World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-04-06 01:58 PM

Baal 3D Model Remake, Li-Ming & Xul Fanart

New Card Reveal - Blood of the Ancient One & The Ancient One - 30 Attack Minion!

Info on Anub'arak Rework, Pre-Season Rewards, Azmodunk Details, WTF Moments #44

Overwatch Beta Patch 28382 - Tracer Pose Replaced, New Skins, Ranked Play, Dev Update: Competitive Play, Official Patch Notes

Legion - Lord Ravencrest Armor Set
Lord Ravencrest is the last boss of Black Rook Hold and may drop his armor for players.

Legion - New Winter Veil Armor
Legion brings armor models that would make a nice updated Winter Garb set.

Blue Posts
Originally Posted by Blizzard Entertainment
Stealth bug
What happens: When you are in stealth, or get a re-stealth you will randomly drop stealth. If you have not encountered this issue on Legion or Live, consider your self very lucky.
We're fixing bugs like these daily. Let us know where exactly it's happening so we can reproduce it.

There was an invisible spell being cast within the arena start that was breaking rogues out of stealth, should be fixed now. Blame Holinka. (Blue Tracker / Official Forums)

RNG in PvP
I'm noticing a ton of dodging going on. It's frustrating as arms to pool up 3x Focused Rage and then just have your CS'd Mortal Strike passively dodged. Are we still planning on playing the whole RNG is okay in PvP game?
It's something we've talked about. Right now the PvP stats are set pretty high which means high dodge, parry etc. We'll likely set them to something that feels good sometime soon. (Blue Tracker / Official Forums)

PvP Talents
We plan to have a testing phase where we unlock all Honor talents on characters. Can't say when, but sometime soon. (Blue Tracker / Official Forums)

You slot them into your artifact at the forge in your class hall.
You can do so anywhere, like you would gems. Just Shift-Right Click your artifact and drag the relic to the slot you want to fill. We'll look into a UI tutorial the first time you get a relic to make this clearer.

In general, you will have to go back to your forge to spend Artifact Power, but we would like for as many item rewards as possible to be usable immediately in the field. (Blue Tracker / Official Forums)

Random Battlegrounds Queue Time
Battlegrounds simply require a lot of people to have queues pop consistently. Your average battleground requires 10-15 players on each faction and lasts 15 minutes. A skirmish requires 2-3 players from either faction and generally last 1-3 minutes.

When we transition to beta, we will be disabling skirmishes for a short time to focus our numbers on battlegrounds. We'll then re-enable arenas a few weeks later. But sorry, I can't share when that will be. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Snapped at 9:14a, only one I queued for. Again no satchel at conclusion. I'm done. #Warcraft #TheSatchelIsALie
Could you provide the character name that this happened on? I'd love to help track down this nagging issue. (WatcherDev)
Sure! I was on my shaman.
So, oddly enough, in this case it looks like you queued as Healer/DPS and were slotted as DPS. (WatcherDev)
We'll look into a better way to handle things in these cases. Meanwhile, queuing for just the satchel role should be reliable. (WatcherDev)

UI / Addons
Enjoy the new version of my poster By the way, I hate you.
Our tech artists send their thanks for the infographic. Stay tuned for an upcoming build! By the way, we love you. (WarcraftDevs)

RT I wonder what would happen if every player in WoW spent one hour a week helping another player out. #PlayitForward (holinka)

Overwatch - Competitive Play, New Skins, and More
A new Overwatch patch was released yesterday, adding new skins, ranked play, balance tweaks, and other updates.

by Published on 2016-04-05 10:26 AM

Desolacer's Starter S6 Builds, Barbecue Twister Wizard, Holyknight 3000's Malthael Wallpaper

New Warrior Card Reveal - Ravaging Ghoul, Druid Card - Mire Keeper, Shaman Weapon - Hammer of Twilight

Tracer Skills & Talent Tree, All Heroes Unlocked & 50% Bonus XP, Weekly Rotation & Sales

Legion - Fire Mage Spell Animations
Mages got a few more spell animation updates recently. Blast Wave, Flamestrike, and Time Warp all have new or adjusted animations.

Realm Population Display
Players have noticed that some realms that are usually High population are now Medium and BlizzardCS explained why.

Legion - Alliance Dalaran Update
The Alliance section of Dalaran received updates in recent builds.

Blue Posts
Originally Posted by Blizzard Entertainment
FEEDBACK: Il'gynoth (Heroic)
Waaaay too little damage going out in P1.
Yeah, we noticed that immediately once the test began. A recent internal playtest on Mythic had way too much raid damage in P1 (compounded by new Mythic mechanics), and that led to raid damage being tuned down across the board. But of course without the Mythic mechanics present, there's not much to heal. Whoops. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
New/half/full moon are not affected by owlkin frenzy, it's a bug?
This is a bug that will be fixed. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Will the warlock talent Grim of Synergy work with all Demonology pets or just the summoned/main pet? Would love the former
Only the warlock's primary demon. (WarcraftDevs)

Will demolocks be losing demonic leap and the glyph of falling meteor in Legion? It's a nice utility; sad to see it go, if so.
As Warlocks are losing Metamorphosis, these are both gone as well (WarcraftDevs)

What's the point of Soul Siphon? It is just a refund on the 2 shards you got from the 2(or more) shards you spent on UA rq'mt
It provides more Soul Shards when dealing spread pressure. (WarcraftDevs)

Are enchant illusions staying for #Legion and will we get more options, like the black aura seen on the Fist of Reckoning?
Enchant Illusions will be staying around for #Legion! (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
But WoW made a huge change in design philosophy at the exact same time Blizz was bought. Hard to not see a link.
They were unrelated. That direction came from within the team. (OccupyGStreet)
we should also note though that, at the time, the team changed as well.
I mean, not dramatically. Kaplan went to his new team with a couple of dudes, but 90% of the team stayed. (OccupyGStreet)
Kaplan was around for the heyday of WoW, It seems he maybe took his design philosophy with him?
I'm one of Kaplan's biggest fans, but he would be the first to tell you that it's about the team, not the leader. (OccupyGStreet)
sure i agree with that. and for the record - you lead wow through some vry hard times.. more gracefully than i would
Players not infrequently confuse "communicates a lot" with "must be in charge." (OccupyGStreet)

But as a member of the team, why change the design philsophy? It was extremely good and profitable before.
For the non-raiders, leveling alt #6 was starting to lose its luster. Those players had no endgame. (OccupyGStreet)
They had dungeons, kinda, but a few new dungeons alone don't provide months of new content. You exhaust them quickly. (OccupyGStreet)

World of Warcraft Takes To The Streets of Europe
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, March 29, a group of urban artists from ARTtitude set their sights on London’s Shoreditch neighborhood to bring a bit of World of Warcraft’s night elf magic to the walls along Great Eastern Street. Check out the video below to see their work come to life.

These night elf murals will remain in London until April 6, after which time the artists will move on to claim Paris for all of orc kind and Amsterdam for the murloc multitude. The Paris invasion will begin with a live performance at the Paris Comics Expo on April 16, with street art installation taking place over the following days.
by Published on 2016-04-04 01:54 PM

Seasonal Stash Clarification, April 5th Maintenance Reminder

Whispers of the Old Gods Releases April 26th, Last Week's Card Reveals

New Tracer Trailer & Release Date, Spring Championship Finals VOD & Bundle Details

Alive: A Story of Widowmaker feat. Tracer - Overwatch Animated Short

Legion - Enhancement Shaman Artifact Weapons
The latest build added more offhand choices for Doomhammer.

Legion Class Feedback
Originally Posted by Blizzard Entertainment
Currently Unavailable Class Specs
And one final bit of clarification.... When we set out to build 36 artifact acquisition experiences and weapon trait trees, we had to figure out the order in which we wanted to tackle that work. We decided to prioritize development of many of the artifact acquisitions inversely to the amount of change that was being planned for a given specialization.

We specifically wanted to get specializations like Shadow, Discipline, or Outlaw into players' hands as quickly as possible to get feedback and have more time to iterate on what we knew were very large changes. On the other hand, specializations like Frost mage, Assassination, and Destruction didn't experience any sort of fundamental overhaul, so they felt like safer choices to leave until later in the Alpha cycle. (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Blood Death Knight Feedback -- Build 21384 -- 30-Mar
The next build will contain a number of changes for Blood's talents. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21384 -- 30-Mar
Datamining Errors: [*]Astral Power costs appear to have a *10 multiplier on them. This is (obviously) not intended.
Not an error, just a data change under the hood. Astral Power now correctly tracks fractional values if you're using, for example, Solar Wrath with Blessing of Elune.

Incarnation causing SW and LS to generate an additional 125% AP.

6 * 2.25 = 13.5 (18.9)
10 * 2.25 = 22.5 (31.5)

That sounds like it's likely double-dipping its 50% buff, which is clearly a bug. We'll look into it for next build.

it grants 1,2 and 4 currently missing the 10x modifier
This is being hotfixed to alpha. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage Feedback -- Build 21384 -- 30-Mar
This is a bug--it's intended that Living Bomb detonates if the target dies.

It seemed to be detonating when a target died fine during the raid testing tonight, but it wasn't spreading when the bomb detonated due to the target dying, is that intended or a bug?
Yes, sorry--intended that it detonates and spreads. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21384 -- 30-Mar
Next build should fix a bug where PoM was bouncing too many times. We are also continuing to help shift the playstyle towards what's intended, by somewhat nerfing Renew and buffing various other core spells. That does in fact include a cost reduction on Serenity and Sanctify--while those already are rather efficient spells, we want to make sure using them always feels like a strong upside in your rotation, not a marginal efficiency gain. All this said, I want to note that, regardless of where tuning lands on spells like Heal and Flash Heal, the pace will not be as fast the instant- or 1.5s-cast-spamming on live. If your habit is still to always push spells at that speed, it's intended that mana is what forces you out of that (in other words, that you can't sustain it). (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21384 -- 30-Mar
The intention of the Schism change was actually to make sure you _could_ use it every other Penance. Because it has a cast time, it's cooldown is effectively slightly longer, so it always didn't sync up at 18 seconds.

Nothing is inherently wrong with taking every available non-Atonement-improving talent and varying the playstyle away from the default, modulo correct tuning on the talents. Shadow Covenant is a new mechanic that thus far hadn't gotten much attention in testing, and if the most recent buff turns out to be too strong, that will greatly help narrow down the correct tuning.

Perhaps minor, but when looking at Shadow Covenant note that there's a tooltip bug--the absorb was increased in this build along with the heal (the absorb is still 50% of the heal). We're considering making the absorb based on the effective healing done, to be consistent with Shadow Mend.

The goal is not to have rotations where you don't use Atonement at all (and this seems unlikely since Penance, Smite, and low-count Plea are still very efficient). If Shadow Covenant feels like it can be spammed heavily in place of a normal rotation, then its cost is too low--but in any case it's good if that spell starts getting explored more on alpha.

The change to Shadow Word: Pain was primarily directed at Shadow; separating the durations for Shadow and Disc is an option if it causes problems.

Capping the cost of Plea is an option we'll look into. The goal is to have it be an easy and flexible way to apply Atonements when you don't have a lot of them, but not allow it to be an overly efficient way to spread an unlimited number throughout the raid. Once it becomes less efficient than the other options, the cost might not have to increase further--we understand you shouldn't lose a chunk of mana from one accidental cast.

On that note, it's possible PW:Radiance is a little too prominent right now compared to Plea. Plea should be the natural way to apply your typical average number of Atonements (along with PW:Shield), with PWR being a more expensive investment to get more than usual. We'll look at the costing if their roles are seeming somewhat reversed. PW:Radiance feeling like the main rotational way to maintain "standard" Atonement count will definitely contribute to the problem of Shadow Covenant feeling like it breaks apart your rotation. Shadow Covenant should be replacing one high-cost AoE heal variant with another, without interrupting the ordinary gameplay.

PW:Radiance should already be favoring targets that don't have Atonement on them. Let us know if you're sure you can observe different behavior on alpha, when all targets are players. (Blue Tracker / Official Forums)

Shadow Priest Feedback -- Build 21384 -- 30-Mar
Hey Shadow Priests. Let's talk a bit about utility.

Shadow in Legion currently has a ridiculous amount of utility, way more than any other spec. I talked about that in the previous thread, here:

Re: Utility
Shadow is in a very odd situation when it comes to utility, especially in PvP. The amount of potential utility they offer is astronomical. It’s a staggeringly long list: Body and Soul, Dispel Magic, Dominate Mind, Mass Dispel, Mind Bomb, Power Word: Shield, Psychic Horror, Psychic Scream, Purify Disease, Shackle Undead, Shadow Mend, Silence, Vampiric Embrace… probably something else I’ve forgotten offhand. But at the same time, despite the crazy number of utility spells at their fingertips, it’s actually quite hard for them to actually use many of them. Since their rotation is based on continuously generating Insanity as fast as possible, any time lost to utility is punishing, especially in Voidform, where you’re actually losing Insanity while casting other things. And then on top of that, many of the spells cost huge chunks of Insanity as well. We’re not happy with that situation, and are considering other potential options. They could probably stand to lose at least a couple spells off that list, but we’re also considering bringing back Mana as an additional resource that would just be used for limiting your usage of the many utility spells, with costs proportional to their impact.

The above list also forgot to include[*] the 3rd and 6th rows of PvP talents. As an update on this, we've decided to buff Mind Control baseline (effectively re-adding it to PvP on top of Mind Bomb / Psychic Voice), and remove Psychic Horror instead. That still leaves them with way more utility than anyone else, of course.

Then we have the problem of whether they can actually use all that utility. Currently, you mostly can't, because of the Insanity costs, and how much that negatively impacts your offenses. We've decided to give Shadow (and Elemental and Enhancement) back the small mana bar like Balance currently has. Similar to other mana-using hybrid DPS, mana will be used for utility abilities, which should free you up to be able to use them much more than you can in the current build. (EDIT: To clarify, the switch to mana will hopefully make the NEXT build, not today's build.)

Keep the feedback on this coming, thanks!

* EDIT: I had originally said 'Fade w/ Artifact' here as well. There was, at one point in development, an artifact trait that added damage reduction to Fade, similar to the old glyph, but it has since been changed. Sorry for the mistake. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21384 -- 30-Mar
We are indeed planning to add Icefury to Overload, which will help maintain the value of mastery when you take that talent. In general, the way that spenders benefit from Overload is that the increased Maelstrom generation from your Overloads lets you use them more often. (Blue Tracker / Official Forums)

Raid Testing Schedule - April 1-4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 1, and Monday, April 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Friday, April 1

Cenarius - Heroic Emerald Nightmare
13:00 PDT (16:00 EDT, 22:00 CEST)

Tichondrius - Heroic Nighthold
14:30 PDT (17:30 EDT, 23:30 CEST)

Monday, April 4

Spellblade Aluriel - Heroic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Il'gynoth - Heroic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

For feedback purposes, can we get a quick run down of the layout of the raids?

For instance, is Emerald Nightmare linear? Or is it more open ended like BRF? Cenarius is listed as the penultimate boss of EN in the journal, so is he actually supposed to be treated as a boss of that difficulty? Or is he just near the end of the journal randomly and he's just as hard as any other pre-Xavius boss?

Same goes for Nighthold. What difficulty should those bosses be?

Both raids have a linear start, an open-ended middle, and a linear end.

For Nightmare, Nythendra is first. After that, you can tackle the next 4 bosses in any order. That allows access to Cenarius, who is indeed the penultimate boss. And then Xavius is last.

Nighthold starts out with Skorpyron -> Anomaly -> Trilliax, then opens up, allowing you to tackle the next 5 in any order, and then ends with Elisande and Gul'dan in that order.

Heroes of the Storm - Tracer
Tracer will be available on April 19 to those who pre-purchase a digital copy of Overwatch: Origins Edition for PC. On April 26, she'll become available for sale to everyone.

Overwatch - Alive Animated Short
Another animated short has been released!

by Published on 2016-04-02 02:31 PM

New PTR Patch Datamined

Hearthstone Patch 40116 - Card Balance, New Art, Deck Slots Removed

Heroes Spring Championship Day 2, Epic Plays of the Week #64

Beta Patch Notes - March 30th, Crosshair Customization, High Quality Screenshots

Legion - Additional 3D Armor Pieces
In Legion, some armor sets will finally have additional 3D pieces, rather than the few limited shapes per piece that have been used in the past. Currently these are mostly used on the Tier 19 / PvP armor sets. These new pieces have to be modified for each race and gender, similar to helms.

Keep in mind that this is an early preview and not finished artwork!

Legion - Demon Hunter Tier 19
The Demon Hunter Tier 19 set has an extra piece of armor on the gloves, boots, and hips.

Legion - Death Knight Tier 19
The Death Knight Tier 19 set has an extra piece of armor on the gloves and boots.

Legion - Mage Tier 19
The Mage Tier 19 set has scrolls added to the sides of the robe.

Legion - Paladin Tier 19
The Paladin Tier 19 set has extra plates on the hips.

Legion - Rogue Tier 19
The extra pieces on the Rogue Tier 19 set aren't positioned correctly yet. They go on the boots, gloves, and hips.

Legion - Warlock Tier 19
The Warlock Tier 19 set has an extra piece of armor on the gloves.

Legion - Warrior Tier 19
The Warrior Tier 19 set has spikes on the boots as well as a medallion on the chest and gloves. Currently there are only colors for the Mythic extra pieces.

Legion - Marksmanship Hunter and Holy Paladin Artifacts
Also worth mentioning is the quiver given to Marksmanship Hunters and Libram given to Holy Paladins.

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