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by Published on 2015-12-02 10:00 PM

Fire Mage Artifact Intro, Class Hall Screenshots

Update (2:15 AM EST): Added Paladin and Priest class hall screenshots.
Update (1:25 AM EST): Added Warrior and Rogue class hall screenshots.
Update (1:05 AM EST): Added Druid class hall screenshots.
Update (12:45 AM EST): Added Dalaran screenshots.
Update (11:40 PM EST): Added Death Knight class hall and Fire Mage Artifact Intro.
Update (11:20 PM EST): Added Hunter class hall!
Update (11:03 PM EST): New quests and NPCs have been added to the WoWDB beta site.
Update (11:00 PM EST): Added Mage class hall!
Update (9:00 PM EST): Stormheim and Highmountain are open, as well as the Halls of Valor dungeon. Shaman and several specs are disabled.

Beta Patch - Build 20773
Build 20773 will be deployed to the Beta realms soon.

Broken Isles - Dalaran
This version of Dalaran has some updated textures and models, as well as much more detailed interior decorating and a new tower in the center.



Calculator Updates
All of the calculators automatically update with patches. For example, And You Will Know Us By The Trail Of Our Dead (Rank 1) had its spot replaced with APOCALYPSE! (Rank 1). For a full reference of what traits were before this update, the original list is here.




Legion Alpha Known Issues - Updated 12/2/2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Below is a list of issues that we are aware of. Please note that this list is not complete and only highlights issues that we believe will have moderate visibility for Alpha participants. I'll be updating this list regularly, so it's a good idea to check it out prior to posting in the bug forums.

Artifacts:
  • Re-logging during "Stage 6 - The Purge" for Frost Death Knights will cause a client crash.
  • Legion Alpha template Warriors and Priests have a significant delay before beginning their Artifact experiences.
  • Balance Druids cannot use Teleport: Moonglade after completing the Karazhan Catacombs and obtaining their Artifact weapon.
  • Armaments of the Black Wyrm cannot be interacted with if you are not using the Protection specialization.
  • The Mistweaver scenario will sometimes not reset and can roadblock progression if players abandon "The Emperors Gift".
  • Players will die after using the Essence of the Whirlwind to enter the Windwalker Monk artifact scenario.
  • The Warlock verison of "Following the Curse" will not update upon reaching Ariden's Camp and cannot be completed while the PvP flag is enabled.

Quests:
  • The completion page for "Where Respect is Due" is missing description information for the Glass-Extracted Leystone.
  • Players will not always be placed inside the Murky vehicle when interacting with Murky's Egg during "Murlocs: The Next Generation" and "Oh, the Clawdacity!"
  • The War Eagle vehicle has a placeholder ability during "Justice Reigns From Above"
  • "Felstorm's Plea" is lacking a quest header.

Order Halls:
  • Opening your map in the Dreamgrove will show a map of the Broken Shore.
  • The broadcast line for the Hunter Order Hall formation experience can be seen by all nearby players.
  • The broadcast line for the Warrior Order Hall formation experience can be seen by all nearby players.

Miscellaneous:
  • Area triggers that check for a players faction do not function when the player is flagged for PvP.
  • Transports are not appearing.

Character Models:
  • Blood Elf and Night Elf character models will default to HD, regardless of class.
  • Female HD Draenei do not loop the Stun animation.
  • Female SD Orcs may have missing geometry when equipping certain leg armor items.
  • Demon Hunter faces can experience texture issues when cycling through tattoo customization options.

Items:
  • Bows and crossbows are not animating or showing their ammo when reloaded.

New Items
You can check out the full list of added items over on wowdb.


Level Type Spec Name
750BowMarksmanship Hunter Thas'dorah, Legacy of the Windrunners
750DaggerSubtlety Rogue Fangs of the Devourer
750DaggerAssassination Rogue Anguish
750DaggerFeral Druid Fangs of Ashamane
750DaggerFeral Druid Fangs of Ashamane
750DaggerShadow Priest Xal'atath, Blade of the Black Empire
750Fist WeaponGuardian Druid Claws of Ursoc
750Fist WeaponGuardian Druid Claws of Ursoc
750Fist WeaponWindwalker Monk A'buraq
750Fist WeaponWindwalker Monk Ra'eid
750Fist WeaponElemental Shaman The Fist of Ra-Den
750GunBeast Mastery Hunter Titanstrike
750One-handed MaceEnhancement Shaman Doomhammer
750One-handed MaceRestoration Shaman Scepter of Azshara
750One-handed MaceHoly Paladin The Silver Hand
750One-handed SwordProtection Warrior Scaleshard
750ShieldProtection Warrior Scale of the Earth-Warder
750One-handed SwordFrost Death Knight Icebringer
750One-handed SwordFrost Death Knight Frostreaper
750One-handed SwordProtection Paladin Oathseeker
750One-handed SwordOutlaw Rogue Fate
750PolearmSurvival Hunter Talonclaw
750StaffRestoration Druid G'Hanir, the Mother Tree
750StaffHoly Priest T'uure, Beacon of the Naaru
750StaffBalance Druid Scythe of Elune
750Two-handed AxeBlood Death Knight Maw of the Damned
750Two-handed SwordUnholy Death Knight Apocalypse
750Two-handed SwordRetribution Paladin Ashbringer
750Two-handed SwordFury Warrior Odyn's Fury
750Two-handed SwordArms Warrior Stromkar, the Warbreaker
750WarglaivesVengeance Demon Hunter Aldrachi Warblades
750WarglaivesVengeance Demon Hunter Aldrachi Warblades
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Verus
750WarglaivesHavoc Demon Hunter Muramas


New Areas
Originally Posted by MMO-Champion
New AreaTable Entries
  • FelsoulHold - Felsoul Hold (copy)
  • ReflectionPeak - Reflection Peak
  • TheRetreat - The Retreat
  • Shalanir - Shal'doren Trail
  • Shalanir - Shal'doren Grove
  • Telandubarrowden - Tel'Andu Barrow Den
  • TheCircleofSpirits - The Circle of Spirits

New Maps
  • UdluarScenario - Ulduar Scenario
  • MaelstromTitanScenario - Maelstrom Titan Scenario
  • Artifact-DalaranVaultAcquisition - Artifact - Dalaran Vault Acquisition
  • JulienTestLand-DevOnly - Julien Test Land
  • AssualtOnStormwind - Assault on Stormwind - Dev Map



New Scenarios
Please keep in mind that this list contains things that use the scenario tech, not actual scenarios like Mists of Pandaria had.
Originally Posted by MMO-Champion
  • Against the Void
  • Legion Invasion
  • Legion Invasion
  • The Maw of Nashal
  • Hillsbrad Foothills Invasion
  • Wrath of Azshara
  • Halls of Valor
  • Neltharion's Lair
  • Darkheart Thicket
  • The Maw of Souls
  • The Dark Riders
    • The Scythe Reclaimed - Claim the Scythe of Elune.
  • Tides of Glory
  • The Dark Riders
  • The Violet Hold
  • The Forge of the Guardian
  • Test Progress Bar
  • Halls of Valor
    • Halls of Valor - Prove your worth and claim the Aegis of Aggramar.



New LFG Entries
Originally Posted by MMO-Champion
  • The Dark Riders - You have found the secret lair of the Dark Riders, but their leader must be defeated for you to claim the artifact.
  • Black Rook Hold -
  • Black Rook Hold -
  • Neltharion's Lair -
  • Neltharion's Lair -
  • The Violet Hold -
  • The Violet Hold -
  • Maelstrom Titan Scenario -



Friendship Reputations
Originally Posted by MMO-Champion
New Levels
  • Disliked
  • Accepted
  • Trusted
  • Respected

New Friendships
  • You are %s by Sira.
  • You are %s by Marin.
  • You are %s by Shalis.
  • You are %s by Mirana.
  • You are %s by Malace.
  • You are %s by Drelanim.



Faction Changes
Originally Posted by MMO-Champion
New
  • Malace Shade
  • Sira Moonwarden
  • Marin Bladewing
  • Shalis Darkhunter
  • Drelanim Whisperwind
  • Mirana Starlight

Updated
  • Highmountain Tribe - The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
  • Arcane Thirst (Thalyssra) - First Arcanist Thalyssra
  • Arcane Thirst (Silgryn) - Arcanist Silgryn
  • Arcane Thirst (Oculeth) - Chief Telemancer Oculeth
  • Dreamweavers - The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.
  • The Wardens - After Legion forces broke the Vault of the Wardens with the aid of Gul'dan, what few Wardens remain are determined to rebuild their prison and hunt down the terrifying beasts that were let loose when it fell.
  • Valkira - The followers of Odyn, titan keeper of the Halls of Valor, protect his domain from Helya's army of damned souls.
  • Moonguard - The Night Time is the Right Time [PH]
  • Citizens of Dalaran - The Citizens of Dalaran are stoically prepared to face the Legion, though it might mean the destruction of their beloved city.



New Graveyards
Originally Posted by MMO-Champion
  • Warrior Order Hall - Default Graveyard - JMC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 2 - GJC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 3-4 - GJC
  • 7.0 Artifacts - Rogue - Combat - Acquisition - GY - Stage 5 - GJC
  • 7.0 Artifacts - Havoc DH Acquisition GY - Stage 4 - GJC
  • 7.0 Highmountain: zto - Aviash drop off point
  • 7.0 Highmountain: zto - Aviash drop off point (Witchqueen)
  • 1014 - Artifact - Monk Peak of Serenity Scenario
  • 1480 - Artifact - Death Knight Frost Acqusition
  • 1489 - Artifact - Portal World Niskara
  • 1494 - Artifact - Violet Hold Acquisition
  • 1495 - Artifact - Acquisition - Protection/PaladinProt/Beastmaster [Broken Isles]
  • 1498 - Artifact - Havoc Acquisition
  • 1500 - Artifact - Paladin Ret Acquisition
  • 1503 - Artifact - Shaman Enhancement Acquisition
  • 1511 - Artifact - Acquisition - Fury/Survival/Unholy [Broken Isles]
  • 1522 - Artifact - Warlock Order Hall Scenario
  • 1526 - Artifact - White Tiger Temple Acquisition
  • 1528 - Artifact - Skywall Acquisition
  • 1533 - Artifact - Karazhan Acquisition
  • 1539 - Artifact - Acquisition - Arms/Holy/Shadow
  • 1541 - Artifact - Terrace of Endless Spring Acquisition
  • 1545 - Artifact - Acquisition - Combat/Resto
  • Highmountain - Obsidian Overlook GY
  • 7.0 Artifacts - Emerald Dreamway - Default Graveyard - LWB
  • Corpse Location: Emerald Dreamway
  • 7.0 Artifacts - Druid - Order Hall - Respawn
  • Dev Map B - GY Spawn - North
  • Dev Map B - GY Spawn - South
  • 1580 - Maelstrom Titan Scenario
  • 7.0 Artifacts - Mage Order Hall - Graveyard - TSH
  • 7.0 Artifacts - Warlock Order Hall - Graveyard - TSH
  • 7.0 Hackathon - Naval Battles - ZTO



Achievement Changes
Originally Posted by MMO-Champion
General



Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Talents
  • Bloodworms If your Death Strike or Breath of Sindragosa would heal you past full health, you create a Blood Worm. Blood Worms explode if they aren't fed for 10 seconds or when you drop below 50% health, healing you for the 100% total amount of excess healing. Death Knight - LvL 15 Talent.
  • Gathering Storm Name Changed from Soul Asylum to Gathering Storm. Hungering Runeblade now starts with 5 souls already trapped, and the damage of the explosion is increased by 15% Remorseless Winter deals 4% more damage with each successive wave. Death Knight - LvL 30 Talent.
  • Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location. Death Knight - LvL 90 Talent. 30 yd range. Instant. 60 sec cooldown. 2 min cooldown.
  • March of the Damned You cannot be slowed below 100% movement speed, and the duration of effects that remove control of your character are reduced by 20% Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 sec. Does not break effects in progress. Death Knight - LvL 60 Talent.Instant. 1.2 min cooldown.
  • Rune Tap Consume two Runes to generate 60 Runic Power Consume a Rune to restore 20% of your heath. You may recast the ability within 3 sec without triggering the cooldown. Death Knight - LvL 15 Talent. 2 Runes. Instant. 30 sec cooldown. 2 min cooldown.

Blood
  • Vampiric Blood Embrace your undeath, increasing your maximum health by 100% 0% and increasing all healing received by 100%. Death Knight - Blood Spec. Instant. 3 min cooldown.

Frost
  • Remorseless Winter Name Changed from Hungering Runeblade to Remorseless Winter. Drain the warmth of life from all nearby enemies each second for 20 sec, absorbing fragments of their souls and dealing 0 Frost damage. If you accumulate 25 fragments the cooldown of this ability is reset and you radiate a blast of cold, dealing [*200% of AP*] Frost damage to all enemies near you for 20 sec, dealing 0 Frost damage each second. Death Knight - Frost Spec. 2 Runes. Instant. 20 sec cooldown.

Demon Hunter
Talents
  • Demon Reborn All your cooldowns are reset when you use Metamorphosis. invoke Metamorphosis. Demon Hunter - LvL 45 Talent.
  • Desperate Instincts (New) You automatically cast Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec. Demon Hunter - LvL 60 Talent.
  • Feed the Demon (New) Increases the duration of your Metamorphosis by 5 sec every time you consume a Shattered Soul. Demon Hunter - LvL 45 Talent.
  • Netherwalk Instant. Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec. Replaces Blur. Demon Hunter - LvL 60 Talent. Instant. 1.5 min cooldown.

Druid (Forums, Talent Calculator)
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 3 Rage. 40 yd range. Instant. 10 min cooldown.

Talents
  • Force of Nature (New) Summons a stand of 0 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec. Can't be cast in Flight Form. Druid - LvL 90 Talent. 40 yd range. Instant. 2 min cooldown.
  • Starlord When your Solar and Lunar spells are empowered, their cast time is reduced by 50%. Druid - LvL 15 Talent. 10%. Druid - LvL 15 Talent.

Balance
  • Celestial Alignment The Celestials The celestial bodies align, increasing the damage of all Lunar and Solar spells by 30% for 15 sec. Additionally, your Lunar Strike and Solar Wrath generate 50% additional Astral Power. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.

Hunter (Forums, Talent Calculator)
  • Aspect of the Turtle You deflect all attacks and take 30% 0% less damage for 8 sec, but you cannot attack. Instant. 3 min cooldown.
  • Call Eagle Spirit Name Changed from Call Greater Eagle to Call Eagle Spirit. Teleports the caster Calls an eagle spirit that carries the hunter to the Trueshot Lodge. 10 sec cast. 60 sec cooldown.
  • Mechanical Transponder Name Changed from Mechanically Synchronized to Mechanical Transponder

Talents
  • Light Em Up Targets affected by your Flare take 10% extra damage from all of your attacks. Hunter - LvL 75 Talent.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals (435% 350% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant.
  • Lone Wolf Your damage dealt with Auto Shot, Steady Arcane Shot and Aimed Shot is increased by 30%. Hunter - Marksmanship Spec.

Mage (Forums, Talent Calculator)
  • Frozen Orb Launches an orb of swirling ice forward, dealing [*1 + 47.9% of Spell Power* 0;] Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 15 sec. 100 yd range. Instant. 6 sec cooldown.

Talents
  • Arctic Gale Name Changed from Arctic Gale - NYI to Arctic Gale. 1.5 sec cast. Grants X haste, + Consume all Frozen effects and gain haste for every effect consumed. Mage - LvL 90 Talent. Damage dealt by Blizzard is increased by 30% and the area covered is increased by 20%. Mage - LvL 90 Talent.
  • Bitter Cold Name Changed from Bitter Cold - NYI to Bitter Cold. Increases damage of Frozen Orb, Frozen Orb The damage of Frozen Orb is increased by 10%, and now generates 2 charges of FoF when it hits. Mage - LvL 60 Talent. Fingers of Frost when it first reaches a target. Mage - LvL 60 Talent.
  • Blast Wave Causes an explosion around the target enemy or ally, dealing [*1 + 200% of Spell Power*] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Bone Chilling Name Changed from Bone Chilling - NYI to Bone Chilling. Whenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move. Mage - LvL 15 Talent. gain Bone Chilling, which lasts 6 sec and stacks up to 100 times. Each stack of Bone Chilling increases all Frost damage you deal by 1%. Mage - LvL 15 Talent.
  • Conflagration Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take 1 [*1 + 20% of Spell Power* Fire damage each second. Mage - LvL 15 Talent.
  • Controlled Burn Name Changed from Controlled Burn - NYI to Controlled Burn. When you gain Heating Up, theres a 10% chance to instantly go into Hot Streak. This chance is increased by your Critical Strike. Mage - LvL 60 Talent.
  • Erosion Name Changed from Cascade - NYI to Erosion. Enemies hit by Arcane Barrage have a chance to throw a barrage at a nearby enemy. Mage - LvL 90 Talent. Erode the targets resistances, increasing damage taken by all of your Arcane spells by 20% for 10 sec. Mage - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Fire Starter Name Changed from Fire Starter - NYI to Fire Starter. Fireball has an X% chance to chain to a nearby ignited target. Mage - LvL 15 Talent. Fireball can now chain to up to 1 nearby targets. Mage - LvL 15 Talent.
  • Flame Patch Name Changed from Flame Patch - NYI to Flame Patch. Flamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in it for X [*1 + 20% of Spell Power*] Fire damage per second for the next 15 seconds. Does not stack. Mage - LvL 90 Talent. Mage - LvL 90 Talent.
  • Ice Floes Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges. Mage - LvL 45 Talent. Instant. 75 Talent. Instant.
  • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*1 + 250% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Incanter's Flow Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec. Mage - LvL 60 Talent. 45 Talent.
  • Kindling Your Fireball, Frostfire Bolt, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec. Mage - LvL 100 Talent.
  • Rune of Power Places a Rune of Power on the ground for 3 min 10 sec which increases your spell damage by 15% 50% while you stand within 8 yds. You may place up to 2 Runes of Power at one time. Mage - LvL 45 Talent. 30 yd range. 1.5 sec cast.10 sec cooldown.
  • Supernova Causes a pulse of arcane energy around the target enemy or ally, dealing [*1 + 190% of Spell Power*] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Mage - LvL 75 60 Talent. 40 yd range. Instant. 25 sec cooldown.
  • Words of Power Name Changed from Words of Power - NYI to Words of Power. Channeling Evocation now generates 1 Arcane Charge every 1.5 seconds. Mage - LvL 60 Talent. charges of Arcane Missiles every 2 secs. Mage - LvL 60 Talent.

Arcane
  • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [*1 + 74.7% 250% of Spell Power*] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 3 sec cooldown.
  • Arcane Blast Blasts the target with energy, dealing [*1 + 250% 200% of Spell Power*] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Mage - Arcane Spec. 5% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*1 + 125% of Spell Power* 1;] Fire damage and reducing their movement speed by 50% for 8 sec. Mage - Fire Spec. 3% of Base Mana. 40 yd range. 4 sec cast.

Frost
  • Blizzard Ice shards pelt the target area doing 0 [*220.2% of Spell Power* Frost damage over 0 and slowing enemies by 50% 30% for 15 sec%. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Cone of Cold Targets in a cone in front of the caster take [*23.85% of Spell Power* 0;] Frost damage and are slowed by 60% for 6 30% for 15 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
  • Frost Armor Increases Haste by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec. Mage - Frost Spec. 0% for 0. Mage - Frost Spec.
  • Frostbolt Launches a bolt of frost at the enemy, causing [*1 + 178.7% of Spell Power* 0;] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Frozen Orb Launches an orb of swirling ice forward, dealing [*1 + 47.9% of Spell Power* 0;] Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 2 15 sec. Mage - Frost Spec. 10% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Monk (Forums, Talent Calculator)
  • Blackout Kick Brewmaster: Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage. Shares cooldown with Breath of Fire. Mistweaver: Kick with a blast of Chi energy, dealing [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8*] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [*675% of Mainhand Min DPS + 337.5% of Offhand Min DPS + 225% of AP - 8*] to [*675% of Mainhand Max DPS + 337.5% of Offhand Max DPS + 225% of AP + 8* [*325% of AP*;] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Targets in front of the caster take [*2 + 43.69% 131.08% of AP*] Fire damage. If affected by Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Shares cooldown with Blackout Kick. Unlimited range. Instant. Unlimited range. Instant.
  • Crackling Jade Lightning Channel Jade lightning, causing [*4 + 28.18% of AP*] Nature damage over 4 sec to the target and sometimes knocking back melee attackers. 40 yd range. 4 sec cast (Channeled).
  • Fists of Fury Brewmaster, Mistweaver: Pummel all targets in front of you, dealing [*2,142.9% of Mainhand Min DPS + 1,071.4% of Offhand Min DPS + 1,428.6% of AP + 2,142.9% of Mainhand Max DPS + 1,071.4% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Windwalker: Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS* [*2,500% of AP*;] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Melee range. Instant.
  • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 1.5 sec to enemies within 8 yds. Windwalker: You spin while kicking in the air, dealing [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS* [*600% of AP*;] damage over 1.5 sec to enemies within 8 yds. Instant.
  • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage. [*1 + 70% of AP*] damage.
  • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*118.3% of Mainhand Min DPS + 59.1% of Offhand Min DPS + 39.4% of AP - 1*] to [*118.3% of Mainhand Max DPS + 59.1% of Offhand Max DPS + 39.4% of AP + 1*] damage. [*1 + 70% of AP*] damage.
  • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*124.2% of Mainhand Min DPS + 62.1% of Offhand Min DPS + 41.4% of AP - 1*] to [*124.2% of Mainhand Max DPS + 62.1% of Offhand Max DPS + 41.4% of AP + 1* [*1 + 70% of AP*;] damage and generating 1 Chi.
  • Vivify Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*1 + 200% [*250% of Spell Power*]. Limited to 3 targets. Monk - Mistweaver Spec. 5% of Base Mana 4% of Base Mana / 20 Energy / 20 Energy. 40 yd range. 1.5 sec cast.

Talents
  • Refreshing Jade Wind Summon a whirling tornado around you, causing [*355.5% of Spell Power*] healing over 6 sec to up to 6 allies within 8 yards. Monk - LvL 90 Talent. 12.5% 9% of Base Mana. Instant. 6 sec cooldown.
  • Rushing Jade Wind Brewmaster, Mistweaver: Summon a whirling tornado around you, causing [*771.4% of Mainhand Min DPS + 385.7% of Offhand Min DPS + 514.3% of AP + 771.4% of Mainhand Max DPS + 385.7% of Offhand Max DPS*] damage over 6 sec to enemies within 8 yards. Windwalker: Summon a whirling tornado around you, causing [*810% of Mainhand Min DPS + 405% of Offhand Min DPS + 540% of AP + 810% of Mainhand Max DPS + 405% of Offhand Max DPS* [*450% of AP*;] damage over 6 sec to enemies within 8 yards. Monk - LvL 90 Talent. 1 Chi. Instant. 6 sec cooldown.
  • Serenity (Brewmaster) While in this state, all Chi consumers are free. While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. Replaces Tigereye Brew.
  • Serenity (Mistweaver, Windwalker) While in this state, all Chi consumers are free. While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown. Replaces Tigereye Brew.
  • Special Delivery Brewmaster, Mistweaver: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Windwalker: When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*1,044% of Mainhand Min DPS + 522% of Offhand Min DPS + 348% of AP - 12*] to [*1,044% of Mainhand Max DPS + 522% of Offhand Max DPS + 348% of AP + 12* [*600% of AP*;] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Monk - LvL 90 Talent.
  • Spinning Dragon Strike Brewmaster, Mistweaver: Perform a devastating spinning upward strike, dealing [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 857.1% of AP + 1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS*] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker: Perform a devastating spinning upward strike, dealing [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 900% of AP + 1,350% of Mainhand Max DPS + 675% of Offhand Max DPS* [*900% of AP*;] damage to all enemies around you. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Monk - LvL 100 Talent. Instant. 20 sec cooldown.

Brewmaster
  • Blackout Strike (New) Strike with a blast of Chi energy, dealing [*325% of AP*] Physical damage. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
  • Breath of Fire Targets in front of the caster take [*2 + 43.69% 131.08% of AP*] Fire damage. If affected by Keg Smash, they will also burn for [*8 + 19.6% of AP*] Fire damage over 8 sec. Shares cooldown with Blackout Kick. Monk - Brewmaster Spec. 2 Chi. Instant. 3 sec cooldown. 15 sec cooldown.
  • Keg Smash Brewmaster, Mistweaver: Smash a keg of brew on the target, dealing [*994.3% of Mainhand Min DPS + 497.1% of Offhand Min DPS + 331.4% of AP - 12*] to [*994.3% of Mainhand Max DPS + 497.1% of Offhand Max DPS + 331.4% of AP + 12*] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. Windwalker: Smash a keg of brew on the target, dealing [*1,044% of Mainhand Min DPS + 522% of Offhand Min DPS + 348% of AP - 12*] to [*1,044% of Mainhand Max DPS + 522% of Offhand Max DPS + 348% of AP + 12* [*1 + 600% of AP*;] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Effuse A fast and efficient spell, healing the target for 0. Monk - Mistweaver Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast. 1 sec cast.
  • Essence Font Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals the target for [*80% [*90% of Spell Power*], plus an additional [*15% [*20% of Spell Power*] over 6 sec. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).
  • Soothing Mist Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*1 + 60% 40% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.

Windwalker
  • Dual Wield You may equip one-handed weapons in your off-hand. Monk - Windwalker & Brewmaster Spec. Spec.
  • Fists of Fury Brewmaster, Mistweaver: Pummel all targets in front of you, dealing [*2,142.9% of Mainhand Min DPS + 1,071.4% of Offhand Min DPS + 1,428.6% of AP + 2,142.9% of Mainhand Max DPS + 1,071.4% of Offhand Max DPS*] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Windwalker: Pummel all targets in front of you, dealing [*2,250% of Mainhand Min DPS + 1,125% of Offhand Min DPS + 1,500% of AP + 2,250% of Mainhand Max DPS + 1,125% of Offhand Max DPS* [*2,500% of AP*;] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 20 sec cooldown.
  • Tigereye Brew Consumes Tigereye Brew, gaining 30% increased damage and healing dealt for 15 sec. Monk - Windwalker Spec. Instant. 1.5 min cooldown.

Windwalker & Mistweaver
  • Rising Sun Kick (Brewmaster, Mistweaver) You kick upwards, dealing [*1,285.7% of Mainhand Min DPS + 642.9% of Offhand Min DPS + 428.6% of AP - 15*] to [*1,285.7% of Mainhand Max DPS + 642.9% of Offhand Max DPS + 428.6% of AP + 15*] damage. [*750% of AP*] damage.
  • Rising Sun Kick (Windwalker) You kick upwards, dealing [*1,350% of Mainhand Min DPS + 675% of Offhand Min DPS + 450% of AP - 16*] to [*1,350% of Mainhand Max DPS + 675% of Offhand Max DPS + 450% of AP + 16* [*750% of AP*;] damage, and reducing the effectiveness of healing on the target for 10 sec.
  • Spinning Crane Kick Brewmaster, Mistweaver: You spin while kicking in the air, dealing [*514.3% of Mainhand Min DPS + 257.1% of Offhand Min DPS + 342.9% of AP + 514.3% of Mainhand Max DPS + 257.1% of Offhand Max DPS*] damage over 1.5 sec to enemies within 8 yds. Windwalker: You spin while kicking in the air, dealing [*540% of Mainhand Min DPS + 270% of Offhand Min DPS + 360% of AP + 540% of Mainhand Max DPS + 270% of Offhand Max DPS* [*600% of AP*;] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant.

Minor Glyphs
  • Glyph of Blackout Kick Your Blackout Kick always deals 30% 325% of AP additional damage over 0 regardless of positioning but you're unable to trigger the healing effect. Minor Glyph.

Paladin (Forums, Talent Calculator)
Talents
  • Consecration Consecrates the land beneath you, causing [*9 + 360% of AP*] Holy damage over 9 sec to enemies who enter the area. Instant. 9 sec cooldown. Paladin - LvL 15 Talent. Instant. 9 sec cooldown.
  • Divine Steed (New) Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat. Paladin - LvL 90 Talent. Instant. 60 sec cooldown.

Holy
  • Reprisal Melee attacks against you cause your next Crusader Strike to deal 200% additional damage. Paladin - Holy Spec.

Protection
  • Divine Steed Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat. Paladin - LvL 90 Talent. Instant. 60 sec cooldown. Protection Spec. Instant. 60 sec cooldown.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [*9 + 360% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - LvL 15 Talent. Instant. 9 sec cooldown. Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Blessing of Kings Name Changed from Blessing of Kings [NYI] to Blessing of Kings. Places a blessing on an ally that grants them an absorption shield. It absorbs up to 333 [*130.6% of Holy Spell Power* damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 3. 30 yd range. Instant. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. 30 yd range. Instant.
  • Blessing of Might Name Changed from Blessing of Might [NYI] to Blessing of Might. Places a blessing on an ally that causes their attacks to have a chance to deal an additional 333 Holy damage. Limit 3. 30 yd range. Instant. 10% chance to deal 30% additional damage as Holy. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. 30 yd range. Instant.
  • Blessing of Wisdom (New) Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. Paladin - Retribution Spec. Instant.

Priest (Forums, Talent Calculator)
  • Dominate Mind Controls a mind up to level 4 41 for 30 sec. Does not work versus Mechanical beings. or players. This spell shares diminishing returns with other incapacitating disorienting effects. Can be cast in Shadowform. Priest - LvL 45 Talent. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).

Talents
  • Dominant Mind (New) You may also control your own character while Dominate Mind is active. Priest - LvL 45 Talent.
  • Mind Bomb (New) Unleashes a psychic explosion, stunning all enemies within 0 yds of the target for 3 sec. Replaces Psychic Scream. Priest - LvL 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
  • Mind Spike Blasts the target for 1 Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times. Generates 5 Insanity. Replaces Mind Flay. Priest - LvL 100 Talent. 40 yd range. 1.5 sec cast.
  • Mindbender (Shadow) Caster receives 2 5 Insanity when the Mindbender attacks.
  • Purge the Wicked Cleanse the target with fire, causing [*150% of Spell Power*] Fire damage and an additional [*65% of Spell Power*] Fire damage over until cancelled 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Priest - LvL 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Shadow Crash (New) Hurl a bolt of slow-moving Shadow energy at the destination, dealing [*200% of Spell Power*] damage to all targets within 8 yards. Generates 15 Insanity. Priest - LvL 90 Talent. 40 yd range. Instant. 30 sec cooldown.
  • Surrender to Madness Surrender to the Old Gods, sacrificing your soul for ultimate power. All your Insanity-generating abilities generate 300% more Insanity, until you exit Voidform, and then you die. Requires Voidform. Priest - LvL 100 Talent. Instant. 10 min cooldown.
  • Void Ray (New) Each time your Mind Flay deals damage, you gain 10% increased Mind Flay damage for 3 sec, stacking up to 6 times. Priest - LvL 60 Talent.

Holy
  • Holy Word: Serenity Perform a miracle, healing an ally for [*1 + 1,600% 2,000% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Prayer of Healing A powerful prayer that heals up to 5 injured allies within 15 20 yds of the target for [*300% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 8% 6% of Base Mana. 40 yd range. 2.5 sec cast.

Shadow
  • Mind Blast Blasts the target's mind for [*1 + 220% of Spell Power*] Shadow damage. Generates 15 20 Insanity. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [*3 + 39.6% of Spell Power*] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates [*10 + 0.4% of Spell Power*] Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
  • Void Bolt (New) Sends a bolt of pure void energy at the enemy, causing [*1 + 400% of Spell Power*] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Only useable in Voidform. Priest - Shadow Spec. 40 yd range. Instant. 6 sec cooldown.

Rogue (Forums, Talent Calculator)
Talents
  • Enveloping Shadows (New) Finishing move that consumes combo points to generate twice as many combo points over time. Lasts longer per combo point. 1 point : 4 seconds 2 points: 8 seconds 3 points: 12 seconds 4 points: 16 seconds 5 points: 20 seconds Rogue - LvL 90 Talent. 25 Energy. 100 yd range. Instant.

Subtlety, Assassination, Outlaw
  • Vanish Allows you to vanish from sight, entering an improved stealth mode for 3 sec stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. Rogue - Subtlety, Assassination, Outlaw Spec. Instant. 2 min cooldown.

Shaman (Forums, Talent Calculator)
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [*1 + AP* Nature damage. 1.75% of Base Mana. 30 yd range. Instant.

Talents
  • Ascendance The Shaman transforms into a Water Ascendant for 60 30 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. Shaman - LvL 100 Talent. Instant. 2 min cooldown. 5 min cooldown.
  • Ascendance The Shaman transforms into an Air Ascendant for 60 30 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - LvL 100 Talent. Instant. 10 min cooldown. 5 min cooldown.
  • Ascendance The Shaman transforms into a Flame Ascendant for 60 30 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Shaman - LvL 100 Talent. Instant. 10 min cooldown. 5 min cooldown.

Enhancement
  • Flametongue Scorch your target with fiery power, dealing [*1 + 95% of Spell Power* AP*;] Fire damage, and enhancing your weapons. Each of your weapon attacks causes up to [*7.5% of AP*] additional Fire damage, based on weapon speed. Lasts 16 sec. Shaman - Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
  • Frostbrand Attack your enemy for [*1 + 92.5% of Spell Power* AP*;] Frost damage, and reduce their movement speed by 50%. Lasts 8 sec. Shaman - Enhancement Spec. 20 Lunar Power. 10 yd range. Instant.
  • Rockbiter Assault your target with earthen power, dealing [*1 + 152.5% of Spell Power*] Nature damage, and generating 15 AP*] Nature damage, and generating 10 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

Enhancement & Elemental
  • Healing Surge Heals a friendly target for up to [*412.5% of Spell Power*] based on 0, and an extra Nature Spell Power1 for every Maelstrom spent. Shaman - Enhancement & Elemental Spec. 40 yd range. 2 sec cast.

Enhancement, Elemental, Restoration
  • Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Shaman - Enhancement & Elemental Restoration Spec. 25 yd range. Instant. 12 sec cooldown.

Restoration
  • Healing Surge A quick but expensive surge of healing energy that restores [*450% of Spell Power*] of a friendly target's health. Shaman - Restoration Spec. 20.7% 16% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator)
  • Ritual of Return Teleports the caster to the Seat of the Darkener Dreadscar Rift. Casting Ritual of Return while in the Seat of the Darkener Dreadscar Rift will return the Warlock back to near their departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
  • Shadow Bolt 2.5 2 sec cast.

Talents
  • Backdraft Name Changed from Burning Embers to Backdraft. Your Backdraft from Conflagrate now lasts an additional 3 Your Conflagrate reduces the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. Warlock - LvL 15 Talent.
  • Hand of Doom Hand of Gul'dan now also applies Doom to all enemies that it hits when it consumes at least 3 Soul Shards. Warlock - LvL 60 Talent. Warlock - LvL 60 Talent.
  • Roaring Blaze When you Incinerate Conflagrate an Immolated target, the remaining damage of the Immolate is increased by 10% 50%. Refreshing Immolate will return it to its normal damage. Warlock - LvL 30 Talent.
  • Shadowflame Lob a ball of Shadowflame at the target, dealing 0 Shadowflame damage, and [*30% of Spell Power*] Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard. Warlock - LvL 15 Talent. 40 yd range. Instant.

Destruction
  • Chaos Bolt Unleashes a devastating blast of chaos, causing [*1 + 319% of Spell Power or 1 + 275% of Spell Power*] Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 2.5 sec cast. 3 sec cast.
  • Conflagrate Triggers an explosion of fire on the target, dealing [*1 + 204.1% of Spell Power*] Fire damage and generating a Soul Shard. Also causes Backdraft, reducing the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant.

Warrior (Forums, Talent Calculator)
Talents
  • Best Served Cold Revenge generates 2 1 additional Rage for each target that it hits. Warrior - LvL 75 Talent.
  • Furious Charge You take 20% less damage for 5sec 5 sec after Charging. Warrior - LvL 30 Talent.
  • Inspiring Presence (New) You inspire your allies within 60, granting them 3% Leech. Warrior - LvL 60 Talent.
  • Overpower Instantly overpower the enemy causing (125% 250% of weapon damage) Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Your attacks have a chance to activate Overpower. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
  • Ultimatum (New) Your Shield Slam critical strikes make your next Heroic Strike cost no Rage and be a guaranteed critical strike. Warrior - LvL 45 Talent.

Protection
  • Focused Rage Focus your Rage into your next Devastate or Shield Slam, causing it to deal [*105% of AP*] additional damage. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.

Professions
Cooking

Raid & Dungeon Abilities
  • A Mother's Love Inflicts 100,000 Inflicts 76,923 Nature damage to the target every 1 sec. 100 yd range. Instant.
  • Anguished Souls Inflics 100,000 Inflics 76,924 Shadow damage every 1 sec. 100 yd range. Instant.
  • Arugal's Gift Inflicts 560,000 Inflicts 430,770 Shadow damage to an enemy after 15 sec. 20 yd range. 2.5 sec cast.
  • Barreling Momentum Ursoc charges through any players to his target, inflicting 435,000 Physical damage and applying Unbalanced to all targets in his path. 100 yd range. Instant. and knocking them back. 100 yd range. Instant.
  • Beam Glazer's beam inflicts 100,000 76,923 Fire damage to all enemies in its path. 100 yd range. Instant.
  • Corrupted Touch (New) Corrupts an enemy upon death, causing them to explode after 10 sec, inflicting 150,000 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Cruel Trap Once snared, stepping out of the trap's radius causes the victim to suffer 200,000 153,846 Fire damage every second they remain outside. 100 yd range. Instant.
  • Dark Offering The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 1,500,000 health. Unlimited range. Instant. 1,875,000 health. Unlimited range. Instant.
  • Deafening Screech The caster screeches, infliciting 380,000 292,308 Physical damage to all targets in front of the caster. Victims are slienced for 3 sec. 100 yd range. Instant.
  • Desecration Decreases move speed by 50%. Inflicts 100,000 76,923 Shadow damage every 1 sec. 15 yd range. Instant.
  • Detonate Embers build up intense heat over time. If they are not defeated within 5 sec they will detonate for 200,000 153,846 Fire damage to all enemies. 100 yd range. 5 sec cast.
  • Detonate As the Fel Scorcher dies it inflicts 150,000 115,384 Fire damage to all enemies nearby and Immolates any other Fel Scorchers nearby. The death of the caster ignites all other Fel Scorchers nearby, increasing their Scorch and Inferno Blast damage by 25% per application. 100 yd range. Instant.
  • Detonation The Moonglaive detonates, unleashing a burst of Fel energy that inflicts 400,000 Fire damage to all enemies within 10 yards. All victims will take an additional 50% Physical damage for the next 10 sec. 100 yd range. Instant.
  • Devour The caster gnaws on the target, preventing all actions and inflicting 150,000 115,384 Physical damage per sec. 100 yd range. Instant.
  • Earthquake Inflicts 48,000 Inflicts 36,923 damage to enemies within 0 yards and knocks them down, silencing them for 4 sec. Instant.
  • Earthshaking Stomp Stomps the ground, inflicting 360,000 288,000 Physical damage to all players and knocking them back. 1.2 sec cast.
  • Explode Sacrifices the caster's life in order to inflict 500,000 384,616 Fire damage to nearby enemies. Instant. 10 min cooldown.
  • Explode Sacrifices the caster's life in order to inflict 500,000 384,616 Frost damage to nearby enemies. Instant. 10 min cooldown.
  • Eye Sore Inflicts 100,000 Inflicts 76,923 Arcane damage to the target every second. The victim is slowed by 65% 100 yd range. Instant.
  • Fel Detonation The Fel Trap detonates, knocking enemies within 5 yards into the air and inflicting 280,000 215,384 Fire damage to the them. 100 yd range. Instant.
  • Fel Explosion The caster unleashes an explosion of Fel energy, inflicting 475,000 365,384 Fire damage to all players. Instant.
  • Fel Gaze Enemies caught in the caster's gaze suffer 200,000 153,846 Fire damage and are knocked back. 100 yd range. Instant.
  • Fel Glaive Inflicts 190,000 Inflicts 146,154 Fire damage to the target. 100 yd range. Instant.
  • Fel Slash Name Changed from Shadow Slash to Fel Slash
  • Flesh to Stone Inflicts 50,000 Inflicts 38,461 Physical damage and slowly turns enemies to stone, reducing movement speed by 5% per stack. Causes petrification at 10 stacks. 100 Mana. 100 yd range. 2 sec cast.
  • Gloom (New) Lethon causes nightmares to periodically fall from above, inflicting 310,125 Shadow damage to players within 10 yds of the impact area. Lethon uses this ability while grounded. 100 yd range. Instant.
  • Ground Slam Winds up for a viscious ground strike, dealing 280,000 165,680 damage to all enemies within 4 yards of the impact location. 3 sec cast.
  • Hatred The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 240,000 184,616 Fire damage to the victim. 100 yd range. Instant.
  • Hatred The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 300,000 230,769 Fire damage to the victim. 100 yd range. Instant.
  • Inferno Blast Inflicts 50,000 Inflicts 38,461 Fire damage to a random enemy. Limited to 1 target. 100 yd range. 3 sec cast.
  • Infest Inflicts 100,000 Inflicts 76,923 Shadow damage to the target. 100 yd range. Instant.
  • Lava The victim burns for 200,000 153,846 Fire damage every second. 100 yd range. Instant.
  • Lava Players who walk through Lava absorb it; but will suffer 100,000 76,923 Fire damage per 3 sec. If an Ember absorbs the Lava, it will deal increased damage. This effect stacks. 100 yd range. Instant.
  • Lingering Gaze The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150,000 115,384 Shadow damage each second and are slowed. 100 yd range. Instant.
  • Meteor Deals 1,680,000 Deals 1,292,308 Fire damage, split between all enemies within 8 yards of the impact crater. Unlimited range. Instant.
  • Mortar Victims within 3 yards of the impact suffer 112,000 86,154 Fire damage. 100 yd range. Instant.
  • Nightmare Blast Launches a ball of nightmare essence, inflicting 375,000 Shadow damage to players struck and knocking them back. This tears open a Nightmare Rift for 30 60 sec. 200 yd range. Instant.
  • Nightmarish Cacophony Name Changed from Nightmarish Cacophany to Nightmarish Cacophony. Whenever Whenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 500,000 Shadow damage divided evenly among all players within 20 yds. This effect causes players to run in fear for 6 sec. 3 sec cast.
  • Pulse The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 200,000 153,846 Arcane damage. 100 yd range. Instant.
  • Pyroblast Inflicts 200,000 Inflicts 153,846 Fire damage to an enemy and scorches the target for an additional 50,000 38,461 damage every 3 sec. for 12 sec. 40 yd range. Instant.
  • Ragnarok Inflicts 270,000 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%. 300 yd range. Instant. 0%. 300 yd range. Instant.
  • Razors Roots the target in place and inflicts 100,000 76,923 Physical damage every 3 sec. 100 yd range. Instant. 3 sec cooldown.
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony
  • Roaring Cacophony Name Changed from Roaring Cacophany to Roaring Cacophony. Releases a mighty roar, inflicting 3,672,000 Physical damage divided evenly among all players within 20 yds. This effect leaves behind a Nightmare Image. 3 sec cast. 3 sec cast.
  • Screams of the Dead Lets out a bone chilling scream, inflicting 120,000 Shadow damage and fearing enemies within 12 yards for 5 sec. 100 yd range. 2 sec cast. 3 sec cast.
  • Seed of Corruption Imbeds a demon seed in the enemy target, causing [*600,000 [*461,538 + 16.7% of Spell Power*] Shadow damage over 18 sec. When the target takes 600,000 461,538 total damage, the seed will detonate, inflicting Shadow damage to all enemies within 10 yards of the target. 550 Mana. 30 yd range. 2 sec cast.
  • Shadow Crash Fires a missile towards an enemy at range. When this missile lands, it deals 200,000 153,846 Shadow damage to all enemies within 10 yards of that location and 100,000 76,923 Shadow damage to enemies within the area every 1 sec for 20 sec. Unlimited range. Instant.
  • Shadow Crash Fires a missile towards an enemy at range. When this missile lands, it deals 200,000 153,846 Shadow damage to all enemies within 10 yards of that location and 100,000 76,923 Shadow damage to enemies within the area every 1 sec for 20 sec. Unlimited range. Instant.
  • Shadowflame Inflicts 160,000 Inflicts 123,077 Shadowflame damage to enemies in a 0-yard cone in front of the caster and disorients them for 3 sec. 2 sec cast.
  • Shatter Launches the spikes protruding from the caster into surrounding enemies, dealing 275,000 211,538 damage to all enemies within 15 yards. 3 sec cast. 4 sec cooldown.
  • Slime Trail The caster leaves behind a trail of extremely caustic, sticky slime. Stepping into the slime will slow the target 80% and inflict 100,000 76,923 Nature damage every 1 seconds. 100 yd range. Instant.
  • Spark Sparks of electricity issue out from the caster. All players caught in the path of these Sparks suffer 140,000 107,692 Nature damage. Damage jumps to any other targets within 4 yards of the initial victim. 100 yd range. Instant.
  • Spear of Light Odyn creates a spear of light at a player's location inflicting 350,000 Holy damage to all players within 8 yards and 175,000 97,500 Holy damage to all other players. In addition, each spear inflicts 75,000 Holy damage every 2 sec to all nearby players. 200 yd range. Instant.
  • Spear of Light Odyn creates a spear of light at a player's location inflicting 350,000 Holy damage to all players within 8 yards and 175,000 97,500 Holy damage to all other players. In addition, each spear inflicts 75,000 Holy damage every 2 sec to all nearby players. 200 yd range. Instant.
  • Stone Block Launches a stone block at the target, inflicting 100,000 76,923 Physical damage to enemies within 3 yards. 100 yd range. Instant.
  • Throw Dynamite Inflicts 150,000 Inflicts 115,384 Fire damage to all enemies in a selected area. 30 yd range. 1 sec cast.
  • Thunderclap Damages all nearby enemies for 100,000 76,923 nature damage 20 yd range. 1.5 sec cast. 5 sec cooldown.
  • Torment The caster focuses their hate on the victim, inflicting 150,000 115,384 Fire damage divided among all enemies within 5 yards every 1 sec. 100 yd range. Instant.
  • Unleash Fury Inflicts 150,000 Inflicts 115,385 Fire damage to all nearby enemies. 3 sec cast.
  • Vengeance Hits the target for 190,000 146,154 Shadow damage. 100 yd range. 0.5 sec cast.



Strings Changes
Originally Posted by MMO-Champion
  • BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROSTBOLT - Use |cFFFFFFFFFrostbolt|r to gain |cFFFFFFFFFingers of Frost|r or |cFFFFFFFFBrain Freeze|r
  • BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROZENORB - Use |cFFFFFFFFFrozen Orb|r
  • BOOST2_MAGEFROST_AOE_BLIZZARD - Use |cFFFFFFFFBlizzard|r to eliminate all the oozes at once.
  • BOOST2_MAGEFROST_PET_WATERELEMENTAL - Summon your |cFFFFFFFFWater Elemental|r
  • CONFIRM_LEARN_SPEC_COST - Activating this specialization will cost %s. Are you sure you want to learn this specialization?
  • ERR_AFFECTING_COMBAT - You are in combat
  • ERR_CANT_DO_THAT_RIGHT_NOW - You can't do that right now.
  • ERR_EQUIPMENT_MANAGER_BAGS_FULL - Equipment swap failed. Inventory is full.
  • ERR_EQUIPMENT_MANAGER_COMBAT_SWAP_S - Some items from set %s cannot be swapped because you are in combat.
  • ERR_EQUIPMENT_MANAGER_MISSING_ITEM_S - One or more items from set %s were missing and could not be equipped.
  • ERR_MOVIE_RECORDING_WARNING_COMPRESSING - You cannot start recording while compressing a movie.
  • ERR_MOVIE_RECORDING_WARNING_DISK_FULL - You don't have enough free space on your hard drive to record movies.
  • ERR_MOVIE_RECORDING_WARNING_NO_MOVIE - There is no movie to compress.
  • ERR_MOVIE_RECORDING_WARNING_PERF - Recording stopped - the movie recording settings may be too high for this system configuration.
  • ERR_MOVIE_RECORDING_WARNING_REQUIREMENTS - Your system doesn't presently meet the minimum requirements to record movies. MacOS X 10.4.9, Quicktime 7.1.6 and a shader capable graphic card are required.
  • ERR_TALENT_FAILED_CANT_REMOVE_TALENT - You can't change that talent choice while %s is on cooldown.
  • LFG_LIST_HONOR_LEVEL_INSTR_SHORT - Honor Level
  • LFG_LIST_HONOR_LEVEL_REQ - Minimum Honor Level
  • LFG_LIST_TOOLTIP_HONOR_LEVEL - Honor Level Required: |cffffffff%d|r
  • OPTION_TOOLTIP_SELF_HIGHLIGHT - Highlight your character.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG - Highlight your character in Battlegrounds.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT - Only when in combat, highlight your character in Battlegrounds.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID - Highlight your character in Raids.
  • OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT - Only when in combat, highlight your character in Raids.
  • PRIMARY_SPEC_CHANGE_AT_CLASS_TRAINER - You can change your primary specialization at your class trainer
  • SELF_HIGHLIGHT_IN_BG - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Battlegrounds
  • SELF_HIGHLIGHT_IN_BG_COMBAT - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
  • SELF_HIGHLIGHT_IN_RAID - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Raids
  • SELF_HIGHLIGHT_IN_RAID_COMBAT - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
  • SELF_HIGHLIGHT_MODE_CIRCLE - Circle
  • SELF_HIGHLIGHT_MODE_CIRCLE_AND_OUTLINE - Circle & Outline
  • SELF_HIGHLIGHT_OFF - Self Highlight Off
  • SELF_HIGHLIGHT_ON - Self Highlight On
  • SELF_HIGHLIGHT_OPTION - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Self Highlight
  • SKIRMISH - Arena Skirmish
  • TALENT_CLICK_TOO_FAST - Updating talents. Please wait a moment.
  • TRANSMOG_HIDE_CLOAK - Hide Cloak
  • TRANSMOG_HIDE_HELM - Hide Helm
  • TRANSMOG_HIDE_SHOULDERS - Hide Shoulders



Garrison Follower Changes
Originally Posted by MMO-Champion
Rare
  • Koltira Deathweaver Name Changed from Koltira Deathweaver / Thassarian to Koltira Deathweaver
  • Lord Grayson Shadowbreaker Name Changed from Lord Maxwell Tyrosus to Lord Grayson Shadowbreaker
  • Thassarian (New) - Level 100 Rare Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • The Monkey King (New) - Level 100 Rare Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.

Uncommon
by Published on 2015-12-02 06:07 PM

Adopt Brightpaw Now for Make-A-Wish
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Cooler temperatures are here, but we have just the thing to warm your heart—meet Brightpaw the Mana Kitty, a brand-new pet available to adopt now through the Battle.net Shop! From now until December 31, 2015, 100% of this feline friend’s adoption fee will go to support Make-A-Wish®, helping them grant the wishes of children throughout the world with life threatening medical conditions.


This radiant little kitty can be yours now! You can also gift her to a friend to spread the love.

For more information about Make-A-Wish, visit wish.org.
by Published on 2015-12-02 02:37 PM

PTR 2.4 Hotfixes List Updated - December 2nd

Winter Unveiling - Win a 3D Printed Custom Card, Sigma's LOE Wing 1 Card Analysis, Stalagg & Feugen Rattle Rogue

World Championship Recap, Tyrael Build Highlight

Overwatch Beta Patch Available - December 1st

Legion - Artifact Weapon Previews
Two more previews today, Survival Hunter and Subtlety Rogue.












Alpha Realm Maintenance - 12/1/15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings Friends and Testers!

The Alpha realms have been shut down for maintenance in order to deploy a new build. We are currently estimating realms to be offline for the remainder of the day, and returning sometime on Wednesday. Updates will be provided tomorrow once we have a better ETA.

I'll be leaving this thread open for general discussion as long as people remain civil and follow forum rules.

Deploying a new build right before finals week? Cruel and unusual punishment. (I can't wait though, the failure will be extremely fun.)

You should be able to fit all the studying in today right?

Blue Posts
Originally Posted by Blizzard Entertainment
Draenor Perks in Legion
The Draenor Perks will be retiring in Legion. However, many of their effects will be "baked in" to the baseline abilities. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
ShS used to be our 41 and now you're giving it to assassination only? Uh....
Our intention is for Subtlety to be *better* at Shadowstep than the other specs, due to having a better version of it. (WarcraftDevs)
If Shadowstrike isn't meeting that intention, we'll iterate as needed until we reach that goal. (WarcraftDevs)

PvP
Can you confirm that the legendary effects will, or will not, work in rated/non-rated PvP?
Legendary effects will not work in instanced PvP (like Battlegrounds or Arenas). They *will* work in World PvP. (WarcraftDevs)

are Artifact talents working in pvp? Cause so far with talents/pvp looked good. Artifact is looking potentially game breaking
Artifact traits will work in all PvP situations. If a particular trait is problematic, we will address it. (WarcraftDevs)

hey what level do we get the honor levels? and what would be the max honor level at level 20? just so i can get a grasp on this
The Honor system and PvP talents are only for max level players. For #Legion, that's 110. (WarcraftDevs)

Legion - Fishing Artifact
If you aren't following us on Twitter, you may have missed that we added the Fishing Artifact to the calculator over the weekend!

by Published on 2015-12-01 08:23 AM

Katana-Eri's Monk Cosplay, JHow's God Mode Barbarian

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Unable to Create Games, Rotation for Dec. 1, 2015, Papercraft Johanna, Weekly Sales

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
Two more previews today, Frost Death Knight and Brewmaster Monk. Be sure to check out the new Monk idle animation in the video!












Patch 6.2.3 Hotfixes - November 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Shipyard Changes
Please note, the following Shipyard changes are still in testing.
Naval Missions
  • Rare naval missions should now appear more frequently.
  • Increasing the chance of success on a naval mission will now also decrease the chance a ship will be destroyed on failure. If the mission success chance is at or above 90%, no ships will be lost on the mission.
  • Naval blockade missions now have a shorter duration of 30 minutes (down from 4 hours), reduced Oil cost to 50 (down from 100), and increased the amount of time before a naval blockade returns to 7 days (up from 5 days).

Ships and Crews
  • Increased success chance bonus on missions provided by a Human Crew by 50%.
  • Increased success chance bonus on missions provided by a Pandaren Crew by 33% and the bonus will now apply to Missions that are 12 hours or longer (was 18 hours or longer).
  • Significantly increased the effectiveness and bonuses provided by Naval Equipment items by 100%.

PvP

Blue Posts
Originally Posted by Blizzard Entertainment
Cheating in PvP
Thanks for these reports. I've edited them out of the original post (we don't allow public callouts on the forums to avoid witch hunting), but passed them on to our hacks team for review.

For what it's worth, these sorts of things are exactly what we have the [email protected] email address for. Emailing that address is significantly more likely to result in action being taken than simply posting them on the forums. Of course, if you also emailed this report to that address, then that's all set. Just thought it worth mentioning.

If you do feel the need to make a forum post about it, that's fine, but please remember that calling out specific players in a public post is against the forum rules. While it's certainly true that cheaters exist, there are also a lot of players who get accused of cheating wrongly, and we want to avoid having legit players' names dragged through the mud.

Note that we can see previous versions of a post, so if you want to include a link to a video or name of a player in a post, you can edit it out immediately after posting and we'll be able to find it easily.

We know, Lore. We just don't believe the [email protected] results in meaningful action. Furthermore, we're so frustrated with the rampant cheating that calling out these inbred mongrels on the forum is a form of community catharsis and well worth the forum bans. But thanks for swinging by.
To your first point, I totally get where that perception comes from. Our policy has historically been to disclose as little information about actioned accounts as possible, but that's a conversation I'd like to revisit with the relevant people here at Blizzard. If we can find a way to be more open about when and what actions we take, I think that'd be pretty awesome. Can't make any promises though -- those are decisions I don't get to make.

To the second point, that's completely understandable as well. I'd just rather not see people banned from the forums who are only trying to help us catch more cheaters. That's why I recommended editing links out of posts after making them. We'll still see the links, but no forum rules are being broken. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Why do people who participate in Ashran events but die before it ends not get any credit for it at all?
They should. Did you not receive credit recently? This was bugged at one time but should be fixed. (holinka)

And this is why a legit rogue class hall got axed: Gnome Hunter dev time #Legion #RavenholdtOrRiot
I dont like blocking people but most of your tweets are negative, not feedback. You're not going to get good responses that way. (Muffinus)
We gave you feedback. You ignored it. So if my posts scare you then hide behind your digital shield. My opinions will not change.
I think you're just a person that likes playing a rogue and is passionate about it. Thats cool, not scary (Muffinus)
But we cant really talk if you consider us adversaries, lets be cool and hear about how you feel, ok? (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Why are game designers so stubborn sometimes? Is it a "kill your darlings" issue? I won't get too specific, but I posted about a poor class design decision in WoW when it was first introduced during MoP beta. I don't play WoW anymore, but to this day the design is universally hated by the community.
It's rarely just begin stubborn. In my experience, game designers are very good at "killing their darlings." I say that, because you just can't be very successful at this job unless you can give up on ideas that you desperately love, but just aren't working. Stubborn associate designers churn out of the system quickly.

Practically speaking, what might appear to be stubborness is more likely caused by on or more of the following issues:

1) The designer doesn't like the design either, but hasn't come up with a workable solution yet. This is often the case when the designer's time is better spent on an even bigger problem. Resources, especially time, are not infinite.

2) The design seems unpopular to you, but is actually pretty popular overall. (This can be the most frustrating when the designer doesn't like the idea either!) "Universally hated"(or "univerally loved") really isn't a thing in game design. Our jobs would be easy if that was the case.

3) The designer knows the design isn't working, but knows if she removes the design that it will be nearly impossible to ever put it back in. It's easier to iterate on a design as is than to remove it and hope to restore it in the future.

4) The design is serving a greater purpose you may not realize. Maybe the implementation serves to keep server spam at a minimum or makes it harder to cheat. Ideally the team would eventually find a solution that is more elegant and still meets the technical requirements.

5) The designer wants to get feedback on the idea so he can iterate further. I admit this one is a little weak because it risks making players feel like guinea pigs. On the other hand, you don't want to leave players out of the discussion either.

6) The design isn't awesome, but it's good enough, and the cost of changing it is very high. By "cost" here I am not refering to a monatery amount but the risk of slipping the product. If the feature is core to the game, it may be worth the risk of last minute change or slipping. If it's a minor feature, there is more player value in not holding the game in the naive attempt to achieve absolute perfection.

7) The team already has a new design in testing but isn't ready to talk about it yet. This can be ongoing if the new design requires a lot of iteration before it can go live.

8) And finally, you may be right and the designer may be wrong, and just hasn't realized it yet.

why would a dev keep a mechanic in game that players absolutely hate, is it fun if only the dev thinks its fun? (rune of pow)
As a dev, you often run into systems with potential hat aren't there yet. Yanking them means they likely will never get there (OccupyGStreet)



This Month in WoW – December 2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The year is closing out with a bang! December is one of our favorite months each year for many reasons, but the biggest may be the fireworks over the cities of Azeroth on the last day of the month. Read on to get a look at all sorts of holiday cheer coming to you in WoW.

In-Game Events

Darkmoon Faire Returns [December 6-13]
The wondrous and mystical Darkmoon Faire returns to Azeroth on November 1, and if you haven’t completed all of Silas Darkmoon’s new Darkmoon Races, now’s the time! Test your speed and agility on a variety of racing mounts as you dodge electrifying obstacles and zip all over Darkmoon Island for rewards and achievements. You may also want to take a few moments to be a kid again by going for a ride on the new Darkmoon Seesaw.

The faire continues to be one of the best ways to acquire heirloom gear, and don’t forget all of the toys, mounts, and pets that can only be gotten here. Whack those gnolls!

Feast of Winter Veil [December 16 – January 2]
The Feast of Winter Veil is one of the most anticipated events of the year! While enjoying a freshly nutmegged cup of nog, and crunching on a crumbly cookie or two, be sure to visit Greatfather Winter in Ironforge if you’re Alliance, or Great-father Winter in Orgrimmar if you’re Horde. While there, you’ll find a few treats, and surely a few tasks to take on as well.

Winter Veil is the only time of the year you can acquire these pets: Clockwork Rocket Bot, Winter Reindeer, Tiny Snowman, Winter's Little Helpers, Lump of Coal.

Crafters of all stripes, rejoice! You can enhance your knowledge with these seasonal recipes: Elixir of Frost Power, Edge of Winter, Hot Apple Cider, Gingerbread Cookie, Egg Nog, Winter's Might, Snowmaster 9000, Gloves of the Greatfather, Winter Boots, Green Winter Clothes, Red Winter Clothes, Green Holiday Shirt.

New Year [December 31]
Happy New Year! Join the celebrations starting at 6:00 a.m. realm time, December 31, and check out the fireworks in the skies above the cities every hour on the hour. Sample the exotic brews and libations carted in from around the world of Azeroth, and /dance your way into the new year as a part of the celebration. For those looking to avoid trouble—or get into it—you may want to steer clear of—or head toward—Booty Bay as the guards there appear to be spending more time enjoying themselves than enforcing town rules (at least into the morning hours).

Bonus Events
  • December 2 – 7: Arena Skirmish Bonus Event
  • December 9 – 14: Outland Timewalking
  • December 16 – 21: Battleground Bonus Event
  • December 23 – 28: Draenor Dungeons
  • December 30 – January 4: Pet Battle Bonus Event
by Published on 2015-11-30 09:45 AM

PTR Patch 2.4 Build Highlight, Legacy of Nightmares Post-Nerf

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Dreamhack Winter Concludes, Cho'Gall Builds Highlight, WTF Moments #26

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
A few more Artifact Weapon previews today, this time Balance Druid and Demon Hunters.

















Legion - Karazhan Catacombs
Legion updates Karazhan with a new catacombs area. The current version accessible in the world is much less decorated than the version used for the Artifact acquisition scenarios. As always, this is unfinished content from an Alpha version of the game and it is subject to change.







Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you feel about devs who don't communicate with the playerbase? You were always talking to people when you were working on WoW, no one else wants to though. Important questions go unanswered, they claim they're listening, but they need to communicate. Communication is incredibly important.
I am pretty sympathetic to those devs actually.

It is really hard to communicate with players. Players can be cruel, sometimes intentionally, sometimes no, and you need excessively thick skin not to get worn down but it. It can take a lot of time, and players might feel abandoned if you only communicate in short bursts and then have to go tend to other things. Your bosses or coworkers might get ticked if your messaging was bad, because say you hinted about an upcoming feature too strongly or showed the company in a bad light.

There are solutions to these problems, but none are perfect. For example, you can have community managers collate feedback from the developers and present it second-hand. That tactic risks not feeling authentic, not portraying the devs as human, and has the usual "game of telephone" risks when communication gets handed from person to person.

Riot encourages, and nearly requires, Rioters to go out and talk to players. Even then a lot of people here are reluctant or scared to do so.

What do you think about having 1 designer with PR training on a development team whose sole job is to serve as an outbound line to the community so the information is firsthand from the team instead of risking a Chinese Whispers incident with the community managers?
I definitely think that helps, and similarly, the most effective CMs I have worked with had a ton of game knowledge and design talent, which helped bridge the communication gap.

I view part of the design job to be communication, so I expect designers on my team to improve their communication skills, the same way they should improve their problem solving and analytical skills.



Dark Legacy Comics #515 - Gnome Hunter
DLC #515 has been released.


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