The game is about involving the Blizzard Heroes and playing with friends.
Warcraft 3 was when things really took off.
The WC3 editor and the new game mechanics were important in allowing players to create MOBA style games.
WC3 added lots of new art for players to use in the editor.
Blizzard originally made the feature rich tools for themselves, but players took them and made some awesome content.
The SC2 editor was a powerful tool, so the team took it and made a game with it. The feedback was positive and the team wanted to work on it some more.
The art made for Blizzcon was the basis for involving all of the different Blizzard universes.
Hearthstone is important to Heroes of the Storm because it captures the fun and essence of Warcraft in a card game. The Heroes team wants to do the same kind of thing with all the Blizzard universes in Heroes of the Storm.
Making Diablo, Starcraft, and Warcraft all fit together in the same game isn't too hard, Orcs have been standing next to demons for a long time.
Playing Arthas has to feel like you are in control of one of the most deadly heroes ever to exist. He can steal the souls of enemies he kills and have them follow him into battle.
You can choose your own Heroic Ability currently in Heroes.
Heroes lets the team go back and use characters from the past before they were changed, like Arthas.
Elite Tauren Chieftain also appears in Heroes. He can move quickly and heal himself. Stage Dive is his heroic ability, allowing him to jump on the enemy from out of nowhere. He also can force everyone to stop and dance briefly.
Abathur from SC2 also appears in Heroes. He can jump inside any friendly hero from far away, allowing him to shoot abilities from inside them. On his own he isn't dangerous at all.
Heroes have different skins that are as simple as color variations or entirely different models. (Diablo + Murloc, Starcraft Uther, Judgement Armor Uther)
Games last twenty minutes.
There are team levels rather than hero levels. This makes support heroes and specialist heroes viable options.
Battlegrounds provide opportunities to play with friends and a variety of gameplay settings. Maps can be taken out of the matchmade game rotation and new maps added.
Blackheart's Bay requires you to find chests, attack them, collect the coins. You take the coins to Blackheart. Other players are treasure goblins, carrying coins and trying to avoid you.
The Haunted Mines requires you to kill the undead underground and collect their skulls in a PvP/PvE dungeon. There is a boss that has a lot of skulls, so there is a big teamfight around him usually. Once all the skulls are collected, a golem appears for each team. The size of the golem depends on how many skulls you collect. They move across the map and smash things, so you have to choose to defend your or go and attack the oncoming golem. Wherever the golem dies is where it respawns next time it comes to life. Your team wants to keep it far away from your base.
Two or three teamfights doesn't usually make the game unless the teams are very unbalanced.
Communication is important with how much of an impact strategy will have on the game outcome. Playing with friends is going to provide a better experience than playing with PuGs. The devs are going to try and make communication as easy as possible though.
The mounts in the game allow a team to group up quickly and move quickly out of combat.
Individual skill is nice, but you won't be able to make your hero much more powerful than anyone else. This game is about playing with a team, not an individual.
More customization beyond talents or powers will be looked at in the future.
Heroes will have competitive play, but becoming an e-sport will be up to the community.
Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy. He is trying to open a portal to the current time to come back for his revenge.
Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.
The Draenei will react to the savage world, looking at important points in their history.
The Frostwolf Clan is still in the early stages, not working together very well yet.
The team went through many iterations to figure out how the Warlords would be brought back. Garrosh was originally going to go back to Outland and resurrect the Warlords, but that concept didn't work out well.
This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!
Shattrath was a giant coastal city.
This setting allows for the creation of some really over the top villains. "What if the baddest badasses in Warcraft history got together"
Is Thrall's father a hero? Is he a villain?
Thrall has some work to do in bringing Garrosh to justice.
The Draenei haven't had a lot of story in previous expansions, but this one gives the team a chance to look at who they were before the Draenei we know today.
The world will be a little more like Timeless Isle, with things like a caravan of Iron Horde being stranded in the snow that you can kill to take the treasure they were hauling. This isn't a quest, just one of the events in the new and more dynamic world.
Q&A Any update on the book that was being written about Kael'thas?
We are making progress and it is near completion.
How is this time travel going to work with the story?
We aren't going back in time, the Dark Portal is turning red, bad guys are coming through. We look at the Orc Clans as they were, but things are happening now. The end of this expansion will launch the next one.
Did Outland happen or was it changed by going back in time?
Outland is still out there.
Will we see Alleria and Turalyon again?
Not yet. But you will see Khadgar.
The southernmost points of the world are jungle or desert, meaning we are near the equator. Is there another half of the planet left to still explore?
Yes. No. Maybe.
Will we see Paladin lore in this expansion?
Yes, lots of it.
Will Garrosh be redeemed?
No, but we will provide a satisfying ending for you and him.
Is Chris Metzen going to voice the father of Thrall?
Where is Orgrim Doomhammer?
You will see him. He isn't one of the chief Warlords, but he is definitely involved and you will see his story.
Will we have two of characters due to the time travel?
No, this isn't a time travel or paradox story, it is about going to Draenor.
What is going on with the Pandaren faction leaders? We don't really see much of them.
It was a matter of time. We didn't have the chance to do a lot with the Pandaren faction leaders.
How will characters be impacted by seeing family that they never knew?
Garrosh and Thrall didn't know their parents well, so this gives us a chance to show them learning about their family and history. Thrall meets his family and it is really what he needs.
Is there a chance of looking at alternative realities based on what we change by going back in time?
Yes, it will give us that opportunity. It affects our current timeline, but does not affect the past.
What is going on with the Dragonmaw?
Zaela goes back with Garrosh.
Will we see Thrall's mom? Grandma?
Yes and yes.
Is Aggra going to go back with Thrall?
What about Garona?
We will see her.
Does Grom age?
Yes, he is aging. He is old enough to be Thrall's dad now.
The timeline is during Rise of the Horde?
Garrosh goes back a few years before they drink the blood. So it is during Rise of the Horde before critical events take place.
What is going on with Sylvanas?
She is in the background doing crafty things. We will put the spotlight on her one day.
Will the Blood Elves play a role in this expansion?
Yes. Blood Elf paladins, how the light works, and what the Draenei have been up to will be explained.
Is Silvermoon going to be updated?
What kind of Shamanism will we see on Draenor and will it change our Shamanism?
You will see Drek'thar going blind from messing with the elements and other shamanism story.
Originally Posted by Blizzard Entertainment
Q: What are the key features of Warlords of Draenor?
Some of the new content and features of Warlords of Draenor include:
Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.
Q: How does the Garrison work? What kinds of followers and upgrades are available?
To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.
For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.
When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.
Q: What new zones will I explore on Draenor?
The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.
Here’s a breakdown of Draenor’s zones:
Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.
Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.
Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.
Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.
Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.
Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.
Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.
Q: Why are you giving everyone a level-90 character boost?
World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.
One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.
Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?
At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.
Q: How will the included level-90 character upgrade work?
In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.
For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.
Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?
As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.
We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.
Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?
Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.
Q: What are the plans for new Dungeons, Scenarios, and Raids?
We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.
On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.
Q: What challenges await in the world of PvP?
Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.
Q: What’s in store for professions?
One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.
Q: What can players expect while questing in Draenor?
We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.
Q: Will you be making any changes to what Stats are available?
One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.
Q: Will there be any updates to the graphics and changes to the minimum system requirements?
Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.
After the end of the Siege of Orgrimmar, Garrosh was taken away in chains.
Garrosh will be put on trial and escape before a verdict. He is upset and hates the Horde, Alliance, and Thrall. He goes back in time, which alters the current timeline slightly.
Garrosh's goal is to stop the Orcs from drinking the blood of Mannoroth so they can live up to their full potential. He wants the Orcs to be proud conquerors, unencumbered by the other races of the Horde.
After Garrosh stops them from drinking the blood, he builds the Iron Horde using technology from the present. His mission is then to build a Dark Portal, align it to our current timeline, and bring the Iron Horde through to enact his revenge on us.
Garrosh is a tool to tell the story this time, not the main villain. The final boss of this expansion won't just be an Orc.
The end of this expansion is going to spill over into the next one. Many more expansions are lined up now.
Draenor is the homeworld of the Orcs, Outland before it was shattered, and the heart of the Draenei.
Draenor has lots of giants and seven new zones.
The Iron Horde is here to take an army into Azeroth and your job is to stop them.
Grommash has united most of the Orc clans.
The Alliance will defend Karabor (Black Temple) and make it their main city.
The Horde will defend the Bladespire Citadel in Frostfire Ridge and make it their main city.
Catacylsm changed up the existing zones, but Warlords of Draenor zones are built from scratch, not just modifying the existing version of Outland.
The Spires of Arak is the home of the Arakkoa, back when they had wings and weren't hunched over.
Azeroth has had many different empires over time, but Draenor is a more savage world with just the Ogre empire in decline.
The zone currently known as Netherstorm will be used in a future patch, not at launch.
The Frostwolf Clan is led by Durotan, father of Thrall and is located in Frostfire Ridge.
The Shadowmoon Clan is led by Ner'zhul, who eventually became the Lich King in our timeline. They are located in Shadowmoon Vallery.
The Shattered Hand Clan is led by Kargath Bladefist, who was enslaved in the mines by the Ogres. He cuts off his own arm to escape the chains of slavery, and the Orcs around him do the same. They are located in the Spires of Arak.
The Blackrock Clan is led by Blackhand, who was the Warchief of the Horde during the First War in our timeline. This clan is made up of smiths who help to build the Iron Horde war machine for the Warlords. They are located in Gorgron.
The Warsong Clan is led by Grommash Hellscream, who plays a major role in the story to come. They are located in Nagrand.
The Bleeding Hollow Clan is led by Kilrogg Deadeye. They are located in Tanaan Peninsula and are a very trial shamanistic clan. The Chief of the Clan gouges out his own eye to receive a vision of their own death, which helps them to lead their clan.
Draenor gave the team lots of opportunities to create new creatures.
The Gron have been subjugated by the Iron Horde and are being used as part of their army.
The Ogres aren't the same as the ones found in Dire Maul. They are bigger, stronger, and more vicious.
The Saberon are found all across Draenor and are a tiger like humanoid race.
There will be a dragonfly mount to go with the larger dragonflies found in Draenor.
The Chimera has a full set of combat animations and will be used as a boss and creature found in the world.
There will be an expansion introduction experience similar to the Death Knight starting experience.
The launch event will take place before Warlords of Draenor is released, and will send you on a suicide mission through the Dark Portal to try and get a foothold in Draenor. The Dark Portal will turn red and players will have to do something to be able to get through it to Draenor.
After the intro the Horde go to Frostfire Ridge, a Tundra with volcanoes. Players meet up with the Durotan and Frostwolf Clan and help them to defeat the Thunderlord Clan, which is in the process of joining the Iron Horde. The Ogres have the Bladespire Fortress here, which players retake to make into the Horde capital city.
After the intro the Alliance go to Shadowmoon Valley, where it is always night time. Players save Karabor (Black Temple) from an attack by the Iron Horde and turn it into the Alliance capital city. It is the home of the Shadowmoon Orc Clan, who is trying to join the Iron Horde.
Gorgrond has lots of steam vents that are being capped to power the Iron Horde war machine. Blackrock Foundry is one of the raids in Warlords of Draenor.
Talador is located where Terokkar Forest is today and is the home of the Draenei civilization. It has a much larger version of Shattrath City that covers a large portion of the zone. A non damaged version Auchindoun is also located here and is a dungeon in Warlords of Draenor.
New Player Models
The new models should look similar to your current character, just higher quality.
The new models have lots of facial detail, teeth, tongues, smiles, and updated animations.
Male Dwarf, male Orc, and male Gnome models are ready to preview.
Garrisons allow you to build your own base on Draenor, the WoW version of Player Housing.
You can invite your friends to come and see your garrison.
You can collect followers, send them on missions, and even name them.
You can customize your base by selection its location in the world, what buildings it has, and the positioning of those buildings.
Garrisons have some offline progression that takes places over hours, days, or a week.
Garrisons are integrated into the world, allowing for no loading screens, similar to the Tiller's farm phasing.
Garrisons allow you to get epic gear, your own land, perks for your followers from your buildings, and limited access to professions you don't have.
You can build a mine in your base and go and mine or send followers to go and mine for you.
Your garrison can be expanded over three tiers. Each expansion gives you more plots of land for buildings.
You can choose the zone and location of your garrison from predefined locations, and move your garrison later if you decide you like another spot better.
Your followers will exist in the world in your garrison. If you find a follower and name him, you will see him walking around your garrison.
You can collect monuments by completing achievements.
You can collect trophies by doing things such as killing a rare spawn and mounting its head in your Town Hall.
Buildings have unique bonuses, such as reducing the recovery time for your followers after a mission, or a free resurrection in the world once a day, or a buff when you are out in the world, or bonuses to things inside your garrison. These buildings can be upgraded and customized with specializations (similar to talents) after three tiers of upgrades.
The Inn gives you a chance find new followers every day. It comes with a kitchen that has a cooking NPC. The specializations give you an increased chance of finding your pick of Tank, DPS, or Healer followers.
There are three tiers of art for every building. Both the interior and the exterior change with each upgrade.
Alliance and Horde get unique art for their buildings.
There will be many ways to collect followers. You can find followers out in the world and bribe them or earn faction with them to convince them to join you.
Followers level up from 90 to 100 by doing missions which grant experience. Even after they reach the level cap, followers can increase their item level.
Followers have abilities and traits that make them more adept for certain missions. Your job is to match them up with missions they will be better at so that they have an advantage.
Followers have a rarity and can be named.
You can send followers on Raids, Dungeons, and Quests. Matching up followers and their traits with missions is almost a minigame.
There are also specialized missions, which are unlocked by owning certain buildings. These missions have bonuses that are unique.
Boost to Level 90
Warlords of Draenor will allow you to boost one of your characters to Level 90 for free.
The boost will clean up your bags, quest log, and action bar to make it easy to start playing at level 90 right away.
Pets and Mounts are account wide collections now, but Warlords of Draenor will be adding Heirlooms, Toys, and maybe Tabards to the Account Wide Collections.
You can flag items, mounts, and other things in your collection as Favorites for faster access. (Summon a random favorite mount)
Each bag can be assigned a certain type of item to be stored there.
Bags are now auto sortable in the default UI.
Bags highlight items that were added since you last opened them with a white border glow.
Bags highlight the quality of items with a colored border glow.
Bags show an icon on Vendor Trash so you know that you can safely vendor it.
No more quest items will be stored in your bags, they will appear on the quest UI instead.
Items will also have larger stack sizes, with many being increased to 100.
You will be able to craft directly from your bank.
The Adventure Guide is used to help players understand what they can and should be working on. For example, it will tell you what kind of raids you are ready for or a little bit about the new content in a patch.
If you do a lot of PvP, it would have told you about the new Deepwind Gorge battleground. If you are taking part in the Brawler's Guild, it would have told you about the new Rank 8. If you are an engineer, it would have told you about the new Sky Golem mount.
Everything is customized to your character.
Level 100 Talents
There will be a new tier of talents for everyone.
Tooltips will be split out by spec when it makes sense to do so.
Dungeons and Raids
There will be seven new dungeons at launch, four while leveling and three for max level.
The Blackrock Clan makes it a good time for UBRS to come back as a Heroic Dungeon and a Leveling dungeon.
All dungeons will have Normal, Heroic, and Challenge Mode difficulty.
The Bloodmaul Slag Mines dungeon is located in Frostfire Ridge and has four bosses in a non-linear layout. Ogres are putting slaves to work in a volcano, so you liberate the slaves and stage a revolt to take down the slave master.
The other dungeons include Auchindoun, Arakkoa Spires, Shadowmoon Burial Grounds, the Iron Barracks, and more.
There will be two raids at launch, Highmaul in Nagarnd with 6 bosses, and then the Blackrock Foundry with 10 bosses.
There will new world bosses.
Flex worked out well, but the 10 and 25 structure has some issues with balance. To solve this, Flex scaling tech will be used for the new Normal (Flex) and Heroic (Normal) difficulty.
Mythic (Heroic) is a new difficulty harder than the new Heroic difficulty (Normal) with a 20 player fixed size.
Raid Finder will also scale from 10 to 25 if you lose people and are waiting for the group to fill.
Ashran will be a new World PvP zone located near the Dark Portal that has faction bases and other PvP hotspots.
Ashran is also is a PvP sandbox that continues all of the time. Ashran will always be active, unlike Wintergrasp which had a start and end time. It is somewhat like the original AV.
Ashran will use cross realm zones to create a faction balanced PvP zone.
Ashran will let you build and commandeer siege vehicles, take over various points to gain more supplies, or other objectives. Some siege vehicles may take days to build.
The UI will have a new objective tracker and capture status for flags. Flags will fill with color as they are being captured.
Battleground scores will be added to give players an idea how how they are doing in the battleground. Your score increases by doing damage, healing, capturing objectives, and contributing to the battleground.
The Honor system will stay in place, but the end of battlegrounds or arenas will give you a random chance to win bonus PvP items, Honor, BoE gear, and more.
You will get a weekly quest to upgrade an item, requiring you to complete a certain number of battlegrounds or arenas.
Trial of the Gladiator is the new Arena Ladder system. It will concentrate queue times at certain times during the week, which will help higher rated people have others to play against and help to identify exploiters.
Trial of the Gladiator also uses tournament rules. You can buy gear from a vendor and play, no need to grind up a set. PvE gear won't work in here!
You will earn prestige rewards only from Trial of the Gladiator.
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
A portal into Warcraft history has ripped open, and the fifth World of Warcraft expansion has been revealed! Warlords of Draenor sends players to the savage world of Draenor—home of the mighty orcs and haven of the mystic draenei—to fight against and alongside legends from Warcraft’s brutal past.
Amid Draenor’s untamed jungles and battle-scarred plains, a merciless new Iron Horde has been forged from the mighty orc clans of old. To save their own world from impending invasion, Azeroth’s heroes will need to explore the far reaches of this unforgiving land, achieving new heights of power on their way to the new level cap of 100. To establish a foothold on Draenor, players will construct, command, and expand their own Garrison, a customizable base of operations and refuge for the followers you recruit to your desperate cause. Warlords of Draenor also empowers players to instantly boost one character to level 90, making it so anyone can join the battle for Draenor alongside their friends.
For more information, check out the official press release.