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by Published on 2017-05-02 02:51 AM

Three Free Un'Goro Packs to Celebrate 70 Million Hearthstone Players!

Patch 7.2 Hotfixes - May 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • All raid adjustments will take effect with restarts in each region.

The Nighthold
  • Grand Magistrix Elisande
    • Slow Time Zones now last 70 seconds on all difficulties (was 60 seconds).
    • Fast Time Zones now last 35 seconds on all difficulties (was 30 seconds).
    • Damage from Arcanetic Ring reduced to 3 Million on Mythic difficulty (was 3.6 Million).
    • Elisande health decreased 5% on Mythic difficulty.

  • Gul’dan
    • Gul'dan's health has been reduced by 5% on Normal, Heroic, and Mythic difficulties.
    • Fel Lord Kuraz'mal and D'zorykx the Trapper's health has been reduced by 10% on Normal, Heroic, and Mythic difficulties.
    • Inquisitor Vethriz's health has been reduced by 10% on Normal and Heroic difficulties.
    • Azagrim, Beltheris, and Dalvengyr's health has been reduced by 10% on Heroic difficulty.
    • Chaos Seed missile travel speed decreased slightly on Mythic difficulty.
    • Parasitic Wound damage decreased by 10% on Mythic difficulty.

Event
  • The Children's Week quest "Auchindoun and the Ring of Observance" can now be completed.
  • Orphan Whistles can now be used in battlegrounds.

Items
  • Killing bosses in Cathedral of Eternal Night will now activate the Burden of Power set bonus from Return to Karazhan.

Player versus Player

Children's Week 2017

This year, Children's Week will run from May 1st through May 8th. During this time, players can adopt orphans from capital cities and show them around the world to be rewarded with up to 10 holiday pets.



Adopt an Orphan or Three
There are several orphans both Horde and Alliance players can adopt during Children's Week, each with individual quests lines to complete. Each quest line has several pets for you to choose from as a reward. Iif you already have all the pets, the Pet Care Package is an alternative reward which contains a variety of pet items.

Horde Orphans
You can adopt the Orcish orphan Grunth from Orphan Matron Battlewail in Orgrimmar and the Blood Elf orphan Salandria from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Orcish Orphan - Grunth
In order to pick up Children's Week from Orphan Matron Battlewail in Orgrimmar, you must be level 10 or above. Summon your orphan using the Orcish Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff, or one of these pets:



Blood Elf Orphan - Salandria
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Blood Elf Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Alliance Orphans
You can adopt the Human orphan Randis from Orphan Matron Nightgale in Stormwind City and the Draenei orphan Dornaa from Orphan Matron Mercy in Shattrath City. You can adopt both orphans at the same time and complete their quest simultaneously.

Human Orphan - Randis
In order to pick up Children's Week from Orphan Matron Nightgale in Stormwind City, you must be level 10 or above. Summon your orphan using the Human Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, two more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package, Curmudgeon's Payoff or one of these pets:




Draenei Orphan - Dornaa
In order to pick up Children's Week from Orphan Matron Mercy in Shattrath City, you must be level 60 or above. Summon your orphan using the Draenei Orphan Whistle and complete the quest.


Three quests become available once you turn in Children's Week:

Once you complete these three quests, three more quests become available:

Once you complete these two quests, the final quest becomes available:

As a reward, you will be given a choice between a Pet Care Package or one of the following pets:






Neutral Orphans
Horde and Alliance players can choose either the Oracle orphan Roo or the Wolvar Orphan Kekek from Orphan Matron Aria in Dalaran (Northrend). You can only choose one orphan per character, so if you want both pets in the same year you can do so with an alt. In order to pick up these quests you must be level 70 or above.


Oracle Orphan - Roo
Talk to Orphan Matron Aria and choose Little Orphan Roo Of The Oracles to receive the Oracle Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Oracle Hatchling. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.


Wolvar Orphan - Kekek
Talk to Orphan Matron Aria and choose Little Orphan Kekek Of The Wolvar to receive the Wolvar Orphan Whistle. Summon your orphan and you will be offered these quests.


Once you complete these quest, the final quest becomes available:

The first time you complete this quest on a character, you will be rewarded with the Curious Wolvar Pup. If you complete it again on the same character, you will be able to choose between a Pet Care Package or a Curmudgeon's Payoff.




Toys
Two toys are available from Blax Bottlerocket in Orgrimmar and Craggle Wobbletop in Stormwind City only during Children's Week. You can only use these toys during the holiday as well.





Achievements
Complete the following achievements to complete For The Children which awards you with the title 'Matron' or 'Patron' depending on your character's gender. For The Children is also required for What a Long Strange Trip It's Been that rewards the Reins of the Violet Proto-Drake, so be sure not to skip out if you're going for the mount!


The only achievement that is not part of the meta is Veteran Nanny.



Blue Posts
Originally Posted by Blizzard Entertainment
Orphan Whistle in Battlegrounds
This was a bug, and should now be resolved.

Let me know if you continue to see that the Whistle is unusable in battlegrounds! (Blue Tracker / Official Forums)

Character Talent Customization
There is nothing "unique" about having to ask the Internet about every single point you spent and hoping the group leader's prefered cookie cutter build was the same as yours.

We may have less options numerically, but in practice we have more choices by a long shot.

There's a bit of an 'illusion' of choice that came with them, and that's really what people hold on to.

When folks say, "Oh, but you could make a unique build" - could you? Shockadin wasn't unique, for example, there were tons of them running around, all following the same guide that they read online. I do agree that it made people feel like they had more choice, but most of that was filling in passives to move down the tree which isn't super exciting.

I think there are benefits to both styles - and, yeah, we still have cookie cutter builds today, but its something we try to be more aware of generally - but its hard to avoid there always being a "best" set of talents.

Thing is Ornyx, nothing has changed in this regard. There is still an illusion of choice in many talent builds (feral being a glaring example of this for max dps). If you're not using the max dps build in any class / spec.. you're sub optimal.
I think that's true - and wasn't trying to say otherwise. As said, there are obviously still build guides, and there are definitely 'best' talent choices out there.

It's something the class design team is constantly working on. (Blue Tracker / Official Forums)

Hearthstone Reaches 70 Million Players
Hot on the heels of the news that Overwatch has reached 30 Million players, the Hearthstone team announced that they have hit 70 million players!


Originally Posted by Blizzard (Blue Tracker)
It’s a good thing that there’s always room for one more, because the tavern has now welcomed over 70 Million players! On top of that, with Journey to Un'Goro, Hearthstone had more players playing together on the same day—around the whole world—than at any point in its history!

The Next Round’s on US!


We’re humbled and grateful that so many players have chosen to join us for some Hearthstone fun. As our way of saying thanks, starting today through the end of May, everyone who logs in will receive three free Journey to Un’Goro card packs. Yup! Everyone! Even new players! Just log in to claim your bonus packs!


We look forward to sharing many more years of Hearthstone with you. Hold on to your mug, and let’s find out where the journey will take us, together!
by Published on 2017-04-29 07:53 PM

PTR Patch 2.6.0 45183

Weekend Wacky Wild Decks

World Quest Group Finder Updated
World Quest Group Finder has been updated to work with the recent addon changes. You now have to click a button in the center of the screen to trigger searching for and applying to groups.



US: Mage Tower Up - Artifact Challenge Tips
If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


Beast Mastery Hunter Changes in 7.2.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.

To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call.

Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.

We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.

We are also making a few other less major changes to the spec in the next PTR patch, including:
  • Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it's active, especially with Dire Beast/Dire Frenzy going off.
  • Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.
  • When your pet casts Dash, Hati will also gain Dash for the same duration.

FEEDBACK: Tomb Raid Finder Wing 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tomb of Sargeras is now open for testing Raid Finder difficulty. Specifically, the first wing (The Gates of Hell) is now available on the PTR. We expect to keep the wing open for the entire weekend.

Please use this thread for feedback and bug reports regarding the first wing encounters, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs.

Thank you to everyone helps test!

Blue Tweets
Originally Posted by Blizzard Entertainment
Relics
IN the Q&A you said relics would be throughput, yet all the rogue relics that drop off BS bosses are cloak, sprint etc
We dropped our preliminary "second bonus trait" plan. As always, the base properties of Relics span the entire range of available traits. (WarcraftDevs)

PvP
Good day indeed, how do you feel about the 50% dampening games?
Don't like it. We'll spend a lot of time looking into it. (holinka)
Do you feel like that causes another problem by making meta/balance changes with tournaments around the corner?
Yup. (holinka)

Auction House Dance Party
Please tell me the music for AH Dance Party is a placeholder..? Def doesn't make me want to dance... More beats plz!
It is (Muffinus)

Overwatch - 30 Million Players
Overwatch hit a new milestone recently, with 30 million players! This is after hitting 25 million players just 3 months ago, 20 million players 6 months ago, and 15 million players 9 months ago.



FinalBossTV #137 - Feral Druids
This week focuses on Feral Druids!

by Published on 2017-04-28 02:21 AM

Developer Q&A - Ion Hazzikostas, Si'vash, Nether Disruptor

Volunteer Guard Day
Volunteer Guard Day allows you to help defend your faction's city and take on the appearance of a guard.

  • Approach any guard in your faction's city and /salute them
    • Alliance: Stormwind, Ironforge, Darnassus, The Exodar, Stormshield
    • Horde: Orgrimmar, Thunder Bluff, Undercity, Silvermoon, or Warspear
  • You will take on the appearance of the guard you interacted with, along with a 24H Volunteer City Guard buff.
  • While you have the buff, City Invaders will spawn when you are in town and attack you. Defeat them to increase your kill count.
  • Killing 10 attackers adds the "Defender of X" to your buff, 50 for "Heroic Defender", and 250 for "Mythic Defender". This doesn't appear to have any actual effect.
  • This buff persists through death and changing of zones, but will be lost when entering an instance.
  • You can get the buff back again by saluting a guard. Losing the buff will not reset your kill counter.



Group Finder Addons Changed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the release of Patch 7.2, we’ve been working to resolve issues with realm performance that were causing players to experience heavy latency and/or disconnects on the Broken Isles. As our investigation has continued, we’ve discovered that many of these issues were being inadvertently caused by addons intended to automate the creation and joining of groups via the Group Finder, even for players who were not using those addons.

Today, we’ve changed what addons can do when interacting with Group Finder, in order to address major performance issues with the game service for players— not just for those using these addons, but for others as well.

In order to alleviate those issues, we’ve recently applied a hotfix that changes how addons interact with the Group Finder. Players will now need to give a manual confirmation when an addon attempts to:
- List and delist a Group Finder group.
- Search for and request an invite to a Group Finder group.

Addons that are affected by these changes will need to be updated to comply with this new restriction. We understand that this is a relatively sudden change, but it was important to resolve the performance issues as quickly as possible.

Note: If you are not using an addon that modifies the Group Finder feature, you should not encounter any issues resulting from this change.

Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Brewmaster Feedback in Patch 7.2.5
Lots of great feedback here on the latest build so far. Thanks.

Latest thoughts:
Spitfire - It's a fun playstyle option for people, but having both defensive (even without it being an increase to Hot Blooded, it's still more Elusive Brawler stacks) and offensive value (more Breath of Fires for damage), it's hard to fit it anywhere in the talent tree, and it complicates artifact trait values. We're going to just cut if for now (may return at some point in the future when it fits in better). Niuzao will return, and will simply deal more damage to make him competitive with the row.

Blackout Combo - Yeah, the 2sec rotation is problematic. Some people like the frantic gameplay, but we think other talent combinations deliver on that better anyway. The main problems with it are that it invalidates a ton of other talent choices, actually *reduces* rotational choice because you just combo everything instead of having to choose what you combo, causes energy capping issues, is a massive buff to the talent potentially upsetting talent balance, and is too fast-paced without any other contribution. We're going to return it to 3sec, where you can pair it with other GCD-filling talents to create the frantic playstyle if you prefer, without causing the above issues.

Hot Blooded and Dragonfire Brew - Baseline, Hot Blooded is very strong. 1% DR per bronze trait is already on the extremely strong side. The Legendary chest was created with Hot Blooded in mind as its defensive benefit. But that gets a little out of hand when we added 4th points to Bronzes, and you min/max relics, increasing it to the massively-OP level of 7% DR for a legendary. Then the 7.2.5 changes also add more Elusive Brawler stacks to that. We're going to adjust these two traits in order to better balance trait and legendary values: Dragonfire Brew will also increase the duration of Breath of Fire's DoT by 100%, giving it defensive value. Hot Blooded will now be active the whole time, instead of ~half the time without the Chest, and so is changing to 1% DR per point to compensate.

EDIT: Overall Tuning - As always, overall tuning happens late in the process. Don't worry about overall power level of Brewmasters when giving feedback on these changes.

Thanks all!

I have a feeling theres a disconnect between how much the monk community value those elusive brawler stack and how the Developpers value them.

First off, as said many times, dodge doesn't do anything VS magic damage or VS any kind of boss threatening ability as they are undodgeable even if physical (ex: spellblade annihilate).

From a mythic raider point of view, those dodge stacks hardly do anything, as bosses auto-attack (the only thing that's dodgeable) are the least threatening form of damage we have to face.

From a M+ dungeon point of view, those stack comes and go so fast nobody will notice the buff... having 100% dodge chance for 1 auto-attack out of the 5+ weak mob training you hardly change anything...

It's also one of the reason people hardly, if ever, use blackout combo to empower purify.

We value it based upon its actual real world value, not a theoretical worst case that doesn't actually exist. You should too.

Yes, Elusive Brawler does nothing against Magic/undodgeable damage. However, apart from some extremely niche situations like Star Auger, it's not that piercing damage alone that kills you; it's the combination of those and other damage that is dodgeable. Nowhere is this more true than on Brewmasters, where there is no spike damage, only smoothed total damage (which is mostly auto attack damage). Mastery drastically reduces the total damage you take, which is the only thing scary to a Brewmaster anyway. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline in Patch 7.2.5
Thanks for all the feedback. As I mentioned last week, there was a lot of rapid iteration going on so it was hard to give any detailed updates. This build is a more complete set of changes that seems to be going in a good direction, though there are still some issues to work out.

--Talent balancing. In particular, Evangelism is an idea we like, but finding serious competition for it as a raid talent might be hard. It probably needs to be against heavier hitters like Power Infusion (especially if that helps it be less of a one-note cooldown stacking build). There will likely be further iteration on talent arrangement to better accommodate the new additions.

--Mana. The spell whose cost is most important for balance purposes is Plea, because it is now the most efficient way to convert excess mana into Atonements. We reduced the cost so it would make more sense when compared against Shadow Mend and Radiance, but have to keep an eye on whether that leaves mana as a reasonable limiter on how much Atonement you can spread over the course of an encounter.

--Overall Atonement count. The changes in the last build helped fix a lot of mechanical issues, but also added a lot of raw power to the spec, particularly in terms of Atonement spread/uptime. And particularly Evangelism returns a lot of the burst-Atonement coverage that currently dominates Disc raiding. That's not necessarily a problem if everything else about the spec is working well, and it's good to continue having a bit of a niche that Disc is used to in Legion. But as discussed in my first post, if it's as easy to blanket the raid as it is on live, that limits the spec somewhat.

While this is something we'll monitor throughout PTR, especially with more internal and external raid testing, there is definitely a worry that in order to balance the spec at this point, the Atonement transfer % would have to go down, which is the opposite of the stated goal. We don't want to be in that position at the end of PTR when it's harder to make other changes. (Blue Tracker / Official Forums)

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