MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2015-09-11 07:04 AM

zDPS Exp Witch Doctor, Reimagined Wizard Fanart

Archon Team League Championships Grand Finals, Card Design Competition - Vanilla Extract

Upcoming Shop Updates, Cosplay Reference Kits, Epic and Hottest Plays of The Week #45

Patch 6.2.2 Hotfixes - September 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures and NPCs
Tanaan Jungle
  • Harbormaster Korak should no longer go into evade mode if more than one player is engaging him.

Raids and Dungeons
Hellfire Citadel
  • Xhul'horac
    • Voidscribe Aathalos is no longer susceptible to Charm, Possess, or Banish effects.
    • Weaponlord Mehlkhior, and other creatures around Xhul'horac are now immune to Charm effects.
  • Archimonde
    • All of the following Archimonde encounter changes requires a realm restart to take effect.
    • We have made a number of changes aimed at reducing the difficulty of the Archimonde encounter for smaller raid groups on Normal and Heroic difficulty, with a focus on the final phase of the encounter in particular. These changes are offset by increased scaling with respect to raid size, so that the experience for larger raid groups will be mostly unchanged.
      • Infernal Doombringer's health has been reduced by up to 15%.
      • Shadowed Netherwalker's health has been reduced by up to 15%.
      • Living Shadow's health has been reduced by up to 15%.
      • Reduced the damage of Wrought Chaos by up to 20%.
      • Reduced the damage of Shackled Torment by up to 20%.
      • Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
    • Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning on all difficulties.
    • Archimonde's health has been reduced by 10% on Raid Finder difficulty.

Toy Box


Bug Fixes
  • Fixed an issue where Vicious War Kodo and Vicious War Mechanostrider were not correctly converting into the opposite faction equivalent while performing a Faction Change.

Guild Changes - Method
Sco posted an update on what is happening to Method today.
Originally Posted by MMO-Champion
As you are probably aware already there are big changes happening in Method. There are a lot of issues at play that caused this, some more complex than others – a psychologist could probably write a novel on the situation. There has been a pretty bad atmosphere and strained relationships in Method, and while in the past the unified goal of pushing for world first has kept the guild together this is evidently no longer the case. In short a very basic summary of issues that caused separation;

  • World of Warcraft, and more specifically hardcore raiding is in decline. There is a lack of competition; 2 Horse race versus Paragon each tier. The effort required to raid at a hardcore level (locked away for 2-3 weeks) is not necessarily enjoyed as much as it previously was.
  • People are motivated to play by different factors and at various levels, as always external factors like money are involved.
  • Lack of leadership. To state it plainly; the member’s faith in the officer team’s ability to lead due to motivation and drive wasn’t at its strongest. Over time there has been a ‘transfer of power’ between the officer team and the members. For example raid leading was done by Kuznam and certain other activities was being organised by members.
  • Different views on the Method expansion inside and outside WoW.

These issues have split the guild over time and various cliques have sprung up along the way damaging the ‘one team one dream’ nature. Unfortunately key people such as Kuznam (raid leader), Pottm (organised a lot for T18), and a few others have decided they would rather start afresh in a new guild alongside those they closely associate with. The remaining members are left with a choice and to cut straight to the point, many members will obviously follow the raid leader which is understandable.

In regards to the future for Method; there is 0 intention of letting the Method guild die. We will use the resources at our disposal to rebuild the guild. I have already been speaking to people externally and I have no doubt we will get something good going. The approach to expansion release and next tier will remain hardcore raiding and while world first will obviously be a stretch depending on how many core members we lose, we will still be aiming for the highest rank achievable. With the way the current raiding scene is at the moment, we are also investigating the possibility of streaming the entire progression. Will let you guys know more when I know more. Thanks for your support.

Guild Changes - Midwinter
Slootbag and Furty are also moving from Midwinter to Serenity. An excerpt from Slootbag's statement is below:
Originally Posted by MMO-Champion
These thoughts started to seed themselves very minorly in my head before we killed Blackhand as it was the most/hardest we ever raided, and that is one of the larger times when there started to be a divide in guild hours/capability/desire to raid etc. As that tier ended, and people voiced opinions, and we raided and concluded this tier, it had become clear to me that the large variance in the desire of hours raided was now a large divide between some people, myself being on one extreme of the spectrum.

I’ve been in Midwinter for 5 years now (I’m the second-most veteran member), since late WotLK, and since my joining in the guild I’ve been one of the (and at times the) largest advocate(s) of pushing harder, increasing hours, realizing a higher potential of the amazing team we have here. With bumps and bruises along the way this guild has grown into one of the biggest powerhouses in top-end PvE raiding and it is amazing. However, we’ve now reached a point where there is unfortunately now a large disconnect in my desire to go HAM af and the guild’s pace at which it will achieve its future rankings. I feel the need at this point in my raiding career to be able to raid with 20+ other individuals who can (or want) to share and dedicate that same amount of time until that final boss dies and push as hard as possible putting aside any obligation.

So while I wholeheartedly believe whatever the guild chooses to go with for raiding direction, it is not something I can participate in any longer. I love the people here and always will, but the suppressed feeling I have of wanting to push more has eaten away at me just too much, and if I were to go forward with it I would be doing the guild a disservice as likely my attitude and performance would start to show signs of deterioration. As a result my fun has just not been there as much, and has started to completely wane.

I wanted to wait until Midwinter finished a series of important guild meetings to go ahead with my decision as I wanted to hear every single person’s opinion and desire going forward, as this is what will shape the future of Midwinter. All of this has inevitably (for me) led to my decision that I will be retiring from Midwinter raiding and will be participating my MT duties over at Serenity, the large branch of Method now reformed (was actually Method when I made this post, but PvE IRL Cataclysm happened).

My options included joining another US guild or starting my own guild in the US. However the first option does not (currently) exist in the form of a hardcore 7-day progression guild currently, and the second option is something that is just too much work in my current time, as I’m still focusing on improving my stream.

New Guild - Serenity
Some members of Method are forming a new guild called Serenity. They released this statement to Manaflask.
Originally Posted by MMO-Champion
at this point it's no secret anymore that we've founded a new guild after leaving Method.
With this statement we'd like to briefly let you guys know about why we left and what our goals are for the future.

The reasons for leaving Method basically come down to 2 points:
1) Lack of leadership within the Method guild
2) Different opinions on the direction of the WoW PvE guild Method and the organisation Method

After a lot of talking on both matters, we weren't able to to get to common ground and couldn't find solutions that worked for both sides. This is why a majority of the PvE guild decided to start something fresh, completely cut off from the Method network and management.

With our goal is crystal clear. We will have our full focus on the World of Warcraft PvE race and are going to compete for #1 while still having a nice guild and raid atmosphere as it used to be in Method.

Flippable Table Easter Egg
Solsacra discovered a fun easter egg with the Flippable Table. A little ghostly crab appears on the table occasionally when used by a Paladin!

by Published on 2015-09-10 07:51 AM

Kanai's Cube FAQ, Season 4 Firebird's Wizard, Alkaizer Rend Barb Guide

Design Insights with Ben Brode - The Dark Side of Releasing New Content

E-Sports Heroes Website, Brawl With the Blues Rexxar, Weekly Rotation and Sales

Dev Interviews
Gamereactor recently published an interview from Gamescom. The highlights are below, but be sure to watch the full thing for additional context.

  • The team is never sure if they are giving out too little, enough, or too much information.
  • When sharing new information, the team has to consider if they are setting themselves up for trouble later on if they end up unable to do something they talked about previously.
  • They have been trying to tie expansions together better, rather than having disconnected chunks of content. This is why Garrosh led us into Warlords and Gul'dan led us into Legion.
  • Once the team had settled on the concept of Legion, they couldn't think of a better time to add Demon Hunters.
  • The Tomb of Sargeras was the anchor for the Broken Isles. The places and cultures related to it were then considered. The Tomb was a temple to Elune, surrounded by Night Elf civilization. That felt like a good direction to go, especially after all of the Orcs.
  • The complaints about Orcs didn't go unheard, but the team knew a change of pace was coming with Legion.
  • The art team does a great job of designing art that captures the fantasy of each expansion. This time, there was the expansion reveal art, Illidan fighting Gul'dan, and some more art for Blizzcon. All of this art together defines the iconic look for the expansion.
  • The team is looking at all of the player feedback to see what players are most excited about and affirming that they are on the right track.

Development Timeline
  • Legion had been worked on for over a year before the announcement.
  • The idea for Legion is several years old. The team was planning out several expansions and trying to decide the order of Legion and Warlords of Draenor back in 2012.
  • There were already two zones in production at last year's Gamescom.
  • The team is already well in process on the expansion after Legion.
  • The internal alpha is still ongoing at the office in preparation for beta.

Quantity and Quality of Content
  • Subscriber numbers will always fluctuate. The team tries to focus on making sure that players are happy, having fun, and excited about the game.
  • When players feel like the team isn't doing a good enough job delivering content, the rate of content being added, the quality of content being added, or the type of content being added, that is what the team will focus on.
  • There are a lot of things that influence subscriber numbers and some of them aren't under Blizzard's control.
  • It is hard to look at World of Warcraft and say that the game isn't big enough or doesn't have enough stuff. It is a question of how the team uses the existing stuff, how replayable things are, how the progression and reward systems line up to create a satisfying experience, are players social enough, is there a good mix of single player and social activities. The way content is used is more important than the quantity produced.
  • The team is committed to quality, but it can't come at the expense of quantity and getting things in player's hands. If the team is spending a long time to make something perfect and players are starving for content, that isn't doing the right thing.
  • The team needs to give players a reason to keep playing the content that they enjoy, as well as giving them more to do.

  • Progression is a huge part of the game. When progression is done well, the game does better and people are happier and having more fun.
  • Players often say they have the most fun during the start of the expansion when there is so much to do. After that the progression options narrow, as the main focus is on increasing your item level. Artifacts are an alternative path that keep things interesting and relevant.

Blue Tweets
Originally Posted by Blizzard Entertainment
Please stop making digsites that are split in 2. Make them one big area, because this kind of thing...
FYI, this is a bug that is new to 6.2.2 - definitely not intended. (WatcherDev)

Are shipyard equipment plans now account wide? My most recent arrival in tanaan seems to have some unexpectedly unlocked.
They are indeed. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
I really have hard time believing that throwing money at artists won't solve the art issue. Even with high standards ..
Recruiting is a slow process as long as you value your company culture. Money can only speed that up so much. (OccupyGStreet)

Heroes of the Storm - eSports Site
Blizzard has launched a dedicated Heroes of the Storm E-Sports website, with schedule and news posts about the competitive scene, and a video explaining how the 2015 World Championship is structured.

Diablo II Development Recap
US Gamer has a nice interview with some of the Diablo II developers about the time they spent developing the game and Patch 1.10.

by Published on 2015-09-09 11:11 AM

T10 Support Monk, Helltooth Lag in Action

TAC #102 - Hanging with Kripp, Deck Spotlight: Turbo Reaver Mage, HSWC NA Quals

Rexxar Hero Trailer, Weekly Hero Rotation, Upcoming Shop Sales

Patch 6.2.2 Hotfixes - September 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • [Requires a realm restart] Horde characters that have unlocked the carrier for their Shipyards should now be able to visit the carrier without having it phase out.
  • Progress bars have been added to a number of naval achievements.
    • Naval Bonus Specialist/Expert
    • Naval Combat Specialist/Expert
    • Naval Siege Specialist/Expert
    • Naval Training Specialist/Expert
    • Naval Treasure Specialist/Expert

Bonus Events

Mercenary Mode
  • Fixed an issue where the score board would incorrectly display a character's original race.

Bug Fix
  • Fixed an issue where newly created Goblin and Worgen characters were incorrectly receiving their racial abilities instead of learning them through the starting experience. Mobile Authenticator Updated
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Mobile Authenticator app has recently been updated for both iOS and Android, and it’s been rebuilt from the ground up to make it faster, more efficient, and easier to use. You’ll also notice some extra shine and polish, including a brand-new design that displays a new piece of art from one of Blizzard’s games every time you load a code.

Players using the iOS version will also now be able to use iCloud to make it easier than ever to back up and restore your Authenticator, streamlining the setup process whenever you need to recover or switch to a new device.

Don’t have an Authenticator on your account? Download the free Mobile Authenticator application for iPhone, Android, Blackberry, and Windows devices here, or purchase a physical Authenticator from the online Blizzard Gear Store. Visit the Mobile Authenticator FAQ for more information, or head to the setup page to get started after you've downloaded the application.

For additional account security advice, check out our Account Security page.

Blue Tweets
Originally Posted by Blizzard Entertainment
can anyone confirme that rares are only lootable once a day, even on TIMELESS ISLE? thanks^^
This is only the case from WoD onward and does not affect timeless isle outside of a few chests (Muffinus)

Just wondering, what are your thoughts about maybe an infinite dragonflight mount in the future?
Would be awesome, needs to make sense in context though (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
if developers are confined by budget restraints, and they can't talk about them publicly, can they ever be honest?
Being honest with players and having 100% transparency on all things are two different beasts. (OccupyGStreet)

wow is pretty tightly constrained by balance concerns. Wonder how wow might have developed without logs dbm or meters
Better. I think have all separately expressed frustration with the "Min/Max" obsession.
Yeah, when differences are 30%, I get it. (OccupyGStreet)
When the balance "problems" are 2%, it's time to pay attention to real problems. (OccupyGStreet)

AskMrRobot - Boss Art Survey
Our friends at AskMrRobot are running a survey to see which boss art players would like turned into pins and shirts.

Heroes of the Storm - Rexxar Trailer
Rexxar was released in today's patch, as was this trailer!

by Published on 2015-09-08 05:20 AM

Death's Breath Farming Builds for WD and DH, Bounty Speed Farming Crusader, Rank #1 DH

Popular Constructed Decks of the Week, How Good is Murloc Knight?

Rexxar Tomorrow, New Reporting Options, Dustin Browder Tweets, Eyes on the Storm #42

Patch 6.2.2 - Eclipse Dragonhawk
The Eclipse Dragonhawk is one of the two Timewalking mount rewards.

Blue Tweets
Originally Posted by Blizzard Entertainment
The new petbattle-weekly is bad boring/bland reward and trivial/grindy task. It's another "thing you need to do every week".
What would you prefer? (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Over catering to the "casual" is the reason for guild and friendship drops in WoW? From 1 - LFR = I don't socialize.
Server identity eroded over time, which can hurt social experiences, but that started with transfers and faster leveling. (OccupyGStreet)

Heroes of the Storm - Rexxar Release Tomorrow and Upcoming Changes
Blizzard announced Rexxar will be released tomorrow! They also announced reporting changes, a silence penalty, and some other new information.

Going forward, you will be able to report players for Abusive Chat, Feeding, being AFK, Cheating, Inappropriate Names, and Spam. Players that are reported for Spam or Abusive Chat will be investigated and then silenced for 24 hours. The silence duration will double each time after that, with no cap. Get all of the details on Heroes Nexus.

Final Boss #95 - Healers of the Light
Final Boss covered Holy/Disc Priests and Holy Paladins in the latest episode.

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