World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-05-02 07:26 AM

Update (11:15 AM EST): The Artifact Calculator has been updated to include total and per rank costs!

Battle.Net Mount and Pet Giveaway

Desolacer's Starter Builds for S6, Tips to Farming Cosmic & Falcon Wings

Popular Decks of the Week, Sigma's Top 10 Old Gods Standard Card Analysis, Old Gods New Tricks, The Angry Chicken #148

Blue Post Round-Up, Heroes WTF Moments #48

Exploring Overwatch - Easter Eggs, AngryJoe's Overwatch Lambo Adventure in 360

Legion - Artifact Respec Cost
In Legion, you can go back and change the tree you are filling out for your Artifact weapon if you change your mind. While you eventually may be able to fill out the entire tree, doing so will take some time.

The current cost to respec your artifact is however much the next trait or rank would cost you. If your next trait costs 525 Artifact Power, you will need to earn 525 Artifact Power to unlearn and regain the Artifact Power you previously spent.



Legion - Artifact Trait Costs
In Legion, each artifact has a tree of traits you can unlock with multiple ranks per trait for some of the traits. The chart below shows the Artifact Power cost for each rank. Keep in mind that this isn't finalized and values could be placeholders.

The Artifact power cost increases per total ranks you have purchased. For example, if you fill out 3 Artifact powers with a total of 3 ranks each, the next rank or trait will cost you 525 Artifact Power. The same applies if you just filled out 9 Artifact powers with 1 rank each.

Right now the second through 11th ranks have an increase in cost of 25 Artifact Power per rank, but after that it becomes exponentially more expensive.

Don't see a chart? Enable javascript!

Legion - Empowered Ring of the Kirin Tor
The Kirin Tor rings may be returning in Legion! Sminx Glasseye sells the Empowered Ring of the Kirin Tor for 50,000. The vendor currently belongs to the old Kirin Tor faction, so it is possible there will be reputation discounts.

Currently the ring has Intellect, unlike all of the other Legion rings and neck items. It is possible that this is just an oversight and the final ring will have Stamina instead.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Has anyone heard of an official announcement, that gnome hunters will be playable in Legion pre-patch? Google was giving me no answers.
Yep! (Muffinus)

Art
Draenei male's weapons are not scaling properly in Legion alpha. Id post an ingame screenshot, but...
We're on it. Should look better in a coming build. (WarcraftDevs)

World Quests
Re;World Quests. Are there a cap on how many world quests can be up in a zone at any given time in Legion?
If yes, does that mean a profession quest could potentially bump out a non-professional quest?

Prof. quests are deemed lower priority, if one tries to spawn in an occupied spot, it will try to spawn elsewhere (Muffinus)

PvE
mythic + dungeons will the be available at launch or delayed like raids?
Current thinking: Mythic dungeons available right away; scaling keystone system unlocks alongside raiding. (WarcraftDevs)

Will Mythic Dungeons and the scaling have matchmaking or must you put groups together yourself?
Just as on live today, players must form groups for Legion Mythics. The Premade Group Finder is great for this. (WarcraftDevs)

Lore
Hello sir. Do you know if Sargeras is technically dead? I believe he is, since his spirit was attached to an avatar that was
As of now, we don't know. (Muffinus)

Reputation / Questing
Do these new tapping rules apply just to Legion content, or also to pre-Legion content?
The entire world (Muffinus)

Wait so up to 5 non grouped people can tag 1 mob and get individual exp and loot?
Yes (Muffinus)

I can't post on the forums but wht happens to the grey loot that drops? Will a random be able to steal it from you? -
Everything is personal loot, even the old world. No fighting for greys. (Muffinus)
I assume old-world doesn't have any fancy mob scaling like in Legion though? Just the open tag/personal loot feature?
Correct (Muffinus)

Why don't rares have this HP scaling mechanic anymore? Devs seem to drop it in WOD rares comp to MOP rares.
They should, if they're missing a scaling record, it's a bug (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Hey Greg, you don't work at Blizzard anymore but you surely have thoughts about Nostalrius and the whole debate?
I've been asked this a lot. I'm not going to pick a side about who is right or wrong because it's probably not that simple (OccupyGStreet)
I definitely feel for the players who lost something. (OccupyGStreet)
But I'm sure Blizzard had good reasons. Maybe they had to protect their IP, because you can lose it if you do not. IDK. (OccupyGStreet)
I think most of you know that one thing Blizzard and I do disagree on is how much you should communicate with players. (OccupyGStreet)
What is your stance if I can ask?
I try to be as transparent with players as I possibly can be. (OccupyGStreet)
Blizzard had a different philosophy, which is fine. I don't begrudge them that. (OccupyGStreet)

Since the Nostalrius thing came up, what is your stance on bringing back vanilla servers officially. Sorry if asked before.
Philosophically, if it was my game, I would think it was cool to try. But that still doesn't make it easy. (OccupyGStreet)
Technical challenges are massive. Players won't accept "We aren't going to fix bugs on some servers." It's always "Just this one?" (OccupyGStreet)



Final Boss - Blood Death Knight Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-04-30 11:45 AM

Season 6 starts today! Patch 2.4.1 Guide by Drahque

The Many Mouths of Yogg-Saron - Card History, Popular Yogg Decks, Triple-Saron, Old Bards Design Competition

Town Hall Heroes Ep. 105, Into the Nexus #103- "Kael'thas Finds a Way"

Exploring Overwatch - Easter Eggs, AngryJoe's Overwatch Lambo Adventure in 360

Legion - Rainbow Effect
Recent Legion builds have added rainbow glyphs for mages, such as Glyph of Blinkbow and Glyph of the Falling Rainbow.

While these aren't fully implemented yet, we decided to take a look at how they might appear. These glyphs aren't actually available yet and the effect is only used for the Prismatic Bauble currently, so this is just an idea of what they might look like if they use the same effect. You can find an alternative version of this preview here.





Poll and Giveaway
As Legion is getting closer, now is a good time to see what everyone is excited about! We are also testing a new feature with this giveaway, so be sure to read the information below closely, as this is different than previous giveaways.

  • Prizes - Your choice of a Pet or Mount from the Battle.Net shop + 1 month of Curse Premium.
  • Enter by clicking the button below to log in with your Battle.Net account and then vote in the two polls below.
  • Logging in with your Battle.Net account through Blizzard gives us access to your Battletag and list of characters. None of this data will be shared publicly.
  • You can read about why logging in with your Battle.Net account this way is safe on the official site here.
  • Winners will receive a PM on MMO-Champion or a Battle.Net Friend request which you have one week to reply to. After that, a new winner will be selected.
  • While an MMO-Champion account is not required, it will make it easier to get your prize. Be sure to log in to the site before clicking the Battle.Net button.
  • You have until Monday May 2 @ 11:59 PM EST to enter the contest.





Warcraft Movie Tweet
Blizzard tweeted "We're really excited for the #WarcraftMovie", along with some new weapon models. Two of these models look similar to new phone accessories for the movie, which can be found on Amazon.



Nostalrius Announcement
The Nostalrius Twitter announced an announcement coming this weekend, related to a meeting with Blizzard.



Blue Posts
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Brewmaster Monk Feedback -- Build 21570 -- 27-Apr
I'm going to ignore everyone else in the thread for the moment and point out a problem with Gift of the Ox.

People are seeing fewer orbs than they should if they use ISB because of the way the proc formula works.

(0.75 * Damage / MaxHealth) * (3 - 2 * HealthPercentAfterDamage)

Damage is the full damage of the hit, before absorbs, before Stagger. HealthPercentAfterDamage is with stagger taken into account, but not other absorbs. Mitigation does reduce Damage. In your example, Damage would be 100k.

Okay, so mitigation reduces Damage, and HealthPercentAfterDamage. Stagger reduces HealthpercentAfterDamage. However, GotO does not proc off of the Stagger DoT, so what happens is this:

Player 1 is at 100% health and does not use ISB. They generate X orbs over the next 10 seconds.

Player 2 is also at 100% health and DOES use ISB, but does not Purify. Both players take the same amount of damage over the next 10 seconds, however Player 2 gets less than X orbs because each individual melee swing is lower, yet their health is getting reduced all the same because Stagger is ticking.

What happens here is that, if you are trying to play like a good tank and smooth your damage all of the time, you get fewer orbs EVEN IF you maintain the same health level. Naturally, this means that many good players will see far fewer orbs than someone that knows the "secret" to playing BrM.

Change the HealthPercentAfterDamage variable to just Current Health and retune it a little. You already have Damage/Max Health representing the size of the hit, so the delta in health is already being counted and it doesn't need to be counted again.

This should result in the proper amount of orbs being seen for good players, which will make them safer when they drop low, which should ease the feeling of dying whenever they don't have ISB up.

Kind of. Right problem, different solution. We're going to err in the player's favor here, and make HealthPercentAfterDamage based on the same Damage amount as the left part of the equation is (ie, the full damage of the hit, before absorbs, before stagger, instead of after stagger).

OLD: (0.75 * Damage / MaxHealth) * (3 - 2 * (CurrentHealth - (Damage - Stagger)) / MaxHealth)
NEW: (0.75 * Damage / MaxHealth) * (3 - 2 * (CurrentHealth - Damage) / MaxHealth)

That will ensure that ISB doesn't reduce the chance to generate an orb on any given attack (but still will on the next attack by virtue of being higher health).

Is that before damage reduction? meaning the RAW un-mitigated damage?
No, neither of those are before armor or any other actual DR effect. It's just before Stagger/Absorbs.

Also, out of almost 1,000 Ox orbs, none of them proc'd Celestial Fortune.

Also, they disperse after a short time, ranging from 21 seconds to 28 seconds. If you're greater than a 8ish yards away from them when they do, they will not heal you.

Gift of the Ox + Celestial Fortune fixed for next build.

They last 30sec, always.

My post was about how I suggest you play Brewmaster, not healers.

I didn't say that healers should let you sit at low health; that's putting words in my mouth. Healers should generally heal you the same as any other tank, just with the knowledge that it's safer to use more efficient heals. For example, a healer may typically keep a HoT rolling, and use lots of normal Heals while you're above 80%, and switch to Flash Heal if you drop below that. With a Brewmaster, they can probably stick to normal Heals for longer, switching to Flashes only at 60% or something. That's an over-simplified picture of things, but that's the general idea. It doesn't mean to stop healing them.

You also shouldn't try to take more damage. Stagger is a very powerful mechanic, and it lets you choose when you take damage, and when you don't (or rather, take way way less). The whole point of this is to minimize damage, and take that damage at opportune times (when you're not in danger).

Thanks for the constructive discussion on this, it's been great.

We think it's fairly intuitive and works well, that you have limited brew charges, and so want to use them when in danger and not when not in danger. However, the further amplification of that through Gift of the Ox is a little too much of a stretch for people to notice (buried in the Gift of the Ox tooltip) and play around.

We also agree with many of the discussed issues that the healing spheres in general pose.

We have the following further revisions planned:

  • Gift of the Ox will now drop healing spheres more consistently*, but will no longer drop them more frequently when you are at low health, baseline.
  • Secret Ingredients has been replaced with a new talent, Gift of the Mists: Passive. Gift of the Ox has an up to 100% increased chance to trigger, based on your missing health.
  • Expel Harm has returned for Brewmasters:
  • Expel Harm
  • Instant, 15 Energy
  • Draw in the positive chi of all Healing Spheres within 30 yards, and expel negative chi, damaging the nearest enemy for 10% of the amount healed.

Let us know how this feels when you get a chance to try it in the next build. Thanks!

* Theorycrafter info: It's no longer a random chance, under the hood. When you are hit, it increments a counter by (DamageTakenBeforeAbsorbsOrStagger / MaxHealth). It now drops an orb whenever that reaches 1.0, and decrements it by 1.0. The tooltip still says ‘chance’, to keep it understandable. Gift of the Mists multiplies that counter increment by (2 - (HealthBeforeDamage - DamageTakenBeforeAbsorbsOrStagger) / MaxHealth); ie, a simple linear 0-100% increase based on missing health, counting the hit as a full hit.

I would also suggest a UI display for how many orbs are within 30 yards. This could be shown on the Expel Harm tooltip.
It will be. The count of Healing Spheres (with Greater Healing Spheres from the artifact counting as 2) will be shown on the Expel Harm button. When there are no Healing Spheres, the button will be disabled. (Blue Tracker / Official Forums)

Road to BlizzCon 2016 Rules Clarification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Following our recent blog (link) detailing some updates to the rules for the 2016 World of Warcraft Road to BlizzCon, we’ve seen some questions about the rationale behind some of those changes. We’d like to go into more detail on our thinking to help you better understand why we made these changes and why we think they’re the right decisions for the 2016 Arena Championship—and once you’ve had a chance to hear our thoughts, we’d love for you to share any further feedback or concerns you might have.

Every rule change we’re making this year is fully intended to support the Arena community. We made some great strides forward in that regard with the 2015 Road to BlizzCon, and we want to continue that trend in 2016.

Regarding the roster swap rules, there are several contributing factors to our decision to allow one roster swap between qualifiers and regionals. For example, Legion will be rolling out during this time frame, which brings some sweeping changes to classes and other gameplay elements critical to the Arena. Because it will be very difficult (if not impossible) to predict exactly how that will affect everything, we want teams to have a bit of extra flexibility to adjust. We also felt that last year’s roster rules were stricter than they needed to be and wanted to relax them just slightly. We feel that this is the right choice for World of Warcraft competition in 2016.

Next, we wanted to talk about why we’re allowing teams who have already qualified to compete in further events. One of our main goals here is to increase exposure—as well as income opportunities—for top WoW Arena teams. It’s similar to the approach we take with our other games, and even outside of Blizzard, it’s fairly common practice to allow—even encourage—players or teams who’ve qualified for a regional (or equivalent) to continue playing in events leading up to that regional.

This approach provides a number of advantages that can help an esport grow: Viewers are able to see their favorite players and teams competing in more events, which helps those players and teams form a stronger fanbase. Teams have the potential to earn more prize money and get more sponsorship opportunities earlier on, supporting their ability to participate in esports as a career. It’s also worth mentioning that we plan for the qualifier cups to use a double-elimination system this year.

Overall, we feel that allowing teams to compete in multiple events is a good move forward for the growth of WoW esports, but like I said, it’s a change we made to help our top WoW teams. We’ve already been speaking directly with several top-level players and competitors—including previous BlizzCon champions—about these changes, but we’re definitely interested in additional feedback from everyone in the community now that you have a bit more context. If you disagree with this change, what exactly concerns you about it?

We all want to make WoW esports the best it can be, and your constructive feedback is greatly appreciated to help us achieve that. Thanks for all the great discussion so far.

First I would like to see what other examples you guys are looking at where this happens. Perhaps it works well and we just are not aware.
StarCraft, Heroes of the Storm, and Hearthstone’s esports programs all allow qualified teams to compete in further events. It's also common practice in fighting games, and obviously anything that's using a league structure (by which I mean that teams aren’t prohibited from participating in league play once they’ve qualified for a championship event). Many non-Blizzard games that we’d consider major esports use a league structure, which admittedly isn’t an exact 1-to-1 comparison to WoW’s Road to BlizzCon.

What we’re proposing is more similar to StarCraft, Heroes and Hearthstone's systems. Having said that, we of course realize that just because it works for those games doesn't mean it will work for WoW. That’s why we wanted to provide some extra context, and ask how you guys feel about it.

Final Boss - Unholy Death Knight Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-04-29 07:57 AM

Today is the last day to pre-order Overwatch to get early Beta access! If you have Amazon Prime, the Origins edition is cheaper there and still gives you early beta.

Era 5 Ended, Season 6 & Class Spinning Wheel, Patch 2.4.1 Guide by Drahque

Dark Whispers Hero Taunt Hotfix, Old Gods, New Tricks - Win a 3D Printed Hearthstone Card!, Deck Spotlight: Choose One Party!

Shogun Artanis & Shadowpaw Lili Preview, Hero League Matchmaker Hotfix

Exploring Overwatch - Easter Eggs, AngryJoe's Overwatch Lambo Adventure in 360

Legion - Witch Hats
Legion adds some new Cosmetic Helm items that look like witch hats!


Level Type Slot Name Model Viewer
1CosmeticHead Hat of the First Sister
Modelviewer
1CosmeticHead Hat of the Second Sister
Modelviewer
1CosmeticHead Hat of the Third Sister
Modelviewer
1CosmeticHead Hat of the Youngest Sister
Modelviewer


Legion - Flying and the Pathfinder Achievement
Watcher shared some more information about the Broken Isles Pathfinder, Part One achievement.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just give us some info. Give us an estimate on when we'll actually get to fly again, assuming we do the required achievement elements.
Let me try to clear things up a bit, since I realize a single achievement out of context isn't exactly informative.

Overall, this is consistent with the plans we announced last year when we added the original Draenor Pathfinder achievement in 6.2.2, and hopefully does not come as a surprise. The underlying philosophy here is: explore and master the outdoor world on the ground, in order to unlock the ability to soar above it freely. This time around, since we have our design in place from the start of the expansion, we want to give players as much advance notice as possible, and allow everyone who cares deeply about unlocking flight to understand the requirements and begin progressing towards them immediately.

I can't give a detailed estimate of exactly when the next step will unlock. We have a solid patch plan in the works, but we need to remain flexible to adapt to player needs once the expansion launches, and there's no way to even hint at a date without it sounding like a promise. That said, I can say that Part One should represent a significant majority of the total effort required to ultimately unlock flight. Patch content will see players adventuring within new parts of the Broken Isles, and there will likely be one or two additional criteria associated with that content. At that point, players will unlock the ability to fly throughout the Broken Isles.

Finally, I've seen some concern about rep "grinding" associated with this achievement. All of the referenced reputations are earned by doing level-up quests and world quests associated with those factions throughout the Broken Isles. There are no mob-grinding components to any of these reputations. Frankly, the Legion Pathfinder achievement was much easier to design than Draenor Pathfinder was, simply because we have much more outdoor world content in Legion.

Official Role Forums Shutting Down May 6
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On May 6, we will close this forum permanently.

Please save copies of any posts that you wish to keep before May 6.

Please take any new discussion about character roles to the class forum for your class

Thank you very much!

Legion - Hidden Artifact Effects
Archimtiros discovered a hidden mechanic for a Warrior Artifact!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Basic mechanics for those uninterested in clicking links:
Buff procs on attack that would kill the player, giving them 8s of immunity. If they kill the target that triggered it within that 8s, they receive a substantial heal, if not they die. Not sure if it requires the killing blow (thereby limiting it's usefulness in raids/group content) or just for the target to die, but probably the former.

1. Are these effects meant to be hidden, or is there simply a missing spell ID, artifact trait, etc?

2. If not, what actually enables them? Are they baseline, tied to the equipped artifact, different per spec, and so on?

1) The former. When dealing with things as powerful as some of the artifacts players will be acquiring in Legion, sometimes mysterious things happen. Contrary to the spirit of the thread, I know. But there you have it.

2) See question 1.

Raid Testing Schedule - May 2-3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, May 2 and Tuesday, May 3, we will continue our Legion Alpha raid testing. (I'd initially suggested testing would be Fri/Mon, but we're moving the dates so people don't have to choose between their Diablo Season 6 ladder aspirations and raid testing.)

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Monday, May 2

Il'gyoth, Heart of Corruption - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Cenarius - Mythic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

Tuesday, May 3

Chronomatic Anomaly- Heroic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Grand Magistrix Elisande - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Disposing of Excess Relics
Thanks for the feedback! We'll be making sure relics can be vendored properly, as well as letting them be disenchanted, in an upcoming build. They're effectively filling the same loot niche as weapon upgrades have in prior expansions, so similar treatment makes sense. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Marksmanship Hunter Feedback -- Build 21570 -- 27-Apr
There was literally no gameplay change from the Hunter's Mark change.

That change was made to make it clear what affected it; the previous version made it seem like casting Arcane Shot more would give you more procs (which it never did; it's RPPM).

You don't think this is going to have the majority of us crop up autoshot trackers on the UI?
No, why would you? (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Brewmaster Monk Feedback -- Build 21570 -- 27-Apr
I'm really not trying to be difficult here, but I've seen my class slowly fall into uselessness and it would be great if a blue could respond if anything is even in the works. It honestly feels like y'all aren't listening to any feedback.
We've definitely heard the feedback. Brewmasters are currently in a really good looking spot, gameplay-wise. Tuning is yet to come and should improve the usability of a ton of talents.

You're able to macro ISB to the three usable abilities and just pound them for 8 minutes until either the boss is dead or we are. Is that intentional?
No; if you can provide any evidence that that is in any way even remotely viable, I'd love to see it. Not using Purifying Brew should be a colossal mistake.

Regarding the comments on interactivity, we've noticed that this seems to go hand in hand with whether you're still trying to treat ISB as an always-up thing or not. So much of the gameplay is tied to intelligently using your abilities right now, and perhaps it's too easy to gloss over that and think that A) Purify was nerfed (it wasn't), B) Purify is less important than ISB (it's not), or C) you should be keeping ISB up in order to survive (you shouldn't).

I'm curious to hear how people who are making use of both ISB and Purify feel.

EDIT: Same with Gift of the Ox. Skilled Brewmasters should be actively managing Gift of the Ox with very similar gameplay to how Expel Harm was used before. What happens when you try that?

EDIT 2: Further example: We're finding skilled Brewmasters are virtually unkillable right now, significantly overpowered.

Then the Brewmaster tank I had in my dungeon had no clue what he was doing because he just kept dying.
Totally possible. That is what is more concerning to us; that even skilled and experienced tanks aren't understanding the significance of their abilities or how to use them. Perhaps it just takes more time for the community to adjust to the new gameplay, in this case. Or perhaps there's a presentation problem in the abilities.

A) Purifying Brew does indeed purify more than it ever has before by a large margin. However, it still doesn't get rid of the immense amount of stagger still left ticking on you. #1 because it only does half of the total, #2 we take more direct hits than before, and #3 EXTREMELY LIMITED CHARGES.

B) If you use Purifying Brew too many times before Black Ox Brew is up again, your ISB falls. When ISB falls, your chances of instantly dying are very high. The options are only as thus: you die to the ridiculous stagger dot on you or you die from the next consecutive melee hit(s) with a Purified, but still immense dot on you.

C) If this was the intention, you've missed the mark. It's an absolute necessity to even have a presence in a group, raid, and sometimes even a solo setting.

Since Gift of the Ox is essentially gone from the game because of its abyssmal proc chance, awful placement, and low healing, it's readily dismissed. When a tiny yellow orb spawns inside of a mob, underneath the over-the-top graphics of every ability, or simply too far away to be picked up, you don't go over and pick it up.

With the loss of literally every person cooldown, I'm curious as to what you guys actually wanted to do by design. What SHOULD we be doing to survive since we don't have Guard, Expel Harm, Elusive Brew, or Ox orbs?

You're maintaining ISB, not Purifying much, dying to Stagger DoT, and getting few Gift of the Ox orbs. Those things are related.

You should be using ISB to maximize how much Purify clears, not solely for the smoothing.

You have a large health pool: use it. If you're above 75% health, using ISB is probably a waste. It's smoothing when you don't need smoothing, and it's reducing the number of GotO orbs that you're creating.

Gift of the Ox is absolutely massive, but it requires actively playing around your health pool to maximize.

We normally prefer to provide the abilities and world and let players determine how they want to play, and decide for themselves what the ‘best’ way for themselves to play is. In this case, we think that maybe just spelling out how we expect it to be played will help you all experience it better, give better feedback, and help identify the points of confusion you had that prevented you from reaching these conclusions. So, without further ado...

Celestalon's Guide to Mastering the Brew
Here’s how I play the new Legion Brewmaster. This is non-talent-specific, talents will be an additional layer on top of this.

Offensive Abilities
These are important because they establish threat, do damage, and give you more usage of your Active Mitigation abilities. They're best used in a priority list, with the key skill differentiator being maximizing Keg Smash usage, and not wasting any Energy while maximizing damage.
1. Always, ALWAYS save enough Energy and GCDs to Keg Smash exactly as it comes off cooldown.
2. Tiger Palm, if you're at risk of capping Energy.
3. Breath of Fire if there are multiple targets.
4. Blackout Kick.
5. Tiger Palm with excess energy, making sure to leave 40 for when Keg Smash comes off CD.

Defensive Abilities
This will make up the meat of the discussion, as there is a ton of nuance in only a few abilities here. There are several defensive resources important to Brewmasters: Brew Charges (ISB/PB), Health, Ox Orbs, and Stagger. (Energy is the other resource, but that's considered an offensive resource, and is converted into more Brew Charges per above). Each of those resources is important, and should be monitored.

Let's start by talking about Health, as it's likely the most nuanced resource. Obviously, if you run out, you die, but there's so much more going on here. It's actually ideal that you stay somewhat damaged, when you're not in danger. Let’s explore why that’s a safe thing to do, and how it benefits you.

The Brewmaster is especially well suited to staying somewhat damaged, having Stagger to provide constant steady damage, and having Mastery: Elusive Brawler to ensure that it's highly unlikely that you'll take a string of multiple non-avoided attacks in a row. Mastery is not just plain dodge, it's key to recognize the difference; it acts as a fairly reliable form of dodge, when you need it (and not when you don't).

Now for the benefits of staying damaged. Presumably, if you're in much danger as a Brewmaster, you're likely in group content, and are getting some external healing. Consider what form that healing takes. It varies based on the spec of healer(s) with you, but a safe assumption is that there is a mixture of steady healing (such as HoTs) and large direct heals (such as Flash of Light). Healer mana matters in Legion (and we want to make sure that spending mana on tanks is an important part of that), so minimizing how much healing you need is important. If you stay at full health most of the time, and occasionally spike low, that wastes most of the steady healing (HoTs), making them mostly overheal. By staying damaged, the HoTs can do their job.

Secondly, Gift of the Ox provides you with healing spheres, but it procs more often the lower health you are. That means two things: First, it reinforces that you want to let yourself get damaged. Second, it means that you shouldn't pick up the healing spheres when you don't need them, as their healing will reduce the chance of more dropping until you take more damage. Thus, the best way to use Gift of the Ox is to only use them when you get dangerously low on health. That will ensure there is a significant number of them, ready to go whenever you do need them. Also, it's worth noting that the fact that they drop at your left and right (alternating) matters, as it means you can choose to collect only half of them at once, as one side's pile will likely be enough to keep you going; no need to grab both sides if you don't need to.

That brings us to the primary way that you manage your health: Ironskin Brew and Purifying Brew, which share charges. They work best when combined; using a healthy mixture of both is nearly always superior to heavily favoring one or the other. Ironskin Brew provides damage smoothing and increases the effectiveness of Purifying Brew, but does not reduce healing needed. Complimenting that, Purifying Brew removes Staggered damage, but only does much if you've recently used Ironskin Brew.

Ironskin Brew's damage smoothing is element that should dictate when you use it. The above discussion of health showed how beneficial it is to stay in a damaged state, but you also don't want to risk dying. Use ISB when there is risk of dying in the next couple seconds. Mastery will help with that significantly, making it reliable for you to not take a string of several unavoided hits in a row; trust in it. It can be a scary wave to ride, but trust in your toolset to keep you alive, even if you're not at full health. Save ISB for incoming telegraphed spike damage from your enemies, and when you get down to half health (or whatever point you risk dying to a couple more hits). Accept that you're only going to have ISB up some of the time (half of the time is a good starting estimate), and focus on making those ISBs count, covering the most incoming damage, and points when you are most at risk. Don't waste brew charges on ISB when you’re at high health.

If you’re Ironskinning well, you’ll be building up a significant but not overpowering Stagger level. Pay attention to the Stagger bar on your unit frame, and use Purifying Brew to manage it. You have a limited number of Purifying Brews, so you want to maximize how much damage you remove from the picture with each one. Watch for your Stagger to spike up after you take burst damage (which you had Ironskin Brew up for); that’s a good time to Purify, thereby negating a massive chunk of that burst damage. Note that the Stagger bar is equivalent scale to your health bar; seeing a half full Stagger bar means you’re going to take half your health in Stagger damage. It also means that Purifying when you’re at 2/3 Stagger is going to negate a whopping 1/3 of your healthbar in damage; that’s extremely strong compared to other tank rotational heals/absorbs in Legion. One caveat to this is that if you’re at nearly full health, even if you have a large Stagger built up, save your Purifying for later; it would just turn the HoTs on you into overhealing.

Here’s a TLDR summary of how to best use these abilities:
1. If you’re at full or near full (>80%ish) health, save your brew charges, don’t use any. Obviously, use one on the pull since it’d just be wasted otherwise, but that’s it. Don’t pick up Gift of the Ox healing spheres.
2. If you’re damaged, but not in danger (probably 40-80% health, depending on the content), you’re in the sweet spot. Try to err as low as you can feel comfortable here. Use an Ironskin here or there, but don’t try to maintain it. Keep a spare brew charge or two in reserve for when you get dangerously low. Purify if you get over 40-50% Stagger. Still don’t pick up the healing spheres (some will expire and heal you automatically, that’s fine).
3. When you’re dangerously damaged (30-50%), don’t panic. Hit Ironskin for sure. Grab some healing spheres. If still dangerously low, grab the others and keep grabbing them as they spawn (which should be happening fairly frequently). Use Purify with a bit lower priority here; only Purify if you’re over 50-60% Stagger.
4. If you’re even lower than that, now it’s time to start panicking. Use Fortifying Brew if you run out of Ironskins. Keep gobbling up the healing spheres. If things are really dire, Roll away from the mobs to buy a few more seconds.

Conclusion
In summary, don’t panic. Let your health get moderately low. Maximize the effects of all your tools. Mix Ironskin and Purifying Brew fairly evenly. Don’t try to keep Ironskin up the whole time; only use it when you’re in already damaged. Have fun!

Hope this helped. Feedback about how this feels to play would be great, and what parts of this didn’t seem intuitive or confusing. Thanks!

You're not listening, Gift of the Ox is not acceptable reactive healing ability as we are not able to activate it via movement during most boss encounters.

Jerking left and right to pickup orbs only serves to put the target (boss) out of positioning and pissing off all of your DPS. Name one other tank class that has this issue, it's solely unique to BrM and if this is your only response to the issue i feel sorry for the community moving forward.

It is not necessary to move the boss to pick up Gift of the Ox healing spheres. ANY movement in the right direction will pick them up. If you're moving the boss, you're moving too far.

And yes, I've seen bugs in Legion in a few places where they can't be picked up; we'll get those fixed.

By the way, nothing has changed about their placement from live, for the conspiracy theorists.

Why would you pick a tank that has to gamble and risk that much with his health on progression over any other tank that does not have to do that?
Every tank gambles with their life when tanking. Brewmasters do it in a different way. By having so much control over their survival, it's in their hands to play to their situation and healers.

From a healer perspective that is not a very fun tank to have in a group. I am a healer, I want to heal people not stand around and wait to see if the tank is going to pick up some orbs or not. And if they don't pick up some orbs than it is probably too late to do anything so I have to heal them regardless.
From a healer perspective, you should keep healing, but know that there's an implicit Deep Healing mechanic on Brewmasters. They still need your healing, it's just not quite as dire for them to be at medium health as it might be for other tanks.

I'd add that we know full well that this sort of design would not work in the live Warlords world, where spikiness is the only threat to tanks, and if you're not at full health, you're about to die.

That is not the Legion world. Legion is very different. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Protection Paladin Feedback -- Build 21570 -- 27-Apr
We think Prot Paladins are in a decent place, but have a few changes planned to their rotation to make things a little more balanced as far as the significance of each ability:

  • Judgment: Instead of Judgment crits granting a Shield of the Righteous charge, Judgment will reduce the remaining cooldown of Shield of the Righteous by 2sec, or 4sec on crits.
  • Avenger's Shield: No longer buffs your next Shield of the Righteous.
  • Consecration: Additionally, Shield of the Righteous is 20% stronger while in your Consecration. (Would dynamically update as you move in/out of the Consecration).
  • Hammer of the Righteous: 4.5sec recharge
  • Blessed Hammer: 4.5sec recharge, and increase to 3 max charges.
  • Guardian's Light: Removed.
  • Knight Templar: Moved to Guardian's Light's spot.
  • Seraphim: Returned, in Knight Templar's spot. Same duration/cooldown, but costs 2 Shield of the Righteous charges, instead of 5 Holy Power.
  • Tuning: Significant tuning improvements. Overall, Protection Paladin damage is extremely low right now, and is being massively increased. On top of that, there are several talent rows where the tuning is extremely off, such as Blessed Hammer dominating its row, which we'll solve (mostly by buffing Hammer of the Righteous).

Keep the feedback coming! Thanks! (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Priest Feedback -- Build 21570 -- 27-Apr
T'uure should be fixed next build to correctly use your spellpower, and to correctly proc from Heal and HW:Sanctify. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21570 -- 27-Apr
To elaborate on the Power of the Maelstrom and Stormkeeper changes--one thing not obvious from the tooltips is that Power of the Maelstrom should proc much more often than before. All in all, this build should give a slight net increase to the amount of "free" PotM overloads you get, but spreading them into more frequent procs so that trying to align PotM with Stormkeeper isn't a total feast-or-famine situation; it should be more practical to do regularly if you try to. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlock Feedback -- Build 21570 -- 27-Apr
I am curious if we can get a response as to what happened to the shard proc rate, so that simcraft can be fixed.
This sort of thing is good for http://us.battle.net/wow/en/forum/topic/20743504316, but, Agony on Soul Effigy will give shards 25% as often as any other Agony. The mechanics are complicated due to Agony's variable proc rate and you can ask for more detail there if you want, but what I just said is accurate for modeling purposes. You'll have 1.25x as many shards per unit time from Agony if you cast it on an Effigy in addition to a normal target. (Blue Tracker / Official Forums)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Arms Warrior Feedback -- Build 21570 -- 27-Apr
I don't want to sound like an alarmist/crybaby/etc, or start a conversation on how much XYZ hates us, or any else of the sort, but at this point we've been posting the same feedback for weeks with no changes
We've heard the feedback, and are happy with how Arms (and Fury) are playing right now, with yet-to-come tuning in mind. Talents make up a huge part of that, and we're seeing them satisfy their role quite well. Upcoming changes to Arms/Fury will be primarily tuning. (Blue Tracker / Official Forums)

Blizzcon Party - Con Before the Storm
AskMrRobot and friends are back again with a Kickstarter for a Blizzcon party. Last year over 4,000 people stopped by to take a look at the art, enjoy some drinks, and meet other Blizzard fans.



Final Boss - Frost Death Knight Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-04-27 11:17 PM

Update (9:40 PM EST): Added information about the pre-expansion event.

Legion Alpha - Build 21570
A new build is on the way!



Legion Pre-Expansion Event
We are still learning more about the event, but here is what we know about the portion that takes place in the city so far:

  • Players in Stormwind or Orgrimmar will randomly hear whispers offering them untold power for their services.
  • Players then have 5 abilities and 9 stacks of Frail Mind.
  • Turn Ally - Impart Dark Whispers into the mind of an ally after 10 sec. Using this ability will out you as an ally of the Legion for 15 sec. Removes one stack of Frail Mind.
  • When you are visible as an ally of the Legion, the guards will attack you.
  • Cloak of Darkness - Vanish into the darkness for 20 sec.
  • Hysteria - Cause hysteria in a group of targets, making them fight with allies for 10 sec. Using this ability will out you as an ally of the Legion for 15 sec. Does not affect targets that have been recently marked.
  • Illusionary Guise - Take on the guise of a target. This includes most NPCs, even High Overlord Saurfang.
  • Once all 9 stacks of Frail Mind are removed, you can use Give In To Darkness and become a Dreadlord for a minute!
  • Unfortunately it looks like the event will be easy to opt out of, as you can right click to cancel the whispers.
  • Other plays cannot see the whispers buff on you.





Stormwind Park Update (Spoilers)
It looks like the hard work has paid off and the park will finally be repaired in Legion!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
The hard-working citizens of Stormwind have been hard at work rebuilding the remaining destroyed section of the city. It is there that a monument of such significance will go.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
We have another alpha build going up today, primarily focused on bugfixes.

Notable changes focused on classes:

  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
    • General – We're starting to really dig into bugfixing; thanks for all the reports.
    • Vengeance Demon Hunters – Several talents revised.
    • Protection Warrior – A few talents revised or replaced.
    • Subtlety Rogues – Removed Symbols of Death from the GCD.
    • Affliction Warlock – Soul Effigy revised to not provide such a drastic increase in proc chances.
    • Holy Paladin – Several talents replaced and revised.
    • Holy Priest – Apotheosis revised.
    • Retribution Paladin – Level 100 talents replaced and revised.
  • Artifact Trait Status – Nearly all traits are implemented, and rough ballpark tuning has started for some artifacts.
    • Outlaw Rogue – Curse of the Dreadblades duration tweaked.
    • Elemental Shaman – Power of the Maelstrom and Stormkeeper tweaked.
    • Holy Paladin – Tyr’s Deliverance also increases further healing from Holy Light and Flash of Light on affected targets.
    • Subtlety Rogue – Fortune’s Bite revised.
    • Shadow Priest – Sphere of Insanity revised.
    • Destruction Warlock – Lord of Flames redesigned.
    • Guardian Druid – Rage of the Sleeper revised.
    • Unholy Death Knight – Apocalypse now also performs a melee strike.
  • Suramar – Countless bugs have been fixed, and more content added to this new zone.

Calculators Updated




New Models




New Loading Screens



New Icons




New Maps



Mythic Dungeon UI Update



New Items
You can find the full list of new items on the WoWDB Beta site.

Level Type Name
25Druid Glyph Glyph of the Doe
100Junk Thingamwhatsit
1Companion Pets Lagan
1Companion Pets Firebat Pup
1Companion Pets River Calf
1Companion Pets Corgnelius
110Other Shattered Satchel of Cooperation
110Other Adept's Guide to Dimensional Rifting
110Other Prismatic Bauble
1Other Crab Shank
110Other Home Made Party Mask - NYI
10Other Pocket Fel Spreader
110Other Lava Fountain - NYI
1Mount Mechanized Lumber Extractor
40Mount Vicious Gilnean Warhorse
40Mount Vicious War Trike
710Mount Prestigious Midnight Courser
710Mount Prestigious Azure Courser
40Mount Vicious Warstrider
40Mount Vicious War Elekk
1Quest Scarlet Hymnal
1Quest Old Sheet Music
110Inscription Technique Technique: Song Scroll: Song 04
110Inscription Technique Technique: Song Scroll: Song 05
680Trinket Huntmaster's Injector
110Trinket Perfect Dreamgove Blossom
600Tabard Nightfallen Tabard
800Tabard Tabard of the Highmountain Tribe
800Tabard Court of Farondis Tabard
800Tabard Tabard of the Dreamweavers
800Tabard Valarjar Tabard
800Tabard Warden's Tabard
100Bag Totem Tote
110Other Ancient Qiraji Artifact
110Other Moonglow Idol
110Other Blue Or'ligai Egg
110Other Green Or'ligai Egg
110Other Mark of the Valorous
110Other Berserking Helm of Taenna
110Other Spellmask of Azsylla
1Other Elixir of Overwhelming Focus
1Other Sturdy Hiking Boots
1Other Bottomless Flask
1Other Vial of Timeless Breath
1Other XP
100Other Large Crate of Salvage



Achievement Changes
Originally Posted by MMO-Champion
Archaeology
Professions
  • This Side Up Obtain eight of the rare archaeological finds below. 10 points. Rewards: New Artifact Color Variant. 10 points.

Artifacts

Battle
Pet Battles

Dungeons & Raids

Events
Feats of Strength

Exploration
  • Broken Isles Explorer (New) Explore the regions of the Broken Isles. 25 points. Account Wide.
  • Cataclysm Explorer Name changed from "Explore Cataclysm" to "Cataclysm Explorer".
  • Draenor Explorer Name changed from "Explore Draenor" to "Draenor Explorer".
  • Eastern Kingdoms Explorer Name changed from "Explore Eastern Kingdoms" to "Eastern Kingdoms Explorer".
  • Kalimdor Explorer Name changed from "Explore Kalimdor" to "Kalimdor Explorer".
  • Northrend Explorer Name changed from "Explore Northrend" to "Northrend Explorer".
  • Outland Explorer Name changed from "Explore Outland" to "Outland Explorer".
  • Pandaria Explorer Name changed from "Explore Pandaria" to "Pandaria Explorer".
  • Universal Explorer Name changed from "World Explorer" to "Universal Explorer". Explore Eastern Kingdoms, Kalimdor, Outland, Northrend, the areas revealed by the Cataclysm, and Pandaria Pandaria, Draenor, and the Broken Isles. Title Reward: The Explorer. 50 points. Account Wide.

Feats of Strength

First Aid
Professions

Fishing
Professions

General
  • Brokenly Epic Equip an epic item in every slot with a minimum item level of 845. 10 points. 840. 10 points.
  • Higher Dimensional Learning (New) Read the seven chapters of the Beginner's Guide to Dimensional Rifting scattered across Azsuna. Reward: Adept's Guide to Dimensional Rifting.

Guild Feats of Strength
Guild
  • Guild Hardware - Bronze Complete 50 Challenge Mode dungeons with a rating of Bronze or better while in a guild group. 10 points.
  • Guild Hardware - Gold Complete 50 Challenge Mode dungeons with a rating of Gold while in a guild group. 10 points.
  • Guild Hardware - Silver Complete 50 Challenge Mode dungeons with a rating of Silver or better while in a guild group. 10 points.

Hallow's End
World Events
  • Sinister Calling Obtain a Sinister Squashling pet and Hallowed Helm through looting or Tricky Treats from the Hallow's end world events . 10 points.

Honor
Player vs. Player
  • Crest of Carnage (New) Reach Prestige level 9 and earn a Crest of Carnage. Rewards: New Artifact Color Variant. 10 points.
  • Crest of Carnage (New) Reach Prestige level 9 and earn a Crest of Carnage. Rewards: New Artifact Color Variant. 10 points.
  • Crest of Devastation (New) Reach Prestige level 13 and earn a Crest of Devastation Rewards: New Artifact Color Variant. 10 points.
  • Crest of Devastation (New) Reach Prestige level 13 and earn a Crest of Devastation Rewards: New Artifact Color Variant. 10 points.
  • Crest of Heroism (New) Reach Prestige level 5 and earn a Crest of Heroism. Rewards: New Artifact Color Variant. 10 points.
  • Crest of Heroism (New) Reach Prestige level 5 and earn a Crest of Heroism. Rewards: New Artifact Color Variant. 10 points.

Legacy
  • Dual Talent Specialization Visit your class trainer when you are at least level 30 and activate your Dual Talent Specialization. 10 points.
  • Primal Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Mount Reward: Vicious Saddle. 15 points.
  • Primal Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 1 Mount Reward: Vicious Saddle. 15 points.
  • Primal Conquest Earn 27,000 Conquest Points in Warlords Season 1. 10 points.
  • Primal Conquest Earn 27,000 Conquest Points in Warlords Season 1. 10 points.
  • Warmongering Conquest Earn 27,000 Conquest Points in Warlords Season 3. 10 points.
  • Warmongering Conquest Earn 27,000 Conquest Points in Warlords Season 3. 10 points.
  • Wild Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 2 Reward: Vicious Saddle. 15 points.
  • Wild Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 2 Reward: Vicious Saddle. 15 points.
  • Wild Conquest Earn 27,000 Conquest Points in Warlords Season 2. 10 points.
  • Wild Conquest Earn 27,000 Conquest Points in Warlords Season 2. 10 points.

Legion
Exploration

Quests

Reputation

Legion Dungeon
Dungeons & Raids
  • Adds? More Like Bads Name changed from "Adds? More Like Bads [NYI]" to "Adds? More Like Bads".
  • Black Rook Moan Name changed from "Black Rook Moan [NYI]" to "Black Rook Moan".
  • Broken Isles Challenger (New) Complete a Mythic Challenge in each of Legion's dungeons: 10 points.
  • Egg-cellent! Defeat Dresaron after slaying the Hatespawn Abomination in Darkheart Thicket on Heroic difficulty or higher.10 points.
  • Keystone Challenger (New) Complete a Mythic Challenge dungeon using a level 5 or higher Keystone, within the time limit. 10 points.
  • Keystone Conqueror (New) Complete a Mythic Challenge dungeon using a level 10 or higher Keystone, within the time limit. 10 points.
  • Keystone Master (New) Complete a Mythic Challenge dungeon using a level 15 or higher Keystone, within the time limit. Rewards: New Artifact Color Variant. 10 points.
  • Poor Unfortunate Souls Defeat Helya in Maw of Souls while all group members are Poor Unfortunate Souls on Heroic difficulty or higher. 10 points. Item Reward: Lagan. 10 points.
  • Rising to the Challenge (New) Complete a Mythic Challenge dungeon within the time limit. 10 points.

Legion Raid
Dungeons & Raids
  • Betrayer's Rise Defeat Gul'dan atop The Nighthold. 10 points. Rewards: New Artifact Color Variant. 10 points.
  • Mythic: Skorpyron Defeat Skorpyron in in The Nighthold on Mythic difficulty. 10 points.
  • Unleashed Monstrosities (New) Defeat 8 of the following monsterous creatures on the Broken Isles. Rewards: New Artifact Color Variant. 10 points.
  • Webbing Crashers Defeat Elerethe Renferal in The Emerald Nightmare after destroying all her Pulsing Egg Sacs during the encounter on Normal difficulty or higher. 10 points.

Player vs. Player

Quests

Raids
Feats of Strength
  • Ahead of the Curve: Blackhand's Crucible Defeat Blackhand in Blackrock Foundry on Heroic difficulty or higher, prior to the release of the next tier of raid content. before the release of patch 6.2.
  • Ahead of the Curve: Garrosh Hellscream (10 player) Defeat Garrosh Hellscream on 10-Player Normal difficulty or higher, prior to the release of the next tier of content before the release of patch 6.0. Mount Reward: Reins of the Kor'kron War Wolf. Account Wide.
  • Ahead of the Curve: Garrosh Hellscream (25 player) Defeat Garrosh Hellscream on 25-Player Normal difficulty or higher, prior to the release of the next tier of content before the release of patch 6.0. Mount Reward: Reins of the Kor'kron War Wolf. Account Wide.
  • Ahead of the Curve: Grand Empress Shek'zeer Defeat Grand Empress Shek'zeer in Heart of Fear on Normal difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Ahead of the Curve: Gul'dan (New) Defeat Gul'dan in The Nighthold on Heroic difficulty or higher, before the release of the next tier of content.
  • Ahead of the Curve: Imperator's Fall Defeat Imperator Mar'gok atop his citadel in Highmaul on Heroic difficulty or higher, prior to the release of the next tier of raid content. before the release of patch 6.2.
  • Ahead of the Curve: Lei Shen Defeat Lei Shen in Throne of Thunder on Normal difficulty, prior to before the release of patch 5.4.
  • Ahead of the Curve: Sha of Fear Defeat the Sha of Fear in Terrace of Endless Spring on Normal difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Ahead of the Curve: The Black Gate Defeat Archimonde on Heroic difficulty or higher, prior to the release of the next tier of content. before the release of patch 7.0.
  • Ahead of the Curve: Will of the Emperor Defeat the Will of the Emperor in Mogu'shan Vaults on Normal difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Ahead of the Curve: Xavius (New) Defeat Xavius in the Emerald Nightmare on Heroic difficulty or higher, before the release of the next tier of content.
  • Cutting Edge: Blackhand's Crucible Defeat Warlord Blackhand in Blackrock Foundry on Mythic difficulty, prior to the release of the next tier of raid content. before the release of patch 6.2.
  • Cutting Edge: Garrosh Hellscream (10 player) Defeat Garrosh Hellscream on 10-Player Heroic difficulty, prior to the release of the next tier of content. before the release of patch 6.0.
  • Cutting Edge: Garrosh Hellscream (25 player) Defeat Garrosh Hellscream on 25-Player Heroic difficulty, prior to the release of the next tier of content. before the release of patch 6.0.
  • Cutting Edge: Grand Empress Shek'zeer Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Cutting Edge: Gul'dan (New) Defeat Gul'dan in The Nighthold on Mythic difficulty, before the release of the next tier of content.
  • Cutting Edge: Imperator's Fall Complete the Imperator Mar'gok encounter in Highmaul on Mythic difficulty, prior to the release of the next tier of raid content. before the release of patch 6.2.
  • Cutting Edge: Lei Shen Defeat Lei Shen in Throne of Thunder on Heroic difficulty, prior to before the release of patch 5.4.
  • Cutting Edge: Ra-den Defeat Ra-den in Throne of Thunder, prior to before the release of patch 5.4.
  • Cutting Edge: Sha of Fear Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Cutting Edge: The Black Gate Defeat Archimonde on Mythic difficulty, prior to the release of the next tier of content. before the release of patch 7.0.
  • Cutting Edge: Will of the Emperor Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty, before the discovery of the Throne of Thunder. release of patch 5.2.
  • Cutting Edge: Xavius (New) Defeat Xavius in the Emerald Nightmare on Mythic difficulty, before the release of the next tier of content.
  • Time is a Flat Circle Defeat Archimonde on Normal difficulty or higher, prior to the release of the next tier of content before the release of patch 7.0.

    "Everything we have ever done or will do, we are going to do over and over and over again." Garrison Monument Reward: The King in Green.

Reputation

Toy Box
Collections

World Quests
Quests



Artifact Power Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost

Unholy
  • Apocalypse (Rank 1) Bursts Strikes the enemy, dealing (1% of weapon damage) Physical damage and bursting all Festering Wounds on the target, summoning a member of your Army of the Dead for each burst Festering Wound.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Guardian
  • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 20 sec, preventing 100,000,000% 33% of all damage you take, and reflecting it back at your attackers. 0 Nature damage back at your attackers.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Marksmanship
  • Call of the Hunter (Rank 1) Name changed from "Call of the Hunter (NYI) (Rank 1)" to "Call of the Hunter (Rank 1)". Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes. When you Marked Shot, Thas'dorah has a chance to call forth a barrage of wind arrows to strike all Vulnerable targets.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Brew-Stache (Rank 1) Activating Fortifying Brew Activating, Purifying Brew, or Ironskin Brew grants you 0% dodge for 0.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Tyr's Deliverance (Rank 1) Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 0 yds for 0 every 1 sec.Allies healed also receive 0% increased healing from your Holy Light and Flash of Light spells for 0.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Sphere of Insanity (Rank 1) The Sphere of Insanity manifests for the duration of Voidform, duplicating 0% of all direct damage you deal Your Void Bolts, Mind Blasts, and Mind Flays cause the sphere to duplicate 0% their damage to all enemies affected by your Shadow Word: Pain.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points. However, The Dreadblades will consume 0% of your current health when you use a finishing move for the next 16 sec. 12 sec.

Subtlety
  • Fortune's Bite (Rank 1) Increases the chance for Shadow Techniques to generate a Combo Point by 10%. Shadow Techniques has a 10% chance to generate 2 combo points.
  • Fortune's Bite (Rank 2) Increases the chance for Shadow Techniques to generate a Combo Point by 20%. Shadow Techniques has a 20% chance to generate 2 combo points.
  • Fortune's Bite (Rank 3) Increases the chance for Shadow Techniques to generate a Combo Point by 30%. Shadow Techniques has a 30% chance to generate 2 combo points.
  • Fortune's Bite (Rank 4) Increases the chance for Shadow Techniques to generate a Combo Point by 40%. Shadow Techniques has a 40% chance to generate 2 combo points.
  • Fortune's Bite (Rank 5) Increases the chance for Shadow Techniques to generate a Combo Point by 50%. Shadow Techniques has a 50% chance to generate 2 combo points.
  • Fortune's Bite (Rank 6) Increases the chance for Shadow Techniques to generate a Combo Point by 60%. Shadow Techniques has a 60% chance to generate 2 combo points.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Power of the Maelstrom (Rank 1) When you cast Lava Burst, you have a chance to supercharge The Fists of Ra-den, causing your next 0 Lightning Bolts to trigger Elemental Overload two additional times. an additional time.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology
  • Doom, Doubled (Rank 1) Doom damage has a chance to double the damage of your next Doom. Doom has a chance to deal double damage.

Destruction
  • Lord of Flames (Rank 1) Rain of Fire summons an Infernal Once every 10 minutes, Rain of Fire summons 6 Infernals to serve you for 0.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Wall of Steel (Rank 1) Name changed from "Wall of Steel (NYI) (Rank 1)" to "Wall of Steel (Rank 1)". When you target an ally with Intercept, it redirects 2 additional attacks, and the damage you take from those attacks is reduced by 20% (NYI)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Cruel Gladiator's Infernal Name changed from "Coldflame Infernal" to "Cruel Gladiator's Infernal". Summons and dismisses your Coldflame Cruel Gladiator's Infernal. Account wide. 1.5 sec cast.
  • Demonic Gladiator's Infernal Name changed from "Hellfire Infernal" to "Demonic Gladiator's Infernal". Summons and dismisses your Hellfire Demonic Gladiator's Infernal. Account wide. 1.5 sec cast.
  • Fearless Gladiator's Infernal Name changed from "Flarecore Infernal" to "Fearless Gladiator's Infernal". Summons and dismisses your Flarecore Fearless Gladiator's Infernal. Account wide. 1.5 sec cast.
  • Ratstallion Name changed from "Rat Mount (Test)" to "Ratstallion". Summons and dismisses a rideable Bloodfang Widow. 1.5 sec cast. Ratstallion. 1.5 sec cast.
  • Vicious Gilnean Warhorse (New) Summons and dismisses a rideable Vicious Gilnean Warhorse 1.5 sec cast.
  • Vicious War Elekk (New) Summons and dismisses a rideable Vicious War Elekk. 1.5 sec cast.
  • Vicious War Trike (New) Summons and dismisses your Vicious War Kodo. 1.5 sec cast.
  • Vicious Warstrider (New) Summons and dismisses your Vicious War Kodo. 1.5 sec cast.
  • Vindictive Gladiator's Infernal Name changed from "Felblaze Infernal" to "Vindictive Gladiator's Infernal". Summons and dismisses your Felblaze Vindictive Gladiator's Infernal. Account wide. 1.5 sec cast.

Companions
  • Ash'ana Right Click to summon and dismiss your tiger cub. Instant. Battle Pet. Instant.
  • Corgnelius (New) Right Click to summon and dismiss this companion. Battle Pet. Instant.
  • Dream Whelpling Name changed from "Toxic Whelpling" to "Dream Whelpling".
  • Firebat Pup (New) Right Click to summon and dismiss this companion. Battle Pet. Instant.
  • Hungering Claw Right Click to summon and dismiss your jade tentacle. Battle Pet. Instant. Hungering Claw. Battle Pet. Instant.
  • Lagan (New) Battle Pet. Instant.
  • Nightmare Whelpling Name changed from "Shadow Whelpling" to "Nightmare Whelpling".
  • River Calf (New) Right Click to summon and dismiss your tiger cub. Battle Pet. Instant.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Apocalypse Bursts Strikes the enemy, dealing (1% of weapon damage) Physical damage and bursting all Festering Wounds on the target, summoning a member of your Army of the Dead for each burst Festering Wound. Instant. 1.5 min cooldown. Melee range. Instant. 1.5 min cooldown.

Talents
  • Infected Claws Your Ghoul's Claw attack has a 50% 35% chance to cause a Festering Wound on the target. Unholy Death Knight - Level 90 Talent.
  • Will of the Necropolis Reduce all damage taken by 20% while your health is below 35% or from any attack which would reduce you below 35% Damage taken below 35% Health is reduced by 20%. Blood Death Knight - Level 90 Talent.

PvP Talents
  • Necrotic Strike (New) A vicious strike that deals (100% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [ 450% of AP ] healing received by the target. Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.

Unholy
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 80% [ 93% of AP ] Shadow damage to an enemy .
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 80% [ 93% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul.
  • Death Coil 30 35 Runic Power.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Brand of the Hunt Brand an enemy with a demonic symbol, increasing the damage you deal to them by 10%. At any time, you can reactivate Brand of the Hunt to immediately teleport to the target. If the target dies, Brand of the Hunt's cooldown is reset. Lasts 60 sec. Vengeance Demon Hunter - Level 90 Talent. 30 yd range. Instant. 2 min cooldown. 60 sec cooldown.
  • Razor Spikes While Demon Spikes is active, your Physical damage dealt is increased by 20% and your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter - Level 90 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Rage of the Sleeper Unleashes the rage of Ursoc for 20 sec, preventing 100,000,000% 33% of all damage you take, and reflecting it [ 1 + 250% of AP ] Nature damage back at your attackers. Requires Bear Form. Instant. 1.5 min cooldown.
  • Rage of the Sleeper Deals 0 Deals [ 1 + 250% of AP Nature damage. 100 yd range. Instant.

Talents
  • Guttural Roars Increases the radius of Stampeding Roar and Incapacitating Roar by 200% by 200%, the radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%. Guardian Druid - Level 30 Talent.
  • Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, and causes Mangle to hit up to 3 targets. Lasts 15 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid - Level 75 Talent. Instant. 3 min cooldown.
  • Nature's Balance Aligns the power of the Moon and Stars, causing Lunar Strike to extend the duration of your Moonfire by 6,000.00 6,000.0 sec, and Solar Wrath to extend the duration of your Sunfire by 4,000.00 4,000.0 sec. Balance Druid - Level 100 Talent.
  • Stellar Flare Burns the target for [ 1 + 200% of Spell Power ] Astral damage, and then an additional [ 12 + 60% 80% of Spell Power ] damage over 24 sec. Stellar Flare benefits from Starfall's Stellar Empowerment. Balance Druid - Level 75 Talent. 300 LunarPower. 40 yd range. 1.5 sec cast.

Feral
  • Omen of Clarity Your auto attacks have a chance to reduce the Energy cost of cause a Clearcasting state, making your next Cat Form ability by 100%. Druid - Feral Spec. cost no Energy. Druid - Feral Spec.

Guardian
  • Frenzied Regeneration Heals you for 40% of all damage taken in the last 5 sec over 6 3 sec, minimum 5% of maximum health. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 1 sec cooldown.

Restoration
  • Regrowth Heals a friendly target for [ 1 + 214.81% of Spell Power ] and another [ 6 + 9.1% of Spell Power ] over 12 sec. Regrowth Regrowth's initial heal has a 60% increased chance for a critical effect. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 18.63% of Base Mana. 40 yd range. 1.5 sec cast.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Animal Instincts Flanking Strike also grants you the instincts of your pet for 7 sec, providing one of the following combat enhancements. Instincts of the Raptor Increases Haste by 10%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 10 10%. Survival Hunter - Level 15 Talent.
  • Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing [ 300% of AP ] Nature damage to each target they hit. Cannot hit the same target twice. Generates 60 Focus. Also replaces Multi-Shot. Marksmanship Hunter - Level 100 Talent. 40 yd range. Instant.
  • Spitting Cobra Summons a Spitting Cobra for 30 sec that attacks your target for [ 1 + 20% of AP ] Poison Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec. Lasts 30 sec. Survival Hunter - Level 100 Talent. Instant. 60 sec cooldown.
  • Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 5% for 8 sec. Stacks stacking up to 5 times. Survival Hunter - Level 15 Talent.

Marksmanship
  • Hunter's Mark Your Arcane Shot and Multi-Shot have a chance to apply Hunter's Mark, activating Your auto shots have a chance to cause your next Arcane Shot or Multi-Shot to apply Hunter's Mark. Hunter's Mark activates Marked Shot. Hunter - Marksmanship Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 200% of Spell Power ] damage to all enemies within 8 yards yds of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Dome of Mist Enveloping Mist transforms 100% of its remaining periodic healing into a Dome of Mist when dispelled. Dome of Mist Absorbing Absorbs damage. All healing received by the Monk increased by 30%. Lasts 6 sec. Mistweaver Monk - Tier 4 PvP Talent.
  • Eminence (Brewmaster, Windwalker) Reduces the cooldown of your Transcendence: Transfer by 5 sec, and increases the healing of your Mistwalk by 30%.
  • Eminence (Mistweaver) Reduces the cooldown of your Transcendence: Transfer by 5 sec.and increases the healing of your Mistwalk by 30%.

Brewmaster
  • Zen Meditation Reduces all damage taken by 60% for 8 sec. Moving, Being hit by a melee attack, or taking another action will cancel this effect. Monk - Brewmaster Spec. 8 sec cast (Channeled). 5 min cooldown.

Mistweaver, Windwalker, Brewmaster
  • Effuse A fast and efficient spell, healing the target for 0. Monk - Mistweaver, Windwalker, Brewmaster Spec. 1.8% 2% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast.

Windwalker

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 225% [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% of Spell Power ] and radiates [ 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 225% [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% of Spell Power ] and radiates [ 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
  • Tyr's Deliverance Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 40 yds for [ 3 + 150% [ 150% of Spell Power ] every 1 sec. 100 yd range. Instant. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec. 100 yd range. Instant.
  • Tyr's Deliverance Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 40 yds for [ 3 + 150% of Spell Power ] every 1 [ 150% of Spell Power ] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec. 100 yd range. 2 sec cast. 1.5 min cooldown.

Talents
  • Bestow Faith (New) Infuse a friendly target with faith for 5 sec, healing them for [ 450% of Spell Power ] at the end. Holy Paladin - Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Purpose (New) Your Holy Power consuming abilities have a 20% chance to make your next Holy Power consuming ability free. Retribution Paladin - Level 100 Talent.
  • Equality Deals Holy damage to up to 3 enemies within 10 yards equal to 100% of your missing health. Damage reduced against enemy players. Cannot be used if you have Forbearance, but does not cause Forbearance 150% of your missing health. Deals 50% of missing health against enemy players. Limited to 3 targets. Retribution Paladin - Level 100 Talent. Instant. 3 min cooldown.
  • Fervent Martyr Name changed from "Stoicism" to "Fervent Martyr". Reduces the damage you take from Casting Holy Light or Flash of Light on your Beacon of Light reduces the cost of your next Light of the Martyr by 25% 35%, stacking. Holy Paladin - Level 90 Talent.
  • Greater Judgment Your Judgment deals an additional 50% damage, jumps to 3 additional enemies, and gains 100% increased duration cooldown is reduced by 2 sec and jumps to 3 additional enemies. Retribution Paladin - Level 30 Talent.
  • Holy Avenger Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 18 sec. Instant. 2 min cooldown. Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec. Holy Paladin - Level 75 Talent. Instant. 1.5 min cooldown.
  • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 300% of Spell Power ] Holy damage and radiates [ 225% [ 200% of Spell Power ] healing to 5 nearby allies within 15 yards. A friendly target is healed for [ 400% of Spell Power ] and radiates [ 225% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
  • Holy Wrath Fires holy bolts at the target over 2.5 sec, causing [ 1,100% [ 1,500% of AP ] Holy damage and generating 5 Holy Power. Retribution Paladin - Level 100 Talent. 30 yd range. 2.5 sec cast (Channeled). 60 sec cooldown.
  • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals [ 2 + 103.2% of Spell Power ] Holy damage to enemies and heals up to 6 allies for [ 50% of Spell Power ]. Holy Paladin - Level 15 Talent. 50% 40% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Sanctified Wrath Avenging Wrath lasts 50% longer and also reduces Holy Shock's cooldown by 50% for its duration. Holy Paladin - Level 75 Talent. 90 Talent.

Holy
  • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [ 500% of Spell Power ]. You take damage equal to 60% 50% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.

Retribution
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana every 15 per 3 sec. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Apotheosis Enter a pure Holy form for 30 sec, increasing the effects of Serendipity by 200%. and reducing the cost of your Holy Words by 100%. Holy Priest - Level 100 Talent. Instant. 3 min cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Curse of the Dreadblades Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 16 12 sec. Instant. 2 min cooldown.

Talents
  • Blood Sweat Each time you deal Bleed your Rupture or Garrote deals damage, the effect has a 20% chance to spread to an additional nearby target. Rogue - Level 90 Talent.
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 333% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. 1.8 sec cast (Channeled). 60 sec cooldown. Instant. 60 sec cooldown.
  • Deeper Stratagem Name changed from "Deeper Strategem" to "Deeper Stratagem".
  • Hemorrhage Rips a gushing wound in the target, dealing (91% of weapon damage) Physical damage and increasing your Bleed damage Bleed damage from your abilities on the target by 30% for 20 sec. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Vigor Increases your maximum Energy by 50 and your base Energy regeneration by 10%. Rogue - Level 45 Talent.

PvP Talents
  • Deadly Brew Deadly Poison also cause causes Wound Poison's reduced healing effect. Assassination Rogue - Tier 4 PvP Talent.

Assassination
  • Poisoned Knife Throws a poison-coated knife, dealing [ 60% of AP 1;] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 0 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Venomous Wounds You regain 7 Energy each time you your abilities deal Bleed damage to a poisoned target. Rogue - Assassination Spec.

Outlaw
  • Saber Slash Viciously slash an enemy, causing (0% 1% of weapon damage) Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 0 combo points each time it strikes. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant.

Subtlety
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 100.7% [ 82.5% of AP ] damage 2 points: [ 201.4% [ 165% of AP ] damage 3 points: [ 302.1% [ 247.5% of AP ] damage 4 points: [ 402.9% [ 330% of AP ] damage 5 points: [ 503.6% [ 412.5% of AP ] damage Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Nightblade Assassination: Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 5 + 409.5% of AP ] over 8 sec 2 points: [ 6 + 511.9% of AP ] over 10 sec 3 points: [ 7 + 614.3% of AP ] over 12 sec 4 points: [ 8 + 716.6% of AP ] over 14 sec 5 points: [ 9 + 819% of AP ] over 16 sec Outlaw, Subtlety: Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point. 1 point : [ 4 + 350% of AP ] over 8 sec 2 points: [ 5 + 437.5% of AP ] over 10 sec 3 points: [ 6 + 525% of AP ] over 12 sec 4 points: [ 7 + 612.5% of AP ] over 14 sec 5 points: [ 8 + 700% of AP ] over 16 sec Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
  • Symbols of Death Invoke ancient symbols of power, increasing all damage you deal by 20% for 35 sec. Unaffected by the global cooldown. Requires Stealth. Rogue - Subtlety Spec. 35 Energy. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Queen Heals up to six injured allies within 12 for [ 500% of Spell Power ] and increases their maximum health by 10% for 6 sec. Limited to 6 targets. 100 yd range. 2 sec cast. 45 sec cooldown.
  • Stormkeeper Raises The Fist of Ra-den to the sky and absorbs all nearby electric energy, causing your next 3 casts of Lightning Bolt or Chain Lightning to deal 200% increased damage. 1.5 sec cast. 45 sec cooldown. 60 sec cooldown.

Restoration
  • Flame Shock Sears the target with fire, causing [ 1 + 175% of Spell Power ] Fire damage and then an additional [ 4 + 175% [ 7 + 87.5% of Spell Power ] Fire damage over 20 21 sec. Shaman - Restoration Spec. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Absolute Corruption Corruption is now permanent and deals 40% 25% increased damage. Duration reduced to 60 sec against players. Affliction Warlock - Level 30 Talent.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 50% 25% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Impending Victory (New) Instantly attack the target, causing [ 1 + 200% of AP ] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior - Level 30 Talent. 10 Rage. Melee range. Instant. 30 sec cooldown.
  • Safeguard (New) Intercepting a friendly target now also causes 20% of their damage taken to transfer to you for 6 sec. Protection Warrior - Level 30 Talent.
  • Second Wind Restores 6% health every 1 sec when you have not taken damage for 5 sec. Protection Warrior - Level 30 Talent. Warrior - Level 60 Talent.
  • Warlord's Challenge (New) While Berserker Rage is active, you may use Taunt with no cooldown and Taunted enemies move 50% faster towards you. Protection Warrior - Level 60 Talent.

Protection
  • Ignore Pain Fight through the pain, ignoring 90% of the next [ 1,500% of AP * Percent Health + 1,500% of AP * AP * Percent Health 1,500% of AP ;] damage you take from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.

Racials
Human
  • The Human Spirit Versatility increased by 0 (scales with level). Human Racial. Increases Agility, Intellect, and Strength by 1%. Human Racial.

Undead
  • Touch of the Grave Your attacks and damaging spells have a chance to drain the target, dealing 0 [ AP * pctD or Holy Spell Power * pctD Shadow damage and healing you for the same amount. Additionally, you can breathe underwater indefinitely. Undead Racial.

Professions
Enchanting
  • Leylight Brazier Name changed from "Ley Shocker" to "Leylight Brazier". Craft a Ley Shocker. Enchanting. 3.5 sec cast. Leylight Brazier. Enchanting. 3.5 sec cast.

Inscription



String Changes
Originally Posted by MMO-Champion
  • ARCANE_CHARGES_COST - %d %s Arcane |4Charge:Charges;
  • ARCANE_CHARGES_COST_PER_TIME - %d Arcane Charges, plus %d per sec %s Arcane Charges, plus %s per sec
  • ARCANE_CHARGES_COST_PER_TIME_NO_BASE - %d %s Arcane Charges per sec
  • ARTIFACT_TUTORIAL_CUSTOMIZE_APPEARANCE (New) - Customize your artifact's appearance here.
  • ARTIFACT_TUTORIAL_SLOT_RELIC (New) - This relic matches a socket in your artifact. Open your artifact pane and drag it into the socket.
  • ARTIFACT_TUTORIAL_VIEW_ARTIFACT (New) - Shift Right Click to view information about your artifact.
  • BALANCE_NEGATIVE_ENERGY_COST - %d %s Lunar Energy
  • BALANCE_POSITIVE_ENERGY_COST - %d %s Solar Energy
  • BOOST2_MAGE_FROSTNOVA - Use |cFFFFFFFFFrost Nova|r to freeze the Charged Spark in place. attacker in place.
  • BOOST2_WARRIOR_CHARGE (New) - Use |cFFFFFFFFCharge|r to charge into battle and generate Rage.
  • BOOST2_WARRIOR_COLOSSUSSMASH - Use |cFFFFFFFFColossus Smash|r when available.\n\nWatch for it to reset early. |cFFFFFFFFColossus Smash|r increases your damage.\n\nUse when available.
  • BOOST2_WARRIOR_HEROICLEAP (New) - Use |cFFFFFFFFHeroic Leap|r to leap into battle.
  • BOOST2_WARRIOR_MORTALSTRIKE - Use |cFFFFFFFFMortal Strike|r when available to deal strong damage.\n\n damage.
  • BOOST2_WARRIOR_VICTORYRUSH (New) - Use |cFFFFFFFFVictory Rush|r to regain health after killing an enemy.
  • BOOST2_WARRIOR_WHIRLWIND (New) - Use |cFFFFFFFFWhirlwind|r to damage all enemies around you.
  • BURNING_EMBERS_COST - %d %s Burning |4Ember:Embers;
  • BURNING_EMBERS_COST_PER_TIME - %d Burning Ember, plus%d per sec %s Burning Ember, plus%s per sec
  • BURNING_EMBERS_COST_PER_TIME_NO_BASE - %d %s Burning Ember per sec
  • CAPACITANCE_ALL_RECRUITMENT_COMPLETE (New) - All troops will be recruited in: %s
  • CAPACITANCE_RECRUIT_ALL (New) - Recruit All
  • CAPACITANCE_RECRUIT_COUNT (New) - %d recruits remaining
  • CAPACITANCE_START_RECRUITMENT (New) - Recruit Troops
  • CHALLENGE_MODE_NO_RUNS_THIS_WEEK - You haven't run any Challenge Mode dungeons this week. completed any Mythic Challenge dungeons this week.
  • CHALLENGES - Challenges Mythic Dungeons
  • CHI_COST - %d %s Chi
  • CHI_COST_PER_TIME - %d Chi, plus %d per sec %s Chi, plus %s per sec
  • CHI_COST_PER_TIME_NO_BASE - %d %s Chi per sec
  • COMBO_POINTS_COST - %d %s Combo |4Point:Points;
  • CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY - Are you sure you want to grant %s this temporary trait? ability?
  • DARK_FORCE_COST - %d %s Dark Force
  • DARK_FORCE_COST_PER_TIME - %d Dark Force, plus %d per sec %s Dark Force, plus %s per sec
  • DARK_FORCE_COST_PER_TIME_NO_BASE - %d %s Dark Force per sec
  • DEMONIC_FURY_COST - %d %s Demonic Fury
  • DEMONIC_FURY_COST_PER_TIME - %d %s Demonic Fury, plus %d per sec
  • DEMONIC_FURY_COST_PER_TIME_NO_BASE - %d %s Demonic Fury per sec
  • DH_HAVOC_CORE_ABILITY_3 - Area attack with a long cooldown that consumes Fury, damaging and stunning all nearby enemies. dealing massive damage to enemies in front of you.
  • DH_HAVOC_CORE_ABILITY_6 - Long cooldown transformation that empowers attacks with deadly speed.and power.
  • ENERGY_COST - %d %s Energy
  • ENERGY_COST_PER_TIME - %d Energy, plus %d per sec %s Energy, plus %s per sec
  • ENERGY_COST_PER_TIME_NO_BASE - %d %s Energy per sec
  • ERR_CANNOT_ABANDON_LAST_PET (New) - Cannot Abandon Last Pet
  • FOCUS_COST - %d %s Focus
  • FOCUS_COST_PER_TIME - %d Focus, plus %d per sec %s Focus, plus %s per sec
  • FURY_COST - %d %s Fury
  • GARRISON_LANDING_RECRUITMENT_STARTED_ALERT (New) - Recruitment Started
  • GARRISON_TALENT_ORDER_ADVANCEMENT (New) - Order Advancement
  • GARRISON_TALENT_RESEARCH_COMPLETE (New) - Research Complete
  • HEALTH_COST - %d %s Health
  • HEALTH_COST_PCT - %d%% %s%% of Maximum Health
  • HEALTH_COST_PER_TIME - %d Health, plus %d per sec %s Health, plus %s per sec
  • HEALTH_COST_PER_TIME_NO_BASE - %d %s Health per sec
  • HOLY_POWER_COST - %d %s Holy Power
  • HOLY_POWER_COST_PER_TIME - %d Holy Power, plus %d per sec %s Holy Power, plus %s per sec
  • HOLY_POWER_COST_PER_TIME_NO_BASE - %d %s Holy Power per sec
  • HONOR_REWARD_TITLE (New) - Title: %s
  • IGNORED_QUEST_DISPLAY (New) - |cff000000%s (ignored)|r
  • INSANITY_COST - %d %s Insanity
  • INSANITY_COST_PER_TIME - %d Insanity, plus %d per sec %s Insanity, plus %s per sec
  • INSANITY_COST_PER_TIME_NO_BASE - %d %s Insanity per sec
  • LIGHT_FORCE_COST - %d %s Light Force
  • LIGHT_FORCE_COST_PER_TIME - %d Light Force, plus %d per sec %s Light Force, plus %s per sec
  • LIGHT_FORCE_COST_PER_TIME_NO_BASE - %d %s Light Force per sec
  • LUNAR_POWER_COST - %d %s Astral Power
  • LUNAR_POWER_COST_PER_TIME - %d Astral Power, plus %d per sec %s Astral Power, plus %s per sec
  • LUNAR_POWER_COST_PER_TIME_NO_BASE - %d %s Astral Power per sec
  • MAELSTROM_COST - %d %s Maelstrom
  • MAELSTROM_COST_PER_TIME - %d Maelstrom, plus %d per sec %s Maelstrom, plus %s per sec
  • MAELSTROM_COST_PER_TIME_NO_BASE - %d %s Maelstrom per sec
  • MANA_COST - %d %s Mana
  • MANA_COST_PER_TIME - %d Mana, plus %d per sec %s Mana, plus %s per sec
  • MANA_COST_PER_TIME_NO_BASE - %d %s Mana per sec
  • MINIMAP_TRACKING_HIDDEN_QUESTS (New) - Hidden Quests
  • ORDER_HALL_DEATHKNIGHT - Order of Death Knights Acherus
  • ORDER_HALL_DEMONHUNTER - Order of Demon Hunters The Fel Hammer
  • ORDER_HALL_DRUID - Order of Druids The Dreamgrove
  • ORDER_HALL_HUNTER - Order of Hunters Trueshot Lodge
  • ORDER_HALL_MAGE - Order of Mages Hall of the Guardian
  • ORDER_HALL_MONK - Order of Monks Temple of the Five Dawns
  • ORDER_HALL_PALADIN - Order of Paladins Light's Hope Chapel
  • ORDER_HALL_PRIEST - Order of Priests Netherlight Temple
  • ORDER_HALL_ROGUE - Order of Rogues Dalaran Sewers
  • ORDER_HALL_SHAMAN - Order of Shamans Heart of Azeroth
  • ORDER_HALL_WARLOCK - Order of Warlocks Dreadscar Rift
  • ORDER_HALL_WARRIOR - Order of Warriors Halls of Valor
  • PAIN_COST - %d %s Pain
  • PAIN_COST_PER_TIME - %d Pain, plus %d per sec %s Pain, plus %s per sec
  • PAIN_COST_PER_TIME_NO_BASE - %d %s Pain per sec
  • PALADIN_RET_CORE_ABILITY_6 - Harmful spell that causes attacks against an enemy to heal you. Fast heal that costs mana.
  • POWER_DISPLAY_COST - %d %s %s
  • POWER_DISPLAY_COST_PER_TIME - %d %s, plus %d per sec %s %s, plus %s per sec
  • POWER_DISPLAY_COST_PER_TIME_NO_BASE - %d %s %s per sec
  • PVP_PRESTIGE_RANK_UP_NEXT_MAX_LEVEL_REWARD (New) - Next Honor Level %d Reward
  • PVP_TALENTS_PRESTIGE_RANK_TITLE - |cffff2020%s (Prestige %d)|r |cffff2020%s|r
  • RAGE_COST - %d %s Rage
  • RAGE_COST_PER_TIME - %d Rage, plus %d per sec %s Rage, plus %s per sec
  • RAGE_COST_PER_TIME_NO_BASE - %d %s Rage per sec
  • RUNE_COST - %d %s |4Rune:Runes;
  • RUNE_COST_BLOOD - %d %s Blood
  • RUNE_COST_CHROMATIC - %d %s Death
  • RUNE_COST_FROST - %d %s Frost
  • RUNE_COST_UNHOLY - %d %s Unholy
  • RUNIC_POWER_COST - %d %s Runic Power
  • RUNIC_POWER_COST_PER_TIME - %d Runic Power, plus %d per sec %s Runic Power, plus %s per sec
  • RUNIC_POWER_COST_PER_TIME_NO_BASE - %d %s Runic Power per sec
  • SHADOW_ORBS_COST_PER_TIME - %d Shadow Orbs, plus %d per sec %s Shadow Orbs, plus %s per sec
  • SHADOW_ORBS_COST_PER_TIME_NO_BASE - %d %s Shadow Orbs per sec
  • SOUL_SHARDS_COST - %d %s Soul |4Shard:Shards;
  • SOUL_SHARDS_COST_PER_TIME - %d Soul Shards, plus %d per sec %s Soul Shards, plus %s per sec
  • SOUL_SHARDS_COST_PER_TIME_NO_BASE - %d %s Soul Shards per sec
  • SPELL_FAILED_CUSTOM_ERROR_302 (New) - Unknown phenomenon is preventing a connection to the Leyline.
  • SPELL_FAILED_CUSTOM_ERROR_303 (New) - The Nightmare obscures your vision.
  • SPELL_FAILED_YOU_CANNOT_USE_THAT_IN_PVP_INSTANCE (New) - You cannot use that in a PvP instance.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Emerald Nightmare (New) - Description: "Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Normal Difficulty)"
  • Emerald Nightmare (New) - Description: "Xavius spreads an insidious corruption inside the Emerald Dream. Join other players and take on his forces! (Raid Finder)"
  • Heroic Dungeon (New) - Description: "Run Legion Heroic dungeons to test your skill and receive improved rewards!"
  • Heroic Dungeon (New) - Description: "Run a Legion dungeon in mythic difficulty to test your skill and receive improved rewards!"
  • Mythic Challenges (New) - Description: "Use the Challenger's Keystone at the entrance to a Mythic Dungeon for even greater challenges and rewards!"

Patch Features
  • Artifact Knowledge (New) - Description: "You can continue to place work orders for Artifact Research Notes in your Class Hall to keep increasing your Artifact Knowledge."
  • Artifact Knowledge (New) - Description: "Complete the quest "Hidden History" in your class Hall to research Artifact Knowledge and permanently increase all artifacts gains."

Quests
  • Additional Artifacts (New) - Description: "Return to your Class Hall and switch to a different specialization to begin the quest for that specialization's artifact."
  • Suramar - Description: "Aid the Nightfallen and uncover the hidden secrets of this ancient elven city." Quest #39985.
  • World Quests (New) - Description: "Open your Broken Isles map to see current Emissary Quests. Complete four relevant World Quests for a larger reward." Quest #39985.

Archaeology Projects
Demonic
  • Blood of Young Mannoroth (New) - It is unclear why any being - demonic or Azerothian - would choose to put themselves on Mannoroth�s bad side by keeping some of his blood in a jar. Rare. 100 fragments.
  • Crystalline Eye of Undravius (New) - The eye of a powerful demon, preserved in the cold, stony ground of Stormheim. Writings from the time of the War of the Ancients state that Undravius was a fel lord commander with designs on removing all life from Azeroth. Rare. 100 fragments.
  • Imp Generator (New) - Under the guidance of uncooperative mo'arg engineers, demon hunters were able to create several of these portals to Mardum. Unfortunately, they never quite caught on, as they usually let more demons out than in. Rare. 100 fragments.
  • Infernal Device (New) - Many a reckless adventurer has met her end by activating one of these devices without knowing its function. It is often unclear as to whether its activation will summon a single imp or a legion of pit lords. Rare. 100 fragments.
  • Purple Hills of Mac'Aree (New) - In their haste, the draenei brought few artifacts with them as they left Argus. This book is one of the few relics that has survived the trip to this day. Rare. 100 fragments.

Highborne
  • Crown Jewels of Suramar (New) - The ruling princes and princesses in Suramar chose only to wear their crowns at the most formal events. They were kept locked up at all other times, and were considered unstylish. Rare. 100 fragments.
  • Key of Kalyndras (New) - Black Rook Hold was maintained and upkept by a small army of servants. One such servant was named Kalyndras, who was responsible for overseeing the Hold's armory and munitions storage. Like most of Ravencrest's servants, he fell to demons during the War of the Ancients. Rare. 100 fragments.
  • Key to Nar'thalas Academy (New) - This key does not open any door. Rather, it is a ceremonial gesture of invitation to the Academy, as a way of saying, "Our doors are open to you." Rare. 100 fragments.
  • Orb of Sciallax (New) - This immensely powerful Highborne spell focus was shattered in a reckless archaeological expedition. Its shards are all that remain. Rare. 100 fragments.
  • Starlight Beacon (New) - This handheld device was used by star-augurs to focus immense amounts of starlight into a small, concentrated area. The device was mainly used during festivals, star-worship rituals, or when the augur needed to reach something on a high shelf. Rare. 100 fragments.

Highmountain Tauren
  • Prizerock Neckband (New) - The drogbar have always been masters at jewelcrafting. In particular, tribal shaman would wear heavy, three-stoned necklaces. These necklaces were passed down from master to student. Rare. 100 fragments.
  • Spear of Rethu (New) - Revered by miners and blacksmiths, Rethu Ironhorn was one of the first tauren settlers in the Broken Isles. His descendants carry on his tradition of metalworking at Ironhorn Enclave, near the peak of Highmountain. Rare. 100 fragments.
  • Spirit of Eche'ro (New) - Eche'ro was the pet, mount, and battle companion of Huln Highmountain, legendary hero of the War of the Ancients. Rare. 100 fragments.

Archaeology Sites
Broken Isles
  • Digsite: Anora Hollow (New) - 12 solves.
  • Digsite: Crimson Thicket (New) - 12 solves.
  • Digsite: Crimson Thicket (New) - 12 solves.
  • Digsite: Eastern Ambervale (New) - 12 solves.
  • Digsite: Feathermane Hunting Grounds - Name changed from "Digsite: Southern Ambervale" to "Digsite: Feathermane Hunting Grounds".
  • Digsite: Felsoul Hold (New) - 12 solves.
  • Digsite: Gates of the City (New) - 12 solves.
  • Digsite: Koralune Estate (New) - 12 solves.
  • Digsite: Meredil (New) - 12 solves.
  • Digsite: Meredil (New) - 12 solves.
  • Digsite: Moonwhisper Gulch - Name changed from "Digsite: Northern Ambervale" to "Digsite: Moonwhisper Gulch".
  • Digsite: Northern Moonfall Retreat (New) - 12 solves.
  • Digsite: Southern Suramar (New) - 12 solves.
  • Digsite: Sundered Shoals (New) - 12 solves.

Artifact Appearances
Hunter (Marksmanship) - Thas'dorah, Legacy of the Windrunners
  • Ravenguard #1: Thas'dorah, Legacy of the Windrunners - Name changed from "Forgotten Legacy #1: Thas'dorah, Legacy of the Windrunners" to "Ravenguard #1: Thas'dorah, Legacy of the Windrunners".
  • Ravenguard #2: Thas'dorah, Legacy of the Windrunners - Name changed from "Forgotten Legacy #2: Thas'dorah, Legacy of the Windrunners" to "Ravenguard #2: Thas'dorah, Legacy of the Windrunners".
  • Ravenguard #3: Thas'dorah, Legacy of the Windrunners - Name changed from "Forgotten Legacy #3: Thas'dorah, Legacy of the Windrunners" to "Ravenguard #3: Thas'dorah, Legacy of the Windrunners".
  • Ravenguard #4: Thas'dorah, Legacy of the Windrunners - Name changed from "Forgotten Legacy #4: Thas'dorah, Legacy of the Windrunners" to "Ravenguard #4: Thas'dorah, Legacy of the Windrunners".

Character Titles
  • Field Medic %s (New)

Currency Types
Unknown
  • Withered - Withered nightborne elves that have had their bottomless mana-thirst temporarily sated. Max Quantity: 50. charmed and under the care of Thalyssra in Shal'Aran. Max Quantity: 50.

Factions
Legion -> The Nightfallen
  • Arcane Thirst (Silgryn) DEPRECATED - Name changed from "Arcane Thirst (Silgryn)" to "Arcane Thirst (Silgryn) DEPRECATED". Arcanist Silgryn DEPRECATED

Flight Masters
Broken Isles
  • Dalaran - Name changed from "Hunter Flavor - Dalaran" to "Dalaran".
  • Eastern Highmountain - Name changed from "Hunter Flavor - Eastern Highmountain" to "Eastern Highmountain".
  • Eastern Suramar - Name changed from "Hunter Flavor - Eastern Suramar" to "Eastern Suramar".
  • Faranaar - Name changed from "Hunter Flavor - Faranaar" to "Faranaar".
  • Hafr Fjall, Stormheim - Name changed from "Southcoast Plaza, Stormheim [TEMP]" to "Hafr Fjall, Stormheim". Neutral. Alliance mount: NPC #27764. NPC #109682. Horde mount: NPC #27764. NPC #109682.
  • Isle of the Watchers - Name changed from "Hunter Flavor - Isle of the Watchers" to "Isle of the Watchers".
  • Nastrondir - Name changed from "Hunter Flavor - Nastrondir Eagle Flight Path" to "Nastrondir".
  • The Dreamgrove - Name changed from "Hunter Flavor - The Dreamgrove" to "The Dreamgrove".
  • Thorim's Point - Name changed from "Hunter Flavor - Thorim's Point" to "Thorim's Point".
  • Trueshot Lodge - Name changed from "Hunter Flavor - Trueshot Lodge" to "Trueshot Lodge".
  • Western Suramar - Name changed from "Hunter Flavor - Western Suramar" to "Western Suramar".

Transport: Boost Experience - Alliance Gunship
  • Boost 2.0 - Alliance - Leave Point (New) - Alliance only. Mount: NPC #32335.

LFG Dungeons
Dungeons
  • Battle for the Exodar - Map: Battle of Exodar. Roles: 1-5 damage. damage.
  • Destiny Unfulfilled (New) - You must fulfill your destiny. Map: Black Temple - Legion. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Karazhan - Quest for the Pillars (New) - Return to the tower of Karazhan to seek the clues to the Pillars of Creation. Map: Karazhan. Level 98-110. Roles: .
  • On The Prowl - You have traveled to this ancient ruin in search of Verstok Darkbough, who fled from Ashamane's Fall with the Fangs of Ashamane. Map: Broken Isles > The Ruins of Falanaar. Level 98-110. Suggested level: 100. Roles: 1 damage.

Raids
  • The Emerald Nightmare (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .
  • The Emerald Nightmare (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .
  • The Emerald Nightmare (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .
  • The Nighthold (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .
  • The Nighthold (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .
  • The Nighthold (New) - Map: The Emerald Nightmare. Level 110. Suggested level: 110. Roles: .

Map Areas
Broken Isles
  • Azsuna > World Boss Cave (New)
  • Dalaran - Music: Zone-DalaranCity. 70-Dalaran-Exterior-GeneralWalk.
  • Dalaran Sewers (New)
  • Dalaran Sewers > The Underbelly - Name changed from "Dalaran > The Underbelly" to "Dalaran Sewers > The Underbelly".
  • Dalaran Sewers > The Underbelly Descent - Name changed from "Dalaran > The Underbelly Descent" to "Dalaran Sewers > The Underbelly Descent".
  • Stormheim > Hafr Fjall (New)
  • Stormheim > Helmouth Shallows - Name changed from "Helmouth Shallows" to "Stormheim > Helmouth Shallows".
  • Stormheim > Helmouth Shallows > Tideskorn Harbor - Name changed from "Helmouth Shallows > Tideskorn Harbor" to "Stormheim > Helmouth Shallows > Tideskorn Harbor".
  • Stormheim > Shield's Rest - Name changed from "Stormheim > Stormheim > Shield's Rest" to "Stormheim > Shield's Rest".
  • Suramar > Astravar Harbor (New)
  • Suramar > Concourse of Destiny - Name changed from "Suramar > The Parade Grounds" to "Suramar > Concourse of Destiny".
  • Suramar > Elor'shan (New)
  • Suramar > Falanaar Arcway - Name changed from "Suramar > Falanaar Tunnels" to "Suramar > Falanaar Arcway".
  • Suramar > Falanaar Arcway - Name changed from "Suramar > Falanaar Tunnels" to "Suramar > Falanaar Arcway".
  • Suramar > Falanaar Depths (New)
  • Suramar > Halls of the Eclipse (New)
  • Suramar > Kel'balor (New)
  • Suramar > Ley Station Aethenar (New)
  • Suramar > Ley Station Moonfall (New)
  • Suramar > Teloth'aran (New)
  • Suramar > Terrace of Enlightenment (New)
  • Suramar > Terrace of Order (New)
  • Val'sharah > Carlisle Cottage (New) - Music: [PH] Zone-70-Azsuna-GeneralWalk.
  • Val'sharah > Shaladrassil - Name changed from "Val'sharah > Shala'drassil" to "Val'sharah > Shaladrassil".
  • Val'sharah > Temple of Elune - Name changed from "Val'sharah > Temple of Elune [SCENARIO]" to "Val'sharah > Temple of Elune".

Nexus Vault
  • The Beyond > The Nexus - Name changed from "The Nexus" to "The Beyond > The Nexus".

Map Difficulties
  • Black Rook Senario (New) - Max players: 5.
  • Broken Isles > The Ruins of Falanaar - Normal Scenario - Name changed from "The Ruins of Falanaar - Normal Scenario" to "Broken Isles > The Ruins of Falanaar - Normal Scenario".
  • Karazhan - Normal Scenario (New) - Max players: 5.
  • Vol'jin's Funeral Pyre (New) - Max players: 5.

Maps
Vanilla
  • Black Rook Hold - Time is always 12:00pm.
  • Black Rook Senario (New)
  • Broken Isles > The Ruins of Falanaar - Name changed from "The Ruins of Falanaar" to "Broken Isles > The Ruins of Falanaar".
  • Karazhan - Name changed from "Karazhan Scenario" to "Karazhan".
  • Vol'jin's Funeral Pyre (New)

Mounts
Aquatic Mounts
  • Brinedeep Bottom-Feeder - Aquatic Mount. Spell #214791. "These elusive fish prefer to skulk in the deepest reaches of the Great Sea, searching the darkness for food." Drop: PH Vendor: Conjurer Margoss Zone: Dalaran Faction: Conjurer Margoss - Honored Cost: 100

Flying Mounts
  • Mechanized Lumber Extractor (New) - Flying Mount. Spell #223814. "Jepetto may have over done it a little..." Achievement: Remember to Share Category: Toy Box

Ground Mounts
  • Cruel Gladiator's Infernal - Name changed from "Coldflame Infernal" to "Cruel Gladiator's Infernal".
  • Demonic Gladiator's Infernal - Name changed from "Hellfire Infernal" to "Demonic Gladiator's Infernal".
  • Fearless Gladiator's Infernal - Name changed from "Flarecore Infernal" to "Fearless Gladiator's Infernal".
  • Ferocious Gladiator's Infernal - Name changed from "Frostshard Infernal" to "Ferocious Gladiator's Infernal".
  • Prestigious Azure Courser - Name changed from "Fierce Gladiator's Courser" to "Prestigious Azure Courser".
  • Prestigious Bronze Courser - Name changed from "Vindictive Gladiator's Courser" to "Prestigious Bronze Courser".
  • Prestigious Forest Courser - Name changed from "Cruel Gladiator's Courser" to "Prestigious Forest Courser".
  • Prestigious Ivory Courser - Name changed from "Ferocious Gladiator's Courser" to "Prestigious Ivory Courser".
  • Prestigious Midnight Courser - Name changed from "Demonic Gladiator's Courser" to "Prestigious Midnight Courser".
  • Prestigious Royal Courser - Name changed from "Fearless Gladiator's Courser" to "Prestigious Royal Courser".
  • Ratstallion - Name changed from "Rat Mount (Test)" to "Ratstallion". Ground Mount. Spell #215558. "PH" Drop: PH "Years of chain-chugging potions in Dalaran's sewer system have allowed him to grow large, agile, and shadow resistant." Achievement: Underbelly Tycoon Category: Broken Isles
  • Vicious Gilnean Warhorse (New) - Ground Mount. Spell #223341. "Born, bred and battle tested in Gilneas." Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1
  • Vicious War Elekk (New) - Ground Mount. Spell #223578. "Born, bred and battle tested in Gilneas." Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1
  • Vicious War Trike (New) - Ground Mount. Spell #223354. "The most devastating technology money can buy." Vendor: Deathguard Netharian Zone: Orgrimmar Cost: 1
  • Vicious Warstrider (New) - Ground Mount. Spell #223363. "Exquisite, dignified and deadly." Vendor: Deathguard Netharian Zone: Orgrimmar Cost: 1
  • Vindictive Gladiator's Infernal - Name changed from "Felblaze Infernal" to "Vindictive Gladiator's Infernal".

Scenarios
Battle for the Exodar
  • Step 05: A Long Way Down... - Confront High General Rakeesh at Speak to Prophet Velen, then escort him to the Seat of the Naaru.

Black Rook Hold
  • Step 01: Black Rook Hold - Name changed from "Step 02: Black Rook Hold" to "Step 01: Black Rook Hold".

Combat Training
  • Step 07: A Storm Is Rising (New) - Learn how to use Divine Storm
  • Step 08: You're So Divine - Name changed from "Step 07: You're So Divine" to "Step 08: You're So Divine".
  • Step 09: Flashing Lights - Name changed from "Step 08: Flashing Lights" to "Step 09: Flashing Lights".
  • Step 10: A Quick Test - Name changed from "Step 09: A Quick Test" to "Step 10: A Quick Test".
  • Step 11: Twice the Challenge - Name changed from "Step 10: Twice the Challenge" to "Step 11: Twice the Challenge".
  • Step 12: Defend Against the Legion Assault - Name changed from "Step 11: Defend Against the Legion Assault" to "Step 12: Defend Against the Legion Assault".
  • Step 13: Assault the Broken Shore - Name changed from "Step 12: Assault the Broken Shore" to "Step 13: Assault the Broken Shore".

Court of Stars
  • Step 01: Court of Stars (New) - Infiltrate the party being hosted by Advisor Melandrus.
  • Step 01: Court of Stars (New) - Infiltrate the party being hosted by Advisor Melandrus.

Darkheart Thicket
  • Step 01: Darkheart Thicket (New) - Rescue Malfurion from the clutches of Xavius.
  • Step 01: Darkheart Thicket (New) - Rescue Malfurion from the clutches of Xavius.

Destiny Unfulfilled
  • Step 01: His Duplicity is Hardly Surprising (New) - Confront Akama.
  • Step 02: You Are Not Prepared! (New) - Defeat Akama and his allies.

Eye of Azshara
  • Step 01: Eye of Azshara - Name changed from "Step 02: Eye of Azshara" to "Step 01: Eye of Azshara".

Greymane's Gambit
  • Step 03: Justice from Above - Name changed from "Step 03: Into the Maw" to "Step 03: Justice from Above".

Halls of Valor
  • Step 01: Halls of Valor - Name changed from "Step 02: Halls of Valor" to "Step 01: Halls of Valor".

Maw of Souls
  • Step 01: Maw of Souls (New) - Board the Naglfar and face Helya in her own domain.
  • Step 01: Maw of Souls (New) - Board the Naglfar and face Helya in her own domain.

Neltharion's Lair
  • Step 01: Neltharion's Lair (New) - Confront Dargrul within the depth's of the drogbar capital.
  • Step 01: Vault of the Wardens (New) - Confront Dargrul within the depth's of the drogbar capital.

Return to Karazhan
  • Step 01: The Archmage - Meet with Archmage Khadgar inside Karazhan.
  • Step 02: Visions of the Past - Learn the secrets of Karazhan's past.
  • Step 03: Medivh's Defenses (New) - Disable the Arcane Protector activated by Medivh.
  • Step 05: Breaking In - Name changed from "Step 03: Breaking In" to "Step 05: Breaking In". Assist Khadgar by removing the protective barrier deactivating the protective rune.
  • Step 06: Wisped Away - Name changed from "Step 05: Wisped Away" to "Step 06: Wisped Away". Read from the Guardian's Arcanum to travel to the library.
  • Step 07: Bookkeeping - Name changed from "Step 06: Bookkeeping" to "Step 07: Bookkeeping".
  • Step 08: Not the Intruders You're Looking For - Name changed from "Step 07: Not the Intruders You're Looking For" to "Step 08: Not the Intruders You're Looking For".
  • Step 09: Defenders of Karazhan - Name changed from "Step 08: Defenders of Karazhan" to "Step 09: Defenders of Karazhan". Assist Khadgar by attuning the protectors to defend Karazhan.
  • Step 10: Words of the Wise - Name changed from "Step 09: Words of the Wise" to "Step 10: Words of the Wise". Listen to Khadgar's instructions Take the tome with information on the Pillars of Creation and depart for Dalaran.

The Arcway
  • Step 01: Maw of Souls (New) - Explore the sprawling depths of The Arcway.
  • Step 01: The Arcway (New) - Explore the sprawling depths of The Arcway.

The Violet Hold
  • Step 01: Assault on Violet Hold - Name changed from "Step 01: The Violet Hold" to "Step 01: Assault on Violet Hold". Defeat the bosses of The Violet Hold Defend the Violet Hold against the Legion incursion.
  • Step 01: Assault on Violet Hold - Name changed from "Step 01: The Violet Hold" to "Step 01: Assault on Violet Hold". Defeat the bosses of The Violet Hold Defend the Violet Hold against the Legion incursion.

Ulduar Warrior Scenario
  • Step 08: Talk to Thorim (New)

Vault of the Wardens
  • Step 01: Vault of the Wardens (New) - Investigate the overrun Vault of the Wardens.
  • Step 01: Vault of the Wardens (New) - Investigate the overrun Vault of the Wardens.

Violet Hold
  • Step 01: Arcane Essence - Name changed from "Step 01: Speak to Khadgar" to "Step 01: Arcane Essence".
  • Step 02: Becoming the Bait - Name changed from "Step 02: Let Khadgar become the bait" to "Step 02: Becoming the Bait".
  • Step 03: Discovering Demons - Name changed from "Step 03: Use Flare to expose demons" to "Step 03: Discovering Demons".

World Map Areas
Trial of the Serpent
  • Temple of the Jade Serpent (New)

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Death Knight - Blades of the Fallen Prince Exit - LWB - Name changed from "1480 - Artifact - Death Knight Frost Acqusition" to "7.0 Artifacts - Death Knight - Blades of the Fallen Prince Exit - LWB".
  • 7.0 Artifacts - Death Knight - The Fleshripper's Harvest Exit - LWB (New)
  • 7.0 Artifacts - Warlock - Dark Whispers Exit - LWB (New)
  • 7.0 Azsuna - (21) Timeworn Strand Underwater (New)
  • 7.0 Val'sharah - Raven's Glory (New)
  • Dalaran - BFE - Safe Loc Exit Point (New)
  • Illidan - Origins - BFE - "A Falling Star" - GY (New)
  • Stormheim - Shield's Rest Island (New)

Kalimdor
  • 7.0 Artifacts - Monk - Windwalker - The Thundering Heavens Exit - LWB (New)

Karazhan
  • Karazhan Scenario Entrance (New)

Niskara
  • 7.0 Order Hall - Warrior - Niskara - GY 1 (New)
  • 7.0 Order Hall - Warrior - Niskara - GY 2 (New)

Pandaria
  • 7.0 Artifacts - Monk - Brewmaster - Trial of the Serpent Exit - LWB (New)

The Nighthold
  • 7.0 Suramar Raid - Dreadlord Room (New)

Tirisfal Glades
  • 7.0 Artifacts - Priest - Shadow - Graveyard Inside 3 - JMC (New)

Unknown
  • 7.0 Artifacts - Mage - The Frost and the Flame Exit - LWB (New)

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