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by Published on 2013-06-30 07:36 PM

Diablo 3 Fansite Mixer Information, Berninio's Talisman Suggestion, Archon's 50 Million Witch Doctor Guide

Fansite Event Recap, Arena Team Changes, Upcoming Raid Testing, Blue Posts, TCG Art

Patch 5.4 - Sky Golem
Patch 5.4 finally adds the Sky Golem as a replacement for the Sky Claw mount that never made it live, and it appears to have been well worth the wait! This mount is crafted by engineers and allows you to pick herbs while mounted.





Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Set bonus numbers in particular are very stand in. I wouldn't spend effort trying to math / sim their values quite yet. (Source)

The hybrid vs. pure debate is not one I wade into often. I find that logic holds little power in that discussion. (Source)

Do you ever wish you could redo the class system? Drop/add classes, redo roles,etc?
Every day. We struggle with expectations, tradition, precedent and that's-the-way-it's-always-been constantly. (Source)

Risks being heard as "Bad players should take this talent".
"Everyone take X all the time" isn't the goal of the talent system. (Source)
Another hint: don't take the talent that a website says is the highest DPS. Take the one that makes YOUR dps the highest. (Source)
Realistically how many classes do you feel actually have talent choices where that question can be asked?
I don't have the data right in front of me, but it's definitely not ideal for every spec yet. 5.4 is a chance to work on it. (Source)

Why do you guys love smart heals so much? Makes smart play and spell choice less impactful.
I would agree they have become too dominant. The risk is that dumb heals can make a spell very low priority. (Source)
don't nerf smart heals, buff the not smart ones.
Isn't that kind of the same thing? It still changes prioritization. Imagine PoH >>> CoH. Why use CoH? (Source)

Fair enough feral is losing instant clone (it was OP) but are others losing their instant CC too? Feral PvP?
We balance around the whole package, not individual spells. Which other instant CCs do you think are overpowered? (Source)

This topic has dropped off the front page. 56 unique posters, 302 responses, tried hard to keep it constructive.
Have you played with the new tier set 4p bonus? We want to see how that feels as a possible solution. (Source)
Set bonuses shouldn't really fix class issues, should they? : \
No, but we find it's a good way to test out ideas without constantly iterating on the core rotations themselves. (Source)

Resto Shaman are in a bad spot; behind in most metrics, including the weakest raid CD in 25s. They need some love in 5.4
What metrics? We find HPS is a poor way to evaluate healer power. Healing often doesn't come down to just button mashing. (Source)
HPS is a huge metric in what healers are brought to raids only next to utility/absorb, why is it poor viewing?
The job of healers is to keep the raid alive, not heal as much as they can every second. (Source)
HPS can be a useful measurement in that discussion, but too many forum posts and tweets want to equate HPS with "healerness." (Source)

For example dps < dmg done to the correct target. Topping the meters is fairly easy...
I feel the need to repeat this every so often: HPS from aggregate sites is not a great way to measure who is the best healer. (Source)
Many raid leaders have a good sense for who their reliable healers are, but not the kind of thing that shows up from a simple Raidbots link. (Source)
WoL and Raidbots were some of the best... and worst... tools to put in the hands of the community. (Source)

How about the metric that every shaman that is posting on the forums is all but begging for your attention for change.
That's not really a useful metric and it's one shared by all healers. (Source)
This is why a forum discussion of strengths and weaknesses of *all* healers interests me more than the class forum thread. (Source)
Class forums have a propensity for: Bliz has no direction for us, never plays us, doesn't respond to our threads. (Source)
Stick with class forums for discussions of gems etc. If you want to talk power, do it where other classes will respond IMO. (Source)

Pretty much this. I liked when talents mattered. In b4 "everyone specced the same". Not like today!
But everyone did spec the same. We think it's impossible to offer "choice" that can be solved by math. (Source)
I can understand how you might love the *idea* of old talent trees. What did you love about the reality? (Source)

We know. Tanks say hi. Every tanking class feels the same now. Possibly with the exception of a monk, haven't tried them.
You say that, and yet every day I get pleas to buff some tank because they can't compete / lack the tools. (Source)
So from that perspective, tanks aren't similar enough. (Source)
Imbalance of feedback where players who want buffs are loud and players who like classes staying different aren't?
Entirely possible. (Source)

Death Knight (Forums / Skills / Talent Calculator)
any major things to come for DKs mobility?I find them less mobile than other melee dps classes.Would you agree?
Again, it's the package. DKs have a lot of ranged abilities and Death Grip. (Source)

Druid (Forums / Skills / Talent Calculator)
When will Resto Druid Glyph of Efflorescence be on PTR? Is this glyph being rethought?
Our concern is that Swiftmend went from being a great ST heal to part of the AE healing kit. Maybe that wasn't the right call. (Source)

Hunter (Forums / Skills / Talent Calculator)
Have you seen this post detailing some concerns about hunters? It has some nice points.
Stampede was never intended to provide utility. It's a DPS cooldown. (Source)
Silencing Shot is tough. As a talent, it will always get chosen. But hunters don't need more CC so we don't want to bake it in. (Source)
Readiness we are still iterating on. Removing offense or removing the ability both still on the table. (Source)
Pet survivability we can look at, but pets aren't supposed to be free DPS with no management either. (Source)
We are pretty happy with raid utility for all specs. Every class asks for more to guarantee a raid spot. (Source)
But we don't want guaranteed raid spots, and overall raid comp diversity is satisfactory for us. (Source)

Would prefer Readiness to be fully removed from DPS (RF) and just be utility-- would free up a LOT of defensive choice in PvE
That is another way to go, as would be just lowering def CDs (or giving them charges). Still evaluating feedback. (Source)

Readiness should do more defensive stuff. Masters call and traps and so forth.
Master's Call, maybe. Traps were one of the big things we wanted to eliminate. (Source)

Please don't buff hunter's focus dump. PTR + T16 2pc will reduce value of special shots and homogenize specs.
Can you explain why it homogenizes specs? (Source)

Just a quick question: what cloak proc would hunters be using? Xuen or Yu'lon? I assume Xuen, but I just wanted to be sure.
Yeah, we usually group hunters with melee not casters. (Source)

Any possibility of baking widow venom in to another shot for hunters? Would really help with button bloat.
Possibly. Wouldn't the ranged version just be the best version then? (Source)

To compensate readiness, please give MM back its old Chimera serpent sting proc and Aimed its old baseline crit chance of 4-5%
Cool. Feedback on the best ways to buff the hunters specs without causing rotation weirdness or PvP burst is appreciated. (Source)

Would you ever consider bringing back the arrows/bullets for hunters with an extra quiver just for hunters to store them in?
We'd like to do a quiver just for the visuals. Ammo returning is unlikely. There wasn't much depth to that system. (Source)

Mage (Forums / Skills / Talent Calculator)
The PTR Frostburn change makes casting even less appealing in PvP - there is huge objection to this. Why go this direction?
You don't think the amazing synergy of doing more burst damage while someone was CC'd was getting to be a problem? (Source)

give mages some unique raid utility. Locks have tons.Mana gems for healers aka lock cookies? not on the same cooldown?
Do healers want another mana source to manage? (Source)
please find a way to adjust Mage knobs without changing frost mastery

The synergy among the high damage, instant attacks and CC is really hard (impossible?) to balance. (Source)

Paladin (Forums / Skills / Talent Calculator)
How come you're fine with no Holy Paladin using over 6 Talents EVER, but not fine with using 1 talent ALWAYS?
That talent dramatically changes how paladins heal. It's one thing when a talent feels like a rules breaker. (Source)
When everyone uses a rules breaker, it's just the new status quo. Same reason we want some (not every) lock to use Sacrifice. (Source)

Holy Paladins are lacking in the PTR 5.4 at the moment. Any hope for compensation considering the Eternal Flame nerfs we got ?
Yes, we will do something. The intent was not to nerf Holy. The intent was to make hotting paladins an option not the only way. (Source)
EF, like GoSac and KJC are intended as rule-breaking talents. We want to see some players use them but not all. (Source)
If everyone takes them, they aren't rule breakers, but just the new way those classes work. (Source)
You should know EF is still the only way to heal, no matter what (as long as its viable) because SoO favors hots
So if we buff them 1% over the unviable level they then become mandatory? What about 1/2%? (Source)

If you want people to stop using EF as a baseline Holy talent, why not bring back the old radiance hots?
At the time, paladins complained that HR wasn't reliable because the hots came too late. Might be an interesting glyph maybe. (Source)

dislike EF for holy, dislike Ss for holy, dislike SH for holy. Could you make them attractive for holy please?
We appreciate that SH will just never work for some Holy players, but we think we can get SS to compete with EF. (Source)

im curious to why seal twisting for paladins was left on purpose in TBC or if you never knew about it?
With any system like that it's hard to get swapping into the sweet spot. (Source)
Changing aspects / armors / stances / seals every couple of seconds sucks but so does never changing them. (Source)

any response to my previous tweet? Does blizzard acknowledge the fact that haste is a priority stat for pala tanks...
Yes, we know paladins like haste. This has been discussed much before. (Source)
would you say we like haste just because, or because it is the best stat for us? I love mist prot palla dont get me wrong
Too long a discussion for twitter. In brief, we disagree we the logic that says avoidance is garbage because it's unreliable. (Source)
But we get that haste is more fun, so it's a moot point anyway. It plays into active mitigation, which is ultimately our goal. (Source)

Time for that complete pally rework in 6.0 yet?
Very unlikely. We're happy with the paladin design. (Source)

Priest (Forums / Skills / Talent Calculator)
So how about another disc nerf? As a holy priest I feel like my healing is rendered useless thanks absorbs sniping everything.
We think Holy competes with Disc well now except in mana, and we're not sure yet whether D has too much regen or H too little. (Source)

Holy priest mana regen is/has been/and will be in a terrible place, lets give them a glyph so they can have angel wings! #sigh
Is Holy priest regen too low or is Disc priest regen too good? (Source)

What is your idea behind Mind Spike? It has no use in any fight and is never casted besides instant fdcl procs.
The original intent was for quick kills, esp. when soloing when you didn't want to dot everything up. (Source)
Just curious, why was Burden of guilt replaced with the new talent? Not a terrible change, just wandering about the reasoning
We felt it would open up comp options for paladins. We really think comp trumps almost all PvP balance issues. (Source)

Shaman (Forums / Skills / Talent Calculator)
You still haven't compensated Resto Shaman for not getting HTT buffed with other raid CDs in 5.3 causing us to be ~20% behind
HTT is a talent. Buffing it only makes it more mandatory for Resto. SLT is the shaman raid CD. (Source)

Warlock (Forums / Skills / Talent Calculator)
GC pls do something about DAs' pvp debuff, its annoying to switch just becuz we have that, DA isn't as viable as real tanks
Not sure we're excited about the idea of locks using that glyph for PvP survivability. (Source)

Removal of Cor extending and new 4p t16, void ray is quickly becoming an obsolete spell that was already in an awkward place.
Void Ray is super awkward. Could just be Fel Flame with another visual. Not sure yet. (Source)
Please, please, please do NOT remove Void Ray. Demo Multidoting will become an absolute QoL nightmare I don't want.
if we remove the dot refresh (both spells) we might add it back via glyph. (Source)

Mind if I ask another question? You didn't like blood fear in 5.0 but you're practically giving it to Paladins? I'm confused
Blood Fear had a very short CD and was instant. The health cost wasn't much of a cost at all. (Source)
Turn Evil has a CD and cast time and paladins have to give up FoJ or Repentance to take it. (Source)

Warrior (Forums / Skills / Talent Calculator)
Since Arms single target dps has always been limited largely by PvP burst, would a more bleed-heavy dps output be reasonable?
We agree bleeds are a good kit for Arms, but we don't want to bring Rend back and there is already one passive bleed. (Source)
We would be open to other ways of incorporating bleeds though. (Source)
Why not? Autoapplied bleed is boring. Rend was amazing.
Rend was a no win situation for us. Many warriors begged us to remove it. They would still be cranky if it was still around. (Source)
How are you defining passive here? Not seeing many things that wouldn't be basically rend (upkeep) or passive.
That's what I meant. Imagine MS causes Deep Wounds and another bleed. What's the gameplay there? (Source)
Yeah that'd be boring. What about forum suggestion: Mastery make all strikes provide bleed. New strike consumes bleed deal dmg
Might work for PvE, though target switching might suck unless the bleeds are trivial to apply or move. (Source)
For PvP the challenge is burst might be high or bleeds might be too easy to remove (or both). (Source)

So excited about shield wall & spell reflect no longer requiring a shield. Less telegraphing in pvp & I can remove two macros
There is still plenty of telegraphing. That is intended. We do want you to be able to remove the macros. (Source)

I like the optional complexity of zerker stance for rage, but disappointed that it doesn't seem to increase dmg much.
It's pretty close to a good spot, but might could benefit from a small buff. Too much and everyone ignores Battle. (Source)

So far I'm interested in the addition of Riposte and change to Ultimatum - trying to get tank wars crit without itemization?
It's an issue where DPS scaling with both DPS and tanking stats was actually causing a problem. (Source)

how about replacing hamstring with a bleed that reduces movement speed 50% /rend
Rend is a tough one for us B/C we heard a lot of requests to remove it, but once we did, all these other warriors wanted it back. (Source)
If Rendstring did damage, it would just have to be part of the DPS rotation, no? (Source)

Perhaps it's time to put Heroic Strike out to pasture, then. w/50% more GCDs, rage could be spent on Slam or WS
Possibly, but we really like the idea of the ability and aren't quite ready to give up on it yet. (Source)

So, after thinking about rage this morning, how do you guys think it's working as a resource? Happy? Unhappy? Thoughts?
Pretty happy. Ideally we could make it slightly less predictable to get more Heroic Strike use. (Source)

Sha of Fear Solo Kill
Raegwyn has managed to solo Sha of Fear as a Death Knight. Congratulations to him!



Weekly News Recap
Lots of news this week, so here is your chance to catch up!

  • June 23
    • We looked at the new legendary quests added in Patch 5.4, along with some audio and the legendary cape models.
  • June 24
  • June 25
  • June 26
    • We previewed the first Siege of Orgrimmar raid boss, Immerseus.
  • June 27
    • Legendary cloaks were confirmed.
      • Spirit of Chi-Ji - Your healing spells also grant the target the Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.
      • Flurry of Xuen - Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 60% weapon damage to all targets in front of you, every 0.5 sec for 3 sec.
      • Essence of Yu'lon - Your damaging attacks have a chance to empower you with the Essence of Yu'lon, causing your next direct damage spell to also burn the target with jade dragonflame, dealing 5,000 damage and an additional 30,000 damage over 6 sec. This damage also affects other enemies near the burning target.
      • Endurance of Niuzao - The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown.
    • There is an new PvP trinket item set. Every PvP trinket will contribute to the set, not just the two listed on the page.
    • All of the Shado-pan Assault armor except for the shoulders is now available at Friendly, down from Honored.
    • Priest and Warrior Tier 16 sets were added.
    • Gamon got some audio!
    • Siege of Orgrimmar trinkets were added.
    • Drums of Rage were added to give everyone Bloodlust, but the final version will be 25% haste, not 30%.
  • June 28
    • There was a fansite event at Blizzard where we learned some new information, the recap is worth reading!
    • The existence of a Patch 5.5 is still to be determined.
    • Ordos is a difficult world boss that requires you to have a legendary cloak to get to him. He will respawn every few hours or so, but the main gating mechanism for him is getting a group together that all has the cloak. He drops items that will be anywhere from Normal to Normal Thunderforged quality.
    • Timeless Isle is another experiment, similar to Battlefield Barrens but with more content. There are dynamic events, some really difficult mobs, more rare spawns, world bosses, treasure chests, pet battle things, and lots of other things to do. There won't be a central hub where you go to do things, but activities will be spread out and hidden all over the isle.
    • Heroic Garrosh will have a 100% drop rate mount.
    • Thunderforged gear worked out well and will continue (with another name) going forward.
    • Arena teams are now gone from the UI, allowing you to group with whoever you want, similar to the rated battleground system. This will also come with region wide matchmaking. There will be a blog post that fully explains the changes on Monday.

by Published on 2013-06-29 03:15 PM

Bug Makes The Friend List Disappear, Blue Posts, XP and MF Spreadsheet, Curse Weekly Roundup

Hearthstone News from Blizzard HQ

Fansite Event Recap
There was a nice event at Blizzard for fansites on Friday, which gave everyone the opportunity to ask some questions and hear a little bit more about Patch 5.4.

Patch 5.4 and Misc
  • The existence of a Patch 5.5 is still to be determined.
  • Patch 5.4 may keep item upgrades around, but it isn't set in stone yet.
  • Proving Grounds is coming to the PTR in the next couple of weeks. They will start out with basic things like doing a certain amount of DPS or keeping NPCs alive through some damage and then mix in things like not standing in fire or interrupting to prevent CC or heals. You will be put in a group with NPCs that will show up on your party frames, just like players would.

Timeless Isle
  • Timeless Isle is another experiment, similar to Battlefield Barrens but with more content. There are dynamic events, some really difficult mobs, more rare spawns, world bosses, treasure chests, pet battle things, and lots of other things to do. There won't be a central hub where you go to do things, but activities will be spread out and hidden all over the isle.
  • Ordos is a difficult world boss that requires you to have a legendary cloak to get to him. He will respawn every few hours or so, but the main gating mechanism for him is getting a group together that all has the cloak. He drops items that will be anywhere from Normal to Normal Thunderforged quality.
  • There will be a few UI changes to help alert you to events that are happening on Timeless Isle.

PvE
  • The first two MoP raiding tiers had mounts that were earned based on luck, but the mounts in this tier are earned by accomplishing something.
  • The devs weren't happy with how the Glory of the Raider mounts were working out, as you had to kill Heroic bosses and kill bosses in ways that were incompatible with killing them on Heroic difficulty. This worked before there were multiple difficulties, but doesn't work very well with today's difficulty system. Making the achievements that require you to kill the bosses in a different way available in Flex difficulty and up is a good solution to this problem.
  • Heroic Garrosh will have a 100% drop rate mount.
  • Siege of Orgrimmar will have a smoother ramp up in difficulty than Throne of Thunder did.
  • Flex raid wings will open faster than the LFR wings. For example, week one could have the first flex raid wing open with no LFR wings open yet.
  • Flex raid groups can kill 2 bosses, come back the next night and queue again, and then invite other people who had 0 bosses down to avoid having to kill the first 2 again. This is just a workaround to a technical limitation that will hopefully be fixed in the future.
  • Heroic scenarios are working out really well. A lot of players are completing them successfully and the design is closer to the initial vision for scenarios.
  • Item upgrades worked out better in Patch 5.3 than it did in Patch 5.1. Making them less expensive made it much easier to upgrade an item without having to worry about replacing the item soon.
  • Thunderforged gear worked out well and will continue (with another name) going forward. Combined with the Valor upgrade system, it almost guarantees that a raid working on progression will be a little bit stronger every week, making it a better alternative to the progressive nerfs from the past.

PvP
  • Arena teams are now gone from the UI, allowing you to group with whoever you want, similar to the rated battleground system. This will also come with region wide matchmaking, allowing you to be matched with anyone in your region, not just your battlegroup. There will be a blog post that fully explains the changes on Monday.
  • The Defense of the Alehouse battleground won't happen during this expansion.

Quests
  • Patch 5.2 was supposed to be the last major thing the quest team had to work on before moving to the next expansion, but there is so much storytelling in Patch 5.3 and Patch 5.4 that they got pulled away to work on those. Most of the Patch 5.4 quest team work is done now, so they are back on the next expansion.
  • The Golden Lotus still have a few of the more fun quests over on the west side of Vale of Eternal Blossoms. The old quest bosses are turned into rare spawns and other NPCs now give rep.
  • Randomizing a large pool of daily quests didn't fix the problem of the quests feeling repetitive, so now the devs are adding other activities that aren't daily quests as an option. Battlefield Barrens was the first step towards this and Timeless Isle will significantly advance it.
  • Self directed activities or weekly quests give much more flexibility than daily quests did, so they are a nice additional content option to have.
  • Instead of seeing a huge pool of randomized quests, we might see more story based daily quest chains like Patch 5.1 added.


Patch 5.4 - Arena Team Changes
The latest PTR build made a few changes to the PvP UI. The Arena Teams tab is now gone and when you inspect a player you will see their rating and record for each arena size, with no more teams listing.



Raid Testing Schedule - July 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, July 1, we will continue testing raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Monday, July 1

Malkorok - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)

Siegecrafter Blackfuse - 10 Player Normal - 14:00 PDT (17:00 EDT, 23:00 CEST)

Paragons of the Klaxxi - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Drums of Rage
Note that the current Drums of Rage you're seeing are a non-final version. The Drums will provide a 25% haste buff, not 30% -- this really is not terribly different from Runescrolls of Fortitude, Drums of the Wild, or other similar tradeskill consumables that provide slightly weaker versions of core class buffs.

You should still prefer to have a Shaman, or a Mage, or a Hunter, versus a Leatherworker. But in a pinch, it's better than nothing. (Blue Tracker / Official Forums)

"The Crowd Chose You" Clarification
Really super long arena matches are so rare in my experiences. Only ever happened to me in Wrath a few times when I tried out Blood DK spec for jollies with my Shaman buddy in 2's and as Hunter/Holy Pally when I died and they couldn't kill my holy pally. That's about it.
This is the important thing to remember here, I think. The number of matches that actually go past 15 minutes is incredibly small -- less than half a percent. Realistically, very few players will probably ever see "The Crowd Chose You" come into play at all.

However, the games that do last that long typically fall into the category that Ugluc mentioned: one team clearly has no chance of winning, but the other team is having trouble closing the deal. The current system (ending in a draw) essentially means that everyone loses. In those extremely rare cases, we'd rather award the win to the team that got closest to victory.

That said, we're also trying to avoid doing anything that would change how you play a normal match. This is actually why we don't like the idea of a debuff with a ramp-up time: it becomes something that certain teams will want to strategize around. We recognize that there are concerns with abilities such as Ice Block, Guardian Spirit, and so on. We share those concerns and want to avoid changing how you use those abilities as much as possible.

Remember, this is the PTR. "Test" is quite literally its middle name. Things can easily change before the patch goes live. However, we do feel that this system, whatever final form it takes, will be a large improvement over the current "everyone loses" scenario. (Blue Tracker / Official Forums)

Just going to jump in here to add some new information for you all:

What we are wanting in every match if for there to be a clear victor in all battles. In our current "draw" system, everyone loses and in those matches you can quite often leave with a sour taste in your mouth.

The big thing that we want to do is avoid modifying player behavior. This is the reason that we believe that a debuff with a ramp-up time is not the best solution for this case; it may lead to a situation were players simply turtle the entire game until the debuff builds up enough effect over time. We will also be keeping an eye out for this new system making such a change to player behavior as well; we hope that you will try testing it out on the PTR to see if there is any way that you can abuse it and report it to us.

We also understand that there are some potential issues that could pop up with this new system (such as Mages wanting to Ice Block earlier, Cheat Death becoming less useful and others), and we will continue to discuss those in great detail. While we may not be able to resolve every single issue before 5.4 releases, we are confident that the new tiebreaker feature will be a significant improvement over the current system.

Let's also not forget Guardian Spirit which basically means a player can 'die', 0% HP, but result in 50% HP. Holy priest are and should be viable!
These are the kinds of spells that we're referring to when we mentioned Cheat Death. We will be looking into and discussing these particular abilities and spells in great detail and we greatly appreciate your feedback on the matter.

Do understand thought that we know that there are some issues with this system, but we will be looking to iron as many of them out throughout the PTR cycle as is possible. We are confident that this system will be better than the current "draw = loss for both teams" system and we will endeavor to create a system that ensures the rightful winner of every match gets the buff. (Blue Tracker / Official Forums)

Flex Raid Lockouts
I am going to use an example raid with 4 bosses for simplicity. Paralleling your example:
Player1 joins a fresh raid, kills the first boss. The raid falls apart so he joins an already in progress raid whom are on the 4th boss.

If the raid is already inside waiting for him to enter, will he be able to enter and start with them on the 4th boss? or will it stop him from entering until bosses 2 & 3 are killed?

Yes, he will be able to enter and kill the 4th boss. Loot is per-player, we don’t see any point in locking someone to some sort of raid-id. However, if that same group decides to queue for a new instance, any bosses that anyone in that group has not already killed, will spawn again.

And if it doesn't stop him from entering, would leaving the instance or soft resetting the instance spawn bosses 2 & 3? There’s no soft resetting because it’s a queue system. If they queue again for a new instance, then yes, the bosses will spawn again. (Blue Tracker / Official Forums)

Readiness Change
They probably have nothing concrete to report for the time being and don't want to start listing ideas they are considering for fear of people seeing it as changes they will do. Afterwards you get the angry posts for changes that did and did not make the list.

All we can really do is keep posting feedback and hope for the best.

This is pretty much the case, but just to hopefully ease your minds a bit, we do intend on compensating Hunters for the change to Readiness and its impact on overall DPS (particularly in PvE).

We've mentioned this a few times recently, but it's important to remember how the PTR process works. For the first several weeks, we're focused primarily on changes to mechanics: adjusting how spells work in general. This can be a lengthy process, and in most cases it honestly just doesn't make sense for us to worry about DPS balance if we're not yet sure that the mechanics changes are even going to stick.

What we'd rather do is get all the groundwork done -- the basic changes -- so that we have a complete idea of how everybody's spells are going to work before we start tweaking how much damage those spells do, or how much healing, and so on. Once that's done, we'll do what we call a "numbers pass" and make sure everyone's still able to do their jobs effectively.

If you (and this goes for any class) feel you're not doing enough damage, or you're not survivable enough, or your healing output isn't cutting it, etc., then sure, let us know! That's valuable feedback, and it's definitely not falling on deaf ears. We just aren't at the point where we're implementing changes based on that feedback just yet. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

by Published on 2013-06-27 06:49 PM

Update (10:15 PM EST): Added new icons.
Update (9:55 PM EST): Added Warrior Tier 16.
Update (3:55 PM EST): Added new client strings.
Update (3:40 PM EST): Added Gamon's audio.
Update (3:35 PM EST): Added new SoO trinkets.
Update (3:25 PM EST): Added new Vale of Eternal Blossoms map.
Update (3:20 PM EST): Added Priest Tier 16.
Update (3:00 PM EST): Added new NPC models.

Patch 5.4 PTR - Build 17124
Build 17124 will be deployed to the PTR realms soon.

  • Legendary cloaks are confirmed! They seem to be a requirement to use another item, see the strings section.
    • Spirit of Chi-Ji - Your healing spells also grant the target the Spirit of Chi-Ji, which heals the target for 3% of their missing health, every 1 sec, for 3 sec.
    • Flurry of Xuen - Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 60% weapon damage to all targets in front of you, every 0.5 sec for 3 sec.
    • Essence of Yu'lon - Your damaging attacks have a chance to empower you with the Essence of Yu'lon, causing your next direct damage spell to also burn the target with jade dragonflame, dealing 5,000 damage and an additional 30,000 damage over 6 sec. This damage also affects other enemies near the burning target.
    • Endurance of Niuzao - The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown.
  • There is an new PvP trinket item set. Every PvP trinket will contribute to the set, not just the two listed on the page.
  • All of the Shado-pan Assault armor except for the shoulders is now available at Friendly, down from Honored.


Warrior Tier 16



Priest Tier 16



New Models



Gamon Audio



New Maps



New Items
To see all the new items in Patch 5.4, check out the WoWDB PTR site.

Level Type Spec Slot Name
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Str DPS Trinket (2)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Spirit Trinket (2)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Hit Trinket (2)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Agi DPS Trinket (2)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Agi DPS Trinket (3)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Hit Trinket (3)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Spirit Trinket (3)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Str DPS Trinket (3)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Tank Trinket (3)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Tank Trinket (4)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Agi DPS Trinket (1)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Str DPS Trinket (1)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Tank Trinket (1)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Hit Trinket (4)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Agi DPS Trinket (4)
553TrinketTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Tank Trinket (5)
553TrinketTankTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Tank Trinket (2)
522TrinketPvPTrinket Gladiator's Medallion
522TrinketPvPTrinket Gladiator's Emblem
476TrinketPvPTrinket Crafted Malevolent Gladiator's Medallion of Tenacity
553TrinketMeleeTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Str DPS Trinket (5)
553TrinketMeleeTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Str DPS Trinket (4)
553TrinketSpell SpiritTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Spirit Trinket (1)
553TrinketPhysical DPSTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Agi DPS Trinket (5)
553TrinketSpell DPSTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Hit Trinket (5)
553TrinketSpell DPSTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Spirit Trinket (5)
553TrinketSpell DPSTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Hit Trinket (1)
553TrinketSpell DPSTrinket 5.4 Raid - Normal - Siege of Orgrimmar - Boss X Loot X - Int Spirit Trinket (4)
90Other Drums of Rage


New Client Strings
Originally Posted by MMO-Champion
  • ARENA_BATTLES_2V2 - 2v2 Arena Battles
  • ARENA_BATTLES_3V3 - 3v3 Arena Battles
  • ARENA_BATTLES_5V5 - 5v5 Arena Battles
  • BEST - Best
  • BINDING_NAME_FOCUSARENA1 - Focus Arena Enemy 1
  • BINDING_NAME_FOCUSARENA2 - Focus Arena Enemy 2
  • BINDING_NAME_FOCUSARENA3 - Focus Arena Enemy 3
  • BINDING_NAME_FOCUSARENA4 - Focus Arena Enemy 4
  • BINDING_NAME_FOCUSARENA5 - Focus Arena Enemy 5
  • BINDING_NAME_TARGETARENA1 - Target Arena Enemy 1
  • BINDING_NAME_TARGETARENA2 - Target Arena Enemy 2
  • BINDING_NAME_TARGETARENA3 - Target Arena Enemy 3
  • BINDING_NAME_TARGETARENA4 - Target Arena Enemy 4
  • BINDING_NAME_TARGETARENA5 - Target Arena Enemy 5
  • COALESCED_REALM_TOOLTIP - Coalesced Realm (*)\nGroup, Whisper
  • COMBAT_TEXT_ABSORB_ADDED - +%s (Absorb)
  • DUNGEON_FLOOR_ORGRIMMARRAID0 - Scarred Vale
  • DUNGEON_FLOOR_ORGRIMMARRAID1 - Pools of Power
  • DUNGEON_FLOOR_ORGRIMMARRAID10 - Chamber of the Paragons
  • DUNGEON_FLOOR_ORGRIMMARRAID11 - The Inner Sanctum
  • DUNGEON_FLOOR_ORGRIMMARRAID12 - Terrace of Endless Spring
  • DUNGEON_FLOOR_ORGRIMMARRAID13 - Temple of the Jade Serpent
  • DUNGEON_FLOOR_ORGRIMMARRAID14 - Temple of the Red Crane
  • DUNGEON_FLOOR_ORGRIMMARRAID2 - Vault of Y'Shaarj
  • DUNGEON_FLOOR_ORGRIMMARRAID3 - Gates of Orgrimmar
  • DUNGEON_FLOOR_ORGRIMMARRAID4 - The Valley of Strength
  • DUNGEON_FLOOR_ORGRIMMARRAID5 - The Cleft of Shadow
  • DUNGEON_FLOOR_ORGRIMMARRAID6 - The Descent
  • DUNGEON_FLOOR_ORGRIMMARRAID7 - Kor'Kron Barracks
  • DUNGEON_FLOOR_ORGRIMMARRAID8 - The Menagerie
  • DUNGEON_FLOOR_ORGRIMMARRAID9 - The Siegeworks
  • ERR_GUILD_INVITE_SELF - You can't invite yourself to a guild.
  • ERR_ITEM_IS_BATTLE_PAY_LOCKED - Your purchased item is still waiting to be unlocked
  • ERR_MAIL_CANT_SEND_REALM - You can't send mail to that realm.
  • ERR_REALM_NOT_FOUND - Cannot find that realm.
  • FLEX_RAID - Flexible Raid
  • FLEX_RAID_INFO - Flexible Raid Info
  • FLEX_RAID_LOCKOUT_LABEL - Lockout
  • FLEX_RAID_LOCKOUT_TEXT - Flexible raids feature a seperate lockout from all other raid lockouts.
  • FLEX_RAID_LOOT_TEXT - Flexible raids use the personal loot system and drop item level 536 loot.
  • FLEX_RAID_NEED_LESS - Your group needs %d less players to start a flexible raid.
  • FLEX_RAID_NEED_MORE - Your group needs %d more |4playerlayers; to start a flexible raid.
  • FLEX_RAID_SIZE_LABEL - Raid Size
  • FLEX_RAID_SIZE_TEXT - Flexible raids are designed for groups of 10 to 25 players. The difficulty will scale based on the number of players in the raid.
  • FULL_PLAYER_NAME - %s-%s
  • INTERACTIVE_REALM_TOOLTIP - Interactive Realm (#)\nYou can interact with this player as if they were on your own realm
  • INTERACTIVE_SERVER_LABEL - (#)
  • LEGENDARY_54_CLOAK_VALIDATION - You must be in possession of a Celestial Cloak of Virtue to use this item.
  • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_SELF - Shows a message when you gain a shield.
  • OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_TARGET - Display amount of shield you added to the target.
  • PLAYER_DIFFICULTY4 - Flexible
  • POWER_TYPE_DINO_SONIC - Resonance
  • POWER_TYPE_FOCUS - Focus
  • POWER_TYPE_OLD_GOD_ENERGY - Y'shaarj Energy
  • POWER_TYPE_TITAN_ENERGY - Titan Energy
  • PVP_NO_QUEUE_DISCONNECTED_GROUP - You cannot join the queue because one of your group members is disconnected.
  • RAID_INFO_WORLD_BOSS - World Boss
  • SAVED_VARIABLES_TOO_LARGE - Your computer does not have enough memory to load settings from the following AddOn. Please disable some AddOns.\n\n|cffffd200%s|r
  • SHOW_COMBAT_HEALING_ABSORB_SELF - Shields
  • SHOW_COMBAT_HEALING_ABSORB_TARGET - Shields
  • SPELL_FAILED_CUSTOM_ERROR_197 - You don't have enough currency to do that.
  • SPELL_FAILED_CUSTOM_ERROR_198 - Target cannot benefit from that spell
  • SPELL_FAILED_CUSTOM_ERROR_199 - You can only have one Healing Rain active at a time.
  • SPELL_FAILED_NO_DUNGEON_ENCOUNTER - Requires engaging %s
  • START_RAID - Start Raid
  • UNITNAME_SUMMON_TITLE22 - %s's Pride
  • WORLD_BOSS_FOUR_CELESTIALS - The Four Celestials
  • WORLD_BOSS_GALLEON - Galleon
  • WORLD_BOSS_NALAK - Nalak
  • WORLD_BOSS_OONDASTA - Oondasta
  • WORLD_BOSS_ORDOS - Ordos
  • WORLD_BOSS_SHA_OF_ANGER - Sha of Anger



Achievement Changes
Originally Posted by MMO-Champion
Battle
Pet Battles

Collect
Pet Battles
  • Celestial Family (New) Obtain all four of the celestials pets. 5 points.
  • Crazy for Cats Obtain 20 of the cats listed below. 10 points. Account Wide. Title Reward: The Crazy Cat Lady/Man. 10 points. Account Wide.

Feats of Strength
  • Darkspear Revolutionary Aid Aided Vol'jin's troll uprising during Patch 5.3: Escalation. Rewards Title: Darkspear Revolutionary. 5 points.
  • Hordebreaker Pit Responsible for pitting Vol'jin's troll uprising against Garrosh Hellscream's Horde during Patch 5.3: Escalation. Rewards Title: The Hordebreaker. 5 points.

Guild Feats of Strength
Guild

Pandaria
Quests

Pandaria Raid
Dungeons & Raids
  • Double Trouble (New) Reveal and defeat two Massive enemies in the same quadrant simultaneously and then defeat Spoils of Pandaria on Flexible, Normal, or Heroic difficulty.
  • Fire in the Hole! (New) Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in Normal or Heroic Siege of Orgrimmar. 10 points.
  • Go Long (New) Transfer the Mark of Anguish to 5 unique players and a total of 250 yards in a single Desperate Measures phase and then defeat the Fallen Protectors on Flexible, Normal, or Heroic difficulty. 10 points.
  • Heroic: Garrosh Hellscream Guild Run (New) Defeat Garrosh Hellscream in Siege of Orgrimmar on Heroic difficulty while in a guild group. 10 points.
  • Mega Snail Vs. Giant Dinosaur (New) This is exactly what you think it is. 10 points.
  • Return From Darkness (New) Defeat the Sha of Pride after escaping the Sha Realm by collecting 10 Orbs of Light in Siege of Orgrimmar on Flexible, Normal or Heroic Difficulty.
  • Siege of Orgrimmar Guild Run (New) Defeat the bosses in the Siege of Orgrimmar while in a guild group. 10 points.

Proving Grounds
Scenarios




Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
  • Not Sky Claw Mount a Sky Claw copter Golem, allowing you to fly very fast. The claws are surprisingly delicate and can carry an ally herbalists can use them to pick herbs. This is a flying mount. Account wide. 1.5 sec cast.

Item Set Bonuses
PvP

Death Knight (Forums / Skills / Talent Calculator)
  • Item - Death Knight T16 DPS 4P Bonus Death Coil increases the duration of Dark Transformation by 1.5 sec per cast. Pillar of Frost increases rune regeneration speed by 100% while active. 50% while active.

Druid (Forums / Skills / Talent Calculator)
  • Item - Druid T16 Balance 4P Bonus Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 3 sec. 5 sec.
  • Item - Druid T16 Restoration 2P Bonus Rejuvenation ticks have a 5% 8% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.
  • Item - Druid T16 Restoration 4P Bonus Casting Ironbark grants you Spark of Life, causing all cast time spells within the next 12 15 sec to grant a Living Seed on the target for 80% of the amount healed.

Hunter (Forums / Skills / Talent Calculator)
  • Item - Hunter T16 4P Bonus Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 2% and all damage dealt by your pet by $, 2%, stacking up to 15 times.

Mage (Forums / Skills / Talent Calculator)
  • Item - Mage T16 2P Bonus Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze grants 1 charge of Fingers of Frost increases the damage of your next Frost spell by 0%. Consuming Pyroblast! increases your haste by 750 for 4 sec, stacking up to 5 times.
  • Item - Mage T16 4P Bonus Arcane Missiles has a 20% 15% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75% 30% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec. Inferno Blast also causes your next Pyroblast to be a critical strike.

Monk (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)
  • Item - Paladin T16 Protection 4P Bonus Bastion of Glory now generates 1 Holy Power per stack consumed. While at 3 or more stacks of Bastion of Glory, your next Word of Glory will consume no Holy Power and count as 3 Holy Power were consumed.

Priest (Forums / Skills / Talent Calculator)

Rogue (Forums / Skills / Talent Calculator)
  • Item - Rogue T16 2P Bonus When you generate a combo point from Revealing Strike, Honor Amongst Strike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.

Shaman (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Item - Warlock T16 2P Bonus Conflagrate critical strikes have a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15% 10%. Unstable Affliction critical hits have a 40% 50% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30% 15% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.

Warrior (Forums / Skills / Talent Calculator)

Death Knight (Forums)
Unholy

Druid (Forums)
  • Innervate now restores a minimum of 8% of caster's maximum mana.

Talents
  • Dream of Cenarius no longer increases Rip damage for Feral Druids, instead causes your next two melee abilities to deal 25% additional damage. Now gives Guardian Druid Mangle (Bear) critical strikes a 45% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, up from 30%.
  • Force of Nature now casts Entangling Roots for Feral, rather than Bash.
  • Soul of the Forest now only works with Mangle (Bear) for Guaridan, with added bonus of 15% more damage.

Balance

Feral

Restoration & Balance

Hunter (Forums)
  • Readiness now only finishes cooldown on Rapid Fire, Feign Death, Deterrence, Disengage and Camouflage.

Talents
  • Wyvern Sting had a tooltip fix to reflect that there is no minimum range.

Paladin (Forums)
Talents
  • Eternal Flame now does 43% more base healing and SP scaling.
  • Holy Shield was renamed to Sacred Shield and is now a Level 45 talent.
  • Sanctified Wrath - For Protection Paladins, it now reduces the cooldown of Judgment by 50% (was 30%), and causes Judgment to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%.

Priest (Forums)
Talents

Shadow

Warlock (Forums)
Talents

Warrior (Forums)

Arms

Arms & Protection

Protection
  • Ultimatum now only procs off of Shield Slam criticals, but causes your next Heroic Strike or Cleave cost no Rage and be a gauranteed critical strike.

Racials
Goblin

Raid & Dungeon Abilities
  • Bond of the Golden Lotus Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, preserving their connection to the world while the others remain alive. Upon reaching 1% health they begin to cast Bond of the Golden Lotus, restoring 20% heath. 15 sec cast. 30% heath. 15 sec cast.
  • Crawler Mine Blast Deals 500,000 Deals 3,300,000 Physical damage to all enemies. Instant.
  • Cutter Laser Deals 200,000 Deals 300,000 Fire damage every 1 second. Unlimited range. Instant.
  • Dark Meditation Sun Tenderheart enters a Dark Meditation, inflicting Shadow damage to all enemies every second. Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage. Unlimited range. Instant. Unlimited range. Instant.
  • Demolisher Cannons Inflicts 100,000 Inflicts 200,000 damage to enemies within 6 yards. Unlimited range. Instant.
  • Engulfed Explosion The stomped crawler mine detonates underneath the ground, causing an earthy eruption at the feet of the player who stomped it. Inflicts 850,000 1,500,000 Physical damage and knocks players high into the air. 20 yd range. Instant.
  • Flame Vents Inflicts 800,000 Inflicts 330,000 Fire damage in a frontal cone, searing the target's flesh for for 60,000 30,000 damage every 1 second. 45 yd range. Instant.
  • Jealousy (New) Deals 101,250 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec seconds. This effect stacks. Instant.
  • Laser Strike Inflicts 250,000 Inflicts 350,000 Fire damage to random players, and sears their flesh for an additional 75,000 Fire damage every 2 seconds. Unlimited range. Instant.
  • Laser Strike Inflicts 0 Fire damage initially and burns the target for 0 damage every 1 seconds. Unlimited range. Instant. 0.5 seconds. Unlimited range. Instant.
  • Living Poison Inflicts 200,000 Inflicts 100,000 Nature damage to enemies within 4 yards every 1 sec. Instant.
  • Melt Armor Melts an enemy's armor, reducing it by 20% increasing Fire damage taken by 10% for 30 sec. This sears the target's flesh for for 60,000 30,000 damage every 1 second. 30 yd range. Instant.
  • Mortar Blast Inflicts 250,000 Inflicts 300,000 Fire damage to enemies within 8 yards of the blast. Unlimited range. 2 sec cast.
  • Mortar Blast Inflicts 350,000 Inflicts 400,000 Fire damage to enemies within the blast. Unlimited range. 2 sec cast.
  • Napalm Oil Deals 20,000 Deals 50,000 Nature damage every 1 second and reduces movement speed by 30%. Unlimited range. Instant.
  • Overload Inflicts 150,000 Inflicts 210,000 Nature damage to all enemies, and increases damage dealt by 10% 30%. Stacks up to 20 times. 300 yd range. Instant.
  • Residual Burn Secondary targets of Inferno Strike are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled. Unlimited range. Instant.
  • Restrictive Measures (New)
  • Return to Stone Drains some of the life essence from players, inflicting 100,000 Shadow damage and creating stone statue copies of those players. These statues frequently strike the ground, inflicting 200,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 1 sec cast.
  • Seismic Activity A mighty drill bores into the earth, causing an earthquake that deals 50,000 40,000 Nature damage every 1 second. Instant.
  • Sha Smash Inflicts 5,000,000 Inflicts 5,500,000 Physical damage split amongst all enemies in a frontal cone. Melee range. 3 sec cast. Unlimited range. 3 sec cast.
  • Tar Explosion Deals 500,000 Deals 220,000 Fire damage to all enemies. Instant.



New Icons








by Published on 2013-06-27 08:12 AM

Diablo III Hotfixes: June, Monsters Can No Longer Enter Tristram, Demonic Essence MP Farming

Hogger Tutorial Voiceovers, Blue Posts

Patch 5.4 - Immerseus Preview
Today we take a look at the first Siege of Orgrimmar raid boss, Immerseus!


Name Side Points Reward Category
Heroic: Immerseus Defeat Immerseus in Siege of Orgrimmar on Heroic difficulty.
10
Pandaria Raid

Originally Posted by MMO-Champion
  • Overview - Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he will Split into a mix of dark Sha Puddles and watery Contaminated Puddles. As the Puddles move back towards the center of the chamber, damage-dealers must destroy Sha Puddles, while healers try to heal Contaminated Puddles in order to fully purify them, before they reach the central pool. Following each Split, Immerseus will reform with full health, but reduced Corruption depending on how successful the raid was in dealing with the two types of Puddles. This cycle will repeat until Immerseus is cleansed.
  • Tears of the Vale - As a water elemental, Immerseus attacks players directly.
    • Sha Bolt - Immerseus fires a Sha Bolt at every enemy, inflicting 75,000 Shadow damage to enemies within 5 yards, and forming a Sha Pool at the targeted location. Sha Pools inflict 75,000 Shadow damage every second.
    • Swirl - Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer 30,000 Shadow damage and be knocked away.
    • Corrosive Blast - Immerseus inflicts 600,000 Shadow damage in a cone aimed at his primary target, increasing Shadow damage taken by 100% for 45 sec. Stacks.
    • Seeping Sha - Coming into contact with the Seeping Sha that surrounds Immerseus inflicts 100,000 Shadow damage and knocks players back.
    • Swelling Corruption - Immerseus surges with power, gaining stacks of Swelling Corruption proportional to his current Corruption level. This power lashes out at players who strike Immerseus, coalescing into a Congealed Sha creature as well as inflicting Sha Corruption upon the attacker, which deals at least 2,500 Shadow damage every 1 sec for 10 sec, increasing in damage rapidly with each additional stack.
  • Split - Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus's Corruption is reduced by one.
    • Sha Puddle - When destablized, Immerseus forms one Sha Puddle for every four units of Corruption he has. Destroying a Sha Puddle before it merges back into the central pool will remove one unit of Corruption.
      • Sha Residue - When a Sha Puddle is destroyed, it triggers Sha Residue, inflicting 75,000 Shadow damage to enemies within 8 yards and increasing damage dealt to other Sha Puddles by 25%. This effect stacks.
    • Contaminated Puddle - When destablized, Immerseus forms one Contaminated Puddle for every four units of Corruption that have previously been removed. Healing a Contaminated Puddle to full health before it merges back into the central pool will cause it to become Purified, and remove one unit of Corruption upon reaching Immerseus.
      • Congealing - The speed of the Contaminated Puddle wanes as it increases in health.
      • Purified Residue - Upon reaching full health, a Contaminated Puddle released Purified Residue, restoring 25% mana to allies within 10 yards and increasing healing done by 75%. This effect stacks.
    • Erupting Sha - When any Puddle reaches Immerseus, it triggers an eruption, inflicting 75,000 Shadow damage to all players for a Sha or Contaminated Puddle, or 30,000 Frost damage for a Purified Puddle.
    • Sha Pool - The Sha Pool grows over time, inflicting at least 3,000 Shadow damage over 1 sec to enemies who touch it, stacking and increasing rapidly in damage proportional to the number of stacks. Touching the Sha Pool causes it to shrink, whereas it will expand whenever any Puddle reaches it.
    • Seeping Sha - Coming into contact with the Seeping Sha that surrounds Immerseus inflicts 100,000 Shadow damage and knocks players back.
  • Test - Flexible entry.



Patch 5.4 PvP Changes
It seems we haven't seen all of the Patch 5.4 PvP changes yet!



Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification and Player Housing
To Blizzard for finally showing where players stand in regards to our opinions after all several people have asked for changes to the game only to be ignored players asked for lvl 60 Tmog gear they asked for player housing and countless other changes to be made only to be ignored.its clearly obvious whos opinions matter here and its the trolls and flamers that belittle and put down those who try to ask for changes. so in the end to Bashiok and Zaph and the others i can tell you gratz you let the forum trolls win and the opinions of players who do ask for change dont matter
There's nothing wrong with asking for changes or additions to the game. I think the issue you're running into is an issue regarding an expectation that by voicing your ideas that something will happen in a very short time because of it. We very much take into account a variety of ideas, thoughts, opinions, and constructive feedback on an ongoing basis. It's a never ending cycle in which we must weigh in what we can add into the game that will be most beneficial to it against what we have the technology and resources in place to make it work well with.

In regard to Transmog ideas, we're always open to hearing of what you want most that you aren't able to use currently. Keep in mind, we have been consistently adding more and more Transmog items into the mix on an ongoing basis. There are a lot of options available that never used to be possible.

We've also said that we're not against the idea of player housing, but (again) it has to be something we feel we can implement in a way that makes the most sense for overall gameplay.

I think "ignoring" is a bit harsh of a claim given that the meaning of "Ignore" is "to refrain from noticing or recognizing". We have noticed these ideas, we recognize them, it just doesn't mean we are going to always agree with them and implement them or (even if we do agree) implement them right away. Good development takes time. (Blue Tracker / Official Forums)

"The Crowd Chose You" Clarification.
There are some very good points being brought up in here, particularly the dispute between the “frequency in which each team gets someone from the other team close to death during the course of one game” Vs “how close to death the enemy was”.

Some solutions could encourage turtling and we have to pay attention to that.

On the other hand, we also don’t want to change players’ behaviour too much because of this, for example, some healers might stop feeling comfortable playing at low health in order to keep the pressure on the other team during certain moments, and paladins/spriests/mages/hunters/rogues won’t wait so long before they bubble/block/deterrence/vanish, etc…

Who should win between a team that nearly kills their opponent 20 times during one single match and a team that leaves their opponent at 1 HP and plays defensively during the rest of the game?

Maybe there could be a mix between both variables with some weight applied to each of them.

We’ll make sure to share the potential issues you brought up with the devs, there are many solutions available to break ties and it’s possible that we end up seeing some iteration on this. (Blue Tracker / Official Forums)

Hearthstone Live Stream: Community Choice
Don't forget to stop by this afternoon to see another round of Hearthstone!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Gather around the Hearth and bring your friends: our next Hearthstone live stream is nigh! On Thursday, June 27 at 10 a.m. PDT, join community team member Christina “Zeriyah” Sims as she pilots one of three different decks against other Hearthstone-loving employees of Blizzard Entertainment. Which deck will she use? This time, you decide!

During the event, Christina will play the deck of the spellcasting Hero that gets the most votes in the poll below before Tuesday, June 25 at 3 p.m. PDT. This is a great chance to learn how to play, hone your existing strategies, and introduce your friends to Hearthstone!

Whether you’re interested in watching how to play a powerful Priest, mash an opponent with a Mage, or wield a wily Warlock, tell us by voting for your preferred Hero below. Choose wisely—you only get one vote.

May your favorite caster win!

World of Warcraft Tribute Art Book Preorders
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft Tribute is now available for preorder! Coming in October, this UDON-published collection of community-created artwork celebrates the iconic characters, epic lore, and legendary locations of World of Warcraft.

Last year, Blizzard and UDON put out a call for professional and fan artists around the world to share their unique visions of Azeroth. The top submissions have been selected and collected, and you can preorder the resulting book now from Amazon and Barnes & Noble.

Featuring over 200 illustrations, including special commemorative pieces by Blizzard artists Samwise Didier and Arnold Tsang, World of Warcraft Tribute chronicles the legacy of Azeroth as seen through players’ eyes.

Be sure to check out an exclusive preview of this collectible book over on UDON’s site.

by Published on 2013-06-26 09:42 AM

Console Exclusives' Stats Fixed, Blue Posts, Open World is a Real Possibility

Lorewalker Cho Tutorial Voiceovers, Class Icons

Submit Questions for the Devs

Patch 5.4 - Season 14 Priest Set
Keep in mind that this is just a preview and the final sets may be different!





Patch 5.3 Live - Build 17116
A new live patch is on the way, which may be related to the odd Wednesday maintenance for the US.
Originally Posted by MMO-Champion
Spell Changes
Druid (Forums)
Talents
  • Force of Nature had Balance treant Wrath damage increased by 25%. This may reflect an old 5.3 hotfix.

Automated In-game Mail
  • Automated In-game Mail #392 - Iron Hitching Post: Your Iron Hitching Post has arrived.
  • Automated In-game Mail #393 - Seesaw!: Congratulations, $n!

    You are now the proud owner of the latest lovingly-assembled and hand-tooled Wonderworks original: the X-241 Teeter Board, aka THE SEESAW!

    Have fun!

    - Jepetto

    WARNING: Seesaw may not support fully grown and/or armored adventurers. Seesaw may launch overly enthusiastic riders into the lower atmosphere. Seesaw may result in bruised egos and/or fannies.



Patch 5.3 Hotfixes - June 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
  • Send Word to Phaoris: Players should now be placed into the correct phase after the cutscene, allowing the quest to be completed.
  • Slash and Burn: Players should now be placed into the correct phase after the cutscene, allowing the quest to be completed.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Hidden Fogs leading up to the Durumu encounter should now be more responsive while engaged in combat with players.
    • Horridon
      • Reduced the health of Gurubashi, Amani, Drakkari, and Farraki combatants by 10%, and reduced the damage of their abilities like Sand Trap and Frozen Orb by 20% for the Horridon encounter on 10-player Normal difficulty.

50% Off Moonkin Hatchling Pet - This Week Only
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The googly-eyed Moonkin Hatchling, which comes in unique Horde and Alliance versions, is on sale this week for just $5. These adorable little creatures will occasionally plant flowers at your feet and happily /dance with any willing partners. This sale ends July 1, 2013 at 11:59 p.m. PDT, so pick up an egg of your own while the moon is right.

Arena Pass Reward
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just wanting to add in some information here to avoid any false expectations from the Arena Pass rewards. Unfortunately at this time we have no plans to change up the pet that is rewarded for participating in 50 games in this years Arena Pass . This means that the pet you get rewarded in the mail will be Murkimus' Tiny Spear.

Blue Tweets
Originally Posted by Blizzard Entertainment
World
Don't you think big reason people stuck in capitals instead of exploring world is absence of LFG and Trade channels?
In Cat? No. They had no need to chat with anyone because they could random queue for all the gear they'd need. (Source)
We'd be willing to try a global LFG channel again, but I think you'd be buried in (ahem) anal spells and Chuck Norris jokes. (Source)
you say in CAT, but all the queues for heroic dungeons and LFR etc are still here. Yes, we have more dailies.
But you can earn things like valor or charms by going out into the world. Dungeons and raids don't deliver every single reward. (Source)

Disagree. CRZ puts several servers worth of griefers into one zone, causes zone disruption. leveling becomes impossible.
We aim to combine enough realms with CRZ to make each feel full. If there are a lot of folks around, that is kind of the goal. (Source)
That was the intended and often real experience when more folks were leveling and the pop wasn't so skewed to max level. (Source)

Are you really trying to say that having cross-server 90s camping all low level zones is the intended experience?
That wasn't what I said. I was remarking that you seemed surprised to have players attack you while leveling on a PvP server. (Source)

So GC, the all-faction multi-tap is nice, but i still got an issue. Could you see a future solution?
We're not big fans of all-faction tap overall. You should be angry that a Horde tapped your mob! (Source)
What about on PVE servers where that just makes it a pointless race? I want to play -with- my peers, not against them.
If you are Alliance, Horde are not your peers. At most you should consider them a tool to be used, then discarded. (Source)
care to explain why we're not burning org to the ground and slaughtering orc women and children in 5.4 then?
You can be enemies without resorting to genocide. (Source)

Aren't profession catch-up mechanisms against goal of "making the world feel populated"? Why visit old world if not for AH?
We want players out in the world. That doesn't have to mean high level characters in low level zones. (Source)
You want to take away reasons for 90s to visit lowbie zones? Players would be missing out; an excuse like AH gets us to visit.
What we have typically seen up until now is those players just don't level up their professions. It's not worth going back. (Source)

Many players hate CRZ - are you absolutely sure, game needs it?
Yes. (Source)

Misc
Trivia: Kalgan single-handedly made almost all of the vanilla talent trees. Trivia: Kalgan still leads the team. (Source)

why do so many long time players (me included) feel BC was the best xpac even though it was the least accessible?
I suspect because even basic elements of WoW still felt new and shiny then. Even the best things in life aren't immune from fatigue (Source)
Players say they like a certain expansion, but what Blizzard wants to know is WHY they like that expansion?
True. But often the answer is "Those were the glory days of WoW for me," which is hard to recreate with just new content. (Source)

He's worried that the Alliance in 5.4 will just be along for the ride while the Horde gets all the glory.
I understand the concern, but it's one of those no-win battles for us. (Source)
Red & Blue are both certain that the other gets special treatment. But as I said, a lil' Red v Blue rivalry aint bad. (Source)

with features such as LFR people have a 'log on, dailies, LFR, log off' attitude now, this is where I lost my ingame friends
Yeah it's a tough thing to solve, because that play style works very well with some people's real life commitments. (Source)

Some way to regain the lost sense of server community would help. Right now we only play with guildies and random strangers.
I think that is well put especially the second sentence. (Source)

even a 'history' of party members would help: "you grouped with X,Y,Z in yesterday's dungeon and X is online now"
Totally. (Source)

Any chance of toning down other players spell effects on boss encounters, or having a setting for that. Can hardly see boss!
Yes. Working on it. (Source)

Two things that the forum posting / tweeting community tend to overestimate: number of multiboxers, number of players interested in raiding. (Source)
Not sure if it's an echo chamber effect or if posters / tweeters tend to be hardcore or what. Just an observation. (Source)

Suit Up collapsed. Exodus collapsed. I've been in 3 25 mans this tier, all have collapsed. Please do something.
My understanding was that Exodus did not "collapse" from a 10 v 25 issue. Is that what you're implying? (Source)
They're not collapsing from 10 vs 25 issues. Burnout is happening, less raiders are around and 10s result. Or they disband.
They put in 100s of attempts and demand multiple fully geared alts per player. That's not something most heroic raiders deal with. (Source)
it was my understanding in their interview it was their own fault that type of gameplay was too much to bear.
I wasn't trying to blame them if that was the impression I gave. I think it's just the natural evolution of the competition. (Source)

Curious, After we goto Argus next expac (wink) theres no more wow zones in lore to give us.Redoing old zones the expac future?
You don't think we can keep whipping continents out of thin air? (Source)

Span and Port are diff lang. Why put them both in Chi Data Cntr? US servers there now have to deal w/ 2 lang barriers. Why?
I don't know in this case. Usually it is to have a large enough group to support matchmaking. (Source)

If Players want old school: aka no lfr, flying, w/e, Is worth trying a new realm type for old school? pvp/rp/pve/"classic".
No LFR and flying wouldn't be too hard. Going back to old talents, weapon skill, old quests would be very hard. (Source)

Voice com. required turns me off. Would love a challenge and not put on headphones,rand-bgs are getting there
Yeah, that's a tough challenge for gaming in general. Typing is just really slow. (Source)

Do you think you should publicly announce when bots have been banned. It will show the system works and might deter botting.
I think the head on a pike strategy can work as a deterrent. (Source)

SWTOR got random groups correct. It is server based. Server based leads to accountability.
Realm based groups would have a very long queue time, especially on off-peak hours. How long are you willing to wait? (Source)

Dark Legacy Comics #395
DLC #395 has been released!

by Published on 2013-06-25 09:32 AM

White Items on PC, Community Commentary: Post-1.0.8 Farming Routes, Blizzcon Art Contest Rules

Hearthstone Live Stream: Community Choice

Submit Questions for the Developers
We might have the opportunity to ask the developers some questions in the near future.

If you have any questions you think we should ask, be sure to add them to the comments of this news post for consideration. We will pick the best questions and add them to our list!

  • These should be questions about MoP and Patch 5.4, not future expansions or far off changes.
  • General Tank/DPS/Healing Role questions are fine, but no class specific questions please. This includes things like balance between the different healing/tank/DPS classes.



Patch 5.4 - Kor'kron War Wolf Mount
Patch 5.4 gives both Horde and Alliance players the chance to earn a Kor'kron War Wolf Mount for killing Garrosh while the tier is still current.





Patch 5.3 Hotfixes - June 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Shaman (Forums / Skills / Talent Calculator)
    • Enhancement
      • Stormblast damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.
      • Unleash Wind's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.

Quests
  • Going Bearback: Players should no longer be able to take Icefang outside of the intended quest area.
  • Seeds of Discord: Players attempting to talk to Karr'gonn should now properly receive a dialogue option to distract them.

Creatures
  • Ice Caller Briatha, Heretic Bodyguard, and Heretic Emissary can no longer be killed.

Pet Battles

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Horridon
      • Hex of Confusion can no longer cause players to critically hit themselves.
    • Lei Shen
      • Mages who cast Alter Time while under the effects of Discharged Energy will no longer incorrectly retain the debuff.

Account Security Warning
Over the weekend, several people reported having their gold stolen. Bashiok has posted in this thread letting people know that there was an account security issue with logging in to the Mobile Armory AH (which is now disabled) and Blizzard account site that has been fixed.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s been a recent increase in unauthorized World of Warcraft account-logins via our website and the World of Warcraft mobile armory app.

We’re in the process of notifying any account holders who were not using an authenticator and whose account showed signs of unauthorized access (e.g., logging in from an unusual IP address). If you are among this group, you will receive an email describing how to reset your account.

As a result of these activities, access to the World of Warcraft auction house via the mobile app has been taken off-line temporarily. Upon request, our customer support team will restore in-game items and gold for any accounts impacted.

While no means of account security is guaranteed, every precaution you take to secure your computer and your account—including changing your password periodically—adds another defensive barrier. We strongly encourage everyone to take a few moments to read through the security tips available on our support website and follow the suggestions posted there.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
how do you feel about pvp medals like in halo. Provide no player power but encourage skillfull play. Current ones anyone gets.
We like the idea. Just have to avoid encouraging strange behavior. "Nobody help me - I'm going for solo defender!" (Source)

little thing that would make everyone happy and I don't see hurting anyone: reset all CD's after a duel ends. What you think?
Yeah we like that idea in general. It does have risks we'd need to avoid. "Dude, duel me to reset my CDs." (Source)
yeah, but maybe only reset when a duel truly ends, not for forfeit (if technically possible)
Yeah, we agree. As I suggested, it is solvable. Just needs a fair bit of bulletproofing. (Source)

then why undermine value of first two lvls of pvp gear (crafted/Mal) and start focusing on end game pvp perks?
If we buff the first tier of PvP gear, it becomes the only gearing option for players interested in any content. (Source)
So we tried adding more tiers of PvP gear, but that just stratified the eligible players even more. (Source)
By flattening all PvP gear to a fairly low ilevel (as long as it beats PvE gear at the high end) we hoped to solve the problem. (Source)
We worry that it caused different problems though so we'll likely try yet another solution in the future. (Source)

Blizz logic: Adds PvP Power. Not better than normal stats in PvP.
That wasn't the goal of PvP Power. It was to make certain items good in PvP but less so in PvE. Not a prob with gems. (Source)
If the best gems were only available as raid drops, then it might be an issue as raiding for trinkets for PvP would be. (Source)
What feels odd about it is that now there is no build/playstyle that gemming PVP power is advantageous
Sort of wish we had pulled the PvP Power gems since they are dominating so much of the conversation. (Source)
Never understood why PvP Power gems were made in the first place. Same purpose as primary stat, choice is pure math.
Overall we were trying with gems to go the opposite direction with enchants. Enchants = pretty much one option per piece. (Source)
Gems = so many options! Not sure either system is super awesome though. We have some ideas for the future. (Source)

So, it's *not* an issue when PvP power isn't attractive enough to PvP players? Huh.
When PvP Power on gems isn't attractive? No. Are you feeling bad for the gems? (Source)
As a JC, I feel bad for the gems when I accidentally learn them (mostly kidding ) (mostly)
I think there are probably just too many kinds of gems overall. (Source)

The question should be why isn't pvp gear upscaling in raids/dungeons so we can PVE in PVP gear ?
A better solution might be that each gets scaled down in the "wrong" content. Then PvP gear doesn't have to have such so low ilvl. (Source)

Really just thinking of big periods of PvP participation. Anecdotal, but I remember friends doing it a ton in TBC due
My friends in BC literally said "I'm not raiding tonight. Gearing through losing Arenas is much faster." (Source)

Why was elite gear 512 reduced to 496 ilvl? If pvp gear is superior to pve gear in instanced PvP, then why not same wPvP too?
Because (at least at the moment), the PvP gear is not capped in PvE. If Honor was ilevel 500, everyone would gear that way. (Source)
Is that a problem? Would raise PvP participation, and Normal PvE would still be higher ilevel than Conquest.
It would mean no dungeons, scenarios or other means to gear up. Running random BGs would be the dominant path to progression. (Source)

I hope you understand that to many of us, BG & area are only a way to get pvp gear. Equilibrium of world PVP is what we care.
But how can world PvP ever be balanced? It's all about who caught whom unaware and how many friends they had... (Source)

You've said skirmish wasn't played much but i know for a FACT that is not true. Skirmish 2vs2 ques were ALWAYS instant 24/7.
I have no motivation to lie about stuff like this. Overall, the feature was not widely used. We understand some really like it. (Source)

I wonder in some 6.0 raid tier you'll hear "We can't do that; that set bonus would break PvP" or vice versa.
We would just disable or nerf the PvE set bonus if it would break PvP. (Source)
We want to reduce the barrier to crossing over without making the "wrong" gear dominate either. (Source)

Since ppl complain about heroic pvers winning pvp outdoor: Why not boost pvp gear to 522 and throttle in instances?
That would be another solution. We could also cap the ilevel of each in the "wrong" content. (Source)

you dont want people to gear up for pve by honor but it currently IS the most efficient way once you hit 90 #justiceisuseless
It may be mathematically, but it's not the preferred way to do so. If it became the one true way, we'd change it. (Source)

when do you guys plan on fixing healing in PVP since you ruined PVP gems ..aka pvp power and pvp resilliance so no one uses em
I don't understand the connection you're trying to make between PvP Power gems and healing...? (Source)
PvP power is now the worst stat for healers. Not so coincidentally that's also why PvE gear is better than PvP.
PvE gear is not better than PvP gear in Arenas or BGs though except maybe for tank flag carriers. Maybe. (Source)
With the change to pvp resi everyone is using dps gems.That along with the healing nerf has made it tough on healer's in arena
The value of a resilience gem has not changed. They provide the same survivability they did before. (Source)
We think players miss that because the number moves so little when you add in the 65%. Percents of percents often trips folks up. (Source)

do the devs like the amount of CC in PvP right now? is it where they want it? personally I think it's too much but im curious
We think it feels like too much when you get a comp with a lot of different DRs - stun, fear, root, blind, horror. (Source)
We've talked about reducing the number of DR categories, but that's too big for a 5.4 change. (Source)

high-end pvp must reward players with real gear, not that cosmetic stuff. pvp is not interesting atm. you've ruined it.
This is a tough problem for us, because there are so many other players that want gear to be far secondary to skill. (Source)

Raid Testing Schedule - June 25
Don't forget to stop by tomorrow to see Nazgrim and Immerseus!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, June 24, and Tuesday, June 25, we will begin our testing of raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

Tuesday, June 25
Immerseus - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
General Nazgrim - 10 Player Normal 16:00 PDT (19:00 EDT, 01:00 CEST)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.


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