World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-03-06 12:44 AM

Top Decks of the Week for March 5

Patch 7.2 - Hunter Spell Animations
Hunters are getting some new spell animations in Patch 7.2.



Patch 7.2 - Fishing Bobbers
Patch 7.2 adds new fishing bobber toys! If you missed the Patch 7.1 release recap, new fishing bobbers were also added there.



Level Type Name
1Other Carved Wooden Helm
1Other Enchanted Bobber
1Other Face of the Forest
1Other Floating Totem
1Other Replica Gondola
1Other Demon Noggin


Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Not sure who to ask but: Confirm? Feathermane pet group BM-spec only, or just BM maxed weapon to unlock?
just requires the weapon have all traits unlocked (only 1 lvl in concordance), non-exotic, BoA tome (Muffinus)

Art
Will the store helmets such as Crown of Eternal Winter be updated at some point? Since 6.1 the helmets don't fit properly
hmm, what race/gender are you seeing the issue on? (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What were some of the most important things you learned from WoW that help you become a better designer on LoL?
I tried to just come up with a few off the top of my head:

1) I got better at constructing my written communication to try to get players to understand that we really do understand their point of view and care. It’s really easy in this position to come across as too academic or out of touch.

2) It’s easy as a designer to get in the habit of pushing for elegance at the cost of other things. Sometimes a design just isn’t going to be really elegant if it needs to meet certain goals or solve certain problems. I liken this to a programmer who ends up authoring code that they personally find ugly, but that solves the exact problem they need to solve.

3) Likewise, it’s easy to get in the habit of making a change because it’s the right change for the game without keeping in mind the impact it’s going to have on players. For example, if you’ve had one rule that you’ve been using for years, and eventually come up with a better rule, that doesn’t mean you should immediately implement that rule. Maybe it would be hard for players to adapt to the new rule. Maybe the new rule is better design in a strictly objective sense, but it isn’t as fun as the older design.

In WoW, as a player I always enjoyed dungeons and raids the most out of any content in the game. What I really enjoyed was the problem-solving aspect. “We don’t have a mage for Polymorph, so how can we make that 5 pull?” That sort of thing.

As a player, I didn’t enjoy the late Wrath dungeons where we just AE’d everything down and the tank was running ahead into the next room. Why should my healer have single-target heals and group heals if I only ever used the group heal? Why should I have crowd control abilities if I never used them? What interesting decisions was I making if I approached 2 pulls, 5 pulls and the boss with the same tool set.

So I advocated (and largely got) Cataclysm dungeons that required using the full tool set. You had to strategize and not just run through the dungeon.

4) As a player and a designer, I am pretty tolerant of RNG as a mechanic. I have come to appreciate that many players are less tolerant of it than I expect, so I can’t always trust my own judgment there without some level of introspection and using other developers as sounding boards. It’s kind of like knowing you have bad eyesight so asking someone else what that word is that you can’t make out.

5) You have to pick your battles. There are probably 60 things that you want to improve in your game, but you can’t get to them all and still do a good job on those improvements. It’s better to target a mix of low-hanging fruit (meaning easy-to-fix things that players will still feel) and a few big ticket items (meaning hard-to-fix things that players will definitely feel). Hard-to-implement and limited impact is the kiss of death for a feature, as it should be.

6) Try and avoid even in the hint of favoritism. I still get blamed for buffing Frost mages (which is a class I never played) and nerfing Ret paladins (which was a forum joke that somehow became accepted as reality). I just don’t answer questions about which champions I play the most in LoL.

7) As a lead and a manager, I got a lot better at resolving when I need to stand back and let someone try out a crazy idea. The chance of failure may be high, but they’ll learn something from the experience, assuming there isn’t a very high cost for players. (For example, trying something out before a change goes live with plenty of time to revert can still be “expensive” in terms of wasted developer time but may not impact players much except for the wasted dev time.) On the other hand, there are some times you need to jump in and catch what could be a horrible mistake. I follow the general rule of not catching someone who is about to skin their knee, but definitely catching them if they’re about to break their neck. (Source)



Heroes of the Storm - Probius
Blizzard announced a new hero coming to Heroes of the Storm, Probius!



MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! Please be sure to read the entire post before applying!



Dark Legacy Comics #574 - The View
DLC #574 has been released!

by Published on 2017-03-04 06:35 PM

Diablo 2 Dev Interview, Beginner Microguides, and Writer Openings

Streamer Showdown w/ Ben Brode, Noxious, Kripp & DisguisedToast!

Patch 7.1.5 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Chat
  • Players are now able to send messages to General and Trade chat while inside the Paladin and Rogue class halls.

Classes

Event
  • The date of the Un'Goro Madness micro-holiday has been changed to March 17, ending March 19.

Items
  • Kil'jaeden's Burning Wish now breaks stealth when used.

Player versus Player
  • Honorless Target is now properly applied to intended targets.

Quests
  • Ocean Guardians now respawn faster for the quest “Nagana Happen”, so actually, something more is indeed gonna happen.

Live Developer Q&A – Submit Your Questions
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch.tv/Warcraft Thursday, March 9, at 11:00 a.m. PST (7:00 PM GMT), as we sit down with Senior Game Designer Brian Holinka for our next live developer Q&A where he’ll be answering your World of Warcraft: Legion PvP questions. If you’re an esports fan, you’ll also want to tune in to hear from WoW esports team manager Jeramy McIntyre who will be sharing a little more on the WoW Arena World Championship for 2017.

You can submit your questions here in this thread or on Twitter by using the hashtag #LegionQA.

As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Thursday!

Blue Posts
Originally Posted by Blizzard Entertainment
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback
Ice Nova root break, Ebonbolt line of sight, Shimmer cast interrupt, Water Jet from other Mages, and FoF logging a spellcast should be fixed in an upcoming PTR. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Renewing Mist
In an upcoming PTR build, Renewing Mist will only attempt to jump to players and to NPCs intended to be healed as players (e.g. allies in scenarios). (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin T20 Set Bonus Feedback
The design is very experimental at the moment and we're aware that it may have some challenges. We're keeping a close eye on it. (Blue Tracker / Official Forums)

Protection Paladin Feedback
The overlap with other players' Consecrations should be fixed in an upcoming PTR.

e: As well as Blessed Hammer damage breaking channels. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Picture yourself still as a Blizzard designer. Now, you just got the news that a few more competitive guilds are leaving the progression races because there’s no incentive to do that. You can’t change the situation because it depends on structure and decisions that are bigger than you. How would you, Greg “Ghostcrawler” Street feel? What would be your thoughts? Can we get a glimpse of GC’s mind in that hypothetical moment for a second, just for curiosity?
Being in a competitive raiding guild, one that has a legit chance of getting a world first, can be a brutal situation. The expectations for the time you put in are enormous, and real life with its annoying things like “jobs” and “families” can really get in the way. The stress is high. In my experience, those guilds are often held together by the sheer force of will of a few officers or perhaps as a few as one really strong leader. The pressure on that person is enormous, and the guild is very fragile if that person decides he or she has had enough.

I always admired progressive-oriented guilds a lot, but I knew I could never be in one. (I was in really hardcore guilds for years, but never thought we’d get a world first.)

So I would not necessarily look at a guild going casual or disbanding as a sign that there is something wrong with the game. I don’t know what’s going on in WoW right now, so I can’t say that definitively. But when it happened while I worked on WoW, we never said “We have to make changes because guilds are giving up.” We tried to do what we could to make life easier on them for things like lockout times and loot distribution and stuff like that. But when you’re going into content dramatically undergeared (in that the later fights are designed around the assumption that you farm the earlier ones for weeks), AND you want to progress as fast as possible, or at least faster than rival guilds, that is an enormous ton of pressure. (Source)
by Published on 2017-03-03 05:36 AM

The Positively Awesome Dragon Paladin Card Design Competition

Patch 7.2 - Hunter Class Mounts
Today we are taking a look at the Hunter class mount.



Hunter Class Mount Blue Hunter Class Mount Green Hunter Class Mount Red


Addons & Friendly Nameplates in Patch 7.2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 7.2, we’re disabling the ability for addons to modify the appearance of friendly nameplates while inside dungeon and raid instances.

While, for the most part, we’re impressed with -- and encourage -- the creativity that addon authors bring to the game using the addon API, occasionally an addon goes too far in terms of automating or trivializing elements of gameplay that are meant to be highly challenging. Recently, we’ve become aware of a couple addons that were using visual adjustments to friendly nameplates as a method to automatically coordinate complex positioning requirements. This caused what was intended to be a difficult test of a group’s ability to identify positioning requirements on the fly to instead become a simple matter of following a visual marker.

In order to prevent this from continuing, we’ve had to disable the ability for addons to modify how friendly nameplates appear while inside of dungeon and raid instances. Nothing has changed outside of dungeons and raids – addons will still be able to customize the appearance of friendly nameplates everywhere else (most notably in PvP, where they’re most commonly used in ways we don’t consider problematic).

We also don’t anticipate that addon authors will need to update their code to accommodate this change; customizations should simply stop working once a player zones into a raid, and start working again once they’ve left. However, if you’d like to double-check, this change should now be active in the current 7.2 PTR environment.

Just to reiterate since I'm seeing some confusion:

  • Nothing whatsoever is changed while you are outside of a raid or dungeon
  • When you zone into a raid or dungeon, only your friendly nameplates (if enabled) will be forced to use the standard Blizzard appearance
  • Enemy nameplates can still be modified and customized by addons while in a raid or dungeon
  • Once you zone out of the raid or dungeon, any changes made by an addon will once again apply

Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
New Death Grip Animation
Thank you for creating a discussion around Death Grip; it has helped steer our final implementation for 7.2 immensely. Legion has seen many improvements to the feel and style of combat for WoW, and it is an initiative that we are continuing to pursue.

The goal for all of these improvements is to maintain as much of the mechanical feel of abilities as possible (as they have existed for many years) while delivering an intuitive, consistent, and modern visual experience. For example, a hammer should deal damage when it slams into a murloc, not before. In some cases, we can bend the rules to allow clutch mechanical interactions to win, such as Death Strike providing its heal instantly while the damage occurs when your weapon connects.

We will be following similar rules for our final implementation of Death Grip, which will stop the target’s spellcast instantly but start the pull a fraction of a second later when the spell connects with its target (even faster than it was for much of 7.2 PTR). This should feel consistent with all of the other attacks Death Knights currently have. We are also adding a few more elements to the visual of Death Grip to bring the vibe closer to the original. The overarching goal of harmonizing mechanics and aesthetics is a very fine needle to thread, but it is one worth fighting for.

Thank you again for your feedback. See you in Acherus. (Official Forums)

7.2 Death Knight / Monk Pets and their Acquisition
Hi everyone! Thanks for your feedback, wanted to drop in a few updates/notes.

In the next build, you'll see that the required currency for each bonus item has dropped from 10000 to 1000 Order Hall Resources. We agree that the "hard part" of getting the bonus items should be maxing out your artifact, not the grind afterwards.

In 7.2, we want these bonuses to feel like a badge of honor for players that have unlocked the final ability on their empowered artifact. For some time they'll be pretty exclusive, and this is intentional. It makes sense for the Blood Death Knight, with their bloody mount, to also have the Bloodbrood Whelpling, showing off their dedication to their specialization.

It's also important to note that we also have no plans to remove these items in the future, and we will re-evaluate their acquisition in a post-artifact world. If you don't want to go for them right now, don't worry, you won't be permanently missing out on anything.

I hope this assuages some of your concerns. As always, we're looking forward to your continued feedback! (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Guardian Threat
There are two things going on here:
1) Guardian damage is a little low on the primary target (particularly in a burst context). As people have probably seen on PTR, we're shifting some damage into Mangle in 7.2. However, this isn't enough to account for the "other tank pulled off me immediately after Growl" anecdotes.
2) We're looking into potential bugs that explain that; there may be something inconsistent about the Growl debuff and its threat bonus. (Official Forums)

Feral Druid Feedback
Thanks for the constructive feedback here!

We don't want to make Feral overpowered in single-target just because the priority rotation is more complex. However, we are looking into Feral's singe-target DPS right now, as it is intended to be where Feral is strong. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Talents
In the next PTR build (not today's), Mistweavers will learn Fortifying Brew at level 55. The Windwalker version of this spell is renamed to Fortifying Brew to match, and will continue to be an option at Honor level 22.

Removing mistwalk because mws are too strong in bgs. Okayyy...But this change destroys mws completely in arenas, when they are not even top performing healers; and giving a 7 min cd fortifying brew instead? are you joking? i get it, you want us all to become your favorite child - druids.

I doubt it'll be 7 min. The only reason why it's 7min for BrMs is because its CD is reduced with KS/TP. It'll most likely be 2m CD like the WW's.

Currently 90 second cooldown, 15 second duration to match the Windwalker version. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Paladin Feedback
This is excellent feedback. Concise, actionable, clear, non-hyperbolic. Thank you.

You mentioned a couple of bugs in here; these are both fixed in current/upcoming 7.2 PTR builds:

Procs reset the swing timer. This might be a bug but this is the biggest issue with the talent. On paper, the talent should be free damage. However in practice, its actually a DPS loss. The damage lost from the swing timer resets is far more than the damage gained from the damage reflection.

Judgment of Light
With all three Paladin specs having access to this talent, it no longer makes sense for it not to stack between multiple Paladins. It would be a nice quality of life change if it did.
(Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Warrior Feedback
Agreed that clear and concise are best. However, this might be a bit too concise.

We're quite interested in Protection Warrior feedback. Feel free to expand on talent choices, rotation, legendaries, artifact traits, etc. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Legendary Items
which is no different than live. So it’s not worse, just not better for those legendaries, but better for the others
Yep. If you have Norgannon's and Prydaz on a mage of any spec, you have two functional legendaries for that spec. (WatcherDev)

The question "Why are Brewmasters the only spec in the game with 2 legendaries in ame armor slot (Belt), Cinidaria & Gai Plin?
Honestly, because we screwed up, but there's no real fix at this point now that both items have been out there for all this time. (WatcherDev)

PvE
Design raid bosses around 54 traits and expect raiders not to farm it? flawed philosophy.. don't do that for ToS please.
Completely agreed though, and Tomb will be different. (WatcherDev)

While I agree somewhat about guild expectations being a problem, Krosus and back part of NH feels tuned around 54 traits
Star Augur onwards were indeed tuned for 54, but that's because we looked at the audience and the audience was already at 54. (WatcherDev)
The damage had been done. (And folks who are in mid-tier Mythic guilds would have several weeks before they get there.) (WatcherDev)

Overwatch - New Tank Hero: Orisa
Overwatch added a new tank hero today, Orisa!



by Published on 2017-03-01 10:31 PM







MMO-Champion's 10 Year Anniversary

For an entire decade, MMO-Champion has strived to provide its users with timely World of Warcraft news, including the latest patch notes and previews of upcoming game content. It’s been years of daily site updates, late nights collecting game information, and weekends filled with surprise patches - and it’s all been worth it. Many World of Warcraft players rely on MMO-Champion to stay informed, and we appreciate the dedication you’ve shown us over the years. Thanks for being here to celebrate our 10th anniversary with us today.

To recognize this fantastic achievement, we’re celebrating the most important part of MMO-Champion - our users. We have giveaways, trivia, a new site feature, and a collection of a few of the most interesting news posts from the last 10 years.

Here’s to another decade of MMO-Champion!


10th Anniversary Giveaways
Please use the images below to navigate to our giveaway posts, and enter each giveaway by leaving a comment. Thanks to Corsair, Ask Mr. Robot, J!NX, and Blizzard for these awesome prizes.









Blizzard Gear Store Discount
Blizzard also sent along a discount code for everyone to use on the Blizzard Gear Store! Some exclusions apply, mostly on pre-order items and premium collectibles.



New Forum Badges
To recognize our most passionate users, today we’re testing a new site feature: forum badges. These badges celebrate MMO-Champion members that have been a part of the website for one, three, and five years.

Depending on user feedback, this is a feature that could be expanded to include multiple badges, additional customization options, and more.

If you received a forum badge today, thanks for being an integral part of what makes MMO-Champion great. If you don’t have one yet, we hope you continue to enjoy our growing community; that one year badge is just on the horizon!




10 Years of News Posts
Reporting World of Warcraft news over the last 10 years has created a unique time capsule full of nostalgia. Take a look at some of our favorite posts from the last decade, and join us in reliving these events.



MMO-Champion Trivia
How well have you kept up with MMO-Champion over the years? See if you can answer questions about the site’s founder, our history, and even our headquarters.



Thank You
Lastly, we'd like to thank our mods, contributors, and anyone who has helped with MMO-Champion over the years. Your efforts are sincerely appreciated, and we wouldn't be here without you. We have exciting things planned for 2017 and beyond, and we're grateful to have you all by our side.

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