MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-09-28 10:46 PM

V3dun's "Void Ray" Wizard, Patch 2.1.1 Blood Shard Prices, "Hey There Kadala" Parody

BlizzCon EU Regionals Decklists - Numberguy & Greensheep, Deck Talk: Theude's HyperX Ramp Druid

Heroes Extended Maintenance, Skin Spotlight: Warmaster Chen, Into the Nexus #22

Warlords of Draenor - Garrisons: Dwarven Bunker / War Mill
Today we are taking a look at the Dwarven Bunker / War Mill garrison building. The third tier of this build is unlocked by having 20 Level 100 followers.

This building takes up a Large plot which can also be used for the Stables, Mage Tower / Spirit Lodge, Gnomish Gearworks / Goblin Workshop, or Barracks. Once upgraded to Tier 3, your garrison will have two Large plots available.

Abilities
This building is good for getting better quest rewards when leveling, gearing up followers to do raid missions, buying transmog gear, and earning one of your three bonus rolls with no effort every week. For example, this quest reward (Wisdom of Dionar) can randomly be upgraded to (Wisdom of Dionar)

  • Level 1 - Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade, and increases the potency of the upgrade. Allows the collection of armor scraps from the orc clans of Draenor for armor transmogrification use.
  • Level 2 - Opens up work orders for follower weapons and armor in exchange for garrison resources. Also, new armor transmogrification items unlock.
  • Level 3 - Grants 1 of your 3 seals of tempered fate (raid bonus loot roll) at no cost each week.


Work Orders
The Dwarven Bunker / War Mill allows you to exchange Garrison Resources for follower armor/weapon upgrades and Iron Horde Scraps and Apexis Crystals. Currently 20 Garrison Resources is converted into roughly a few Iron Horde Scraps and a few Apexis Crystals, along with the occasional armor or weapon upgrade for your followers.


Interface Art


Level 1 Alliance Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots


Stormwind and Orgrimmar Guard Transmog Gear
Each set (Stormwind / Orgrimmar) costs 490 Iron Horde Scraps and the 3 Iron Horde armor items that drop in dungeons. These sets can be used by any armor type player, as they are Cosmetic items. They are pictured here with a tabard that is a reward of a one time quest to collect 5 Iron Horde Scraps.





Orc Clan Transmog Gear
Each set (Blackrock, Shadowmoon, Thunderlord, Warsong) costs 410 Iron Horde Scraps and the 3 Iron Horde armor items that drop in dungeons.







Soloing Old Content
Originally Posted by Blizzard Entertainment
Old Raid Solo Bugs
Tried again in this new 18927 build, still experiencing same thing. Reduced damage against bosses.
Just to confirm, this is a bug - we're working on a fix. (Blue Tracker / Official Forums)

Post-Squish Legacy Content
We're going through and making adjustments based on this thread, other feedback, and our own internal testing. Some of the issues were pure oversights; others reflect a loophole when it comes to self-inflicted or friendly-fire damage, for which we're working on a comprehensive fix.

I do want to clarify, however, that our changes are only intended to offset the direct effects of the "squish" and our goal has been to make sure that linearizing the item curve between item levels ~60 and 463 doesn't impact the ability to solo legacy content. That is not the same as saying that we guarantee nothing will change, period - we've made a number of adjustments to tank mitigation, healing, defensive cooldowns, and so forth. That's nothing new for an expansion, and in some cases, yes, that will make old content more challenging than it was in 5.4.8, especially for tank specs that could previously use Vengeance to great effect. But that has nothing to do with the item squish.

There is no specific intent or plan for when and whether anything becomes soloable. That's up to you.

We design the content to be appropriately difficult for the original audience at the appropriate level (whether that's a few players in the outdoor world, a dungeon group with a dedicated tank and healer, a full raid group, etc.). Over time, as player power grows through access to higher levels, more powerful gear, new talents, and so forth, content that used to require a group becomes soloable, organically. Some classes (tanks, those with better self-healing, those with pets) will be able to do it sooner than others, but everyone will get there eventually. It might take an extra tier, or even an extra expansion, but that's just the nature of how the power curve works. And if you can't solo something but are interested in a shot at a transmog item, achievement, or rare mount, you can always bring a friend or two.

We don't nerf old content specifically to make it soloable - we occasionally make quality-of-life changes when a mechanic (like Thorim's cleanup that reset the fight if the arena was unoccupied) is artificially preventing players who have the raw power to solo an encounter from doing so. But we don't go back and specifically make old content numerically easier. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
any word on Every Man for Himself changing? We're less than 2 months away from release and no response
I've responded at least twice to this. It isn't changing. (holinka)

Classes
ETA on tuning down hybrid and dps healing? Ret, feral, enhance, ele, boomy etc.. All can spam to 100% in seconds. Hard to test atm.
.It's something we're looking at. Best way to help is to run meters in arenas and highlight specific spells that stand out. (holinka)

Death Knight (Forums / Skills / WoD Talent Calculator)
Frost DK 4p bonus - "15% damage per soul" - 15% what damage per soul? Weapon damage?
15% Weapon Damage, yes. (Celestalon)

Character / Items
+1 and u want to be excited every holiday!
These items use new auto-level-update tech, can probably provide more info than I can (Muffinus)
In 6.0 we can balance power items from holidays to be appropriate without a patch. Wish granted! (olandgren)

PvP
Setting up realms that will meet in Ashran. It's like playing the dating game for WoW servers. (holinka)
would love a post on how you pick and decide! Would be very fun to read and learn.
Primary goal is: both sides of Ashran feel equally full. Doesn't mean both servers need same population. (holinka)

There should be rewards before 2000, especially the 2000 mark aswell to increase participation.
We have rewards for participation below 2000. Conquest gear and the Vicious mounts. They've proven very effective (holinka)
Rating inflation works fine, and I'm sure it's not changing, just rewards requirements being raised, right?
Correct (holinka)
Btw, I noticed there were 2 new PvP "illusion" enchants, primal victory + glorius tyranny, whats the difference?
Just typo fixes. Glorious Tyranny is last expac. Primal Victory is this expac. (holinka)

I heard the Tarren Mill vs Southshore match has been reduced to 40 vs 40. Can you pls confirm?
.It's true. Our battlegrounds are not setup to support more than 40 per side. My ambition got the best of me on that 100v100 tweet. (holinka)

Warlords of Draenor Lore
You say Thrall had "too big a presence in Cata" but you don't think that it was orc centric? It was about thrall saving us
It was about all of the mortal races and the dragonflights coming together to stop Deathwing. Thrall was one piece. (_DonAdams)

Except his part in Nagrand. Liked the cutscene, but I can't agree with WHO it was. Thrall is big enough
At this point it's obvious Thrall made a mistake with Garrosh. I think his role in WoD is fair. (_DonAdams)

Everything from the zones, bosses, and even the cinematics is all ORCS. You even had Thrall kill Garrosh. It was awesome cinema
That's like saying MoP was only pandaren. Overall theme? Sure. But actual content is varied: many creatures and monsters. (_DonAdams)
They're a big focus. My point was mostly that previous expacs weren't "orc expansions." Even still, WoD is not only orcs. (_DonAdams)

That's just a pretty simple rule. If we're the heroes, we should get the glory.
You're constantly referred to as heroes, saviors of Azeroth. Big NPCs don't diminish that - they enforce it (_DonAdams)
Granted, I think we hold back the killing blow too often. We should let players kill the bosses more. (_DonAdams)
Tirion is mostly in the background, so his interference is fine. Thrall is always the center of the story.
In Cata he was probably too involved. We acknowledge that. In WoD it's a special case: poetic justice. (_DonAdams)
Not to mention his obvious connection with the Frostwolf clan. (_DonAdams)
Sure, it'd be weird if Thrall was uninvolved. But you can see why him saving us from Garrosh would be taken ill.
Yeah, I definitely understand the concern. (_DonAdams)
Thrall really feels he came full circle with the (spoiler cinematic)After WoD it could be a good send off for him
I think it was necessary for his arc to be satisfying. Who knows what he'll do next. He does have a family. (_DonAdams)
if you want people to like him again, he needs to lose badly. Superman is only interesting when vulnerable.
I don't know that Alliance players will ever really like him. As a War3 and Horde player, I always have. (_DonAdams)
Thing I like about Thrall is that he's the soul of the horde. On the outside, they look like monsters. (_DonAdams)
But Thrall's horde was about honor and family. They are noble ideals. Thrall + Cairne are the best. (_DonAdams)
It makes him more human (alltho he's an orc) We shall see through the patches;D
He's sort of a bridge between humanity and orc(manity?) due to his upbringing. I liked him as that role. (_DonAdams)

Yeah. Thrall's a visionary. He wants to change things, not insist he's always right. Should've owned up.
Thing is, we tried to go more neutral with him as the World Shaman in Cata, and people hated him. (_DonAdams)

Part of it; also that humans/orcs always pushed. See: Ashran capitols, garrisons.
In a way, Thrall's place in the current environment is as difficult for us as it is for him. (_DonAdams)
This could put him in a more passive advisory role that wouldn't threaten player spotlight and it'd let him evolve as a character
I'd like to see him focus on his family and advising Vol'jin in rebuilding the Horde. But it's not my call! (_DonAdams)

You can't claim someone as being central antagonist when they appear for a second. Thrall was everywhere in Cata, Garrosh in MoP.
Antagonist is the one who creates the conflict, i.e. Deathwing and the Twilight's Hammer trying to blow up the world. (_DonAdams)

I mean, please explain why in Cata Thrall took central focus when it should have been Malfurion? You know, nature guy?
While heroes of the mortal races (the players) defeat most of the enemies. Everyone plays a part. (_DonAdams)
The elements are a shaman's domain. Thrall becomes the most powerful shaman on Azeroth in order to hold it together. (_DonAdams)
It just seems like a bad decision to not work in the Malfurion/Emerald Dream storyline when players have wanted it for so long.
He was in Hyjal and Molten Front, but I'd like to see him (and the other night elves) more often considering their power. (_DonAdams)
That's mine and some others concern. We fear good heroes (Malfurion, Tyrande, Genn) are being forgotten while Thrall takes stage.
I think in WoD we kept it light on big names because we want the player character as the main hero, (_DonAdams)
Khadgar is there (Tirion-esque) and Thrall is there to learn about his heritage. Primarily, the players are the big guns here. (_DonAdams)

when they know he's alive. I hope we see his shadowhunters more and Rokhan
Rokhan and the shadow hunters are in the Horde garrison and serve as scouts all over Draenor. (_DonAdams)

Yrel is looking very promising, indeed. Y'all should feel proud about her.
A lot of people worked very hard on Yrel. It's tough to build a brand new character in 1 expac of leveling. (_DonAdams)

Uhm.. The Garrosh intro: He was building up to be a big baddy, not 'Rushing to explore'.
Can't it be both? Ally find island, both factions send expeditions (find Anduin, explore, gain land). It escalates in 5.1. (_DonAdams)
It can't really, when Garrosh made his intentions fairly clear from the start. He was looking for conquests, not adventures.
Sort of careening wildly off point here, which is that both factions drove the story to Pandaria. (_DonAdams)
They didn't though.. Anduin just *happened* to end up there.
He shipwrecked there, which is how anyone found the island, and is why Varian sent troops. (_DonAdams)

World
That reminds me--Brewfest is tomorrow. Too bad some of the cool holiday updates are just on the PTR/beta.
Things to look forward to during the entire life of the expac is what world events should be all about (Muffinus)
I think it's just that we had a relative drought of updates in MoP and all the datamined things are so cool!
Yea, I would love to see the world events get new toys or pets or at least something new every year if possible! #WoW
We would very much like this as well. (Muffinus)

Will there be achievements for the rares in Pandaria similar to "A Worthy Opponent" & its meta "Glorious"? None in beta so far..
Not this round, rares serving a bit of a diff. purpose, felt like there was plenty of long-term cheevos in WoD (Muffinus)
I wondered since they are "leveling rares" this time out. So all rewards, etc pertinent to current rares finished in beta?
Should be, let us know if you find anything amiss! (Muffinus)

Garrisons
Why is Gamon in the Alliance Garrison & a Dwarf in the Horde Garrison. This doesn't make sense !!. @Muffinus
The inn is a place for all weary travellers to spend the night, so long as they're nice about it. (Muffinus)

Can followers have their rarity upgraded? I know I'd rather use Admiral Taylor rather than some schlub who is rare instead
Yes! Once they hit level 100, their XP goes towards increasing their rarity. (Muffinus)

ESL America Finals
The top eight arena teams from the US will be competing at the Hammerstein Ballroom in New York on October 5th. The top three teams from this event will advance to the Blizzcon finals. A Hearthstone tournament is also taking place on the 5th and 6th in the same location.

The event is free for those who can attend in person, with tickets on Eventbrite. The first 1,500 people there get three free Hearthstone card packs and the first 500 people will get a Warlords of Draenor beta key.



Dark Legacy Comics #458
DLC #458 looks at some technology that should never be created.

by Published on 2014-09-27 12:03 AM

Warlords of Draenor Beta - Build 18935
Another beta build is headed our way!

  • The Cindermane Charger model appears below and was flagged as a Recruit-a-Friend mount in a previous build.

New Icons


New Models




Garrison Building Changes
Originally Posted by MMO-Champion
  • Mage Tower - Also occasionaly triggers Runes of Power during combat
  • Stables - You will no longer get dazed by enemies while riding mounts in outdoor Draenor zones.
  • Dwarven Bunker / War Mill - Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade and now also increases the potency of the upgrade.



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Winged Steed of the Ebon Blade Summons and dismisses your Winged Steed of the Ebon Blade. This is a flying mount. Account wide. 1.5 sec cast. 1.5 sec cast.

Ground
  • Acherus Deathcharger Summons and dismisses your rideable Acherus Deathcharger. Account wide. 1.5 sec cast. Summon. 1.5 sec cast.
  • Argent Charger Summons an Argent Charger, which serves as a mount. Account wide. 1.5 sec cast. Summon. 1.5 sec cast.
  • Argent Warhorse Summons an Argent Warhorse, which serves as a mount. Account wide. 1.5 sec cast. Summon. 1.5 sec cast.
  • Dreadsteed Summons a Dreadsteed, which serves as a mount. Account wide. 1.5 sec cast. Summon. 1.5 sec cast.
  • Felsteed Summons a Felsteed, which serves as a mount. Account wide. 1.5 sec cast. Summon. 1.5 sec cast.

Item Set Bonuses

Druid (Forums, Talent Calculator)

Mage (Forums, Talent Calculator)

Talents
  • Prismatic Crystal now has spec specific tooltips. Frost mages only do 10% additional damage, down from 30%.

Arcane
  • Arcane Barrage now scales with 57.5% of Spell Power, down from 75%.
  • Arcane Blast now scales with 85% of Spell Power, down from 86.52%. Now costs 2% of base mana, up from 1.67%. Mana cost now increased by 100% per Arcane Charge, down from 150%.
  • Arcane Missiles now scales with 20% of Spell Power, down from 26.5%

Shaman (Forums, Talent Calculator)
  • Healing Surge no longer has an additional bonus for Elemental Shamans.

Professions
Blacksmithing
  • Truesteel Reshaper Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (100). Tools: Blacksmith Hammer. 10), True Iron Ore (10). Tools: Blacksmith Hammer.

Engineering
  • Blackrock Rifling Engineering. 2 sec cast. Reagents: Gearspring Parts (200), Sorcerous Earth Air (40), Savage Blood (15). Tools: Blacksmith Hammer.
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor. True Iron Ore (5), Blackrock Ore (5). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket Engineering. 1.5 sec cast. Reagents: Gearspring Parts (150), Sorcerous Air Fire (30), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.
  • Morden's Magnificent Contraption Engineering. 1.5 sec cast. Reagents: Gearspring Parts (200), Sorcerous Water Air (40), Savage Blood (15). Tools: Gyromatic Micro-Adjustor.

Inscription
  • Glorious Crystal Inscription. 5 sec cast. Reagents: War Paints (200), Sorcerous Fire (40). Tools: Virtuoso Inking Set. Earth (40), Savage Blood (15). Tools: Virtuoso Inking Set.
  • Glyph of the Shapemender Name Changed from Shapemender to Glyph of the Shapemender
  • Inferno Tarot Inscription. 5 sec cast. Reagents: Light Parchment, War Paints (150), Sorcerous Fire (30). Tools: Virtuoso Inking Set. War Paints (150), Sorcerous Water (30), Savage Blood (15). Tools: Virtuoso Inking Set.
  • Molten Tarot Inscription. 5 sec cast. Reagents: Light Parchment, War Paints (200), Sorcerous Fire (20), Sorcerous Earth (20). Tools: Virtuoso Inking Set. War Paints (200), Sorcerous Earth (40), Savage Blood (15). Tools: Virtuoso Inking Set.
  • Mystical Crystal Inscription. 5 sec cast. Reagents: Light Parchment, War Paints (150), Sorcerous Water (40). Tools: Virtuoso Inking Set. War Paints (150), Sorcerous Water (30), Savage Blood (15). Tools: Virtuoso Inking Set.
  • Volatile Crystal Inscription. 3.5 sec cast. Reagents: War Paints (10). Tools: Virtuoso Inking Set. Cerulean Pigment (5). Tools: Virtuoso Inking Set.

Jewelcrafting
  • Greater Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (200), Sorcerous Earth (40). Tools: Jeweler's Kit. Air (40), Savage Blood (15). Tools: Jeweler's Kit.
  • Taladite Amplifier Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (150), Sorcerous Earth (30). Tools: Jeweler's Kit. Savage Blood (15). Tools: Jeweler's Kit.
  • Taladite Recrystalizer Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (3 10), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking
  • Burnished Essence Leatherworking. 2 sec cast. Reagents: Burnished Leather (150), Sorcerous Water (30), Savage Blood (15). Earth (30), Savage Blood (15).
  • Leather Refurbishing Kit Leatherworking. 2 sec cast. Reagents: Burnished Leather (5), Raw Beast Hide (10). 10), Raw Beast Hide (10).

Tailoring
  • Greater Hexweave Essence Tailoring. 2 sec cast. Reagents: Hexweave Cloth (200), Sorcerous Water (40), Savage Blood (15). Air (40), Savage Blood (15).
  • Hexweave Embroidery Tailoring. 2 sec cast. Reagents: Hexweave Cloth (5), Sumptuous Fur (10). 10), Sumptuous Fur (10).

Raid & Dungeon Abilities
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% and mana cost of Arcane Blast is increased by 150% 100%. Effect stacks up to 4 times and lasts 15 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Conflagration Blazing Tricksters are wreathed in intense flames, burning any targets who come too close to them. Burned targets are disoriented and suffer 6,000 Fire damage every sec. for 5 sec. Instant. 2.5 sec. Instant.
  • Fel Lash Azzakel lashes out with a blow backed by Fel energy, inflicting Physical damage, knocking the targeted player back, and increasing the player's Physical damage taken by 40% for 7.5 20% for 6 sec. 15 yd range. 1.5 sec cast.
  • Rising Hate Name Changed from Z to Rising Hate



Epic WoW Battles of History - Round #2
FinalBoss and OpenRaid have another Epic WoW Battle of History on Saturday, starting at 2pm EST.

by Published on 2014-09-26 05:11 PM

Upcoming Beta Build
Yet another beta build is on the way.
Originally Posted by Zorbrix (Blue Tracker / Official Forums)
The Beta realms will be shutting down for maintenance in a few minutes in order to deploy a new build. I'll be updating this thread with information and time estimates as I receive them. I don't have an ETA yet, but these pushes usually take at least 8 hours, if not more.

Lords of War Part Five - Maraad
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We proudly present the epic conclusion to Blizzard Entertainment’s animated lore miniseries Lords of War! Watch the tale of draenei champion Vindicator Maraad, and then catch the entire series to learn about some of the other major players in the upcoming World of Warcraft expansion, Warlords of Draenor.

Vindicator Maraad battled the demonic orcs of the first Horde. He witnessed the slaughter of his people in Shattrath. It was the draenei’s darkest day, and Maraad’s greatest test . . . and the memory of his actions have haunted him ever since.


Once you’re caught up on Maraad’s tale, visit his character page to read more about this draenei warrior of the Light and his role in the events to come.

Before you can harbor any hope of defeating the Iron Horde, you must first understand what—and whom—you’re up against. Visit our Lords of War page to watch all five episodes and witness the stories of Draenor’s mightiest leaders.
by Published on 2014-09-25 05:05 PM

Garrison Preview Part 2—All Buildings Great and Small

New Feature Incoming - Undelete Character
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming pre-Warlords of Draenor content patch, we’re adding a new feature that allows players to undelete characters. But before you delete that character, there are a few limitations we want you to let you to know about first.

  • Characters under level 10 and Death Knights at level 55 are not eligible to be undeleted.
  • Characters between level 10 and level 29 will no longer recoverable after 90 days.
  • Characters between level 30 and 49 will no longer recoverable after 120 days.
  • All other characters level 50 and above are eligible to be undeleted at any time.
  • Please keep in mind you will only be able to use the undelete option once every 30 days.

Undeleting a character restores all of its enchantments, gems, and items fully intact. You’ll be able to get back into action right away, and your character won’t remember being deleted—we won’t tell, either.

Shhhh. . . .


Reclaiming Your Name: What About Flugur?
We’ll be holding deleted character names for a limited time, and the original creator can reclaim it for use on a new character during that time. If you create a new character with the same name as one of your deleted characters (let’s say Flugur), the new character must be renamed, transferred, or deleted to complete the restoration of the original Flugur.
by Published on 2014-09-25 01:08 PM

Garrison Preview Part 2—All Buildings Great and Small
You can find some more detailed overviews of buildings such as the Inn, Lumber Mill, Trading Post, and more in previous news posts.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this series of blog posts, we’re giving you a much closer look at how Garrisons are shaping up and how you can expect to interact with them in Warlords of Draenor. This second installment maps out the buildings that make up a fully armed and operational Garrison and how they impact your professions.
As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.

Start Small, Think Big
Even in its fledgling state, your Garrison will contribute to your professional development almost immediately. You’ll have many choices for what to build, and your choices directly impact what your Followers can do and the rewards you’ll get from them.

The space you have available for buildings is determined by your Garrison Tier. At Garrison Tier 1, you’ll have one small and one large plot for buildings of those sizes. Quests will take you through placing a building that matches one of your primary professions in your first small plot and a Barracks in your first large plot.

At Garrison Tier 2, you’ll gain one additional small plot, one medium plot, and room for three of four preset buildings: the Fishing Shack, Herb Garden, Pet Menagerie, and Lunarfall Excavation (Alliance) or Frostwolf Mine (Horde). Everyone can eventually unlock and use all four presets, and each provides a great deal of synergy with its associated activities. For example, the Fishing Shack not only allows you to fish in Garrison waters and take on daily fishing quests—it also makes it possible for you to attract Nat Pagle as a Follower and gives him a place to work with you on Draenor.

Quests to gain access to each of the four preset buildings become available as you level up your character. You can obtain the mine at character level 92, the Fishing Shack at level 94, the Herb Garden at level 96, and the Pet Menagerie at level 98.

At Garrison Tier 3, you’ll gain room for one more building of each size (one small, one medium, one large, and the final preset)—but to start, you’ll want to familiarize yourself with your first building and then consider what you’re going to do with the other precious spaces that become available.

Small plots can hold the Engineering Works, Alchemy Lab, Enchanter’s Study, Gem Boutique, Salvage Yard, Scribe’s Quarters, Storehouse, Tailoring Emporium, Forge, or Tannery.

Buildings level up, too, so you’ll want to raise both your Garrison and each building inside your walls to reach their highest potential. You do this by obtaining blueprints for the building and level you want from the blueprint vendor:
  • Level 1 blueprints all become available to you when your Garrison reaches Tier 2.
  • Level 2 blueprints become available at different times depending on their size:
    • Small buildings: Reach level 96 or complete the Talador zone.
    • Medium buildings: Reach level 98 or complete the Spires of Arak zone.
    • Large buildings: Reach level 100 or complete the Nagrand zone.
  • Level 3 blueprints become available as you complete certain achievements across Draenor.
  • Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.

Do Medium Well
Some of the most impactful decisions you’ll make when planning your Garrison will come when it’s time to choose medium-sized buildings. Medium buildings, unlike the smaller professional workspaces, make use of more real estate to give your Followers room to work on bigger projects with you and interact with each other.

Medium buildings include the Horde’s Frostwall Tavern and the Alliance’s Lunarfall Inn, the Barn, the Lumber Mill, the Gladiator’s Sanctum, and the Trading Post.

If you go with the Inn or Tavern, each day you’ll find a visitor who offers you a dungeon quest with generous rewards. At level 100, you’ll get two such quests per day. As it grows, you’ll have the opportunity to recruit random followers with traits and abilities that you particularly want—and at its grandest, it unlocks Treasure Hunt missions with hefty payouts.

The level 1 Barn grants the ability to capture clefthoof, elekk, wolves, and talbuk for leather and fur that can be used in Leatherworking and Tailoring. To make a capture, you’ll drop a trap and coax low-health creatures over it. At level 2, you’ll learn how to capture boars and riverbeasts for rare meats that are used to cook the most powerful recipes, and at level 3, the Barn will allow you to capture elite beasts and extract their Savage Blood, an ingredient for epic crafted armor and weapons.

Meanwhile, over in the Gladiator’s Sanctum, you’ll earn a bonus to your out-of-combat regen in outdoor zones on Draenor, gain the ability to fall safely and breathe underwater outdoors on Draenor, learn a unique damage reduction ability, and ultimately gain access to the intense Highmaul Coliseum gladiator tournament that unlocks a special Nemesis PvP quest series.

The Nemesis quest line challenges PvP players to focus on hunting down enemy players of specific races to earn renown and over a dozen character titles such as Draenei Destroyer, Troll Hunter, Orcslayer, and Gnomebane. Truly vigilant players who complete every Nemesis quest will be rewarded with the title Warlord of Draenor.

Large and In Charge
Your Garrison is never intended to be sealed off from the many harsh hazards of Draenor. You and your Followers have work to do out there if you’re going to deal with the Iron Horde . . . and you’re going to deal with the Iron Horde! Maximizing your effectiveness—and your chances of success—requires a couple of large buildings.

Large plots can hold the Alliance’s Mage Tower or its Horde equivalent, the Spirit Lodge; the Barracks; the Dwarven Bunker (Alliance) or War Mill (Horde); the Stables; or the Gnomish Gearworks (Alliance) or Goblin Workshop (Horde).

This Mage Tower is remarkably powerful. From the moment you build one (or its Horde variant, the Spirit Lodge), you’ll start collecting Ogre Waystones from ogres on Draenor. The building then becomes one end of a system of two-way portals via Ogre Waygates you’ll find in every zone on Draenor. You’ll use the Waystones to activate one gate at a time at building level 1, two at level 2, and three at level 3.

With the Stables, you can capture and train special mounts on Draenor. These unique mounts spawn all across the world, and after you find and lasso them, you’ll send them to your Garrison for training. The subsequent training quests will allow you to add the mounts to your collection, learn the ability to remain mounted while interacting with objects in outdoor Draenor zones (at Stables level 2), and ultimately reward you with an increased mounted speed across Draenor at level 3. Achievements associated with this remarkable building unlock even more mounts, as well as the title Stable Master.

When you go large, perhaps the Gnomish Gearworks or Goblin Workshop will catch your fancy. It’s a veritable toy store, granting access over the first two levels to unique items such as the Robo-Rooster, Personal Delivery System, Sentry Turret Dispenser, and Micro-Jetpack. Then at building level 3, the real fun begins, as you gain the ability to deploy a siege vehicle to take out for a spin. And by “out,” we mean right out of the Garrison and anywhere on Draenor—yes, that includes Ashran.

No one ever said it’s going to be easy to choose your buildings!

While you’ll certainly have the option to tear down a building and replace it with a different one, knowing your options ahead of time will help you better plan your Garrison to reflect your character’s style and needs.

Plotting Ahead
If you missed it, check out part 1 of our Garrisons preview here. In part 3, we’ll take a closer look at Followers, missions, and how you’ll use them to bring home rewards. If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment below.
by Published on 2014-09-24 10:39 PM

Titan
Kotaku has a nice article on what they know about Titan.

  • MMO set in the future on Earth after an alien invasion with a very large world
  • Three factions trying to control the planet.
  • Do less interesting professions during the day while secretly fighting alongside your faction if you choose to do so.
  • Team Fortress, Starcraft II, and The Incredibles all named in comparisons.
  • Player run businesses and shops, families, relationships with NPCs, advanced AI that made it feel more like a living world.


Seasons Change: Brawler’s Guild, Challenge Modes, and Last Chances
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warlords of Draenor offers heroes an opportunity to continue their journey into a new savage land, but before you take your leave of Mists of Pandaria, we wanted to remind you that you may have some unfinished business to attend to – before it’s too late. It’s important to note that many of these changes are affected by the release of patch 6.0.2, which like all of our pre-expansion patches, will arrive a few weeks before Warlords of Draenor’s release.

Brawler’s Guild Season One Ending
Brawler’s Guild changes are coming with Patch 6.0.2 which means what’s currently available in game will be ending soon. Once the new patch goes live and Season One comes to an end, all of your progress will reset and the achievements you’ve earned will be moved into a new category in Feats of Strength called Legacy. Brawler’s Guild will also become unavailable until after Warlords of Draenor launches as the new changes will be for level 100 characters. Don’t worry, though, your membership in this exclusive club will carry over into the next expansion.

Now’s the time to get in there and show your mettle by reaching Rank 10 and defeating the card bosses before it’s too late!

We’ll have more information about what you can expect from Season 2 of Brawler’s Guild in an upcoming post.

Season One of Challenge Modes Ending
If you’re looking to make one last push for your Challenge Mode rewards– now is the time. You’ll have until the release of patch 6.0.2 to make a play for these highly coveted awards which include: Achievements, Titles, Mounts and cosmetic class sets. For more information on the end of the season, you can read our previous post here.

Siege of Orgrimmar Heirlooms
Those who are looking to obtain Garrosh Heirloom weapons from Siege of Orgrimmar will also want to step up their quest to obtain these valuable items. If you want to get your hands on these heirlooms, you’ll want to act quickly. Once Warlords of Draenor releases, they’ll be removed from Garrosh's loot table. For a complete list of available Heirlooms, see Wowhead’s handy list.

A Legendary Undertaking
As we previously announced, the Legendary Cloak will no longer be available to earn after the release of Warlords of Draenor. After patch 6.0.2 releases, players who aren’t already on the quest line will no longer be able to start it. To help you speed you on this journey, the Gaze of the Black Prince buff will run until the release of patch 6.0.2. Good luck on your quest, but remember that your voyage doesn’t end here. Soon, you’ll be setting your sights on the new Legendary item, Khadgar’s Band of the Archmage, in Warlords of Draenor.

Warlords of Draenor Build 18927 - Disconnect on Logout Issue
Originally Posted by Blizzard (Blue Tracker)
We're in the process of deploying a new build to PTR Realms, 18927. A new issue occurs in this build that all of you will encounter: when you logout of a character, you will get disconnected to the Account Login screen.

If you try to immediately login you may also get stuck on "connected", so if that happens please close the window and enter your login information again.

We're working to resolve this issue, although it may require a new build. Apologies for any inconvenience.

Warlords of Draenor - Ashran Captains
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Few issues with the captains we're fixing:

- They spawn too often The captains spawn after you reach the slain quota in the UI ("Alliance Slain:"). The slain cap gets reset anytime you lose a point. If you're constantly winning then losing points (which happens a lot in the road) then the cap isn't really that impactful. What we're doing is making it so that the cap will only get reset when you lose a point on your side of the road. We may also tune the cap up or down based on the captain spawn frequency.

- The beam is too obnoxious Part of this is that there are so many of them, but we do agree it's too heavy. We're reducing the beam effect a ton.

- They have too much health Reducing their health significantly.

- NPC AI issues We've noticed the NPCs are acting oddly when being leashed and entering combat. Working on fixes there soon.

Warlords of Draenor Beta - Build 18927
Another beta build is on the way! Several class mounts are now labeled as being account wide, but you cannot ride them on any character, as class restrictions are still in place.

New Models




Login Screen
The login screen was slightly updated. You can see the old one here.



New Strings
Originally Posted by MMO-Champion
  • CHARACTER_UPGRADE_WOD_TOKEN_DESCRIPTION_ASIA - Expires December 17, 2014. 1 per Battle.net account.
  • CHARACTER_UPGRADE_WOD_TOKEN_TITLE_ASIA - Free Character Boost!
  • FREE_CHARACTER_UPGRADE_READY - You've Received a Free Character Boost!
  • FREE_CHARACTER_UPGRADE_READY_DESCRIPTION - Log out to boost your character. You can do this at any time. Expires December 17, 2014.

Game Text
  • Game Text #83255 - Who knew the draenei held such... delicious treasures in their temple?
  • Game Text #83256 - Do you dare challenge me, defenders of Auchindoun?!
  • Game Text #83258 - Such decadence... it will all burn.
  • Game Text #83261 - The legion comes for you.... We will feast on these souls.
  • Game Text #83264 - Gul'dan, such foolishness. This gift... so much more than you could ever know....
  • Game Text #83265 - Long have I waited...
  • Game Text #83266 - ...hungered... to be more...
  • Game Text #83268 - And now, all shall bow before me!

NPC Personal Rep.
  • NPC Personal Rep. #171 - ...
  • NPC Personal Rep. #172 - ...



Achievement Changes
Originally Posted by MMO-Champion
Toy Box
Collections

World Events



Item Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / WoD Talent Calculator)

Druid (Forums / Skills / WoD Talent Calculator)

Hunter (Forums / Skills / WoD Talent Calculator)

Monk (Forums / Skills / WoD Talent Calculator)

Paladin (Forums / Skills / WoD Talent Calculator)

Priest (Forums / Skills / WoD Talent Calculator)

Rogue (Forums / Skills / WoD Talent Calculator)

Shaman (Forums / Skills / WoD Talent Calculator)

Warlock (Forums / Skills / WoD Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Acherus Deathcharger Summons and dismisses your rideable Acherus Deathcharger. Can be cast in Undead. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Argent Charger Summons an Argent Charger, which serves as a mount. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Argent Warhorse Summons an Argent Warhorse, which serves as a mount. Summon. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Vicious War Ram Summons and dismisses your Vicious War Ram. Account wide. 1.5 sec cast. 1.5 sec cast.
  • Vicious War Raptor Summons and dismisses your Vicious War Raptor. Account wide. 1.5 sec cast. 1.5 sec cast.
  • Winged Steed of the Ebon Blade Summons and dismisses your Winged Steed of the Ebon Blade. This is a flying mount. 1.5 sec cast. Account wide. 1.5 sec cast.

Druid (Forums, Talent Calculator)
Major Glyphs
  • Savagery - Savage Roar is now always active passively, but its effect is reduced by 10%, up from 5%.

Mage (Forums, Talent Calculator)
  • Frost Bomb initial target damage now scales with 120% of Spell Power, down from 150%.

Talents
  • Frost Bomb initial target damage now scales with 120% of Spell Power, down from 150%.

Paladin (Forums, Talent Calculator)
Talents
  • Holy Shield now increases block chance by 15%, up from 10%. Block proc damage now scales with 75% of AP, up from 50%.

Rogue (Forums, Talent Calculator)

Combat

Subtlety
  • Backstab now does 175% of weapon damage, up from 156%.
  • Hemorrhage now does 40% of weapon damage, down from 78%.

Warlock (Forums, Talent Calculator)
  • Corruption Soul Shard generation proc rate now is 6%, down from 10%.

Affliction
  • Nightfall Soul Shard generation proc rate now is 6%, down from 10%.

Affliction & Demonology
  • Drain Life now restores 6% health, down from 9%.
  • Life Tap Restores [ 15% of Total Health ] mana. Warlock - Affliction & Demonology Spec. 15% of Total Health. Instant.

Destruction
  • Ember Tap now heals 6.20% of your health, down from 13.6%

Warrior (Forums, Talent Calculator)

Arms & Fury

Fury & Protection
  • Execute (Fury) now does 300% of weapon damage with off-hand, up from 150%.

Major Glyphs

Professions
Engineering
  • Blackrock Rifling Engineering 2 sec cast. Reagents: Gearspring Parts (200), Sorcerous Earth (40), Savage Blood (15). Tools: Blacksmith Hammer.

Raid & Dungeon Abilities
  • Conflagration Sets an enemy aflame, inflicting 23,125 Fire damage every 1.5 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 20 8 yds. for 18,906 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
  • Double Slash Brings both axes down in an arc cleaving flesh and bone inflicting Physical damage and causing the target to bleed for 6,000 Physical damage every 2 sec. for 8 sec. 1 sec cast. 10 yd range. 1 sec cast.
  • Hemorrhaging Wounds Increases the damage of Double Slash by 15%. Instant. 15 yd range. Instant.
  • Rejuvenating Serum Drinks a potion, healing 5% 4% of maximum health every 3 sec. for 30 12 sec. 20 yd range. 2.5 sec cast.
  • Seeking Embers Heavy Spears catch flame, flinging burning embers at a random enemies, inflicting 21,500 16,125 Fire damage. Limited to 1 target. 500 yd range. Instant. 50 yd range. Instant.
  • Shadow Word: Pain A word of darkness that causes 10,000 Shadow damage instantly, and an additional 5,000 3,500 Shadow damage every 1.5 sec. over 9 sec. Unlimited range. Instant.

Page 6 of 306 FirstFirst ...
4
5
6
7
8
16
56
106
... LastLast

Site Navigation