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by Published on 2014-06-04 05:05 PM

Dev Watercooler - Stat Updates for Warlords of Draenor

Warlords Dark Portal, June 3 Hotfixes, Blue Tweets, Azeroth Choppers, Final Boss #45

The Guardian Cub Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately two weeks (no sooner than June 18), the titanically cute Guardian Cub will vanish from the Shop and head into hiberation in the Blizzard Archive. If you’ve been thinking about adopting this in-game pet, now’s your chance before it's no longer available for purchase.

To pick up this pet or learn more about how it differs from other purchasable companions, visit the Shop here.
by Published on 2014-06-04 03:06 PM

Warlords Dark Portal, June 3 Hotfixes, Blue Tweets, Azeroth Choppers, Final Boss #45

Dev Watercooler – Stat Updates for Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this Dev Watercooler, we’d like to give an update on secondary and minor stats in Warlords of Draenor. A lot has changed since we first revealed our plans at BlizzCon, so this blog will not only cover the latest developments related to what we’ve already discussed, but also go into detail on some new changes we’ve got in the pipe.

Secondary Stats

Existing Secondary Stats: Hit, Expertise, Dodge, Parry, Crit, Mastery, Haste, Spirit
As we announced at BlizzCon, we’re retiring Hit, Expertise, Dodge, and Parry. Hit and Expertise weren’t really providing very interesting gameplay, and Dodge and Parry are being replaced with Bonus Armor. Check out the Patch Notes for further discussion on why we removed these stats.

The other secondary stats—Crit, Mastery, Haste, and Spirit—work well and will be sticking around. One important note is that Spirit will only appear on items for specific slots (fingers, neck, back, and trinkets) and will give a much stronger benefit than it does today. Healers will prefer items with Spirit for those slots, but otherwise will use similar gear to everyone else.

New Stat: Multistrike
A new stat in Warlords of Draenor, Multistrike grants your spells, abilities, and auto-attacks additional chances to activate. If you’ve been following along since BlizzCon, you may remember that in our early plans, your Multistrike chance would split between two rolls and effectively have a 200% cap. We’ve since changed that to make it more clear and intuitive: the full chance is given to both rolls, with a 100% cap.

Now Multistrike grants your spells, abilities, and auto-attacks the chance to activate up to two extra times at 30% of normal effectiveness. For example, if you have 55% Multistrike and cast a Fireball that does 1000–1100 damage, you’ll have two separate 55% chances to automatically follow with another smaller Fireball that does 300–330 damage. That means every time you cast Fireball, you have a chance to see one big-damage Fireball, and then two smaller-damage Fireballs leave your hands in quick succession.

New Stat: Bonus Armor
Throughout the game’s history, some items have had bonus armor on them, which made them more attractive to tanks. After we removed Dodge and Parry, we wanted to replace these stats with a new tank-specific stat, and Bonus Armor fit the bill nicely. As with Spirit, it’ll only show up on rings, necklaces, cloaks, and trinkets. It’s clearly valuable to all tanks, and will be tuned to be much stronger than other secondary stats. Tanks will want to use items with Bonus Armor for those slots.

Retiring Stat: Amplify
We tried out Amplify on trinkets in Siege of Orgrimmar, and at BlizzCon we announced that it’d be a stat in Warlords of Draenor. The intent of Amplify was to multiply the effects of your other secondary stats. However, as we continued development, we found that Amplify had some design problems. In particular, we determined that it would quickly become the absolute best stat for everyone. On top of that, even if we were to apply heavy diminishing returns, the stat still wouldn’t have an interesting effect on your gameplay. For those reasons, it’s no longer going to be a stat in Warlords of Draenor.

Retiring Stat: Readiness
Readiness was another stat that we tried out on Siege of Orgrimmar trinkets. This one looked solid at first. Cooldown reduction is a great concept, the idea was well received, and although there were some balance issues, they seemed solvable. However, as we continued development, we hit a snag. Readiness works great in small quantities on the scale of a trinket or two, like in Siege of Orgrimmar. However, when we expand that to a point where you could potentially have Readiness on all of your character’s gear, problems arise.

Using a damage-dealing (DPS) class as an example, most of the stat’s value comes in letting you use your temporary burst-damage cooldowns (Arcane Power, Vendetta, Recklessness, Dark Soul, etc.) more often. Most of those cooldowns increase damage by 20%–30% while active, which is substantial for a temporary burst ability, but doesn’t compare well against secondary stats. If you stack a lot of Crit and can reach 30% Crit from gear, that’s more or less a 30% passive increase to damage. If secondary stats are equal, you should be able to stack Readiness instead, and get a damage increase that’s similar (or at least close). But how do we give you a 30% damage increase from letting you use a +20% damage cooldown more often? And once you get to 100% uptime, then what?

We experimented with many potential design changes but never found a version of Readiness that really felt good, so we’re going to shelve it for now, at least as a common secondary stat. You may still see it pop up occasionally in small quantities, such as on a trinket.

New Stat: Versatility
The removal of Readiness left some space in our itemization plans and room for another stat to take its place. It’s important to offer players plenty of different secondary stats so that you have a wide variety of interesting and compelling gear to choose from. To that end, we’ve been working on a new secondary stat called Versatility. Versatility is pretty simple: 1% Versatility grants a 1% increase to your damage, healing, and absorbs, and reduces the damage you take by 0.5%. It’s a straightforward, obvious upgrade to your primary role’s performance, but also gives significant boosts to secondary role performance and survivability. The healing increase it provides does work on self-heals, such as Recuperate, for example. We won’t be tuning it to be anyone’s highest throughput secondary stat, but it’ll be close, and it’ll give you a nice boost to how versatile your character is in the process. It’ll be especially attractive to hybrids who want to feel more “hybridy.”

Minor Stats
Most gear that drops in Warlords of Draenor has a chance to have a random bonus in addition to its normal stats. We call these “minor stats,” and they provide a small but useful bonus to your character.

New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.

New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.

New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.

New Minor Stat: Leech (previously Lifesteel)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.

Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes, always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.

The Complete List

In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:

  • Secondary Stats
    • Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
    • Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
    • Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
    • Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
    • Versatility: (New) Increases damage and healing, and reduces damage taken
    • Spirit: (Unchanged, healer-only) Increases mana regeneration rate
    • Bonus Armor: (New, tank-only) Increases your armor
  • Minor Stats
    • Movement Speed: (New) Increases your movement speed
    • Indestructible: (New) Causes the item to not take durability damage
    • Leech: (New) Causes you to be healed for a portion of all damage and healing done
    • Avoidance: (New) Reduces your damage taken from area-of-effect attacks.

As you can see, we have a lot of exciting changes and additions in the works designed to give you a variety of intuitive and interesting gearing options. We’ll be keeping a close eye on how these are playing out in our alpha and beta testing, and we’ll continue to refine and adjust as needed. As always, we look forward to hearing your constructive feedback!
by Published on 2014-06-04 04:44 AM

CotA And Multiple Pets Getting Fixed In 2.1, Haunt and LS %Damage On Gear To Start Applying, Console Pre-Order Bonuses

Curse of Naxxramas: Shaman Card Renamed to Reincarnate

Alpha Patch 30509 - Explorer Li Li, Commander Raynor, WW3 Sgt. Hammer, New Shop Bundle

Warlords of Draenor - Dark Portal
The Dark Portal model that is located in Draenor appears to still be in progress, as it is missing textures for most of the model, but it does have an interesting addition compared to the Outland version.

The Draenor version of the Dark Portal has a small room under it that may be related to the Gul'dan's Prison quest, which mentions Gul'dan being held below the Dark Portal to power it. If you are interested in the quests that involve the Draenor Dark Portal, take a look at the early preview of the intro experience quest line.

Build 18297 also added a red version of the Dark Portal in Outland, which currently isn't being used anywhere. There is also some nice Fan Art that uses it to make a login screen.

Patch 5.4.8 Hotfixes - June 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios

Battlegrounds and Arenas
  • Ethereal Soul-Trader can no longer be summoned while in an Arena or Battleground.

Blue Tweets
Originally Posted by Blizzard Entertainment
Also, I think it's being suggested that in high end raiding, choice in talent in that tier is an illusion.
For (literally) the top 0.1% of players, it's a non-choice. For the rest, it's a way to customize the feel of the rotation. (WatcherDev)
Is that the top 0.1% of raiders or all players? Raiders as those seeing the content.
The "content" in this case is the talent tiers themselves, no? In which case they are relevant to everyone. (WatcherDev)

Character / Items
If we've deleted certain toys in the past will they still appear in the toybox? (due to having the Q completed) I.e: Marmot
We hope to, but are unsure what form that will take. (Source)

Are drop rates going to be higher to compensate for gear changing stats and the same item being usable by more people?
Drop chances and treasure table structure are both going under the knife for some upgrades to account for the new paradigms. (Source)

What are your thoughts on Challenge modes being cheesed by use of Invis pots?
Invis pots are the counterbalance for Shroud of Concealment. Otherwise rogue would be mandatory. Mob kill count keeps it sane. (WatcherDev)

Since CMs will still downscale gear, and therefore still be challenging, could their loot tables improve each tier?
Quite possibly, yes, but it's too early to make a definite call on that. (WatcherDev)
I thought the plan was later patches have new dungeons + old dungeons scale up to remain relevant (to avoid burnout)
That's what we'd discussed. Scaling up CM gear rewards as new tiers unlock is a separate question entirely. (WatcherDev)

Free Faction Change
Question. Why free transfer to alliance for faster queue when after doing so horde queues will be fast again? Defeats the purpose?
Queue length is not the primary reason people transfer. Cost is the primary reason they don't. (holinka)

Servers/Cross servers NEED to be faction balanced. PvP servers/players DO NOT want a server with a dead opposite faction = boring.
Ironically PvE servers have great faction ratios. PvP servers are the ones that have trended towards imbalance. (holinka)

is blizzard working toward anything to stop DDOS or compensating for it, especially in the rbg environment?
DDOS attacks occur outside the realm of control of Blizzard. I recommend you do not use programs that make your IP address known. (holinka)

Just wondering what Bliizard's opinion is on Horde in Isle of Conquest?
I think Horde avoid it or give up too easily. They used to win it handily. (holinka)

Any chance the base wow arena Tournament UI getting revamped soon? No life bars over characters is hard to follow.
We have discussed ways to improve including low hanging fruit like nameplates and reducing number of buffs, damage/healing numbers. (holinka)

Are honor/cp rewards staying the same for random BGs in WoD, or are we switching to only drops?
Random BG/Call to Arms won't give an honor bonus anymore. It will be strong boxes. So today's system with a different bonus. (holinka)

It is my impression that damage, in PvP, scales twice as fast as healing, because there are generally two DPS per Healer. True?
False. Those scale in parallel; no net scaling difference. (Celestalon)

with long fears being reduced to 6 seconds, will you address sap, as it's a indirect nerf to sap and its function?
no plans to change sap (holinka)

so gathering profs are largely irrelevant with farming in MoP, any interest in making a secondary 'gathering' slot?
Something we have considered, but we'll just be focusing on making gathering useful this time around. (Source)

New Jumper cables and Army knife, no engineering requirement on them? What's the point in being an engineer now?
Knife has a requirement now. We decided against the other cables. (Source)
so new knife, Eng can combat res? (please say yes) if it fails (or not anymore?) would consume a res charge or not?
Not a combat rez, but will work 100% of the time. Side effects on the engineer may still occur.

Pets and Pet Battles
Could we get a sneak peek of one of those very cool bonuses?
Here ya go: We will be introducing a new type of battle pet stone that grants levels to pets instead of quality. (Source)

Doubleagent - Level 89 Neutral Pandaren
Doubleagent, the Neutral Pandaren has finally hit level 89! If you want to join him to celebrate hitting level 90 on June 21, you can join the Alliance and Horde events on OpenRaid.

Azeroth Choppers - Final Episode Filming in Progress
The final episode of Azeroth Choppers that will reveal the winner of the vote will air on Thursday and filming is going on now!

Final Boss Episode #45 - Enhancement Shamans
This week Final Boss takes a look at Enhancement Shaman with Purge <Pure> and Bithindel <Supermassive>, both in top 25 US guilds.

by Published on 2014-06-03 07:35 AM

Blizzard Returns to San Diego Comic Con, Official Community Guides and Resources Collection, Beginner Crusader Gearing Guide

Nuba's Ultimate Priest Deckbuilding Guide, Stuck Targeting Arrow Workaround, Top 5 Plays of the Week

Warlords of Draenor - Tier 17 Warrior Armor Sets
Today we are taking a look at the Tier 17 Warrior armor sets.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.

Blizzard Entertainment Returns to San Diego Comic Con
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard is proud to announce that we'll be returning to this year's San Diego Comic Con, bringing with us never-before-seen treasures and show exclusives from our Licensing Team! Keep an eye out for schedule details and exciting product reveals (coming soon).

We hope to see you there!

Blue Posts
Originally Posted by Blizzard Entertainment
Conquest Catch Up Cap
The formula is (weeks in the season - 1) * 1000 + 1800 (arena cap) - conquest earned this season

So to use your example, your cap is 14800 now because it's the 14th week of the season and you haven't earned any conquest yet.

Let's say you win 20 games (3600 conquest) before the weekly reset. Your cap on Tuesday is going to be

14 * 1000 + 1800 - 3600 = 12200

Ayani is mostly correct. One tiny correction to the order things are calculated, for those who might be interested in the math:

((Weeks in the season - 1) * 1000) - Conquest earned this season = catch up cap
Catch up cap + Arena/RBG cap (based on rating) = total amount of Conquest you can earn this week

Also: the catch up cap doesn't "reset" if you don't work through it all in one week. Feel free to chip away at it when you have time

Real quick before you run off lore, the debate was whether you continue gaining the catch up cap if you "chip into it" as you put it
Short answer: yes.

Long answer: The catch-up cap is re-calculated from scratch on a weekly basis. It's not that you're earning an extra 1000 points of catch-up cap every week, it's that you're being awarded an amount based on how many weeks the season has been running. It's a minor difference in approach but an important one, as it means there isn't anything to "lose" (or "not gain") to begin with.

To put it another way: every week, you will have 1000 Conquest points for every week (except the first) added to your cap, minus the total number of Conquest points you've earned for the season. If it's week 14 and you've earned 3000 Conquest points already this season, you'll have 10,000 added to your weekly cap. That's done regardless of when you earned those 3000 points.

Hope that helps clarify (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Why is being GCD capped worse than being resources capped? More actions per minute = more fun for me
Because it removes timing from the gameplay choices you can make, for the most part. Pooling is a great form of gameplay for some. (Celestalon)
That's why we try to provide a mix of different playstyles; some GCD-capped, some not. Something for everyone, hopefully. (Celestalon)

One last Q: If Mana-using DPS are built to NEVER run oom doing damage, why have mana instd of special resource 4 utility skills?
Because not everyone needs to have a special resource. Time is a very effective resource. Just different types of gameplay. (Celestalon)
I have to say I dislike that logic. What is the point of mana if it's an arbitrary blue bar that serves no purpose?
It doesn't serve *no* purpose, it just doesn't serve as a limit on DPS. It usually limits utility/offhealing. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Any chance to see minor glyph that turns pestilence icon, visual and sound effects into blood boil ones?
No need. The visuals were merged too. (Celestalon)
Can we get his animation back?
No, I don't think we're using a 10x size, red-tinted Banish visual. It might be new, don't recall. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
focus due to capping from time casting. Did I calculate anything wrong?
Sounds right. Focusing Shot is/will be tuned to expect *some* amount of wasted focus. This sounds like one unavoidable case. (Celestalon)
Steady, focusing, cobra - is there really a point to the difference between steady and cobra now that sting is SV?
How much the spec's damage is mitigated by Armor (and other physical damage reduction). (Celestalon)

IE, steady focus + weapon focus marksman flavour, serpent sting + magic mastery survival... BM wat
Well, at the end of the day, BM is about beasts, and Cobra Shot *does* shoot a cobra. (Celestalon)

with SV being magical based dmg, why introduce bear trap which is a bleed. That seems MM oriented.
Traps are more closely linked to Survival than magic damage is. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Holy Nova takes what position for Disc? AOE healing? Spot spam for fun?
Efficient AoE healing. (Celestalon)

ty, another question was whether the new HN will be similar to current one, in terms of cast time etc
Yes, still instant. Much stronger healing effectiveness. Radius is a little bigger, too. (Celestalon)
what about damage? about the same?
Damage still about the same (very minor). (Celestalon)

Void Entropy. Designed for when we have too many orbs and DP is not enough to spend? Or will it provide more dmg/orb than DP?
Way more dmg/orb that DP. (Celestalon)
About DP, thread on Clarity talent on mmo-champ say's eventually mastery will make MS spam out do DP:I. What are your thoughts?
We think that it's a valid concern we're going to watch for when we get to the tuning phase, and make adjustments if necessary. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
You mentioned that Enhance would do more active dps, but most spells do reduced % of wep damage now, higher % white as a result?
We also reduced weapon damage by 50%. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Would like to know how do Glad Wars work with set bonuses? Are we considered melee under boss mechanics or tanks? explain pls
Set bonuses will benefit Gladiators. (Celestalon)

The problem is losing all those SD procs for CS to occupy rage free, damaging GCD's. Losing OP hurts as well.
What SD procs were lost? I'd double-check your theorycraft. From experience, in blues in 6.0 Arms, I'm easily GCD capped,... (Celestalon)
...and able to replace some of them with Execute. (Celestalon)

Will Gladiator Stance still be able to have access to Rallying Cry/Demo Banner? Or since tech. Prot lose utility?
No; that's an intended weakness of Gladiator; light on the raid utility. (Celestalon)

Any chance we could be able to change how guns sound on our own client? I love the models but the sound gives me a headache.
Guns have new sounds in 6.0. (Celestalon)

Character / Items
serious question. How many shamans do you see with shields? You do allow them to use staff and off hands....
The vast vast majority. (Celestalon)
Why is the 1st Garrosh heirloom that caster Shaman receive set to be the staff then?
It's not. It's 50/50 staff/mace, because both are usable weapons. (WatcherDev)

Warlords of Draenor Stats
why does it say Multistrike and Readiness changed? They look the same - what am I missing?
Added descriptions of both, and changed Multistrike to be "2 X% rolls" instead of "2 X/2% rolls". (Celestalon)
so is it correct to assume it now caps at 100%? Just syntax, really
Correct. No functional change, just more understandable, hopefully. (Celestalon)

amplify not mentioned as a secondary stat, does it still exist or was it scrapped?
Postponed. (Celestalon)

Im curious. Why did you guys not go even lower with the stat squish? Like back to vanilla levels for example.
That's exactly what we did, actually 1-60 was linear progression. We extended that same linearity up to 90. Health was doubled. (Celestalon)

can you please prevent people with ressurrection sickness from joining LFR?
I think the underlying issue there is that res sickness is probably too punitive at this point. We'll evaluate. (WatcherDev)

Glad to hear you can get gear from them. But CMs do still focus on time trial, and have downscaled gear
True, though the gear reward is for completion; speed run for cosmetic perks. And early on downscaling won't be felt at all. (WatcherDev)

Is there any reason the LFR philosophy hasn't been applied to LFD? ie LFD easy, norm/hero/myth harder w/ no random groups
Challenge mode is the "no random groups" hard version of dungeons. And now you can get some epic gear from doing them. (WatcherDev)
Really just want more options for dungeons like there are for raids.
Totally understand. Heroics with a Silver Proving Ground requirement to queue are a bit of a middle ground, at least. (WatcherDev)

More relevant question: How are you going to handle the new Role Summary tab of the Dungeon Journal? Unlock after some time?
Why would it need to be locked at all? The point is to offer a tl;dr overview that's easier to absorb than the full Abilities list. (WatcherDev)
Using Garrosh as a preview: I don't like that it just tells you exactly everything to do. Video games should be about learning.
It doesn't tell you to clump for MC; nor to make sure 30% of your raid stands out to position Weapons, etc. It's not about strat. (WatcherDev)
A fight might have 10 different abilities; the aim is to call out the 3 or so most important things for your role. (WatcherDev)

Warlords of Draenor
Why so much transparency in this Alpha? Other Alpha's were more tight lipped. Not that I mind it, it's awesome to see.
We thought we could do better. The community interaction is valuable, from many angles. (Celestalon)

Azeroth Choppers - Series Recap and Behind the Scenes Footage
The voting is over and we will find out which faction won the vote on Thursday! If you missed an episode or are interested in how the bikes were built, some more footage was recently released that shows a few more details.

by Published on 2014-06-01 10:20 PM

D3 50% Off on Amazon, 5-Hour Alkaizer Route Farming, Transmog Collection, Pools of Healing, Pools of Pylons, Pools of Shrines

Season 3 Begins - Colors of the Rainbow, This Week's Decks, News, and Videos, Noxious' Card Talk: Duplicate

Skin Spotlight: Murky!

Warlords of Draenor - Tier 17 Shaman Armor Set
Today we are taking a look at the Tier 17 Shaman armor set. No Mythic set has been added for Shamans yet.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.

Warlords of Draenor Alpha - Build 18322 New Dungeon Journals
The latest build added journal entries for several new instances and bosses.

Originally Posted by MMO-Champion
  • The Biggest Genesaur
  • The Biggest Magnaron
  • Sun-God of the High Arakkoa

Originally Posted by MMO-Champion
Blackrock Foundry

Oregorger, The Devourer
Oregorger is an overgrown Goren who has burrowed his way into the Blackrock Foundry's storage room and gluttonously consumed their Blackrock ore.

  • Overview - Oregorger is fought in a Blackrock storage room.His abilities spend his Blackrock Ore resource to cast. When he has spent all of his Blackrock Ore he begins rolling through the storage room consuming any Blackrock Ore he sees. Once Oregorger is full of Blackrock Ore, he stops rolling and returns to fighting.
    • Damage Dealers -
      • Interrupt Blackrock Barrage to prevent raidwide damage and slow Oregorger's consumption of Blackrock Ore.
      • Breaking open Ore Crates during Feeding Frenzy will leave Blackrock Ore on the ground for Oregorger to consume.
    • Healers -
      • Shielding and using damage mitigating abilities on the closest target of Acid Torrent can decrease the damage dealt to rest of the targets.
    • Tank -
      • Position yourself to be closest in the Acid Torrent cone and use damage mitigating abilities to decrease the damage dealt to others.
      • Quickly regain threat after Oregorger leaves his Feeding Frenzy.
  • Satiated Slaughter - When sated, Oregorger draws upon his Ore reserve to unleash powerful attacks against his enemies.
  • Feeding Frenzy - When his Blackrock Ore reserves have depleted, Oregorger rampages through the room, trampling all in his path as he searches for ore to eat.

The Iron Maidens
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called The Iron Maidens - and have crushed any who have dared face them in battle.

  • Overview - The Iron Maidens periodically gain Iron Fury. As the Maidens gain Iron Fury, they gain new abilities. Periodically, one of the Maidens will use a zipline to man the Dreadnaught's main cannon, from which she will bombard players. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes Warming Up. Whenever one of the Maidens reaches 20% health, they will all activate Iron Will. Players must then quickly defeat them before being overwhelmed.
    • Damage Dealers -
      • Blade Dash can be deadly - avoid standing close to other players if you are battling Sorka.
      • Intercept Garan's Penetrating Shot to save the targeted player.
    • Healers -
      • Players who fail to avoid the Detonation Sequence from bombs fired by the Dreadnaught's main cannon will take heavy damage.
      • While Sanguine Strikes, is active, the raid while take heavy Shadow damage.
      • Ensure players targeted by Dark Hunt are not low on health when it expires.
    • Tanks -
      • Move between Marak and the target of her Blood Ritual to intercept the effect of Crystalized Blood.
      • Minimize damage taken by Marak's melee strikes while Sanguine Strikes is active.
      • Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks.
  • The Iron Maidens -
  • The Dreadnaught -
    • Blackrock Deckhand -
      • Uktar, Deckhand of Admiral Gar'an - Defeating Uktar will reveal the Dreadnaught Cannon's ammunition reserves.
      • Battle Medic Rogg -
    • Shattered Hand Deckhand -
    • Bleeding Hollow Deckhand -
      • Uk'urogg, Deckhand of Marogg the Blooded - Defeating Uk'urogg will reveal the Dreadnaught Cannon's ammunition reserves.

Originally Posted by MMO-Champion

Azzakel, Vanguard of the Legion
On Argus - the former homeworld of the Draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his services will soon be employed towards the destruction of the holiest of Draenei temples.

  • Overview - Azzakel alternates between engaging players directly in combat and summoning reinforcements from the demon world Argus. While summoning reinforcements, Azzakel cannot be attacked and players should focus on quickly defeating the reinforcements that emerge from the portal, so that they are not overwhelmed as more demons invade.
    • Damage Dealers -
      • While Azzakel channels Claws of Argus, focus on killing the demons that emerge from his portal.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
      • Interrupt Fel Blast or kill Cackling Pyromaniacs before they finish casting it.
      • Do not stand near other players while affected by Curtain of Flame.
    • Healers -
      • Interrupt Fel Blast.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
      • Do not stand near other players while affected by Curtain of Flame.
    • Tanks -
      • The Felguards summoned while Azzakel channels Claws of Argus inflict heavy melee damage and must be tanked.
      • Do not stand near players affected by Curtain of Flame.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
  • Azzakel, Vanguard of the Legion -

Originally Posted by MMO-Champion
Overgrown Outpost


  • Overview - As Witherbark attacks he consumes his stores of Aqueous Energy. At 0 Aqueous Energy, Witherbark gains Brittle Bark and Aqueous Globules form at the edge of the lake and move towards him. Each globule that reaches Witherbark restores 25 Aqueous Energy. If a globule crosses paths with an Unchecked Growth, it animates and attacks. At 100 Energy, Aqueous Globules no longer form and Witherbark loses Brittle Bark, freeing him to attack.
    • Damage Dealers -
      • Avoid Unchecked Growth.
      • Destroy Aqueous Globules before they can reach Witherbark.
    • Healers -
      • Avoid Unchecked Growth.
      • Aqueous Burst inflicts damage to all party members when a globule is killed or reaches Witherbark.
    • Tanks -
      • Avoid Unchecked Growth.
      • Face Witherbark away from players during Parched Gasp.
      • Be prepared to pick up and tank any Unchecked Growth that animate.
  • Brittle Bark -
  • Parched Gasp -
  • Unchecked Growth -
    In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
    • Unchecked Growth - When touched by the life giving power of an Aqueous Globule the Unchecked Growth uproots itself and attacks anyone nearby.
  • Aqueious Globules - A sphere of pure magical water that moves in a line towards Witherbark. Each Aqueous Globule that reaches Witherbark restores 25 Aqueious Energy and bursts.


Kirin Tor



Blue Tweets
Originally Posted by Blizzard Entertainment
Any chance you can tell me the character base move speed in ft/sec and the base shot speed in ft/sec?
Base player move speed is 7yd/sec.Aimed Shot travels at 40yd/sec.What's your concern? (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
how many times are we going to be refreshing sunfire in solar? aiming for max power or duration?
For boss DPS, probably two Sunfires per Solar; that gives you 100% Sunfire uptime. (Celestalon)

Why not make Wrath/Starfire share a button similar to moonfire/sunfire now that stopping the eclipse bar isn't a thing?
Confusing to have a button swap mid-cast. Just makes the rotation easier. There's skill to picking the best one, timing-wise. (Celestalon)
Can the Starsurge buff be split between Wrath/Starfire? Does it set which buff based on bar position or first cast?
You get one of the two Empowerment buffs based on where your bar is when you cast Starsurge. (Celestalon)

with astral storm being removed, is hurricanes' spell damage type being changed in any way?
No, still Nature. Though planning a glyph to swap Hurricane to Astral Storm and Starfall to Sunfall. (Celestalon)
they'll switch between eclipses with that glyph or no?
No, just always. (Celestalon)
ok, with the change to starsurge, is it just a instant cast buff that doesn't do the spellstorm damage anymore?
No, it still does the spellstorm damage, and has a 1.5sec cast time. It's still Starsurge. (Celestalon)
So Starsurge being instant is ruled out?
No, not ruled out. Just trying with a 1.5sec cast time first. (Celestalon)

Could you please briefly describe how Crit/Haste/Readiness will affect the new Balance talents i.e will haste affect cycle time?
None of those affect the cycle time. (Celestalon)

Noticed on some notes that Ravage is being removed. Will feral dps get some new Sunday punch or what excatly?
Ravage was merged with Shred. (Celestalon)

Quick Q regarding Ursa Major - can both MS from a single event proc it?
Yes. (Celestalon)
How does it work?Always 2% ? Or stackable % ?
Its benefit rolls. Whatever % is left (based on time) from the previous buff is added to the next one. (Celestalon)
Example: You've got a 24% buff up, with 25sec left, and refresh it. 24%*25sec/30sec = 20%. Plus new 2%, result = +22%. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Where within Black Arrow does the guaranteed lock and load take place?
Somewhere; no guaranteed spot, just somewhere. (Celestalon)
One assumption is that if it hasn't triggered by the last tick, it must on the last tick.
Yes, that'd be fair, through process of elimination. (Celestalon)
(Oh, that's not how it works, though. It's not like the last tick ends up having a higher proc frequency.) (Celestalon)
Any info on how it does work?
It determines at cast time how many procs there'll be, then randomly distributes those procs throughout the ticks. (Celestalon)
Proc count starts at 1, then it has successive 20% chances to add 1, until it fails a roll. (Celestalon)
That's kind of neat.Proc count=2, 10 ticks, rng generator rolls 2 times, predetermining ticks 3 and 7 to proc...?
Yep. But you don't need to know any of that in order to play optimally; that's just the nitty gritty. (Celestalon)
Prob. Pushing my luck, but IF black arrow works with readiness, would that lead to oddities with <20 second cd?
Perhaps. It's something we know we'll need to solve if we do put Black Arrow on Readiness. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Avert Harm is taken away, Black Ox: Guard, and the Dizzying Haze "misfire" as well. So where is brewmaster utility? TBR?
Misfire was basically non-existent; didn't work on bosses. Brewmasters are extremely mobile, good at controlling damage, (Celestalon)
and good at picking up new adds. (Celestalon)

Regarding the #WoD changes to Black Ox Statue's "Guard", what do Brewmasters now have to provide any type of wall for our raid?
If you're talking an Absorb effect, nothing. They do still have healing. Chi Burst, Chi Torpedo (undertuned on live, I know). (Celestalon)
Thank you for responding. But I mean, aside from "kite tanking", what mashes Brewmaster diserable vs any other tank now?
They're still very good tanks. Ox Guard was minor. Other tanks lost things similarly. (Celestalon)
I don't argue that, all of the tanks are good tanks, Blizz has done a great job. But, I now bring no raid utility, just AOE slow
We're bringing down the raid utility of *all* tanks, not just Brewmasters. (Celestalon)
that's fair. I just felt that AoE damage reduction CDs, felt really nice in the hands of the tank role. Being the raid's shield.
Feeling-wise, I totally understand and agree. Gameplay-wise, we need to reduce the number of such CDs, and tanks are one... (Celestalon) we can remove a bunch, without endangering anyone's raid slot. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
So prot pallies will no longer have a passive self heal? Or is that being rolled into something else?
Inner Light is being merged back into Seal of Insight. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Does Devouring Plague's DoT still scale with Shadow Orbs used in WoD? Tooltip change is kind of unclear.
In effect, yes, since the DoT is now a % of the direct damage. (Celestalon)
Just to double check: The "additional 100% damage over 6 sec" means 100% of the direct damage dealt, not 100% of SP over 6 sec?
Correct. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Resolve is complication w/o depth. % based heals feel much better, ie Enraged Regen. Choices will not change with diff Resolve
That's actually the point; we don't want it to. We want Shield Barrior and Shield Block to *both* be useful, whether... (Celestalon)'re fighting a solo quest mob, or a raid boss. (Celestalon)

Hiya, isn't weaving execute into normal war rotation a bit expensive in terms of cost? Can wars pool that much rage in seconds?
Sometimes, yes. (Celestalon)

Character / Items
is T16 Gear going to be better than Heroic Dungeon gear next expansion? be pretty stupid if this is true.
What makes you think that would be the case? Max-level dungeon gear has always replaced the last expansion's gear. (WatcherDev)

One of our character artists is working on a bow literally as I type. (Source)

Heirlooms. Will they swap between str/agi & int? Time to remove the 80/85 dif? What happens if you have 2x of a kind?
No plans to offer switching stats.Other stuff is too complicated for 140 characters. (Source)

Will banners like de [Sen'jin Banner] be included as toys?
de banners probably be makin' dere way into de Toy Box, ya. (Source)

Please make the Hordebreaker title account-wide.
Seems like an oversight that it's not. I'll fix that for 6.0. (WatcherDev)

Free Faction Change
Is this something considered for non-PvP realms too?
PvE realms tend to have a far better ratio. We will see though. (holinka)

Speaking of raid races - any chance we'll see another at ?
Our live raids have been some of the most popular events at past Blizzcons. (WatcherDev)

OpenRaid Event - Item Level 471 Siege of Orgrimmar Clear
With Siege of Orgrimmar stretching on for some time now, some groups are trying to make it more interesting.

Artemol and his 14/14 H EU Horde guild are going to attempt to clear Normal Siege of Orgrimmar with only item level 471 gear. If you are interested in attending, please see his topic and event for the full requirements.

FinalBoss - Blizzcon 2013 Live Raid
In the Blue Tweets above, Watcher mentioned that the Blizzcon Live Raid is one of the most popular events at Blizzcon when someone asked about having one this year. If you didn't watch it last year, FinalBoss has released a nice cut down version of the live raid that is faster to watch.

by Published on 2014-05-31 06:35 AM

Blizzard Gathering Rift and Community Buff Ideas, Zero Empathy's Clan War Competition, Reaper of Recipes Challenge Winner

Season 3 Countdown, Deck Spotlight: Pyromaniac Secrets, Weekend Events: ESL America Cup, TaKeTV Gentlemen Cup

Character Viewer Updated: Female Gnome & Male Tauren!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve updated the viewer on our website with two of the revised character models you’ll see in Azeroth and beyond with Warlords of Draenor. Meet the new and improved Tauren Male and Gnome Female!

Our character artists strived to recapture the charm of the classic models while taking advantage of the expressiveness of their fluid new animations to bring new life to these beloved characters. We hope you like the new looks as much as we enjoyed making them.

We’ll continue to unearth more of Draenor and the shiny visuals coming to World of Warcraft around the release of Warlords. Keep your magnifiers and spectacles ready!

Blue Posts
Originally Posted by Blizzard Entertainment
Garrisons and Questing
It says, if you choose a certain building type, you will get different quests that open up for you, which kind of defeats the purpose of leveling up with your friend if you get very different quests? Will there still be a main quest chain to do, that has little to do with the garrisons, I am concerned if I was leveling and questing with a friend and we wanted different structures, we would have to do completely different quests, before teaming up again.
There are main quest-lines in each zone, yes, and when you pick a building for your Garrison, the quests associated with it are part of the side-quests in that zone. If you and your friend pick different buildings, some of your side-quests will be different while others may overlap. You can still adventure together and help each other out, though. because no matter where you are in Draenor, there will be lots of points-of-interest (treasure, rare spawns, bonus objectives) you both can encounter. (Blue Tracker / Official Forums)

Blue Tweets
Several of these tweets are referring to the recent alpha patchnotes update, so be sure to look at those notes for more context.
Originally Posted by Blizzard Entertainment
Every other tank has quite serious healing. Oh well, going to have to pin all hopes on Blood Craze.
All tanks will be *much* more healer dependant in Warlords. In Mists, tanks needed way too little external healing. (Celestalon)

On this note, has there been talk of prorating any proc chance associated with a partial DoT tick? Or too small to worry about?
It's something we'll do on specific periodics/procs if need be, but not worry about in the general case. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
In addition, ONLY Multi-strike Auto's giving 15 RP, in addition to losing Rune Regen, won't we see many more empty GCD's?
You'll see some empty GCDs, but not a ton. Remember that you're adding haste to the mix. That's big. (Celestalon)

Going over the new Blood changes, Scent of Blood proc'ing from Pestilence? Wouldn't this mean we will see far fewer stacks?
Potentially, but it's tuned around that. (Celestalon)

Heart strike being removed? Why?
It was overlapping in role way too much with Blood Boil / Pestilence. Merged them all. (Celestalon)

a bit late question, will blood dk's get a new "shield" like the rune strike gave before you removed it?
No, but check out the Enhanced Death Coil perk as its replacement. (Celestalon)

so what is the point in removing the shield from rune strike and give us death coil insted? coil is useless!
Death Coil is absolutely not useless; it's better than Rune Strike in every way now, and Blood's new RP spender. (Celestalon)
on live i have tryede using coil even whit max vengence and rune strike still hits for more, that will be chanced?
Yes. Death Coil is better than Rune Strike was, in every way. (Celestalon)

Sorry to really bug, but do you consider your old design of "hard to learn easy to master" balance, applies FDKs aswell?
No, I'd say that high-ilvl FrostDKs are 'easy to learn, easy to master' on live. Primarily because their tuning was such that... (Celestalon)
...their rotation devolved to spamming 3 buttons at high item level. We're working to ensure that doesn't happen in Warlords. (Celestalon)

Why was DK Army of the Dead damage reduced by 75%? Is it now intended to be a cosmetic ability rather than a powerful cooldown?
Not cosmetic, but not a huge damage source. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Can you comment on the removal of Pounce? It's rather iconic, thematically. That's what cats do.
Indeed, but it was awkward for Cats to have a stealth action bar for only 2 abilities, and also awkward to have 2 abilities that... (Celestalon)
...were only usable while stealthed but still taking up bar space, that many people just macro to combine with Shred/Rake anyway. (Celestalon)

Why did you guys basically add back in dream of cenarious for ferals, took away one of the interesting talents in the process.
Because Bloody Thrash was actually not very interesting; it was purely passive, and we don't want 2 passives on a row. (Celestalon)

The new balance stuff sounds even more confusing than the old. Is it basically a pendulum that's always swinging?
Yes. (Celestalon)
Well, always while in combat (and for 30sec after combat). (Celestalon)

The balance changes mostly sound good, but a 3 second starfire cast time is royally gonna screw over balance druids in pvp
Check out Enhanced Owlkin Frenzy. (Celestalon)
why is starsurge a 3 sec cast now? Same as chaos bolt? Will it do comparable dmg?
Starsurge is 1.5sec cast. Starfire is the 3sec cast. (Celestalon)

why 3.0 secs castime for starfire?,it doesn't even hit hard!,how will i cast this in pvp? will damage be proportional to it?OMG!
Yes, damage will be proportional. And check out Improved Owlkin Frenzy. (Celestalon)
thank you! for instance warlocks have chaosbolt which has a very long castime but deals a ton of damage! is something like that?
Chaos Bolt is also resource limited, and not able to be made instant. Not the same. (Celestalon)

So hyped for the Boomkin changes! Is the new Astral Showers passive or activated?
Passive. (Celestalon)

Seems like new Balance rotation is "snapshotting light", are you worried about affdots et al neutering skill check?
The Eclipse benefit on Moonfire/Sunfire is the only thing that's snapshot. (Celestalon)

is moonfire and sunfire doing equal dmg on each tick? the difference is astral shower?
Correct. (And they benefit from different Eclipses, obviously.) (Celestalon)

Any insight on the intended tools for Boomkins movement DPS either in movement heavy fights or PVP ?
Moonfire/Sunfire, Glyphed Astral Communion. Considering Starsurge being instant, but unsure yet. (Celestalon)

With the new Celestial Alignment, is that "maximum Eclipse bonus" a 30% boost to everything or a 15% boost?
30% (before Mastery). It acts as if you were at 100 energy in both directions. (Celestalon)

oh dear god that is a lot to take in. A LOT. Like. What. That's a 100% spec redesign. Scared. Very scared.
It's a big change, indeed. We look forward to getting your feedback in alpha/beta, and iterating on the fun. (Celestalon)
Mostly worry about being in wrong eclipse wrong time for AoE vs Single Target. Just gotta get hands on it.
Both sides are good at both jobs, and Astral Communion can be used to line your cycle up with the fight. (Celestalon)
Hmm. That's good to hear. I worry about Charges & being w/o a proc for Haste boost consistently.
You can bank those charges for a long time, and doing so intelligently is one of the big skill differentiators. (Celestalon)
Also! Curious on Mana Regen. Currently 50% on Pushing Eclipse. What do I get mana from if no eclipse to push?
We'll likely need to give them some form of mana regen, but that didn't make the notes. Don't worry, mana won't limit DPS. (Celestalon)
Is this tied just to new environment design, or something changed in the backend of leap itself?
Changed; it'll be more reliable everywhere. (Celestalon)

How will Balance regen mana with new Eclipse mechanic?
Not sure of the exact mechanic, but the gameplay will remain similar to today: mana is a limit on off-healing, not DPS. (Celestalon)

Still processing all the Balance druid changes, but why make Starfire's cast time even longer? It's already painful.
To ensure that both sides line up well, and feel very different. (Celestalon)

shared charges is genius.
Pretty happy with Starsurge & Starfall sharing charges in order to get Starfall out of the single target rotation(Celestalon)
balance energy only generated in combat or all the time?
Starts toward Lunar when you enter combat. 30sec after you leave combat, the next time it reaches 0, it stops there. (Celestalon)

Also lack of instant starsurge further removes the only burst opportunity (which was RNG) that moonkin had.
Reliably firing multiple Starsurges in a row is big. (Celestalon)
solar/lunar empowerment stack or are we meant to weave the starsurges between wrath/starfire
They do not stack. You'll want to place your Starsurges where you can follow them with 2 Starfires or 3 Wraths... (Celestalon)
...within the next 15sec. And preferably put those Starfires/Wraths near the top of the cycle peak. (Celestalon)

Re new Balance: Does Moonfire and Sunfire snapshot your Eclipse buff and update with all other procs?
Yes. Everything is dynamic *except* for the Eclipse level is snapshot when you cast it. So you want to cast them near the peak Eclipse (Celestalon)
just to clarify, sorry if dumb question, this is when the cast is finished/leaves my hands, correct?
Yes. (Celestalon)

will starsurge be instant with sun/moonfire procs still? Or is starsurge instant on its own now?
No, Starsurge is a 1.5sec cast time, but not instant. Charges means you can delay using it (such as due to movement) without loss. (Celestalon)
and what's the thought on the new lunar shower interacting differently with moonfire/sunfire?
Want to make the different sides feel and play differently. Pros/Cons to both. (Celestalon)
fair enough. Rewording my other question, does new mushroom just emit damage+slow while active? Or does it just emit the slow
Just the slow. Starfall+Hurrican for Balance AoE. (Celestalon)

What happened to Nature's Grace? And do Shooting Star procs still make Starsurge instant? Like the changes so far!
We'll tune Moonkin damage to be great without Nature's Grace. No, Shooting Stars doesn't make it instant, but cast time is 1.5sec. (Celestalon)
I don't understand...Nature's Grace removed or dmg loss smaller after Nature's Grace runs out? I
Nature's Grace is removed, yes. We're tuning Moonk damage to be great without it. Intended that Stellar Flare doesn't trigger SS. (Celestalon)

BTW can we get a cosmetic glyph of astral storm for the pretty astral storm effect?
Currently planning a glyph that swaps Starfall to Sunfall, and Hurricane to Astral Storm. (Celestalon)

Only way to make the new Balance DoTs work is to remove the eclipse snapshotting too. This way we're not rushed at the 30% mark.
It's a sine wave, which means it's much slower at the ends than in the middle. Easy to get 95%+ of optimal. (Celestalon)
What happens if Im in full Lunar, and it comes time to AoE which might actually happen since I no longer have control of eclipse
Then you use Starfall, which is now great for AoE. Additionally, Astral Communion is great for aligning Eclipse to the fight. (Celestalon)

And dont give Astral Communion as a solution. That's bunk. Sit there, do nothing for 7 seconds so I can AOE properly.
Starfall is quite good, and your description of Astral Communion is quite wrong, anyway; it'd be 3sec, not 7. (Celestalon)
So it would only take 3 seconds to go from one end of the eclipse bar to the other?
You move at 4x speed while channeling. In 3sec, you'd move the bar 12sec, which is where you want to be to Hurricane. (Celestalon)
(That centers the Hurricane on the peak, with decent haste) (Celestalon)
I guess Im thinking of this as more of a pendulum where at the end of each swing is the strongest. Is that not the case?
Yes, that's correct. But AoEing takes time. If you go all the way to the end of the swing, you start on the downslope. (Celestalon)

What's with the Genesis notes? Looks like the same function as live. Ps ToL was taken in progression for mana. No ooc=weaktalent
More consistent with our changes to periodics. (Celestalon)

I have to ask, will the new Druid DoC talent copy all rejuv healing onto yourself or only 1? THe former seems overly strong.
It literally casts a Rejuv on yourself. Casting multiple Rejuvs is just extending the one on yourself. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Wait, is Distracting Shot staying for now for WoD?
Yep! (Celestalon)

will mm's mastery be changed to not use up durability in WoD? Having to repair far more due to it is not fun.
Wild Quiver already causes no durability loss. However, in checking that, I found that Main Gauche does, so changed that. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Where is the damage compensation from Tiger Stance going to be loaded? Every ability? RSK? FoF? CJL?
All of them. (Celestalon)

New Black Ox Statue: Does it aggro mobs towards itself or to the tank? If former, how long will it actually survive?
Towards itself. It can take a few hits. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Is what made losing the 10% haste from SoI so easy to bare. I was excited to actually change seals based off the situation! -c
Prot did not lose 10% haste. They never had 10% haste. Seal of Insight was spell haste only. (Celestalon)

any reasoning behind the reverting seal changes for paladins? Does this mean we are keeping the current seals model?
Yes. The Hammer/Crusader Strike changes had too negative of an impact on gameplay. (Celestalon)

What would you consider rets utility/raid CD in WoD seeing as we lose Devotion Aura? We definetly won't be brought for offheals
Lay on Hands, Hand of Sacrifice, Execution Sentence, Hand of Protection, Light's Hammer, Hand of Purity, Hand of Freedom... (Celestalon)
Clemency, Sacred Shield, Divine Shield. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
I'm glad you're killing Chakra bonus healing but...what do they do now? More CoH in Sanc, but Serenity? Holy Word is all it has?
Renew refresh as well (which is a much much bigger deal now). (Celestalon)

Hey, can u make a new minor glyph in WoD for priests, that makes chakra's visual effect invisible please ? It's really, annoying
It has a new smaller visual for after the first couple seconds. (Celestalon)

how will multistrike with PW:S work ? two shields or one bigger shield ?
One bigger shield. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
still holding out to see some variety in rogue specs, all the options are too similar.
There are several changes that make their gameplay significantly different feeling. I think that may be more evident in testing (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Which of the RShaman Draenor Perks was removed to add the ULE 30% movement for 4 seconds perk?
Improved Frost Shock. (Celestalon)
Wasn't Improved Frost Shock never a Resto Shaman perk?
No, it was, previously. (Celestalon)

What is reason behind Tidal Waves nerf? When will we see "buffs in other areas" that patch notes still promise?
Healing Wave is a different spell, so we needed to adjust the effect. It was too strong. We aren't listing most # changes in notes (Celestalon)
You've nerfed HR,HST,CH,MTT,AG, and now direct heals. What is even left to be buffed? Can you give us some good news at least?
It's all relative. The good news is that you're great healers. Design changes aren't nerfs to performance at this point. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Why on WoWSource you said that you liked where KJC was for warlocks, having them sac damage for movement then 360 and change it?
What can I say, sometimes we just like to do pirouettes. All casters are losing some DPS on the move; different environment now. (WatcherDev)

Can you PLEASE give Drain Soul the Malefic Grasp animation in Warlords? Would hate to see such a cool animation disappear.
The new Drain Soul has a combination of live's Drain Soul visual, plus Malefic Grasp's missile visual. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
also what does this do for ignite weapon lvl 100 talent for arms?
We're still evaluating how/whether Ignite Weapon works with the new Arms rotation. (Celestalon)

Will arms get a new talent in place of ignite weapon?
It's something that we're considering, but want to see how it works for them first. (Celestalon)
Do you feel this new arms has enough depth? Dropping HS helps solve efficiency questions but rotation as a whole...very simple
Yes, primarily due to Execute. (Celestalon)
Is the Glyph of Colossus Smash intended to be a DPS gain? I'm worried about losing all complexity for Fury.
No. (Celestalon)

No path avail 4 heroic leap, but rogues can shadow step, monks transcendence, locks port, etc. Can we get a balance fix here?
There are significant improvements to your ability to reliably Heroic Leap in 6.0. (Celestalon)

I like those Arms changes. to be clear CS doesn't increase slam dmg but will slam do more dmg while CS is up or same?
It will, by virtue of being physical damage that is normally affected by armor, which CS lets it bypass (just like most things). (Celestalon)

Will Arms warriors be GCD capped with Rage on enemies >20% hp?
In general, GCD-capping will be optimal, and any free GCDs will because you over-used Execute. (Celestalon)

This Week Only - 35% Off Armored Bloodwing and Blossoming Ancient
Originally Posted by Blizzard (Blue Tracker)
If you’ve ever wanted to prowl the night skies astride an ironclad bat or summon a miniature version of the great Ancients to join your adventures, this is your lucky week! From now until next Tuesday, the Armored Bloodwing mount and Blossoming Ancient pet are available for 35% off their regular price—but hurry, because this sale ends June 3, 2014 at 11:59 p.m. PT.

ProGameX World of Warcraft Arena May 2014 Tournament (3v3)
ProGameX WoW Arena May 2014 Tournament will be held on 31st of May and 1st of June 2014 starting at 18.00 CET. You can find more information on ArenaJunkies.

Warcraft Movie Updates
Filming for the movie finally finished up last week. While filming may be complete, there is still a lot of post production work to be done, so the movie won't be released until March 11, 2016.

IGN is reporting that Ben Foster will be playing Medivh in the movie! He also mentions that the team is using a lot of advanced motion capture.

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