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by Published on 2017-05-17 06:05 PM

Hearthstone: Mulligans | Episode 1 - Error 14

Deepwind Dunk Hotfix
A hotfix is live that caps Deepwind Dunk at 15 minutes and grants 5 points for killing an enemy.

A Found Memento: Raising a King
Originally Posted by Blizzard (Blue Tracker / Official Forums)
For those of the Alliance, the loss of King Varian Wrynn at the Broken Shore continues to echo throughout Azeroth. But for his son, Anduin Wrynn, that loss is felt most keenly as he faces not only the loss of a father, but takes on new responsibilities as a king.

Whether Horde or Alliance, we didn’t want you to miss seeing the culmination of the Alliance-only quest line A Found Memento and witnessing the rise of the new King of Stormwind.

In-game Cinematic Team Insights:
This was a story we had been wanting to share for a while, but hadn’t yet arrived at the right moment in the expansion to tell it. When things fell apart at the Broken Shore, it felt like there were many things left unsaid and unfinished for Anduin—and for the community as well. We went from the death of a king during the horrific clash at the Broken Shore, right into a battle for Azeroth’s very survival against the Burning Legion. There was no time to grieve for Anduin. However, with our return to the Broken Shore in Patch 7.2, it seemed like the perfect opportunity to revisit the young Wrynn’s storyline, and reveal to the audience that he’s still struggling to find his place as a king and coming to terms with the death of his father.

Knowing the story we wanted to tell in this cinematic, the quest team took the initiative to craft a robust quest line leading up to it, building and amplifying the emotional context for the cutscene. For those who have had the opportunity to play through it, there’s significant impact as we gain insight into what Anduin is experiencing—you see the people of Stormwind sharing their unvarnished feelings and doubts about Anduin as their new king. You witness some of the same skepticism conveyed by Genn Greymane—who, in his own gruff way, has stepped in as a father figure to the young king—and Velen, who has been his friend and mentor in the way of the Light on his journey to priesthood. Hearing these doubts led Anduin to make a firm decision: “I must see the Broken Shore for myself.”

The rest of the tale is told within the cinematic. Everyone who worked on it is incredibly thankful that, after all that has happened, we had the opportunity to say “goodbye” to King Varian Wrynn, and reveal a glimpse of what lies ahead for King Anduin Wrynn.

Key Character Bios

Anduin Wrynn —King of Stormwind

“There will be peace. One day.”

The son of Tiffin and the late King Varian Wrynn, Anduin Llane Wrynn has ascended the throne in Stormwind to take on the mantle of leader after the loss of his father. Anduin continues to struggle with his role in a world rife with brutality and war, but is working to reconcile his yearning for peace and the necessity of war. Learn more about Anduin’s story here.

Genn Greymane – King of Gilneas

“A monster lurks in my veins… Threaten my people, and it will be the last thing you ever see.”

After spending many years of isolation and abjectly refusing to rejoin the Alliance, Genn Greymane and his nation suffered a horrifying curse, transforming some Gilneans—including Greymane–into bloodthirsty wolf-beasts known as worgen. Their long seclusion behind their wall ended when Sylvanas and her Forsaken invaded the weakened kingdom and wreaked great destruction upon them. Gilneas suffered great losses—including the death of Genn’s own son, Liam. Rather than crumble, Greymane has focused his efforts on securing peace for the Alliance intent on one day reclaiming his lost kingdom. Learn more of Genn Greymane’s story here.

Velen, Leader of the Draenei

“Where faith dwells, hope is never lost.”

Velen is the spiritual leader of the draenei—a people once a part of the eredar—who have long been in exile from their homeworld of Argus. Velen was able to foresee the perils of following Sargeras and eventually led his people to make landfall in Azeroth. A paragon of the Holy Light, he continues to fight against the Burning Legion as a voice of wisdom for the Alliance.

Serenity Stops Raiding, Players Join Method
Several players from Serenity have left the guild to join Method, causing Serenity to discontinue raiding.
Originally Posted by MMO-Champion
As many of you have been aware, this tuesday evening we all suffered some sad turn of events.

I'll try to keep this post as short and on-topic as possible, but I feel like I owe it to all of the fans (and haters) that I and my guild Serenity have had in the past couple of years.

When we disbanded from Method in the beginning it was to make a raiding environment of people that shared the same interest in the game and that had the same desire to be the best. At first (during HFC farm) we accomplished that. We had a group of 25 players who all had numerous WF's on the record and we were looking strong as hell going into Legion.

As things progressed during the endless HFC farm that it was, people started quitting. We lost 3 noteably worthy players in Berrek, Sonie, and later on Zaelia, which was a huge blow for us. All 3 due to IRL commitments, which is only natural.

We kept going on as a guild trying to find the right players, but it was hard and it took a lot of effort on all of us. The stability of a core roster (especially your healers) is just the key to every top guilds' success.

Anyways. Enough about our roster issues over the years. Haters are gonna say its our own fault because we have a hostile environment or whatever lame-ass-hating comment you might have, and i'm glad you feel that way, because it means we were doing something right :-)

Now, personally. I wanna thank all of the 50+ players we've had in Serenity since we formed it, I wanna thank all of the fans, the friends, the viewers, the followers on social media and our sponsors we've had, I hope you all will still follow the race, follow MY friends that I've played with for the past 2 years and I hope you'll keep being awesome, because for a guy whos competing for a world first, theres nothing sweeter than when you get a cheer on the back from you guys following the wow PvE scene.

I know as i'm writing this post and as you guys might feel on my tone this is the end of my online "career". I will officially retire from the game with a heavy heart as the goal we set out to reach never got reached (the world first), however I have so many good memories that I will cherish forever.

To end it off with, thank you to Method for the motivation you've brought since we split up, and thank you for our times back in the day before we ditched. Props to you Sco for building the brand you've always talked about - I've been in it and I wanna give a massive kudos of respect to you for not burning out.

And lastly but not least I wanna give a shoutout to the friends that I met through this WoW process, particularly Leeds, Rogerbrown (all hates about your poaching aside), Pottm, Fragnance, Mike, Ted, Bodari, Ashvael, and Zeuzonita of course.

PTR Development Notes - Build 24116
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s PTR update enables the Deaths of Chromie scenario for testing! You’ll find her looking for help in Dalaran. We’re really looking forward to hearing your feedback, so please give it a try and let us know what you think in the dedicated feedback thread.

Later this week, we’ll be starting up some more raid testing for Mythic Tomb of Sargeras. We’ll also be opening Tomb for Raid Finder testing over the weekend. We’ll have more details soon – keep an eye out if you’d like to participate.

Also of note in this build are a few more class changes, including a fairly substantial round of updates for Subtlety Rogues. Again, please give them a try on the PTR and let us know what you think.

Thanks as always, and happy testing!

Raid Testing Schedule - May 18-19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday and Friday, May 18-19, we will be conducting Mythic raid testing of Tomb of Sargeras bosses.

Thursday, May 18

Goroth - Mythic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

Demonic Inquisition - Mythic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

Friday, May 19

Sisters of the Moon - Mythic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

Mistress Sassz'ine - Mythic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

After testing concludes on Friday, we plan to open Raid Finder Tomb of Sargeras over the weekend.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Christie Golden Working at Blizzard
Christie Golden is heading to work at Blizzard for a while!

by Published on 2017-05-16 05:24 PM

Overwatch Books: The Art of Overwatch (Limited Edition) and Overwatch: Anthology Volume 1 are available for pre-order now! IGN has a preview.

5 Reasons to Get Excited About Challenge Rifts In Patch 2.6

New Features Coming to Hearthstone - Quest with Friends & Deck List Importing

Breaching the Tomb - Relieved of Their Valuables
The next step of Breaching the Tomb is available now. Head to the Broken Shore to pick up Relieved of Their Valuables from Khadgar. This will also grant another 1500 Armies of Legionfall reputation.

World Boss - Flotsam
Flotsam is up this week, giving players a chance to win item level 860 loot and a Life Relic. Shaman also have a chance to get The Warmace of Shirvallah.

Patch 7.2 Hotfixes - May 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Dungeons and Raids
  • Corrected an issue where gems were sometimes not correctly contributing to character stats in Mythic Keystone Dungeons.

  • Corrected an issue with holidays and daylight saving time in the Americas region. Holidays will now start one hour earlier in the Americas region. For example, events that previously began at 9:00 a.m. Pacific will now get underway at 8:00 a.m. Pacific / 11:00 a.m. Eastern.

  • Cauterizing Void Shard can now be used in combat, and using it out of combat will no longer cause issues with your health potion timer.

Player versus Player

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane Charges are now removed when Arenas and Battlegrounds start.
  • Mage food now is properly delayed to match non-Mage water in Arenas.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Seraphim's Blessing will now grant Crusade with the correct duration.

Weekly Bonus Event - Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

PvP - Rewarding Prestige
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In World of Warcraft: Legion, players can earn new rewards in PvP through the updated Honor system. At Honor level 50, a new path of advancement opens in which players begin earning Prestige levels. These Prestige levels increase with every 50 Honor levels and provide new rewards for each level gained.

Prestige rewards include pets, toys, titles, and even mounts—we’ve put together a handy list of all of them below.

Once Legion PvP Season 4 Begins, you’ll be able to earn the following additional Prestige rewards:

So storm the Battlegrounds and Arenas, gladiators. Glory—and glorious plunder—await!

Heroes of the Storm - Nexus Challenge Final Week
The final week of the Nexus Challenge is upon us! This week rewards 10 Overwatch Loot Boxes and 10 Heroes Loot Chests, one of which is rare.

Heroes of the Storm - D.Va Live
D.Va flies into the Nexus this week!

by Published on 2017-05-15 08:13 AM

Top Standard and Wild Decks of the Week for May 14

Armory Stats - Artifact Challenge Appearances
Today we are taking a look at the number of characters that have the Artifact Challenge appearance equipped.

  • This data set includes 4.5 million Level 110 characters active in the last month, across the US and EU.
  • We only considered what artifact appearance a character had equipped when they logged out.
  • The percentage shown is the percentage of characters that logged out with the listed spec that have the challenge appearance equipped.
  • We don't have a good way to know if a character has the challenge appearance unlocked unless they have it equipped.
  • This means that player preference for spec and appearances plays a role in the numbers below and that they don't represent a true comparison of difficulty between the specs.
  • For example, in terms of absolute numbers, more Havoc Demon Hunter have their challenge appearance equipped than Assassination rogues, but there are many more Havoc Demon Hunter characters than Assassination Rogue characters, making the percentage of characters logged out as that spec lower.

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Average Item Level With Appearance
We also looked at the average item level of characters with a challenge appearance vs the average item level of all characters of that spec.
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood - 911.8 (+43.4 from the average of 868.4)
  • Frost - 912.0 (+42.6 from the average of 869.4)
  • Unholy - 908.5 (+43.1 from the average of 865.4)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc - 910.2 (+44.0 from the average of 866.2)
  • Vengeance - 911.0 (+50.3 from the average of 860.7)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Balance - 910.1 (+38.8 from the average of 871.3)
  • Feral - 910.0 (+50.6 from the average of 859.4)
  • Guardian - 911.7 (+36.5 from the average of 875.2)
  • Restoration - 911.0 (+33.0 from the average of 878.0)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast mastery - 908.1 (+42.1 from the average of 866.0)
  • Marksmanship - 910.3 (+42.0 from the average of 868.3)
  • Survival - 909.3 (+47.2 from the average of 862.1)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arcane - 910.0 (+44.4 from the average of 865.7)
  • Fire - 911.4 (+44.6 from the average of 866.7)
  • Frost - 911.3 (+43.4 from the average of 867.9)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmaster - 913.0 (+40.4 from the average of 872.6)
  • Mistweaver - 910.7 (+34.6 from the average of 876.2)
  • Windwalker - 906.9 (+42.3 from the average of 864.6)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Holy - 911.0 (+33.0 from the average of 878.0)
  • Protection - 913.0 (+41.8 from the average of 871.2)
  • Retribution - 908.9 (+41.0 from the average of 867.9)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline - 909.7 (+46.3 from the average of 863.4)
  • Holy - 911.9 (+36.4 from the average of 875.5)
  • Shadow - 911.7 (+43.9 from the average of 867.8)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination - 907.7 (+38.4 from the average of 869.3)
  • Outlaw - 911.4 (+53.6 from the average of 857.9)
  • Subtlety - 910.7 (+49.3 from the average of 861.4)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental - 911.7 (+40.9 from the average of 870.8)
  • Enhancement - 908.4 (+42.1 from the average of 866.3)
  • Restoration - 911.6 (+34.5 from the average of 877.0)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction - 909.7 (+38.8 from the average of 870.9)
  • Demonology - 907.9 (+46.0 from the average of 861.9)
  • Destruction - 906.7 (+46.4 from the average of 860.2)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Arms - 910.1 (+49.3 from the average of 860.8)
  • Fury - 910.6 (+40.8 from the average of 869.8)
  • Protection - 911.8 (+43.3 from the average of 868.5)

Blue Tweets
Originally Posted by Blizzard Entertainment
Will Affli be getting a new PvP talent to replace Death's Embrace becoming a regular talent?
Yes (holinka)

if i drop below 2k during s3,will i be able to buy elite gear when s3 elite vendor comes out,or i need to be 2k+ when seasone ends?
You just need the "Cruel Elite" achievement. (holinka)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you approach the risk that comes with taking away an interaction that players have grew fond of versus the potential gain in game health?
At the end of the day, it’s a cost benefit analysis. How bad is the current state of game health and how likely are you to improve it by taking away the interaction you mention? If you’re going to improve health by 1% but losing the interaction makes players like the game 10% less, then that’s not a trade I would take.

A really typical situation where this manifests is when the interaction is fun for some players, but part of the reason why it’s fun is because it’s overpowered, hard to counter, or maybe really easy to execute. For the player having fun it feels like you are squashing their fun and they don’t understand what the big deal is. But for other players, the interaction feels like bullshit.

I don’t mean to imply that players are so shallow that they only enjoy unbalanced things. However, we used to have a saying that anything overpowered is fun. It’s sometimes hard to distinguish whether players are enjoying the cause (the interaction) or the effect (being overpowered).

All that said, I also try to preach that developers should not stomp on an interaction just because it is unintended. As a developer, it can be easy to reflexively nerf or change something just because players aren’t doing something the way you imagined. But if it’s not actually hurting anything, I’d let them keep doing it. (Source)

DLC #584 - Outhouse
DLC #584 has been released.

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