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by Published on 2013-09-22 08:14 PM

Artisan Showcase: "Leah the Diablo" by Sheh, Demonize Your Digital Closet, Curse Weekly Roundup

Siege of Orgrimmar Heroic Progression
Method is still leading progress with 12/14 bosses down now, followed by Blood Legion, also at 12/14. There are now 12 guilds at 11/14. Over in the 10 player column, Paragon is currently leading with 12/14 bosses down, followed by 3 other guilds at 11/14.

Manaflask got a count of 195 pulls on Blackfuse from Paragon in order to down the boss!

Heroic Norushen Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I entirely understand the frustration felt by guilds that have already defeated Heroic Norushen this week, or invested significant time attempting his current incarnation. It's never particularly enjoyable to have to relearn a fight you've already defeated and from which you've already received loot and an achievement. Changing an encounter meaningfully once it's in players' hands is not an action we take lightly. I'd like to offer a few general points of clarification:

First, we did read and closely consider all feedback received as a result of Norushen PTR testing. We made a number of adjustments to the encounter as a result of both player feedback and our own observations over the course of testing. Notably, we removed the Draw mechanic that was present for most of the PTR testing cycle, since it caused players to have to throttle their damage as their gear and execution improved. That mechanic was originally added to completely shut down any chance of a brute-force approach, but we believed that the damage penalty from the initial Corruption would be sufficient to require players to use Look Within to purify themselves in order to meet the berserk timer. Clearly we were mistaken, and I'd like to personally apologize for that.

Second, we are not looking to meaningfully increase the difficulty of the encounter. It should, on balance, be a small to moderate step up in difficulty from Heroic Fallen Protectors, and should be easier than Sha of Pride. While we're still iterating on the exact changes, they will likely entail something along the lines of entirely removing the additional pulsed Corruption received from Burst of Anger and Residual Corruption, increasing players' starting Corruption to 75 as is the case on Normal, and adjusting the health of the Amalgam accordingly. We don't expect that most guilds that defeat the encounter this week will experience any notable struggles with the revised version.

Third, in keeping with the general philosophies laid out in the Encounter Tuning Dev Watercooler, a major factor when it comes to deciding whether to make changes to address an unintended strategy is whether the approach actually involves interesting gameplay. Yes, a really tight Patchwerk-style DPS check absolutely can be fun even without any other mechanics involved, and many players had nailbiting kills and wipes on the encounter this week. But in a few more weeks, with a bit more gear, that fun would largely be gone. And for the healers that most raid groups benched in order to add damage-dealers to meet the DPS check, it likely was never there to begin with. Ultimately, this is a change made for the sake of the thousands of guilds that have yet to attempt the encounter, but will in the future. To those who are experiencing the disruption of having the boss change mid-progress, I again apologize. There are many parallels to our handling of Heroic Primordius (and, yes, those parallels do begin with us screwing up the tuning in the first place).

Finally, I've seen a few references in this thread, and elsewhere, to Thok. The change made to Thok last week was entirely a bugfix. Based on our final days of Raid Finder testing on PTR, we decided to completely disable the Acceleration mechanic that increases Thok's energy generation in Raid Finder, since he changes phases based on health % thresholds in that mode. That change inadvertently removed the mechanic from all difficulties, and the 20-hour time period for which the bug was active represents the time it took us to track down the cause, implement a fix, and test that fix before applying it to the live environment. Thok's current energy regen rate is identical to the values seen for the better part of PTR testing. Had we changed nothing, Thok would have been the easiest encounter in the zone rather than one of the more challenging ones, and we are always going to fix bugs that completely trivialize raid encounters. That was a bug that we fixed ASAP. The upcoming Norushen adjustments, however, are design changes that we're going to roll out along with raid resets next week so that they affect everyone equally.

Blue Tweets
Originally Posted by Blizzard Entertainment
Item Level Squish
so essentially everything will feel the same? We'll just be putting out smaller numbers?
Exactly. If it takes you 6 seconds to kill a level 90 mob, it still will post squish. (Source)

is there no sense at all that 30 ilvls per tier or equivalent is excessive?
At max level, no. If the numbers don't jump by that amount, the gear feels like side grades. (Source)

Raid Finder
Why delay it? But OK for normal/heroic to blaze through everything in one week.
Your argument would be apples to apples if only 1% of LFR players would blaze through in one week. (Source)

Have you ever thought about ex: "You were present the entire fight, here's an extra bonus roll" in LFR to deter afks?
Yeah, we just have to be careful about detecting that to not punish legit players. (Source)

Hey Greg, any thoughts on gating LFR wings more heavily in future expansions? Influence people to try organized raiding(?).
What we have found historically is the LFR players just don't raid, or even don't play if there isn't enough content. (Source)
We'd love to encourage more players to try organized raiding, but I think we have to lure them in, not beat them in. (Source)

Your purposely trying to push aside people that use LFR as there only means to see content. Way to stick people in a box.
I'm confused. That's not what we're trying to do. (Source)
We would like someone who has run many LFRs to consider Flex for better loot now that they know the fights pretty well. (Source)
Why? If i am happy in lfr why do you want to push me out of it?
Because it provides you more content. Compare: Run LFR until finished vs. Run LFR until finished, THEN run Flex. (Source)

You got a mess on your hands with mobs of 40-50 blood coin raids killing people tryin to farm coins. Huge backlash.
You only earn coins on KBs (by design) so forming big raids isn't super efficient. (Source)

on the topic of PVP being a battle to balance, why not take a queue from Riot and do very small, weekly changes?
It's just a different approach. LoL has 4ish abilities per champion, so you are rarely re-learning whole rotations when they patch. (Source)
For us, small number tweaks rarely cause major differences in PvP. Things like CC, survival or burst move the meter more. (Source)

Regarding PvP? Don't listen to forums. Try to get some in depth from established, skilled legitimate players
We actually do, but that doesn't help the 99% out there who want to be heard but have their message get lost in the noise. (Source)
Trust your own experienced developers instead of forums. Cant democratize art. Too Many Cooks Spoil the Broth
We agree, and this isn't a democratic process, but we do like to gather feedback to make informed decisions. (Source)
The process of gathering feedback is made less efficient when players over-reward shallow points or squelch dissent. (Source)

so why does below 90 pvp don't matter? hunters disc, dks all broken, fix their scaling for 85+ please op/not fun/imbalanced
It matters. It just matters less than max level, which is what by far most players express concern about. (Source)

How is that any different from normal pvp gear being required to compete in pvp?
Presumably a PvP legendary would come with a process more involved than normal Conq gear. (Source)
Which makes me ask what would the motivation for PvP gear taking longer to acquire? (Source)

Proving Grounds
in Top100 healers on proving grounds there are only 5 priests, dont you find it a bit strange for class with 2 healing specs?
Like any encounter, the specific PG mechanics are more favorable to some specs than others. (Source)
We could make spec-specific tweaks, but does that violate the spirit of PG? (Source)

Timeless Isle
The albatross taxi service on timeless isle is the single most frustrating and annoying thing implemented in WoW.
If that's truly the case, then I'd say we're doing pretty well overall. (Source)
Also a sad commentary that players would rather kill something than see another player benefit from it. (Source)

do you think the emperor shaohao rep is a little over bearing? Or is there something missing, daily quests not giving rep..
Path of the Mistwalker will soon provide some rep. Overall though that rep is intended as a long term goal and investment. (Source)

Poll: Best World PvE Content
Which patch had the best daily quests and solo / small group content so far? Feel free to share what you liked (and didn't like) in the comments!

Fan Art Update
The World of Warcraft Fan Art Section has been updated with new pieces of fan artwork.

by Published on 2013-09-21 07:07 AM

Update (3 PM EST): Method is now 12/14!

More Paragon 2.0 Details, The Future of AH Cards is Unknown, New Wallpaper: Reaper of Souls Logo

Puzzles and Hearthstone 2, Fireside Chat #12

Siege of Orgrimmar Heroic Progression
Method is still leading progress tonight without killing any more bosses, with 11/14 bosses down. There are now 9 guilds at 11/14. Over in the 10 player column, Paragon is currently leading with 10/14 bosses down, followed by Sanitas, also at 10/14.

Heroic Thok the Bloodthirsty Video
Method has released their video of the world first Thok kill, which you can see below. Blood Legion also had some interesting moments and a demonstration of a fun bug in their video.

Patch 5.4 Hotfixes: September 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Norushen
      • Look Within should now correctly favor selecting characters with higher levels of corruption for trials during the Norushen encounter on Raid Finder difficulty.
    • Sha of Pride
      • Altered the visual effects of Bursting Pride, Swelling Pride, Aura of Pride, and Unstable Corruption to improve their clarity and visibility.
      • Portals to Orgrimmar should now spawn properly after defeating the Sha of Pride and soft resetting the instance.
    • Garrosh Hellscream
      • Garrosh no longer has a chance to critically hit when under the effects of Leader of the Pack or other similar buffs from players that have been mind controlled by Touch of Y'Shaarj.

Battlegrounds and Arenas
  • The Conquest vendors have been restored.
  • Fixed an issue where a number of players had a higher than intended Conquest cap.

  • Toy Windmill should now only summon 1 Windmill Lance.


Blue Posts
Originally Posted by Blizzard Entertainment
PvP Flagging
Flagging on PvE has always been kind of weird. You can be flagged, I'm not flagged, and I can either spend time on a long-cast nuke, or even sheep you, and you have no way to counter me. Or a flagged person can do all sorts of devious things to try to trick people into getting someone else to flag by clicking on them or whatever. Separately there are a ton of abilities in the game, and some of them just cease to work at all if we tried to fix some of them causing flagging. Lastly (?), someone can be flagged and if you heal them that flags you! (My personal favey fav as a healer.)

We're aware. It's become a more relevant discussion because of the activity on the isle and your feedback, but it's a big discussion and a big change, and probably not something we're going to be able to address while the isle is still relevant for most of you.

Bashiok: If you dont hotfix current content so that all can enjoy it, why waste time making changes after it becomes a ghost town?
Sorry my reply was maybe confusing, we're aware PvE flagging in general is weird regardless of the isle or any other content, and a change to PvE flagging in-general is something we're discussing but is probably a ways away. The problem doesn't start and stop with the Timeless Isle, although that of course seems very relevant at the moment.

in other words once the island becomes an empty deserted wasteland with little or no players then well consider making it where PvP is optional well that would kind of be a moot point then dont you think?
Not at all, PvE flagging is sure to continue to be an issue for many years to come without a change. (Blue Tracker / Official Forums)

Timeless Isle Elites
All of the elites telegraph their attacks, meaning they have cast bars (hit V to turn on nameplates) on directed attacks or literal effects that show where their attack will land. Moving and keeping out of those things (use them Void Tendrils!) makes every elite (on the ground-level at least) definitely soloable as it's about knowing when to move out of an attack more than your health or damage. If you're doing it right you really shouldn't take any damage from them. As you go higher up the hill you'll maybe want to join a group. (Blue Tracker / Official Forums)

Conquest Cap Bug
A fix was made to restore the Conquest cap back to the proper level of 2200. A very small number of players were able to purchase more gear than intended, and we will be addressing those on a case-by-case basis.

We're currently working on implementing a hotfix to bring the Conquest vendors back as soon as possible. (Blue Tracker / Official Forums)

Timeless Isle
I hit level cap yesterday and I'm late to the party as it is, so to be able to catch up with my peers quickly put a real smile on my face.
First of all, I'm really glad that you're enjoying our latest patch.
Now you just need to get a new epic helmet so we can see that gremlin, ahem, I mean... goblin smile!

Plenty of people moaning about it ruining the game making older MoP raids obsolete but I don't see it that way at all. I still want to run all of them to see the story, the mechanics and just all the content.
I must say I respect both sides of the argument and I’m pretty sure devs do as well. Ultimately, catch-up mechanics accelerates the devaluing of gear, and that might have at least a psychological impact on the players’ attachment to their items and/or the effort involved in getting them and ultimately to the game itself. That’s the bad part.

The good part is, it also allows for a more relaxed and free play style, where you’re not just as good as the time you invest in the game. Time should matter of course, but it shouldn’t be the be-all and end-all in any game. Individual skill, gameplay, “fun”, and game sociability are just as important.

Content is being added and updated all the time, catch-up mechanics are here to help to bridge the gap between old content and new content, else we’d be back to Karazhan alt raiding times (which was a lot of fun I must say! But you have to admit that it was much more repetitive than it is now when you raid with an alt).

What I particularly like about this system is that it helps the new guy a little bit, but it helps the guy with a ton of alts a lot more, as he can loot chests with all his alts and have a much better chance to completely gear up a freshly dinged 90 in 496 gear. This makes sense to me, since a player with a lot of alts has a much higher chance to have already experienced all the content that is being skipped.

Of course, whoever really wanted to skip content, never needed Timeless Isle. Catch-up mechanics have been introduced in 5.3 for Arena and RBGs, and everyone had a chance to grab a full set of 496 tyrannical gear before 5.4 even arrived.

Besides, 496 is below the ilvl from last patch’s LFR gear, so this doesn’t really have a strong devaluing power over recent gear (5.3 gear). (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
well isn't that the goal for pve content? for everyone to play whatevers and be super close to dps?
The definition of "super close" changes over time. It was 30-50% in LK. It has shrunk to 1-2% in MoP. (Source)
I don't believe that shrinking definition is healthy for the game, but not sure how to prevent it. (Source)

If solo-healing challenges like on Norushen are easier to deal with by dpsing, why isn't healer dps somewhat normalized, yet?
Because it's one encounter and classes are too similar as it is. (Source)

Hunter (Forums / Skills / Talent Calculator)
why don't Hunter Aspects add personal utility? bat (drain life on shot), spider (root on shot), turtle (dmg reduction), etc?
It's an idea that sounds better on paper. Many grew annoyed at having to twist Aspects frequently for situational benefit. (Source)

Warrior (Forums / Skills / Talent Calculator)
any chance arms could be closer than 50k off fury in t16, having one aoe spec and one single target spec isnt fun
We're okay with Arms being ahead of Fury on cleave / AE, but want to make sure the delta between them is not too large. (Source)

remove the GCD lock from Warrior's plz ... its soo bad to be the only class locked to 1.5sec
The design keeps getting pushed that way because so many warrior players don't like any down time. (Source)
I suspect 1 sec GCD warriors would lead to more "I'm standing around waiting for rage" comments again. (Source)
It's one of those tensions between what might be a superior design vs the expectations of a dude who played warrior for 8 years. (Source)

New Character Models
W/ new models, will Nelves get their ferocity back? Nelf females feel like ditzy airheads with some animations, not amazonians
Not entirely up to me, but I miss them being fierce and a little scary from Warcraft 3. (Source)

True, but you also assume this isn't a priority to players (along with better graphics) and that just isn't true.
We made no such assumption. We did however assume that new boss and armor models in SoO were *also* a priority for players. (Source)
Character models, buildings, trees, world, etc > then 3 month armor/weapons. Missing point that game is OLD looking for 2013.
MoP had many brand new buildings and trees. We agree the character models have fallen behind, which is why we're upgrading them. (Source)

At the very, very high end, there are more Horde guilds. Alliance ones are still quite successful though. (Source)
It's when you let ridiculous imbalances like the 5% troll racial work on 1/3rd of all ToT bosses go live, so easy to avoid
That one doesn't bother us. We don't want to make situational racials irrelevant when one can finally be useful. (Source)
The active abilities for troll and orc are more to blame in our opinion: just another CD to macro with all the others. (Source)

Hardmode raiding and factional imbalance (among raiding pops, not as a whole): What can be done, if anything?
Not sure anything can be done. We'd have to make Alliance racials quite OP to convince Horde to switch until we reached parity. (Source)
And I fully get that you don't make the call on those types of decisions, so I sympathise- it's a real pickle.
Yeah, we haven't given up on the problem for sure. We just don't have a great solution in hand. (Source)

"Convincing horde to switch" is a straw man, right solution is to balance racials and let time heal those wounds
I don't think the time it would take (years?) would be acceptable to the folks with the complaint. (Source)
(By which I meant the time for equilibrium to reassert itself, not the time to balance numbers.) (Source)

So you acknowledge theyre imbalanced, but do nothing?
Players focus too much on the balance, which likely doesn't even affect them. (Source)
Bemoaning "players care about stuff they shouldn't", is that productive? Maybe attend to feedback, rather than dismissing it?
Part of being a game designer is appreciating all feedback but knowing on which you should act and on which you should file away. (Source)

Have you found that raidbots is inconsistent with your internal testing? If so, to how great a degree?
I've talked about this a few times. It's a good source of data if you understand and respect its limitations. (Source)
For example, comparing the means of populations with very different sample sizes can lead you to bad conclusions. (Source)
Also, numbers change dramatically as players learn the fights and gear up. N numbers might go down when guilds go H. (Source)

Why aren't there ever legendaries for pvp? I can't raid for hours at a time. I thought MoP was "play it your way"?
Wouldn't a PvP legendary just feel mandatory for every player before they could realistically compete in PvP? (Source)

Why exactly is PW:S nerfed by Battle Fatigue and yet not buffed by Twist of Fate? Same question on Prayer of Mending.
We felt that Battle Fatigue needed to affect absorbs or PvP healing strategy would skew towards using them. (Source)
Was more confused about ToF not affecting PW:S/PoM, not so much the reasoning behind Battle Fatigue affecting absorbs.
We use "heal" to mean literal heals (vs. absorbs) but also the general notion of keeping folks alive. For ToF, we mean the former. (Source)

Fan Art Update
Blizzard updated the art gallery to feature ten new pieces.

by Published on 2013-09-20 04:42 AM

Travis Day on Paragon 2.0, Blizzard Won the "Top Community Management Team" Award, Glow's Quest for “Paragon 1000”

Hearthstone Leveling Rewards Part 1 - Mage, Paladin, Priest

Brewfest 2013
Brewfest is upon us once again, and Icy-Veins has an in depth guide to all things Brewfest. This year the event runs from September 20 to October 6. This year offers the same items as last year, such as the Pandaren Brewpack and item level 470 epic trinkets.

If you are still leveling alts, don't forget to grab the Brewfest Enthusiast buff at 6:15 AM and 6:15 PM server time outside of Ironforge and Orgrimmar at the Tapping of the Keg ceremony.

Level Type Spec Slot Name
470TrinketTrinket Bubbliest Brightbrew Charm
470TrinketTrinket Bitterest Balebrew Charm
470TrinketSpell DPSTrinket Mithril Wristwatch
470TrinketPhysical DPSTrinket Coren's Cold Chromium Coaster
470TrinketTankTrinket Brawler's Statue
470TrinketHealerTrinket Thousand-Year Pickled Egg

Brewfest Prize Token Rewards

Level Type Slot Name Cost
20Companion Pets Wolpertinger's Tankard200 ×
20Companion Pets Pint-Sized Pink Pachyderm100 ×
20Holiday Preserved Brewfest Hops20 ×
1Quest "Brew of the Month" Club Membership Form200 ×
10HeadHead Belbi's Eyesight Enhancing Romance Goggles100 ×
10HeadHead Blix's Eyesight Enhancing Romance Goggles100 ×
1HeadHead Brown Brewfest Hat50 ×
1HeadHead Green Brewfest Hat50 ×
1HeadHead Blue Brewfest Hat50 ×
1HeadHead Purple Brewfest Hat50 ×
1ChestChest Brewfest Regalia200 ×
1ChestChest Brewfest Dress200 ×
1FeetFeet Brewfest Boots100 ×
1FeetFeet Brewfest Slippers100 ×
1Consumable Pandaren Brewpack100 ×
1Consumable Brewfest Pony Keg100 ×
1Consumable Brewfest Keg Pony200 ×
20Consumable Fresh Brewfest Hops2 ×
20Consumable Fresh Goblin Brewfest Hops5 ×
1Consumable Brewhelm2 ×

Siege of Orgrimmar Heroic Progression
Method is still leading progress tonight without killing any more bosses, with 11/14 bosses down. Blood Legion has managed to kill one more boss since last night, now with 11/14 bosses down, along with Exorsus, genuine, and Envy. Over in the 10 player column, Paragon is currently leading with 10/14 bosses down, followed by Sanitas, also at 10/14.

You can keep up with the rankings on WoWProgress and Manaflask.

Patch 5.4 Hotfixes: September 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • With the conclusion of the Battlefield: Barrens event, realm coalescing has been re-enabled for the Durotar area.


Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Sha of Pride
      • Sha of Pride no longer drops Droplet of Y'shaarj on Raid Finder difficulty.
      • Alter Time no longer teleports players that have been banished on Heroic difficulty.
    • Galakras
      • Resetting the Galakras encounter should no longer cause doors to the towers to remain closed.
    • Siegecrafter Blackfuse
      • Siegecrafter Blackfuse will no longer Overcharge more than one cluster of Crawler Mines per wave on Heroic difficulty.

Battlegrounds and Arenas

Proving Grounds
  • Healer Trials
    • NPC party members should now be better at moving out of the fire, and use their area-of-effect attacks and swap targets correctly.
    • Large Illusionary Flamecallers no longer cast Pyroblast against targets that have been recently hit by a Fireball.

Blue Posts
Originally Posted by Blizzard Entertainment
Conquest Vendors Update
Giving a quick update. We're in the process of running internal tests to see if the fix is working correctly. We hope to have it out of testing as soon as possible. (Blue Tracker / Official Forums)

Gearing up Alt Characters
I dinged a fresh 90 on Monday, and yes I went straight to the Timeless Isle. However, in questing greens & blues, I had a very hard time. Also, I still have to go through all the old raids in LFR to unlock the latest content, not to mention get my item level high enough to enter.

I've picked up a few purples on the Timeless Isle, but I'm still nowhere near high enough yet to enter SoO LFR. Sure, if you go for it really hard and prepare with crafted goods, Valor gear etc. I'm sure it can be done. But that's why the system's good IMO, if you put in the effort you can be caught up quickly, if you're more of a casual player like me it's going to take a while, and I'm fine with that personally.

I much prefer this to the alternative—getting my alt to level 90 then having to go through the exact same content I spent months on with my other characters. (Blue Tracker / Official Forums)

Patch 5.4 PvP Balance
Hope 6.0 will be that one patch we've been waiting since s8 to finally fix everything.
It's impossible to "fix" everything because there will always be a certain aspect of the game that someone will have an issue with, or a part they don't enjoy as much as the other. Perfection is also an endless pursuit because it's an ever elusive goal. We're constantly aiming to make the game the best it possibly can be, but to fix what someone feels is wrong will inevitably break it for someone else, so the things that are "broken" change via your own perception.

- blizzard doesn't care about all mage specs in PvP
Every spec in the game right now is viable for participation in PvP, and we care about all specs. Your complaint is not that "Blizzard doesn't care", it's that you don't feel that certain specs aren't entirely viable for high end arena. This goes for several classes though, not just mages; warrior, paladin, druid and monk tank specs and others are not viable for high end PvP either.

The biggest thing to note is that there are actually more specs now than ever before that are viable for a "Tier 1/2 comp", and at least one spec from each class is capable of reaching high ratings in PvP depending on team composition. We would be extremely pleased if we were able to reach a point in balance where all 34 specs were perfectly balanced, however we're well aware that the possibilities of accomplishing this is an incredibly difficult goal.

We'll continue to do our best to achieve the most enjoyable and balanced gameplay possible for everyone and we really appreciate all of the feedback that you're all giving in this thread about what you do and don't like about patch 5.4. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Honestly how many classes "get benched" I haven't seen a dps class get benched even one time this xpak
It is one of those terms that lost its meaning (like "literally!") through overuse. I think many now used "benched" as a synonym. (Source)

Could I get your thoughts on this concept? Are healers an intrinsic problem in PvP games generally?
They are definitely a problem when trying to balance the option to have a healer or not have a healer. (Source)
I'm also open to the idea that having dedicated healers in PvP period is unsolveable. #notanannouncement (Source)

is it acceptable for one class (warriors) to not have a single dps spec in the top 20 dps specs? Why is this the case, then?
Don't worry about stack ranks. Worry about your spec's (or better yet, your character's) DPS relative to the average. (Source)

so what are people who love their character supposed to do when they no longer enjoy their class?
We struggle with that question, at a philosophical level, a great deal. (Source)
The con is the player (and there are many) who can't keep up with class changes if they skip an expansion or even a patch. (Source)
We hear *constantly* from players who say I love my X but I just can't bear to relearn how to play yet again, so I'm out. (Source)

I think a good rule of thumb is, if you enjoy your class, eff the numbers.
I get that there is a threshold. If you love your class but feel like you are holding your friends back, that's hard. (Source)
But just because the best players in the world do better with class X, does not mean *you* are holding your friends back. (Source)

Warrior (Forums / Skills / Talent Calculator)
OK you're probably sick of hearing this, but feels like my ProtWar has exactly zero choice in Major glyph. DPS = mandatory. =/
Yeah we discussed this a few weeks ago. We can't make tank glyphs survival, healing or DPS. Doesn't leave many options. (Source)

Character / Items
We have a request with many people on french forum : why gnome can't do hunter when all race can? We are curious
We get many requests to make X class available to Y race. (Source)
At a fundamental level, the question is whether there is benefit in any racial restrictions on class or not. (Source)

Hi Greg. IF the item squish was to happen, would PvP and PvE gear once again have similar ilvls? WPvP purposes. Ty.
We don't know yet, but that would be a nice goal for sure. (Source)

Just out of curiosity, how does RPPM differ from old style trinkets if unaffected by haste? That seemed the point
RPPM can proc twice in a row. Old style trinkets tended to proc when their ICD was over, making them really predictable. (Source)
But Because of the RNG involved, who would want to use an RPPM trink over ICD if both technically Equal?
There is personal preference involved for sure, which we actually like. (Source)
The RPPM trinket could proc 3 times during Bloodlust while the ICD cannot. But the RPPM might not proc at all. (Source)

Flex Raiding
After downing a boss in a flex raid, is a raid guaranteed at least X items or are all rolls individual (poss. getting 0 loot)?
You can get 0 loot or you can get 25 loot. Both are exceedingly rare, but given enough raids, will happen to someone. (Source)

Flex definitely feels like a progression difficulty coming straight out of LFR. My mana was crying!
Remember that you don't have the benefit of previous tiers of flex to gear up. This should be the only time that happens. (Source)

Might we see LFR phased out in favor of Flex? If opening end-game content to all is the goal, perhaps dif way to achieve it?
If you want to raid say on your lunch break, LFR works for that but flex may not. (Source)

Dark Legacy Comics - #406 and #407
Now that things have slowed down a little bit, let's catch up on some DLC!

by Published on 2013-09-19 05:22 AM

Update (4:30 AM EST): Blood Legion is now 11/14 as well.

Confirmed: D3 Will Stay Online, iOS Update May Reset Authenticators, Clarification on the AH, Paragon 2.0 Q&A

Siege of Orgrimmar Heroic Progression
Method is leading progress tonight, with 11/14 bosses down. Blood Legion has managed to kill one more boss since last night, now with 10/14 bosses down. Over in the 10 player column, Paragon is currently leading with 9/14 bosses down, followed by Sanitas, also at 9/14.

You can keep up with the rankings on WoWProgress and Manaflask.

Patch 5.4 Hotfixes: September 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Cursed Hozen Swabby now has a 2-second cooldown on their Rusty Shank ability.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Norushen
      • Players on Raid Finder difficulty with the Despair aura should no longer remain in the wrong phase when the fight ends.
    • Garrosh Hellscream
      • Removing the Touch of Y'Sharrj or Empowered Touch of Y'Shaarj debuff now also removes Weakened Blows, Mortal Wounds, and Master Poisoner effects from the player.

Timeless Isle
  • Fixed quest tracking issues that affected some of the quests on the Timeless Isle.

PvP Season 14 Begins
Season 14 is live in the US and EU, so get to work on your Season 14 Armor Set! The new individual ladders are in place and updating.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With sharpened blades and well-honed spells, the time to strike has come! Season 14 has begun, and the leaders of the Horde and the Alliance are once again looking for new champions to carry their factions’ banners to victory!

In PvP Season 14, you will no longer need to join or create an Arena team to compete, and thus the current Team Ratings will be removed. You’ll now be able to queue for an Arena match in groups of 2, 3, and 5 (in line with the Arena team sizes available in Season 13 and earlier), and your opponents will be selected based on the average Match Making Rating of your party. Personal ratings have been reset.

You can find a complete overview of the changes in our Patch 5.4 Arena Update blog.

Patch 5.4 Resilience Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The increase in base Resilience in patch 5.4 is meant to counterbalance the fact that Resilience is no longer on gear (and thus does not increase as players gear up).

Prior to 5.3, players' survivability would naturally increase with gear. We didn't feel that that was creating an environment that would encourage undergeared players to continue playing, so in 5.3, we moved Resilience off of gear and increased base Resilience.

In Patch 5.4, we needed to do something similar. Since player power is still increasing as players collect more gear, we needed to once again increase base resilience to keep things from getting too out of hand. You'll still feel like your character is improving as you gear up, this just makes sure you don't improve to the point where you're able to kill someone before they have an opportunity to respond.

Blue Posts
Originally Posted by Blizzard Entertainment
Conquest Vendors Temporarily Disabled
We're still working on a fix for the Conquest cap so the Conquest vendors can be brought back. I'll keep /poking for info but don't have anything new to share. (Blue Tracker / Official Forums)

Raid Finder Difficulty
There are likely tweaks and fixes to be made here and there, but first week of any new LFR wing is like this as people learn the mechanics, and there are always threads like this.

I notice a number of people discussing about the difficulty of Norushen on Raid Finder. We're aware that the Look Within phase may currently be incorrectly selecting players; making the fight harder than it needs to be. (Blue Tracker / Official Forums)

Legendary Meta Gems
If you're referring to the meta-gems awarded by Wrathion from The Crown of Heaven they will continue to work as those gems don't have a Sha-Touched or Armament of the Thunder King requirement.

However, there was a change in 5.4 while using meta-gems outside of the intended specialization.

  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.

Which was a very lazy change. Tanks should have wanted to use the tanking items because they were better than the DPS options, not because they DPS options don't work normally for tank specs.
Good thing we also did this then.

  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.
(Blue Tracker / Official Forums)

Proving Ground's NPC Party AI
We've actually been making several adjustments to the AI of the NPC party members in the healing Proving Grounds via hotfix. I don't believe all of the changes have hit yet as I write this, but if all goes well, they should be applied within the next day or so. I'd recommend keeping an eye on the official hotfix blog for updates. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
How much data after a patch do you need before you see a balance issue or it a case by case basis?
Case by case. For PvE, the first week has a lot of noise. Folks learning fights... overgeared heroic players gearing alts, etc. (Source)

is it frustrating how much emphasis people put on tiny stat/dps difference rather than play their class well/correctly?
Very much so. If a spec swap nets you 2% dps and playing your chosen spec better nets you 20% dps, your priorities are off. (Source)

Warlock (Forums / Skills / Talent Calculator)
There is no way you can buff destro SINGLE target damage without buffing CBolt, but CB is too burtsy in pvp. Solution
We can make CB hit for less in PvP if necessary. (Source)

Warrior (Forums / Skills / Talent Calculator)
Hey GC, can you explain why Warriors are not allowed to transmog their 2h weapons to polearms?
The intention was that they could. We'll investigate. (Source)

Character / Items
Legendary cloak contribution to overall dps: 6-8% from personal experience. Do you think that is too much ? People are asking
Is this for a specific spec or across the board? (Source)
Also consider players likely are playing sub-optimally on bosses they haven't really learned yet, inflating cloak influence. (Source)

Folks, why do you - developers, keep making pve and pvp items with such a dramatic diff in ilvls? 522 vs 572(0\2) ?
So that new / reroll PvP players can quickly get from quest greens to Honor items to Conquest items. (Source)

are timeless isle items with a single stat being weaker intentional? kinda frustrating using a burden and getting one.
Unlike normal loot, we cheated on the splitting rules for those TI items. They aren't weaker, assuming you like that stat. (Source)

As I understand it, that's just how they work. More of a stat costs more. So 3x stats gets more total than 2x or 1x
Typically items with more kinds of stats are more powerful, but not the case for the double stats on the TI randoms. (Source)

Raid Finder
It's just, for some of us, raiding - normal or Flex - is not viable. LFR is all we've got. It doesn't make us inferior.
*Totally* agree. On the other hand, we want to make the rewards for harder difficulties commensurate with their effort. (Source)

-esque whiners who complain they aren't special enough. Punishing LFR runners by delaying SoO's end by almost a month
We have delayed the final wings of the previous incarnations of LFR. (Source)
It's like this: we can't force LFR groups to wipe for a week before getting a new boss. So we just delay the later bosses. (Source)
The alternative would be you blaze through all 14 on the first week of LFR and each individual boss doesn't even get noticed. (Source)

This Week Only - 50% Off Mists of Pandaria (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Pandaria needs you! Garrosh Hellscream’s rise to tyrannical power can’t go unchecked any longer, and heroes from both factions need your help to end his evil reign. If you haven’t upgraded to Mists of Pandaria yet, now’s the perfect time—because this week only, Mists of Pandaria is 50% off. Hurry, though—this sale ends September 25, 2013.

Warhammer Online Shutting Down
If you think back to this day 5 years ago you may recall Warhammer Online launching to much excitement. Sadly things have come full circle, and a planned shutdown in December was announced today.

by Published on 2013-09-18 05:16 AM

Update (5:40 PM EST): Method is now tied with Blood Legion at 10/14.
Update (1:40 PM EST): Exorsus and Method are now at 9/14, with 5 other guilds at 8/14.
Update (11 AM EST): Blood Legion is now at 10/14, with 5 other guilds at 8/14.

[Spoilers] RoS Model Animations - Including New Cow Level Mobs, Lylirra on PTR Possibility, The Diablo Extra Life Challenge

HearthPwn Site Updates - Card Updates, New BBCode, Crafting Costs; EU Beta Wave

Siege of Orgrimmar Heroic Progression
Blood Legion is leading progress tonight, with 9/14 bosses down. Midwinter and Duality are close behind, closing a gap from earlier in the night at 8/14 bosses. Over in the 10 player column, Avast is currently leading with 5/14 bosses down.

Keep in mind that EU progression has not started yet, as realms are currently still down for the Wednesday maintenance.

Conquest Vendors Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are aware of an issue affecting a number of players that caused them to have an unusually high Conquest Point cap. Conquest vendors have been temporarily disabled while we work on a fix to correct this. Conquest Points obtained in excess of the 2200 point cap will be lost and we'll be removing the Grievous Conquest achievement from any characters that managed to obtain it.

The vendors will be made available again once the fix is in place.

Patch 5.4 Hotfixes: September 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Raids, Dungeons, and Scenarios

Battlegrounds and Arenas


Timeless Isle
  • Celestials in The Celestial Court will now only rotate their order after they have been defeated.
  • Time-Lost Shrines reactivate much more frequently now.

Proving Grounds

Blue Posts
Originally Posted by Blizzard Entertainment
Norushen Bugged
Wanted to chime in and let you know that we're looking into a possible issue where the incorrect targets were being picked for Look Within on Raid Finder. (Blue Tracker / Official Forums)

Feldrake as a Ground Mount
The Feldrake having ground mount functionality was originally a bug. When the bug got fixed for all drakes, that functionality got removed. A hotfix is being worked on to add ground mount functionality back in for the Feldrake. (Blue Tracker / Official Forums)

AskMrRobot - Burden of Eternity Upgrade Finder
AskMrRobot has been updated once again! Now the robot is able to tell you which slot is the best one to use your Burden of Eternity for.

Blizzard Art Update
Blizzard added more pieces to the World of Warcraft: Mists of Pandaria Art gallery.

by Published on 2013-09-17 06:18 PM

Blizzard closes down Diablo 3 Auction House on March 18, 2014
Originally Posted by Blizzard Entertainment
When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.

We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.

We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.

Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.

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