World of Warcraft News and Raiding Strategies RSS Feed

The Nighthold - Raid Boss Strategy Guide and Loot
by Published on 2016-12-27 05:27 PM

Popular Decks of the Week for December 26

The Best Holiday Game Discounts from Amazon

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.



Weekly Event - Outland Timewalking
Outland timewalking is up this week!





Blue Tweets
Originally Posted by Blizzard Entertainment
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
You think I'm joking but here's how a typical AoE pull goes with Hati around. The AI is so borked. https://t.co/laLS7GFfyl
.Hunters and Gloria - what do you, ideally, in any situation, want Hati to do? It can't be auto-win in raid fights. (Muffinus)
I wish Hati was more responsive. My main pet is always on target while Hati is left in the dust.
This seems solvable, will discuss. (Muffinus)
nobody's asking for autowin. We just want class coders to fix what was reported broken a year ago
.This has been bugged, pathfinding is a hard problem to solve, worse with 2 pets. It needs to be solved though. (Muffinus)

I'm still surprised that NONE of the new pet families had family abilities at launch.
Valid, the replacements for passives weren't added after they were removed, working on this atm, thx. (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Is it possible that no dev actual play’s a class? There are a lot of rumors that since Xelnath left that there are none for warlocks. Would explain the stated they are in right now. And if so, would it so hard for blizzard (a billion dollar company) to hire a dedicated single dev per class and to let them talk to the community?
I think you’re talking about 4 different things here:

  • Does a developer need to hire someone who focuses on playing X class?
  • Does a developer need to hire someone who works on X class?
  • Does a developer need to hire someone to read feedback on X class?
  • Does a developer need to hire someone to reply to feedback on X class?

When I was at Blizzard, we had points 2 and 3 solidly covered. I assume that is still the case today. Point 4 is more about company communication policy.

Point 1 I think is an interesting debate. Let’s say that WoW eventually has 20 classes. Do you need 20 class designers in that world? What if one designer is better at her class than another? What if one mostly plays PvP and another PvE? What if their guild asks them to play an alt for their raid? Are they now supposed to resign their class design position? What if Doom comes out and they really want to play Doom for a few weeks? Does that mean their class design suffers? League of Legends by contrast has over 130 champions. Should we hire that many designers? Should we give each designer 6 champions?

The point I am trying to raise with all of these theoretical questions is maybe point 1 isn’t that important if point 2 and 3 are covered. Yes, you need enough knowledge to be able not only to troubleshoot but also to empathize with players.

I’m just dragging this out, because it is a question I have gotten a lot about game design - specifically do you need to play X to be able to work on X. A lot of people work on rockets who don’t actually go into space, but they certainly need to understand what going into space entails.

But I’d be interested in understanding *why* so many players think that it’s important that you main X in order to make sure they are designed well. (Source)



Dark Legacy Comics #565
DLC #565 has been released.

by Published on 2016-12-25 10:27 AM

Merry Christmas! - Endothermic Blaster and Disposable Winter Veil Suit Christmas Gifts
The Christmas gifts are now available in-game in some regions and you might want to log in to grab this year's gift: Endothermic Blaster! Obtaining it rewards Brr... It's Cold in Here

New to 2016 is the Disposable Winter Veil Suits toy, allowing your party to put on Winter Veil suits.


by Published on 2016-12-24 11:23 PM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

5.8 Billion Murlocs? Terrible. Let's Improve That With More Murlocs!

Legion PvP Season 1 - Rewards Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,

We wanted to clarify a couple of points surrounding the end of the recent PvP season.

First - players who were eligible for the “Vindictive Gladiator” title will not receive their title until after the holidays – there is currently an issue with the delivery of the title, and we will be looking at this over the coming weeks.

Second – we are currently looking into the number of titles that have been handed out to make sure they match our expectations. We will be reviewing our rewards process and this past season's data over the next few weeks. We expect to have more information for you in early January.

We’d like to apologize to the players impacted by this, as it was never our intention to disrupt the PvP community in such a way. We are looking towards addressing these issues sooner rather than later so future seasons can go on undisrupted.

Happy holidays!

HeroStorm Episode 21 - Jaina The Frost Mage
Another episode of HeroStorm has been released.



Overwatch - Five Free Loot Boxes
Overwatch players that log in before January 2nd will get five free Christmas loot boxes!

by Published on 2016-12-23 04:36 PM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

Fun Decks For This Weeks Tavern Brawl!

Patch 7.1.5 on the Background Downloader
Patch 7.1.5 is on the background downloader!



Patch 7.1.5 PTR Hotfixes
Lots of hotfixes went out to the PTR last night.

Item Changes
Originally Posted by MMO-Champion



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Pestilent Pustules: Rune gain now occurs once per 8 Festering Wounds, instead of once per 6 Festering Wounds.

Unholy
  • Death Coil: Damage dealt increased by 17.6% (from 127.5% of AP to 150% of AP).
  • Runic Corruption: Chance to activate per Runic Power spent decreased from 1.25% to 1.00%.
  • Unholy Death Knight: Damage dealt by most Unholy Death Knight abilities is now increased by 6%, up from 3%.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance
  • Vengeance Demon Hunter: Damage dealt by most Vengeance Demon Hunter abilities is now increased by 9%, up from 4%.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Feral Druid: Damage dealt by most Feral Druid abilities is now increased by 8%, up from 4%.
  • Razor Fangs: Now increases Rip damage by 4% per point invested, down from 7% per point invested.

Guardian
  • Ironfur: Increases armor by 80%, down from 100%.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Beast Mastery Hunter: Direct damage dealt by most Beast Mastery Hunter abilities is now increased by 9%, up from 4%.
  • Bestial Wrath: When using Bestial Wrath, your currently summoned Dire Beasts gain 100% increased damage for 8 seconds, up from 60% increased damage. Radius of effect increased from 80 yards to 100 yards.

Survival
  • Survival Hunter: Direct damage dealt by most Survival Hunter abilities is now increased by 12%, up from 7%. Damage over time effects remain increased by 7% only (possibly an oversight).

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Breath of Fire: Radius of effect decreased from 12 yards back to 8 yards (it is 8 yards in Live, was increased to 12 yards in PTR, and now is back to 8 yards again).
  • Brewmaster Monk: Damage dealt by most Brewmaster Monk abilities is now increased by 9%, up from 4%.

Windwalker
  • Windwalker Monk: Damage dealt by most Windwalker Monk abilities is now increased by 8%, up from 4%.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Fate's Thirst: Now increases Run Through damage by 4% per point invested, down from 6% per point invested.
  • Fatebringer: Now reduces the energy cost of finishing moves by 2 per point invested, down from 3 per point invested.
  • Outlaw Rogue: Damage dealt by most Outlaw Rogue abilities is now increased by 16%, up from 7%.

Subtlety
  • Subtlety Rogue: Damage dealt by most Subtlety Rogue abilities is now increased by 9%, down from 12%.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Hailstorm: Damage dealt decreased by 25% (from 28% of SP to 21% of SP).

Enhancement
  • Enhancement Shaman: Damage dealt by most Enhancement Shaman abilities is now increased by 16%, up from 10%.



Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Changes
At the same time as Pestilent Pustules and Runic Corruption changes are on PTR, Unholy should also have increases to Portal to the Underworld damage, Armies of the Damned proc rate, Death Coil damage, and a small increase to all damage. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.1.5 Hunter Changes
Still would like to know when these hotfixes are being rolled out so I can test them.
These should be on PTR now.

We'll look into the point about Marked Shot being lower damage per Focus than Aimed Shot. Both Marked Shot and Aimed Shot could probably do something closer to their live damage (assuming Patient Sniper/Sidewinders setup) to ensure Marked Shot is always high priority. Lower Focus cost on Marked Shot is also a possibility. Overall, the rotation should remain similar for a player who continues using Patient Sniper and Sidewinders, with the main caveat being that using Sidewinders in all situations will have more downsides than it does in 7.1. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.1.5 Windwalker Monk Hotfixes
In addition to some changes that are visible normally in the client (damage of most Windwalker abilities), a recent hotfix included one change that won't be noticeable until you try it, which is a very large increase to Xuen's damage. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Elothir is an ancient. (Alex_Afrasiabi)
Why is he labeled as a Humanoid and not an Elemental if this is the case?
somebody forgot to set a flag. I will have them flogged, as is our custom. Rules are rules. (Alex_Afrasiabi)

Warcraft: Global Offensive
Ivan Kuzkin is back with another WoW Machinima!

by Published on 2016-12-22 03:42 PM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

Value Town #100 - The Holiday Special + Showmatches w/ Firebat & RDUURL

Upcoming Patch 7.1.5 Class Changes
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback
An upcoming PTR hotfix (unsure of timing) will increase the damage of Portal to the Underworld and proc rate of Armies of the Damned.

One other set of changes is meant to help free up a little space in the rotation, or at least get back to the point where you're not frequently wasting resources due to not having enough time to spend them all. We're reducing a few effects that inject large amount of resources into the rotation (such as Pestilent Pustules) and increasing overall damage slightly. The net result is that people playing busy builds like Castigator/Pestilent Pustules/Infected Claws will likely still be using most or all of their global cooldowns on abilities, but will less often be in a state where they ignore or overcap Runic Power. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Marksmanship in 7.1.5
An upcoming PTR hotfix will increase the proc rate of Marking Targets significantly. Our expectation is that in stationary situations, it should be straightforward to have a Vulnerable ready when you need or want to spend Focus on Aimed Shot, and the primary factor in full or near-full Aimed Shot effectiveness is good Focus management. In addition, a Vulnerable window that's ineffective due to movement, freshly spawned targets, or similar issues will be much less punishing.

We are also testing a subtle change that should address one of the flow issues that's been discussed. If Marking Targets appears very shortly (a split-second) before an Arcane Shot or Multi-Shot cast, it will no longer be consumed by the cast. When you're using Arcane Shot to build focus on a target that's Marked, if Marking Targets lights up, you will more reliably be able to react and cast Marked Shot, rather than overwriting the Mark with a new one. (Blue Tracker / Official Forums)

Micro-Holidays in Patch 7.1.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.

  • Call of the Scarab - January 21-23 - To commemorate the first ringing of the Scarab Gong on January 23, 2006, players will be able to relive a portion of the Ahn’Qiraj gate opening by collecting items for turn-in. The winning faction will then be able to claim bragging rights and have their faction flag hang over the gates until the next Call of the Scarab micro-holiday event.
  • Hatching of the Hippogryphs - February 23 - Those who head to Feralas will be able to bear witness to the yearly hatching of the hippogryphs. You may even make a little friend for the day.
  • March of the Tadpoles - April 5 - Each year, the Winterfin murlocs allow their tadpoles free reign over their village. You can make a difference by adopting your favorite, feeding it, and protecting it from nearby predators.
  • Volunteer Guard Day - April 28 - Step into the shoes of a guard in the major cities with a /salute and you’ll get to serve and protect the city just like them. Stay vigilant and watch out for any invaders.
  • Spring Balloon Festival - May 10-12 - Several of Azeroth’s characters – some of whom you might recognize – are giving tours of Azeroth in their hot air balloons. You’ll enjoy their commentary and interact with other citizens as you take in the scenery.
  • Glowcap Festival - May 27 - Head to Sporeggar in Zangarmarsh, collect some rare mushrooms, and help the sporelings heal the great mushroom, Fshoo. You’ll gain a bit of Sporeggar reputation for helping them out.
  • Thousand Boat Bash - June 6-8 - Thousand Needles is where the biggest bash on boats can be found in Azeroth. It’s a chance to unwind a little, away from the lurking danger of the Burning Legion.
  • Un’goro Madness - August 10-12 - Dinosaurs are running amok in Un’Goro. Help quell the rampage and you’ll be awarded some temporary evolution buffs.

These holidays are just the beginning and we’ll be adding more even beyond the patch so keep an eye on the calendar!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
not a fan of the horde/ally splitting titles. Nothing hostile just being honest.
We hear the feedback for sure but going to give the change more time. (holinka)

Classes
Hi,has Sargeras truly become a demon (can reform in the Nether) or is he still just a titan with demonic features (horns..)?
Sargeras is a titan first and foremost. #Argus knows (Alex_Afrasiabi)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think there’s a problem with the playerbase mistaking ‘optimal’ with 'viable’? This is mostly a WoW question, but I see it a lot in League too: The belief that this champion/class/spec isn’t the top of the meters or winrate lists, so they’re absolutely trash.
Yes. I think there is a lot that goes into this mindset, including the human predisposition to want to blame the game instead of ourselves, and the weirdness that sometimes results when “bet the best I can possibly be” mindset inside the game gets mutated into “lobby the developers to make me better.”

I have also seen players have a really unhealthy reaction to data being presented as a stack rank. When they see their name as #2 beneath a #1, they don’t always stop to analyze whether 2 and 1 are really different. They just see first place and not first place. The visual presentation of data as stacks can be problematic for this reason.

But I think a lot of it comes from a philosophical difference between the following two responses:

  • I could improve my results by 30% just by playing better, so whether or not I am statistically 2% behind another characters is largely in the noise.
  • I could improve my results by 30% just by playing better, but every bit counts, so being even 2% behind another character is relevant.
(Source)



WowCraft Episode 32 - The Fall of the Lich King
Another episdoe of WowCraft has been released.


Page 7 of 528 FirstFirst ...
5
6
7
8
9
17
57
107
507
... LastLast

Site Navigation