World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-11-22 03:15 PM

Jade Lotus & Shaman Card Reveals: Jade Spirit, Jade Lightning, Aya Blackpaw, Jade Golem & More!

World Boss - The Soultakers
This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.

World Quest Bonus Event
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here.

Get out your best map and plan your route across every part of the Broken Isles, as this is a great time to immerse yourself in World Quests.

This Week
All week, open your map (default hotkey: m) and then select any of the five main Broken Isles zones to consider the World Quests available to you. Hover your mouse over a World Quest on the map to see what tasks are needed complete it, the rewards you’ll receive, and the time remaining that the quest is available to you.

Look for the following all week long:

If you’ve been looking to impress some emissaries, this is the week to do it!

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Method Mythic Helya Kill Video
Method has released their Mythic Helya kill video.

Pilgrim's Bounty
Pilgrim's Bounty is back once again. Complete the daily quests for a chance at Fine Pilgrim's Hat, Frightened Bush Chicken, and Silver-Plated Turkey Shooter.

Blizzard Gear Shop Black Friday
Blizzard's Black Friday sale is live!

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Item Bad Luck Protection
Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection. (Blue Tracker / Official Forums)

Fan Art - Giraffe Mount
Thomas Karlsson shared his art of a Giraffe Mount.

by Published on 2016-11-21 05:44 PM

New Card Reveal: Burgly Bully

Computer Giveaway
Alienware has provided an Area 51 computer for us to give away! This one is one of a kind computer with custom painted sides!

  • The contest is open to legal residents of the 50 U.S. & D.C., and Canada (excluding Quebec) that are 18 or older.
  • The contest will run from Sunday November 20th 2016 to November 30th, 2016 at 11:59 pm CT.
  • To enter, just reply to this post
  • You can see the full set of Official Rules here.

Patch 7.1.5 - Professions
In addition to the items listed below, Jewelcrafters got six new world quests in Dalaran, all similar to Gemcutter Needed.

Many old patterns and some new ones were added in this build. They come from quests or dungeon drops.

Level Type Name
1Blacksmithing Plans Plans: Windforged Rapier
1Blacksmithing Plans Plans: Stormforged Axe
1Blacksmithing Plans Plans: Skyforged Great Axe
1Blacksmithing Plans Plans: Stoneforged Claymore
1Blacksmithing Plans Plans: Lavaforged Warhammer
1Blacksmithing Plans Plans: Great Earthforged Hammer
1Blacksmithing Plans Plans: Blight
1Blacksmithing Plans Plans: Bleakwood Hew
1Blacksmithing Plans Plans: Dawn's Edge
1Blacksmithing Plans Plans: Blazing Rapier
1Blacksmithing Plans Plans: Arcanite Champion
1Blacksmithing Plans Plans: Darkspear
1Blacksmithing Plans Plans: Light Earthforged Blade

Enchanters get some new neck enchants that are inexpensive to craft.

  • Rank 1 can be purchased from a vendor in Farondis.
  • Rank 2 is found on creatures from specific Broken Isles zones after you know the first rank.
  • Rank 3 has a 20% chance to be found in an emissary chest for that zone, after you know the first two ranks.

Name Description Reagents
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Deadly Permanently enchants a necklace to increase Critical Strike by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200.
 Leylight Shard × 2 ,  Arkhana × 10
Mark of the Master Permanently enchants a necklace to increase Mastery by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Quick Permanently enchants a necklace to increase Haste by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200.  Leylight Shard × 3 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200. Reduced materials.  Leylight Shard × 2 ,  Arkhana × 10
Mark of the Versatile Permanently enchants a necklace to increase Versatility by 200. Greatly reduced materials.  Leylight Shard × 1 ,  Arkhana × 10

Engineers get new goggles, a new shoulder enchant, and a Rechargeable Reaves Battery.

  • Boon of the Builder from the Boon of the Builder quest.
  • The containers from the shoulder enchant can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles.
  • The Rechargeable Reaves Battery can be used once every 30 minutes and does not have charges.

Name Description Reagents
Tailored Skullblasters Craft Tailored Skullblasters. 100 2 20 6
Rugged Skullblasters Craft Rugged Skullblasters. 200 2 20 6
Chain Skullblasters Craft Chain Skullblasters. 200 2 20 6
Heavy Skullblasters Craft Heavy Skullblasters. 100 2 20 6
Rechargeable Reaves Battery Craft Rechargeable Reaves Battery. 1 75 15

Blue Tweets
Originally Posted by Blizzard Entertainment
Please don't let the fix me that you just make the water strider slower. Just need more variety.
I don't think the right fix is a nerf to water striders. (Muffinus)

My Weekly Cache gave me a Mythic 12 Titanforged item at ilvl 885. Seems incorrect.
That's correct - weekly items are guaranteed WF/TF as a baseline. M12 end-of-run is 870; 870->885 is +15, thus the TF label. (WatcherDev)

My 910 legendary neck is still a 5% dps downgrade from my 880 neck. This really is getting ridiculous. @WatcherDev
It's definitely not ideal and 7.1.5 should bring help. But a neck that's 5% worse translates to maybe an 0.2% character DPS loss. (WatcherDev)

Build of the Month - November 2016
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

All of the parts on this page are Amazon affiliate links. When you purchase your parts through them it helps support the site!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and would get more performance from spending that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!



MonitorDell U2414H Monitor$200
KeyboardLogitech G710+$88
MouseLogitech G502$59
SpeakersLogitech Z323 2.1$45


MonitorDell U2715H Monitor$435
KeyboardCorsair K70$97
MouseRazer Naga 2014$69
SpeakersLogitech Z523$65

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.


Updated November 20, 2016
CaseNZXT Source 210$55
Power SupplyEVGA 600B$50
CPUIntel i3-6100$105
HeatsinkCooler Master Hyper 212 EVO$28
MotherboardASUS Z170-P$90
Memory8GB Corsair Vengeance LPX DDR4$58
Graphics CardGigabyte RX 460$90
Hard DriveWestern Digital Black 1TB$69
DVDAsus 24X SATA DVD+/-RW$22


Updated November 20, 2016
CaseNZXT Source 210$55
Power SupplyEVGA 600B$50
CPUIntel 6600K$220
HeatsinkCooler Master Hyper 212 EVO$28
MotherboardASUS Z170-A$145
Memory8GB Corsair Vengeance LPX DDR4$58
Graphics CardRX 480 / GTX 1060 3GB$180 / $200
Hard DriveWestern Digital Black 1TB$69
DVDAsus 24X SATA DVD+/-RW$22

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.


Updated November 20, 2016
CaseCooler Master HAF 912$51
Power SupplyEVGA G2 650W$92
CPUIntel 6600K$220
HeatsinkScythe Mugen 4$56
MotherboardASUS Z170-A$145
Memory16GB Corsair Vengeance LPX DDR4$94
Graphics CardGTX 1060$255
Hard DriveWestern Digital Black 2TB$120
SSDCrucial MX300 275GB OR
Samsung Evo 850 250GB
DVDAsus 24X SATA DVD+/-RW$22


Updated November 20, 2016
CaseCorsair Air 540$120
Power SupplyEVGA G2 650W$92
CPUIntel 6600K$220
HeatsinkNoctua 6 NH-D15$88
MotherboardASUS Z170-A$145
Memory16GB Corsair Vengeance LPX DDR4$94
Graphics CardGTX 1060 OR
GTX 1070
Hard DriveWestern Digital Black 2TB$120
SSDSanDisk Extreme PRO 240GB OR
SAMSUNG 850 Pro 256GB
DVDAsus 24X SATA DVD+/-RW$22

Mythic Trial of Valor Progression Update
Five guilds have now cleared Mythic Trial of Valor!

Dark Legacy Comics #560
DLC #560 has been released!

by Published on 2016-11-19 03:44 AM

Weekend Wacky Wild Decks

Class Design on the 7.1.5 PTR
Originally Posted by Blizzard (Blue Tracker)
We’re making some significant changes to many specializations in Patch 7.1.5, and this has understandably resulted in some concern and confusion, particularly from players who may be less familiar with our PTR and development processes. So, we’d like to take a moment to explain what’s going on and how it pertains to what you’re seeing (or haven’t yet seen) on the PTR.

First, it’s important to understand the role that the PTR plays in our overall development process. At this stage, Patch 7.1.5 is still a work in progress. The PTR is only a snapshot of where we happened to be in development at the time the build was created. There are a lot of people working on WoW, and a lot of projects in various stages of completion. As a result, especially at this early stage of the PTR cycle, you’re going to see a lot of incomplete or unfinished work. Quite often, when something you see doesn’t make sense, it’s simply because we hadn’t finished making it make sense before the latest build was created.

Looking specifically at class design, the changes you’re seeing so far are focused primarily on how each spec plays in terms of mechanics, rotations, ability sets, talent options, etc. As some of these changes are fairly significant, we haven’t been making many adjustments to overall performance just yet. We need each spec to be completely functional before we can start tuning its effectiveness.

Right now, the build currently live on the 7.1.5 PTR is only about halfway through those mechanical changes. We’ve been continuing to work hard on getting those finished, and the next build should give you a clearer picture of what’s happening with your spec. We’ll try to share as much insight as we can into what we’re doing at that point.

Artifact Power Exploit Actions
Players that exploited the world quests to gain excessive Artifact Power will lose that Artifact Power.

Patch 7.1.5 PTR - Artifact Knowledge Catch Up
Patch 7.1.5 allows you to complete Knowledge is Power to convert 500 x Order Resources into Artifact Research Synopsis.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming Patch 7.1.5 (currently on the PTR for testing), you will be able to purchase ranks of Artifact Knowledge instantly for Order Resources up until a certain rank, at which point you'll have to continue with researching Artifact Knowledge as normal.

As things currently are, if you're only just starting out at 110 right now, the amount of time needed to research the lower ranks of Artifact Knowledge is already a lot shorter than the 5 days needed to research ranks at the opposite end of the spectrum.

Blue Posts
Originally Posted by Blizzard Entertainment
Legendary Item Luck
Hey all,

I'd just like to clear up a common misconception I've seen come up a lot in of recent discussions regarding Legendaries.

In short:

Your total time /played and average item level has no bearing on your chances of obtaining a Legendary.

To be a little more specific:

Player A and Player B could both have exactly 10 days of /played at level 110 and neither of them have a Legendary yet.

Player A has spent most of that time idling in Dalaran or their Order Hall, simply kicking it by the water cooler in guild chat or trade chat. Beyond doing their daily Emissary Cache and a Mythic Dungeon here or there, they don't really do that much in the way of Legendary-eligible content. Now, Player A could get very lucky with their next Emissary Cache and get a Legendary, but they'd be a statistical outlier in this scenario.

Player B, on the other hand, has spent the majority of their time doing Legendary-eligible content. They do their daily Emissary Cache, clear Emerald Nightmare each week, do a Random Legion Heroic Dungeon regularly and participate in a lot of Mythic/Mythic Keystone dungeon runs to help out their friends etc.

At this point in time Player B's chance of getting a Legendary will be much higher than that of Player A. As Player B has participated in far more Legendary-eligible content, their bad luck protection will be ramping up and increasing their chances of a getting a Legendary from their next run of Legendary-eligible content. Hence the saying "if you do the content, the Legendaries will come."

Then player A gets BiS legendaries, while Player B gets the !@#$ tier legendaries that are totally useless. Fast forward some time, Player A and Player B both try to get the same spot in a raid. Of course, player A gets picked because he has better legendaries that actually increase his performance.
Well in this scenario as Player B has been helping their guild out more than Player A has, I think most communal focused guilds would prefer to give the spot to someone like Player B who is actually contributing to helping the guild, rather than the person who got lucky and is simply there for the ride.

Also as Player B has spent more time doing current content than Player A, they will arguably know how to adapt and adjust to situations (like where they can squeeze out more DPS for example) more readily than Player A will.

There are plenty of groups and guilds clearing Normal and Heroic Emerald Nightmare & Trial of Valor with most of their roster not even having a BiS Legendary. A Legendary should not going to be the sole determining factor in whether or not a coordinated group is going to beat an encounter. Sure, the Legendary might bring enhancements or utility that may make the process smoother, but they're not a through-and-through substitute for skill and execution.

Only, many of us are doing the content but still aren't getting any or just getting bad once that we'll never use.

The system is still the worst idea you ever had and it's completely ruining the experience the game is supposed to deliver. It's no longer fun! Playing the game is NOT fun. Do you not see this?

The legendary system at it's best provides a sense of relief if you manage to get two good ones but at it's worst it just makes you furstrated, angryand disapointed.

That is NOT a good system. Let us target the items that are quickly becoming mandatory (if they aren't already) like you said would be possible.

That small change would make the expantion way better in every way. As it stands now, Legion is by far the worst expantion to date simply becuase of this legendary system.

How do you not see this Blizzard? Why aren't you listening to feedback?

We are listening to, and reading, the feedback and we're regularly forwarding the feedback on. If/when I receive any thoughts or information I can share in regards to feedback received, then I will share it with you as I always have. Not having an answer does not mean you are not being listened too. (Blue Tracker / Official Forums)
by Published on 2016-11-18 03:27 PM

Method - Mythic Trial of Valor World First
Mythic Trial of Valor has been cleared by Method. Congratulations to them!

by Published on 2016-11-18 05:35 AM

New Card Reveal: Poisonous Swamp Ooze

Patch 7.1.5 - Private Groups
Patch 7.1.5 adds the ability to list private groups. Only friends and guild members of people already in this group will see it.

Patch 7.1.5 - WoW Token to Battle.Net Balance
Patch 7.1.5 adds strings that suggest players will be able to redeem WoW Tokens for Battle.Net balance. This would allow you to purchase character services, pets, mounts, and other things for Blizzard games. Keep in mind that there hasn't been any official announcement yet, though this was mentioned at BlizzCon as being something they wanted to do.
Originally Posted by MMO-Champion
  • TOKEN_COMPLETE_BALANCE_DESCRIPTION (New) - %s will be added to your Balance. You will receive a confirmation email shortly.
  • TOKEN_CONFIRM_BALANCE_DESCRIPTION (New) - %s will be added to your Balance.
  • TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE (New) - Use: Adds 30 days of game time to your World of Warcraft account or %s to your Balance.
  • TOKEN_FILTER_LABEL - Game Time WoW Token
  • TOKEN_REDEEM_BALANCE_DESCRIPTION (New) - Add %s to your Balance?
  • TOKEN_REDEEM_BALANCE_ERROR_CAP_FORMAT (New) - |cffff2020You can't choose this option because your Balance (%s) is near or at the maximum.|r
  • TOKEN_REDEEM_BALANCE_FORMAT (New) - Current Balance: |cffffffff%s|r|nNew Balance: |cffffffff%s|r
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2 - 2. Redeem it for 30 days of game|n time. game|ntime.
  • TUTORIAL_TOKEN_GAME_TIME_STEP_2_BALANCE (New) - 2. Redeem it for 30 days of game|ntime (or %s of Balance).

Chris Metzen Interview
Scott Johnson has a great interview with Chris Metzen about the events leading up to his retirement. A recap can't really do it justice, but we left some rough notes below to give you an idea of what was covered.

  • Leaving Blizzard was an incredibly difficult thing to do. Metzen had been there since he was a kid and it was his whole life, his identity, all consuming. Blizzard allowed him to realize all of the dreams he had when he was younger.
  • The years working on Titan were very frustrating.
  • There was lots of stress and fear. What if the next game or project isn't perfect? What if people hate it? What if he dishonors the company or himself by not performing well enough?
  • There was a vicious loop of performing well and then expectation to perform well for the next thing.
  • It doesn't matter if your game is a hit and people love your work, you have to outdo it the next time.
  • When the Titan project was cancelled, Metzen was at a very low place, very frustrated and unsure that he wanted to keep doing it.
  • After Titan the team came up with the Overwatch idea.
  • Metzen wasn't sure if he could be a Creative Director and leader, getting everyone fired up and held together.
  • In his mind he romanticized it as one last charge at the wall, motivated by his love for Blizzard and his friends.
  • He felt like his friends and Blizzard needed him, which is a very powerful emotion. He wanted to do right by all of his people.
  • Titan was so heartbreaking in many ways. Too many people were protecting their own visions and instincts for what it should be. People stopped communicating and developing together. The team fractured.
  • Overwatch was a gift and blessing. It reminded everyone of where they were strongest. The fact that it did well is just icing on the cake.
  • What Metzen will remember when he is 80 is the joy of getting to build Overwatch with that team and what it felt like to pull each other up again.
  • Metzen had wanted to do solo cinematics that could stand alone for years and being able to do so for Overwatch was very fun.
  • He started having panic attacks and anxiety during the year or two leading up to his retirement. He didn't know they were panic attacks originally and ended up in urgent care where they couldn't find anything wrong with him.
  • He is somewhat introverted and enjoys being in familiar and comfortable situations. He doesn't go out a lot and doesn't have a lot of friends outside of Blizzard after all of these years. He is doing better about that now, reaching out to people now that he has more energy to do so.
  • Metzen told his kids that they would go to BlizzCon for a few hours this year to see Weird Al. The panic started coming back right before BlizzCon, so he didn't go.
  • At one point he was in a state of constant panic for several days. His wife told him that it wasn't something he was just going to walk off and he went and got help. Deep down he knew he wanted to be done, but he didn't know how to accept it. He would have never let go of Blizzard or what he felt was his obligation to all of the people there if this hadn't happened.
  • Blizzard is a great group of people and they would be fine without him, he wouldn't be failing anyone by leaving. It's almost like he needed someone to tell him that he had done well and it is was okay to rest now.
  • Being home with his family has been amazing. The only thing he really misses is his friends.
  • There is action in the day as a creative leader, interacting with people you love to jam with on fun ideas. Then there is the part that is actually building it, having to account for all of the people and the project, the politics, being the boss, having the pressure of having lives and careers in your hands. He misses talking about cool ideas with friends.
  • Metzen may have work in the years to come, but struggles to imagine joining a corporation again or becoming a corporate officer again.
  • He will want to tell stories again, but in a far more limited capacity.
  • Maybe eventually he will work on something with Christie Golden.
  • Metzen doesn't want to leap back in to the creative arena before he is ready to do so. He needs to consider why he is doing it and only do it if it is because it brings him joy. If it is for any other reason, such as keeping his swords sharp, avoiding being forgotten, or proving that he still has it, then it would be a mistake to do it.

Blue Posts
Originally Posted by Blizzard Entertainment
12th Anniversary Event
We gave away a Molten Corgi (a pun on the name of the Molten Core raid) for logging in during the 10th anniversary. We received a lot of positive feedback about how cute the little pup was, so like most pet families in the game, a few more variants have been added.

So, for the 12th anniversary you have the option to buy another cute Corgi pup with the 200 Timewalking Badges you're given simply for logging in during the event. You can also get an extra 25 badges per day just by testing your lore knowledge via the daily quest which is available for the duration of the anniversary event.

Of course, should you prefer, you could instead spend those badges on previous anniversary items like the Inflatable Thunderfury (did someone say....?) or Van Cleef Costume.

Or, you could simply hold onto the badges and put them toward something sold by the Timewalking vendors during a Timewalking Dungeon bonus week.

We've definitely heard that some people were disappointed by the Corgi, the cuteness isn't for everyone, and we'll forward that feedback on.

All that being said:

Happy 12th anniversary everyone! Thanks for being a part of the World of Warcraft! ❤️ (Blue Tracker / Official Forums)

Patch 7.1.5 Class Changes
I did leave notes in multiple class forums that 7.1.5 is very much in flux, and that's basically what I did in the mage forum. These other comments came later in the day, near to when I was leaving the office, so I didn't have time to dive into conversations with Warlocks, for example.

We have notes for other specs that we will be sharing throughout the length of the 7.1.5 PTR, but we are not necessarily ready to talk about the state of every spec at this time - Fire is just in a more solid place. I do plan on sharing more 7.1.5 information today and tomorrow as stuff comes to me that is more set-in-stone. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.1.5 Fire Changes
As a quick example of the "in flux" status of 7.1.5, we are currently testing a change to the Marquee Bindings that would bring the damage down to 250% instead of 200% (down from 300% on live).

With ice flows, that is reasonable[/i]
Noticed. I've passed the feedback along that Ice Flows is one of the the things that player's feel are hurting the spec. As said, we are still iterating, so I'll update you guys as things come to me. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
So, when will you guys increase the drop chance of the WW hidden artifact? No drop, running the scenario since launch
A future patch will add a form of bad luck prevention to this and similar "hidden" Artifact Appearances. (WarcraftDevs)

Kirin Tor WQs popped for EU this evening... without the emissary quest, intended? If not.. better keep the quests?
Intended, yes! Kirin Tor world quests may now appear without the Emissary being active. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
If it’s not problematic for you to do so, would you mind talking to us a bit about the original WoW Death Knight that you were part of designing in Wrath of the Lich King? I’m very curious about how it was built from the ground up, what sorts of challenges you faced and what it ended up becoming.
I could talk about this for days, probably. At the high level, there were a few goals:

1) Create another plate-using class with different abilities and feel than the warrior or paladin. Runes were already conceived before I joined the team as a way to avoid rage or mana (or energy). We hit upon diseases as the primary driver of the rotation: apply a disease, do damage, remove the disease with a finisher. Obviously the rotations have evolved enormously since then.

2) Experiment with having spec not strictly tied to role. We tried letting Blood, Frost and Unholy all tank and all DPS or PvP (with slightly different builds). This meant coming up with separate but ideally equal tanking cooldowns for example, and ideas such as Bladed Armor to let DKs benefit from the natural defenses on their DPs-oriented gear.

3) Deliver on expectations from Arthas and the Warcraft RTS about how a death knight would play. Example: Death and Decay was an iconic DK ability that WoW had given to the Warlocks. Pets felt like something we needed to deal with. Healing had to be really kit-appropriate.

4) Make a viable class. This may seem like a no-brainer, but it was a challenge back in the BC era. Early on, some of the hardcore raiders at Blizzard said they couldn’t fit a DK into their raid roster because the parties were so static (e.g. you need a shaman with the rouges for WF, so where was the DK going to fit?). This led to a lot of rethinking about raid buffs, including raid options for who brought what, party vs raid-wide buffs, and whether it was okay to have specs who were only useful for buffing.

5) Because I didn’t know the WoW spell system very well from a technical perspective, I came up with a lot of new ideas. The upside of this was that they were new idea that pushed the team a little to implement new things. The downside was that it caused a lot of bugs (particularly with Shadow of Death, or whatever the talent that let you come back to life). Even with the “hero class” concept, we know we had to present an argument to players over why they should pick the DK as their new main. We knew we had to do something different. Death Grip (which was mostly Xelnath) was key in this regard.

6) I think a lot of the DK success had to do with Acherus and the quest experience, which was mostly Afrasiabi. I helped with that, but I was more focused on abilities and talents. Just wanted to call that out.

7) It was also really important to me to involve the community. The only way I knew how to develop (from my decade working on Age of Empires) was to constantly ask players what was working and what needed work. The early DK community was awesome. They were overall really level-headed, open-minded and defaulted to trust, and I think this experience led to them feeling some level of ownership over the class rather than it strictly being something we passed down to them.

Some issues I am remembering (or misremembering):

There was a point where you could build a DK with something like 16 different diseases, which were all just generic, though there were abilities that scaled with disease count. Somewhere along the way we had the idea to just compress those down to two (Frost Fever and Blood Plague) and try and theme them more strongly.

We struggled a ton with Chains of Ice, since it was iconic, but also dropping speed so dramatically was really powerful in PvP, especially for a tanky melee class with a lot of ranged spells.

Originally, the intent was that Blood was the more melee focused and easy to play spec. Frost was more for min/maxxers who wanted to obsess over secondary stats, with a bit of casting thrown in. Unholy was originally more of a pet class (which was always super niche) and morphed into being more about spells and debuffing.

We spent way too much effort trying to make the DK-specific enchants a thing, but we never balanced them well, and there was just a right answer most of the time. Go figure. Maybe it was worth it for the flavor, but I am kind of skeptical. (Do these still exist in WoW? Not sure.)

I have mixed feeling about retreating from the idea that there was no dedicated tanking spec. I agreed with the decision (and might have suggested it for all I know), but a lot of that was because we were developing dual-spec at the same time, which made it much easier for someone to say swap to offtanking for just one fight. The class team was starting to feel like we were developing 6 specs of DK (Frost dps, Frost tank, etc.) and that is even ignoring things like DW vs 2H weapons, PvP and so on.

Wow, that was quite the text dump. I hadn’t thought about this in while. If I am misremembering things, I apologize. (Source)

BlizzCon Cosplay
There is a nice album of Blizzcon cosplay on the Eurobeat Kasumi Photography page. You can see Cynthia Hall (3rd Place) and Lynesta pictured below.

Final Boss #122
This week Preach, Ghost, and Nobbel talked about Legion and BlizzCon things!

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