MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-11-05 08:11 AM

BlizzCon begins this Friday, Blizzcon Merch Sale, Loh and LaK clarification

Warlords Cardback Changes Incoming, Mekkatorque's Workshop #1

BlizzCon Heroes Exhibition Teams, Auth Maintenance: Nov 5th

The End Game Tournament - Round 2: Day 1

Warlords of Draenor - Stormwind Repairs
It looks like the previously mentioned Stormwind Repairs won't make it in this expansion after all.



Warlords of Draenor - Garrisons: Stables
The Stables takes up a Large plot which can also be used for a Mage Tower / Spirit Lodge, Gnomish Gearworks / Goblin Workshop, Dwarven Bunker / War Mill, or Barracks. Once upgraded to Tier 3, your garrison will have two Large plots available.

Abilities
This building is good for collecting additional mounts, moving faster in Draenor, and gathering faster in Draenor. Some of the mounts that you have marked as favorites will walk around your Stables, allowing you to show them off.

  • Level 1 - Enables the capture and training of special mounts on Draenor. Also allows you remain mounted while interacting with objects in outdoor Draenor zones.
  • Level 2 - You will no longer get dazed by enemies while riding mounts in outdoor Draenor zones.
  • Level 3 - Increases mount speed in Draenor by 20%.


Level 3 Unlock
The Level 3 version of this building is unlocked by completing the Master of Mounts achievement, which requires you to unlock all six mounts that the Stables provides.


Trained Mounts
The Stables allow you to complete a series of quests to collect six different mounts. Initially you must capture a mount, which will open access to other quests that require you to train with it. After a sufficient amount of training has been done, you are ready to learn the mount. These mounts will remain yours to use even if you replace the building with another.

Name Description
Trained Icehoof Summons and dismisses your Trained Icehoof.
Trained Meadowstomper Summons and dismisses your Trained Meadowstomper.
Trained Rocktusk Summons and dismisses your Trained Rocktusk.
Trained Riverwallow Summons and dismisses your Trained Riverwallow.
Trained Silverpelt Summons and dismisses your Trained Silverpelt.
Trained Snarler Summons and dismisses your Trained Snarler.


Achievement Mounts
These mounts are rewarded from the Advanced Husbandry and Stable Master achievements (according to the Mount Journal). The achievements do not list them as a reward currently.

Name Description
Armored Frostboar Summons and dismisses your Armored Frostboar.
Armored Frostwolf Summons and dismisses your Armored Frostwolf.


Achievements

Name Side Points Reward
Intro to Husbandry Complete all of the capture quests at the Stables.
5
Master of Mounts Fully train all six mounts at your Stables.
5
The Stable Master Defeat all mount-in-training targets in Nagrand while carrying the Garn-Tooth Necklace.
Alliance 10
Title Reward: Stable Master <Name>
The Stable Master Defeat all mount-in-training targets in Nagrand while carrying the Garn-Tooth Necklace.
Horde 10
Title Reward: Stable Master


Interface Art



Level 1 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Blazing Wings and Shapeshift Forms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There were some issues with certain cosmetic effects, such as Blazing Wings, attaching to shapeshift forms incorrectly (e.g. backwards, upside-down, etc). We had to disable them temporarily, but we've isolated the issues causing the bug, and should have it fixed for the next major patch. We think a feral Druid with fiery wings is going to look pretty sweet too.

Longer-term, we're working on a way to allow cosmetic toys that completely take over your character (such as Smite's Brass Compass or Krastinov's Bag of Horrors) to work with shapeshift forms as well. I don't have details to share on exactly how that's going to work yet, but we're working on a solution that will allow everyone to enjoy their toys, without hurting gameplay for other players (such as being able to recognize when a Druid is in Cat form and thus unable to be Polymorphed).

Blizzard Activision Q3 2014 Earnings Call
There wasn't much of note in this call, as the subscriber increase was announced before the call.



Warlords of Draenor - Garrisons: Dwarven Bunker / War Mill
Our Dwarven Bunker / War Mill guide has been updated.



Warlords of Draenor - Garrisons: Town Hall
Our Town Hall guide has been updated.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Shaman (Forums / Skills / Talent Calculator)
Any chance we could make it so friendly Earthquake doesn't show up or looks different? It's annoying as a melee.
We'll likely hide Earthquake for allies of the caster (hotfix), and work on a chilled-out visual for a later patch. (WatcherDev)

PvP
Where Dota-like games an inspiration for some concepts of ashran? (like respawning at your base to balance the lane push)
It was more based on Alterac Valley (holinka)

World
you said you would maybe revisit it, would you consider moving the horde event to Orgrimmar since its the main capital like SW?
It's a Forsaken holiday, so no. (_DonAdams)

Misc
We added more hardware to the Australian instance server pools this morning. Players there should find themselves on US much less often. (Source)

BlizzCon 2014 Live Raid - Method vs. Midwinter
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The ongoing battle between two raiding behemoths continues! This year’s BlizzCon World of Warcraft Live Raid will once again pit Horde guild Method (EU-Twisting Nether) against Alliance guild Midwinter (US-Sargeras) in a battle for PvE supremacy.

These two teams of exceptionally skilled raiders will be testing their mettle in the unreleased of Warlords of Draenor Raid dungeon Highmaul on Heroic difficulty. What could possibly go wrong?

Each Raid team will have a trio of representatives on stage—and when the battle begins, they’ll need every ounce of your support wherever you’re watching BlizzCon from.

Representing Midwinter on stage will be:
  • Gondlem – Windwalker Monk
  • Slootbag – Protection Paladin
  • Kaowa – Assassination Rogue

Representing Method on stage will be:
  • Blatty – Arcane Mage
  • Rogerbrown – Marksmanship Hunter
  • Treckie – Protection Paladin

World of Warcraft lead game designer Ion “Watcher” Hazzikostas will be joined on stage by community manager Josh “Lore” Allen to provide commentary on the Live Raid.

If you’re attending BlizzCon 2014 in person, join us Saturday morning at 10 a.m. PST in Hall D to witness the epic battle—otherwise, you can tune in to watch the race live from the comfort of your home with the Virtual Ticket.

Curse - The End Game Tournament and Giveaway
Curse is running a WoW Boss Battle Tournament with new lineups every day until Warlords of Draenor release. Along with the tournament they are giving away a SteelSeries mouse and mousepad every day. Be sure to vote every day from noon EST to 10 AM EST on the following day for your chance to win.



Dark Legacy Comics - #464
DLC #464 looks at new facial expressions.

by Published on 2014-11-04 10:34 AM

BlizzCon begins this Friday, Blizzcon Merch Sale, Loh and LaK clarification

Hearthstone World Championship Opening Weekend Survival Guide

Skin Spotlight: Master Stitches

The End Game Tournament - Day 4

Patch 6.0.3 Hotfixes - November 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Darkmoon Faire
  • Reduced the levels of Moonfang, Moonfang Packmate, Moonfang Dreadhowl, Moonfang Snarler, and Darkmoon Rabbit back to pre-Warlords expansion levels. The creatures needs to respawn for the changes to take effect.
  • Heirloom items sold at the Darkmoon Faire should no longer have a gold cost associated with them.
  • Firebird's Challenge: Blazing Rings are no longer shared with other players.
  • It's Hammer Time: Characters that have been flagged as PvP enabled should now be able to complete the quest.

Classes

Quests
  • Blood of the Betrayer: Rogues should now be able to remove Arcane Infused Armor from Nalice, and be able to complete the quest.
  • Dah, Nunt... Dah, Nunt...: Players should no longer remain stunned indefinitely and be able to complete the quest.
  • Get Kraken!: Increased the health for North Sea Kraken by 1000%.

Dungeons, Raids, and Scenarios
  • Raids
    • Throne of Thunder
      • [Requires a realm restart.] Dark Winds debuff should no longer incorrectly persist on the character, preventing them from being able to use mounts.
    • Ulduar
      • XT-002 Deconstructor's Searing Light ability should no longer deal an excessive amount of damage.
    • The Obsidian Sanctum
      • Defeating Sartharion too quickly should no longer cause him to not drop a mount.
    • Black Temple
      • Illidan Stormrage: Fixed an issue where defeating Flames of Azzinoth too quickly in phase 2 may cause Illidan to not land.
  • Dungeons
    • Ahn'kahet: The Old Kingdom: Resolved an issue where players defeating multiple packs of creatures in the room too quickly could cause Jedoga Shadowseeker to remain not attackable.
    • Hellfire Ramparts: Players should now be able to loot the Reinforced Fel Iron Chest after defeating Vazruden the Herald.
    • Razorfen Downs: Resolved an issue where Amnennar the Coldbringer may sometimes fail to be summoned when Death Speaker Blackthorn is defeated.

Battlegrounds and Arenas
  • Battlegrounds
    • Increased Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. Honor is now awarded for every 150 resources gathered (up from Honor being awarded for every 250 resources gathered).
    • Returning a flag in Battlegrounds should correctly play an appropriate sound once more.

Items
  • Made a number of adjustments where lower level food items were providing a larger than intended buff.

UI
  • Timeless Isle Tokens and legendary weapons looted during the fight with Kael'thas Sunstrider in Tempest Keep are no longer included in the guild news panel.
  • Bags set to "Ignore this bag" should now be saving the setting correctly when the character logs out or zones into a new area.
  • /console colorblindshader [0-8] has been re-enabled and replaced with /console colorblindsimulator [0-8].

Bug Fixes
  • Resolved a frame rate stuttering issue that was affecting some Mac OS clients.
  • [Requires a realm restart.] Mobile Armory's guild chat should be working once more.

Warlords of Draenor - Garrisons: Gladiator's Sanctum
Today we are taking a look at the final Medium building, the Gladiator's Sanctum. You can find the other Medium building previews in the Warlords of Draenor menu above this post.

The Gladiator's Sanctum takes up a Medium plot which can also be used for a Lumber Mill, Barn, Trading Post or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for PvP perks, achievements, and titles.

  • Level 1 - Increases your out-of-combat regeneration in outdoor Draenor zones and allows the collection of broken bones from defeated enemy players (used for Conqueror's Tribute).
  • Level 2 - Enables safe fall and underwater breathing in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races.
  • Level 3 - Show your might over opposing hostile players across Draenor and hone your strength on the blood-soaked arena floor. Slay your enemies and return with proof of their demise to earn powerful tributes!


Level 3 Unlock
The Level 3 version of this building is unlocked by completing the The Bone Collector achievement, which requires you to collect 4,000 Broken Bones from killing players.


Work Orders
The Gladiator's Sanctum allows you to collect Broken Bones from killing players, with ~4 earned per kill. You can then trade 10 of these bones for Gold, Honor Points, and Conquest Points.



Training Dummies
This building has multiple DPS training dummies, as well as a Healer training dummy.



Highmaul Coliseum
Upon unlocking the Level 3 building, you can queue for Highmaul Coliseum. The Coliseum is a scenario that has a large number of players that participate in free for all PvP to the last man standing. If the fight goes on too long, the environment may finish it for you.

The winner gets The Last of Us achievement, along with a title and some items. If you didn't win, you will get some mail with a Highmaul Lockbox, which has a chance for an item level 620 PvP item, Apexis Crystals, some honor, or other things.

Originally Posted by MMO-Champion
You fought well...
For a complete failure. Perhaps this box of trinkets will help you in achieving victory next time.

Try not to lose so badly again. Just remember that second place is first loser.

- Gharg

P.S. It might also just be a box full of junk. Who knows?



Achievements
Many of these achievements reward a title for killing many players of another race. Once you select an enemy race, you cannot change to another until you have completed the selected one.

Name Side Points Reward
The Last of Us Become the last gladiator standing at the Highmaul Coliseum.
The Bone Collector Collect Broken Bones from other players in Player versus Player combat across Draenor.
5
Nemesis: Death Stalker Complete the quest Nemesis: Death Stalker at the Gladiator's Sanctum.
Alliance 5
Nemesis: Draenei Destroyer Complete the quest Nemesis: Draenei Destroyer at the Gladiator's Sanctum.
Horde 5
Nemesis: Dwarfstalker Complete the quest Nemesis: Dwarfstalker at the Gladiator's Sanctum.
Horde 5
Nemesis: Gnomebane Complete the quest Nemesis: Gnomebane at the Gladiator's Sanctum.
Horde 5
Title Reward: Gnomebane <Name>
Nemesis: Huojin's Fall Complete the quest Nemesis: Huojin's Fall at the Gladiator's Sanctum.
Alliance 5
Title Reward: <Name>, Huojin's Fall
Nemesis: Killer of Kezan Complete the quest Nemesis: Killer of Kezan at the Gladiator's Sanctum.
Alliance 5
Nemesis: Manslayer Complete the quest Nemesis: Manslayer at the Gladiator's Sanctum.
Horde 5
Title Reward: Gnomebane <Name>
Nemesis: Orcslayer Complete the quest Nemesis: Orcslayer at the Gladiator's Sanctum.
Alliance 5
Title Reward: Orcslayer <Name>
Nemesis: Scourge of the Kaldorei Complete the quest Nemesis: Scourge of the Kaldorei at the Gladiator's Sanctum.
Horde 5
Nemesis: Slayer of Sin'dorei Complete the quest Nemesis: Slayer of Sin'dorei at the Gladiator's Sanctum.
Alliance 5
Nemesis: Terror of the Tushui Complete the quest Nemesis: Terror of the Tushui at the Gladiator's Sanctum.
Horde 5
Nemesis: The Butcher Complete the quest Nemesis: The Butcher at the Gladiator's Sanctum.
Alliance 5
Title Reward: <Name> the Butcher
Nemesis: Troll Hunter Complete the quest Nemesis: Troll Hunter at the Gladiator's Sanctum.
Alliance 5
Title Reward: Troll Hunter <Name>
Nemesis: Worgen Hunter Complete the quest Nemesis: Worgen Hunter at the Gladiator's Sanctum.
Horde 5
Title Reward: Worgen Hunter <Name>
Warlord of Draenor Complete all of the Nemesis quests at the Gladiator's Sanctum and the quest Fight, Kill, Salute! at the Highmaul Coliseum.
Horde 10
Warlord of Draenor Complete all of the Nemesis quests at the Gladiator's Sanctum and the quest Fight, Kill, Salute! at the Highmaul Coliseum.
Alliance 10


Interface Art


Level 1 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Machinima - On My Own
A nicely done parody of Let It Go was recently released.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Safe to assume some live tuning changes are aimed specifically at level 90 and will be re-evaluated at launch?
Tuning changes were made primarily (but not exclusively) for better 90 balance, but do affect 100. Will adjust at 100 as needed. (Celestalon)

Character / Items
Wha!? I guess I only ever try mounting with the few shapeshifting items that aren't allowed.
If it has a mount anim, we're generally ok with letting you mount (Muffinus)

What happened to the idea of account wide class mounts? It made it to the beta but never made it to live.
Class mounts are iconic parts of each class, in the same way that stag form and ghost wolf are emblematic of druid/shaman. (Muffinus)

as you're pointing out "usable all year around" yourself, I hope some other holiday-only items change with time. Broom mounts?
We've discussed the broom before. It feels cool and unique being insta-cast, keeping it to the holiday keeps it from being OP. (Muffinus)

Idea for next Hallow's End: Cosmetic witch hats!
This is a good idea. (Muffinus)

How is the random stats/gems on items being affected while doing challenge modes?
Draenor gems and tertiary stats will have no effect in Challenge Modes. (WatcherDev)

PvP
in season one arena = 180 conquest, so one arena skirmish should = 180 honour points (or at-least half).
Skirmishes are not intended to have rated arena levels of efficiency. (holinka)

In WoD, will random battleground wins reward Conquest points?
Yes (holinka)

Lore
Do you have anything to say to someone like me who thinks the story and lore in AU draenor is lessened by the fact that it is AU?
It's also just a super interesting and epic setting that adds a lot of history and clarity to Outland, orcs and draenei. (_DonAdams)
For all we know our Arakkoa could have a completely different history then the ones on AU draenor, for example.
My understanding is that the histories are the same up to the point where Garrosh arrives and begins mucking things up. (_DonAdams)
They're not the same until then. Characters like Rulkan (who was long dead 35 years ago in our timeline) are alive on AU Draenor.
I would say Rulkan is an exception, not the rule. (_DonAdams)
So if you folks wanted to expand on the stories of say the Arakkoa then you should've made a timeline split when Garrosh arrived.
It did split when Garrosh arrived. He's been there for at least several months before they open the portal to Azeroth. (_DonAdams)
As for arakkoa, I wrote the WoD arakkoa lore and took care not to retcon. This is what they were before the first horde. (_DonAdams)

World
so can we expect a fix next year? I think we all respect the tech side. Just frustrating that Ally is overlooked again.
Respectfully, you weren't overlooked. I worked on this content in Cata, and specifically tried to make Ally one just as cool. (_DonAdams)
It has been this way for almost 4 years, and only now am I seeing reports about the flagging issues. Crappy bug, want to fix. (_DonAdams)
But it has nothing to do with Alliance content being somehow less cared about or overlooked. It's not fair to insinuate that. (_DonAdams)

Yes saw that, I still feel that making a change that harms actual players because of bots or exploits is like fixing 1/2
Again, the intent isn't to harm players farming mobs, it's to let us grant you XP for things we couldn't before. (Muffinus)
But only once through as you said. It should be all that it should grant at level. Your bot/exploit problem shouldn't impact me.
That's the goal! No impacts for your normal playing experience! (Muffinus)

End of Beta Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We had a lot of fun over here with today's event, I hoped you all did too.

On behalf of the World of Warcraft Quality Assurance team, I want to thank all of you for helping us test the Warlords of Draenor expansion. You folks were invaluable throughout the beta in providing feedback and helping us track down important bugs before we go live next week. I loved interacting with you all on the forums, in-game, and on twitter; you're a great bunch of people!

Thanks again! See you all in Draenor!

Blizzcon 2014 Virtual Ticket Giveaway
Our friends at Gamepedia are giving away 25 Blizzcon Virtual Tickets.



Blizzcon 2014 Party
Our friends at AskMrRobot and OpenRaid are taking part in a party at the Hilton for Blizzcon 2014. There will be panels hosted by various podcasts and fansites, Hearthstone tournaments, a photo booth, fan art exhibit, and lots of giveaways. Goody bags, t-shirts, Blizzard swag, posters, fan art, and more! There will also be 1,000 AskMrRobot Premium keys and 1,000 Curse Premium keys up for grabs!

by Published on 2014-11-02 09:25 AM

Overwatch Trademark
With Blizzcon approaching, now is a good time to remind everyone of the Overwatch trademark that Blizzard filed for earlier this year. Three different applications for Overwatch have been filed so far:

  • Trademark: Overwatch (April 1, 2014)
    • Computer game software, computer game discs, downloadable computer game programs, computer game software downloadable from a global computer network, electronic games software for wireless devices, interactive multimedia computer game programs, mousepads, computer mouses, headsets for use with computers, computer keyboards
  • Service mark: Overwatch (April 1, 2014)
    • Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network.
  • Trademark: Overwatch (October 24, 2014)
    • Printed matter, namely, strategy guides, comic books, graphic novels, novels, framed art prints, art books, calendars, posters, notebooks, and stickers
    • Clothing, footwear, and headgear, namely, caps, overcoats, costumes, Halloween costumes, hats, hooded sweatshirts, jackets, pajamas, socks, sweaters, and T-shirts
    • Toys, games, and playthings, namely, action figures, collectible figures, board games, dolls, plush toys, statues, toy guns, and vinyl figures



Eye of Azshara Trademark
A trademark application for "Eye of Azshara" has appeared in the EU Trademark database. If this trademark is legitimate, it could be related to the next Hearthstone expansion. Our friends over at Hearthpwn have more details.

  • Computer game software, computer game discs, downloadable computer game software, computer game software downloadable from a global computer network, interactive multimedia computer game program; downloadable electronic game software for use on portable electronic devices such as mobile and cellular phones, laptops, handheld computers, and tablet PCs.
  • Entertainment services;namely, providing on-line computer games; providing on-line non-downloadable computer games that may be accessed via a global computer network; providing on line news and information in the field of computer games.







Darkmoon Faire Updates
The Darkmoon Faire is here once again, bringing some new features thanks to the Warlords of Draenor update.

Icy Veins has a complete guide to the Faire. Be sure to buy any heirlooms you want while it is active, as the old Justice Points vendors are gone for now.

If you enjoy pet battles, pay Christoph VonFeasel a visit to complete A New Darkmoon Challenger!

Several old items are now toys, such as Moonfang's loot, the Darkmoon Whistle, and the Flimsy Yellow Balloon.

There are some new novelty items for sale by Chester.

Level Type Slot Name Cost Model Viewer
1Other Last Deck of Nemelex Xobeh130 × 
1Other Haunting Memento90 × 
1ClothChest Nobleman's Coat75 × 
Modelviewer
1ClothChest Noblewoman's Finery75 × 
Modelviewer
1ClothLegs Noblewoman's Skirt75 × 
Modelviewer
1ClothLegs Nobleman's Pantaloons75 × 
Modelviewer
1ClothFeet Noble's Fancy Boots55 × 
Modelviewer


The most interesting addition is the Blazing Wings. These are a set of cosmetic fiery wings that appear on your character. The one hour buff is granted by a toy that has a character specific one hour cooldown. This means you can have wings on your character constantly, as long as you don't die!

The wings are earned through the achievement Brood of Alysrazor, which requires you to fly through 50 rings, similar to the rings that appear in the Alysrazor encounter in Firelands. This challenging part of this achievement is that the rings are shared by everyone and there are only slightly more than you need, so only one person can do the achievement at a time. It looks like this is unintended though, so if you aren't in a hurry you can wait and see if a hotfix is coming soon.





by Published on 2014-11-01 11:28 AM

Halloween Buff, Thibbledorf's "Venomous Horde" WD, Hardcore High GR Gameplay

Nescafé 3in1 Hearthstone Tournament Survival Guide - DreamHack Masters Bucharest

Into the Nexus #27, BlizzCon Goodies Now In-Game

The End Game Tournament - Day 2

Day of the Dead Updated
Day of the Dead finally got an update in 2014. There are now several wrestling inspired costumes you can purchase for 100 from Chapman. Once in the costume, you can do battle with other costumed players. You can use the costumes even after the holiday is over!


If you haven't already done the other part of the holiday, be sure to check out the guide on Icy Veins.

Level Type Slot Name
1Holiday "Blooming Rose" Contender's Costume
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume

Name Points
To The Afterlife Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
5
Vientos! Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.
5
Calavera Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
10


Blizzcon In-Game Goodies Released
The Blizzcon 2014 In-Game Goodies have started to go out, including Grommloc, who casts Mrgrgrgrgrll! to Fear nearby critters.



Warlords of Draenor - Garrisons: Barn
The Barn takes up a Medium plot which can also be used for a Lumber Mill, Gladiator's Sanctum, Trading Post or Inn / Tavern. Once upgraded to Tier 3, your garrison will have two Medium plots available.

Abilities
This building is good for stockpiling leather, meat, fur, and Savage Blood for crafting epic armor and weapons.

  • Level 1 - Allows you to capture clefthoof, elekk, wolves, and talbuk for leather and fur. Used for leatherworking and tailoring recipes.
  • Level 2 - Allows you to capture boars and riverbeasts for rare meats used to create the most powerful food.
  • Level 3 - Allows you to capture elite beasts to harvest for savage blood, used in all epic crafted armor and weapons.


Level 3 Unlock
The Level 3 version of this building is unlocked by completing the Master Trapper achievement. Unlocking Level 3 will give you access to the Pygmy Cow. The Glass of Warm Milk can spawn on the first or second floor of the barn.


Work Orders
The Barn allows you to capture animals in traps, which gives you caged animals. You can then trade 1 of these animals for leather, fur, food, and the chance for Savage Blood.

For an added bonus, you can get a follower with the Skinning ability to work in the Barn. Currently Goldmane the Skinner is the only follower with the ability accessible to everyone. You can find him in Nagrand by killing Bolkar the Cruel. You can use Goldmane's Cage Key from Bolkar to release him and claim him as your follower.

Dark Ranger Velonara / Hulda Shadowblade is the other follower with the Skinning ability, unlocked by completing the Standing United quest in Spires of Arak.



Achievements

Name Points Reward
The Trap Game Place 50 Work Orders at the Barn by trapping creatures in the world.
5
Master Trapper Place 125 Work Orders at the Barn by trapping creatures in the world.
5
Trapper's Delight Place 250 Work Orders at the Barn by trapping creatures in the world.
5
Trap Superstar Place 500 Work Orders at the Barn by trapping creatures in the world.
5


Interface Art


Level 1 Alliance Screenshots


Level 1 Horde Screenshots


Level 2 Alliance Screenshots


Level 2 Horde Screenshots



Join Us for a Special World of Warcraft 10-Year Anniversary Celebration!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been 10 epic years since World of Warcraft opened the way to Azeroth and players around the world set out on a decade’s worth of adventure. To help celebrate this momentous occasion, we wanted to invite you to join us Friday, November 7 from 8:30 p.m. until 10 p.m. for a little get-together just outside of BlizzCon in Anaheim, CA. This event is open to everyone, whether you’re attending BlizzCon or just happen to be in the neighborhood. We’ll have great food, drinks, entertainment—and even a surprise or two.

When: Friday, November 7, 2014 from 8:30 p.m. through 10 p.m. PT

Where: Outside BlizzCon 2014—no BlizzCon ticket required
  • Grand Plaza (open space between Marriott and Hilton)
    • Food Trucks
    • Main Stage featuring BlizzCon 2013 Talent Contest winners Songhammer performing live!
  • Palm Court (space between Anaheim Convention Center and Hilton)
    • Tattoo artists
    • Photo booths
  • Arena Plaza (open space in front of the Anaheim Convention Center Arena)
    • A live DJ will be spinning the latest hits—get ready to show us your best Warcraft dance moves!

You’ll be celebrating the occasion right alongside Blizzard developers, staff, and fellow World of Warcraft players. You won’t want to miss a moment of this special event—we can’t wait to see you there!

2014 Pumpkin Contest Winners
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The winners of this year's pumpkin-carving contest have been chosen -- and they're monstrously spectacular. We'd like to thank everyone who participated this year, and we can't wait to see your mad scientist skills in action again next time around. Check out all of the creepy, incredible, and creative winning pumpkins here.

Winners



Honorable Mention


Nerdlords of Draenor - Mannequin Army
Originally Posted by Blizzard
Self-proclaimed videogame nerds Jesse Cox and Wowcrendor have gathered a few of their friends to storm the frontlines of Draenor in an extension of their popular Cox n’ Crendor podcast and animated short series. You can catch their display of skill, comic agility, and utter madness in new episodes each week leading up to the November 13 launch of Warlords of Draenor.

Nerdlords of Draenor finds Cox and Crendor jumping onto the beta realms and exploring various aspects of the new expansion with a different guest each episode. The duo will also be releasing animated shorts capturing some of the best moments from their escapades—with a few artistic liberties taken.

Episode 2 features Cox and Crendor teaming up with special guest SmoothMcGroove to enter the Dark Portal and scramble to disrupt the Iron Horde forces in Tanaan Jungle. Watch as these three unlikely heroes are imperiled in a savage past, desperately attempting to stake their claim as Nerdlords of Draenor.
by Published on 2014-10-31 03:24 AM

Blizzcon is coming: Legendary Workshop, Tristram’s Got Talent, 2014 Charity Auction

What We Know About Hearthstone's Next Expansion

Town Hall: Heroes #37 - "Halloween Episode OMG!"

Warlords of Draenor Beta Ends Monday November 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The end of the Warlords of Draenor beta test is upon us. As of Monday, November 3 at 4:00 p.m. PDT, the beta realms will be taken offline and players will no longer have access to the beta. But before we bring down the realms, we’d like to invite all beta testers to join us at 2:00 p.m. PDT for an end of beta event. We’ll laugh, we’ll cry, we’ll trade bad puns, and probably let loose just a little chaos too.

We’d like to thank everyone who took the time to test the beta, provide feedback, and break ground with us on Warlords of Draenor. While this is the end of beta, it’s not the end of the road as we prepare for the final release of the expansion on November 13. We look forward to seeing you there as we push through the Dark Portal once more and explore all that Draenor has to offer.

Patch 6.0.3 Hotfixes - October 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hallow's End

Classes
  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid (Forums / Skills / Talent Calculator)
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage (Forums / Skills / Talent Calculator)
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk (Forums / Skills / Talent Calculator)
    • General
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
  • Rogue (Forums / Skills / Talent Calculator)
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman (Forums / Skills / Talent Calculator)
  • Warlock (Forums / Skills / Talent Calculator)
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire damage was reduced by a greater than intended amount.
    • Destruction
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.
Quests
  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.

Creatures
  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios
  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas
  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

Items
  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI
  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

Artcraft - Level Design Part 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft. In this last installment of this four-part Artcraft series, WoW community manager Bashiok sat down with a few of the level designers who created Nagrand to pick their brains a bit more on the process of creating the zone.

Hey everyone—so for all the peoples out there, go ahead and introduce yourselves, and for fun, name a zone you’ve worked on in the past.

Victor: Hi, I’m Victor Chong, senior level designer, and people probably remember Vale of Eternal Blossoms in Pandaria.

Ian: I’m Ian Gerdes, level designer on World of Warcraft, and the zone I was probably most involved with in Mists [of Pandaria] was Isle of Thunder.

Ed: I’m Ed Hanes—I’ve been at Blizzard for 13 years, and the first zone I ever worked on was Ghostlands for The Burning Crusade expansion.

Kevin: I’m Kevin Lee, a four-year vet here at Blizzard, and I worked on the Jade Forest in Pandaria.

Damarcus: Hey there I’m Damarcus Holbrook. I’m the new guy, so all my focus has been on Warlords; specifically for this discussion, the exterior of the Highmaul Raid in Nagrand.

What were some of the specific challenges you had with creating Nagrand?

Ian: I think a lot of it was trying to preserve the original layout as much as we could. Nagrand was kind of the one zone that was never really as wrecked as the other zones were from being shattered. It’s kind of blue skies and green trees, and there’s not fel energy everywhere. So I think trying to preserve some of the landmarks and maintaining the spaces was something we really wanted to make sure remained intact—while still making sure it feels new to the player.


So you obviously had to do some translation of the Outland version. How did you decide how to fill in the areas that were previously destroyed?

Ian: We wanted to preserve some of the silhouette on the world map, so that it still felt familiar. I know Tanaan Jungle was similar in some respects where the edges were broken away, but we still wanted to retain what was Hellfire Peninsula. It was the same for Nagrand. We had a little bit of freedom, however, because there were some parts of the zone that were more obviously destroyed than others, like the southern edge of Oshu’gun and the western border. There were some ogres hanging out there, but nothing substantial in terms of structure, so we decided to add the Raid over there, because it felt like it would be a good extension of the story that fit with the timeline. It ended up getting quite a bit bigger than we had originally planned for. It’s pretty impressive as a zone point of interest (POI) that you can see from a distance, and really breaks up the skyline.

Ed: The biggest challenge was giving a fresh look to something players are familiar with. It’s definitely a zone that players who had that experience in Burning Crusade know; there’s a defined image that comes to mind of what that zone is and what it’s about. A lot of people remember the Nesingwary stuff—the sweeping plains, the angular trees, the floating rock islands, the Throne of Elements. It was one of those zones that was around where a lot of people were hitting their max level, and so it’s got that association with it as well. So that was a huge challenge, figuring out how to keep it fresh while keeping it familiar.


Any stories from Outland people might remember represented in this new old Nagrand?

Ian: On the mountain range north of Nagrand, in the Burning Crusade version, as you were going to Zangarmarsh there was an orphanage that...

Victor: Yeah...

Ian: ...it was a little...creepy. There’s an NPC there, and I think they’ll be making a return. I actually just put a cage in at the Burning Blade POI today, so I’ll be talking to [the quest team] to see if they want to do anything with that. Corki was certainly one of the more memorable quest lines in Nagrand.

Victor: The Ring of Blood is coming back. It’s a bit more upgraded, but the visual style is very similar.

So you put a cage there, but want to go talk to the quest designers. How does that work as far as who is designing what? How much of it is your team coming up with the story of an area, and how much of it is the quest team bringing it in?

Ian: It’s bi-directional. Sometimes we’ll have a cool idea and they’ll latch onto it, and sometimes they’ll have the cool idea and we’ll latch onto it. It’s definitely a partnership.

Victor: We spend a lot of time with the quest designers, specifically on coming up with really interesting ideas. This expansion specifically is doing a lot of vignette stuff...

Sorry, what’s a vignette?

Victor: It’s an internal term we use for a cool little area or thing you stumble across, something that’s not necessarily part of the main quest line. We’re putting a lot more Easter eggs into the zones this time around, so it doesn’t matter if players find them or not...

Ian: But it’s cool for them if they do.

Victor: We’ve added a lot more vignette stuff, and I was working with Kurt Sparkuhl, a quest designer, on how I could add hidden stuff on the tops of mountains. So we have a lot of vignettes where players have to figure out how to get up there without just being able to walk up. It’s stuff like doing some jumping around to get into an area, and then when you get to the top, you find a goblin with a glider that’ll let you glide to specific areas that aren’t normally accessible. Then if you get through all of that and land on a specific spot, you’re rewarded with whatever the prize is there from a chest or something. We’re doing a lot of that, and Nagrand was a good test bed for those kinds of things.


What’s your favorite area or detail in the zone?

Victor: There are a lot of very cool things we did in Nagrand. For me specifically I did the whole canyon area, so there’s like three big canyons within the zone.

Ian: And that’s kind of a callback to the original zone...

Victor: We originally weren’t even planning to do that stuff.>

Ian: It was kind of an iteration of the process, because we had originally gone super crazy with the rolling hills, which looked fantastic, but we needed something to break it up.

Victor: That’s actually kind of an interesting story. The first thing that comes to mind for Nagrand was the rolling hills, and the big open grass areas where you were just killing animals—that was a lot of fun and really stood out to me. I started doing a very elaborate rolling hill layout, where every hill is perfectly molded and you have these perfect views of the zone from every angle. Most of the level designers thought it looked great, but when the quest designers looked at it they thought, “What are we going to do with all this open space?” and it didn’t work—it was just too big of an open area. And so when you start looking at the elements of the zone there are trees everywhere, and I think [lead quest designer] Craig Amai said that what he remembered wasn’t the rolling hills, but the canyons, which was surprising to me. Turns out, it was actually a zone full of canyons. It got me thinking about why I never really remembered these canyons, and looking back it’s that they were pretty bad; there wasn’t really any good gameplay there. Spawns were far apart, they were very narrow, and if you accidentally fell down into one they were just this annoying trap you couldn’t find your way out of. So I looked at what I could do to make them better—made them wider, added multiple sub-zones within them, and added more pathways in and out of them. They turned out really well and we ended up adding two more of them.


What do you want players to experience when they enter Nagrand for the first time?

Victor: I’d like them to see that it’s familiar, but that this is definitely a different time, and that the Warsong clan is here. This is their place.

Ed: Familiar but new. It’d be awesome for people to feel like it’s familiar, but that there’s a lot of new stuff, that it’s a new experience and not just the old Nagrand that’s just been touched up a little.

Could you tell us more about some of the POI’s, how they developed, and what kinds of inspirations were taken from inside and outside of World of Warcraft?

Let’s start with the Warsong clan camp.

Ian: The idea originally was that the Warsong were nomadic, and seasonally would move from the highlands to the lowlands. The idea being that the flood plains would indeed flood, they wouldn’t want to hang out there, and they’d move up to higher ground.

Victor: We ended up using the canyon to illustrate that while their city is both nestled in the canyons and up above them, it still feels like a cohesive city. There’s a river that goes through the entire center of town, but it’s dried out, and it’s supposed to show that when it’s the rainy season it would fill up, so we still tried to pull off that same feeling. We also have where Garrosh is supposed to be sitting in his throne there.

How about the Highmaul Ogres? How did they influence the zone, and how did you try to create a sense of history?

Ed: They were originally supposed to be in the background of the Warsong. However, as the kit was developed, we had a bigger and stronger art push on the look of those guys, and they became a much bigger presence in the zone. Now most of the max level content is focused around them, with that kit being so robust that we were also able to use it in other zones. Their culture actually expanded, I think, as people got on board and dug the vibe of this kind of elevated status of ogre society and their seat of power, and it spread across the expansion.

Ian: Yeah, I think the idea for them was kind of the twilight of the Roman Empire, where their society used to be very grand, and you kind of see how it’s devolving as you look at Frostfire and the Stonemaul. Kind of how ogre society is getting more brutish and less sophisticated and the Highmaul are this last remnant of what they were, or what the Highmaul still are.


Victor: It’s interesting too, because when we first started it was all Warsong—we had this giant Warsong warpath, this giant road, and then we ran into what we called orc fatigue, where the entire expansion just had too much orc. Which fits thematically and makes logical sense, but from a gameplay standpoint gets boring really quickly. So in that process the ogres got elevated quite a bit.

Ian: You get kind of a layered history too, where the ogre empire used to reach across all of Draenor—but over time it’s deteriorated, other races have moved in, and so Victor did a really nice road treatment where you have the sort of ancient and broken ogre tiles, with the newer Warsong paths crisscrossed on top of it.
Ed: And we knew we were going to have the Highmaul Raid, and so once the art started taking shape for that we were able to pull pieces out of it—like this wall or column looks really cool—and were able to use a lot of that to build out their story in the exterior environment.

Tell us more about the Highmaul Raid.

Damarcus: It’s the stronghold, the final stand for the ogres to hold their ground. The orcs are pushing against them, but they’re holding out. You and your friends roll up through their arena first, and you get some cool options on how you want to progress through the first few bosses before you get into the big keep.
Ian: It’s a little less linear than newer raids have been, so it’s kind of a throwback to that old style of non-linear raids and choosing which way you go and which bosses you want to kill in what order.


So is it as open as, say, Firelands?

Damarcus: Actually, so this was the first thing I really got to work on at Blizzard. I ended up making the exterior areas of the Highmaul raid and working with the team who made Firelands—so I looked at that a lot and worked with them on how exterior design works for raiding. Ed and I jammed on layout a bit and we kind of thought a triangular layout would work best where you hit the first boss, and then have three options before coming back in before you get to the keep itself. The layout itself works really well.

What’s about Oshu’gun?

Ed: Kevin is really the guy who worked on a lot of it, but we knew it was one of those parts of Nagrand that we needed to keep. We also of course wanted to do something different with it, and one of the things we pitched early that stuck was to give it to the orcs. They’re there right now, but before that, there was a nice forest wrapping around it, and there are still some remnants of the impact when it crashed into Draenor.

Kevin: We wanted to draw on the crater vibe, to make it look a bit more raw—like this had happened recently versus how it looked in Outland. We also wanted to still have some of the runes around it kind of for the nostalgia factor because that’s how we all remember it looking. You can also go inside of it as part of a quest chain, and into an orc cave inside. It’s one of the main quest story lines and will have a lot more meaning to people when they play through it.


Finally, tell us about the Throne of Elements.

Ian: We really wanted to try to preserve a lot of it. Originally we had it elevated, where it was halfway between the top of the mountains and the lake surface, and the idea was that with the destruction of Draenor, it crashed into the lake. But it blocked the shot of the iconic waterfalls behind it, and there were some other technical constraints, so it ended up more as how we all remember it. Also up top on the Elemental Plateau where people probably remember farming motes, there were elementals kind of sharing a space, but we wanted to break that out into four distinct areas where each is represented. So for the fire area, the ground is all dried out and scorched, the water elemental section is where the waterfalls are up above the throne, and the earth and air sections are nearby.

Ed: Real estate–wise it commands a bigger presence than it did previously, for sure.


Hey there, Chris again. So this wraps up this exterior level design series, but this is by no means the end of the line. We hope that we’ve been able to provide a bit more insight on what it takes to create a zone in World of Warcraft, and look forward to seeing you make your way into Draenor. We’ve put a lot into trying to create some truly epic environments and experiences for those of you who take up the challenge of fighting back against the Iron Horde. Until next time, thanks for reading!

Blue Posts
Originally Posted by Blizzard Entertainment
Class Tuning Changes
The aforementioned class tuning changes have now been applied to the live realms for this region. (Blue Tracker / Official Forums)

Normal Highmaul Testing Over
Highmaul testing has now concluded. Thanks all, for the participation and feedback. See you in Draenor! (Blue Tracker / Official Forums)

Save 25% on Select Character Services - Sale Extended
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The invasion of Azeroth is imminent. Beyond the Dark Portal, the destructive might of the Iron Horde gathers. Now's the time to summon your guildmates, arm yourself, and prepare to stand against the tides of iron and fury. Select character services are available for 25% below their normal price. The following services will be on sale until November 3, 2014 at 11:59 p.m. PDT:

  • Character Transfer
  • Faction Change
  • Guild Transfer
  • Guild Faction Change

To get started, simply click here. Alternatively, you can log in to your Battle.net account, select your World of Warcraft account, and choose a character or guild service at the bottom of the page.

World of Warcraft Arena Championship on Friday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Starting at 20:00 (CET) on Friday, October 31, the top eight 3v3 Arena teams in the world will kick off the Blizzcon 2014 World of Warcraft Arena Championship at ESL’s studios in Burbank.

Watch all the action for free in HD here.

Find links to live streams in a dozen languages on our official BlizzCon.com Tournament site.

Schedule
  • 20:00 (CET) -- Skill-Capped EU vs. 3 Amigos
  • 21:00 (CET) -- Penny for Your Thought vs. Popped CD No Skill
  • 22:00 (CET) -- Playing with Fire vs. Death Innovators
  • 23:00 (CET) -- Push Push vs. Bleached Bones
  • 00:00 (CET) -- Group A: Winner vs. Winner
  • 01:00 (CET) -- Group B: Winner vs. Winner

All eight teams will still be alive heading to BlizzCon next week, with Friday’s group winners holding two of the final four spots in the semi-finals.

Casters

Join us Friday and watch live in free HD at Twitch.TV/blizzard. For team breakdowns and additional information and updates throughout the event, check out our BlizzCon 2014 website.

Curse - The End Game Tournament and Giveaway
Curse is running a WoW Boss Battle Tournament with new lineups every day until Warlords of Draenor release. Along with the tournament they are giving away a SteelSeries mouse and mousepad every day. Be sure to vote every day from noon EST to 10 AM EST on the following day for your chance to win.

by Published on 2014-10-30 05:31 AM

Health Scaling Hotfix, Deadset Sanctuary Talk, HC Americas Rank #1 DH vs GR 41

Patch 6898 Now Live - Warlords and BlizzCon Card Backs Now Available

Town Hall: Heroes #37 - "Halloween Episode OMG!"

Warlords of Draenor - Ironhoof Destroyer Mount
The Ironhoof Destroyer will drop from Blackhand in Mythic Blackrock Foundry. It is the only Warlords of Draenor mount that drops from a raid instance so far.






Warlords of Draenor - Garrisons: Inn / Tavern
Our Inn / Tavern guide has been updated.



Upcoming Class Tuning Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Giving everyone a heads up on class balance changes that could potentially take effect as early as later tonight. Many of these changes may not be reflected in tooltips.

These changes are primarily aimed at level 100 balance, but they will have reasonable effects in the meantime as well. Please keep the comments constructive, and we expect to be making a few additional tuning changes in the future.

Death Knight (Forums / Skills / Talent Calculator)
  • Scourge Strike’s damage has been increased by 50%.
  • Necrosis’ damage has been increased by 67%.
  • Unholy Might now increases Strength by 5% (down from 10%).

Druid (Forums / Skills / Talent Calculator)
  • Starfall’s damage has been increased by 75%.
  • Starfire’s damage has been increased by 25%.
  • Starsurge’s damage has been increased by 25%.
  • Wrath’s damage has been increased by 25%.

Hunter (Forums / Skills / Talent Calculator)
  • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
  • Chimaera Shot’s damage has been reduced by 13%.
  • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Kill Command’s damage has been increased by 20%.

Mage (Forums / Skills / Talent Calculator)
  • Frostbolt’s damage has been reduced by 20%.

Priest (Forums / Skills / Talent Calculator)
  • Mental Anguish now increases damage by 3.125% per point (up from 2.5%).

Shaman (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Ravager’s damage has been reduced by 25%.
  • Slam’s damage has been reduced by 30%.
  • Whirlwind’s damage has been reduced by 30%.

I think this is a misspeling, you guys buffed this crap right? 2k damage for a 2s cast get reduced?
This change undid the buff to Frostbolt back on October 17. The net change is zero.

So you're saying the tuning team really don't have a clue what they're doing?
Or, we made a change and undid it because it isn't working out. Note that the tuning is primarily intended for level 100.

Upcoming Honor Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Wanted to give a heads-up that there's a hotfix being worked on (no ETA but soon without the TM) to increase the amount of Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. We're changing it so Honor is awarded for every 150 resources gathered (up from Honor awarding for every 250 resources gathered).

Characters of Warcraft Updated: Velen and Khadgar
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Lore section of our game guide has been updated with two new entries on the Characters of Warcraft page: Velen and Khadgar!

Velen is a staunch defender of the Draenei, and has guided his people in the struggle against the Burning Legion for thousands of years. Now he’s facing a much more immediate threat – the Iron Horde.

Khadgar saw the Iron Horde’s intentions for Azeroth when Nethergarde Keep fell. Now he is determined to stop their assault before it’s too late, and is leading the charge into the Dark Portal, as he did in the past.

Their fates intertwined, Velen and Khadgar are willing to sacrifice much to ensure the safety of their people. Can they triumph over the Iron Horde? Or will they fall to a foe more dangerous than any they’ve encountered before?

We invite you to learn more about these characters and the pivotal role they play in Warlords of Draenor.

To learn more about the leaders of the Iron Horde, check out the Lords of War video series.

BlizzCon 2014 Charity Auction for CHOC Children's
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This year, we’re expanding our BlizzCon Charity Auction beyond the walls of the Anaheim Convention Center. Beginning November 5 through November 14, we’ll be hosting an online auction of rare art and other unique loot from the Blizzard Vault—all to benefit CHOC Children’s.


For more information and to get a sneak peek at the items that will be up for auction, visit our newly posted BlizzCon 2014 Charity Auction page—then make sure to come back when the Auction House opens on November 5!

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