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by Published on 2016-06-16 05:23 PM

Introducing the One-Button Authenticator
Originally Posted by Blizzard (Blue Tracker)
Here at Blizzard we take account security seriously, which is why we recommend all accounts have an authenticator attached – but we also understand the importance of being able to access your account easily. Enter the One-Button Authenticator! This update to the current Mobile Authenticator will allow you to securely log into your account by simply clicking Approve on your mobile device instead of entering a security code. Should you wish to use a security code to log in that option still remains available.


Whenever* a log in attempt occurs on your account you will be notified via the app and prompted to Approve or Deny the request. You can also approve log in requests with notifications on your mobile or smartwatch without even opening the app! We hope this will help ease the log in process for those of you that already have an authenticator and encourage those of you who don’t to give it a try. You can find out more about authenticators on our Battle.net Authenticator FAQ.

The Mobile Authenticator with the new One-Button feature is available now on iOS® and Android™.

*Please note that by default you will only need to approve a log in attempt once a week per device. You can change this setting on your Battle.net Account Management page.
by Published on 2016-06-16 11:31 AM

Diablo Patch 2.4.2a PTR

The Angry Chicken #156: That New UI Smell

Medivh Released! Hero Week & Spotlight, Season 1 Starts Tomorrow, This Week's Sales

Jeff Kaplan on The State of Overwatch Development - New Content, Improvements, Progression

Legion - Dev Q&A Today
Check back later today for the first weekly Legion Dev Q&A! We'll be recapping it for those of you unable to watch.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we announced on our blog, we’re starting up a series of Live Developer Q&As taking place every Thursday at 11 a.m. PT for the next several weeks. You’ll be able to tune in live at Twitch.tv/Warcraft.

You can submit your questions via Twitter by using the hashtag #LegionQA, or simply by replying to this forum thread. For our first session, we’ll be talking with Assistant Game Director Ion Hazzikostas, and there are no restrictions on topic—as long as it’s related to the Legion expansion, fire away!

Please keep in mind that we want to make sure we get to as many questions as possible, so try to keep it short. We’ll only consider questions that use 40 words or less.

Warcraft Movie - China Box Office Update
The Warcraft Movie continues to drop off in China, with the total now at $169.5M.



Raid Testing Schedule - June 17-20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, June 17, and Monday, June 20, we will continue our Legion raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Friday, June 17

Elerethe Renferal - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Dragons of Nightmare - Mythic Emerald Nightmare
15:00 PDT (18:00 EDT, 00:00 CEST)

Monday, June 20

Krosus - Mythic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

High Botanist Tel'arn - Mythic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

Star Augur Etraeus - Mythic Nighthold
16:30 PDT (19:30 EDT, 01:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Demon Invasion Event Test June 16-17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With thanks to all testers who participated in our demon invasion Beta test last week, we're going to have another.

On Thursday, June 16, starting at 10:00 a.m. PDT, we will activate a demon invasion realm in the Legion Beta. This Beta realm will be dedicated to testing the pre-expansion demon invasion event with as many testers as possible for approximately 24 hours, and we expect to remove the realm after 24 hours have elapsed.

We ask that all Beta testers please join us in focusing testing on the demon invasion realm when it is available. Other Beta realms will not be available during this 24-hour test.

Please direct your pre-Legion event feedback to the Beta General Discussion forum, and please direct any feedback you have about other Legion subjects to the appropriate dedicated subforum.

Thank you very much! We’ll see you at the defense of Azeroth!

Current PTR Content Available
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hello PTR Testers,

Currently the PTR does not have Demon Invasions active, and Broken Shore and the follow-up quests are disabled as well; this is intended. This content may be enabled at a later time as testing progresses.

The important things that you can help us test out (feedback and bugs) on the PTR realms right now are things like:
  • Transmog Changes and the Appearance Tab
  • Spell and Talent Changes
  • PvP and Honor Changes
  • Other System Changes like Class Specializations and Glyph System
  • Engine Changes (New System Settings and Graphics Options)

Also if you haven't yet, check out the PTR Patch Notes for more info!

PTR Character Copy
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Character Copy button is present in the current PTR build and characters from your retail account are listed, but we're still working to get the copy process finalized so you'll likely run into "Copy Failed" errors.

We're working on resolving this but I don't have a current ETA to provide. I'll provide updates as we continue work on this.

Blood of Sargeras Sources
Blood of Sargeras is a BoP Legion crafting reagent. There aren't many ways to earn it outside of gathering and occasional world quests, but that is changing.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi friends - I just wanted to chime in that in the next beta build you should see more Blood of Sargeras dropping from non-tradeskill sources (dungeons, in particular).

Blue Posts
Originally Posted by Blizzard Entertainment
Court of Stars and Class Hall Campaigns
So are warriors still going to have their class quests need these dungeons. If so, this seems poorly thought out. Mythic groups usually have Ilvl requirements, and seeing as the gating of the class quest will prevent us from having the third relic slot it will put us behind a little. Honestly I'd rather that the normal dungeons open up at an early rep, and where the quests need you to do something it requires heroic/mythic instance to complete and those modes be tied to higher difficulty.
Class Order campaign quests that currently send players into Suramar dungeons are being changed to target different dungeons - that should be visible in the next build. (Blue Tracker / Official Forums)

Polymorph and DoT Removal
Ok as a mage you use poly to reset fights, I literally CANNOT do that now as a fire mage, because I can't wipe the dots I constantly place on the target with so many spells.
Actually, Polymorph should remove all damage over time effects when cast on targets in PvP. We've changed all crowd-control abilities that break from damage to clear damage over time effects when applied. (Blue Tracker / Official Forums)

Legion Beta Blood Death Knight and Holy Paladin PvP
At the moment Hpals barely heal, they just run in pop wings and top the meters while keeping their group alive. Blood Dks on the other hand are simply immortal gods that deal way too much damage in particular with heart strike criting sometimes for over 700K.
Much of the blood DK damage was coming from the Honor talent "Blood for Blood" which we've toned down in an upcoming hotfix, and the talent will no longer remove the rune cost from Heart Strike. The idea of the talent is to give Blood DK's an option to increase their damage at the expense of a survivability loss (most tank specs have an honor talent similar to this), it was just overtuned.

As for Holy Paladins, the honor talent "Avenging Light" was probably too good now that Holy Light heals for so much. We've toned that one down too, which should be live now.

Thanks for the feedback! (Blue Tracker / Official Forums)

Focused Testing - Player Collision
Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion's launch, as I'm sure we've all experienced the line to kill the one boss or loot the one item you needed that wasn't flagged for multi-tap.

This includes, but is not limited to:
  • Single kill targets that are not multi-tap.
  • Objects that are not multi-loot.
  • Too few spawns of a type in an area.
  • Too slow of a respawn time for spawns in an area.

Please let us know if you run into any of the above issues on a World Quest, thanks! (Blue Tracker / Official Forums)

Kirin Tor World Quests
There are a few issues with the Kirin Tor world quests, we're on top of them, they won't be fixed in today's build but should be by the next one. Thanks for all of the reports! (Blue Tracker / Official Forums)

Quest In the Blink of an Eye
This looks to be working properly after restarts!

Please re-try this if you were having problems earlier. You might need to drop the quest and pick it back up from Khadgar's Elemental Servant (re-log if he doesn't pop up immediately). Then just run to the middle of Dalaran (over Karazhan) and you'll be on your way to New Dalaran! (Blue Tracker / Official Forums)

Quest 'The Fallen Lion' is Broken
We're looking into this as well, apologies for the delays it causes.

We're continuing to investigate into why this is broken on Beta Realms. (Blue Tracker / Official Forums)

Final Boss - Marksmanship Hunter Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-15 12:06 AM

Update (10:40 PM ET): Character copy is (sometimes) working now!
Update (12:30 AM ET): The PTR notes were updated. Character copy doesn't seem to be working yet.
Update (12:05 AM ET): The PTR patch has been released and realms are online! Level 100 template characters are available.

Legion Beta - Build 21952
Build 21952 will be deployed to the Beta realms soon.




Calculators Updated




Artifact Trait Cost Increase
The traits you purchase in your Artifact tree have had a significant cost increase. Items that grant Artifact Power were very significantly buffed.

Don't see a chart? Enable javascript!

Legion - Arcway and Court of Stars Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Seeing how this dungeon attunement experiment has played out over the past few weeks, there's no question that tuning and pacing are currently missing the mark. Even setting aside item level expectations, when it comes to Normal and Heroic difficulty, most max-level players use the random dungeon queue. Going from picking a random 1 out of 8 dungeons to a random 1 out of 9 or 10 doesn't feel like much of a reward. And early players to unlock them would have faced brutal wait times if they tried to queue for those dungeons specifically, due to the small matchmaking pool. That's of course a far cry from the excitement of earning access to a new Heroic dungeon back in Burning Crusade, for example.

But at the same time, closely tying these dungeons to the zone progression strengthens both sides of the equation. Each dungeon is situated in the context of the overall story arc of the zone (particularly important for Court of Stars), and the zone storyline offers access to meaningful new content as a reward to complement the usual items and Artifact Power.

In the next beta build, both Arcway and Court of Stars will only be available as Mythic dungeons, unlocked at an appropriate point midway through the main Suramar questline. And in hopefully the build after that, you'll see a few extra items spicing up the loot tables of those dungeons as an extra attraction once they're unlocked. Their Normal and Heroic versions were already far less likely to be seen, due to queue mechanics, and this change is aimed at clarifying the role of these dungeons as endgame unlocked content.

It's crucial to remember that while the label "Mythic" may conjure up visions of hardcore raiding and may seem intimidating for those who haven't yet tried them, the main difference between Heroic and Mythic dungeons lies in the expected item level (810 vs. 830ish) and the fact that there is no random matchmaking available for the latter. An organized group of 5 players with experience and gear from Heroic dungeons should find success when venturing into Mythic. Higher levels of Mythic, accessed via Keystones, are where the major challenges lie.

Mythic+ isn't available until raids open. Standard, level 1, mythic is. At least last we heard and that could change.
Correct. Standard Mythic dungeons (zone in, kill stuff, loot stuff, weekly lockout) will be open right away. The only part that won't be there right away is the "Mythic+" Keystone system, since that parallels other endgame progression systems like raiding and the rated PvP season.

Now I will have to wait to continue the Suramar storyline until I'm geared for Mythic?
The Arcway and Court of Stars quests will be optional - they'll become available at the appropriate points in the story, but you'll be able to continue the main quest campaign even if you don't finish them. The intent is for unlocking Suramar's dungeons to be a reward for progressing that far in the questline, not to block further quest progress until they are completed.

Mythic Dungeon Loot
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Does completing higher difficulty mythic+ actually guarantee better loot or is it just you have a higher chance of getting high level titanforged? (Or in other words, is the current beta version of loot intended to be like live or is everything placeholder essentially?)
The details of the loot progression are still pending, and are/were waiting on a bit of code support to handle the final implementation. Completing higher-level Mythic dungeons should gradually raise the base item level of the rewards from the end-of-dungeon chests, with a more significant effect on the weekly reward chest for highest tier cleared.

New Items
You can see the full list of new items on the WoWDB beta site.

Level Type Name
1Junk Silver Mackerel Recipes
110Junk Mote of Light
110Mount Vindictive Gladiator's Storm Dragon
110Mount Fearless Gladiator's Storm Dragon
110Mount Cruel Gladiator's Storm Dragon
110Mount Ferocious Gladiator's Storm Dragon
110Mount Fierce Gladiator's Storm Dragon
110Mount Demonic Gladiator's Storm Dragon
40Mount Arcadian War Turtle
110Leatherworking Pattern Recipe: Elderhorn Riding Harness
110Engineering Schematic Schematic: Reaves Module: Bling Mode
100Shoulder Boon of the Nether
850Neck Pendant of Liquid Horror
850Mail Gauntlets of Fractured Dreams
850Plate Tarnished Dreamkeeper's Gauntlets
1Other Traveler's Spark


Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall
  • The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Horde. 10 points.
  • The Prestige Successfully reach Prestige level 2 1 and be recognized for your valor by the leaders of the Alliance. 10 points.

Class Hall
  • Legendary Research Research all options in your Class Order Hall Advancement. 5 points. your Class Hall Upgrades. 5 points.

Legion
Quests

Missions
Class Hall

Mounts
Feats of Strength
  • Cruel Gladiator's Storm Dragon Name changed from "Cruel Gladiator's Courser" to "Cruel Gladiator's Storm Dragon". Obtain the Cruel Gladiator's Courser Storm Dragon from Legion Arena Season 3.
  • Fearless Gladiator's Storm Dragon Name changed from "Fearless Gladiator's Infernal" to "Fearless Gladiator's Storm Dragon". Obtain the Fearless Gladiator's Infernal Storm Dragon from Legion Arena Season 2.
  • Ferocious Gladiator's Storm Dragon Name changed from "Ferocious Gladiator's Courser" to "Ferocious Gladiator's Storm Dragon". Obtain the Ferocious Gladiator's Courser Storm Dragon from Legion Arena Season 4.
  • Vindictive Gladiator's Storm Dragon Name changed from "Vindictive Gladiator's Infernal" to "Vindictive Gladiator's Storm Dragon". Obtain the Vindictive Gladiator's Infernal Storm Dragon from Legion Arena Season 1.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Arcadian War Turtle (New) Summons and dismisses a rideable Arcadian War Turtle. Account wide. 1.5 sec cast.
  • Coldflame Infernal Name changed from "Cruel Gladiator's Infernal" to "Coldflame Infernal". Summons and dismisses your Cruel Gladiator's Coldflame Infernal. Account wide. 1.5 sec cast.
  • Fathom Dweller Summons and dismisses a rideable Fathom Dweller. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Felblaze Infernal Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Summons and dismisses your Vindictive Gladiator's Felblaze Infernal. Account wide. 1.5 sec cast.
  • Flarecore Infernal Name changed from "Fearless Gladiator's Infernal" to "Flarecore Infernal". Summons and dismisses your Fearless Gladiator's Flarecore Infernal. Account wide. 1.5 sec cast.
  • Hellfire Infernal Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Summons and dismisses your Demonic Gladiator's Hellfire Infernal. Account wide. 1.5 sec cast.

Item Set Bonuses

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Artifact, Active Mitigation 100% of that damage. Artifact. Melee range. Instant. 45 sec cooldown.
  • Consumption Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. Instant. 100% of that damage. Instant.

PvP Talents
  • Blood for Blood Heart Strike damage increased by 100% 50%, and no longer costs a Rune but 5% 10% of your total Health instead. Blood DeathKnight - Tier 5 PvP Talent.
  • Wandering Plague Causes [ 1 Causes [ 8 + 20% of AP ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Unholy DeathKnight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 100% of weapon damage + 2.000 * 105% of weapon damage + 315% 110% of weapon damage + 330% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
  • Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume Fury. Passive. refund 20 Fury. Passive.
  • Chaos Strike Slice your target for [ 2.000 * 0% of weapon damage ] Chaos damage. Critical strikes do not consume refund 20 Fury. 40 Fury. Melee range. Instant.
  • Eye Beam Blasts all enemies directly in front of you for [ 9 + 546.3% of AP ] Chaos damage. This ability always crits Eye Beam always critically strikes. 50 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown.

Talents
  • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 * 105% of weapon damage + 2.000 * 315% 110% of weapon damage + 2.000 * 330% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 102 Talent.

PvP Talents
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [ 1 + 70% of AP ] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 30 sec cooldown. 45 sec cooldown.

Vengeance
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 412.5% [ 165% of AP ] Fire damage, and an additional [ 150% [ 60% of AP ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Rage of the Sleeper Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 250% of AP ] Nature damage back at your attackers. Requires Bear Form. Artifact, Active Mitigation. Instant. 1.5 min cooldown. Instant. 1.5 min cooldown.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 240% [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all your spells by 40% 35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - Level 75 Talent. Instant. 3 min cooldown.

Balance
  • Starsurge Launch a surge of stellar energies at the target, dealing [ 1 + 470% 450% of Spell Power ] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 3 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 LunarPower. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing [ 4 + AP ] Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration. When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 60 30 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last 8 6 sec and no longer stack. Marksmanship Hunter - Level 60 Talent.
  • Sentinel Applies Hunter's Mark to all enemies near the target. Marksmanship Hunter - Level 15 60 Talent. 40 yd range. Instant.
  • Steady Focus Using Arcane Shot or Multi-Shot three times in a row increases your Focus Regeneration by 20% for 10 sec. Marksmanship Hunter - Level 30 Talent. 15 Talent.
  • Way of the Mok'Nathal Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 5% 3% for 8 sec, stacking up to 5 4 times. Survival Hunter - Level 15 Talent.

Marksmanship
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 10 Focus. Instant. 30 sec cooldown.

Survival
  • Flanking Strike Beast Mastery: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 442.5% of RAP ] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Marksmanship: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Survival: A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 2 + 375% of RAP [ 322.8% of AP ;] Physical damage. If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage. Flanking strike has double the normal chance to trigger Hunting Companion. Hunter - Survival Spec. 50 Focus. Melee range. Instant. 6 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.

Talents
  • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [ 74.3% of Spell Power ] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown. 20 sec cooldown.
  • Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [ 50% [ 65% of Spell Power ] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 800% [ 650% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
  • Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 4 sec, and then exploding to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Lonely Winter You can no longer summon your Water Elemental, but Frost Bolt Frostbolt, Ice Lance, and Frozen Orb deal 30% 20% increased damage. Frost Mage - Level 15 Talent.
  • Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% 5.5% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 130% [ 135% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 155% [ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Fireball Throws a fiery ball that causes [ 1 + 170% 200% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Inferno Blast Blasts the enemy for [ 120% [ 140% of Spell Power ] Fire damage. This damage is always a critical strike. Unaffected by the global cooldown and castable while casting. Mage - Fire Spec. 1% of Base Mana. 40 yd range. Instant. 0.5 sec cooldown.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 400% 430% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 165% 175% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 50% 55% of Spell Power ] Frost damage. Ice Lance damage is doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Eye of Tyr Releases a blinding flash from Truthguard, causing [ 1 + 300% of AP ] Holy damage to all nearby enemies and reducing all damage they deal to you by 25% for 9 sec. Artifact, Active Mitigation. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
  • Judgment (Retribution) Judges an enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage from your Holy Power consumers for 6 sec. spenders for 8 sec.

Talents
  • Divine Purpose Your Holy Power consuming spending abilities have a 15% chance to make your next Holy Power consuming spending ability free. Retribution Paladin - Level 100 Talent.
  • Greater Judgment Your Judgment cooldown is reduced by 2 sec and jumps to 3 additional nearby enemies. Each jump deals 35% less damage ability always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Avenging Light When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 60% 30% of the amount healed. Holy Paladin - Tier 4 PvP Talent.
  • Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 6% of their total health and is dispelled of 1 harmful magical effect if present [ 1 + 250% of Spell Power . Protection Paladin - Tier 5 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Mindbender Summons a Mindbender to attack the target for 20 sec. Generates 5 15 sec. Generates 4 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 399.96% [ 640% of Spell Power ] damage to all targets within 8 yards. Generates 15 Insanity. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Shadow Word: Void Blasts the target's mind for [ 1 + 180% 220% of Spell Power ] Shadow damage. Generates 25 Insanity. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast.

Discipline & Shadow
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 35% 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% of Spell Power ] Shadow damage over 14 sec.

Shadow
  • Mind Blast Blasts the target's mind for [ 325% [ 300% of Spell Power ] Shadow damage. Generates 12 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Shadow Word: Death A word of dark binding that inflicts [ 1 + 360% of Spell Power ] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 10 Insanity, or 30 if the target dies. Priest - Shadow Spec. 40 yd range. Instant. 12 sec cooldown.
  • Vampiric Touch A touch of darkness that causes [ 6 + 60% 70% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
  • Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 240% 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec. 40 yd range. Instant. 4.5 sec cooldown.
  • Voidform (Discipline, Holy) Activate Voidform, increasing damage by 25% 20% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Activate Voidform, increasing damage by 25% 20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Flame Shock Sears the target with fire, causing [ 1 + 87.5% 80% of Spell Power ] Fire damage and then an additional [ 7.5 + 43.75% 40% of Spell Power ] Fire damage over 15 sec. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
  • Frost Shock Chills the target with frost, causing [ 1 + 60% 52% of Spell Power ] Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
  • Lightning Bolt Hurls a bolt of lightning at the target, dealing [ 1 + 150% 130% of Spell Power ] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Drain Life Drains life from the target, causing [ 6 + 25% 30% of Spell Power ] Shadow damage over 6 sec, and healing you for 600% of the damage done. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).

Talents
  • Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals [ 50% [ 42% of Spell Power ] Fire damage. Destruction Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 15 sec cooldown.
  • Drain Soul Drains the target's soul, causing [ 6 + 264% of Spell Power ] Shadow damage over 6 sec, and healing you for 300% 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 30% 35% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Mana Tap Consumes 40% Consumes 30% of your current mana to grant 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
  • Roaring Blaze Conflagrate increases your remaining Immolate damage on the target by 50% 60% until Immolate expires or is refreshed. Destruction Warlock - Level 15 Talent.
  • Summon Darkglare Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom. dealing 0 Shadow damage. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 38% 40% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
  • Unstable Affliction Afflicts the target with [ 80% [ 85% of Spell Power ] Shadow damage over 8 sec. Multiple casts accumulate increased damage. If dispelled, deals 200% of its remaining damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shard if the target dies before 8 sec have elapsed. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 360% 340% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
  • Incinerate Draws fire toward the enemy, dealing [ 200% [ 185% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Focused Rage Focus your rage on your next Mortal Strike, causing it to deal [ 165% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Arms Warrior - Level 75 Talent. 15 Rage. Melee range. Instant. 1.5 sec cooldown.

PvP Talents
  • Slaughterhouse When you use Bloodthirst, the damage is increased by 10% and the cooldown is reduced by 1 sec for every 10% 20% health the target is missing. Fury Warrior - Tier 5 PvP Talent.

Arms
  • Bladestorm (New) Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 7.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [ 14.000 * 145% of weapon damage ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.

Protection
  • Focused Rage Focus your rage on your next Shield Slam, causing it to deal [ 105% of AP ] additional damage increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.

Professions
Leatherworking
  • Elderhorn Riding Harness Craft an Elderhorn Riding Harness. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Flaming Hoop Craft a Flaming Hoop. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Love Seat Craft a Leather Love Seat. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Pet Bed Craft a Leather Pet Bed. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Leather Pet Leash Craft a Leather Pet Leash. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.
  • Stonehide Leather Barding Craft Leather Barding. Leatherworking. 2 sec cast. Tools: Blacksmith Hammer.



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
  • Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (340% 250% of weapon damage) Physical damage and heals you for 200% of that damage. 100% of that damage.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral

Restoration
  • Dreamwalker (Rank 1) Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for 0.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost
  • It's Cold Outside (Rank 1) Your Water Elemental's Water Bolt deals 30% increased damage and has a 10% chance to generate a charge of Fingers of Frost. Lonely Winter: Frost Bolt, Ice Lance, and Frozen Orb deal an additional 3% increased damage. 3% increased damage.
  • Jouster (Rank 1) When Ice Lance deals damage, you take 0% less damage for 0. 4% less damage for 0.
  • Jouster (Rank 2) When Ice Lance deals damage, you take 0% less damage for 0. 8% less damage for 0.
  • Jouster (Rank 3) When Ice Lance deals damage, you take 0% less damage for 0. 12% less damage for 0.
  • Jouster (Rank 4) When Ice Lance deals damage, you take 0% less damage for 0. 16% less damage for 0.
  • Jouster (Rank 5) When Ice Lance deals damage, you take 0% less damage for 0. 20% less damage for 0.
  • Jouster (Rank 6) When Ice Lance deals damage, you take 0% less damage for 0. 24% less damage for 0.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
  • Gifted Student (Rank 1) You gain 1% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 2) You gain 2% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 3) You gain 3% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 4) You gain 4% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 5) You gain 5% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Gifted Student (Rank 6) You gain 6% Critical Strike chance for until cancelled 0 after dodging or healing from Gift of the Ox.
  • Hot Blooded (Rank 1) Name changed from "Adjunct Advantage (Rank 1)" to "Hot Blooded (Rank 1)".
  • Hot Blooded (Rank 2) Name changed from "Adjunct Advantage (Rank 2)" to "Hot Blooded (Rank 2)".
  • Hot Blooded (Rank 3) Name changed from "Adjunct Advantage (Rank 3)" to "Hot Blooded (Rank 3)".
  • Hot Blooded (Rank 4) Name changed from "Adjunct Advantage (Rank 4)" to "Hot Blooded (Rank 4)".
  • Hot Blooded (Rank 5) Name changed from "Adjunct Advantage (Rank 5)" to "Hot Blooded (Rank 5)".
  • Hot Blooded (Rank 6) Name changed from "Adjunct Advantage (Rank 6)" to "Hot Blooded (Rank 6)".

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Demonology



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_VISIT_FORGE_TO_START - You haven't You have not yet discovered the true potential of this artifact yet.
  • ARTIFACT_WARLOCK_AFFLICTION - Ulthalesh, the Deadwind Harvester
  • ARTIFACT_WARLOCK_AFFLICTION_2 (New) - The Deadwind Harvester
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_1 (New) - You'll receive another Emissary Quest tomorrow
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_2 (New) - You'll receive another Emissary Quest in two days.
  • BOUNTY_BOARD_NO_BOUNTIES_DAYS_3 (New) - You'll receive another Emissary Quest in three days.
  • INSPECT_HONORABLE_KILLS (New) - |cffffd200Honorable Kills:|r %d
  • OPTION_TOOLTIP_COUNTDOWN_FOR_COOLDOWNS - Check this to show a number countdown instead of a radial swipe for action button cooldowns. for action button cooldowns.
  • ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE - While outdoors in the Broken Isle Isles, your assigned Champion will provide you with the following ability:
  • PVP_RECORD_DESCRIPTION (New) - %d-%d
  • RUNES_TOOLTIP - Used by most Death Knight attacks. One of each rune recharges every 10 sec. Up to three runes recharge at a time.
  • SPELL_FAILED_CUSTOM_ERROR_316 (New) - You can only benefit from the Ritual of Doom once per day.
  • SPELL_FAILED_CUSTOM_ERROR_317 (New) - You cannot perform the Ritual of Doom while attempting to summon the sisters.
  • SPELL_FAILED_CUSTOM_ERROR_318 (New) - You have learned all that you can about your artifact.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Slam, Whirlwind, and Execute sometimes reset Spending your Rage sometimes resets the remaining cooldown on Colossus Smash.
  • YOU_RECEIVED_LABEL (New) - You receive



Misc Changes
Originally Posted by MMO-Champion
Artifact Appearances
Death Knight (Unholy) - Apocalypse
  • Faminebearer #1: Apocalypse - Name changed from "Faminebearer #3: Apocalypse" to "Faminebearer #1: Apocalypse".
  • Faminebearer #3: Apocalypse - Name changed from "Faminebearer #1: Apocalypse" to "Faminebearer #3: Apocalypse".

Demon Hunter (Havoc) - Twinblades of the Deceiver
  • Hand of the Illidari #1: Twinblades of the Deceiver - Name changed from "Hand of the Illidari #2: Twinblades of the Deceiver" to "Hand of the Illidari #1: Twinblades of the Deceiver".
  • Hand of the Illidari #2: Twinblades of the Deceiver - Name changed from "Hand of the Illidari #1: Twinblades of the Deceiver" to "Hand of the Illidari #2: Twinblades of the Deceiver".

Demon Hunter (Vengeance) - The Aldrachi Warblades
  • Boneterror #1: Aldrachi Warblades - Name changed from "Boneterror #2: Aldrachi Warblades" to "Boneterror #1: Aldrachi Warblades".
  • Boneterror #2: Aldrachi Warblades - Name changed from "Boneterror #1: Aldrachi Warblades" to "Boneterror #2: Aldrachi Warblades".
  • Illidari Crest #1: Aldrachi Warblades - Name changed from "Illidari Crest #2: Aldrachi Warblades" to "Illidari Crest #1: Aldrachi Warblades".
  • Illidari Crest #2: Aldrachi Warblades - Name changed from "Illidari Crest #1: Aldrachi Warblades" to "Illidari Crest #2: Aldrachi Warblades".

Druid (Balance) - Scythe of Elune
  • Envoy of Goldrinn #1: Scythe of Elune - Name changed from "Envoy of Goldrin #1: Scythe of Elune" to "Envoy of Goldrinn #1: Scythe of Elune".
  • Envoy of Goldrinn #2: Scythe of Elune - Name changed from "Envoy of Goldrin #2: Scythe of Elune" to "Envoy of Goldrinn #2: Scythe of Elune".
  • Envoy of Goldrinn #3: Scythe of Elune - Name changed from "Envoy of Goldrin #3: Scythe of Elune" to "Envoy of Goldrinn #3: Scythe of Elune".
  • Envoy of Goldrinn #4: Scythe of Elune - Name changed from "Envoy of Goldrin #4: Scythe of Elune" to "Envoy of Goldrinn #4: Scythe of Elune".

Hunter (Marksmanship) - Thas'dorah, Legacy of the Windrunners
  • Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners - Name changed from "Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners" to "Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners".
  • Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners - Name changed from "Ranger-General's Guard #1: Thas'dorah, Legacy of the Windrunners" to "Ranger-General's Guard #2: Thas'dorah, Legacy of the Windrunners".

Monk (Windwalker) - Fists of the Heavens
  • Shado-Pan Legacy #1: Fists of the Heavns - Name changed from "Shado Pan Legacy #1: Fists of the Heavns" to "Shado-Pan Legacy #1: Fists of the Heavns".
  • Shado-Pan Legacy #2: Fists of the Heavns - Name changed from "Shado Pan Legacy #2: Fists of the Heavns" to "Shado-Pan Legacy #2: Fists of the Heavns".
  • Shado-Pan Legacy #3: Fists of the Heavns - Name changed from "Shado Pan Legacy #3: Fists of the Heavns" to "Shado-Pan Legacy #3: Fists of the Heavns".
  • Shado-Pan Legacy #4: Fists of the Heavns - Name changed from "Shado Pan Legacy #4: Fists of the Heavns" to "Shado-Pan Legacy #4: Fists of the Heavns".

Paladin (Protection) - Truthguard
  • Dark Keeper's Ward #1: Truthguard - Name changed from "Dark Keeper's Ward #2: Truthguard" to "Dark Keeper's Ward #1: Truthguard".
  • Dark Keeper's Ward #2: Truthguard - Name changed from "Dark Keeper's Ward #1: Truthguard" to "Dark Keeper's Ward #2: Truthguard".

Rogue (Subtlety) - Fangs of the Devourer
  • Bloodfeaster #1: Fangs of the Devourer - Name changed from "Bloodfeaster #3: Fangs of the Devourer" to "Bloodfeaster #1: Fangs of the Devourer".
  • Bloodfeaster #3: Fangs of the Devourer - Name changed from "Bloodfeaster #1: Fangs of the Devourer" to "Bloodfeaster #3: Fangs of the Devourer".

Warrior (Protection) - Scale of the Earth-Warder
  • Deathguard's Gaze #1: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #2: Scale of the Earthwarder" to "Deathguard's Gaze #1: Scale of the Earthwarder".
  • Deathguard's Gaze #2: Scale of the Earthwarder - Name changed from "Deathguard's Gaze #1: Scale of the Earthwarder" to "Deathguard's Gaze #2: Scale of the Earthwarder".

Character Titles
  • %s the Gullible (New)

Currency Types
Legion
  • Order Resources - Used to recruit troops, run missions and research upgrades for your order hall.

Map Areas
Broken Isles
  • Azsuna > Altar of End Times - Music: Zone-70-Azsuna-Walk-E.
  • Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Suramar > Sanctum of Enlightenment (New)

Eye of Azshara
  • Eye of Azshara - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Eye of Azshara > Deepbeard's Cove - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-B.
  • Eye of Azshara > Hatecoil Encampment - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-A.
  • Eye of Azshara > Shipwreck Shoals - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-C.
  • Eye of Azshara > Whispering Willows - Music: Zone-60-Dungeon-Everbloom-PoolsofLife. 70-EyeofAzshara-Walk-D.

Hall of the Guardian
  • Hall of the Guardian - Music: Zone-EbonHAcherusWalk.

Hyjal War of the Ancients Quest
  • Malorne's Nightmare - Music: Zone-70-Druid-MalornesNightmare-A.

Mardum
  • Mardum, the Shattered Abyss - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Cryptic Hollow - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Despair Ridge - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Fel Expanse - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Forge of Corruption - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Foul Creche - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Illidari Foothold - Music: [PH] Zone-70-Mardum-IllidariFoothold. Music: Zone-70-Mardum-IllidariFoothold.
  • Mardum, the Shattered Abyss > Inferno Peak - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Molten Shore - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > Seat of Command - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Soul Engine - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.
  • Mardum, the Shattered Abyss > The Doom Fortress - Music: [PH] Zone-70-Mardum-TheDoomFortress. Music: Zone-70-Mardum-TheDoomFortress.
  • Mardum, the Shattered Abyss > The Fel Hammer - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.
  • Mardum, the Shattered Abyss > Twisting Nether - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > Twisting Nether - Music: [PH] Zone-70-Mardum-GeneralWalkB. Music: Zone-70-Mardum-GeneralWalkB.

Northrend
  • Dalaran > Vargoth's Retreat - Music: Zone-70-Dalaran-Mage-WalkB.

Southshore vs. Tarren Mill
  • Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".

The Fel Hammer
  • Mardum, the Shattered Abyss - Music: [PH] Zone-70-Mardum-GeneralWalkA. Music: Zone-70-Mardum-GeneralWalkA.
  • Mardum, the Shattered Abyss > The Fel Hammer - Music: [PH] Zone-70-Mardum-GeneralWalkC. Music: Zone-70-Mardum-GeneralWalkC.

Vault of the Wardens
  • Vault of the Wardens - Music: Zone-60-Dungeon-Skyreach-Walk. 70-VOTW-Walk-A.
  • Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.

Warden Prison DH Quests
  • Vault of the Wardens - Music: Zone-70-DH-VOTW-Walk-A.
  • Vault of the Wardens > Chamber of Night - Music: Zone-70-Azsuna-GeneralWalk.

Mounts
Flying Mounts
  • Cruel Gladiator's Storm Dragon (New) - Flying Mount. Spell #227989. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 3 Category: Player vs. Player
  • Fearless Gladiator's Storm Dragon (New) - Flying Mount. Spell #227988. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 2 Category: Player vs. Player
  • Ferocious Gladiator's Storm Dragon (New) - Flying Mount. Spell #227991. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 4 Category: Player vs. Player
  • Vindictive Gladiator's Storm Dragon (New) - Flying Mount. Spell #227986. "Born in the mountains of Stormheim, this terrifying fusion of storm and scale sets the sky ablaze in pursuit of its prey." Achievement: Gladiator: Legion Season 1 Category: Player vs. Player

Ground Mounts
  • Arcadian War Turtle (New) - Ground Mount. Spell #227956. "Bred for destruction by an insane warlord in a far-off land, but at least the seat is warm." Profession: Blacksmithing
  • Fel Core Hound - Ground Mount. Spell #213209. "Only the sturdiest-forged chains can restrain this beast." Profession: Blacksmithing
  • Felblaze Infernal - Name changed from "Vindictive Gladiator's Infernal" to "Felblaze Infernal". Ground Mount. Spell #213134. "The Illidari were able to break one of these fiery beasts for use as an unstoppable, fearless mount against the Legion." Drop: PH Gul'dan Zone: The Nighthold
  • Hellfire Infernal - Name changed from "Demonic Gladiator's Infernal" to "Hellfire Infernal". Ground Mount. Spell #171827. "From the bowls of the nether is summoned a creature of pure hatred, bent on burning down any life in its way." Drop: PH Gul'dan (Mythic) Zone: The Nighthold

Scenarios
Finding Magni
  • Step 02: Remove the Infestation - Defeat the invaders!

The Blades of the Fallen Prince
  • Step 09: You Have Your Orders (New) - Depart the Frozen Throne by taking the Acherus Waygate.

World Map Areas
Southshore vs. Tarren Mill
  • Hillsbrad Foothills (Southshore vs. Tarren Mill) - Name changed from "Hillsbrad Foothills" to "Hillsbrad Foothills (Southshore vs. Tarren Mill)".

World Safe Locations
Broken Isles
  • 7.0 Artifacts - Druid - The Fangs of Ashamane Exit - LWB (New)
  • 7.0 Artifacts - Monk - Serenity's End Exit - LWB (New)
  • Suramar - Crimson Forest Gy- Serving the Vineyard (New)

Netherlight Temple
  • 7.0 Class Hall - Priest/Paladin - Netherlight Temple Scenario - GY (HMC) (New)

Pandaria
  • 7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB - Name changed from "7.0 Artifacts - Monk - Brewmaster - Trial of the Serpent Exit - LWB" to "7.0 Artifacts - Monk - Brewmaster - The Serpent and the Demon Exit - LWB".
by Published on 2016-06-14 08:31 PM

Update (12:30 AM ET): The PTR notes have been updated again.

Legion - Fishing Artifact, Weekly Legion Dev Q&A, Movie Update, Survival Spec Preview

Patch 7.0.3 PTR - Build 21935
The Legion pre-expansion patch is on the the PTR!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Legion Pre-Expansion Patch is now ready for testing on the Public Test Realms (PTR). Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.

Updated: June 14, 2016.

New Transmogrification Collections System: Appearances
  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System
  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear
  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas
  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds
  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Legacy
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization
  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Character Changes

Specialization System Changes
  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio
  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes
  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes
  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed
  • Draenor Perks have been removed from the game.

Armor Changes
  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human
  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources.

Class Changes
All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Collections

Toy Box
  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription
  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI
  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account
  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine
  • Maximum draw distance has been extended greatly for Legion content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.
by Published on 2016-06-14 07:58 AM

Diablo Patch 2.4.2a PTR

WingsOfWax's Ultimate Guide to Budget Zoo

Brawl with the Blues: Medivh, Rotation for June 14, 2016, Cherrybomb77's Thematic Wallpapers

Balance Patch Aimed for this Week - McCree and Widowmaker

Legion - Fishing Artifact
Legion adds the Underlight Angler, which has a tree of artifact traits that gives you access to traits like:


Prerequisites

Acquisition
  • Soon after meeting the prerequisites, you will fish up the Luminous Pearl
  • You then take the Pearl to Khadgar.
  • Khadgar gives you a pat on the head and tells you to put in in the Dalaran fountain.
  • Nat Pagle appears in the fountain with a quest for you, sending you to a Val'sharah scenario to look at the fish frenzy going on:
    • Kill Murlocs - Slay all of the murlocs on the island.
    • Fishing - Fish up the Gloaming Frenzies.
    • Delivery - Give Nat your Gloaming Frenzies.
    • What's below? - Fish up what's been disturbing the frenzies.
    • Mglrrp - Slay Mglrrp.
  • After slaying Mglrrp, Nat realizes that part of him would make a great fishing pole.
  • The pearl you fished up is used as an Artifact forge (that doesn't appear to be working correctly right now).
  • Leveling up the Artifact requires you to equip the Underlight Angler and catch rare fish that grant Artifact Experience.







Weekly Legion Developer Q&As Starting This Thursday!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The time of the Burning Legion’s return is fast approaching, and as we begin our final preparations, we thought it’d be a good time to start up a new series of live developer Q&A sessions!

Every Thursday for the next several weeks, starting at 11 a.m. PT, we’ll be going live on Twitch.tv/Warcraft to answer questions submitted by the World of Warcraft community. Each week will feature a different developer, and we’ll be looking for questions that focus on their particular role on the World of Warcraft development team.

To kick things off, we’re starting with Assistant Game Director Ion “Watcher” Hazzikostas. Ion is involved in nearly every aspect of World of Warcraft development, so for this session, feel free to submit questions on any aspect of the Legion expansion. You can do so by posting in this forum thread or via Twitter using the hashtag #LegionQA.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11 a.m. PT!

Warcraft Movie - China Box Office Update
The Warcraft Movie slowed a little bit in China on Monday, with the total now at $163M. Jackie Chan commented on the movie's success.



Poll - Warcraft Movie Rating



MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.

Please be sure to read the entire post before applying!



Final Boss - Survival Hunter Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-13 03:50 AM

Michael's Uliana Rank #1 Clear & Guide

The European Hearthstone Spring Championships 2016

Starcraft 2 / Heroes Optimization & FPS Guide, Heroes Funny & WP Moments #69

Legion - Bringer of the Light
During the Order Hall campaign, someone will send you to Khadgar to tell him about something falling from the sky. He sends you to investigate the Mysterious Lightbound Object in Suramar.

We then learn a little bit about Turalyon's fate and Khadgar sends you to the Exodar to seek out Prophet Velen. The video below picks up here and ends with Light's Charge.



Warcraft Movie - Box Office Update
The Warcraft Movie continues to do well internationally, with Deadline posting updated numbers:

  • Warcraft is up to $156M in China, setting a new record for an opening weekend.
  • It also set the record for fastest to 1B rmb, beating the old record holder, Furious 7.
  • Warcraft also set a new record for IMAX showings, making $20M and passing the old $17M record held by Ultron.
  • The international total is $261M and domestic is $24M, for a total of $286M so far.


Blue Tweets
Originally Posted by Blizzard Entertainment
re: Broken Shores skip: Will it apply cross-faction or will we have to complete it once for each faction?
It is cross-faction. (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Was it so bad that raiding was for raiders, pvp was for pvpers and the world was for the masses?
IMHO, no. However, we failed to deliver the world for the masses part much past vanilla. (OccupyGStreet)



Build of the Month - June 2016
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
Important: The GTX 1080 ($700) and GTX 1070 ($450) are here. Unfortunately stock is very limited, resulting in expensive cards if you can find them. New cards from AMD are also on the way. Nicer versions of the 1080 and 1070 are also coming soon, with a lower price and better coolers. If you aren't in a hurry, it is worth waiting for price drops and new cards.


The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 6700K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!

Peripherals


Narwhal

MonitorDell U2414H Monitor$228
KeyboardLogitech G710+$134
MouseLogitech G502$80
SpeakersLogitech Z323 2.1$50

Unicorn

MonitorDell U2715H$500
KeyboardCorsair K70$110
MouseRazer Naga 2014$60
SpeakersLogitech Z523$81


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.

Puppy

Updated May 8, 2016
$561
CaseNZXT Source 210$54
Power SupplyEVGA 600B$50
CPUAMD FX-6300$95
HeatsinkCooler Master Hyper 212 EVO$30
MotherboardASUS M5A97 R2.0$94
Memory8GB Kingston HyperX FURY DDR3 1866$31
Graphics CardASUS R7 370$105
Hard DriveWestern Digital Black 1TB$74
DVDAsus 24X SATA DVD+/-RW$23

Dolphin

Updated May 8, 2016
$676
CaseNZXT Source 210$54
Power SupplyEVGA 600B$50
CPUAMD FX-8350$160
HeatsinkCooler Master Hyper 212 EVO$30
MotherboardASUS M5A99FX PRO$104
Memory8GB G.Skill DDR3 1600$42
Graphics CardR9 380 / GTX 960$160 / $180
Hard DriveWestern Digital Black 1TB$74
DVDAsus 24X SATA DVD+/-RW$23


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.

Narwhal

Updated May 8, 2016
$1010
CaseCooler Master HAF 912$57
Power SupplyEVGA G2 650W$90
CPUIntel 6600K$220
HeatsinkScythe Mugen 4$56
MotherboardASUS Z170-A$152
Memory16GB Corsair Vengeance LPX DDR4$70
Graphics CardR9 380 / GTX 960$160 / $180
Hard DriveWestern Digital Black 2TB$123
SSDCrucial BX200 250GB OR
Samsung Evo 850 250GB
$65
$88
DVDAsus 24X SATA DVD+/-RW$23

Unicorn

Updated May 8, 2016
$1304
CaseCorsair Air 540$130
Power SupplyEVGA G2 650W$90
CPUIntel 6600K$220
HeatsinkNoctua 6 NH-D15$90
MotherboardASUS Z170-A$152
Memory16GB Corsair Vengeance LPX DDR4$70
Graphics CardGTX 970$275
Hard DriveWestern Digital Black 2TB$123
SSDSanDisk Extreme PRO 240GB OR
SAMSUNG 850 Pro 256GB
$104
$126
DVDAsus 24X SATA DVD+/-RW$23


Overwatch Fan Art - D.Va Online
A fan created a nice Overwatch short focusing on D.Va.



Final Boss - Holy Priest Spec Preview
Final Boss is back with a second round of spec previews.


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