World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-12-23 04:36 PM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

Fun Decks For This Weeks Tavern Brawl!

Patch 7.1.5 on the Background Downloader
Patch 7.1.5 is on the background downloader!



Patch 7.1.5 PTR Hotfixes
Lots of hotfixes went out to the PTR last night.

Item Changes
Originally Posted by MMO-Champion



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Pestilent Pustules: Rune gain now occurs once per 8 Festering Wounds, instead of once per 6 Festering Wounds.

Unholy
  • Death Coil: Damage dealt increased by 17.6% (from 127.5% of AP to 150% of AP).
  • Runic Corruption: Chance to activate per Runic Power spent decreased from 1.25% to 1.00%.
  • Unholy Death Knight: Damage dealt by most Unholy Death Knight abilities is now increased by 6%, up from 3%.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance
  • Vengeance Demon Hunter: Damage dealt by most Vengeance Demon Hunter abilities is now increased by 9%, up from 4%.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral
  • Feral Druid: Damage dealt by most Feral Druid abilities is now increased by 8%, up from 4%.
  • Razor Fangs: Now increases Rip damage by 4% per point invested, down from 7% per point invested.

Guardian
  • Ironfur: Increases armor by 80%, down from 100%.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Beast Mastery Hunter: Direct damage dealt by most Beast Mastery Hunter abilities is now increased by 9%, up from 4%.
  • Bestial Wrath: When using Bestial Wrath, your currently summoned Dire Beasts gain 100% increased damage for 8 seconds, up from 60% increased damage. Radius of effect increased from 80 yards to 100 yards.

Survival
  • Survival Hunter: Direct damage dealt by most Survival Hunter abilities is now increased by 12%, up from 7%. Damage over time effects remain increased by 7% only (possibly an oversight).

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Breath of Fire: Radius of effect decreased from 12 yards back to 8 yards (it is 8 yards in Live, was increased to 12 yards in PTR, and now is back to 8 yards again).
  • Brewmaster Monk: Damage dealt by most Brewmaster Monk abilities is now increased by 9%, up from 4%.

Windwalker
  • Windwalker Monk: Damage dealt by most Windwalker Monk abilities is now increased by 8%, up from 4%.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Outlaw
  • Fate's Thirst: Now increases Run Through damage by 4% per point invested, down from 6% per point invested.
  • Fatebringer: Now reduces the energy cost of finishing moves by 2 per point invested, down from 3 per point invested.
  • Outlaw Rogue: Damage dealt by most Outlaw Rogue abilities is now increased by 16%, up from 7%.

Subtlety
  • Subtlety Rogue: Damage dealt by most Subtlety Rogue abilities is now increased by 9%, down from 12%.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Hailstorm: Damage dealt decreased by 25% (from 28% of SP to 21% of SP).

Enhancement
  • Enhancement Shaman: Damage dealt by most Enhancement Shaman abilities is now increased by 16%, up from 10%.



Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Changes
At the same time as Pestilent Pustules and Runic Corruption changes are on PTR, Unholy should also have increases to Portal to the Underworld damage, Armies of the Damned proc rate, Death Coil damage, and a small increase to all damage. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.1.5 Hunter Changes
Still would like to know when these hotfixes are being rolled out so I can test them.
These should be on PTR now.

We'll look into the point about Marked Shot being lower damage per Focus than Aimed Shot. Both Marked Shot and Aimed Shot could probably do something closer to their live damage (assuming Patient Sniper/Sidewinders setup) to ensure Marked Shot is always high priority. Lower Focus cost on Marked Shot is also a possibility. Overall, the rotation should remain similar for a player who continues using Patient Sniper and Sidewinders, with the main caveat being that using Sidewinders in all situations will have more downsides than it does in 7.1. (Blue Tracker / Official Forums)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.1.5 Windwalker Monk Hotfixes
In addition to some changes that are visible normally in the client (damage of most Windwalker abilities), a recent hotfix included one change that won't be noticeable until you try it, which is a very large increase to Xuen's damage. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Elothir is an ancient. (Alex_Afrasiabi)
Why is he labeled as a Humanoid and not an Elemental if this is the case?
somebody forgot to set a flag. I will have them flogged, as is our custom. Rules are rules. (Alex_Afrasiabi)

Warcraft: Global Offensive
Ivan Kuzkin is back with another WoW Machinima!

by Published on 2016-12-22 03:42 PM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

Value Town #100 - The Holiday Special + Showmatches w/ Firebat & RDUURL

Upcoming Patch 7.1.5 Class Changes
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback
An upcoming PTR hotfix (unsure of timing) will increase the damage of Portal to the Underworld and proc rate of Armies of the Damned.

One other set of changes is meant to help free up a little space in the rotation, or at least get back to the point where you're not frequently wasting resources due to not having enough time to spend them all. We're reducing a few effects that inject large amount of resources into the rotation (such as Pestilent Pustules) and increasing overall damage slightly. The net result is that people playing busy builds like Castigator/Pestilent Pustules/Infected Claws will likely still be using most or all of their global cooldowns on abilities, but will less often be in a state where they ignore or overcap Runic Power. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Marksmanship in 7.1.5
An upcoming PTR hotfix will increase the proc rate of Marking Targets significantly. Our expectation is that in stationary situations, it should be straightforward to have a Vulnerable ready when you need or want to spend Focus on Aimed Shot, and the primary factor in full or near-full Aimed Shot effectiveness is good Focus management. In addition, a Vulnerable window that's ineffective due to movement, freshly spawned targets, or similar issues will be much less punishing.

We are also testing a subtle change that should address one of the flow issues that's been discussed. If Marking Targets appears very shortly (a split-second) before an Arcane Shot or Multi-Shot cast, it will no longer be consumed by the cast. When you're using Arcane Shot to build focus on a target that's Marked, if Marking Targets lights up, you will more reliably be able to react and cast Marked Shot, rather than overwriting the Mark with a new one. (Blue Tracker / Official Forums)

Micro-Holidays in Patch 7.1.5
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.

  • Call of the Scarab - January 21-23 - To commemorate the first ringing of the Scarab Gong on January 23, 2006, players will be able to relive a portion of the Ahn’Qiraj gate opening by collecting items for turn-in. The winning faction will then be able to claim bragging rights and have their faction flag hang over the gates until the next Call of the Scarab micro-holiday event.
  • Hatching of the Hippogryphs - February 23 - Those who head to Feralas will be able to bear witness to the yearly hatching of the hippogryphs. You may even make a little friend for the day.
  • March of the Tadpoles - April 5 - Each year, the Winterfin murlocs allow their tadpoles free reign over their village. You can make a difference by adopting your favorite, feeding it, and protecting it from nearby predators.
  • Volunteer Guard Day - April 28 - Step into the shoes of a guard in the major cities with a /salute and you’ll get to serve and protect the city just like them. Stay vigilant and watch out for any invaders.
  • Spring Balloon Festival - May 10-12 - Several of Azeroth’s characters – some of whom you might recognize – are giving tours of Azeroth in their hot air balloons. You’ll enjoy their commentary and interact with other citizens as you take in the scenery.
  • Glowcap Festival - May 27 - Head to Sporeggar in Zangarmarsh, collect some rare mushrooms, and help the sporelings heal the great mushroom, Fshoo. You’ll gain a bit of Sporeggar reputation for helping them out.
  • Thousand Boat Bash - June 6-8 - Thousand Needles is where the biggest bash on boats can be found in Azeroth. It’s a chance to unwind a little, away from the lurking danger of the Burning Legion.
  • Un’goro Madness - August 10-12 - Dinosaurs are running amok in Un’Goro. Help quell the rampage and you’ll be awarded some temporary evolution buffs.

These holidays are just the beginning and we’ll be adding more even beyond the patch so keep an eye on the calendar!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
not a fan of the horde/ally splitting titles. Nothing hostile just being honest.
We hear the feedback for sure but going to give the change more time. (holinka)

Classes
Hi,has Sargeras truly become a demon (can reform in the Nether) or is he still just a titan with demonic features (horns..)?
Sargeras is a titan first and foremost. #Argus knows (Alex_Afrasiabi)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think there’s a problem with the playerbase mistaking ‘optimal’ with 'viable’? This is mostly a WoW question, but I see it a lot in League too: The belief that this champion/class/spec isn’t the top of the meters or winrate lists, so they’re absolutely trash.
Yes. I think there is a lot that goes into this mindset, including the human predisposition to want to blame the game instead of ourselves, and the weirdness that sometimes results when “bet the best I can possibly be” mindset inside the game gets mutated into “lobby the developers to make me better.”

I have also seen players have a really unhealthy reaction to data being presented as a stack rank. When they see their name as #2 beneath a #1, they don’t always stop to analyze whether 2 and 1 are really different. They just see first place and not first place. The visual presentation of data as stacks can be problematic for this reason.

But I think a lot of it comes from a philosophical difference between the following two responses:

  • I could improve my results by 30% just by playing better, so whether or not I am statistically 2% behind another characters is largely in the noise.
  • I could improve my results by 30% just by playing better, but every bit counts, so being even 2% behind another character is relevant.
(Source)



WowCraft Episode 32 - The Fall of the Lich King
Another episdoe of WowCraft has been released.

by Published on 2016-12-21 03:30 AM

2.4.3 PTR Hotfixes, Animation Support Lightning Talk

A Hearthstone Card Back in Cherry Pie Form

Achievement - The Rat Pack
The Rat Pack has proven challenging to figure out, but Tzhaa and other group members have done it!

  • There are several rats that spawn etween Curator and Shade of Medivh
  • Rats are located after Curator, at the end of the hallway to Shade, one off to the right of the main platform, and on the main platform.
  • Rats can be killed with AoE spells, so be careful! If you do kill them, they will eventually respawn.
  • These rats are lootable and will give you a Rodent of Usual Size
  • Once you have mounted the rat, you can defeat the Mana Devourer and will earn the achievement!



Give a Little Joy this Winter Veil – Gift a Pet or Mount and Save 50%
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Celebrate Winter Veil by taking advantage of holiday savings! Select World of Warcraft mounts and pets are on sale now through January 3, 2017. You can adopt or gift a pet or mount in the in-game Shop or in the Battle.net Shop today!

World of Warcraft Pets — Now $5 (Reg. $10)

World of Warcraft Mounts — Now $12.50 (Reg. $25) & $15.00 (Reg. $30)

Overwatch Comic - Reflections
A holiday themed Overwatch comic has been released. Check out the regular version, or the version with sound and effects.



Method Reddit AMA
Method took the time to answer some questions on the WoW subreddit.

by Published on 2016-12-20 05:02 PM

Season 8 Ends Dec 30th, S9 Starts Jan 6th

How Good Is Kabal Chemist?

Addon - Better Icon Select
BetterIconSelect allows you to search for icons by their filename and increase the size of the icon selection window.



World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.



Weekly Bonus Event - Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:


Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Celestalon usually looks down on people who whine about clunky or broken when people talk game mechanics, what do you think when someone approaches you that way
“Clunky” is one of those words that has just lost a lot of meaning over time. I feel like we all used to use “clunky” to mean a lack of elegance, as if little thought or polish was given to the design. Rather than painstakingly crafting a gourmet meal, the designer just threw a bunch of stuff in the stew pot and didn’t give it much additional thought. Or to switch metaphors, I always imagine a car trying to roll on square wheels. It will get you where you’re going, but inefficiently and with a lot of discomfort, and the alternatives is both obvious and a massive improvement.

To me the things that are most clunky are a general lack of responsiveness (you click, but nothing happens for a bit), or a UI that requires excessive clicking (especially targeting), or bad timing to the flow of something, such as cooldowns all coming up at once, or alternatively long breaks in the cooldown.

The problem with “clunky” and “broken” is that over time they have lost enough meaning that a lot of players just use them now as a generic “I don’t like this.” Low power or dps can be described as clunky, which is pretty different from the original intent (unless it’s something like the rotation requires a lot of weird hoops to jump through to be competitive, in which case the clunkiness and effectiveness may truly be linked).

From a developer perspective, we don’t get much specific, actionable feedback when something is described just as clunky or broken. We don’t know what the specific concerns or complaints are, so we feel like we’re just guessing about how to potentially fix it.

Stepping back a bit, yes, developers should have good intuition about these things and be able to detect problems before they even ship. I also realize that it can be frustrating when you know you don’t like something but can’t quite articulate in game terms what it is. Writing can be hard. Just be patient with us when we can’t read your mind in these situations.

Yes, given enough time and back-and-forth, I can often tease out more useful feedback. I can ask “What do you mean by the term clunky?” I can offer some kind of multiple choice to help the player really zero in on what their feedback really is. But that kind of conversation takes a ton of bandwidth, and when the situation is typically one of us having a conversation with forty, or a hundred, or a thousand of you at once, it’s sort of hard to justify.

I think “look down on” is overly harsh. I’d describe it more as mild frustration ranging to disappointment on our end, especially if the player is also angry and impatient in the same breath in which they are being really vague.

My advice is if you want to be as helpful as possible with your feedback, avoid generic adjectives and intensifiers. Explain as plainly and succinctly as you can what the problem is. Avoid ascribing intention to the developers. Avoid how the change makes you feel, unless emotional resonance is really the issue in question (such as in a story). Don’t make us sift through a haystack of words to find the needle of insight. (Source)

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