World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-01-25 04:39 AM

PTR Build, Nighthold, Soultakers, Battleground Event, Elite PvP Gear, PvP Rewards

WoW Token Temporarily Disabled
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've encountered a brief technical issue with the WoW Token system which has resulted in it temporarily being disabled in the Americas, Oceanic, and European regions. We're hard at work to restore functionality and will have it back up and running as soon as possible.

Thank you for your patience.

But the ones we have in our inventory will still function properly, yeah? We just can't purchase them?
Yep!

Patch 7.2 PTR - Build 23445 Delayed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brief update: we've encountered an issue with this build which is preventing us from actually pushing it to the PTR. We're still hoping to get it out this week, but it'll be tomorrow at the earliest.

Patch 7.1.5 Hotfixes - January 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Dungeons and Raids
  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items
  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player
by Published on 2017-01-24 09:37 PM

The Trinity Series - A Hearthstone Team League - Week 2

For Honor Interview: Overseeing the Battlefield as a Ubisoft Community Developer

PTR Build Deploy 1/24/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings friends,
PTR will be coming down for a bit today in order to deploy a new 7.2.0 build. No ETA for the push, but I'll ping this thread if things look like they're going to take longer than usual after realms go offline.

Leaving this thread open for general discussion so long as posts remain civil and adhere to forum guidelines.

Thanks all!

Mythic and Raid Finder Nighthold Opens This Week
Nighthold Mythic and Raid Finder Wing 1 open this week! The cap on Mythic+ rewards has also been increased.

bossNH.jpg



Skorpyron Guide - The Nighthold Chronomatic Anomaly Guide - The Nighthold
Trilliax Guide - The Nighthold Aluriel Guide - The Nighthold
Tichondrius Guide - The Nighthold Krosus Guide - The Nighthold
Telarn Guide - The Nighthold Etraeus Guide - The Nighthold
Elisande Guide - The Nighthold Gul'dan Guide - The Nighthold


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Schedule:
  • Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open.
  • Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens.
  • Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens.
  • Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens.

World Boss - The Soultakers
This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.






Elite PvP Gear Transmog
Please be sure to read the entire post below. The sets will not be made available.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Honest question. What's so special about pvp elite gear that it needs to be kept from buying once it's severely outdated? Mythic/heroic gear in pve can be farmed usually 2 expansions after it happens. I don't know why pvp gear should be any different, but I might just not understand. I mean most players don't even know it's elite gear anyway, so it's not like it's being shown off for bragging rights.
Over the years, we've received a lot of requests to make the Elite sets from past seasons available. As you said, the PvE versions of these sets can be obtained through Legacy raids.

We're considering making Elite transmog ensembles available for purchase with Marks of Honor if your Current Rating in 2v2, 3v3 or RBGs is above some threshold (for illustrative purposes, let's say 2200). We would love to hear your thoughts about this idea.

I'd like to clarify one point: we totally hear that you'd like a rating restricted tabard and illusion back. We're adding a new tabard for Season 3 that will have a rating requirement. We're debating whether to add a new illusion however. Illusions do not work on artifact weapons and offering a reward that requires you to transmog your weapon feels problematic. But, we get that you really like the illusion. We may settle back on that idea or try to develop something else.

As for the elite sets, our motivation for doing this isn't to replace other reward systems. We've received a lot of requests to re-add these sets to the game somehow. We thought current rating and a marks of honor cost would be a reasonable gating mechanism for purchase. But the community's impression on prestige items like this is important. We appreciate all of your feedback on the idea. But we wanted to make it clear that adding these sets does not mean we won't be adding other rating rewards as well.

Thanks for the feedback. We have decided to not make these sets available.

Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Blue Posts
Originally Posted by Blizzard Entertainment
Convergence of Fate (and other trinkets)
Draught of Souls unchanged for DPS warriors but reduced by 30% for UH DKS? Guess doing this damage is intended: http://i.imgur.com/L9r13IH.jpg
The damage reduction on Draught of Souls has already been in place for Unholy DK's. Like I said, it was intended to counteract the fact that Unholy's Mastery increases Shadow damage (and prevent Draught of Souls from being far and away the most overpowered trinket available to Unholy). This hotfix isn't reducing Draught's damage, it's actually increasing it by about 17%.

That said, we agree that Draught being so strong for DPS Warriors is a problem. We're going to look into it some more. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Loaded Dice: New Outlaw Gold feedback
Does it do anything for slice n dice.
If not, it makes the talent obsolete, you don't want a golden trait to be useless.

The plan is to buff Slice and Dice somehow. As with existing traits, as the 7.2 traits progress along we will look at how they have to interact with replacement talents. (Blue Tracker / Official Forums)

Legion PvP Season 1 Rewards Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Shortly after last week’s re-distribution of PvP rewards, we discovered a bug that had caused Alliance players’ rewards to be re-distributed based on the Horde ladders. While many players still ended up with the correct reward, some received rewards at a higher or lower tier than they had earned.

In the Americas, Australia, and New Zealand, this bug resulted in too few rewards being distributed for Alliance players. We’ll be applying a hotfix with the next weekly maintenance that will correct this. Alliance players can expect to receive either the same reward they had already received, or one at a higher tier.

To help provide clarity, here are the final rating cutoffs that were necessary to earn the Gladiator, Vindictive Gladiator, or Hero of the Alliance/Horde titles on these realms in Legion Season 1:

Horde
Gladiator: 2563
Vindictive Gladiator: 2852
Hero of the Horde: 2432

Alliance
Gladiator: 2437
Vindictive Gladiator: 2704
Hero of the Alliance: 2297

Thank you again for your patience as we work to ensure that players are rewarded fairly for their efforts in Legion Season 1.

Overwatch Event - Year of the Rooster
A new Overwatch event is live, with new skins, a new game mode,and more! It runs from January 24 - February 13, so be sure to grab your free loot box.

by Published on 2017-01-23 11:55 PM

Update: Added tonight's hotfixes.
Update: Added Convergence of Fate changes

Patch 7.1.5 Hotfixes - January 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
[All class changes below will take effect with weekly realm restarts in each region.]
  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.

  • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.

  • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.

  • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.

  • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids
  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items
  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player
  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions
  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests
  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

Upcoming Class Tuning Changes - 1/24/17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Updated the original post with a couple of additions/revisions:

  • Arcane Mage: Damage increase on most spells went from 5% to 8%
  • Fire Mage: Damage of most spells increased by 3%
  • Frost Mage: Comet Storm damage increase went from 24% to 30%, and damage of most spells increased by 4%

Convergence of Fate Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.
Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.

Upcoming Trinket Changes
Originally Posted by Blizzard (Blue Tracker)
In general, we’ve found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we’re making the following changes:

  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.
  • Might of Krosus: Base damage reduced by 25%, but is now always a critical strike.
    • The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
    • Also fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown.
    • The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Icon of Rot: Damage increased by 40%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Star Gate: Damage increased by 30%.
  • Aluriel's Mirror: Healing-over-time amount increased by 140%. Detonation effect reduced by 35%.
    • Designer Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.

As for Convergence of Fates, we’re spending a little extra time to make sure our changes here are as comprehensive as possible, so we don’t have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:

We’re planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.

Does this mean that the CoF changes will be there as well with the reset this week, since you said you wanted a little extra time to ensure they were as comprehensible as possible?
Yes. The exact numbers haven't been completely finalized yet, but the plan is to have that finished in time for weekly resets.

We'll look into Draught and its effect for Warriors a bit more. Worth noting that the change to have it on the GCD does mean the trinket will be a bit weaker after these hotfixes for most classes (Unholy DK being the exception, due to the damage increase).

Regarding the Unholy damage reduction for Draught, again, that's only there to counteract the fact that Unholy's Mastery increases Draught's damage. Either way, its damage is going up by ~17% with this hotfix, which is pretty substantial.

We'll also take another look at Nightblooming Frond.

How about tank trinkets ? they are completely underwhelming, my 885 mythic + trinkets have higher absorbs and stam ......
Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.

Patch 7.2 - Class Feedback
Originally Posted by Blizzard Entertainment
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.2 Artifact Traits
Tuning on the datamined 7.2 traits is very preliminary and/or nonexistent at the moment. I don't doubt there is a point at which additional duration on Combustion could add the correct amount of DPS for an artifact trait, even if that turns out to be a higher amount than 1s due to Combustion being less bursty than it was in 7.1.

Phoenix's Warmth--we are considering changing the mechanic on this and similar artifact traits to something other than "nearest allies", so it doesn't feel like it's inducing some complicated positioning puzzle in raids that are trying to optimize DPS. That said, it will still likely feel random to an extent (in fact, it may well be "four random nearby allies"). (Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.2 - Crusade
We are definitely keenly aware that people feel better when we fix a problem by buffing something, rather than fixing it by nerfing something. If you look across classes and talent rows in 7.1.5, you'll see the great majority of balance issues were addressed by buffing underperforming talents. There are a few factors that go into this decision though, and it generally has to be handled on a case-by-case basis.

One issue when balancing a lopsided talent row is whether we want the overall power of the spec to go slightly up or slightly down in the process. In the case of Retribution during our tuning adjustments for the opening of Nighthold, we intended to slightly nerf the topend performance of the spec (essentially, the performance of players stacking trinkets/relics/legendaries that all build around Crusade). I know there's no easy way to deliver that message, but hopefully it's at least worth clarifying that it's not some accident of how we chose to balance the L100 row. Players say "why couldn't we buff Divine Purpose instead of nerfing Crusade", for the very understandable reason that the former wouldn't have resulted in a slight DPS nerf. But we were conscious of the slight DPS nerf when we decided to do it this way.

Another factor is that there are sometimes limits on how powerful we want an individual talent to be, regardless of balance within the row. Divine Purpose and Crusade are both very strong talents, that have a significant impact on the rotation and playstyle of the spec (and as mentioned, on gear/talent/relic/etc. decisions), even at their current strength. Balancing Retribution L100 at an even higher point would start causing more issues--Divine Purpose would allow strings of multiple free finishers very often, Crusade would continue to represent a majority of the spec's damage within a cooldown, and Holy Wrath would have to get even more bursty to try to compete with the other two. Sometimes we have to be careful about addressing all balance problems by buffing two talents up to match the highest one, because it can lead to a lot of power creep on the importance of a single talent to an entire DPS rotation. (Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Loaded Dice - New Outlaw Gold Trait Feedback
It should be a DPS gain even for players who are optimizing well, because you will lose fewer Combo Points to rerolling Roll the Bones (and thereby gain Run Through damage).

We will monitor the tuning as always, but it seems likely that a guaranteed triple buff would be a lot stronger than it initially appears. If you know that a particular roll is going to be a triple, then you can make sure to set up a 54 second duration on it. And given the frequency of Adrenaline Rush, that would be a very high uptime on a guaranteed triple buff. True Bearing uptime would go way up due to this, which adds many Adrenaline Rushes to the rotation on average. That positive feedback loop on Outlaw is rather powerful, and we have to watch for it when setting up this trait, but will continue to keep an eye on how it's borne out when testing begins. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Battle.Net Balance
Wasnt the ingame token thing ment to come with 7.1.5? So you could add Battle.Net balance with it instead?
No, that feature is coming at a later time. (WarcraftDevs)

Classes
As a follow up; have you guys ever found your own internal sims to be wrong?
Oh yes, absolutely. We make mistakes like anybody else in our theorycraft. We just tend to catch those mistakes... (Celestalon)
...more often, and faster, because we're comparing to live data more often, and with much larger sample sizes. (Celestalon)
by Published on 2017-01-22 10:43 PM

"Ben Brode on how long until Pirates walk the plank"

Patch 7.2 - Dungeon Armor Sets
Patch 7.2 adds new dungeon sets, as well as a new dungeon: Cathedral of Eternal Night.

Cloth Dungeon Sets








Leather Dungeon Sets








Mail Dungeon Sets








Plate Dungeon Sets







Patch 7.2 - Calculators Updated
Calculators on the WoWDB PTR site have been updated for Patch 7.2!




Patch 7.2 - Transmog Set Tab
Patch 7.2 adds a new tab to the appearance pane that lists item sets. Currently it isn't fully filled out, but it looks like it will include various Tier sets, allowing you to preview the set for each existing difficulty and determine which of the appearances you have collected.



Build of the Month - January 2017
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

All of the parts on this page are Amazon affiliate links. When you purchase your parts through them it helps support the site!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 7700K and would get more performance from spending that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!

Peripherals


Narwhal

MonitorDell U2414H Monitor$229
KeyboardLogitech G710+$82
MouseLogitech G502$60
SpeakersLogitech Z323 2.1$50

Unicorn

MonitorDell U2715H Monitor$459
KeyboardCorsair K70$100
MouseRazer Naga 2014$75
SpeakersLogitech Z523$70


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.

Puppy

Updated January 22, 2017
$641
Case NZXT Source 210$55
Power Supply EVGA 600B$50
CPU Intel i3-7100$120
Heatsink Cooler Master Hyper 212 EVO$30
Motherboard ASUS Z270-K$145
Memory 8GB Corsair Vengeance LPX DDR4$66
Graphics Card ASUS RX 460$105
Hard Drive Western Digital Blue 1TB$50
DVD Asus 24X SATA DVD+/-RW$20

Dolphin

Updated January 22, 2017
$848
Case NZXT Source 210$55
Power Supply EVGA 600B$50
CPU Intel 7600K$235
Heatsink Cooler Master Hyper 212 EVO$30
Motherboard ASUS Z270-K$145
Memory 8GB Corsair Vengeance LPX DDR4$66
Graphics Card RX 480 OR
GTX 1060 3GB
$170 / $200
Hard Drive Western Digital Black 1TB$77
DVD Asus 24X SATA DVD+/-RW$20


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.

Narwhal

Updated January 22, 2017
$1234
Case Cooler Master HAF 912$65
Power Supply EVGA G2 650W$90
CPU Intel 7600K$235
Heatsink Scythe Mugen Max$48
Motherboard ASUS Z270-A$180
Memory 16GB Corsair Vengeance LPX DDR4$118
Graphics Card GTX 1060$265
Hard Drive Western Digital Black 2TB$127
SSD Crucial MX300 275GB OR
Samsung Evo 850 250GB
$86
$98
DVD Asus 24X SATA DVD+/-RW$20

Unicorn

Updated January 22, 2017
$1377
Case Corsair Air 540$127
Power Supply EVGA G2 650W$90
CPU Intel 7600K$235
Heatsink Noctua 6 NH-D15$86
Motherboard ASUS Z270-A$180
Memory 16GB Corsair Vengeance LPX DDR4$117
Graphics Card GTX 1060 OR
GTX 1070
$265
$380
Hard Drive Western Digital Black 2TB$127
SSD SAMSUNG 850 Pro 256GB$130
DVD Asus 24X SATA DVD+/-RW$20


Pre-Built Gaming PCs
Don't want to spend time assembling a high-end PC? Check out this pre-built gaming PC from our sponsor.



The Nighthold - Nightborne Lore
Our friends over at Gamepedia took a look at some of the Nightborne lore!

Nightborne - Nighthold Lore

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