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World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2014-08-10 09:14 PM

Follow Up on Retroactive Changes, Blizzard Career Website, Monk's Spirit Generators APS

Weekly News Recap - News, Popular Decks, Videos; Funny and Lucky Moments #58

Warlords of Draenor - The Everbloom
Today we are taking a look at The Everbloom, a dungeon located mostly in Gorgrond with the final boss near Stormwind. You can see the Stormwind area in the outside world as well.





Warlords of Draenor - Dwarf Male Faces
The latest beta build also added some more variation to Dwarf Male faces. It appears we got a snapshot of work in progress, as the faces in this build are somewhere between the old and new faces from the Artcraft example.



Warlords of Draenor - Troll Artcraft
We might see the Troll Artcraft this week, as this is the week after referenced in the tweet.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Right now resolve seems to be a lot weaker than vengeance in terms of healing, is that cause of the gear or is it intentional?
Intentional. Tanks were way too self-sustainable in Mists. (Celestalon)

Ok cool, I'm a fan of changes. On another note, will we see icon update to old abilities? Some seem outdated compared to new one
Unlikely. Changing icons on people can be really jarring. Example: The icon for Presence of Mind (mage spell to make your next... (Celestalon)
...spell instant cast) has been an icon of a plate helmet, since launch. That makes *no* sense whatesoever. We tried changing it... (Celestalon)
...to this in Mists beta, and everyone was furious, despite being objectively more sensical. http://t.co/SBX5wWmkx2 (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Breath of Sindragosa should not have a 1min cd. It should be like Conversion (toggled on/off as desired for RP dump). #WoD
Do you want to lose the pooling gameplay that it creates? Is that just too much complication? It's supposed to be complicated one (Celestalon)
And does that not just devolve it into being your sole RP dump? (Celestalon)
i guess it could be considered a 'big CD', but the dmg output needs to be much higher.
Dmg output is intended that it's a single target gain. (Celestalon)

"Dual-Wielders favor blasting their foes with frost damage". Does this mean that DW is gonna use HB outside Rime too?
Absolutely. (Celestalon)

I thought Rune of Cinderglacier was going to be the new thing in WoD. Why was it removed? Just sticking to boring RFC again?
Yeah, we tried it out and found that it wasn't compelling at all, just added complication. FC did what we wanted it to do. (Celestalon)

With cinderglacier out of the picture, is the intent still for frost to use different runeforges? Ie 2x razorice vs FC+RI
FC+RI. (Celestalon)

Wouldn't you agree that it'd be better to put Obliterate on Frost's Mastery instead of buffing it's damage outright?
No, that would not achieve the intended rotations. (Celestalon)
I just want to make sure I got this right. So as 2H we want to stall KM to use it on Obliterate? Make us care about KM again?
Yes. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Just wondering, is Sunfall and Insect swarm still coming for moonkins or are the current abilities set in stone?
Sunfall is available via a glyph. Insect Swarm is not coming. (Celestalon)

Does Astral Communion work with haste? Cast time gets lower and the bar moves quicker? Or is it considered a channel spell?
It does get shorted with haste (consistent with all channels), but that doesn't matter since it's spammable. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Have you thought about let Hunter pet Birds fly while the Huinter is flying liek flyable companions can already?
This would involve some tech work, not likely for WoD launch but it's on my wishlist. (Muffinus)

how will the SV rotation work? Will we want to pool focus above a certain number? Is there still an ICD on lock and load?
No ICD on LnL. You may want to pool in order to burst. (Celestalon)

Quick MM question. Any chance Sniper Training will have a quicker activation while the ticking buff is active?
Nope. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
multistrike doesn't proc of icicle intended or bug?
That's not true. Multistrikes can Icicle, but Icicles cannot Multistrike. It fully benefits once, but doesn't get to double-dip. (Celestalon)

Will Mirror Image snapshot the mage's SP in WoD or change dynamically over duration?
Dynamic. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Any plans to make seal swapping feel less punishing (forsaking a gcd for each buff)? Making a swap generate 1HP maybe?
The talent is meant to be more difficult to use but offer added benefits. It's a talent built around seal-swapping. (holinka)

But you are fine with Paladin Seal dancing?
For a talent that specifically does that, and just that? Yes. Or for AoE vs single target? Yes. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
With the recent change to tremor, could we see an increase to totem health made baseline to offset? Even a critter could kill em
That's what the glyph is for. (Celestalon)

Why did you make Flame Shock spreads only do base damage? Defeats the purpose of Fusion talent and Unleash Flame snapshoting.
It definitely does not defeat the purpose of either of those things. It's a limit on their power. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Any Sudden Death tweaks inc? Eg: double proc chance but executes only deal half the damage of a regular execute?
Executes from Sudden Death won't use additional rage. (holinka)

Art
How are things looking for the quivers etc that were in the customization artcraft?
awesome, we've built some of the models. No eta for seeing them in-game but we'll probably update in Artcraft periodically (artofcgrobinson)

Character / Items
i find it awkward after leveling to 100 that im still wearing legendary cloak and a few pieces of raid gear from SoO
The alternative is "I replaced my hard-earned legendary with a quest green, thanks Bliz." Dungeon gear should beat all of that. (WatcherDev)

Do tier pieces change from spec to spec with repecs (including set bonuses) similar to other head/shoulders/chest/gloves/legs?
Set bonuses change between specs. (Celestalon)

PvE
Since heroic and mythic don't share lockout, does this mean you can do mythic same week as heroic highmaul becomes available?
Mythic will be locked for an additional week, so you cannot. (WatcherDev)

I didn't care for that design, personally, but oh, well.
Curious - what about it? Worth noting that in retrospect we feel HoF came too soon; most weren't done with MSV. (WatcherDev)
wouldn't a simple attunement(IE kill end boss) to enter the next raid instance solve these issues?
But also psychology of "aaaaa I'm behind, there's another raid? I'm not even done with the last one!" (WatcherDev)

Curious, Why aren't you planning to give us the old raid soloable buff for MoP raids/dungeons? Wont they be impossible at 100?
No, your damage and damage reduction are much stronger against significantly lower level opponents in Warlords. (Celestalon)

PvP
Are there still new BG's planned for warlords? We haven't heard anything about them since Blizzcon.
For expansion release, our efforts are focused on Ashran. (holinka)

IIRC there was talk about making new "War" category for BGs with Wingergrasp, AV, etc. (or new BGs like them). Still on table?
We like the idea but not a high priority right now. (holinka)

Will unobtainable Wotlk pvp gear be available for transmog in WoD?
.All previous seasons should be available on beta. If you find something is missing, let us know. (holinka)
which vendors would I find them at? And does that include the old weapons too?
Includes weapons. Should be Netherstorm/Tanaris right ? (holinka)

Vehicles yes. But why not destructible buildings (using dynamite, etc)? Destroy a bridge, force a change of assault approach e.g.
We didn't want Ashran to be about siege and fortress warfare. We wanted it to be about exploration and world pvp. (holinka)

have you guys ever considered allowing players to transfer CP to alts? i have 22.6k on my main, and my alt has a 22k cap
No, we greatly dislike the idea of simply transferring Honor/Conquest from one character to another. (holinka)

Why is rated arena being disabled for twinks?I know we are the minority,but how does taking rated from us benefit lvl100s
Without a good sized population the rating system is easily exploited. It was never intended for low levels. (holinka)
Getting rid of arenas for levels under 100 = Lots of twinks will quit wow = less people paying for wow = dead game
Low level players can still do arenas using skirmishes, but they will not receive a rating or achievements. (holinka)
But low levels do it for the ratings so they can boast about it Why not give us rating but no chievements?
At that population level, ratings are easily exploited and pretty much meaningless. (holinka)
It means something to the people that like to brag about rating
They can do it at max level. (holinka)
Well you've just made a lot of twinkers angry, lots of them are quitting so rip subscribers in WoD.
Definitely willing to hear complaints, but unsub threats are not effective feedback. (holinka)
We're still providing the ability to do arenas, but a rating system at that level with so few people is broken (holinka)

Reputation / Questing
If my friend and I build different buildings at our outposts in each zone, can we still quest together
Yes, it will only cause minor changes in most zones (1 quest line maybe). Gorgrond is an exception. (_DonAdams)
However, in Gorgrond, you'll get bonus objectives in the areas for which you don't have quests. (_DonAdams)

Race to World First
With the next race coming this fall, the Race to World First documentary is once again free to watch for a limited time.

by Published on 2014-08-09 12:35 AM

Furnace and Rimeheart Changes, New Crusader Set, Amazonian Parma Affix, PTR Disabled Mechanics, D3 and Reaper of Souls Sales

Deck Spotlight: Zeto's Ragelock, Versus Series: Crispy vs Moonstar, Plague Quarter Issues Update

Three New Heroes Playable at PAX Prime, Matchmaking Design in Heroes of the Storm, Into the Nexus #15

Warlords of Draenor - Garrison Stables
One of the buildings you can put on a large plot in your garrison is the Stables. The stables will show off mounts that you have set as favorite mounts, allowing them to wander around to different stacks of hay.

There are five other buildings that can go in large plots, with a total of two plots available at garrison level 3. As with every other building, there are three building tiers, which give these bonuses:

  • Tier 1 - Enables the capture and training of special mounts on Draenor.
  • Tier 2 - You may remain mounted while interacting with objects in outdoor Draenor zones.
  • Tier 3 - Increases mount speed in Draenor by 20%.



Warlords of Draenor - Orc Male Faces
The latest beta build added some more variation to faces. You can see the full plans for facial customization in the related Artcraft.



Warlords of Draenor Beta Patch Notes Update - August 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Utility Balance
  • Mage
    • Amplify Magic is a new spell available to Mages.
      • Amplify Magic amplifies the effects of helpful magic, increasing all healing received by 10% 12% for all party and raid members within 100 yards, and lasts 6 seconds with a 2-minute cooldown.

Self-Sustainability

Class Changes

Death Knight
Ability Consolidation and Refinement
  • Death Coil now costs 30 Runic Power (down from 40 Runic Power), and has a 40 yard range for both hostiles and allies.

Blood Changes
  • Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
    • Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 30 45 seconds.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Druid
Ability Consolidation and Refinement
  • Cat Form now increases movement speed by 30% (up from 25%).
  • Infected Wounds has been removed and its effects have been incorporated into Mangle and Shred for Feral and Guardian Druids.
  • Shred no longer requires the Druid to be behind the target (See also: Facing Requirements.) and is now available to all specializations. Shred now deals 35% more damage in addition to having double the normal chance to critically strike while stealthed. Additionally, Shred now naturally applies the Infected Wounds snare effect for Feral and Guardian Druids.
  • Thick Hide has been removed and its effects have been incorporated into Bear Form.
    • Bear Form now increases armor by 330% 600% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
  • Tiger’s Fury now lasts 8 seconds (up from 6 seconds) and is usable during Berserk.

Guardian Changes
  • Maul now costs 20 Rage (down from 30 Rage).
  • Mangle now generates 10 Rage (down from 15 Rage).
  • Lacerate now generates 2 5 Rage, has no cooldown (down from a 3-second cooldown), and the periodic bleed effect triggers every 1 second (down from 3 seconds).
  • Thrash now generates 1 2 Rage every time it deals direct or periodic damage, has no cooldown (down from a 6-second cooldown), but no longer has a chance to reset Mangle cooldown.

Restoration Changes
  • Living Seed now heals for 50% of the critical heal (up from 30%).

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% 16% (up down from 25%), and all single-target damage spells also heal a nearby friendly target for 40% 35% of the damage done (up from 25%).

Hunter
Marksmanship Changes
  • Bombardment now reduces the cost of Multi-Shot by 25 Focus (up from 20 Focus).
  • Chimera Shot has been renamed Chimaera Shot. It is now a two-headed shot that hits two targets, costs 35 Focus (down from 45 Focus), and deals Frost or Nature damage, but no longer heals the Hunter.

Mage
Arcane Changes

Monk
Brewmaster Changes

Paladin
Ability Consolidation and Refinement

Priest
Ability Consolidation and Refinement
  • Holy Fire now lasts 9 seconds (up from 7 seconds).

Rogue
Ability Consolidation and Refinement
  • Burst of Speed now costs 25 20 Energy (up from 15 Energy).
  • Envenom now increases poison chance by 30% (up from 15%).
  • Venomous Wounds’s effects have been merged into baseline Rupture for Assassination Rogues. It no longer triggers from Garrote and now always triggers when Rupture deals damage (up from a 75% chance).

Shaman
Ability Consolidation and Refinement

Elemental and Enhancement Changes

Warlock
Ability Pruning
  • Flames of Xoroth has been removed.
  • Drain Life is no longer available to Destruction Warlocks.
    • Harvest Life has been replaced with a new talent called Searing Flames for Destruction Warlocks.
      • Searing Flames reduces Ember Tap's Burning Ember cost by 50%, and increases its healing by 50%.

Demonology Changes
  • Demon pets controlled by Demonology Warlocks now deal 20% more damage.

Warrior
Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
    • Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level. These Execute do not consume additional Rage to deal additional damage.
    • Piercing Howl is now available to all Fury Warriors as a baseline ability.

P.S. Congratulations to @Celestalon's recent hairstyle upgrade to 4/4.

Blizzard Invades PAX Prime Aug. 29-Sept. 1 2014!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Blizzard community is getting ready to storm PAX Prime once again, and we’d love for you to come and check out all the action.


PAX attendees should prepare themselves for 4 epic days of portal storming, card slinging, and Hero playing awesomeness as this year’s booth will feature all-new builds for our most recent and upcoming games, hands-on time at demo stations, and awesome giveaways.

What: Hosted annually in Seattle, PAX Prime is a celebration of gaming culture and community

Where: The Washington State Convention Center booth #352 of the Expo Hall

When: August 29- September 1

As an attendee, here’s a taste of what you can expect at this year’s Blizzard booth:
  • Warlords of Draenor hands-on with the live beta featuring updated character models and the intro experience for the upcoming expansion.
  • A chance to find out what’s in the cards for Hearthstone: Heroes of Warcraft, and experience all of the fun of epic card-slinging duels on the PC.
  • Attendees will have the opportunity to play a brand-new demo for Heroes of the Storm, and be among the first to try out three exciting new heroes! New to the game or eager for some clutch tips? The Heroes Community Team will be on-hand to help get you up to speed and ready to brawl!
  • Blizzard developers will be on-hand to chat about your favorite games.
  • And did we mention there will be giveaways, prizes, and more? If not . . . there will be giveaways, prizes, and more!

Be sure to check the prime.paxsite.com for the schedule, hotel and travel information, forums, and more. If you have an iPhone, Android, BlackBerry, or Windows 7 smart phone, you can also download the official PAX Prime 2014 app from Guidebook for free.

We’re looking forward to a great PAX Prime 2014 and can’t wait to see everyone there!

Heart of the Valorous Buff This Weekend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Friday, August 8 at 10:00 a.m. PDT, through Monday, August 11 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!


US Connected Realms - Update 8/08
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, August 14 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Burning Legion and Agamaggan, Archimonde, Jaedenar, and The Underbog

We will be connecting the realms listed below on Thursday, August 21 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.
  • Lightninghoof and Maelstrom, The Venture Co
  • Shattered Hand and Coilfang, Dark Iron, Dalvengyr, and Demon Soul
  • Sisters of Elune and Cenarion Circle

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

Dark Legacy Comics #451 - Fan Mail
DLC #451 has been released.

by Published on 2014-08-08 07:54 AM

Furnace and Rimeheart Changes, New Crusader Set, Amazonian Parma Affix, PTR Disabled Mechanics, D3 and Reaper of Souls Sales

Deck Spotlight: Zeto's Ragelock, Versus Series: Crispy vs Moonstar, Plague Quarter Issues Update

Team Curse Welcomes Heroes of the Storm Team, Gameplay Responsiveness Update, Town Hall #25

Warlords of Draenor - Alliance Chopper: 100,000 Gold
An item that costs 100,000 was added to Paulie of Old Town Choppers in the latest beta build. The latest build also added the chopper's mount spell with Paulie listed as the source. Jonathan LeCraft confirmed there will be no rep discount.



Warlords of Draenor - Mount Journal UI
Speaking of new mounts, Warlords of Draenor has added some nice upgrades to the mount UI:

  • The journal now lists a source and description for mounts.
  • You are now able to set mounts as favorites, putting them at the top of the list.
  • There is a new Summon Random Favorite Mount button, which selects a usable mount at random from your favorites.
  • Mounts that are faction specific now have a different background in the list.



Warlords of Draenor - Leveling Experience Changes
The latest beta builds have increased the experience required to level by 30% for each level from 89 to 99. At level 90, quests give ~15k XP and mob kills give 500 XP.

XP per Lvl Build 18594 Build 18689 % Increase
89 596,000 774,800 30%
90 603,000 783,900 30%
91 608,000 790,400 30%
92 614,000 798,200 30%
93 621,000 807,300 30%
94 627,000 815,100 30%
95 632,000 821,600 30%
96 639,000 830,700 30%
97 645,000 838,500 30%
98 651,000 846,300 30%
99 657,000 854,100 30%


New World of Warcraft Comic - Gul'dan and the Stranger
Blizzard released a new comic today in PDF form.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
The drums of war have begun to sound for Draenor’s orcs, and the power-mad warlock Gul’dan is the latest to play them. Brimming with fel energy, Gul’dan is convinced that his people will gain glory and strength if they only kneel to the demonic Burning Legion. But a hooded stranger has recently arrived in Gul’dan’s camp with a somewhat... contradictory vision.

The stranger has walked in places where terrifying war machines will soon shake the earth. From the smoldering ridges of Gorgrond to the hunting grounds of Nagrand, he watches over the orcish ranks, stoking their dreams of a united Horde: pure, free, and utterly dominant. And he has a message for Gul'dan.

We invite you to read and download the free comic, “Gul’dan and the Stranger,” written by Micky Neilson and illustrated by Alex Horley.

Learn more about Gul’dan’s past and future at Characters of Warcraft: Gul’dan.

EU Connected Realms Update - 06/08
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are scheduled to be connected on 13 August:

English Realms
  • (PvE) Azuremyst and Stormrage

German Realms
  • (PvP) Nathrezim and Anetheron/Festung der Stürme/Rajaxx/Gul'dan

The following realms are due to be connected after the realms above:

German Realms
  • (PvE) Rexxar and Alleria
  • (PvP) Kel'Thuzad and Arthas/Vek’lor/Blutkessel
  • (PvP) Onyxia and Dethecus/Terrordar/Mug’thol/Theradras

French Realms
  • (RP) Les Sentinelles and Confrerie du Thorium/Les Clairvoyants

We do not have a date for the following realm connections, but will update this post when we do:

English Realms
  • (PvE) Bronzebeard and Aerie Peak
  • (PvE) Doomhammer and Turalyon
  • (PvE) Emerald Dream and Terenas
  • (RP) Steamwheedle Cartel and Moonglade/The Sha'tar

German Realms
  • (PvP) Azshara and Krag'jin
  • (PvP) Wrathbringer and Arthas/Vek’lor/Blutkessel/Kel'Thuzad
  • (PvP) Gorgonnash and Nefarian/Nera'thor/Mannoroth/Destromath
  • (RP) Die ewige Wacht and Die Silberne Hand
  • (RP) Todeswache and Zirkel des Cenarius

Plans for these connections may change at any time. We’ll provide additional updates for future connections here as soon as we can.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
Is there a reason why the undead racial is not scaling and every other race do?
The fact that it's not a % and others are does not mean that it doesn't scale and they do. Its damage does scale with other stats. (Celestalon)
Whereas something like 1% crit could also be read as 130 crit rating, which "doesn't scale" just as much (but still really does). (Celestalon)

The troll beast exp racial needs to go, I want stay a troll druid, but will always min/max! Just a pointless racial with endgame
Yes, it's a useless racial at endgame. But so what? It doesn't make trolls any worse at endgame. (Celestalon)

Classes
Death Knight (Forums / Skills / WoD Talent Calculator)
Is there any chance to give Death Grip a 8yrd minimum range like charges, so they can't use it as an interrupt
You won't be able to do it twice in Warlords. Giving up your only gap closer to stop a cast is a reasonable tradeoff (holinka)

also, I know you have heard it a ton of time. Is there ANY hope that our only raid CD, AMZ, can get moved out of talents?
We're still satisfied with AMZ being a talent. (Celestalon)
Raiding is only part of the game, and it's not necessarily ideal in all, or even most raid encounters. It's a viable choice. (Celestalon)

Blood is by far the least engaging tank. I still love them, but it seems like they are being made even more bare bones.
I would definitely disagree with you. Rotational simplicity does not mean shallowness. (Celestalon)
Actually, unless there's some interesting interaction between abilities that's exactly what a simpler rotation means!
But there are more interesting interactions between abilities. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
With the Hunter pets no longer having crowd-control abilities (My sha-spider will cry) how will Hunters crowd control?
Freezing Trap, Narrow Escape, Binding Shot / Intimidation / Wyvern Sting. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
still no change to fire. Please consider synchronizing Prismatic Crystal better with Fire's only dps CD.
Prismatic Crystal already 2.3x's the value of Combustion, due to spreading it via Inferno Blast. No need. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Are you OK with the totem talent tier, especially for DPS spec in PvE ? Many Sham say "meg" about this talent row.
It's not a great talent row. We see it as being not actively bad, just pretty "meh", as you say. We'd like to improve or... (Celestalon)
...replace it at some point, but it's not at the top of our list of priorities at the moment, since it's not causing problems (Celestalon)
You said the totem tier isnt a great talent row. Isnt it because the whole totem mechanism is a bit old and need a rework ?
A) Spamming doesn't help. B) Designs aren't bad because they get "old". (Celestalon)

Why does elemental blast not have a healing component for resto? Its the only dps talent without a healing component.
Granting you increased Spirit is effectively a healing component, by giving you more mana to cast more expensive heals. (Celestalon)
So it's purely a resource building spell with a 2 second cast time?
I don't think that "purely" is an appropriate word for it. It does damage, some of a random stat, and a bunch of spirit. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
You changed the tooltip on Burning rush in Beta; I need some clarification please. Can we absorb this self-afflicted damage?
It's now like any other DoT. (Celestalon)

PvE
I cant invite someone to a group to share a tag if I'm queued for a dungeon w/o losing q
That's a terrible quality of life issue, and is one we'd like to fix. (WatcherDev)

any chance we can get a guaranteed fresh LFR at least for first one each week? sucks sitting for 2 hour long queues
So then backfilling LFR on the first evening of the week would be literally impossible? (WatcherDev)
If you've killed the final boss of an LFR wing, you're at least guaranteed a fresh instance if you requeue. (WatcherDev)

I've gotta know. Some kind of anti-pet boss damage mechanism? Staghelm etc. hit my Tenacity pet much harder than they do me.
Many raid bosses are flagged to do triple damage when meleeing player pets. We really don't want pets tanking raid bosses. (WatcherDev)
Can we have that NOT interfere with soloing old content, please?
This has been this way for literally 5 years. It's not some new system. Pet classes can solo just fine despite it. (WatcherDev)

PvP
Will there be timers for bg's built into the UI in WoD?
Unfortunately no. High on the todo list tho. (holinka)
There's an add-on called bgtimers out there that might help you. (holinka)

Can you gear up playing in Ashran only or will bgs/arenas be required for highest end? (ratings?)
You can earn conquest in Ashran, but it won't increase your cap. So it's doable, but not the most efficient route. (holinka)

Will there be pve incentives to go to ashran as well
It will have some endgame rewards in common with other zones so it will be worthwhile for PvE players too. (holinka)

What do you feel is a fair criteria for CC that's bad for the game? Is there a clear line for you?
We should shoot to have counters to everything. (holinka)
Prediction-counters or post-hit counters? If former, what's a counter to e.g. Storm Bolt? Instant, ranged, undispellable, free.
WoW PvP is a team game and teammate play has to be considered a counter. In this case, how do you react to Stormbolt. (holinka)
And, for some comps, there is no reaction counter either, depending on what the purpose of its use was.
Prevention is one counter. Reaction is another. (holinka)

Currently there're 620(675 in pvp) blues and 660(690 in pvp) epics in database. Is this going to be the gear system in 6.0?
Yes those are the ilevels for the Veteran Honor gear and Conquest gear respectively. Honor gear is 600 (660 in pvp). (holinka)

how's tank viability in pvp comin along?
I actually think they have a really fun role in the large Ashran fights. They really push the fight forward. (holinka)

Will Garrisons have any PvP integration? Any reason for PvPers to be excited about Garrisons aside from building bonuses?
There will be some PvP elements. More to come. (holinka)

Lore
Also, do arrakoa dye their feathers as decoration/sign of rank, or do they prefer jewelry and other such things?
Arrakoa definitely love shiny jewelry. might have answers to your other questions! He's our Arrak-expert. (DaveKosak)

Related; are the gender difference in arrakoa based in the colors/patterns of their feather coats like RL birds?
Not related to feather color or anything obvious to non-arakkoa. They appear androgynous to other races. (_DonAdams)

Will ingame Thrall be renamed to Go'el anytime soon? Every character in War Crimes calls him like that already.
In-game only very close intimates call him Go'el. Most characters will continue to refer to him as "Thrall." (DaveKosak)

Reputation / Questing
Please reconsider no dailies; they're something to do beyond dungeon grinding, and give a way to make money besides profs and AH
There are many more things to do in the outdoor world, and more ways to make money. We just found things more fun than blue !s. (craig_amai)
dailies can tell a story; timeless isle-esque grinding doesnt. Is the world stuff just grinding mobs and having to play AH?
Much more than grinding and AH. Real story quests, guided attacks on enemy bases, many garrison efforts. (craig_amai)
Dailies do have their place, and they're not gone completely, we're just favoring new fun structures. (craig_amai)

Final Boss #52 - Warlords Tanking
This week Final Boss talked to Arielle of Bear Retirement Home and Reniat of WHATEVER WERE AWESOME about Guardian Druids and Blood Death Knights in Warlords of Draenor.

by Published on 2014-08-07 05:04 PM

Warlords of Draenor Beta - Build 18689, Character Wipe, Upcoming Raid Testing

Gearing Up to Celebrate 10 Years of World of Warcraft

Zone Preview - Spires of Arak
You can find more screenshots of the zone in our preview.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In our latest Warlords of Draenor zone preview, we turn our gaze upward to the beautiful Spires of Arak. Here, the winged arakkoa plot atop their high perches, well out of the reach of the brutal Shattered Hand orcs and the cursed wingless outcasts below.


Located in the southernmost part of Draenor, the Spires of Arak is a zone of soaring heights and shadow-drenched crags—but as with much of the planet, the beauty of this place hides something sinister. Game Designer Don Adams and Associate Quest Designer Johnny Cash fill us in on what to expect.

What awaits players among the Spires of Arak?
Don Adams: First of all, we love the arakkoa, and we knew players would be excited to see them again. The Spires of Arak is their home territory, so it felt like the right place to really dive in and explore their culture. We already teased the flying arakkoa at BlizzCon, but players might be surprised to find the familiar cursed arakkoa from The Burning Crusade there too, only with a fancy new model. We felt it was important to portray both sides of the arakkoa, and their duality gave us some interesting themes to draw on throughout the zone.


In The Burning Crusade, the arakkoa of Skettis had pretty much fallen entirely into evil, but in Warlords of Draenor we see them at a crossroads. They’re outcasts, hated and oppressed by the flying arakkoa who are torching their villages with an enormous beam weapon fixed atop Skyreach. To make matters worse, the Shattered Hand orcs have begun expanding into the region, killing anyone in their path. These arakkoa outcasts are caught between several enemies, and they really have nobody on their side before you show up.

Over the course of the zone, you’re helping this shady resistance group of cursed arakkoa to make their final stand. You’re learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach. Your adventure leads to two climactic events in the zone: one involving the plight of the outcasts against the flying arakkoa, and another focusing on the Shattered Hand fortress of Bladefist Hold.

What’s the zone’s ambience like?
Don Adams: You first enter the zone through a mountain pass that shows off some of the harsher elements of the landscape. Boulders are suspended overhead by huge thorny vines reaching out from the mountainside. As you progress down the path, arakkoa refugees push past you in a mass exodus from Skettis. You reach a dramatic vista to see Skyreach looming high above a forest canopy stretching out into the horizon.

Skyreach and its satellite spires maintain an imposing presence throughout the entire zone. You can look up and see them from pretty much anywhere—a constant reminder of the threat looming overhead.


Overall, the vibe in the zone is dire and dark, with hints of light scattered throughout. You are helping these underdogs, and they’re extremely shady and creepy, but you can sense some potential within them. Hopefully players will connect with the cursed arakkoa and forgive them for the whole “monstrous kaliri” thing back in Terokkar.

What are some of your favorite locations in the zone?
Don Adams: You can get a great sense of the look and feel of the Spires of Arak from the Artcraft post detailing the zone’s level design and environment art. The forested regions are dark and mysterious, while the sun-bathed coastal plains are blanketed in brilliant wildflowers. There are contrasting visuals throughout the zone, and yet somehow it all feels tied together.

One of my favorite areas has to be Skettis, with its narrow alleys that evoke the feeling of a bustling bazaar; the wild, uprooted terrain; and precarious walls. We wanted to show that a landslide had swept through the city, and you can actually follow the wash all the way down the mountain to find more ruined pieces settled in the ponds below. Skettis is such a great intro to the zone, offering a straight-on view of the glorious Skyreach from the dilapidated slums full of squatting outcasts.

I also absolutely fell in love with the Howling Crag, which is a bonus objective area on the northeastern side of the zone. The canyons, caves, and land bridges crisscrossing through the area create this very cool vertical element with several tiers of gameplay space. The place really feels hidden, and since we don’t explicitly send you there for quests, you get to discover and explore it on your own.

One last area I’d like to call out is Veil Akraz, one of the outcast villages blasted by the Skyreach beam weapon. It’s such a great display of the destructive power in the hands—talons?—of the Adherents of Rukhmar. You really get the sense that this was an idyllic little outcast village, and now it’s an inferno with a scar of glassed earth running through the center.

What outposts will players be able to build in the Spires of Arak, and how do they impact the Garrison?
Johnny Cash: Alliance commanders, your Garrison forces have established Southport on the western coast as your home away from home in the Spires of Arak. Horde, your forces have erected Axefall not far inland. Heroes of both factions, you’ll quickly find that your outpost is struggling to survive.


As you quest through the Spires of Arak, you’ll be presented with the choice to construct an Inn to help you house more soldiers and supplies or a Trading Post to establish trade agreements with friendly locals. Which building you choose to construct also leads to a unique quest line.

Based on your choice, you’ll receive a powerful ability usable within the Spires of Arak. The Inn lets you hearth to your outpost on a very short cooldown and also gives you the ability to gain rested experience anywhere in the zone. The Trading Post grants you the ability to call in a smuggling run, which lets you purchase rare and powerful goods unavailable elsewhere—you’ll find these very helpful as you battle the Adherents of Rukhmar and the Shattered Hand.

To the south of your outpost, Rivett Clutchpop has set off with the Steamwheedle Draenor Expedition on a daring drilling venture. However, something has gone terribly wrong, and you’re the only one who can help. After rescuing Rivett and his crew, you’ll receive blueprints to construct a Salvage Yard at your Garrison. Your Salvage Yard will offer you a daily selection of, well, salvage. Sometimes you’ll get vendor fodder, but there’s always a chance your hardworking salvage crew will find something truly tantalizing.

The zone has a little something for everyone, and there are tons of other surprises waiting as you brave its formidable terrain.

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