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by Published on 2013-09-12 03:46 AM

New Warchief Revealed, Garrosh Defeat Cutscene, Patch 5.4 Hotfixes

Siege of Orgrimmar - Garrosh Defeat: Horde Cinematic
Spoilers ahead! This version is very similar to the Alliance version, but shows the conversation that was taking place across the room that you can't hear in the Alliance version. Congratulations to Apophasis for getting the 4th kill, the second Horde kill, and being the first to stream the Horde cinematic!

by Published on 2013-09-12 01:11 AM

New Warchief Revealed
Spoilers ahead! Congratulations to Availed of US-Anvilmar for being the first to defeat Garrosh on 10 player normal difficulty!









Vale of Eternal Blossoms - Garrosh Defeat Cutscene
After Garrosh's defeat, there is an extra cutscene in the Vale of Eternal Blossoms.



Patch 5.4 - Visions of Time: Courting Destiny
Patch 5.4 adds a quest line on the Timeless Isle that involves working for Kairoz of the Keepers of Time. He is on the Timeless Isle because the Bronze Dragonflight is not as powerful as it once was, only being able to catch furtive glimpses through time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. Kairoz eventually will reveal that there is a traitor among the Bronze Dragonflight.

As the hourglass grows more powerful, he will send you to the Temple of the White Tiger to see a glimpse of Garrosh and Anduin, which is the scene you see below.



Patch 5.4 Hotfixes: September 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Quests

Creatures
  • Burning Berserkers and Eternal Kilnmasters no longer use Fiery Charge on targets who are not in combat.
  • Dread Ship Vazuvius now deals less damage with its Cannon Barrage, the range of its knockback ability has been reduced, and can apply its Eerie Fog effect more readily.
  • Nomi should now have the correct conversation text for players on the appropriate reputation level.
  • Zarhym should now properly despawn after a player has started the event to search for his body.
  • Rare creatures in the Vale of Eternal Blossoms should now follow the correct tapping mechanics.

Raids, Dungeons, and Scenarios

Items

Timeless Isle

Bug Fixes
  • Players in the Silent Sanctuary area in Vale of Eternal Blossoms should no longer be put into an incorrect phase.
  • Items that starts a quest with Tina Mudclaw should now be dropping at the appropriate friendship faction levels.
  • Fixed an issue where the Healer Proving Grounds had a chance to cause the realm to crash.

Patch 5.4 Recap
If you didn't make it through our Patch 5.4 Recap, you can find the Patch 5.4 highlights in the video below.

by Published on 2013-09-09 03:20 AM

Patch 5.4 Live This Week
The Siege of Orgrimmar begins this week!





WoWDB Modelviewer
If you are tired of seeing armor set previews on the Human Male, we have some good news for you! We are now ready to start testing a modelviewer on WoWDB which will let you preview armor sets on the different races. This modelviewer will also work for regular items and NPCs. This will also allow us to let you see new models even faster with new PTR builds, rather than having to wait for our normal high quality previews.

Keep in mind this is a beta version! There are some bugs that need to be fixed still.

To use the modelviewer, you must have hardware acceleration turned on in Flash. Click the image below to open a version check, right click on the version, open the settings, and be sure the box is checked, similar to the image below.

After you have that working, go ahead and give it a try with Pierre by clicking the View in 3D link on WoWDB!



Patch 5.4 Notes
The final Patch 5.4 notes have been released!









New World Bosses - Ordos and the August Celestials
You can find Ordos on the Timeless Isle, but to access him you will need a legendary cloak on one of the characters on your account. Ordos drops item level 559 gear and is the more challenging boss of the new bosses, similar to Oondasta.

You can find the August Celestials in the Celestial Court in the middle of Timeless Isle. You can kill all four every week, but you will only receive loot from the first one. They all share the same loot table, which consists of item level 522 PvP gear and item level 553 PvE gear. The Celestials are the less challenging world bosses of the new bosses, similar to Nalak.



New Raid - Siege of Orgrimmar
Get ready to fight your way to Garrosh by reading the encounter journals and watching guides! Normal and Flex Wing 1 open on Tuesday.











Connected Realms
Patch 5.4 will connect low population realms into groups to form a single Connected Realm.

  • Players from the other realms will be treated as if they were on your realm, so you can trade, raid, and join guilds with the other players.
  • This solution gives all the benefits of server merges without having to give up your character or guild names.
  • In the process of grouping low population realms, faction balance will be taken into account as much as possible.
  • Connected Realms won't be applied to all of the realms that need it on patch day, but will be applied to a small group of realms as a test first. If everything works well, it will be applied to other realms similar to the release timeline of Cross-Realm Zones.
  • For more information, take a look at the connected realms preview below, as well as the information from developer interviews.



Flexible Raid Difficulty
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot (540) is between Raid Finder (528) and Normal (553) and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.
  • The Glory of the Orgrimmar Raider meta achievement for Siege of Orgrimmar can be completed in Flex difficulty.



Proving Grounds
Proving Grounds is a way for players to practice new specs and get better at their current spec in an environment that doesn't inconvenience other players.

  • There are four difficulties: Bronze, Silver, Gold, and Endless. Endless just keeps getting harder every wave and your highest Endless score is stored as a statistic.
  • DPS must kill of the enemy mobs in the time allotted while dealing with different PvE mechanics such as kiting and stuns.
  • Tanks must protect a single healer NPC while dealing with different PvE mechanics like knockbacks and fire.
  • Healers must keep a party of NPCs alive while dealing with different PvE mechanics like dispelling. Some of the NPCs even like to stand in the fire!
  • For more information, videos, and the official preview, see the link below!



Armor Sets






New Garrosh Models
Several new models of Garrosh were added for the raid, including one that may be a preview of the new Orc character model.



Legendary Cloak Guide
If you already have your item level 600 cloak and are in a hurry to get your legendary cloak on Tuesday, this guide should help!



Legendary Quest Line Updated
Wrathion is back again in Patch 5.4, first asking you to meet him at the Tavern. He has learned of the new Timeless Isle added in Patch 5.4 and wants to further augment your cloak by "time-locking" it.

You will have to head to Timeless Isle and collect 5000 x Timeless Coin for one step in the quest. While you are there, you can also defeat the four August Celestials of Pandaria in combat, which is the other step of the process.

Once you have completed both steps, you head to the Seat of Knowledge so that Wrathion can give you the Timeless Essence of the Black Dragonflight to upgrade your cloak with.

These cloaks have a nice proc spell effect, as well as a spell effect that appears at random, even on druids! You will need a cloak on your account to access Ordos, the new world boss.

If you aren't caught up yet, you can collect Sigil of Power and Sigil of Wisdom from all of the Throne of Thunder bosses. If you are a little further along, you can collect Sigil of Power, Sigil of Wisdom, Secrets of the Empire, and Titan Runestone from the first eight bosses in Siege of Orgrimmar.






Level Type Spec Slot Name
600BackTankBack Qian-Le, Courage of Niuzao
600BackTankBack Qian-Ying, Fortitude of Niuzao
600BackMeleeBack Gong-Lu, Strength of Xuen
600BackSpell SpiritBack Jina-Kang, Kindness of Chi-Ji
600BackPhysical DPSBack Fen-Yu, Fury of Xuen
600BackSpell DPSBack Xing-Ho, Breath of Yu'lon


Timeless Chests Guide
One of the main sources for the Timeless Isle Armor is the chests located around the island.



Timeless Isle Events and Rare Spawns
There are almost no daily quests for you to complete on the Timeless Isle, so you are able to explore the island, take part in events, and hunt rare spawns!



Timeless Isle Vanity Items
The Timeless Isle adds more than 50 new items for you to collect!



Timeless Isle Armor Sets
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island.

The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.

The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm. You cannot use the Burden of Eternity to upgrade existing gear.

Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty.

Type Role Normal (496) Timeless (535)
Plate ArmorStrength TankElder TortoiseshellElder Tortoiseshell
Plate ArmorStrength DPSCliffbreakerCliffbreaker
Plate ArmorIntellect HealerEverbrightEverbright
Mail ArmorAgility DPSCrimsonscaleCrimsonscale
Mail ArmorIntellect DPS/HealerOrdon Legend-KeeperOrdon Legend-Keeper
Leather ArmorAgility Tank/DPSCranefeatherCranefeather
Leather ArmorIntellect DPS/HealerFire-ChanterFire-Chanter
Cloth ArmorPure Intellect DPSCloudscorcherCloudscorcher
Cloth ArmorIntellect DPS/HealerAmaranthineAmaranthine
Timeless LavalliereAllNecklacesNecklaces
Timeless CloakAllCloaksCloaks
Timeless SignetAllRingsRings



Timeless Isle - Timeless Coins Armor and Weapons
First up we have the armor and weapons that you can purchase for Timeless Coins, which are gathered by taking part in activites on the Timeless Isle. The cache items are used to create a random 496 item for your spec, as seen in the Armor Sets table above.

Level Type Spec Slot Name Cost
496TrinketTrinket Time-Lost Artifact7500 × 
535None Burden of Eternity50000 × 
535TrinketPhysical DPSTrinket Discipline of Xuen50000 × 
535TrinketSpell DPSTrinket Yu'lon's Bite50000 × 
535TrinketSpell DPSTrinket Contemplation of Chi-Ji50000 × 
535TrinketMeleeTrinket Alacrity of Xuen50000 × 
535TrinketTrinket Resolve of Niuzao50000 × 
496Other Timeless Plate Armor Cache7500 × 
496Other Timeless Mail Armor Cache7500 × 
496Other Timeless Leather Armor Cache7500 × 
496Other Timeless Cloth Armor Cache7500 × 
476ShieldTankOff Hand Daylight Protectorate10000 × 
476One-handed MaceMeleeOne Hand Pandaren Peace Offering10000 × 
476StaffSpell DPSTwo Hand Cloudscorcher Greatstaff20000 × 
476ShieldSpell DPSOff Hand Shield of the Eternal Noon10000 × 
476StaffPhysical DPSTwo Hand Contemplation of Shaohao20000 × 
476Fist WeaponPhysical DPSOne Hand Hozen Can Opener10000 × 
476PolearmMeleeTwo Hand Yak-Herder's Longstaff20000 × 
476DaggerSpell DPSOne Hand Ordon Sacrificial Dagger10000 × 
476BowPhysical DPSRanged Featherdraw Longbow20000 × 
476DaggerPhysical DPSOne Hand Scavenged Pandaren Dagger10000 × 


Timeless Isle - Timeless Coins Vanity and Misc Items
Next is the set of vanity and miscellaneous items that you can purchase with Timeless Coins.

Level Type Slot Name Cost
1Consumable Magical Pet Biscuit500 × 
90Mount Reins of the Heavenly Golden Cloud Serpent100000 × 
1Key Kukuru's Cache Key500 × 
1Other Censer of Eternal Agony1000 × 
1Other Mask of Fear500 × 
1Other Mask of Hatred500 × 
1Other Mask of Doubt500 × 
1Other Mask of Violence500 × 
1Other Mask of Anger500 × 
1Other Scroll of Challenge500 × 
1Other Celestial Defender's Medallion2500 × 
1Other "Dapper Gentleman" Costume500 × 
1Other "Little Princess" Costume500 × 
1Other "Dread Pirate" Costume500 × 
1Other Big Pink Bow500 × 
1Junk Time-Worn Journal500 × 
90Inscription Technique Technique: Glyph of Shifted Appearances4000 × 
1Other Harmonious Porcupette7500 × 
1Companion Pets Sky Lantern7500 × 
1Companion Pets Flimsy Sky Lantern500 × 
1Other Golden Glider2500 × 


Timeless Isle - Bloody Coins
Patch 5.4 adds Speaker Gulan, who will sell you a Censer of Eternal Agony, which allows you to become hostile to all players (including your own faction) and kill them for Bloody Coins, which are used to purchase the items below.

Level Type Slot Name Cost
1Other Fire-Watcher's Oath50 × 
1Other Black Ash1 × 
1Other Vengeful Porcupette100 × 
90Mount Reins of the Ashhide Mushan Beast500 × 
496TrinketTrinket Pouch of White Ash20 × 


Reduced Cost Vendor Gear
Patch 5.4 converted many of the items that currently cost Valor Points to Justice Points. This excludes the Shado-Pan Assault items, which were discounted by 34% from their previous prices.



New Mounts
Patch 5.4 adds several new mounts, including the very popular Sky Golem!



New Battle Pets
Patch 5.4 adds several new pets, including Pierre and Rascal-Bot!



World Changes
Orgrimmar and the Vale of Eternal Blossoms have seen some significant changes in Patch 5.4!



Visions of Time
Patch 5.4 adds a new quest line that involves working for Kairoz of the Keepers of Time. He has created an hourglass that will allow for a window into the timeways, but you must collect 50 x Epoch Stones to make it usable.

After collecting the stones, you embark on a series of weekly quests to use the Vision of Time in different locations to calibrate the Vision of Time. As the hourglass grows more powerful, he will send you to look at different timeways.



RPPM Changes
Patch 5.4 will be changing RPPM procs to not double dip on haste. This means procs that give a stats increase will no longer have a proc rate that scales with haste. Also, your RPPM time since last proc will be reset to 120 seconds. That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance.

For full details, check out the blue posts in this topic and the table below.




New Cosmetic Glyphs
Patch 5.4 adds lots of cosmetic and fun glyphs for your minor glyph slots!


Level Type Slot Name
25Warrior Glyph Glyph of the Weaponmaster
25Paladin Glyph Glyph of the Exorcist
25Paladin Glyph Glyph of Pillar of Light
25Rogue Glyph Glyph of Headhunting
25Rogue Glyph Glyph of Improved Distraction
25Priest Glyph Glyph of Angels
25Priest Glyph Glyph of the Sha
25Priest Glyph Glyph of Shifted Appearances
25Priest Glyph Glyph of Inspired Hymns
25Death Knight Glyph Glyph of the Skeleton
25Shaman Glyph Glyph of Spirit Raptors
25Shaman Glyph Glyph of Lingering Ancestors
25Shaman Glyph Glyph of Spirit Wolf
25Shaman Glyph Glyph of Flaming Serpent
25Shaman Glyph Glyph of the Compy
25Shaman Glyph Glyph of Elemental Familiars
25Shaman Glyph Glyph of Astral Fixation
25Shaman Glyph Glyph of Rain of Frogs
25Mage Glyph Glyph of the Unbound Elemental
25Mage Glyph Glyph of Evaporation
25Mage Glyph Glyph of Condensation
25Druid Glyph Glyph of One with Nature


New Combat Glyphs
There are also some new Glyphs that will affect combat.

Level Type Slot Name
25Warrior Glyph Glyph of Impaling Throws
25Warrior Glyph Glyph of the Executor
25Warrior Glyph Glyph of the Raging Whirlwind
25Warrior Glyph Glyph of the Subtle Defender
25Warrior Glyph Glyph of the Watchful Eye
25Paladin Glyph Glyph of Divine Shield
25Paladin Glyph Glyph of Hand of Sacrifice
25Death Knight Glyph Glyph of Swift Death
25Death Knight Glyph Glyph of Loud Horn
25Death Knight Glyph Glyph of Regenerative Magic
25Death Knight Glyph Glyph of Festering Blood
25Death Knight Glyph Glyph of the Long Winter
25Shaman Glyph Glyph of Purging
25Shaman Glyph Glyph of Eternal Earth
25Druid Glyph Glyph of the Sprouting Mushroom


Blacksmithing
The Balanced Trillium Ingot and Accelerated Balanced Trillium Ingot have been added as world drops. This reagent is needed to craft the new epic item level 553 gear. A new item level 476 crafted PvP set has also been added.

Name Reagents
Blessed Trillium Greaves  Balanced Trillium Ingot × 28
Protector's Trillium Legguards  Balanced Trillium Ingot × 28
Avenger's Trillium Legplates  Balanced Trillium Ingot × 28
Blessed Trillium Belt  Balanced Trillium Ingot × 21
Protector's Trillium Waistguard  Balanced Trillium Ingot × 21
Avenger's Trillium Waistplate  Balanced Trillium Ingot × 21

Engineering
Patch 5.4 finally adds several of the items that originally appeared in Patch 5.2, including the new and improved version of the Sky Claw, the Sky Golem! These are all crafted using Jard's Peculiar Energy Source, which is taught by Schematic: Chief Engineer Jard's Journal, a random world drop.

Blingtron 4000 Gift Package now also has the chance to contain a Lil' Bling.


Name Reagents
Jard's Peculiar Energy Source  Ghost Iron Bar × 10
Sky Golem  Jard's Peculiar Energy Source × 30 ,  Living Steel × 30
Pierre  Jard's Peculiar Energy Source × 15 ,  Living Steel × 15
Advanced Refrigeration Unit  Jard's Peculiar Energy Source × 5 ,  Living Steel × 5
Rascal-Bot  Jard's Peculiar Energy Source × 15 ,  Living Steel × 15

Inscription
Many new glyphs have been added, as well as a recipe for crafting a item level 476 PvP trinket. Some of the glyph recipes are world drops, some drop from Timeless Isle rare spawns, and one comes from a vendor.

Name Reagents
Crafted Malevolent Gladiator's Medallion of Tenacity  Ghost Iron Bar × 10

Leatherworking
Leatherworkers also have a new reagent for crafting item level 553 gear, a Hardened Magnificent Hide. This can be made daily or more frequently with Accelerated Hardened Magnificent Hide. The pattern for this is a world drop.

The Drums of Rage have also been added, allowing anyone to provide a weaker version of Bloodlust. The pattern for the drums is also a world drop.

New item level 476 crafted PvP gear has also been added.

Name Reagents
Pennyroyal Leggings  Hardened Magnificent Hide × 28
Krasari Prowler Britches  Hardened Magnificent Hide × 28
Snow Lily Britches  Hardened Magnificent Hide × 28
Gorge Stalker Legplates  Hardened Magnificent Hide × 28
Pennyroyal Belt  Hardened Magnificent Hide × 21
Krasari Prowler Belt  Hardened Magnificent Hide × 21
Snow Lily Belt  Hardened Magnificent Hide × 21
Gorge Stalker Belt  Hardened Magnificent Hide × 21
Hardened Magnificent Hide  Magnificent Hide × 2
20 Drums of Rage  Magnificent Hide × 1
Accelerated Hardened Magnificent Hide  Magnificent Hide × 2 ,  Spirit of War × 1

Tailoring
Tailors also have a new reagent for crafting item level 553 gear, Celestial Cloth. This can be made daily or more frequently with Accelerated Celestial Cloth. The pattern for this is a world drop.

New item level 476 crafted PvP gear has also been added.

Name Reagents
Celestial Cloth  Bolt of Windwool Cloth × 10
Accelerated Celestial Cloth  Bolt of Windwool Cloth × 10 ,  Spirit of War × 1
White Cloud Leggings  Celestial Cloth × 28
Leggings of the Night Sky  Celestial Cloth × 28
White Cloud Belt  Celestial Cloth × 21
Belt of the Night Sky  Celestial Cloth × 21

Darkmoon Faire Updates
Moonfang is the new boss added to the Darkmoon Faire in Patch 5.4. There is a mount, pet, transmog weapon, and a few novelty items in the loot table:


Level Type Slot Name
20Companion Pets Moon Moon
90Quest Moonfang's Pelt
1Fist WeaponOne Hand Moonfang's Paw
1Consumable Moonfang Shroud
20Consumable Shimmering Moonstone
1Consumable Moonfang's Paw


New Music and Audio
The patch has lots of new music and audio; even Gamon has some lines!


Developer Interviews
The developers were interviewed by many different sites over the past few weeks, giving us some interesting information. Here is a very short recap of the recaps:

Proving Grounds
  • As long as Proving Grounds works out well, it could be used as a lower level training environment in the future.
  • Proving Grounds could even be used to replace item level as the gating requirement for Raid Finder or other things that use matchmaking.
  • Every spec in the game can get Gold in Proving Grounds for the appropriate role. Not every spec will be able to get deep into Endless. When comparing performance in Endless mode, it may be best to compare yourself to other players of the same class and spec rather than everyone.

Siege of Orgimmar
  • The heirloom weapons that drop from Garrosh are personal loot in Flex, Normal, and Heroic difficulty.
  • The first heirloom weapon that drops for you will be for your current loot spec, but after that you will get one at random
  • The Kor'kron Dark Shaman cosmetic armor will drop off of mobs in Flex, Normal, and Heroic difficulty Siege of Orgrimmar. The armor already existed for NPCs, so adding it is a cool bonus for Shaman. We may see more in the future if a similar situation arises
  • There might be some changes made to Orgrimmar in a future patch, but there won't be any dramatic changes right away.
  • The Horde version of the cinematic after Garrosh will show the process of the Warchief selection. The Alliance version will be slightly different.

Connected Realms
  • Connected Realms will roll out fairly quickly after Patch 5.4 is released, similar to the release timeline of Cross-Realm Zones.
  • The population targets for Connected Realms are between an average and full realm, providing enough players that you can do PuG Flex mode raids from trade chat or see a real population in the capital city, but not so many people that you have a login queue.

Future Plans
  • Normal difficulty raids and scenarios are good candidates for applying the Flex tech to in the future, but Normal raids are tuned tighter than Flex, so this isn't a promise at all.
  • There will be some kind of content and event between now and the next expansion, but the patch number isn't determined yet.
  • An item level squish is likely for the next expansion and is already being tested internally.
  • The team size has increased 40% and another 40% increase is planned, which will hopefully allow for a new content patch every month, a new raid tier every three to five months, and an annual expansion.
  • The technology for scaling up old content is mostly in place now, but the devs haven't come up with a good rewards scheme for scaled up old dungeons and raids yet. Today, players can go back and solo old content for transmog gear, but if they were going to go back and do it in an appropriately sized group, they would expect something useful other than transmog gear.
  • The character models are roughly 20 or 25% done. It is unlikely that all of the new models will be released at once. The ones that are done will be released and then more will be added throughout the patch cycle.
  • The new Garrosh model has a lot of bones and facial animation that could be similar to what we see in new character models. Garrosh also provides a nice test case to see if players want their character to look like that.



Battle.Net Desktop Client
If you are just coming back, you may have missed the new Battle.Net Desktop client. It is a launcher for WoW, SC2, D3, and Hearthstone that allows you to skip typing your username and password every time you play. You can find out more in our original preview or download it below.



Class Forum Guides
Several of the class forum guides are already updated for 5.4! If you don't see your class or spec represented, feel free to contribute your own guide or assist in updating an existing one.




IcyVeins Updated
IcyVeins is in the process of updating their Siege of Orgrimmar encounter guides, but it is never too early to start reading up on the new bosses.



OpenRaid Updated
OpenRaid is ready to go for creating your Patch 5.4 raids, with several runs already listed. If you want to try Throne of Thunder or Flex difficulty Siege of Orgrimmar with people from other realms, now is your chance!



AskMrRobot Updating
AskMrRobot is still in the process of updating for Patch 5.4, but in the mean time they have a helpful blog post!



WoWDB Addon Data Collection
Quickly populating the database with 5.4 additions is done with the help of many players. The more people that contribute data, the more accurately and quickly we can update the database with things like NPC locations and drop rates.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. If you don't normally leave it open, be sure you open Curse Client once in a while so that the data will upload!

by Published on 2013-09-07 11:56 AM

Console Difficulty Settings, Blue Posts, New Wallpaper: "The Crusader"

Music for Duelists - Part 2

Patch 5.4 - Season 14 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different!



Patch 5.4 - Raid Finder Call to Arms
Patch 5.4 adds the Call to Arms feature to Raid Finder. There is a new Satchel of Cosmic Mysteries to go with it, which likely contains similar items to the Misty Satchel of Exotic Mysteries. Keep in mind that Patch 5.4 allows you to queue for multiple LFR wings at once!



Patch 5.4 - Spoils of Pandaria and Thok the Bloodthirsty Preview
Spoils of Pandaria and Thok the Bloodthirsty are the tenth and eleventh bosses in the Siege of Orgrimmar. Both encounters take place under Ragefire Chasm.





FEEDBACK: Downfall (Raid Finder)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The final wing of Siege of Orgrimmar will shortly be available on Raid Finder mode, and will remain available through the weekend. Note that Garrosh is not accessible. Thus, groups that defeat the Paragons of the Klaxxi encounter are functionally done with the wing, and will have to leave the group manually at that point.

Please use this thread to provide feedback on any of the bosses being tested in this wing, including group makeup (premade, random, mixed) and Determination stack count.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 5.4 Currency Resets
Only Conquest is being converted to Honor when Patch 5.4 goes live. There will be no changes to Justice or Valor Points.(Blue Tracker / Official Forums)

Siege of Orgrimmar Raid Testing
I will test this out with my guild this weekend, I'm sure, but why exactly are we getting LFR testing instead of Flex? Why is Garrosh not active in LFR testing? If Flex comes available this evening, will Garrosh be accessible in that testing environment?
We don't have plans for additional Flexible testing. As for Garrosh in particular, we want him to be defeated for the first time on the live servers, where it counts. In the past, several final bosses such as Yogg-Saron or the Lich King were never publicly tested on any difficulty at all, for just this reason.

As for Flexible tuning, we're satisfied with the current state of tuning for the first three wings, and we can heavily extrapolate from Normal tuning and how that plays out when it comes to nailing down the Flex tuning for the final wing. Flexible mode has much, much more in common with Normal than with Raid Finder -- all mechanics are present, the zone entails a gear and difficulty progression, and so forth. In the case of Raid Finder, on the other hand, specific mechanics may need to be profoundly reworked or removed entirely to accommodate the dynamics of randomly matchmade groups, so making sure that we see as many fights as possible in LFR on PTR is a priority. (Blue Tracker / Official Forums)

An Evening on the Timeless Isle
Originally Posted by Blizzard (Blue Tracker)
The following travelogue comes to us courtesy of officer and gentleman, Major Payne, who is—according to the bio he sent us—one of Azeroth’s noblest and most beloved icons of honor and humility. Enjoy.

It’s dawn and something just doesn’t feel right. It’s almost as if the axis of Azeroth wobbled a bit overnight, and this time it had nothing to do with me smackin’ Oondasta upside the head. I have an uneasy feeling, and if you know me, I won’t stop until I’ve figured out what the problem is, found a way to resolve it, and made sure someone went home crying. You like my style, don’t you?

Well, whaddya know? I’ve just entered the Vale of Eternal Blossoms and can feel my journal rustling about inside my satchel. It appears a mysterious person has magically scribbled a note titled “A Flash of Bronze” and that I’m to seek out my old friend Chromie. As much as I like to flirt with cute little gnomes who can gnaw my face off, I opt to avoid long conversation and put these uneasy feelings to rest. She hands me a Curious Bronze Timepiece which I quizzically ponder for a moment: I guess there’s no harm in me using its powers to see what happens. I’ll just hold it in one hand and wave the other over the top, and . . . *FWOOSH*

Now see, according to my Gnomish Army Knife’s compass and my calculations of the stars that have suddenly appeared above, I’m southeast of the Jade Forest on what I’m being told is Tushui Landing on the Timeless Isle. Hmmm, this wasn’t here yesterday when I swam by doing my daily laps around Pandaria. Methinks a challenge is afoot! And it goes without saying—but I’ll say it anyway—my existence and the glory of my presence must be felt by every living creature on this planet. So off I go!


I’m not on the Isle for two seconds before I notice an Ancient Spineclaw giving me the crook-eye. To arms, you clot! I engage in battle with the angry crustacean, who actually scratches my precious armor with its Claw Flurry. Unacceptable! Following a mighty swing of my hammer, it lets out a screech and keels over. Much to my surprise and delight, however, it’s carrying a new kind of currency I’ve never seen before: Timeless Coins! And as if that wasn’t sweet enough, it’s even coughed up a Lesser Charm of Good Fortune. Cha-ching!

No time to admire things that aren’t quite as impressive as I am: With gusto, I head off deeper into the forest away from the Timeless Shore in search of more challenging adventures. Felling limbless reptiles, rabid cranes, and really angry yaks, I discover the Celestial Court. It’s surrounded by denizens of Pandaria, vendors, hozen, and—oh look—there’s Chen and Li Li Stormstout! And there’s the infamous Fo Sho Knucklebump, and the Monkey King, Old Hillpaw, and wow, even Ling of the Six Pools! She’s a legend around Icecrown for her love of cheese.


That’s when I happen upon Master Li. He offers me the opportunity to face some of my fellow champions in an epic Pet Battles tournament, and I happily accept. Wrathion, Blingtron 4000, Shademaster Kiryn . . . all of them fall to my remarkable team. Can you feel it?!

Up next are the children of the Celestials, which—if I may say so myself—are quite impressive. Sadly, not as impressive as me! Down they go, one by one, and I’m rewarded with a few Celestial Coins. Turns out, Master Li also holds these same children as pets I’m able to adopt, and since I showed them who’s boss in the arena, I choose Yu’la, Broodling of Yu’lon. Come on, who wouldn’t want a dragon to follow them around?!

Directly west of my position I can smell hops and barley, but it really isn’t all that pleasant. In fact, it’s rather more like Eau de Highlands Skunk. I turn and head into Old Pi’jiu where I find several Skunky Brew Alementals. Skunky . . . who’d a thunk it? Smashin’ and dashin’, I lay waste to these stinky beings only to fill up a giant cask summoning Zhu-Gon the Sour, an even bigger stinky being. Heh, not a problem. KAPOW! SMASH! BOOM! Down it goes, and in the stain it leaves on the grass? My very own Skunky Alemental pet! I may mix up my team now . . . stop it, Grizzle, I’m kidding!

Whew, this adventuring is almost making me tired. I said almost! And that’s when I hear it. Bleating. Pathetic, miserable noises that can only be categorized as bleating because really, aren’t yaungol just a bunch of sheep? Especially the ones around the Firewalker Ruins. Just as I’m about to smite a whole village of these flea-bitten mongrels, I notice a really big chest tucked behind the wall. STOMP! With the yaungol all stunned, I quickly open the chest and go back to finishing each of them off. When the fracas is all said and done, I realize I’ve collected some sort of epic loot! It’s just an item, but the inscription tells me I can create a piece of armor if I were to channel its power. New kicks for Payne!


Seriously, the amount of land to cover and creatures to lay waste to is far too immense to even explain. I won’t even begin to tell you about Ordos and why flaming bits of him are stuck to my shield. Let’s just say I’ve made this island my—ouch! One of the yaungol’s fleas bit me and now I have an itch. Anyway, my tales tend to cause minds to melt very quickly, so I’ll leave you with this: Whispershade Hollow, Red Stone Run, the Blazing Way, the Cavern of Lost Spirits, a mysterious floating skull, and a ghostly world riddled with chests. There are countless events, encounters, smelly animals, and delicious noms for you to enjoy. SO GET MOVIN’!!

The Siege Fundraiser - Method vs Midwinter
GamingForGood is trying to raise the last $500,000 this weekend for Save the Children, and along with all of the other streams going on this weekend, you can see Method and Midwinter race through Heroic Throne of Thunder! The race begins at 2PM EST / 7 PM CET on Sunday.


Originally Posted by Blizzard (Blue Tracker)
Before laying siege to Orgrimmar with the release of Patch 5.4 next week, take some time to clean the Tortos juice off your kicks and tune into Athene’s World of Warcraft marathon live streams this Saturday and Sunday. Hosted on Gamingforgood.net, this event will feature a number of popular Twitch streamers doing what they do best all weekend long, including a live race between top-ranked guilds Method and Midwinter through 25-player Heroic Throne of Thunder.

To help celebrate the impending release of Mists of Pandaria’s last major content patch, Athene will be offering more than[/b] $10,000 in prizes[/b] to current and returning players alike, including 60-day time codes and digital keys for the WoW Battle Chest, Cataclysm, and Mists of Pandaria.

“The Siege” officially begins at 5 a.m. PDT (2 p.m. CEST) Saturday, September 7 and will go all weekend, though the fun is already underway. Hit the button below to get to the main event page and begin your quest.

Starcraft Universe
StarCraft Universe is a fan created Starcraft II mod that aims to create a MMO-RPG style game within Starcraft. It tells a story set in an alternate reality, where Kerrigan wasn't able to stop the hybrid’s assault, and the protoss are overwhelmed and defeated

The dev team is currently running a Kickstarter campaign and has released a multiplayer demo, so be sure to give it a try if you are interested!

by Published on 2013-09-06 06:40 AM

New Interview From Gamescom, Wyatt Cheng on the Mystic, Blue Posts

Beta Opt-In Wave For US, Blue Posts, Fireside Chat Reminder

Patch 5.4 - Season 14 Shaman Armor Set
Keep in mind that this is just a preview and the final set may be different!





Patch 5.4 - Kor'kron Juggernaut Mount
The Kor'kron Juggernaut mount is a reward for killing Garrosh on Heroic difficulty.



Blue Posts
Originally Posted by Blizzard Entertainment
Rated Battlegrounds
you can say: wait? what the difference with Random battlegrounds?
Indeed and that is exactly the issue. Rated BG's have higher rewards than random BG's because of the organisation that is involved in getting the group together and coordinating them for success against another organised group.

Also you are always forced to go on a communication program like teamspeak what not everyone likes to do.
This is one of the parts involved in trying to run an organised group, not all information can be given through chat, especially quick commands for targets and CC. This is not to say it's required, but it's definitely recommended to improve your chances of victory.

So when you hit 90, and want to pvp. you first have to farm all honor gear, witch is a REAL REAL PAIN to do. Because everything 2 shots you and you hit like a wet towel.
The damage received by freshly dinged players is generally the same as those who are fully geared, depending on what you gem and enchant. This is because of the implementation of base resilience to all players. The main difference is the damage or healing you do, but that doesn't mean that you're unable to contribute.

And random BG's is swarmed with bot's. i'm not even start talking about this.
I'll just touch on it quickly and say that we are constantly dealing with the issue of bots and are doing everything we can to lower and remove the impact they have on your experience in World of Warcraft. Also; if bots are something that concerns you in random BG's, then creating a queuing system for rated BG's would also feed this across to the conquest grind as well.

We understand that there are benefits behind having a queue for rated BG's and that there are people that would like to see this implemented, but we also feel that there are more positives than negatives behind keeping it restricted to premade groups only. This is not to say that the discussion is closed, we greatly appreciate any feedback that you have on the subject. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Professions
Made an account just to ask this; Are there any plans to update crafting professions to keep up with the leveling process?
Yes, but no immediate announcements. We agree it's a problem. (Source)

are we definetly going to see the sky golem next patch?
I can never say definitely until the patch ships, because sometimes there are last minute changes. At the moment, it looks good. (Source)

UI / Addons
I wonder, do you use addons for raiding or you're confident about original UI? #notgoingtoabuseyoureanswer
It varies. I'm responsible for UI so I feel an obligation to experience the game sans mods. I like to see why mods are popular too. (Source)
I'd argue (and do, as a game designer and lecturer) that WoW's mods are important - can config UI as people like!
Oh, totally agree. I meant specific mods that gain a lot of popularity. (Source)

Character / Items
Concerned about valor points in 5.4... got 11 90's running out of stuff to buy in 5.3, so what will we spend valor on in 5.4?
Upgrading your best gear. (Source)

ok so dumb question....why is it harder to get justice points than it is to get valor points?
We didn't do at great job of integrating justice points into the MoP reward tapestry. (Source)

Why no mastery at low level? Shouldn't players have more time to get used to stat effects/usefulness?
We find new and low level players have plenty of things to learn. (Source)

Why no siege weapons have no cool procs?
We wanted the heirlooms to be very competitive, which would be tough if there were procs competing with them. (Source)
Procs are cool. We will do them again. The SoO trinkets are pretty cool in the meantime. (Source)

restricting dailies is a terrible idea. Make the REP they give accountwide, not the quests.
What about the concern that if player X does 100 dailies a day, I have to as well to keep up? (Source)
I just don't want to have to unlock the quartermaster 10x over. Is that asking too much?
In vanilla, many of us had 1-2 characters. Now many have 5-10. They don't want to do something 5-10 times, understandably. (Source)
We know some players want to be able to raid on all their alts without having to spend much time gearing them up. (Source)
But if you're trying to level up alts now, I would skip the quatermasters and do Barrens in 5.3 or Timeless Isle in 5.4. (Source)
The issue here, as it always is, is how much commitment should the second (and so on) character require? (Source)
if cataclysm was too alt friendly, I think mop shifted that paradigm slightly too far in the other direction.
We agree with that. Our main goal for MoP was to make sure players always had plenty to do. (Source)
If you have one character, that should work fine for you. If you have five, I can see how it was overwhelming. (Source)
5.4 is pretty alt-friendly though, in the same way the final patch of past expansions were. (Source)
Our goal is to make the second take less than the first, but still not zero. We know that won't make some players happy. (Source)
Which quartermaster is a problem? If you had to do it 5 times in 5.0, then that is a problem, as we've said. (Source)
Blacksmith needs Klaxxi. Tailor/Enchanter August Celestials. LW need Golden Lotus. Thank you for listening.
Does it demean your effort if every player with several 90s had access to all those recipes once they did it on 1 character? (Source)

Honestly all I want is my Cloud Serpent Riding.
We might change the riding requirement to account-wide in 5.4. Feels like it has served its purpose. (Source)

Expansions every year in future? So people who hate leveling should just quit? FYI leveling is awful for some.
It is a problem for sure. We lose a lot of folks who never make it to max level (or even expansion min level). (Source)

Your stated design intent: legendaries useful for a whole expansion. Reality: 5.0-5.1 legs useless in 5.4. Please revise.
I believe that design intent was about weapons. Regardless, your meta gem will still work. (Source)
Having every orange item stick around 5.4 would be too much power difference between haves and have nots. It's huge as it is. (Source)

Misc
i've been wondering like forever...what does "lead systems designer" entail exactly? i can see many overlaps.
We use systems as in contrast to content. Content does levels and quests. Systems does features and combat. (Source)
Encounter designers are part of the systems team, largely because they are so combat focused. (Source)
Overall there is a ton of overlap. A systems designer may help out on pet battles. We all contribute to scenarios. Etc. (Source)

I asked what he does focus on as the lead dev, not what should he.
Spend most of my time making sure other designers aren't blocked, ideas for future content, systems work with programmers. (Source)

Because every blue post seems to be "well I don't think so" or "maybe someday". If you cant answer something don't even bother
Players get upset if you never answer but very few of our answers are going to be "We agree! Change incoming!" Kind of a catch 22. (Source)

Could make the case that WoW has enough cognitive difficulty that mechanical difficulty in leveling would be wasted
I like leveling being challenging personally. The problem is our attempts to make leveling faster also made it easier. (Source

Dark Legacy Comics #405
A special hand drawn edition of DLC has been released!

by Published on 2013-09-05 09:13 AM

Siege of Orgrimmar Raid Schedule

European Closed Beta Has Begun!

Differences Between Console Loot and Loot 2.0, New Details on the Mystic, RoS Content Clarifications, Console Pre-Order Dyes are Reusable

Patch 5.4 - Season 14 Warrior Armor Set
Keep in mind that this is just a preview and the final set may be different!





Patch 5.4 - Siegecrafter Blackfuse Preview
Siegecrafter Blackfuse is the twelveth boss in the Siege of Orgrimmar. The encounter takes place under Ragefire Chasm in Orgrimmar.





Patch 5.4 PTR Patch Notes Update - September 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Raid: Siege of Orgrimmar
  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
    • Learn more about the new encounters in Patch 5.4 Raid Preview: Siege of Orgrimmar.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.
    • Information on the availability of each difficulty can be found in the Siege of Orgrimmar Raid Schedule.

Classes
Death Knight (Forums / Skills / Talent Calculator)

Monk (Forums / Skills / Talent Calculator)
  • General
    • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
  • Talents

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
  • Talents
    • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.

Priest (Forums / Skills / Talent Calculator)
  • Holy
    • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.

Rogue (Forums / Skills / Talent Calculator)
  • Combat
    • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.

Shaman (Forums / Skills / Talent Calculator)
  • General
    • Healing Rain healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.

Warlock (Forums / Skills / Talent Calculator)
  • Affliction
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Destruction

Raids, Dungeons, and Scenarios
  • Raids
    • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.

Patch 5.3 Hotfixes: September 4
Originally Posted by Blizzard (Blue Tracker)
Items
  • Salyin Battle Banner can no longer be used inside of raid instances. The item can still be used in regular dungeons and in non-instanced areas.

Raid Finder Difficulty Unlock Speed
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Upfront clarity: the unlock schedule for LFR in 5.4 is exactly the same as it was in 5.2.

In the vast majority of cases raiders are progressing through Normal, and especially Heroic, at a steady pace over weeks and months. A very small percentage of the very best world-first raiders, of course, will complete the raids much quicker than that, but in the vast majority of cases raiders don't step into Normal and down the last boss that same week, let alone the third or fourth boss. Most Normal raiders will get the first few bosses down in the first couple weeks, and the unlock schedule of LFR is very much intended to match the median progression of a Normal raid group.

LFR allows players of all playstyles, without guilds or fixed raiding schedules, to experience the content. But the point isn't to be able to do so faster than guild raiders, or for a guild raider to feel like the best way to experience the conclusion to the Mists of Pandaria story arc is to hop into an LFR queue rather than to play with their friends.

Flex does have an accelerated unlock timetable, and the first wing will be available on day-one of the patch. While Flex has a lot of... flexibility, it still requires coordination of a raid leader to create a competent group. Potentially to your benefit though Flex is cross-realm, and groups can be built of multiple guilds and friends regardless of the realm they play on. Considering the increased difficulty of Flex we're not sure how successful day-one Siege of Orgrimmar Flex PUGs will be (and it is progression raiding, not just slightly harder LFR), but we're excited to see people give it a shot. That's probably an option a lot of current LFR-only raiders will find enticing, and could lead them to a regular raiding group, new friends, maybe a new guild, and even higher difficulty levels.

I'll also add that if you don't have a guild that's running Normal, and you don't want to run a guildie/friend/cross-realm (or even PUG) Flex either, there's a lot of content in the Timeless Isle (upgrades, chests, rares, events, exploration, pets, mounts, Celestial Tournament, cooking event, etc.), as well as some fun and/or learnin' to be had in the Proving Grounds.

for about 1/2 of the players its a choice between pay 25-100 for transfers or run LFR only because their servers dont support raid progression.
Flex is cross-realm day one. I know there are some pick up grouping sites out there to help you find cross-realm groups to join for various activities, and I would be almost certain that they are bursting with day-one Flex raids. If they aren't, they will be pretty quickly after the patch hits.

I did, but I disagree with the thought behind holding the content unless I am misunderstanding it. I think Blizzard is over thinking not opening it all at once to all 4 raid types.

I am generalizing but heroic raiders only care about heroic level accomplishments and generally not the story. Normal and flex people can do their thing, and LFR people can do their thing all at the same time and the world goes on. If people feel they have to do x for x, that is a problem they are creating for themselves.

I could argue about no new heroics like DS/ICC, and some could say but Timeless Isle. I just think time gating raids is a waste of time and promotes LOL casuals suck.

Either way, it is what it is and not the end of the world.

There are a lot of situations at play so I'll just try to bullet some of them quickly (sorry I gotta run soon):

  • Heroic/Normal raiders enjoy what they're doing. If LFR was available at the same time they would be required to also run LFR as, at least for Normal raiders, would likely hold some potential upgrades. Regardless of how small or specific (trinkets?), progression raiding for many requires squeezing every ounce out of every aspect of the game. If another guild does this thing, you have to do it too or you are suboptimal. That's not a factor of wanting to do it or not, it's a requirement to compete. That's probably also the most difficult mentality to get across as it's a fundamentally different way to approach a game for different people, and it really only requires the ability to accept that how you like to play the game doesn't and shouldn't apply to everyone else. Hardcore progression raiders don't think having all of Normal progression and LFR on week one sounds fun, and neither do we.

  • It's pretty lame if the biggest and baddest enemy of the entire expansion is killed first, day one, in the easiest difficulty. And it would be if it were at the same time. It's not only lame for the people attempting to kill him in the harder difficulties, but it's pretty lame for the people aspiring or looking up to those killing him in a harder difficulty and wanting to be a part of that progression. You may not necessarily care, and just want to kill Garrosh and be done, but a lot of people are playing the game because they want a challenge in defeating the most horrendous creature and enemies in the game. For a lot of players the point of playing a game is meeting and surmounting a challenge. It undermines that challenge when you can just go and do it in a difficulty, that by necessity of its random matchmaking, can be beaten very easily. Especially for groups of coordinated progression raiders.

  • Not everyone in a Normal raid will kill Garrosh before he's available to kill in LFR, this is true, but that doesn't mean we should just say screw it and open it all up for every difficulty day one. Those really vying for realm firsts very likely will kill him before he's available to LFR, and that's the main intent, a good faith effort to give progression guilds a chance at downing the content in their difficulties.

  • There are some players that just want to see the content and don't care too much about gearing up. They would race through LFR day one, down Garrosh, and ask "what now?", and likely come to the forums to complain we didn't give them enough content. We could get into some long debate about the nature of production, as well as basic laws of physics, but let's suspend all disbelief for this argument that we do our best to provide awesome and compelling content as quickly as we can for millions of players all with varying tastes, personal expectations, lives, goals, dreams, etc.

  • Raid content is really intended to be progressed through by building a competent team of people, in appropriate leveled gear, that work together to solve difficult challenges through expert knowledge - and execution of - within the game. Some people don't have time for that, they can't commit to a raid schedule (although both those groups should be looking toward Flex as it is very much for them!), just want to see the content, aren't very good at the game, or just aren't playing to be in a social situation, and want to run LFR, and we think that's great, and it's great LFR is right up their alley and let's them see the content, it is there for those reasons, but that doesn't mean that it should be available and allow access to content many weeks faster than is intended through progression raiding.

  • In other words: if you are only doing LFR you are still going to see the content much faster !-even with a gated wing schedule-! than if you were in a Normal progression group.

I've actually been discussing it with my guild. The only thing we can come up with is that it is essentially not a real "guild option" and the whole viable "progression raiding" thing is just lip service.

The difficulty is probably targeted more towards "organized pugs". Thus any normal-guild will just go in and stomp it out like its an LFR but pugs may struggle. Otherwise staggering it in such a manner doesnt make sense.


If you're in Flex and able to progress through the first 8 bosses within the first two weeks (ie keep up with the unlocks), you should probably just do Normal.

Hearthstone EU Beta Live
If you are interested in the basics, there is a nice post on the HearthPwn forums here. You can also discuss things in our Hearthstone forum.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here’s a card we’ve been dying to play: The closed beta test for Hearthstone: Heroes of Warcraft has begun in the European region!

During the closed beta test, we’ll be inviting a range of duelers from our opt-in pool (along with folks from press and fansites) to try their hand at Hearthstone and let us know what they think. There’s no NDA during the beta, and we’d love to hear all about your epic victories, watch your live streamed matches, and see screenshots and videos sharing your experiences with the game. Please note that Hearthstone is still in development, and what you see and play in the beta test isn’t necessarily representative of what to expect in the final game.

Want to participate in beta testing Hearthstone? Read on!


How do I opt in to the closed beta test?
Once you’ve set up a Battle.net account, you can choose to opt in to our beta test from the Beta Profile page. You’ll need to download and run the System Check tool to attach your computer’s specifications to your beta profile. Once that’s complete it’s simply a matter of waiting for an invite.

You can also opt in through our website here.

How do I know if I’m selected?
We’ll send you an email letting you know if you’re selected. The email will contain a beta key—just follow the instructions inside to get started.

As always, please be aware of phishing attempts—falsified emails sent by unscrupulous individuals purporting to be from Blizzard, but their real goal is to steal your login credentials. For more information on how to identify these emails, please refer to our Battle.net Security site.

One easy way to ensure your invite is legit is to avoid clicking on links in any invite emails you receive. Instead, just log in to your Battle.net account and add the beta key from your invite email to your account.

How many players do you plan on inviting to the beta test?
The number of players we invite to the Hearthstone beta will be based on our testing needs. During the course of testing we’ll be inviting additional opt-ins as necessary in waves.

Is there an NDA?
There is no NDA for the Hearthstone beta test. Take screenshots, live-stream matches, record movies—whatever your heart desires! Please keep in mind that the game is still a work in progress, and we appreciate your understanding when you encounter bugs, graphical errors, or other issues. Help us create a better game for everyone to enjoy by reporting them here!

How long will the beta test last?
We have not determined an exact date for the end of the beta test. We’ll post a notice when the beta test is nearing completion.

Do I get to keep all my beta cards?
We are planning to wipe all player collections partway through the closed beta. We anticipate needing to rebalance some cards based on the feedback we get in the closed beta, and recognize that players may have made decisions on which cards to disenchant or craft based on information that’s changing. After we’ve completed that wave of balance testing and wiped cards, we do not anticipate needing to reset collections again.

Players who purchased card packs or Arena entry with real money prior to the collection wipe will be credited back with an equivalent amount of gold following the wipe, which can be used to re-purchase packs and/or Arena entry to re-establish their collection. These packs will not contain the same configuration of cards as the packs acquired previous to the collection reset.

What languages are available in the beta?
The Hearthstone beta test is available in all our supported EU languages, which are English, French, German, Spanish, Russian, Italian, Polish and Brazilian Portuguese.

How do I switch the language of the game?
To change the language of the Hearthstone beta, you’ll need to first uninstall the Hearthstone client. Then simply reinstall the Hearthstone beta from Battle.net, making sure to select the right language on the download page.

Fan Art
Today we have some more fan art that was done for the WoW Fan Art Tribute book.


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