World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2016-11-01 05:16 PM

World Boss - Flotsam
Flotsam is up this week, giving players a chance to win item level 860 loot and a Life Relic.


Day of the Dead
Day of the Dead is back again! There are several wrestling inspired costumes you can purchase for 100 from Chapman. Once in the costume, you can do battle with other costumed players. You can use the costumes even after the holiday is over!


If you haven't already done the other part of the holiday, be sure to check out the guide on Icy Veins.

Level Type Slot Name
1Holiday "Blooming Rose" Contender's Costume
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume

Name Points
To The Afterlife Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
5
Vientos! Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.
5
Calavera Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
10


Patch 7.1 Hotfixes - November 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.
  • Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls
  • You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.

Dungeons and Raids
  • Maw of Souls.
    • Resolved an issue where Kvaldir Cage would remain stuck on a player.

Items
  • Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.

Player versus Player
  • Class Adjustments
    • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Strength in PvP has been reduced by 10%.
        • Developers’ Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
      • (Unholy) Apocalypse damage is no longer reduced in PvP.
        • Developers’ Notes: We no longer feel that a reduction is necessary.

    • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Havoc) Agility increased by 5%.
      • (Havoc) Stamina increased by 10%.
        • Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.

    • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Survival) Stamina has been increased by 15%.

    • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Intellect has been reduced by 10%.

    • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Windwalker) Agility has been reduced by 10%.
      • (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
      • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).
        • Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

    • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Forked Lightning will no longer ignore line of sight.
      • Forked Lightning will no longer strike dead targets.
      • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
      • (Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).

    • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
      • (Arms) Strength and Stamina increased by 10%.
      • (Fury) Strength and Stamina increased by 10%.
        • Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.

    • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
      • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
      • (Destruction) Shadowburn now deals 20% less damage in PvP.
        • Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.
by Published on 2016-11-01 01:09 AM

Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!

We're Giving Away 5 BlizzCon Virtual Tickets! Perfect for the Next Hearthstone Expansion Reveal

Upcoming PvP Balance Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now that Patch 7.1 has been available for a little while, we’ve been able to identify several changes to PvP tuning we’d like to make. We’d like to share those changes with you in advance, along with some developer insight. All of the following changes will only apply in PvP, and while some of them are still being tested, our goal is for all of them to go live with scheduled weekly maintenance.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Frost) Strength in PvP has been reduced by 10%.
  • (Unholy) Apocalypse damage is no longer reduced in PvP (was reduced by 75%).

Developer Notes: Frost Death Knights have recently received a number of bug fixes and class tuning adjustments that have pushed their damage out of line in PvP. For Unholy, Apocalypse’s damage was reduced during beta due to its burst potential, but due to other changes, we no longer feel that reduction is necessary.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Havoc) Agility increased by 5%.
  • (Havoc) Stamina increased by 10%.

Developer Notes: As players have become more accustomed to Demon Hunters and how to counter them, we feel their damage and general survivability has ended up a little low, so we’re giving them a little tuning to help them compete.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Survival) Stamina has been increased by 15%.

Developer Notes: As a melee DPS, Survival Hunters have been a bit too squishy in PvP, so we’re increasing their Stamina.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Frost) Intellect has been reduced by 10%

Developer Notes: Frost Mages recently received some damage increases that we feel need to be counter-tuned in PvP.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Windwalker) Agility has been reduced by 10%.
  • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).

Developer Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

Shaman
  • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
  • (Elemental) Control of Lava increases Lava Burst damage by 100% (was 150%).

Developer Notes: We’ve received a lot of feedback that Elemental Shaman feel good in PvP once they have access to the Honor Talent Control of Lava, but felt too weak without it. We’ve decided to remove the PvP reduction on the base Lava Burst spell and reduce the benefit from Control of Lava to compensate. This results in effectively the same damage for players who still wish to use Control of Lava, but an increase to Lava Burst without it.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
  • (Arms) Strength and Stamina increased by 10%.
  • (Fury) Strength and Stamina increased by 10%.

Developer Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use. Additionally, we felt that Warriors weren't feeling quite tough enough in PvP, so we’ve increased Strength and Stamina for Arms and Fury.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
  • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
  • (Destruction) Shadowburn now deals 20% less damage in PvP.

Developer Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

Battle.Net Appear Offline Update
We got another update on the Appear Offline feature today!
Originally Posted by Blizzard (Blue Tracker)
We would like to add an "Appear Offline" option to Overwatch. We are in the process of coordinating this with Battle.net and the other game teams. Because our social system is a cross-game system (WoW, Hearthstone, Heroes, SC2, D3) adding this functionality is not trivial for us. I know there has been discussion around this feature for a long time, and things have definitely not moved at a rate which is acceptable, I can assure you we care about the feature and want to figure out how to make it happen.

For your particular issue regarding invites, you can go into the Social Options menu and turn off invites.

Thanks for being patient with us.

Thank you for this. I was wondering if/when this would be added.
I wish I had a definitive "when" to provide. Hopefully a decent first step is just knowing that we aren't opposed to the idea and want to embrace it.

BlizzCon Check-In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

With our 10th BlizzCon (CRAZY) just mere days away, I thought it would be a good time to do a check-in to see who from the forums will be at the Con!

Members of the Blizzard Entertainment Community Team will be in attendance at the Darkmoon Faire on the 3rd floor of the Anaheim Convention Center (map here) on both Friday and Saturday.

Myself, Rythmor, Aerya, and Kaivax, among many others, will be in attendance at the Darkmoon Faire. You'll be able to identify us through our Blizzard Blue "CMTY Team" shirts. Stop by have a chat, take pictures, trade-pins, and say hello!

We're looking forward to welcoming everyone to sunny southern California, and we can't wait to kick off BlizzCon 2016!

For those not in attendance, make sure to catch all the BlizzCon action through the BlizzCon Virtual Ticket, which will give you a front row seat to all the epic entertainment from the comfort of your own home!

You’ll get comprehensive coverage of both days of the show, including panels, contests, interviews, and the closing ceremony, along with some cool commemorative in-game goodies. You can even stream the convention using the free BlizzCon Guide mobile app!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
You should be able to queue for battlegrounds with more than one healer in the party now. Let us know if you still encounter the problem. (holinka)

Mounts
hey, can you tell us if Rockspine Basilisk mount is already in the game? Cause he's not appearing in my journal...
not available yet, sorry! (Muffinus)

Dark Legacy Comics #558 - Class Balance
DLC #558 has been released!

by Published on 2016-10-30 04:39 PM

Hearthstone World Championships Group Stage Day 5

Arms Warrior Hidden Artifact Appearance
The Arms Warrior hidden artifact appearance has been hotfixed in for US servers.







Talon's Vengeance Faction Unlocked
AlopexGames shared how to unlocked the Talon's Vengeance faction:

  • Start the Falcosaur quest line and progress far enough to unlock a mount.
  • Talk to Aviana in Highmountain to unlock the vendor so you can start grinding reputation.
  • The Ivory Hawkstrider requires Exalted with Talon's Vengeance, sold by Trinket in Highmountain for 10,000.




Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
The Falcosaurus quests are on a daily gate or a weekly gate? Or there is something more to get the other quests to pop up?
daily (Muffinus)
to be on the same page, we are talking about the quests after getting the hatchling and leveling it to 25.
yesm (Muffinus)

what do we do when the day comes our falcosaur finds out we're the ones who killed his mother and orphaned him in the first place?
The end of the questline will answer that (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Can you tell me difference between balancing a moba compared to an MMORPG
Interesting question. They aren't that different from a high level. In both games, you want for players to be able to pick the character they want to play without worrying that poor tuning on the part of the devs makes their choice sub-optimal. Frustration is "what bad looks like" in both games. That's the main feeling you are trying to prevent.

Here are some random musings off the top of my head. I haven't done a really robust analysis of the similarities and differences.

Burst damage (how much damage can be squeezed into a small time frame) is an important consideration in both genres.

Sustained damage is more important in an MMO, especially in PvE. In PvP in either genre, you rarely have time to deliver on sustained damage for very long. (When LoL players talk about sustained damage, their time frame is still nothing like a WoW boss fight.) Sustained damage is also a lot easier to simulate than burst damage, since tiny changes in the variables of the burst situation can have massive effects.

Movement and positioning are more important in the MOBA. They are important in the MMO, especially in PvP, just less so.

Rotations are more important in the MMO, since sustain is more important. As a corollary, minimizing down time (even fractions of a second) is really important in an MMO for sustain, which leads to the inclination to try and automate or script.

Crowd control is really important to tune well in both the MOBA and the PvP part of the MMO. CC for PvE isn't a big deal to tune.

Things like cooldowns and resource management are about equally important in both genres.

Scaling is easier to balance for a MOBA, because you know what the max level character with best gear looks like. In an MMO you are often designing around guesses for what gear and scaling may look like years from now.

A lot of MMO rewards are designed around rarity. You might create a best in slot weapon, but very few players may be able to achieve it. Everyone can generally get anything they want (excepting purely cosmetic items) in a MOBA.

Class tuning is a really big deal for the MMO because players have so much time invested in that character. Plenty of MOBA players have mains too, but they still arguably lose less if that character is rendered temporarily unviable. In an MMO, you may be preventing someone from being able to raid or PvP if you nerf their dude. In the MOBA, they may be understandably grumpy about it, but they can usually just play another character.

The player experience in PvE in the MMO is more about paying attention to external cues while trying to maximize throughput. Things like clarity (understanding what is going on) are slightly less important because much of what you are doing is rote after many trials, and you probably have fewer split-second decisions. In the MOBA, you almost never encounter the exact same team fight twice, so being able to read the situation, analyze, and make a decision quickly become really important. (Source)
by Published on 2016-10-29 09:42 PM

"Weird Al" Yankovic Performing Live at BlizzCon 2016!

Patch 7.1 Hotfixes - October 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Icecap is no longer activated by auto-attacks.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Nemesis is no longer on the global cooldown.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Casting an affected spell now removes only one stack of Predatory Swiftness with the legendary Ailuro Pouncers.
  • (Balance) Celestial Downpour now increases Starfall's duration by 20% (was 100%).

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Killer Cobra now triggers when Cobra Shot is cast (was when spell hit).
  • Survival Hunters' Mastery will correctly be activated by pet auto-attacks.
  • Bursting Shot will no longer clear damage-over-time effects from targets in PvE.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The legendary Belo'vir's Final Stand will now activate when a character has learned Arcane Momentum.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The legendary Ovyd’s Winter Wrap no longer activates Gust of Mists when the overheal effect is applied.
  • The damage of the Cinidaria the Symbiote legendary will no longer be reduced while the Monk has Storm, Earth, and Fire active.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Outlaw Rogues should now be able to apply the Glyph of Blackout to Sap.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Players who have unlocked the Sul'thraze the Lasher appearance should get credit for the Achievement that grants the appearances of the two weapons used to make it.

Dungeons and Raids
  • Players at the weekly cap for Lingering Soul Fragments should no longer be mailed extras or receive an error.
  • Halls of Valor
    • The damage reduced by standing within Hyrja's Eye of the Storm now properly scales with increasing Mythic Keystone levels.

Holiday
  • The Hallow's End Crooked Tree Curse is successfully removed from players when they leave the area.

Items
  • Using the Flight Master's Whistle should no longer close your map or prevent you from chatting.
  • You can no longer have the effects of multiple combat potions at the same time.
  • Bacon should no longer remove Omelette buffs. Of course.

PvP

Quests
  • Players are no longer able to start the quest chain that starts with "Fate of the Guard" and leads to the quest "Last Stand of the Moon Guard" until after completing "Shal'Aran".
  • The kill requirement for "Cry More Thunder!" has been reduced to 50 (was 150).
  • The “Power of Corruption” quest item Essence of Wyrmtongue no longer allows players to attack members of their own faction. Tricksy demons!

World
  • The Battle for Shattrath is working again.
  • Golden Eaglets, Tiny Apparitions, and Rose Taipans now spawn more frequently.
  • Wildlife have migrated away from the Ashamane's Fall graveyard in Val'sharah.
  • The portals in the Underbelly should now be visible.

BlizzCon - Kristian Nairn DJ at BlizzCon Anniversary Party
Kristian Nairn (Hodor) will be the DJ at the BlizzCon Anniversary Party!
Originally Posted by Blizzard (Blue Tracker)
Hold the door—there’s more! We’re pleased to announce that special guest Kristian Nairn—DJ, electronic music producer, and actor—will be in the DJ booth getting the good vibes going for all the party people. Be sure to show us your best Warcraft /dance moves . . . but please don’t break a leg!


25 years ago, a small group of gamers set out to create the kinds of game experiences they loved playing—and Blizzard Entertainment was born. Since then, the team at Blizzard has transported millions of people around the world to fantastic worlds of fantasy and science fiction—including Diablo’s Sanctuary, which first invited players to descend into the terrifying labyrinth beneath the Tristram Cathedral 20 years ago in 1996!

Please join us in celebrating these anniversaries on Friday, November 4 from 8 p.m. until 10 p.m. in the Grand Plaza outside the Anaheim Convention Center during BlizzCon 2016. This event is open to everyone, whether you’re attending the convention or just happen to be in the neighborhood, and admission is free. We’ll also have some great food, special anniversary-themed drinks, entertainment—and even a surprise or two.

BlizzCon - Darkmoon Faire and New Merchandise
We got even more details about the Darkmoon Faire and new merchandise!

Darkmoon Faire
  • The Darkmoon Faire will be back this year, bigger than ever and relocated to the third floor.
  • The Pin Trading area returns, with new exclusive Alliance and Horde Murky pins.
  • There will also be a 10 year anniversary BlizzCon pin.
  • Pet adoption will also be back, with Frostwolf Pups, Whelplings, Treasure Goblins, Pepe, Ganymede and more.
  • Capsule Toys are also back, with eight new toys. These include Pepe, Mei, and Genji.
  • New this year is the Timewalking Trading Post, allowing you to collect purchase things from previous years.
  • If you spend over a certain amount, there is a chance of receiving a special prize.
  • The Prize Wheel will have lots of different things, including a special Reaper Funko Pop.
  • The Publisher's Alley is a place with lots of Blizzard books, including the WoW Cookbook. Author signings as well.

Blizzard Gear
  • The store opens on Thursday at 9 AM.
  • This year you can use Blink shopping! This allows physical ticketholders to select and pay for all of the things they want, pay for it, and then pick up the order at the store with a QR code.
  • More than 50 new items will be launched on the 3rd, only for physical and virtual ticketholders.

New Items
  • World of Warcraft holiday sweater, with murlocs holding candy canes
  • Cute but Deadly Travel Bag
  • Overwatch bag
  • Overwatch Tracer jacket
  • World of Warcraft bomber jacket
  • Hearthstone shirt with glow in the dark swirl
  • Overwatch shirt
  • Diablo shirt
  • World of Warcraft Illidan shirt
  • Heroes of the Storm shirt
  • Starcraft shirt
  • Blizzcon key art shirt
  • Diablo Reaper of Souls Mahjong set
  • Gold Solider 76 Funko Pop
  • Illidan sculpture that is over two feet tall. It has interchangeable hands, warglaive hands, demon hands.
  • The Illidan sculpture can be purchased in person or online.





Blizzard Collectible Pins - Series 3
Blizzard shared pictures of the new Series 3 pins releasing at BlizzCon this year.



Dark Legacy Comics #557
DLC #557 has been released!

by Published on 2016-10-28 06:05 AM

BlizzCon PvP: The Opening Week arena games are going on today, live on Twitch!

The Gadgetzan Gazette - Vol. 32 #8

BlizzCon Schedule Updated
The BlizzCon schedule was recently updated to add panels from the Community Amphitheater and list the stages that won't be on the stream.


Karazhan - Summoning Nightbane
A community member shared the steps required to summon Nightbane, but asked to remain unnamed.





Issues Continuing Karazhan
Blizzard is aware of the issue players are having resuming Karazhan and investigating.



Fire Mage - Flame Orb Color
Patch 7.1 allows Fire Mages to hide their flame orbs, but it also makes the color of the flame around the orbs match the artifact appearance color!



Blue Posts
Originally Posted by Blizzard Entertainment
Items in Random Battlegrounds
So does blizzard plan on removing all the fun out of a battleground? You can't use anything in them anymore. From rockets to battle standards, even my vender food and bandaids didnt work.

Is this what the game is now?

We understand a lot of people enjoy using many of these items in battlegrounds and we didn't intend to make them unusable. We have a fix in testing and hope to see it pushed out soon. After the fix has gone live, if there are items that used to work but no longer do, please let us know. Thanks! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Naw example: Im 2150 in 3s atm, if I win a 2s at 1900 do I get the 2150 piece or the 1900 piece?
gear is rewarded based on your rating in that bracket (i.e. 2v2 gives gear based on 2v2 rating). (holinka)

FinalBossTV - Legion Rogues
FinalBoss covered Rogues this week!


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