MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-01-07 08:46 AM

When Should RoS Feedback End, Does Blizzard Post Enough on the Forums, Maghda Cosplay

Blue Tweets, MG Tournament Decklist RoundUp, Legends of Hearthstone W9

Normal Difficulty Cross-Realm Siege of Orgrimmar
It looks like we won't be seeing cross-realm Normal difficulty Siege of Orgrimmar anytime soon.



Patch 5.4.2 Hotfixes: January 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Death Knight (Forums / Skills / Talent Calculator)
    • Frost
      • Icy Talons now increases melee attack speed by 45% (up from 30%).
    • Unholy
      • Unholy Might now increases Strength by 35% (up from 25%).
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Aspect of the Hawk now increases ranged attack power by 35% (up from 25%).
    • Talents
      • Aspect of the Iron Hawk now increases ranged attack power by 35% (up from 25%).
  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Elemental Focus now increases spell damage done by 20% (up from 15%).

EU Connected Realms Update - 06/01
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below later this week:

English Realms
  • (PvP) Trollbane and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist

French Realms
  • (PvP) Rashgarroth and Arak-arahm/Throk’Feroth
  • (PvP) Sinstralis and Eldre’Thalas

Spanish Realms
  • (PvE) Colinas Pardas and Tyrande

German Realms
  • (PvP) Gul’dan and Anetheron/Rajaxx

The following realms are scheduled to be connected next week:

English Realms
  • (PvP) Ahn'Qiraj and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist/Trollbane
  • (PvP) Bloodfeather and Kor’gall/Burning Steppes/Executus

French Realms
  • (PvP) Cho'gall and Eldre’Thalas/Sinstralis

German Realms
  • (PvP) Festung der Stürme and Anetheron/Rajaxx/Gul’dan
  • (PvE) Nozdormu and Garrosh

We do not yet have a date for the following realm connections, but will update you when we do:

English Realms
  • (RP PvP) Ravenholdt and Scarshield Legion/The Venture Co/Sporeggar
  • (PvP) Balnazzar and Shattered Halls/Talnivarr/Chromaggus/Daggerspine/Boulderfist/
    Trollbane/Ahn’qiraj

German Realms
  • Shattrath and Garrosh/Nozdormu

FAQ
Q. My realm needs connecting, is it on your list?
A. All low and some medium population realms will be connected. They’ll all have a healthy population when we’re done.

Q. When will my realm be connected?
A. We'll try to keep you posted on the latest schedules as we get them.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. The order we connect realms depends on a number of technical factors, but we will get to them all.

US Connected Realms Update 1/6
Don't miss reading the EU FAQ! "All low and some medium population realms will be connected."
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We will be connecting the realms listed below on Thursday, January 9th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Bladefist and Kul Tiras
  • Nazgrel and Nesingwary/Vek'nilash
  • Nazjatar and Blood Furnace/ Mannoroth
  • Norgannon and Kargath
  • Stormscale and Drak'Tharon/Firetree/Malorne/Rivendare/Spirestone
  • Uldaman and Ravencrest

We do not have a date for the following realm connections, but will update this post when we do.

  • Antonidas and Uldum
  • Blade's Edge and Thunderhorn
  • Bonechewer and Aegwynn/Daggerspine/Gurubashi/Hakkar
  • Destromath and Azgalor
  • Jaedenar and Agamaggan
  • Shu'halo and Eitrigg
  • Anvilmar and Undermine (TBD- On Hold)

*​Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

FAQ

Q. My realm needs connecting, why isn’t it listed?
A. The connections listed are the phases we’ve currently finalized and have planned connection dates or estimates available for. Additional connections are possible, but they just haven’t reached that stage yet. We’ll be updating the realm connection list as phases complete and new phases are planned.

Q. When will my realm be connected?
A. We'll update this thread with the latest information on currently planned phases.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. Realm connections are based on a number of factors including population, faction balance, the realm’s physical location in the world compared to other realms it may be connected to, among others. It’s also worth noting that websites which attempt to track population, while helpful in many ways, are estimates based on public data which may not provide the clearest picture of actual population.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Crit being on gear much more often in WOD are there any plans for making Crit better for Elemental with no reforging?
A) Where did you get that Crit will be on gear much more often? B) We're considering some changes, but nothing to announce yet. (Source)

Will tertiary stats appear on PvP gear in WoD? Sockets etc. are supposed to appear randomly, though, so...
We're talking about it still. If PvP gear doesn't have it, then PvE gear becomes better by default. (Source)
Wish we could chose our tertiary stats on PvP gear, kinda like reforging but for 100% value...
Keep in mind that tertiary stats are intended to be very rare. So, whatever the PvP design, the rarity would match PvE. (Source)

What about removing Spirit and let Haste be the main factor of mana regen? Throwing ideas around. @Celestalon
Spirit's value varies significantly between classes. One contributor is what the other secondaries do for regen. (Source)
We're looking at potential changes in that regard, to standardize that better between classes. (Source)

What will you do with hit, exp etc in 6.0? Convert to other stats or just remove them?
Convert them to other stats. (Source)
What about Spirit? On clothes? On Jewelry? Some DPS casters are using them on rings/neck at least.
No spirit on armor may involve increasing the amount of spirit on non-armor. That makes it more complex to change existing armor. We recognize the problem and are planning potential solutions, but aren't ready to give specifics yet. (Source)
Wouldn't increasing the amount of regen spirit gives instead avoid that issue?
That may be part of it, but we may change how we itemize non-armor pieces. Just complicates the issue. (Source)
If healers have enough regen with 1-2 spirit pieces in first raid tier, what happens to mana regen later on?
"Enough" is a very ethereal concept. It also varies with other gear. And definitely not from 1-2 items in the first tier. (Source)
Then between 3 and 6 (of 7) slots. If item stats triple again, will only need max 2 spirit pieces in final tier. Also, sockets.
Sounds like you're ignoring the fact that "enough" changes between tiers. (Source)

Warlords of Draenor PvE
... or the difference between LFR/normal/hc/mythic could also be a tad lower, like 10 itemlevels instead of the current 13.
A larger gap between tiers allows us to have bosses that test performance more. It also makes upgrades "feel" noticeable. (Source)

you know how battle rez will work in normal/heroic? 3 regardless of size like current flex?
We're investigating some possible solutions. We want to make it scale by size, but know that breakpoints are not the answer. It ... (Source)
... may be an opportunity to solve some other problems with the system, like # available being hidden, and the # being the same ... (Source)
... on short vs long fights. We don't have details to share yet, but those are concerns we're thinking about. May not fix all those (Source)

PvP
Why not go GW2 sPvP style? They made it all skill based and still rewarding. Cooler looking gear as you progress.
The Trial of the Gladiator is our plan for a "gearless" PvP ecosystem. 0% chance we're removing gear in PvP overall. (Source)

Any chance PvP trinket will have a unique sound in the near future?
Excellent idea. Thanks for pointing it out. (Source)
Definitely a great idea!
Well, the proper authorities have been notified! (Source)

ok death grip bugs on tolviron and shado pan for over a year now 100% chance when target is next to a wall. Why are you ignoring it
We'll have to follow up on it. It requires geometry and collision work. We've discussed it before. (Source)

Please encourage pvp participation in random bgs with CP, 100 when you win and 50 when you lose. I hate Arenas and Rbgs.
I could see doing something similar to what we do in RBGs (base on final score). Would have to give it more thought. (Source)

winning one awarded 5,6 or 7, losing takes you 14
Aware of MMR issues. We've been doing some work on the system but it isn't appropriate to roll it out mid season. (Source)

Poll - Cross-Realm Siege of Orgrimmar Normal
Would you like to see cross-realm Normal difficulty Siege of Orgrimmar enabled before Warlords of Draenor?


Fan Art
We have some more WoW fan art today!

by Published on 2014-01-06 01:51 AM

Battle.net Parental Control Changes, Feedback on Density is Needed, MannerCookie's Torment 6 Freeze Barb

Weekly News Recap, Community Spotlight - Soulstone, FanArt; ESGN Fight Nights Trailer

Armory Stats - Proving Grounds
Today we are looking at data from proving grounds achievements, with a sample of 6.3 million characters and 2.3 million players that were active after November 19th. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Our first chart shows the percentage of players that earned proving grounds achievements, for at least one role, at least two roles, or at least three roles. The second chart shows the same data, but scales the percentages so that they consider only the participating players. A participating player is a player that earned at least Bronze in one role.

Unfortunately we are unable to look at achievements by class, as achievements are earned account wide, and there is no way to know which character they were earned on.

There are three data points for every difficulty level, but you may need to click the names in the legend to hide taller bars and mouse over close to the X axis in order to see them.

A total of ~20,000 players have completed the You're Doing it Wrong, or ~3% of the players that earned at least one Silver role achievement.

Don't see a chart? Enable javascript!
Don't see a chart? Enable javascript!

Upcoming Battle.net Parental Control Changes
Originally Posted by Blizzard (Blue Tracker)
On January 7, 2014 or shortly afterwards, we’re making a change to Battle.net® Parental Controls: a new default setting will prevent in-game purchases for accounts that have Parental Controls turned on. The account will not be able to:

  • Make purchases in the World of Warcraft® in-game Shop
  • Make real-money purchases in Hearthstone™: Heroes of Warcraft™
  • Make purchases in the Diablo® III real-money auction house (note: the auction house will be permanently closed on March 18, 2014)

We’re making this change to ensure that Parental Controls users will have more control over real-money purchases in Blizzard games. No action is needed to keep this default setting and prevent in-game purchases.
To enable in-game purchases for this account:
1. Log in to Battle.net and visit the Retrieve Parental Controls page.
2. Enter your Parental Controls email address.
3. Click the Send Parental Controls Email button.
4. Check your Parental Controls email for a message from Blizzard Entertainment.
5. Click the link under the account user’s name. This will take you to the Parental Controls setup page.
6. Under the Purchase Settings section, check Allow in-game purchases, and click the Save Settings button.

If you’d like to remove Parental Controls from this Battle.net account, visit our Adding and Removing Battle.net Parental Controls support article for detailed instructions.

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
What overall feel are you guys going for for armor in WoD? Something light/nomadic/less bulky?
overall theme is primal/barbarian . We're also tapping into iron horde theme strategically. (Source)

Any chance of allowing white/statless items as transmog models? Some very nice models among those going to waste!
Doubtful as it's currently the #1 lock-out mechanism. More likely that we'll try to (re)include such assets as future rewards! (Source)
Consider their models for re-inclusion I mean!
Oh yes, that's what I meant! Just a matter of the item/reward peeps finding the right time & place for all that stuff. (Source)

I mean, they don't start holding the bow like a gun suddenly. I just wonder why it's such a problem with fist/1Hand weapons.
Bow/gun was hard-coded in from the very beginning, built into the system. And again, for *both* philosophical & technical reasons. (Source)

Character / Items
Probably too much for twitter, but what plans for trinkets in WoD? RPPM/ICD/On-use/
Variety. All of the above, along with some more ideas. (Source)

Just FYI, Tauren could need an offensive racial (wow that sounds weird) So many of my druid pal racechanged to Troll...
Yes, adding a throughput benefit to races that had don't have one currently is part of balancing the racials. (Source)

Warlords of Draenor Stats
Will low level gear only have haste and crit or will amplify, readiness and multi-strike(lol) be low level too?
Unsure. Since most low level gear only has 1 secondary stat on it, it could be OK. Still deciding. (Source)

Will Multistrike interact with some class mechanics like, say, crit for fire mages & how is it meaningfully different from crit?
Just there are some class abilities that trigger from crits, there may be some that trigger from Multistrikes. (Source)
"Just as there are...", rather. Yes, Flameglow would work better against Multistrikes (and still worse against crits). (Source)

Isnt multistrike just crit with the chance of hitting somthing you dont want to plus only 1/3 the power? (I am guessing: No )
No... Multistrike doesn't hit a different target. Can trigger 1 or 2 times per attack. (Source)
Which means if it strikes twice and both crits it's +120% otherwise it's +90% or less. How will this ever be better than crit?
It has an appropriate coefficient so that it's competitive. Is that what you mean? (Source)
Does that mean Multistrike is affected by our Crit rating?
No... Multistrike and Crit are separate mechanics. (Source)

Double multistrike, all three hits crit! <- This is the only thing will hear about in WoD PvP.
We recognize that problem and are preemptively working on potential solutions. (Source)

Right, what's wrong with that? Also I imagine some specs getting procs off multistrike hits
Yeah, 1% Multistrike will be way cheaper than 1% crit. That's fine, happens all the time. (Source)
critrat is near 100% right now. Multistrike capped around 6.1 then? Or lower critchances in general?
And half that crit is from Agi, not crit rating. (Source)
wait, I missed something... no more agi->crit? Same for int-crit? Agi-dodge and str-parry?
I'm saying that you can't say that "I capped crit in X tiers, so I'll cap multistrike in X/2 tiers". Crit came from Agi too. (Source)

is the only way to get multi strike through gear? Toons have base mastery and crit...
We may have the occasional buff, or class ability, or consumable. Characters don't have base haste, yet you get it from all over. (Source)

Lot of tick mechanics were changed to less frequent but more powerful to decrease server load. Any worry for multistrike?
We learned a lot from those changes. We're designing Multistrike and handling some similar challenges with that in mind. So, I see where the concern is coming from and we're making sure that it won't cause problems like that again. (Source)

PvE
Keep that crap out of my visual clusterfuck melee pile.
We 110% recognize the problem that is visual clutter, especially in raids, and want to make it better, not worse. (Source)
We've started toning up your own visuals, and toning down others' visuals. Much more of that to come in WoD. (Source)

I want to always have something to work for (in WoD gear), but I don't want to rely on it for damage + competitive raid spot.
Those desires are competing with each other though, you see? (Source)

PvP
Is ONE DR (or something like it) a system you'd consider for WoW PvP? It would dramatically cut down on CC and make it strategic
Prefer to reduce the number of CC spells. Players seeing "Immune" more isn't going to be fun. (Source)
Is that actually going to happen though? You guys say that an awful lot yet Hunters have been the only ones to lose any.
It's the plan for WoD. (Source)
Simpler solution is removing so much CC that DR isn't needed to such a large extent anyway.
DR categories help prevent class stacking, which is good, but the number of categories has grown too high. (Source)

Since 72% resil makes healing very efficent atm im interested to see how healers will will be adjusted for low resil PVP.
We're exploring 150% crits for PvP damage/healing which makes a big difference for both base resil and battle fatigue. (Source)
Bringing back resi providing crit % reduction is something people (I) have been suggesting for over a year...
Sure but that's not what we're talking about here (Source)

I hope it can be reduced, and I would love to see it removed as a stat and just be a background effect like battle fatigue.
Base resil will be reduced as low as possible. Like PvP dmg reduction as set bonus (trinkets). Don't like resil gems. (Source)

What about making base resilience only active in instanced pvp? Pve players still stand a chance but pvp gear good in world pvp.
This would just mean the game is way more bursty out in the world. Not something we want. (Source)
I didn't think of that. I just hope you guys find a way to make world pvp work. I'm stoked about Ashran #WoD
I think we have good plans here to make ilevels much closer in WoD than MoP. (Source)

a lot of problems with battle fatigue in duel...not applied .Is Battle fatigue removed in wod?
A goal for WoD is for Battle Fatigue & Base Resilience to be as low as possible. This has broad implications. (Source)

One quick question as someone asked. RBG was TotG too, yes? I'm sure I heard H. say so.
Yes, RBGs will have TotG too. (Source)

Horde towers are much easier to defend; gives a large advantage to the Alliance UNLESS can wipe on Galv.
We're looking at what we can do on the map, but it will take a long time to change community opinion (Source)

will there be LoS objects around the central fighting points in Ashran?
Yes we're designing the contested areas with LoS in mind (Source)
Will hunters still have quad damage stampede, and various other things that only apply in arena fixed to be v. player?
Our design for the area is a PvP playground with an emphasis on atmosphere, exploration & participation. (Source)
A lot of things are going to feel "crazy" and OP out there. Be forewarned. (Source)

Holiday Events
More world events please. More server wide events. More quests like "Only one may rise"!
I'd love to do more stuff like that, totally. (Source)

Dave, if you work on holiday events in WoW, could you guys raise ilevel of the holiday drops? To Timeless Isle at least.
The item peeps generally bump the player power drops once per expansion, in tune w/ the level/ability bump the encounter peeps do. (Source)
but by adding Timeless Isle you've allowed people to skip catch-up content, making holiday drops sort of useless. It's a shame.
I understand what you're saying! Still, if people are killing Ahune only for his cloaks, I have failed horribly. T_T (Source)
no, for his scythe! Lol. Wow is a "loot-porn" game. Heard the term before? We want lootz. No worthy lootz? We don't run content.
That's what I was saying: I'm more about snowing scythes and funky gas masks and flying hell-horses than magical ring item levels. (Source)
fair enough, you're my kind of guy then! More snowing scythes and glowing horses please! Increase drop rate on Love Rocket!
OG Love Rocket was like Broom (i.e. everyone during LiitA) but so funky and loved by team I had to make it a VERY rare permanent. (Source)

Fan Art
Another nice piece of Hearthstone art today from breathing2004.

by Published on 2014-01-04 09:18 AM

TCG Toy Contest Day #1: Winners have been PMed.

7th Skill Slot Will Not Happen, The Socarrat of Diablo3-ESP, Diablo III Inspired Hearthstone Fan Art

Beta Season 2 Delayed, Countering ITB Mage, MLG/MG Weekend Tournaments, Blue Tweets

Upcoming Character Model Preview
It looks like we may see another one of the new character models soon! Last time he shared something with us, we saw the new female undead model and some cloak tests.



Patch 5.4.2 Hotfixes -January 3
Originally Posted by Blizzard Entertainment
Creatures
  • Trade Prince Donais now has stats befitting of his position in the Bilgewater Cartel.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Kor'Kron Barracks/Underhold Nexus
      • Kor'kron Iron Sentinel, Kor'kron Shredder, and Kor'kron Skullsplitter now deal less damage on Raid Finder difficulty.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Thought: cleave dps useless in some fights; cleave healing useful much more often. Will all cleave gear be given to healers?
That's something that we agree is a problem. We're considering solutions, but aren't ready to announce anything quite yet. (Source)

Art
Any chance you guys will add a depth of field effect to WoW's engine?
Gone back and forth for a while now. I usually turn it off in other games in favor of visibility, value vs. investment situation. (Source)

Could Death Knights get options for complexions like Razuvious' and the other DKs in Nax? Pale with dark tattoos?
This falls into the custom skins category, something I'd love to get in. Thanks for the suggestion! (Source)

Hope to have update and new visuals for you all at beginning of new year-new stuff is looking even better than what we've already shown! (Source)
Your work so far is superb. Stoked to see what's in store. Give me Trolls please! Big muscular ones, tired of being skinny!
I hear that Troll Growth Hormone (tgh) can help with that. (Source)
jungle trolls were never muscular,check your facts. Plz dont change the trolls that ppl been playing for years
we won't dramatically change what exists now. Maybe a future option if we're able to add that level of customization (Source)

Character / Items
Reforging makes one less reliant on bis and less gear is sharded.
Remember, you have a significantly wider array of gear available than before. Reforging also made all gear feel more the same. (Source)

DOn't know if this has been asked or not but, when i switch spec and an armor piece has a gem in it will it vanish?
No. It won't change what the gem is. (Source)
Is this by design or technical limitation?
By design. (Source)
Doesn't this favor using secondary gems if not min maxing/not a class that has primary stat=primary sta(int/int)t between specs?
There are no more primary stat gems. Only secondary stat gems. (Source)

Simple question. Yes or No. Will Sockets ONLY exist via Bonus?
Still undecided for sure, but at least the vast majority of sockets will be via bonus. (Source)

I don't think it was ever mentioned - will it be possible to enchant or gem Tertiary stats in WoD?
Gem, no. Enchant... Not sure, but unlikely, other than perhaps continuing to have Speed to Boots, as has been traditional. (Source)
Since the boot speed enchant is mandatory, why not just increase baseline speed and trim boot enchants?
you may be surprised how "mandatory" it is to most people. Personally, I'm pleased that it's as popular as it is. (Source)

Warlords of Draenor Stats
Not really for pala(y for monk). Some stats are poor some are good. Readiness is extremely black or white though.
No, it's not that black and white. We'll put enough on it to tune it. There's room between 'best stat' and 'useless'. (Source)
When it comes to Readiness (if intended for big CD's) not much if any room between "best" and "useless"
Completely false. We can tune its coefficient and what abilities it affects. Very granular. (Source)

900 Readiness required encounter because you need X min DA/BoP. Screw using best gear, gotta use that 40ilvl less trinket. 2/2
There will be certain amounts of readiness that you want for certain situations, but that will be highly situational. (Source)

so cooldown reduction will only effect the same spells said trinkets effect? or could we see rotations affected?
May be different spells than the trinkets. Still generally long CDs. May do rotational abilities where necessary. (Source)

Id like clarification on the Dodge.parry change. Is it still going to exist as a base stat or is it removed 100%.
Still exists as a mechanic, but won't be on gear. (Source)

Although parry as a stat will be gone, will strength continue to increase chance to parry in WoD?
Yes. (Source)

How will the loss of dodge/parry effect monk tanks. We don't rely on armor. Don't want the best tank class to be dumbed down.
It won't. Dodge/Parry are getting removed from gear, not overall. Nothing changes for Monks, who didn't have dodge/parry on gear. (Source)

Any plans to make Armor gems a thing in WoD?
Yes. All of the new secondaries will be gemmable. (Source)

Warlords of Draenor
quick toy box question: are toy items going to work cross faction like mounts? (e.g. Darkspear>Gnomeregan pride if they're in)
Not involved w/ that design, but plenty of spells & pets already work that way, so it's likely! (Source)

Class Balance
The reactions to tweets in the MMO-C DK community are making me giggle.
Referring to my tweet about them misusing "Scaling"? Yeah.. Such a misunderstood word. (Source)
Pro Tip: If you argue that you need buffs, and say that it's because of "scaling" issues, your argument loses credibility. (Source)
There are a few exceptions to this, such as deep analysis such as Theck's. But most people use it as an "I feel weak" fallback (Source)
Is "I feel weak" necessarily useless? I mean it's not a reason to buff since feeling != actuality and some ppl are bad but...?
No. I'm just saying that "I feel weak" and "I'm weak because scaling" are the same thing. "Scaling" isn't helping your argument. (Source)
So, if you do not want us to call that an issue with "scaling", what word would you like us to use to convey that issue?
Trust me, I totally understand how EXACTLY what you describe is the impression you get. Missing piece is all the buffs/nerfs... (Source)
...that happened in between. Those likely had as much to do with power changes as the change in ilvl. (Source)
I think it's important to remember that I am not, AT ALL, disagreeing with your feeling of weakness. Suggesting feedback types. (Source)
So if we don't have a PhD in math we shouldn't post our concerns/opinions. Wow you lost all credibility right there.
Didn't say that at all. Said that you aren't using scaling properly. Feedback still useful. (Source)
So key points for using scaling are: Do you provide context? Is it a quantifiable issue? Do you have evidence to support that?
Yep! (Source)

It's hard and frustrating to understand them, but we should try and not dismiss them just b/c "scaling"
Not dismissing the feedback, just pointing out that people use "scaling" to make their argument sound credible. Actually opposite. (Source)

Fan Concept Art - Diablo Themed Hearthstone
Dexistor posted a very nice mockup of what a Diablo themed Hearthstone could look like!

by Published on 2014-01-03 06:17 AM

New Year Lewt Collection, RoS Phishing Scam Warning, PTR: Nemesis Bracers Hotfix, Demon Hunter Cosplay

Beta Season 2 Delayed, Countering ITB Mage, MLG/MG Weekend Tournaments, Blue Tweets

Warlords of Draenor Group Finder
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Finder currently struggles from a bit of a double identity. On one side of things, we want it to be a fun, low-stress environment for people who want to be able to experience new raids, but would rather not devote the necessary time from their week that joining a full-time raid team can often require. Something that you can just jump into, see the new bosses, and be done with in, say, an hour or so, without too much concern.

At the same time, however, Raid Finder has been trying to fill in as a form of endgame progression for a lot of players. There's a very real difference between the casual player who just wants to see the new stuff, and the raider who can't commit to a regular team but still wants some meaningful progression. Prior to Patch 5.4, Raid Finder was all that player really had, so we wanted to provide them as much gameplay as we could while still considering the needs of the "sightseer". Not exactly an easy task, and although we've been happy with what we've accomplished so far, we feel we can do better.

That's where Flexible Mode came in. We've been absolutely thrilled to see how well Flex has worked out, not just technically but also in how much the community has embraced it. We originally designed the feature focused on smaller or less hardcore guilds who maybe couldn't guarantee a full roster every time they wanted to raid, but we've been pleased to see that it's also been working extremely well for pick up groups (particularly through third-party services such as OpenRaid or oQueue).

In Warlords of Draenor, we're implementing a completely new Group Finder, which will allow players to find or create cross-realm groups for pretty much anything, including raids. We think that sort of environment -- finding an organized group, with a leader, and strategy, and possibly even using voice chat -- will be much more appealing and enjoyable for the player who craves an endgame raiding experience but can't find a team that fits their schedule. Plus, having an easy-to-use in-game Group Finder will, we believe, make finding such a group just as easy as queueing for Raid Finder (or easier, if you often find yourself in Raid Finder groups you'd rather not be a part of).

That, in turn, will allow us to take another look at Raid Finder and how exactly it should be tuned. I don't have any specifics to share (we simply aren't at that point in development yet), but our hope is that we'll be able to better provide for both the "busy raider" and "sightseer" styles of gameplay as a result.

In summary: if you're looking for meaningful endgame raid experience, we'd like you to do Flex, and we want to make it easier for you to do that. If you'd just like to see new stuff (or even just take a laid-back approach to raiding), we'd like you to use Raid Finder, and we want to make sure that's fun for you.

This is true, but you can get in at lower ilvls if you don't use that tool. The only raid leaders who have to worry about Blizzard's mins are the ones using the Blizzard's tool.
It's not set in stone, but our current plan is to allow group leaders to set their own restrictions (such as ilevel) when using the Group Finder tool. We'd rather allow players to be upfront about such things than create a situation where an undergeared player is joining groups just to be immediately kicked as soon as the leader inspects them.

Edit for clarity: That also means that we're not planning on having any pre-set restrictions, though again, plans could change.

Will there be stronger moderation as well? It gets really annoying when a player obviously knows they can't be kicked. Because then they just troll it up and can't be removed.
Just like non-Group Finder parties, the leader (or anyone they've promoted to assistant) will be able to kick players they feel necessary at any time.

Warlords of Draenor Item Level Squish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Our developers are mindful of the concerns about stat squish/crunch affecting the ability to solo older Raid content. Having said that, if you are currently able to solo an older Raid, the squish should not change your ability to do that.

That's great! But I could have sworn solo raiding was frowned upon by Blizzard. Not sure they'll be too worried about keeping it a possibility. Hopefully though.
There's nothing at all wrong with going back and doing legacy raids and other content. The achievement system, cosmetic rewards and titles, and most recently transmogrification all serve to reward that playstyle. There's also a lot to be said for just being able to revisit old locations, for the sake of nostalgia or getting to experience them for the first time, without needing to find a like-minded group. As Rygarius noted, we're committed to making sure that we don't disrupt players' ability to engage in that gameplay.

Without getting into the math, our goal is to make sure that if Kael'thas's Pyroblast does damage equal to 10% of your maximum health today, it will take off no more than 10% of your health post-squish. And if you kill Onyxia in 30 seconds today, you'll be able to kill Onyxia in 30 seconds post-squish.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
not really that much of a problem with them though. Far more important things to crunch imo
We recognized that leveling wasn't feeling rewarding, and announced plans at BlizzCon for 'minor talents' that you get as you lvl (Source)
Getting passive talents that you have no control over doesn't really seem all that exciting.
Why not? (Actually asking). Seems like "Sweet, I leveled, now I can hold 5 Shadow Orbs." is more exciting than "Sweet, I leveled, now my numbers are a tiny bit bigger, I think?" Would you disagree? (Source)

And given that has said he thinks Disc/absorbs are properly balanced, little hope for that
I never said that Disc/absorbs are properly balanced. (Source)
You strongly hinted that you think the issue with absorbs is healing meter focus not much of a balance issue
No I didn't. I stated that focus on healing meters *clouds* the issue. Healing meters can't prove healer balance problems. (Source)
That doesn't mean that there isn't one. (Source)

Monk (Forums / Skills / Talent Calculator)
It makes so much sense for my WW monk to have a water-walking ability (the roll glyph doesn't count), why hasn't this happened?
They're good at WINDwalking, not WATERwalking. (Source)

Quick Y/N: Does Avert Harm work as a personal CD when no one else in range?
While it was not intended to be used that way, yes. Technically, "all allies" includes you. Decided to leave it that way for 5.x. (Source)

Art
Not sure if youd be the one to ask about this but could we be seeing somethin like cosmetic glyphs but not class specific stuff?
I LOVE cosmetic/customization glyphs, class-based or otherwise. Not 100% sure what the item & class peeps are planning, though. (Source)

Are there new character models for draenei in WOD trailer?( looks no much different but i can see more animation)
no, that was the current model with a little animation work from our in game cinematics team. (Source)

Any plan for new rogues animations in wod?
We recognize that Rogue visuals aren't very cool/flashy. Somewhat expected, due to their stealthiness, but we can do better. (Source)

Updated textures on Classic/BC pve/pvp tier sets,to keep up with the new characters models. Is it possible and when?
Lots of rework that costs time for new sets. We try to address this with 2.0 versions of iconic armor rather than rework. (Source)

Big % of popular xmog armor is BRIGHT primary colors. Armor colors in MoP were very "faded." Can we get SOME color in WoD?
reduction in color was in response to the clown outfit epidemic of BC. Possible now with smarter itemization thx (Source)

Character / Items
I believe stat changes are intended to make it so you can put new gear on and go without reforge. Chadd?
Yes, you can put new gear on and go, most times. Less DE'd loot = you have alternate gear for more flexibility. (Source)
why would I want to carry around more gear for versatility? I already have at least 3-4 sets in bags.
Most reason that you have to have multiple gearsets right now is going away due to gear consolidation. (Source)

Warlords of Draenor Stats
How important is making all secondaries useful for each spec in WoD? E.g., will Crit have damage reduction value for Blood DK?
Important. (Source)
How do you plan to accomplish this for stats that have no value for a spec, such as the DK example? Resource regen interaction?
Nothing to announce yet, but you can see how we've made Crit useful for other tanks as examples. (Source)

I thought I saw say there will be no missing for +3 level targets anymore.
We've been consistent about it; there's no more missing against +3 targets, or being dodged. (Source)
There will still be a chance (except for tanks) to be parried. So DPS will still want to be behind. Tanks won't be parried. (Source)
I've heard it will be only 3% boss parry down from the current 7.5% is that true?
I think so, but I couldn't recall the right # offhand. If I said that in a tweet somewhere previously, yes that's still accurate. (Source)

PvP
Are we really going to go another week without addressing how weak Spriests/Boomkins are and OP Warriors/Mages are?
Shadow & Balance not in the same ballpark with respect to balance/representation, etc. Shadow just worse than early expac. (Source)
Shadow went from highly represented, to second to last with the change of a patch. If War/Mage is toned down, could help w/ Balance
Second to last? By what measure? (Source)
Keep in mind, I don't consider "representation" as a good measure of balance, but even if I did I don't see the data. (Source)
I was just curious as to why there has been no consideration of changes for sp's regardless of idea output from the communtiy
Idea output from the community has never been a factor on whether or not we make a change (Source)
so, what's the point of beta and ptr? /confused
Feedback is always welcome. (Source)
But the implication that if the community proposes a lot of solutions, we must choose one of them is false. (Source)

what do you really think about warrior? Overpowered/a bit op or balanced? Serious question
They we're considered weak so we buffed them. Then they were considered too good so we rolled back a buff. (Source)
So for me I am going to see how things play out a bit more but I think they are strong but manageable. (Source)

Have you ever thought of implementing a blizzcon global champion title for those who won?
I think it would be cool to celebrate them in game somehow for sure (Source)

Any plan for a new title after "the bloodthirsty" in pvp?
Probably not. Those achievements often encourage some degenerate behavior. (Source)

any thoughts on current BG queue times? 13 minutes waiting for a random is killing my desire to play this game.
Definitely looking at it. It isn't a technical problem unfortunately. (Source)
Perhaps the system could prioritize HvA matchups, and do HvH/AvA if a match can't be found in (X) minutes.
RBGs does do that. I would hesitate to say that's even a last resort as I'd prefer to explore other routes (Source)

Compromised accounts - Potential Trojan
This post has been updated with more information here.
Originally Posted by Blizzard (Blue Tracker)
We've been receiving reports regarding a dangerous Trojan that is being used to compromise player's accounts even if they are using an authenticator for protection. The Trojan acts in real time to do this by stealing both your account information and the authenticator password at the time you enter them.

If your account has been compromised recently, I'd recommend looking for the Trojan. It can be identified by creating an MSInfo file and then looking in the Startup Program section of that file for either "Disker" or "Disker64". It will usually appear like this:

Disker rundll32.exe c:\users\name\appdata\local\temp\w_win.dll,dw Name-PC\Name Startup
Disker64 rundll32.exe c:\users\name\appdata\local\temp\w_64.dll,dw Name-PC\Name Startup

We are currently looking for more information on the Trojan. We have not been able to locate any anti-virus programs that will remove it besides just reformatting your system. If you have been recently compromised and find it on your system please reply with the following pieces of information.

Armory Stats - Guild Boss Kills
Our friends over at WoWProgress have put together some nice stats on the number of guilds and players that are killing bosses.

by Published on 2014-01-02 08:53 AM

TCG Toys Giveaway - Day 1

Warlords of Draenor Survey
A survey was emailed to a small group of players that had a few interesting questions about Warlords of Draenor. (via Rivenwolf)

You can find a poll on a paid boost to 90 on the forum, as well as a poll on the acceptable price, and some discussion of the questions.

  • The survey asked about pricing Warlords of Draenor at $39 or $49 with the boost of a character to level 90.
  • It also asked about pricing Warlords of Draenor at $39 without boost of a character to level 90.
  • Another question asked what a fair price for the level 90 boost would be.
    • Keep in mind that as it was described at Blizzcon, you might be able to purchase a copy of Warlords of Draenor and WoW, then get the free level 90 and transfer that character to your main WoW account, which would allow the purchase of level 90 characters in a roundabout way.
    • The Blizzcon Q&A mentioned that the team has talked about putting a level 90 purchase option in the store.
  • Players were also asked if they had purchased the Annual Pass for Diablo 3 and if they would purchase an annual pass now.


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
I would love to see weapon skills removed altogether. This far into the game lore cannot support the selectivity
There are significant gameplay reasons for weapon skills, not just lore. For example, loot distribution, among others. (Source)
Fair enough, will there be at least more options for hybrids then? At the moment boomkin gets stuck with spirit mace.
How do you figure? Moonkins can also use Staves and Daggers, plus the occasional oddity. They have a fair array of options. (Source)
Being pessimistic about options in WoD, Maces seemed geared for healers in MoP, wouldn't mind seeing my moonkin with a sword :P
Swords and Druids don't really mix. (Source)
Aye can understand that, how about seeing more 2H maces that aren't down to even more random chances then usual in WoD?
Not sure what you mean; what does randomness have to do with weapon type? (Source)

Is there interest in letting a spellcast finish instantly if that spell procs while casting or is that another mechanic entirely
Can you give an example of what you're talking about? I don't understand... Do you mean like Lava Surge or Shooting Stars? (Source)
Like Lava Surge, yeah. You start casting Lava Burst (without Lava Surge buff ofc), Lava Surge then procs, Lava Burst fires.
Typically, in that sort of case, we do even better: you finish that cast, then can cast another instant one immediately after. (Source)
We can't always be that generous, due to burst concerns, but we balance around however we choose to do it. (Source)

Monk (Forums / Skills / Talent Calculator)
Why are WW Monks the ONLY tank hybrid without access to their tank stance/presence/seal? With 0 Passive defenses + leather armor
Sparring was supposed to help there, but I agree that it's a bit lackluster. Want them more like rogues in their tanking abilities. (Source)
(As opposed to an Arms Warrior's, for example) (Source)
Similar problem (but admittedly not as bad) with DPS DKs not getting their taunt ability.
They get Death Grip. We don't want to give DPS DKs two Taunts, and I'm sure that most would prefer the utility of DGrip. (Source)

Will we ever see fist weapons show up on monks while fighting? That or ability to x-mog into something that does show up.
Intentional hard-coded kit is to only use weapons occasionally. Not sure what it'd take to change, even if class peeps wanted to! (Source)
would like another attack to show weapons. Maybe a talent choice.
Fist weapons specifically, we want to show more. We're working on that, but no promises when we'll get to do it. (Source)
Would love a glyph to display weapons in all Monk attacks (Tiger Palm -> Tiger Strike etc).
I want a glyph that lets my hunter throw buzzsaws instead of nelf shuriken. Wait. Why didn't I do that?! (Source)

Priest (Forums / Skills / Talent Calculator)
Any chance on HPriest mastery being relooked at for WoD? Maybe turn all the overheals from it into something?
Echo of Light us something we balance assuming it's going to be more overheal than average. More of regen than healing in design. (Source)
It's not really a choice when it maths out to be 25% or less of the value of other secondaries in typical 25H.
That only sounds accurate when significantly overhealing, and only if your goal is topping the healing meters. (Source)
If you're not overhealing, and your goal is minimizing deaths, mastery can work well. (Source)
And when in the last 3 expacs has there not been significant overhealing most of the time even progression?
I'm referring to using more healers than you need. Doing so results in RShams looking weak, and Discs strong. (Source)

Art
Hide gloves and shoulders, will it be available in WoD or maybe a cosmetic item to make them invisible?
out of curiosity, why would you want to hide those specific items? (Source)

Is there anyway we can get a "hide weapon enchant" option ever put into the game? They kinda destroy my xmog half the time
It's been tossed around. We've floated the idea of enchant xmog too. But don't want to devalue the enchant either. (Source)

will there ever be a "show shoulder" button in the interface options like there is for cloak and helm?
we've been talking a lot about this lately, would love to implement a more robust show/hide system for customization (Source)

Warlords of Draenor Stats
You number-squished down to Wrath-ish levels; why not go to Classic or lower, more room for expansion?
We are. 1-60 was linear, 60-90 exponential. We're extending that linear climb higher (still deciding where, likely to 85). (Source)

Haste only feels good to classes that truly benefit from it though. Can it be +Amp instead? Anything else really.
"Classes that truly benefit from Haste" means... Everyone except Warriors. (And we're going to fix that.) (Source)

Question: How is Haste going to interact with DoTs in Warlords if they're dynamic? Can't add bonus ticks on the fly, right?
Duration doesn't change with haste; no new ticks. Time until next tick recalculated on each tick. (Source)
Err, clarification: no new whole ticks needed to be added/removed. Partial ticks at the end are used to make it smooth. (Source)

... Also, semi-related Q: why does the caster haste buff give spell haste instead of casting speed (like the melee one does)?
Related to both of these questions, we're planning to try to improve the simplicity of the various haste and haste-like effects. (Source)

because haste is only valuable up to a point and then falls behind. feels limiting when u waste so much haste after GCD cap
Intended for stats to be close in value. Going to work on GCD capping issues in WoD. (Source)
How much do you think removing reforging and increasing # of secondary stats will help w/GCD cap issues? More need to be done?
It may help some; stats will be more spread out on average. Its impact is likely to vary significantly by spec. (Source)
Lowering it would have weird effects. The more buttons you press, the more internet latency hurts you.
Yeah, we try not to go below 1sec GCDs in all but the most extreme circumstances. Hurts high latency players. (Source)

PvP
Providing more rewards for "undesirable" battlegrounds could work. Interesting idea. (Source)

Does PvP power boost my healing spells when I'm healing at world bosses? Does it count as outdoors healing?
Where it works would follow the same rules as now (which is it would work in the outdoor world). (Source)

I'm guessing most teams had 3 members and now lots of ppl play with more than 2 partners...This makes it alot easier to climb the ladders on multiple chars...
# of players captures more people that played very few games in a way # of teams did not. (Source)
The number of people that play a handful of games is quite high. Totally different problem though (Source)
So basicly it's a 'fake' enormous increase in participation, sort of. That fix should be fine.
The participation number I quoted (+25%) is based on number of WoW accounts that have done arena. (Source)
The # of gladiators increase is due to how things changed with teams. (Source)
I know players use glad count as an indicator for participation, but 5.4 changed that metric. (Source)

but don't titles require players to have more than 50 games won in that bracket?
Yes receiving a title has that requirement. Being considered a "participant" doesn't. (Source)

Instead of everyone counting towards the % towards titles how about people above 1000 rating count to that % only? Thoughts? =)
It will be something along those lines. Will announce the rating after more analysis. 1000 is a good guess ;-) but no promise. (Source)

Any update to let us know if anything will change about arena title cut-offs?Or is % the same despite insanely low cut-offs?
You can expect the number of Gladiators to be in the same ballpark as before taking into account 3v3 participation is up +25% (Source)
When you mean before, you surely mean last season before, not TBC before when PvP was enjoyed by more players than now.
I remember people complaining in TBC. I remember people complaining in Wrath. I remember people complaining in Cata. (Source)
We will use a minimum rating for a player to count against the pool when calculating titles. More info towards end of season. (Source)
This is stupid. That could potentially decrease participation, why change something that has always been like that.
It was based on # of arena teams not # of players. This is the first season with no teams. There is no precedent. (Source)

10 Death Knight Heroic Throne of Thunder
This time around 10 Death Knights were able to clear Heroic Throne of Thunder. It will be interesting to see how well they fare against current content when raids are cross realm in Warlords of Draenor!


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