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Beta Week 5: Keys from Week 5 have been released! Check the status page to see if you won.

by Published on 2016-07-22 12:23 AM

Harbingers - The Story of Gul'dan
Blizzard has released the first of the Harbingers series.



Blue Posts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this new animated short, step inside the mind of Gul'dan and learn more of his story, directly from the warlock himself.

About the Animated Shorts:
Harbingers is an exciting series of animated shorts bringing to life the tales of several key figures in the lead-up to the Burning Legion's invasion.

Credits: Directed by Doug Gregory. Art by Jake Panian. Written by Andrew Robinson and James Waugh.
by Published on 2016-07-21 08:04 PM

Harbingers Preview, July 20 Hotfixes, Doomsayers, Master Loot, Tweets, Ana Patch Live

Blizzcon 2016 Goody Bag
Kripparrian got a BlizzCon 2016 Goody Bag and shared the contents! MFPallytime also shared some better quality pictures on Twitter.

  • BlizzCon Stein
  • Starcraft - Bobble Overlord
  • Diablo - Bag and set of Diablo themed Dice
  • ETC keychain tag
  • World of Warcraft - Alliance / Horde Reversible Coaster
  • Hearthstone - Cleaning Cloth
  • Overwatch - Blow up hammer








Olivia Grace Leaving Blizzard
Olivia Grace is leaving Blizzard. We wish her all of the best going forward!

by Published on 2016-07-21 03:22 PM

PTR Maintenance - July 20th, PTR Forum Update, Helltooth Garg WD 2.4.2 Insane DPS

New Hearthstone Swag at San Diego Comic-Con!

Hotfix Patch Notes - July 20th, Balance Q&A Summary & Recap

Ana Patch on Background Downloader, Ana Patch Notes, Lorewatch: Ana Amari

Harbingers - Gul'dan Preview
Blizzard is releasing the first Harbinger animated short later today!



Patch 7.0.3 Hotfixes - July 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Account Services
  • Level 90 boosts were temporarily disabled, and should be again useable.
  • (Work in progress) Fixed multiple issues affecting WoW Token redemption.

Dungeons and Raids
  • Enemies have been weakened in all encounters in Warlords of Draenor dungeons and Hellfire Citadel on all difficulties.
  • Oregorger once again can hold a maximum of 100 Ore.
  • Hellfire Citadel
    • Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty.
    • Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty.
    • Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty.

Items
  • A number of items should no longer provide Legion materials when disenchanted.
  • The Eagletalon Spear can be upgraded using Ancient Heriloom Scabbard, as intended.

Quests
  • The questgiver Lord Maxwell Tyrosus should not disappear after you accept the quest “Argent Call: The Trial of the Crypt”.
  • Malfurion Stormrage should be visible and interactive for Grove Warden turn-in quests, as intended.
  • Corrected an issue that could reset progress on the Shipyard quest “Naval Domination” and restored previous quest progress.
  • The Therazane quest “Controlling the Elements” should again be obtainable for characters who are level 80 and up, and have trained Enchanting.
  • Characters who have a War Mill should now be able to accept quests for Seals of Inevitable Fate while they already have 10 or more Seals.
  • (Work in progress) Fixed a bug that was preventing the Worgen quest “Endgame” from being available.
  • Players should again be able to access Ashran and Ashran quests at level 100.

Transmogrification
  • Crown of the Fire Festival cannot be used as a transmogrification source.
  • (Work in progress) Transmogrification items related to the Warcraft movie should be granted to players who logged in during the promotion.

User Interface
  • You should no longer be prompted to select Honor Talents until you reach level 110.

Zones
  • Alterac Valley and Isle of Conquest were temporarily missing from the random battleground playlist.
  • (Work in progress) Cold Weather Flying should be granted to characters who previously obtained it.
  • Dalaran (Northrend) should again have a Trade Chat channel.

Legion - Doomsayers Are Live
One of the smaller parts of the events leading up to Legion is live! You can visit the Doomsayer NPCs located in Stormwind and Orgrimmar to collect their pamphlets to earn the It All Makes Sense Now achievement.

The Doomsayers only hand out pamphlets every 20 minutes and you can get duplicates, so it may take a while unless you are willing to die for it.



Master Loot & Guild Master Loot
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just to clarify, there are more than two loot options here. No one's forcing raids to use Personal Loot, just because Master is off the table. (Though I am requesting that people give it a try and let us know what you think, since there have been significant improvements. Or don't. Your choice.)

As a player, in my own guild raids, we've used Need/Greed for as long as I can remember, sometimes just passing on contested stuff, figuring out who should get it, and then having them loot it. Uncontested stuff just gets Needed and ends up in the player's hands immediately. It always seemed simpler than manually assigning each piece. But maybe we're weird.

If you aren't a guild group, other Group-Loot-based methods remain available for your use in raids (both Need/Greed and FFA). Obviously that opens the door to ninja-looting, which is why I asked about that concern in my first post. But if you aren't worried that one of your friends/guildmates is going to steal something and vanish, then the only loss is the slight of inconvenience people needing to loot items off a corpse, or having someone trade items around to whoever's awarded them. I of course understand the desire to avoid any inconvenience, and we've tried to minimize the impact on static raiding groups, but we feel that curbing harmful uses (and abuses) of Master Loot in pickup groups is a benefit that offsets those costs.

Blue Posts
Originally Posted by Blizzard Entertainment
Update on Ashran
Thanks for making this thread. We're working on getting Ashran back up and running properly and I want to give you an update on some of the issues you mentioned.

1) Maps are not working - mini map and the big map are bugged. if you press M you will see stormshield and not ashran, you will need to click to see the ashran map even then it doesn't always work.
We're working on a fix for this.

2) Rares are like raid bosses now, takes long to kill them, so you cant solo it or with 2-3 people because that can take you 30+ minutes lol
The target item level for PvP templates was set too low. Players were given stats on par with someone in 700 item level gear. We've already bumped that up to 740. This change should help a bit with this problem.

4) When you join, you will need to enable pvp by clicking on ur portrait, everyone will need to do this or healers cant heal you. they can only heal the people who have pvp enabled.
We have a fix in testing for this problem.

5) You cannot bring any premades in, if you try to join someone by grouping up with them you will be thrown in another ashran
We'll investigate this one. It should follow the same behavior as battlegrounds. You should be able to enter with a party of up to 5 people.

6) Legendary rings/Trinkets/Gliders no longer work in Ashran but nukes still work for some weird reason
Engineering toys like gliders will have their functionality restored in a future patch. Sorry no ETA on that. It is a complicated fix. The other items you mentioned are not intended to work.

Not sure how long it will stay this way, but for now this is what is going on in Ashran, you can still play in Ashran the rewards are 200 honor, gold & a box, but you don't really get honor.
We have a fix in testing to change the rewards to a strongbox similar to what you get from a battleground and a Mark of Honor (useful for buying old PvP gear sets). (Blue Tracker / Official Forums)

Collecting Appearances
So it seems not all the items you have equipped in the past are showing in the appearances tab. My warrior raided through out wrath, yet not all the sets I collected or weapons I had are showing on him. Also some of the old PvP sets from that era are missing.
You'll only have those appearances unlocked if your Warrior still has those items in their inventory, bank or void storage. If you've long since vendored those items, then their appearances won't have been unlocked.

What was the point in mentioning old quest rewards then? I can't imagine many held onto those? So we can't use them? not good.
Quest rewards should be unlocked as we can track what quests you have completed.

While historically we can see which bosses you've killed and how many times you've killed them, the period of time for which we can check which items dropped, and who got what, is not something we track indefinitely. The same goes for items purchased from vendors.

He got whirlwind axe back though
Yep, because that weapon is a quest reward.

I heard that rewards from removed quests would be added as well. However when I logged my other hunter who's here from vanilla times, it doesn't seem to be the case. Is it the way it should be or they will be added in the near future?
We are aware that some appearances haven't been added, this is something we're working on. If you can remember any specific items you're missing then the best thing to do would be to submit a Bug Report detailing the missing items.

(Note: you won't get a reply to bug reports but it will help us hone in on the items.) (Blue Tracker / Official Forums)

Wardrobe Fill Throttling
Is anyone else having an issue with several items not populating in the wardrobe?
You may have to wait a few minutes upon logging in for things to populate. If all else fails, log out and back in after a few minutes.

If it's gear you had at one point, but no longer have in your Void Storage, bank, etc., then that gear won't be added - those you would need to find again. If it's gear across multiple characters, make sure to log in to every character.

PS: 10/10 title (Blue Tracker / Official Forums)

Mythic Dungeon Cap
What is the highest amount of mythic that you can do? I thought it was like Eight, but Im seeing youtube videos of like 10-11?
The system is virtually endless (ok, technically there's a cap, but if you somehow reach it we're probably banning you...). Achievements currently go up to +15. Loot currently stops improving past +10, and everything past that is for bragging rights or cosmetic unlocks. (Blue Tracker / Official Forums)

Transport Issues
We've received a few reports about the zepellins and boats not arriving or functioning as they should. We're looking into this now and would like to apologise for any inconvenience this is causing.

For the time-being, please seek portals from friendly neighborhood mages or (if you have them unlocked) utilise the portals available to some destinations from Orgrimmar/Stormwind. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
idk if this was answered, but are primal spirits becoming boa/ non bop in legion?
Not immediately, but we plan to make some changes in a later patch to simplify Draenor crafting. (WarcraftDevs)

Is it intended that me as a enchant/jeweler are supposed to get scribe recips from bosses as loot? Just got that!
Some recipes are unbound and drop for everyone. Give it to an alt, drop it in the guild bank, or sell it! (WarcraftDevs)

What's the intent behind Potion of Deadly Grace? It seems to do nothing at all for casters...
Rather than granting stats, it grants a proc that deals extra damage. Numbers will be buffed in the next Beta build. (WarcraftDevs)

PvE
Will we be able to access the LFR versions of Warlord's raids in Legion like we can with Pandaria's?
Yep, once you level past 100. That will be Seer Kazal's new purpose once Weekly Events move to Legion. (WatcherDev)

a lot of the current nerfs/buffs do not reflect the reality of the power of each class, what data is this based upon?
.Internal and external testing. Remember that during beta, individuals' views of the overall state of things is very limited. (Celestalon)
Is it fair to balance a spec based on gear they won't have until well over a year into the expansion though?
No; we are not doing that. (Celestalon)

Will there be a Mistwalker achievment equivalent for Warlords?
No, as mentioned in the original announcement of the Mistwalker title: (WarcraftDevs)

Mobs in Legion zones scale just by character level and not item level correct? Some misnformation has been going around.
Legion's world scaling is only based on player level. (WarcraftDevs)

World of Warcraft Chronicle Volume 2
Another World of Warcraft Chronicle book is on the way, releasing in March 2017.



Overwatch - Ana and Balance Patch Live
A new Overwatch patch has been released! It includes Ana and several balance changes, with larger changes to Zenyatta and D.Va.

by Published on 2016-07-20 06:30 PM

July 18th PTR 2.4.2 Hotfix, Monk Fix Clarification

Hearthstone Adventure Announcement on July 28th at 11 PM PDT

Body Blocking Issues, Wednesday Balance Q&A Reminder, Imperius Digital 3D Fanart

Ana Patch on Background Downloader, Ana Patch Notes, Lorewatch: Ana Amari

Rygarius Leaving Blizzard
Our favorite patch writing hippogryph is leaving Blizzard. We're sorry to see him go and wish him the best in the future!



Master Loot & Guild Master Loot
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Using Master Loot in 7.0 requires that you have a "guild group," which is the same definition that is used for things like Guild Achievements or Guild Challenges: 80% or more of the group must belong to the guild. You can definitely bring a couple (or several, for larger raids) friends along from other servers and the like.

Is the appeal of Master Loot the convenience of only one person needing to check the corpse and then assign everything out? I'm a little perplexed that the reaction has been more "welp, guess we can't bring our friends anymore..." rather than "welp, guess we can't use Master Loot as much now...." I'd imagine there isn't much of a real concern about ninja-looting in a group of guildmembers and friends that raid together on a regular basis, or is there?

I know Personal Loot has been viewed with some skepticism by guild groups over the years. Originally it was due to the drop variance, where you could potentially get 0 or 1 items from a large-raid kill, which felt terrible. We fixed that in Warlords. But even then, being unable to trade loot around to gear up a friend, or pass an item to someone who needs it more, held back its appeal. In Legion, we've made more major improvements to Personal Loot, most importantly including the ability to trade any item that isn't a strict Item Level upgrade to other people who participated in the kill. So if you have (or have ever gotten, post-7.0, even if you no longer have it) an ilvl 720 trinket, any trinket drop you see that's 720 or lower can be traded to others in your raid group. And you still get the benefits of "smart" loot (e.g. never seeing a shield drop if you don't have a shield-user in your raid). Maybe it still isn't the right fit for your group, but I'd encourage people raiding Hellfire this week to give it a try - we've love to hear feedback on how it feels, and what could still be improved. Thanks!

Patch 7.0.3 - Dungeon and Raid Nerfs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've made a few more tweaks to abilities that were unaffected by Demoralized (e.g. Wrought/Focused Chaos) because they were "friendly-fire" damage. Those hotfixes should now be live, and will be documented in hotfix notes later today.

Raid Finder should also now be receiving a weaker form of the Demoralized debuff (many of the changes that the Normal/Heroic/Mythic version is offsetting involve things like high-end raid trinkets that aren't as commonly present in Raid Finder).

That said, having seen how Normal, Heroic, and Mythic have played out over the course of the first day of the patch, raiding has been easier in some ways (many combat times are a bit faster, even if on-pull burst is slower), but harder in others (healer throughput is more stressed, old methods of handling some mechanics are no longer reproducible, etc.). That's not the intent - were definitely aiming for "slightly easier" across the board. We'll be increasing the magnitude of the Demoralized debuff later today, and will continue to keep an eye on content.

We're also looking at introducing a form of the debuff to Warlords dungeons (Mythic especially).

Patch 7.0.3 Hotfixes - July 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Here you'll find a list of hotfixes that address various issues related to the recently-released World of Warcraft Pre-expansion Patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Additional information about the patch could be found below.

Bug Fixes
Account Services
  • (Work in progress) Fixed multiple issues affecting WoW Token redemption.
  • Level 90 boosts were temporarily disabled, and should be again useable.

Dungeons and Raids
  • Players should once again be able to attack Yogg-Saron’s Constrictor Tentacles while in their grasp.
Items

Quests
  • Corrected an issue that could reset progress on the Shipyard quest “Naval Domination” and restored previous quest progress.
  • The Therazane quest “Controlling the Elements” should again be obtainable for characters who are level 80 and up, and have trained Enchanting.
  • Characters who have a War Mill should now be able to accept quests for Seals of Inevitable Fate while they already have 10 or more Seals.
  • Fixed a bug that was preventing the Worgen quest “Endgame” from being available.
  • (Work in progress) Players should again be able to access Ashran and Ashran quests at level 100.

Zones
  • Dalaran (Northrend) should again have a Trade Chat channel.

Official Site Theme Updated
The official site has been updated with the Legion logo and a Legion themed background!

by Published on 2016-07-19 12:30 PM

Update: The known issues list has been posted.

Patch 7.0.3 Live This Week
Patch 7.0.3 goes live this week, but some of the content is not going to be available until a later date. To avoid confusion, we are only covering the content that is live for the patch release. We will recap the rest of the content closer to it being live.


What is Launching This Week?
Lots of things! The bigger changes are listed in sections below, but there are also smaller things:

  • One more character slot has been added.
  • Many shirts are becoming Bind on Equip, so be sure to unequip them if you don't want them to be bound to you.
  • Many items have been converted to toys.
  • Classes that can use Mail and Plate no longer graduate to a higher armor level, they just start with the ability to use their armor type.
  • All creatures and NPCs can now be tapped by up to 5 other characters.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Draenor Perks have been removed from the game.
  • The Mass Resurrection guild perk has been removed. Healers now have a similar ability.


What's Not Coming This Week?
The events leading up to the launch of the expansion will be released throughout the coming weeks.

  • All of the Legion content: leveling, the Broken Isles, order halls, dungeons, raids, Legion items, and artifact weapons.
  • Burning Legion Invasions and Demon Hunter Early Access (Launching around mid August, no later than August 17)
  • The Battle on the Broken Shore
  • A new PvP Season.
  • PvP Honor Talents


Official Notes



Undocumented Changes
Wowpedia has a user compiled list of undocumented changes in the patch. Keep in mind this list could be out of date.



New Login Screen
The Legion login screen is added in this patch!





AskMrRobot Updating
AskMrRobot plans on updating when the servers go offline on Tuesday and has more information on their blog.



Class Changes
Legion makes significant changes to many classes, focusing on improving class fantasy. Icy-Veins is finishing up their guides for the patch!




Originally Posted by MMO-Champion



Stat, Talent, and Glyph Changes
Major Glyphs are gone and the rules for swapping talents have changed:

Stats
  • Multistrike, Spirit, and Bonus Armor have been removed.
  • Spell Power has been removed from weapons and converted into Intellect.

Talents
  • Dual spec is gone! You can swap between all of your specs now.
  • Changing specs will be free, and change your actions bars and (optionally) transmog.
  • Changing talents will be free in a city or your Order Hall.
  • Changing talents out in the field will require a reagent crafted by Inscription.
  • Group Reagent: Codex of the Clear Mind
  • Solo Reagent: Tome of the Clear Mind

Glyphs
  • The Glyph UI and Major Glyphs are going away (Charred Glyph).
  • Minor Glyphs will be applied directly to spells now and consumed on use.


Class Trials
Legion allows you to try a class before boosting it with a short tutorial and the artifact acquisition quests.



Updated Class Models
Druids received some form updates and Warlocks have new demon models.





Transmogrification and Wardrobe Changes
Blizzard has a nice overview of the Wardrobe system here.

  • You can now hide your shoulders!
  • You can transmog weapon enchants, shirts, and tabards.
  • You need to visit a Transmogrification NPC to hide your cloak, helm, or shoulders now.
  • Old quest rewards and items you already have should be automatically added to your wardrobe when the patch is live.
  • If one color of an appearance comes from multiple items, you just need to collect one of them.
  • To collect an appearance, you need to be able to equip the item, it must be your primary armor type, and it must be obtainable and equippable by your class.
  • Don't forget to grab Arsenal: Draenor Challenger's Armaments if you are eligible.
  • Icy Veins has a gallery of many of the item models.





PvP Changes
The PvP system received a large overhaul for Legion, allowing for easier and better balancing.

  • Honor Points and Conquest Points were removed.
  • Items now cost Mark of Honor, obtained from Battlegrounds, Arenas, and Skirmishes.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
  • PvP stat templates are active.


UI Changes
Lots of changes are coming to the UI, so we have compiled them in a separate post.



Dungeon and Raid Changes
There are a few changes coming to Hellfire Citadel, but the mounts and heirloom trinkets will be around for a little longer.:

  • Tuning is ongoing to ensure that Hellfire Citadel remains slightly easier than it was before the patch.
  • Many of the trinkets have been nerfed.
  • Loot from Normal difficulty and higher is part of the new upgrade system, with a chance to be randomly upgraded some multiple of 5 item levels.
  • You can still obtain the Grove Warden, Ironhoof Destroyer, and Felsteel Annihilator, they change with the expansion launch.
  • You can still obtain the heirloom trinkets that scale to 110 from Mythic dungeons until the expansion launches.
  • The ability to start the legendary quest line has been removed, but you can keep working on it if you already are on the quest.
  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.


Gold and Garrison Changes
A few changes are coming to Garrisons in this patch:



Professions
Most of the new professions content is coming with the Legion release, but there are a few things coming this week:


Name Reagents Skill
Tome of Illusions: Azeroth 10 5 5 5 3
275 290 298 305
Tome of Illusions: Outland 10 5 5 5 3
350 370 378 385
Tome of Illusions: Northrend 10 5 8 4 3
425 450 460 470
Tome of Illusions: Cataclysm 10 10 5 5 3
500 525 533 540
Tome of Illusions: Elemental Lords 10 3 3 3 3 3 1
525 533 540
Tome of Illusions: Pandaria 10 2 2 2 3
575 615 615 615
Tome of Illusions: Secrets of the Shado-Pan 10 2 2 2 3
575 615 615 615
Tome of Illusions: Draenor 20 10 10 15 3
1 700 703 705


Stormwind Park Repaired
Years of hard work has paid off and the workers have finally completed repairs to Stormwind Park. Spoilers ahead.



Brawler's Guild Hiatus
The Brawler's Guild is going away for now!



WoWDB Addon Data Collection
Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon.



Updated Addons
Addon authors have been hard at work updating their addons for Patch 7.0.3 and Legion. Now might be a good time to take advantage of the Curse Client to update your addons, and the one click update for Premium users!

by Published on 2016-07-18 11:01 PM

Legion Pre-Expansion Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.

Battlegrounds

  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Hellfire Citadel

  • Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.

Legacy

  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Quests and World

Legendary Ring Quest Line

  • Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.

Tap Changes

  • All creatures and NPCs can now be tapped by up to 5 other characters.

World Events

  • The Brawler's Guild is taking a break and will return at a later date.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.

Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.

Items


Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Garrison

  • Many sources of gold from the Garrison has been reduced or removed.
  • Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.

Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.

UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.

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