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by Published on 2014-02-05 02:04 AM

PvP Season 14 Ending Soon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blood, sweat, and tears stain the Arena floors and Battleground fields—a grim chronicle of the hard-fought battles many of you have survived. Once again, the time has come for the victorious to be heralded, and champions to be rewarded!

Season 14 is coming to an end as early as two weeks from now. On that day, we’ll begin the process of determining end-of-season reward eligibility, which could take up to two weeks to complete.

Qualifying players should note the following in order to ensure you receive your just rewards:

  • Please do not transfer your characters to another realm or faction until after Season 14 has ended.
  • Award distribution for Season 14, including titles and mounts, could take up to two weeks after the season ends, though our goal is to finish in one.
  • Only players who have a rating of 1,000 or better are considered when calculating rewards.

At the end of the season, Conquest Points will be converted into Honor Points, and any Honor above 4,000 will be converted into in-game currency at a rate of 35 silver per point. There are a few other things to keep in mind once the season ends:

  • The Honor Points cap will remain at 4,000.
  • All Season 14 items will have their costs converted into Honor Points equivalent to their previous Conquest Points cost, with the exception of any items that have a rating requirement.
  • Season 14 items with rating requirements will no longer be available for purchase.

Season 15 Arenas and Rated Battlegrounds will begin approximately one week after the end of Season 14, and all Personal Ratings will be reset at the same time. Also note that Arena and Rated Battleground matches will not be available during the break between seasons. Once Season 15 begins, players will battle for the right to equip Prideful Gladiator gear, the most powerful PvP gear in game to date with an Item Level of 550.

Lastly, as of the beginning of Season 14, PvP players no longer needed to join or create an Arena team to compete. You can find more information about this earlier change in our Patch 5.4 Arena Update blog.

The Elder Scrolls Online Beta Key Giveaway
Curse has 500,000 beta keys for TESO Beta! Curse Premium users will have first chance to grab one, from February 4th through 5th. The giveaway will then open to everyone else on February 6th to 10th.

You can find more details about TESO on the official site and the wiki. Preorder details and beta support are also on the official site.

You can grab your key here! Keep in mind that the beta is still under an NDA.

by Published on 2014-02-04 04:38 AM

No Character Wipe With Next Beta Patch, Auction House Maintenance, Holy Hermit's Pre-RoS In-Depth Monk Skill Showcase

MG Decklist Round-Up, Wednesday Limited Swiss, Legends of Hearthstone - BS2 Final

Patch 6.0 - Raid Size Changes
Watcher shared some information about Patch 6.0 raid size changes today on Twitter!



Patch 5.4.7 - Charge and Warbringer Changes
The latest PTR build removed the stun from Charge and added it to the Warbringer talent. It looks like the next build will revert this change and instead make Pummel and Disrupting Shout have a shared cooldown.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here's some context:

We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage generator, not as a way to lock down a caster.

We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.

So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.

We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.

Patch 5.4.7 PTR Patch Notes - February 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Warrior (Forums / Skills / WoD Talent Calculator)
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
      • Charge now pins a target to the ground, rooting the target (used to stun the target) for 1.5 seconds and generates 20 Rage.
    • Talents
      • Warbringer now causes Charge to stun the target (used to cause Charge to root a target) for 3 seconds, reducing movement speed by 50% for 15 seconds, and generates 20 Rage.

PvP
  • Season 15 Prideful Gladiator gear, and weapons are now available for purchase.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • [PTR ONLY] Prideful Flaskataur, Esq. is now available for all your Season 15 gear testing needs. Pay him a visit at your faction's respective shrine in the Vale of Eternal Blossoms.

Items
  • [PTR Only] Flaskataur, Esq. is now available at Niuzao Temple and selling Tier-15 Normal gear for testing purposes.
  • [PTR Only] Glyphataur, Ph.D. is now selling class glyphs for testing purposes and can be found at your faction's respective shrine in the Vale of Eternal Blossoms.

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
Will the male Draenei finally get real eyebrows, like they have in the concept art? http://t.co/xAQT3HIbr8
We're definitely looking at all existing concept art and considering these kinds of additions. (artofcgrobinson)

Can i get a confirmation that female undead 1h special attack animation will continue to be an amazing flip attack?
the plan is to not significantly alter existing animation, just polish - so yes that will remain the same (artofcgrobinson)

Warlords of Draenor Stats
Wait, is each individual affected spell going to have its own Readiness coefficient?
No. It's per spec, just like Mastery. (Celestalon)

Final question of the night, will amplify have a rating (i.e. +20 amplify) or just a static x% boost on gear?
Rating. (Celestalon)

any estimated date on the Item Squish so far?
Squish will happen with 6.0. (Celestalon)

PvP
So as MMO-C showed alliance won 84.9% of IoC last month, could that be because of bad map balance? (Too me it feels like it).
there was a bug in 5.3 where alliance could leave the starting area early & ally HK farming groups focus on IoC. (holinka)

The problem is faction imbalance and no efforts made to address it. I pvp as ally for near insta-q's (0-2 min).
Certainly. But faction balance has fluctuated over the games lifetime. One popular guild moves and many follow. (holinka)

Misc
it’s the perception of mandatory spend versus optional that makes the difference. I.e. Pay 2 compete = bad! pay for cool pet = good
The qualifier "optional" isn't sufficient. It's subjective on what optional means & often the option is wait longer or play more. (holinka)

Blizzard Store Returns
The Blizzard Store that sells physical products, like this reversible Zergling / Baneling has returned with a new name, Blizzard Gear!

by Published on 2014-02-03 01:41 AM

List of Torment Only Legendaries, MannerCookie's Reaper Witch Doctor Build, European Community Meet Up in Paris

Weekly News Recap, Top 5 Plays of the Week

Patch 5.4.7 - Dread Raven Mount
Patch 5.4.7 contains the Reins of the Dread Raven, which is likely to be the Collector's Edition mount that goes with the Dread Hatchling Collector's Edition pet.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Currently Horde has 1 more race/class combo than Alliance... any chance we'll see parity in WoD? Night Elf Paladins FTW!
Count of race/class combos isn't something we aim to balance. (Celestalon)

Could we see guardians (Garg, S.fiend...) benefiting from %dmg buffs (Primordius f.ex) in the same way pets do?
It's a bug whenever they don't. (Celestalon)
Will full pets always benefit? Didn't on H stone guardians/protectors of endless for sure. Possibly sha of pride and norushen?
Yes. Any encounter buffs to your damage should affect your pets and guardians as well. (Celestalon)

I am so sick of doing less damage than others of my spec b/c of total rng. Why bother trying in ur rppm joke game?
RNG actually has relatively little effect on total DPS over a whole fight. How you respond to that RNG is bigger though. (Celestalon)

Don't you feel that too many ground-targeted spells suffer from the 'No path available issue?'
It's "2", but yes, that's too many. Unfortunately required in order to prevent exploits. (Celestalon)
It's really annoying with totemic projection, impossible to tell wether or not it will work at times.
Ah, forgot that one, yep. Totemic Projection, Demonic Gateway, and Heroic Leap. Oh, bah, Banners too. (Celestalon)
Never really got why it's fine for warriors to scale, nigh vertical terrain with charge but not heroic leap.
Because we know that it's fine for the warrior to be up there, because someone else already is. #TransitiveProperty (Celestalon)

Any chance active talents on the same tier could all get a "Mage Bomb" style button?
Yes. We will do this when it's appropriate (similar role, all actives). (Celestalon)
I think means talents from the same tier should auto-update on the ability bar after switching chosen talent.
Right, that's what I responded to, no? (Celestalon)

6.0 tanks will do 70%(?) dmg of a DD-since you can kill every boss with every tank, isn't it obivous best dmg tank>other tanks?
No... We'll be balancing tank DPS just as much as we balance DPS DPS. Tanks have their own strengths and weaknesses, as always. (Celestalon)
Are things like Monk single tanking Blood Rage on 25H intended?
Wasn't an expected way to handle it, but it doesn't cause any problems, so we're fine with it. (Celestalon)

have u considered giving other classes abilitys like charge and disengage its more fun with more movement abilities in combat
Yes, they are quite fun. Almost all classes/specs have movement abilities like that. (Celestalon)

Death Knight (Forums / Skills / Talent Calculator)
Any plan on removing the big dmg penalty on Glyph of Enduring Infections ? Losing a glyph slot should be enough.
No, that's an intentional nerf to their damage, since the effect is so gigantic in PvP. (Celestalon)
So no plan on even basic dispell protection for Necrotic plague ?
The glyph would affect Necrotic Plague. Additionally, it can still spread from a diseased target to a just-dispelled target. (Celestalon)
If I infect Mobs A and B manually using plague strike, does the spread from B stack with the application on A?
No, it only spreads to targets that aren't already infected. (Celestalon)

Unholy four piece feels bland, mind taking a look at it or possibly changing it to something more fun.
It's OK for some set bonuses to feel bland. Hopefully not all, but occasionally alright. (Celestalon)
But, I mean, even off pieces contribute more then the four piece itself simply b/c of better itemization. It's very weak imo.
Again, it doesn't have to be the case that everyone always uses their tier set. Occasionally not is alright. (Celestalon)

If you remove the damage bonuses from DK strikes granted by diseases, what role do diseases serve?
...damage? Am I missing something? (Celestalon)
And if you remove those % bonuses, what role do diseases serve in the DK rotation and class overall?
Yes, those are getting baked in. Simplifies and lessens rampup a bit. Diseases serve to do damage, that's unchanged. (Celestalon)
Are you concerned about the return of diseaseless rotations?
Not really. We've majorly buffed diseases since those were a thing. We'll fix it if it ever seems optimal. (Celestalon)
might seem likely that frost might move to a single disease rotation unless blood plague becomes more attractive.
Yeah, that'd be the one that got dropped if any do. We'll make sure that it doesn't happen unintentionally. (Celestalon)
what is blood's motivation to use frost fever? (Could have missed a passive that boosts it)
Damage/Threat, and the fact that it's freely applied with Outbreak, and freely maintained with Scarlet Fever. Very low opp cost. (Celestalon)

What is the plan for multistrike concerning attacks that don't deal direct damage like Necrotic strike ?
I don't recall offhand if Necrotic's debuff stacks. If so, that solves it automatically. If not, may have to do something. (Celestalon)

Druid (Forums / Skills / Talent Calculator)
Was Thrash intended to be part of Ferals single target toolbox? For WoD will you attempt to discourage its use in single target?
It's a minor DPS gain to use on OoC procs, which we're fine with. (Celestalon)

For Eclipse states only, not anything else. Feral will retain the same thing with Tiger's Fury.
Yeah. Eclipse and Tiger's Fury will be snapshotted. Things like int procs will not be. Extension by X sec, not X ticks. (Celestalon)
So basically if I crit with Starfire outside Eclipse the DoT is extended and is calculated by current stats?
Extending doesn't change damage. Damage always uses current stats, except for Eclipse state which is saved at cast time (Celestalon)

Mage (Forums / Skills / Talent Calculator)
Fire mage with shatter is kinda 'unfinished' design since doesn't have enough novas for constant DPS support. So whatever you do,
Mages were one of the first classes redesigned in MoP with goal of sharing more across specs. Certainly hurt spec identity. (holinka)

Monk (Forums / Skills / Talent Calculator)
Any plans for a WW statue for monks in WoD? We feel left out!
Totally depends on if we have something that would fit well for a statue to do for them. (Celestalon)

Are you guys happy with WW Monk's Sparring? It just feels too random and annoying for both the Monk and his opponents.
It was originally intended to be a significant gameplay impactor, but turned out to be much weaker than intended. May revise. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
Any plans to improve spriest single target for 6.0 regardless of spec? Buff MF with an extra ticks/cast perhaps?
Yes, we have a plan to allow Shadow Priests to specialize more in how they focus/spread their damage. (Celestalon)

Spriests are doing okay on Malkorok thanks to ABUSING close to 100% uptime on ToF. 15% increase and we still suck. PI Baseline!
That's not abusing. That's the intended use of Twist of Fate. (Celestalon)
Whoa, whoa, hold on there. The intended use of Twist of Fate is to cheat into ways to have it up 100%? Seriously?
The intended use of Twist of Fate is to maximize its uptime. That should be fairly obvious. There are many ways to do that. (Celestalon)
Sure, but I'm trying to understand why tanks standing in fire for Vengeance is bad and spriests locking themselves at 20% isn't.
SPriests locking themselves at 20% is just one way to do it, and a not the ideal one. Definitely not what you should do with a PUG (Celestalon)

This sounds flipping awful for raiding. DA is already a huge, HUGE issue in healing right now, and this..is more?
I think you must have misunderstood something. This isn't something that makes DA relatively stronger. (Celestalon)
Pretty sure Tiriel is trying to say the game does not need more things to proc DA.
Right, and that's not the case here. This isn't causing more DA. It just isn't causing any less DA. (Celestalon)
It definitely would be an additional source of DA. It might not be a lot more DA but it would be more none the less.
Again, misunderstanding. It's a stat that you trade other stats for. If you trade crit for MS, your DA goes down. Any other, equal (Celestalon)
It's still another -source- of DA. It's something else that can result in bubbles.
Talking past each other. 100heal+30DA vs 50heal+15DA+50heal+15DA. Same net result. 'Count' of DA sources doesn't matter. (Celestalon)
We do not -need- another source of DA. I don't care if it "evens out." We have too many sources of the damn thing as is!
What I'm saying is that you're imagining a relation to a different problem. This is 100% unrelated to DA. No effect on DA prob. (Celestalon)
Wouldn't more -sources- of DA give more opportunity for DA bubbles to be created? Because each heal event is a separate roll?
Opportunities, sure. But that *really doesn't matter*. Really. You're trading one 5k DA for two 2k DAs. (Celestalon)
But it's more people with absorbs on them.
Still doesn't matter. I promise you. (Celestalon)

You're missing the point. Disc with crit stacked now = lots of DAs. Disc with crit and MS in WoD = tons of DAs.
False. Utterly false. [Disc with Crit and MS] = *less* DA than [Disc with pure Crit].This *reduces* the amount of DA. (Celestalon)

You guys said you'd monitor DS/Halo, and then you just didn't bother to change it. You are the ones who let Disc go nuts.
Yes, and that was a big mistake. (Celestalon)

-don't see a problem with the overwhelming amount of DA, or that it's shutting healers out, and making the game unfun.
I don't? I've been really clear that it's the opposite. It *is* a problem. (Celestalon)

What do you think of a Shadow Crash style AoE shadow orb finisher for SPriests? (idea by Yvaelle). http://t.co/p0b8eLDncG
Shadow doesn't have an AoE generator, so having an AoE spender might be odd. (Celestalon)

Rogue (Forums / Skills / Talent Calculator)
what do you think about rogues in orgrimmar raid?
Rogues are doing quite well. (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
Are you happy with how affliction works now ? many locks miss multidoting and SB and hate Malefic Grasp. 35% haunt kills dots.
Not sure how any Affliction Warlocks can 'miss' multidotting... It really hasn't gone anywhere. (Celestalon)

Were you prepared for the extent of (or did you underestimate) the outcry unleased when you nerfed Kilj'aedens Cunning?
Yes. We knew that its users would be unhappy, but also knew that is was for the best, and that the pros outweighed the cons. (Celestalon)
How do you plan to nerf the current amazing state of warlocks for WoD (in terms of their toolkit) without causing said uproar?
We haven't started giving out class change details yet. But it should be obvious that the DoT snapshotting change is huge. (Celestalon)

Warrior (Forums / Skills / Talent Calculator)
Why does readiness affecting cd sof warrior's talent abilities but not other classes? Is this still the case in WoD?
Warriors talent into more of their CDs, and have a whole row of CD talents. Readiness can affect a whole row without imbalance. (Celestalon)
what about hunter's 90 talent? not affected by the AoC
Hunters had enough benefit to AoC without it. With Readiness in 6.0, we can tune the rating coefficient so that we can affect those. (Celestalon)
so readiness will be a complicated stat that no general rule to tell which ability will be affeted?
It will be the same complication as Mastery. Similar passive in spellbook and character sheet that details what it affects by spec. (Celestalon)

You're not planning to mess with fury come WOD, are you? It plays perfect now, would hate to see any major changes.
Fury is generally in a good place. It'll need a bit of change to make Haste valuable, but that shouldn't feel unnatural. (Celestalon)
I don't like how drastic it changes with gear in play style. It's so crit or bust.
Part of we want to do is balance the value of secondary stats better. (Celestalon)

Art
Great job of your team! /bow, but can you give us any new informations about quivers? Did you already work on it?
Determined to make this happen, no ETA. Any ideas for equivalent of this for classes without doctrinal class specific attachment? (artofcgrobinson)
There was a quiver in the WoD Announcement trailer, so why is there no technical limitation? THIS model is good and enough
trailer models are diff than ingame models, they have no limitations. (artofcgrobinson)
In case you missed it, there actually WAS a quiver in the MoP BETA: http://t.co/mzgoOqL1v2
that's what I'm hearing, will have to look into that (artofcgrobinson)

PvE
please help! i've seen a lot of back and forth on this, do pets' attacks give General Nazgrim rage in defensive stance?
Pets/guardians do not cause Nazgrim to gain rage while in Defensive Stance. (WatcherDev)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
New GPUs from AMD are here, at least on paper. Finding any AMD GPUs is hard now, as is finding some of the Nvidia GPUs. Prices for many GPUs went up due to demand and the older GPUs being discontinued.

The current SSD prices are stable, with most SSDs under $1 per gigabyte when on sale.

The Haswell CPUs run a little bit on the warmer side. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Mid and higher end AMD GPUs aren't in stock anywhere, or if they are the prices are far too high. This makes Nvidia the only choice for most builds right now.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4770K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $130ASUS VS248H-P 24-Inch Monitor - $165
KeyboardKensington Pro Fit Media Keyboard - $15Cyborg V.5 - $47
MouseLogitech G400s - $48Razer DeathAdder 2013 - $52
SpeakersCreative A220 2.1 Speaker System - $26Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorAsus VE258Q 25-Inch Monitor - $284HP ZR2440W 24-inch - $334
KeyboardLogitech G510s - $93CM Storm QuickFire XT - $95
MouseLogitech G500s - $55Razer Naga (Buttons on the Side) - $70
SpeakersLogitech Z323 2.1 Speaker System - $57Logitech Speaker System Z523 - $75


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $44NZXT Source 210 - $44
Power SupplyCorsair CX500 - $50EVGA 600B - $62
CPUAMD FX-6300 - $120AMD FX-8320 - $140
HeatsinkCooler Master Hyper 212 EVO - $35Cooler Master Hyper 212 EVO - $35
MotherboardASUS M5A97 R2.0 - $100ASUS M5A99FX PRO - $137
MemoryKingston HyperX Blu 4GB 1333 - $458GB G.Skill DDR3 1600 - $89
Graphics CardGIGABYTE GTX 650 Ti - $143Gigabyte R9 270 or GTX 660 - $210 / $190
Hard DriveWestern Digital Caviar Blue 500GB - $53Western Digital Caviar Black 1TB - $99
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$612$818 - $838


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Corsair Air 540 (Special Layout) - $140
Power SupplySeasonic M12II 620 - $80Rosewill Fortress 750W - $130
CPUIntel i5-4670K - $235Intel i7-4770K - $320
HeatsinkThermaltake Frio - $55Noctua 6 NH-D14 - $79
MotherboardASUS Z87-A - $140ASUS Z87-PLUS - $160
Memory8GB G.Skill DDR3 1600 - $8416GB G.Skill DDR3 1600 - $155
Graphics CardASUS GTX 760 - $250R9 280X (OOS) OR Gigabyte GTX 770 - $XXX / $362
Hard DriveWestern Digital 1TB Caviar Black - $99Western Digital 1TB Caviar Black - $99
SSDSAMSUNG 840 EVO 128GB (Review) - $92
OR
Plextor 128 GB M5 Pro (Review) - $117
Corsair Neutron GTX 120GB (Review) - $115
OR
SAMSUNG 840 Pro 128GB (Review) - $115
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$1117 - $1142$1559 - $1584
by Published on 2014-02-01 11:43 AM

Patch 5.4.7 PTR - Build 17841

Upcoming Changes In Next Patch, Design a Legendary: Choose Your Name Results, "Diablo III, the Buddy Cop Film" by Robert A. Wing

Jotto's Tournament Review #14, Randuin Wrynn - Think Faster!, Funny and Lucky Moments #13

Patch 5.4.7 PTR Patch Notes - January 31
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Charge now pins a target to the ground, rooting the target (used to stun the target) for 1.5 seconds and generates 20 Rage.
    • Talents
      • Warbringer now causes Charge to stun the target (used to cause Charge to root a target) for 3 seconds, reducing movement speed by 50% for 15 seconds, and generates 20 Rage. (Charge's root will *not* cause creatures to turn and attack you like most roots. - Source)

PvP
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

US Connected Realms - Update 1/31
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Future Connections
We will be connecting the realms listed below on Thursday, February 6th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Hydraxis and Terenas
  • Kirin Tor and Steamwheedle Cartel
  • Shattered Halls and Executus/ Kalecgos
  • Thunderlord and Azgalor/Azshara/Destromath
  • Uther and Runetotem

We will be connecting the realms listed below on Thursday, February 13th during a scheduled maintenance beginning at 5 a.m. PST through approximately 1:00 p.m. PST. Once maintenance is finished, these realm connections will be complete.

  • Alterac Mountains and Balnazzar/Gorgonash/The Forgotten Coast/ Warsong
  • Azjol-Nerub and Khaz Modan
  • Eldre’Thalas and Korialstrasz
  • Farstriders and Silverhand
  • Spinebreaker and Wildhammer

We do not have a date for the following realm connections, but will update this post when we do.

  • Alexstrasza and Terokkar
  • Cenarion Circle and Sisters of Elune
  • Exodar and Medivh
  • Feathermoon and Scarlet Crusade
  • Frostwolf and Vashj
  • Gorefiend and Spinebreaker/Wildhammer
  • Gundrak and Jubei'Thos
  • Mug'thol and Dragonmaw/Akama

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Are you going to look at raid buffs and which classes provide them for 6.0?
Yep, there are a few changes planned for that, but not ready to announce details. Most unchanged, just filling in a couple holes. (Celestalon)

Can we can get a healer training dummy in WoD? Something we can heal to put us in combat to check trinket procs / weak auras etc
I'll see what we can do. No promises, but I definitely see the value. (Celestalon)

Druid (Forums / Skills / Talent Calculator)
Could you make force of nature benefit from eclipse mastery or at least make them do more dmg in solar since they cast wrath?
Depends whether they need it to compete with the other talents on their row. It's something we'll certainly consider. (Celestalon)

Monk (Forums / Skills / Talent Calculator)
why weren't Monks a hero class?
If you mean starting at a high level, because it didn't fit the story we were trying to tell with them. (Celestalon)
DKs were existing, powerful characters, that are unleashed on the world, well into their development/history. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
in wod will spriests get a new singel target ability like ms and mb to go with the new singel target talent?
No new abilities, but we are planning to allow the to specialize more for single target, if they choose. (Celestalon)
first off im rly glad u are doing the specialization, but spamming ms and mb a whole fight seems abit boring
If you're referring to Clarity of Power, the rotation is more complex than that. DP, MF, SW: D... (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
melee as they follow ABA rule - Always be attacking - white hits are auto. So imp standing around = dps lose plain and simple
The 'ABC Rule', as you call it, is very much true for the vast majority of casters, whose limited resource is time. (Celestalon)
The Imp's limited resource is energy, not time. (Celestalon)
Imp/Fel imp is a caster therefore they must follow the ABC rule of A(Always) B(Be) C (Casting), every caster knows that.
No, they don't. They're an energy-based caster. Their DPS is limited by their energy regen, *not* their cast time. Really. (Celestalon)
around. His energy doesn't regein as fast as he can cast, so at some point 2min in he start standing around until he get 40
It sounds like you think that him standing around at all is a DPS loss. It's not. His energy is 100% of his damage. (Celestalon)
As long as he's not energy capping, he is doing 100% of his potential DPS. (Celestalon)

Will green fire quest chain scaling up for WoD or let it in current lvl so every one will one shot it ? I wote for scale up.
Stay current level. (Celestalon)

PvP
More players starting at 90 in WoD will increase BG queue times sub-90. Will BG brackets recombine in WoD (e.g. 70-79, 80-89 etc.)?
I think we can combine more. The item squish, level and ilevel scaling mean power isn't as varied. (holinka)

btw will you ever make it so we don't need to bake /focus arenaX into our macros?
focus is implemented like targeting. If someone stealths, it drops. Will look into it. (holinka)

Is it purposeful that my worgen turns into a human when I enter an arena? Finally getting into PVP btw
Welcome aboard. Arena clears a lot of auras. This is one we probably shouldn't clear. (holinka)

Misc
Welp, WarFrame's added to the "doubt I'll play that again" list. Great movement, runs really well, but ugh the crafting/microtransations etc
Personal design interest: when is spending $ in real "fun", when does it suck & what can games learn from that? (holinka)
For instance, paying $ for clothes on sale = fun, paying $ to get your passport faster = lame (holinka)

Fan Art Update
The World of Warcraft Fan Art Section has been updated with one new piece of fan artwork.

by Published on 2014-01-31 08:05 PM

Patch 5.4.7 PTR - Build 17841
Build 17841 will be deployed to the PTR realms soon.

New Icons


Item Changes
Timeless Isle weapons were upgraded from 476 to 489 (example).

Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CONFIRMATION_SERVICES - Services purchased will be accessible at the character select screen when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_SERVICES_EUR - Services purchased will be accessible at the character select screen when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
  • BLIZZARD_STORE_CONFIRMATION_SERVICES_TEST - Services purchased here will use the Test Currency. You will not actually be charged.
  • CHARACTER_UPGRADE_COMPLETE_LABEL - Character Boost Complete!
  • FIXEDFUNCTION_UNSUPPORTED - This video card will not be supported in future versions of World of Warcraft. Please see http://nydus.battle.net/WoW/enUS/lau...on-unsupported for more information.
  • CHARACTER_UPGRADE_PROFESSION_BOOST - Now notes that First Aid also receives a boost: Level 60+ characters will also receive a skill level boost to their primary professions and First Aid.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Dread Raven Summons and dismisses an Imperial Quilen Armored Dread Raven. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Item Set Bonuses
  • Fortitude Increases PvP Resilience by 2,600. 5,280.

Rogue (Forums, Talent Calculator)
Talents
  • Nerve Strike A successful Kidney Shot or Cheap Shot also reduces the damage dealt by the target by 50% (25% on player targets and healing done by the target by 10% for 6 sec after the effect fades. Rogue - LvL 30 Talent.

Warrior (Forums, Talent Calculator)
  • Charge Charge to an enemy, stunning rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant. 20 sec cooldown. (Warbringer will become a 3 second stun in a future build - Source)
by Published on 2014-01-31 08:10 AM

DiabloFans Is Nominated For Most Educational Stream, Upcoming Hellfire Ring Changes, API Key Update

Blizzard Streamer Awards, Gul'dan the Warlock, Weekend Tournaments

Warlords of Draenor - Developer Interview
The ReadyCheck podcast had the opportunity to talk with several developers recently. You can find a full transcript of the interview on their site, and the highlights below:

Arenas
  • Arenas didn't fit the game as well back in Burning Crusade, as classes weren't designed to be balanced for 1v1 or 2v2 in PvP then, but things are better now.
  • The arena history stats were removed from armory because they took up a lot of storage space and weren't used by many players. It might be possible to add some sort of history for Trial of the Gladiator.
  • Solo queue arena is something the developers are looking at, but there are several challenges that would have to be overcome before it was possible. (The number of players for each role isn't balanced, having to queue until you find a decent group to play with, randomly created comps that aren't great, etc)
  • The developers are aware that some players want skirmishes back, but the development time needed would take away from time spent on something else. Being able to do arenas without consequences would be nice though.
  • Arena prep times might be slightly too long.

PvP
  • Patches involve an initial overhead no matter how many changes are in them, so more frequent patches to address PvP balance would slow down the creation and addition of new content.
  • Hotfixes can also be used to help with balance and are much easier to do.
  • Rapid changes are hard to keep up with, and small tweaks don't have a large impact on PvP, so these aren't the best ways to handle changes.
  • Allowing people to solo queue for things greatly increases the participation rate, but it also increases toxic behavior. Hopefully the Group Finder in Warlords of Draenor will make it easier to find groups to do PvP with.

Warlords of Draenor PvE
  • The developers realize that there is still an audience for Burning Crusade level difficulty Heroic dungeons. Challenge modes were designed to be harder content, but the focus is on speed and not as much on having to use as much CC, so they don't capture the essence of Burning Crusade era Heroics.
  • One idea that came up for Warlords of Draenor was offering a chance of LFR level rewards for completing hard dungeons with a deliberate pace. This would give players that wanted more challenging content a way to do harder content with friends and still be rewarded well.
  • Mythic dungeons are also a possibility for the future, though none are planned right now.
  • Warlords of Draenor raid bosses will continue to use a mix of familiar raid mechanics, new raid mechanics, and new tech to create interesting encounters. Siegecrafter Blackfuse is an example of a boss that combined familiar mechanics to make a fresh encounter.

Warlords of Draenor Misc
  • Warlords of Draenor has a harder and darker story than Mists of Pandaria did.
  • Warlords of Draenor improves the questing experience by showing the main story line in each zone on your UI and encouraging exploration. Outdoor content that isn't based on daily quests but still allows some progression will also help.
  • The guild finder tools need an update, but it isn't likely to happen for Warlords of Draenor. Being able to do more things cross-realm will allow guilds to try out or find new members.
  • There are no plans for going free to play right now, as they are happy with the current business model.
  • There will be more expansions after Warlords of Draenor.


Random Battleground Queue Times
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Faction imbalance is definitely something that's contributing to the lengthy queue times. That said, we agree that allowing Horde vs Horde and Alliance vs Alliance Random BG's isn't a great answer. We'll do it if it's absolutely necessary (Rated BG's allow for same-faction battles for exactly this reason), but we're going to look at all other options first.

Honestly, even if we can't find another good answer, we're not sure queue times are so bad, at least at the moment, that same-faction Random BG's would be worth it. Horde vs Alliance, Orcs vs Humans, Elves vs Trolls etc. has long been a strong core of the Warcraft universe. We want queue times to be faster for everyone, but we also don't want to lose that.

20 minute queues at peak hours makes BGs FAR less worth it than just doing dungeons and trading for honor.
Definitely agree here, but that's part of a larger issue we've been discussing lately about the random BG reward system. I don't have any specifics to share just yet, but it's very much on our radar. We're actually hoping that whatever changes we can make along those lines will also have the side effect of helping queue times a bit (though again, we're still looking into more options there).

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Hi any plans to make all buffs passive auras like shaman buffs. I think buffing is not skillful ore interesting anymore.
Buffs (like Mark of the Wild) don't really take up keybind space. They also have a perk that the caster can die. (Celestalon)

Death Knight (Forums / Skills / Talent Calculator)
the death knight ability [Death Grip] has ben bugged on the two new maps since release, planing on fixing it this decade or what ?
We have a fix but it requires a patch. (holinka)

Hunter (Forums / Skills / Talent Calculator)
Arcane Shot is a main culprit of Hunter specs feeling identical. One of the things being looked at?
Yep, it is. (Celestalon)

Priest (Forums / Skills / Talent Calculator)
For what purpose does an attack over 30% max hp cancel lightwell ticks?
I believe it was originally so that it would be ignored by tanks, and left to raid members. I'm not sure that that's needed now. (Celestalon)

Shaman (Forums / Skills / Talent Calculator)
Any chance you could make Enhance's Feral Spirit into something dangerous again in WoD? They've been pretty poor in MoP.
Yes. (Celestalon)

Warlock (Forums / Skills / Talent Calculator)
Imp is crap at doing that, time it take it to switch and start casting, is a lost. Pets should switch instantly
Passion is a great thing. However, I think it may be clouding your view here. For example, Imp's recast time is zero loss. (Celestalon)
You need to recheck your data - I been playing warlock since day 1, and I know for a fact imp is slow at switching.
You're missing the point; the fact that it takes time to switch doesn't matter. That time is not lost DPS. Imps use energy. (Celestalon)

Character / Items
Are you going to do something to tailor/trinket/enchant proc stacking in wod? encourages popping evry cd in opener cos procs lineup
Yes. We'll be reducing the number of stacking procs and cooldowns from a variety of sources. (holinka)

DPS player wants to try healing for the 1st time: his basic gear changes to Int, but has no Spirit. Awful mana regen. Thoughts?
He needs to get jewelry made for healers. That's a huge change from today where he needs to get a full set of healing gear. (Celestalon)
But does it concern you that less informed players may think they're "ready" for healing once gear conveniently changes to Int?
At worst they try it, go OOM extremely quickly, ask around, or someone tells them, that they should get some Spirit. (Celestalon)

Warlords of Draenor Stats
How are old food/gems/chants going to work post stat squish? 300 stat food is massive with ilvl 90 stats.
Stats get squished everywhere, including all of those places you listed. (Celestalon)

PvP
can u cut this out in paper for someone whos main language isnt english? I dont get it. Resilience removed in WoD?
In MoP, damage is too high for player health pools so resil lowers damage. In WoD health pools will be relatively bigger. (holinka)
how "relatively"? In Mop it feels like health pools would need to be doubled to keep pace with damage.
Starting point we're playing with is doubling health, crits are 150% (down from 200%) and healing up 50% (holinka)
Wonder how that's gonna fix, going by only health pools it results in slower kills, still spiky as hell dmg/heal.
It's possible that some damage reduction will have to remain. Point is to minimize it as much as possible. (holinka)
The numbers are just too big right now. It feels crappy to hit a mob for 200k and a player for 40k. (holinka)
less damage, more health and more healing? Maybe if the healers get interruptable again but with less interrupts against dd-caster
The health increase is a lot more than the healing increase. (holinka)
Yes, more health increase then healing increase. But I see no damage increase! Only less crit damage!
little to no resilience is a HUGE damage increase (holinka)

Will ALL crits be 150%, or will this just mean stack haste/readi/mastery in pvp?
Current thinking is all crits. (holinka)

theres a rumor going around that you said 1k is going to be the cutoff this season.... is 1k going to be cutoff?
Yes, we will only be considering players with a rating of 1000 or higher when determining rewards. (holinka)
1000 is the point where players have commit to more than just trying arena. The # of rewards will be similar to past seasons. (holinka)

what do you think of the idea for separate ratings for different specs?
I would have to give it more thought. My concerns would be confusion and possible exploitation. (holinka)

OpenRaid Adds Support for Korea and Taiwan
Our friends over at OpenRaid have added support for Korean and Taiwanese players!


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