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by Published on 2016-01-13 07:12 PM

Update (8:00 PM EDT): Moved models to the latest post.
Update (3:15 PM EDT): Added and updated a few models. Alpha update: Level cap increased to 106, new specs, Shaman, and a new dungeon added!
Update (2:20 PM EDT): Finished adding most of the new models in this build.
Update (2:00 PM EDT): Be sure to check out the updated known issues list while you wait!
Update (1:30 PM EDT): Many players are reporting that another wave of alpha invites went out.

Legion Alpha - Build 20914
Build 20914 will be deployed to the Beta realms soon. Keep checking back, as our notes are still in progress.

New Icons








New Items
Check out all of the items added in this build on the WoWDB Beta site.

Level Type Name
1Junk Shaman's Pouch
1Other Ravencrest Cache
1Other Kalec's Image Crystal
1Other Crystalline Demonic Eye
1Other Ancient War Remnants
1Key Dravax's Key
1Quest Emberscar, Brand of Damnation
1Quest Mirror Mask
1Quest Staff of Four Winds
1Quest Flask of Moonwell Water
101Quest Hide of Dresaron
101Quest Handful of Obliterum Ash
800Quest Archmage Karlain's Imbued Silkweave Robe
1Quest Shimmering Elixir of Suspension
1Quest Core of Molten Rage
1Quest Garixxia's Smoldering Heart
100Book Excavator's Notebook
100Other Compendium of Ancient Weapons Volume III
1Other Can O' Worms Bobber
1Other Toy Cat Head Bobber
1Other Squeaky Duck Bobber
1Other Murloc Bobber
1Other Oversized Bobber
1Other Empowered Armor Set
1Other Climbing Spurs
1Other Travelers Backpack
1Other Leystone Buoy
1Other Student of Xuen - Tiger Initiate
1Other Student of Chi-Ji - Crane Initiate
1Other Empowered Armor Set - Experience
1Other Felsworn Gas Mask


Keystone Affixes
Legion Challenge Modes have affixes on keystones to make the dungeon more challenging.
Originally Posted by MMO-Champion
  • Decay - All players suffer 5000 damage every 3 sec while the challenge is active.
  • Skittish - Threat generated on all enemies decays very rapidly.
  • Attenuated - Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.
  • Necrotic - All enemies' melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.
  • Teeming - Additional non-boss enemies are present throughout the dungeon.
  • Raging - When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.
  • Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Tyrannical - Boss enemies have 50% more health and inflict up to 30% increased damage.



Achievement Changes
Originally Posted by MMO-Champion
Legion Dungeon
Dungeons & Raids
  • Helheim Hath No Fury Like A Ferryman Scorned Name Changed from Helheim Hath No Fury to Helheim Hath No Fury Like A Ferryman Scorned. 10 points. Rescue the Captured Val'kyr in the Maw of Souls on Heroic difficulty. 10 points.
  • I Got What You Mead (New) Splash all four vrykul kings with a Mug of Mead in the Hall of Glory on Heroic difficulty. 10 points.
  • I Made A Food! (New) Defeat Festerface after slaying a Black Bile on Heroic difficulty. 10 points.
  • Instant Karma Name Changed from Feelin Helya Good to Instant Karma. 10 points. Defeat Ymiron after defiantly striking down 6 Risen Warriors in the Maw of Souls on Heroic difficulty. 10 points.
  • Stag Party (New) Defeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow on Heroic difficulty. 10 points.
  • Surge Protector (New) Defeat Odyn without any Stormforged Obliterators successfully casting Surge on Heroic difficulty. 10 points.
  • You're Just Making It WORSE! (New) Defeat Millificent Manastorm after she becomes very cross with you in Violet Hold on Heroic difficulty. 10 points.

Legion Raid
Dungeons & Raids
  • Buggy Fight (New) Defeat Nythendra after squishing 15 Glow Bugs on Normal difficulty or higher. 10 points.

Player vs. Player



Legendary Spells
Originally Posted by MMO-Champion



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Item - Death Knight T13 Blood 2P Bonus When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec until cancelled. This effect cannot occur more than once every 45 sec.

Unknown Class
Major Glyphs
  • Ghostly Speed Minor Glyph. Instant. Major Glyph. Instant.
  • Glyph Ability Reduces the cost of Sunder Armor by 0%. Minor Glyph. Major Glyph.
  • Glyph of Ghostly Speed Ghost Wolf grants an additional 60% movement speed. This movement speed bonus will not be granted if Ghost Wolf is activated while in combat. This effect is disabled indoors and in battlegrounds and arenas and cannot be combined with other speed increases. Requires Ghost Wolf. Minor Glyph. Major Glyph.
  • Glyph of Metamorphosis When you activate Metamorphosis, you no longer transform into a demon, but instead grow demon wings on your normal form. Minor Glyph. Major Glyph.
  • Glyph of Play Dead Your pet also plays dead when you use Feign Death. Minor Glyph. Major Glyph.
  • Glyph of Rapid Teleportation After casting a Mage Teleport spell, or entering a Mage Portal, your movement speed is increased by 70% for 60 sec. Minor Glyph. Major Glyph.
  • Glyph of Travel You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other speed increases. Requires Travel Form. Minor Glyph. Major Glyph.
  • Metamorphosis Minor Glyph. Instant. Major Glyph. Instant.
  • Play Dead Minor Glyph. Instant. Major Glyph. Instant.
  • Rapid Teleportation Minor Glyph. Instant. Major Glyph. Instant.
  • Set Glyph Minor Glyph. Instant. Major Glyph. Instant.
  • Travel Minor Glyph. Instant. Major Glyph. Instant.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Anti-Magic Shell Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 100% of all magical damage up to [ 30% of Total Health ] magic damage (based on maximum health and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 45 sec cooldown. 60 sec cooldown.
  • Death Strike (Blood) Focuses dark power into a strike that deals (135% 0% of weapon damage) Physical damage and heals you for 50% 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).
  • Death Strike (Frost) Focuses dark power into a strike with both weapons, dealing (135% of weapon damage) Physical damage with your main-hand and (135% of weapon damage) Physical damage with your off-hand and heals you for 50% a total of [ 0% of weapon damage + 1% of weapon damage ] Physical damage and heals you for 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).
  • Death Strike (Unholy) Focuses dark power into a strike that deals (135% 0% of weapon damage) Physical damage and heals you for 50% 40% of all damage taken in the last 6 sec (minimum 7% of maximum health).

Talents
  • Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for $@205,725d 10 sec. Blood Death Knight - Level 45 Talent.
  • Asphyxiate Channel dark energies that lift the enemy target off the ground, crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving. Unholy Death Knight - Level 75 60 Talent. 20 yd range. Instant. 2 min cooldown.
  • Avalanche While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 20% of AP ] damage every 0 2 sec. Frost Death Knight - Level 45 Talent.
  • Blighted Runeweapon Your next 0 5 successful autoattacks infect your target with a Festering Wound. Unholy Death Knight - Level 30 Talent. Instant. 60 sec cooldown.
  • Blood Beasts Calls forth a pair of blood beasts to assist you in combat for 15 sec. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take. Blood Death Knight - Level 100 Talent. Instant. 5 min cooldown.
  • Bloodbolt Hurl a glob of blood at an enemy, dealing 0 damage to them and 0 [ 1 + 30% of AP ] damage to them and [ 15% of AP damage to nearby enemies. All affected targets are infected with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Death's Caress. Blood Death Knight - Level 30 Talent. 1 Runes. 30 yd range. Instant.
  • Bloodworms Couldn't parse description Your Death Strikes that overheal create a Bloodworm. Bloodworms attack your target for 6 sec, dealing minor damage, and then burst on you, healing you for 30% of the Death Strike overhealing. If you drop below 0% health, your Bloodworms will immediately burst on you. Blood Death Knight - Level 15 Talent.
  • Bonestorm A whirl of bone and gore batters nearby enemies 3 times per second to deal [ 75% of AP ] Shadow damage for 6 sec, dealing [ 75% of AP ] Shadow damage every 1, and, healing you for 1% of your maximum health per strike. Lasts 6 sec. Blood Death Knight - Level 100 Talent. 2 Runes. Instant. 60 sec cooldown.
  • Bursting Sores When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within 0 8 yds of the target. Unholy Death Knight - Level 15 Talent.
  • Castigator Your Scourge Strike critical strikes cause Each Scourge Strike critical strike bursts an additional Festering Wound. Unholy Death Knight - Level 45 Talent.
  • Consume Vitality Drains [ 30% Drains [ 15% of Total Health ] health from the target over 3 sec 5 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 3 sec cast (Channeled). 5 sec cast (Channeled). 30 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to assist you in combat. The Val'kyr grows more powerful as you spend Runic Power and its attacks will burst your Festering Wounds. Replaces Summon Gargoyle. [NYI] Unholy Death Knight - Level 100 Talent. Instant. 3 min cooldown.
  • Death's Flight (New) Pull yourself to the location of a friendly player or pet. Replaces Death Grip. Unholy Death Knight - Level 75 Talent. 25 yd range. Instant. 1.5 min cooldown.
  • Debilitating Infestation Name Changed from Goreseeker to Debilitating Infestation. Bursting a Festering Wound generates 9 additional Runic Power All enemies affected by Outbreak are snared by 50% for 3 sec. Unholy Death Knight - Level 60 Talent.
  • Defile Blood: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Frost: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%. Unholy: Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds a Festering Wound, and grows in radius and damage by 2.5%. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
  • Foul Bulwark Each application of Bone Shield increases your maximum health by 5% 3%. Blood Death Knight - Level 90 Talent. 60 sec cooldown.
  • Freezing Fog Frost Fever damage now has a 10% chance to trigger Rime Howling Blast deals 100% more damage to the primary target. Frost Death Knight - Level 15 Talent.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for (0% of weapon damage) Frost damage. This attack is benefits from Killing Machine. Frost Death Knight - Level 90 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 180% [ 250% of AP ] Frost damage to enemies near their eruption point. Frost Death Knight - Level 100 Talent. 1 Runes. 100 yd range. Instant. 12 sec cooldown.
  • Heart Strike Instantly strike the target and 2 other nearby enemies, causing (100% of weapon damage) Physical damage, and infecting them with Blood Plague. Generates 18 10 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Blood Strike. Blood Death Knight - Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 10 5 Runic Power every 1 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.
  • Meat Shield Name Changed from Monstrous Rampage to Meat Shield. Your ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds For the next 10 sec, 90% of all damage you take is transferred to your Ghoul. If your ghoul is slain while this spell is active it cannot be resummoned for 30 seconds. [NYI] Unholy Death Knight - Level 75 Talent.Instant. 60 sec cooldown.
  • Obliteration Gain a charge of Killing Machine. For the next 6 sec, Obliterate costs 1 less Rune. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.
  • Pathetic Magic Your Anti-Magic Shell is 50% more effective, and when it absorbs 30% more magic damage but generates less Runic Power. When the shell expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies. Frost Death Knight - Level 75 Talent.
  • Permafrost When you deal damage with Frost Strike autoattacks, gain an absorb shield equal to 50% 30% of the damage dealt. Frost Death Knight - Level 75 Talent.
  • Profane Pathogens Cause all of your Virulent Plague effects within 100 yds to instantly erupt. Unholy Death Knight - Level 60 Talent. 2 Runes. Instant. 60 sec cooldown. 90 Talent. 2 Runes. Instant.
  • Rapid Decomposition Your Defile or Your Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Blood Death Knight - Level 45 Talent.
  • Rune Tap Consume a Rune to restore 20% of your heath. You may recast the ability Rune Tap within 3 sec without triggering the full cooldown. Blood Death Knight - Level 60 Talent. 2 1 Runes. Instant. 2 min cooldown.
  • Shadow Infusion Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 8 2 seconds. Unholy Death Knight - Level 90 Talent.
  • Soul Reaper Strikes an enemy for (85% of weapon damage) Physical damager damage. After 5 sec, up to 3 Festering Wounds on the target will burst. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 20 sec cooldown.
  • Spell Eater Reduces all magic damage taken while Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 75 Talent.
  • Tremble Before Me Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec sec. Enemies cannot suffer from this effect more than once per 10 sec. Blood Death Knight - Level 75 Talent. 1.5 min cooldown.
  • Unholy Frenzy When a Festering Wound bursts, your ghoul gains 50% increased attack speed for until cancelled 100% increased attack speed for 3 sec. Unholy Death Knight - Level 45 Talent.

PvP Talents
  • Wandering Plague Causes [ 1 + 250% of Spell Power ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Virulent Plague A disease that deals [ 47.3% [ 24% of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing [ 50% [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Unholy Death Knight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

Blood
  • Blood Strike Instantly strike the enemy, causing (100% of weapon damage) Physical damage, and infecting the victim with Blood Plague. Generates 10 5 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
  • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional your melee attacks and bolsters your defenses. While active, the Death Knight gains 40% parry chance. Death Knight - Blood Spec. 30 yd range. Instant. 2 min cooldown. 3 min cooldown.
  • Marrowrend Smash the target, dealing (200% of weapon damage) Physical damage and generating 3 2 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by 25% 20%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 40% 30% and increasing all healing received by 40% 30% for 10 sec. Death Knight - Blood Spec. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Veteran of the Third War Increasing Stamina by 20%, base armor by 30%. Reduces all damage taken by 10% 15%, and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Knight - Blood Spec.

Frost
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 2.000 * 1% of weapon damage ] Frost damage. Death Knight - Frost Spec. 20 25 Runic Power. Melee range. Instant.
  • Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing [ 30% [ 20% of AP ] Frost damage each second. Death Knight - Frost Spec. 2 1 Runes. Instant. 20 sec cooldown.
  • Runic Empowerment When you spend Runic Power, you have a 1.0% chance per Runic Power spent to activate a random fully-depleted rune.Death Knight - Frost Spec.

Frost & Unholy
  • Chains of Ice Shackles the target with frozen chains, reducing movement speed by 60% 70% for 8 sec. Death Knight - Frost & Unholy Spec. 1 Runes. 30 yd range. Instant.

Pets
  • Gnaw Bite and tear at a target's limbs, dealing light damage and stunning for 3 1 sec. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Gnaw Bite and tear at a target's limbs, stunning it for 3 1 sec and dealing damage. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Monstrous Blow Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 2 sec. Can be cast in Ghoul. Melee range. Instant. 60 sec cooldown. 1.5 min cooldown.

Unholy
  • Festering Wound Triggering Festering Wound restores 3 Runic Power to the Death Knight. Death Knight - Unholy Spec. A pustulent lesion that may be burst by Scourge Strike, dealing [ 47.3% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
  • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 47.3% [ 24% of AP ] Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing [ 50% [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.
  • Runic Corruption When you spend Runic Power, you have a 1.00% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.Death Knight - Unholy Spec.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consume Magic Havoc: Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates maximum Fury on a successful interrupt. Vengeance: Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. 20 yd range. Instant. 20 sec cooldown.
  • Throw Glaive Throw a demonic glaive at the target, dealing [ 300% of AP 0% of weapon damage;] Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. 10 sec cooldown.

Talents
  • Abyssal Strike (New) Infernal Strike range increased by 10 yards and generates 20 Pain if it damages at least one target. Vengeance Demon Hunter - Level 15 Talent.
  • Agonizing Flames (New) Increases the damage and radius of Immolation Aura by 100%. Vengeance Demon Hunter - Level 30 Talent.
  • Blade Turning (New) Parrying an attack generates 4 Pain. Vengeance Demon Hunter - Level 30 Talent.
  • Blades of Anguish (New) Shear has a chance to immediately reset the cooldown of Felblade. Vengeance Demon Hunter - Level 60 Talent.
  • Bloodlet Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter - Level 45 Talent.
  • Burning Alive (New) Every 2 sec, your Fiery Brand deals [ 10% of AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 45 Talent.
  • Dark Overlord (NYI) Name Changed from Dark Overlord to Dark Overlord (NYI)
  • Demon Reborn All your cooldowns are reset when you invoke Metamorphosis. Havoc Demon Hunter - Level 45 Talent.
  • Desperate Instincts You automatically cast trigger Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec This effect can occur every 30 sec. Replaces Blur. Havoc Demon Hunter - Level 60 Talent.
  • Feast of Souls (New) Soul Fragments heal you for an additional 0 over 6 sec. Vengeance Demon Hunter - Level 30 Talent.
  • Feed the Demon Increases the duration of your Metamorphosis by 5 sec every time you consume a Soul Fragment. Havoc Demon Hunter - Level 45 Talent.
  • Pain Tolerance (New) You generate 4 Pain every second while you are below 20 Pain. Vengeance Demon Hunter - Level 45 Talent.
  • Prepared After using Vengeful Retreat, you generate 96 Fury over 6 sec Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 75 Fury over 6 sec after using Vengeful Retreat. Havoc Demon Hunter - Level 30 Talent.
  • Quickened Sigils (New) All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%. Vengeance Demon Hunter - Level 60 Talent.
  • Sigil of Misery (New) Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 10 sec. Vengeance Demon Hunter - Level 75 Talent. 30 yd range. Instant. 60 sec cooldown.
  • Soul Flayer (New) Your autoattacks have a chance to spawn a Soul Fragment. Vengeance Demon Hunter - Level 15 Talent.
  • Soul Rending Increases your Leech by 100% while in demon form Metamorphosis is active. Demon Hunter - Level 60 Talent.
  • Soulmate (New) Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% of their maximum health. Vengeance Demon Hunter - Level 75 Talent. 40 yd range. Instant. 2 min cooldown.
  • Speed Demon (New) Felblade now causes you to charge to your target, up to 15 yards away. Vengeance Demon Hunter - Level 15 Talent.
  • Violent Sigils (New) When a Sigil affects an enemy, it has a chance to spawn a Soul Fragment. Vengeance Demon Hunter - Level 45 Talent.

PvP Talents
  • Cleansed by Flame Name Changed from Coming Soon to Cleansed by Flame. This talent has been imprisoned by the Wardens and will be released soon Immolation Aura dispels all magical effect on you every 1 sec while active! Vengeance Demon Hunter - Tier 4 PvP Talent.
  • Demonic Trample Name Changed from Coming Soon to Demonic Trample. This talent has been imprisoned by the Wardens and will be released soon You enter Metamorphosis, moving at 200% increased speed, knocking down all enemies in your path and dealing [ 1 + 70% of AP ] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks! Vengeance Demon Hunter - Tier 5 PvP Talent.Instant. 30 sec cooldown.
  • Everlasting Hunt Name Changed from Coming Soon to Everlasting Hunt. This talent has been imprisoned by the Wardens and will be released soon Dealing damage increases your movement speed by 15% for 3 sec! Vengeance Demon Hunter - Tier 4 PvP Talent.
  • Eye of Leotheras You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 0 6% of their health in Shadow damage and refreshes the duration of Eye of Leotheras. Lasts 6 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Illidan's Grasp Name Changed from Coming Soon to Illidan's Grasp. This talent has been imprisoned by the Wardens and will be released soon You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 20 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage! Vengeance Demon Hunter - Tier 5 PvP Talent.10 yd range. Instant. 30 sec cooldown.
  • Jagged Spikes Name Changed from Coming Soon to Jagged Spikes. This talent has been imprisoned by the Wardens and will be released soon While Demon Spikes is active, melee attacks against you cause Physical damage equal to 100% of the damage taken back to the attacker! Vengeance Demon Hunter - Tier 4 PvP Talent.
  • Rain from Above You fly into the air out of harms wa way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. Havoc Demon Hunter - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Rain of Chaos Name Changed from Coming Soon to Rain of Chaos. This talent has been imprisoned by the Wardens and will be released soon Infernal Strike has an additional 10 yard range, and one additional cooldown charge! Vengeance Demon Hunter - Tier 5 PvP Talent.
  • Reverse Magic Name Changed from Reverse Magic to Reverse Magic
  • Rushing Chaos Name Changed from Rushing Chaos to Rushing Chaos
  • Unending Hatred Name Changed from Unending Vengeance to Unending Hatred

Vengeance
  • Felblade Carve off a piece of your target's soul Strike with a flaming blade, causing (350% of weapon damage) Fire damage and spawning 3 Soul Fragments nearby Generates 20 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant. 6 sec cooldown. 10.5 sec cooldown.
  • Fiery Brand Brand your target with a burning demonic symbol, instantly dealing [ 200% of AP 225% of weapon damage;] Fire damage and reducing the damage they do to you by 40% for 10 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Metamorphosis Transform to demon form for 10 sec, increasing current and maximum health by 30% and reducing damage taken by 30%. Immolation Aura is active for the duration of Metamorphosis Generates 10 Pain every 1 sec. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
  • Shattered Souls When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 2% of Some of your abilities can shatter the target's soul, releasing Soul Fragments that heal you for 5% of your maximum health. If the Soul Fragment came comes from a Demon, you will deal 20% increased damage for 15 5 sec. Demon Hunter - Vengeance Spec.
  • Shear An instant strike that causes (200% of weapon damage) Physical damage and spawns a Soul Fragment nearby. Generates 5 Pain reduces the cooldown of Felblade by 1 sec. Demon Hunter - Vengeance Spec. Melee range. Instant. 3 sec cooldown.
  • Sigil of Chains Name Changed from Sigil of Inquisition to Sigil of Chains. Place a Sigil of Inquisition Chains at the target location that activates after 3 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. 2 min cooldown.
  • Sigil of Flame Name Changed from Sigil of Persecution to Sigil of Flame. Place a Sigil of Persecution Flame at the target location that activates after 3 sec. Taunts 2 sec. Deals (175% of weapon damage) Fire damage, and an additional [ AP ] Fire damage over 9 sec, to all enemies affected by the sigil, forcing them to attack you for 8 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Sigil of Silence Place a Sigil of Silence at the target location that activates after 3 2 sec. Silences all enemies affected by the sigil for 4 6 sec. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
  • Soul Cleave A vicious strike that deals (275% of weapon damage [ 2.000 * 1% of weapon damage ) Physical damage to all enemies in front of you and heals you for 10% of your maximum health. Consumes all Soul Fragments within 30 yards, healing you for 2% Severs 3 Soul Fragments from your target, healing you for 5% of your maximum health per Fragment. Demon Hunter - Vengeance Spec. 400 Pain. Melee range. Instant. 8 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bear Form Shapeshift into Bear Form, increasing armor by 250% 200% and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 0%, and reduces the chance for attacks to be parried by 0%. Increases threat generation and protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Efflorescence Restores [ 56.44% of Spell Power ] health to three injured allies within 10 yards of the initial target every 5 2 sec for 30 sec. 100 yd range. Instant.
  • Hurricane Creates a violent storm in the target area causing [ 158.3% [ 300% of Spell Power ] Nature damage to enemies over 10 sec. 100 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Arcane damage and then an additional [ 6 + 42% 84% of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 40 yd range. Instant.
  • Moonfire A quick beam of lunar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Arcane damage and then an additional [ 6 + 42% 84% of Spell Power ] Arcane damage over 12 sec. Usable while in Bear Form. Can be cast in Tree of Life Form, Bear Form, Moonkin Form. Lunar. 100 yd range. Instant.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Nature damage and then an additional [ 4 + 42% 84% of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.
  • Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms only usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 7.4% of Base Mana. Instant. Instant.
  • Ysera's Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant.
  • Ysera's Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Can't be cast in Moonkin Form. Instant.

Talents
  • Abundance Name Changed from Abundance (NYI) to Abundance. For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%. Maximum 8 stacks. Restoration Druid - Level 75 Talent.
  • Astral Communion Generate 75 Astral Power Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Balance Druid - Level 100 Talent. Instant. 60 sec cooldown. 90 Talent. Instant. 1.3 min cooldown.
  • Blessing of the Ancients Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by 50% 40%. Blessing of An'she Grants 2 Astral Power every 2 sec. Balance Druid - Level 100 Talent. Instant. 2.5 sec. Balance Druid - Level 90 Talent. Instant.
  • Blood Frenzy Lacerate also generates 1 Rage per stack 2 Rage, each time it deals damage over time. while at maximum stacks. Guardian Druid - Level 15 Talent.
  • Bristling Fur You bristle your fur, causing all attacks against you to generate Rage for 6 8 sec. Guardian Druid - Level 100 Talent. Instant. 30 sec cooldown. 40 sec cooldown.
  • Collapsing Stars Burns the target for [ 1 + 1,000% 2,000% of Spell Power ] Spellstorm damage, and then an additional [ 1 + 400% 800% of Spell Power ] damage per second until your Astral Power is exhausted. Replaces Celestial Alignment. Balance Druid - Level 100 Talent. 10 LunarPower, plus 10 per sec. 40 yd range. Instant. 2 min cooldown.
  • Force of Nature Summons a stand of 0 3 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec. Can't be cast in Flight Form. Balance Druid - Level 90 15 Talent. 40 yd range. Instant. 2 min cooldown.
  • Lunar Beam Summons a beam of lunar light at your location for 8 sec. Every 1 sec, the beam will heal you for 0, and deal [ AP ] Arcane damage to enemies. Guardian Druid - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Nature's Balance You align to the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Lunar Strike extend the duration of Moonfire by 6 sec. Your Solar Wraths extend the duration of Sunfire by 4 sec. Balance Druid - Level 90 Talent. 100 Talent.
  • Restoration Affinity You gain: Ysera's Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. You also learn: Rejuvenation Regrowth Swiftmend Druid - Level 45 Talent.
  • Shooting Stars Moonfire and Sunfire ticks have a chance to call down a falling star, dealing [ 21% [ 42% of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid - Level 15 Talent. 90 Talent.
  • Stellar Drift Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving. Balance Druid - Level 90 Talent. 100 Talent.
  • Stellar Flare Burns the target for [ 1 + 39% 78% of Spell Power ] Spellstorm damage, and then an additional [ 12 + 13% 26% of Spell Power ] damage over 24 sec. Stellar Flare benefits from both Lunar and Solar Empowerments, consuming 1 of each. Balance Druid - Level 75 Talent. 40 yd range. 1.5 sec cast.
  • Stonebark Reduces the cooldown of Ironbark by 15 30 sec, and it increases healing from your heal over time effects by 20%. Restoration Druid - Level 100 Talent.

PvP Talents
  • Summer Solstice Reduces the cooldown of Solar Beam by 300 30 seconds. Balance Druid - Tier 5 PvP Talent.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 1 + 175% 350% of Spell Power ] Arcane damage to the target, and [ 35% [ 70% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
  • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 0% and increasing your armor by 200%. While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant. Instant.
  • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 128.6% 257.2% of Spell Power ] Nature damage. Generates 6 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 350% 700% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike or Solar Wrath by 30%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 40 LunarPower. 40 yd range. Instant.

Balance & Restoration
  • Innervate Regenerate 2% of an ally's maximum mana every 1 sec Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Restoration Spec. 40 yd range. Instant. 3 min cooldown.
  • Sunfire A quick beam of solar light burns the enemy for [ 1 + 63% 126% of Spell Power ] Nature damage and then an additional [ 4 + 42% 84% of Spell Power ] Nature damage over 8 sec to the primary target and all enemies within 5 yards. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance & Restoration Spec. 40 yd range. Instant.

Guardian
  • Frenzied Regeneration Heals you for 100% 60% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health). Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 1 sec cooldown.
  • Ironfur Increases armor by 100% for 6 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can't be cast in Flight Form. Druid - Guardian Spec. 40 45 Rage. Instant. 1 sec cooldown.
  • Lacerate Lacerates the enemy target, dealing [ 1 + 120.9% of AP ] Bleed damage and an additional [ 15 + 10.2% [ 5 + 30% of AP ] Bleed damage over 15 sec. Stacks up to 3 times. Lacerate has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 3 sec cooldown.
  • Mark of Ursol Reduces magical damage taken by 30% for 6 sec. Druid - Guardian Spec. 40 Rage. Instant. 45 Rage. Instant.

Restoration
  • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 5 2 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
  • Hurricane Creates a violent storm in the target area causing [ 158.3% [ 300% of Spell Power ] Nature damage to enemies over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).
  • Ironbark The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Restoration Spec. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Rejuvenation Heals the target for [ 54.2% of Spell Power ] over 15 sec. Can be cast in Tree of Life Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 9.45% of Base Mana. 40 yd range. Instant.
  • Solar Wrath Causes [ 128.6% Causes [ 180% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 8% 10% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 7 + 40% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 37.75% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
  • Ysera's Gift Heals you for 4% 3% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead. Druid - Restoration Spec. 100 yd range.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Dire Beast: Basilisk Name Changed from Dire Beast: Cobra (NYI) to Dire Beast: Basilisk. Summons a slow moving basilisk for 30 sec that attacks the closest target it can find for heavy damage Beast Mastery Hunter - Tier 5 PvP Talent.Instant. 2 min cooldown.
  • Dire Beast: Gorilla Name Changed from Dire Beast: Gorilla (NYI) to Dire Beast: Gorilla. Summons a powerful gorilla to charge into battle, knocking back all enemies in its path Beast Mastery Hunter - Tier 5 PvP Talent.40 yd range. Instant. 60 sec cooldown.
  • Dire Beast: Hawk (New) Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter - Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown.
  • Scorpid Sting (Beast Mastery) Your Cobra Shot stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Scorpid Sting (Marksmanship) Your Aimed Shot stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Scorpid Sting (Survival) Your Raptor Strike stings the target, reducing their physical critical strike chance by 50 for 6 sec. 50% for 6 sec.
  • Spider Sting Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec. Any Role - Tier 3 PvP Talent. 40 yd range. Instant.45 sec cooldown.
  • Viper Sting Beast Mastery: Your Cobra Shot stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell. Marksmanship: Your Aimed Shot stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell. Survival: Your Raptor Strike stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell.Any Role - Tier 3 PvP Talent.

Beast Mastery
  • Wild Call Your critical strikes have a 30% 20% chance to reset the cooldown of Dire Beast. Hunter - Beast Mastery Spec.

Survival
  • Mastery: Hunting Companion Your pets attacks have a 4.0% 2.0% chance to grant you an additional charge of Mongoose Bite. Hunter - Survival Spec.
  • Mongoose Bite A brutal attack, attempting to sever the enemy's limbs, dealing (0% of weapon damage) Physical damage. Also grants Mongoose Fury, which increases the damage of further Mongoose Bites by 50% for 3.5 12 sec, stacking up to 6 times. Successive attacks add stacks but do not increase the duration. Hunter - Survival Spec. 8 yd range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Ray of Frost Channels a ray of frost at the target, slowing For the next 10 sec, you can channel a beam of icy power at an enemy. Ray of Frost slows the target by 30% and dealing [ 40 + 178.7% deals [ 150% of Spell Power ] Frost damage to the target over 20 sec. The damage dealt is increased the longer the ray is channeled every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%. Frost Mage - Level 15 Talent. 40 yd range. 20 10 sec cast (Channeled). 60 sec cooldown.

PvP Talents
  • Burst of Cold Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 30% for until cancelled 50% for 6 sec. Frost Mage - Tier 5 PvP Talent.
  • Greater Pyroblast Hurls an immense fiery boulder that causes [ 1 + 600% of Spell Power ] Fire damage. Fire Mage - Tier 5 PvP Talent. 5% of Base Mana. 40 yd range. 4 sec cast. 4.5 sec cast.
  • Mass Invisibility You and your allies within 40 yards instantly become invisible for 5 sec. Any Dealing damage will cancel the effect. Arcane Mage - Tier 5 PvP Talent. Instant. 60 sec cooldown.

Arcane
  • Arcane Power When activated, you deal 20% more spell damage and damaging spells cost 10% more less mana to cast. This effect lasts 15 sec. Mage - Arcane Spec. Instant. 1.5 min cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 288.8% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 275% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Crackling Jade Lightning Channel Jade lightning, causing [ 4 + 110% of + AP ] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 600% [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Instant.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage. Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage and generating 1 Chi. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage and generating 1 Chi. Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi. Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage.

Talents
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 275% 288.8% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 288.8% 275% of AP ] Nature damage to all enemies, and [ 275% of AP ] healing to the Monk and all allies in its path.
  • Dampen Harm Reduces damage by 50% 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned. Monk - Level 75 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Diffuse Magic Reduces magic damage taken by 90% 60% for 6 sec and transfers all harmful magical effects back to their original caster if possible. Monk - Level 75 Talent. Instant. 1.5 min cooldown. 2 min cooldown.
  • Secret Ingredients Tiger Palm has a 30% chance to reset the cooldown of Keg Smash. Brewmaster Monk - Level 45 Talent.
  • Serenity (Brewmaster) While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. 50% reduced cooldown.
  • Serenity (Windwalker, Mistweaver) While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. 50% reduced cooldown.
  • Summon Jade Serpent Statue Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. Mistweaver Monk - Level 100 Talent. 40 yd range. Instant. 10 sec cooldown.

PvP Talents
  • Guided Meditation (New) While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you. Zen Meditation is no longer cancelled when being struck by a melee attack. Brewmaster Monk - Tier 4 PvP Talent.
  • Hot Trub Purifying Brew deals 25% of your staggered damage to all enemies within 10 yards.Brewmaster Monk - Tier 3 PvP Talent.
  • Incendiary Brew Your next Breath of Fire has 100% increased radius and damage, and disorients all targets it strikes for 4 sec seconds. Brewmaster Monk - Tier 5 PvP Talent. Instant. 45 sec cooldown.
  • Vivified Name Changed from Effusion to Vivified. Effuse Vivify is now instant, but has a 6 sec cooldown. Brewmaster Monk - Tier 4 PvP Talent.

Brewmaster
  • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, the amount of damage delayed by Stagger by an additional 20%, and reducing damage taken by 20%. Lasts 15 sec. Monk - Brewmaster Spec. Instant. 3 min cooldown. 5 min cooldown.
  • Ironskin Brew Increases your Stagger amount by an additional 60% 40% for 6 sec. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
  • Stagger You shrug off physical attacks, delaying 6% 10% of the damage, instead taking it over 10 sec. Also affects magic attacks, at half effectiveness. Monk - Brewmaster Spec.
  • Zen Meditation Reduces all damage taken by 90% 60% for 8 sec. Being hit by a melee attack will cancel this effect. Monk - Brewmaster Spec. 8 sec cast (Channeled). 3 min cooldown. 5 min cooldown.

Mistweaver
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,116.4% of Spell Power ] damage and increasing periodic healing received by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown. 3 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 75% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 3.5% 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: - Renewing Mist doesn't trigger its cooldown. - Effuse's healing is increased by 100% 150%. - Enveloping Mist is instant. - Essence Font may be channeled while moving. - Vivify costs no mana. Monk - Mistweaver Spec. Instant. 30 sec cooldown.

Windwalker & Mistweaver
  • Spinning Crane Kick You spin while kicking in the air, dealing [ 600% [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant.

None
PvP Talents
  • Adaptation All full loss of control effects with a duration of 5 sec or longer will be removed shortly after being applied. This effect has a 1.5 min seconds or more activate your Honorable Medallion spell but only incurs half of its cooldown. Any Role - Tier 0 PvP Talent.
  • Gladiator's Medallion (New) Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat. Replaces Honorable Medallion. Any Role - Tier 0 PvP Talent. Instant. 2 min cooldown.
  • Inner Renewal Healing yourself directly will refund 50% Casting effective heals on yourself directly will refund s1% of the spell's mana cost. Healer Role - Tier 1 PvP Talent.
  • Relentless Duration of incoming crowd control effects reduced by 25%. Replaces Honorable Medallion. Any Role - Tier 0 PvP Talent.

Cunning
  • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. None - Cunning & Cunning Adaptation Spec. Instant. 3 min cooldown.

Cunning, Ferocious Adaptation, Tenacious Adaptation
  • Boar's Speed Increases your pet's movement speed by 30%. None - Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec.
  • Cornered When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit. None - Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec.
  • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. None - Cunning, Cunning Adaptation, Ferocious Adaptation, Tenacious Adaptation Spec. 40 yd range. Instant. 60 sec cooldown.

Ferocious Adaptation & Tenacious Adaptation
  • Combat Experience Increases all damage done by your pet by 70%. None - Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Tenacious Adaptation Spec.

Ferocity, Cunning, Ferocious Adaptation
  • Dash Increases your pet's movement speed by 80% for 16 sec. None - Ferocity, Cunning, Ferocious Adaptation, Cunning Adaptation Spec. Instant. 32 sec cooldown.

Ferocity, Ferocious Adaptation, Tenacious Adaptation
  • Spiked Collar Increases the damage done by your pet's Basic Attacks by 10%, and increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%. None - Ferocity, Ferocious Adaptation, Cunning Adaptation, Tenacious Adaptation Spec. Melee range.

Tenacity, Tenacious Adaptation, Ferocious Adaptation
  • Blood of the Rhino Increases all healing effects on your pet by 40%, reduces your pet's physical damage taken by 15%, and reduces your pet's chance to be critically hit by melee attacks by 6%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Spec.
  • Great Stamina Increases your pet's total health by 60%. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Spec.
  • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. None - Tenacity, Tenacious Adaptation, Ferocious Adaptation, Cunning Adaptation Spec. Instant. 6 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Holy Shock Blasts the target with Holy energy, causing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Holy Shock Blasts the target with Holy energy, causing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
  • Stay of Execution A hammer slowly falls from the sky, causing [ 28 + 1,657.6% of Spell Power 16,576;] healing over 9 sec. This healing is a large burst at first, and then decreases over time. Unlimited range. Instant.

Talents
  • Beacon of the Savior Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for [ 250% [ 150% of Spell Power ]. Holy Paladin - Level 100 Talent.
  • Blaze of Light A quick and powerful heal, healing a friendly target for [ 1 + 575% 700% of Spell Power ]. Replaces Flash of Light. Retribution Paladin - Level 90 Talent. 20% of Base Mana. 40 yd range. 1.5 sec cast.
  • Blessed Hammer Throw a Blessed Hammer that spirals outward, dealing [ AP ] Holy damage to enemies that it hits, and causing them to deal 10% 15% less damage to the Paladin for 4 sec on their next autoattack. Replaces Hammer of the Righteous. Protection Paladin - Level 75 Talent. Instant.
  • Blessing of Negation Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Replaces Blessing of Protection. Protection Paladin - Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Holy Shield Increases your block chance by 15% 10%, and allows you to block spells. Additionally, when you block, you deal [ 1 + 75% of AP ] Holy damage to your attacker. Protection Paladin - Level 30 Talent.
  • Holy Wrath Fires holy bolts at the target, causing [ 3 + 175% 200% of Spell Power ] Holy damage and restoring 6% of the paladin's heath [ 3 + 200% of Spell Power ] health over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
  • Turalyon's Might Flings a blade of holy light to the target location, dealing [ 1 + 40% of AP ] Holy damage instantly and every 2 seconds to enemies within 8 yds for8 for 8 sec. Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for [ 1 + AP ] Holy damage, ending the effect. Retribution Paladin - Level 15 Talent. 30 yd range. Instant. 30 sec cooldown.

Holy
  • Holy Light A slow but efficient spell, healing a friendly target for [ 1 + 375% of Spell Power ]. Paladin - Holy Spec. 10% 12% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Instantly trigger a burst of Light on the target, dealing [ 300% [ 350% of Spell Power ] Holy damage to an enemy, or [ 300% [ 350% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 7.5% 10% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Light of Dawn Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 125% of Spell Power ]. Paladin - Holy Spec. 20% 14% of Base Mana. Instant. 10 sec cooldown.

Protection
  • Ardent Defender Reduce damage taken by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health. Paladin - Protection Spec. Instant. 60 sec cooldown. 2 min cooldown.
  • Guarded by the Light Increases your total Stamina by 15% 10% and your block chance by 5% 0%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 5 sec. Paladin - Protection Spec.
  • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to protect you for 8 sec. The Guardian of Ancient Kings reduces You become empowered by the spirits of ancient kings, reducing all damage taken by 50%. Paladin - Protection Spec. 30 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Redoubt Your autoattack Your Judgment critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector. Paladin - Protection Spec. Paladin - Protection Spec.
  • Sanctuary Decreases damage taken by 10% 0%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.

Protection & Holy
  • Blessing of Sacrifice Places a Hand on a party or raid member, transferring 30% of damage taken to you for 12 sec, or until transferred damage would cause you to fall below 20% health. You may only have one Hand active on a target. Paladin - Protection & Holy Spec. 7% of Base Mana. 40 yd range. Instant. 2 min cooldown. 4 min cooldown.

Retribution
  • Templar's Verdict A powerful weapon strike that deals (170% 190% of weapon damage) Holy damage. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. 40 yd range. Instant.
  • Smite Smite an enemy for [ 160% [ 200% of Spell Power ] Holy damage. Can't be cast in Shadowform. 1% of Base Mana. 40 yd range. 2 sec cast.

Talents
  • Binding Heal Heals a friendly target, the caster, and a third friendly target within 20 yards for [ 1 + 200% [ 250% of Spell Power ]. Triggers Serendipity, reducing the cooldown of both Holy Word: Serenity and Holy Word: Sanctify by a reduced amount. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 350% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast. 12 sec cooldown. Instant. 12 sec cooldown.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reset its cooldown to 60 90 seconds. Holy Priest - Level 60 Talent.
  • Mind Bomb Unleashes a psychic explosion, stunning all enemies within 0 8 yds of the target for 3 sec. Replaces Psychic Scream. Shadow Priest - Level 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Mind Spike Blasts the target for 1 [ 1 + 300% of Spell Power Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times. Generates 5 Insanity. Replaces Mind Flay. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 15 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Piety Prayer of Mending triggers Serenipity Serendipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds. Holy Priest - Level 75 Talent.
  • Power Word: Solace Strike an enemy with heavenly power, dealing [ 1 + 200% 300% of Spell Power ] Holy damage and restoring 0.75% of maximum mana. Priest - Level 60 Talent. 30 yd range. Instant. 10 sec cooldown.
  • Shadow Covenant Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive. within 10 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 8% of Base Mana. 40 yd range. 2.5 sec cast.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 200% [ 333.3% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.

Discipline
  • Mind Blast Blasts the target's mind for [ 1 + 250% [ 250% of Spell Power ] Shadow damage. Priest - Discipline Spec. 4% and absorbs the next [ 250% of Shadow Spell Power ] damage dealt by the enemy. Priest - Discipline Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Pain Suppression Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 3 min cooldown. 5 min cooldown.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 600% [ 600% of Spell Power ] Holy damage over 2 sec. Channelable while moving. Priest - Discipline Spec. 2.5% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
  • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1.2% 1% of Base Mana. 40 yd range. Instant.
  • Power Word: Radiance A burst of light heals a friendly target and their 5 nearest allies for [ 150% [ 200% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 7% of Base Mana. 40 yd range. 2.5 sec cast.

Discipline & Shadow
  • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 3.5% 3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Shadow Word: Pain A word of darkness that causes [ 1 + 47.5% 62.5% of Spell Power ] Shadow damage instantly, and an additional [ 6 + 47.5% 62.5% of Spell Power ] Shadow damage over 18 sec. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant.

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for [ 1 + 160% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Direct tealing healing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 450% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.5% 3.2% of Base Mana. 40 yd range. 1.5 sec cast.
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Lasts 10 sec. Castable while stunned. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 3 min cooldown. 4 min cooldown.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 90% [ 200% of Spell Power ] Holy damage and an additional [ 35% [ 70% of Spell Power ] Holy damage over 9 sec. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 70% [ 120% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.
  • Holy Word: Chastise Chastises the target for [ 1 + 400% 600% of Spell Power ] Holy damage and incapacitates them for 5 sec. Can't be cast in Shadowform. Priest - Holy Spec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Holy Word: Sanctify Release miraculous light into a target location, healing up to 6 allies within 10 yds for [ 1 + 600% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5% 6% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Holy Word: Serenity Perform a miracle, healing an ally for [ 1 + 2,000% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4% 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Renew Fill the target with faith in the light, healing them instantly for [ 1 + 50% of Spell Power ] and then 5 [ 5 + 75% of Spell Power over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2.5% 2% of Base Mana. 40 yd range. Instant.

Holy & Discipline
  • Focused Will Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% and, increasing damage you deal by15% for 8 sec. Stacks up to 2 times. Priest - Holy Spec. Discipline Spec.

Shadow
  • Mind Blast Blasts the target's mind for [ 1 + 220% 440% of Spell Power ] Shadow damage. Generates 20 Insanity. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 39.6% 40% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates [ 10 + 0.4% of Spell Power 12;] Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Mind Sear Causes an explosion of shadow magic around the target, dealing [ 125% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around the target. Generates 7 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 67.5% 180% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 0 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 8 sec cooldown.
  • Vampiric Touch A touch of darkness that causes [ 8 + 58.5% 77.7% of Spell Power ] Shadow damage over 24 sec, and heals the Priest for each point of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 400% 333.3% of Spell Power ] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Generates 16 Insanity. Only useable in Voidform. Priest - Shadow Spec. 40 yd range. Instant. 6 sec cooldown. 4.5 sec cooldown.

Shadow & Discipline

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator])
  • Main Gauche A vicious attack that deals (140% 210% of weapon damage) Physical damage with your off-hand. 100 yd range. Instant.

Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 220.2% [ 444% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. 1.8 sec cast (Channeled). 60 sec cooldown.
  • Gloomblade Infuse your weapon with Shadow energies and stab the target, causing (210% 315% of weapon damage) Shadow damage. Awards 1 combo points. Replaces Backstab. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Parley Pacifies the target, who is forced to negotiate instead of fighting for 60 sec 5 min. Only works on Humanoids, Demons, and Dragonkin. Any damage caused will break the peace. Limit 1 target. Outlaw Rogue - Level 75 Talent. 35 Energy. 30 yd range. Instant. Replaces Blind. Outlaw Rogue - Level 75 Talent. 40 yd range. Instant. 20 sec cooldown.
  • Weaponmaster Your abilities have a 20% 6% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent.

PvP Talents
  • Creeping Venom Your Envenom applies Creeping Venom, dealing damave over time for 6 seconds 100 Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves. Assassination Rogue - Tier 5 PvP Talent.
  • Dead Man's Reach Increases the range of Killing Spree by 15 Run Through by 7 yards. Outlaw Rogue - Tier 5 PvP Talent.
  • Dismantle (New) Disarm the enemy, preventing the use of any weapons or shield for 8 sec. Replaces Blind. Outlaw Rogue - Tier 5 PvP Talent. 25 Energy. Melee range. Instant. 60 sec cooldown.
  • Doom and Gloom (New) Nightblade deals up to an additional 100% damage, based on the current health of the target at time of cast. Subtlety Rogue - Tier 4 PvP Talent.
  • Drink Up Me Hearties Crimson Vial also heals allies within until cancelled yards for 15% 10 yards for 15% of their maximum health. Outlaw Rogue - Tier 4 PvP Talent.
  • Plunder Armor Name Changed from Plunder to Plunder Armor
  • Shadow's Caress (NYI) While in Stealth, your cooldowns cool up 30% faster Subtlety Rogue - Tier 4 PvP Talent.
  • Shadowy Duel (New) You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers. 8 sec duration, 2 min cooldown. Subtlety Rogue - Tier 5 PvP Talent. Melee range. Instant. 2 min cooldown.

Outlaw
  • Bribe Bribe a non-player humanoid target with fool's gold, convincing it to fight for you for 60 sec. Rogue - Outlaw Spec. 30 yd range. Instant. 3 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals (140% 210% of weapon damage) Physical damage. Rogue - Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 60% of AP [ AP ;] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 49.2% [ 100.7% of AP ] damage 2 points: [ 98.4% [ 201.4% of AP ] damage 3 points: [ 147.6% [ 302.1% of AP ] damage 4 points: [ 196.8% [ 402.9% of AP ] damage 5 points: [ 246% [ 503.6% of AP ] damage Rogue - Outlaw Spec. 35 Energy. 8 yd range. Instant.

Subtlety
  • Backstab Stab the target, causing (160% 240% of weapon damage) Physical damage. Damage increased 30% when behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 49.2% [ 100.7% of AP ] damage 2 points: [ 98.4% [ 201.4% of AP ] damage 3 points: [ 147.6% [ 302.1% of AP ] damage 4 points: [ 196.8% [ 402.9% of AP ] damage 5 points: [ 246% of AP [ 503.6% of AP ]?s193,531[ 6 points: ( 604.3% of AP;] damage Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Nightblade (Assassination) 1 point : [ 30.1% [ 4 + 385% of AP ] over 8 sec 2 points: [ 90.4% [ 6 + 481.3% of AP ] over 10 sec 3 points: [ 7 + 577.5% of AP ] over 12 sec 3 points: [ 180.8% of AP ] over 16 sec 4 points: [ 301.4% of AP ] over 20 sec 5 points: [ 452.1% of AP ] over 24 sec 4 points: [ 8 + 673.8% of AP ] over 14 sec 5 points: [ 9 + 770% of AP ] over 16 sec
  • Nightblade (Outlaw, Subtlety) 1 point : [ 27.4% [ 4 + 350% of AP ] over 8 sec 2 points: [ 82.2% [ 5 + 437.5% of AP ] over 10 sec 3 points: [ 6 + 525% of AP ] over 12 sec 3 points: [ 164.4% of AP ] over 16 sec 4 points: [ 274% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec 4 points: [ 7 + 612.5% of AP ] over 14 sec 5 points: [ 8 + 700% of AP ] over 16 sec
  • Shadowstrike Strike through the shadows, appearing behind your target and dealing (220% 440% of weapon damage) Physical damage. Awards 2 1 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Earthquake Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 127.6% [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 350% of Spell Power Nature damage. 1.75% of Base Mana. 30 yd range. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 16.4% of Base Mana / 20 Lunar Power / 20 Mana. 30 yd range. Instant. Lunar Power. 30 yd range. Instant.
  • Reincarnation Allows you to resurrect yourself upon death with 50% 20% health and mana. This effect can occur only once every 30 minutes. Passive. 30 min cooldown.

Talents
  • Ancestral Protection Totem Name Changed from Ancestral Protection Totem (NYI) to Ancestral Protection Totem. Summons a Totem with [ 10% of Total Health ] health at the feet of the caster target location. The first ally who dies within 15 yards of the totem can Reincarnate with 20% health and mana. Lasts 15 sec. Restoration Shaman - Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown.
  • Ancestral Vigor Targets healed by Healing Wave, Healing Surge, Riptide, or Chain Chain Heal, or Riptide's initial Heal have 10% increased health for 10 sec. Restoration Shaman - Level 75 Talent.
  • Earthgrab Totem Summons an Earth Totem with 0 [ 2% of Total Health health at the feet of the caster for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 5 sec. Enemies previously rooted by the totem will instead suffer 50% movement speed reduction. Shaman - Level 45 Talent. 5% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [ 192.5% [ 577.5% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 1,063 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [ 192.5% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, or Mastery by 1,063 for 8 10 sec. Elemental Shaman - Level 60 Talent. 30 Lunar Power. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Liquid Magma Totem Summons a Fire Totem with [ 2% of Total Health ] health at the destination for 15 sec that erupts with Liquid Magma, flowing toward random enemies within 40 yards every 5 sec for 15 sec. Each glob of liquid magma deals [ 1 + 19% 38% of Spell Power ] Fire damage to all enemies within 4 yards. Elemental Shaman - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.

PvP Talents
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers 0 Nature damage over until cancelled 3,600 Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Leader of the Clan Name Changed from Leader of the Clan to Leader of the Clan. When you use Stormstrike, you enchant all allies weapons within 0 yards with Windfury. Windfury Increases attack speed by 8% for until cancelled up to 3 allies or yourself within 10 yards with Stormlash. Enhancement Shaman - Tier 5 PvP Talent.
  • Lightning Lasso Grips the target in lightning, stunning the target and dealing O1 damage over 8 6 sec. Elemental Shaman - Tier 5 PvP Talent. 20 yd range. Instant. 30 sec cooldown. 6 sec cast (Channeled). 30 sec cooldown.
  • Thundercharge You call down a bolts of lightning, charging you and your target's weapons. For the next 10 sec, you and the target's cooldowns cool up 1% 30% faster. Enhancement Shaman - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

Elemental
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 4 Maelstrom per target hit. Shaman - Elemental Spec. 30 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing up to [ 300% [ 600% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Lunar Power. 30 yd range. Instant.
  • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 127.6% [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 80 Lunar Power. 35 yd range. Instant.
  • Fire Elemental Call forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts until cancelled 60 sec. For 15 sec after summoning the Fire Elemental your Maelstrom generation is increased by 100%. Shaman - Elemental Spec. 30 yd range. Instant. 5 min cooldown.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 17.5% 43.75% of Spell Power ] Fire damage every 2 sec. Lasts 10 to 30 sec based on Maelstrom spent. Shaman - Elemental Spec. 30 yd range. Instant.
  • Lava Burst Hurl molten lava at the target, dealing [ 1 + 184.4% 133.3% of Spell Power ] Fire damage. If your Flame Shock is on the target, Lava Burst will always critically strike. Generates 15 Maelstom. Shaman - Elemental Spec. 30 yd range. 2 sec cast.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 80% 120% of Spell Power ] Nature damage, and generating 10 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant.
  • Mastery: Elemental Overload Grants a 0% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and Maelstrom generation, and no threat. Shaman - Elemental Spec.

Restoration
  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 160% 250% of Spell Power ] Nature damage. Shaman - Restoration Spec. 2% of Base Mana. 25 yd range. Instant.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% 175% of Spell Power ] Fire damage and then an additional [ 3 + 35% 175% of Spell Power ] Fire damage over 15 sec. Shaman - Restoration Spec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals an injured party or raid member within 40 yards for [ 52.5% of Spell Power ] every 2 sec. Lasts 15 sec. Shaman - Restoration Spec. 8.6% of Base Mana. Instant. 11% of Base Mana. Instant.
  • Riptide Restorative waters wash over a friendly target, healing them for [ 1 + 250% of Spell Power ] and an additional [ 6 + 50% of Spell Power ] over 18 sec. Shaman - Restoration Spec. 7.29% 8% of Base Mana. 40 yd range. Instant.
  • Spirit Link Totem Summons an Air Totem with [ 2% of Total Health ] health at the feet of the caster target location. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec. Shaman - Restoration Spec. 11% of Base Mana. 40 yd range. Instant.
  • Telluric Currents Your attunement to natural energies causes your Lightning Bolt and Flame Shock spells to deal 100% increased damage. Your Lightning Bolt has a 30% chance to cause your next Earth Shock to deal 80% additional damage. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
  • Soul Link 20% of all damage taken is split with your demon pet, and 3% 10% of damage you deal heals you and your demon. Warlock - Demonology Spec. 100 yd range.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (160% 240% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (160% 240% of weapon damage) Physical damage. Limited to -1 targets. Instant.
  • Charge Charge to an enemy, rooting it for 1.5 sec. Generates 20 Rage. 8-25 yd range. Instant.1 sec cooldown.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% [ 2.000 * 625% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
  • Storm Bolt Off-Hand Hurl your weapon at an enemy, causing (60% 90% of weapon damage) Physical damage and stunning the target for 4 sec. Deals more damage to targets that are permanently immune to stuns. 30 yd range. Instant. 30 sec cooldown.

Talents
  • Anger Management (Arms) Every 10 rage that you spend reduces the remaining cooldown of Recklessness of your abilities by 1 sec. by 1 sec.
  • Anger Management (Fury, Protection) Every 10 rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall of your abilities by 1 sec. by 1 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (160% 240% of weapon damage) Physical damage with your main-hand and (160% 240% of weapon damage) Physical damage with your off-hand every 1 sec for 6 sec.
  • Carnage Reduces the cost of Rampage by 40 Rage. Rampage consumes all of your remaining Rage to further increase its damage, proportional to Rage spent. Fury Warrior - Level 100 Talent.
  • Endless Rage You Your autoattacks generate 50% additional Rage. Fury Warrior - Level 45 Talent.
  • Heroic Strike (New) Heroically increase the damage of your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Arms Warrior - Level 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Heroic Strike Instantly deals (130% of weapon damage) Physical damage. Heroic Strike gains double the normal damage bonus from Enrage Focus your rage on your next Rampage, causing it to deal [ 120% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Fury Warrior - Level 90 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Massacre Execute critical strikes cause your next Rampage to cost no Rage. and deal 100% increased damage. Fury Warrior - Level 90 Talent.
  • Meat Grinder For 8 sec after using Whirlwind, your Rampage will strike 4 additional targets. for 50% damage. Fury Warrior - Level 15 Talent.
  • Opportunity Strikes Your melee abilities have an up to 30% 60% chance, based on target's missing health, to trigger an extra attack that deals (200% of weapon damage) Physical damage. Warrior - Level 100 Talent.
  • Outburst Berserker Rage now Enrages you for 5 sec, and its cooldown is reduced by 30 sec. Fury Warrior - Level 30 Talent. 90 Talent.
  • Overpower Instantly overpower the enemy causing (250% 375% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - Level 45 Talent. 10 Rage. Melee range. Instant.
  • Reckless Abandon Reduces the cooldown of Recklessness Battle Cry by 50%, and causes it to generate 100 Rage. Fury Warrior - Level 100 Talent.
  • Rend Wounds the target, causing [ 5 + 96.6% 150% of AP ] bleed damage over 15 sec. Arms Warrior - Level 75 Talent. 15 Rage. Melee range. Instant.
  • Shockwave (Arms) Sends a wave of force in a frontal cone, causing [ 156.3% [ 234.4% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Shockwave (Fury, Protection) Sends a wave of force in a frontal cone, causing [ 125% [ 187.5% of AP ] damage and stunning all enemies within 10 yards for 4 sec.
  • Storm Bolt Hurls your weapon at an enemy, causing (60% 90% of weapon damage) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Warpaint (New) Reduces the damage taken effect of Enrage to 20%. Fury Warrior - Level 30 Talent.

Arms
  • Execute Attempt to finish off a foe, causing (135% 200% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (405% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (225% 350% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
  • Slam Slam an opponent, causing (150% 225% of weapon damage) Physical damage. Warrior - Arms Spec. 15 Rage. Melee range. Instant.

Arms & Fury
  • Battle Cry Name Changed from Recklessness to Battle Cry

Fury
  • Execute Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% [ 2.000 * 625% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 40 Rage. Melee range. Instant.
  • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior - Fury Spec. 90 Rage. Melee range. Instant.1.5 sec cooldown.

Protection
  • Bastion of Defense Increases your block chance by 15% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 1 min. Warrior - Protection Spec. Warrior - Protection Spec.
  • Defensive Stance A tanking combat stance that decreases damage taken by 20% 0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt. Warrior - Protection Spec. 1.5 sec cooldown.
  • Demoralizing Shout Demoralizes all enemies within 0 10 yards, reducing the damage they do to you by 20% for 8 sec. Warrior - Protection Spec. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Heroic Strike Name Changed from Focused Rage to Heroic Strike. Focus your Rage into Heroically increase the damage of your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Shield Wall Reduces all damage taken by 40% for 8 sec. Warrior - Protection Spec. Instant. 3 min cooldown. 4 min cooldown.
  • Unwavering Sentinel Your Defensive Stance provides several additional benefits. Increases your total Stamina by 15% 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Reduces the chance your attacks will be parried by 3%. Reduces the Rage cost of Thunder Clap by 100%. Warrior - Protection Spec. Warrior - Protection Spec.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • All-Consuming Rot (Rank 2) Increases the damage of your Death and Decay by 10,000%. 20%.
  • All-Consuming Rot (Rank 3) Increases the damage of your Death and Decay by 15,000%. 30%.
  • All-Consuming Rot (Rank 4) Increases the damage of your Death and Decay by 20,000%. 40%.
  • All-Consuming Rot (Rank 5) Increases the damage of your Death and Decay by 25,000%. 50%.
  • All-Consuming Rot (Rank 6) Increases the damage of your Death and Decay by 30,000%. 60%.
  • Consumption (Rank 1) Focuses dark power into a strike that deals (270% of weapon damage) Physical damage and heals you for 100% 50% of all damage taken in the last 12 sec (minimum 14% of maximum health).
  • Dance of Darkness (Rank 1) Increases the duration of your Dancing Rune Weapon by 3 sec. 2 sec.
  • Dance of Darkness (Rank 2) Increases the duration of your Dancing Rune Weapon by 6 sec. 4 sec.
  • Dance of Darkness (Rank 3) Increases the duration of your Dancing Rune Weapon by 9 sec. 6 sec.
  • Dance of Darkness (Rank 4) Increases the duration of your Dancing Rune Weapon by 12 sec. 8 sec.
  • Dance of Darkness (Rank 5) Increases the duration of your Dancing Rune Weapon by 15 sec. 10 sec.
  • Dance of Darkness (Rank 6) Increases the duration of your Dancing Rune Weapon by 18 sec. 12 sec.
  • Umbilicus Eternus (Rank 1) When you Vampiric Blood, each target with Blood Plague begins to bleed into a sphere. After your Vampiric Blood expires, the spheres congeal into a shield surrounding you which reduces damage by 20% and absorbs 5x as much damage as was dealt. When Vampiric Blood expires, gain an absorb effect equal to 5 times the damage you dealt with Blood Plague during the duration.
  • Vampiric Fangs (Rank 4) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 20% and increases healing recieved by an additional 40%.
  • Vampiric Fangs (Rank 5) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 25% and increases healing recieved by an additional 50%.
  • Vampiric Fangs (Rank 6) (New) Increases the maximum hit points granted by Vampiric Blood by an additional 30% and increases healing recieved by an additional 60%.

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Vengeance
  • Fire Hardened Warblades (Rank 1) Name Changed from Aldrachi Design (Rank 1) to Fire Hardened Warblades (Rank 1). Parry chance increased by 2%. Increase the damage of Felblade by 5%.
  • Fire Hardened Warblades (Rank 2) Name Changed from Aldrachi Design (Rank 2) to Fire Hardened Warblades (Rank 2). Parry chance increased by 10%. Increase the damage of Felblade by 10%.
  • Fire Hardened Warblades (Rank 3) Name Changed from Aldrachi Design (Rank 3) to Fire Hardened Warblades (Rank 3). Parry chance increased by 15%. Increase the damage of Felblade by 15%.
  • Fire Hardened Warblades (Rank 4) Name Changed from Aldrachi Design (Rank 4) to Fire Hardened Warblades (Rank 4). Parry chance increased by 20%. Increase the damage of Felblade by 20%.
  • Fire Hardened Warblades (Rank 5) Name Changed from Aldrachi Design (Rank 5) to Fire Hardened Warblades (Rank 5). Parry chance increased by 25%. Increase the damage of Felblade by 25%.
  • Fire Hardened Warblades (Rank 6) Name Changed from Aldrachi Design (Rank 6) to Fire Hardened Warblades (Rank 6). Parry chance increased by 30%. Increase the damage of Felblade by 30%.
  • Painbringer (Rank 1) Every 3 souls collected by Soul Cleave extends the duration of Metamorphosis and Immolation Aura by 1 sec. 2 sec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance

Guardian
  • Mauler (Rank 1) Name Changed from Grasping Roots (Rank 1) to Mauler (Rank 1). Your Entangling Roots will spread to nearby targets which do not have Entangling Roots. Increases the critical strike chance of Maul by 3%.
  • Mauler (Rank 2) (New) Increases the critical strike chance of Maul by 6%.
  • Mauler (Rank 3) (New) Increases the critical strike chance of Maul by 10%.
  • Mauler (Rank 4) (New) Increases the critical strike chance of Maul by 13%.
  • Mauler (Rank 5) (New) Increases the critical strike chance of Maul by 16%.
  • Mauler (Rank 6) (New) Increases the critical strike chance of Maul by 20%.
  • Rage of the Sleeper (Rank 1) Channels the rage of Ursoc, reflecting 33% damage to opponents and increasing healing received by 33%. Hammer of Khazgoroth: Activating Rage of the Sleeper stuns all enemies within 8 yards for 6 sec. Aegis of Aggramar: Shield equal to 33% Health on activation Tidestone of Golganath: HoT equal to 10% HP/3sec, lasts 15sec. Tears of Elune: Arcane Orbitals, deal 10% Druid's HP on Contact. rage gain and healing received by 33%.
  • Sharpened Instincts (Rank 1) Increases the effectiveness of Savage Defense by 5%. Survival Instincts by 3%.
  • Sharpened Instincts (Rank 2) Increases the effectiveness of Savage Defense by 10%. Survival Instincts by 6%.
  • Sharpened Instincts (Rank 3) Increases the effectiveness of Savage Defense by 15%. Survival Instincts by 10%.
  • Sharpened Instincts (Rank 4) Increases the effectiveness of Savage Defense by 20%. Survival Instincts by 13%.
  • Sharpened Instincts (Rank 5) Increases the effectiveness of Savage Defense by 25%. Survival Instincts by 16%.
  • Sharpened Instincts (Rank 6) Increases the effectiveness of Savage Defense by 30%. Survival Instincts by 20%.
  • Ursoc's Endurance (Rank 1) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 1 sec.
  • Ursoc's Endurance (Rank 2) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 2 sec.
  • Ursoc's Endurance (Rank 3) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 3 sec.
  • Ursoc's Endurance (Rank 4) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 4 sec.
  • Ursoc's Endurance (Rank 5) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 5 sec.
  • Ursoc's Endurance (Rank 6) Increases the duration of your Active Mitigation spells by [ 0.010 * m1 ] sec. 6 sec.

Restoration
  • Dreamwalker (Rank 1) Every 5 casts of Swiftmend or Regrowth causes Swiftmend has a chance to cause your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled. 0% for 0.
  • Essence of G'Hanir (Rank 1) Name Changed from Druidic Touch (Rank 1) to Essence of G'Hanir (Rank 1). Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 0 sec. Release the natural powers within G'Hanir to increase all healing done to allies within 8 yards by 10% for 8 sec.
  • Essence of Nordrassil (Rank 1) Reduces the cast time of Healing Touch by 15%. Efflorescence heals for 5% more.
  • Essence of Nordrassil (Rank 2) Reduces the cast time of Healing Touch by 20%. Efflorescence heals for 10% more.
  • Essence of Nordrassil (Rank 3) Reduces the cast time of Healing Touch by 25%. Efflorescence heals for 15% more.
  • Essence of Nordrassil (Rank 4) Reduces the cast time of Healing Touch by 30%. Efflorescence heals for 20% more.
  • Essence of Nordrassil (Rank 5) Reduces the cast time of Healing Touch by 35%. Efflorescence heals for 25% more.
  • Essence of Nordrassil (Rank 6) Reduces the cast time of Healing Touch by 40%. Efflorescence heals for 30% more.
  • Power of the Archdruid (Rank 1) Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to all allies within 8 yards of the target. 2 additional allies within 0 yards of the target.
  • Repetitive Blooming (Rank 1) Name Changed from Repetitive Blooming (NEEDS REPLACEMENT) (Rank 1) to Repetitive Blooming (Rank 1)
  • Tranquil Mind (Rank 1) Tranquility no longer requires you to channel for its duration. For until cancelled after activating Tranquility, all cast time spells are instant cast. Tranquility can now be cast while moving and heals for 20% more.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Survival

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
  • Borrowed Time (Rank 1) Name Changed from Rapid Atonement (Rank 1) to Borrowed Time (Rank 1)
  • Borrowed Time (Rank 2) Name Changed from Rapid Atonement (Rank 2) to Borrowed Time (Rank 2)
  • Borrowed Time (Rank 3) Name Changed from Rapid Atonement (Rank 3) to Borrowed Time (Rank 3)
  • Borrowed Time (Rank 4) Name Changed from Rapid Atonement (Rank 4) to Borrowed Time (Rank 4)
  • Borrowed Time (Rank 5) Name Changed from Rapid Atonement (Rank 5) to Borrowed Time (Rank 5)
  • Borrowed Time (Rank 6) Name Changed from Rapid Atonement (Rank 6) to Borrowed Time (Rank 6)
  • Burst of Light (Rank 1) Increases the damage and healing of Power Word: Nova by 3%. healing of Power Word: Radiance by 3%.
  • Burst of Light (Rank 2) Increases the damage and healing of Power Word: Nova by 6%. healing of Power Word: Radiance by 6%.
  • Burst of Light (Rank 3) Increases the damage and healing of Power Word: Nova by 10%. healing of Power Word: Radiance by 10%.
  • Burst of Light (Rank 4) Increases the damage and healing of Power Word: Nova by 13%. healing of Power Word: Radiance by 13%.
  • Burst of Light (Rank 5) Increases the damage and healing of Power Word: Nova by 16%. healing of Power Word: Radiance by 16%.
  • Burst of Light (Rank 6) Increases the damage and healing of Power Word: Nova by 20%. healing of Power Word: Radiance by 20%.
  • Chosen by the Light (Rank 1) Name Changed from Renewal of Faith (Rank 1) to Chosen by the Light (Rank 1). When you activate Pontifex, the duration of all active Atonement buffs is increased by 10 sec. Rapture, the next Power Word: Shield you cast will absorb 10% more damage.
  • Light's Wrath (Rank 1) Name Changed from Brightest Lights, Darkest Shadows (Rank 1) to Light's Wrath (Rank 1). Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for 0. Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 0% more direct damage every second for 0. Draw the powers from the Light's Wrath, causing you and all allies with your Atonement on them to blast your target for 0 Holy Fire damage.
  • Power of the Dark Side (Rank 1) When Shadow Word: Pain deals damage, you have a chance to replace Penance with Shadow Penance Suffering, which deals 100% bonus damage and will bounce to additional targets.
  • Taming the Shadows (Rank 1) Name Changed from The Light Returns (Rank 1) to Taming the Shadows (Rank 1). Power Word: Nova Shadow Mend has a 15% chance to be cast twice. not apply its damage effect to your allies..

Holy
  • Blessing of T'uure (Rank 1) Name Changed from Blessing of K'ure (Rank 1) to Blessing of T'uure (Rank 1). When you critcally heal a target with Heal or Flash Heal, the Heart of K'ure essence of T'uure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healing by 0% for 0.
  • Hallowed Ground (Rank 1) Reduces the cooldown of Holy Word: Sanctuary by 3 sec. Sanctify by 3 sec.
  • Hallowed Ground (Rank 2) Reduces the cooldown of Holy Word: Sanctuary by 6 sec. Sanctify by 6 sec.
  • Hallowed Ground (Rank 3) Reduces the cooldown of Holy Word: Sanctuary by 10 sec. Sanctify by 10 sec.
  • Hallowed Ground (Rank 4) Reduces the cooldown of Holy Word: Sanctuary by 13 sec. Sanctify by 13 sec.
  • Hallowed Ground (Rank 5) Reduces the cooldown of Holy Word: Sanctuary by 16 sec. Sanctify by 16 sec.
  • Hallowed Ground (Rank 6) Reduces the cooldown of Holy Word: Sanctuary by 20 sec. Sanctify by 20 sec.
  • Light of the T'uure (Rank 1) Name Changed from Invoke the Naaru (Rank 1) to Light of the T'uure (Rank 1). When you use a Holy Word spell, you have a chance to summon an image of K'ure at your side. For 0, whenever you cast a spell, K'ure will cast a similar spell. Apply the Light of the Naaru to your target, healing them for 25 and increasing all healing you do to them by 0% for 10 sec. Maximum 2 charges.
  • Power of the Naaru (Rank 1) After casting Holy Word: Sanctuary Sanctify, your Prayer of Healing heals for 0% more for 0.
  • Save the Fallen (Rank 1) When an ally drops below 40% health, K'ure T'uure heals the target fully. Can only occur once every 90 sec

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Static Overload (Rank 1) Every 3 casts of Chain Lightning will cause all targets hit Chain Lightning has a chance to cause Static Overload, which will cause all targets hit by your next Chain Lightning to also be hit by an elemental overload of Chain Lightning.
  • Stormkeeper (Rank 1) Raise the Fist of Ra-Den to the sky and absorb all nearby electric energy, causing your next 3 Lightning Bolts or Chain Lightnings to have 100% increased chance to critical strike and 200% increased damage. deal 200% increased damage.

Restoration
  • Decree of the Queen (Rank 1) Name Changed from Totemic Torrents (Rank 1) to Decree of the Queen (Rank 1). Your Healing Stream Totem is augmented by the Queen's Decree. Queen's Decree applies Riptide's Heal over Time effect to all a healing over time effect to targets healed by Healing Stream.
  • Empowered Droplets (Rank 1) Name Changed from Make It Rain (Rank 1) to Empowered Droplets (Rank 1). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Empowered Droplets (Rank 2) Name Changed from Make It Rain (Rank 2) to Empowered Droplets (Rank 2). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Empowered Droplets (Rank 3) Name Changed from Make It Rain (Rank 3) to Empowered Droplets (Rank 3). Increases the number of allies healed by Healing Rain by 1. critical strike chance of Healing Rain by 3%.
  • Servant of the Queen (Rank 1) Increase the Health and Mana granted by Reincarnation by 50%. Reduces the cooldown of Reincarnation by 50%. After Reincarnating, take 80% less damage for 15 sec.
  • Tidal Feedback (Rank 1) Name Changed from No You Don't (Rank 1) to Tidal Feedback (Rank 1)

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fury
  • Juggernaut (Rank 1) Execute increases the damage of Execute by 0% for0. This effect stacks. for 0. This effect stacks.



Strings Changes
Originally Posted by MMO-Champion
  • BONUS_OBJECTIVE_TIME_LEFT - Time Left: %s [NYI]
  • BOOST2_PALADINRET_BASICCOMBAT_JUDGMENT - Use |cFFFFFFFFJudgment|r on the Target Dummy.\n\n|cFFFFFFFFJudgment|r can be cast from range and generates 1 |cFFFFFFFFHoly Power|r
  • BOOST2_ROGUE_ADVANCEDCOMBAT_SHADOWSTRIKE2 - Use |cFFFFFFFFShadowstrike|r on your target.
  • BOOST2_ROGUESUB_ADVANCEDCOMBAT_BACKSTAB - Use |cFFFFFFFFBackstab|r to generate |cFFFFFFFFCombo Points|r.
  • CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE - Extra Damage
  • CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE_DESCRIPTION - Enemies deal %d%% more damage.
  • CHALLENGE_MODE_ENEMY_EXTRA_HEALTH - Extra Health
  • CHALLENGE_MODE_ENEMY_EXTRA_HEALTH_DESCRIPTION - Enemies have %d%% more health.
  • CHALLENGE_MODE_INSERT_KEYSTONE - Insert Challengers Keystone
  • CHALLENGE_MODE_POWER_LEVEL - Level %d
  • CHALLENGE_MODE_START_CHALLENGE - Start Challenge
  • ERR_CHALLENGE_MODE_INCORRECT_KEYSTONE - That is not the right keystone for this dungeon.
  • FOLLOWERLIST_LABEL_INACTIVE - Inactive
  • FOLLOWERLIST_LABEL_TROOPS - Troops
  • FOLLOWERLIST_LABEL_UNCOLLECTED - Uncollected
  • HIGHMOUNTAIN - Highmountain
  • ITEM_SPELL_MAX_USABLE_LEVEL - (Requires level %d or below)
  • NEW_RECIPE_LEARNED_TITLE - New Recipe Learned!
  • OBLITERATE_BUTTON - Obliterate
  • OBLITERUM_FORGE_TITLE - Obliterum Forge
  • RESTORING_CHARACTER_IN_PROGRESS - Restoring character...
  • SPELL_FAILED_CUSTOM_ERROR_279 - You cannot charm any more withered.
  • THE_GREY_ONE - The Grey One
  • TRANSMOG_REQUIRED_ABILITY - %s required to use this transmog.
  • TRANSMOG_REQUIRED_FACTION - %s - %s reputation required to use this transmog.
  • TRANSMOG_REQUIRED_LEVEL - Level %d required to use this transmog.
  • TRANSMOG_REQUIRED_SKILL - %s (%d) required to use this transmog.
  • TRANSMOGRIFY_INVALID_CANNOT_USE - [PH] You don't meet the transmog requirements for the item.
  • TRANSMOGRIFY_INVALID_DESTINATION - This item cannot be transmogrified.
  • TRANSMOGRIFY_INVALID_ITEM_TYPE - This type of item cannot be transmogrified.
  • TRANSMOGRIFY_INVALID_LEGENDARY - Legendary items cannot be transmogrified.
  • TRANSMOGRIFY_INVALID_MISMATCH - This armor type isn't compatible with this transmog.
  • TRANSMOGRIFY_INVALID_NO_ITEM - There is no equipped item in this slot.
  • TRANSMOGRIFY_INVALID_NOT_SOULBOUND - This item is not soulbound.
  • UPGRADED_RECIPE_LEARNED_TITLE - Recipe Upgraded!



Garrison Building Changes
Originally Posted by MMO-Champion
0



Garrison Mission Changes
Originally Posted by MMO-Champion
Artifact - Monk Mission
  • A Mission Critical (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec. Reports are coming in from all over the Broken Isles. Something big is happening at the Tomb of Sargeras, but the island's fortifications are nearly impenetrable. We need surveillance and intel about the island, now. This will be extremely dangerous.. Rewards: 1000 XP. 5 Copper
  • Fight On (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. The demon presence in Azsuna continues to grow, and threatens to overwhelm the Illidari stationed at the Faronaar front. We must send reinforcements to help them.. Rewards: 1000 XP. 5 Copper
  • Finding the Prisoners (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Many of our monks were taken during the attacks on the Peak of Serenity and Tian Monastery. There has been increased demon activity in the forests of Val'sharah. Go gather intel on their movements. Hopefully they will lead us to the prisoners.. Rewards: 1000 XP. 5 Copper
  • Finding the Prisoners (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Many of our monks were taken during the attacks on the Peak of Serenity and Tian Monastery. The high amount of demon activity in Stormheim leads us to believe the prisoners might have been transported there. Go and investigate.. Rewards: 1000 XP. 5 Copper
  • Finding the Prisoners (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Many of our monks were taken during the attacks on the Peak of Serenity and Tian Monastery. There is a large Legion camp at Faronaar in Azsuna. We need to scout this area for any sign of them.. Rewards: 1000 XP. 5 Copper
  • Finding the Prisoners (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Many of our monks were taken during the attacks on the Peak of Serenity and Tian Monastery. There is a large Legion camp near Suramar. We need to scout this area for signs of the prisoners.. Rewards: 1000 XP. 5 Copper
  • Finding the Prisoners (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Many of our monks were taken during the attacks on the Peak of Serenity and Tian Monastery. Demons have been sighted in Highmountain. We had best keep watch on their movements.. Rewards: 1000 XP. 5 Copper
  • Gathering the Pieces (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Demon invasions have been reported across multiple temples across Pandaria. There is no doubt that these are targeted attacks. We need to check on our allies immediately.. Rewards: 1000 XP. 5 Copper
  • Investigate Tian Monastery (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec. We lost contact with the monks at Tian Monastery a few days ago. We should send someone immediately to investigate.. Rewards: 1000 XP. 5 Copper
  • Prisoner in the Pits (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. We've finally obtained a solid lead on the vrykul Brewmaster. A Tideskorn prisoner at the fighting pits in Azsuna has the information we seek, but we'll need to brawl our way in to see him. Take your best monks and get access to the prisoner, then get the information we need.. Rewards: 1000 XP. 5 Copper
  • Spying at the Gates (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec. Our scouts report sighting some prisoners at the Gates of Valor in Stormheim. Be careful - the Legion is working with the Tideskorn vrykul. Get as much information as you can, then get out.. Rewards: 1000 XP. 5 Copper
  • The Mysterious Brewer (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. Our efforts to track down the elusive vrykul Brewmaster have proven unfruitful so far, but we cannot give up. This Brewmaster, if we can find them, may possess the secret to defeating the Legion.. Rewards: 1000 XP. 5 Copper
  • The Struggle for Suramar (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. The war continues in Suramar with little progress on our side. We need to send reinforcements to our allies.. Rewards: 1000 XP. 5 Copper

Generic (7.0)
  • An End to the Felsoul (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. Yet still more demons flood the depths of Suramar. We must hold them.. Rewards: 1000 XP. 5 Copper
  • Assault on Black Rook (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. Black Rook must fall, send our forces to weaken their defenses.. Rewards: 1000 XP. 5 Copper
  • Assault on the Gates of Valor (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The time has come to clear out the demon forces at the gates of Valor. Ready your best.. Rewards: 1000 XP. 5 Copper
  • Born of the Night (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The Nightbornes infiltrations have gone on too long. Stop them at all costs.. Rewards: 1000 XP. 5 Copper
  • Calling their Bluff (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The Feltotems at Torok's Bluff are assaulting our troops as they make passage through the pass. Show them the error of their ways.. Rewards: 1000 XP. 5 Copper
  • Darkness Falls (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. Among the trees of Val'sharah a number of enemies lie in wait.. Rewards: 1000 XP. 5 Copper
  • Demons everywhere Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 5 sec. The Demon invasion has begun.. Rewards: 0 XP. 5 Copper 30000 XP. 5 Copper
  • Harpies of The Haglands (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. Harpies in the Haglands have started raiding our nearby camps for supplies.. Rewards: 1000 XP. 5 Copper
  • Meat for the troops (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu.. Rewards: 1000 XP. 5 Copper
  • Seeker of Secrets Name Changed from Naga Please to Seeker of Secrets. Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 5 sec. The Naga have secrets, seek them out.. Rewards: 0 XP. 5 Copper 30000 XP. 5 Copper
  • Skorn in our side (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them.. Rewards: 1000 XP. 5 Copper
  • Smashed to Smithereens (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out.. Rewards: 1000 XP. 5 Copper
  • The Mysterious Manascale (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research.. Rewards: 1000 XP. 5 Copper
  • The Tides of War Name Changed from A Giant Pain to The Tides of War. Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 15 5 sec. A sea giant is running rampant, lets hope size doesnt matter.. Rewards: 0 XP. 5 Copper 30000 XP. 5 Copper
  • Wailing Good Time (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec. The swamps outside Bradensbrook are wailing. See whats causing the noise, and silence it.. Rewards: 1000 XP. 5 Copper

Invasion
  • Invasion - Aszuna (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Azsuna en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP
  • Invasion - Broken Shore (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Broken Shore en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP
  • Invasion - Highmountain (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Highmountain en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP
  • Invasion - Stormheim (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Stormheim en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP
  • Invasion - Suramar (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Suramar en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP
  • Invasion - Val'sharah (New) Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 10 sec. Demons have invaded Val'sharah en masse! Reinforcements are required immediately to counter this threat.. Rewards: 0 XP

Zone Support
  • Zone Support - Aszuna (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in Azsuna.. Rewards: 0 XP. 1000 XP
  • Zone Support - Highmountain (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in High Mountain.. Rewards: 0 XP. 1000 XP
  • Zone Support - Stormheim (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in Stormheim.. Rewards: 0 XP. 1000 XP
  • Zone Support - Suramar (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in Suramar. Rewards: 0 XP. 1000 XP
  • Zone Support - Thal'Dranath (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in Thal'Dranath.. Rewards: 0 XP. 1000 XP
  • Zone Support - The Broken Shore (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in The Broken Shore.. Rewards: 0 XP. 1000 XP
  • Zone Support - Val'Sharah (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 24 hrs. Send a follower on this mission to have extra support while in Val'Sharah.. Rewards: 0 XP. 1000 XP



Garrison Follower Changes
Originally Posted by MMO-Champion
Common
  • Aegira - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Angus Ironfist - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Chen Stormstout - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: Zone: The Wandering Isle.
  • Crane Adept (New) - Level 110 Common Follower. Item Level 700.
  • Crane Initate (New) - Level 110 Common Follower. Item Level 700.
  • Crane Master (New) - Level 110 Common Follower. Item Level 700.
  • Hiro - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Li Li Stormstout - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Ox Adept (New) - Level 110 Common Follower. Item Level 700.
  • Ox Initate Name Changed from Initate to Ox Initate. - Level 110 Common Follower. Item Level 615. 700.
  • Ox Initate Name Changed from Initate to Ox Initate. - Level 110 Common Follower. Item Level 615. 700.
  • Ox Initate Name Changed from Initate to Ox Initate. - Level 110 Common Follower. Item Level 615. 700.
  • Ox Master (New) - Level 110 Common Follower. Item Level 700.
  • Sylara Shadowheart Name Changed from Sylara Shadowheart / The Monkey King to Sylara Shadowheart. - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Taran Zhu - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • The Monkey King - Level 110 Uncommon Common Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Tiger Adept (New) - Level 110 Common Follower. Item Level 700.
  • Tiger Initate (New) - Level 110 Common Follower. Item Level 700.
  • Tiger Master (New) - Level 110 Common Follower. Item Level 700.



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Blackout Kick (New) Ability Pummel all targets in front of you, stunning them and dealing a great amount of damage.

    |CFFE55BB0Bonus Chance Against:|R Fragile Hide..
  • Breath of Fire (New) Ability Targets in front of the caster are burned.

    |CFFE55BB0Bonus Chance Against:|R Confined Quarters..
  • Demolitionist (New) Ability Bunkers? Boom..
  • Expert Tactician (New) Ability No matter how experienced the force you face, your knowledge of advanced field tactics will overcome..
  • Fists of Fury (New) Ability Pummel all targets in front of you, stunning them and dealing a great amount of damage.

    |CFFE55BB0Bonus Chance Against:|R Confined Quarters..
  • Friendship (New) Ability Higher chance of success when on missions with Chen Stromstout. [NYI].
  • Insightful (New) Ability Through deep reflection, you can find benefit from any experience..
  • Invasion Thwated (New) Ability Increases the success chance of missions in this area..
  • Light Sleeper (New) Ability Youve perfected the art of sleeping with one eye open. Bandits beware!.
  • Night Fighter (New) Ability You prefer to fight in the evening, making targeting you and your troops with mortar especially hard..
  • Paralysis (New) Ability Incapacitates the enemy target.

    |CFFE55BB0Bonus Chance Against:|R Easily Manipulated..
  • Path of the Crane (New) Ability Higher chance of mission success when on a mission with Initiates of the Crane. [NYI].
  • Path of the Ox (New) Ability Higher chance of mission success when on a mission with Initiates of the Ox. [NYI].
  • Path of the Tiger (New) Ability Higher chance of mission success when on a mission with Initiates of the Tiger. [NYI].
  • Piercing Rounds (New) Ability All of your attacks pierce even the strongest of armor..
  • Rising Sun Kick (New) Ability You kick upwards, dealing a great deal of damage.

    |CFFE55BB0Bonus Chance Against:|R Fragile Hide..
  • Vivify (New) Ability Cause a surge of invigorating mists around your allies healing them.

    |CFFE55BB0Bonus Chance Against:|R Unfocused Blows..

Trait
by Published on 2016-01-13 08:03 AM

Patch 2.4 Roundup

Designer Insights with Ben Brode: Content Updates

Greymane Out & Hero Spotlight, What Hero Comes Next?

Legion - Tyrande, Malfurion, and Elothir
We found some interesting references to Tyrande, Malfurion, and Elothir. These lines may be part of the Darkheart Thicket dungeon. Unfortunately there isn't much more than what is below yet. Keep in mind that this is just a reference in an alpha build of Legion, not something final or officially announced. Spoilers below!

The vision is chaotic, unfocused. I need to concentrate.
I will need to focus on the vision to understand its message. Guard me while I do this, $n.
Yes, Tyrande.
Do not let anything disturb my meditation. I must see through the chaos.
I see... swirling red mist. Gnashing teeth.
That is Malfurion's voice! He is livid and... in terrible agony.
Such malevolent laughter... who could be so cruel?
I only pray that we are not too late.
The corruption is getting worse. There is something across the bridge... Is that the Archdruid Elothir?
By Elune... what happened, Elothir? Have you seen my husband?
The Nightmare... claims me. Malfurion calls out in the darkness. I cannot see him...
You must help me find him! Is there anything I can do?
You may not, but perhaps... your mother moon can.
I will petition Elune. The Nightmare taint cannot be removed.... but perhaps we can hold it back.
Long enough... to seek him out... *Elothir groans* The trees whisper nonsense. I can almost understand...
Hold yourself on the edge of madness, Elothir! Mother moon will hold you as long as she can.
He approaches the heart of corruption! Quickly, Tyrande, to Shala'nir! There is no time!
I will go to him! Elothir?
The madness... claims me...
Elothir's form is unresponsive. The Nightmare has taken hold.
Elothir's inert form stares blankly into the distance.
Elothir appears completely unaware of his surroundings.
There is no time to lose. Elothir is beyond our reach now. Come with me.
Shala'nir is just ahead. When we arrive, you will search the buildings to the left. I will search those to the right. Shout if you find him.
I am coming Malfurion!
I hear a struggle by the gazebo! Malfurion?! Answer me!
Hah! Claim him if you can, Night Elf!



New Item Added to World of Warcraft: Legion Digital Deluxe Bonuses
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve added something new to the collection of goodies you get when you purchase the Digital Deluxe Edition of World of Warcraft: Legion. Take on the terrors of Diablo III in style with the Legion-inspired Demon Hunter helm transmog. Wear it with the Wings of the Betrayer, and you’ll truly look the part as you hunt demons across Sanctuary. Both of these items, along with everything else in the Digital Deluxe Edition, are available in-game now when you pre-purchase.


Don’t be caught unprepared for the Burning Legion’s assault on Azeroth beginning this summer. By pre-purchasing now, you’ll receive a level-100 character boost to use immediately, along with early access to the Demon Hunter hero class prior to the expansion’s release.*

PRE-PURCHASE NOW

World of Warcraft: Legion is filled with features and content that will transform Azeroth’s heroes into Legion-slaying avatars of vengeance, including:

  • New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
  • New Feature: Artifact Weapons—Smite the Legion with class-specific weapons of lore. Unlock awesome abilities and traits, and customize your weapon to suit your needs.
  • New Continent: The Broken Isles—Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.
  • Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft—available immediately upon pre-purchase*.
  • New Feature: Class Halls (aka Order Halls)—Unite fellow NPC members of your class’s order to carry out missions at your command.
  • New PvP Honor System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

Digital Deluxe Edition – Pets, Mounts, and More
In addition to the Standard Edition, the new expansion is available in a Digital Deluxe Edition, which contains a cache of Legion-inspired in-game bonuses for World of Warcraft and other Blizzard games (available upon or before the expansion’s launch), including:

  • World of Warcraft – Illidari Felstalker Mount and Nibbles Pet—Stalk the invading demonic forces atop one of the Burning Legion’s own twisted hounds of war, and summon a delightfully demented companion to keep you warm by the fel fire—both available immediately upon pre-purchase.
  • Heroes of the Storm – Felstalker Mount—Charge down the lanes of the Nexus and wreak havoc on the opposing team astride this fierce fanged terror.
  • StarCraft II – Fel Protoss Portraits—Take back Aiur in infernal style with psionic-infused StarCraft II portraits of Illidan and Gul’dan.
  • Diablo III – Wings of the Betrayer—Equip your hero with Illidan’s wings and strike terror into the hearts of Sanctuary’s demons.
  • NEW! Diablo III – Demon Hunter Helm Transmog—Complete your fel-infused look with the new Demon Hunter helm transmog. Just add wings and you’ll be the true terror of Sanctuary.

Visit the Battle.net Shop to learn more about everything the Standard and Digital Deluxe Editions have to offer.

*Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost. Demon Hunter early access timing will be announced at a later date. Only one Demon Hunter per realm; requires at least one level 70 character on realm. Legion launch in summer 2016 (winter 2016 in regions in southern hemisphere).

Patch 6.2.3 Hotfixes - January 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Besides, how many people actually have "the Insane" in WoW? Pretty small percent, and that's pure dedication.
That one is, but I'd argue the prestige is pretty small. Now imagine it granted a legendary.... (OccupyGStreet)

Well, he also conceded that maybe it's not feasible.
Yeah. I think there is an expectation that only a few people can wield say Excalibur, but maybe not in an MMO (OccupyGStreet)



Heroes of the Storm - Greymane Released
Greymane has been released!


Dark Legacy Comics #521 -You've Got Mail
DLC #521 has been released!

by Published on 2016-01-12 12:46 PM

Update: Blizzard announced a transmog item for Diablo III players who pre-order Legion Digital Deluxe Edition.

Patch 2.4 Roundup

[EU] Lost Adventures and Cards, Deck Spotlight: Sigma's Demon Reno, Worlds Beyond Warcraft P1 Voting

Greymane Confirmed Tomorrow & No Balance Changes, Rotation for Jan. 12, 2016, Sales

Legion - Magni, Eitrigg, and The Ashbringer
We found some interesting conversations with important NPCs about Artifact weapons. One example is a conversation you can have with Magni or Eitrigg about The Ashbringer. Unfortunately there isn't much more than what is below yet. Keep in mind that this is just a reference in an alpha build of Legion, not something final or officially announced.

Originally Posted by MMO-Champion
Magni Bronzebeard and The Ashbringer
Well if ain't the Highlord $Ghimself:herself;! I reckon' it's good for even the hardiest of us to take a moment and reflect now and again. I'm right fond of this spot.
Take a seat with me for a moment, won't ye?
The Ashbringer is a truly wondrous blade, ain't it? I remember forging it many years ago back in Ironforge - my finest work.
If ye don't mind an old dwarf talkin' yer ear off, I'd like to share a piece of advice with ye that I've carried with me since I was a lad.
We all come from the same earth and stone around us; Alliance and Horde, dwarf and gnome- as a leader, ye've got to see past the differences and unite yer people against the Legion. Azeroth depends on it.
I'll give ye some time alone. Just somethin' to think about in the days ahead.

Eitrigg and The Ashbringer
Throm-Ka, Highlord $p. I see we both value some peace and quiet now and again.
Sit with me if you would - just for a few moments.
Tirion was my brother by blood. We saved one another's lives many moons ago. He was a good man... an honorable man.
He always thought highly of you - from what I hear from others his trust has not been misplaced.
I have watched many lead their people down dark paths. Tirion often spoke of the Light that guided his hand and his people - let it guide you to greatness as well.
I am not one for conversation - much remains to be done. May our paths cross again, $p.



Patch 6.2.3 Hotfixes - January 11
Two hotfixes were not listed in the notes:


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Item
The following items obtained from Timewalking should now have Spell Power.

Blue Tweets
Originally Posted by Blizzard Entertainment
Transmogrification
Will Rogues have the ability to mog their artifact weapons into other stuff?This being outlaws with axes and fist weps
You can transmogrify your artifact into other weapons within the current, existing transmogrification weapon-type rules. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Prestige based on luck has no real value. Give me prestige based on skill and/or dedication.
Neither skill nor dedication will provide an item that only a few players will own. (OccupyGStreet)
Maybe having a super rare item like that just isn't feasible. (OccupyGStreet)

Why in Cata post mortem you said Legendaries should not be like a reputation grind and Mists had 3 Rep grinds for Legendary?
Different legendaries. Cataclysm model was 1-2 per guild raid. Mists legendaries were for virtually everyone. (OccupyGStreet)
This is relevant to the discussion of rarity we've been having on twitter lately. (OccupyGStreet)
Say as a designer you want 1% of players to have an item for prestige or bragging purposes. (OccupyGStreet)
RNG is about the only tool in your box. along grind doesn't limit number of players, only the rate they acquire them. (OccupyGStreet)
Skill means the world first guilds have them and nobody else. (OccupyGStreet)
Systems to deliver rare rewards in the absence of low RNg-based drop rates are *very* hard to design. (OccupyGStreet)



Diablo III - Patch 2.4 Roundup
Patch 2.4 has lots of changes and new features, so be sure to check out all of the details on Diablofans!



by Published on 2016-01-11 01:41 AM

PTR 2.4 Going Offline, Extra Stash Clarification

Deck Spotlight: LOKShadow's OTK Combo Warrior, Feugen & Stalagg Need Friends

Stunlock Meta Discussion, Town Hall Heroes Ep. 91

Legion - Vol'jin
We found some interesting references to a conversation involving Vol'jin. Unfortunately there isn't much more than what is below yet. Keep in mind that this is just a reference in an alpha build of Legion, not something final or officially announced. Spoilers below!

When de time comes, you be ready to fight?
If dis only de beginning, ain't gonna be easy. If we fight, everyone gonna be makin' sacrifices.
Vol'jin...
All your instinct be true. Innocent lives be valued, indeed, but dem magics... Demons we ain't been seein' before. I be fearin' dis only be de beginnin'.
Warchief, I understand, but we cannot afford to send everything we have at the Legion. Some of our people are not ready for a war. It is -
It is unfortunate... for all of us, but the time has come to defend our people - all of our people.
Good. Now we all be seein'... united as one, but we also be need'n an old knowledge. Someone who understand dem fel magics from long ago. Someone ta help understand de fight dey be bringin. Helpin' us prepare... for war.
Warchief, even with the might of the Horde behind us, the Legion's power continues to grow. We know neither their numbers nor their true power, but as you said, we know their intentions.
Yes... and we ain't gone be fightin' de Legion alone. It be time we be reachin' out. I be goin' to visit an old friend.
Dem serious times. Tell your people it's time to be gettin' ready. Everybody gettin' ready.
And what of my guards, Warchief? We cannot afford to leave the city in its state. The Legion is threat enough, and the Alliance - the Alliance will surely strike when our guard is down.
Leave 'em. Dem guards be remindin' us of those we lost. They be remindin' us we be one Horde. And dey be remindin' us - ain't nobody be sittin' down when war be upon us.



Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
We have some special-handling in mind for sheathing for things like the fist weapons. They won't be invisible
Please tell me this hasnt been cut
Not cut, still in progress. You will see all artifacts during normal play. (craig_amai)
Temporarily next alpha build it will not be sheathable at all, which is not the final solution. (craig_amai)

Transmogrification
Will we be able to transmog our Artifacts? The artifacts for fury warrior don't really fit my current transmog.
Yes. You will be able to transmogrify your artifacts within the confines of the existing transmog weapon rules. (WarcraftDevs)
Will this include transmogging from one artifact to another, I.E. Titanstrike to the bow IF you have the appearances unlocked?
No. Artifact appearances are NOT available as transmogrification options for other weapons or artifacts. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
"Entitlement risk" is a bizarre phrase to use for non-RNG (the lack of RNG undermining the concept of "risk").
Yeah I hesitated to use it but it Twitter isn't great for nuance. (OccupyGStreet)
"Entitlement" can carry connotations for being a spoiled brat, which isn't at all the context I intended. (OccupyGStreet)
But when a reward is not very RNG or too tied to very high skill, you can cause players to expect they WILL earn it. (OccupyGStreet)
Extreme case: play 10,000 games to win something. The intention may be that makes the reward rare. (OccupyGStreet)
Bit the reality may be that you strongly encourage many players to go engage in something that really isn't that fun. (OccupyGStreet)
By contrast most players won't farm a 0.001% drop chance. They don't have the expectation that they WILL get the item. (OccupyGStreet)
Why is it bad to be able to work reliably toward a goal?
Actual skill challenge or RNG make things rare. Long grinds can make players hate their lives (and you). (OccupyGStreet)
The goal may be for a small percent of players to achieve a goal or reward, which is also fine. (OccupyGStreet)
The risk is if devs naively say "We will make this rare by making it super grindy." (OccupyGStreet)
Long term achievable goals can be fun but excessive length to promote scarcity usually doesn't feel good. (OccupyGStreet)

Hey GC, what are your thoughts as a Dev on SWTORs level-sync system? Frankly, I LOVE it. I can play any "zone" at any level!
The risk of level sync is if players feel no sense of accomplishment. "Oh, I am level 15 now but so are those rats." (OccupyGStreet)
Not saying SWTOR has this problem and it's not an Achilles' heel problem, just a consideration. (OccupyGStreet)



Computers - Setup of the Month
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale. New GPUs may be coming towards the middle of this year

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date. Don't forget to visit the Computer Forum for any extra questions!


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $100ASUS VS248H-P 24-Inch Monitor - $140
KeyboardKensington Pro Fit Media Keyboard - $24Cyborg V.5 - $58
MouseLogitech G402 - $45Razer DeathAdder - $57
SpeakersCreative A250 2.1 Speaker System - $28Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell U2414H Monitor - $240Dell U2715H Monitor - $480
KeyboardLogitech G710+ - $92Corsair K70 - $110
MouseLogitech G502 - $66Razer Naga 2014 - $63
SpeakersLogitech Z323 2.1 Speaker System - $50Logitech Speaker System Z523 - $80


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $45NZXT Source 210 - $45
Power SupplyEVGA 600B - $60EVGA 600B - $60
CPUAMD FX-6300 - $100AMD FX-8320 - $143
HeatsinkCooler Master Hyper 212 EVO - $30Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2.0 - $94ASUS M5A99FX PRO - $120
MemoryKingston HyperX FURY 8GB 1866 - $418GB G.Skill DDR3 1600 - $46
Graphics CardGigabyte R7 370 - $125R9 380 / GTX 960 - $180 / $170
Hard DriveWestern Digital Caviar Black 1TB - $90Western Digital Caviar Black 1TB - $90
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$606$725 - 735


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $91Corsair Air 540 - $125
Power SupplyEVGA G2 650W - $100EVGA G2 650W - $100
CPUIntel 6600K - $264Intel 6600K - $264
HeatsinkScythe Mugen 4 - $55Noctua 6 NH-D15 - $90
MotherboardASUS Z170-A - $157ASUS Z170-A - $157
Memory16GB Kingston HyperX FURY Black - $8416GB Kingston HyperX FURY Black - $84
Graphics CardXFX R9 380 - $180Gigabyte R9 390 OR GTX 970 - $280 / $320
Hard DriveWestern Digital 2TB Caviar Black - $138Western Digital 2TB Caviar Black - $138
SSDCrucial BX100 250GB (Review) - $84
OR
SAMSUNG 850 EVO 250GB (Review) - $90
SanDisk Extreme PRO 240GB (Review) - $124
OR
SAMSUNG 850 Pro 256GB (Review) - $120
DVDAsus 24X SATA DVD+/-RW - $21Asus 24X SATA DVD+/-RW - $21
Total$1174 - 1214$1343 - 1423


WowCraft Ep 25 - Illdone (the Burning Crusade)
Another episode of WowCraft has been released!


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