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by Published on 2013-10-10 06:43 AM

BlizzCon Merchandise Sale Coming on Friday, Blue Posts, What Side Quest Do You Find the Most Interesting?

Blue Posts - BlizzCon Merch Sale, Opt-In Waves, EU Beta Issues

Update - Added the US announcement for the Crowd Chose You!!! Hotfix

Upcoming The Crowd Chose You!!! Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 5.4, we added a mechanic called "The Crowd Chose You" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn’t make players feel they needed to change how they played the game. Unfortunately, the implementation of The Crowd Chose You that went live with Patch 5.4 is not filling that last requirement.

So, we’re going to take a different approach. In an upcoming hotfix, we’ll be removing The Crowd Chose You entirely, and replacing it with a new mechanic called Dampening. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.

We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than The Crowd Chose You, and thus result in more fun and exciting matches. We’re currently testing the hotfix internally, and will provide an update when it goes live.

Patch 5.4 Hotfixes: October 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Restoration
      • To help address issues with input lag, Efflorescence now heals for twice as much every 2 seconds (was once every 1 second). Additional adjustments have been made so the total amount healed by Efflorescence from Swiftmend, Force of Nature Treants, and Wild Mushroom remains unchanged.
  • Warrior (Forums / Skills / Talent Calculator)
    • Talents
      • Corrected an issue that allowed Warriors to cast Storm Bolt while under the effects of a Hex.

Creatures
  • [Requires a realm restart] Engaging Ordos in combat will no longer cause the Ordon Sanctuary gate to close.
  • Added an upper limit to the number of wolves that could be summoned by Moonfang's Call the Pack ability.
  • Flik and Flik's Frog should no longer incorrectly wind up under the terrain on Darkmoon Island.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Norushen
      • Resolved an issue that could cause the Overconfidence debuff to persist after defeating Zeal.
    • Kor'kron Dark Shaman
      • Reduced the amount of hostile NPCs in the areas leading up to the Dark Shaman encounter on Raid Finder difficulty.
    • General Nazgrim
      • Reduced the amount of hostile NPCs in the areas leading up to General Nazgrim on Raid Finder difficulty.
    • Spoils of Pandaria
      • Blade of the Hundred Steps should now only be applied to one tank per quadrant in Normal and Heroic difficulties.

Blue Posts
Originally Posted by Blizzard Entertainment
Faction Restricted Classes
it made raid tuning very hard for blizzard as they pretty much ended up having to have 2 versions to take into account the class differences
Raid tuning was an issue for sure, but PvP balance was also a concern when the decision came to make Shamans and Paladins available to both factions... I believe this decision was made around the same time the first Arenas were being added to the game.

Before then, Shamans and Paladins were often "unknowns" for the opposite factions, meaning that the abilities, strengths, and weaknesses of these classes weren't well known by players of the opposite faction, and that made them harder to fight for many. These "unknowns" also lead to many misconceptions and a lot of confusion, which often manifested in nerf spam campaigns on the forums.

I still shudder from time to time from the memories of having to moderate the forums during the massive "Vin Diesel plays a Shaman" nerf campaign back in 2005/2006. (Blue Tracker / Official Forums)

Season 14 Two Handed Maces
There is no two-handed mace available in season 14, the same as there isn't a Crossbow available in season 14 for Conquest points. It's actually very normal for there not to be every single weapon type available during each season. The same thing has happened in previous seasons but for other weapon types and in season 15, there may be two-handed maces available again.

If your preference is to use a mace as your weapon we can understand your frustration, especially if you happen to play a Dwarf, however if you plan on wielding a two-handed weapon this season then you'll need to decide between a sword and an axe. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Flex Raiding
Greg, any thoughts on making Flex loot tradeable in guild groups? Got a few items I wish had gone elsewhere. Thanks!
Long term it's probably a requirement, but we currently don't have a way to drop more loot for larger groups. (Source)

Can you give us any idea of Flex participation relative to normal? I'm excited to see if it's as highly popular as it seems.
It's as or more popular than normal and growing. It makes sense that flex could grow to be far more popular than normal. (Source)

UI / Addons
Is there any possibility that blizz let us set factions like The Tillers or Horde Expedition to inactive?
It's a known issue with factions that have sub-factions. We'd like to fix it. (Source)

Reputation / Questing
didnt you wrote you want to remove the prerequisite "wind serpent riding" for alts? Its still in the game, unfortunately
I believe I said we could consider it. With all of the catch up mechanisms, it's pretty fast for alts to get there. (Source)

Class Balance Discussion
This may sound backwards, but try using "I" more often and "we" less often in your feedback. (Source)
I use "we" a lot, but I know the values and intentions of my fellow developers in a way you cannot know for all players. (Source)

This will help communicate from the players to the devs. Unlike the forums, it's easier to read.
Surveys don't provide context. I care more about when you feel less mobile more than whether you rank mobility a 2. (Source)

And to be clear, I do think that blues should always be very careful when they decide to post in a class forum.
I don't personally post in class forums anymore (or rarely anywhere). It caused more QQ than it solved IMO. (Source)
If blues won't post in class specific forums why even have them?
They are intended for players to be able to discuss class issues with fellow players that other class might not find interesting. (Source)

BlizzCon® Merchandise Sale Coming Oct. 11—Get a Sneak Peek Now!
Originally Posted by Blizzard Entertainment
We know everyone’s anxious to see what will be available to purchase for BlizzCon this year. While we can’t show you everything just yet, we wanted to share a sneak peek at what’s in store (pun intended).

This year’s BlizzCon online sale will begin October 11 at 10 a.m. PT and will be exclusive to BlizzCon attendees* and Virtual Ticket buyers until the end of the show on November 9. Supplies will be limited, so if you’re not going to the show in person or haven’t yet purchased a Virtual Ticket, you might want to order now to get your chance at some cool BlizzCon merchandise.

To access the sale on these dates, log in to the Blizzard Store with the Battle.net® account associated with your BlizzCon ticket or Virtual Ticket (physical ticket buyers can view this info in their Order History).

In the meantime, check out just a few of this year’s items below

by Published on 2013-10-09 06:11 AM

Find Your Friends at the BlizzCon Meeting Stone, Blue Posts, Diablo 3D Cake

NA Servers Ladder Reset This Morning

Siege of Orgrimmar Raid Schedule
Don't forget that Siege of Orgrimmar Raid Finder Wing 3 opens this week! The final wing of Flex opens next week.




Next Connected Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our ongoing Connected Realms implementation, we will be working toward connecting our next pair of realms, Black Dragonflight and Skullcrusher – we’ll provide another update once we’ve finalized the date. We will also update this thread with any additional information that becomes available. Please be aware that as a part of the process, realm times may change to align better with each other.

We are currently evaluating additional realm connections and plan to provide a more complete schedule at a future point in time.

For more information on Connected Realms, please read the preview blog post here.

I know a lot of you are looking forward to having your realm connected (or even just knowing when and who you'll be connected to), but keep in mind that these initial connections are to test the various steps and results of what is a very involved and complicated process. We need to make these initial connections, nail down the processes, find and resolve any issues we run into, etc. before finalizing next steps as the results of the tests will have a direct impact on how and when we make all future connections. The realms connected thus far were chosen specifically to help identify potential issues, and not necessarily because they would benefit the most from a connection.

Blue Tweets
Originally Posted by Blizzard Entertainment
Raid Finder
can you comment on SOO increased LFR drop rate. Are these statistics accurate?
We view LFR each tier as having a finite lifespan whether you finish your gear or not, so we might as well give you the gear. (Source)

Has there ever been any consideration to personal rewards for acing mechanics on individual LFR fights?
Yes. We would have to be really, really smart with such a design however for what are probably obvious reasons. (Source)

You made a comment in a interview that's helping feed the fire, and people are making assumptions about your intentions.
It would probably be more like LFR requires ilevel 500 OR a Proving Ground Silver Medal, or maybe Silver + ilevel 450 or whatever. (Source)

Flex Raiding
Greg, any thoughts on making Flex loot tradeable in guild groups? Got a few items I wish had gone elsewhere. Thanks!
Long term it's probably a requirement, but we currently don't have a way to drop more loot for larger groups. (Source)

Can you give us any idea of Flex participation relative to normal? I'm excited to see if it's as highly popular as it seems.
It's as or more popular than normal and growing. It makes sense that flex could grow to be far more popular than normal. (Source)

Find Your Friends at the BlizzCon Meeting Stone
Originally Posted by Blizzard (Blue Tracker)
BlizzCon is a great place to meet up with friends, guildmates, and other cohorts, and this year we’re providing you with the perfect space right on the show floor. Located between Halls B and C, The Meeting Stone is an easy and recognizable gathering point as it will literally contain a giant life-sized Meeting Stone. No more hiking upstairs to squint at each other in a well-lit room, this year you’ll be able to meet up at this central location and be just a scant few meters away from the main stage, demo areas, and other attractions.

The Blizzard Community Team and other staff members will be on-hand to interact with those summoned to the Meeting Stone (and to mitigate potential corpse camping). We’ll be putting together a schedule to reserve space and times for larger groups, to also be displayed at the event.
Please visit the new Meeting Stone forum if you’re interested in arranging a specific time for your group meetup.

Heroic Garrosh Hellscream 25 Video
Blood Legion has released their video of Garrosh with a nice intro.

by Published on 2013-10-08 03:00 AM

D3's Barbarian Origin, Update on Lag in Public EU Games, Blue Posts

Blue Posts - NA & EU Beta Wave, Arena Gold Bug Resolution; Closed Beta Known Issues

WoW Source: Patch 5.4 Developer Round Table
Blizzard released a video that gives an overview of Patch 5.4 and then answers some of your questions.

  • Over 50% of Flex Raids last week had 2 or more raid sizes, so people are really making use of the flexible size feature.
  • Roughly the same amount of people did a flex raid last week as the number that did scenarios.
  • The Timeless Isle is somewhat of a template for endgame world content going forward. There might be some more structure in the future, but the general style of content that avoids pure daily quests worked well.
  • Adding things in the world to discover while leveling will also be a goal moving forward.
  • As far as storage space goes, choosing what to keep is part of the gameplay. No matter how much bag space players are given, it will always end up being full.
  • Heirlooms are taking up a lot of space, so a centralized storage like the one used for pets and mounts is being worked on. The toy items added in Mists of Pandaria also take up a lot of space, so a similar solution for that would also be ideal.
  • Siege of Orgrimmar is one of the more melee friendly raid zones that have been added recently. The devs are looking for things melee players can excel at or perks they can have without taking tools away from ranged players.
  • The Gnome race didn't exist when the original WoW cinematic was being worked on, which is why they didn't appear in it. There hasn't been a good opportunity to showcase gnomes in a cinematic since then.
  • Patch 5.4.1 will add a new Refer a Friend system. The whole process will be moved in game, rather than requiring you to visit the site in your browser. The system will give you a token which you can redeem for the new mount, one of the other mounts, or a pet.
  • Blizzcon will have "an exciting glimpse into the future of WoW", as well as a live raid.




Patch 5.4 Hotfixes: October 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Priest (Forums / Skills / Talent Calculator)
    • Holy
      • To help address issues with input lag, Mastery: Echo of Light now heals for three times as much every 3 seconds (was once every 1 second). Total amount healed remains unchanged.
    • Shadow
      • To help address issues with input lag, Vampiric Embrace now heals every second instead of every time the Priest deals Shadow spell damage. The total amount healed remains unchanged.
    • Class Armor
      • Corrected an issue where the Tier-16 Shadow 4-piece set bonus was improperly applying the damage bonus to additional spells when multiple instant cast spells are cast at the same time.
  • Rogue (Forums / Skills / Talent Calculator)
    • Talents
      • Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.

Creatures
  • Evermaw's spawn is no longer tied to Dread Ship Vazuvius.
  • Moonfang should now always drop something when defeated.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Spoils of Pandaria
      • Corrected an issue where Spark of Life had more health than intended on Flexible difficulty.
    • Garrosh Hellscream
      • Garrosh Hellscream should no longer use Malice against players who have an Iron Star fixated on them on Heroic difficulty.

Rated Battleground Ratings Adjustments
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As you may be aware, we recently made a change to Rated Battleground queues that makes players wait until the match has ended to queue for a new Rated Battleground, even if they had left that match. This change allowed us to close a loophole some were using to artificially inflate their ratings, but unfortunately quite a bit of abuse had already occurred by the time we implemented the fix. Our goal now is to restore as much integrity to the Rated Battleground ladders as possible, and we’ll be doing that in two key ways.

During our next maintenance we’ll be lowering all Rated Battleground personal and matchmaking ratings for those above 2200 down to 2200. The abuse was widespread to a point that many legitimate players’ ratings have been inflated just because they’ve played against those who had used the loophole to boost their rating, and so we need to get everyone back to some equal footing. But secondly we’ll be taking action against the accounts for those who knowingly and purposely abused the exploit to boost their rating, which will result in more than just their rating being reduced.

We’ll be keeping a close eye on things, and looking to take swift action for any further issues.

The Crowd Chose You Buff
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're not really happy with how The Crowd Chose You is working out at the moment. We're exploring a few options for exactly what we'd like to do, but we will be changing it.

what's the PTR for?
I also totally get the concern that these sorts of changes should be happening on PTR and not live. In an ideal world, they would be. Thing is, the PTR is such a different environment, especially for PvP, that we really don't see the same sort of player behaviors on the test realms that we do on live. There's a lot fewer players, and those that do test aren't worried about getting high ratings as much as they are just trying out new changes.

That makes sense, and we don't really expect players to behave any differently than they do. It just means that, sometimes, issues that crop up on PTR don't extend to live. In this case, we saw the issues cropping up on PTR, but there was a reasonable case to be made that those behaviors wouldn't work on a live environment, where players would care more about their ratings, or the higher pool of players would mean those tactics weren't as successful as often. So, we decided to give The Crowd Chose You a shot, while also starting to think about what we could do if the issues persisted.

In hindsight, sure, it would have been better if we'd done something else to begin with, instead of making the change a couple weeks into the PvP season. Ultimately, we made a bad call, which is why we're working to make some changes now. Just be aware that making those calls isn't as simple as looking at how things are on the PTR. It can be pretty difficult to decide who to listen to sometimes.

Blue Posts
Originally Posted by Blizzard Entertainment
Soul Link + Unending Resolve glyph.
There's a huge difference between giving up major defensive cooldowns for a passive effect and just having a passive effect on top of everything else.

In the case the OP laid out, the Warlock is effectively sacrificing two major cooldowns: Unending Resolve, and either Demonic Sacrifice or Dark Bargain. That's a pretty hefty price to pay, and though it certainly seems to be a popular choice at the moment (and we can discuss whether or not it's too strong), it's still a choice. We like choices. (Blue Tracker / Official Forums)

Warcraft Story
My point is that I feel like for WoW to get exciting again we need a new storyline, new heroes and new villians that we can all love and hate.
This is not the first time I have been reading a comment like this, and it is one that I personally find to very interesting due to the vastness that is the Warcraft lore... There are so many different storylines in the Warcraft universe, some obviously more known than others, but which ones would be the most interesting ones for the future?

It could be cool if you guys would share some specifics on what you have in mind when you say that you want a new storyline... are you talking about a continuation of existing storylines, or a restart of the Warcraft storyline overall? Also, do you have a particular storyline you would find more interesting than others?

Some people have already answered questions like these in the story forum, sometimes quite extensively, but in this thread I think a few lines will suffice. (Blue Tracker / Official Forums)

Fan Art
Some more Fan Art for the Tribute book!

by Published on 2013-10-06 08:58 PM

New Diablo III Console Avatar Outfits, The Orchestral Compositions of Aural Axiom, Wizard 3D Fan Art

Heroic Garrosh Hellscream Videos
Method and Stars have released their videos for Garrosh Hellscream.





Heroic Garrosh 10 (West) Defeated
Paragon managed to defeat Garrosh this weekend as well, with an item level of 565.



Patch 5.4 - Darkmoon Faire Updates
The Darkmoon Faire is back today and with it comes Moonfang, a new boss. Moonfang has a low respawn time, and can be tagged by anyone, and will give you an extra 10 tickets on your first kill. Be sure to enable the WoWDB addon to help us get drop rates faster!


Level Type Slot Name
20Companion Pets Moon Moon
90Quest Moonfang's Pelt
1Consumable Moonfang's Paw
1Consumable Moonfang Shroud
20Consumable Shimmering Moonstone


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
So you seem really set on balancing tank damage but ignore the huge healing output differences in 25m heroic content.
Source? Meters are a terrible way to assess healer potency. They work reasonably well for assessing tank DPS. (Source)

k what's with the warlock hate after patch release? nerfing 1 class to keep others in check is lame. buff mage huntard instead
We'd have to buff a lot of classes and then likely buff the encounters as well to compensate for all the higher damage. (Source)

There's so much focus on getting singletarget dps within 1%, but AoE/cleave feels like there are 50% differences..
I don't think ST at 1% differences and AE at 50% differences are true and they're certainly not goals. (Source)
Keep in mind AE varies enormously depending upon duration, number of targets and proximity of targets. (Source)
ST is more a function of ramp up time and duration (whether sustained or burst matters more on that fight). (Source)

Hundreds of constant minor tweaks erode class diversity. Ppl would complain less frequently if you changed less.
Do you think that's true or do you think they would just feel ignored since long-standing problems would go untreated? (Source)

I would like to see healing go back to making smart choices and acting upon them. I don't want the game to heal for me.
We agree in general, but how do you solve something like e.g. Atonement or Binding Heal glyph? (Source)
By making them poor. Any spell for which the game chooses the targets for you should lose to smart player decisions
Yeah, we think that is a good direction. We'd just need to make sure each healer had a "dumb (but smart!)" alternative. (Source)
I'm not sure casting PW:S on the whole raid or spamming Holy Light/Rejuv were "smart player decisions".
It's hard to imagine AE heals that aren't smart heals unless they are like HRain (area based) or PoH (goofy party based). (Source)

"...why play a non dot?" why make a dot spec if multidotting is always going to hold back it's single target dmg?
Class diversity? Why make a non dot spec if your ST damage is always going to hold back your AE? (Source)
At least players no longer say "I don't care about AE because that's just for trash." (Source)

If a tooltip is starting to get complex, I think it means that ability has too many jobs to do & needs rethinking.
We agree. That is just one of the risk of having too many spells of the design "X replaces Y but with Z extra effect." (Source)

sorry meant that most players just want to feel their dps is competitive but not the hardcore min/max definition
I used to think that, but I think today a lot of players look at highest possible DPS even though it barely affects them. (Source)
(And when I say "a lot" it still probably isn't that many total, but more than it used to be.) (Source)

The overall problem is you're not even trying to achieve class balance. When you do, then we can have a meaningful discussion.
We aren't trying to have all classes tie in all situations, no. (Source)

Monk (Forums / Skills / Talent Calculator)
BrM nerf = fine, the way you doing it = terrible. You are nerfing our already "bad" 2p as well. Any compensation to our 2p?
The alternative is to nerf monks and then buff WW damage, but that carries a lot more bug risk. (Source)
I think it's hard to justify Brewmaster damage being so much higher than other tanks though. (Source)

exactly what aspect of revival prior to the 30% nerf broke the game?
The cast time. (Source)

Priest (Forums / Skills / Talent Calculator)
What happened to "take dmg done into calculation for healer balance"? And agree about all smartheals, they need to be limited.
Do you meant Atonement damage done? It's really fine and Atonement healing is fine too. (Source)
The deal IMO is that Disc can shift so effortlessly into that role whenever you don't need a lot of healing. (Source)

Warlock (Forums / Skills / Talent Calculator)
- In all fairness and honesty, PvE Warlocks probably wouldn't be hurt too terribly with another nerf or two. - A PvE Warlock
We worry the Affliction nerf isn't large enough, but we'll see how it goes. We try and err on the side of not over-nerfing. (Source)

So are you gonna talk about the agony 15% stealth nerf? or is that going to be what must not be named?
It's not intended as a stealth nerf. The hotfix notes just haven't caught up yet. Affliction DPS was still too high. (Source)
Call it w.e you want. In most players eyes, it's a blatant nerf. Did you honestly think players wouldn't notice?
If they didn't, they would when the hotfix notes went out for the day. Stealth nerfs serve no purpose; players will figure it out. (Source)

yet that becomes a basis for damage too high, I think youre over nerfing here.
What current fight would you consider warlocks to be weak on? (Source)

Warrior (Forums / Skills / Talent Calculator)
So warriors socket straight crit as arms or fury, yet you took away their static crit buff...why?
The intent of group buffs is that individuals can make the group stronger, not that individuals can be very self sufficient. (Source)

What about rage from damage taken? what was the reasoning for removing that?
For tanks, it made offtanking rough. For PvP, it made not getting attacked rough. For PvE DPS it meant standing in fires. (Source)
We tried to capture some of the feel with Berserker Stance, which isn't quite there yet, but is pretty close. (Source)

Professions
Do you —master of all UIs— think that the profession panel could display the breakdown of ingredients? #craftingnoodlecarts
Could the profession UI suck less? Absolutely. What do you mean by breakdown specifically? (Source)

Wondered if you've ever considered account-wide professions? With alts so prevalent is the 2 per char limit still useful?
Would love to see more discussion on this topic from players. Alts are cool, but alts just to get around the prof limit bug me. (Source)

Poll: Alts for Professions
One of this week's Blue Tweets talked about creating alts just to have access to more professions. Have you created alts that are mostly just to have access to more professions?



Poll #2: Alts for Professions
Ghostcrawler posed a followup question about how much fun having the profession alts is. Useful feedback is always welcome in the comments!

by Published on 2013-10-05 08:03 AM

New Diablo III Console Avatar Outfits, The Orchestral Compositions of Aural Axiom, Wizard 3D Fan Art

Blue Posts, HS Highlights: Harrison Jones, Weekend NA & EU Tournament

Heroic Paragons of the Klaxxi Videos
Method and Blood Legion have released their videos for Paragons of the Klaxxi.





Patch 5.4 Hotfixes: October 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Malkorok
      • Resolved an issue where Malkorok may sometimes fail to respawn after a soft reset of the raid instance on Heroic difficulty.
    • Thok the Bloodthirsty
      • Creatures leading up to the encounter with Thok the Bloodthirsty are now skinnable.

Debugging Raid Lag in 25s
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is an issue that I personally care about tremendously, and it’s no exaggeration to say it’s discussed nearly daily in some capacity, among members of the design team and with our gameplay and server engineers. We made a number of changes to spells in patch 5.4, tweaking periodic and area-of-effect heals like Healing Rain to massively reduce the number of discrete healing events yielded by each spellcast while keeping overall throughput largely similar. Since 5.4 has released, we’ve continued to make performance improvements to effects like Soul Link (batching up multiple damage events into a single heal to you and your pet rather than triggering a dozen tiny heals when you AoE a group of creatures), and our investigation continues. We know that it doesn’t matter how well-designed or fun a boss encounter is in the abstract if you have to struggle with basic control elements while facing it.

Continued feedback and data from players who experience the specific type of input delays described in the excellent original post of this thread would be helpful and appreciated. But while I am no technical expert, it is important to note that “lag” can be a potentially misleading catch-all term that is used to describe a variety of different types of problems. The hallmark of the input delay issue described at the outset of this thread is that it occurs despite having consistently high FPS and low ping to the server. Some of the more recent reports of sharp FPS dips almost certainly have other causes. For example, for players reporting massive framerate drops when entering Norushen’s trials, the most likely cause lies with a UI mod that needs to be updated or replaced (likely a unitframe mod in particular). Other cases of poor framerate in the outdoor areas of the raid are more likely a video card or graphics settings issue. Those are valid concerns for feedback and discussion, but would better be directed to the Technical Support forums for discussion there.

If you’d like to discuss the specific type of performance issue outlined at the start of this thread, including updated examples of Siege of Orgrimmar fights where the problem is most apparent, or whether there has been noticeable improvement since 5.4, that would be very welcome.

Virtual Realms and High Population Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sorry to burst the bubble, but Connected Realms are only targeted for low populated servers, and Kazzak is high/full server... so it won't be connected. At least not in the near future.
The primary purpose of the connected realms feature is indeed to improve the situation on low population realms, to reinvigorate said realms. Currently that means that some of the highest population realms will not be connected with other realms, but it is a possibility that this may change in the future.

We are very much aware that we have some high population realms that have a less than optimal faction balance, but the situation on those particular realms is a harder one to resolve exactly because the population is already at(or close to) capacity there. The Connected Realms technology implemented with the latest patch will allow us to do some great things to improve the population on many realms, but there are still technical limitations on how high a population the system can manage, and this means that it is very hard to improve things like faction balance on realms that have a very high population. Perhaps we will be able to expand or evolve the connected realms technology in the future so that it can help improve faction balance on all realms, but although this is something we can look into for sure, it is not certain that this will be possible.

Saying this doesn't mean that we are just going to ignore the situation on those high population realms, it just means that it may be a while longer before we have a proper solution that can resolve that particular issue... it is not an option to make players change faction or transfer to another realm against their will, and that means a proper solution will have to be one that doesn't involve forcing people.

Once realms have been connected and the populations on currently low and medium realms are healthy again, then perhaps things like FCMs from current very high population realms to the connected realms will become more attractive.

Blue Posts
Originally Posted by Blizzard Entertainment
Cross Realm Heirlooms
We've talked a bit more about our plans in recent interviews. We're working on some ideas to get things like tabards and heirlooms out of inventory slots, as well as "toy-like" items, in a way that's similar to pets and mounts. Soooooo, yup! (Blue Tracker / Official Forums)

Raid Finder
I remember when people were begging blizzard to change the loot system and implement a working LFR. Why are the same people who are using flex Crying about LFR when You can separate yourself from the horrors of the pug?
One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways. We're all guilty of this behavior. There are also brain-chemical reasons that exist to help us form tighter bonds with those like us (safety in numbers), but be antagonistic against those not like us (self preservation). We all do this to some degree every day.

So, in short: the internet. (Blue Tracker / Official Forums)

Fan Art
Today we are looking at some nice fan art by Bayard Wu.

by Published on 2013-10-04 01:21 AM

Beta Patch 3890 Information Center

New Hippogryph Mount Reward
Blizzard showed off an upcoming hippogryph mount reward that is coming soon!



Battle.Net Launcher Update
It looks like testing is going well, as the Battle.Net launcher is now being advertised on the site, and a new page has been added on Battle.Net with information about it. Unfortunately, chat is still not enabled in the client yet.



Patch 5.4 Hotfixes: October 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle
  • Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.

Classes

Quests
  • The Celestial Tournament: Players can now get credit for winning the tournament while in a raid group.

Creatures
  • Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
  • Yu'lon now launches 5 Jadefire Bolts (down from 10).
  • Gulp Frogs are now immune to mind control abilities.
  • Magnataurs can no longer be pickpocketed.
  • Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Sha of Pride
      • Resolved an issue that could cause Corrupted Prisons to stop functioning.
      • Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.
    • Kor'kron Dark Shaman
      • Wavebinder Kardris should no longer target non-players with Toxic Storm.
      • Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
      • Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.
    • Spoils of Pandaria
      • Modified Anima Golem's Matter Scramble should now always spawn on the floor.
      • Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
      • Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.
    • Siegecrafter Blackfuse
      • Demonic Circles are now cleared when the encounter starts.
    • Paragons of the Klaxxi
      • Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
      • Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.
    • Garrosh Hellscream
      • Garrosh Hellscream now drops two Kor'kron Juggernaut on 25-player Heroic difficulty. (Requires realm restarts to take effect.)
  • Dungeons
    • Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.

Battlegrounds and Arenas
  • Grievous Gladiator weapons have a level requirement of 90 once more.
  • PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.

Items
  • Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.

Blue Posts
Originally Posted by Blizzard Entertainment
Elite PvP Gear
.Is it permanently or temporary because of the conquest cap bug at the start of this season.
The elite set only providing armor is permanent, although there is nothing to say this won't change in future seasons. The Elite Grievous gear is only giving armor because it's designed as a transmog set, rather than gear you would need to spend gold to enchant and gem again. It's also not intended to provide better stats than the normal set, it's meant to make your gear different and more identifiable to signify the prestige of your accomplishment. (Blue Tracker / Official Forums)

Burden of Eternity Rarity
We like the extra rarity that comes from requiring multiple Burdens to get perfectly-itemized 535 gear. The gear is very good, so we don't want it to be too easy to get a hold of the best possible pieces. (Blue Tracker / Official Forums)

Cross-Realm Looking For Group
Why can't you guys at blizzard just implement a dedicated LFG crossrealm browsing/listing system?
That is definitely a good idea but like always, it’s mostly a matter of time and resources vs current needs.

Many of the ideas from some of the top addons have in the past been integrated into the default game UI.
I agree that this would be a great tool to have but I also believe that this is nothing new to the devs. I’m pretty sure they are quite aware about the current needs for such a tool, especially now that we have such flexibility with all the cross-realm functionalities.

The raid browser, for example, was an early attempt at tackling this. It worked out somewhat ok initially but subsequent iterations weren’t as successful. I suspect the reasons for this were the introduction of LFR and not having a dedicated button on the main interface (a lot of players still don’t know about its existence). (Blue Tracker / Official Forums)

Legendary Quest Items
It's only 1 attempt per boss per week across all difficulties.

If you already completed Siege of Orgrimmar wings 1 and 2 for Secrets of the Empire they won't drop a Titan Runestone. If you haven't completed Throne of Thunder wings 3 and 4 though, you can run that with Lei Shen being a 100% guaranteed drop..

As a side note, only the first 8 bosses in SoO have a chance (Sha of Pride is 100% guaranteed just like Lei Shen) to drop items for Wrathion's legendary quest line. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Flex Raiding
How is personal loot and loot being distributed between 10/25 players even close to being the same thing?
The point is that neither system is intended to have no waste, which is what seemingly was being requested. (Source)

Now I'm confused. I thought flex was targeted at a different demography from LFR, normal and heroic? Running both = burnout.
My point was it gives you something to graduate to. Normal guilds graduating to heroic has been a thing since we launched heroic. (Source)

Reputation / Questing
Really think questing/endgame/rep need to go backward a bit. Wrath is by far the fav WoW Expac in all polls. Maybe look why?
We find it's hard to extricate the story and world from the gameplay even in people's minds. (Source)
For example, I love Northrend as a place and all of the various story arcs. I've always been a nerubian fan. (Source)
But would the LK rep grind or dungeon grind transposed to Pandaria turn it into another Wrath of the LK? Not convinced of that. (Source)

Heroic Garrosh 25 (Asia) Defeated
Blood Legion wasn't the only guild to kill Heroic Garrosh 25 recently. Stars is still around in Asia and killing bosses, this time with a 576 item level group. You can see the final moments of the kill below.


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