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by Published on 2017-04-04 06:40 PM

Patch 8.0 - Journey to Un'Goro: Card Flavor Text & More

Buy Games on Twitch and Get Rewards
Today Twitch unveiled an exciting new feature, one that gets great games into your hands faster, rewards you with goodies, AND lets you support your favorite streamers. Now, when a streamer is playing a game available on Twitch, you’ll be able to purchase it directly from his or her channel page.



Brawl - Arathi Blizzard
One of the new PvP Brawls is active today, Arathi Blizzard! This brawl brings wintertime to Arathi Basin, reducing visibility and freezing part of the lake!



Legion Assaults
Legion Assaults will go live later today! You will need to earn Defender of the Broken Isles for Broken Isles Pathfinder, Part Two.

  • The invasion begins with a zone being under attack. The skybox, world quests, and the NPCs present are changed in some areas, similar to the pre-expansion invasions.
  • The invasion quests are similar to the regular world quests, requiring you to kill NPCs and click objects.
  • After completing all six invasion world quests, you have completed the Assault on Zone quest, allowing you to move to the next stage.
  • Next you are sent to a specific point in the zone to defeat more invaders, with some similar followup quests.
  • After all of these quests are complete, there is a three player invasion scenario that sends you to the Legion ship in the sky.
  • On the ship you defeat various NPCs before defeating the leader and taking down the ship.





World Boss - The Soultakers
This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.






Weekly Event - Burning Crusade Timewalking
Burning Crusade Timewalking is back this week.



by Published on 2017-04-04 04:35 AM

The Trump Theorycraft Train to Un'Goro

Artifact Challenge Tips
If you were able to complete a challenge, feel free to leave some tips for other users!

  • End of the Risen Threat - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
  • The God-Queen's Fury - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
  • Thwarting the Twins - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
  • An Impossible Foe - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
  • Closing the Eye - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
  • Feltotem's Fall - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
  • The Highlord's Return - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid


Patch 7.2 Hotfixes - April 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Artifact Challenges
  • Tanks
    • Stunning Inquisitor Variss on encounter start no longer prevents him from using Aura of Decay.
    • Eye health has been reduced by 30%.
    • Infernal spawn frequency has been reduced by 5 seconds.

Classes

Dungeons and Raids
  • Mage Tower: Knowledgeable is now less lucrative in dungeons of lower difficulty.
  • Return to Karazhan
    • Moroes
      • The periodic damage of Garrote has been reduced by 30% in Heroic and Mythic difficulties.
      • Players can now use their abilities to remove the bleed damage.

  • The Nighthold
    • Gul’dan
      • Damage done by Bonds of Fel and Empowered Bonds of Fel have been reduced for smaller raid sizes.
      • Eye of Gul'dan and Empowered Eye of Gul'dan now take up to 50% longer to reach max energy (and begin to cast Duplicate), to better accommodate smaller raid sizes.
      • Resolved an issue in which Gul'dan could inadvertently teleport to the wrong tank after Storm of the Destroyer.

Player Versus Player

Quests
  • Quest credit for “Unlikely Seduction” should now be appropriately given.
  • Players above level 100 should now be able to acquire "In the Blink of an Eye."

Artifact Challenge Difficulty
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I get that these appearances are the new hotness and everyone is after them, which causes frustration. However, it's worth noting that the solo challenges to unlock the new appearances are intended to be just that; a challenge. We don't expect the majority of players to obtain them within the first cycle of the Mage Tower being constructed.

Our aim for these challenges is for them to be comparable to that of the green fire questline for Warlocks in Mists of Pandaria. In that case, only a few Warlocks were able to defeat Kanrethad immediately, but more and more were able to overcome the challenge as the expansion progressed.

As we progress through the course of Legion, your character will become stronger (through Artifact progression, gear upgrades, etc), which will naturally ease the difficulty of these challenges. Likewise, as more and more players complete these challenges, more community generated content will appear giving advice for those who are struggling.

Ultimately, each artifact appearance has a different source. Some reflect dedication to a particularly gameplay style, such as raiding or PvP, others for reaching milestones like completing the 7.0 Order Hall line. In the case of these challenge appearances, they are meant to show that you've truly mastered the nuances of your spec.

BlizzCon Tickets on Sale Wednesday
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2017 tickets will go on sale Wednesday, April 5 at 7:00 p.m. PDT through Universe—visit www.universe.com/blizzcon2017 for the chance to buy yours.

Click here Wednesday at 7:00 p.m. to buy tickets!

If you’re going to try to nab some tickets, take time beforehand to read up on this year’s ticket sales process and what’s new for 2017:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2017 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 14 at 8:00 p.m. PDT to edit attendee information on your tickets, so it’s OK to enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you manage to grab tickets during this first sale, a second batch will go on sale Saturday, April 8 at 10:00 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 12 at 7:00 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will be available with the BlizzCon Virtual Ticket. Further details will be announced at a later date.

BlizzCon 2017 will take place November 3 and 4 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For more information, check out the official BlizzCon site.

Blue Posts
Originally Posted by Blizzard Entertainment
Broken Shore Building Uptime
We will be monitoring region-wide contributions to all buildings pretty closely. If, down the line, we need to turn some knobs on our end it's something we should be able to do. Again, the topic is on our mind and we're watching to see how things play out.

It's also worthwhile to note that "casual" players are the majority, so I don't foresee a world in the near future where the builds don't get completed at a decent pace. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Brewmasters in 7.2.5
Alright, second round is on me as well, Brewmasters. Now that the weekend is over, we've had a chance to discuss all the great feedback you all have provided so far. Here's what we're thinking:

(Note that the below changes likely won't make it into the first PTR build.)

Stagger Cap
As I said, the goal of this was cheese-prevention, not intended to impact normal gameplay. A Stagger cap of 100%*HP has a lot of value to us due to it functioning intuitively within the UI. We had hoped that the amount we need to buff HP/Armor would be reasonable in order to make that work, but looking at the numbers and your feedback, we don't think there's enough room there. Therefore, we're now leaning toward a 200%*HP cap, and that just won't be visible in the UI (but then, neither is the cap of Guardian Spirit and the like).

Active Mitigation Duration Cap
There has been a ton of useful feedback about this topic. Being able to carry over a ton of banked Active Mitigation (and Ironskin Brew absolutely is AM in context) from tank swaps and low damage phases is extremely powerful, and contributes to imbalance between tanks. But we're also sympathetic to how it adds an additional complication that you need to keep in your mental space. We think that just loosening the restriction up a bit so that the window you can safely press Ironskin Brew in is much wider will satisfy that, so we're going to try a cap of 3x Duration instead of 2x. And to clarify, calling this "base duration" was inaccurate; I meant the duration of a single cast of Ironskin Brew, including traits (so 3x Duration would be 24sec with 4/4 of that trait).

Magic DR
We've talked about having armor and potentially HP as tuning knobs to use. We also have the % of Stagger that applies to Magic to use. All of the changes we're discussing in this thread are for mechanical and playstyle reasons, and then tuning is a separate (but big and important) issue. Just to set expectations, Brewmasters with Mystic Vitality are currently seen as extremely strong against Magic damage, sometimes overpowered. Guardian Druids are also overpowered against Magic damage, and that will be adjusted as well.

Thanks, and keep the feedback coming!

Another point of feedback is that Brew charges feel totally wasted when not tanking (or in a low damage phase), whereas on other tanks they can at least get some offensive value out of them.

This is rather experimental, but we're going to try adding an additional effect to Purifying Brew: "Also increases the damage of your next Breath of Fire by 50%." (tuning not final of course).

And FYI, it looks like we are going to be able to fit these latest changes (this one included) into the first PTR build.

A smarter approach to the cheesing problem, is a 'stagger-per-strike' limit.
A per-hit Stagger limit is not a possible option, since the damage in question is not guaranteed to be a single hit. Ex: Something like Spellblade's Annihilation, or a pack of many adds.

To be honest all of this "cheesing and brewmaster" thing sounds either like you're totally not aware of the fact that a lot of tank classes are able to cheese different mechanics or just like a bad excuse to make some changes to BRM for no reason.
We are absolutely aware that similar mechanics can be cheesed by other classes. It's a matter of how trivial it is to do, how frequently they can do it, how much external assistance they need, etc. A Paladin being able to Divine Shield through 1 Fel Scythe every 5min is acceptable. A Brewmaster being able to just 2-3x Purify every one of them is not. Guardians are also quite high on ability to do that, which will also be adjusted.

Please explain exactly how Guardians are being adjusted. We are all extremely interested to hear what your plans are for them. If you're planning on making a thread specifically for them please tell us so we can keep an eye out for one.
We will be discussing Guardians (and others) separately. Please keep this thread to Brewmaster discussion. (Blue Tracker / Official Forums)

This Month in WoW - April
Originally Posted by Blizzard (Blue Tracker / Official Forums)
April showers might bring May flowers, but it also brings with it a great many things to do within World of Warcraft. Make sure you keep an eye on your in-game calendar for exact start and end times so you don’t miss a thing!

In-Game Events

Darkmoon Faire: April 2–April 8
The Darkmoon Faire is open for business once more! Meet Silas Darkmoon and his troupe, play games that test mind and the nerve, and behold exotic sights from the four corners of Azeroth . . . and beyond!


March of the Tadpoles Micro Holiday: April 5
Today, the baby Winterfin murlocs of Borean Tundra complete their trip across the Westrift. This event lasts one day only so don’t miss out on the fun!


PvP Brawl—Frozen Arathi Basin: April 5-11
Great ready for cold weather in this week’s PvP Brawl. Enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. Put away your bathing suit and pull out your parka. You’ll be racing your way between the farm, stables, mine, lumber yard, and blacksmith through piles of snow and over a –mostly– frozen lake. One more thing, the weather forecast calls for a bit of fog of war. We hope you’re prepared for the weather.


Burning Crusade Timewalking Dungeon Event: April 5-11
While this event is active, players level 71 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their times down to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a players’ regular level.


Arena Skirmish Bonus Event: April 12- April 18
While this event is active, Arena Skirmishes will award Honor at an increased rate. Will you answer the call to battle?


Noblegarden: April 17- April 24
The feast of Noblegarden has arrived. The proving grounds of each race, the place where young heroes first test their strength, each holds cleverly hidden treasure eggs. How many can you find?

World Quest Bonus Event: April 19-April 25
While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction.


PvP Brawl: Gravity Lapse: April 19-April 25
Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.


Wrath of the Lich King Timewalking Dungeon Event: April 26- May 2
While this event is active, players level 81 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from the Wrath of the Lich King expansion. While Timewalking, bosses will yield loot appropriate for a player’s regular level.


Volunteer Guard Day Micro-Holiday: April 28
Today, the denizens of Azeroth and Draenor take some time to celebrate the hard work that their guards perform. /salute a guard to show you care!


Eye on Battle Pets —Do You Even Bunny Hop?
With Noblegarden occurring this month, it seemed like a good time to highlight some of the various rabbit or bunny types of pets that pet battlers can collect — including the newest addition the Noblegarden Bunny.


  • Holiday: New Noblegarden Bunny - Noblegarden kicks off April 16, and you’ll be able to purchase a the new Noblegarden Bunny from the holiday vendor for 100 chocolate. It’s sure to match your holiday finery so get out there and collect those eggs!
  • Dungeon Achievement: Hopling - Strange things are happening in the Stormstout Brewery, but to see some of those things, you’re going to need a little help from Ling-Ting’s Favorite Tea sold by Auntie Stormstout within the dungeon. Collect the golden hoplings tucked in the nooks and crannies of this dungeon and you’ll earn the Achievement Ling-Ting’s Herbal Journey and a new Hopling companion pet.
  • Engineering: De-Weaponized Mechanical Companion - You’ll either need to be an Engineer to create the De-Weaponized Mechanical Companion (learned from Gnomish Engineering Trainers at 475) or you’ll need to make friends with one to add this high-tech companion to your collection. This is a great pet for those with allergies. No fur!
  • Boss Fight: Darkmoon Rabbit - It looks so cute and fluffy, but don’t let the Darkmoon Rabbit fool you. You’re going to need to gather a Raid group and head to the Darkmoon Faire to take on this beast. If you’re lucky, you’ll gain a Darkmoon Rabbit for a companion.
  • Spawn: Dust Bunny - It doesn’t have to be spring to do a little spring cleaning. Just click on the special rugs found around Dalaran to get the Spring Cleaning buff and then go do a little hunting for Dust Bunnies. You’ll need to do battle to catch them and your buff will only last for 15 minutes.
  • Pet Battle: Black Lamb - Alright, so it’s not a bunny, but we couldn’t resist throwing the Black Lamb into the mix. It’s spring after all and it’s so cute and fluffy! You’ll need to venture into Elwynn Forest to battle for one of these companions. (Good luck Horde players.)


Promotions and Events

BlizzCon Ticket Sales April 5 and 8
Blizzard Entertainment’s two-day gaming convention and community celebration returns to the Anaheim Convention Center on November 3 and 4—but it’s not too early to begin preparations for a weekend full of hands-on gaming, in-depth developer panels, incredible esports competition, and more.

Tickets to the 11th BlizzCon will go on sale in two batches:

  • Wednesday, April 6 at 04:00 CEST
  • Saturday, April 8 at 19:00 CEST

Learn more about BlizzCon Ticket sales here.

On Sale Now! World of Warcraft®: Legion and Select Services
Time is running out to save $10 on World of Warcraft: Legion or save 25% on select character services! Sale ends April 4th! Learn more here.

FinalBossTV #134 - Vengeance Demon Hunters
FinalBossTV covered Vengeance Demon Hunters this week.

by Published on 2017-04-03 07:34 AM

North America - Mage Tower Construction Complete
The Mage Tower has been completed on North American realms! This grants:

  • Access to the solo challenge scenarios that unlock new Artifact appearances
  • Veiled Wyrmtongue Chests, which are more lucrative
  • Portals to different Broken Shore zones
  • Knowledgeable - When you loot an item which grants Artifact Power in a Raid or Dungeon, there's a chance you will receive a bonus Artifact Power token.




The Mage Tower will remain active for three days, so use these buffs wisely. The Artifact challenge scenario is very difficult.

  • Your first attempt at the scenario is free
  • Subsequent attempts cost 100 x Nethershard each
  • The challenge varies based on your spec
  • Many challenges have already been defeated, so it is possible with a high enough item level and skill!

by Published on 2017-04-02 11:43 PM

The Final Un'Goro Card Reveal - Remaining Cards Revealed Today!

Darkmoon Faire - Inky Black Potion
Head over to Rona Greenteeth to purchase the Inky Black Potion. This potion finally gives you darker nights on demand wherever you go, for the next two hours.



Darkmoon Faire - New Area
A new area has been added to the Darkmoon Faire in Patch 7.2. Heading off to the left after entering the main area will lead you down a short path to Jay Maguire. He lets you know that something more dead and metal than E.T.C. is coming, but they are still setting up. Jay Maguire is a sound producer at Blizzard.

Keep in mind the Darkmoon Top Hat buff and the WHEE! buff as you work on Armies of Legionfall reputation for Legionfall Commander (Required for Broken Isles Pathfinder, Part Two)



Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver and Essence Font
With the changes to Mistweaver during the transition to Legion, there was already a degree of homogenization from what was previously a fairly unique gameplay experience to something more similar to what already existed in other healing classes. As you consider further changes to Mistweaver, is further samey-ness something that's "on the radar"?
It is, although possibly in the opposite way. If anything, thinking that Essence Font had to be forced into an off-cooldown design from the start "just to be different" probably didn't help anybody. The spec flowing better for everyone using it matters more than symmetries or antisymmetries between specs and how they look on paper. Nobody actually playing either spec is going to forget whether they're on a Mistweaver or a Resto Druid just because Essence Font follows a successful design like Wild Growth. The spells around them, the different interactions they have, and the whole pile of talents, traits, and item bonuses all doing different things ensures that.

There's always a balance between lessons and good designs that are generally true throughout the game, and variance between specs. And powerful AoE heals usually having some cooldown (for a number of reasons) is a factor that's more likely to improve Mistweaver gameplay than worrying about being a carbon copy of other specs (which it's pretty far from, all things considered). (Blue Tracker / Official Forums)

Brewmaster - Stagger in Patch 7.2.5
What exactly do you mean by a cap on how much damage can be staggered? Is there a maximum amount of damage that is allowed to be in the stagger dot? Or does each attack have a maximum amount that can be absorbed from it and added to the stagger dot? This is hugely important to know.
There will be a maximum amount of total damage that you can have banked in your Stagger DoT. Any overflow beyond that will continue through to your health.

I personally love the way Blackout Strike fits into the rotation, especially with Blackout Combo.
And you're not alone; we recognize that there are many Brewmasters who love Blackout Combo, and have Haste in the right thresholds to make it flow reasonably well. One of the things of utmost importance to us with this rotation change is that it doesn't feel worse to those like you. We have several experienced Brewmasters internally who voiced this apprehension when first hearing about these changes, and after playtesting it they all agreed that it felt the same to them. In our books, that's a win, since it's an improvement for the rest of the Brewmasters who aren't in that sweet spot. We hope that sentiment is common externally as well, so please test it out when the PTR goes up, and let us know how it feels. Your feedback on this really matters.

The ability to be GCD capped, or very close to it, is something that I have always loved about brewmasters and on a personal level of feedback it is really important to me that that type of gameplay is still available and viable. Brewmaster has always been a very high APM spec (even if not all of the GCDs directly translate to defensive benefits) so please be careful to maintain that as you tinker with the rotation.
We absolutely hear you, and are targeting Spitfire, Rushing Jade Wind, and Haste at players like you. It'll probably take us some iteration on the energy and proc rate numbers to get the feel just right, so we'll need your help with PTR testing feedback.

Please Increase the IsB duration cap, at least 30-40s. 16s is too short.
And when will you address that bears have been OP for too long and EASIER to play without any significant nerf?

We're starting with a cap of "double the base duration," but that may feel too restrictive, and we'll iterate. This is still early in the process (PTR hasn't even started yet), and none of this is set in stone.

Cheers to everyone that has provided valuable feedback here so far. We'll keep reading and iterating.

"First, Blackout Strike and Breath of Fire will have a direct defensive value: they'll grant a stack of Elusive Brawler (per target hit, in Breath of Fire's case)." -- I am sure you are well aware this will push Mastery's value through the roof.
That's certainly possible, and we'll adjust stat tuning if needed. Again, this is intended to be performance-neutral, so we're not trying to buff OR nerf overall performance here.

On the AM max duration discussion, there's been a ton of great feedback on that so far. I'd like to go into why we're considering this change a little more. Forgive me for the verbosity (hah):

This effects Brewmasters more than other tanks, but not exclusively. The main reason that this affects Brewmasters more is that they are meant to split their resource between two brews: Ironskin and Purifying.

Consider a simple situation of two bosses, each beating on a tank. The Brewmaster is using a mixture of their Brews, maintaining ISB while using excess on PB (or maybe even letting ISB fall off when the boss stops to cast something, or is otherwise unthreatening for a moment). She gets more Brew charges than she needs to keep ISB up, but she's using those excess charges on PB, so ISB duration is remaining low.

The co-tank, let's say a Warrior for example, is built a little differently, having two separate defensive resources (Shield Block charges and Rage for Ignore Pain). Both are being generated and consumed at a similar rate, also not gaining increasing Shield Block duration.

Things are good here, and let's suppose for the sake of argument the two tanks are 'balanced' in this context.

---

OK, now let's change the design of the fight, to one where there's one huge boss, and the two tanks take turns tanking for 30sec at a time. Arguments of this being a less-engaging fight aside, let's look at how that affects the tank balance.

While the Warrior is OTing, he's building up Shield Block charges, but once he hits max charges, they're being wasted. He can use one at a time as they're generated, but they don't last longer than it takes to generate, so his Shield Block buff duration doesn't grow over time. Similar deal with Rage and Ignore Pain. He builds up Rage, and when that caps out, he builds up an Ignore Pain stack, but that caps out pretty quickly too. Excess Rage is wasted (at least defensively anyway; they can put it into damage). When the Warrior taunts, he goes into it with some buffer of his max Shield Block charges, maybe a single partial Shield Block buff, and max Rage and Ignore Pain. Overall, he could carry over some value from that time not tanking, but not all of it.

Meanwhile, when the Brewmaster is not tanking, they're building up charges of their single defensive resource, Brew charges. Once at max Brew charges, she starts using Ironskin Brews, as they're generated. Since there's nothing to Purify, she never does so, and all of her charges go into Ironskin Brew, creating a surplus of Ironskin duration that just grows over time. When she taunts, she goes into it with max Brew charges, and a 1min long Ironskin buff. She never has to Ironskin the whole time she's tanking, and can send all of her Brew charges into Purifying, over tripling (if not more) how often she can Purify, providing a sizable gain over her Warrior counterpart. All that time she spent not tanking goes into storing up defensive value for when she is tanking, with no limit.

If the two tanks were 'balanced' in the first fight, then the Brewmaster is overpowered in the second. Alternatively, if you argue that they're balanced in the second fight, that means they're underpowered in the first. The goal of this change is to place a reasonable limit on how much value you can carry over from time spent not tanking, so that we can tune the tanks to be balanced in both of these situations, not just one of them.

I totally get that right now you can always get benefit out of hitting Ironskin Brew, never being fully wasted, and so the prospect of going to a system where there may be a time where you're just sitting on full charges, wasting them sounds like a negative. Please understand that for most other tanks, that's just normal; a Warrior that's not tanking is just wasting the defensive value of their Shield Block charges once at max charges, and that's just an accepted norm. By bringing Brewmasters into parity in this regard, we can then tune them to be more consistently balanced with other tanks, which is the core goal of the change.

One of the most common responses so far has been "I understand wanting a cap, but 2x*duration is too short". Totally reasonable argument, and we'll need your help finding what the right cap is. We chose that to start with because that's consistent with things like Ignore Pain, Mark of Ursol, Blood Shield, Soul Fragments, etc. Given the more liberal use of Brew charges, it may be more appropriate to be higher for Brewmasters.

I'd love to keep hearing your thoughts on this, and I hope that this massively-over-verbose post helped better explain our thought process here. Thanks to those of you that stuck with it, reading it all the way through.

This is probably the most extreme example I can pull from in game currently and it results in 21.5 million staggered, which is certainly a lot but I know on Mythic Gul'dan, there have been moments where I've had between 10 million and 18 million staggered and subsequently purified. How will this design idea allow those two different situations to co-exist? How does the game react to me being sent to stagger cap because of a single huge ability that should've killed me rather than the fact that the boss encounter just hits extremely hard? And if your retort is "well, brewmasters shouldn't be able to solo fel scythes and still continue to tank the boss" my counter is "what about guardians doing the same thing with roughly the same amount of externals?"
That is exactly my retort, and Guardians shouldn't be able to either. Soloing every 100-Energy Fel Scythe is perfect example of the cheese this is intended to prevent, and we'll be preventing it on Guardians as well.

How much of a threshold are we talking? One stagger bar? Two? Five? Ten?

When we reach this threshold, what happens? Do we begin to take unmitigated hits? Will stagger simply stop working? If so, what's the plan for taking an unmitigated raid boss hit, as a few bosses are capable of 100-0% a 910 brewmaster in a single swing?


The current idea is that the Stagger bar that the UI shows is the cap, which matches up with your health bar, since that'll be the most understandable and intuitive. Then, however much of a buff to max health is needed to make that balanced.

Example, with 80% Stagger, 33% Armor for convenient numbers:

HP: 100/100 ~ Stagger: 0/100

Take a hit for 30, armor reduces that to 20, then stagger takes 16, and 4 goes through to HP.
HP: 96/100 ~ Stagger: 16/100

Time passes and 8 of the Stagger damage goes over into HP.
HP: 88/100 ~ Stagger: 8/100

Then you take a big hit for 60, armor reduces that to 40, then stagger takes 32, and 8 goes through to HP.
HP: 80/100 ~ Stagger: 40/100

You quickly Purify 50% of that.
HP: 80/100 ~ Stagger: 20/100

Then you take a *massive* hit for 210 (something cheesy), armor reduces that to 140. Stagger would take 112, but there's only room for 80 in your Stagger bar. So Stagger takes 80, and 60 goes through to HP.
HP: 20/100 ~ Stagger: 100/100

TL;DR: The Stagger bar on your UI is now representative of your maximum stagger pool, and any overflow damage continues on into your HP bar. Max HP is increased as needed, such that these two bars combined are a big enough pool for normal gameplay. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw discussion: RTB and True Bearing
Two things I think many of us can agree on right now:

  • 1. True Bearing's cooldown reduction per combo point spent mechanic is fun to play with. The mechanic has been on the spec for a long time as a passive with a different name (Restless Blades), and largely drove the pacing and feel of the spec.
  • 2. True Bearing is much stronger than any of the other single Roll the Bones buffs, on average.

That said, we're going to make two changes to Outlaw Rogues in 7.2.5:
  • 1. The True Bearing mechanic is being added to Outlaw as a baseline passive (called Restless Blades), tuned to an appropriate pacing and power level for how many combo points the spec currently generates. Restless Blades, currently in 7.2.5 is tuned at 0.5 sec of cooldown reduction per combo point because realistically, the spec now generates easily 2-3x more combo points compared to a couple expansions ago, and the pacing impact and tuning of Restless Blades should reflect that.
  • 2. True Bearing will remain as one of the 6 Roll the Bones buffs, but will be tuned down from 2.0 to 1.0 sec of cooldown reduction per combo point. We're serious about balancing each of the 6 individual buffs against each other, and True Bearing at 2.0 sec is clearly out of line.

We'll be keeping a close eye on Roll the Bones during 7.2.5 development, and as usual will make further tuning/adjustments as necessary. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
are there any gear catch up mechanics in 7.2 i've heard of tokens but heard they are hard to get?
Not very hard to get: Broken Shore Nethershards and tokens are an evolution of Apexis/Baleful from Tanaan; also WQ ilvl raised (WatcherDev)

PvP
How is it possible that I've played 1,500 games the past two seasons above 2.2k and still don't have Elite shoulders or helm.
Sorry about. This situation is the motivation behind changes in 7.2. I hope your experience improves next season. (holinka)

Since M+ gives a item at the end of the week why not do the same thing with arena? would increase participation?
The weekly quest associated with each rated bracket is the equivalent of the Mythic Keystone cache. (WarcraftDevs)

Professions
Can the blacksmith mount recipe drop from Tichondrius in LFR? Please answer, will save some people a lot of time to know.
The recipe doesn’t drop in LFR, but it is a guaranteed drop on Normal or higher. We will clarify the source of that recipe a future patch. (WarcraftDevs)

Lore
How capable is a Death Knight alone of taking on a village of regular militia soldiers? In a roleplay scenario ofc
The DK starting experience was intended to show that a single DK was a merciless nigh-unstoppable force of nature. YMMV! (DaveKosak)

StarCrafts - Platformer Game "Blades of Justice"
Carbot released a fun April Fools video for a platformer game!

by Published on 2017-04-01 05:18 PM

Classic Battle.net Theme
Originally Posted by Blizzard (Blue Tracker)
A sleek, classic look...
With the new Classic Battle.net skin for the Blizzard Desktop App, you can once again experience your favorite memories of years past.


Unprecedented immersion
To meet the demands of today's epic entertainment experiences, we are bringing Classic Battle.net to the latest state-of-the-art virtual reality platforms. You'll be the envy of all your friends when they see you sporting your sweet VR helmet!

Stay awhile, and listen!
Reintroducing the Classic Battle.net MP3 player! Turn up the volume and jam out to your favorite Blizzard classics from our expansive library of original tracks!

A legacy within a legacy
Get ready to dust off your favorite retro devices! The Blizzard Mobile Authenticator is now backwards compatible with all mobile phones and pagers. Simply connect your device to your account, and you'll be ready to game out in style!

Perfect gem activated!
We're bringing back the classic Diablo II Battle.net chat gem! Finally discover its true purpose in our classic Battle.net desktop app skin for Diablo III.

BlizzCon Textual Attendance
Another BlizzCon attendance option has been added this year!



Patch 7.8.0 Official Alpha Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[[Note to community team: when you write the intro paragraph for this, include some flavor text about Mecha-Arthas, and maybe do some foreshadowing about an upcoming conflict with Vol'jin Prime.]]

New Zone: The Underneath
  • Very strange things are happening in Duskwood, and it's up to you to investigate the disappearance of a local boy.
  • Team up with an all-star cast of heroes, including a mysterious girl, several of the boy's friends, and the boy's mother (as portrayed by the wonderfully talented Onona Windrider).
  • The story plays out in eight chapters, which you can experience at your own pace, but we know you're just going to binge them all weekend anyway.

Story and World
  • Corrected an issue causing Dadgar's name to incorrectly be presented as "Khadgar."
  • The Armies of Legionfall have been successful in their mission to defeat the Burning Legion. Azeroth is finally safe, from all enemies, forever. Now's a good time to brush up on your general chat skills.
  • To better express the core story of the Legion expansion, all World Quests will now include harpies shouting at you about whatever it is you're doing.
  • Increased the damage dealt by lava and similar environmental hazards to be juuuuust enough to kill you before you can jump out.

Raids
  • Players must now have the achievement "Ahead of the Curve: Kil'jaeden" in order to zone into the Tomb of Sargeras raid.
    • Developers' notes: We've heard extensive feedback from players about the inconvenience of manually screening group applicants based on their achievements. We hope that by automating and enforcing these requirements on our end, we can streamline the process, so that players can more quickly organize raid groups and begin working towards their ultimate goal of defeating Kil'jaeden.
  • Additionally, players will not be able to enter any raid instance without having first completed the Maw of Souls dungeon at least 500 times on Mythic Keystone difficulty.
  • Mythic difficulty raids have been retuned around a new group size of 21.2 players. We feel that the extra 1.2 players will allow an extra layer of depth that we could not have achieved with round integer values.
  • We're pleased to announce that the award for Best Opera Performance goes to... Westfall Story!
  • Portals to Dalaran have been added to each room in the Tomb of Sargeras raid. This should make changing talents much more convenient for those of you who are still too cheap to buy Tomes of the Tranquil Mind.
  • [[Hey, encounter designers: have we adjusted Onyxia's Deep Breath ability lately? Can someone check?]]
  • We've introduced the rest of Withered J'im's family to the World Boss rotation, including Withered J'ane, Withered J'ethro, and Withered J'steve.
  • I'm sorry, no... there's a mistake. Wikket, you guys won Best Opera Performance.
  • Added a series of achievements unique to Raid Finder difficulty:
    • Developers' notes: Not all players are motivated by powerful set bonuses and striking armor sets. Some want the lasting prestige of achievements, and while we offer countless achievements that are specific to other difficulties, there have never been achievements that are only available through Raid Finder. That ends here.
    • Raid Finder: Darkbough - Defeat Il'gynoth without ever accidentally damaging his Eye with a Nightmare Ichor's explosion.
    • Raid Finder: Tormented Guardians – Defeat Cenarius without engaging any of the hostile creatures in the corrupted Moonglade.
    • Raid Finder: Rift of Aln – During the Xavius encounter, loot at least two Legendary items from the Overflowing Loot Chests hidden in the mists of the Rift.
    • Raid Finder: Arcing Aqueducts – Defeat at least 1000 Crystalline Scorpids before defeating Skorpyron.
    • Raid Finder: Royal Athenaeum – Stun 24 other players with one explosion from Arcanic Release.
    • Raid Finder: Nightspire – Defeat Tichondrius after having dealt more total damage to Tainted Bloods than to Tichondrius himself.
    • Raid Finder: Betrayer's Rise – Successfully avoid being caught in any of those scary-looking pink bubbles that pop up.
  • After careful consideration, Odyn has admitted that beating his champions nearly to death immediately before sending them to battle in Helheim was perhaps not the wisest course of action. As such, the Odyn encounter in Trial of Valor has been replaced with a written exam.

Dungeons
  • We're thrilled at the positive response we've seen regarding the Mythic+ system in Legion. We're expanding on that general concept with the following game modes:
    • Mythic -
    • Mythic ×
    • Mythic ÷
    • (Mythic - x) = (22 + y) ÷ 7. Solve for Mythic.
  • Added several new Mythic Keystone affixes:
    • Flocking: Your party will be periodically attacked by Seagulls, which will immediately stun the tank and kill the healer.
    • Organic: Has no noticeable effect on the dungeon itself, but it's probably a lot healthier.
    • Squeamish: Every time an enemy dies, all players will be totally grossed out and have to look away for a minute to catch their breath.
    • Forgetful: We don't actually remember what this one does, sorry.
  • Corrected an issue that would cause the Grand Challenger's Bounty cache to occasionally give you an item for a slot where you weren't already wearing a Legendary.
  • It's the Eye of Azshara. It's the thrill of the fight.
  • The Ready Check feature has been updated to be more consistent with the overall theme of Legion.
    • When prompted, players will now be asked if they are prepared.
    • They may then choose to respond with either "I am prepared" or "I am not prepared."

Holidays
  • To help further express the overall vision for Micro-Holidays as fun, low-impact events, we've added some new categories, including Mini-Holidays, Nano-Holidays, Smallidays, and Un-Holidays.
  • Winter Veil has been cancelled this year. You know what you did.
  • A new Micro-Holiday has been added: Create Your Own Holiday Day.
    • This new Micro-Holiday allows you the freedom to celebrate anything you can imagine!
    • As soon as you log in, you'll notice a clean slate available to you – no holiday NPCs, no decorations, nothing to stand in the way of you and your imagination.
    • Gather your friends, and celebrate! Or don't! Use this non-Holiday Holiday to do whatever you like.

Artifact Weapons
  • New interface option: Use scientific notation for displaying Artifact Power costs for Artifact Traits.
    • Developer's note: You're going to need this.
  • Artifact Knowledge can now be researched to 9000. We're not sure what will happen to Artifact Power levels if that gets any higher.
  • Someone pointed out that the words "Artifact" and "Relic" mean basically the same thing, so we've simplified these two systems. You can now put Artifacts in your Artifacts.
  • New mechanic: Artifact Talents
    • In addition to your Talents, Honor Talents and Artifact Traits, you can now choose among several Artifact Talents.
    • [[What do these actually do?]]
  • We've been seeing a lot of feedback from some players who are concerned that they won't be able to earn every Artifact Appearance available to them, particularly on their alternate characters. To correct this issue, you can now earn infinite Artifact Appearances.

Legendary Items
  • Your base chance to receive a Legendary has been increased by 30%, but your luck now increases at a 50% slower rate. We're pretty sure this is better but we're honestly just guessing at this point.
  • We've made several other improvements to the Bad Luck Protection system. As such, it has been renamed "Mediocre Luck Protection."
  • We've added a chance for Legendaries to drop when performing the following activities:
    • Fishing
    • Taking flight paths
    • Dancing on a mailbox while AFK
    • Asking Dadgar about the future
    • Nomi
  • As part of our continued efforts to balance Legendary items, they can no longer be repaired. This way, we're pretty sure it'll just work itself out eventually.
  • Many commonly-used addons have been reclassified as Legendary. You may only use two of these addons at any time.
  • We've thoroughly interrogated Sephuz, but he just won't break. We remain confident that we can one day learn his Secret.
  • Cord of Infinity has been redesigned again. It now grants Mage Armor a new, unique icon.
  • Anger of the Half-Giants is very sorry and didn't mean what it said about you. Anger of the Half-Giants is just going through some tough times right now and is having trouble controlling its temper.
  • In addition to its current effects, Prydaz, Xavaric's Magnum Opus will now invite you over for dinner more regularly and send you polite text messages every few hours asking how you're doing. Please, it just wants you to like it.
  • [[Note to designers: How have we not made a Legendary S.E.L.F.I.E. Cam yet? Or did we do that already? We may have done that already.]]

Professions
  • Some players reported that Nomi's research was occasionally granting recipes. We were unable to reproduce this behavior internally, but believe we've fixed the issue causing it to happen. Please continue to report this clearly unintended behavior if it should continue.
  • As part of our ongoing efforts to reduce unnecessary complexity, Herbalists have been given an ability that just creates gold.
  • The recipe for Frost Oil no longer requires Dadgar's Whiskers.
  • The recipe for Azsuna Frittata has been removed from the game.
    • Developer's Note: While we still believe in the core philosophy behind Azsuna Frittata, it wasn't exactly problem-free, and as the initial craze has now passed, we feel removing it is the right choice.
  • Posting auctions of tradeskill materials in stack sizes of 1 now has a chance to delete a Legendary item. If you have no Legendary items, it will delete your character instead.
  • No changes have been made to Prairie Dogs.

PvP
  • With the release of Patch 7.8.0, Legion Season 1 titles will be redistributed once again for the last time we totally swear.
  • By popular request, PvP vendors have been added. Head to your nearest capital city if you would like to purchase some PvP.
  • Several new PvP Brawls have been added:
    • Arathi Bluster: It's your favorite point-capture map, but with the Violent Winds effect from Eye of Azshara active. Don't get blown away!
    • Eye of the Volcano: We've taken the gameplay you know and love from Eye of the Storm and placed it in the center of an active volcano. Hope your lava jumping skills are up to scratch!
    • Warsong Belch: Available only during Brewfest, you'll rise to the challenge of capturing the flag while all players are forcibly inebriated!
    • Strand of the Really Ancients: Travel back in time to an era before engineered weapons and break through those huge doors with just your bare fists. Hey, you wanted longer battlegrounds!
  • Implemented a new feature that automatically adjusts PvP stat templates for a given spec whenever a popular streamer complains about it on Twitter.

Classes
[[Community team: remember to go through this list and randomly remove a few changes before you post this.]]

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • We've heard some concerns from the Death Knight community about the location of their Order Hall, and a general desire for a change of scenery. As such, Acherus has been relocated to Silithus.
  • Several Death Knight talents have been retuned:
    • Will of the Necropolis now has a 35% chance to activate. It been renamed to Might of the Necropolis.
    • Abomination's Might now has a 50% reduced chance to activate. It has been renamed to Abomination's Maybe.
    • All Will Serve now only has a 30% chance to summon an additional minion, and has an additional 20% chance to summon no minions at all. It has been renamed to Some Could Possibly Serve, If They Feel Like It.
  • Wraith Walk's tooltip has been updated:
    • It now reads, "Causes the Death Knight to immediately become inextricably lodged within the nearest crack or crevice between them and their target."
    • Functionality unchanged.
  • Death Grip can now be recast within 10 seconds to put that thing back where it came from, or so help me...
  • Rime has been removed, for reasons.
  • Glacial Advance has been updated to advance even faster than scientists previously predicted.
  • Breath of Sindragosa now makes you suffer as your pathetic magic betrays you.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • We've automated the character naming process to get players interested in trying the Demon Hunter in-game quicker. You'll automatically be given a traditional Demon Hunter name, such as "Skillidan" "Chillidan" or "Ìllïdåñ"
  • We've expanded the Demon Hunter ability set to include several other iconic Demon Hunter abilities, including:
    • Drain Soul
    • Chaos Bolt
    • Soulstone
    • Ritual of Summoning
    • Unending Breath
  • We're happy to announce an expanded version of Fel Rush! We hope you enjoy Fel Rush The Rock: Arcatraz Edition.
  • New Talent: The Floor Is Lava:
    • You may now jump continually in the air. In fact, you have to. Touching the ground will result in immediate, painful death.
  • Last Resort will no longer incorrectly cut the Demon Hunter's life into pieces.
  • The inventor of Demon Hunters' Sigils has declared, long after the fact, that they're actually supposed to be called "siggils". Please stop saying "sijil" with the soft "g". Seriously -- this drives some people crazy and they're going to correct you for the rest of your life.
  • All character customization features, such as Transmogrification and the Barber Shop, have been disabled for Demon Hunters. It's not like you can actually see what you look like through those ridiculous blindfolds, anyway.
  • The Honor Talent "Awaken the Demon Within" has been removed. The Demon Within is already pretty woke.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Guardian Druids are now immune to damage.
  • Balance Druids have had their primary resource redesigned once again, with a different take on the Balance Bar system used in Mists of Pandaria and Warlords of Draenor:
    • This new and improved version of the Balance Bar is instead called the Balance Beam.
    • The Balance Beam uses motion controls, along with a specially-designed peripheral, to determine the Druid's efficiency based on their gymnastic performance.
    • As you spin and twirl around the Balance Beam, a team of judges will grade your performance. The higher your score, the more damage you deal.
    • Balance Druids looking for an additional challenge may choose the "Uneven Bars" talent.
  • Worgen Balance Druids can no longer cast Full Moon, because of what happened last time.
  • As Infected Wounds no longer reduce the enemy's healing taken, we've also removed the effect that caused them to crawl within the enemy's skin.
  • All Druids can once again cast Cyclone, but only on other Druids.
  • Moment of Clarity now causes Feral Druids to be mentally taken out of the fight. It's like everything just totally made sense, man.
  • Savage Roar is now 15% more savage.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • To avoid confusion with Demon Hunters, the Hunter class has been renamed to "Shooty Stabby Outdoorsy Types."
  • Hati had puppies! You can attempt to control them like other pets, but there's a good chance they'll just chew on your furniture instead.
  • New glyph added for A Murder of Crows: A Whole Lot of Pepes
  • Ducks may now be tamed as pets.
  • New Ability: Aspect of the Chupacabra:
    • Causes you to transform into some kind of dog-lizard and attack nearby livestock.
    • Cannot be used while the Hunter has a goat pet active, to prevent mishaps.
    • Gives you... a bonus to... cacti? Or something?
    • [[To be honest, I'm not even sure what a chupa-thingy is, I just like the name. It's got a ring to it.]]
  • Arcane Shot, Multi-Shot, and Sidewinders now generate so much Focus that Marksmanship Hunters can't even see their whole world crumbling around them.
  • Vulnerable replaced by new effect: Triggered
    • Your target is offended that you'd even point that thing at them.
    • How dare you?

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Aluneth can now be added to your ignore list.
  • The Artifact Traits "The Storm Rages" and "Let It Go" have been removed from the game, along with the Frozen Orb ability, because seriously that movie came out like 4 years ago and we're tired of hearing about it EVERY SINGLE DAY.
  • Cone of Cold never bothered me, anyway.
  • Conflagration has been removed from Fire Mages and given to Destruction Warlocks instead. We're not entirely sure how it got there in the first place.
  • Arcane Missiles and Arcane Explosion have been given a visual update! They're now slightly more purple.
  • Mages now have +10% bonus to Class Fantasy.
  • Mages who open a portal to Northrend Dalaran after finishing a Legion dungeon run will be immediately and permanently banned from the Internet. Yes, the whole thing.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Brewmasters who attempt to use Ironskin Brew, Purifying Brew, and Fortifying Brew too regularly will now be cut off and asked to call a taxi.
  • Crackling Jade Lightning damage reduced by 30%.
    • [[Note to class designers: this is a preventative measure to prevent Windwalkers from being too strong once they figure out our secret DPS rotation]]
  • Keg Smash has been removed. Seriously, that's just wasteful.
  • Storm, Earth, and Fire renamed Earth, Wind, and Fire. This spell now chases the clouds away throughout the month of September.
  • As part of an effort to present a more fun and lighthearted image to younger audiences, Mistweavers have replaced Essence Font with Comic Sans.
    • After using Thunder Focus Tea, Comic Sans will be replaced with Papyrus instead.
  • Teachings of the Monastery has received some new curriculum, and will now be focusing on Common Core.
  • Resuscitate no longer requires mouth-to-mouth contact on Undead players.
  • Dark Side of the Moon has been reworked so that it now lines up better with that old movie you're watching.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Choosing the Unbreakable Spirit talent will now cause the Paladin to never stop chasing their dreams, Titus.
  • After casting Tyr's Deliverance, any offline or out of range party members will be left a note indicating that they may collect their healing from the Paladin Order Hall between 8 and 10 PM.
  • We made some changes to the Cavalier talent, but we won't bother explaining them to you. They're probably too complicated for you to understand.
  • Lay on Hands will now properly respect the target's personal space.
  • We've accidentally scrambled the names of various abilities using the words "Divine," "Protection," "Hammer," "Holy," or "Blessing."
    • We're not entirely sure what Hammer of Protection or Blessing of Divine Holy are, but they're probably pretty good.
  • The errant letter 'e' has been removed from the names of the talents Bacon of Faith, Bacon of the Lightbringer, and Bacon of Virtue.
  • Luminescence renamed to something that's an actual word.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline Priests have returned from an extensive off-site training session at Nar'thalas Academy. They are now 100% more Disciplined.
  • Divine Hymn now summons a panel of celebrity judges who might, if you cast it really well, ask you to be on their team. This is what you've been dreaming of your whole life!
  • Shadow Word: Death has been given a name more befitting its effect. It's now called Shadow Word: One More Step On The Unwavering Road To Oblivion.
  • Holy Priests who choose the Apotheosis talent and then never activate it even once through the entire boss fight will now be disconnected from the game for a week. I mean, really. Ugh.
  • That tentacle that Priests can summon now also spawns the other nine, making for a total of ten tickles, as intended.
  • We've outsourced the rest of this section to the Shadow specialization.
    • Hope is an illusion.
    • Embrace the void.
    • Your heart WILL EXPLODE.
    • NYARL'FGWTH!
    • AIGN RYOGL THO'GOTHAYL U'THRGAL!
    • rez pls

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rogues will now shoot arrows more slowly.
  • New Ability: Spectral Sight Cloak
    • When activated, makes the Rogue invisible to Spectral Sight.
    • [[Reminder for the class team: Don't forget to give Demon Hunters a "Spectral Sight Cloak Sight" ability 2 days before releasing the patch. Otherwise we won't be able to add "Spectral Sight Cloak Sight Cloak" in 7.8.5.]]
  • Dirty Tricks is now a TV show that looks behind the scenes at what magicians really do for a living, starring Mike Rowe.
  • Outlaw Rogues may now also shoot the deputy.
  • Corrected 73 more "rouge" misspellings in chat. Someday, we'll get them all.
  • The Assassination ability Vendetta now causes the Rogue to go on a decade-long quest of revenge.
  • Several Outlaw Rogues have been arrested. Turns out renaming the spec was a pretty big tip for local law enforcement.
  • Shroud of Concealment now posts a zone-wide yell when a member of your party moves outside the clearly-marked boundary, is spotted by an enemy, and then tries to tell you that they weren't even close. Stop lying, Todd.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • [[shower thought: do we really need this section? Let's talk Monday. I vote we cut it entirely.]]
  • Shaman who pronounce the name of their class incorrectly will no longer be allowed entry to their Order Hall.
    • Also, people who say "Shamans" are just the worst.
  • Overcharge now has a 100% chance of occurring when you take your car in to the shop.
  • Sentry Totem has been returned to the game.
  • Just kidding. We're actually removing some other totems.
  • Spirit Walk has been re-routed around that construction zone that seems like it's never going to be finished.
  • Ancestral Vision is now 10% less creepy when you're doing things in the bathroom.
  • Hailstorm now seems to happen a lot more frequently than you recall in this part of the world.
  • Shaman in Ghost Wolf form will now be regularly assured by nearby NPCs that they're good dogs, Brent.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Felguards have stopped playing their records backwards.
  • Rain of Fire will now correctly create a downpour of both rain and fire. In some cases, this will result in a beautiful rainbow. Other times, the rain will extinguish the fire and nothing will happen. That's just, like, the cycle of life and stuff.
  • Unstable Affliction has had its functionality extended to more accurately suit its unstable nature. You can no longer predict exactly what Unstable Affliction is going to do. Sometimes it heals the target. Sometimes it takes 9 seconds to cast. Sometimes you'll just explode. Good luck!
  • All talents named "Grimoire" have been renamed "Book", with the exception of the Shepherd Grimoire. We couldn't find a good place for it in the Warcraft movie, so we just killed it off in the first 20 minutes.
  • Cataclysm now deals damage equal to 1200% of spell power (was 1000%), and is remembered 20% more fondly than it was about four years ago.
  • Shadowfury has been replaced by Nightfury, which must be trained extensively, and is kind of toothless.
  • Power Trip now causes Warlocks to automatically kick guildmates who disagree with their thoughts on loot distribution.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Weapons and shields equipped by Warriors will now lose durability every time they hit a target, and will break entirely once their durability reaches 0.
    • Developer's Note: This change will better emphasize the core Warrior fantasy as the appointed knights of Azeroth. Note that you'll probably want to bring several weapons to each boss encounter. Of course, if you run out, you could always just grab a random skeleton's arm or something.
  • The talent "Double Time" has had its name simplified to "Charges." Warriors who take Charges still gain another charge of Charge, andCharges' charges of Charge will charge faster.
  • Whirlwind now has an additionaOpportunity Strikes when you least expect it!
  • MORTAL COMBO! Dana-nana-nana-nana-nah-nah.
  • Bladestorm is now 15% scarier when you didn't think to bring an umbrella when you left this morning.
  • Morale Killer now sometimes fails to reduce the cooldown of Demoralizing Shout. Why do you have to be so negative all the time, anyway?
  • Carnage now covers the Warrior with venom, causing them to deal increased damage to those weird spider-men in Suramar.
  • Bloodbath now covers the Warrior with blood, causing a strong sense of déjà vu.
  • Warpaint now covers the Warrior with paint, causing them to continue beating this dead horse.
  • Blizzard is now hiring! We're looking for someone with fresh, new ideas.

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