World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2016-04-19 05:05 PM

Update (5:10 PM EST): Baby Winston has gone out to those that purchased Overwatch: Origins Edition.

New Diablo Job Listing, Mercy Wings Now Available, Patch 2.4.1 zDPS Support DH

Old Gods Legendary Reveal - Shifter Zerus, Ben Brode Live - Tidbits of Hearthstone

Tracer Pre-Release Patch - April 19th

Overwatch Closed Beta Ends April 25th, Developer Update: Road to Launch

Warcraft Movie Trailer
Another Warcraft Trailer has been released! It contains a few new pieces of footage. You can download a version with less compression here (Trailer 2).





Warlords Price Reduced
Following the announcement of Legion's release date yesterday, the price of Warlords was reduced to $9.99.



BlizzCon Tickets on Sale Wednesday
Originally Posted by Blizzard (Blue Tracker)
The first batch of BlizzCon 2016 tickets will go on sale Wednesday, April 20 at 7 p.m. PDT through Universe—visit www.universe.com/blizzcon2016 at that time for the chance to buy yours.

Click here to buy tickets Wednesday at 7 p.m.!

If you’re going to try for tickets, take some time in advance to read up on this year’s ticket-sales process and what’s new for 2016:

  • BlizzCon Ticket Info page – Get an overview of BlizzCon 2016 general admission tickets.
  • Ticket Purchasing Guide – Contains additional handy details on the ticket-sales process, including what information you’ll need to provide before trying to get tickets.

You’ll have until July 15 to edit attendee information on your tickets, so it’s OK if you just enter your own name and email address for every ticket for now—just remember to go back and update this info before the deadline!

If you don’t get tickets during this first sale, a second batch will go on sale Saturday, April 23 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children's Hospital of Orange County (CHOC) will go on sale Wednesday, April 27 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

BlizzCon 2016 will take place November 4 and 5 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

Blue Posts
Originally Posted by Blizzard Entertainment
Prestige and Honor Talents
We aren't planning any changes to how Honor Talents and Prestige work in Ranked Play. The cost and conflict is intentional. It's important that in order for Prestige levels to feel prestigious, there is a high cost to doing it. You do not have to Prestige. There is no competitive advantage to doing it. There are rewards but they are entirely cosmetic. If you see someone with a high Prestige level, we want you to know they went through a lot to get it. (Blue Tracker / Official Forums)

Skirmishes in Legion
We've made a change to Skirmish in Legion. Rather than having two separate buttons (2v2 and 3v3), there is only one button and it will put you in either 2v2 or 3v3 depending on a number of factors. Our experience with the separate buttons in Warlords was that you would often end up in 2s match where only one team had a healer or a 3s match with triple DPS. Neither of these situations felt very fun and the reality is there are far less healers playing than damage. We want Skirmishes queues to pop fast but allow for pretty fair fights.

In Legion, healers specs are always placed in 3v3 matches while damage specs are placed in either 2v2 or 3v3 depending on what is available. This means 2v2 skirmishes will never have healers in them and 3v3 matches will always have healers on each team.

So much for couples that liked to play 2's
Ranked 2s is still available. (Blue Tracker / Official Forums)

PvP talents
You can only unlock Honor talents at level 110.

You should remove the "honour" experience bar from low levels then.
Agreed. That is in progress. (Blue Tracker / Official Forums)

Battlegrounds on Beta
Battleground are not launching because there are not enough people queuing for them. Our plan is to temporarily disable skirmishes when we launch beta to get some focused battleground testing while concurrency is high. (Blue Tracker / Official Forums)

Relentless PvP Talent
We think there is a group of players that would prefer to just be in less CC overall. It may not be as attractive at the very highest ratings and that's okay. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Affliction Warlock Feedback -- Build 21466 -- 13-Apr
Not entirely feedback, but there's no good place to ask this and it effects future feedback so:

Can we get a confirmed value on agony's soul shard proc rate for affliction? In previous expansions the information was available in spell data on the nightfall passive, but there doesn't seem to be any spell data for agony's proc rate anymore.

I did a couple thousand tick test awhile back and got an estimate around 13.5% but any modeling of the spec will be estimation without spell data or a confirmed value.

Similar to before, it's a ramping proc chance. The first tick, it's 2.5%. Assuming that fails to proc, next tick it'll be 5%, then 7.5%, etc. When it does proc, the next tick returns to 2.5%.

So in a general sense, its proc rate is: TicksSinceLastSuccessfulProc * 2.5%

That averages out to ~13.15%, but much smoother and reliable that a simple 13.15% proc chance.

Now that we got some Blue posting in Affliction feedback thread. Can we get an explanation to the Legion re-design of Unstable Affliction spamming. I've leveled a 3rd Affliction lock on alpha, and I am already seeing myself incredibly bored and unappealed with this weird focus of spamming Frostbolt---I mean UA.

Sidenote: I play 3 Aff locks on live, I need to know if I have the tolerance to fast level 3 Aff locks at launch.

Anyways... Was this design solely made on paper, and not exercised prior to presenting it to the Affliction Warlock playerbase? I don't feel like a warlock, I feel like a Frost Mage. I love the talent tree, it has so much potential depth. I love the tanky-ness, does give me a more resilient. That UA spamming though... I don't know how long I can muster playing that style of DPS. One of the reasons I rolled out of Mage in p1.8 and embraced the Affliction in 1.9. ALL HAIL! THE ONE TRUE GOD, FOREDOOMED!

I've heard this feedback many times, and have yet to have it make any sense. As far as gameplay goes, you do something like one UA every ~8sec (single target). That doesn't really jive with the 'spamming UA sucks' feedback. You may very well do several back to back, but then go a long period with casting none. So where is this 'spamming UA sucks' feedback coming from?

Is the ramping soulshard proc chance on agony different for each individual agony or is it based on all agony's you have out?
All Agonys you have out. (Blue Tracker / Official Forums)

Warcraft Movie Banner
Another promotional image has been released!

by Published on 2016-04-18 05:08 PM

Update: Warlords has been reduced in price to $9.99

The Legion Returns August 30
Legion will release on August 30, 2016!

  • Pre-ordering grants your Level 100 character boost immediately and eventual early access to the Demon Hunter class.
  • The digital deluxe edition gives you the Illidari Felstalker Mount, Nibbles Pet, Felstalker Mount in Heroes, SC2 Portraits, and Diablo III Wings & Helm transmog.
  • The collector's edition is available on Amazon for $89.99. Keep in mind you have to go through some extra steps to get the boost and Demon Hunter early access.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defenders of the Alliance and the Horde—a great and ancient enemy has set its sights on Azeroth once more, and soon the land will be consumed in a storm of fel fire. On August 30, kingdoms will burn, heroes will fall, and the world will stand on the precipice of destruction with the launch of World of Warcraft: Legion!

All hellfire is about to break loose, so steel yourself for the return of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com. Players who pre-purchase will receive an instant level-100 character boost, as well as unlock early access to the new Demon Hunter hero class prior to the expansion’s release.

Learn more about the sixth World of Warcraft expansion on our Legion site, and read the full press release.
by Published on 2016-04-18 07:43 AM

Blue Post Round-Up - Scythe Transmog, Ban Waves, Removed Wings & Era 5 Clarification

Old Gods Hunter Legendary Card Reveal - Princess Huhuran, Last Week in Reveals

Town Hall Heroes Ep. 103, Into the Nexus #101- "How to Return"

Legion - Artifact Lore
In Legion, each artifact has some lore and story in the class hall Artifact book. Most are currently placeholders, but the Fire Mage one appears to be implemented.


Originally Posted by Blizzard

Show/Hide

Forward
Felo'melorn. Flamestrike. Sword of kings. Bane of trolls. Its legend stretches back through the millennia. It stands as a symbol of hope, loss, and power-of destruction and renewal.

Those who have wielded Felo'melorn have forever etched their names into history. Will you do the same?

Part 1
Though it is not known for certain, rumors that have passed down through generations suggest that a young Dath'Remar Sunstrider, who would one day become king of the high elves, dreamed of the weapon Felo'melorn. In that dream, the arcane blade burned like the sun and dispatched so many enemies that it created a swift-flowing river of blood.

Dath'Remar would later recount the specifics of the blade's appearance to the renowned magesmith Luminarian as he crafted the weapon on his arcane forge.

Part 2
From the personal writings of Serena Everwind, night elf priestess during the War of the Ancients:

"Dath'Remar wielded Felo'melorn, Flamestrike, like an elf possessed. He was an unstoppable force, at once majestic and graceful yet savage and deadly. The runes of the blade seemed to pulse in rhythm with the pounding of Dath'Remar's fierce heart as he separated limb from body and head from shoulders.

"When the fighting was done, Dath'Remar stood painted in demon blood. As night fell, we knew that more battles remained, and yet, with this elf and this blade among us, we held out hope that victory did not lie beyond our grasp."

Part 3
In the hands of Anasterian Sunstrider, great-grandson of the high elf king Dath'Remar, Felo'melorn became a legendary troll-killer.

Among the trolls, whispers spread of a spellbound blade, empowered by arcane magic not only to slay the most formidable and cunning of its enemies, but also to cut through superior numbers and irrigate battlefields with their blood.

Troll witch doctors set about casting hexes and curses against the infamous weapon, but history bears out that even the darkest voodoo did little to negate the effectiveness of Felo'melorn during the Troll Wars.

Part 4
An account of the battle between the death knight Arthas and Anasterian Sunstrider during the attack on Quel'Thalas, from the personal writings of the former priestess Liadrin:

"All fighting came to a halt. Silence fell over the battlefield. I watched from a distance, helpless as the former prince Arthas cast a spell freezing Anasterian in a coat of ice. The king cast a counterspell, freeing himself as the death knight advanced. Felo'melorn and Frostmourne met, the strident clash of their impact rolling out over the ice and across the blood-drenched tiles.

"The force of their meeting cleaved Felo'melorn, Flamestrike, in half. Arthas's swing continued, severing the right leg of our aged, beloved king. Even as Anasterian dropped to his remaining knee, he struck out, burying his broken blade in the death knight's thigh. Arthas whirled Frostmourne up, over, and down, thrusting it to the hilt behind Anasterian's collarbone and deep into his chest.

Part 5
Excerpt from the journal of Lor'themar Theron, concerning Prince Kael'thas's return in the immediate wake of Quel'Thalas's destruction:

"Our fallen king, Anasterian, lay upon a table in the tavern hall; his broken blade, Felo'melorn, rested upon his chest, the two pieces joined. I told our prince that the weapon had been shattered in the battle with the death knight Arthas.

"Kael'thas walked to his father's body and ran his finger over the fracture, remarking that he did not believe it possible for Flamestrike's blade to be sundered.

"I was left wondering what legacy, if any, awaited our people and the legendary blade that now symbolized not strength or dominance, but fallibility."

Part 6
In the time following the devastating Scourge attack on Quel'Thalas, Prince Kael'thas renamed the high elf survivors the sin'dorei, or blood elves. While the prince and a band of blood elves assisted the human troops of Grand Marshal Garithos against the remaining undead forces, it was rumored that Kael'thas kept the pieces of his father's sword, Felo'melorn, on a sideboard in his dilapidated quarters.

Kael'thas dreamed of making Flamestrike's blade whole again so that it might serve once more as a symbol of hope, to show his people that even in the face of overwhelming hardship, the blood elves would not be broken.

Part 7
In time, Prince Kael'thas Sunstrider realized his dream of rejoining the broken pieces of Felo'melorn.

It is said that the sword was reforged with "magic, and hatred, and a burning need for revenge."

There are some who speculate that the sword was taken to a descendant of Luminarian, the magesmith who originally created the weapon on his legendary arcane forge before the War of the Ancients. This assertion has never been independently verified.

Part 8
An account of Kael'thas Sunstrider's battle with the death knight Arthas, from the personal writings of Kael'thas:

"The death knight charged, his blade, Frostmourne, arcing down. I blocked with my staff, but it was no use; the stave shattered. It was then that I revealed my surprise...

"Felo'melorn. Flamestrike, mended, made whole once again. It burned with righteous fury as our two swords clashed. Each of us held steady, blades pressed tight. I smiled and asked Arthas if he remembered Felo'melorn.

"He snidely replied that he saw it snap beneath Frostmourne in the instant before he slew my father. When he shoved me back, I told him that I had found the blade, had it reforged...

"'Broken swords are weak where they are mended, elf,' the despicable former prince said.

"'Human swords, perhaps,' I replied. And I knew... that day I knew this one thing at least: I might not win, but Felo'melorn would not be broken again.

"Filled with renewed purpose, I attacked."

Part 9
From the journal of Lyandra Sunstrider, distant relative of King Anasterian: "Today, at last, my efforts to uncover the location of my birthright have borne fruit. "It is now made known to me that the sword of my ancestors, Felo'melorn, Flamestrike, resides within the Lich King's stronghold of Icecrown Citadel.

"It was there that the blade was taken to after leaving the possession of the traitor Kael'thas Sunstrider.

"At last, I shall validate my claim to the Sunstrider throne. I shall seek out Flamestrike, and I shall realize my destiny."

Part 10
Last journal entry of Lyandra Sunstrider, distant relative of King Anasterian:

"Icecrown Citadel, I curse your name.

"Along empty halls I made my way, through a twisting labyrinth of black saronite, until I beheld a warm, red glow pouring from a room at the end of a dismal passage.

"I entered and saw... Felo'melorn. Flamestrike, mounted upon a dais. At last, the sword that would solidify my claim to the Sunstrider throne! I approached, awestruck, reached out... "And the door slammed shut behind me. The prize I had so long sought was at last within my grasp...

"But now... I am trapped. Surely death awaits me. Or perhaps... something worse."

Part 11
Excerpt from a speech given by Aethas Sunreaver:

"My brothers, in the time since the Sunreavers' expulsion from the Kirin Tor, we have endeavored to secure readmission. I tell you now that the key to our salvation exists... It exists within the frozen black halls of Icecrown Citadel, in the possession of a fallen elf-Lyandra Sunstrider.

"She dwells there now as a reanimated shell of her former self, but I have learned that it is Lyandra who holds the infamous blade of kings, Felo'melorn. Flamestrike. It has been trusted to remain in her keeping by the Lich King himself, to aid in battle against the Legion. Lyandra was obsessed with the blade while she was among the living, and when she ventured to Icecrown to claim it, that obsession proved to be her downfall. However, Lyandra's tragic misstep provides us with an opportunity...

"An opportunity for the Sunreavers to retake our rightful place... among the Kirin Tor!"


Legion - Mage Order Hall Update
The Mage Order Hall has been updated once again, with more decoration and updated lighting.



Legion - Demon Hunter Order Hall Update
The Demon Hunter Order Hall has also been updated, including some updated lighting to remove the strong green tint everything had previously.



Legion - Priest Order Hall Update
The Priest Order Hall has also been updated since we last looked at it long ago, with more decorations, banners, and lighting updates.



Legion - Druid Order Hall Update
The main Druid Order Hall has recieved a few updates since we last looked at it and the Dreamway has had significant updates.





Blue Posts
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin Feedback -- Build 21466 -- 13-Apr
Next build should fix two bugs regarding Aura of Sacrifice, although we can't be certain if they're what caused your issue, so please let us know if it keeps happening.
--For a while the spell has correctly worked if it absorbed 2 simultaneous damage events, only letting one of them damage you to the threshold. That wasn't working correctly if you took more than 2--such as in a large instantaneous raidwide AoE--which should be fixed now.
--It should no longer kill you if it absorbs a large damage event at the exact moment Divine Shield fades.

There's one other known issue regarding players of different levels, but that should not significantly impact testing. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Just remove Enslave Demon. IDK what warranted the heavy slap, but a lv55 max on the spell is ridiculous. Just remove it.
Enslave Demon, and other similar abilities (like Bribe), will be usable on targets up to your level +1. (WarcraftDevs)

Any plans to boost healer dps for questing soon? I just give up everytime it takes me 2 mins to kill mobs on alpha
Can you provide more specifics? What class and spec and what mobs are giving this trouble? (WarcraftDevs)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Just because ability isn't rotation doesn't make it worth removing. Camo as a talent. No instance CC as MM. No Deterrence.
Marks does have instant CC (Bursting Shot), and does have Deterrence (Aspect of the Turtle). (Celestalon)
Instant 4s CC not the same as "CC that target so we can kill the rest". 30% reduced damage(still can't attack) not immunity.
Aspect of the Turtle is literally Deterrance in functionality when pressed. (Celestalon)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
do you foresee outlaw rogues recasting roll the bones in PvE when they only get jolly roger (healing buff) and is that OK?
Yes, and that's okay. When soloing, the healing, in conjunction with the artifact ability, should be quite useful. (WarcraftDevs)

PvE
Two words Aerial Combat. For almost as long as I've been playing I've wanted to make a Gnomish Fighter Squadron.
counterpoint: has 3d fighting ever felt good in WoW? (Muffinus)

thrall shouldnt say "Welcome to orgrimmar, have you come to serve the horde?" when he is at the shaman class hall.
There's still a lot of placeholder VO in the beta for characters not recorded yet. (DaveKosak)

Transmogrification
Will Transmog still cost money/need special vendor? If not, will the Grand Yak keep the same vendor?
You still need to go to a transmog vendor to apply your transmog. Yak will still the way to do it out in the world! (WarcraftDevs)

Misc
If you could make your own server, and state ONE rule for it, what would it be? E.g. 'perma-death', 'max ilvl 100', 'only gnomes/goblins'. (Muffinus)
Would you play a faction-neutral faction? Rules: you can cavort with either faction, but you cannot use the AH or join a guild. (Muffinus)

Final Boss - Destruction Warlock Spec Preview
Final Boss has posted the final spec preview!

by Published on 2016-04-16 07:10 PM

Upcoming End of Era 5, Quin's Overview & Thoughts on Patch 2.4.1

New Mage Card Reveal - Twilight Flamecaller

Tracer Hero Spotlight

Overwatch Beta Weekend Survival Guide - Learn the Heroes & Maps, Overwatch at PAX East 2016

Legion - World Quests
Blizzard gave some additional clarifications today about world quest availability, as well as the original design notes. Please keep in mind we have only had a few days to test it, so the following information could be incomplete or incorrect:

  • World quests become available at Level 110.
  • These quests have a limited duration, with some as short as a few hours and others as long as a week.
  • One faction has a set of emissary quests every day, requiring you to complete four quests for that faction to earn some gold and a cache of loot.
  • Each set of emissary quests will be available for three days, so you can have up to three at once.
  • Quests appear all around the Broken Isles, with markers on the map:
  • Possible rewards include:
    • Artifact Power and Relics
    • Rare item level 805-825+ gear
    • Gold
    • Pet Battle-Stones
    • Order Hall Follower Equipment and Resources
    • Crafting Reagents
    • Pets and Mounts
    • Reputation
  • There are several different types of quests:
    • Regular, Rare, Rare Elite, Epic, Elite, and Epic Elite World Quests
    • Profession World Quests, including Herbalism, Skinning, Mining, First Aid, Fishing, Cooking, and Archaeology
    • Dungeon World Quests
    • PvP World Quests (Not required to complete Emissary quests)
    • Battle Pet World Quests
  • The quest icon helps to indicate what type of quest it is. Swords for PvP, Profession icons, Battle Pet icons, and then different rarity colors and borders around the normal quest icon. The dragon border usually indicates a group is required.





World Quest Availability
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Yes! One of our major design goals for the endgame of Legion is getting players out into the world with friends to do activities.

A few things help accomplish this:

1) Everyone in your entire region will see the same World Quests. Invite your cross-server friends, you can all do the same activities!*

2) Similarly, everyone will see the same loot (or a fallback). If a world boss spawns and is going to drop a mount this week, everyone will see (on the World Quest UI) the mount.**

*Some World Quests may be gated behind personal quest progression (e.g. Suramar), though.

**There will still be random, rare toys/mounts/pets from a variety of activities, this is simply a philosophy for World Quests.

We want to make it easy and fun to coordinate an adventure with your friends, no matter where they are in the world, and what item level they're at.

Legion and the Salvage Yard
Originally Posted by Blizzard Entertainment
just saw he salvage crate nerf on MMO-C, will that take effect on prepatch, or will we be able to keep our boxes for wardrobe?
In 7.0, Salvage Yard will give a new crate. Pre-existing unopened crates will not be affected. We’re not THAT cruel.
To clarify, changes like this are being made so that you don't feel obligated to run Draenor missions in Legion. (WarcraftDevs)

To clarify: we're going to make sure you can still get the transmog gear sets. The intention is NOT to remove that gear or make it otherwise inaccessible. (Blue Tracker / Official Forums)

On Pruning, PvP, and Our Goals for Legion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So, let’s talk about pruning. I’d like to give some clearer insight into what we’re trying to achieve, and the type of feedback we’re looking for. Warning: there are likely to be many, many words here.

What you’re seeing in Legion falls under one of two different goals:
  • Refocusing each spec around their core concepts
  • Reduced reliance on cooldowns, both offensive and defensive

I’ll explain these one at a time.

On refocusing: Over the years, as we’ve attempted to add new toys for every class in each expansion, we feel that the gameplay of quite a few specs has drifted away from the philosophies and ideals behind them. For some classes, such as Rogue, the specs don’t really feel very different from each other. For others, such as Priest, the differences are purely mechanical; Discipline uses absorbs, and Holy uses direct healing, but it’s not really clear why.

So, in Legion, we’re taking a hard look at what each spec should make you feel like when you’re playing it, and making sure that the abilities you’re using tie into that. When we talk about “class fantasy,” that’s more or less what we mean. It’s also made us realize that, frankly, we’ve made some mistakes over the years. Each spec is supposed to have some strengths and weaknesses, and as we’ve added abilities to shore up those weaknesses, we’ve diminished the value of their strengths.

Compare a Mage to a Warlock, for example. Mages were supposed to be highly mobile, but very squishy if you can lock them down; Warlocks were supposed to be able to take more direct punishment, but have a harder time getting away. But then we started giving Warlocks more mobility, which meant we had to give Mages more survivability, and nowadays those differences are subtle at best. The two classes should feel a lot more distinct than they do, both to play as and to play against. That means dialing back the mobility for Warlocks, and dialing back the survivability for Mages.

End result: Yes, you’ve probably lost a couple tools in Legion. But so have other people. So, when we get feedback along the lines of “Now I don’t have any way to deal with X”… we might actually think that’s a good thing. In PvP, this means you’re going to rely on your teammates a little more often. In a raid or dungeon, it means you might not want to purposefully stack Warlocks just because “they have the best numbers.”

On cooldowns: We’ve gotten a ton of feedback over the past couple of expansions that players feel like they aren’t able to do much without cooldowns active. When a Ret Paladin uses Avenging Wrath, Holy Avenger, and Execution Sentence all at once, they hit like a freight train carrying a truck full of bricks, but as soon as those effects end, they just kind of… keep themselves busy until their cooldowns are back up. “Your class is fun and exciting 17% of the time” isn’t awesome.

We’ve also gotten to the point where there’s entirely too many “get out of jail” cards in PvP. The Mage is in trouble… Ironbark. In trouble again… Nature’s Swiftness. Then Ice Block. Then another Ironbark. Then a trinket. Then Nature’s Swiftness. Then maybe, if you’re really good, you can get the Mage’s second Ice Block before Ironbark comes up again. He had to use Cold Snap, what an amazing play!

I’m obviously exaggerating here – most of the time, your goal is to force several of those cooldowns at once – but that kind of illustrates the point. In order for a kill to ever happen, things have to get excessive. So, in Legion, we want to chill out on just how strong those cooldowns can be, so that we can let you be more effective once they’ve worn off. Theoretically, we could accomplish that by just making the numbers on those cooldowns lower, but that quickly gets to the point where each individual cooldown just feels flat. “Increases damage by 5% for 20 seconds” just isn’t that exciting. Our only real alternative is to reduce how many cooldowns you have available, so that the ones that are left can still feel substantial.

Now then, on feedback: We recognize that all of these changes are pretty scary, and we’ve been in the MMO business long enough at this point to know better than to assume we’ll get everything right on the first try. So, let’s talk about feedback, and what you can do to help us make Legion an amazing expansion.

Many players have already been providing great feedback and bringing up good points of discussion, which we’re extremely grateful for, and have already made several changes that were influenced by that feedback. For example, pretty early on in the Legion Alpha, we decided against our original thought of removing resurrection spells from non-Healer specs (such as Shadow, Enhancement, or Balance). A lot of you thought that felt weird, and we agreed. More recently, several PvPers have expressed concern that Legion is currently too focused on simply dealing damage, and there aren’t enough opportunities for a skilled player to shine. That’s a big concern of ours as well, and one we’re doing our best to avoid.

However, sometimes good feedback gets so bogged down in hyperbole that it’s hard for us to tell if the point you’re making is based on actual concerns and testing, or if you’ve just been misinformed. For example, one complaint we see a lot is that “classes only have 5 or 6 spells in Legion.” That’s simply not true – as of this post, most specs have between 20 and 25 baseline abilities, with talents, Honor talents, and your Artifact active skill adding up to 5-10 abilities on top of that (and yes, we recognize that not all of those skills will be useful in all situations).

So, the biggest thing that can help us understand your concerns is to be as specific as possible. “I have too few abilities” is certainly a reasonable opinion, but that doesn’t tell us why you feel that way. Instead of leaving at that, try to expand on it a bit:

  • What specific ability do you miss, and why do you feel it’s important?
  • If you’re concerned that your spec will be too weak in a given scenario, what makes you feel that way? Do you feel you shouldn’t be? Why?
  • If you want more abilities, but are taking passive talents instead of active ones, why is that?
  • Are the new abilities your spec has in Legion not doing it for you? Why not?

Those are obviously just some examples, but that’s the sort of feedback that lets us really understand what your specific concerns are. And while there are certainly going to be cases in which we just disagree (we’re always going to do what we feel is right for the game), pointing out the underlying issues goes a long way towards making sure we recognize when we need to improve.

Blue Posts
Originally Posted by Blizzard Entertainment
Broken Shore Scenario
Thanks for the feedback! What you're seeing is a consequence of the current beta concurrency. The Broken Shore Scenario supports up to 20 allied players at once (and eventually, 20 Horde as well).

New tech allows you to queue and be placed in the scenario immediately, without waiting for a full 20 players. For the first 20 seconds of the boat ride, other players can be placed in the instance, up to the cap of 20.

This will allow you to play a player-filled scenario during the first few weeks of the expansion launch, and continue to play Broken Shore much later in the expansion when less than 20 players are present in the queue.

This also means that the scenario should be fun for both groups of 20 and solo players, please let us know your thoughts! (Blue Tracker / Official Forums)

Raid Testing Schedule - April 15-18
Schedule update: We'll only be testing Tel'arn on Monday.

High Botanist Tel'arn - Heroic Nighthold
14:00 PDT (17:00 EDT, 23:00 CEST) (Blue Tracker / Official Forums)

FEEDBACK: Artifacts in a Raid Context
So for today's raid tests (and going forward), we have artifact traits fully unlocked, and are scaling item level down a bit to offset the extra power. Please use this thread to offer feedback and discuss concerns regarding artifact traits in a raid context. That can be anything from bug reports, tuning issues, conceptual concerns with trait design, reports of traits that can break or trivialize mechanics, and so forth. (Blue Tracker / Official Forums)

Discipline Priest Feedback -- Build 21466 -- 13-Apr
What kind of trinket rules should we be able to expect? Anything that does spell damage = atonement? Or only holy/shadow spell damage?
Not finalized yet. Worth pointing out, there is something to be said for the option of not letting any of them Atone, which would let us tune them around damage alone for Disc. That would probably mean a minor proc rate reduction compared to casters, rather than a very substantial one. And it would maintain the use cases for trinkets more clearly and consistently with other healers--healer trinkets for healing, DPS trinkets only for DPS use (so rarely in serious content). Either is an option; we want to see how it plays out in testing.

The main point above was that, in ether case, we don't want caster trinkets to be better for healing. Disc can get caster trinkets (necessarily, since Shadow uses them), and they can have some damage or damage+healing value, but they shouldn't be desirable for main role use in challenging content. (Blue Tracker / Official Forums)

World Quests - Time Remaining
Thanks for the feedback. We will be swapping it to the same notation as buffs are currrently (a single number, like "2h" or "49s"). (Blue Tracker / Official Forums)

[Feedback] Flightpaths
Final continent wide taxi pass is in progress right now. This should be improved soon™ (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Elemental Shaman Feedback -- Build 21466 -- 13-Apr
Chain Lightning consumes all 3 charges of Stormkeeper

Thanks, this should be fixed next build. (Blue Tracker / Official Forums)

Heroes of the Storm - Tracer Spotlight
Blizzard recently released an overview of the Tracer hero.

by Published on 2016-04-15 07:48 AM

Update: The Salvage Yard transmog gear will still be available in Legion.
Update: To clarify, changes like this are being made so that you don't feel obligated to run Draenor missions in Legion.
Update: In 7.0, Salvage Yard will give a new crate. Pre-existing unopened crates will not be affected.

Patch 2.4.1 Preview - Cosmetic Items

New Rogue Card Reveal - Shadowcaster, New Mage Hero - Khadgar! Available on iOS Only, Playable on all Platforms

Spring Championship Portrait Issue, WTF Moments #45, March 2016 Leaderboards

Legion - The Nighthold: Tichondrius
Tichondrius is a boss in the Nighthold.


Originally Posted by MMO-Champion
  • Overview - Tichondrius uses foul carrion magic to corrupt players. First afflicting them with Carrion Plague and then targeting them with Mass Carrion Swarm. Players must use Fel Spires to avoid the dark energy that Tichondrius periodically releases with Echoes of the Void. As the fight progresses, Tichondrius will use Illusionary Night to trap all players in an illusion for 30 sec. Inside of the illusion he will assault players with Carrion Nightmare.
  • Stage One: Lord of the Nathrezim -
    • Carrion Plague - Tichondrius corrupts several random players, inflicting 103,000 Shadow every second for 40 sec.
    • Seeker Swarm - Tichondrius unleashes a wave of chaotic magic at all players afflicted with Carrion Plague. This effect inflicts 321,000 Shadow damage to all players in a line towards each target. In addition, this effect applies Carrion Plague to all players hit.
    • Brand of Argus - Tichondrius marks several players with a deadly brand for the remainder of the fight. If a marked player is ever within 6 yards of a clump of their allies, the brand is removed, causing a violent explosion. This effect inflicts 823,000 Fire damage to all players and knocks back all players within 8 yards. The damage of Brand of Argus is reduced the further players are away from the source of the explosion.
      • Flames of Argus - The Flames of Argus erupt from the ground under all players that trigger Brand of Argus for 3 min. This effect inflicts 150,000 Fire damage every 0.5 sec to all players within the targeted area.
    • Vampiric Aura - Tichondrius' allies within 30 yards are healed for 400% of their damage dealt by melee attacks.
    • Feast of Blood - Tichondrius marks a player, increasing their Physical damage taken by 15% and summoning 3 Tainted Bloods that fixate the target. In addition, this effect increases the effects of Vampiric Aura by 300%.
      • Tainted Blood - Tainted Blood fixates the target of Feast of Blood until it is killed. In Mythic difficulty, Tainted Blood returns to life until cancelled after being killed.
    • Echoes of the Void - Tichondrius calls on the void, inflicting 87,588 Shadow damage every 0.5 sec for 8 sec. The damage of this effect increases with each tick.
      As the void is torn open, 4 Fel Spires form throughout the room. Each spire absorbs the damage from Echoes of the Void for each player behind it until it is destroyed.
  • Stage Two: Shadow of Terror -
    • Illusionary Night - Tichondrius dissolves into bats, trapping all players in a horrific illusion for 30 sec.
      • Carrion Nightmare - Tichondrius forms in the illusion, inflicting 650,300 Shadow damage in a line, stunning all players hit for 3 sec.
      • Phantasmal Bloodfang - Phantasmal Bloodfangs continuously form in the illusion at an increasing rate.
        • Essence of Night - As Phantasmal Bloodfangs die, an Essence of Night is created. This effect increases all damage and healing by 30% as long as players are within the Illusionary Night. In addition, mana regeneration is increased by 2%.
          This effect persists for 30 sec after exiting the illusion.
  • The Nightborne - When Tichondrius exits the Illusionary Night for the first time, he begins to call the Nightborne to aid him.
    • Nightborne Spellguard -
      • Rapid Pursuit - Movement speed increased by 15% for the remainder of the fight. This effect stacks.
      • Volatile Wound - Strikes an enemy with Arcane energy, inflicting 428,500 damage and increasing all damage taken by 5% for 8 sec. This effect stacks.
        When Volatile wound expires, a Nether Zone is created.
        • Nether Zone - A chaotic void of Arcane magic that inflicting 393,000 damage every second to all players within the targeted area.
    • Nightborne Wizard -
      • Temporal Orb - Summons an orb of chaotic magic that moves out from the caster. As the orb travels it inflicts 250,000 Arcane damage every 0.25 sec to all players it passes through.
      • Blast Nova - Unleashes a wave of energy that inflicts 803,250 Arcane damage to all players within 12 yards.
  • The Legion - When Tichondrius exits the Illusionary Night for the second time, he begins to call the Legion to aid him.
    • Wrathguard Dreadblade -
      • Blade Rush - Charges to a random player's location and casts Fel Storm.
        • Fel Storm - Instantly attacks all players within 8 yards for 8 sec, inflicting 325,000 Fire damage.
    • Sightless Watcher -
      • Burning Soul - Burns a random healer's soul, inflicting 350,000 Fire damage every second for 30 sec. In addition, this effect drains 77,000 Mana every second.
        When this effect is removed, it explodes inflicting 589,000 Fire damage to allies within 8 yards.
      • Ring of Shadows - Encircles the caster in a ring of souls that inflicts 89,300 Shadow damage to all players within 10-20 yards every 0.5 sec.



Legion Alpha - Build 21491 Garrison Building Changes
Originally Posted by MMO-Champion
  • Salvage Yard Level 3. 500 Gold Cost. 300 Resource Cost. 5 Work Orders. The Salvage Yard turns other people's trash into your treasure.. Greatly increases your chance at recovering Salvage from missions. In addition, you may now discover player items in Salvage..



Raid Testing Schedule - April 15-18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, April 15, and Monday, April 18, we will continue our Legion Alpha raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

There are a couple of bugs active in the current build - the obvious phasing issue, and an issue that causes many player abilities (and some boss abilities) to not properly consume resources. We have a hotfix in flight for the second issue as I write this; the phasing issue is under investigation, but shouldn't impact raid tests. Of course, should anything change on that front, we'll update our testing plans accordingly.

Friday, April 15

Ursoc - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

Chronomatic Anomaly - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

Monday, April 18

Nythendra - Mythic Emerald Nightmare
13:30 PDT (16:30 EDT, 22:30 CEST)

High Botanist Tel'arn - Heroic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Trinkets in Instanced PvP
Trinkets should not work. It is a bug. Feel free to let us what ones you find and we'll investigate. (Blue Tracker / Official Forums)

World Quests Design Notes Apr 13
PvP activities currently reward honor and loot, but are not required to complete the Emissary quests. You can completely avoid them if you aren't interested. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21466 -- 13-Apr
You guys have pretty much figured it out, but, right--the passive damage increase on the artifact should not increase Atonement healing. The traits on the artifact itself should ultimately increase Disc's total healing ability (including both Atonement and non-Atonement) by the same amount as the other healers' artifacts. We do want to figure out how to make this clearer.

Disc should be able get use out of DPS trinkets, but we have to make sure they're not overpowered. For example, they have to add less healing than healing trinkets. Corrupted Starlight as the twin problems of being AoE (which will always risk being overpowered for Atonement purposes) and being an RPPM proc (which results in it adding the same amount of DPS to Disc's low damage as it does to a caster's high damage). We will likely reduce RPPM proc rates for Disc on trinkets like this. (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Destruction Warlock Feedback -- Build 21466 -- 13-Apr
Is Chaos Barrage intended to be a portal that is SIGNIFICANTLY better than the other two portals?
These are still subject to tuning; however, they will likely have some variance in how much damage they do (among other reasons, due to the different durations). (Blue Tracker / Official Forums)

Legion Alpha - Build 21491 Misc Changes
Originally Posted by MMO-Champion
Character Titles
  • Shadowblade %s (New)
  • Slayer %s - Name changed from "Illidari Master %s" to "Slayer %s".

Currency Types
Unknown
  • Seal of Broken Fate (New) - Twists fate to provide an opportunity for additional treasure in the Emerald Nightmare or the Nighthold. Max Quantity: 10.
  • Seal of Inevitable Fate - Twists fate to provide an opportunity for additional treasure in Hellfire Citadel or Mythic Dungeons. Max Quantity: 10. Draenor Mythic Dungeons. Max Quantity: 20.
  • Sightless Eye - A rough, hand-minted coin. It bears a symbol similar to that of the Kirin Tor, with one key difference: the eye is closed. Max Quantity: 1000. 5000.
  • Timeworn Artifact - Name changed from "Timeworn Pearl" to "Timeworn Artifact". A glowing pearl A mysterious naga artifact from the depths of the nearby sea. King Murgl-Murgl is looking for these nearby within Great Sea. King Mrgl-Mrgl is looking for these at Timeworn Strand. Max Quantity: 100000.

Flight Masters
Broken Isles

LFG Dungeons
Dungeons
  • Challenge of Valor - Havi offers aid against the Legion if you prove your valor on the Broken Shore. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • Court of Stars (New) - Map: Court of Stars. Level 100-110. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.
  • Light's Hope Chapel (New) - Slaughter Light's Hope Chapel. Map: Death Knight Campaign - Light's Hope Chapel. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Aldrachi Warblades - You are closing in on Caria Felsoul, wielder of the infamous Aldrachi Warblades. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.
  • The Arcway Scenario (New) - [NYI]. Map: The Arcway - Suramar Scenario. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • The Defense of Netherlight Temple [NYI] (New) - Defend Netherlight Temple against a Legion invasion. Map: Netherlight Temple. Level 110-255. Suggested level: 110. Roles: 1 damage.
  • The Legend of The Ashbringer - You have embarked on a mission to rescue Highlord Tirion Fordring in the Broken Shore. Map: The Broken Shore. Level 98-110. Suggested level: 100. Roles: 1 damage.

Map Areas
Battle of Exodar
  • The Crystal Hall (New) - Music: Zone-AzureMystWalkingUni.

Broken Isles
  • Azsuna > Illidari Perch (New)
  • Azsuna > Pits of Despair - Name changed from "Azsuna > Hope's End" to "Azsuna > Pits of Despair".
  • Azsuna > Pits of Despair - Name changed from "Azsuna > Hope's End" to "Azsuna > Pits of Despair".
  • Stormheim > Cove of Nashal - Name changed from "Stormheim > Maw of Nashal" to "Stormheim > Cove of Nashal".
  • Stormheim > Helmouth Cliffs - Name changed from "Stormheim > Maw of Souls" to "Stormheim > Helmouth Cliffs".
  • Suramar > [Unused]Felsoul Hold - Name changed from "Suramar > Felsoul Hold" to "Suramar > [Unused]Felsoul Hold".
  • Suramar > Cliffclutch Roost (New)
  • Suramar > Crimson Thicket - Name changed from "Suramar > Dawnscleft" to "Suramar > Crimson Thicket".
  • Suramar > Estate of the First Arcanist (New)
  • Suramar > Felsoul Command - Name changed from "Suramar > Felsoul Hold > Felsoul Command" to "Suramar > Felsoul Command".
  • Suramar > Highmist Terrace - Name changed from "Suramar > Moon Guard Stronghold > Highmist Terrace" to "Suramar > Highmist Terrace".
  • Suramar > Lower Gardens - Name changed from "Suramar > Moon Guard Stronghold > Lower Gardens" to "Suramar > Lower Gardens".
  • Suramar > Moonfall Approach - Name changed from "Suramar > Moon Guard Stronghold > Moonfall Approach" to "Suramar > Moonfall Approach".
  • Suramar > Moonfall Roost - Name changed from "Suramar > Moon Guard Stronghold > Moonfall Roost" to "Suramar > Moonfall Roost".
  • Suramar > Starweaver's Sanctum - Name changed from "Suramar > Moon Guard Stronghold > Starweaver's Sanctum" to "Suramar > Starweaver's Sanctum".
  • Suramar > Su'esh's Lair (New)
  • Suramar > Sundered Shoals - Name changed from "Suramar > The Tidal Marsh" to "Suramar > Sundered Shoals".
  • Suramar > The Aetherium (New)
  • Suramar > The Arcway Vaults - Name changed from "Suramar > The Nightborne Vault" to "Suramar > The Arcway Vaults".
  • Suramar > The Athenaeum - Name changed from "Suramar > Moon Guard Stronghold > The Athenaeum" to "Suramar > The Athenaeum".
  • Suramar > The Lunar Crucible - Name changed from "Suramar > Moon Guard Stronghold > The Lunar Crucible" to "Suramar > The Lunar Crucible".
  • Suramar > The Menagerie (New)
  • Suramar > The Parade Grounds (New)
  • Val'sharah > Emerald Ascent - Name changed from "Val'sharah > Sylvan Pass" to "Val'sharah > Emerald Ascent".
  • Val'sharah > Sundersong Glade - Name changed from "Val'sharah > Shal'doren Grove" to "Val'sharah > Sundersong Glade".
  • Val'sharah > The High Road - Name changed from "Val'sharah > Shal'doren Trail" to "Val'sharah > The High Road".

Broken Shore
  • Broken Shore - Name changed from "The Broken Shore" to "Broken Shore".
  • Broken Shore > Hope's End - Name changed from "The Broken Shore > Hope's End" to "Broken Shore > Hope's End".
  • Broken Shore > The Lost Temple - Name changed from "The Broken Shore > The Lost Temple" to "Broken Shore > The Lost Temple".
  • Broken Shore > The Shattered Edge - Name changed from "The Broken Shore > The Shattered Edge" to "Broken Shore > The Shattered Edge".

Broken Shore Scenario
  • Broken Shore > Broken Shore - Music: Zone-60-TD-DraeneiWartorn-Walk. Music: ShadowmoonValleyWalking.

Death Knight Campaign - Light's Hope Chapel
  • Sanctum of Light (New)

Halls of Valor
  • Halls of Valor > Fields of the Eternal Hunt - Name changed from "Halls of Valor > Field of the Eternal Hunt" to "Halls of Valor > Fields of the Eternal Hunt".

Maw of Souls
  • Helmouth Cliffs - Name changed from "Maw of Souls" to "Helmouth Cliffs".
  • Helmouth Cliffs > The Naglfar - Name changed from "Maw of Souls > The Naglfar" to "Helmouth Cliffs > The Naglfar".

Netherlight Temple
  • Netherlight Temple > Sanctuary of the Light (New)

The Nighthold
  • The Nighthold > The Shal'dorei Terrace (New) - Music: Zone-62-HFC-Archimonde-Walk.

Unknown
  • Eastern Plaguelands (New) - Music: Zone-EasternPlaguelands.
  • Eastern Plaguelands > Attack on Light's Hope Chapel (New)
  • Eastern Plaguelands > Browman Mill (New) - Music: Zone-EPlaguelandsHaunted.
  • Eastern Plaguelands > Eastwall Tower (New) - Music: Zone-EplaguelandsArgent.
  • Eastern Plaguelands > Light's Hope Chapel (New) - Music: Zone-LightsHopeChapel.
  • Eastern Plaguelands > Pestilent Scar (New)
  • Stormwind City > SI:7 (New)

Map Difficulties
  • Broken Shore - Normal Scenario - Name changed from "The Broken Shore - Normal Scenario" to "Broken Shore - Normal Scenario".

Maps
Vanilla
  • Broken Shore - Name changed from "The Broken Shore" to "Broken Shore".

Scenarios
An Eye for a Scepter
  • Step 06: A Secret Meeting - Name changed from "Step 06: Nagaz in Need" to "Step 06: A Secret Meeting".

Battle for the Exodar
  • Step 04: The Light's Heart - Name changed from "Step 04: Revelations..." to "Step 04: The Light's Heart". Accompany Prophet Velen to the Seat of the Naaru. Let Prophet Velen examine the Mysterious Lightbound Object.
  • Step 05: Revelations... (New) - Help Prophet Velen rescue O'ros.

Invasion: Azshara
  • Step 01: Defend the Rear Gate - Name changed from "Step 01: Push Back the Legion Assault" to "Step 01: Defend the Rear Gate". Legion Activities Disrupted Defend against the Legion threat at the Orgrimmar Rear Gate.
  • Step 02: Defeat the Demon Commander (New) - Defeat the Legion within Mountainfoot Stripmine.
  • Step 03: Repel the Legion Forces (New) - Repel the Legion's forces throughout Azshara.
  • Step 04: Defeat the Demon Lord (New) - Defeat the demon lord commanding the invasion at the Orgrimmar Rear Gate.

The Arcway
  • Step 01: Loadout (New) - Get started

The Defense of Netherlight Temple
  • Step 01: Defeat the Legion invaders (New) - Defeat Ogoroth and Toregal the Souleater, and close 4 Legion portals.
  • Step 02: Defeat Balnazzar (New) - Slay Balnazzar.

The Fourth Horseman
  • Step 01: The Return to Light's Hope - Name changed from "Step 01: The Ebon Blade Returns" to "Step 01: The Return to Light's Hope".
  • Step 02: Preparations - Name changed from "Step 02: Prepare for Invasion" to "Step 02: Preparations".
  • Step 03: Upon the Hill of No Return - Name changed from "Step 03: Begin the Invasion" to "Step 03: Upon the Hill of No Return".
  • Step 04: The Dead Shall Rise - Name changed from "Step 04: Raise the Tomb" to "Step 04: The Dead Shall Rise".
  • Step 05: The Highlord Awaits - Name changed from "Step 05: Meet With Mograine" to "Step 05: The Highlord Awaits".
  • Step 06: The Sanctum of Light (New) - Fight your way to the Hall of Champions.
  • Step 07: Lady of the Light (New) - Defeat Lady Liadrin.
  • Step 08: An Unholy Fate (New) - Open the Tomb of Tirion Fordring.

World Map Areas
Maw of Souls
  • Helmouth Cliffs - Name changed from "Maw of Souls" to "Helmouth Cliffs".

World Safe Locations
Battle of Exodar
  • Illidan Origins - BFE - H/A Entry - Name changed from "Battle for the Exodar - H/A Entry" to "Illidan Origins - BFE - H/A Entry".
  • Stage 01 - Default GY - Illidan Origins - BFE (New)
  • Stage 02 - Default GY - Illidan Origins - BFE (New)
  • Stage 02 - GY P01 - Illidan Origins - BFE (New)

Broken Isles
  • 7.0 Azsuna - (15) Timeworn Strand North - Name changed from "7.0 Azsuna - (15) Timeworn Strand" to "7.0 Azsuna - (15) Timeworn Strand North".
  • 7.0 Azsuna - (16) Isle of the Watchers Central (New)
  • 7.0 Azsuna - (17) Isle of the Watchers East (New)
  • 7.0 Azsuna - (18) Isle of the Watchers North (New)
  • 7.0 Azsuna - (19) Timeworn Strand South (New)
  • 7.0 Azsuna - (20) Faronaar (New)
  • 7.0 Suramar City Dungeon - Court of Stars Exit Target (New)
  • 7.0 Suramar: Menagerie - TRex Cave - AJB (New)
  • Stormheim - Storm's Reach North - GY (New)
  • Stormheim - Storm's Reach South - GY (New)
  • Suramar - Crumbling Coast GY (New)
  • Suramar - Dawnscleft E GY (New)
  • Suramar - Dawnscleft W GY (New)
  • Suramar - Felsoul Hold Central GY (New)
  • Suramar - Felsoul Hold E GY (New)
  • Suramar - Felsoul Hold W GY (New)
  • Suramar - Jandvik E GY (New)
  • Suramar - Meredil GY (New)
  • Suramar - Moonfall Retreat GY (New)
  • Suramar - Moonguard Stronghold GY (New)
  • Suramar - Moonwhisper Gulch GY (New)
  • Suramar - Oculeth's Workshop GY (New)
  • Suramar - Suramar 01 GY (New)
  • Suramar - Suramar City (New)
  • Suramar - Suramar City - Docks District (New)
  • Suramar - Tel'anor 01 GY (New)

Court of Stars
  • 7.0 Suramar City Dungeon - Court of Stars Entrance Target - KLH - Name changed from "7.0 Suramar City Dungeon - Entrance Target - KLH" to "7.0 Suramar City Dungeon - Court of Stars Entrance Target - KLH".

Death Knight Campaign - Light's Hope Chapel
  • 7.0 Order Hall - DK - Light's Hope Chapel Scenario Start (KMS) (New)

Death Knight Campaign - Scarlet Monastery
  • 7.0 Order Hall - DK - Scarlet Monestary Start (KMS) (New)

Helhiem Exterior Area
  • Helheim - Graveyard - Eternal Battlefield - Quest Hub (New)

Netherlight Temple
  • The Defense of Netherlight Temple Start (New)

The Arcway - Suramar Scenario
  • 7.0 Arcway Scenario - Start Location (New)

Tol Barad
  • 7.0 Artifacts - Warlock - Dest - Tol Barad - Baradin GY (New)
  • 7.0 Artifacts - Warlock - Dest - Tol Barad - D-Block GY (New)



Legion Alpha - Build 21491 New Order Hall Missions
Originally Posted by MMO-Champion
Artifact - Death Knight Mission
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Shadow from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Undeath from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Hatred from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Darkness from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Essence of Undeath (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. In order to create the Dreadsteeds of the Four Horsemen, Salanar requires Essence of Fear from The Shadowlands. It can only be harvested by slaying powerful undead souls residing in the realm of death.. Rewards: 100 XP. 90 Gold
  • Mission: Salanar the Horseman (New) Level 100. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 4 hrs. If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. There is only one man who has the knowledge to bring about this task. Send word to the Shadowlands for Salanar the Horsemen to come Acherus.. Rewards: 100 XP. 90 Gold
  • Saddle of the Fallen Crown (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle of Invicible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost within the frozen ground of Icecrown. We will need to send a team of Death Knights to retrieve it.. Rewards: 100 XP. 90 Gold
  • Saddle of the Headless Horseman (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle formerly used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetary of the Scarlet Monestary. We should send our champions to retrieve it.. Rewards: 100 XP. 90 Gold
  • Saddle of the Huntsman (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the magical saddle of Midnight, the magnificent steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan. We should send our champions to retrieve it.. Rewards: 100 XP. 90 Gold
  • Shadow Reins (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the legendary Shadow Reins used by the ancient Dark Riders. The reins can only be obtained by defeating one of the powerful, ancient Dark Riders. This will be a mission for our strongest champions.. Rewards: 100 XP. 90 Gold
  • The Baron's Saddle (New) Level 102. Item Level 700. 3 Followers. Cost: 50 Resources. Duration: 24 hrs. Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat in Naxxramas, the saddle was returned to its rightful place beneath the ruins of Stratholme. The time has come to send our champions to retrieve it.. Rewards: 100 XP. 90 Gold

Artifact - Paladin Mission

Artifact - Rogue Mission
  • Where In the World is Mathias?: At the Altar of End Times (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The command center known as the Altar of End Times floats above Faronaar in Azsuna. It is one of the most secure Legion locations in all of the Broken Isles. Break in and have a look around.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: Back into Black Rook Hold (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him while you were there acquiring the Raven's Eye.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: Obvious Starting Point (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him. We should question some of the demons there.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: SI:7 (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. We seem to have run out of leads. Time to do the impossible. Time to break into SI:7 headquarters and see if Detheroc, posing as Mathias Shaw, has left any clues for us to find.. Rewards: 100 XP. 40 Gold
  • Where In the World is Mathias?: The Gates of Valor (New) Level 108. Item Level 700. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor. Send a champion, or two, on a scouting mission to see if he is there.. Rewards: 100 XP. 40 Gold

Artifact - Warrior Mission
  • Capturing the Gateway (New) Level 0. Item Level 0. 3 Followers. Cost: 0 Resources. Duration: ???. The Legion gateway in Felblaze Ingress is powerful enough to take your armies to Niskara. Hymdall will need to wrest it from the hands of the Legion first.. Rewards: 0 XP
  • On the Trail of the Great Worm (New) Level 0. Item Level 0. 3 Followers. Cost: 0 Resources. Duration: 4 hrs. Jorhuttam, the great worm, swalled whole the fabled Gjallerhorn. Send your armies to track the beast!. Rewards: 0 XP



Warcraft Movie Graphic Novel
The Warcraft movie is getting a prequel graphic novel called Warcraft: Bonds of Brotherhood. It is a 112 page graphic novel with a story created by Chris Metzen, releasing on June 7th. IGN has the details:

Discover how three of Azeroth’s greatest champions forged their first alliance, in the official graphic prequel to the Warcaft movie from Legendary, Universal Pictures and Blizzard Entertainment.

In a fantasy action epic set decades before the film, the young and headstrong Llane, Lothar, and Medivh embark on a mission of vengeance that will forge them into heroes… the kind of heroes Azeroth will need in its darkest hour.



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