's at max level, which is already a very nice change in my opinion.

There are players who have been playing WoW for a very long time, they’re extremely skilled and will only be satisfied with the highest level of difficulty that we throw at them, that’s “perfect entertainment” for this type of players.

We also know that not everyone can raid in very high difficulty environments due to its big time commitment. Sometimes life changes, and suddenly instead of 3-4 hours every 2 days, some of these players will only have 1 or 2 hours, and that makes shorter/smaller instances with the same difficulty level as “mythic” an extremely appealing concept.

Challenge modes will probably be interesting for some of these players, but we also know that when people talk about TBC heroic 5man difficulty levels, they’re not talking about mindless zerg/rush timed runs. They’re talking about planning, strategy, CC, improvisation, randomness and sheer insane mobs/bosses power, but the “timed” part is still an important concept in game design to keep everyone on their toes.

We know all that, and we’re doing our very best to provide the most diverse content we can for the next expansion.

Your feedback can change a lot of things, just keep providing it and we’ll be sure to recognize your needs, devs are very interested in high quality feedback, and it can go a long way in changing some priorities during the development of WoD.

Having said that, the current planned difficulty scheme for 5mans at max level is Normal, Heroic and Challenge mode. Right off the bat, we can clearly say that WoD heroics will be much harder than MoP heroics.

Now, we’re not actually planning in making them as hard as the hardest heroics of all time, like the hardest from TBC, or GB and Stonecore from Cata, but nothing is set in stone yet, we’re still thinking about what will be the right difficulty level for anything WoD, and your continued feedback will definitely help us find that elusive sweet spot for a perfect tiered difficulty system.

We also think that we can rework a little bit the whole concept of challenge modes, right now people tend to think about them as purely timed runs, but they can be so much more than that.

I mean, the “timed part” doesn’t necessarily have to imply disregard for control and strategy; hopefully, we’ll be able to make challenge modes much more compelling to the highest skilled players out there, especially those that can’t raid but want to experience equivalent difficulty content to mythic raids in a 5man environment.

If you have any particular views on the subject, I’d love to hear what would be the “perfect challenge mode” for you, specifically in regards to reward structure and gameplay philosophy concepts.

I'm sorry but Cata heroics weren't really hard for organized groups.
You’re right, they weren't as hard as let's say, Shattered Halls HC. Our current goal is to make WoD heroics similar to the difficulty level you had in Vortex Pinnacle heroic for example.

To be honest, I loved Stonecore, it was fun trying to make a clean run where no one would do any mistakes, it wasn’t super hard, but I’d say most bosses had very unforgiving mechanics. That isn’t necessarily a bad thing of course, but bosses like Ozruk for example, need to have better visual cues when they have one-shot mechanics.

Good design needs to be more intuitive, it’s not really that fun to read through the full dungeon journal and memorize everything before fighting any boss, it’s much cooler when something is so well implemented that even if it’s completely unexpected you can still try to “guess” what it does and adapt, react to it on-the-spot, just like you would do with anything unexpected that happens in real life.

before or after the nerf to heroics?
Pre-nerf

Patch 5.4.2 Hotfixes: December 11
Originally Posted by Blizzard Entertainment
Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
      • Revive Pet now has a casting time of 2 seconds (down from 4 seconds).
    • Talents
      • Resolved an issue where Battle Pets were incorrectly receiving the Spirit Bond talent.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Hisek the Swarmkeeper will no longer hit players with Fire if the channel effect of Aim is broken.
      • Korven the Prime will now always apply Vicious Assault's bleed effect to the target of his Shield Bash, and will pull the tank towards them during Vicious Assault if they're over 12 yards away.
      • Skeer the Bloodseeker will now only pull the tank towards them if they're over 13 yards away (up from 12 yards away).
  • Throne of Thunder
    • Durumu the Forgotten
      • Resolved an issue where a cone of light would not target another player if the targeted Holy Priest dies with Spirit of Redemption.

Battlegrounds and Arenas
  • Arenas
    • Arena matches should correctly have a maximum duration of 20 minutes again.
    • Hunter aspects and Trap Launcher effect should no longer be removed at the start of an arena match.
    • Mage armor buffs should no longer be removed at the start of an arena match.
    • Paladin seals should no longer be removed at the start of an arena match.
    • Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Monday, December 16th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Andorhal and Scilla/Ursin
  • Crushridge and Anub'arak/Chromaggus/Garithos/Nathrezim/Smolderthorn
  • Icecrown and Malygos
  • Quel'dorei and Sen'jin

We will be connecting the realms listed below on Monday, December 23rd during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Anetheron and Magtherdion/Ysondre
  • Darrowmere and Windrunner
  • Demonsoul and Coilfang, Dark Iron, and Dalvengyr
  • Draka and Suramar
  • Velen and Eonar

We will be connecting the realms listed below on Friday, January 3rd during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Akama and Dragonmaw
  • Executus and Kalecgos
  • Galakrond and Blackhand
  • Shandris and Bronzebeard
  • The Forgotten Coast and Balnazzar, Gorgonash and Warsong
  • Undermine and Anvilmar

Please note that as a part of the connection process realm times may change to match each other. Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections as we can. *Please note this list does not encompass all potential future connections. Please check back for further updates.

Connected Realms Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all, now that patch 5.4.2 is live we will be continuing with our realm connections, beginning next week. Below you will find the latest realms we hope to connect:

English Realms
  • (PvP) Aggra (Portuguese) and Grim Batol (English)
  • (PvP) Lightning’s Blade and Karazhan

French Realms
  • (PvP) Arathi and Naxxramas/Temple Noir
  • (PvP) Ner’zhul and Garona

Spanish Realms
  • (PvE) Minahonda and Exodar

German Realms
  • (RP PvP) Das Syndikat and Die Arguswacht

Free Character Migrations (FCM) 11/12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following Free Character Migrations are scheduled to be available until December 17, 2013:

Horde
Draenor (PvE) -> Killrogg/Runetotem (PvE)
Draenor (PvE) -> Wildhammer/Thunderhorn (PvE)
Stormscale (PvP) -> Shattered Halls/Talnivarr/Chromaggus/Boulderfist/Daggerspine (PvP)
Twisting Nether (PvP) -> Ravencrest (PvP)
Twisting Nether (PvP) -> Frostmane (PvP)
Kazzak (PvP) -> Ravencrest (PvP)
Kazzak (PvP) -> Frostmane (PvP)
Ragnaros (PvP) -> Shattered Halls/Talnivarr/Chromaggus/Boulderfist/Daggerspine (PvP)

Alliance
Sylvanas (PvP) -> Ravencrest (PvP)
Sylvanas (PvP) -> Frostmane (PvP)
Outland (PvP) -> Shattered Halls/Talnivarr/Chromaggus/Boulderfist/Daggerspine (PvP)
Silvermoon (PvE) -> Killrogg/Runetotem (PvE)
Silvermoon (PvE) -> Wildhammer/Thunderhorn (PvE)

Please note: FCMs are opened based on realm population tracking and analysis, not by request. If you’re looking for a specific migration (from realm A to realm B), you should in most cases use the Character Transfer service.

Character Transfers (CT)
All realms follow the regular CT rules, found here:
http://eu.blizzard.com/support/artic...rticleId=20416

Guild Transfer: Although Free Guild Master Realm Transfers are not possible at this time, the Free Character Migration will allow you to retain your guild membership and reputation, provided that the guild master completes a Guild Master Realm Transfer first and the faction remains the same as that of the source realm.

Please note that the FCM service can be closed at any point in time.

Dismiss Pet Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a followup: we've got a hotfix in the works to lower Revive Pet's casting time to 2 seconds. Our goal was to remove the awkward gameplay of dismissing/swapping pets to bypass cooldowns and debuffs, not to make it harder for Hunters to have a pet active. With Revive at 2 seconds, you should have a much easier time getting your pet back on its feet.

We're also investigating the reports of Revive Pet being interruptible through Deterrence.

Hearthstone Beta Patch 4217
Hearthstone had their first patch in some time this week, with some nice changes, like being able to abandon a daily quest, the new ranking system, and some amusing new cards.

by Published on 2013-12-11 06:19 AM

Update on the F&F Beta Account Wipe, CE Wings Change, Paragon 2.0 Clarifications, What Would You Ask About Legendary Item Design

Hearthstone Beta Patch 4217 - BlizzCon Reward Card, Ranked Changes, Card Changes

Patch 5.4.2 - Raid Browser
Patch 5.4.2 updated the old Raid Browser interface to work across all realms for Ordos, Celestials, and Siege of Orgrimmar Flex wings. This has made finding a group much quicker, allowing you to list your character or your own group in the Browser, as well as a comment.

The Raid Browser also passes along other information that isn't displayed by the default UI, as well as allowing anyone to message anyone listed for a raid, which could allow for enterprising addon authors to create an alternative listing view that would allow other users of the addon to share information such as achievements, number of boss kills, and groups for other things by using hidden whispers. This could be done without requiring people to make a mess of their friends list with random battletags or impacting performance when not looking for a group.



Addon - LFRAdvanced
Using the additional information passed along by the game, LFRAdvanced will make the default Browser UI slightly more useful by displaying the item level of players looking for a group, the item level of players in a group, and the group item level. The item level is provided by the game, which uses your maximum item level, rather than equipped item level.

It also shows other stats that are passed along by the game, but not normally displayed in the window. If you want to disable those stats, you can do "/script LFRAdvancedOptions.ShowStats=false".

It will also add a button to open the Raid Browser to the frame used to queue for PvE activities. The addon is still rough around the edges, but is a nice improvement over the default listing UI.



Dampening Hotfix Incoming
Originally Posted by Blizzard (Blue Tracker / Official Forums)
No need for alarm – we’ll be hotfixing Dampening back to a 10-minute start time (with Arena matches ending at 20 minutes).

As you might be aware, the WoW Arena Invitational at BlizzCon was configured to have Dampening begin at 5 minutes, with a 15-minute round timer. Those changes were intended solely for BlizzCon, but made it over to live servers as part of the 5.4.2 patch. Again, this was unintentional, and we’ll be hotfixing things back to normal ASAP.

no, but saying "it will be reverted" (Lore) isn't the same as PLAINLY NOT SAYING it will be reverted when asked (Holinka) but rather saying "it's out there now, so gauging reaction".
I spoke with Brian immediately before posting. Since his tweet, we had continued to discuss internally, looked at the initial feedback, and decided the right thing to do was to put things back how they were. There is no contradiction here, only the passage of time.

Dismiss Pet and Arenas
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This change was intentional. Unfortunately, it didn't make it into the patch notes.

Dismiss Pet was frequently being used to bypass cooldowns on certain pet abilities, such as Roar of Sacrifice, or to swap out a dangerously wounded pet for one at full health. Neither of those were intended behavior. Furthermore, our design is that choosing your pet should feel similar to choosing a glyph or talent during pre-match preparation.

With this change, Hunters are able to switch pets during the pre-match preparation period, but unable to dismiss them once the match has begun.

Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Paragons Hotfix
This was an unintended side-effect of attempting to fix the occasional issue where a Paragon would melee a player from midair while jumping into battle. We're reverting the change ASAP (overnight restarts will probably be required), since the current state is clearly far worse. Apologies for the inconvenience. (Blue Tracker / Official Forums)

Garrosh's Trial
Getting real sick of these books to be honest. I'd like to see all these story arcs in game, seeing as how Warcraft has always been a video game series first and foremost.
We try to fit in what we can. There are a variety of factors that go into deciding these things. Time, resources, and (of course) whether there's some compelling gameplay to go with it are all factors. We can also tell a much deeper story in the novel. That doesn't mean there can't be elements that you can experience or encounter to some extent within the game (story wise). These aren't always easy decisions for the designers, but they do what they can. Our Creative Development team also puts a lot of work into the novels to make sure we do a good job of filling in what doesn't make it into the game and the book is in good hands with Christie Golden.

I have to imagine this answer was unintentionally vague.
I was actually intentionally a bit vague since I'm not aware of what specific elements surrounding this will make it into the game and in what ways (at current). It's all in development and consists of many layers. At the same time, we've already announced the book and that it will cover the trial among other revelations. WoW Insider has a nice look at it - http://wow.joystiq.com/2013/11/18/ex...el-war-crimes/

A point worth noting in the interview is the following:

Is this going to tie into Warlords of Draenor, like Tides of War and The Shattering?

It's more of a bridge. It'll take us from one place to the other.

Dave Kosak has said as well that we want to tie in what we can tie in, but I couldn't say how much we'll be able to do or how currently. I also disdain being the bearer of spoilers when I can avoid it (which is sometimes more difficult that you might think.)

I understand the concerns and this has been a good thread to read. I just wouldn't get too caught up in what is or what won't be. The expansion is in development and there's a lot of ground we'll be covering including a lot of great new story arcs and experiences. (Blue Tracker / Official Forums)

Patch 5.4.2 In-Game Store
When you go to purchase in game, you click the "Buy Now" option (after selecting the pet or mount you want) and an additional window will open saying you're being connected to the Shop. You'll then get another confirmation window that explains how you'll be charged. (I believe if you want to change this, you have to change that in your Battle.net Account options on the site.) The transaction should only finalize when you click the "Buy Now" button again.

I didnt even see what it was charging it too? Is that what the confirmation window does?

Because i pressed to buy now buttons 1 was in the window with all the pets, the 2nd one with the individual pets and then all my UI disappeared and a blue boarder came up and i got the mount..?

In the second window that pops up it will say : "This will be charged to your: [payment method ]" right within the Shop Confirmation (above where the price is).

We'll keep an eye on things to see if there are issues with it, but it should be working properly. (Blue Tracker / Official Forums)

Shop for Pets and Mounts In-Game! - 50% off Most Pets and Mounts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
You can now browse and purchase a bevy of mounts and pets* from directly within World of Warcraft through our newly added Shop interface. Just click the Shop icon on the menu bar once you’ve logged in to a character, and you’ll be able to pick out a new friend to add to your collection and start your adventures together right away. By combining the best of cutting-edge goblin and gnomish technology, we’ve also made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full).

We want to make sure these cuddly creatures and loyal mounts find a good home, so for a limited time, you’ll be able to purchase select pets and mounts friend for 50%** off the regular price either through the new in-game interface or via the web-based Battle.net Shop. Read more details about the sale here.


Here are the available mounts and pets for purchase within the in-game Blizzard Shop:


*Wyvern and Gryphon plushies, Guardian Cubpet and Moonkin Hatchling pet are not available for purchase within the Blizzard Shop.

**The Enchanted Fey Dragon mount, Alterac Brew Pup pet, and Blossoming Ancient pet are not available at a discounted price. In addition, Charity Bundle pricing is not available within the in-game Blizzard Shop.
by Published on 2013-12-10 05:54 AM

RoS Hardcore and PTR Clarifications, No Christmas Events in Diablo, Jaetch's RoS Multielementalist Wizard Build

HearthPwn and ManaGrind Team Up, Changes Next Patch, Eric Dodds on ManaCast

Patch 5.4.2 Live This Week
Patch 5.4.2 is going live this week, with most of the changes being small fixes or assets for future use. The two bigger changes are the addition of cross-realm listing to the Raid Browser and cross-realm mailing of Account Bound items. The Karazhan changes are still reverted as of the latest build.

In-Game Store
The In-Game Store will allow you to purchase items from the Battle.Net Shop. It isn't clear if this will be active when the patch goes live, as the last PTR build removed all of the pets and mounts from the store again.








New Items
Keep in mind that Iron Skyreaver appeared in Warlords of Draenor at Blizzcon, so it isn't likely to be appearing in game tomorrow.

Level Type Name
20Companion Pets Treasure Goblin's Pack
20Companion Pets Moonkin Hatchling
1Other Bipsi's Bobbing Berg
20Mount Iron Skyreaver


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength



New Strings
Originally Posted by MMO-Champion
  • ADVANCED_COMBAT_LOGGING - Advanced Combat Logging
  • AUTOCOMPLETE_LABEL_FRIEND - (Friend)
  • AUTOCOMPLETE_LABEL_GROUP - (Party)
  • AUTOCOMPLETE_LABEL_GUILD - (Guild)
  • AUTOCOMPLETE_LABEL_INTERACTED - (Whispered)
  • BLIZZARD_CHALLENGE_CANCEL - Cancel
  • BLIZZARD_CHALLENGE_CONNECTING - Verifying...
  • BLIZZARD_CHALLENGE_SUBMIT - Submit
  • BLIZZARD_CHALLENGE_SCREEN_EXPLANATION - Only an authentic information request from Blizzard will create the blue screen effect with white outlines!
  • BLIZZARD_CHALLENGE_DENIED_DESCRIPTION - [PH] You have entered your information incorrectly too many times.
  • BLIZZARD_CHALLENGE_DENIED_TITLE - [PH] Authentication Error
  • BLIZZARD_CHALLENGE_ERROR_DESCRIPTION - The Shop has encountered an error.|nPlease try again later.
  • BLIZZARD_CHALLENGE_ERROR_TITLE - Internal Error
  • BLIZZARD_CHALLENGE_OKAY - Okay
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  • CHAR_LOGIN_ERROR_21827 - Error 21827
  • ERR_AUTH_CHALLENGE_UI_INVALID - [PH] Action cannot be completed at this time.|nPlease disable your addons and try again.
  • MAC_OPEN_UNIVERSAL_ACCESS1090 - In order to use this option, you must grant access to %s in Security & Privacy preferences, located in System Preferences. Would you like to open System Preferences now?
  • OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING - Enables extra logging data when writing the combat log to a text file. This may cause additional network lag when using the "combatlog" chat command.
  • PVP_ARENA_NEED_LESS - Your group needs %d less players; to join this arena.
  • PVP_ARENA_NEED_MORE - Your group needs %d more players to join this arena.
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  • RAF_REWARD_SUPPRESSED - You have earned %d |4reward:rewards;, but already have every possible choice. Check back again when there are new choices available!
  • RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE - Your friend plays for the Alliance faction. Join the Alliance if you want to play together.
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Iron Skyreaver Mount
Keep in mind that Iron Skyreaver appeared in Warlords of Draenor at Blizzcon, so it isn't likely to be appearing in game tomorrow.





Treasure Goblin
The Treasure Goblin will be rewarded from Diablo III: Reaper of Souls Collector's Edition.





Upcoming Changes to Flex Mechanic Scaling
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At BlizzCon, we'd discussed some improvements to our Flexible scaling system that would minimize the existence and impact of any real or perceived "breakpoints." Our design goal has always been for the system to be neutral with respect to group size. Specifically, you should never feel encouraged to turn away interested players whose skill/gear level matches the rest of the group's, basic role composition constraints notwithstanding. But at the same time, you shouldn't feel like you need to go out and grab warm bodies if you have a perfectly serviceable raid already assembled. Clearly we have not yet fully realized those goals.

In general, the existing healing/damage scaling slightly favors larger groups, since boss health and damage scale up more slowly than does raid throughput. To use a specific example, an 18-player raid with 12 damage-dealers will kill a boss slightly faster than a 10-player raid with 6 damage-dealers (assuming equal skill/gear between the two groups). But it is true that currently some specific abilities exhibit breakpoints, where adding an extra player causes an extra add to spawn, or an ability to strike an additional target.

To help smooth out difficulty scaling as you add or remove players from your Flexible raid, we will be implementing one of our planned Warlords changes to the scaling system ahead of schedule. In the near future, several boss abilities that target more players as the size of a Flex raid increases will use weighted randomization rather than strict breakpoints.

An example to illustrate what I mean:

Today, Sun Tenderheart's Shadow Word: Bane ability afflicts 2 targets if your raid size is between 10 and 14, but begins to hit a third target at 15.

Once our upcoming change is in place, if you have a 13-player raid, there will be a 60% chance for each cast of the ability to hit 3 targets, and a 40% chance for it to hit 2. If you add an extra player, and thus have 14, there will now be an 80% chance for 3 debuffs to go out, and a 20% chance for only 2.

In short, with respect to this particular ability, adding an extra player will always give you an average of 0.2 extra Bane debuffs. No more breakpoints!

There will be a handful of exceptions where breakpoints remain necessary. Imprison on Sha of Pride is probably the most notable such example, where you really want to pre-plan who will cover which prisons, and having a random number of targets each cast would cause frustrating unpredictability.

There's nothing wrong with 14-player groups -- 14 players is a great size for a raid. But so is 15. And 19. And 12. And 22. We just want to help make sure that good players aren't being turned away from groups because of the notion that their presence will make things harder for everyone.

A pity, Sha prisons are one of the biggest reasons people go for 14. I want to know how Malkorok void zone spawning area expands as people add, currently that seems to be 10-15 you get half the room, 16-25 the whole room.
That's interesting, since currently the "magic number" for getting a third Imprison target is 18 players.

The way Malkorok Implosions should work is that with 14+ players (yes, 14) you get a fourth spawning, and then an additional one for each 3 players past that. If you're seeing a huge jump in the number of Implosions spawning based on a small change in raid size, that sounds like a bug, and I'd love to hear more so that we can investigate the issue.

Patch 5.4.2 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 5.4.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released.

If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

Classes
  • Mage (Forums / Skills / Talent Calculator)
    • Talents
      • Temporal Shield's healing should now correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening).
  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
      • Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.

Quests
  • Catch and Carry: Druids can no longer attempt to catch Sacks of Grain while in flight form.
  • Lost Treasure: Resolved an issue where players may be unable to open Cache of the Legion.

Raids, Dungeons, and Scenarios
  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
    • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
    • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
    • For more information on this change, please see the thread titled Cross-Realm Raid Browser on the PTR Discussion forum.
  • Players are now able to place raid markers in the world even while dead.
  • Siege of Orgrimmar
    • Norushen
      • Resolved a situation where Quarantine Measures may sometimes fail to destroy all life within the Quarantine Zone.
    • Galakras
      • Resolved a situation that may cause demolition NPCs to stop opening the door to one of the towers.
    • Paragons of the Klaxxi
      • Resolved an issue where players may fail to gain Hisek the Swarmkeeper's special ability if they were in the middle of casting a spell while interacting with his corpse.

Items
  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
    • Additional information and testing discussion for this cross-realm mail can be found in this thread on the PTR Discussion forum.
  • Crashin' Thrashin' Flyers should now be able to damage each other while in a sanctuary area.
  • MiniZeps should now be able to damage each other while in a sanctuary area.

UI
  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).

Bug Fixes
  • Resolved an issue that caused players to not receive credit towards the Drop It! and Drop It Now! achievements.

Blizzcon Virtual Ticket Survey
Blizzard sent out a survey for Blizzcon Virtual Ticket viewers today with an interesting question:

by Published on 2013-12-08 10:18 PM

Update: Patch 5.4.2 is going live this week.

Reaper of Souls Highlights: Nephalem Rift Pylons, Blizzard Wants Feedback on Endgame, Curse Weekly Roundup

Armory Stats - Character Item Level Distribution
Today we are taking a look at the item level distribution of Level 90 characters. There are 5.5 million characters and 2 million accounts that were active after November 1, 2013 that make up this sample. Main character is defined as the highest item level character on an account. The All Characters category has been scaled down to 37% of its true value to be easier to compare to Main Characters.

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Addon - Timeless Answers
If you are still doing the lore question daily quest (A Timeless Question) on Timeless Isle, the Timeless Answers addon may be helpful. It will automatically select the correct answer for you!




Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
I'm so sad you are leaving. However unbalanced things are,I must thank you for making my paladin viable after TBC's horror.
Things are pretty balanced. It's fine for players to like BC class design, but it wasn't balance they liked. (Source)
things are not balanced at all what even
They are balanced enough. You can play any spec and progress meaningfully in PvE or PvP. (Source)
it's true but you have to walk a fine line between balanced and unique I felt classes lost a lot of unique sadly
We do too, and that's one of the advantages of a larger mythic raid size. (Source)
The alternative was some specs were just never going to get brought to a group, esp. a 10 player raid. Maybe would be better? (Source)

I know correlation isn't causation, but when came in, Frost was relegated to PvP, and as he leaves it's strong in PvE.
It was a philosophy change. Early on some specs were intended for PvP or PvE. I have no real objections to that model either. (Source)

I never understood after dual spec was added why you guys didn't stop trying to balance pve and pvp and just have a pvp spec
Some Frost mages and Sub rogues want to PvE with that spec. Not saying that's the best design, but that was the motivation. (Source)

I thought it was added because bosses were winding up with some needing 2 heal and some needing 3.
Dual spec was added because at the time, tanks and healers were terrible solo. That is less true today. (Source)

Is it possible for stacked CDs give diminishing returns, so that stacking CDs has higher burst, but lower dps? Unintuitive?
That is one solution. Another is just shared cooldowns. (Source)

Real question, so don't laugh. You think they will ever let hunters/locks gear pets, example collars with stats ?
Would there be sufficient gameplay there though? Wouldn't you just stack haste or int or your best stat? (Source)

Making some classes deliberately subpar was not a great thing, but some old mechanics were better
We're always happy to discuss old mechanics that you miss. I don't think it's e.g. short term blessings or Shadowbolt spam. (Source)

Why is this argument acceptable for some things and unacceptable for others? The issue of ability bloat, for instance.
Well for example, we changed talents and lost some players who preferred the old model. Same would be true of a large spell purge. (Source)
Yes, but, in theory if the change was actually better for the game you'd recoup any subscriber losses with gains, correct?
Theoretically. But hard to argue that cutting 20% of abilities (for example) would directly lead to many new or returning players. (Source)

Hunter (Forums / Skills / Talent Calculator)
Mana was never a issue and MoP hunter model was the worst yet. I think the LK/Cata hunter was much more fun
I prefer the MoP hunter, but obviously it's subjective. (Source)

Priest (Forums / Skills / Talent Calculator)
I made a twitter account just to ask one question: do you not see a problem btwn Holy vs Disc. HPriest here.
Disc is too versatile, esp. in 10s, and Atonement is too good at healing for no real mana cost. I've said that for awhile. (Source)

Dear Greg.. buddy... from Hpriest to another Hpriest, let's do something about our mana regen
I think it feels about right TBH. Mistweavers and Disc can get away with too little regen. (Source)

g/f keeps telling me holy is terribad compared to disc. what makes you stick to holy? ps. armory link?
Holy is fine. CoH and Divine Hymn can do things that Disc can't. I would agree Disc is too versatile, esp. in 10s. (Source)

Rogue (Forums / Skills / Talent Calculator)
not sure this is your dept but why are rogue combo points still unique to the target and not the rogue like pally holy power
Target switching was always seen as a skill test for the rogue. You can argue it's archaic, but that was the design. (Source)

UI / Addons
along with millions of others, thanks! One if the best game additions ever.
Transmog needs a better UI and collection mechanic, but it will get one eventually. (Source)

Have you considered making "fire" in raids easier to see like static neon circles/boxes where it would/is happening?
Putting too many UI elements right in the world takes away from the world itself. It can look ugly. (Source)

PvE
Any plans in WoD for improving the endgame for people who don't like organized raiding?
It's something we discuss a lot but coming up with something fun and challenging has proven difficult. (Source)

Misc
Currently its raid or die.. while there is a lot more the game should be about. Low level content was abandoned too early
You mean like someone would go play a new level 40 dungeon? Or that leveling should be slower and less focused on finishing? (Source)

Have Blizzard ever thought about releasing a sequel to an expansion? Like 'Wrath of the Lich King 2' ?
It's always a balance between revisiting things players remember fondly and avoiding that rehashed feeling. (Source)

Dark Legacy Comics - #418
DLC #418 has been released!


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