World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-01-23 11:55 PM

Update: Added tonight's hotfixes.
Update: Added Convergence of Fate changes

Patch 7.1.5 Hotfixes - January 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[All class changes below will take effect with weekly realm restarts in each region.]
  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.

  • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.

  • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.

  • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.

  • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids
  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player
  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

Upcoming Class Tuning Changes - 1/24/17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Updated the original post with a couple of additions/revisions:

  • Arcane Mage: Damage increase on most spells went from 5% to 8%
  • Fire Mage: Damage of most spells increased by 3%
  • Frost Mage: Comet Storm damage increase went from 24% to 30%, and damage of most spells increased by 4%

Convergence of Fate Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here's the changes we're looking to make for Convergence of Fate's interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.

Frost Death Knight
  • with Empower Rune Weapon: +10% proc rate
  • with Hungering Rune Weapon: -23% proc rate

Unholy Death Knight
  • with Summon Gargoyle: +68% proc rate
  • with Dark Arbiter: no change

Feral Druid
  • with Berserk: no change
  • with Incarnation: -45%
    • Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.

Windwalker Monk
  • with Storm, Earth, and Fire: -62% proc rate
  • with Serenity: -75% proc rate

Retribution Paladin
  • with Avenging Wrath: +250% proc rate
  • with Crusade: +25% proc rate
    • Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.
Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.

Upcoming Trinket Changes
Originally Posted by Blizzard (Blue Tracker)
In general, we’ve found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we’re making the following changes:

  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.
  • Might of Krosus: Base damage reduced by 25%, but is now always a critical strike.
    • The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
    • Also fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown.
    • The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Icon of Rot: Damage increased by 40%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Star Gate: Damage increased by 30%.
  • Aluriel's Mirror: Healing-over-time amount increased by 140%. Detonation effect reduced by 35%.
    • Designer Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.

As for Convergence of Fates, we’re spending a little extra time to make sure our changes here are as comprehensive as possible, so we don’t have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:

We’re planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.

Does this mean that the CoF changes will be there as well with the reset this week, since you said you wanted a little extra time to ensure they were as comprehensible as possible?
Yes. The exact numbers haven't been completely finalized yet, but the plan is to have that finished in time for weekly resets.

We'll look into Draught and its effect for Warriors a bit more. Worth noting that the change to have it on the GCD does mean the trinket will be a bit weaker after these hotfixes for most classes (Unholy DK being the exception, due to the damage increase).

Regarding the Unholy damage reduction for Draught, again, that's only there to counteract the fact that Unholy's Mastery increases Draught's damage. Either way, its damage is going up by ~17% with this hotfix, which is pretty substantial.

We'll also take another look at Nightblooming Frond.

How about tank trinkets ? they are completely underwhelming, my 885 mythic + trinkets have higher absorbs and stam ......
Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.

Patch 7.2 - Class Feedback
Originally Posted by Blizzard Entertainment
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.2 Artifact Traits
Tuning on the datamined 7.2 traits is very preliminary and/or nonexistent at the moment. I don't doubt there is a point at which additional duration on Combustion could add the correct amount of DPS for an artifact trait, even if that turns out to be a higher amount than 1s due to Combustion being less bursty than it was in 7.1.

Phoenix's Warmth--we are considering changing the mechanic on this and similar artifact traits to something other than "nearest allies", so it doesn't feel like it's inducing some complicated positioning puzzle in raids that are trying to optimize DPS. That said, it will still likely feel random to an extent (in fact, it may well be "four random nearby allies"). (Official Forums)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.2 - Crusade
We are definitely keenly aware that people feel better when we fix a problem by buffing something, rather than fixing it by nerfing something. If you look across classes and talent rows in 7.1.5, you'll see the great majority of balance issues were addressed by buffing underperforming talents. There are a few factors that go into this decision though, and it generally has to be handled on a case-by-case basis.

One issue when balancing a lopsided talent row is whether we want the overall power of the spec to go slightly up or slightly down in the process. In the case of Retribution during our tuning adjustments for the opening of Nighthold, we intended to slightly nerf the topend performance of the spec (essentially, the performance of players stacking trinkets/relics/legendaries that all build around Crusade). I know there's no easy way to deliver that message, but hopefully it's at least worth clarifying that it's not some accident of how we chose to balance the L100 row. Players say "why couldn't we buff Divine Purpose instead of nerfing Crusade", for the very understandable reason that the former wouldn't have resulted in a slight DPS nerf. But we were conscious of the slight DPS nerf when we decided to do it this way.

Another factor is that there are sometimes limits on how powerful we want an individual talent to be, regardless of balance within the row. Divine Purpose and Crusade are both very strong talents, that have a significant impact on the rotation and playstyle of the spec (and as mentioned, on gear/talent/relic/etc. decisions), even at their current strength. Balancing Retribution L100 at an even higher point would start causing more issues--Divine Purpose would allow strings of multiple free finishers very often, Crusade would continue to represent a majority of the spec's damage within a cooldown, and Holy Wrath would have to get even more bursty to try to compete with the other two. Sometimes we have to be careful about addressing all balance problems by buffing two talents up to match the highest one, because it can lead to a lot of power creep on the importance of a single talent to an entire DPS rotation. (Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Loaded Dice - New Outlaw Gold Trait Feedback
It should be a DPS gain even for players who are optimizing well, because you will lose fewer Combo Points to rerolling Roll the Bones (and thereby gain Run Through damage).

We will monitor the tuning as always, but it seems likely that a guaranteed triple buff would be a lot stronger than it initially appears. If you know that a particular roll is going to be a triple, then you can make sure to set up a 54 second duration on it. And given the frequency of Adrenaline Rush, that would be a very high uptime on a guaranteed triple buff. True Bearing uptime would go way up due to this, which adds many Adrenaline Rushes to the rotation on average. That positive feedback loop on Outlaw is rather powerful, and we have to watch for it when setting up this trait, but will continue to keep an eye on how it's borne out when testing begins. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Battle.Net Balance
Wasnt the ingame token thing ment to come with 7.1.5? So you could add Battle.Net balance with it instead?
No, that feature is coming at a later time. (WarcraftDevs)

As a follow up; have you guys ever found your own internal sims to be wrong?
Oh yes, absolutely. We make mistakes like anybody else in our theorycraft. We just tend to catch those mistakes... (Celestalon)
...more often, and faster, because we're comparing to live data more often, and with much larger sample sizes. (Celestalon)
by Published on 2017-01-22 10:43 PM

"Ben Brode on how long until Pirates walk the plank"

Patch 7.2 - Dungeon Armor Sets
Patch 7.2 adds new dungeon sets, as well as a new dungeon: Cathedral of Eternal Night.

Cloth Dungeon Sets

Leather Dungeon Sets

Mail Dungeon Sets

Plate Dungeon Sets

Patch 7.2 - Calculators Updated
Calculators on the WoWDB PTR site have been updated for Patch 7.2!

Patch 7.2 - Transmog Set Tab
Patch 7.2 adds a new tab to the appearance pane that lists item sets. Currently it isn't fully filled out, but it looks like it will include various Tier sets, allowing you to preview the set for each existing difficulty and determine which of the appearances you have collected.

Build of the Month - January 2017
Each month or so we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

All of the parts on this page are Amazon affiliate links. When you purchase your parts through them it helps support the site!

This month
The current SSD prices are fairly flat right now, with most SSDs under $0.50 per gigabyte when on sale.

Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D15.

Unless you are doing a lot of video rendering or streaming, you do not need the 7700K and would get more performance from spending that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't forget to visit the Computer Forum for any extra questions!



MonitorDell U2414H Monitor$229
KeyboardLogitech G710+$82
MouseLogitech G502$60
SpeakersLogitech Z323 2.1$50


MonitorDell U2715H Monitor$459
KeyboardCorsair K70$100
MouseRazer Naga 2014$75
SpeakersLogitech Z523$70

Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.


Updated January 22, 2017
Case NZXT Source 210$55
Power Supply EVGA 600B$50
CPU Intel i3-7100$120
Heatsink Cooler Master Hyper 212 EVO$30
Motherboard ASUS Z270-K$145
Memory 8GB Corsair Vengeance LPX DDR4$66
Graphics Card ASUS RX 460$105
Hard Drive Western Digital Blue 1TB$50
DVD Asus 24X SATA DVD+/-RW$20


Updated January 22, 2017
Case NZXT Source 210$55
Power Supply EVGA 600B$50
CPU Intel 7600K$235
Heatsink Cooler Master Hyper 212 EVO$30
Motherboard ASUS Z270-K$145
Memory 8GB Corsair Vengeance LPX DDR4$66
Graphics Card RX 480 OR
GTX 1060 3GB
$170 / $200
Hard Drive Western Digital Black 1TB$77
DVD Asus 24X SATA DVD+/-RW$20

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.


Updated January 22, 2017
Case Cooler Master HAF 912$65
Power Supply EVGA G2 650W$90
CPU Intel 7600K$235
Heatsink Scythe Mugen Max$48
Motherboard ASUS Z270-A$180
Memory 16GB Corsair Vengeance LPX DDR4$118
Graphics Card GTX 1060$265
Hard Drive Western Digital Black 2TB$127
SSD Crucial MX300 275GB OR
Samsung Evo 850 250GB
DVD Asus 24X SATA DVD+/-RW$20


Updated January 22, 2017
Case Corsair Air 540$127
Power Supply EVGA G2 650W$90
CPU Intel 7600K$235
Heatsink Noctua 6 NH-D15$86
Motherboard ASUS Z270-A$180
Memory 16GB Corsair Vengeance LPX DDR4$117
Graphics Card GTX 1060 OR
GTX 1070
Hard Drive Western Digital Black 2TB$127
SSD SAMSUNG 850 Pro 256GB$130
DVD Asus 24X SATA DVD+/-RW$20

Pre-Built Gaming PCs
Don't want to spend time assembling a high-end PC? Check out this pre-built gaming PC from our sponsor.

The Nighthold - Nightborne Lore
Our friends over at Gamepedia took a look at some of the Nightborne lore!

Nightborne - Nighthold Lore
by Published on 2017-01-22 11:08 AM

A Brief Look Into the Hearthstone Expansion & Adventure Set Design Process

We're Closing Our Doors

Call of the Scarab
The Call of the Scarab event is now live! Head to Silithus to fight for your faction.

Lunar Festival
Lunar Festival is live! This year has a new set of toys that make up a Dragon costume. You can purchase these at Fariel Starsong in Moonglade.

Patch 7.2 PTR - Build 23436 New Items
Lots of new items were added in the initial Patch 7.2 build! Check out the full list on the WoWDB PTR site.

Level Type Slot Name Model Viewer
1Cloth Bolt of Shadowcloth
1Cloth Bolt of Starweave
1Leather Wisp-Touched Elderhide
1Leather Prime Wardenscale
1Metal & Stone Hammer of Forgotten Heroes
110Other Felessence Legion-Flask
910ClothShoulders Celumbra, the Night's Dichotomy
910LeatherFeet The Sentinel's Eternal Refuge
910MailHands Vigilance Perch
910PlateWaist Rethu's Incessant Courage
850Holy Relic Mega Cleansed Grovewalker Core
110Companion Pets Cavern Moccasin
110Companion Pets Young Venomfang
110Companion Pets Everliving Spore
1Companion Pets Crackers
1Companion Pets Scraps
1Other Broken Shore Fishing Currency
1Other Legionfall Reward Pack
1Other The Birth of the Lich King
1Other Icecrown and the Frozen Throne
1Other Beyond the Dark Portal
110Mount Hellblazing Reins of the Chaotic Dreadsteed
110Mount Moon-Kissed Feather
110Mount Abyss Worm
40Mount Vicious War Turtle
40Mount Vicious War Turtle
110Mount Leywoven Flying Carpet
110Mount Archmage's Prismatic Disc
110Mount Gift of the Holy Keepers
110Mount Ban-lu, Grandmaster's Companion
110Mount Trust of a Fierce Wolfhawk
110Mount Trust of a Loyal Wolfhawk
110Mount Trust of a Dire Wolfhawk
110Mount Decaying Reins of the Vilebrood Vanquisher
110Mount Iron Reins of the Bloodthirsty War Wyrm
110Mount Spiked Reins of the Felbroken Shrieker
40Mount Vicious War Bear
40Mount Vicious War Bear
40Mount Vicious War Lion
110Mount Raging Tempest Totem
110Mount Bloody Reins of Dark Portent
110Mount Mephitic Reins of Dark Portent
110Mount Midnight Black Reins of Dark Portent
110Mount Razor-Lined Reins of Dark Portent
110Mount Glowing Reins of the Golden Charger
110Mount Harsh Reins of the Vengeful Charger
110Mount Stoic Reins of the Vigilent Charger
110Mount Heraldic Reins of the Valorous Charger
40Mount Vicious War Scorpion
100Other Summon Fishing Boss 1
535None Resonant Fel

Patch 7.2 - New Order Hall Traits
Patch 7.2 adds two new tiers of Order Hall Traits. Tier 7 costs 20000 x Order Resources and Tier 8 costs 30000 x Order Resources.

You can browse all of the new traits on the WoWDB PTR site.

  • Tier 7 Column 1 - New troop type that has a random Ability and can counter either Minions, Spells or Hazards, in addition to +30% success chance.
  • Tier 7 Column 2 - Increase the number of Champions you can have active at once by 1.
  • Tier 8 Column 1 - All new Relics are able to grant a Rank increase to a second Artifact Trait.

Blue Posts
Originally Posted by Blizzard Entertainment
PSA: Be Careful with your Essences
It's no different then any other daily quest. Once you get the set number of items and turn in the quest the next time you pick up the quest the overflow isn't's reset.
I can see this being an issue in a few situations, specifically around Nighthold progression and going over the 50 "cap" by a moderate amount during your normal raid time.

We will send this feedback over to the developers and see what's going on.

I think it's typical for quests like this to work in this way, but in this case, when looking at how raids progress and LFR tiers and such, it seems people could end up saving 70-80 at a time without realizing it which could be devastating. (Blue Tracker / Official Forums)
by Published on 2017-01-21 07:25 AM

Call of the Scarab: This event is now live!

Tier 20 Armor Set Models

Patch 7.2 PTR - Build 23436 Spell Changes, Artifact Traits, Maps
There were lots of changes in this build, so we have put them into individual posts!

Site Navigation