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by Published on 2016-06-02 08:39 PM

Update (6:45 PM ET): According to Russell Brower, even more music is coming in the future!
Update (6:00 PM ET): The Legion Invasion test has been postponed.
Update: Some talents were shuffled around in this build, but they will be going back to where they were in the next build

Legion Beta - Build 21846
Build 21846 will be deployed to the Beta realms soon.

Login Screen Updated and Music Added
The login screen was updated and the music was added in this build!








Calculators Updated




Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead. Frost Death Knight - Level 60 Talent. 45 Talent.
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 45 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [ AP ] Frost damage. Frost Death Knight - Level 45 Talent. 75 Talent.
  • Blighted Rune Weapon Your next 4 auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 30 75 Talent. Instant. 60 sec cooldown.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect. Frost Death Knight - Level 60 45 Talent. Instant. 60 sec cooldown.
  • Blooddrinker Name changed from "Exsanguinate" to "Blooddrinker".
  • Castigator Each Festering Strike critical strike applies 2 additional Festering Wounds. Each Scourge Strike critical strike bursts 1 additional Festering Wound. Unholy Death Knight - Level 45 Talent. 30 Talent.
  • Clawing Shadows Deals (1% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 45 30 Talent. 1 Runes. 30 yd range. Instant.
  • Corpse Shield For the next 10 sec, 90% of all damage you take is transferred to your ghoul. If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds. Unholy Death Knight - Level 75 60 Talent. Instant. 60 sec cooldown.
  • Dark Arbiter Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend. Unholy Death Knight - Level 100 75 Talent. 30 yd range. Instant. 3 min cooldown.
  • Debilitating Infestation Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec. Unholy Death Knight - Level 60 Talent. 45 Talent.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [ 150% of AP ] Shadow damage to the infected enemy, and an additional [ 27.5% of AP ] Shadow damage to all other enemies near them. Unholy Death Knight - Level 30 Talent. 1 Runes. Instant. 100 Talent. 1 Runes. Instant.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Frost Death Knight - Level 45 75 Talent. Instant. 3 min cooldown.
  • Icecap Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec. Frost Death Knight - Level 45 Talent. 75 Talent.
  • Lingering Apparition You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec. Unholy Death Knight - Level 75 Talent. 60 Talent.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 75 Talent. 60 Talent.
  • Pestilent Pustules Every fifth Festering Wound you burst grants you 1 Rune. Unholy Death Knight - Level 30 Talent. 75 Talent.
  • Sludge Belcher Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. Unholy Death Knight - Level 60 Talent. 45 Talent.
  • Spell Eater Your Anti-Magic Shell is 20% larger and lasts 5 sec longer. Unholy Death Knight - Level 75 Talent. 60 Talent.
  • Unholy Frenzy When a Festering Wound bursts, you gain 100% increased attack speed for 2 sec. Unholy Death Knight - Level 45 Talent. 30 Talent.
  • Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 35% more damage, but generating no Runic Power. When it expires, 25% of all damage absorbed is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent. 60 Talent.
  • White Walker You take 20% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 3 sec. Frost Death Knight - Level 75 Talent. 60 Talent.
  • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec. Frost Death Knight - Level 60 Talent. 45 Talent.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 1,530% 765% of AP ] Chaos damage. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • Agonizing Flames Immolation Aura increases your movement speed by 30%, and deals 100% 50% increased damage. Vengeance Demon Hunter - Level 30 Talent. 15 Talent.
  • Blade Turning Parrying an attack while Demon Spikes is active increases the Pain generation of your next Shear by 100%. Vengeance Demon Hunter - Level 15 Talent. 50%. Vengeance Demon Hunter - Level 90 Talent.
  • Burning Alive Every 2 sec, your Fiery Brand deals [ AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter - Level 75 Talent. 30 Talent.
  • Fallout Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.Vengeance Demon Hunter - Level 30 Talent.
  • Feast of Souls Soul Cleave heals you for an additional [ 390% of AP * Percent Health ] over 6 sec. Vengeance Demon Hunter - Level 75 Talent. 30 Talent.
  • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 sec. Vengeance Demon Hunter - Level 100 Talent. 60 Talent.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [ 10 + 1,650% of AP ] Fire damage over 2 sec. Causing damage also heals you for up to 0 health. Vengeance Demon Hunter - Level 100 90 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
  • Fel Eruption Impales the target for [ 1,000% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 30 Talent. 20 Fury / 200 75 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.
  • Flame Crash (New) Infernal Strike creates a Sigil of Flame when you land. Vengeance Demon Hunter - Level 45 Talent.
  • Fracture Brutally slam your target for [ 420% of weapon damage + 840% of weapon damage ] Physical damage, and shatter two Lesser Soul Fragments from them. Vengeance Demon Hunter - Level 15 60 Talent. 400 Pain. Melee range. Instant.
  • Gluttony (New) Consuming a Soul Fragment increases the damage of your next Soul Cleave by 10%, stacking up to 5 times. Vengeance Demon Hunter - Level 45 Talent.
  • Last Resort Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 3 min. Vengeance Demon Hunter - Level 45 Talent. 100 Talent.
  • Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards. Vengeance Demon Hunter - Level 30 Talent. 75 Talent.
  • Razor Spikes While Demon Spikes is active, you deal 20% increased Physical damage and, your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter - Level 90 Talent. 15 Talent.
  • Soul Barrier Shield yourself for 8 sec, absorbing [ 800% of AP * Percent Health + 8% of AP * AP * Percent Health ] damage. Consuming a Soul Fragment adds [ 200% of AP * Percent Health ] to the shield. Soul Barrier's absorption cannot be reduced below [ AP * Percent Health ]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter - Level 100 Talent. 300 Pain. Instant. 20 sec cooldown.
  • Spirit Bomb Launch a nearby Soul Fragment at your target, exploding for dealing [ 75% of AP ] Shadow damage in a 6 yd radius. Damaged enemies become Frail for 10 sec, increasing your chance to shatter Lesser Soul Fragments from them with Shear. Vengeance Demon Hunter - Level 60 Talent. 30 yd range. Instant. to all nearby enemies and afflicting them with Frailty for 15 sec. You heal for 5% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 90 Talent. 40 yd range. Instant.

Vengeance
  • Immolation Aura Engulf yourself in flames, instantly causing [ 330% [ 215% of AP ] Fire damage to enemies within 8 yards and radiating [ 75% [ 50% of AP ] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.
  • Sigil of Misery Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec. Vengeance Demon Hunter - Level 90 Talent Demon Hunter - Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Lifebloom Heals the target for [ 15 + 25% 20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. 40 yd range. Instant.
  • Sabertooth Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent. 100 yd range. Instant. always refreshes the duration of Rip. 100 yd range. Instant.

Talents
  • Abundance For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 10%, and the critical effect chance of Regrowth is increased by 10%. Restoration Druid - Level 90 Talent. 15 Talent.
  • Blood Frenzy Thrash also generates 2 Rage each time it deals damage over time while at 3 stacks. Guardian Druid - Level 15 Talent.
  • Bristling Fur Bristle your fur, causing all attacks against you to generate Rage you to generate Rage based on damage taken for 8 sec. Guardian Druid - Level 100 15 Talent. Instant. 40 sec cooldown.
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (1,800% of weapon damage) Physical damage. Awards 1 combo points. Maximum 3 charges. Requires Cat Form. Feral Druid - Level 100 Talent. 45 20 Energy. 8 yd range. Instant.
  • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 60% of Spell Power ] over 6 sec. Restoration Druid - Level 75 Talent. 90 Talent.
  • Germination You can apply Rejuvenation twice to the same target. Restoration Druid - Level 15 Talent. 75 Talent.
  • Prosperity Swiftmend now has 2 charges, and its cooldown is reduced by 5 sec. Restoration Druid - Level 15 Talent.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduces all damage you take by 8% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant. 100 Talent. Melee range. Instant.
  • Sabertooth Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent always refreshes the duration of Rip. Feral Druid - Level 90 Talent.

Feral
  • Tiger's Fury Instantly restores 60 Energy, and increases the Physical damage of all your attacks by 15% for their full duration. Lasts 8 sec. Druid - Feral Spec. Instant. 30 sec cooldown.

Restoration
  • Lifebloom Heals the target for [ 15 + 25% 20% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.
  • Mastery: Harmony Your healing is increased by 6% 4.8% for each of your Restoration heal over time effects on the [email protected][], up to 3. Druid - Restoration Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 30 60 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Caltrops Scatters Caltrops in an area. Enemies who step on a Caltrop will take [ 1 + AP ] Physical damage for 15 sec. Enemies who step on Caltrops will take [ 25% of AP ] Bleed damage every 1 sec and have 70% reduced movement speed for 15 6 sec. Survival Hunter - Level 30 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Careful Aim Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec. Marksmanship Hunter - Level 60 Talent. 15 Talent.
  • Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP ] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter - Level 60 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Expert Trapper All of your traps are improved in the following ways: Freezing Trap When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap Increases Explosive Trap's damage over time to the triggering enemy by 100%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Caltrops Increases Caltrops damage by 50%. Survival Hunter - Level 100 Talent.
  • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter - Level 30 60 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Lock and Load Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent. 30 Talent.
  • Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter - Level 90 Talent. 60 Talent.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases Vulnerable to increase your Marked Shot and Aimed Shot damage by 150% for 8 sec but only last 8 sec and no longer stack. Marksmanship Hunter - Level 60 Talent.
  • Piercing Shot Name changed from "Head Shot" to "Piercing Shot".
  • Sentinel Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 60 15 Talent. 40 yd range. Instant.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter - Level 15 Talent. 30 Talent.
  • Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage. Marksmanship Hunter - Level 30 Talent. If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%. Marksmanship Hunter - Level 100 Talent.
  • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target. Marksmanship Hunter - Level 15 Talent. 30 Talent.
  • Volley Launches a volley of shots at the target area, dealing [ 450% of AP ] Physical damage over 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown. While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing [ 75% of AP ] additional Physical damage. Hunter - Level 90 Talent. Instant. 1.5 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Frozen Orb Launches forward Launches an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages a target. Targets an enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant.

Talents
  • Resonance Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage - Level 15 Talent. 60 Talent.
  • Words of Power Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent. Arcane Mage - Level 60 Talent. 15 Talent.

Fire
  • Dragon's Breath Enemies in a cone in front of you take [ 103.2% [ 250% of Spell Power ] Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 1 + 120% 180% of Spell Power ] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Frozen Orb Launches forward Launches an orb of swirling ice which deals 0 Frost damage over 10 sec to all nearby enemy targets up to 40 yards forward which deals up to 0 Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages a target. Targets an enemy. Enemies damaged by the Frost Orb are slowed by 30% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 10 15 sec cast (Channeled). 60 sec cooldown.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Renewing Mist Surrounds the target with healing mists, restoring [ 65% [ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.

Talents
  • Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing [ 300% of AP ] damage. to all nearby enemies. Maximum 4 orbs. Windwalker Monk - Level 100 Talent.
  • Mistwalk Instantly dash to an ally a friendly player and heal them for 0. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant.
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% of Spell Power ] damage to all enemies within 8 yds of them the target. The ally is healed for the amount of damage done [ 200% of Spell Power ] per enemy damaged. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Ancient Mistweaver Arts Soothing Mist is now an active spell, and no longer is triggered automatically applied through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 40% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk - Tier 3 PvP Talent.

Mistweaver
  • Renewing Mist Surrounds the target with healing mists, restoring [ 65% [ 75% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 + 50% 55% of Spell Power ] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.

None
PvP Talents
  • Relentless Assault Being attacked increases your damage by 3%. Lasts for 10 5 sec. Stacks up to 5 times. Tank Role - Tier 1 PvP Talent.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Aura of Mercy Restores [ 20% Restores [ 15% of Spell Power ] health to 3 injured allies within 10 yds every 1 sec. While Aura Mastery is active, heals all allies in the aura instead of 3. and healing is increased by 100%. Holy Paladin - Level 60 Talent. 3 min cooldown.
  • Bastion of Light Immediately grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 15 Talent. Instant. 3 min cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (120% of weapon damage) Holy damage 240% of weapon damage) Holy damage, and an additional [ 50% of AP ] Holy damage over 8 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 8 sec cooldown. 12 sec cooldown.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 85% of AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Protection Paladin - Level 75 Talent. Instant. 30 Talent. Instant.
  • Consecrated Hammer Protection Paladin - Level 15 Talent. 30 Talent.
  • Crusade Increases your damage and haste by 2% for 20 sec. Each Holy Power spent during Sanctified Wrath Crusade increases damage and haste by an additional 2%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
  • Crusader's Judgment Judgment can also trigger Grand Crusader. Protection Paladin - Level 75 Talent. 15 Talent.
  • Divine Purpose Your Holy Power consuming abilities have a 20% 15% chance to make your next Holy Power consuming ability free. Retribution Paladin - Level 100 Talent.
  • Final Stand When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Protection Paladin - Level 100 Talent. 75 Talent.
  • Final Verdict Increases the damage done by Templar's Verdict and Divine Storm by 20% by 20%, and the damage done by Divine Storm by 10%. Retribution Paladin - Level 15 Talent.
  • Hand of the Protector Calls down the Light to heal a friendly target for 25% of the target's missing health. Protection Paladin - Level 15 75 Talent. 40 yd range. Instant. 10 sec cooldown.
  • Holy Wrath Name changed from "Equality" to "Holy Wrath".
  • Knight Templar Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Protection Paladin - Level 30 Talent. 75 Talent.
  • Last Defender Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns. Protection Paladin - Level 30 Talent. 100 Talent.
  • Righteous Protector Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Protection Paladin - Level 100 Talent.
  • The Fires of Justice Reduces the cooldown of Crusader Strike by 1 1.5 sec and gives it a 25% 20% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Warrior of Light Increases the damage done by your Shield of the Righteous by 100% 30%, but reduces the the damage reduction effect by 10%. Protection Paladin - Tier 2 PvP Talent.

Retribution
  • Divine Storm Unleashes a whirl of divine energy, dealing (225% 180% of weapon damage) Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Mastery: Divine Judgment Increases Judgment damage by 28% 24%, and causes Judgment to increase damage taken from your Holy Power spenders by 14%. Paladin - Retribution Spec. 12%. Paladin - Retribution Spec.
  • Templar's Verdict A powerful weapon strike that deals (485% 390% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 10 5 friendly targets and 1 beneficial Magic effects from 10 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown.

Discipline
  • Atonement Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 40% 40.1% of the damage done. Priest - Discipline Spec.
  • Mastery: Absolution Increases the healing transferred through Atonement by 11.2%. Priest - Discipline Spec. 11.2.1%. Priest - Discipline Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 333% [ 600% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
  • Exsanguinate Name changed from "Blood Sweat" to "Exsanguinate". Each time your Rupture or Garrote deals damage, the effect has a 20% chance to spread to an additional nearby target. Rogue - Level 90 Talent. Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 400% faster. Rogue - Level 90 Talent. Melee range. Instant. 45 sec cooldown.
  • Shadow Focus (Subtlety) Abilities cost 25% 50% less Energy while Stealth or Shadow Dance are active.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormkeeper Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. Artifact. 1.5 sec cast. 60 sec cooldown. Instant. 60 sec cooldown.

Talents
  • Empowered Stormlash Stormlash now spreads to 1 additional target and deals 30% additional damage. Enhancement Shaman - Level 90 Talent. 75 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 25% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 100 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (1% of weapon damage) Frost damage. Enhancement Shaman - Level 90 Talent. 60 Talent.
  • Icefury Hurls frigid ice at the target, dealing [ 1 + 180% of Spell Power ] Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage. Generates 24 Maelstom. Elemental Shaman - Level 100 75 Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% for 10 sec. Enhancement Shaman - Level 75 Talent. 100 Talent.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 10% chance to make your 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they additionally deal deal an additional 20% of their damage to all Lightning Rods. Elemental Shaman - Level 90 Talent. 100 Talent.
  • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [ 1 + 1,000% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman - Level 60 90 Talent. 60 Maelstrom. Instant. 40 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Grimoire of Synergy Damage done by you or your demon has a 100% chance to grant the other one 30% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 350% [ 200% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 6% of Base Mana. 40 yd range. Instant.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • Soul Harvest (Affliction) Increases your damage by 20%. damage and your pets' damage by 20%.
  • Soul Harvest (Demonology) Increases your damage by 20%. damage and your pets' damage by 20%.
  • Soul Harvest (Destruction) Increases your damage by 20%. damage and your pets' damage by 20%.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (288% 145% of weapon damage) Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (288% 145% of weapon damage) Physical damage. Instant.
  • Bloodbath For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. 100 yd range. Instant. For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. 100 yd range. Instant.
  • Neltharion's Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 1,800% 600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. 100 yd range. Instant.
  • Neltharion's Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 1,800% 600% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active. Artifact. 3 sec cast (Channeled). 45 sec cooldown.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Instant.
  • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing [ 2.000 * 250% of weapon damage ] Fire damage and an additional [ 1 [ 4 + AP ] Fire damage over 4 sec to all enemies within 20 yards. Artifact. Instant. 45 sec cooldown.
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Trauma Slam now causes Slam and Whirlwind now cause the target to bleed for 20% additional damage over 10 6 sec. Multiple uses accumulate increased damage. Melee range. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Instant. for 50% damage. Instant.

Talents
  • Bladestorm (Arms, Protection) Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 288% 145% of weapon damage ] Physical damage over 6 sec.
  • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 288% 145% of weapon damage ] Physical damage over 6 sec.
  • Bladestorm Warrior - Level 75 Talent. Fury Warrior - Level 100 Talent. 60 sec cooldown. 1.5 min cooldown.
  • Bloodbath For the next 12 sec, your melee damage abilities deal 30% additional damage as a bleed over 6 sec. While bleeding, targets move 50% slower. Instant. 60 sec cooldown. For 8 sec, your melee attacks and abilities cause the target to bleed for 20% additional damage over 6 sec. Fury Warrior - Level 90 Talent. Instant. 30 sec cooldown.
  • Carnage Reduces the cost of Rampage by 20 Rage. Fury Warrior - Level 100 Talent. 75 Talent.
  • Deadly Calm (New) Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Arms Warrior - Level 90 Talent.
  • Fervor of Battle Cleave and Whirlwind generate 2 Rage for each target that they hit Whirlwind deals 40% increased damage to your primary target. Arms Warrior - Level 45 Talent.
  • Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 90 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Ravager (Arms, Fury) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager (Protection) Throws a whirling weapon at the target location that inflicts [ 10 + 888% 1,777% of AP ] damage to all enemies within 6 yards over 10 sec.
  • Ravager Protection Warrior - Level 100 Talent.
  • Shockwave Sends a wave of force in a frontal cone, causing [ 95% [ 47.5% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior - Level 30 Talent. Instant. 40 sec cooldown.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP [ AP ;] Physical damage and stunning for 4 sec. Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
  • Trauma Slam now causes Slam and Whirlwind now cause the target to bleed for 20% additional damage over 10 6 sec. Multiple uses accumulate increased damage. Arms Warrior - Level 90 Talent.

Fury
  • Meat Cleaver Dealing damage with Whirlwind increases the number of targets that your Bloodthirst or Rampage hits by 4. Warrior - Fury Spec.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 6.000 * 48% of weapon damage ] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets, and generate 3 Rage for each extra target hit. Warrior - Fury Spec. 10 Rage. Instant. for 50% damage. Warrior - Fury Spec. Instant.

Professions
Enchanting
  • Binding of Agility Greatly reduces the materials required to perform the Binding of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Reduces the materials required to perform the Binding of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Greatly reduces the materials required to perform the Binding of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Reduces the materials required to perform the Binding of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Greatly reduces the materials required to perform the Binding of Haste enchantment Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Reduces the materials required to perform the Binding of Haste enchantment Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Reduces the materials required to perform the Binding of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Greatly reduces the materials required to perform the Binding of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Greatly reduces the materials required to perform the Binding of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Reduces the materials required to perform the Binding of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Greatly reduces the materials required to perform the Binding of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Reduces the materials required to perform the Binding of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Greatly reduces the materials required to perform the Binding of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Reduces the materials required to perform the Binding of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Fallen Sentinels Greatly reduces the materials required to perform the Mark of the Fallen Sentinels enchantment Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Fallen Sentinels Reduces the materials required to perform the Mark of the Fallen Sentinels enchantment Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Loyal Druid Reduces the materials required to perform the Mark of the Loyal Druid enchantment Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Loyal Druid Greatly reduces the materials required to perform the Mark of the Loyal Druid enchantment Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trickster Greatly reduces the materials required to perform the Mark of the Trickster enchantment Permanently enchants a necklace to periodically summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trickster Reduces the materials required to perform the Mark of the Trickster enchantment Permanently enchants a necklace to periodically summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Word of Agility Greatly reduces the materials required to perform the Word of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Agility Reduces the materials required to perform the Word of Agility enchantment Permanently enchant a cloak to increase Agility by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Critical Strike Greatly reduces the materials required to perform the Word of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Critical Strike Reduces the materials required to perform the Word of Critical Strike enchantment Permanently enchant a ring to increase critical strike by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Haste Greatly reduces the materials required to perform the Word of Haste enchantment Permanently enchant a ring to increase haste by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Haste Reduces the materials required to perform the Word of Haste enchantment Permanently enchant a ring to increase haste by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Intellect Reduces the materials required to perform the Word of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Intellect Greatly reduces the materials required to perform the Word of Intellect enchantment Permanently enchant a cloak to increase Intellect by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Mastery Reduces the materials required to perform the Word of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Mastery Greatly reduces the materials required to perform the Word of Mastery enchantment Permanently enchant a ring to increase mastery by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Strength Greatly reduces the materials required to perform the Word of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Strength Reduces the materials required to perform the Word of Strength enchantment Permanently enchant a cloak to increase Strength by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Versatility Greatly reduces the materials required to perform the Word of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Word of Versatility Reduces the materials required to perform the Word of Versatility enchantment Permanently enchant a ring to increase versatility by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.

Herbalism
  • Dreamleaf Standing near a dreamleaf will grant you a powerful buff. Herbalism. Gather even more materials from each dreamleaf plant. Herbalism.
  • Foxflower Gathering foxflower will summon friendly foxes to fight alongside you. Herbalism. Gather even more materials from each foxflower plant. Herbalism.

Inscription



Artifact Powers
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Ashamane's Bite (Rank 1) Ferocious Bite has a Your combo point generators against targets bleeding from your Rip have a 3% chance to awaken the Spirit of Ashamane, which inflicts a Shadow duplicate of your Rip on your target. Shadowy duplicate of that Rip on the target.
  • Shadow Thrash (Rank 1) Thrash has a 25% chance to release part of Ashamane's soul, causing all nearby enemies to take 0 Shadow damage over 0.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Touch of the Magi (Rank 1) Arcane Blast has a 7% chance to apply Touch of the Magi, accumulating 0% of the damage you deal to the target for 0, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

Fire

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Blunderbuss (Rank 1) When Saber Slash strikes an additional time, your next Pistol Shot may there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss. Blunderbuss
  • Blurred Time (Rank 1) During Adrenaline Rush all your ability cooldowns recover 0% faster.
  • Ghostly Shell (Rank 1) The Dreadblades heal you for 0% 2% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 2) The Dreadblades heal you for 0% 4% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 3) The Dreadblades heal you for 0% 6% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 4) The Dreadblades heal you for 0% 8% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 5) The Dreadblades heal you for 0% 10% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.
  • Ghostly Shell (Rank 6) The Dreadblades heal you for 0% 12% of your maximum health for each effect cleared by Cloak of Shadow or resisted during its duration.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms

Fury
  • Odyn's Champion (Rank 1) When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 0, causing all your offensive abilities to reduce the cooldown of all your abilities by 3 sec. 2 sec.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_POWER_TOOLTIP_BODY - You have enough Artifact Power to learn %d |4trait:traits;.Return to the forge in your Class Hall to unlock them.
  • ARTIFACT_TRAITS_NO_FORGE_ERROR (New) - You must visit the Artifact Forge in your Class Hall to purchase traits.
  • ARTIFACT_TUTORIAL_KNOWLEDGE (New) - Mouse over to view your Artifact Knowledge Level.
  • ARTIFACT_TUTORIAL_SLOT_RELIC - This relic matches a socket in your artifact. Open your artifact pane and drag it into the socket. Shift Right Click this relic to open your equipped artifact. Place it in the matching socket.
  • BOOST2_DRUIDBALANCE_REMIND_STARSURGE - Cast |cFFFFFFFFStarsuge|r. Cast |cFFFFFFFFStarsurge|r.
  • BOOST2_DRUIDBALANCE_STARSURGE - Cast |cFFFFFFFFStarsuge|r Cast |cFFFFFFFFStarsurge|r once you have enough |cFFFFFFFFAstral Power|r.
  • CHARACTER_BOOST_RECOMMENDED_SPEC_ONLY - |n|nThis specialization isn't available for a Boosted character. You'll be able to switch to this specialization later.
  • CHAT_RESTRICTED - A Starter Edition account may only send whispers to characters that have you players that have your character on their friends list. |cffffd000|HurlIndex:2|h[Click To Upgrade]|h|r
  • CHAT_RESTRICTED_TRIAL - A Starter Edition account may only send whispers to characters that have you players that have your character on their friends list. |cffffd000|HurlIndex:2|h[Click To Upgrade]|h|r
  • CLASS_INFO_DEATHKNIGHT3 - - Start at level 55.
  • CLASS_WARLOCK - Warlocks deal Warlocks cast Fire or Shadow magic to damage, drain or curse their enemy. They summon demons as servants.
  • CLASS_WARLOCK_FEMALE - Warlocks deal Warlocks cast Fire or Shadow magic to damage, drain or curse their enemy. They summon demons as servants.
  • DUNGEON_FLOOR_BROKENSHORE1 (New) - The Heart of Acherus
  • DUNGEON_FLOOR_BROKENSHORE2 (New) - Hall of Command
  • ERR_QUEST_UNIGNORED (New) - Quest Unignored
  • GARRISON_MISSION_XP (New) - |cffffd200XP:|r %d
  • IGNORE_QUEST (New) - Ignore
  • IGNORE_QUEST_TUTORIAL - This quest won't appear again if you decide to ignore it.|n|nIf you change your mind, talk to the quest giver again or track "Hidden Quests" on the minimap. You just ignored a quest!|n|nInteract with the quest giver again to view the quest, or select Hidden Quests from the tracker on your minimap.
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01 (New) - Use |cFFFFFFFFArcane Siphon|r to regain health and mana.
  • ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_02 (New) - Use |cFFFFFFFFArcane Siphon|r to regain energy when Illidan is below 20% mana.
  • ILLIDAN_ORIGINS_RL_ABILITY_COLLAPSING_STAR (New) - |cFFFFFFFFCollapsing Star|r is now usable! Annihilate the Colossal Siegebreaker!
  • ILLIDAN_ORIGINS_RL_ABILITY_FURY_OF_THE_COSMOS (New) - |cFFFFFFFFFury of the Cosmos|r is now usable! Disintegrate enemies you face!
  • ILLIDAN_ORIGINS_RL_ABILITY_STORMRAGE (New) - |cFFFFFFFFStormrage|r is now usable! Crush your enemies!
  • ILLIDAN_ORIGINS_RL_ABILITY_WARHAWK (New) - |cFFFFFFFFWarhawk|r is now usable! Illidan's power grows!
  • ILLIDAN_ORIGINS_RL_ESSENCE_OF_THE_ARCANE_NEEDED (New) - You need more Essence of the Arcane to unlock that ability
  • ITEM_RELIC_VIEWABLE -
  • PAPERDOLL_INVENTORY_FIXUP_COMPLETE (New) - Your specialization's weapon type has changed so we've given you a replacement.
  • TALENT_TOOLTIP_ADD_REST_ERROR - You can change your talents at an inn or major city. Talents can only be changed while in a rested XP area.
  • TALENT_TOOLTIP_ADD_REST_ERROR_PVP (New) - Talents can only be changed while in a rest XP area, or during the begining of a PvP match.
  • UNIGNORE_QUEST (New) - Unignore
  • WARDROBE_TOOLTIP_TRANSMOGRIFIER (New) - Visit a Transmogrifier to apply this appearance to your outfit.



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest??
Questing
  • Suramar - After 10,000 years in isolation, the Nightborne elves have lowered the magical barrier protecting the city of Suramar, allowing Gul'dan access to a font of incredible power - the Nightwell. Following a failed attempt to overthrow Grand Magistrix Elisande, a small group of Nightborne exiles seek to awaken the power of their ancient lands and free Suramar from the Legion's grasp. 39985]Quest #39985.[/del] 44555]Quest #44555[/url].

Artifact Appearances
Hunter (Beast Mastery) - Titanstrike
  • Titan's Reach #1: Titanstrike - Name changed from "Titan's Reach #2: Titanstrike" to "Titan's Reach #1: Titanstrike".
  • Titan's Reach #2: Titanstrike - Name changed from "Titan's Reach #1: Titanstrike" to "Titan's Reach #2: Titanstrike".

Flight Masters
Broken Isles

Map Areas
Black Rook Hold [Scenario]
  • Black Rook Hold - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Heroes' Rest - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Ravencourt - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Black Rook Hold > Raven's Glory - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Broken Isles
  • Azsuna - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Azsuna > Azsuna - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Highmountain - Music: Zone-70-Highmountain-GeneralWalk.
  • Stormheim - Music: Zone-70-Stormheim-GeneralWalk [NO SOUND].
  • Suramar - Music: Zone-70-Suramar-GeneralWalk.
  • Val'sharah - Music: [PH] Zone-70-Val'sharah-GeneralWalk. Music: Zone-70-Val'sharah-GeneralWalk.
  • Val'sharah > Ash'theran - Music: Zone-70-Nightmare-Walk-Synth.
  • Val'sharah > Cavern of the Keeper - Music: Zone-70-Nightmare-Walk-Solo.
  • Val'sharah > Dreadroot - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Garden of the Moon - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Moonrest - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Oakheart - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Shadowfen - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Orchestral.
  • Val'sharah > Shaladrassil - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Solo.
  • Val'sharah > Shala'nir - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Nightmare-Walk-Synth.

Broken Shore Scenario
  • Broken Shore > The Black City (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.
  • Broken Shore > The Broken Shore (New) - Music: ShadowmoonValleyWalking.
  • Broken Shore > Tomb Approach (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.
  • Broken Shore > Tomb of Sargeras (New) - Music: Zone-60-TD-DraeneiWartorn-Walk.

Darkheart Thicket
  • Darkheart Thicket - Music: Zone-70-Nightmare-Walk-Orchestral.
  • Darkheart Thicket > Heart of Dread - Music: Zone-70-Nightmare-Walk-Solo.
  • Darkheart Thicket > Miasmic Gorge - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > Sanctum of G'Hanir - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > Tainted Burrow - Music: Zone-70-Nightmare-Walk-Synth.
  • Darkheart Thicket > The Rotting Grotto - Music: Zone-70-Nightmare-Walk-Synth.

Emerald Dreamway
  • Emerald Dreamway - Music: [PH] Zone-70-Val'sharah-GeneralWalk. Music: Zone-70-Val'sharah-GeneralWalk.

Great Dark Beyond
  • Great Dark Beyond - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Temple of the White Tiger
  • Temple of the White Tiger Flight Bounds (New)

Unknown
  • Stormwind City > Lion's Rest - Music: Zone-70-Stormwind-LionsRest.
  • Stormwind City > Stormwind City (New)

Vault of the Wardens
  • Vault of the Wardens > Chamber of Night - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Fallen Passage - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Illidari Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Demon Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Warden's Court - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Tomb of the Penitent - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Ice - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Law - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Mirrors - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Silence - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of the Betrayer - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Warden Prison DH Quests
  • Vault of the Wardens > Chamber of Night - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Fallen Passage - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Illidari Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Demon Ward - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > The Warden's Court - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Tomb of the Penitent - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Ice - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Law - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Mirrors - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of Silence - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.
  • Vault of the Wardens > Vault of the Betrayer - Music: [PH] Zone-70-Azsuna-GeneralWalk. Music: Zone-70-Azsuna-GeneralWalk.

Map Difficulties
  • The Collapse - Suramar Scenario - Normal Scenario - Max players: 5. 1.

Scenarios
Blade in Twilight
  • Step 01: The Twilight Camp - The Twilight's Hammer has set up a temporary camp up here. Investigate the camp for clues as to what is going on and where your ally is.
  • Step 04: The Tomb of Tyr - Slaghammer wants to get further into the complex, but cultists bar the way in the next room Slaghammer knows the ritual is further inside. Enter the tomb room and deal with them. the cultists.
  • Step 10: The True Death of Zakajz - The C'Thraxxi general could still be a threat in the future. The Blade must be used to drain all of its essence so Zakajz will be truly dead. is still a threat. Use the Blade to kill it forever.

Finding Magni
  • Step 04: Bring Down the Barrier (New) - Give Archmage Khadgar the signal to bring the fel barrier down.
  • Step 05: Defeat the Demons - Name changed from "Step 04: Defeat the Demons" to "Step 05: Defeat the Demons".
  • Step 06: Escort Magni - Name changed from "Step 05: Escort Magni" to "Step 06: Escort Magni".
  • Step 07: Enter the Planetarium (New) - Ask Magni to open the door to the Celestial Planetarium.
  • Step 08: The Diamond King's Message - Name changed from "Step 06: The Diamond King's Message" to "Step 08: The Diamond King's Message".

The Arcway
  • Step 01: The Arcway - Name changed from "Step 01: Unknown" to "Step 01: The Arcway".
  • Step 01: The Arcway - Name changed from "Step 01: Maw of Souls" to "Step 01: The Arcway".

The Fourth Horseman
  • Step 02: Preparations - Prepare for the Invasion.of Light's Hope Chapel.
  • Step 03: Upon the Hill of No Return - Speak with Highlord Mograine. Darion Mograine to begin the invasion.
  • Step 04: The Dead Shall Rise - Raise the Tomb. Raise the dead in the tomb behind Light's Hope Chapel.
  • Step 05: The Highlord Awaits - Meet with Mograine in the Chapel. Highlord Darion Mograine in the Chapel.
  • Step 07: Lady of the Light - Defeat Lady Liadrin.in the Hall of Champions.

World Map Areas
Broken Isles
  • BrokenIsles > Stormheim > Helheim - Name changed from "Helheim" to "BrokenIsles > Stormheim > Helheim".

World Safe Locations
Death Knight Campaign - Scarlet Monastery
  • 7.0 Death Knight - Scarlet Monestary - Graveyard (KMS) (New)

Skyhold
  • 7.0 Artifacts - Skyhold Safe Loc - JMC (New)

Skywall
  • 7.0 Artifacts - Monk - Windwalker - Entrance Location - LWB (New)

The Nighthold
  • 7.0 Suramar Raid - Bottom Of Catacomb Stairs (New)



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Army of the Highlord Name changed from "Army of the High Lord" to "Army of the Highlord".
  • Death's Advance Trait Increases success chance of the success chance for missions with |C00b3ffffHazards|R by ${$a754}%..
  • Smite Name changed from "Power Word: Shield" to "Smite".
by Published on 2016-06-02 03:04 PM

Week 1 Beta Keys: Winners have been selected, check the status page to see if you won.

The base WoW game is on sale for $5 as part of a summer games sale

Quin's GR 93 Clear with Uliana's Palm

Hearthstone Patch 5.0.0.13030 - Bug Fixes for C'Thun, Chat Bubbles, Evolve, and More!

Chromie Balance Patch - June 2nd, Unranked Draft Mode Preview

Overwatch Competitive Play Mode is not Delayed Until July - Still on Track for June!

Warcraft IRL: Capture the Flag
Legendary released an Alliance vs Horde Capture the Flag video.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Two teams representing the Horde and the Alliance battled it out in a real-life game of Capture the Flag at Universal Studios Hollywood—and we’ve got the video to prove it.

The Warcraft movie–inspired clash took place at the #WarcraftIRL Capture the Flag event hosted by Legendary Pictures on Sunday, May 15. Each team was made up of well-known creators including Bajheera, OMGitsfirefoxx, and Markiplier, who fought to determine which faction would be declared the ultimate victor. To shake things up, game designer–turned-warlock Brian Holinka joined the battle royale to rain some Fel Fire down upon both teams.

Watch the video now to see who came out on top in this real-life Battleground.

Learn more about the film by visiting the Warcraft movie site, and join the conversation on Twitter with #WarcraftMovie.

Legion - Frost Death Knight Artifact Idle Visual
Frost Death Knights have a patch of ice that appears under them when they are idle. The ice breaks when they move again.



Legion Invasion Event Test - June 2
We saw a little bit of the invasion event back in December.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, June 2, starting at 4:00 p.m. PDT, we will activate a new realm in the Legion Beta. This Beta realm will be named “Level 100 Demon Invasions”, and it will be dedicated to testing the pre-expansion demon invasion event with as many testers as possible for approximately 24 hours. We expect to remove the realm after 24 hours.

We ask that all Beta testers please join us in focusing testing on the “Level 100 Demon Invasions” realm when it is available. While you may see demon invasions on other Beta realms, testing this content requires that your character remain at level 100, so we ask that you test on the “Level 100 Demon Invasions” realm only.

Please direct your pre-Legion event feedback to the Beta General Discussion forum, and please direct any feedback you have about other Legion subjects to the appropriate dedicated subforum.

Thank you very much! We’ll see you at the defense of Azeroth!

Blue Posts
Originally Posted by Blizzard Entertainment
Skirmishes Available in Legion Beta
Thanks for your continued participation in the beta. We've been reading all of your feedback and appreciate your contribution.

We've decided to re-enable skirmish queues on beta so we can start getting some arena feedback on honor talents. Jump in there and let us know what you think.

Yeah we can't test anything until there's a moderate change in numbers especially with tanks and low end healing numbers.
The next build has a number of changes to reign in tanks in PvP, most notably Protection Paladins. (Blue Tracker / Official Forums)

Overly-Chatty Bodyguards
I did notice on a world boss the other companions people brought did clutter up the screen with chatter. I'm guessing any time you have 20 people with bodyguards this is bound to happen.

Also, I love Kayn Sunfury and his "Never Surrender!" cry. Please don't change him. He's perfect as is and I don't find him too chatty (given it's once every couple of mobs that he'll even shoot out of the sky).

We will only adjust the permanent bodyguards. We are happy with how the others are playing out.

We will also take a look at those taunts and see what we can do to make them less frustrating. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Any words on the future of garrison invasions ? Will the mounts still be available in Legion ?
There will be no changes to the availability of these mounts and pets in #Legion. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Just curious, are the people on stage at Blizzcon for example actually programmers or just the idea guys?
Very few studios employ someone just as an idea guy. Even designers have to do work at the keyboard. (OccupyGStreet)
I'd definitely like being an 'idea guy', what do you 'do at your keyboard', Greg?
Design docs, scripting, hooking up art, changing data tables. A lot of email of course. (OccupyGStreet)
I'd ask about those things in greater detail but that would be a bit much outside of DMs, etc. What sort of scripting?
A lot of mechanics design on WoW and LoL (and doubtless many games) are scripted. (OccupyGStreet)
If you want to boost damage or damage coefficients, you can do that in an editor. (OccupyGStreet)
If you want to special case anything (e.g. bonus damage, set bonuses, weird interactions) you script in a language like lua. (OccupyGStreet)
Design isn't telling engineers how things should be. (OccupyGStreet)
It is trying to get shit to work and then going to engineers for help when you can't make it work. (OccupyGStreet)



Overwatch - Honest Game Trailers
Honest Game Trailers has released a trailer for Overwatch!



Final Boss - Arms Warrior Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-01 01:18 PM

Week 1 Beta Keys: Winners have been selected, check the status page to see if you won.

Demon Hunter Cosplay by Kadiaa

June 2016 Season Begins - Zul'Drak, Start off the new Season with Top Decks!

Hero Rotation & Weekly Sales - May 31st, Heroes Funny & WP Moments #68

McCree & D.Va on the Balance Radar, New Brawl, Highlights Video Export, The OverView #16

Warcraft Movie - Director's Vision
Another video was released today.



Road to BlizzCon 2016 Rules Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In our latest Road to BlizzCon blog, we announced that we’ve further updated the rules for this year’s Arena tournament series based on everyone’s feedback on our original rules update. After further discussion, we’ve decided that once a team has qualified for Regionals, they will no longer be eligible to compete in additional qualifiers.

There were also some concerns raised over the ability for teams to swap out a member from their roster after qualifying. We discussed the possibility of changing this rule for North America, but felt that it would still be necessary for teams coming from other regions in the event that any of their team members have issues acquiring a visa to enter the United States for BlizzCon. As a result, we felt it would be unfair to only apply that restriction to North American teams, so that rule will remain.

Thanks for all the constructive feedback on this year’s Road to BlizzCon, and we’re looking forward to kicking things off this June.

The North American 2016 Road to BlizzCon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2016 World of Warcraft Arena World Championship is about to kick off—and for teams across North America, the battle begins in just a few weeks.

This year, we’re pleased to announce that we’re partnering with Major League Gaming to produce the entire North American Road to BlizzCon, including all three qualifier cups. Over the years, MLG has played a major role in World of Warcraft’s development as an esport, and it’s exciting to be working with them once again.

Additionally, the fine folks from GCDTV will be joining us again, working behind the scenes with MLG to make sure everything runs as smoothly as possible.

North America Online Qualifiers & Sign-ups
The battle begins with three online qualifier cups, starting in mid-June, each with their own $6000 prize pool (see our previous announcement for more details). You’ll be able to catch them all live on Twitch.tv/Warcraft and MLG.tv beginning with the Round of 8, with the following schedule:

  • Cup 1: June 18
  • Cup 2: July 2
  • Cup 3: July 16

Sign-ups for the qualifiers are now open! If you’re interested in competing, head over to the official MLG website.

Note to competitors: games played prior to the Round of 8 will be played in the days leading up to the broadcast.

Americas Regionals
The top two teams from each qualifier cup (six teams in total) will move on to the Americas Regionals, where they’ll be joined by two other teams: one from Latin America, and one from Australia and New Zealand. This year’s Regionals will be held at the MLG Arena in Columbus, Ohio on October 8 and 9. Once again, our eight competitors will be fighting for their share of a $100,000 prize pool and one of three coveted spots in the Arena World Championship finals at BlizzCon 2016.

Rules Update
We’ve heard a ton of community feedback on the 2016 changes to the Road to BlizzCon rules we laid out in our previous blog. We’ve been listening to your feedback and have decided to change a rule: Teams who qualify for a Regional will no longer be eligible from participating in additional qualifiers. This is consistent with previous years rules and will open up additional slots to competition.

The complete official rules are available here — for even more information on this year’s rules, read our forum update.

We can’t wait to see what path this year’s Road to BlizzCon takes, and hope you’ll join us when the qualifiers begin in June!

Legion Transmog System Test Requests
Originally Posted by Blizzard Entertainment
Armor Type Changes
Do you have Transmog items you’ve been holding onto for a very long time? Are you a Hunter, Shaman, Warrior or Paladin? In order to streamline leveling we made a change to armor proficiencies:

Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).

In order to facilitate this we’ve also changed some lower level items from Leather to Mail, and some Mail Items to Plate, to match their intended class at those levels.

Example:
Pre-Legion: A Level 30 Mail Chestpiece drops from a dungeon that has Strength on it (intended for Paladins or Warriors)
Legion: That same Chestpiece would be plate, since Warriors and Paladins use Plate starting at level 1.

While we think this change is positive for the game and for new characters, this could lead to some appearances being un-transmoggable for these classes. We’d like some help in identifying changed items that were once Leather or Mail, and there are no other items with a similar appearance or color shift for their original armor type. We’re also looking for items that can no longer be obtained in Legion, but have a unique appearance that cannot be found anywhere else in the game.

Basically, if an item you have has been converted to another armor type and there’s no other item like it, let us know below. Even if it’s not a bug, we’ll see if it’s something we can add in the future.

Does this mean we can make level 1's on beta server now?
At the moment, no, you'll still be at level 100. is there anything specific that you wouldn't be able to test at 100?

To be able to properly test this I would need to be able to do character copies to track items that are and are not plate. I have a variety of mail items amongst my characters (such as the scarlet set, and quest rewards from both pre cata and post cata) that would be needed for testing in this.

Does this mean we will get character copies to help us facilitate this?

Agreed that this testing would be helped by Character Copy from live. I was just curious if I was missing something that would be easier with enabling level 1 character creation again. (Blue Tracker / Official Forums)

Unobtainable Appearances
As you may have seen in-game, the new Transmogrification Collection (the appearance tab) displays appearances not only for items/appearances you already own, but also all of the ones you haven’t collected yet. However, if you haven’t collected an item, and it can no longer be obtained (such as rewards from quests that have been removed, or limited time items), it shouldn’t show up in the window, since you’d never able to “fill in” that spot in the collection.

That said, there’s a lot of items in WoW, and we could use your help making sure we got things right! If you happen to notice an item in the Appearance Collection tab that players can no longer obtain, let us know by posting below. Specific item names or links to database sites are preferred.

Basically, if an unobtainable item is displayed in the collection window and you don’t have it already, it’s a bug, and we need to know what that item is in order to be able to fix it. (Note that if you have an item, it should be displayed in the Appearances collection even if it’s no longer obtainable.)

Actually some of this testing is really only doable *without* character copies. If you copy over your priest who had a lot of unobtainable items, they'd show up in the appearance tab, which is fine because you already have them. But if those same items showed up for somebody else, who didn't have them, that would be a bug.

We've caught a lot of those but there's undoubtedly more out there.

Need character copy, I have a lot of unobtainable gear, T3, old vanilla items etc
For the purposes of this testing, you'd need to test that gear like that *doesn't* show up before your copy comes over. Because once you've copied that stuff is stored on your Beta account forever, even if you delete the copied character.

I mean there's definitely value in making sure that items such as your old T3 work properly in the new system, I totally get that. This is just us pointing out testing that could be done today, even without character copy. (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Theorycrafting Questions
No change has been made to base movement speed in... ever? As far as I know, it's been 7yd/sec for the entirety of WoW's lifespan. (Blue Tracker / Official Forums)

World Quest Rewards and Loot Spec
Rewards from world quests should not change based on your spec. We don't want you to feel like you need to look at the map to figure out what you want, respec, then look at the map again to see what changed.

If a world quest reward is changing its state while active for your character in any way other than item level going up, it is a bug. Please let us know which quests you're seeing this behavior on.

edit: I found some in Suramar that were misbehaving; this will be fixed in the near future. (Blue Tracker / Official Forums)

Overly-Chatty Bodyguards.
We will be adding throttles to these overly chatty bodyguards to ensure they don't talk quite as much. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Just curious, are the people on stage at Blizzcon for example actually programmers or just the idea guys?
Very few studios employ someone just as an idea guy. Even designers have to do work at the keyboard. (OccupyGStreet)
I'd definitely like being an 'idea guy', what do you 'do at your keyboard', Greg?
Design docs, scripting, hooking up art, changing data tables. A lot of email of course. (OccupyGStreet)
I'd ask about those things in greater detail but that would be a bit much outside of DMs, etc. What sort of scripting?
A lot of mechanics design on WoW and LoL (and doubtless many games) are scripted. (OccupyGStreet)
If you want to boost damage or damage coefficients, you can do that in an editor. (OccupyGStreet)
If you want to special case anything (e.g. bonus damage, set bonuses, weird interactions) you script in a language like lua. (OccupyGStreet)
Design isn't telling engineers how things should be. (OccupyGStreet)
It is trying to get shit to work and then going to engineers for help when you can't make it work. (OccupyGStreet)



Final Boss - Protection Warrior Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-05-31 10:38 AM


Week 2 - We Weren't Prepared


Blizzard has given us some beta keys to help you prepare for The Legion! This week you will need to post a screenshot of a time that you were not prepared in game.

  • This giveaway is for 500 US/EU Legion Beta keys!
  • This giveaway runs from May 30 to June 6
  • To enter post a screenshot in the comments of a time that you were not prepared.
  • Imgur is a good option if you need somewhere to host your screenshot.
  • Only one entry per person. Attempting to enter multiple times will disqualify you.
  • Winners will be selected on June 6
  • You will need to check back to see if you have won and claim your key.
  • Winners will have 72 hours to view their key. After that another winner will be selected.



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