World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-03-07 08:18 PM

World Boss - Flotsam, Mists of Pandaria Timewalking, Gul'dan Raid Finder Open

PTR Development Notes - Build 23708
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s update contains more tuning and tweaks for several of the new features and content pieces in 7.2.

We’ve taken an initial pass at setting the rate of income for Nethershards, as well as the cost of items they can be used to purchase. While we’re planning to do some additional tuning next week once we’ve got a better handle on how it’s playing out, these numbers should be much more in-line with where we want things to be.

There are several tweaks to Artifact Traits, and a few adjustments to a couple Legendaries as part of our overall goal to bring them more in line with each other in value. We’ve also removed the mechanic that allowed Relics to have a second, randomized Artifact Trait bonus; we’ve shared more info on that change here.

We’re also planning to do another focused test on our new server technology this week. Tomorrow (Wednesday, March 8) at 3 PM Pacific we’ll be spawning in Withered J’im in Aszuna and asking as many players as possible to go fight him. We need to put as much strain on our servers as possible, so if you have the time, please join us! We'll have a blog post later today with more details.

This week will have another Play with the Blues event, this time focused around Arena Skirmishes. On Thursday, from 3 PM to 5 PM Pacific time, we’ll be on the PTR queuing for Skirmishes. We’re looking forward to seeing you in the Arena, and getting your feedback on how they’re playing.

Thanks again, and happy testing!

Removing Secondary Traits from Relics
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the next PTR build, you’ll see that we’ve replaced the final Order Hall research (which caused relics to gain a second trait at random) with one that grants a chance for Artifact Power rewards from World Quests to be doubled.

We’re doing this for a few reasons, the largest of which being that we simply weren’t satisfied with the current state of the system. There were several rough edges, including a few which were pointed out by your feedback. While these issues could be solved, we weren’t confident we could do so in a way that meets our standards in time for 7.2, so we’d rather shelve the idea for now.

That said, we definitely feel that there’s more that can be done with relics, and are discussing some possible ideas for a future Legion update. We don’t have anything to share just yet, but it’s something we’re thinking about. Thanks again for all the feedback on this topic!

PTR Build Deploy 3/7/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings all,
We'll be bringing down the PTR realms in order to deploy a new 7.2.0 build. No ETA for today's push but I'll ping this thread if things look like they're going to take longer than usual (4-6 hours).

As always, I'll leave this thread open for discussion so long as conversations remain civil and adhere to forum guidelines.

Thanks!

Druid Class Mount Issues
Originally Posted by Blizzard (Blue Tracker)
Quick heads up about a change you'll be seeing in the next build.

We've found a few issues, and we're going to need to temporarily remove the Archdruid's Lunarwing Form from the mount journal. The option to change the look of your flight form will be available as an NPC in your class hall, operating similarly to the Glyph of the Sentinel.

We're working on getting a solution to you as soon as we can, apologies and thanks!

Also, since we're here, if you prefer it this way, please let us know.
by Published on 2017-03-07 05:55 PM

MoP Timewalking: There are some bugs with loot armor type awarded to players, hotfix in the works.

Patch 7.2 - Monk and Mage Class Mount, PvP Dev Q&A, Blue Posts, Probius, StarCrafts

World Boss - Flotsam
Flotsam is up this week, giving players a chance to win item level 860 loot and a Life Relic. Shaman also have a chance to get The Warmace of Shirvallah.



Mists of Pandaria Timewalking
Mists of Pandaria is finally here! It offers rewards such as Yu'lei, Daughter of Jade





Weekly Bonus Event: Mists of Pandaria Timewalking
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Players level 91 and over will be able to venture into six of Mists of Pandaria’s storied dungeons to reap new rewards all week during this Bonus Event. Simply open the Group Finder (default hotkey: “I”) and then select Dungeon Finder and Timewalking in the “Type” dropdown menu. Selecting “Find Group” will match you with other players and send you to one of the following Heroic Dungeons.


Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon.

You’ll also be able to visit a new Timewalking vendor located on the Timeless Isle. Mistweaver Xia is waiting to take your hard-earned Timewarped Badges in exchange for some tempting rewards:

  • Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount)
  • 2 new Pets— Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)
  • Reputation Tokens for all major Pandaria factions and friendship items
  • 2 new Toys— Adopted Puppy Crate and Portable Yak Wash
  • Chilled Satchel of Vegetables
  • Updated equipment selections from Pandaria factions

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you. You can also start the quest from within the Adventure Guide (Shift- “J”).
    • Quest Requirement: Complete 5 Timewalking dungeons.
    • Rewards: One Seal of Broken Fate and one loot box containing a piece of gear from Normal difficulty Nighthold.

Raid Finder Wing 4 - The Nighthold Opens This Week
The final wing of the Nighthold opens this week! You can head in and attempt to defeat Gul'dan for item level 860 - 865 loot.

Gul'dan Boss Guide WoW
by Published on 2017-03-07 06:01 AM

Season 10 Beginning March 31, Top 5 Crusader Builds for Season 9

Hearthstone Week in Review: Feb 27 - Mar 5

Patch 7.2 - Monk Class Mount
The Monk class mount only comes with one color variation, but it talks to you! You can hear the different voice lines in the video below.





Monk Class Mount


Patch 7.2 - Mage Class Mounts
The mage class mounts have been updated with additional spell effects.



Arcane Mage Class Mount Fire Class Mount Frost Mage Class Mount


Join Us for a Live Developer Q&A Thursday- 3/9
There is still time to get your questions in before the Q&A this week!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Thursday, March 9, as we sit down with Senior Game Designer Brian Holinka for our next live developer Q&A where he’ll be answering your World of Warcraft: Legion PvP questions. If you’re an esports fan, you’ll also want to tune in to hear from WoW Esports Manager Jeramy McIntyre who will be sharing a little more on the WoW Arena World Championship for 2017.

Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11:00 a.m. PST!

Blue Posts
Originally Posted by Blizzard Entertainment
Shard of Exodar Nerf
While we do think the Shard of the Exodar is slightly overperforming, we've been discussing the 7.2 redesign and aren't happy with it, particularly in regards to some usability issues that the change created. We're going to revert the change from Patch 7.2 in an upcoming PTR build, and look into other potential tuning options for the future. (Blue Tracker / Official Forums)

Probius - Abilities Overview
A Probius spotlight was posted today, giving an overview of his different abilities.



StarCrafts - The Magic Box
Another episode of StarCrafts has been released.

by Published on 2017-03-06 12:44 AM

Top Decks of the Week for March 5

Patch 7.2 - Hunter Spell Animations
Hunters are getting some new spell animations in Patch 7.2.



Patch 7.2 - Fishing Bobbers
Patch 7.2 adds new fishing bobber toys! If you missed the Patch 7.1 release recap, new fishing bobbers were also added there.



Level Type Name
1Other Carved Wooden Helm
1Other Enchanted Bobber
1Other Face of the Forest
1Other Floating Totem
1Other Replica Gondola
1Other Demon Noggin


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Not sure who to ask but: Confirm? Feathermane pet group BM-spec only, or just BM maxed weapon to unlock?
just requires the weapon have all traits unlocked (only 1 lvl in concordance), non-exotic, BoA tome (Muffinus)

Art
Will the store helmets such as Crown of Eternal Winter be updated at some point? Since 6.1 the helmets don't fit properly
hmm, what race/gender are you seeing the issue on? (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What were some of the most important things you learned from WoW that help you become a better designer on LoL?
I tried to just come up with a few off the top of my head:

1) I got better at constructing my written communication to try to get players to understand that we really do understand their point of view and care. It’s really easy in this position to come across as too academic or out of touch.

2) It’s easy as a designer to get in the habit of pushing for elegance at the cost of other things. Sometimes a design just isn’t going to be really elegant if it needs to meet certain goals or solve certain problems. I liken this to a programmer who ends up authoring code that they personally find ugly, but that solves the exact problem they need to solve.

3) Likewise, it’s easy to get in the habit of making a change because it’s the right change for the game without keeping in mind the impact it’s going to have on players. For example, if you’ve had one rule that you’ve been using for years, and eventually come up with a better rule, that doesn’t mean you should immediately implement that rule. Maybe it would be hard for players to adapt to the new rule. Maybe the new rule is better design in a strictly objective sense, but it isn’t as fun as the older design.

In WoW, as a player I always enjoyed dungeons and raids the most out of any content in the game. What I really enjoyed was the problem-solving aspect. “We don’t have a mage for Polymorph, so how can we make that 5 pull?” That sort of thing.

As a player, I didn’t enjoy the late Wrath dungeons where we just AE’d everything down and the tank was running ahead into the next room. Why should my healer have single-target heals and group heals if I only ever used the group heal? Why should I have crowd control abilities if I never used them? What interesting decisions was I making if I approached 2 pulls, 5 pulls and the boss with the same tool set.

So I advocated (and largely got) Cataclysm dungeons that required using the full tool set. You had to strategize and not just run through the dungeon.

4) As a player and a designer, I am pretty tolerant of RNG as a mechanic. I have come to appreciate that many players are less tolerant of it than I expect, so I can’t always trust my own judgment there without some level of introspection and using other developers as sounding boards. It’s kind of like knowing you have bad eyesight so asking someone else what that word is that you can’t make out.

5) You have to pick your battles. There are probably 60 things that you want to improve in your game, but you can’t get to them all and still do a good job on those improvements. It’s better to target a mix of low-hanging fruit (meaning easy-to-fix things that players will still feel) and a few big ticket items (meaning hard-to-fix things that players will definitely feel). Hard-to-implement and limited impact is the kiss of death for a feature, as it should be.

6) Try and avoid even in the hint of favoritism. I still get blamed for buffing Frost mages (which is a class I never played) and nerfing Ret paladins (which was a forum joke that somehow became accepted as reality). I just don’t answer questions about which champions I play the most in LoL.

7) As a lead and a manager, I got a lot better at resolving when I need to stand back and let someone try out a crazy idea. The chance of failure may be high, but they’ll learn something from the experience, assuming there isn’t a very high cost for players. (For example, trying something out before a change goes live with plenty of time to revert can still be “expensive” in terms of wasted developer time but may not impact players much except for the wasted dev time.) On the other hand, there are some times you need to jump in and catch what could be a horrible mistake. I follow the general rule of not catching someone who is about to skin their knee, but definitely catching them if they’re about to break their neck. (Source)



Heroes of the Storm - Probius
Blizzard announced a new hero coming to Heroes of the Storm, Probius!



MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! Please be sure to read the entire post before applying!



Dark Legacy Comics #574 - The View
DLC #574 has been released!


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