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by Published on 2014-11-18 08:33 AM

PTR Patch 2.1.2 datamined

Goblins vs Gnome Card Reveal: Foe Reaper 4000, Ancestor's Call

Alpha Access Giveaway Update, Shop/Heroes Bug, Epic Plays of the Week #4

Warlords of Draenor - Gearing Up for Heroic Dungeons
A few people have mentioned having trouble getting the item level required for heroic dungeons, so here are a few ways to grab some easy upgrades:


Followers and Garrison Missions XP
Originally Posted by Blizzard (Blue Tracker)
Got an update from one of our designers that wanted provide more information on how your Followers gain XP when you send them out on Garrison Missions.

When Followers are below a mission’s level, they get a reduced percentage of the mission XP as well as any bonus XP earned.

Followers that are 1-2 levels below the mission level:
  • The Follower’s level number is displayed in orange, meaning they only receive 50% of the mission XP and bonus XP.
    Followers that are 3 or more levels below the mission level:
  • The Follower’s level number is displayed in red, meaning they only receive 10% of the mission XP and bonus XP.
    Before a hotfix that was implemented at 5:52pm PST, followers in red received 0% of the mission XP; and we felt that was not what we wanted since the UI didn’t indicate that was the case.

Note that while level 90 missions may only award ~100XP, level 100 missions award much more, closer to the range of ~1500XP. So 10% of that is still a good amount for a level 90 Follower, even if they won't be doing a great job at getting the bonus loot until they gain some combat experience.

We’d love to continue hearing feedback on how it feels to level Followers, what missions are available, and how these new numbers feel.

Patch 6.0.3 Hotfixes - November 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Barracks: Training dummies have been temporarily removed from the Garrison.
  • Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
  • Mine Level 2: Preserved Mining Pick obtained from mining carts should now work correctly.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Followers
    • [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.

Classes
  • Warlock
    • Talents
      • Grimoire of Supremacy's summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.

Quests
  • Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
  • Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
  • Battle of Thunder Pass: Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
  • Bled Dry: Cages can now be opened by multiple players simultaneously.
  • [Requires a realm restart.] Bushwacker: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
  • Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain.
  • Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
  • Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
  • The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
  • The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
  • [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • The Iron Wolf: Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
  • [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
  • [Requires a realm restart.] The Voice of Iyi: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.

Creatures and NPCs
  • Grand Marshal Tremblade should now drop a Gleaming Ashamul Strongbox for Horde characters when they're defeated.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
    • Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
    • Iron Docks
      • Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
      • Attempted to resolve an issue where Skulloc may sometimes not grant loot.
    • Slag Mines
      • Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
    • The Everbloom
      • Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.
  • Challenge Mode
    • Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
    • Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
    • Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
    • Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
    • Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.

PvP
  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.

Battlegrounds and Arenas
  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.

Items

Bug Fix
  • Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

Blue Tweets
Originally Posted by Blizzard Entertainment
Bug Fixs
Is the enchanters study suppose to not disenchant epics? Or is it bugged?
Intended (CM_Lore)

Is it intended to obtain ilvl 660 tournament gear for gold? Is it an exploit people make use of?
Obtaining it, yes, as it's only usable in War Games. Using it to bypass ilevel requirements is not. (CM_Lore)

just a thought: scale the 680 rings back to 640 for anyone without the quest completed
We're exploring options, too early to say at this point. (Rygarius)

Doesn't seem to mention the change made to the Smuggler's Run loot table - no resource boxes any more?
We generally do not note changes designed to fix an exploit. (Rygarius)

WoWDB Addon Data Collection
Quickly populating the database with Warlords of Draenor additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!



Blizzcon Costumes
Blizzard shared some images of costumes at Blizzcon this year. There are so many we just picked a few of our favorites, so be sure to check out the full gallery for even more!

by Published on 2014-11-17 05:36 AM

Clarifications from Twitter, The Waypoint

Goblins vs Gnome Card Reveal: Foe Reaper 4000

Valla Hero Spotlight & Guide, Into the Nexus #28

Warlords of Draenor - All Gold Challenge Modes Complete
A group has already completed all of the gold challenge modes in Warlords of Draenor, rewarding them with challenge mode weapons and a nice yeti mount. Congratulations to them! You can see rankings on WoWProgress, but they combine both Mists of Pandaria and Warlords of Draenor times.






Armory Stats - Siege of Orgrimmar Progression
Before we get too far into Warlords of Draenor, there are a few outstanding requests for some final armory stats. This sample was updated right up until Patch 6.0.2 went live and looks at accounts active from September 1st onwards, which was 2.3 million accounts and 6.8 million characters. We looked at more detailed stats back in May 2014.

If there are any other final requests that use pre-6.0.2 Mists of Pandaria data please let us know in the comments, as the data will be wiped when new data collection begins in December.

Don't see a chart? Enable javascript!

Warlords Launch Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the launch of Warlords of Draenor we’ve seen a large amount of positive reaction to the new content available in the expansion. Players have been enjoying building and managing their own Garrisons and exploring the new world. With many of the new changes that have been implemented over the past couple of days, we’ve seen a marked improvement in realm performance and stability. Thank you again to everyone for your patience while we have worked around the clock to address these issues.

As we previously posted the realms in Europe, the Americas, and Oceania had rolling restarts to pick up hotfixes to address some gameplay issues. During this time we also further extended the raised maximum realm population in these regions. While the increase in realm population has allowed more players access to the game, we continue to also see realm queues on heavily populated realms.

To address the queues for these realms we are currently working on expanding the instancing tech we deployed earlier which allowed for additional copies of Draenor. We are currently testing these improvements with the goal of deploying this tech more widely. To ensure the best possible in-game experience for players this implementation will require additional oversight and testing. We will be carefully scrutinizing and adjusting these modifications throughout the day to ensure that we don’t introduce additional stability and performance issues.

Hourly updates will resume when we have more information on the progress of these changes to share with you. If you use Twitter, we recommend following @BlizzardCS and @Warcraft for updates as well.

Blue Posts
Originally Posted by Blizzard Entertainment
Challenge Mode Daily Quest and Seals of Fate
There is no garrison prerequisite. There was a logic error with the Challenge mode quests that could cause the daily randomizer to select an invalid value (and thus leave no quest available for the day), and we have a hotfix in flight to address that issue.

Also, since I've seen this come up a few times, the currency turn-in quests for the Tempered Seals of Fate that are used for Draenor bonus rolls are not available until the first raid zone, Highmaul, unlocks during the week of December 2. Take your time and enjoy Draenor; no need to worry about having to stockpile bonus rolls ahead of time. (Blue Tracker / Official Forums)

Queues and Character Transfers
Just to answer some of the people who are unhappy with the queues, I don't have any specific answers I can give on Free Character Moves as of yet. I'll repeat what I said in the US forums that we are working to make sure realms are stable and performing well before we do further evaluations on what FCMs would look like should we do them. i.e. Which realms would need them and where would the moves be too, etc. I don't want to promise anything at this time, but we're not unaware of the concerns and frustrations people are experiencing with queues.

We've seen an increase in performance overall and have many more people playing and able to play than the past couple of days. We realize there are still queues to contend with, but we haven't walked away or called things "done" as of yet.

Neth, you guys really are not doing much to alleviate any issues. It would be nice if at least one of you would come out and admit your too cheap to pay for the proper hardware to handle the work load and feel like it wont be needed in the long run. Our short term discomfort (until subscriptions fall off after launch) is an acceptable trade off for blizz. Seriously, someone from blizz just come out and admit you guys messed up and this issues will subside once the player base decreases. I bet you would have a lot less upset players if you just told the truth. Being lied to and screwed over is worse than just being screwed over.
There are no lies being perpetrated in regard to the efforts being made on our end to alleviate issues. I know people like to think this is a truth and it seems really odd to cling to that. There is a very high demand by people to play the game. We are making efforts to support that demand in a variety of ways and we've been making great progress. We're still very early in the day today, so we will continue to be watching the effect of these changes once we get into the more populous times for the realms. Seriously. The efforts or the teams on this end are constant and ongoing at all levels. They are incredibly dedicated to doing what they can to get everyone into the game and playing the great content we have waiting for them.

I'm sorry you are frustrated. I want nothing more than for you to not be frustrated. Hopefully today will go better for you and many others. High population realms may be problematic when it comes to queue times, but we are making efforts to get more people in than hanging in the queues. Our efforts aren't stopping any time soon. No one is sitting on their laurels (I'm not sure why you'd want to really.) People will accuse us of many many things I'm sure. Conspiracies arise that just aren't true and there isn't much we can do to counter them than to keep working toward improving the experiences of the community that is here to play. We are very seriously continuing to monitor all of the changes we've made and their impact. Things have improved a great deal and we will continue to make improvements where we can. That's all I can really say. Some will believe and others won't. That isn't going to make us throw up our hands and give up. We wouldn't do that. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Server Stability
And as no one knows, CRZ saved the launch. (SeTec9)

We just added new hardware with this maintenance in attempts of coping with demand. Realms are looking pretty stable. (Bashiok)
Stable, yes. Sufficient, no. It's a simple matter of Blizzard blindly putting it's pocketbook ahead of its customers. Money > Rep
There is no problem I've had in the last 72 hours I could fix with money. If there was I'd do it. Actually not true: there was one, and we had more blades next restart -- problem not as simple (kurtismcc)
One cant fix problemshappening now with money, but better preparations could have been made. 2 hour queue time still.
Some servers are very high pop. We know this is a problem, but problem can't be solved with more hardware. We are still working on other solutions. (kurtismcc)
The calibre of those solving problems now doesn't absolve Blizzard's lack of preparation.
You choose your perspective on such matters. Mistakes were made, but there's no grand money conspiracy. (kurtismcc)
Blizzard had a good idea on the amount of people returning from expansion sales
Sales does not equal engagement, and engagement drives concurrency. We have a very engaging expansion, and I'm happy to have worked on it.
but your network should be able to handle enough users to equal your subscriber # and then some for growth
load isn't linear - clumps are the issue like the forum post says - it's an n-squared problem (kurtismcc)
Since it was known that high pop realms would be a problem; there should have been free migrations prior to launch.
even if we'd predicted it, wouldn't have helped; most people wouldn't have seen the need to move prior to launch (kurtismcc)

Classes
Mage (Forums / Skills / Talent Calculator)
As much as I hate to report it, you can mount up while moving with Ice Floes. I assume that's not intended.
We're going to allow it for now. If it becomes a problem, we'll change it back. (Celestalon)

Art
Not even a single mention of Blood Elf models through the whole Blizzcon? If you're not doing them, tell us please.
We're doing them. Nothing else to announce until we have previews to show. (WatcherDev)

Character / Items
Who should I tweet about profession-type stuff? Looking at the cap on Apexis Crystals currently
What's the concern with the cap? That's more an item issue than professions per se. CC: @olandgren (WatcherDev)
If you could instead save up 37k or w/e then choose a slot to fill, I might actually do it
Very reasonable point - we'll discuss. We usually have at least some slush room on currency caps. (WatcherDev)

Where is our Champions Treadblade? My living mounts legs hurt.
Paulie in Old Town, Stormwind Cost: 100 000 Gold (TerranGregory)

PvP
Are there any plans to make 5v5 skirmishes?
No. Skirmishes is meant to be an introduction to the arena experience. Considered only doing 2v2 but know people would want 3s. (holinka)

combat log event "encounter_start" happens in pve any chance of having this in pvp, to enable accurate arena/bg combat logging?
yes we have it on our todo list (holinka)

Does MMR get Zero'ed at the beginning of each season along with the Character rating?
Your MMR gets reset when you gain a level but not between seasons. (holinka)
is there a design reason for this? Starting season on 1500 MMR win 100 lose 30 would you have the same final CR as 2k MMR start?
We don't think resetting MMR each season is good for the game. High rated will stomp over low rated. No value in that. (holinka)

Hey Holinka, will PvP Items have sockets? And what about tertiar stats?
Not at launch. Perhaps down the road. (holinka)
Ah thank you^^. I don't know what that means"down the road". Do you mean at the start of WoD Season 1 on 2nd of december?
It means, we haven't decided if or when. (holinka)

Ever thought of a battleground dota/smite style, 5vs5 3way?
Yes but it's a very odd fit for WoW and there are a lot of other games (including Heroes) doing it. Doesn't feel natural. (holinka)

Lore
Unfortunately Jaina is too far gone. Corrupted just like everyone else in the alliance.
Not at all, man. Jaina doesn't trust the Horde to self-govern... Can you blame her? (DaveKosak)

In WoD timeline: Gul'dan the only one with fel energy/green skin? Possible exposure changes rest? Or staying brown?
Gul'dan won't stay down for long - he'll find other fools. I mean, followers. (DaveKosak)

I said that the Kirin Tor's ability to assert control over how the alliance uses magic has waned over time. (craig_amai)
That doesn't mean it's gone entirely. We haven't seen it come to a head in a while amidst other crises. (craig_amai)
Thank you for the clarity. Could you take more questions on this? Are you able to say more on the topic?
I keep up with lore, but my focus is more on gameplay and world. Mr. Copeland will typically be a bit stronger with the lore-fu. (craig_amai)

Any chance Blood Elf Paladins can get a red casting animation, or anything other than the yellow hands? Blood Knight love?
Part of your lore is giving up the blood aspect/draining the Naaru and embracing the light, no? (Muffinus)

DLC #465 - Right on Queue
DLC #465 has been released.

by Published on 2014-11-16 12:31 AM

Warlords of Draenor Launch Updates
Blizzard has been posting hourly updates on steps they are taking to improve stability and reduce queues. Recent updates include:

  • US and EU maintenance was completed and added capacity by phasing all of Draenor and upgrading server hardware.
  • Realm population caps were raised to normal levels in the US and EU once again.
  • Realm population caps were then increased above the old normal capacity in the US and EU.
  • Realm population caps are now double what they were yesterday.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
12:00 p.m. PST
Since the launch of Warlords of Draenor we’ve seen a large amount of positive reaction to the new content available in the expansion. Players have been enjoying building and managing their own Garrisons and exploring the new world. With many of the new changes that have been implemented over the past couple of days, we’ve seen a marked improvement in realm performance and stability. Thank you again to everyone for your patience while we have worked around the clock to address these issues.

As we previously posted the realms in Europe, the Americas, and Oceania had rolling restarts to pick up hotfixes to address some gameplay issues. During this time we also further extended the raised maximum realm population in these regions. While the increase in realm population has allowed more players access to the game, we continue to also see realm queues on heavily populated realms.

To address the queues for these realms we are currently working on expanding the instancing tech we deployed earlier which allowed for additional copies of Draenor. We are currently testing these improvements with the goal of deploying this tech more widely. To ensure the best possible in-game experience for players this implementation will require additional oversight and testing. We will be carefully scrutinizing and adjusting these modifications throughout the day to ensure that we don’t introduce additional stability and performance issues.

Hourly updates will resume when we have more information on the progress of these changes to share with you. If you use Twitter, we recommend following @BlizzardCS and @Warcraft for updates as well.

2:00 a.m. PST
At this time, we are monitoring performance in all EU realms following hotfixes that were applied during rolling restarts a few hours ago. These same hotfixes will be deployed to the Americas and Oceania realms during rolling restarts that are set to begin in about an hour.

Please note that other hotfixes have been applied to address gameplay issues you may have encountered. We are working diligently to identify further issues in-game that can be addressed in this fashion.

1:00 a.m. PST
Following rolling restarts that were successfully completed on all EU realms a couple of hours ago, we are now preparing to deploy the same hotfixes to our Americas and Oceania realms, starting in about two hours at 3:00 a.m. PST.

12:00 a.m. PST
At this time, we continue to monitor all realms. Our Quality Assurance and Reliability Engineers are working on further hotfixes to the game, and analysis of increases in maximum number of players per realm that we made earlier is ongoing.

11:00 p.m. PST
Rolling restarts of all of our EU realms have proceeded through the last hour. We are currently bringing up the last group of EU realms that were restarted.

We continue to deploy new hotfixes to the game. These hotfixes are aimed at addressing gameplay issues.

The Americas and Oceania realms will undergo rolling restarts in four hours, at 3:00 a.m. PST.

10:00 p.m. PST
We have begun rolling restarts for all EU realms. We anticipate EU realms to be available again shortly.

We have scheduled all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST. This is to apply hotfixes that require a realm restart.

9:00 p.m. PST
We are currently working hard to address a recent issue that impacted the game service for some EU realms. We are in the process of restarting the affected realms.

We will be initiating scheduled rolling restarts for all EU realms, starting in an hour at 7:00 a.m. CET.

Additionally, we are scheduling all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST.

8:00 p.m. PST
Over the last hour, we've temporarily raised the maximum population cap on the Lightbringer (US) realm.

We're closely monitoring all realms, and Lightbringer (US) in particular, with the intention of continuing to allow in as many players as we can support.

Several hotfixes aimed at improving server and gameplay issues, and specifically addressing Garrison issues, are set to be deployed. These particular hotfixes require rolling restarts to apply, and we are going to start by applying them to the EU realms. We have scheduled rolling restarts for all EU realms to begin in approximately two hours at 7:00 a.m. CET.

7:00 p.m. PST
We continue to monitor performance and population in North America following the increase of maximum realm population that we applied earlier.

Additionally, we’ve developed a number of hotfixes to improve server and gameplay issues, with a focus on Garrison performance. These particular hotfixes require rolling restarts to apply, and we are going to start by applying them to the EU realms. We have scheduled rolling restarts for all EU realms to begin at 7:00 a.m. CET.

6:00 p.m. PST
All realms in North America, Oceania, and Europe have now had their temporary population cap increases applied. We’re continuing to work on developing and applying hotfixes for performance and gameplay issues. A number of these have already been applied and can be found here. We’ll have more updates in approximately an hour.

5:00 p.m. PST
We’ve begun the process of temporarily increasing population caps on European realms. As with the North American and Oceanic realms, we’re rolling out the increase a few realms at a time so we can monitor the results. We also have some additional performance increase hotfixes in production, which we are planning to try out shortly on the North American realm Lightbringer. We will have another update in approximately an hour.

4:00 p.m. PST
All North American and Oceanic realms have now had their population caps increased. We are continuing to monitor realm stability, and plan to begin testing the increase on European realms soon. In addition, we’re making progress towards correcting an issue that would occasionally cause players to get stuck on flight paths when flying to their Garrison. Our next update will occur in roughly one hour.

3:00 p.m. PST
Our initial tests to increase realm capacity were successful, so we’ve continued to roll out our testing of increased population caps to additional North American and Oceanic realms. We’re also making steady progress to resolve the issues causing instance, world, and Garrison server crashes in Europe. We’ll provide another update approximately one hour from now.

2:10 p.m. PST
After carefully monitoring server performance for the last few hours, we are now testing raising realm capacity above normal population caps. We’re going to temporarily increase the population cap on a few realms in North America, and observe them closely. Our next update will be in approximately an hour.

1:00 p.m. PST
We are continuing to optimize servers and address additional performance issues. Realms appear stable with the increased population caps. We are monitoring server stability as Europe continues through peak play time and populations increase in the Americas. We’ll provide further updates in approximately one hour.

12:00 p.m. PST
As previously posted, both Europe and the Americas/Oceanic realms went into an off-peak maintenance to upgrade realm hardware, and implement a new Draenor-wide instancing tech to improve game performance. Both regions’ maintenances concluded successfully, and so far we’ve seen very positive results, allowing us to dramatically raise the realm population caps for all realms. We’re going to continue optimizing the in-game experience, focus on the new instancing tech, and hotfix gameplay issues as they come up.

We’re currently seeing a very high demand on the game and game services due to the exceptionally large number of people excited to play Warlords of Draenor. We’re focusing on a few specific issues, one of which is a group of realms in Europe that are seeing increased instance, world, and Garrison server crashes. That’s being addressed as an isolated issue and we’re investigating the cause to ensure it doesn’t occur elsewhere.

We’ll be looking into the possibility of Free Character Transfers for our highest population realms, but first we need to get the service to a place where we feel it’s also able to process a potentially large number of transfers while not adversely affecting service stability.

Our next steps are to continue working on the few performance issues we’re tracking in Europe, and continue maintaining and improving the level of service in the Americas and Oceania. We’ll provide another update in an hour.

11:00 a.m. PST
We’re working to mitigate some localized instance and Garrison server crashes in Europe. We’re still seeing what we would expect to see in the Americas/Oceanic region for high queues on very populace realms, and for Europe there are queues across the majority of realms during their peak play time. We’ll provide a more comprehensive update in an hour on where the service currently stands as a whole, and what else we’re working on.

10:00 a.m. PST
We’re continuing to monitor the realms post-maintenance. Realms are being maintained at their raised population caps, and while many realms no longer have queues, we do expect that high population realms will still see a wait to log in. We’ll continue to provide updates throughout the day.

9:00 a.m. PST
We’re continuing to monitor realms and track any individual issues as they occur. We’re still seeing some issues occurring now that Europe is in their peak playtime, but with greatly reduced frequency compared to before maintenance.

All realms are now set back up to their normal population caps. Queues being experienced now are due to demand beyond what the realms are normally capable of handling, and we’ll be looking into how to reduce them further.

8:02 a.m. PST
All Americas and Oceanic realms are live. We are continuing to monitor these realms for reports of any ongoing stability issues.

The EU website and forums issues are being investigated as are reports of "World Server Down" issues and Garrison accessibility.

Thank you for your continued patience and ongoing reports.

7:10 a.m. PST
All Americas and Oceanic realms are now live. We will continue to monitor these realms closely.

Thank you for your continued patience and ongoing reports.

7:00 a.m. PST
We are in the process of marking all Americas and Oceanic realms live and will continue to monitor for reports of any additional stability issues.

All EU realms are live and currently stable. We are continuing to monitor them for any additional reports stability issues.

6:00 a.m. PST
All Americas and Oceanic realms maintenance and internal testing continues as scheduled.

EU realm rolling restarts are in the process of being completed and we will continue to monitor reports for additional recurrences of realm stability issues.

Thank you for your continued patience. Our next update here will be in approximately 1 hour.

5:00 a.m. PST
All Americas and Oceanic realms are in maintenance and continue to progress as scheduled. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues and have been performing restarts to pick up hotfixes.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 1 hour, unless there is an urgent need.

3:00 a.m. PST
All Americas and Oceanic realms are now in maintenance. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues. We've seen further "world server down" issues, and are working to correct that.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 2-3 hours, unless there is an urgent need.

2:00 a.m. PST
Our EU realms have been up with maintenance completed, and players logged in and playing, for over an hour. We've gotten reports of some 'world server down' issues during that time, and we're looking into the situation.

We will begin maintenance on our Americas and Oceanic realms in one hour, at 3:00 a.m. PST.

Patch 6.0.3 Hotfixes - November 15
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Lunar Fall Inn/Frostwall Tavern: Improved the rewards for completing Budd's Gambit, Go Fetch, Ogre Ancestry, and Sky Dancers.
  • Stables Level 2: Resolved an issue where characters were not remaining mounted while interacting with herb nodes.
  • Trading Post Level 2: Multiple items for Auctioning for Parts should no longer be dropping at the same time.

Quests
  • A Collection of Coils: Increased the drop rates for Coil of Sturdy Rope.
  • A Feast of Shadows: Increased the spawn rate for Face-Stealers.
  • Bonus Objective: The Howling Crag: Increased the number and rate of Rylak Egg spawns.
  • Core of Iron: Core of Iron should now only be found on Heroic difficulty Grimrail Depot.
  • Icespine Stinger: Increased the number of Icespine Stinger spawns.
  • In Need Of A Hero: Completion credit for the quest is no longer shared amongst party members. This was causing other party members to be placed into an incorrect phase.
  • Legacy of the Apexis: Increased the drop rates for Apexis Core.
  • Ogre Diplomacy: Increased the spawn rate for Ango'rosh ogres.
  • Strike While the Iron Is Hot: Resolved a situation where the Activate Primal Device button doesn't go away after completing the quest.
  • The Battle of Thunder Pass: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Eldest: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
  • The Master Siegesmith: Master Siegesmith Uratok now scales his health based on the number of players engaging him.
  • The Traitor's True Name: Resolved an issue that could cause players to be unable to complete the quest.
  • Wanted: Maa'run's Hoof should no longer incorrectly reward the exact same rings as Engorged Goren.

Creatures and NPCs
  • Increased the spawn rates for creatures in the Shivering Trench area in Frostfire Ridge.
  • Felwrought Annihilator is now immune to the Warlock's Enslave Demon ability.
  • Mandragora now spawns more frequently and can be tapped by multiple players.
  • Mor the Dominator can now be tapped by multiple players.
  • Xanatos the Defiler will never be a slave and is now immune to the Warlock's Enslave Demon ability.
  • Resolved an issue where Thaelin Darkanvil may not be visible as a quest giver to players that have rescued him.
  • Resolved an issue where Warriors using Charge against some Grimfrost Lavaslingers could become stuck in the world geometry.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Increased the frequency of loot awards for Normal difficulty Auchindoun, Bloodmaul Slag Mines, Iron Docks, and Skyreach.
    • Heroic Dungeons should correctly have a daily lockout once more.
    • Auchindoun: Players should now be able to take a Soul Transporter to get back to Teron'gor if the entire party died after defeating him.

PvP

Professions
  • Characters with over 600 skill should no longer continue to find catch-up items for the respective profession.

Items
by Published on 2014-11-15 04:08 AM

Update (3:00 p.m. PST): Realm population caps are being increased above the old normal caps!

Pylons in GR, Ancient Items, Blizzcon Interviews, D2 Ladder reset

Goblins vs Gnomes Card Reveal: Shieldmaiden, Deck Talk: Darkwonyx's Paladin Mountain Giants

BlizzCon Heroes Developer Interview With Kaeo Milker, BlizzCon Panel Recaps

US and EU Maintenance Saturday
Another round of maintenance is coming, this time with some hardware upgrades that should allow significantly more players to play at once. This will be done by phasing all of Draenor like the Tanaan Jungle intro zone.

  • US Maintenance - Starts on Saturday, November 15, at 03:00 AM PST and lasts until 9:00 AM PST.
  • EU Maintenance - Starts on Saturday, November 15, at 04:00 AM GMT and lasts until 10:00 AM GMT.
  • We obviously expected an increase in logins, and prepared for well above what we were expecting. The actual amount is far above even that. (CM_Lore)

Originally Posted by Blizzard (Blue Tracker / Official Forums)
4:00 p.m. PST
All North American and Oceanic realms have now had their population caps increased. We are continuing to monitor realm stability, and plan to begin testing the increase on European realms soon. In addition, we’re making progress towards correcting an issue that would occasionally cause players to get stuck on flight paths when flying to their Garrison. Our next update will occur in roughly one hour.

3:00 p.m. PST
Our initial tests to increase realm capacity were successful, so we’ve continued to roll out our testing of increased population caps to additional North American and Oceanic realms. We’re also making steady progress to resolve the issues causing instance, world, and Garrison server crashes in Europe. We’ll provide another update approximately one hour from now.

2:10 p.m. PST
After carefully monitoring server performance for the last few hours, we are now testing raising realm capacity above normal population caps. We’re going to temporarily increase the population cap on a few realms in North America, and observe them closely. Our next update will be in approximately an hour.

1:00 p.m. PST
We are continuing to optimize servers and address additional performance issues. Realms appear stable with the increased population caps. We are monitoring server stability as Europe continues through peak play time and populations increase in the Americas. We’ll provide further updates in approximately one hour.

12:00 p.m. PST
As previously posted, both Europe and the Americas/Oceanic realms went into an off-peak maintenance to upgrade realm hardware, and implement a new Draenor-wide instancing tech to improve game performance. Both regions’ maintenances concluded successfully, and so far we’ve seen very positive results, allowing us to dramatically raise the realm population caps for all realms. We’re going to continue optimizing the in-game experience, focus on the new instancing tech, and hotfix gameplay issues as they come up.

We’re currently seeing a very high demand on the game and game services due to the exceptionally large number of people excited to play Warlords of Draenor. We’re focusing on a few specific issues, one of which is a group of realms in Europe that are seeing increased instance, world, and Garrison server crashes. That’s being addressed as an isolated issue and we’re investigating the cause to ensure it doesn’t occur elsewhere.

We’ll be looking into the possibility of Free Character Transfers for our highest population realms, but first we need to get the service to a place where we feel it’s also able to process a potentially large number of transfers while not adversely affecting service stability.

Our next steps are to continue working on the few performance issues we’re tracking in Europe, and continue maintaining and improving the level of service in the Americas and Oceania. We’ll provide another update in an hour.

11:00 a.m. PST
We’re working to mitigate some localized instance and Garrison server crashes in Europe. We’re still seeing what we would expect to see in the Americas/Oceanic region for high queues on very populace realms, and for Europe there are queues across the majority of realms during their peak play time. We’ll provide a more comprehensive update in an hour on where the service currently stands as a whole, and what else we’re working on.

10:00 a.m. PST
We’re continuing to monitor the realms post-maintenance. Realms are being maintained at their raised population caps, and while many realms no longer have queues, we do expect that high population realms will still see a wait to log in. We’ll continue to provide updates throughout the day.

9:00 a.m. PST
We’re continuing to monitor realms and track any individual issues as they occur. We’re still seeing some issues occurring now that Europe is in their peak playtime, but with greatly reduced frequency compared to before maintenance.

All realms are now set back up to their normal population caps. Queues being experienced now are due to demand beyond what the realms are normally capable of handling, and we’ll be looking into how to reduce them further.

8:02 a.m. PST
All Americas and Oceanic realms are live. We are continuing to monitor these realms for reports of any ongoing stability issues.

The EU website and forums issues are being investigated as are reports of "World Server Down" issues and Garrison accessibility.

Thank you for your continued patience and ongoing reports.

7:10 a.m. PST
All Americas and Oceanic realms are now live. We will continue to monitor these realms closely.

Thank you for your continued patience and ongoing reports.

7:00 a.m. PST
We are in the process of marking all Americas and Oceanic realms live and will continue to monitor for reports of any additional stability issues.

All EU realms are live and currently stable. We are continuing to monitor them for any additional reports stability issues.

6:00 a.m. PST
All Americas and Oceanic realms maintenance and internal testing continues as scheduled.

EU realm rolling restarts are in the process of being completed and we will continue to monitor reports for additional recurrences of realm stability issues.

Thank you for your continued patience. Our next update here will be in approximately 1 hour.

5:00 a.m. PST
All Americas and Oceanic realms are in maintenance and continue to progress as scheduled. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues and have been performing restarts to pick up hotfixes.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 1 hour, unless there is an urgent need.

3:00 a.m. PST
All Americas and Oceanic realms are now in maintenance. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues. We've seen further "world server down" issues, and are working to correct that.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 2-3 hours, unless there is an urgent need.

2:00 a.m. PST
Our EU realms have been up with maintenance completed, and players logged in and playing, for over an hour. We've gotten reports of some 'world server down' issues during that time, and we're looking into the situation.

We will begin maintenance on our Americas and Oceanic realms in one hour, at 3:00 a.m. PST.

1:00 a.m. PST
A few minutes ago, we brought our EU realms out of maintenance. The game is live for all European realms.

We will be closely monitoring the performance of our EU servers as we prepare to perform maintenance on our Americas and Oceanic realms starting in about two hours at 3:00 a.m. PST.

12:00 a.m. PST
We’re entering our fourth hour of scheduled maintenance on our European realms.

On our North American realms, queues continue to decrease as we move past ‘prime time’. We’re also making ongoing settings adjustments in order to improve realm stability.

Over the last hour, a number of new hotfixes have been deployed to address in-game issues.

All Americas and Oceania realms will undergo scheduled maintenance starting in three hours at 3:00 a.m. PST, with the game unavailable until approximately 9:00 a.m. PST.

11:00 p.m. PST
For three hours now, our European realms have been undergoing maintenance that includes hardware upgrades intended to improve the user experience. This maintenance period was previously scheduled to end in about three hours at 11:00 a.m. CET.

As we’re now past the ‘prime time’ of a peak number of players on our North American realms, the number of realms experiencing queues and the size of queues have begun to decrease.

We continue to identify issues and deploy hotfixes to the game.

As a reminder, all Americas and Oceania realms will undergo scheduled maintenance starting in four hours at 3:00 a.m. PST, with the game unavailable until approximately 9:00 a.m. PST.

10:00 p.m. PST
Maintenance on our European realms has continued for two hours, with hardware upgrades proceeding as planned. In North America and Oceania, we’ve been making adjustments to realms settings in order to improve performance and stability.

Update 8:06 p.m. PST
We’re beginning work on the Europe hardware upgrades now that realms have been brought down for maintenance. In addition we’re pushing out code hotfixes we’ve been testing to the Americas and Oceanic realms, and we’ll be applying those same fixes to Europe realms during their maintenance. We’ll continue providing regular updates, but please be aware that most of our efforts are now focused on the Europe and Americas/Oceanic hardware upgrades.

Update 7:07 p.m. PST
We’re making preparations for the Europe maintenance beginning in just an hour, and along with hardware upgrades we will be implementing some of the performance improvements we’ve been testing. One of these is a fairly large change to the way the game world is run by the servers—expanding the phasing tech used for the Tanaan intro experience to the entire continent of Draenor. This will allow us to run multiple copies of Draenor simultaneously, spreading out server population, while attempting to keep guilds and parties within the same copy. We’re currently running tests of this tech on a few North American realms, and have found we’re able to raise realm capacity by a significant amount. We’ll continue to provide updates as we progress through the Europe maintenance, and prepare to apply the same changes on the Americas and Oceanic realms.

Update 6:00 p.m. PST

We’re continuing to work on improving realm and login stability, reducing Character Not Found errors, and hotfixing in-game issues. We’re making progress ahead of maintenance on a couple performance improvements, and we’re in the process of testing those improvements now on a few realms. Maintenance is beginning for our Europe realms in just a couple hours, and we’ll continue providing regular updates here throughout the night.

Thank you again to everyone for your patience while we continue to work around the clock to address performance issues.

- - -

Last night we scheduled maintenance for Europe to implement server changes to help improve realm performance, and scheduled the same for the Americas/Oceanic realms today. With the maintenance in EU we experimented with raising population caps, and we’re continuing to make adjustments up and down to ensure a smoother game experience. Today we’re continuing to hotfix in-game issues, address any login and authentication issues occurring from the high number of players attempting to play, and make any changes and adjustments we can while the game is live. While these changes have made a marked improvement for the in-game experience, we still have a lot of work ahead of us.

As most of you are aware, the demand on the game is extremely high right now, leading to increased queue times on many realms. We’re also seeing some login errors as a result. This is compounded by us needing to temporarily lower the population caps on all realms to help assist in realm stability issues due to a number of in-game factors that are putting greater than normal strain on the game servers. For those in-game now we’re seeing fairly stable gameplay, but with some continued issues when phasing into the Garrison. Even with lowered population caps we’re not seeing performance where it needs to be.

We've been working toward much larger and longer term service improvements, which we’ll be implementing with off-peak maintenance tonight. A large portion of this extended maintenance will be upgrades to server hardware to help cope with the increased demand we’re seeing. We’re optimistic that hardware upgrades as well as some additional fixes and changes will resolve the in-game issues primarily centered around accessing Garrisons. We’re also continuing to test and implement new performance improvements whenever and wherever possible.

We appreciate your continued patience, and we’ll be providing updates here as work progresses. If you use Twitter, we recommend following @BlizzardCS and @Warcraft for updates as well.

Service Status and Communication
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I get that this has been a rocky launch and the servers are stressed, you need to take them down for a few hours to resolve some issues. That's fine, we all would rather the game be running all weekend at 100%.

I just wish you would communicate with your fans/customers better than the robotic way you do now.

We can only communicate about what we know to be true. We're doing what we can to communicate as quickly as we can on key issues with everyone, but there's a lot being done on this end that can't be communicated or communicated right away. As you can see by the hotfixes (Rygarius has been posting), we've been sharing those out as quickly as possible. Both Zaryhm and Bashiok (among others on the team) spent time getting more information on things out last night as well. We have people from multiple departments working around the clock to monitor issues and work on fixes including the CS team here on the forums and on Twitter. This is not anything new for us though. It's what we strive to do with every patch and expansion.

It may seem robotic to you, but we want to also make sure that when we are communicating that we're as precise as possible in what we say and don't want to come across glib to those who may not understand how seriously we take resolving these issues with everyone.

We're working and trying to communicate that work to you as we can, but our primary focus is resolving issues as quickly as possible. We are right with you in that we both want you to play and enjoy Draenor and we also want to be able to play and enjoy Draenor. These things are not mutually exclusive. We're on the same side here.

You should always add two hours to your estimate. Then it looks better when you finish early.
We've had that occur many times. Rarely do people come to the forums to talk about it... because they're playing at that point.

Unknown on the population numbers yet being bumped up. Believe it or not, sometimes we do end up waiting to the last minute in the hope we don't have to extend maintenance, but try to inform people right away.

Honest question here - are you given the discretion to answer questions by yourself (or anyone else on the team) or do you guys kind of post by committee to make sure the posting is crafted properly, without giving too much information out, or worse, implying information you absolutely aren't saying. Again, an honest, no sarcasm question into the mind of a CM and how you guys communicate.
It depends on the situation. Delicate high level information gets a lot of oversight to make sure it's correct and appropriate to go out. Other things can be more off the cuff and we're trusted to know where that line is.

World of Warcraft Addon - Broker Garrison
Today we are looking at another helpful addon, Broker Garrison. This addon requires a DataBroker display like Bazooka. It tracks garrison related things across all of your characters, making it easier to know when to check on alts:

  • Track the status of missions, building and upgrade processes, work orders, garrison resource and apexis crystals, and more.
  • Allows you to hide and mute Blizzard's notifications and replace them with custom toasts. You will have more control of the toasts with Toaster.
  • Invasion support is on the todo list.



World of Warcraft Addon - Breeze
Another garrison releated addon worth mentioning is Breeze. The animations that play after a mission are fun a few times, but the novelty will eventually wear off and you will want to click through them faster. This addon gets rid of the small animation that plays before you can collect your loot. Unfortunately it doesn't completely bypass having to click through mission results yet!



Patch 6.0.3 Hotfixes - November 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Mine: Mining carts should now be easier to spot and should contain more than 1 piece of ore.
  • Rangari Jonaa and Limbflayer should now spawn in for characters that have selected the Sparring Arena for their outpost in Gorgrond.
  • Followers
    • Artificer Romuul: Resolved an issue where characters were not receiving the quest.

Classes

Quests
  • Defense of Karabor: Resolved an issue where characters may not receive completion credit for the quest.
  • I See Dead People: Resolved an issue where Bryan Finn may become unresponsive.
  • Kaelynara Sunchaser: Resolved an issue where characters were unable to return to their bodies in Spirit Form if they die inside the Jorune Mines.
  • Leave Nothing Behind!: Kur'ak the Binder now spawns more frequently.
  • Mulverick's Plight: Increased the drop rate for Mulverick's Axe.
  • Save Wolf Home: Gronnstalker Korhol, Beastmaster Trokar, and Giantslayer Zhakta should now spawn more frequently. Additionally, resolved an issue where characters may be unable to complete profession quests while this quest is active.
  • The Defense of Karabor: Resolved an issue where completing this quest may cause characters to be unable to progress if they're also on the quest for The Righteous March.

Creatures
  • Echo of Murmur now spawns more frequently.
  • Made a pass on a number of rare creatures to allow multiple players to receive credit for personal loot if they helped defeat them.
  • Reduced the density of Squirrels in Nagrand and critters and Icespine Hatchlings in Frostfire Ridge.
by Published on 2014-11-14 06:10 AM

Update - All realms are now live!
Originally Posted by Blizzard Entertainment
11:03- All realms are now live. We'll continue keeping a close eye on performance and see you in game!

Warlords of Draenor Stability Updates
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[Update 6:01 pm PST]
We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

[Update] 8:00 pm PST

Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

[Update] 9:00 p.m. PST

We’ll be performing maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

US Realm Maintenance 11/14 5 a.m. PST
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing unscheduled maintenance on all NA realms beginning at 5 a.m. PST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

EU Realm Maintenance 14/11 7 a.m. CEST
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing unscheduled maintenance on all EU realms beginning at 7 am CEST in order to address issues with realm stability. We anticipate this process will last approximately 4 hours and appreciate your patience during this time.

Newly Boosted Characters and Bypassing the Skill Unlock Process
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you’ve recently boosted a new level 90 character for Warlords of Draenor, you will start within the blasted lands with a limited number of spells at your disposal. Once you go through the Dark Portal and as you progress through Tanaan Jungle, more spells and abilities will be unlocked. Once you’ve completed Tanaan Jungle, you should have most of your spells and abilities (for level 90) available to you. The remaining will be unlocked shortly after the beginning quests in Frostfire Ridge (for Horde) or Shadowmoon Valley (for Alliance). This system has been designed to help players who have newly boosted to ease into their new character.

If you’re a veteran player and are absolutely sure that you want to skip this progression of spells and abilities, you can either swap specs or queue for an instance. This will unlock the remaining spells and abilities for you.

Garrison Access Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're tracking a few issues that are impeding access or progression with Garrisons. To address these issues we'll be restarting some Garrison services which will impact access to the Garrison for some realms. While these restarts progress, this may result in characters not being able to phase into the Garrison, or become temporarily stuck while phasing in. This is a temporary effect and should resolve as these services return.

We're continuing to look into other issues outside of this impact on Garrison access, including realm latency and its affect on gameplay and questing elements. We've implemented dozens of hotfixes over the last few hours, and will be continuing to work toward resolution of any outstanding issues.

It doesn't matter if the garrisons are working when we can't even quest do to the ridiculous lag.
The majority of our fixes are aimed at issues that are resulting in latency. Latency itself is not a singular issue, but is the effect of many compound issues--a few of which are related to Garrisons.

Patch 6.0.3 Hotfixes - November 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 3: 09:30pm PST
Classes

Quests
  • Artificer Romuul: Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
  • Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
  • Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
  • The Great Salvation: Draenei prisoners should spawn more frequently now.
  • The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
  • These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
  • Wrath of Gronn: Increased the spawn rate for Captive Gronns.

Creatures and NPCs
  • Collision geometry has been added to Drek'Thar, Thrall, and Gazlowe in Frostfire Ridge.
  • Gorg the Host should now allow multiple players to receive credit for defeating it.

Battlegrounds and Arenas
  • Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.

Items
  • Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST
Quests
  • Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
  • Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
  • Escape from Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
  • [Requires a realm restart.] Gormaul Tower: (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
  • Quakefist: Quakefist's health now scales based on the number of players fighting it.
  • These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.

Creatures
  • Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
  • Various creatures should now correctly have a chance to drop fur that could be used for tailoring.

Items
  • Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
  • Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST
Classes
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.

Quests
  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
  • Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
  • Quakefist: Quakefist now spawns outside of the cave, making it easier to locate.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
  • These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
  • Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.

Creatures
  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
  • Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.

Raids, Dungeons, and Scenarios
  • Challenge Mode
    • Characters can switch specializations once more after the Challenge Mode has started.

HandyNotes - Draenor
The HandyNotes_DraenorTreasures addon is especially useful while you are leveling, as there are lots of treasures and rare spawns that give experience, gold, items, and garrison resources. You need the base HandyNotes addon to run the Draenor module.

by Published on 2014-11-13 11:20 PM

Update (11 PM EST): Blizzard posted another update on stability issues.
Update (9 PM EST): Blizzard posted another update on stability issues.

Warlords of Draenor Launch Update
Things aren't really perfect right now, but Blizzard is working on it!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
[Update] 8:00 p.m. PST

Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

[Update] 6:01 pm PST

We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

3:02 pm PST

We’re excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch.

Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria.

While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.

To help correct for this and other issues, we’ve temporarily lowered maximum realm populations. This means there will be high queue times experienced on high-population realms.

Here are some of the other important issues we’re currently working to address:

  • Instance servers timing out, which may impact dungeon access
  • Continent server issues, which are resulting in Player Not Found and disconnection issues
  • Garrison server issues, which are resulting in phasing and performance issues

We’ll post updates here as we make progress against these issues. Thank you for your zeal to face down the tyranny of the Iron Horde—and for your continued patience as we work to improve the current experience.

Login Queues
Originally Posted by Bashiok (Blue Tracker / Official Forums)
In attempts to pinpoint latency related issues we’ve temporarily lowered the maximum number of people allowed in each realm. This will result in higher queue times as realms who have populations above the cap will not allow any new players in until it decreases back down below the new player cap. We’re continuing work on this and other issues impacting game latency.

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