World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-11-02 12:23 AM

Virtual Ticket Goodies in Game
If you have purchased a BlizzCon ticket or Virtual Ticket, both faction pets are now in game waiting for you!



Hidden Artifact Appearances Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’d like to take a moment to dispel some rumors and give some insight into certain “hidden” Artifact Appearances, as well as some general notes on how this system (and similar systems) has worked out so far in Legion.

For starters, we’ve seen some rumblings around the community that the appearance for Arms Warriors was “hotfixed in.” This is not the case. The quest for that particular appearance has a daily chance to be offered in the Warrior Order Hall, and when it's active, it will be active throughout an entire region for that day. Our initial setting for that chance ended up being too conservative (and was increased in Patch 7.1), but the chance has been there every day since the expansion launched.

Many of you have also been asking about the hidden appearance for Frost Death Knights. We’ve been trying to avoid giving out too much in the way of spoilers for these, but as it’s now the last one to be discovered, we figured we might as well give you guys a hint. This appearance is tied to a particular world boss, which hasn’t spawned yet. Once that boss is available, we expect the appearance to be found pretty quickly.

We’ve learned a lot of important lessons about hidden content and these sorts of varied and discoverable unlocks over the course of Legion development. Some of our efforts were clearly far more successful than others. We’re going to take these lessons to heart and apply them going forward. Additionally, we’re working on a few tweaks to how the hidden artifact appearances are acquired, which will be released in a future patch, with the goal of reducing the frustration that can come from trying to chase down some of the more elusive ones.

Prepare to Bring Illidan Home!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Standing 24 inches tall and made of polyresin, this colorful sculpture of Illidan will make the perfect addition to your collection. The piece is sculpted by Blizzard Senior Sculptor Brian Fay and features original paint by Senior Illustrator Laurel D. Austin




Supplies of this highly detailed sculpture are limited — so head over to the Blizzard Gear Store beginning November 3 to get yours before it’s too late!

Weekly Bonus Event: Pet Battles
Originally Posted by Blizzard (Blue Tracker / Official Forums)
An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week
All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets.
    • Reward: One Ultimate Battle-Training Stone.
  • Passive bonus: All Pet Battle experience gains are increased by +200%.

Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
by Published on 2016-11-01 05:16 PM

World Boss - Flotsam
Flotsam is up this week, giving players a chance to win item level 860 loot and a Life Relic.


Day of the Dead
Day of the Dead is back again! There are several wrestling inspired costumes you can purchase for 100 from Chapman. Once in the costume, you can do battle with other costumed players. You can use the costumes even after the holiday is over!


If you haven't already done the other part of the holiday, be sure to check out the guide on Icy Veins.

Level Type Slot Name
1Holiday "Blooming Rose" Contender's Costume
1Holiday "Night Demon" Contender's Costume
1Holiday "Purple Phantom" Contender's Costume
1Holiday "Santo's Sun" Contender's Costume
1Holiday "Snowy Owl" Contender's Costume

Name Points
To The Afterlife Defeat a contender while wearing a contender's outfit purchased during Day of the Dead.
5
Vientos! Defeat 20 contenders while wearing a contender's outfit purchased during Day of the Dead.
5
Calavera Defeat 50 contenders while wearing a contender's outfit purchased during Day of the Dead.
10


Patch 7.1 Hotfixes - November 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.
  • Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls
  • You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.

Dungeons and Raids
  • Maw of Souls.
    • Resolved an issue where Kvaldir Cage would remain stuck on a player.

Items
  • Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.

Player versus Player
  • Class Adjustments
    • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Strength in PvP has been reduced by 10%.
        • Developers’ Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
      • (Unholy) Apocalypse damage is no longer reduced in PvP.
        • Developers’ Notes: We no longer feel that a reduction is necessary.

    • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Havoc) Agility increased by 5%.
      • (Havoc) Stamina increased by 10%.
        • Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.

    • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Survival) Stamina has been increased by 15%.

    • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Frost) Intellect has been reduced by 10%.

    • Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Windwalker) Agility has been reduced by 10%.
      • (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
      • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).
        • Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

    • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Forked Lightning will no longer ignore line of sight.
      • Forked Lightning will no longer strike dead targets.
      • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
      • (Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).

    • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
      • (Arms) Strength and Stamina increased by 10%.
      • (Fury) Strength and Stamina increased by 10%.
        • Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.

    • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
      • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
      • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
      • (Destruction) Shadowburn now deals 20% less damage in PvP.
        • Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.
by Published on 2016-11-01 01:09 AM

Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!

We're Giving Away 5 BlizzCon Virtual Tickets! Perfect for the Next Hearthstone Expansion Reveal

Upcoming PvP Balance Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Now that Patch 7.1 has been available for a little while, we’ve been able to identify several changes to PvP tuning we’d like to make. We’d like to share those changes with you in advance, along with some developer insight. All of the following changes will only apply in PvP, and while some of them are still being tested, our goal is for all of them to go live with scheduled weekly maintenance.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Frost) Strength in PvP has been reduced by 10%.
  • (Unholy) Apocalypse damage is no longer reduced in PvP (was reduced by 75%).

Developer Notes: Frost Death Knights have recently received a number of bug fixes and class tuning adjustments that have pushed their damage out of line in PvP. For Unholy, Apocalypse’s damage was reduced during beta due to its burst potential, but due to other changes, we no longer feel that reduction is necessary.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Havoc) Agility increased by 5%.
  • (Havoc) Stamina increased by 10%.

Developer Notes: As players have become more accustomed to Demon Hunters and how to counter them, we feel their damage and general survivability has ended up a little low, so we’re giving them a little tuning to help them compete.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Survival) Stamina has been increased by 15%.

Developer Notes: As a melee DPS, Survival Hunters have been a bit too squishy in PvP, so we’re increasing their Stamina.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Frost) Intellect has been reduced by 10%

Developer Notes: Frost Mages recently received some damage increases that we feel need to be counter-tuned in PvP.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Windwalker) Agility has been reduced by 10%.
  • (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).

Developer Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

Shaman
  • Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
  • (Elemental) Control of Lava increases Lava Burst damage by 100% (was 150%).

Developer Notes: We’ve received a lot of feedback that Elemental Shaman feel good in PvP once they have access to the Honor Talent Control of Lava, but felt too weak without it. We’ve decided to remove the PvP reduction on the base Lava Burst spell and reduce the benefit from Control of Lava to compensate. This results in effectively the same damage for players who still wish to use Control of Lava, but an increase to Lava Burst without it.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
  • (Arms) Strength and Stamina increased by 10%.
  • (Fury) Strength and Stamina increased by 10%.

Developer Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use. Additionally, we felt that Warriors weren't feeling quite tough enough in PvP, so we’ve increased Strength and Stamina for Arms and Fury.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
  • (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
  • (Destruction) Shadowburn now deals 20% less damage in PvP.

Developer Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

Battle.Net Appear Offline Update
We got another update on the Appear Offline feature today!
Originally Posted by Blizzard (Blue Tracker)
We would like to add an "Appear Offline" option to Overwatch. We are in the process of coordinating this with Battle.net and the other game teams. Because our social system is a cross-game system (WoW, Hearthstone, Heroes, SC2, D3) adding this functionality is not trivial for us. I know there has been discussion around this feature for a long time, and things have definitely not moved at a rate which is acceptable, I can assure you we care about the feature and want to figure out how to make it happen.

For your particular issue regarding invites, you can go into the Social Options menu and turn off invites.

Thanks for being patient with us.

Thank you for this. I was wondering if/when this would be added.
I wish I had a definitive "when" to provide. Hopefully a decent first step is just knowing that we aren't opposed to the idea and want to embrace it.

BlizzCon Check-In!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone!

With our 10th BlizzCon (CRAZY) just mere days away, I thought it would be a good time to do a check-in to see who from the forums will be at the Con!

Members of the Blizzard Entertainment Community Team will be in attendance at the Darkmoon Faire on the 3rd floor of the Anaheim Convention Center (map here) on both Friday and Saturday.

Myself, Rythmor, Aerya, and Kaivax, among many others, will be in attendance at the Darkmoon Faire. You'll be able to identify us through our Blizzard Blue "CMTY Team" shirts. Stop by have a chat, take pictures, trade-pins, and say hello!

We're looking forward to welcoming everyone to sunny southern California, and we can't wait to kick off BlizzCon 2016!

For those not in attendance, make sure to catch all the BlizzCon action through the BlizzCon Virtual Ticket, which will give you a front row seat to all the epic entertainment from the comfort of your own home!

You’ll get comprehensive coverage of both days of the show, including panels, contests, interviews, and the closing ceremony, along with some cool commemorative in-game goodies. You can even stream the convention using the free BlizzCon Guide mobile app!

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
You should be able to queue for battlegrounds with more than one healer in the party now. Let us know if you still encounter the problem. (holinka)

Mounts
hey, can you tell us if Rockspine Basilisk mount is already in the game? Cause he's not appearing in my journal...
not available yet, sorry! (Muffinus)

Dark Legacy Comics #558 - Class Balance
DLC #558 has been released!

by Published on 2016-10-30 04:39 PM

Hearthstone World Championships Group Stage Day 5

Arms Warrior Hidden Artifact Appearance
The Arms Warrior hidden artifact appearance has been hotfixed in for US servers.







Talon's Vengeance Faction Unlocked
AlopexGames shared how to unlocked the Talon's Vengeance faction:

  • Start the Falcosaur quest line and progress far enough to unlock a mount.
  • Talk to Aviana in Highmountain to unlock the vendor so you can start grinding reputation.
  • The Ivory Hawkstrider requires Exalted with Talon's Vengeance, sold by Trinket in Highmountain for 10,000.




Blue Tweets
Originally Posted by Blizzard Entertainment
Reputation / Questing
The Falcosaurus quests are on a daily gate or a weekly gate? Or there is something more to get the other quests to pop up?
daily (Muffinus)
to be on the same page, we are talking about the quests after getting the hatchling and leveling it to 25.
yesm (Muffinus)

what do we do when the day comes our falcosaur finds out we're the ones who killed his mother and orphaned him in the first place?
The end of the questline will answer that (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Can you tell me difference between balancing a moba compared to an MMORPG
Interesting question. They aren't that different from a high level. In both games, you want for players to be able to pick the character they want to play without worrying that poor tuning on the part of the devs makes their choice sub-optimal. Frustration is "what bad looks like" in both games. That's the main feeling you are trying to prevent.

Here are some random musings off the top of my head. I haven't done a really robust analysis of the similarities and differences.

Burst damage (how much damage can be squeezed into a small time frame) is an important consideration in both genres.

Sustained damage is more important in an MMO, especially in PvE. In PvP in either genre, you rarely have time to deliver on sustained damage for very long. (When LoL players talk about sustained damage, their time frame is still nothing like a WoW boss fight.) Sustained damage is also a lot easier to simulate than burst damage, since tiny changes in the variables of the burst situation can have massive effects.

Movement and positioning are more important in the MOBA. They are important in the MMO, especially in PvP, just less so.

Rotations are more important in the MMO, since sustain is more important. As a corollary, minimizing down time (even fractions of a second) is really important in an MMO for sustain, which leads to the inclination to try and automate or script.

Crowd control is really important to tune well in both the MOBA and the PvP part of the MMO. CC for PvE isn't a big deal to tune.

Things like cooldowns and resource management are about equally important in both genres.

Scaling is easier to balance for a MOBA, because you know what the max level character with best gear looks like. In an MMO you are often designing around guesses for what gear and scaling may look like years from now.

A lot of MMO rewards are designed around rarity. You might create a best in slot weapon, but very few players may be able to achieve it. Everyone can generally get anything they want (excepting purely cosmetic items) in a MOBA.

Class tuning is a really big deal for the MMO because players have so much time invested in that character. Plenty of MOBA players have mains too, but they still arguably lose less if that character is rendered temporarily unviable. In an MMO, you may be preventing someone from being able to raid or PvP if you nerf their dude. In the MOBA, they may be understandably grumpy about it, but they can usually just play another character.

The player experience in PvE in the MMO is more about paying attention to external cues while trying to maximize throughput. Things like clarity (understanding what is going on) are slightly less important because much of what you are doing is rote after many trials, and you probably have fewer split-second decisions. In the MOBA, you almost never encounter the exact same team fight twice, so being able to read the situation, analyze, and make a decision quickly become really important. (Source)

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