World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2017-08-10 08:30 AM

Pink Smoke Effect, Westmarch Workshop, Necromancer Cosplay

Knights of the Frozen Throne Launches This Thursday!

Recent Actions Against ToU Violations
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently taken action against a number of accounts that were actively participating in and/or advertising the sale of in-game raid or dungeon clears in exchange for real-world currency. Such behavior is a clear violation of the World of Warcraft Terms of Use.

Additionally, we’ve issued smaller actions against players who were found to be sharing account details in order to gain a competitive advantage during raid progression. Account sharing of any kind is against the World of Warcraft Terms of Use, and will not be tolerated. While the penalties applied as part of these actions were relatively minor, we intend to apply much harsher penalties for such behavior in the future.

As a reminder, in order to ensure fair play and competitive integrity, we closely monitor these and other activities that violate the Terms of Use. This includes selling in-game services for real money, exchanging accounts or characters, and similar violations done with the intention of gaining a competitive advantage in raid progression (such as the purchase or transfer of geared characters or accounts between owners).

Note that while selling assistance with obtaining items, achievements, PvP rating, or other in-game benefits for real-world currency is against the Terms of Use, selling those things in exchange for in-game gold is perfectly legitimate. Players should not feel as though participating in a “gold run” is going to result in negative action taken against their account.

Blue Posts
Originally Posted by Blizzard Entertainment
EU Forums
I'm sorry that your event on Argent Dawn was overlooked. In the future, if you are hosting a very large roleplaying event that is being impacted by sharding (which, given the above changes, shouldn't happen very often anymore) I'd encourage you to bring it to the Community Team's attention by dropping an e-mail to [email protected] with the details of the event.

In regards to the EU forums being ignored, I can accept that there's room for improvement but at the same time I think we have also come a long way over the past year or so.

In most cases Lore and Kaivax now mirror information onto the EU forum as soon as it gets posted on the NA forums rather than there being a delay of several hours. Yes, sometimes things fall the cracks or get missed and ideally we want to avoid this.

More recently (since Legion), the EU forums have had developers contributing in the Class Development forum and Watcher (Ion) has also posted several times on the EU forums in topics that were of interest to EU players but not necessarily to NA players.

When it comes to feedback, it isn't considered in a vacuum. We compile feedback from all the game regions (both EU and NA as well as ANZ, China etc.), this includes what players are saying on social media, fan sites, other forums, YouTube videos etc. We will drill down deeper if one region is resonating with something far more than others, to understand why that is the case and what (if any) action is appropriate.

There is also a 9 hour time difference between France (where the EU Community team is based) and California (where the developers are based). When we are in the office, the majority of the staff across the ocean are asleep or going to sleep. This means we don't have immediate access to get answers or information, so we send any requests or relevant details via email. More often than not, the feedback being raised by the EU player-base isn't that dissimilar to what is being raised by the NA player-base, so such matters become topics of discussion during office hours in California, this is often why information comes out during that time rather than during EU hours. Though there have been cases where information has been posted first on EU, which has lead to similar complaints from NA players about being ignored.

The information that we receive and post, in most cases, is a direct result of feedback relaying on a global level, not because one forum is preferred more than the other.

At the end of the day, our priority is to get any information we receive out into the community, it's not really a considered a problem whether that happens to be on the NA forum first, the EU forum first, or another platform entirely if it's more appropriate for the audience in question.

Sorry, did you just copy/paste a response from a Dev post on US forums in response to a complaint that Devs never respond to posts on EU forums? Did someone dare you for a laugh?
Yes I did, because it was information we received during the night that we were asked to share globally. Considering part of this thread was about the RP event in Europe that got missed I felt like it was the best place to put that information as it pertained specifically to the sharding topic. That being said, Community Managers aren't Developers. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Patch 7.3 Elemental Discussion
Catching up a bit on the newest changes people are starting to see on PTR, in particular:

"Static Overload: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target."

Static Overload has been a sticking point throughout Legion (both in our eyes and based on feedback). Too much of the power of Chain Lightning was contained in an uncontrollable and very spiky proc. This is exacerbated by the fact that Chain Lightning is buffed tremendously in short windows by some effects--primarily, Stormkeeper and Lightning Rod.

A fully-controllable redesign of Static Overload should significantly mitigate the randomness in hoping it comes up during the moments it would be most valuable. The version we're trying out on PTR always gives a Static Overload at a high-value moment. We expect that it is overall a net increase to the power of the effect.

Summing up where we are with Elemental after various small changes in this patch:
--Single-target damage is buffed, through a flat buff to all spells other than Chain Lightning, and a larger buff to Earth Shock. We'll continue to monitor overall balance as always.
--Mastery will continue being valuable in higher values, which eases gearing constraints, and also prevents overall scaling from tailing off as it's capped out.
--Burst AoE potential available through Stormkeeper is both higher and more reliable. Increasing Elemental's on-demand AoE burst wasn't a big priority, but it's fine for it to happen in the process of switching to an on-demand design for Static Overload.
--Sustained AoE damage is similar or higher due to a large buff to Earthquake, and the likelihood of Static Overload's total contribution being higher in situations where Stormkeeper is being used.

Well. The first half of this sentence (which to be fair is from my post) couldn't have been any more wrong. As it stands, our average potential per Stormkeeper will drop significantly. The larger the number of SKs you compare, the more painful the comparison becomes.

When comparing what we could expect in 5 Stormkeeper casts:

The bell curve represents the average you'd expect on live, while the red highlight represents what we'll see on the ptr.

When you compare with say 11 Stormkeeper casts, it gets worse:

We might be talking past each other somehow, because as I try to interpret what you're saying, it doesn't sanity-check. Talking about averages--on live you get 0.3 procs per Stormkeeper cast; on PTR you get 1.0. Would need more explanation of which "average" you're saying is going down.

Your first graph, the distribution of proc count on live over 5 Stormkeepers, I'd expect to look more like this (With the "5" column highlighted in red, as you did) (Blue Tracker / Official Forums)

Heroes of the Storm - August 8 Patch
Garrosh has made his way into the Nexus, along with other patch changes!

StarCrafts - Season 5 Ep 23: Fenix & Zagara Co-op Mission
Another episode of StarCrafts has been released!

by Published on 2017-08-09 02:58 AM

Patch 7.3 PTR - Build 24781

Patch 7.2.5 Hotfixes - August 8
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Dungeons and Raids
  • Tomb of Sargeras
    • Demonic Inquisition
      • Increased the time Calcified Quills takes aim at a player before casting to 5 seconds (was 3 seconds).
      • Increased the time it takes Demonic Inquisition to enrage to 12 minutes (was 8 minutes).

Old World Sharding Disabled on RP Realms
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the last couple of years, we've begun using some new technology we've occasionally referred to as "sharding" in non-instanced zones, which separates players in high-traffic areas out into separate "shards" of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion's launch went so smoothly - and so, as a whole, we've been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that's their choice, and we'd like to allow them as much freedom to do so as possible.

So, we've recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don't want playing on an RP realm to mean you can't properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you're grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys!

What about cities ?
No, capital cities should not shard, with the exception of Dalaran above the Broken Isles as mentioned in my post.

If you are seeing issues with this for some reason, please let us know!

Ornyx. On Wyrmrest Accord in Stormwind, Sharding does still seem to be an issue.

I've tested it MANY times, and a lot of times I can't see my own alt sitting in the same spot as my main (When my second account was active).

And while it may not have as much RP or many events, Dalaran (Broken Isles) still does have RP, and a lot of times I'm disconnected from my guild and end up having to be invited to a group because of it.

Can we please just eliminate sharding all together for RP realms? It's quite annoying to know that on one shard there's open RP, but you can't join in unless you ask to be invited to a group

The hotfix mentioned was applied yesterday evening and currently appears to be functioning properly. I would ask that you check this again, as I'm not seeing any issues on the couple of servers I personally checked.

We have no plans to eliminate sharing systems for Legion content at this time, as mentioned in my earlier post. Legion is considered core and current gameplay, and the last thing we want to see is latency or FPS issues affecting players who are trying to complete current content. As current content moves away from current zones, whether that be in a patch or expansion, we will review feedback on those zones on a case-by-case basis as the need arises.

Lemme also ask if you're still reading Ornyx. With the removal of phasing in the old world, is it possible to bring back World Defense just for those zones?
I don't have anything to add on this, unfortunately. From my understanding the system that supported World Defense was deprecated and I'm sure what the timeline may be to see its return. I'm aware of Holinka's recent words on this, but I am not aware of any current status of the project. Let's keep this thread on-topic though.

I don't have anything to add on this, unfortunately. From my understanding the system that supported World Defense was deprecated and we are very unlikely to see its return at this point. Let's keep this thread on-topic though.
I don't really believe that this is completely off topic. Like stated before on RP realms with PvP, one of the biggest reasons as to why the World Defense Channel was removed was because of the phasing technology that was implemented. But now seeing that it was removed in the old world, I wanted to ask if there was a possibility of it making a return.

As to the point of it very unlikely returning, I thought it was said during Holinkas Q&A that while there's no delivery date, there will be an effort to making it return in the future for roleplayers.

I'm aware that he doesn't work for WoW PvP any longer, this statement came from the PvP Lead of World of Warcraft. So it leaves me in confusion.
Apologies, I think my wording may have caused some confusion - i meant 'at this point' as in, in the current scope of things I'm not sure we are likely to see its imminent return. I updated the wording on my post to be more clear. Again, I don't have updates on where that project is or as to the status of it at all.

While I understand your point that World Defense was removed because of phasing, it's really a side discussion that should be held on its own, separate from this. Again, let's keep discussion here directed at the changes we made to phasing yesterday to support the on-going efforts of the RP community.
by Published on 2017-08-08 06:09 PM

Calamir, ToS LFR Wing 4, PTR Build, Netherlight Crucible Unlock, BG Bonus Event

Doomsayers Have Arrived!
The Doomsayers are back once again! This time they are hanging around Dalaran.

  • Argus is now visible in the sky for everyone
  • Citizens are in the bank, along with guards to maintain order
  • There are concerned citizens around the city, worried and wanting to know what is going on
  • The Validated Doomsayers are handing out pamphlets
  • Existing NPCs have new dialogue
  • You can still repeatedly die to reset the pamphlet cooldown timer

by Published on 2017-08-08 05:45 PM

Pink Smoke Effect, Westmarch Workshop, Necromancer Cosplay

Patch 9.0: Frozen Throne Flavor Text, Pirates Day Event, Cards, Official Patch Notes

World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.

Tomb of Sargeras - Raid Finder Wing 4 Open
The final week of Tomb of Sargeras Raid Finder difficulty opens this week!

WoW Tomb of Sargeras Boss Strategies and Loot List

Kil'jaeden Guide - WoW Tomb of Sargeras Boss Strategies and Loot List

7.3 PTR Build Deploy - 8/8/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings friends!

We'll be pushing a new 7.3.0 build to PTR this morning and will need to bring realms down to do so. No ETA for today's push but I'll ping this thread if things look like they're going to take longer than usual (~4-6 hours).

As always this thread will remain open for discussion, so long as conversations remain civil and adhere to forum guidelines.

Thanks for your patience everyone!

Patch 7.3 - Netherlight Crucible Requirements
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One quick update for now, based on some discussions that came up after this was posted on Friday:

Q: What are the requirements to access the Netherlight Crucible?
A: Our intent at this stage of development is for there to only be two requirements: your character is level 110, and you have the account-wide achievement "Now You're Cooking With Netherlight." That achievement is given as part of the final chapters of the 7.3 story campaign, which is planned to open week 3 of the patch (so 15 days after release).

We've been able to isolate a couple of bugs - partly due to responses to this thread, so thank you! - that are currently on the PTR preventing access to the Netherlight Crucible unless you have a rank in Concordance of the Legionfall. That's an unintended restriction, which we're working on fixing for a future PTR update.

Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Shake Up the Battlegrounds with PvP Brawls: Gravity Lapse August 8-15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Defy the law of gravity in this week’s PvP Brawl: Gravity Lapse - August 8-15!

Every other week, a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory. Here are just a few of the Brawls you can look forward to:

Gravity Lapse: August 8-15

Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground again in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.

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