MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-06-07 12:07 AM

Patch 6.2 PTR - Build 20104, Patch 6.2 - PvP Gear, Blue Tweets, Torbjörn Gameplay

Heroes of the Storm - Diablo 3 Maps, The Butcher, and More!
Blizzard had an event this weekend to reveal the Diablo 3 themed map, a new hero (The Butcher), mount, and more! HeroesNexus has the full details.















HeroStorm Episode 1 - Aspire to Inspire
Carbot has a new series featuring Heroes of the Storm!

by Published on 2015-06-05 11:43 PM

Update (9:00 PM EDT): Added a post about how PvP gear is obtained in Patch 6.2.

Patch 6.2 PTR - Build 20104
Build 20104 will be deployed to the PTR realms soon.

New Items

Level Type Name
620Two-handed Mace Durg's Heavy Maul
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Destroyer
1Consumable Ship: Transport


Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Frost
  • Howling Blast now scales with 144.45% of AP, up from 115.56% of AP and 57.8% of AP.
  • Might of the Frozen Wastes - now dual-wielding increases Frost Strike damage by 100%, up from 50%.
  • Threat of Thassarian - When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 100%, up from 50%.

Druid (Forums, Talent Calculator)
  • Moonfire damage now scales with 38.9% of Spell Power, down from 40.5%. DoT now scales with 28.08% of Spell Power, down from 29.25%.
  • Starfall now scales with 28% of Spell Power, down from 29.2%.
  • Sunfall now scales with 28% of Spell Power, down from 29.2%.
  • Sunfire damage now scales with 38.9% of Spell Power, down from 40.5%. DoT now scales with 28.08% of Spell Power, down from 29.25%.
  • Wrath now scales with 140.4% of Spell Power, down from 146.3%.

Balance
  • Mastery: Total Eclipse now Increases the maximum bonus damage from Eclipse by 20%, up from 15.2%.
  • Starfall now scales with 28% of Spell Power, down from 29.2%.
  • Starfire now scales with 224.6% of Spell Power< down from 234%.
  • Starsurge now scales with 280.8% of Spell Power, down from 292.5%.

Monk (Forums, Talent Calculator)
  • Tiger Strikes - Your successful autoattacks have a 10% chance to increase your multistrike chance by 35% for 8 sec, down from 40%.

Windwalker
  • Battle Trance - You gain 15% more of the Multistrike stat from all sources, up from 5%.

Rogue (Forums, Talent Calculator)
Talents
  • Deadly Throw (Assassination) no longer interrupts spellcasting when used with 5 combo points. Now reduces the target's movement speed by 70%, up from 50%.

Shaman (Forums, Talent Calculator)
Elemental
  • Elemental Overload - You gain 10% more of the Multistrike stat from all sources, up from 5%.

Warlock (Forums, Talent Calculator)
Demonology
  • Mastery: Master Demonologist - Increases all damage done by you and your demon servants by 10%, up from 7.7%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 20%, up from 15.4%.

Warrior (Forums, Talent Calculator)
Talents

Arms
  • Mastery: Weapons Master - Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%, up from 36%.
  • Mortal Strike now does 211% of weapon damage, down from 225%.



Strings Changes
Originally Posted by MMO-Champion
  • BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE - This service will automatically be applied when processing has been completed.
  • BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR - This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h
  • BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION - Your name will be changed when you log out. You can do this at any time.
  • BLIZZARD_STORE_PRODUCT_IS_READY - Your %s is Ready!
  • BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION - Log out to customize your character. You can do this at any time.
  • GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL - You cannot decommission a ship until you have the maximum number of ships.
  • LFG_LIST_LANGUAGE_DEDE - German
  • LFG_LIST_LANGUAGE_ENUS - English
  • LFG_LIST_LANGUAGE_ESES - Spanish
  • LFG_LIST_LANGUAGE_ESMX - Spanish
  • LFG_LIST_LANGUAGE_FRFR - French
  • LFG_LIST_LANGUAGE_ITIT - Italian
  • LFG_LIST_LANGUAGE_KOKR - Korean
  • LFG_LIST_LANGUAGE_PTBR - Portuguese
  • LFG_LIST_LANGUAGE_RURU - Russian
  • LFG_LIST_LANGUAGE_ZHCN - Chinese
  • LFG_LIST_LANGUAGE_ZHTW - Chinese



Garrison Mission Changes
Originally Posted by MMO-Champion
Combat
  • The Consuming Void Level 100. Item Level 675. Rare. 3 Followers. Cost: 100 Resources. Duration: 12 hrs. A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there?. Rewards: 2000 XP. 1x Follower Retraining Scroll Case Void-Shrouded Satchel

Ship-SiegeA
  • Blockade: South Sea Level 100. Item Level 0. 2 1 Followers. Cost: 100 Resources. Duration: 24 hrs. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP

Ship-SiegeH
  • Blockade: South Sea Level 100. Item Level 0. 2 1 Followers. Cost: 100 Resources. Duration: 24 hrs. Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.. Rewards: 4500 XP. 5000 XP

Ship-Training
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. We've captured a Horde sub slinking into the 60 sec. A Horde sub has been spotted spying around our base. Take your new destroyer out and take some shots at it.. Rewards: 1000 XP. 500 XP end it.. Rewards: 500 XP. 500 XP
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. We've captured an Alliance sub slinking into the 60 sec. An Alliance sub has been spotted spying around our base. Take your new destroyer out and take some shots at end it.. Rewards: 1000 XP. 500 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 500 XP. 1x Ship Blueprint: Destroyer 200 XP. 1x Ship Blueprint: Destroyer
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 500 XP. 1x Ship Blueprint: Destroyer 200 XP. 100 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 100 XP 500 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 100 XP 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 100 XP 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 100 XP 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 100 XP 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 100 XP 500 XP
  • Jungle Supplies (New) Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Jungle Supplies (New) Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.. Rewards: 400 XP. 100 XP 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.. Rewards: 400 XP. 100 XP 500 XP
  • The Second Time is the Charm Name Changed from Jungle Supplies to The Second Time is the Charm. Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.. Rewards: 2000 XP. 1x Equipment Blueprint: Blast Furnace 1 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP
  • The Second Time is the Charm Name Changed from Jungle Supplies to The Second Time is the Charm. Level 100. Item Level 0. 2 1 Followers. Cost: 5 Resources. Duration: 30 min. Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 1x Equipment Blueprint: Blast Furnace
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 100 XP 500 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 30 min 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 100 XP 500 XP



Garrison Follower Changes
Originally Posted by MMO-Champion
Rare



Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
  • Ammo Reserves Trait Ability Increases success chance when on a mission with a Battleship..
  • Automated Sky Scanner Trait Ability Increases success chance when on a mission with a Carrier..
  • Bilge Pump Trait Ability Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather..
  • Blast Furnace Trait Ability A massive furnace, capable of producing 11 out of 10 power..
  • Extra Quarters Trait Ability Increases success chance when on a mission with a Transport..
  • Fearless Privateer Ability Provides a target for First Strike.. Ability Increases the success chance of missions..
  • Felsmoke Launcher Trait Ability Creates a smoke screen around your ship, blocking sight on a First Strike..
  • Ghostly Spyglass Trait Ability A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy..
  • Gyroscopic Internal Stabilizer Trait Ability Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools..
  • High Intensity Fog Lights Trait Ability Burn through the fog (and maybe some retinas) with these super illuminating lights..
  • Ice Cutter Trait Ability Slices a path through Icy Waters..
  • Q-43 Noisemaker Mines Trait Ability Increases success chance when on a mission with a Submarine..
  • Sonic Amplification Field Trait Ability Increases success chance when on a mission with a Destroyer..
  • Trained Shark Tank Trait Ability Mines are no match for a tank of trained sharks..
  • True Iron Rudder Trait Ability Reinforces the rudder to allow tighter turns at higher speeds..
  • Tuskarr Fishing Net Trait Ability A fishing net attached to the back of the boat, courtesy of the tuskarr. Supplies fish when returning from a successful mission..
  • Unsinkable Trait Ability On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered..

Trait
  • Battleship Name Changed from Armor Piercing Ammo to Battleship
  • Carrier Name Changed from Bombers to Carrier
  • Destroyer Name Changed from Depth Charges to Destroyer
  • Submarine Name Changed from Stealth to Submarine



Patch 6.2 - PvP Gear
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since we started testing the new patch on the public test realm, we’ve taken a lot of time to read a great deal of your feedback on PvP, with a lot of focus on how Versatility items are being handled in Patch 6.2. We want to make sure we’re making our intentions clear regarding Champion’s Strongboxes.

First, it’s important to consider what isn’t changing in the next season. Like any other season, players will be able to acquire a full set of Wild Gladiator gear, including their weapons, by doing nothing more than competing in the Arena and then going to the gear vendor. Play Arenas steadily, and you’ll earn a full set of gear at the maximum ilevel possible for PvP. This ensures that a player can be competitive at the highest levels without ever worrying about Champion’s Strongboxes.

At the same time, when a player wants to pursue a very specific set of gear, we want Patch 6.2 to have some new avenues to do so.

We’re making some items obtainable exclusively from Champion’s Strongboxes, and there are two ways to get them. The first way you can earn a Champion’s Strongbox is by winning 3 rated battlegrounds in a week. Before Patch 6.2, you had a chance to win an item for each of your first 3 wins, but in Patch 6.2 you’re guaranteed to get an item after your third win each week. You can also earn an additional Champion’s Strongbox each week by completing the weekly quest Ashran Dominance.

We’ve heard loud and clear that some players take issue with the fact that Champion’s Strongboxes are only available from Rated Battlegrounds and Ashran. We feel that the unique nature of the reward lends itself well to being obtained via PvP content that is exclusive to an expansion, as Ashran is for Warlords of Draenor. We also like it when a reward like this requires a higher degree of player organization, like Rated Battlegrounds do.

As always, our goal is to make it possible for players to acquire the gear they need to compete and enjoy PvP in WoW, while bringing some variety to the acquisition process. Overall, players will be receiving more gear next season than ever before.

We appreciate your feedback on PvP, and look forward to seeing you out there.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Getting loot you want CAN be a bad thing. WoW is over conveniencing itself to death in places.
That's still not abuse. Problem is opposite: Going a whole tier without an item ever dropping
.This is pretty much the reason JP/VP/frost emblems were added. WOTLK model was good, imo. (Muffinus)

Go after specific pieces (coins slightly). Benefit of emblems was buy what you want. Unfortunately emblems failed too once you got past normal mode. Coins work bc they add the randomness factor to loot, but getting the same piece twice sucks.
So that's what needs to be fixed. Not creating a whole new supplemental loot list for emblems
What if it was the same loot list? (Muffinus)

PvP
I could definitely see some value for that in WoW in more casual content like unrated battlegrounds or PvP zones. (holinka)
I think that's why people liked old AV, you could do side things that added up eventually if you werent the biggest pvper.
I agree (holinka)

Would love to see Huttball style game type.
We have talked about it. Certainly lots of fans of that map. (holinka)

have you considered tutorials for new players to get into pvp?
Certainly think we could explain battlegrounds better. But feel players have already spent a lot of time with their class. (holinka)

Misc
Lately, I've noticed a lot of competitive MP games offering small frequent PvE victories to hedge defeats at the hands of other players. (holinka)
Covering ground with your ink in Splatoon is a great example of a small victory that makes a player feel like they're contributing. (holinka)
You can literally run around shooting the ground and feel like you've made a difference for your team. (holinka)
But there will always be a place for hardcore modes like WoW Arena that are 100% PvP for highly skilled and dedicated players. (holinka)
Other examples include killing the bots in a Titanfall match or killing minions merc camps in Heroes. (holinka)
Killing Merc camps in Heroes as a loner can easily lead to very bad things happening to your team. Doesn't quite fit the example.
.It's definitely true that a player can become distracted by the easy victory and hurt their team overall. It's a valuable nuance. (holinka)

Overwatch - Torbjörn Gameplay
We got another look at Overwatch gameplay with the release of some Torbjörn footage.

by Published on 2015-06-05 08:45 AM

Mike Morhaime on D3 China, Deadset UE Lightning DH

New Heroes are Coming! Magni Bronzebeard Confirmed, New Card Back

Ranked Play Changes, Chris Sigaty and Alan Dabiri Interview, Lan Bonuses for Heroes

Patch 6.2 - Deathtusk Felboar
This week's PTR build added the Deathtusk Felboar mount to the Alliance / Horde Patch 6.2 factions. It requires Exalted and costs 2500 gold.






Patch 6.2 - PvP Gear
WarcraftDevs shared how some PvP gear will be obtained in Patch 6.2.



Developer Q&A Delayed - Now Saturday June 13
If you are looking for something to watch this Saturday, there is a Heroes of the Storm event going on!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Q&A is being moved to Saturday, June 13, at 2:00 PM Pacific time (5:00 PM Eastern, 11:00 PM Central Europe), and I’ve updated the original post with the new schedule. The window of time to submit questions will be extended as well.

Look forward to seeing you then!

Patch 6.2 Raid Preview - Hellfire Citadel
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.

Located within the dark heart of Tanaan Jungle, Hellfire Citadel looms over the landscape and can be seen from nearly anywhere within the area. Having braved the dangers of Highmaul and Blackrock Foundry, the heroes of Azeroth and Draenor now must assault this fel-twisted bastion—the horrors within pose an unrelenting threat to everyone on Azeroth.

In Hellfire Citadel, players will be able to earn items ranging in power from item level 675–685 in Raid Finder up to item level 735 in Mythic difficulty. You’ll also have a chance to add a new Rare quality companion, the Corrupted Nest Guardian, to your pet collection. You’ll need an item level of at least 650 to enter Raid Finder.

The Iron Bulwark (exterior area)


Hellfire Assault
With the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth’s capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar’tak awaits Gul’dan’s command to begin the assault.


Designer notes: Like Spoils of Pandaria in Siege of Orgrimmar, this is a raid “boss” without a single named boss that must be defeated. Players must withstand waves of attackers, salvaging ammunition from their fallen vehicles, and using that ammunition to power the massive Hellfire Cannons that stand in the courtyard. Victory is achieved by breaching the gates of the Citadel.

Iron Reaver
The schematics for the Iron Reaver were found in the workshop of Blackfuse himself after the fall of Orgrimmar, drawing inspiration from the mighty constructs of the Legion and designed to be the nefarious goblin’s masterwork. The project was completed after his death, and represents the pinnacle of the Iron Horde’s military might.


Designer notes: We started out thinking of the traditional Outland Fel Reaver here, but the more mechanized side of the Legion is only present in an all-out invasion, and that didn’t really feel appropriate given the nature of their involvement here. So instead we went with an interpretation of the Fel Reaver that reflects the apex of the goblin-influenced siege vehicle that Garrosh brought to the Iron Horde: an evolved version of the Iron Juggernaut that once defended Orgrimmar, retrofitted to use fel power.

Pits of Mannoroth


Kormrok
As ancient as Draenor itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron’s destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful . . . that is, until the rise of Gul’dan, and the fel power that Kormrok could not resist.


Designer notes: In general, the lower floor of Hellfire Citadel reflects the Iron Horde as it was before the influence of Gul’dan, whereas the upper reaches reflect the Shadow Council and the Legion more directly. Alongside siege machinery, the massive beasts of Gorgrond were the other lynchpin of the Iron Horde’s invasion force, so it should come as little surprise that Gul’dan would seek to corrupt and empower them with fel energies.


Court of Blood

Hellfire High Council
Thousands of Iron Horde orcs accepted the blood of Mannoroth, but none grew as powerful as the three that stand before you. Dia Darkwhisper, master of void magic and an outcast of the Shadowmoon, rose quickly to power—the left hand of Gul’dan. Gurtogg, with his insatiable hunger for blood, emerged the victor in hundreds of trials by combat. He has met his match only once, fighting Blademaster Jubei’thos to a draw. Tainted with fel sickness, they serve Gul’dan as both Highguard and Council of War.


Designer notes: We couldn’t in good conscience make a fel orc raid set in Draenor without a throwback to Gurtogg Bloodboil, the brutish Black Temple boss whose signature Bloodboil ability makes a return in this encounter. Accompanying Gurtogg are champions of other allied orc clans, expressing the core of each clan’s power with a fel twist.

Kilrogg Deadeye
Kilrogg Deadeye, Warlord of the Bleeding Hollow, seized control of his clan after performing a ritual to learn of his death. With this knowledge, he led his clan fearlessly on countless campaigns, marching toward the glorious end he desires. Now, with demon blood coursing through his veins, Kilrogg awaits you in Hellfire Citadel, awaiting the moment of his death—or yours.


Designer notes: Ever since the Lords of War shorts highlighted the gory ritual that lies at the heart of the Bleeding Hollow clan’s traditions, we knew that visions of death would have to feature prominently in the encounter. It’s unclear whether these visions are immutable, or whether knowing one’s destiny gives one the power to alter it....

Hellfire Antechamber

Gorefiend
Falling into the heart of the mausoleum Auchindoun, the Shadow Council lieutenant Teron’gor gorged upon hundreds of draenei souls, becoming a bloated abomination in the process. More than just an orc now, Teron’gor gave up his old name and has taken a new one: Gorefiend.


Designer notes: We laid the groundwork for this encounter in Auchindoun, further reinforcing the rule that if you don’t actually see a boss die, it’s quite possible that you haven’t seen the last of them. Of course, the inverse of that rule isn’t necessarily true—Kael’thas says “hello.” In any case, Gorefiend hearkens back to encounters like C’Thun and Yogg-Saron, where players are devoured and must overcome spirits inside the stomach of the bloated monstrosity to prevent them from escaping to attack the raid.

Grommash’s Torment

Shadow-Lord Iskar
After Iskar’s efforts to resurrect Terokk and return to power ended in frustration, he was approached by Gul’dan with an offer and a promise to break the ancient curse of Sethe. No longer flightless, elevated from the shadows yet still a master of illusion and deception, Iskar’s hour of vengeance is at hand.

Designer notes: If something seemed suspicious about Shadow-Seer Iskar as you quested through the Spires of Arak, you weren’t mistaken. This was a fun encounter for the group to brainstorm, beginning with the premise of illusions and an artifact that let a single player see through those illusions, and weaving that concept through multiple abilities and interactions.

Fel Lord Zakuun
Speculated by some scholars of the Legion to be an evolved version of the common felguard, Fel Lords serve as enforcers in the direct service of Archimonde. Their cruelty is matched only by their brute force. Zakuun was set to a task that called upon both of these traits in equal measure: breaking the iron will of a stubborn and defiant orc chieftain of the Warsong Clan....


Designer notes: This Fel Lord represents a type of demon never before seen by players. We approached this encounter with the intent that it be the “Patchwerk” of the zone—that is to say, a heavy melee bruiser without companions—but of course he has a few tricks up his sleeve that will keep players on their toes.

The Felborne Breach

Xhul’horac
Summoned by Gul’dan from the depths of the Twisting Nether, Xhul’horac is one of the most powerful of the Void Revenants—a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. Gul’dan has twisted Xhul’horac by feeding him overwhelming fel energy, and using his powers to tear open the portals through which he plans to rally the forces of the Burning Legion.


Designer notes: A lot of our boss concepts for Hellfire Citadel began by imagining what would happen if we added fel energy to different parts of the Draenor ecology. What would a fel variant of one of the void revenants we saw a glimpse of in Shadowmoon Burial Grounds look like? Xhul’horac answers that question, and the mechanics of the encounter play off the different polarities of fiery fel energy and the shadowy void, which players must manage as they fight a creature with one foot (or tendril, as the case may be) in each realm.

Halls of the Sargerei


Socrethar the Eternal
The greatest warriors of the draenei have their souls imbued into gleaming constructs serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.


Designer note: Another familiar name, Socrethar represents one of the leaders of the Sargerei with whom players contended in Talador. His soul is ensconced in a construct, a twisted version of the first boss of Auchindoun, giving us a chance to play with a boss design idea that we haven’t really seen since Razorgore all the way back in Blackwing Lair: What if you let the player control a raid boss and use all its abilities for a period of time?

Tyrant Velhari
When Gul’dan brought his gift to the Sargerei, Velhari had already made her ambitions clear and risen through the ranks with brutal ferocity. Known to her enemies as the Tyrant, Velhari was one of the first to accept the fel touch, further enhancing her combat prowess. Velhari now bears a mockery of the holy symbol of the Naaru, signifying her conviction to the new order.


Designer note: The concept for this boss began with a simple idea: anti-paladin, or “dark vindicator.” What would a corrupted version of a draenei vindicator fight like? Many of Velhari’s abilities are a play on core Paladin mechanics such as (Un)holy Power builders and spenders, auras, and Guardians of Ancient Kings, with each of the three phases having a theme that parallels one of the Paladin class specializations.

Destructor’s Rise


Mannoroth
Bloodthirsty and brutal, Mannoroth was Archimonde’s most feared enforcer, until he was felled by a mighty blow from Grommash’s blade. Even in death, his blood was used by Gul’dan to fuel a dark bargain with the Iron Horde and their allies. Gul’dan and his minions now seek to reanimate the shattered remains of Mannoroth so that he may continue to serve the Legion.


Designer note: Taking place atop the Citadel, looking out over the corrupted expanse of Tanaan Jungle below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed, Mannoroth gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as Mannoroth is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered Mannoroth.

The Black Gate

Archimonde
One of the original eredar who betrayed the draenei of Argus to take his place as the sinister hand of the dark titan Sargeras, Archimonde the Defiler commands the military might of the Burning Legion. He arrives in Draenor, reaching across space and time, to ensure that the invasion of Azeroth proceeds as planned, and that Gul’dan does not fail his Legion masters.


Designer note: We planted some seeds that this confrontation might be coming in the level-up quest experience. In the original timeline, Kil’jaeden was the broker behind Gul’dan’s dark deal with the Horde, but here—thanks to Garrosh’s interference—he failed, and so Archimonde was entrusted with the task of finishing the job. There are a couple of nods to the old Battle of Mount Hyjal encounter (Doomfire was mandatory), but Archimonde has learned a number of nasty new tricks since then. Although you have the greatest heroes of Azeroth and Draenor standing beside you in this battle, even they cannot aid you within the Twisting Nether itself. . . .

Now that you’ve seen the faces of the enemy, we hope you’ll be ready when it’s time to crash the gates of this fel fortress. The fate of Azeroth depends on it.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Druid (Forums / Skills / Talent Calculator)
Now even demons get their update, any chance to FINALLY see an updated moonkin someday?
This is something we'd very much like to do. No news yet, but it’s on the list. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator)
Will there be a Glyph or an option to use the old models for the new designed warlock demons?
No. The replaced demons should be virtually identical to the old ones, except with higher-res textures. (WarcraftDevs)

Art
Frostwolf helm (from the new rep) isn't in the current build for transmog, I imagine WIP?
The helm is deliberately excluded from the set. (WarcraftDevs)
Mind telling why?
The helm literally only fits orc heads & thus can't be given out, but we'll keep players' desire for that wolf-head look in mind. (WarcraftDevs)

PvE
Will the new Mythic level dungeons be on the LFD system? I seemed to have missed that info. Cheers.
They require a premade group, like Challenge dungeons, given the raid-style nature of the lockout and loot. (WarcraftDevs)

Will the improved personal loot changes apply to legacy MoP and Cata raids? Any plans to scale Legacy LFR like 10/25?
Not at this time. We are looking at ways to make legacy LFR more solo-transmog-friendly in the future. (WarcraftDevs)

Garrisons
Any plans to fix the garrison jukebox in 6.2 for horde? My music selection always resets back to the original garrison music.
Yes! The jukebox will now:- Play in buildings- Play repeatedly instead of only once- Play every time you come back (WarcraftDevs)

Are you going to increase the follower cap for 6.2? #warcraft we need more with the new traits available.
No plans to increase the follower cap. They are intended more for alts or returning players than existing ones. (WarcraftDevs)

so what will be the main source of Oil?
Your daily command table choice in Tanaan is intended to be your primary source of Oil. (WarcraftDevs)

Misc
what do you think about neutral capital cities? i feel like they are way more important than you guys think.
I love them, Shatt and Dal were my favorite hubs of all time. (Muffinus)

But why didn't you just add actual world content to 6.1. instead of minor updates?
What the answer is NOT: We decided to sit back and chill for a while. (CM_Zarhym)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Classes
If I recall correctly, wasn't WoW class design more independent than team based at one point?
The old philosophy was that you got more internal consistency having a class owner, which is probably true overall. (OccupyGStreet)
But most of the time I was there, we worked collaboratively. It avoided arms races and led to better agreement. (OccupyGStreet)
To use a LoL example, you don't want "No, I designed that champ and making his attack weaker won't meet my vision." (OccupyGStreet)
Interesting. Were there ever a base series of guidelines such as "Every Tank/Healer spec must have X type of cooldown"?
Not in BC for sure. I think later every tank had a "Shield Wall" but maybe those became too homogenized. (OccupyGStreet)

And jokes aside, the theme/flavour behind the original DK trees was truly to be commended.
It delivered on thematics more than mechanics. As a systems designer that is probably my strength and weakness. (OccupyGStreet)
I think Blood was fashioned into a Tanking spec quite well going forward, but neither Frost nor Unholy ever felt as special.
The tank from any tree design was at odds with dual spec (which I have openly second guessed frequently). (OccupyGStreet)

In WoW, did you ever feel X was broken in PVP, but didn't re-tune for concern of raiding guild progression? If so, how often?
Usually we tried to find a solution to both. Our main concern was to not overhaul someone in the middle of an expansion. (OccupyGStreet)

How did / do you react to people like myself who say stuff like "WoTLK arms and fury were the best" and want that back?
It's all subjective. There are players who liked using one downranked healing spell in Sunwell. (OccupyGStreet)

People didn't like Pallies because you made them simple, like a Fisher Price™ My First DPS Class
They were pretty simple in vanilla and BC.... (OccupyGStreet)



World of Warcraft in the World Video Game Hall of Fame
World of Warcraft joins Pong, Pac-Man, Tetris, Super Mario Bros., and DOOM in the first set of games added to the World Video Game Hall of Fame.



Hearthstone - New Heroes
Hearthstone is getting new heroes for $9.99 USD each. This gives you new hero art, emotes, animations, and a card back. Check out the full details on Hearthpwn.



Overwatch - Reaper Gameplay
We got another look at Overwatch gameplay with the release of some Reaper footage.

by Published on 2015-06-04 07:24 AM

Diablo 2 Ladder Reset, Wudijo 3-Man GR 68 PoV, Heroes of the Storm Crusader

The Innkeeper's Tale: A Mysterious Patron

Dustin Browder Interview, Youtube Livestream Event on June 6th, Hearthstone Mount, North American Road to Blizzcon

Patch 6.2 - Darker Nights
Warlords of Draenor added darker nights in a few areas and Patch 6.2 will expand upon that by darkening most of the northern half of Kalimdor.



Hellbreach Normal Testing
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've opened up Normal Hellfire Citadel, and will keep it open for the next couple of days. The only bosses currently enabled are Hellfire Assault, Iron Reaver, and Kormrok. Please use this thread to provide feedback, bug reports, and otherwise discuss the encounters. Logs are very helpful, and please, when offering feedback, specify the nature of your group: Group Finder PUG, full guild group with Heroic/Mythic/etc. experience, partial premade, etc. Ultimately, bear in mind that this is Normal mode, and the audience is Friends/Family groups and pickup groups - a core question would be whether you'd feel comfortable joining a Premade Group via Group Finder to complete these encounters. Thanks!

Blue Tweets
Originally Posted by Blizzard Entertainment
Why is 6.1 known as the selfie patch among the community then?
There wasn't a lot of content in 6.1 & players, understandably upset, used that label as criticism. (CM_Zarhym)

Only an hour for the chat Saturday? Doesn't seem long enough, will there be some type of followup?
We'll be setting up some fansite interviews where we expect follow-up questions will be collected & asked. (CM_Zarhym)

The devs you ADDED, and the amount of content produced is why resources are misallocated. Excuses dont help
You don't know that. You can give feedback about the game w/o inventing reasons why the game is as it is. (CM_Zarhym)

PvE
Any chance to make pets semi transparent like in Diablo 3? Sometimes its really difficult to see whats under the boss...
We're exploring solutions to the visual clutter caused by pets and guardians and their impact on melee players. (WarcraftDevs)

PvP
Ashran is a bit of a stretch in this regard. Told it was a Modern AV, when it's nothing like it at all.
.What would you change? What about AV do you miss? Sorry if I'm always asking these Q's, I'm curious! (Muffinus)

Reputations
Do you think cata faction rep grinds for gear were good or bad? I know apexis dailies simplify, but factions felt more roleplay-ey
I liked faction-specific reps with different, unfolding dailies that told a specific story to that faction. Unsure on rewards. (Muffinus)

Flying
I think I'm in a minority though. I feel these days the majority always prefers the path of least resistance.
I dunno, I feel like getting flying, especially full speed, back in TBC felt like a huge hurdle and felt awesome once you got it. (Muffinus)

Quests
Both extremes of "hours of daily quests every day" to "no daily quests ever" are bad.
Agree! (Muffinus)

If the MoP style dailies didn’t have progression gear tied to them, it should have been fine.
I dunno, personally having some power rewards is nice, having shortcuts to them is nice too. (Muffinus)
Wasn’t MoP when the daily limit was lifted? People suddenly binged on dailies.
Yep, so doing 50 felt mandatory, which removed all choice you had in what you did for 3 hours. (Muffinus)
Timeless Isle didn't have enough draw after the first month due to lack of story-driven dailies.
Also agree, layering 5.1 over it with the size and uniqueness of IoT would have been cool. (Muffinus)
Which seems like such an obvious design decision that it's perplexing this didn't happen in the first place.
Development is a complex and peculiar beast, with many heads, and some breathe fire. (Muffinus)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
what if the "bold" decisions come off as lazy with the reasons that are being given?
It generally isn't worth lying to players. They will figure out the truth. (OccupyGStreet)
If something is too much work given the benefit, they'd likely just say that. (OccupyGStreet)
So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those. (OccupyGStreet)

Classes
I think we (meaning I) went too far in removing what was unique about some classes. (OccupyGStreet)
What made you guys start homogenizing? Just easier to balance?
And it came largely from trying to address player concerns about balance or utility. (OccupyGStreet)
Barring those concerns, would homogenization have ever taken place to the degree it did, or eventually a future necessity?
I don't think it was a foregone conclusion. These things are all trade offs. What do you value more? Identity or utility? (OccupyGStreet)

Do you think Cata / MoP / WoD took bring the player, not the class too far? As Ret I now feel more like a DPS than a paladin.
I feel like we gave players what they asked for: near parity in all encounters, which made then happy short term. (OccupyGStreet)
But long term it's possible those decisions (mine) erode depth in the long term. (OccupyGStreet)
But had we gone the less homogenized route, there would have been a lot more "my dude sucks on burst AE fights" etc. posts. (OccupyGStreet)
u still see those posts now and I hear a lot of talk from blizzard that they like Class Niche
Many decisions devs make may seem weird in the short term but pay huge dividends eventually, (OccupyGStreet)
dividends is a strange term in this context. Are you still thinking from a player POV or dev?
Short term, a player may say: I hate that feature. (OccupyGStreet)
Long term, they may say: I don't know why, but I just lost interest in the game. (OccupyGStreet)
Devs generally worry more about that second case. The risks there are probably greater. (OccupyGStreet)
So they may make a change that is unpopular in the short term to keep the game healthy in the long run. (OccupyGStreet)
is indecisiveness a real thing on big dev teams? Have teams been very split and much conflicted on design?
I haven't seen that much indecision in my time. I have seen a ton of disagreement though. (OccupyGStreet)
Game development, where I have been, requires a lot of discussion. People burn out on the debate culture. (OccupyGStreet)
It's just so subjective. Should we fix a bug that affects 0.1% of players? Is that animation good enough? (OccupyGStreet)



Final Boss #82 - Elemental Shamans
Final Boss covered Elemental Shamans this week. Be sure to check back Sunday for a Discipline/Holy Priest episode.


Page 8 of 521 FirstFirst ...
6
7
8
9
10
18
58
108
508
... LastLast

Site Navigation