Originally Posted by MMO-Champion
I miss you GC, Blizzard seems to be committing gradual suicide without you.
My humble suggestion is that if you're not on board with a change, explain why, not that it was "promised."
If "promised" is too strong, then "setting expectations but not meeting them" is just as well.
I sympathize, but I've been on the other side enough to know it's hard to talk about cool ideas without setting expectations.
It's literally not a promise without the words "we promise."
Even if it was a promise, you should still be thankful if bad ideas get killed. (Source
Most of our ideas will be TERRIBLE. You don't want them in the game! Some will survive. (Source
My sarcasm detector is steaming off limits!
No, I'm serious. All designers have bad ideas. Good designers recognize them faster.
I meant intuition, though good designers also make better use of feedback and testing. (Source
It's not about a perceived promise this time. It feels like a complete betrayal of respect for their own game.
My point was that if players beat up devs for talking about things that change, the answer will be less talking, not no change. (Source
they announced it was,feed us info/pics on it,but decide in February to change, but only tell us just as beta launches
I got up in front of everyone and pitched Path of the Titans, and then we cancelled it. It sucks but I don't know alternatives. (Source
Players get sad when even data-mined changes (i.e. that we never talked about) get reverted. (Source
The alternative of not talking about anything doesn't even work given the lack of NDAs and rise of data-mining today. (Source