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by Published on 2016-05-12 01:30 AM

Update (2:10 PM EDT): All of the beta invites for this wave have been sent out!

Suramar Preview, Movie Review, PvP Realm and Beta, Expensive Items, Guardian Preview

Legion Beta Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Welcome to the World of Warcraft Legion Beta! This is an early look at the patch notes for the upcoming World of Warcraft expansion: Legion. If you’d like to participate in the testing process, be sure to opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

Beta Reminder: Content in the Legion Beta Test are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing windows during the Beta. Keep an eye on the Beta forums for more information when specific tests may be taking place.

New Hero Class: Demon Hunter
Dominate your foes as a Demon Hunter, an elven outcast shunned for daring to wield the terrible powers of demons in order to combat the Legion. Exhibiting superior mobility, great martial prowess, and a preternatural ability to detect demons. Demon Hunters can tap into forbidden powers at times of dire need, metamorphosing into terrifying demonic forms. Demon Hunters may choose between two specializations:

  • Havoc: This damage-dealing specialization allows you to demolish any who stand in your way with fiery demonic attacks that emphasize rapid melee strikes and battlefield mobility.
  • Vengeance: This tanking specialization allows you to go toe-to-toe with even the most powerful demons, withstanding massive punishment by channeling the pain of battle and the souls of your enemies.

New Starting Experience for Demon Hunters
  • Start your journey as a member of Illidan’s most elite disciples, an Illidari. Venture out from the Black Temple to lead an assault on the Legion world of Mardum in a desperate attempt to recover the key to defeating the Legion, even as the heroes of Azeroth march against the Black Temple and Illidan.

Level Cap Increased to 110
  • Level cap for characters has been increased to 110.

New Continent: The Broken Isles
Brave the epicenter of the demon invasion—the Broken Isles, a land rich with ancient wonders. Explore lush forests, colossal mountain ranges, storm swept cliffs, and night elven cities older than human civilization. But beyond the Legion’s marauding army, native dangers lurk here too: twisted satyrs, savage drogbar, and cursed Kvaldir are but a few of the danger’s awoken by the return of the Burning Legion.
Explore the Broken Isles with areas such as:
  • Azsuna
  • Val’sharah
  • Highmountain
  • Stormheim
  • Suramar

Wield Powerful Artifacts
Wield weapons of legend against the Burning Legion. Set out on quests to claim the myth-forged artifact weapons for your class, then grow their power as you continue their legend. Your choices will change their abilities, appearances, and carry them to new heights of power. Fashion your artifacts into the perfect instrument of battle for your specialization, and guide your faction in its most desperate hour.


Class Halls and Champions
Claim a Class Hall unique to your class. Recruit champions and armies into your order to send on missions and fight along your side on the Broken Isles.

Missions and Champions
  • Class Campaigns: Unlock an epic class-specific story that takes your character through a variety of content in the expansion as you seek out new champions to join your order in the fight against the Legion.
  • Combat Allies: Call upon mighty champions to assist you in combat either as bodyguards or through powerful call-down abilities.
  • Order Advancement: Research improvements to your armies and champions as well as personal, class-themed perks.

New Dungeons
Ten new dungeons are available in Normal, Heroic, and Mythic difficulties.

New Raids
Two new raids to challenge the mightiest heroes of Azeroth as you try to combat the Legion invasion and the effects it’s had on the native inhabitants of the Broken Isles.
  • The Emerald Nightmare
  • The Nighthold

New World Bosses
  • Challenge yourself against ten new deadly world bosses located throughout the Broken Isles.

World Scaling
  • Forge your own path through The Broken Isles. Level-up zones no longer have level ranges and instead creatures, foes, and rewards scale to your character level allowing you to play through those zones and their dungeons at any level. Zone and dungeon content will still be both challenging and rewarding at any level and allows you to play with friends seamlessly even if your levels are far apart. The max-level zone of Suramar awaits adventurers at the end of their journey.

World Quests
  • World Quests send players out on a variety of quests such as defeating world bosses, world PvP, special dungeon activities, crafting for a profession, story-driven content and more.
  • World Quests become available for characters that reach level 110 and are displayed on the map to see what's available in each zone.
  • World Quests rotate throughout the day and over longer periods of time as well.
  • Emissary quests become available upon reaching level 110 as well. Emissary quests are a daily call for help from a specific faction in Legion.
  • Completing missions in support of a faction from which you have an emissary quest awards a lucrative cache of loot.

Revamped PvP Progression and Honor System
  • Honor Points and Conquest Points have been removed as a currency. At level 110 players now receive Honor for completing PvP objectives or scoring Honorable Kills. Additionally, players at all levels who complete PvP battlegrounds are awarded a cache that can contain equipment, gold, and transmogrification tokens appropriate for their level along with artifact experience once they’ve obtained their artifact weapon.
  • Earning Honor increases your Honor Level. Increasing your Honor level unlocks Honor Talents which can provide passive bonuses and new abilities that are enabled whenever players engage in PvP combat (including out in the world).
  • Players at Honor Level 50 can receive a special reward (a mount, a title, a pet, or a toy) and can Prestige. Electing to Prestige will increase the player's Prestige Level by 1, unlock a special PvP badge, and reset their Honor Level.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear
  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas
  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds
  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

New Transmogrification Collections System: Appearances
  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

New Boosted Character Experience

New Hero Class: Demon Hunter
  • Newly boosted characters will receive a lesson on the basics of how to play their new class, as they embark on an airship heading towards the Broken Shore.

Class Trials
  • Try out a new level 100 character before consuming a Boost with the new Class Trials! Class Trials allows a player to create a new level 100 character, learn how to play the class, and get to experience what it feels like to play the class and their artifact weapon.
  • At the end of the trial experience the character is saved but locked. Players can use a character Boost to unlock the character and keep the character permanently.

Raids and Dungeons

Mythic Dungeons and Keystones
  • Mythic difficulty is available for all Legion dungeons. Players who complete a Mythic dungeon may earn a Mythic Keystone pointing to a random Legion dungeon, enabling access to progressively more challenging levels of difficulty, with commensurate rewards.
  • Completing a Mythic Keystone dungeon within the specified time limit awards a higher-level Keystone, pointing to a new random Legion dungeon, and allowing its holder to access an even higher difficulty and reward level.
  • At higher Mythic levels, random modifiers are introduced, transforming the rules of the dungeon and the way you play to provide a dynamic experience.
  • At the beginning of each weekly instance reset period, players receive a special reward based on the highest Mythic level completed in the prior week.

Legacy
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization
  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Legendary Items
  • Legendary items drop from places all throughout Legion. In addition to stats, these items confer powerful effects and modify abilities. Only a limited number of them can be equipped at a time.
  • Check out the new Loot tab in the Dungeon Journal to see which Legendary items are out there for you!

Character Changes

Specialization System Changes
  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio
  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes
  • Players are now able to switch talents while out of combat without the need for reagents.

Glyph System Changes
  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed
  • Draenor Perks have been removed from the game.

Armor Changes
  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities
Human
  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.

Class Changes
All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.

  • Overview
  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Collections

Toy Box
  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions
  • Increase profession skills to an increased cap of 800.
  • Hundreds of new recipes and patterns have been added.
  • Profession content is more closely tied to the world. Many of recipes will be learned by completing quests, finding hidden trainers, and going on adventures out in the Broken Isles.
  • Recipes can now have multiple ranks. As you become more skilled in your profession, you will learn to craft or gather more efficiently.
  • Equipment limits on the amount of crafted gear that can be worn have been removed.
  • The Obliterum Forge, unlocked with a questline at level 110, will allow players to destroy their crafted gear and obtain Obliterum. Obliterum, in turn, can be used to make crafted gear more powerful.

Inscription
  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI
  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account
  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine
  • Maximum draw distance has been extended greatly for Legion content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.

World of Warcraft: Legion Beta Testing Begins Soon!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The World of Warcraft: Legion beta test begins soon! Over the course of the test, we’ll be inviting opt-in beta testers, community veterans, press, fansites, and friends and family to check out the upcoming expansion and give us feedback.

The Legion beta test includes the new Demon Hunter class, the starting experience for the Broken Isles, the new level-up and max-level zones, the new Artifact system, and much more. Beta testers will be able to create characters using level 100 templates, so they’ll be primed and ready to explore the newest content. Be sure to check out the beta patch notes for more details on what to expect.

There’s no NDA (non-disclosure agreement) for the Legion beta test, so those invited to play are free to discuss their experiences as well as take screenshots, share videos, and stream game content. Please keep in mind that the expansion is still in development—we’ll be making changes to the game as the beta evolves, and what you’ll see during the beta test is not necessarily representative of the final game.

Players selected to participate in the beta test will receive an email invitation directing them to download the beta client directly from the Battle.net desktop app. As always, please be aware of phishing attempts—if you’re unsure whether your invitation is legitimate, please log in to your Battle.net account to verify that there is a Legion beta license attached (under Your Game Accounts).

Getting Started
  1. If you’ve been selected to participate in the beta test, your Battle.net account will already be flagged for access.
  2. Make sure your graphics drivers are up to date.
  3. Run the Battle.net desktop app—it may need to update itself if you haven’t run it recently. If you don’t have the app installed, get started here.
  4. Once Battle.net is installed and updated, select World of Warcraft from the list of games on the left.
  5. In the Region/Account drop-down menu above the Play button, choose Beta: Legion (listed under In Development), then click Install.
  6. Allow installation to complete, and click Play.

Once you’ve launched the game, you can start your adventure in Legion by creating a new character using the built-in level 100 templates. Note that the game may automatically bring you to the standard character-creation process—you’ll need to cancel that and use the Legion Beta template option to create a character instead, located near the Enter World button.

Providing Feedback
We’d love to hear about your experiences in Legion, so once you’ve had a chance to play, please send us your feedback.

  • To submit a bug or offer a suggestion from within the game, go to Game Menu (Escape) > Help > Submit Bug or Submit Suggestion.
  • For crashes, please use the Crash Reporter feature that appears when the client crashes.
  • If you’re getting a wrong version error, please uninstall and reinstall the client.

You can also participate in discussions on the forums by going to http://us.battle.net/wow/en/forum/ and scrolling down to the beta forums.

How do I opt in?

Once you’ve set up a Battle.net account and have attached at least one Blizzard game, you can choose to opt in to our beta tests from the Beta Profile Settings page. You’ll need to select which games you’d be interested in helping test—make sure the Warcraft option is checked, then click Update Preferences.

Once that’s complete, it’s simply a matter of waiting for an invite.
by Published on 2016-05-11 11:08 PM

Update (9:00 PM EDT): Added behind the scenes footage.

10 Ways Diablo 3 Could be Better, Community Spotlight on Patch 2.4.1 Guides

EU Spring Tavern Heroes Tournament this Weekend!

Chromie Hero Profile, Builds & Talent Calculator, Brawl with the Blues - Chromie Edition

Legion - Suramar Preview
Suramar is the max level zone in the Broken Isle. It was unlocked in recent builds but it still doesn't appear to be complete just yet.





Warcraft Movie Screening and Reviews
Some members of the press saw the Warcraft movie last night, but they are not allowed to talk about it until May 30, several days after the EU release. Thankfully two people on Reddit have already shared their thoughts on the movie!



Warcraft Movie - Behind The Scenes
A little bit of behind the scenes footage from filming was released today!



Warcraft Movie Stills
Another batch of stills went out recently and Collider has them all.







PvP Realm and Beta Launch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello everyone, we recently announced that Legion Beta will be starting later this week. We wanted to give you a heads up that the PvP realm will not be available for the first day of the Beta.

We want to learn as much as we can from the first day of Beta to help improve the launch experience for Legion. So it's important that we focus as many people as we can on that launch content.

Also, when the PvP realm does come up the next day, only battlegrounds will be available. Battlegrounds will only start if a lot of people queue for them, so we're going to focus the PvP queues on them for the beginning of beta.

We'll monitor the queues and bring back Skirmishes once we feel we've gotten some solid testing on battlegrounds.

Thanks again for all of your participation and feedback. We'll see you in Beta!

Legion - Expensive Items on Vendors
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There are, as people have noticed, a small handful of very expensive items on vendors in Legion. This isn't anything fundamentally new - the original Kirin Tor Signet Ring cost a small fortune in relative terms when it first came out in Wrath, as did the Grand Expedition Yak in Mists.

When it comes to cosmetic items and convenience perks, they vary tremendously by source, both in terms of playstyle and degree of difficulty. Some are widely-earned rewards, some were simply a matter of being around at the right time (e.g. the Onyxian Whelpling), others require tremendous skill (Gladiator mounts, Mythic raid mounts from current content), while others require a combination of persistence and luck (Time-Lost Proto Drake, Elegon's mount, etc.). Some require you to engage in PvP, others require raiding, others require extensive outdoor gameplay, or profession use. And some require a sustained and concerted effort to accumulate a ton of gold.

Besides, think of it as a favor to all the arachnophobes out there - do you really want massive spiders skittering around everywhere?

Just to be clear, I agree that the Mad Merchant isn't going to serve as a very effective gold sink. But that's because he isn't intended to be one in any meaningful sense. Gold sinks, in an MMO economic sense, are primarily things like repair costs, the Auction House tariff, and a range of useful expensive items that still fall within the price range of many guild banks and gold-rich players. In this case, a handful of very wealthy players may dump a large portion of their gold reserves into this one vendor, but that's ultimately a blip in the grand scheme of the WoW economy.

If we wanted to drain as much gold as possible out of the economy using these items, we'd be pricing them differently. If the Blackfang Widow cost 200k, I'd wager that far more than 10x as many would be sold. Inflation is a concern, but that's a battle that will be waged on many other fronts. This is just a crazy merchant. The point of the items is to be ludicrously expensive, just as the point of something like the Time-Lost Proto Drake is to be ludicrously rare (if you think about it, a multi-day respawn that shares a spawn point with a more common variant and has a zone-wide patrol is pretty insane...). Some of the vendor's details may be tweaked, and there's been very good feedback in the thread on the relative attractiveness of the different items, but the 2mil price tag for the mount is not likely to change.

This is starting to sum up the Legion expansion feedback in general. "We appreciate the feedback given, but not a damn thing's gonna change. We're totally listening to you guys though!"
I'm sorry it feels that way. This is going to be a lengthy post that will stray far afield from the topic of expensive vendor items, but there there are at least two major underlying issues here:

First off, there are multiple viewpoints on nearly any topic, as you can see in this thread. If I'd instead posted that we were going to reconsider and massively reduce the prices of the cosmetic items on this vendor, there would be other people feeling like their feedback was ignored. It's exceptionally rare that everyone wants the same thing (despite frequent framing of "no one likes X" or "we want X" when giving feedback). And even then, there is a large silent majority that does not post on forums. If there were actual unanimity regarding a certain issue, we would change our design: For example, early on in Warlords, we changed Group Finder loot from Personal back to Need/Greed until we could iterate on Personal loot further, and the community overwhelmingly told us that was a dumb idea. The change was reverted within 2 days.

Second, almost every facet of WoW is an activity that caters to a minority of the playerbase. That may sound odd at first blush, but it's true. In a sense, that's part of the magic of WoW. It is not a narrow game, but rather one that can be enjoyed in numerous different ways, by people with hugely diverse playstyles. A minority of players raid. A minority of players participate in PvP. A tiny minority touch Mythic raiding. A tiny minority of players do rated PvP. A minority of players have several max-level alts. A minority of players do pet battles, roleplay, list things for sale on the auction house, do Challenge Mode dungeons, and the list goes on. Virtually the only activity that a clear majority of players participate in is questing and level-up dungeons, but even then there's a sizeable group that views those activities as a nuisance that they have to get through in order to reach their preferred endgame.

And yet, taken together, that collection of minority groups literally IS the World of Warcraft.

Perceptions of feedback are further complicated by the fact that, due to the cooperative nature of the game, players tend to make connections with others who favor a similar playstyle. I'm generalizing a bit here, and there are certainly exceptions, but I'd guess that a typical Gladiator-level player probably doesn't have a WoW social group that consists of people who mostly solo-level alts and explore the world. And most small friends-and-family guilds don't spend a lot of time talking to competitive Mythic raiders. So when there's a change, or a feature, that is aimed at a portion of the game that isn't your personal playstyle, it's easy and in fact natural to have the sense that "everyone" dislikes it.

If we decided to focus on a specific playstyle and elevate that portion of audience above the rest, then we could certainly visibly and consistently address clear feedback from that group, but WoW would become a far smaller game in the process.

Another major consequence of this structure is that if we have some special reward (be it a unique mount, a powerful item, a title, etc.) and we choose to associate it with a particular playstyle, almost by definition a majority of player feedback will be against that decision. For example, if an awesome mount comes exclusively from PvP, the majority of players who don't participate in PvP yet desire the mount would prefer that it were otherwise. If our goal were to please a majority, we would likely have to make a version of that mount also available through raiding, and one also available through outdoor questing and reputation, at the very least. But doing that would dilute the reward itself. Ultimately, the approach we take is usually to tailor different content and rewards that can feel special to different groups, rather than trying to come up with a lowest common denominator that isn't special to anyone.

In closing, I know it often can seem like we don't listen. We are - just to many, many different voices. And it may be that a given change, feature, or reward is simply aimed at a different portion of the playerbase. Or we could be wrong and we haven't realized it yet. So please, keep talking.

Just a simple question that they won't answer: Will the mount be unique or will it show up reskinned elsewhere? If it's unique, I'll buy it. If it's not, I won't. What conceivable reason could they have to not answer something so simple? So frustrating.
The only reason is that it's difficult to make absolute "never"-type statements with confidence. We have no plans to offer a recolor or highly-similar version of the Widow, as we agree that it would undermine the value of the mount (highly debatable though it may be) if there were easily-obtainable variants.

But in the distant future? Who knows. Maybe some day we make a spider expansion, all about spiders, complete with a playable arachnid race (this is where I alienate all the arachnophobes who were grateful for my first post in this thread), and there are spider mounts everywhere. So I can't say "never."

But in general, we feel that we've diluted the impact of some of our mounts by offering numerous variants of the same base creature. It's appropriate for some creatures, especially where it feels like a prominent part of the natural fauna of a new continent (e.g. all the various Proto-Drakes in Wrath, or Cloud Serpents in Mists), but when something is unusual we should try to keep it that way. A mount like the Ratstallion should also remain unique for the foreseeable future.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Brewmasters: Wall of text crits you for 9001.But you Ironskinned, then Purified it, so you survive. (Celestalon)
I really wish you'd post things like this for every spec, but that's unreasonable. But it would probably stop shadow priests >
Aye, I wish we had time to give more attention and have more discussion with every spec, but it's not really feasible. (Celestalon)
now you are telling people (mythic raiders at that) how to play the class they have been maining for years? Icing on the cake.
When we make significant changes to, there's a new learning process for even the most experienced players to go through. (Celestalon)

Or maybe more to the point; as healers, should we be letting BMs drop low instead of trying to obsessively keep them above 80%?
We're aiming for a world where ALL tanks, regardless of class, who are at 80% are viewed as not an emergency. (Celestalon)
If your tank is at 80%, I'd hope that you look at that as "Sweet, I'll let HoTs cover that", not "Time to Flash Heal them!" (Celestalon)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Good morning! Will judgement of light heal players at full health? Will be a lot better if only players at less than full hp
No; we will change this to not spend charges on players with full health. (WarcraftDevs)

PvP
Could you bring back rated arenas to 70/80/85/90 to make the brackets active again?Take out achievements I don't care.
We have no plans to return rating to these brackets. (WarcraftDevs)

Will crit return to do 200% DMG in PvP instead of 150% now that multistrike is gone?
Critical Damage and Critical Heals in PvP combat will continue to deal 150% of normal spell and ability effects. (WarcraftDevs)

Are Tol Barad and Wintergrasp battlegrounds being removed with Legion?
Both Tol Barad and Wintergrasp will remain active in #Legion. (WarcraftDevs)

Misc
Eric turns to the room of quest designers and says he's going to put us in-game. I say "Please don't." (craig_amai)
He puts us in as incompetent NPCs who got captured. And makes a quest to find us and kill us. Such love. (craig_amai)

Starcraft II Sale
The Starcraft II games are on sale!



Final Boss - Guardian Druid Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-05-10 03:54 PM

Update (1:30 PM EDT): SC2 games went on sale this morning.
Update (12:15 AM EDT): Some beta invites are going out. Check your launcher.
Update (4:00 PM EDT): An email went out letting players with Alpha access know why it is disappearing for a few days.
Update: Battletag friend requests went out to the winners of our recent giveaway.

Legion Developer Update
Beta starts Thursday at 2 PM PST / 5 PM EST!


Alpha and Beta
  • At Blizzcon, the team said that beta would start in a couple of weeks, but then they realized that players expect beta to be a polished demo. The current state of Legion then was more like an old-school WoW beta, with 2/3rd of specs unplayable and lots of content and features that weren't implemented. It didn't feel right calling that a beta, so the team called it an alpha and still invited a decent number of people.
  • Legion isn't finished, but the team is polishing, tuning, refining, and listening to feedback right now. All of the big pieces are there, so it is time for beta!
  • The current plan is to take the alpha down over the next day, wipe all of the existing characters, send out a large beta invite wave, and then on Thursday at 2 PM PST / 5 PM EST start beta!
  • Players will be able to do the intro to the Broken Shore and faction specific events in the weeks leading up to Legion's release. After Legion releases, you head to Dalaran and pick up things there.
  • There won't be any character copies in Beta initially.

Order Halls
  • The Garrison was a personal space that involved raising an army and building a base.
  • The Class Order Hall is a shared social space where all players of your class can hang out.
  • You are one of the leaders of your class, helping to guide the Order. You can use the Research Tree to shape the direction you want your Order to follow.
  • The Order Hall exists to serve the other world content in Legion, whereas the Garrison was a standalone feature.
  • Most of the stuff you do in your Order Hall will send you out into the world, coming back to get more things to do.
  • The most common reason you will visit your Order Hall while leveling is to upgrade your Artifact.
  • There are custom class campaign quests that will pop up while you are leveling, giving you a class specific storyline.
  • There is a mission system in the Order Hall, but it is a much smaller system than it was in Warlords.
  • Garrisons had dozens of followers that you could collect, but here you have a handful of champions that you can send out on missions.
  • Order Hall missions are less frequent and have a greater impact than Garrison missions did.
  • Garrison missions became a way to easily get almost anything you wanted to get, competing with actually doing content. Crafting materials, armor, currencies, gold, and other things could be earned by playing the game or by pressing mission buttons. Pushing that button was a really compelling option.
  • Order Hall missions will send your champions out to scout dungeons and raids, having them return with a quest that sends you into the dungeon or raid to defeat a target to get a loot reward.
  • Early on you will be spending your Order Hall Resources on customizing your Class Order tech tree. After that you can spend excess resources on missions.
  • The Order Hall doesn't have a lot of customization like Garrisons. You can customize through your research tree and your artifact.
  • The locations used for Order Halls existed before you came along, the aren't yours to decorate!
  • Each Order has a fixed one time epic story arc with multiple chapters that will unfold over the course of leveling. This is unlocked at your own pace, so everyone won't be hitting the same step at the same time.
  • You may be tracking down a traitor within your own ranks if you are a Mage or trying to raise a new set of Four Horsemen to fight the Legion with as a Death Knight.

World Quests
  • At max level, there is a World Quest system with a fixed state for everyone in your region so that you can quest together.
  • World quests are almost like Garrison Missions for players, giving you a choice of things to go and do rather than a list of things for your followers to do.
  • World quests are not daily quests, they can be available for a few hours up to a few days depending on the reward.
  • The most rewarding World Quests will be around for a few days, so players will have time to complete them.
  • There is a daily Emissary that allows you to earn some reputation and a reward chest if you complete four of their quests.
  • In Mists of Pandaria, there were lots of daily quests that gave you a reason to go out into the world, but the reward structure and daily requirement wasn't great. If you missed a day of quests, you would be behind everyone else.
  • There was also lots of repetition in the Mists of Pandaria daily quests, with players rescuing Lao Softfoot from his cage constantly.
  • World quests provide lots of variety with the hundreds of world quests have been created, so you shouldn't see the same quests constantly.
  • The game shouldn't feel like a daily chore. The Emissary system lets you stack up three days of quests so that you don't fall behind if you miss a day.
  • The Legion reputation rewards are also structured better, nothing like Mists of Pandaria.
  • The outdoor questing areas in Warlords ended up having no real context to why you were there doing things.
  • In Legion, all of the World Quests have a little bit of lore and story that go with them, giving you some context as to why you are there and why you are doing what you are doing.

Leveling
  • The level up experience in class zones is pretty broken right now. It is too easy and not paced well.
  • Leveling has been a little bit neglected over the years, becoming worse in part due to balance changes made to the max level game.
  • If you are doing a Level 3 quest right now, you are one or two shotting things, killing them before they can engage with you. This means you are spending more time running around between objectives than you are actually fighting.
  • The team wants to fix the leveling experience and they have done some via hotfixes already.
  • In Vanilla at lower levels combat times were a little bit too long.
  • The team aims for a 12-15 second combat time against a single enemy, which makes sense at max levels.
  • At lower levels when you literally have one skill, 12 - 15 seconds is too long, but the current few second combat time is too short.
  • The team wants to keep the barrier to entry for new and returning players that want to play with their friends reasonably low. This led to them making leveling through previous expansions faster and faster so that you could catch up to friends quickly.
  • Today the barrier to entry is solved by the Character Boost system. If someone buys the latest expansion, they can boost past all of the older expansions and finish leveling.
  • There isn't a need to rush players through leveling anymore. If you are leveling from 1 to 100 it should be a satisfying and well paced experience.
  • The goal isn't to go back to 13 days played or hundreds of hours of leveling, but you shouldn't be outleveling zones before you finish their story. You shouldn't go and do one dungeon and find that the zone you were leveling in before is no longer relevant to you at all.
  • There is a chance that the flexible zone scaling tech might help solve the leveling problem, expanding the level range of zones, giving you a chance to finish the zone before outleveling it.
  • The game should be a fun and epic experience at every level, but it isn't always that kind of an experience right now.

Ion
  • Ion picked Shaman when he stared playing because he wanted to be a hybrid tank. His friends went Horde, so he couldn't be a Paladin.
  • Looking at the Shaman abilities (Shields, Rockbiter, Earth Shock, Toughness, Improved Shield Block), it made sense to a brand new player at the time! He was able to tank up until Level 30 or so and then Warriors had plate.
  • Suramar and Mythic+ Dungeons are the features Ion is most excited about in Legion.

Demon Hunters and Class / Race Combos
  • There are three awesome cinematics during the Demon Hunter leveling experience that you won't be able to see until the content is live.
  • If the team was ever going to do Demon Hunter during World of Warcraft, this was the perfect expansion for it.
  • In the future Demon Hunters might be able to go out in the world and instruct other races to allow them to become Demon Hunters, but for now it is only elves.
  • There are some race and class combinations that don't make a lot of sense, like a Tauren Rogue.

Artifacts
  • Artifacts are weapons of incredible power with rich history and lore behind them.
  • The team started with well known weapons for Artifacts, doing Ashbringer first.
  • A world where everyone had an identical weapon wouldn't work, so they added color and model variants of the weapons. These models had to feel like the original weapon while being visually distinct.
  • After Ashbringer the team looked at other existing weapons in the lore, as well as coming up with new weapons.
  • Some variations are easy to unlock, but others are from doing well in a certain part of gameplay.
  • If you really want to, you can transmog your Artifact to look like other weapons.

Dungeons
  • Previously, dungeons were exciting and rewarding at the start of an expansion for a month or so, but after that the loot wasn't as good as what you could get from Raid Finder.
  • If you beat a Mythic Dungeon, you get a Keystone that allows you to run the Mythic Dungeon at a higher level.
  • The difficulty and rewards scale up with the level of the Mythic dungeon.
  • The team wanted players to be able to run dungeons for the entire expansion, which means dungeons needed some variation in the gameplay beyond health and damage increases to keep them interesting.
  • Affix modifiers for the keystones change up your experience in the dungeon from week to week.
  • There are 8-10 different Affixes that do things to change the dungeon gameplay, like massively reducing tank threat generation (wait for 3 stacks of Sunder!).
  • Another Affix causes non-boss NPCs to explode and empower nearby enemies when they die.
  • Affixes are fixed for the entire world each week, so there won't be any need to find people with "easier" keystones.
  • The higher level your keystone, the more affixes will be on your keystone and the better your loot will be.
  • This will keep dungeons rewarding for the entire expansion.
  • Mythic+ Dungeons are also an alternative progression path to raiding or even a complement to raiding.
  • Right now in Warlords, there isn't much you can do to progress your character on nights when you aren't raiding, but in Legion you can do Mythic+ dungeons on non-raid nights.
  • There isn't any reachable limit for the keystone level.
  • Keystones are leveled by clearing the dungeon within a time limit. The limit is looser than Challenge Mode dungeons, as the point isn't to race through the dungeons, just complete it at a reasonable rate.
  • Each week you will have a chest in your Order Hall with a reward based on the highest level you cleared last week.
  • This chest also contains a new keystone that is around 70% of the level of your previous best, allowing you to get started at a reasonable level rather than starting from Level 1 again every week.
by Published on 2016-05-09 11:50 PM

Update: The small PTR update added the movie transmog items to the PTR.

Legion Alpha - Build 21691
A new build is on the way!


Warcraft Movie Rewards
Fight for the Alliance and Fight for the Horde may reward the items previously tweeted about.


Name Reward Category
Fight for the Alliance Log in during the two months following the international premiere of Warcraft.
Promotions
Fight for the Horde Log in during the two months following the international premiere of Warcraft.
Promotions


Glory of the Legion Raider Reward - Grove Defiler
The moose mount is back in Legion, looking a little more evil!



Glory of the Legion Hero Reward - Leyfeather Hippogryph



Calculators Updated




New Models






Mobile App Icons Updated
More icons were added in this build!



New Icons



New Loading Screens



New Maps



New Items
Check out the WoWDB Beta site for the full list of new items!

Level Type Name
605Junk Skyhold Chest of Riches
110Other Grimore of Knowledge
1Other Badge of Honor
1Other Alliance Strongbox
1Other Horde Strongbox
110Other Challenger's Spoils
110Other Unmarked Suramar Vault Crate
110Other Bag of Confiscated Materials
110Other Violet Hold Contraband Locker
110Mount Defiled Reins
110Mount Reins of the Leyfeather Hippogryph
1Quest Drained Mana Orb
1Quest Broken Dragon Scale
1Quest Waterlogged Letter
1Quest Odyn's Challenge
1Quest Carved Shell
1Quest Vial of Poisoned Blood
1Quest Glamorous Party Invitation
1Quest Black Rook Missive
1Shield Replica Lion's Heart
110Other Scroll of Town Portal: Shala'nir
110Other Scroll of Town Portal: Sashj'tar
110Other Scroll of Town Portal: Kal'delar
110Other Scroll of Town Portal: Faronaar
110Other Scroll of Town Portal: Lian'tril
110Other Sargerei Blood Vessel
1Other Improved Quality
110Inscription Technique Technique: Glyph of Cracked Ice
110Inscription Technique Technique: Glyph of the Blood Wraith
110Inscription Technique Technique: Glyph of the Chilled Shell
110Inscription Technique Technique: Glyph of the Crimson Shell
110Inscription Technique Technique: Glyph of the Unholy Wraith
110Inscription Technique Technique: Glyph of Fel Wings
110Inscription Technique Technique: Glyph of Fel-Enemies
110Inscription Technique Technique: Glyph of Mana Touched Souls
110Inscription Technique Technique: Glyph of Shadow-Enemies
110Inscription Technique Technique: Glyph of the Doe
110Inscription Technique Technique: Glyph of the Feral Chameleon
110Inscription Technique Technique: Glyph of the Forest Path
110Inscription Technique Technique: Glyph of the Storm
110Inscription Technique Technique: Glyph of Arachnophobia
110Inscription Technique Technique: Glyph of Nesingwary's Nemeses
110Inscription Technique Technique: Glyph of the Bullseye
110Inscription Technique Technique: Glyph of the Dire Stable
110Inscription Technique Technique: Glyph of the Goblin Anti-Grav Flare
110Inscription Technique Technique: Glyph of the Headhunter
110Inscription Technique Technique: Glyph of the Hook
110Inscription Technique Technique: Glyph of the Skullseye
110Inscription Technique Technique: Glyph of the Trident
110Inscription Technique Technique: Glyph of Manic Size
110Inscription Technique Technique: Glyph of Polymorphic Proportions
110Inscription Technique Technique: Glyph of Smolder
110Inscription Technique Technique: Glyph of Yu'lon's Grace
110Inscription Technique Technique: Glyph of Burnout
110Inscription Technique Technique: Glyph of Flash Bang
110Inscription Technique Technique: Glyph of Critterhex
110Inscription Technique Technique: Glyph of Flickering
110Inscription Technique Technique: Glyph of Pebbles
110Inscription Technique Technique: Glyph of the Inquisitor's Eye
110Inscription Technique Technique: Glyph of the Observer
110Inscription Technique Technique: Glyph of the Shivarra
110Inscription Technique Technique: Glyph of the Terrorguard
110Inscription Technique Technique: Glyph of the Voidlord
110Inscription Technique Technique: Glyph of the Blazing Savior


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Class Orders

Dungeons
Legacy
  • Auchindoun Challenger Complete the Auchindoun Challenge Mode. 10 points.
  • Auchindoun: Bronze Complete the Auchindoun Challenge Mode with a rating of Bronze or better. 10 points.
  • Auchindoun: Gold Complete the Auchindoun Challenge Mode with a rating of Gold. Reward: Teleport to Auchindoun. 10 points.
  • Auchindoun: Silver Complete the Auchindoun Challenge Mode with a rating of Silver or better. 10 points.
  • Bloodmaul Slag Mines Challenger Complete the Bloodmaul Slag Mines Challenge Mode. 10 points.
  • Bloodmaul Slag Mines: Bronze Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Bronze or better. 10 points.
  • Bloodmaul Slag Mines: Gold Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Gold. Reward: Teleport to Bloodmaul Slag Mines. 10 points.
  • Bloodmaul Slag Mines: Silver Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Silver or better. 10 points.
  • Challenge Warlord Complete every Challenge Mode dungeon from the Warlords of Draenor expansion. 10 points.
  • Challenge Warlord: Bronze Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Bronze or better. Title Reward: The Indomitable. 10 points.
  • Challenge Warlord: Gold Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Gold. Reward: Full set of cosmetic weapon appearances. 10 points.
  • Challenge Warlord: Silver Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Silver or better. Mount Reward: Challenger's War Yeti. 10 points.
  • Grimrail Depot Challenger Complete the Grimrail Depot Challenge Mode. 10 points.
  • Grimrail Depot: Bronze Complete the Grimrail Depot Challenge Mode with a rating of Bronze or better. 10 points.
  • Grimrail Depot: Gold Complete the Grimrail Depot Challenge Mode with a rating of Gold. Reward: Teleport to Grimrail Depot. 10 points.
  • Grimrail Depot: Silver Complete the Grimrail Depot Challenge Mode with a rating of Silver or better. 10 points.
  • Iron Docks Challenger Complete the Iron Docks Challenge Mode. 10 points.
  • Iron Docks: Bronze Complete the Iron Docks Challenge Mode with a rating of Bronze or better. 10 points.
  • Iron Docks: Gold Complete the Iron Docks Challenge Mode with a rating of Gold. Reward: Teleport to Iron Docks. 10 points.
  • Iron Docks: Silver Complete the Iron Docks Challenge Mode with a rating of Silver or better. 10 points.
  • Shadowmoon Burial Grounds Challenger Complete the Shadowmoon Burial Grounds Challenge Mode. 10 points.
  • Shadowmoon Burial Grounds: Bronze Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Bronze or better. 10 points.
  • Shadowmoon Burial Grounds: Gold Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Gold. Reward: Teleport to Shadowmoon Burial Grounds. 10 points.
  • Shadowmoon Burial Grounds: Silver Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Silver or better. 10 points.
  • Skyreach Challenger Complete the Skyreach Challenge Mode. 10 points.
  • Skyreach: Bronze Complete the Skyreach Challenge Mode with a rating of Bronze or better. 10 points.
  • Skyreach: Gold Complete the Skyreach Challenge Mode with a rating of Gold. Reward: Teleport to Skyreach. 10 points.
  • Skyreach: Silver Complete the Skyreach Challenge Mode with a rating of Silver or better. 10 points.
  • The Everbloom Challenger Complete the Everbloom Challenge Mode. 10 points.
  • The Everbloom: Bronze Complete the Everbloom Challenge Mode with a rating of Bronze or better. 10 points.
  • The Everbloom: Gold Complete the Everbloom Challenge Mode with a rating of Gold. Reward: Teleport to The Everbloom. 10 points.
  • The Everbloom: Silver Complete the Everbloom Challenge Mode with a rating of Silver or better. 10 points.
  • Upper Blackrock Spire Challenger Complete the Upper Blackrock Spire Challenge Mode. 10 points.
  • Upper Blackrock Spire: Bronze Complete the Upper Blackrock Spire Challenge Mode with a rating of Bronze or better. 10 points.
  • Upper Blackrock Spire: Gold Complete the Upper Blackrock Spire Challenge Mode with a rating of Gold. Reward: Teleport to Upper Blackrock Spire. 10 points.
  • Upper Blackrock Spire: Silver Complete the Upper Blackrock Spire Challenge Mode with a rating of Silver or better. 10 points.

Dungeons & Raids
  • Glory of the Legion Hero Complete the Legion Heroic dungeon achievements listed below. Mount Reward:. 25 points. Account Wide. Leyfeather Hippogryph. 25 points. Account Wide.
  • Glory of the Legion Raider Complete the Legion raid achievements listed below. Mount Reward:. 25 points. Account Wide. Grove Defiler. 25 points. Account Wide.

Feats of Strength

Legion Dungeon
Dungeons & Raids
  • Broken Isles Keymaster Name changed from "Broken Isles Challenger" to "Broken Isles Keymaster". Complete a Mythic Challenge in each of Legion's dungeons: 10 points. Complete the following Legion dungeons using a Mythic Keystone: 10 points.
  • Keystone Challenger Complete a Mythic Challenge dungeon using Complete a level 5 or higher Keystone Mythic dungeon, within the time limit. 10 points.
  • Keystone Challenger Guild Run (New) Complete a Level 5 or higher Mythic dungeon within the time limit while in a guild group. 10 points.
  • Keystone Conqueror Complete a Mythic Challenge dungeon using Complete a level 10 or higher Keystone Mythic dungeon, within the time limit. 10 points.
  • Keystone Conqueror Guild Run (New) Complete a Level 10 or higher Mythic dungeon within the time limit while in a guild group. 10 points.
  • Keystone Initiate Name changed from "Rising to the Challenge" to "Keystone Initiate". Complete a Mythic Challenge Level 2 or higher Mythic dungeon within the time limit. 10 points.
  • Keystone Initiate Guild Run (New) Complete a Level 2 or higher Mythic dungeon within the time limit while in a guild group. 10 points.
  • Keystone Master Complete a Mythic Challenge dungeon using Complete a level 15 or higher Keystone Mythic dungeon, within the time limit. 10 points.

Missions
Class Orders

Promotions
Feats of Strength
  • Fight for the Alliance (New) Log in during the two months following the international premiere of Warcraft. Reward: Replica Lion's Fang and Lion's Heart. Account Wide.
  • Fight for the Horde (New) Log in during the two months following the international premiere of Warcraft. Reward: Replica Blood Guard's Cleaver and Staff of Gul'dan. Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Grove Defiler Name changed from "Demonsaber" to "Grove Defiler". Summons and dismisses a rideable Demonsaber Grove Defiler. Account wide. 1.5 sec cast.
  • Leyfeather Hippogryph (New) Summons and dismisses a rideable Leyfeather Hippogryph. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 4 2 sec. Unholy Death Knight - Level 45 Talent.

Blood & Unholy
  • Death and Decay (Blood) While you remain within the area, your Heart Strike will hit 3 additional targets. will hit all enemies near the target. While you remain within the area, your Heart Strike will hit all enemies near the target.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chaos Blades Increases the damage of your auto attack by 300% and grants your Mastery damage bonus to all attacks for 12 sec Increases all damage done by 8% (based on Mastery) for 12 sec. While active, your auto attack deals 200% increased damage, and causes Chaos damage. Havoc Demon Hunter - Level 100 Talent. Instant. 2 min cooldown.
  • Demonic Eye Beam causes you to enter demon form for 5 sec. after it finishes dealing damage. Havoc Demon Hunter - Level 100 Talent.

PvP Talents
  • Unending Hatred Name changed from "Unending Vengeance" to "Unending Hatred".

Vengeance
  • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter - Vengeance Spec. 100 Pain. Instant. 1.5 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Galactic Guardian Your damage has a 5% 50% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid - Level 75 Talent.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 42% of Spell Power ] Astral damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.

PvP Talents
  • Initiation Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Balance Druid - Tier 1 PvP Talent.
  • King of the Jungle For every target you have Rip active on, your damage and movement speed is increased by 5%. for until cancelled. Stacks to 3 times. Feral Druid - Tier 4 PvP Talent.
  • Moonkin Aura Whenever you Starsurge, all allies within 0 40 yards have their spell critical strike chance increased by 15% for 12 sec. Requires Moonkin Form. Requires Moonkin Form. Balance Druid - Tier 4 PvP Talent.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • A Murder of Crows Summons a flock of crows to attack your target over the next dealing [ 16 + 1,872% of AP ] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Hunter - Level 90 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • Blink Strikes Your pet's Basic Attack deals 50% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec. Beast Mastery Hunter - Level 60 Talent. 100 yd range.
  • Lock and Load Your ranged auto attacks have a 50% 10% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent.

PvP Talents
  • Initiation Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Hunter - Tier 1 PvP Talent.

Marksmanship
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for until cancelled 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. Instant. 30 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Phoenix's Flames Hurls a Phoenix that causes [ 1 + 350% 500% of Spell Power ] Fire damage to the target and splashes [ 150% of Spell Power ] Fire damage to nearby enemies. Artifact. 40 yd range. Instant.

PvP Talents
  • Initiation Critical chance increased by 30% when attacking of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Mage - Tier 1 PvP Talent.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 150% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge Hits 1 additional targets within 15 10 yds per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 1,500% of weapon damage ] damage and reducing movement speed by 0% for 6 sec. Melee range. Instant. 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 1,500% of weapon damage ] damage and reducing movement speed by 0% for 6 sec. Melee range. Instant. 50% for 6 sec. 12 yd range. Instant.
  • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing [ 2.000 * 1,500% of weapon damage ] damage and reducing movement speed by 0% 50% for 6 sec. Artifact. 2 Chi. Melee 9 yd range. Instant. 40 sec cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tyr's Deliverance Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for [ 150% of Spell Power ] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec. Artifact. 100 yd range. 2 sec cast. 1.5 min cooldown.
  • Wake of Ashes Lash out with the Ashbringer, dealing (1% of weapon damage) Radiant damage to all enemies within 12 yd in front of you, and reducing movement speed by 50% for 6 sec. Demon and Undead enemies are stunned for 6 sec if struck by the Wake of Ashes. Instant. 30 sec cooldown. Artifact. Instant. 30 sec cooldown.

Talents
  • Beacon of the Lightbringer Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. The healing and range of Light of Dawn are increased by 30%. Holy Paladin - Level 100 Talent. 15 sec cooldown.
  • Beacon of Virtue Name changed from "Beacon of the Savior" to "Beacon of Virtue". Dealing damage with Crusader Strike, Judgment, Holy Shock, or auto attack also heals your Beacon of Light target for [ 150% of Spell Power Apply a Beacon of Light to your target and 4 injured allies within 30 yards for 8 sec;]. Holy Paladin - Level 100 Talent.15% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Sanctified Wrath Increases your damage and haste by 5% for 20 sec. Each Holy Power spent during Sanctified Wrath increases damage and haste by an additional 5%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 2 min cooldown. 20 sec cooldown.

Holy
  • Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 180% [ 180% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown.

Retribution & Protection
  • Avenging Wrath Increases all damage and healing you deal by 35% for 20 sec. Paladin - Retribution & Protection Spec. Instant. 2 min cooldown. 20 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Light of T'uure Applies Light of the Naaru to the target, healing for [ 1 + 400% of Spell Power ] and increasing all healing you do to that target by 25% for 10 sec. Maximum 2 charges. 40 yd range. Instant. Artifact. 40 yd range. Instant.
  • Smite (Discipline) Smites an enemy for [ 225% of Spell Power ] Holy damage and absorbs the next [ 250% [ 225% of Shadow Spell Power ] damage dealt by the enemy.

PvP Talents
  • Initiation Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Shadow Priest - Tier 1 PvP Talent.

Shadow
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 30 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 12 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec. Instant. 1.5 min cooldown. Artifact. Instant. 1.5 min cooldown.
  • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% of AP ] Nature damage over 14 sec. Each time you apply Deadly Poison or Wound Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. Artifact. Melee range. Instant. 45 sec cooldown.

Assassination
  • Poisoned Knife Throws a poison-coated knife, dealing 1 damage and applying your active Lethal and Non-Lethal Poisons. Awards 0 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Counterstrike Totem Summons a Air Totem with 1 10 health at the feet of the caster for 60 sec. Whenever enemies within 20 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Initiation Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Elemental Shaman - Tier 1 PvP Talent.
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies within 10 yards weapons with wind causing attacks to have a 40% chance to generate an additional auto-attack three extra attacks, dealing (40% of weapon damage) Physical damage. Shaman - Tier 2 PvP Talent. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Drain Life Affliction: Drains life from the target, causing [ 15 + 62.6% of Spell Power ] Shadow damage, and restoring 18% of your health over 6 sec. Demonology, Destruction: Drains life from the target, causing [ 6 + 25.05% of Spell Power ] Shadow damage, and restoring 18% of your health over 6 sec. 3% 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% 10% of the damage dealt for 15 sec, up to 15% of maximum health.
  • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 15% 10% of the damage dealt for 15 sec, up to 15% of maximum health. Talent. Unlimited range. Instant.

Talents
  • Drain Soul Drains the target's soul, causing [ 6 + 750% of Spell Power ] Shadow damage, and restoring 6% of the caster's health over 6 sec. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 3% 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Damage against the Soul Effigy has 25% of normal chance to trigger additional effects. Limit 1. Lasts 10 min. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

PvP Talents
  • Initiation Critical chance of your damaging abilities and attacks increased by 30% on targets at or above 80% health. Warlock - Tier 1 PvP Talent.

Demonology
  • Soul Link 20% of all damage you take is split with your demon pet. Soul Leech also heals you for 10% and your pet for 40% 5% and your pet for 20% of the absorption granted. Warlock - Demonology Spec. 100 yd range.

Professions
Inscription

Leatherworking

Skinning
  • Felhide Name changed from "Fel Hide" to "Felhide". Find rare materials when gathering Fel Hides. Skinning. Felhides. Skinning.
  • Felhide Name changed from "Fel Hide" to "Felhide". Gather Fel Hides more effectively. Skinning. Gather Felhides more effectively. Skinning.
  • Felhide Name changed from "Fel Hide" to "Felhide". Gather Fel Hides more effectively. Skinning. Gather Felhides more effectively. Skinning.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Mouth of Hell (Rank 1) Dancing Rune Weapon summons a second copy of Maw of the Damned.While Dancing Rune Weapon is active, your Marrowrend will generate an additional charge of Bone Shield.

Frost

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire
  • Phoenix's Flames (Rank 1) Hurls a Phoenix that causes [ 1 + 350% 500% of Spell Power ] Fire damage to the target and splashes 0 Fire damage to nearby enemies.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Windwalker
  • Strike of the Windlord (Rank 1) Strike with both Fists of the Heavens at all enemies in front of you, dealing 0 damage and reducing movement speed by 0% for 6 sec. 50% for 6 sec.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Power of the Silver Hand (Rank 1) Holy Light and Flash of Light have a chance to unlock the power of The Silver Hand, increasing the healing of your next Holy Shock by 0% of all damage and effective healing you do within the next 0.
  • Share the Burden (Rank 1) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 10%.
  • Share the Burden (Rank 2) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 20%.
  • Share the Burden (Rank 3) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 30%.
  • Share the Burden (Rank 4) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 40%.
  • Share the Burden (Rank 5) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 50%.
  • Share the Burden (Rank 6) Reduces the damage you take from Blessing of Sacrifice by $@switch[11][22][33][44][55][66]%. 60%.
  • Vindicator (Rank 1) Activating Avenging Wrath increases critical strike damage and critical healing by 0% for 0.

Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
  • Imp-erator (Rank 1) Increases the critical strike chance of your Wild Imp's Fel Firebolt by 35%.

Destruction



Strings Changes
Originally Posted by MMO-Champion
  • BOOST2_DRUIDFERAL_FEROCIOUSBITE - Use |cFFFFFFFFFerocious Bite|r to spend combo points on targets already affected by |cFFFFFFFFRip|r. Bite|r.\n\nSpend 5 |cFFFFFFFFcombo points|r for maximum damage.
  • BOOST2_DRUIDFERAL_RAKE - Use |cFFFFFFFFRake|r on the target dummy to deal damage over time.\n\n|cFFFFFFFFRake|r generates |cFFFFFFFFCombo Points|r.
  • BOOST2_DRUIDFERAL_REMIND_CATFORM (New) - Use |cFFFFFFFFCat Form|r.
  • BOOST2_DRUIDFERAL_REMIND_FEROCIOUSBITE (New) - Use |cFFFFFFFFFerocious Bite|r.
  • BOOST2_DRUIDFERAL_REMIND_RAKE (New) - Use |cFFFFFFFFRake|r.
  • BOOST2_DRUIDFERAL_REMIND_RIP (New) - Use |cFFFFFFFFRip|r.
  • BOOST2_DRUIDFERAL_REMIND_SHRED (New) - Use |cFFFFFFFFShred|r.
  • BOOST2_DRUIDFERAL_RIP - Use |cFFFFFFFFRip|r on the target dummy when you have 5 |cFFFFFFFFCombo Points|r. Use |cFFFFFFFFRip|r.\n\nSpend 5 |cFFFFFFFFcombo points|r for maximum damage.
  • BOOST2_DRUIDFERAL_SHRED - Use |cFFFFFFFFShred|r on the target dummy from stealth then again after you exit stealth.\n\n|cFFFFFFFFShred|r generates |cFFFFFFFFCombo Points|r. Use |cFFFFFFFFShred|r.\n\n|cFFFFFFFFShred|r generates |cFFFFFFFFCombo Points|r.
  • BOOST2_HUNTERBEAST_COBRASHOT - Use |cFFFFFFFFCobra Shot|r to deal immediate damage. spend |cFFFFFFFFFocus|r.
  • BOOST2_HUNTERBEAST_DIREBEAST - Use |cFFFFFFFFDire Beast|r to summon an ally to the fight.\n\nWatch for it to reset early. fight.
  • BOOST2_HUNTERBEAST_REMIND_BESTIALWRATH - Use |cFFFFFFFFBestial Wrath|r when available to increase your damage.
  • BOOST2_HUNTERBEAST_REMIND_COBRASHOT - Use |cFFFFFFFFCobra Shot|r to spend Focus.
  • BOOST2_HUNTERBEAST_REMIND_DIREBEAST - Use |cFFFFFFFFDire Beast|r when available.\n\nWatch Beast|r.\n\nWatch for it to reset early.
  • BOOST2_HUNTERBEAST_REMIND_KILLCOMMAND - Use |cFFFFFFFFKill Command|r when available to cause your pet to deal heavy damage.
  • BOOST2_MAGEFROST_FROSTBOLT - Use |cFFFFFFFFFrostbolt|r on the Target Dummy.
  • BOOST2_MAGEFROST_ICELANCE - Use |cFFFFFFFFIce Lance|r on the target dummy.\n\n|cFFFFFFFFIce Lance|r.\n\n|cFFFFFFFFIce Lance|r does extra damage against |cFFFFFFFFfrozen targets|r.
  • BOOST2_MAGEFROST_ICELANCE_FOFPROC - Use |cFFFFFFFFIce Lance|r on the Target Dummy while |cFFFFFFFFFingers of Frost|r is active.
  • BOOST2_MAGEFROST_REMIND_FROSTBOLT - Use |cFFFFFFFFFrostbolt|r to gain |cFFFFFFFFFingers of Frost|r or |cFFFFFFFFBrain Freeze|r
  • BOOST2_MAGEFROST_REMIND_FROZENORB (New) - Use |cFFFFFFFFFrozen Orb|r.
  • BOOST2_MAGEFROST_REMIND_ICELANCE - Use |cFFFFFFFFIce Lance|r while under the effect of |cFFFFFFFFFingers of Frost|r
  • BOOST2_MAGEFROST_REMIND_WATERELEMENTAL (New) - Resummon your |cFFFFFFFFWater Elemental|r.
  • BOOST2_MAGEFROST_WATERELEMENTAL - Summon your |cFFFFFFFFWater Elemental|r.
  • BOOST2_MONKWIND_BLACKOUTKICK - Use |cFFFFFFFFBlackout Kick|r to spend Chi between |cFFFFFFFFRising Sun Kicks|r. |cFFFFFFFFChi|r between |cFFFFFFFFRising Sun Kicks|r.
  • BOOST2_MONKWIND_REMIND_BLACKOUTKICK (New) - Use |cFFFFFFFFBlackout Kick|r.
  • BOOST2_MONKWIND_REMIND_FISTSOFFURY (New) - Use |cFFFFFFFFFists of Fury|r.
  • BOOST2_MONKWIND_REMIND_RISINGSUNKICK (New) - Use |cFFFFFFFFRising Sun Kick|r.
  • BOOST2_MONKWIND_REMIND_TIGERPALM (New) - Use |cFFFFFFFFTiger Palm|r.
  • BOOST2_MONKWIND_RISINGSUNKICK - Use |cFFFFFFFFRising Sun Kick|r to spend Chi. |cFFFFFFFFChi|r.
  • BOOST2_MONKWIND_TIGERPALM - Use |cFFFFFFFFTiger Palm|r to generate Chi. |cFFFFFFFFChi|r.
  • BOOST2_PALADINRET_BLADEOFJUSTICE - Use |cFFFFFFFFBlade of Justice|r when available to generate 2 Holy Power.\n\n Justice|r.\n\n|cFFFFFFFFBlade of Justice|r generates 2 |cFFFFFFFFHoly Power|r.
  • BOOST2_PALADINRET_CRUSADERSTRIKE - Use |cFFFFFFFFCrusader Strike|r when available to generate Holy Power.\n\n Strike|r.\n\n|cFFFFFFFFCrusader Strike|r generates 1 |cFFFFFFFFHoly Power|r.
  • BOOST2_PALADINRET_DIVINESHIELD - Use |cFFFFFFFFDivine Shield|r to become Immune to attacks.\n\n attacks.
  • BOOST2_PALADINRET_DIVINESTORM - Use |cFFFFFFFFDivine Storm|r on the constructs. to strike multiple targets.
  • BOOST2_PALADINRET_FLASHOFLIGHT - Use |cFFFFFFFFFlash of Light|r to heal yourself.\n\n yourself.
  • BOOST2_PALADINRET_JUDGMENT - Use |cFFFFFFFFJudgment|r when available to make the enemy vulnerable.\n\n|cFFFFFFFFJudgment|r Use |cFFFFFFFFJudgment|r.\n\n|cFFFFFFFFJudgment|r can be cast from range.
  • BOOST2_PALADINRET_REMIND_BLADEOFJUSTICE (New) - Use |cFFFFFFFFBlade of Justice|r.
  • BOOST2_PALADINRET_REMIND_CRUSADERSTRIKE (New) - Use |cFFFFFFFFCrusader Strike|r.
  • BOOST2_PALADINRET_REMIND_JUDGMENT (New) - Use |cFFFFFFFFJudgment|r.
  • BOOST2_PALADINRET_REMIND_TEMPLARSVERDICT (New) - Use |cFFFFFFFFTemplar's Verdict|r.
  • BOOST2_PALADINRET_TEMPLARSVERDICT - Use |cFFFFFFFFTemplar's Verdict|r to spend Holy Power.\n\n Power.
  • BOOST2_PRIEST_PSYCHICSCREAM - Use |cFFFFFFFFPsychic Scream|r to fear away the enemies. enemies.
  • BOOST2_PRIEST_REMIND_SMITE (New) - Use |cFFFFFFFFSmite|r.
  • BOOST2_PRIEST_REMIND_SWPAIN (New) - Use |cFFFFFFFFShadow Word: Pain|r.
  • BOOST2_PRIEST_SMITE - Use |cFFFFFFFFSmite|r on the Target Dummy.
  • BOOST2_PRIEST_SWPAIN - Use |cFFFFFFFFShadow Word: Pain|r on the Target Dummy. Pain|r.\n\n|cFFFFFFFFShadow Word: Pain|r deals damage over time.
  • BOOST2_PRIESTDISC_PENANCE - Use |cFFFFFFFFPenance|r on the Target Dummy.
  • BOOST2_PRIESTDISC_PLEA - Use |cFFFFFFFFPlea|r to heal yourself. your wounds.
  • BOOST2_PRIESTDISC_PWSHIELD - Use |cFFFFFFFFPower Word: Shield|r on yourself. to protecct yourself.
  • BOOST2_PRIESTDISC_REMIND_PENANCE (New) - Use |cFFFFFFFFPenance|r.
  • BOOST2_ROGUEASSN_ENVENOM - Use |cFFFFFFFFEnvenom|r when you have 5 |cFFFFFFFFcombo points|r. Use |cFFFFFFFFEnvenom|r.\n\nSpend 5 |cFFFFFFFFcombo points|r for maximum damage.
  • BOOST2_ROGUEASSN_GARROTE - Use |cFFFFFFFFGarrote|r while stealthed. |cFFFFFFFFGarrote|r generates 1 |cFFFFFFFFcombo point|r.
  • BOOST2_ROGUEASSN_MUTILATE - Use |cFFFFFFFFMutilate|r to generate 2 |cFFFFFFFFcombo points|r. Use |cFFFFFFFFMutilate|r.\n\n|cFFFFFFFFMutilate|r generates 2 |cFFFFFFFFcombo points|r.
  • BOOST2_ROGUEASSN_REMIND_DEADLYPOISON (New) - Use |cFFFFFFFFDeadly Poison|r.
  • BOOST2_ROGUEASSN_REMIND_ENVENOM (New) - Use |cFFFFFFFFEnvenom|r.
  • BOOST2_ROGUEASSN_REMIND_GARROTE (New) - Use |cFFFFFFFFGarrote|r.
  • BOOST2_ROGUEASSN_REMIND_MUTILATE (New) - Use |cFFFFFFFFMutilate|r.
  • BOOST2_ROGUEASSN_REMIND_RUPTURE (New) - Use |cFFFFFFFFRupture|r.
  • BOOST2_ROGUEASSN_RUPTURE - Use |cFFFFFFFFRupture|r when you have 5 |cFFFFFFFFcombo points|r. Use |cFFFFFFFFRupture|r.\n\nSpend 5 |cFFFFFFFFcombo points|r for maximum damage.
  • BOOST2_SHAMANELE_CHAINLIGHTNING - Use |cFFFFFFFFChain Lightning|r on the constructs. to strike multiple targets.
  • BOOST2_SHAMANELE_EARTHSHOCK - Use |cFFFFFFFFEarth Shock|r on the Target Dummy to spend Maelstrom. to spend |cFFFFFFFFMaelstrom|r.
  • BOOST2_SHAMANELE_FLAMESHOCK - Use |cFFFFFFFFFlame Shock|r on the Target Dummy. Shock|r.\n\n|cFFFFFFFFFlame Shock|r deals damage over time.
  • BOOST2_SHAMANELE_HEALINGSURGE - Use |cFFFFFFFFHealing Surge|r on yourself. to heal yourself.
  • BOOST2_SHAMANELE_HEX - Use |cFFFFFFFFHex|r to turn the soldier into a frog. your target into a frog.
  • BOOST2_SHAMANELE_LAVABURST - Use |cFFFFFFFFLava Burst|r when available.\n\nWatch Burst|r.\n\nWatch for it to reset early.
  • BOOST2_SHAMANELE_LIGHTNINGBOLT - Use |cFFFFFFFFLightning Bolt|r on the Target Dummy.
  • BOOST2_SHAMANELE_REMIND_EARTHSHOCK (New) - Use |cFFFFFFFFEarth Shock|r.
  • BOOST2_SHAMANELE_REMIND_FLAMESHOCK (New) - Refresh |cFFFFFFFFFlame Shock|r.
  • BOOST2_SHAMANELE_REMIND_LAVABURST (New) - Use |cFFFFFFFFLava Burst|r.
  • BOOST2_SHAMANELE_REMIND_LIGHTNINGBOLT (New) - Use |cFFFFFFFFLightning Bolt|r to generate |cFFFFFFFFMaelstrom|r.
  • BOOST2_WARLOCKAFF_AGONY - Use |cFFFFFFFFAgony|r on the Target Dummy.\n\nThis spell generates |cFFFFFFFFSoul Shards|r. Use |cFFFFFFFFAgony|r.\n\n|cFFFFFFFFAgony|r generates |cFFFFFFFFSoul Shards|r.
  • BOOST2_WARLOCKAFF_CORRUPTION - Use |cFFFFFFFFCorruption|r on the Target Dummy.
  • BOOST2_WARLOCKAFF_DRAINLIFE - Use |cFFFFFFFFDrain Life|r on the Target Dummy.
  • BOOST2_WARLOCKAFF_FEAR - Use |cFFFFFFFFFear|r on the attacker. frighten your target.
  • BOOST2_WARLOCKAFF_REMIND_AGONY (New) - Cast |cFFFFFFFFAgony|r.
  • BOOST2_WARLOCKAFF_REMIND_CORRUPTION (New) - Cast |cFFFFFFFFCorruption|r.
  • BOOST2_WARLOCKAFF_REMIND_DRAINLIFE (New) - Use |cFFFFFFFFDrain Life|r.
  • BOOST2_WARLOCKAFF_REMIND_LIFETAP (New) - Use |cFFFFFFFFLife Tap|r to replenish your |cFFFFFFFFmana|r.
  • BOOST2_WARLOCKAFF_REMIND_UNSABLEAFFLICTION (New) - Use |cFFFFFFFFUnsable Affliction|r.
  • BOOST2_WARLOCKAFF_REMIND_VOIDWALKER (New) - Summon your |cFFFFFFFFVoidwalker|r.
  • BOOST2_WARLOCKAFF_UNSABLEAFFLICTION - Use |cFFFFFFFFUnsable Affliction|r on the Target Dummy.\n\nThis spell uses a |cFFFFFFFFSoul Shard|r. Affliction|r.\n\n|cFFFFFFFFUnsable Affliction|r uses a |cFFFFFFFFSoul Shard|r.
  • BOOST2_WARRIOR_COLOSSUSSMASH - |cFFFFFFFFColossus Smash|r increases your damage.\n\nUse when available. use |cFFFFFFFFColossus Smash|r.\n\n|cFFFFFFFFColossus Smash|r increases your damage.
  • BOOST2_WARRIOR_MORTALSTRIKE - Use |cFFFFFFFFMortal Strike|r when available to deal strong damage.
  • BOOST2_WARRIOR_REMIND_COLOSSUSSMASH (New) - use |cFFFFFFFFColossus Smash|r.
  • BOOST2_WARRIOR_REMIND_MORTALSTRIKE (New) - Use |cFFFFFFFFMortal Strike|r.
  • BOOST2_WARRIOR_REMIND_SLAM (New) - Use |cFFFFFFFFSlam|r.
  • BOOST2_WARRIOR_WHIRLWIND - Use |cFFFFFFFFWhirlwind|r to damage all enemies around you. strike all nearby enemies.
  • CHALLENGE_MODE_INSERT_KEYSTONE - Insert Challenger's Keystone Insert Mythic Keystone
  • CHALLENGE_MODE_ITEM_POWER_LEVEL - Challenge Mythic Level %d
  • CHALLENGE_MODE_NO_RUNS_THIS_WEEK - You haven't completed any Mythic Challenge dungeons this week. You have not completed any Mythic Keystone dungeons this week.
  • CHALLENGE_MODE_START_CHALLENGE - Start Challenge Activate
  • CHALLENGE_MODE_TIMES_UP_NO_LOOT - Your keystone will not be upgraded. You will not receive a loot chest by completing this dungeon. To start over, your leader can right-click their portrait and select "Reset Challenge." Mythic Dungeon."
  • CHALLENGE_MODE_TIMES_UP_NO_LOOT_LEADER - Your keystone will not be upgraded. You will not receive a loot chest by completing this dungeon. To start over, you can right-click your portrait and select "Reset Challenge." Mythic Dungeon."
  • CONFIRM_RESET_CHALLENGE_MODE - Do you really want to reset your challenge? the dungeon?
  • CONFIRM_TALENT_WIPE_2 - Do you want to unlearn your specialization? all of your Glyphs?
  • CONFIRM_TALENT_WIPE_3 - Do you want to unlearn all of your Glyphs? change your primary specialization?
  • DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS1 (New) - Band of Alignment
  • DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS2 (New) - Band of Transmutation
  • DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS3 (New) - Band of Acceleration
  • DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS4 (New) - Band of Variance
  • DUNGEON_FLOOR_ULDUARMAGNI3 (New) - The Observation Ring
  • ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE - You can't do that while the Challenge is in progress. a Mythic Keystone is active.
  • ERR_CHALLENGE_MODE_IN_PROGRESS - You cannot enter a challenge Mythic Keystone dungeon that is in progress.
  • ERR_CHALLENGE_MODE_INCORRECT_KEYSTONE - That is not the right keystone for this dungeon. That keystone is for a different dungeon.
  • ERR_CHALLENGE_MODE_RESET_KEYSTONE - You may not reset a Challenge Mythic dungeon that was started with an energized Keystone. Complete the dungeon to claim your rewards.
  • ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic dungeon and earn a Challenger's Mythic Keystone to unlock the Challenger's Bounty.
  • GDAPI_REALMTYPE_NORMAL (New) - PvE
  • GDAPI_REALMTYPE_PVP (New) - PvP
  • GDAPI_REALMTYPE_PVP_RP (New) - PvP RP
  • GDAPI_REALMTYPE_RP (New) - RP
  • RESET_CHALLENGE_MODE - Reset Challenge Mythic Dungeon
  • SPELL_FAILED_CUSTOM_ERROR_309 (New) - You must have an artifact weapon equipped.
  • SPELL_FAILED_CUSTOM_ERROR_310 (New) - Requires Cat Form.
  • SPELL_FAILED_CUSTOM_ERROR_311 (New) - Requires Bear Form.
  • SPELL_FAILED_CUSTOM_ERROR_312 (New) - Requires either a Conjured Mana Pudding or Conjured Mana Fritter
  • TRANSFER_ABORT_INSUF_EXPAN_LVL_GENERIC (New) - You must have expansion (%s) installed to access this area.
  • TRANSFER_ABORT_INSUF_EXPAN_LVL6 (New) - You must have the Legion expansion installed to access this area.
  • TRANSMOG_OUTFIT_ALL_INVALID_APPEARANCES - You can't save this outfit because none of the item appearances are available to your character. can be transmogrified by your character.
  • TRANSMOG_OUTFIT_SOME_INVALID_APPEARANCES - One or more item appearances are not available for your character and will not won't be saved in this outfit.because they can't be transmogrified by your character.
  • UNITNAME_SUMMON_TITLE30 (New) - The Betrayer



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Unknown
  • Artifact Knowledge - Increases the rate at which you earn Artifact Power.
  • Order Resources - Used to recruit troops, run missions and research upgrades for your order hall.

Factions
Legion
  • Moon Guard (New)

Flight Masters
Broken Isles

LFG Dungeons
Dungeons
  • All In - [NYI Sabotage the Nightflow Conduit]. Map: The Arcway - Suramar Scenario. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • Assault on Violet Hold - Name changed from "The Violet Hold" to "Assault on Violet Hold". Map: Assault on Violet Hold. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Assault on Violet Hold - Name changed from "The Violet Hold" to "Assault on Violet Hold". Map: Assault on Violet Hold. Level 100 105-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Black Rook Hold - Map: Black Rook Hold. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Black Rook Hold - Map: Black Rook Hold. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Court of Stars - Map: Court of Stars. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Court of Stars - Map: Court of Stars. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Darkheart Thicket - Map: Darkheart Thicket. Level 100 98-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100 98-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Eye of Azshara - Map: Eye of Azshara. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Greymane's Gambit - Name changed from "The Maw of Nashal" to "Greymane's Gambit".
  • Halls of Valor - Map: Halls of Valor. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Halls of Valor - Map: Halls of Valor. Level 100 98-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Maw of Souls - Map: Maw of Souls. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Neltharion's Lair - Map: Neltharion's Lair. Level 100 98-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Arcway - Map: The Arcway. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • The Fate of the Windrunner - Name changed from "The Maw of Nashal" to "The Fate of the Windrunner".
  • The Forge of the Guardian - Name changed from "Mage Order Scenario" to "The Forge of the Guardian".
  • Ulduar Warrior Scenario - You tread within the ancient titan city of Ulduar. Map: Ulduar. Level 98-110 1. Suggested level: 100. Roles: 1 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Vault of the Wardens - Map: Vault of the Wardens. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.

Map Areas
Broken Isles
  • Dalaran > Greyfang Enclave - Name changed from "Dalaran > The Silver Enclave" to "Dalaran > Greyfang Enclave".
  • Dalaran > Windrunner's Sanctuary - Name changed from "Dalaran > Sunreaver's Sanctuary" to "Dalaran > Windrunner's Sanctuary".
  • Stormheim > Helmouth Shallows - Name changed from "Stormheim > Helmouth Shallows > Helmouth Shallows" to "Stormheim > Helmouth Shallows".
  • Stormheim > Jotunnwood - Name changed from "Stormheim > Aspen Rise" to "Stormheim > Jotunnwood".
  • Stormheim > Theodric's Lodge - Name changed from "Stormheim > Dreadwake's Landing > Theodric's Lodge" to "Stormheim > Theodric's Lodge".
  • Suramar > Moonfall Overlook - Name changed from "Suramar > Moonfall Holdout" to "Suramar > Moonfall Overlook".
  • Suramar > Sanctum of Order (New)

Draenor
  • Ashran (New) - Music: Zone-60-PVP-Ashran-Stormshield-Walk.

QA and DVD
  • - QA and DVD GLOBAL - - Name changed from "- GLOBAL -" to "- QA and DVD GLOBAL -".

The Maw of Nashal
  • The Cove of Nashal - Name changed from "The Maw of Nashal" to "The Cove of Nashal".
  • The Cove of Nashal > The Banshee's Wail - Name changed from "The Maw of Nashal > The Banshee's Wail" to "The Cove of Nashal > The Banshee's Wail".
  • The Cove of Nashal > The Black Rose - Name changed from "The Maw of Nashal > The Black Rose" to "The Cove of Nashal > The Black Rose".
  • The Cove of Nashal > The Blightcaller - Name changed from "The Maw of Nashal > The Blightcaller" to "The Cove of Nashal > The Blightcaller".
  • The Cove of Nashal > The Creeping Death - Name changed from "The Maw of Nashal > The Creeping Death" to "The Cove of Nashal > The Creeping Death".
  • The Cove of Nashal > The Eternity - Name changed from "The Maw of Nashal > The Eternity" to "The Cove of Nashal > The Eternity".
  • The Cove of Nashal > The Windrunner - Name changed from "The Maw of Nashal > The Windrunner" to "The Cove of Nashal > The Windrunner".

The Wandering Isle
  • The Wandering Isle > The Dawning Span (New) - Music: Zone-50-WanderingIsle-GeneralWalk.

Map Difficulties
  • Assault on Violet Hold - Mythic (New) - Max players: 5.

Scenarios
All In
  • Step 01: Hitting the Books - Destroy Living Tomes Slay the Duskwatch Archivists to escape the Forgotten Library.
  • Step 02: The Nightflow Conduit (New) - Reach the door to the Nightflow Conduit.
  • Step 03: Knock Knock - Name changed from "Step 02: Honor Among Thieves" to "Step 03: Knock Knock".
  • Step 04: E.M.P. - Name changed from "Step 03: E.M.P." to "Step 04: E.M.P.".
  • Step 05: Weather the Storm - Name changed from "Step 04: Weather the Storm" to "Step 05: Weather the Storm". Hold out until the manastorm is complete. Survive the manastorm.

Ravencrest's Legacy
  • Step 01: Ravencrest's Legacy Stage 01 - Name changed from "Step 01: Ravencrest's Legacy Step 01" to "Step 01: Ravencrest's Legacy Stage 01". Ravencrest's Legacy Step 01 Stage 01

The Serpent and the Demon
  • Step 07: On Fel Wings - The Eredar Lord Korithis has obtained Fu Zan! Stop him before he can flee with it! is attacking the temple! Stop him!

The Violet Hold
  • Step 02: Assault on Violet Hold - Name changed from "Step 02: Unknown" to "Step 02: Assault on Violet Hold".
  • Step 03: Assault on Violet Hold - Name changed from "Step 03: Unknown" to "Step 03: Assault on Violet Hold".

World Map Areas
Mage Campaign - The Oculus
  • The Oculus (New)

The Maw of Nashal
  • The Cove of Nashal - Name changed from "The Maw of Nashal" to "The Cove of Nashal".

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Violet Hold Scenario Exit - TSH (New)
  • 7.0 Artifacts - Warlock - Dest - Dalaran Landing - JMC (New)
  • 7.0 Dreadscar Rift - Exit Location - TSH (New)
  • Hunter - Marksman - Artifact - Acquisition (New)
  • Pet Battle: Black Rook Hold (New)
  • Pet Battle: Stormheim (New)
  • Pet Battle: Suramar City (New)
  • Pet Battle: Val'Sharah (New)

Hall of the Guardian
  • Safe Exit: Mage Campaign - The Oculus - HoG - SBV (New)

Halls of Valor
  • Pet Battle: Halls of Valor (New)

Maw of Souls
  • Pet Battle: Maw of Souls (New)

Northrend
  • 7.0 Artifacts - Hunter - Beast - Acquisition - Ulduar - Safe Exit Loc - GJC (New)

The Wandering Isle
  • 7.0 Artifacts - Monk Acquisition Scenario - Mistweaver - Exit Safe Loc - Name changed from "7.0 Artifacts - Monk Acquisition Scenario - Mistweaver - Exist Safe Loc" to "7.0 Artifacts - Monk Acquisition Scenario - Mistweaver - Exit Safe Loc".
  • 7.0 Artifacts - Monk Order Hall - Ridge of Laughing Winds GY (HMC) (New)
by Published on 2016-05-08 11:13 PM

Update: A new Legion build is on the way!

S6 Follower Setups Guide, Patch 2.4.1 Community Bug List

DreamHack Austin Hearthstone Tournament this Weekend, The Angry Chicken #149 - The Age of Druid and Shaman

Chromie & Medivh Preview, Ranked Play Changes - Grandmaster League & Rewards, Upcoming Content - New Heroes & Skins

Overwatch Open Beta Extended til May 10th

Warcraft Movie Trailer in WoW
Ivan Kuzkin released two videos that recreate some of the Warcraft movie trailer moments with World of Warcraft assets.





Warcraft Movie Music
Duncan Jones shared some of the movie music today!



Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
So when can we have Test Dummy Shattrath again? Getting tired of being PvP'd to death while using Shrine testing dummies
IN what ways are your order hall dummies unsatisfactory? (Celestalon)
in the "I can't get to The Maelstrom on my L110 PvP Premade Shaman" way
Artifact testing, gotcha. (Celestalon)

With the amount of Dungeons being released in Legion.Will we see the return of daily heroic dungeons like in TBC?
You will get dungeon world quests multiple times per week, can be completed on any difficulty (Muffinus)

gear rewards from world quest are eclipsed by lfr gear in their current state, intentional? Makes the world quests seem obsolete
If you look closely at the World Quest UI, it says ilvl 800+ (for example), the + means it can drop much higher! (Muffinus)

Misc
Speaking of 'being there', is Historian Llore actually in SW on Alpha? He supposedly sells a pet that I uh, need for...reasons.
The timewalker historians will be making a visit for WoW's 12th anniversary with some cool loot and world trivia! (Muffinus)

Computers - Build of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
New GPUs with significant performance improvements are on the way from Nvidia! The GTX 1080 ($600) and GTX 1070 ($380) will be available at the end of May and middle of June, but it may take a little longer for them to be available everywhere. If you aren't in a hurry, these are worth waiting for. The Intel 6600K has integrated graphics you can use while you wait (not for gaming) or you may be able to reuse your old graphics card. Benchmarks from independent reviewers should be released in a few weeks.

The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!

Peripherals


Narwhal

MonitorDell U2414H Monitor$229
KeyboardLogitech G710+$110
MouseLogitech G502$69
SpeakersLogitech Z323 2.1$60

Unicorn

MonitorDell U2715H$468
KeyboardCorsair K70$130
MouseRazer Naga 2014$55
SpeakersLogitech Z523$81


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.

Puppy

Updated May 8, 2016
$561
CaseNZXT Source 210$48
Power SupplyEVGA 600B$50
CPUAMD FX-6300$99
HeatsinkCooler Master Hyper 212 EVO$30
MotherboardASUS M5A97 R2.0$95
Memory8GB Kingston HyperX FURY DDR3 1866$32
Graphics CardGigabyte R7 370$110
Hard DriveWestern Digital Black 1TB$74
DVDAsus 24X SATA DVD+/-RW$23

Dolphin

Updated May 8, 2016
$676
CaseNZXT Source 210$48
Power SupplyEVGA 600B$50
CPUAMD FX-8350$150
HeatsinkCooler Master Hyper 212 EVO$30
MotherboardASUS M5A99FX PRO$104
Memory8GB G.Skill DDR3 1600$42
Graphics CardR9 380 / GTX 960$160 / $155
Hard DriveWestern Digital Black 1TB$74
DVDAsus 24X SATA DVD+/-RW$23


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.

Narwhal

Updated May 8, 2016
$1010
CaseCooler Master HAF 912$50
Power SupplyEVGA G2 650W$90
CPUIntel 6600K$247
HeatsinkScythe Mugen 4$52
MotherboardASUS Z170-A$135
Memory16GB Corsair Vengeance LPX DDR4$70
Graphics CardR9 380 / GTX 960$160 / $155
Hard DriveWestern Digital Black 2TB$123
SSDCrucial BX200 250GB OR
Samsung Evo 850 250GB
$65
$89
DVDAsus 24X SATA DVD+/-RW$23

Unicorn

Updated May 8, 2016
$1304
CaseCorsair Air 540$130
Power SupplyEVGA G2 650W$90
CPUIntel 6600K$247
HeatsinkNoctua 6 NH-D15$90
MotherboardASUS Z170-A$135
Memory16GB Corsair Vengeance LPX DDR4$70
Graphics CardGTX 970$289
Hard DriveWestern Digital Black 2TB$123
SSDSanDisk Extreme PRO 240GB OR
SAMSUNG 850 Pro 256GB
$107
$127
DVDAsus 24X SATA DVD+/-RW$23


Dark Legacy Comics #536
DLC #536 has been released.


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