World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-08-02 08:21 PM

PTR Maintenance and Community Buff, Immortal King's Future Changes

New Card Reveal: Darnassus Aspirant & Wrathguard, Top Constructed Decks of July

Leoric Backdoor Strategy, C9 Fan Match Analysis

Nerdtacular - Blizzard Panel
Chris Metzen, Russell Brower, Randy Jordan, and Patrick Beja (formerly Blizzard EU PR) joined The Instance to talk about Blizzard and WoW. There isn't really any new information or news, but it is still a good listen for Blizzard fans.

Patch 6.2 - Darkmoon Faire
Be sure to pick up WHEE! from the Darkmoon Carousel or the buff from Darkmoon Top Hat before doing dungeons during this bonus weekend or your Tanaan Daily quests for extra reputation! Icy Veins has updated their guide for Patch 6.2.

Level Type Name Cost Source
1Other Day-Old Darkmoon Doughnut1 × Vendor
1Potion Darkmoon Firewater25 × Vendor
1Junk Seafarer's Slidewhistle25 × Vendor
1Companion Pets Blorp's Bubble50 × Vendor
1Companion Pets Translucent Shell100 × Vendor
1Quest Faded Treasure Map100 × Vendor
1Cooking Recipe Recipe: Sugar-Crusted Fish Feast25 × Vendor
1Cooking Recipe Recipe: Lemon Herb Filet10 × Vendor
1Cooking Recipe Recipe: Fancy Darkmoon Feast50 × Vendor

Blue Posts
Originally Posted by Blizzard Entertainment
There's something to be said for healthy skepticism. It helps you maintain a firm grounding in what your expectations are for something. It also leaves room for you to be pleasantly (hopefully) surprised. We'll do what we can to continue to share information, insights, relay feedback, and be here for you to share your thoughts with. That isn't changing.

As to Bashiok leaving, I know many will try to interject meaning into it, but sometimes, change is just change and nothing more.

You probably won't respond but are blues even privy to the info of the next expansion?
We are indeed. We just can't talk about it yet. All things in their time, my friend. All things in their time. I liken it to knowing what a friend has gotten another friend as a gift. Until the friend with the gift is ready to share the gift with the other friend, it's not my place to spill the beans. Otherwise, you ruin the joy of the gift giver. It's a simple analogy, but it holds up just the same. The developers work very hard to put together the content and systems that go into the game. It's my job to make sure that I share what they want me to share when they are ready for me to share it. No sooner than then.

Personally I can't believe anything any developer says about the next expansion. I can only wait to see what it will actually end up becoming after it's released.
That's OK to feel that way – perfectly valid and we'll be watching to see what you think.

Just one request, Neth, with regard to "relay feedback." Can you guys get a checklist or something to ensure that what gets relayed as feedback is accurate?
Feedback comes from multiple directions: what people say on the forums, what they say on fansites or in the media, what they say in game, and importantly what they DO in game. It all gets watched and reported on via multiple channels, we watch, customer service watches, the developers watch, etc. There are multiple reports that go out as well. One of which we ourselves do every week from every region (from the community management end). Plus, there are constant discussions via email and in person. So, no one "checklist" would ever convey the plethora of information and feedback that flows like a giant tidal pool –there are undercurrents of undercurrents that occur. We do what we can though to keep on top of it all. Keep in mind too, sometimes the answer is, "we agree" and sometimes it's "we disagree" due to design goals and whether agreeing fits or doesn't fit into that. In the end, we are also passionate and human about what it is we do.

Please inform Zahrym that I like the way the patch notes are presented in a somewhat verbose manner.
This is actually Rygarius that puts these together and has for awhile now. I'll let him and the developers (who have a hand in them) know you like them. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
why did you guys make the black market representative at the Garrison not able to bid on items????
Madame Goya only accepts bids in person, as she (rightfully) distrusts everyone else. (WarcraftDevs)

any update on Shaman Ashran book? Still bugged: speed drops to 130% and invisibility mostly doesn't work
Bug tracking for this is in our system. We don't have an ETA as of yet for when it'll be fixed. (WarcraftDevs)

again, agree. This particular racial seems to me to be superfluous outside of PvP and causes more problems IMO
Agree with both. Average player tends to play a race they like visually (see blood elves) but (1/2) (holinka)
casual players often look for answers from the high end on what's "right." They have some effect. (2/2) (holinka)
After listening, I could probably talk about it for an hour. Twitter is a bad place to discuss but... (holinka)
Disagree that racial is sole reason faction imbalance occurs. It's significant, but other factors at play too. (holinka)

Xhul'horac's Black Hole seems to violently toss players away if they are at or very near the spawn point once it spawns. Bug?
This is intended. Physics is scary! (WarcraftDevs)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
you can tell riot employees play and care but blizzard doesn't pvp. Do you think that's why WoW pvp is so bad?
When I was there, a lot of people did PvP. I assume they still do. (OccupyGStreet)

You weren't a lore dev, but you followed the story enough. What's been your favorite storyline?
Wrathgate maybe? I liked that Arthas didn't just come kick ass. Played against expectations. (OccupyGStreet)

You've said that you liked night elves when they were fierce. Could you explain what changed your mind? Was it the Alliance?
Feel like we shifted them to more traditional fantasy elves than the fresh take on them in War 3. Not sure it was conscious. (OccupyGStreet)
define traditional. At least compared with high/blood elves. Darnassus a factor or focusing more on priests vs. sentinels?
I just felt like we allowed WoW NEs to be too much like LOTR or D&D elves. The War3 NEs felt pretty different and new IMO. (OccupyGStreet)

what about the lore behind battlegrounds and capturing objectives in world pvp? Vanilla and BC for examples.
I think BGs get the closest, especially AV, but of course your victories really don't change the world so they can feel hollow. (OccupyGStreet)

you've said that you're a fan of wow's faction conflict. What do you think about those who believe it only exists for pvp?
I found PvP frequently expresses it the least. One shotting a gnome in Arena doesn't feel like the Second War yanno? (OccupyGStreet)
do you feel that there can be a balance between 2nd war style conflict and WC3 fighting a larger evil? Should one be focused?
It's really hard in an MMO to have one faction "win" even for a short time. Would be cool though. MMOs often go to a 3rd threat. (OccupyGStreet)
I'd love to develop an MMO where the world actually changes, dramatically and regularly. (OccupyGStreet)

UI / Addons
Am I the only one thinking WoW's UI is a disgrace, with addons a cumbersome, player-unfriendly crutch ? What Would Apple Do ?
Just different schools of thought. People like to customize their UI. Even Apple lets you change a little, like the wallpaper. (OccupyGStreet)

Game Design
I read something pretty insightful on the wow forums. It is possible:
There are also a lot of devs on WoW who have been there forever. That claim of no institutional memory rings hollow to me. (OccupyGStreet)
institutional memory? Can you elaborate on what you mean by that? You didn't start on wow from the start but for a length
You learn early in this business to be able to kill your babies. It's game design 101. (OccupyGStreet)
The claim was that new devs hadn't learned anything from experienced devs. No" institutional memory" or "tribal knowledge." (OccupyGStreet)
If you take a franchise to a brand new team, they may not know what mistakes to avoid or even what feels satisfying. (OccupyGStreet)
As one example, an artist might have to practice making models for months before they really get the style. (OccupyGStreet)

Hey GC, did you get a freebie pass to Riot or did you put in an application like us regular chums? Just curious. Thanks!
I didn't have to submit an application through the website but I had many interviews. It was so not a free pass. (OccupyGStreet)

Assuming you don't spend the remainder of your career at Riot, are there any genres of games you haven't but want to work on?
I want to do a tactical RPG with excellent combat. (OccupyGStreet)

Final Boss - Method Interview
Final Boss recently interviewed Method about their World First kill. Manaflask talked to Method recently as well!

by Published on 2015-07-31 04:28 PM

Blizzard at Gamescom 2015, July 29 Hotfixes, Blue Posts, Patch 6.2 Wallpaper Released

Bashiok Leaves Blizzard
We're sorry to see Bashiok leave and wish him the best in the future!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I could pretty easily write a few thousand words right now, but I did my best to keep this brief.

I began working at Blizzard way back in October of 2003, and every day of my experience here has been shared with you, the players, and content creators, artists, bloggers, AddOn authors, podcasters, streamers, forum trolls, and— man, anyone remember the old Off-Topic forum back in the day? That place was just absolutely cuckoo bananas.

Anyway, Blizzard—and the community that surrounds it—has defined almost my entire adult life, and I am just so absolutely grateful to all of my friends here for having such an incredible and positive impact on who I am, and who I am yet to become. I don’t think I’ve had to make any decisions as difficult as the one to leave Blizzard, but a new opportunity has come my way, and I’ve decided to take it.

While I think it’s all still sinking in, the other day I realized I actually get to be surprised by Blizzard announcements and releases again. Which, as a lifelong fan and rabid gamer it makes me giddy thinking about being able to sit in the audience at BlizzCon, watching a stream, or reading the newest blog posts, and seeing whatever’s in store next—for the first time.

I’m looking forward to what’s next, and wishing you a life of joy, insatiable curiosity, and happy gaming.

Definitely thankful,
by Published on 2015-07-31 06:20 AM

PTR Maintenance, Wyatt Cheng on Invoker's Set, Carnevil Changes in Practice

New Card Reveal: Argent Watchman, Spellslinger

Mecha Tassadar Promotional Video, Tassadar and Tyrande Roles, Into the Nexus #60

Get Ready for Gamescom 2015!
It looks like the next expansion may not be demoed at Gamescom, as the listing below only talks about playing Warlords.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard’s gearing up for another epic gamescom this year! From August 5-9, we’ll be providing plenty of entertainment at our biggest booth to date in Hall 7 of the Koelnmesse in Cologne, Germany.

The highlight of the show will happen on the Blizzard stage on Thursday, August 6 at 9:00 a.m. PDT, when we unveil the next expansion for World of Warcraft! Catch it in person or via live stream at

We’ll have four packed days of activities around all of our games. You can experience everything from competitive gameplay to developer signing sessions, from our famous costume and dance contests to live music—including a special performance from Video Games Live! There are prizes to be won in live quizzes each day, as well as our costume and dance contests. Want to show off your moves? Sign up at the booth! Be sure to check out the below tabs for all the game-specific activities, and visit the website for a full stage schedule.

Of course you’ll also get hands-on play time with our games. Hearthstone will be available on PC and tablet, including some new cards from the upcoming expansion, The Grand Tournament. You can battle it out in Heroes of the Storm, and try out Overwatch for the first time in Europe. Experience StarCraft II: Legacy of the Void and its new co-operative mode, Allied Commanders, and fight the formidable Iron Horde in World of Warcraft: Warlords of Draenor.

You’ll also have loads of photos opportunities at our booth, including statues and weapon props used in the upcoming Warcraft movie! Share your Blizzard at gamescom experience on social media using the #BlizzGC2015 hashtag, and your post may appear on our dedicated site.

To pick up a souvenir, including some exclusive items, stop by the Blizzard shop in Hall 5. Stay tuned for more details on the shop in the coming days.

And if you can’t be at gamescom in person, be sure to watch our live-streamed show each evening for exclusive content, developer interviews, and more. Tune in to at 18:00 CEST Thursday-Saturday, and at 17:00 CEST on Sunday.

  • Fight against the formidable Iron Horde in World of Warcraft: Warlords of Draenor
  • See top guilds battling it out in live raids and racing through Challenge Mode dungeons
  • Show us your moves in the World of Warcraft dance contest
  • Representing the World of Warcraft development team: Executive Producer J. Allen Brack, Game Director Tom Chilton, Creative Director Alex Afrasiabi, and Lead Game Designer Ion Hazzikostas
  • See the next expansion unveiled on Thursday, August 6 at 18:00 CEST
  • Watch the live-streamed show on Sunday, August 9 at 17:00 CEST, featuring exclusive World of Warcraft content and developer interviews

  • Try out StarCraft II: Legacy of the Void, with the new co-operative mode, Allied Commanders, playable for the first time
  • See pro players display their skills in show matches
  • Representing the StarCraft II development team: Senior Game Designer David Kim and Lead Game Producer Tim Morten
  • Watch the live-streamed show on Saturday, August 8 at 18:00 CEST, featuring exclusive Legacy of the Void content and developer interviews

  • Lead Character Artist Paul Warzecha will bring the world of Sanctuary to life with live 3D modelling exhibitions on our main stage

  • Play Hearthstone on PC and tablet, including some new cards from the upcoming expansion, The Grand Tournament
  • See some of your favorite Hearthstone personalities, including Kripparrian, sling cards in show matches at our booth
  • Representing the Hearthstone development team: Executive Producer Hamilton Chu, Senior Game Designer Mike Donais, and Senior Director of Business Operations Walter Kong
  • Watch the live-streamed show on Friday, August 7 at 18:00 CEST, featuring exclusive Hearthstone content and developer interviews

Heroes of the Storm
  • Battle it out in Blizzard’s new team brawler of heroic proportions, with a few surprises
  • See some of your favorite YouTubers clash in show matches
  • Representing the Heroes of the Storm development team: Game Director Dustin Browder and Lead Game Producer Kaeo Milker
  • Watch the live-streamed show on Friday, August 7 at 18:00 CEST, featuring exclusive Heroes of the Storm content and developer interviews

  • Try out Blizzard’s upcoming team-based shooter, playable for the first time in Europe
  • See Overwatch cosplayers display their creations
  • Representing the Overwatch development team: Game Director Jeff Kaplan, VFX Supervisor Jeff Chamberlain, Senior Game Designer Michael Chu, and Senior Game Producer Matthew Hawley
  • Watch the live-streamed show on Saturday, August 8 at 18:00 CEST, featuring exclusive Overwatch content and developer interviews

Patch 6.2 Hotfixes - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Naval Mechanics: The achievement no longer requires players to obtain equipment blueprints that are not obtainable. Fixed an additional issue where players were not receiving credit for obtaining a blueprint for Blast Furnace.

Blue Posts
Originally Posted by Blizzard Entertainment
New Expansion and Communication
Seriously, even though there are people frustrated with aspects of Warlords, or simply just a little worn out from spending so many years playing this game, I hope your curiosity about what we've got cooking is still there. It should be a fun event next week. I trust that many people in this community can check any baggage they might have at the door and earnestly step into the announcement with us.

It's not just about building hype either. We want to share what lies ahead and get some new conversations going.

I can say no more!

Is that not hype? lol
I mean, that's the thing. Hype is innately a part of announcing a thing. I've just seen a lot of people talk about our "hype machine" in a highly cynical fashion lately. I know it's because we've announced some things and then changed our plans or cut them further along in development.

I'll just say that we're sensitive to that. Our intent is never to share big ideas or plans purely for the purposes of generating additional hype. All that's going to do is breed frustration and mistrust down the road. None of us chose careers in snake oil sales.

And then, when people don't like what lies ahead and start talking about it, locking those new coversations!
I don't know if that's an honest comment or more of a jab. But either way, I've been moderating and posting in blue on Blizzard forums for 9 years now, and never has there been a time where we've tried to completely stamp out honest conversations of opinions about the game or speculation of what's to come -- at least not simply on the merit that the opinions being expressed on a given topic are largely negative.

Anyone who reads this and wonders why specific threads they were involved in were deleted in the past, the answer is almost definitely in our forum posting guidelines and Code of Conduct. Nowhere in those guidelines, however, does it say that you aren't allowed to share a negative opinion of the game. For real!

Zar says easily misconstrued things far to often and when someone calls him out on his often dismissive and arrogant tone he just stops responding or says he was misunderstood. The fact that (as he'll often tell you) he's been a blue for 9 years means he should know to chose what words he uses veeerryy carefully. For that reason, I'm inclined to take everything he says at face value.
I choose my words carefully. But I'm also not going to be a perfectly polished PR robot when I'm sharing in conversation on the forums. I don't think a lot of people would appreciate it if I was either.

I don't have a problem with you taking what I say at face value. That's fair. I don't know that your summation of my communication style is very fair though. I'm vastly outnumbered on this forum and my words are in bright blue to attract everyone. And there are scores of people who will take every possible angle to pick at what I'm saying. And I know that that's going to happen before I hit the "Submit" button, but I'm not going to let that completely tongue tie me when I want to talk to people.

I'm not asking for sympathy. It's part of the job, I know. The job also requires a lot of empathy and a lot of rallying on behalf of players when discussing feedback internally. Hopefully, even if my manner of posting rubs you the wrong way, you can at least understand that we're not meant to be at odds with one another. We want a fun video game that brings people together with joy, regardless of how complicated that can be for a game and community of this magnitude.

My main issue with the blue posting is that they often never respond to well thought out threads regarding actual game suggestions, and threads that are actually addressing valid concerns with the game.
We may not respond to many, but we certainly read them, note them down, and relay the feedback directly to developers. We've said it before; there are times where we just can't comment, or we're privy to information about upcoming changes that we've been asked not to address (we don't want to spoil all the surprises). It's part of the process and part of our job. But that doesn't mean we don't care or aren't reading your feedback. Sure, we could jump into a suggestion or feedback thread and merely post, "Thank you!", but that's often seen as antagonistic to some, and not nearly enough for others.

By all means, please keep posting suggestions and feedback. We do appreciate it, and we'll continue to relay it to the developers.

It makes it very hard for me to get hyped for next expansion when devs in interviews don't focally acknowledge how bad certain things are right now. "We learned some lessons" does not give me hope for a better future, because we've heard that line a thousand times over.
I do understand your point and don't want to distract from it, but also that statement is 100% true every time we use it. We always learn a lot from the design decisions we make, and how they play out in both a test and live environment, that we can carry forward. And that's a good thing.

There's a vast amount of game design knowledge and expertise on the team, but like virtually any other job you still learn as you go and do your best to positively apply that extra knowledge in your latest work.

You may not be able to get say much, but a small little pop in saying you at least saw and are relaying the topics would be HUGE. When people see no responces even though we may believe you guys are listening it starts to look otherwise. The players are just as passionate of the game as you guys are and simple small acknowledgements would go a long way to have people at least know you saw the post. Especialy with the big hot topics. I really feel sorry for the pvp'ers. those poor buggers don't get any info at all.and every suggestion seems to be countered with another terrible idea.
I won't say that's a bad idea and I don't mean to come off as stubborn here. In principle I agree with you and we've done those types of acknowledging responses in the past. Sometimes, though, the acknowledgement creates a separate issue unto itself from the "we're being ignored" perception, in that people sometimes take the acknowledgement as an indication of action on our part. At first it's a pretty innocent, positive thing to show acknowledgement. But, depending on what the feedback is about, some people will ask why we haven't done anything about it 24 hours later, a week later, a month later, what have you.

It creates an almost cyclical pattern where people still feel ignored if we let the acknowledgement sit alone and linger without more input from us, except it can create even more tension 'cause we're viewed as blatantly disregarding something we previously acknowledged. Now suddenly we're viewed as willfully or stubbornly ignoring a topic we've clearly seen. The act of acknowledging is just another empty gesture at that point.

Again, I'm not saying it's never a good idea. It usually depends on the circumstances. But those are just things we have to think about and weigh before tagging something in blue. As I said earlier in the thread, the blue tends to bring a lot more attention to a topic. If we throw acknowledgements around without more meaningful input to provide as a follow-up, or without some type of clear design reaction, after a while it's going to come across as insincere, and synonymous with ignoring the issue anyway.

The field of Communications can be pretty complicated, even when you want to keep things as simple, transparent, and honest as possible. No matter what type of community is formed around something, especially online, people will dissect everything that's said, pick statements apart, reinterpret words, band together over common beliefs/opinions, drift toward whatever popular theories are going around, etc. And I don't mean any of this in a cynical or condescending way. It's just sort of how we're wired, and the internet adds a whole other element to social behavior in a community. If that makes sense...
Which leads me to this question: do you guys ever post on normal accounts? Participate in a discussion posing as another player, so as to mitigate the influence and impact the blue text has?
No. It feels too shady. I chat with folks on my characters in the game like anyone else, but it just feels different on the forums. When we're not posting as actively on the forums we're often looking at things on a more macro scale -- including using some Community Management System tools behind the scenes for data analysis -- figuring out what are the common points of feedback and such, so for me it'd feel too much like meddling to jump in "anonymously." (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
when a ship is destroyed, can u add what kind of ship was destroyed in the chat log so we know what to rebuild (cont) ...
Great suggestion! It will show up in a future update. (WarcraftDevs)

Ion Hazzikostas. Just watching your Q&A where you said Imperitor means emperor in Latin. awks.. its a military rank.
True, my Latin teacher would be disappointed. At least some emperors did use the title and it's the root of the English word. (WatcherDev)

Heroes of the Storm – Mecha Tassadar Promo Video
Blizzard released a nice promo video for the Mecha Tassadar skin that is on sale this week.

Patch 6.2 - Fury of Hellfire Wallpapers Available
Blizzard shared the Patch 6.2 wallpapers! See the full post to get all of the sizes.

by Published on 2015-07-29 05:03 PM

New World of Warcraft Expansion Unveiling at Gamescom 2015 – Live Stream August 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .

Tune in again Sunday, August 9 at 8:00 a.m. PDT for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.

Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!
by Published on 2015-07-29 01:05 AM

Season Journey Rewards, Whirlwind Raekor 2.3 Barbarian

New Card Reveal: Flame Juggler, Card Corrections, Angry Chicken #95

Free Stimpack for New Players, Leoric and Zeratul Bugs Hotfixed

Mythic Archimonde World First Video
Method has shared their Mythic Archimonde kill video!

Patch 6.2.1 PTR - Build 20328
Build 20328 will be deployed to the PTR realms soon.

Level Type Name
1Other Spike-Toed Booterang

Achievement Changes
Originally Posted by MMO-Champion
Guild Feats of Strength

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 25 15 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid - Guardian Spec.

Monk (Forums, Talent Calculator)
  • Stance of the Fierce Tiger Increases all damage dealt by 5% 10%. Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.

Paladin (Forums, Talent Calculator)
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 168% 218.4% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 4%, adds 6% 8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 200% of AP ] Holy damage, reducing the physical damage you take by [ - 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 6% 8%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

  • Sword of Light Increases the damage you deal with two-handed melee weapons by 25%. Paladin - Retribution Spec. 30%. Paladin - Retribution Spec.

Shaman (Forums, Talent Calculator)
  • Stormstrike Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1 Max Charges. 1% of Base Mana. 30 yd range. Instant. 7.5 sec recharge. 1 Max Charges.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.

  • Stormstrike Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec recharge. 1 Max Charges.

Warlock (Forums, Talent Calculator)
  • Drain Soul Drains the target's soul, causing [ 4 + 83.6% 125.4% of Spell Power ] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% 50% of their normal damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 412.5% 515.62% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 30% 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Warrior (Forums, Talent Calculator)
  • Bastion of Defense Increases your block chance by 10% 15% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 1 min. Warrior - Protection Spec.

Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT - Requires Draenor Pathfinder skill.

Patch 6.2 Hotfixes - July 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Trading Post Level 3: The increase to reputation gain should now work correctly while in a Draenor dungeon or raid.

  • Filling the Ranks: Players that have already completed the criteria to obtain this achievement prior to a hotfix from July 21st should now correctly receive credit for the achievement.

WoW Americas Regionals $100,000 Prize Pool
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Two teams have already qualified for the World of Warcraft Arena Americas Regionals later this year – one from North America, and one from Australia & New Zealand. As we wait to learn who will be joining them from the Latin American Championship and North American Cups 2 and 3, we wanted to take a moment to share some exciting news about the Americas Regionals prizing!

This year, teams who advance to the Americas Regionals won’t just be competing to earn a spot at BlizzCon, they’ll also be fighting for a share of an epic prize pool of $100,000. That prize money will be distributed among the 8 qualifying teams as follows:

  • 1st place team: $50,000
  • 2nd place team: $20,000
  • 3rd place team: $10,000
  • 4th place team: $8,000
  • 5th-6th place teams: $4,000
  • 7th-8th place teams: $2,000

We’re extremely excited about this year’s Road to BlizzCon, and can’t wait to share all of the details on the Americas Regionals (including when and where they’ll be happening) with you soon. Good luck to everyone competing!

Recent PvP Rewards Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Looks like both changes made it in for maintenance today. All of the Wild Gladiator's armor pieces should now be available on the Conquest vendors, and there is no longer a 200-point Ashran restriction on the weekly Conquest cap.

So, slightly technical details here, but for those who are asking:

The issue with the Accolade trinkets is that there's actually just one item per primary stat (Strength, Agility, etc), which has a secondary stat randomly assigned when it's looted. We can't, for example, put the Int/Versatility trinket on a vendor, because that item doesn't actually exist -- there's just an Int trinket that can randomly have Versatility added to it.

This means we don't have a way to implement a non-random method to get them via hotfix. We'd need to add new versions of the trinkets to the game, and that requires a content patch. I don't know yet if that can happen in time for 6.2.1.

Mythic Archimonde Kill Video - Paragon
Paragon also released their kill video today.

by Published on 2015-07-28 09:05 AM

Update (3:15 PM EDT): Method released their Mythic Archimonde video!

Season Journey Rewards, Whirlwind Raekor 2.3 Barbarian

New Card Reveal: Coliseum Manager, TGT Arena Impact

Rotation for July 28, 2015; Upcoming Shop Sales

I Found Pepe! Achievement Not Possible
It turns out that the I Found Pepe! is not possible after all, explaining why no one has it.

Long Raid Finder Queue Times
A fix is on the way for long LFR queue times!

Mythic Hellfire Citadel Progression
From Scratch is now also at 13/13, bringing us up to 4 guilds with Archimonde down. A screenshot of the Mythic only phase was shared on Twitter today:

Patch 6.2 Hotfixes - July 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Ships constructed at a Level 3 Shipyard should now always be Rare quality or better with an increased chance to be Epic quality.
  • All rare creatures and NPCs in Tanaan now have a chance to drop a number of equipment blueprints for ships.

Buffs to Garrison Resource
  • Completing the first Draenor Heroic Dungeon of the day now awards 200 Garrison Resource (up from 50).
  • Bringing Down the Iron Horde: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Demonslayer of Tanaan: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Pressing the Attack: The daily quest now awards 150 Garrison Resource on completion (up from 0).


Blue Tweets
Originally Posted by Blizzard Entertainment
Thistle Tea now gives NEGATIVE (-) 20 Energy when consumed. I hope this is a bug.
Tooltip bug. It doesn’t consume any energy, but it doesn’t restore any either, at level 90+. (WarcraftDevs)

Mage (Forums / Skills / WoD Talent Calculator)
btw serious question; as a mage when you try to pet nova on a mount is it intentional that it wont work until you get off the mount
yes (holinka)

Paladin (Forums / Skills / WoD Talent Calculator)
Can you please clarify what is affected by Sword of Light? Everything or only certain abilties?
It affects most things, with a few exceptions. Conceptually it affects attacks with a weapon, even Judgment/Final Verdict. (1/2) (WarcraftDevs)
But Exorcism and Holy Prism would not be affected, for example. (2/2) (WarcraftDevs)

Shaman (Forums / Skills / WoD Talent Calculator)
Legendary DPS ring doesn't seem to be counting damage done by searing totem/magma totem.
Some totems are affected by the Legendary Rings a little unusually. They benefit twice from the damage increase... (1/2) (WarcraftDevs)
...Instead of contributing to the explosion. Same total result. (2/2) (WarcraftDevs)

Character / Items
Why can't i use Nithramus, the all-seer as mistweaver, i can equip it but when i try to use it it says item is not ready yet
The Legendary Rings only work for their intended roll. (WarcraftDevs)

Why are we being scaled to iLV 160 in Wrath TW dungeons, which are the heroic versions? We're 40 iLVs below dungeon drops(1/2)
Post-squish, that’s close to an accurate ilvl. The feel of Wrath Timewalking is pretty authentic right now. (WarcraftDevs)

Reputation / Questing
Was said before 6.2 that the Celestial rep req. for Alani was going away soon. Is that in 6.2.1?
Yes! (WarcraftDevs)

If we clean Archimonde, then give back the 33 Tomes of Chaos. Can we still loot Crystallized Fel on a 2nd Arch kill same week?
Unfortunately you cannot due to the way the tracking system works – we’re looking into future improvements here. (WarcraftDevs)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW and Game Design. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
But Ghostcrawler, (heroic) dungeons are hard! I really enjoyed the hard Cata dungeons most in the past few years
Such an interesting time in my life. I couldn't motivate players to take on harder challenges and some never forgave me. (OccupyGStreet)

was the creation of vashj'ir at all inspired by your PhD in marine science
No, though I did suggest the artists add pognophorans, which they did. (OccupyGStreet)

Game Design
Do you think elitism is healthy for a MMORPG? And would you design endgame around it?
I think *aspiration* is very healthy. Not sure that must lead to elitism. (OccupyGStreet)

Can't make content last longer, but you sure can make it last much shorter.
I think you can make content longer *if* you add rewards. I think there is a magical time to reward ratio. (OccupyGStreet)

So here's a question - how do you distinguish content as reward from drawing things out?
I think there is almost an internal clock of being ready for a reward / something new. (OccupyGStreet)
Which is why you can't just add time without also adding rewards, extrinsic or intrinsic. (OccupyGStreet)

I avoid games that I know I won’t be able to experience fully. Fallout 3, Skyrim, etc.
Yes. Exactly. That's the problem I'm trying to fix. I can't eat all this food so I'm not even going to step inside the taqueria. (OccupyGStreet)

That said I really love a game that's designed to be a single awesome 10-20 hour experience. Even a tad longer like DX:HR
That's funny. I almost always play long games. I feel like short games aren't worth learning the rules. (OccupyGStreet)
That is true even when it is an awesome short game so clearly it's not a rational conclusion on my part. (OccupyGStreet)

I think there are short games and long games. To purposefully cut a long experience short seems wrong.
But is Witcher 3 a short game with a lot of optional content or a long game? I'd argue the former. (OccupyGStreet)

What's wrong with being compelled to do something interesting/engaging? (especially when optional) Genuine question
Often they won't do it. They will look at the lovingly created content, appreciate the effort, and go play a smaller game. (OccupyGStreet)
Any examples? This is blowing my mind
The 500 quests in Dragon Age Inquisition. Turned some folks off who didn't want to skip content but couldn't commit either. (OccupyGStreet)

Substance. Substance is more important than these "rewards" it's all just an illusion of progress if it lacks substance.
I'm not sure I agree. Seeing a new room, earning a new piece of dialogue, or learning cut man's moves are all rewards. (OccupyGStreet)
I don't think rewards are something dirty. I think they are why we find content compelling. (OccupyGStreet)

if blizz offered you a completely absurd amount of money to come back to wow, would you?
I am sure there is a number at which it would be dumb to say no. I don't think it's likely I will ever go back though (OccupyGStreet)

WowCraft - Episode #23: PvP
Episode #23 has been released.

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