MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2014-08-18 11:43 PM

Update (10:45 PM EDT): Celestalon has made several posts about the state of several classes in beta, which you can find on the blue tracker.
Update (8:45 PM EDT): Added a statement on the first tuning pass / class balance.

Warlords of Draenor Beta - Build 18738
Build 18738 will be deployed to the Beta realms soon.



Login Screen
The login screen was slightly updated in this build. (Old) This is not the Warlords login screen.



New World Map
You can see the old world map here.



Character Selection Screens
A few races got tweaks to their character selection screens.



Garrison Follower Portraits



New Weapons




New Icons






Raid Testing Schedule - August 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 19, we will continue Warlords raid testing, moving on to Mythic difficulty. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group. Note that all 20 raid members must be on the same Beta server.

Each encounter should be available at approximately the listed times below on all Beta servers.

Tuesday, August 19
  • Flamebender Ka'graz - Mythic Foundry - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Beastlord Darmac - Mythic Foundry - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Oregorger - Mythic Foundry - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Upcoming Ashran Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings! A new build is coming to the beta realms soon and I want to share some insight on the changes:

Road of Glory: Capturing Points
We will be iterating on the design of the Road of Glory in the coming builds. Currently, the control point at each “node” within the RoG will despawn the higher level guards (Vanguard/Knights on Alliance and Bloodguard/Wolf Riders on Horde), while killing players and lower level guards (Marines/Grunts/Archers) will determine whether you capture that node.

This design can be a little confusing as there are two win conditions to each node, so we’re going to experiment with having the control zone completely win you the node. You won’t have to finish the reinforcement quota.

Often times we see players push further than they should and the node is lagging behind. This design will have the benefit of allowing the flow of battle to follow that of the natural combat.

Road of Glory: Mage Towers
Also new in the Road of Glory will be “mini-bosses” in the Mage towers. We’re experimenting with these being bonus objectives (with rewards). You don’t necessarily have to kill the Mage in these towers, but ignoring them will be challenging.

The design goal for these guys is to add more texture/interest/gameplay to the RoG, but also to slow down how fast a faction can progress to the main base. It should be challenging for a faction to storm the enemy base.

Note that we will be performing hotfixes to tune the Mages after the beta goes live, they’ll probably be a bit overpowered when beta goes up (I may of made them way too OP).

Road of Glory: Storming the enemy base
Our vision for the final encounter with Volrath and Tremblade is not fully implemented, but this upcoming build will get it closer to where we want it. Upon killing the faction leader you will get a juicy reward (including Conquest). You will have some time to pillage the enemy base using keys found within Ashran to open chests, and afterword you will be put onto a Gryphon/Wyvern back to home base whereby the RoG will reset.

We also have plans on making the encounter with the faction leader more engaging. And we have not yet fully done a tuning pass on health/damage numbers.

Hidden buffs
We agree with the feedback that the buffs found in Ashran are a bit too strong. We’re going to be toning them down by duration, rarity and/or effect.

Faction Objectives
We have done some changes to the amount of Artifact Fragments each objective at the base requires. Summoning Kronus and Fangraal will require a bit more work, but we’ve reduced how many Artifact Fragments are required for the Mage Portals and Warlock Gateways.

Class Books
The Shaman book has been completely redone. We’ve added a new Druid book which is less rare than the now Legendary Flight Form book. We’ve also re-designed the Death Knight and Warlock books.

In addition, the class Books now only come from the “bosses” of Ashran found within the outskirts (Titarus, Brickhouse etc.) and within the Ring of Conquest. These encounters are designed for small groups of players from 3-5.

Zone Events
The events around the four major POIs will soon give a few minute warning before they begin. These events will reward conquest.

Other Future changes
  • We will be doing a pass on the spawning the zone on abilities, health and damage.
  • Kronus and Fangraal’s abilities will be polished. They are also intended to move with the lane back and forth. Currently this is not yet fully implemented.
  • The rewards from the quartermaster and honor/conquest vendors are not yet complete.
  • The Mage Portal and Warlock Gateway guardians will be tuned and give a reward.
  • Rescuing the prisoner NPC’s will give a reward.
  • Spawning in the zone will have proper loot tables. (Saberon drop things Saberon drop elsewhere in the game etc.)

New Items
This build had hundreds of new items, which is more than we can list here. To see the armor and other excluded items, check the WoWDB beta site.

Level Type Slot Name
100Junk test bag
90Junk Ogre "Treasure"
90Junk Iron Horde Explosives
1Junk Toxicfang Venom
90Junk Exploratron 2000 Spare Parts
90Junk Cracked Femur
87Junk Alchemy Experiment
1Junk Void Totem
1Junk Bulging Sack of Gold
100Junk Greblin's Profit Sharing Dividends
100Junk Pile of Blackfuse Shredder Scrap
100Junk Jewelcrafting Payment
1Companion Pets Eye of Observation
1Companion Pets Frostwolf Pup
1Companion Pets Draenei Micro Defender
1Companion Pets Son of Sethe
1Companion Pets Bone Wasp
1Companion Pets Nether Ray Fry
1Companion Pets Indentured Albino River Calf
1Companion Pets Captured Forest Sproutling
1Companion Pets Sky Fry
1Companion Pets Son of Sethe
1Companion Pets Hogs
1Companion Pets Red Goren Egg
1Companion Pets Everbloom Peachick
1Companion Pets Sentinel's Companion
1Companion Pets Doom Bloom
1Companion Pets Mechanical Scorpid
1Companion Pets Time-Locked Box
1Companion Pets Nightshade Sproutling
1Companion Pets Sassy Sproutling
1Companion Pets Kelp Sproutling
1Companion Pets Sun Sproutling
1Companion Pets Autumnal Sproutling
1Companion Pets Forest Sproutling
1Other Wings of the Outcasts
100Other Sinister Spores
1Other Gamon's Braid
1Other Manastorm's Duplicator
1Other Lilian's Warning Sign
100Other Cache of Mingled Treasures
100Other Strongbox of Mysterious Treasures
100Other Crate of Valuable Treasures
100Other Trove of Smoldering Treasures
100Other Challenger's Strongbox
1Other Moroes' Famous Polish
1Other Aviana's Feather
1Other Fruit Basket
1Other Iron Star Roller
1Other Soul Inhaler
1Other Soul Evacuation Crystal
100Other Scroll of Risky Recall
70Mount Reins of the Emerald Drake
100Mount Swift Frostwolf
1Quest Bronze Victory
1Quest Silver Victory
1Quest Gold Victory
665Book Book of Rebirth
615None War Ravaged Weaponry
645None Goredrenched Weaponry
630None Blackrock Weaponry
645None Goredrenched Armor Set
630None Blackrock Armor Set
615None War Ravaged Armor Set
645None Grandiose Gauntlets
655None Formidable Gauntlets
645None Grandiose Hood
655None Formidable Hood
645None Grandiose Leggings
655None Formidable Leggings
645None Grandiose Girdle
655None Formidable Girdle
645None Grandiose Ring
655None Formidable Ring
645None Grandiose Cloak
655None Formidable Cloak
1Consumable Foggy Noggin Brew
1Consumable Inspiring Battle Standard
90Consumable Goren Garb
1Consumable Warm Goren Egg
1Consumable Cracked Goren Egg
1Consumable Braced Armor Enhancement
1Consumable Follower: Blademaster Na'Shra
1Consumable Fortified Armor Enhancement
1Consumable Tickle Totem
100Consumable Sargerei Disguise
90Potion Pure Rage Potion
1Potion Oralius' Whispering Crystal
100Potion Brawler's Draenic Agility Potion
100Potion Brawler's Draenic Intellect Potion
100Potion Brawler's Draenic Strength Potion
100Potion Brawler's Bottomless Draenic Agility Potion
100Potion Brawler's Bottomless Draenic Intellect Potion
100Potion Brawler's Bottomless Draenic Strength Potion
100Potion Brawler's Healing Tonic
100Potion Brawler's Bottomless Healing Tonic
1Other Happy Fun Skull
100Other Portable Shattrath Defense Crystal
100Other Soulgrinder
100Other Touch of the Naaru
100Other Firefury Totem
100Other Unleashed Mania
620Other Captian's Whistle
41Other Oil of Immolation
100Other Big Bag of Pet Supplies
1Other Balanced Weapon Enhancement
1Other Striking Weapon Enhancement
1Other Power Overrun Weapon Enhancement


Misc Changes
Originally Posted by MMO-Champion
New Strings
  • CURRENCY_LOST_FROM_DEATH - You've lost %s x%d.
  • ERR_PARTY_LFG_BOOT_INPATIENT_TIMER_S - You may not initiate a vote to kick for another %s.
  • GARRISON_ARCHITECT - Garrison Architect
  • GARRISON_CACHE - Garrison Cache
  • GARRISON_FOLLOWER_CANNOT_DISMISS_ON_MISSION - You cannot dismiss a follower that is currently on a mission.
  • GARRISON_FOLLOWER_ITEMS - Follower Items
  • GARRISON_FOLLOWER_ITEMS_TOOLTIP - Followers can gain item upgrades from missions or other sources.
  • GARRISON_FOLLOWER_XP_BAR_LABEL - XP %s / %s
  • GARRISON_FOLLOWERS_TITLE - Garrison Followers
  • GARRISON_LANDING_SHIPMENT_LABEL - Work Order
  • GARRISON_LANDING_SHIPMENT_READY_TO_START - %d Ready to start
  • GARRISON_LOCATION_TOOLTIP - Garrison
  • GARRISON_MISSIONS_TITLE - Garrison Missions
  • GARRISON_RESOURCES_LOOT - +%d Resources
  • LFG_LIST_ACTIVITY - Activity
  • LFG_LIST_BAD_LEADER_NAME - Inappropriate Leader Name
  • LFG_LIST_BAD_PLAYER_NAME - Inappropriate Player Name
  • LFG_LIST_BAD_VOICE_CHAT_COMMENT - Inappropriate Voice Chat Description
  • LFG_LIST_DETAILS - Details
  • LFG_LIST_ENTRY_EXPIRED_TIMEOUT - Your group has been delisted for inactivity. You may relist the group if you are still looking for applicants.
  • LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS - Your group has the maximum number of members for this activity and will now be delisted.
  • LFG_LIST_MUST_SIGN_UP_TO_WHISPER - You must sign up for this group to whisper the group leader.
  • LFG_LIST_NO_APPLICANTS - Your group has been listed.|nApplicants will appear here.
  • LFG_LIST_NOT_LEADER - You must be the Group Leader to do that.
  • LFG_LIST_TITLE - Title
  • LFG_LIST_TOO_MANY_FOR_ACTIVITY - Your group already has the maximum number of members (%d) for this activity.
  • NPE_ABILITIES - Abiliites
  • NPE_ABILITYINITIAL - |cFF00FFFFLeft-Click|r on %s |T%s:16|t to attack the creature.
  • NPE_ABILITYINITIAL_WARRIOR - |cFF00FFFFLeft-Click|r on {$88163} to start attacking.
  • NPE_ABILITYREMINDER - Don't forget to use |cFF00FFFF%s|r |T%s:16|t when attacking.
  • NPE_ABILITYREMINDER_WARRIOR - Use {$78} while attacking when you have enough rage.
  • NPE_ABILITYTRAININGDUMMY - |cFF00FFFFLeft-Click|r here to use your new ability.
  • NPE_ABILITYTRAININGDUMMY_DRUID - Left-Click {$8921} to deal damage over time."
  • NPE_ABILITYTRAININGDUMMY_HUNTER - Left-Click {$56641} when you don't have enough focus for {$3044}.
  • NPE_ABILITYTRAININGDUMMY_MAGE - Left-Click {$122} to stop creatures close to you from moving.
  • NPE_ABILITYTRAININGDUMMY_MONK - Left-Click {$100780} to generate Chi.\n\nThen use {$100787} to spend Chi.
  • NPE_ABILITYTRAININGDUMMY_PALADIN - Left-Click {$105361} to activate your paladin seal and increase your damage.
  • NPE_ABILITYTRAININGDUMMY_PRIEST - Left-Click {$589} to curse the enemy, dealing damage over time.
  • NPE_ABILITYTRAININGDUMMY_ROGUE - Left-Click {$1752} to generate Combo Points.\n\nThen use {$2098} to spend Combo Points.
  • NPE_ABILITYTRAININGDUMMY_SHAMAN - Left-Click {$73899} to deal instant damage.
  • NPE_ABILITYTRAININGDUMMY_WARLOCK - Left-Click {$172} to deal damage over time.
  • NPE_ABILITYTRAININGDUMMY_WARRIOR - Left-Click {$100} from a distance to rush towards your target.
  • NPE_ACCEPTQUEST - |cFF00FFFFLeft-Click|r here to accept the quest.
  • NPE_ACTIONBARCALLOUT - This is your Action Bar.\n\n|cFF00FFFFLeft-Click|r on the buttons to use your character's abilities.
  • NPE_BACKPACKFULL - Your inventory is full. Find a merchant to sell some of the items in your bag.
  • NPE_CHATFRAME - You pressed |cFF00FFFFEnter|r and opened the chat frame.\n\nType messages here to speak to nearby players.\n\nPress |cFF00FFFFEnter|r to send the message or |cFF00FFFFEscape|r to cancel.
  • NPE_CLICKLOOT - |cFF00FFFFRight-Click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t on loot to put it in your bag.
  • NPE_CLOSECHARACTERSHEET - |cFF00FFFFLeft-Click|r here to close.
  • NPE_CLOSEWORLDMAP - |cFF00FFFFLeft-Click|r here to close the map.
  • NPE_CONTROLS - Controls
  • NPE_EQUIPITEM - |cFF00FFFFRight-Click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t to equip this item.
  • NPE_EQUIPPEDITEM - Here is the item you equipped!
  • NPE_FINDCORPSE - Press |cFF00FFFFM|r to open your map and find your corpse.
  • NPE_GOSSIPQUESTACTIVE - |cFF00FFFFLeft-Click|r here to turn in the quest.
  • NPE_GOSSIPQUESTAVAILABLE - |cFF00FFFFLeft-Click|r here to accept the quest.
  • NPE_HEALTHBAR - These bars show you your |cFF00FFFFHealth|r and |cFF00FFFF%s|r.
  • NPE_JUMP - Jump
  • NPE_KEYBOARDANDMOUSETITLE - Keyboard and Mouse
  • NPE_LOOTCORPSE - |cFF00FFFFRight-click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t on sparkling corpses to loot them.
  • NPE_LOOTCORPSEQUEST - |cFF00FFFFRight-click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t on sparkling corpses to loot quest items.
  • NPE_MAPCALLOUT - |TInterface\WorldMap\WorldMapArrow:28:28|t marks your location.\n\nGo to the |cff2982fcblue|r area to find your quest objectives.
  • NPE_MOREQUESTS - Another quest is available nearby. Look for the |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\ExclamationPoint:16:16|t
  • NPE_MOVE - Move
  • NPE_MOVEMENTCANCELSSPELL - Moving while casting a spell interrupts it.
  • NPE_OPENBAG - You have a new item! Press |cFF00FFFFB|r to open your bag.
  • NPE_OPENCHARACTERSHEET - Press |cFF00FFFFC|r to view your equipped items.
  • NPE_OPENMAP - Open the map by pressing |cFF00FFFFM|r.
  • NPE_QUESTCOMPELTELOCATION - Go to the |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\TurnIn:0:0:0:0:32:32:0:20:0:20 |t to turn in the quest.
  • NPE_QUESTCOMPLETE - Quest Complete! Press |cFF00FFFFM|r to open the map.
  • NPE_QUESTCOMPLETEBREADCRUMB - Press |cFF00FFFFM|r to open the map.
  • NPE_QUESTGIVER - |cFF00FFFFRight-Click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t on the |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\ExclamationPoint:16:16|t to get your first quest.
  • NPE_QUESTREWARDCHOCIEREDITEMS - You cannot use items shown in |cFFFF0000Red|r.\n\n
  • NPE_QUESTREWARDCHOICE - |cFF00FFFFLeft-Click|r on the item you want to receive.
  • NPE_RELEASESPIRIT - You died. |cFF00FFFFLeft-Click|r on this button to continue.
  • NPE_RESURRECT - |cFF00FFFFLeft-Click|r this button to resurrect.
  • NPE_SELECTTARGET - Select Target
  • NPE_SHOWINTERFACEHELP - |cFF00FFFFLeft-Click|r here to show mouse and keyboard controls.
  • NPE_TARGETFIRSTMOB - |cFF00FFFFLeft-Click|r a creature to select it.
  • NPE_TAXICALLOUT - This is the flight map.\n\nYour current location is noted in |cFF00DD00green|r. You can click on any other location to fly there.
  • NPE_TURN - Turn
  • NPE_TURNINNOTONMAP - |cFF00FFFFLeft-Click|r here to see quest locations on the map.
  • NPE_TURNINQUEST - |cFF00FFFFLeft-Click|r here to turn in this quest.
  • NPE_USEHEARTHSTONE - |cFF00FFFFRight-Click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t the Hearthstone |TInterface\Icons\inv_misc_rune_01:16|t in your bag to teleport back to your home location.
  • NPE_USEQUESTITEM - |cFF00FFFFRight-Click|r |TInterface\AddOns\NewPlayerExperience\Media\Textures\Icons\RightClick:16|t here to use the item for your quest.
  • PRODUCT_CHOICE_PAGE_NUMBER - Page %d/%d
  • SPELL_FAILED_CUSTOM_ERROR_240 - You cannot do that while under Suppressive Fire.
  • SPELL_FAILED_CUSTOM_ERROR_241 - You already have a piece of Murloc Slop.
  • VERSATILITY_TOOLTIP_FORMAT - %s %.2f%%/%.2f%%
  • WEAPON - Weapon

Automated In-game Mail
  • Automated In-game Mail #406 - You fought well...: For a complete failure. Perhaps this box of trinkets will help you in achieving victory next time.$B$BTry not to lose so badly again.$B$BJust remember that second place is first loser.$B$B- Gharg$B$BP.S. It might also just be a box full of junk. Who knows?
  • Automated In-game Mail #407 - Payroll Adjustment: Dear Contract Worker,

    It has come to our attention that one Greblin Fastfizzle recently employed your assistance in recovering a number of artifacts from northern Nagrand. After an exhaustive review of his receipts and invoices from this expedition, we have determined that his monetary valuation of your rescue from his malfunctioned glider was improperly high. Therefore we have issued this refund in your favor.

    Sincerely,
    Your friends at the Steamwheedle Preservation Society Board of Insight and Inquiry

    NOTE: By accepting this payroll adjustment you forfeit your right to future arbitration or dispute on this matter.
  • Automated In-game Mail #408 - Useless Goblin Inventions: I thought these mechanical abominations might make for decent chew toys but the goblin stench lingers, and my beasts will have no part. I hope you can make better use of this scrap heap than I can.
  • Automated In-game Mail #409 - Loaner Mole Machine: Just wanted to let yeh know I've set up one of me spare mole machines outside yer garrison. It'll take ye to your outpost in Gorgrond whenever yeh want, free o' charge!.
  • Automated In-game Mail #410 - Leased Mole Machine: Hey pal, just wanted you to know we managed to strike a deal with Thaelin Darkanvil to lease one of his mole machines to take you to from your garrison to your outpost in Gorgrond whenever you want.

    You should probably be aware that the price was some product placement, but I don't think you'll really notice.
  • Automated In-game Mail #411 - Maps & Plans: Commander, I've gone over all da information ya retrieved from da Warsong outpost. It looks like even with all da forces ya've gathered, we gonna have to do a lot of work before we can stop Azuka and Grommash. I'll be plannin' up how we can dismantle da Iron Horde for ya in da comin' weeks.
  • Automated In-game Mail #412 - Intelligence Report: Commander, the duty of bearing bad news falls to me this day. The information you've retrieved from the Warsong outpost is dire indeed. Our current strength is nowhere near sufficient to confront the Iron Horde directly, and there's something this Azuka character is up to that concerns me. I'll come up with a plan for us to take the Iron Horde apart piece by piece in the coming weeks.

CharTitle
  • CharTitle #417 - ..., Tarren Mill Terror
  • CharTitle #418 - ..., Southshore Slayer
  • CharTitle #419 - ... of the Frostwolves
  • CharTitle #420 - Chancellor ...
  • CharTitle #421 - "Conservationist" ...
  • CharTitle #422 - ..., Spear of Vol'jin
  • CharTitle #423 - ..., Sword of Wrynn
  • CharTitle #424 - Comedian ...
  • CharTitle #425 - Sniper ...
  • CharTitle #426 - ... of the Iron Vanguard
  • CharTitle #428 - ... the Indomitable
  • CharTitle #429 - ... the Mine Master
  • CharTitle #430 - Dockmaster ...
  • CharTitle #431 - ... the Soul Preserver
  • CharTitle #432 - ..., Scion of Rukhmar
  • CharTitle #433 - Spiritwalker ...
  • CharTitle #434 - ..., Lord of Blackrock
  • CharTitle #435 - ..., Lady of Blackrock
  • CharTitle #436 - ... the Violet Guardian
  • CharTitle #437 - ... the Grimrail Suplexer
  • CharTitle #438 - ... the Savage Hero
  • CharTitle #439 - ... Ironbane

Faction
  • Faction #1732 - Steamwheedle Draenor Expedition

Game Text
  • Game Text #79584 - The Thunderlords retreat! They are making their way through Thunder Pass to the Iron Horde.
  • Game Text #79588 - What is this...?
  • Game Text #79595 - I will never be okay with this.
  • Game Text #81447 - He made his choice.
  • Game Text #83406 - Looks like we arrived just in time.
  • Game Text #90040 -
  • Game Text #90041 -
  • Game Text #90042 -
  • Game Text #90043 -
  • Game Text #90044 - Gladiators, kill!
  • Game Text #90045 - I remain the greatest warlord in all of Nagrand!
  • Game Text #90046 - What? How is this possible? You must have cheated!
  • Game Text #90047 - What is one death when I have an army of three?
  • Game Text #90048 - My gladiators fight to the death!
  • Game Text #90049 - You make Tarr angry!
  • Game Text #90050 - I told you to kill, not die!
  • Game Text #90051 - Haha, puny $r has puny pets.
  • Game Text #90052 - Gladiator smash!
  • Game Text #90053 - Are you not entertained?
  • Game Text #90054 - Tarr will rock you!
  • Game Text #90055 - This is why Tarr is the greatest warlord in all of Nagrand!
  • Game Text #90058 -
  • Game Text #90068 -
  • Game Text #90069 -
  • Game Text #90072 - Our hopes lie in what these pets will become. They are sacred to us.
  • Game Text #90073 - Glory to Anzu!
  • Game Text #90074 - We are Arakkoa. We are not broken by a single defeat.
  • Game Text #90075 - A bad omen.
  • Game Text #90076 - Anzu protect your children!
  • Game Text #90077 - No! The guardians cannot fall!
  • Game Text #90078 - Doom and gloom! Dooooooooom and glooooooom!
  • Game Text #90079 - The curse of Sethe is upon us.
  • Game Text #90080 - A good omen.
  • Game Text #90081 - The strength of the Arakkoa is with us.
  • Game Text #90082 - The raven god blesses us today.
  • Game Text #90083 - The guardians stand strong.
  • Game Text #90084 - Anzu protects his children.
  • Game Text #90087 -
  • Game Text #90098 -
  • Game Text #90099 -
  • Game Text #90250 - Any bites yet? I have found that patience (and beer) really helps bring in the big catch!
  • Game Text #90251 - Did you bring a cooler? Don't EVER go fishing without a cooler!
  • Game Text #90252 - Any bites yet? I have found that patience (and beer) really helps bring in the big catch!
  • Game Text #90253 - *HIC!* Was that a dolphin?! *HIC!* I love dolphins!
  • Game Text #90254 - Seriously? I think I would actually just throw that one back.
  • Game Text #90265 - See ya!
  • Game Text #90266 - I will be back later, save me a beer!
  • Game Text #90267 - Good luck on the lunkers!
  • Game Text #90268 - Howdy $n! Any luck out here?
  • Game Text #90269 - $n, I found ya!
  • Game Text #90270 - Greetings $n!
  • Game Text #90493 - The Exarchs are charged with leading the draenei people. We represent and uphold the values of our society.
  • Game Text #90780 -
  • Game Text #90809 - How about we see who is on the other side of these anomalous shenanigans?
  • Game Text #90811 - Temporal juxtaposition incoming!
  • Game Text #90813 - Wow! It worked. And we haven't been temporally inverted.

Scenario
  • Scenario #742 - Thunder in Frostfire
  • Scenario #744 - Upper Blackrock Spire

ServerMessage
  • ServerMessage #20 - Warlords of Draenor has launched! Visit the Blasted Lands to begin your adventure!
  • ServerMessage #21 - Warlords of Draenor has launched!

Taxi
  • Taxi #1567 - Temple of Karabor, Shadowmoon Valley
  • Taxi #1568 - Everbloom Wilds, Gorgrond
  • Taxi #1569 - Shadowmoon-Spires Max Level, Shadowmoon Valley



Achievement Changes
Originally Posted by MMO-Champion
10th Anniversary Battleground
Player vs. Player

Buildings
Garrisons

Collect
Pet Battles

Darkmoon Faire
World Events
  • Ringmaster now requires collecting 25 Blazing Rings in one flight session of Firebird's Challenge, up from 20.

Draenor
Quests

Draenor Dungeon
Dungeons & Raids
  • ...They All Fall Down Defeat Soulbinder Nyami after defeating 12 fallen Auchenai protectors within 3 seconds in Auchindoun on Heroic difficulty. 10 points.
  • Demon's Souls Defeat Azzakel in Auchindoun on Heroic Difficulty without killing any other demons summoned during his encounter. 10 points. during the encounter. 10 points.
  • No Tag-backs! Defeat Teron'gor in Auchindoun on Heroic Difficulty while under the effects of Curtain of Flame. 10 points.

Draenor Raid
Dungeons & Raids
  • Mythic: Blackhand's Crucible Defeat Warlord Blackhand in Blackrock Foundry on Mythic difficulty. 10 points. Title Reward: Ironbane. 10 points.

Dungeon Challenges
Dungeons & Raids
  • Auchindoun: Gold Complete the Auchindoun Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Auchindoun. 10 points.
  • Bloodmaul Slag Mines: Gold Complete the Bloodmaul Slag Mines Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Bloodmaul Slag Mines. 10 points.
  • Challenge Warlord: Bronze Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Bronze or better. 10 points. Title Reward: The Indomitable. 10 points.
  • Challenge Warlord: Gold Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Gold. 10 points. Reward: Full set of cosmetic weapon appearances. 10 points.
  • Challenge Warlord: Silver Complete every Challenge Mode dungeon from the Warlords of Draenor expansion with a rating of Silver or better. 10 points. Mount Reward: Challenger's War Yeti. 10 points.
  • Challenge Warlords - Guild Edition (New) Complete every Warlords of Draenor Challenge Mode dungeon while in a guild group. 10 points.
  • Challenge Warlords: Bronze - Guild Edition (New) Complete every Warlords of Draenor Challenge Mode dungeon with a rating of Bronze or better while in a guild group. 10 points.
  • Challenge Warlords: Gold - Guild Edition (New) Complete every Warlords of Draenor Challenge Mode dungeon with a rating of Gold while in a guild group. Pet Reward:. 25 points.
  • Challenge Warlords: Silver - Guild Edition (New) Complete every Warlords of Draenor Challenge Mode dungeon with a rating of Silver or better while in a guild group. 10 points.
  • Grimrail Depot Challenger Name Changed from Blackrock Depot Challenger to Grimrail Depot Challenger. Complete the Blackrock Grimrail Depot Challenge Mode. 10 points.
  • Grimrail Depot: Bronze Name Changed from Blackrock Depot: Bronze to Grimrail Depot: Bronze. Complete the Blackrock Grimrail Depot Challenge Mode with a rating of Bronze or better. 10 points.
  • Grimrail Depot: Gold Name Changed from Blackrock Depot: Gold to Grimrail Depot: Gold. Complete the Blackrock Grimrail Depot Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Grimrail Depot. 10 points.
  • Grimrail Depot: Silver Name Changed from Blackrock Depot: Silver to Grimrail Depot: Silver. Complete the Blackrock Grimrail Depot Challenge Mode with a rating of Silver or better. 10 points.
  • Iron Docks: Gold Complete the Iron Docks Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Iron Docks. 10 points.
  • Shadowmoon Burial Grounds: Gold Complete the Shadowmoon Burial Grounds Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Shadowmoon Burial Grounds. 10 points.
  • Skyreach Challenger Name Changed from Spires of Arak Challenger to Skyreach Challenger. Complete the Spires of Arak Challenge Mode. 10 points. Skyreach Challenge Mode. 10 points.
  • Skyreach: Bronze Name Changed from Spires of Arak: Bronze to Skyreach: Bronze. Complete the Spires of Arak Skyreach Challenge Mode with a rating of Bronze or better. 10 points.
  • Skyreach: Gold Name Changed from Spires of Arak: Gold to Skyreach: Gold. Complete the Siege of Niuzao Temple Skyreach Challenge Mode with a rating of Gold. Reward: Teleport to Spires of Arak. 10 points. Skyreach. 10 points.
  • Skyreach: Silver Name Changed from Spires of Arak: Silver to Skyreach: Silver. Complete the Spires of Arak Skyreach Challenge Mode with a rating of Silver or better. 10 points.
  • The Everbloom: Gold Complete the Everbloom Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to The Everbloom. 10 points.
  • Upper Blackrock Spire: Gold Complete the Upper Blackrock Spire Challenge Mode with a rating of Gold. 10 points. Reward: Teleport to Upper Blackrock SPire. 10 points.

Dungeons & Raids
  • Glory of the Draenor Raider Complete the Draenor raid achievements listed below. Reward: A Savage Mount. 25 points. Account Wide. Mount Reward: Gorestrider Gronnling. 25 points. Account Wide.
  • Savage Hero (New) Defeat the following Draenor dungeon and raid bosses on Heroic difficulty or higher. Title Reward: The Savage Hero. 10 points.

Feats of Strength

Followers
Garrisons

General

Guild Feats of Strength
Guild

Legacy

Missions
Garrisons

Monuments
Garrisons

Professions
  • Draenic Seed Collector Collect 500 Draenic Seeds. Reward: Unlocks Herb Garden, Level 3 Blueprint.5 points.
  • Draenic Stone Collector Collect 500 Draenic Stone Stones. Reward: Unlocks Mine, Level 3 Blueprint.5 points.
  • Master of All Raise all primary professions to 600 skill pionts. 50 points. Account Wide. points. 50 points. Account Wide.

Proving Grounds
Scenarios



Class Design Status
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Hey all. For those who don't know me, I’m Chadd Nervig, aka @Celestalon, a Technical Game Designer on WoW, on the Systems Design team. I focus on class design, especially balance and tuning. I've been posting a lot over in the Theorycrafting thread up until a few weeks ago, when I got extremely busy for a while. I’m going to catch up on that thread, and also start responding to feedback in many other threads in the Beta forums. Please understand, though, that I'll be trying to respond to feedback from 34 different specs, and have limited time, so I won't be able to get to everyone. And again, I’m merely part of a whole team that works on this, not the only one.

So, where are we at on class design? We’re to the point where we're pretty confident in each spec’s ability set, and so we're switching over to focusing on bugfixes, stability, and polish. Mechanical changes from now on will primarily be to solve tuning problems, or where there is a dire need of change for gameplay reasons. We've made a lot of changes for Warlords, and many are controversial. We'll be tweaking things in the future based on feedback and gameplay experiences.

A new beta build just went up, which includes our first round of balance tuning on tanks and damage dealers. It does NOT include tuning for healers – the first round of that should be coming in the next build. And, of course, there will be many more iterations on tuning to come. Our goal with this first round is getting the vast majority of specs to be “close” to right, as far as overall performance. Closer tuning of specific talent rows, and of secondary stats, will come the next few passes.

With this build (and the next one for healers), we feel that things are solid enough for theorycrafters to start really tearing into. I’m going to make a separate thread for the express purpose of posting theorycrafting results.

Thanks all, for all the great feedback, and please keep it coming (with a focus on tuning and balance, now)!

Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Ancient Leatherhide Name Changed from Grey Riding Clefthoof to Ancient Leatherhide. Summons and dismisses your Grey Riding Clefthoof Ancient Leatherhide. Account wide. 1.5 sec cast.
  • Armored Frostboar Name Changed from Albino Armored Boar (PH) to Armored Frostboar. Summons and dismisses your Albino Armored Boar (PH Armored Frostboar). Account wide. 1.5 sec cast.
  • Armored Frostwolf Name Changed from Armored Frostwolf (PH) to Armored Frostwolf. Summons and dismisses your Armored Frostwolf (PH). Account wide. 1.5 sec cast.
  • Armored Irontusk Name Changed from Armored Elekk to Armored Irontusk. Summons and dismisses your Armored Elekk Irontusk. Account wide. 1.5 sec cast.
  • Armored Razorback Name Changed from Purple Armored Boar (PH) to Armored Razorback. Summons and dismisses your Purple Armored Boar (PH Armored Razorback). Account wide. 1.5 sec cast.
  • Blacksteel Battleboar Name Changed from Blue Armored Boar (PH) to Blacksteel Battleboar. Summons and dismisses your Blue Armored Boar (PH Blacksteel Battleboar). Account wide. 1.5 sec cast.
  • Bloodhoof Bull Name Changed from Red Riding Clefthoof to Bloodhoof Bull. Summons and dismisses your Red Riding Clefthoof Bloodhoof Bull. Account wide. 1.5 sec cast.
  • Breezestrider Stallion Name Changed from Red Talbuk (PH) to Breezestrider Stallion. Summons and dismisses your Red Talbuk (PH Breezestrider Stallion). Account wide. 1.5 sec cast.
  • Challenger's War Yeti Name Changed from Mount Template 47 to Challenger's War Yeti. Summons and dismisses your Mount Template 47 Challenger's War Yeti. Account wide. 1.5 sec cast.
  • Domesticated Razorback Name Changed from Brown Giant Boar (PH) to Domesticated Razorback. Summons and dismisses your Brown Giant Boar (PH Domesticated Razorback). Account wide. 1.5 sec cast.
  • Dustmane Direwolf Name Changed from Tan Dire Wolf to Dustmane Direwolf. Summons and dismisses your Tan Dire Wolf Dustmane Direwolf. Account wide. 1.5 sec cast.
  • Dusty Rockhide Name Changed from White Draenor Elekk to Dusty Rockhide. Summons and dismisses your White Draenor Elekk Dusty Rockhide. Account wide. 1.5 sec cast.
  • Felfire Hawk Name Changed from Green Fire Hawk to Felfire Hawk. Summons and dismisses a rideable Green Fire Felfire Hawk Mount. This is a flying mount. Account wide. 1.5 sec cast.
  • Frostplains Battleboar Name Changed from Red Armored Boar (PH) to Frostplains Battleboar. Summons and dismisses your Red Armored Boar (PH Frostplains Battleboar). Account wide. 1.5 sec cast.
  • Garn Steelmaw Name Changed from Black Armored Wolf (PH) to Garn Steelmaw. Summons and dismisses your Black Armored Wolf (PH Garn Steelmaw). Account wide. 1.5 sec cast.
  • Giant Coldsnout Name Changed from Albino Giant Boar (PH) to Giant Coldsnout. Summons and dismisses your Albino Giant Boar (PH Giant Coldsnout). Account wide. 1.5 sec cast.
  • Gorestrider Gronnling Name Changed from Greg the Gronnling to Gorestrider Gronnling
  • Great Greytusk Name Changed from Purple Giant Boar (PH) to Great Greytusk. Summons and dismisses your Purple Giant Boar (PH Great Greytusk). Account wide. 1.5 sec cast.
  • Ironhoof Destroyer Name Changed from Armored Clefthoof to Ironhoof Destroyer. Summons and dismisses your Armored Clefthoof Ironhoof Destroyer. Account wide. 1.5 sec cast.
  • Ironside Warwolf Name Changed from Grey Armored Wolf (PH) to Ironside Warwolf. Summons and dismisses your Grey Armored Wolf (PH Ironside Warwolf). Account wide. 1.5 sec cast.
  • Mosshide Riverwallow Name Changed from Green Riverbeast (PH) to Mosshide Riverwallow. Summons and dismisses your Green Riverbeast (PH Mosshide Riverwallow). Account wide. 1.5 sec cast.
  • Mottled Meadowstomper Name Changed from Brown Draenor Elekk to Mottled Meadowstomper. Summons and dismisses your Brown Draenor Elekk Mottled Meadowstomper. Account wide. 1.5 sec cast.
  • Mudback Riverbeast Name Changed from Red Riverbeast (PH) to Mudback Riverbeast. Summons and dismisses your Red Riverbeast (PH Mudback Riverbeast). Account wide. 1.5 sec cast.
  • Pale Thorngrazer Name Changed from White Talbuk (PH) to Pale Thorngrazer. Summons and dismisses your White Talbuk (PH Pale Thorngrazer). Account wide. 1.5 sec cast.
  • Rocktusk Battleboar Name Changed from Brown Armored Boar (PH) to Rocktusk Battleboar. Summons and dismisses your Brown Armored Boar (PH Rocktusk Battleboar). Account wide. 1.5 sec cast.
  • Sapphire Riverbeast Name Changed from Blue Riverbeast (PH) to Sapphire Riverbeast. Summons and dismisses your Blue Riverbeast (PH Sapphire Riverbeast). Account wide. 1.5 sec cast.
  • Shadowhide Pearltusk Name Changed from Grey Draenor Elekk to Shadowhide Pearltusk. Summons and dismisses your Grey Draenor Elekk Shadowhide Pearltusk. Account wide. 1.5 sec cast.
  • Shadowmane Charger Name Changed from Black Talbuk (PH) to Shadowmane Charger. Summons and dismisses your Black Talbuk (PH Shadowmane Charger). Account wide. 1.5 sec cast.
  • Smoky Direwolf Name Changed from Grey Direwolf (PH) to Smoky Direwolf. Summons and dismisses your Grey Direwolf (PH Smoky Direwolf). Account wide. 1.5 sec cast.
  • Solar Spirehawk Name Changed from Wings of Light (PH) to Solar Spirehawk. Summons and dismisses your Wings of Light (PH Solar Spirehawk). Account wide. 1.5 sec cast.
  • Sunhide Gronnling Name Changed from Mount Template 48 to Sunhide Gronnling. Summons and dismisses your Mount Template 48 Sunhide Gronnling. Account wide. 1.5 sec cast.
  • Swift Breezestrider Name Changed from Brown Talbuk (PH) to Swift Breezestrider. Summons and dismisses your Brown Talbuk (PH Swift Breezestrider). Account wide. 1.5 sec cast.
  • Swift Frostwolf Name Changed from Frostwolf (PH) to Swift Frostwolf. Summons and dismisses your Frostwolf (PH Swift Frostwolf). Account wide. 1.5 sec cast.
  • Trained Icehoof Name Changed from Blue Riding Clefthoof to Trained Icehoof. Summons and dismisses your Blue Riding Clefthoof Trained Icehoof. Account wide. 1.5 sec cast.
  • Trained Meadowstomper Name Changed from Dark Draenor Elekk to Trained Meadowstomper. Summons and dismisses your Dark Draenor Elekk Trained Meadowstomper. Account wide. 1.5 sec cast.
  • Trained Riverwallow Name Changed from Albino Riverbeast (PH) to Trained Riverwallow. Summons and dismisses your Albino Riverbeast (PH Trained Riverwallow). Account wide. 1.5 sec cast.
  • Trained Rocktusk Name Changed from Red Giant Boar (PH) to Trained Rocktusk. Summons and dismisses your Red Giant Boar (PH Trained Rocktusk). Account wide. 1.5 sec cast.
  • Trained Silverpelt Name Changed from Purple Talbuk (PH) to Trained Silverpelt. Summons and dismisses your Purple Talbuk (PH Trained Silverpelt). Account wide. 1.5 sec cast.
  • Trained Snarler Name Changed from Brown Direwolf (PH) to Trained Snarler. Summons and dismisses your Brown Direwolf (PH Trained Snarler). Account wide. 1.5 sec cast.
  • Tundra Icehoof Name Changed from White Riding Clefthoof to Tundra Icehoof. Summons and dismisses your White Riding Clefthoof Tundra Icehoof. Account wide. 1.5 sec cast.
  • Vicious War Ram Name Changed from Vicious War Ram (PH) to Vicious War Ram. Summons and dismisses your Vicious War Ram (PH). Account wide. 1.5 sec cast.
  • Vicious War Raptor Name Changed from Vicious War Raptor (PH) to Vicious War Raptor. Summons and dismisses your Vicious War Raptor (PH). Account wide. 1.5 sec cast.
  • Warlord's Deathwheel Name Changed from Goblin Lawn Mower to Warlord's Deathwheel. Summons and dismisses your Goblin Lawn Mower Warlord's Deathwheel. Account wide. 1.5 sec cast.
  • Warsong Direfang Name Changed from Brown Armored Wolf (PH) to Warsong Direfang. Summons and dismisses your Brown Armored Wolf (PH Warsong Direfang). Account wide. 1.5 sec cast.
  • Wild Goretusk Name Changed from Blue Giant Boar (PH) to Wild Goretusk. Summons and dismisses your Blue Giant Boar (PH Wild Goretusk). Account wide. 1.5 sec cast.
  • Witherhide Cliffstomper Name Changed from Dark Riding Clefthoof to Witherhide Cliffstomper. Summons and dismisses your Dark Riding Clefthoof Witherhide Cliffstomper. Account wide. 1.5 sec cast.

Companions
  • Bone Wasp Name Changed from PetTemplate to Bone Wasp. Instant. Battle Pet. Instant.
  • Brilliant Spore Right click to summon and dismiss your Brilliant Spore. Battle Pet. Instant.
  • Crazy Carrot Name Changed from Carrotus Maximus to Crazy Carrot. Right Click to summon and dismiss the mighty Carrotus Maximus. Battle Pet. Instant. a Crazy Carrot. Battle Pet. Instant.
  • Crimson Spore Right click to summon and dismiss your Crimson Spore. Battle Pet. Instant.
  • Dread Dandelion Name Changed from PetTemplate to Dread Dandelion. Instant. Battle Pet. Instant.
  • Ethereal Soul-Trader Right Click to summon and dismiss an Ethereal Soul-Trader. Battle Pet. Instant.
  • Eye of Observation Name Changed from PetTemplate to Eye of Observation. Instant. Battle Pet. Instant.
  • Hogs Name Changed from PetTemplate to Hogs
  • Mechanical Axebeak Name Changed from Mechanical Toucan to Mechanical Axebeak. Right Click to summon and dismiss your mechanical toucan. Battle Pet. Instant. Summons and dismisses your Mechanical Axebeak. Battle Pet. Instant.
  • Mechanical Scorpid Name Changed from PetTemplate to Mechanical Scorpid. Instant. Battle Pet. Instant.
  • Mystical Spring Bouquet Right click to summon and dismiss your Mystical Spring Bouquet. Battle Pet. Instant.
  • Nightfeather Kaliri Name Changed from PetTemplate to Nightfeather Kaliri. Instant. Battle Pet. Instant.
  • Ore Eater Name Changed from PetTemplate to Ore Eater. Instant. Battle Pet. Instant.
  • Puddle Terror Name Changed from PetTemplate to Puddle Terror. Instant. Battle Pet. Instant.
  • Seaborne Spore Right click to summon and dismiss your Seaborne Spore. Battle Pet. Instant.
  • Sentinel's Companion (New) Right Click to summon and dismiss your Sentinel's Companion. Battle Pet. Instant.
  • Sky Fry Name Changed from PetTemplate to Sky Fry. Instant. Battle Pet. Instant.
  • Son of Sethe Name Changed from PetTemplate to Son of Sethe. Instant. Battle Pet. Instant.
  • Soul of the Forge Name Changed from PetTemplate to Soul of the Forge. Instant. Battle Pet. Instant.
  • Stonegrinder Name Changed from Rockchipper to Stonegrinder
  • Summon Bronze Whelpling Right Click to summon and dismiss your whelpling. Instant. Battle Pet. Instant.
  • Umbrafen Spore Right click to summon and dismiss your Umbrafen Spore. Battle Pet. Instant.
  • Zangar Spore Right click to summon and dismiss your Zangar Spore. Battle Pet. Instant.

Item Set Bonuses
  • Heal Name Changed from Greater Heal to Heal
  • Heal Cost Reduction Name Changed from Greater Heal Cost Reduction to Heal Cost Reduction. The cost of your Greater Heal is reduced by 5%.
  • Heal Renew Name Changed from Greater Heal Renew to Heal Renew. Your Greater Your Heal spell now also heals for [ 315 + 20% of Spell Power ] over 15 sec.
  • Holy Spark When you cast Prayer of Mending, the initial target is blessed with a Holy Spark increasing the healing done by your next Flash Heal, Greater Heal or Holy Word: Serenity by 50% for 10 sec.
  • Improved Heal Name Changed from Improved Greater Heal to Improved Heal. Increases the healing from your Greater Heal ability by 5%. Heal ability by 5%.
  • Item - Druid T16 Guardian 4P Bonus Activating Frenzied Regeneration and or Savage Defense will cause a heal over time on yourself based on 30% of your Attack Power over 8 sec.
  • Item - Hunter T16 4P Bonus Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50% Aimed Shot has a 10% increased critical strike chance. Offensive abilities used during Bestial Wrath increase all damage you deal by 4% and all damage dealt by your pet by 2%, stacking up to 5 times.
  • Item - Monk WoD PvP Mistweaver 2P Bonus Envenloping Enveloping Mist reduces the target's chance to be hit with a critical strike by 20% for 6 sec.
  • Item - Paladin T16 Holy 2P Bonus Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 25%.
  • Item - Paladin WoD PvP Retribution 4P Bonus Spending Holy Power increases your damage and healing by 1% 3% per Holy Power spent for 8 sec.
  • Item - Priest T12 Healer 2P Bonus Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target's location. Each sec the Cauterizing Flame will heal an injured party member within 40 yards for 10,000. Lasts 5 sec. 2. Lasts 5 sec.
  • Item - Priest T15 Healer 4P Bonus Your Penance and Circle of Healing have a 40% chance to summon a Golden Apparition, which moves to a nearby ally and heals for an additional 100,000. [ 1 + 200% of Spell Power ].
  • Revealed Flaw Your Eviscerate and Envenom have a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage. Dispatch, or Hemorrhage.
  • Striker's Arcane Shot Bonus Reduces the cost of your Arcane Shots by 10%. Shot and Aimed Shot by 10%.

Unknown Class
Major Glyphs
  • Glyph of Entangling Energy When you kill an enemy that yields experience or honor, your next Starfire or Wrath also applys applies Entangling Roots to your target. Major Glyph.
  • Glyph of Mind Harvest The first time you damage an enemy with Mind Blast, you gain 2 additional Orbs. Major Glyph. but the cooldown on Mind Blast is increased by 0 sec. Major Glyph.
  • Glyph of Smite Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire, but that additional damage does not get transferred by Atonement. Major Glyph.

Minor Glyphs
  • Glyph of Ghostly Speed Ghost Wolf grants an additional 60% movement speed. This movement speed bonus will not be granted if Ghost Wolf is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses speed increases. Requires Ghost Wolf. Minor Glyph.

Death Knight (Forums, Talent Calculator)
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 127.2% [ 85% of AP ] Shadow damage to an enemy or healing an Undead ally for [ 269.9% of AP ]. [ 425% of AP ].
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 152.6% [ 102% of AP ] Shadow damage to an enemy or healing an Undead ally for [ 269.9% of AP ]. [ 425% of AP ].
  • Death Heal (New) Choose a level 75 talent. Instant.
  • Grip of Death (New) Choose a level 90 talent. Instant.
  • Path of Frost Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water. Useable Usable while mounted, but being attacked or damaged will cancel the effect. 1 Frost. Instant.
  • Plague Strike (Blood, Frost) A vicious strike that deals (65% 50% of weapon damage) Physical damage and infects the target with Blood Plague.
  • Plague Strike (Unholy) A vicious strike that deals (65% 50% of weapon damage) Physical damage and infects the target with Blood Plague and Frost Fever.
  • Soul Reaper Strikes an enemy for (85% of weapon damage) Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.

Talents
  • Breath of Sindragosa Continuously deals [ 1 + 39.96% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled cancelled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies. Death Knight - LvL 0 Talent. 15 Runic Power, plus 15 per sec. Instant. 60 sec cooldown.
  • Conversion Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until canceled cancelled or Runic Power is exhausted. Death Knight - LvL 75 Talent. Instant.
  • Plague Leech Consumes your Blood Plague and Frost Fever on the target to activate up to two random fully-depleted runes as Death Runes. Death Knight - LvL 15 Talent. 30 yd range. Instant. 25 sec cooldown.

Blood
  • Power of the Grave Dark energy eminates emanates from the Death Knight, granting all nearby party and raid members 550 Mastery. Death Knight - Blood Spec.
  • Vampiric Blood Increases maximum health by 15% and increases healing received recieved by 25% for 10 sec. Death Knight - Blood Spec. Instant. 60 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ 120.7% [ 90% of AP ] Frost damage to that foe, and [ 60.4% [ 45% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
  • Icy Talons Your attack speed is increased by 45%. Death Knight - Frost Spec. 35%, your Haste is increased by 10%, and you gain 5% more of the Haste stat from all sources. Death Knight - Frost Spec.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 50%, and all melee attacks by 30%. Dual-wielding increases Frost Strike damage by 35% 50% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight - Frost Spec.
  • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 35% 50%. Requires One-Handed Melee Weapon. Death Knight - Frost Spec.

Unholy
  • Raise Dead Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 60 sec. Death Knight - Unholy Spec. 30 yd range. Instant. 60 sec cooldown.
  • Reaping Whenever you hit with Blood Strike, Pestilence, Festering Strike, or Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Death Knight - Unholy Spec.

Major Glyphs
  • Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 127.2% [ 85% of AP ] damage. Major Glyph. Instant.
  • Glyph of Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 127.2% [ 85% of AP ] damage. Major Glyph.
  • Glyph of Regenerative Magic If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorbtion remaining. Major Glyph. absorption remaining. Major Glyph.

Druid (Forums, Talent Calculator)
  • Bear Form (Guardian) Also reduces all magical damage taken by 3%, reduces all physical damage taken by 0% 25%, reduces the chance the Druid will be critically hit by 25% 6%, and reduces the chance for attacks to be parried by 0%. 3%.
  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 28.6% [ 60% of AP ] damage 2 points: [ 57.1% [ 120% of AP ] damage 3 points: [ 1 + 85.7% 180% of AP ] damage 4 points: [ 1 + 114.2% 240% of AP ] damage 5 points: [ 1 + 142.8% of AP ] damage 300% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 28.6% [ 60% of AP ] damage 2 points: [ 57.1% [ 120% of AP ] damage 3 points: [ 1 + 85.7% 180% of AP ] damage 4 points: [ 1 + 114.2% 240% of AP ] damage 5 points: [ 1 + 142.8% of AP ] damage 300% of AP ] damage
  • Mangle (Balance, Restoration) Mangle the target for (276% 300% of weapon damage) Physical damage, generating 10 Rage.
  • Mangle (Feral, Guardian) Mangle the target for (276% 300% of weapon damage) Physical damage, reducing the target's movement speed by 50% for 12 sec, and generating 10 Rage.
  • Moonfire (Balance) A Lunar spell that burns the enemy for [ 1 + 56.7% 45% of Spell Power ] Arcane damage and then an additional [ 10 + 40.5% 32.5% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [ 1 + 56.7% 45% of Spell Power ] Arcane damage and then an additional [ 10 + 40.5% 32.5% of Spell Power ] Arcane damage over 20 sec.
  • Nature's Control (New) Choose a level 45 talent. Instant.
  • Primal Fury You gain an additional 5 Rage every time you deal a non-periodic critical strike to your primary target, or dodge when you dodge or when you critically strike with a Bear Form attack. You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target. Requires Bear Form. when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Bear Form.
  • Primal Fury You gain an additional 5 Rage every time you deal a non-periodic critical strike to your primary target, or dodge when you dodge or when you critically strike with a Bear Form attack. You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target. Requires Bear Form. when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Bear Form.
  • Primal Fury You gain an additional 5 Rage every time you deal a non-periodic critical strike to your primary target, or dodge when you dodge or when you critically strike with a Bear Form attack. You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Cat Form, Bear Form.
  • Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms only useable usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. 5.6% of Base Mana. Instant.
  • Ursol's Power (New) Choose a level 75 talent. Instant.
  • Wild Mushroom Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ], and restores [ 51.4% of Spell Power ] health to the three most three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.
  • Wrath A Solar spell that causes [ 138.6% [ 112.5% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 8.8% of Base Mana. 40 yd range. 2 sec cast.

Talents
  • Faerie Swarm Prevents the target from activating stealth or invisibility, and reduces movement speed by 0% for 15 sec. Deals [ 10 + 60.4% 32.5% of AP ] damage when cast from Bear Form. Useable Usable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form. Can't be cast in Flight Form. Druid - LvL 45 Talent. 35 yd range. Instant.
  • Force of Nature Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for [ 48.5% [ 1 + 22% of Spell Power ]. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
  • Force of Nature Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for [ 37.5% [ 18.75% of Spell Power ] Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
  • Incapacitating Roar Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable Usable in all shapeshift forms. Druid - LvL 75 Talent. Instant. 30 sec cooldown.
  • Mass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Damage caused may interrupt the effect. Useable Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Mighty Bash Invokes the spirit of Ursoc to stun the target for 5 sec. Useable Usable in all shapeshift forms. Druid - LvL 75 Talent. Melee range. Instant. 50 sec cooldown.
  • Renewal Instantly heals the Druid for 22% of maximum health. Useable Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - LvL 30 Talent. Instant. 2 min cooldown.
  • Typhoon Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable Usable in all shapeshift forms. Druid - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown.
  • Ursol's Vortex Conjures a vortex of wind for 10 sec at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Useable Usable in all shapeshift forms. Druid - LvL 75 Talent. 30 yd range. Instant. 60 sec cooldown.

Balance
  • Starfire A Lunar spell that causes [ 1 + 224.1% 180% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 280% [ 224% of Spell Power ] Spellstorm damage to the target, benefitting benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 7.5% of Base Mana. 40 yd range. 2 sec cast.

Restoration
  • Genesis Consumes all of the Rejuvenation effects from party or raid members within 60 yards of the target and applies Genesis to each target. Genesis heals the target for an amount equal to the healing from the consumed Rejuvenation effects over 3 sec. Druid - Restoration Spec. 23.2% of Base Mana. 40 yd range. Instant.

Major Glyphs
  • Savagery Savage Roar is now always active passively, but its effect is reduced by 5%. Requires Cat Form. Major Glyph. Major Glyph.

Minor Glyphs
  • Glyph of Travel Travel Form grants an additional 60% movement speed You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat. This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses speed increases. Requires Travel Form. Minor Glyph.

Hunter (Forums, Talent Calculator)
  • Eagle Eye Zooms in the Hunter's vision Changes the Hunter's viewpoint to the targeted location. Only usable outdoors. Lasts 60 sec. Unlimited range. 60 sec cast (Channeled).
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 36.1% [ 1 + 36.1% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant.
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 36.1% [ 1 + 36.1% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Instant.
  • Heavy Artilery (New) Choose a level 90 talent. Instant.
  • Steady Shot A steady shot that causes (42% 60% of weapon damage) Physical damage and generates 14 Focus. Useable Usable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.
  • Stopping Power (New) Choose a level 30 talent. Instant.
  • Tame Beast Tames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. Only Beast Mastery specialized Hunters can tame Exotic Beasts. 30 yd range. 10 sec cast (Channeled).

Talents
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 ] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 ] Physical damage to each other enemy target in front of you. Useable Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 30 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
  • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (20% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (15% of weapon damage) additional Frost damage and reduces the target's movement speed by 50% for 8 4 sec. Only one exotic munition can be active at one time. Hunter - LvL 0 Talent.
  • Glaive Toss You hurl two glaives toward a target, each dealing [ 36.1% [ 1 + 36.1% of AP ] damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Lone Wolf Beast Mastery, Survival: While you don't have a pet active, your damage dealt with Auto Shot, Arcane Shot, Cobra Shot, Black Arrow, and Explosive Shot is increased by 30% and you are able to provide one of several beneficial effects to your party and raid. Hunter - LvL 0 Talent. Marksmanship: While you don't have a pet active, your damage dealt with Auto Shot, Steady Shot, Aimed Shot, Chimaera Shot, and Kill Shot is increased by 30% and you are able to provide one of several beneficial effects to your party and raid. Hunter - LvL 0 Talent.
  • Thrill of the Hunt You have a 30% 20% chance when you use a Focus-costing attack to reduce the Focus cost of your next 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter - LvL 60 Talent.

Beast Mastery

Beast Mastery & Marksmanship
  • Kill Shot You attempt to finish off a wounded target, dealing (550% of weapon damage) Physical damage. Only useable usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

Beast Mastery & Survival
  • Cobra Shot Deals (42% Deals (60% of weapon damage) Nature damage and generates 14 Focus. Useable Usable while moving. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (306% 385% of weapon damage) Physical damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. 2.5 sec cast.
  • Careful Aim Increases the critical strike chance of your Steady Shot, Focusing Shot and Aimed Shot by 60% on targets who are above 80% health or while Rapid Fire is active. Hunter - Marksmanship Spec.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 28.32% [ 85% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% [ 49.7% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Lock and Load Fires a Black Arrow at the target, dealing [ 28.32% [ 85% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.
  • Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 30.14% [ 45% of AP ] Nature damage over 15 sec. Hunter - Survival Spec.

Pets
  • Speed of the Swarm The wasp enhances its allies, increasing the haste of all party and raid members within 100 yards by 5% for until cancelled. Special Ability. 100 yd range. Instant.
  • Tenacity A master of lone surivival survival, the Bird of Prey increases your raid's Versatility by 3%. Special Ability. 100 yd range. Instant.

Mage (Forums, Talent Calculator)
  • Amplify Magic Amplify the effects of helpful magic, increasing all healing received by 12% 10% for all party and raid members within 100 yards. Lasts 6 sec. 1% of Base Mana. Instant. 2 min cooldown.
  • Freezing Grasp (New) Choose a level 45 talent. Instant.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec triggered by each Ice Lance while the target is frozen. The bomb releases Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice dealing [ 258.51% [ 150% of Spell Power ] Frost damage to the target and [ 129.38% [ 75% of Spell Power ] Frost damage to all other enemies within 10 yards. Limit 1 target. Unlimited range. Instant. Unlimited range. Instant.
  • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 135% [ 150% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec. 4% of Base Mana. 40 yd range. 2.8 sec cast.
  • Mage Bomb Casts a powerful damage over time effect based upon your talent choice. Instant. Choose a level 75 talent. Instant.
  • Portal: Stormshield (New) Creates a portal, teleporting group members that use it to Stormshield. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
  • Portal: Warspear (New) Creates a portal, teleporting group members that use it to Warspear. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
  • Teleport: Stormshield (New) Teleports the caster to Stormshield. 3% of Base Mana. 10 sec cast.
  • Teleport: Warspear (New) Teleports the caster to Warspear. 3% of Base Mana. 10 sec cast.

Talents
  • Frost Bomb Places a Frost Bomb on the target for 12 sec triggered by each Ice Lance while the target is frozen. The bomb releases Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice dealing [ 258.51% [ 150% of Spell Power ] Frost damage to the target and [ 129.38% [ 75% of Spell Power ] Frost damage to all other enemies within 10 yards. Limit 1 target. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 30% of Spell Power ] Fire damage every 1 sec for 8 sec until cancelled to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fire
  • Fireball Hurls a fiery ball that causes [ 135% [ 150% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 163% [ 210% of Spell Power ] Fire damage and an additional [ 29.7% [ 39% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

Frost
  • Brain Freeze Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 25% 15% additional damage, and act as if your target were frozen. Mage - Frost Spec.

Monk (Forums, Talent Calculator)
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Kick with a blast of Chi energy, dealing [ 724.7% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 724.7% of Mainhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Not useable in Stance of the Wise Serpent.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage. [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Kick with a blast of Chi energy, dealing [ 724.7% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 724.7% of Mainhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Not useable in Stance of the Wise Serpent.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage. [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ;] Physical damage, and increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
  • Blackout Kick (Mistweaver) Kick with a blast of Chi energy, dealing [ 906.1% of Mainhand Min DPS + 192% of AP - 7 ] to [ 906.1% of Mainhand Max DPS + 192% of AP + 7 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Kick with a blast of Chi energy, dealing [ 724.7% of Mainhand Min DPS + 153.6% of AP - 5 ] to [ 724.7% of Mainhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your critical strike chance by 20% for 20 sec Also deals [ 669.4% of Mainhand Min DPS + 141.8% of AP - 5 ] to [ 669.4% of Mainhand Max DPS + 141.8% of AP + 5 ] damage to up to 50 additional nearby targets. Not useable in Stance of the Wise Serpent.
  • Blackout Kick (Windwalker) Kick with a blast of Chi energy, dealing [ 604% of Mainhand Min DPS + 302% of Offhand Min DPS + 192% of AP - 7 ] to [ 604% of Mainhand Max DPS + 302% of Offhand Max DPS + 192% of AP + 7 ] Physical damage. [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage.
  • Breath of Fire Targets in front of the caster take Fire [ 2 + 43.69% of AP [ 2 + 43.69% of AP ] Fire;] damage. If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
  • Chi Shaping (New) Choose a level 30 talent. Instant.
  • Disabling Technique (New) Choose a level 60 talent. Instant.
  • Eminence When the Monk deals damage, he will heal the lowest health nearby nearby injured target within 20 yards equal to 35% of the damage done. 100 yd range. Instant.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% 325.7% of AP + 11 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 1,537.1% of Mainhand Min DPS + 81.4% of AP - 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 [ 1,844.5% of Mainhand Min DPS + 390.9% of Spell Power - 14 ] to [ 1,844.5% of Mainhand Max DPS + 390.9% of Spell Power + 14 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% 325.7% of AP + 11 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% 325.7% of AP + 11 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 1,537.1% of Mainhand Min DPS + 81.4% of AP - 11 ] to [ 1,537.1% of Mainhand Max DPS + 81.4% of AP + 11 [ 1,844.5% of Mainhand Min DPS + 390.9% of Spell Power - 14 ] to [ 1,844.5% of Mainhand Max DPS + 390.9% of Spell Power + 14 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 81.4% 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 81.4% 325.7% of AP + 11 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% [ 1,320.2% of Mainhand Min DPS + 660.1% of Offhand Min DPS + 839.3% of AP + 1,320.2% of Mainhand Max DPS + 660.1% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% [ 1,980.4% of Mainhand Min DPS + 839.3% of AP + 1,980.4% of Mainhand Max DPS ] damage over 4 sec.
  • Jab (Mistweaver) Not useable in Stance of the Wise Serpent.
  • Jab 2.4% of Base Mana / 50 45 Energy / 40 Energy / 2.4% of Base Mana.
  • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. You spin while kicking in the air, dealing [ 134.8% of Mainhand Min DPS + 67.4% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. healing up to 6 allies within 10 yards for [ 197.5% of Spell Power ] over 2.2 sec.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. You spin while kicking in the air, dealing [ 134.8% of Mainhand Min DPS + 67.4% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards Generates 1 Chi.
  • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. You spin while kicking in the air, dealing [ 134.8% of Mainhand Min DPS + 67.4% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards Generates 1 Chi.
  • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. healing up to 6 allies within 10 yards for [ 197.5% of Spell Power ] over 2.2 sec.
  • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. You spin while kicking in the air, dealing [ 134.8% of Mainhand Min DPS + 67.4% of Offhand Min DPS + 85.7% of AP + 134.8% of Mainhand Max DPS + 67.4% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards Generates 1 Chi.
  • Stance of the Fierce Tiger Increases all damage dealt by 20%. Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.
  • Tiger Palm (Brewmaster, Windwalker) Attack with the palm of your hand, dealing [ 340.9% of Mainhand Min DPS + 170.4% of Offhand Min DPS + 108.3% of AP - 4 ] to [ 340.9% of Mainhand Max DPS + 170.4% of Offhand Max DPS + 108.3% of AP + 4 [ 269.7% of Mainhand Min DPS + 134.8% of Offhand Min DPS + 85.7% of AP - 3 ] to [ 269.7% of Mainhand Max DPS + 134.8% of Offhand Max DPS + 85.7% of AP + 3 ;] damage, and causing your attacks to ignore 30% of armor for 20 sec.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing $7.584*[ 134.8% of Mainhand Min DPS + 28.6% of AP - 1 ]} to [ 1,022.6% of Mainhand Max DPS + 216.7% of AP + 8 ] damage, and causing your attacks to ignore 30% of armor for 20 sec. Attack with the palm of your hand, dealing 0.00*[ 134.8% of Mainhand Min DPS + 28.6% of AP - 1 ]} to [ 809% of Mainhand Max DPS + 171.4% of AP + 6 ] damage, and causing your attacks to ignore 30% of armor for 20 sec. Not useable in Stance of the Wise Serpent.

Talents
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to [ 1 + 89.1% of AP ] plus [ 1 + 89.1% 60% of AP ] plus [ 1 + 60% of AP ] per Chi consumed. 2+ Chi: Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 0 Talent. 1 Chi. 40 yd range. Instant.
  • Rushing Jade Wind (Brewmaster, Windwalker) Summon a whirling tornado around you, dealing [ 566.3% of Mainhand Min DPS + 283.1% of Offhand Min DPS + 90% of AP + 566.3% of Mainhand Max DPS + 283.1% causing [ 242.7% of Mainhand Min DPS + 121.3% of Offhand Min DPS + 154.3% of AP + 242.7% of Mainhand Max DPS + 121.3% of Offhand Max DPS ] damage over 6 sec to enemies within 8 yards .
  • Rushing Jade Wind (Mistweaver) Summon a whirling tornado around you, dealing [ 849.4% of Mainhand Min DPS + 90% of AP + 849.4% of Mainhand Max DPS ] damage over 6 sec to enemies within 8 yards . causing [ 355.5% of Spell Power ] healing over 6 sec to up to 6 allies within 8 yards .

Brewmaster
  • Breath of Fire Targets in front of the caster take Fire [ 2 + 43.69% of AP [ 2 + 43.69% of AP ] Fire;] damage. If affected by Dizzying Haze, they will also burn for [ 8 + 19.6% of AP ] Fire damage over 8 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant.
  • Elusive Brew Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 45% for 1 sec per stack. Your autoattack critical strikes grant up to 45 stacks of Elusive Brew 3 stacks of Elusive Brew, which can stack up to 15 times. Requires Ox Stance. Monk - Brewmaster Spec. Instant. 6 sec cooldown.
  • Keg Smash (Brewmaster, Windwalker) Smash a keg of brew on the target, dealing [ 1,040.9% of Mainhand Min DPS + 520.5% of Offhand Min DPS + 330.9% of AP - 12 ] to [ 1,040.9% of Mainhand Max DPS + 520.5% of Offhand Max DPS + 330.9% of AP + 12 [ 943.8% of Mainhand Min DPS + 471.9% of Offhand Min DPS + 300% of AP - 11 ] to [ 943.8% of Mainhand Max DPS + 471.9% of Offhand Max DPS + 300% of AP + 11 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  • Keg Smash (Mistweaver) Smash a keg of brew on the target, dealing [ 1,561.4% of Mainhand Min DPS + 330.9% of AP - 12 ] to [ 1,561.4% of Mainhand Max DPS + 330.9% of AP + 12 [ 1,415.7% of Mainhand Min DPS + 300% of AP - 11 ] to [ 1,415.7% of Mainhand Max DPS + 300% of AP + 11 ;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.

Windwalker
  • Fists of Fury (Brewmaster, Windwalker) Pummel all targets in front of you, stunning them and dealing [ 1,645% of Mainhand Min DPS + 822.5% of Offhand Min DPS + 1,045.7% of AP + 1,645% of Mainhand Max DPS + 822.5% [ 1,320.2% of Mainhand Min DPS + 660.1% of Offhand Min DPS + 839.3% of AP + 1,320.2% of Mainhand Max DPS + 660.1% of Offhand Max DPS ] damage over 4 sec.
  • Fists of Fury (Mistweaver) Pummel all targets in front of you, stunning them and dealing [ 2,467.4% of Mainhand Min DPS + 1,045.7% of AP + 2,467.4% [ 1,980.4% of Mainhand Min DPS + 839.3% of AP + 1,980.4% of Mainhand Max DPS ] damage over 4 sec.
  • Tigereye Brew Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% per stack for 15 sec. For each 6 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks. Monk - Windwalker Spec. Instant. 5 sec cooldown.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster) You kick upwards, dealing [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP - 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 [ 719.1% of Mainhand Min DPS + 359.6% of Offhand Min DPS + 228.6% of AP - 8 ] to [ 719.1% of Mainhand Max DPS + 359.6% of Offhand Max DPS + 228.6% of AP + 8 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Mistweaver) You kick upwards, dealing [ 954.6% of Mainhand Min DPS + 202.3% of AP - 7 ] to [ 954.6% of Mainhand Max DPS + 202.3% of AP + 7 [ 1,078.7% of Mainhand Min DPS + 228.6% of AP - 8 ] to [ 1,078.7% of Mainhand Max DPS + 228.6% of AP + 8 ;] damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [ 636.4% of Mainhand Min DPS + 318.2% of Offhand Min DPS + 202.3% of AP - 7 ] to [ 636.4% of Mainhand Max DPS + 318.2% of Offhand Max DPS + 202.3% of AP + 7 [ 719.1% of Mainhand Min DPS + 359.6% of Offhand Min DPS + 228.6% of AP - 8 ] to [ 719.1% of Mainhand Max DPS + 359.6% of Offhand Max DPS + 228.6% of AP + 8 ;] damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

Paladin (Forums, Talent Calculator)
  • Censure Holy, Retribution: Deals [ 30.9% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. Protection: Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. 100 yd range. Instant.
  • Consecration Deals [ 1 + 33.52% 13.4% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike Holy, Protection: An instant strike that causes (120% of weapon damage) Physical damage. Retribution: An instant strike that causes (120% of weapon damage) Physical damage and grants 1 Holy Power. Requires Melee Weapon. 5% of Base Mana. Melee range. Instant. 4.5 sec cooldown.
  • Hammer of the Righteous Holy, Protection: An instant strike that causes (120% of weapon damage) Physical damage. Retribution: An instant strike that causes (120% of weapon damage) Physical damage and grants 1 Holy Power. Requires Melee Weapon. Unlimited range. Instant.
  • Hand of Sacrifice (Holy, Protection) Places a Hand on a party or raid member, transferring 30% of damage taken to the Paladin for 12 sec or until the Paladin has transferred 100% of their maximum health.
  • Hand of Sacrifice (Retribution) Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin and instantly removing all harmful Magic effects from the target, and transferring 30% of damage taken to the Paladin for 12 sec or until the Paladin has transferred 100% of their maximum health.
  • Jailer's Judgment Name Changed from Jailor's Judgment to Jailer's Judgment
  • Weapons of the Light (New) Choose a level 90 talent. Instant.
  • Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 264.59% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. Instant. 1.5 sec cooldown. 1.5 sec cast. 1 sec cooldown.

Perks

Talents
  • Beacon of Insight Places a beacon of insight on an ally, increasing their healing recieved received from your next direct single-target heal within 60 sec by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1. Paladin - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Eternal Flame Holy: Consumes up to 3 Holy Power to heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% of Spell Power ] every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self. Replaces Word of Glory. Periodic healing from this spell does not cause Illuminated Healing. Protection, Retribution: Consumes up to 3 Holy Power to heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% of Spell Power ] every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self. Replaces Word of Glory. Paladin - LvL 45 Talent. 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
  • Execution Sentence A hammer slowly falls from the sky, causing [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. Damage increases over time, culminating in a final burst. Dispelling the effect triggers the final burst. Stay of Execution On a friendly target, the falling hammer heals for [ 674.2% of Holy Spell Power ] over 10 sec. Healing increases over time, culminating in a final burst. Dispelling the effect triggers the final burst This healing is a large burst at first, and then decreases over time. Paladin - LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing (280% 185% of weapon damage) Holy damage. Also increases the damage and radius of your next Divine Storm by 100%. Replaces Templar's Verdict. Requires Melee Weapon. Paladin - LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 51.68% of Spell Power ] Holy damage to enemies, reduces enemy movement speed by 50% for 2 sec, and heals up to 6 allies for [ 40.24% of Spell Power ]. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to [ 99.5% of Holy Spell Power ] damage every 6 sec. Max 3 charges. Paladin - LvL 45 Talent. 14.4% of Base Mana. 40 yd range. Instant.
  • Sacred Shield Holy, Protection: Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 130.6% [ 1 + 130.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Retribution: Protects the target with a shield of Holy Light for 30 sec, absorbing up to [ 1 + 186.6% of Holy Spell Power ] damage every 6 sec. Only one target can be affected at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.

Holy
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and all up to 5 allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 35.64% of Base Mana. 40 yd range. 2.5 sec cast.

Protection
  • Consecration Consecrates the land beneath you, causing [ 9 + 301.7% 120.6% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 297% of AP ] Holy damage, reducing the physical damage you take by [ 25 ] [Min 30 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Protection & Retribution
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal (12% of weapon damage) additional Holy damage and apply Censure to the target. Replaces Seal of Command. Censure Holy, Retribution: Deals [ 30.9% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. Protection: Deals [ 6.18% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. Paladin - Protection & Retribution Spec. Instant.

Retribution
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Paladin - Retribution Spec. 25%. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator)
  • Divine Burst (New) Choose a level 90 talent. Instant.
  • Echo of Light Heals every 3 sec for 6 sec. 100 yd range. Instant.
  • Power Word: Shield (Discipline) Shield a friendly target, absorbing [ 573.2% of Spell Power or 508.2% of Spell Power ] damage. [ 420.1% of Spell Power or 372.4% of Spell Power ] damage.
  • Power Word: Shield (Holy, Shadow) Shield a friendly target, absorbing [ 508.2% of Spell Power ] damage. [ 372.4% of Spell Power ] damage.
  • Prayer of Mending Discipline, Holy: Places a spell on the target that heals them for [ 67% [ 69% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Shadow: Places a spell on the target that heals them for [ 44% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown. (Doesn't scale with percent health)
  • Prayer of Mending Discipline, Holy: Places a spell on the target that heals them for [ 67% [ 69% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Shadow: Places a spell on the target that heals them for [ 44% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant. (Doesn't scale with percent health)
  • Shadow Word: Pain A word of darkness that causes [ 5 + 44.02% 52.83% of Spell Power ] Shadow damage and an additional 25 Shadow damage over 18 sec. Can be cast in Shadowform. 1% of Base Mana. 40 yd range. Instant.
  • Shadowy Grasp (New) Choose a level 60 talent. Instant.

Talents
  • Divine Insight Your Greater Your Heal and Prayer of Healing have a 40% chance to make your next Prayer of Mending not trigger its cooldown and jump to each target instantly. Priest - LvL 75 Talent.
  • Void Entropy Consumes 3 Shadow Orbs to deal [ 20 + 50% 22.5% of Spell Power ] Shadow damage over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline
  • Atonement When you deal damage with Smite, Holy Fire, Penance, Power Word: Solace, or their multistrikes, you instantly heal a nearby low health injured friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
  • Divine Aegis Critical heals and their multistrikes create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Priest - Discipline Spec.

Holy
  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%. Transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 1 + 63.6% of Spell Power ] Holy damage, and disorients incapacitates them for 3 sec. 30 sec cooldown. Can't be cast in Moonkin Form. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing Heals up to 5 friendly injured party or raid members within 30 yards of the target for [ 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.

Shadow
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 29% 23.2% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 1% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 97.5% 92.5% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.5% of Base Mana. 40 yd range. 1.5 sec cast.
  • Vampiric Touch Causes [ 5 + 54.37% 65.25% of Spell Power ] Shadow damage over 15 sec. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator)
  • Blade Flurry While active, your attacks also strike up to 4 additional nearby opponents for 40% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until canceled. 100 yd range. Instant. cancelled. 100 yd range. Instant.
  • Blind Blinds the target, causing it to wander disoriented for up to 60 sec. Any damage caused will remove the effect. Useable Usable while stealthed. 15 Energy. 15 yd range. Instant. 2 min cooldown.
  • Distract Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Useable Usable while stealthed. 30 Energy. 30 yd range. Instant. 30 sec cooldown.
  • Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [ 1 + 38.4% [ 57.7% of AP ] damage 2 points: [ 1 + 76.9% [ 115.4% of AP ] damage 3 points: [ 1 + 115.3% [ 173.1% of AP ] damage 4 points: [ 1 + 153.7% [ 230.8% of AP ] damage 5 points: [ 1 + 192.2% of AP ] damage [ 288.5% of AP ] damage
  • Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [ 1 + 47.7% [ 71.5% of AP ] damage 2 points: [ 1 + 95.3% [ 143.1% of AP ] damage 3 points: [ 1 + 143% [ 214.6% of AP ] damage 4 points: [ 1 + 190.6% [ 286.2% of AP ] damage 5 points: [ 1 + 238.3% of AP ] damage [ 357.7% of AP ] damage
  • Main Gauche A vicious attack that deals 150% 225% weapon damage with your off-hand. 30 yd range. Instant.
  • Recuperate Finishing move that restores 5% 3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.
  • Slice and Dice (Assassination, Combat) Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$
  • Slice and Dice (Subtlety) Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$
  • Sprint Increases your movement speed by 70% for 8 sec. Useable Usable while stealthed. Instant. 60 sec cooldown.
  • Stealth (Assassination, Combat) Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Lasts until canceled.
  • Stealth (Subtlety) Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Lasts until canceled.

Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable Usable while stealthed. Rogue - LvL 60 Talent. 25 Energy. Instant.
  • Deadly Throw (Assassination) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 17.8% 20.5% of AP ] damage 2 points: [ 1 + 35.6% 40.9% of AP ] damage 3 points: [ 1 + 53.4% 61.4% of AP ] damage 4 points: [ 1 + 71.2% 81.9% of AP ] damage 5 points: [ 1 + 89% of AP ] damage 102.4% of AP ] damage
  • Deadly Throw (Combat, Subtlety) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 3 or more combo pioints: 1 point : [ 1 + 22.1% 17.8% of AP ] damage 2 points: [ 1 + 44.1% 35.6% of AP ] damage 3 points: [ 1 + 66.2% 53.4% of AP ] damage 4 points: [ 1 + 88.3% 71.2% of AP ] damage 5 points: [ 1 + 110.4% of AP ] damage 89% of AP ] damage

Assassination
  • Assassin's Resolve While wielding daggers, your maximum Energy is increased by 20 and your damage is increased by 20% 15%. Requires Daggers. Rogue - Assassination Spec.
  • Dispatch Exploits the vulnerability of foes with less than 35% health, causing (315% of weapon damage) Physical damage to the target. Awards 1 combo points. Your successful Mutilates have a 30% chance to make your next Dispatch free and useable usable on any target. Replaces Sinister Strike. Requires Daggers. Rogue - Assassination Spec. 30 Energy. Melee range. Instant.
  • Envenom Assassination: Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 45% of AP + 1 ] damage, 2 sec 2 points: [ 90.1% of AP + 2 ] damage, 3 sec 3 points: [ 135.1% of AP + 3 ] damage, 4 sec 4 points: [ 180.2% of AP + 4 ] damage, 5 sec 5 points: [ 225.2% of AP + 5 ] damage, 6 sec Replaces Eviscerate. Combat, Subtlety: Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [ 30.6% of AP + 1 ] damage, 2 sec 2 points: [ 61.2% of AP + 2 ] damage, 3 sec 3 points: [ 91.8% of AP + 3 ] damage, 4 sec 4 points: [ 122.4% of AP + 4 ] damage, 5 sec 5 points: [ 153% of AP + 5 ] damage, 6 sec Replaces Eviscerate. Requires One-Handed Melee Weapon. Rogue - Assassination Spec. 35 Energy. Melee range. Instant.

Combat
  • Blade Flurry While active, your attacks also strike up to 4 additional nearby opponents for 40% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until canceled cancelled. Requires One-Handed Melee Weapon. Rogue - Combat Spec. Instant. 10 sec cooldown.
  • Killing Spree Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for (100% of weapon damage) Physical damage with your main-hand and (0% of weapon damage) Physical damage with your off-hand. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. The Rogue cannot be targeted or disabled while Killing Spree is active. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.
  • Mastery: Main Gauche Your main-hand attacks have a 16% chance to trigger an attack with your off-hand that deals 150% 225% weapon damage. Rogue - Combat Spec.

Shaman (Forums, Talent Calculator)
  • Earthquake An earthquake shakes the target area, dealing 1 Physical damage to enemies every 1 sec You cause the earth at the target location to tremble and break, dealing Nature Spell Power Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking them down. 100 yd range. Instant. down affected targets. 100 yd range. Instant.
  • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable usable outdoors. 3.5% of Base Mana. Unlimited range. 60 sec cast (Channeled).
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 5 + 81.9% of Spell Power ] health to up to 6 allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 5 + 81.9% of Spell Power ] health to up to 6 allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 100 yd range. Instant. 100 yd range. Instant.
  • Healing Stream Totem Elemental, Enhancement: Summons a Water Totem with 5 health at the feet of the caster that heals the most an injured party or raid member within 40 yards for [ 44.4% of Spell Power ] every 2 sec. Lasts 15 sec. Restoration: Summons a Water Totem with 5 health at the feet of the caster that heals the most injured party or raid member within 40 yards for [ 83.3% [ 25.7% of Spell Power ] every 2 sec. Lasts 15 sec. Water Totem. 8.6% of Base Mana. Instant. 30 sec cooldown.

Talents
  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies within 40 yards for a total of 20% of all healing done while it was active, split evenly between them. Shaman - LvL 0 Talent. 8.6% of Base Mana. Instant. 30 sec cooldown.
  • Storm Elemental Totem Summons an Air Totem with 6,000 23,620 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 60 sec. Shaman - LvL 0 Talent. 26.9% of Base Mana. Instant. 5 min cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 92.45% 80% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Warlock (Forums, Talent Calculator)
  • Corruption (Affliction) Corrupts the target, causing [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% 10.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Affliction) Corrupts the target, causing [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% 10.0% chance to generate a Soul Shard each time it deals damage.
  • Corruption (Affliction) Corrupts the target, causing [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% 10.0% chance to generate a Soul Shard each time it deals damage.
  • Create Healthstone Creates a Healthstone that can be consumed to restore 20% 15% of your maximum health. 5% of Base Mana. 3 sec cast.
  • Crippling Shadows (New) Choose a level 30 talent. Instant.
  • Demonic Circle: Teleport Affliction: Teleports you to your Demonic Circle and removes all snare effects. Soulburn: Movement speed increased by 50% and you are immune to snares and roots for 8 sec. Demonology, Destruction: Teleports you to your Demonic Circle and removes all snare effects. 10% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Mortal Coil Horrifies an enemy target to flee into fleeing, incapacitating them for 3 sec, and restores 11% of the caster's maximum health. Talent. Instant.
  • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn. Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. 40 yd range. 2 sec cast.
  • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant. 60 sec cooldown.
  • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. 40 yd range. Instant.
  • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Unlimited range. Instant.
  • Soul Swap (Affliction) Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. requiring a previous copy.

Talents
  • Dark Bargain Prevents all damage for 8 sec, but when the effect ends, you take 50% of the damage prevented over 8 sec. Useable Usable while suffering from control impairing effects. Warlock - LvL 45 Talent. Instant. 3 min cooldown.
  • Mortal Coil Horrifies an enemy target to flee into fleeing, incapacitating them for 3 sec, and restores 11% of the caster's maximum health. Warlock - LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Sacrificial Pact Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Useable Usable while suffering from control impairing effects. Warlock - LvL 45 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Soulburn: Haunt Grants the Soulburn empowerment to your Haunt spell. Your Haunt spell also increases the damage of your damage over time effects by 15% to all targets by 20% for 30 sec. Warlock - LvL 0 Talent.

Affliction
  • Drain Soul Drains the target's soul, causing [ 4 + 60% 76% of Spell Power ] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% of their normal damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt A ghostly soul haunts the target, dealing [ 295.5% [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Nightfall Your most recently applied Corruption has a 10% 10.0% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
  • Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
  • Soul Swap (Affliction) Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. requiring a previous copy.

Affliction & Demonology
  • Drain Life (Affliction, Destruction) Drains life from the target, causing [ 6 + 350.7% 150.3% of Spell Power ] Shadow damage and restoring 9% of the caster's health over 6 sec.
  • Drain Life (Demonology) Drains life from the target, causing [ 6 + 350.7% 150.3% of Spell Power ] Shadow damage, restoring 9% of the caster's health and generating 60 Demonic Fury over 6 sec.
  • Drain Life 1% of Base Mana, plus 1% per sec. 30 Demonic Fury, plus 30 per sec.

Demonology
  • Demonic Fury Damage dealt increased by 8.00%. This effect is disabled while in a Demon Form. Warlock - Demonology Spec. Warlock - Demonology Spec.
  • Doom (New) While using Metamorphosis, your Corruption spell transforms into Doom. Warlock - Demonology Spec.
  • Mastery: Master Demonologist Increases the damage done by your demon servants by 8.00%. Increases the damage you deal in caster form by 8.00%. Increases the damage you deal while in Metamorphosis form by 24.00%. Warlock - Demonology Spec. Increases all damage done by you and your demon servants by 8%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec.
  • Metamorphosis Transform into a demon, increasing damage dealt by 24.0%, tranforming Turn into a demon, transforming your Corruption, Hand of Gul'dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities. Also increases armor by 250% and reduces the duration of stuns and snares by 35%. Warlock - Demonology Spec. Instant. 10 sec cooldown.

Pets
  • Cripple Cripples the target, reducing movment movement speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown. 30 sec cast (Channeled). 30 sec cooldown.
  • Shadow Shield Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 0 1 Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. (Right-Click to toggle) Special Ability. 60 Energy. Instant. 10 sec cooldown.

Minor Glyphs
  • Glyph of Felguard Your Felguard will equip a random two-handed axe, mace, sword or polearm from your backpack. Minor Glyph.

Warrior (Forums, Talent Calculator)
  • Bloodbath For the next 12 sec, your melee damage abilities and their multistrikes deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant.
  • Concussion Blow (New) Choose a level 60 talent. Instant.
  • Hamstring Maims the enemy for (20% of weapon damage) Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. 10 Rage. Melee range. Instant.1 sec cooldown.
  • Heroic Strike Instantly deals (75% of weapon damage) Physical damage (increased 40% while a one-handed weapon is equipped 105% of weapon damage) Physical damage). This ability is not on the global cooldown. Requires Melee Weapon. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Unleashed Rage (New) Choose a level 90 talent. Instant.

Perks
  • Improved Recklessness (New) Increases your critical strike chance while Recklessness is active by an additional 15%.
  • Improved Heroic Leap The damage radius of Heroic Leap is increased by 2 yards. When you use Heroic Leap, the cooldown of Taunt is reset.

Talents
  • Bloodbath For the next 12 sec, your melee damage abilities and their multistrikes deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.
  • Enraged Regeneration Instantly heals you for 10% of your maximum health, and an additional 20% over 5 sec. Useable Usable while stunned. Warrior - LvL 30 Talent. Instant. 60 sec cooldown.
  • Furious Strikes Wild Strike costs 10 15 less Rage. Warrior - LvL 45 Talent.
  • Siegebreaker (New) Use your full strength to slam the target with both weapons, dealing (300% of weapon damage) damage, and knocking them back and down for 1 sec. Replaces Intimidating Shout. Requires Melee Weapon. Warrior - LvL 0 Talent. Melee range. Instant. 45 sec cooldown.
  • Slam Slam an opponent, causing (150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times. Requires Melee Weapon. Requires Battle Stance for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Sudden Death (Arms) Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage, consume no extra Rage, and be useable usable on any target, regardless of health level.
  • Sudden Death (Fury, Protection) Your autoattack hits have a 10% chance to make your next Execute cost no initial Rage and be useable usable on any target, regardless of health level.

Arms
  • Execute Attempt to finish off a foe, causing (120% 100% of weapon damage) Physical damage to the target, and consuming up to 30 additional Rage to deal up to (625% 300% of weapon damage) additional damage. Only usable on enemies that have less than 20% health. Requires Melee Weapon. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mortal Strike A vicious strike that deals (360% 215% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Replaces Heroic Strike. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant. 6 sec cooldown.

Arms & Fury
  • Recklessness Grants your special attacks an additional 15% chance to critically strike, and increases your critical strike damage by 10%. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance. Warrior - Arms & Fury Spec. Instant. 3 min cooldown.

Fury
  • Bloodthirst Instantly strike the target for (72% of weapon damage) Physical damage, generating 10 Rage, and restoring 1% of your health. Bloodthirst has an additional 30% chance to be a critical strike. Replaces Heroic Strike. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Wild Strike A quick strike with your off-hand weapon that deals (180% 270% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Warrior - Fury Spec. 30 Rage. Melee range. Instant. 45 Rage. Melee range. Instant.

Fury & Protection
  • Enrage (Arms, Protection) Shield Slam and Devasate Devastate critical strikes, critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
  • Execute (Arms, Protection) Attempt to finish off a wounded foe, causing (252% 150% of weapon damage) Physical damage.
  • Execute (Fury) Attempt to finish off a wounded foe, causing (252% 150% of weapon damage) Physical damage with your main-hand and (252% 150% of weapon damage) Physical damage with your off-hand.

Major Glyphs
  • Glyph of Die by the Sword While Die by the Sword is active, using Wild Strike increases its duration by 1 sec per use. Major Glyph. 0.25 sec and using Mortal Strike increases its duration by 2 sec. Major Glyph.

Racials
Night Elf
  • Quickness Increased Increases your chance to dodge melee and ranged attacks by 2%, and your movement speed by 2%. Night Elf Racial.

Professions
Alchemy

Blacksmithing
  • Greater Truesteel Weapon and Shield Enhancer Upgrades item level 640 Blacksmithing weapons and shields to item level 655. Blacksmithing. 3 sec cast.
  • Secret of Draenor Blacksmithing (New) Cooldown resets daily. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (5). Tools: Blacksmith Hammer.
  • Truesteel Ingot Cooldown resets daily. May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. 1 sec cooldown. Reagents: True Iron Ore (20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Ingot Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Earth. Blacksmithing. 2 sec cast. Reagents: True Iron Ore (20), Blackrock Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Weapon and Shield Enhancer Upgrades item level 630 Blacksmithing weapons and shields to item level 640. Blacksmithing. 3 sec cast.

Enchanting
  • Exceptional Spirit Permanently enchant a melee weapon to increase Spirit by 22 23. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Dream Shard (4), Infinite Dust (3). Tools: Runed Copper Rod.
  • Greater Haste Name Changed from Greater Expertise to Greater Haste
  • Greater Haste Name Changed from Greater Expertise to Greater Haste
  • Greater Spellpower Permanently enchant a staff to increase spell power by 40 41. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (40), Dream Shard (6), Abyss Crystal (6). Tools: Runed Copper Rod.
  • Haste Name Changed from Expertise to Haste
  • Haste Name Changed from Expertise to Haste
  • Illusion: Agility Makes a weapon appear as if it were enchanted with Agility. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Battlemaster Makes a weapon appear as if it were enchanted with Battlemaster. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Berserking Makes a weapon appear as if it were enchanted with Berserking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Blood Draining Makes your weapon appear as if it were enchanted with Blood Draining. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Butterflies Makes a weapon appear as if it were enchanted with Butterflies. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Crusader Makes a weapon appear as if it were enchanted with Crusader. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Earthliving Makes a weapon appear as if it were enchanted with Earthliving Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Elemental Force Makes a weapon appear as if it were enchanted with Elemental Force. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Executioner Makes a weapon appear as if it were enchanted with Executioner. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Fiery Weapon Makes a weapon appear as if it were enchanted with Fiery Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Flametongue Makes a Shaman's soulbound weapon appear as if it were enchanted with Flametongue Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Frostbrand Makes a weapon appear as if it were enchanted with Frostbrand Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Hidden Makes a weapon appear as if it were not enchanted. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Jade Spirit Makes a weapon appear as if it were enchanted with Jade Spirit. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Landslide Makes a weapon appear as if it were enchanted with Landslide. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Lifestealing Makes a weapon appear as if it were enchanted with Lifestealing. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mending Makes a weapon appear as if it were enchanted with Mending. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Mongoose Makes a weapon appear as if it were enchanted with Mongoose. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Poisoned Makes a weapon appear as if it were dripping with Poison. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Power Torrent Makes a weapon appear as if it were enchanted with Power Torrent. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: River's Song Makes a weapon appear as if it were enchanted with River's Song. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Rockbiter Makes a weapon appear as if it were enchanted with Rockbiter Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Spellsurge Makes a weapon appear as if it were enchanted with Spellsurge. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Striking Makes a weapon appear as if it were enchanted with Striking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Unholy Makes a weapon appear as if it were enchanted with Unholy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Illusion: Windfury Makes a weapon appear as if it were enchanted with Windfury Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. 3 sec cast. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
  • Mighty Stamina Permanently enchant a cloak to increase Stamina by 12 13. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (15), Greater Cosmic Essence (2). Tools: Runed Copper Rod.
  • Peerless Stats Permanently enchant chest armor to increase all stats by 4. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast Instant. Reagents: Heavenly Shard (3), Maelstrom Crystal (3). Tools: Runed Copper Rod.
  • Spellpower Permanently enchant a staff to increase spell power by 34 35. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (12), Greater Cosmic Essence. Tools: Runed Copper Rod.
  • Superior Haste Name Changed from Superior Expertise to Superior Haste

Engineering
  • Grounded Plasma Shield Permanently attaches grounded plasma generators to your belt, allowing you to activate a powerful shield that absorbs 3,240 to 3,960 0 to 0 damage. (5 Min Cooldown) Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
  • Mechanical Scorpid (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Laughing Tarot (New) Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set.
  • Ocean Tarot (New) Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set.
  • Savage Tarot (New) Inscription. 3 sec cast. Reagents: Light Parchment, Warbinder's Ink (9). Tools: Virtuoso Inking Set.

Jewelcrafting
  • Secrets of Draenor Jewelcrafting (New) Cooldown resets daily. Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (5). Tools: Jeweler's Kit.
  • Taladite Crystal Cooldown resets daily. May also generate Sorcerous Earth and/or Sorcerous Air Jewelcrafting. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.
  • Taladite Crystal Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Earth and/or Sorcerous Air Jewelcrafting. 1.5 sec cast. Reagents: Blackrock Ore (20), True Iron Ore (10). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Cloth Scavenging Name Changed from Northern Cloth Scavenging to Cloth Scavenging. You sometimes find additional cloth from Northrend humanoids. Tailoring. humanoids. Tailoring.
  • Fearsome Battle Standard (New) Tailoring. 2 sec cast. Reagents: Sumptuous Fur (5).
  • Fearsome Battle Standard (New) Tailoring. 2 sec cast. Reagents: Sumptuous Fur (5).
  • Hexweave Cloth Cooldown resets daily. May also generate Sorcerous Fire and/or Sorcerous Air. Tailoring. 2 sec cast. 1 sec cooldown. Reagents: Sumptuous Fur (20), Gorgrond Flytrap (10).
  • Hexweave Cloth Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Air. Tailoring. 2 sec cast. Reagents: Sumptuous Fur (20), Gorgrond Flytrap (10).
  • Inspiring Battle Standard (New) Tailoring. 2 sec cast. Reagents: Sumptuous Fur (5).
  • Inspiring Battle Standard (New) Tailoring. 2 sec cast. Reagents: Sumptuous Fur (5).
  • Secrets of Draenor Tailoring (New) Cooldown resets daily. Tailoring. 2 sec cast. 1 sec cooldown. Reagents: Sumptuous Fur (5).
  • Sumptuous Cowl Name Changed from Hand Spun Hat to Sumptuous Cowl
  • Sumptuous Leggings Name Changed from Hand Spun Pants to Sumptuous Leggings
  • Sumptuous Robes Name Changed from Hand Spun Frock to Sumptuous Robes
by Published on 2014-08-18 01:10 AM

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Warlords of Draenor - Developer Interviews
Blizzplanet had the opportunity to interview Tom Chilton at Gamescom last week. The highlights of the interview are below.


New Races
  • "I am 100% sure we will do some new races at some point, in some other expansion that is coming up." (Source)

Garrisons
  • Originally the team wanted to have all of the buildings affect your garrison's missions, but as they playtested it became clear that the buildings should have more of an impact on your gameplay out in the world. The garrison also was tied into the storyline more than originally planned.
  • The team originally intended for you to learn how to use your garrison while leveling, and then offer more choices once you have reached maximum level. They realized that players wanted the flexibility earlier, so the experience has more choices early on now.
  • Garrisons are getting closer to being done now, with the next beta build increasing the functionality of some of the buildings.
  • The Gladiator's Sanctum is one building getting some new functionality.
    • Players can do quests to earn rewards, such as collecting broken bones by defeating enemy players.
    • Players will be able to target a specific race as their nemesis.
    • There is also a free for all event that grants access to special armor that you can't get any other way.

Zones
  • Players may not go to Farahlon during this expansion, it depends on if the content is relevant to the expansion.
  • Bladespire and Karabor were giant spaces and there weren't enough to put into them to make them cities. For example, players would have had to run long distances between the bank and the auction house, which isn't a great gameplay experience. They had cool looking art, but that doesn't translate into usable cities.


Warlords of Draenor - Stormwind and Orgrimmar Transmog Sets
The Dwarven Bunker / War Mill building in your garrison has a vendor that sells Cosmetic transmog sets, including a nice Stormwind / Orgrimmar set. The set is sold for different Iron Horde scraps that drop from Iron Horde mobs in the world and dungeons.






Blue Posts
Originally Posted by Blizzard Entertainment
Why Would Horde Orcs Fight the Iron Horde?
I just don't understand the motive for Orcs to fight literally their own flesh and blood. If I was in WoW with my Orc lock I would not fight against the Iron Horde.
Some orcs have stood by Garrosh's side. You've seen and fought them in Siege of Orgrimmar; however, a majority of the orcs stood with the Horde and against Garrosh's vision of a "pure" Horde, one that is made entirely of, or at least entirely led by, orcs and orcs alone.

Why do humans fight against humans, or those within a nation against their neighbors? There are complexities that go beyond nation, or species, or race. I think it's a valid question: why would someone want to fight against their neighbor, or even their own family, and yet it happens every day.

In this case the Iron Horde threatens all of Azeroth. Anyone who stands with the Horde is the enemy. Wanting to break off from the Horde and side with the Iron Horde is... sure, a valid way to maybe RP your character (also certainly the desire of some of the characters in the game) and you can maybe even find some fun ways to explore that story line for your character, but it's not the story arc the game is intentionally telling for you or your character.

[i]Multiverse. The moment Garrosh went back an alternative timeline skewed off. Nothing in this alternate Draenor affects our timeline, except that Garrosh has opened a portal back to our universe to bring the Iron Horde through and murder us.

Is this still actually a confusion point? (Blue Tracker / Official Forums)

Garrison Follower Quality
We're clearly not communicating this well, but if you continue to level an uncommon follower beyond 100 they eventually become rare, and a rare eventually becomes epic.

Also, legendary followers aren't supposed to exist yet, is a bug that they were showing up in the inn. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
how many people are involved before a change is made to a class/spec please?
Depends upon the change. I'd say the average is 3-5. Only one person being involved is limited to tiny things that we know... (Celestalon)
...each other well enough to know we'd agree with. We are very collaborative. (Celestalon)

Not meant to be a loaded question, but the number of people disgusted by downtime added to their specs surely rings alarm bells?
The related thing is that people have trouble distinguishing two stacked changes. PTR characters have less haste, thus slower. (Celestalon)
And then, when people test out any change that affects speed, mentally, feeling-wise, they compare it to what they're used to. (Celestalon)
So, 20% less haste, plus 10% slower rotation = feels 30% slower than they're used to = EXCRUCIATING. (Celestalon)

Interesting psychological phenomenon:Build 1: This feels great.OK, now I'll slow it down by... 10%.Build 2: OMG EXCRUCIATINGLY SLOW!!! (Celestalon)
this confuses me. If something feels great, why slow it down?
In order to prevent scaling and rotational problems down the line, when they have more haste. (Celestalon)
Making specs un-fun to play compared to live, just to solve future numerical issues feels completely wrong.
Resetting power levels with each expansion is definitely something that feels bad to a lot of people. Wish we... (Celestalon)
...had a way to provide the scaling fun gameplay, without having power resets. (Celestalon)

What's your plan for perks? Seems like you rolled the troughput ones into the spells baseline.
Yes. We're switching to perks every *other* level, instead of every level. Most of the unused perks were 'baked in'. (Celestalon)
90+ perks every other level now, versus every level? Any insight on reasoning?
.Many of the perks we had were not turning out to be as exciting as had been hoped, and some were problematic designs. Changing... (Celestalon)

hey uhh is Unholy Might just like gone now? it is no longer in the Unholy DK spellbook.
Just hidden. (Celestalon)
all for simplifying spell books but stat alterations are probably something that should be listed somewhere.
The argument for hiding it is that it never matters to any decision you make. (Celestalon)
Information is never a bad thing to have though. Even if things like that are put into a separate tab.
That's actually deceptively false. Information *absolutely* is a bad thing when it hides more useful information. (Celestalon)
Can you datamine this info? Might not be useful in a spellbook, but the dedicated would be interested.
Yes. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Hey, not to be bothersome but I was wondering if there was any way that Healing Spheres the ability could return?
No, it was simply too awkward and yet overpowered. The Mastery-based orbs, combined with Detonate Chi, should work well. (Celestalon)
I play as a windwalker actually and I just won't find much use out of Afterlife orbs
Ah, for a Windwalker, Surging Mist will fulfill the same role, but better. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
new anim for seal of insight. can we expect new ones for blessings and other seals also??? they all feel really outdated
No further plans currently. The new Seal of Insight visual was sort of a happy accident; made for something else that we scrapped. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Anything you can say about the removed Psychic Horror perk? Any compensation?
We felt it was an unnecessary change and we removed it. (holinka)
Agree it was too long but completly removing it? Priest CC is not very good. Talent options break too fast, MC is bad.
Shadow CC is quite good. Silence, Psychic Horror and a talent. (holinka)

Warrior (Forums / Skills / WoD Talent Calculator)
Any thoughts on having Slam baseline for Arms, but have the stacking feature a talent?
Don't plan to do that; prefer to keep baseline more simple, and give you more power to add depth via the talents. (Celestalon)

Character / Items
With the Dwarven Bunker selling Stormwind guard transmog-gear, any chance for guard gear of other factions to be included?
Adding tons of cosmetic gear right now might overload your bags in a bad way, trying not to go overboard quite yet (Muffinus)
On one hand, understandable. On the other, we want more. I hope in time the other races get their guard-gear.
Oh for sure, it's high on our list of features to get to ASAP. (Muffinus)

Proving Grounds
I haven't seen anything about the new proving grounds? R u using the old ones or they just not in yet?
Proving Grounds plan: Will still be in the Tiger Temple for now, but with new achievements for level 100. (Celestalon)
this is a real shame, was really looking forward to new PG's for WoD with many improved features
We're still planning improvements to it in the future. Some improvements will make 6.0: Scaling by gear. (Celestalon)

PvE
Will the mobs in LFR Molten Core be immune to fire? It's just not the same if it's not pointlessly difficult <3
Elemental immunities/resistances are one of the only things we "nerfed" in the name of playability. (WatcherDev)

Do your internal testers take turns being "that guy" in LFR, pulling everything in sight?
Reducing Golemagg's aggro radius is one of the other concessions I had to make. (WatcherDev)

.so is it for sure that WoD raids can be run by up to 30 people?
Very little is "for sure" but server performance has seemed fine so far with 30, so it's looking good. (WatcherDev)

PvP
any chance pvp titles and elig to buy classic gear will be acc-wide? Really'd like to use my conqueror on other chars!
No plans to bring that account wide. (holinka)

Any plans to mildly incentivize city raids again? People just aren't interested in the old achieve/mount rewards any more.
We don't have any plans right now. We think Ashran will provide a lot of that experience you might have had with those raids. (holinka)

Can you add legendary pvp weapons with cool effects, that require a lot of time spent in ashran to get and only work in ashran?
We experimented with Ashran only gear or time limited gear, but there were a lot of usability issues. Buffs are just clearer to use (holinka)

Hate to be nay-sayer, but I found Ashran to be a confusing mess. There is nothing explaining what to do or what POI are.
Would love to know more for sure. Did you receive any quests when you entered the zone? Did you complete them? Want to improve. (holinka)
I got a few 'talk to some NPCs', 'collect stuff for potions' and 'explore map' quests. But none of them explain the 'big picture'
Really the big picture is explore the island, kill everything, get rewards. Definitely want to hear feedback about it. (holinka)
We are trying to emulate Timeless Isle where you arrive at the island, get shown around then left to your own devices. (holinka)
it's a risk to not give a lot of explanation so knowing where we lost you helps. (holinka)

any idea where the pvp vendors on live will be? I was thinking maybe ashran hubs.
Conquest vendor will be in Ashran, Honor will likely be in the staging areas. (holinka)

If there isn't already, add a rating requirement for PVP. 2v2, 3v3, 5v5, 10v10 separate of course. Optional of course.
We'll allow players to add that in their description but we don't want to institutionalize requirements like that. (holinka)
Oh alright. I was just wondering because there's the minimal ilvl option. Thought it'd be nice to have one for rating.
Gear that can qualify you for a group can often be obtained on your own. Things like raiding achievements or rating cannot. (holinka)
It's possible that as players use this we see something just keeps coming up. We can iterate on it. (holinka)

Is it possible we can get the old WoW High Warlords gear. If we reach High Warlord in TM Vs SS??
We looked into transmogging you into that gear if you reached max level in the BG but it was a tremendous undertaking.Didn't make it (holinka)

What if the TM vs. SS will be a success? Will that make keeping the BG even after the event is over? We can never have too many BGs
I actually think you can have too many bgs (holinka)

Might have been asked: If popular in TMvSS, is there a chance that old honor system might return for good? Why was it removed?
The old honor system is not coming back. The SSvTM deathmatch has some nostalgic nods to the old system. (holinka)
.In SSvTM players go up in rank as they earn kills. But higher ranked players are worth more points. (holinka)
.Kill a rank 1, your team gets 1 point. Kill a rank 15, your team gets 15 points. (holinka)
Rank 15 = City Protector?
yeah I think we will only go to 14 actually (holinka)
Are people running around with a buff or number over their heads for rank or just get lucky on your kills?
They have a buff and when the die there's float combat text indicated how many points they were worth (holinka)
So, no chance at getting old legacy pvp titles from this?
.There isn't a plan to have anything in this anniversary event unlock the old PvP transmog sets. (holinka)
Will you keep your rank though? As in, when people kill you they see KB: Grand Marshal etc?
You lose one rank when you die. (holinka)

so how much of Hillsbrad will players be able to explore? Between SS and TM, or entire zone?
It's confined to the area between the two towns. We want you fighting, not running away from the fight. (holinka)

is Defense of the Alehouse still a thing?
Not really (holinka)

Setting up VO for Ashran bosses Julianne Tremblade and Volrath as well as King Krong. They sound amazing! (holinka)
Is Ashran conceptually finished? Was hoping there would be some buff towers along the road/More incentive to kill generals.
We're still working on win conditions and rewards. (holinka)

Yeah. Feels like the lane stuff doesnt matter enough (I get that its not supposed to matter too much though)
We don't like that the battle outpaces the lane so often. Considering alternatives. We like the tug of war nature though. (holinka)
Yeah we like the big epci zerg that is happening. We just want all the events associated with tug of war to keep pace. (holinka)
Yeah the zerg is awesome, I think the other extras around the edges aren't getting much/enough/any attention. Not obvious enough?
Well the other thing about beta, is no one needs any gear. Most of the reward mechanisms are in the outside areas. (holinka)

the tug of war in the middle is great (agree sometimes it's too easy to take over, but I assumed this was due to # imbalance)
# imbalance is certainly a problem on beta. We're considering replacing the EotS control zones with AB style capture points. (holinka)
You cap, the fight then moves on to the next spot rather than it staying behind the actual battle. (holinka)
I think that's worth trying: if they can be capped if undefended with on-screen announcements that will draw players back as well
will they be progressive points where you can only cap the next if you cap the one prior?
yes (holinka)

Accurate. Also, can you elaborate on teh choice to not auto-place into a raid? People tend to not join raids and just go solo.
We want it to feel more like a zone than a battleground. (holinka)

Lore
So the veils in Outland, all absent in WoD, were they all a recent settlement in BC time?
Most of them would have been built after WoD, potentially after Draenor was shattered, by refugees from Arak. (_DonAdams)

Am I the only one who has thought about the lore behind Ashran? If Outland is a scarred Draenor, then why isn´t it in Outland?
We often shape lore to support gameplay. Perhaps Ashran was destroyed in the Shattering...or perhaps something else. (holinka)
I see your point. Though, I find it kind of strange how there is no lore what so ever behind it.
We're hoping to develop the story of the Ashran throughout the expansion. (holinka)

Were the Apexis winged just as the Adherents are in WoD?
Yes, they were not cursed and did not partake in the barbaric practice of throwing each other into the blood (_DonAdams)

Why do all of the Warlords of Draenor have red skin if they didn't end up drinking the blood of Mannoroth? Grom was green in WC3
The concept art may be a little misleading - in game, the warlords have natural orc skin tones of dark brown or grey. (_DonAdams)

What is the current status of the Klaxxi and mantid in Pandaria now that the paragons are dead? An RPer would like to know
A new queen will come to power when she hatches. It's kind of anarchy until then I imagine. (DaveKosak)

Reputation / Questing
Will Bonus objectives in the world have a description? Just having tracker and reward feels strange. Miss the quest text
The intent with Bonus Objectives is to present tasks that don't need explanation. There are still plenty of quests out there! (_DonAdams)
They're not supposed to be obligatory to get out of the zone, are they?
No - we are still tuning XP. Spires is coming up a bit short, it seems. Will adjust! (_DonAdams)

Garrisons
Why a follower limit? It's a blow to those of us who want more then a 20 person army
Exact amount is in discussion, keep sending feedback. We do want a limit to make choosing who to have in your army a thing. (Muffinus)
I don't like kicking followers I've earned through questing and adventures for random legendary ones from the tavern
No followers will be legendary at launch, every follower can eventually become epic through max level+ xp (Muffinus)

Free Copies of Mists of Pandaria
It looks like accounts that didn't have Mists of Pandaria recently had a chance to be awarded a free copy of the expansion, which is now $10.
Originally Posted by Blizzard (Blue Tracker)
Until this promotion, the people counseling you may have been compromised were absolutely correct. That would have been my first thought as well.

There is a recent promotion, certain licenses were upgraded - and you should have received an email at your registered address.

Really nothing I can add to this, if your license was selected - Gratz!

WoW Machinima: War of the Ancients - The Well of Eternity
Keytal finally released a machinima he has been working on for years! If it is blocked in your country, you can watch it here.

by Published on 2014-08-15 04:27 PM

Update (1:15 PM EST): Added some additional clarifications from Watcher and UK Subscription price changes.

Gamescom Interview - Raid Release Schedule
Our friends over at Vanion had the chance to talk to Tom Chilton again during Gamescom and came away with some interesting details. The highlights of the interview are below.


Raids
  • Raids will open roughly two and a half weeks after the expansion releases. This will give players time to level and enjoy some dungeons and other content before they move on to raiding.
  • Normal and Heroic will open first, with Mythic and LFR starting to open the following week.
  • Blackrock Foundry will open some number of weeks later. (4 weeks for MSV before HoF opened was too short - WatcherDev)
  • Grommash is really the final boss! When players get to the Grommash fight, they will see that it is a completely different fight from the Garrosh fight in Siege of Orgrimmar.
  • There will be more than just Orcs in the raids. For example, there will be a heavy Legion influence in the raid that has Grommash Hellscream.

Items
  • The legendary items (other than the ring) will most likely come from defeating really difficult content.
  • Warlords will have more activated trinkets compared to Mists of Pandaria.
  • Challenge modes will reward players with transmog weapons for Gold, a mount for Silver, and a title for Bronze. (WatcherDev)
  • Challenge modes will have a daily quest that can reward Raid Finder quality loot. This will give players a reason to do Challenge modes while they wait for raids to open. (WatcherDev)

Garrisons
  • Depending on what buildings your Garrison has, there will be different relevant content out in the world.
  • If you build the Inn, you will have a dungeon daily quest in the Inn, similar to the Wrath of the Lich King dungeon daily quests.
  • There are four tiers of Garrison missions for your followers, giving followers increased item levels and access to better missions each tier. Eventually you will have access to a mission that rewards raid quality loot every couple of weeks.

Misc
  • Armistice Day is on the Tuesday of the release week, which is why they went with Thursday instead of Tuesday for release this time.
  • The team has talked about doing an updated version of Karazhan, but it was created as a 10 player raid. There isn't space for 30 players.


Gamescom Dev Interview
Gamona also had an opportunity to talk to Tom Chilton at Gamescom. The highlights of the interview are below.


  • Patch 6.0 is coming roughly a month before the November 13 release date.
  • Warlords of Draenor took longer than anticipated to create, by roughly 6 months. Getting the new members of the team up to speed took longer than anticipated and slowed things down. A group is already working on the next expansion though, so hopefully there won't be another long gap next time.
  • Moving your Garrison is still something that would be nice to do in a content patch. Players will most likely want the ability to move the garrison after they have had it in the same place for a few months.
  • Rather than armor dyes, the team has made multiple color variations of armor sets and provided different ways for players to earn them. A dye system might cause the team to lose a little bit too much control over the way the world looks. Players coming into the game shouldn't see everyone wearing crazy neon colors or something like that.


UK Subscription Price Increase - Secure Your Current Price for Two Years
It looks like UK subscribers have a price increase coming, but players can lock in their price for two years if they keep their subscription active.

  • 30 Days - Increased to £9.99 from £8.99.
  • 90 Days - Increased to £28.17 from £25.17.
  • 180 Days - Increased to £52.14 from £46.14.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We regularly look at our pricing around the world and from time to time we make changes in light of local and regional market conditions. As such, we want to give everyone a heads-up that we will shortly be adjusting the pound sterling subscription price of World of Warcraft.

The new price for recurring subscriptions will be £9.99 for 30 days, £28.17 for 90 days, and £52.14 for 180 days. The suggested retail price of the 60-day prepaid time card will be £20.99.

As a thank you for current World of Warcraft subscribers, we guarantee that players with recurring (auto-renewing) subscriptions at the time of the price change will retain their current price for two years, as long as they remain in the same recurring subscription without interruption. This applies to anyone who is already in, or signs up for, a recurring subscription prior to the price change, which is scheduled to take place at the Warlords of Draenor release. We will reach out to relevant players approximately two months prior to the price change with a reminder.

World of Warcraft: Mists of Pandaria – Now Only €9.99!
The new $9.99 price is not reflected in the US Shop just yet, but will likely appear soon.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Unlock the mysteries of the lost continent and discover the dark secrets of Pandaria’s past. Explore ancient kingdoms hidden since before the Sundering, plunder vast treasures from the depths of forgotten vaults, and rise to defend Pandaria from the shadow of a long-buried evil—now for only €9.99 or £7.99. What are you waiting for? Download now from the Battle.net Shop.
by Published on 2014-08-14 05:19 PM

Update (8:00 PM EST): The Collector's Edition of Warlords of Draenor is now available for purchase. New Box Art has also been posted!

Update (6:00 PM EST): The final boss of Warlords, legendary items, a transmog revamp, and more were discussed in this Gamescom interview.

Update (5:15 PM EST): Players will have ample time to level from 90 to 100 and experience the anniversary content (Source).

Update (4:25 PM EST): Prepare for Battle: The Pre-Expansion Iron Horde Incursion

Warlords of Draenor Release - November 13, 2014
Warlords of Draenor will be released the Thursday after Blizzcon!



Warlords of Draenor Release - November 13, 2014
An updated features trailer for Warlords of Draenor was also released today.



Lords of War - Animated Miniseries
This is similar to The Burdens of Shaohao miniseries for Mists of Pandaria. You can find a teaser for upcoming episodes here.

by Published on 2014-08-14 05:17 PM

Update: The Digital Deluxe edition will also have Hearthstone card backs.

Explore the Warlords of Draenor Collector’s Edition
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Want to level up your Warlords of Draenor experience? Take a look inside the Collector’s Edition, which contains a host of rare and commemorative items to aid your epic struggle against the might of the Iron Horde.

Check with your local retailer for additional details and availability—and if you’re hoping to score a copy, be sure to lock in your preorder soon, because supplies are limited.


The Warlords of Draenor Collector’s Edition includes:

  • World of Warcraft: Warlords of Draenor — Get the full version of Warlords of Draenor on DVD-ROM.
  • Behind-the-Scenes DVD and Blu-ray Two-Disc Set — Meet the development team behind the creation of Draenor and its savage warlords. This two-disc set includes over an hour of creators’ commentary, insider interviews, and developer roundtables.
  • Collector’s Edition Soundtrack — Immerse yourself in the sounds of war with the complete Warlords of Draenor orchestral soundtrack on CD.
  • The Art of Warlords of Draenor — Witness the visual evolution of the expansion in this beautifully bound tome of exclusive Warlord of Draenor art. Through 160 pages of concept pieces, finished illustrations, and CG images, you'll delve into the art team’s vision for a Draenor under siege by the apocalyptic threat of the Iron Horde.
  • Blackhand Mouse Pad — Arm yourself with a special-edition mouse pad emblazoned with the deadly warlord Blackhand.
  • Epic In-Game Content
    • World of Warcraft Dread Raven Mount and Dread Hatchling Pet — Descend from the skies on the back of a black-winged Dread Raven mount, a mortal progeny of Anzu. Then devour your prey in your next pet battle with the adorably ferocious Dread Hatchling.
    • StarCraft II Portraits — Summon the strength of two deadly Iron Horde war chiefs—Grommash Hellscream and Blackhand—as you take on the Dominion with these two StarCraft II portraits.
    • Diablo III Warsong Pennant — Don this battle-worn pennant and channel the rage of the Warsong Clan against the demonic forces of Sanctuary.
    • Hearthstone Card Back — Your adventures in Draenor will be the talk of the tavern after outfitting your champion’s deck with this custom card back forged in the fires of Blackrock.

Remember, one character boost to level 90 is included in the Collector’s Edition, retail and digital standard editions, and Digital Deluxe Edition of the Warlords of Draenor expansion. For more information on the content and features, check out our Warlords of Draenor web page.

Warlords of Draenor Collectors Edition on Sale Now
The US version of the Collector's Edition is now being sold for $90 on Amazon.



Warlords of Draenor Box Art
Amazon also has nice high res versions of the Warlords of Draenor Box Art.

by Published on 2014-08-14 05:16 PM

Gamescom Dev Interview - Warlords of Draenor Final Boss, Legendary Items, Transmog Revamp
Our friends over at Vanion had the chance to talk to Tom Chilton during Gamescom and came away with some interesting details. The highlights of the interview are below, but be sure to watch the whole thing for additional context.


Final Boss
  • Grommash is the final boss of Warlords of Draenor.

Legendary Items
  • Warlords of Draenor will have a questline for a legendary ring that begins at level 99 and is less grindy than the Mists of Pandaria quests.
  • The legendary ring will have a visual effect so that players can show it off.
  • It is very likely that there will be legendary items other than the ring from the questline.

Future Content Patches
  • A transmogrification system revamp could be part of Patch 6.1 or 6.2, allowing you to build a collection of transmog items rather than storing them in your bank or Void Storage. It also may include tools to better manage multiple transmog sets.
  • Tanaan Jungle and possibly Farahlon will be in future content patches, not at launch.
  • Additional dungeons could be added in content patches. There are more dungeons within Draenor that could be added, as well as older dungeons through the Timewalker system.
  • There aren't any class quests planned for Warlords launch right now, but if one fits later in the expansion it could be added.
  • The length of time beyond Patch 6.1 that you are unable to fly in Draenor will be decided upon by the community as a whole. If players enjoy it then it could last longer. If players overwhelming want flight back by Patch 6.1, then they will most likely get it.

Warlords Patch Timing
  • The Warlords patch cycle will be similar to the Mists of Pandaria patch cycle, but some of it will depend on the timing of the next expansion.
    • "Some of it will depend on the time before the next expansion after Warlords. It is very possible that if we are successful and there is a shorter gap, then we won't necessarily want to have multiple raid tier content patches. Each raid content patch needs about four months to breathe. Any less than that and it feels like you really rushed through the content."
  • The content patch schedule isn't finalized yet, as a lot of it depends on what players want to see more of once they get through the launch content. Some of it will depend on the scheduling for the next expansion.

PvP
  • The team would like to add the new Nagrand arena as a new arena, but this isn't final yet. It depends on how work on the next expansion is progressing.
  • There are no plans to add a new battleground in Warlords of Draenor.

Garrisons
  • Garrisons ended up involving all of the different teams and will be a big feature, changing the gameplay of WoW more than any other feature has.
  • More Garrison features or levels are something that could be done in a future content patch.

Misc
  • The Adventure Guide won't make it in for the Warlords launch. It will be useful as more content is added after launch, so hopefully it will be ready for a future content patch.
  • The World of Warcraft team grew by around 80 people during Mists of Pandaria, which should allow them to produce content faster in the future. This did slow things down in the short term though, which contributed to the delay of Warlords of Draenor.
  • There aren't any scenarios for you to queue for at Level 100 in Warlords right now, but some could be added in future patches. Right now they are mostly used as a storytelling tool while leveling.
  • Warforged items can appear in dungeons now as a nice bonus.

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