MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-07-29 01:05 AM

Season Journey Rewards, Whirlwind Raekor 2.3 Barbarian

New Card Reveal: Flame Juggler, Card Corrections, Angry Chicken #95

Free Stimpack for New Players, Leoric and Zeratul Bugs Hotfixed

Mythic Archimonde World First Video
Method has shared their Mythic Archimonde kill video!



Patch 6.2.1 PTR - Build 20328
Build 20328 will be deployed to the PTR realms soon.

Level Type Name
1Other Spike-Toed Booterang


Achievement Changes
Originally Posted by MMO-Champion
Guild Feats of Strength
Guild



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
Guardian
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 25 15 sec. When this effect is refreshed, the remaining portion is added to the new effect. Druid - Guardian Spec.

Monk (Forums, Talent Calculator)
  • Stance of the Fierce Tiger Increases all damage dealt by 5% 10%. Grants you and your allies within 10 yards 10% increased movement speed, and improves the functionality of Jab, Expel Harm, Tiger Palm, Blackout Kick, and Rising Sun Kick. Stance. Instant.

Paladin (Forums, Talent Calculator)
Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 168% 218.4% of AP ] Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies. Requires Shields. Paladin - Protection Spec. 7% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 4%, adds 6% 8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 200% of AP ] Holy damage, reducing the physical damage you take by [ - 25 ] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 6% 8%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

Retribution
  • Sword of Light Increases the damage you deal with two-handed melee weapons by 25%. Paladin - Retribution Spec. 30%. Paladin - Retribution Spec.

Shaman (Forums, Talent Calculator)
  • Stormstrike Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1 Max Charges. 1% of Base Mana. 30 yd range. Instant. 7.5 sec recharge. 1 Max Charges.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (480% 624% of weapon damage) Physical damage with you main hand and (480% 624% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.

Enhancement
  • Stormstrike Strike an enemy, dealing (480% 624% of weapon damage) Physical damage with your main-hand and (480% 624% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec recharge. 1 Max Charges.

Warlock (Forums, Talent Calculator)
Affliction
  • Drain Soul Drains the target's soul, causing [ 4 + 83.6% 125.4% of Spell Power ] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% 50% of their normal damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
  • Haunt A ghostly soul haunts the target, dealing [ 1 + 412.5% 515.62% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 30% 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

Warrior (Forums, Talent Calculator)
Protection
  • Bastion of Defense Increases your block chance by 10% 15% and your dodge chance by 2%. Reduces the cooldown of your Shield Wall by 1 min. Warrior - Protection Spec.



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT - Requires Draenor Pathfinder skill.



Patch 6.2 Hotfixes - July 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrison
  • Trading Post Level 3: The increase to reputation gain should now work correctly while in a Draenor dungeon or raid.

Achievement
  • Filling the Ranks: Players that have already completed the criteria to obtain this achievement prior to a hotfix from July 21st should now correctly receive credit for the achievement.

WoW Americas Regionals $100,000 Prize Pool
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Two teams have already qualified for the World of Warcraft Arena Americas Regionals later this year – one from North America, and one from Australia & New Zealand. As we wait to learn who will be joining them from the Latin American Championship and North American Cups 2 and 3, we wanted to take a moment to share some exciting news about the Americas Regionals prizing!

This year, teams who advance to the Americas Regionals won’t just be competing to earn a spot at BlizzCon, they’ll also be fighting for a share of an epic prize pool of $100,000. That prize money will be distributed among the 8 qualifying teams as follows:

  • 1st place team: $50,000
  • 2nd place team: $20,000
  • 3rd place team: $10,000
  • 4th place team: $8,000
  • 5th-6th place teams: $4,000
  • 7th-8th place teams: $2,000

We’re extremely excited about this year’s Road to BlizzCon, and can’t wait to share all of the details on the Americas Regionals (including when and where they’ll be happening) with you soon. Good luck to everyone competing!

Recent PvP Rewards Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Looks like both changes made it in for maintenance today. All of the Wild Gladiator's armor pieces should now be available on the Conquest vendors, and there is no longer a 200-point Ashran restriction on the weekly Conquest cap.

So, slightly technical details here, but for those who are asking:

The issue with the Accolade trinkets is that there's actually just one item per primary stat (Strength, Agility, etc), which has a secondary stat randomly assigned when it's looted. We can't, for example, put the Int/Versatility trinket on a vendor, because that item doesn't actually exist -- there's just an Int trinket that can randomly have Versatility added to it.

This means we don't have a way to implement a non-random method to get them via hotfix. We'd need to add new versions of the trinkets to the game, and that requires a content patch. I don't know yet if that can happen in time for 6.2.1.

Mythic Archimonde Kill Video - Paragon
Paragon also released their kill video today.

by Published on 2015-07-28 09:05 AM

Update (3:15 PM EDT): Method released their Mythic Archimonde video!

Season Journey Rewards, Whirlwind Raekor 2.3 Barbarian

New Card Reveal: Coliseum Manager, TGT Arena Impact

Rotation for July 28, 2015; Upcoming Shop Sales

I Found Pepe! Achievement Not Possible
It turns out that the I Found Pepe! is not possible after all, explaining why no one has it.



Long Raid Finder Queue Times
A fix is on the way for long LFR queue times!



Mythic Hellfire Citadel Progression
From Scratch is now also at 13/13, bringing us up to 4 guilds with Archimonde down. A screenshot of the Mythic only phase was shared on Twitter today:



Patch 6.2 Hotfixes - July 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons
Shipyard
  • Ships constructed at a Level 3 Shipyard should now always be Rare quality or better with an increased chance to be Epic quality.
  • All rare creatures and NPCs in Tanaan now have a chance to drop a number of equipment blueprints for ships.

Buffs to Garrison Resource
  • Completing the first Draenor Heroic Dungeon of the day now awards 200 Garrison Resource (up from 50).
  • Bringing Down the Iron Horde: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Demonslayer of Tanaan: The daily quest now awards 100 Garrison Resource on completion (up from 50).
  • Pressing the Attack: The daily quest now awards 150 Garrison Resource on completion (up from 0).

Items

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Thistle Tea now gives NEGATIVE (-) 20 Energy when consumed. I hope this is a bug.
Tooltip bug. It doesn’t consume any energy, but it doesn’t restore any either, at level 90+. (WarcraftDevs)

Mage (Forums / Skills / WoD Talent Calculator)
btw serious question; as a mage when you try to pet nova on a mount is it intentional that it wont work until you get off the mount
yes (holinka)

Paladin (Forums / Skills / WoD Talent Calculator)
Can you please clarify what is affected by Sword of Light? Everything or only certain abilties?
It affects most things, with a few exceptions. Conceptually it affects attacks with a weapon, even Judgment/Final Verdict. (1/2) (WarcraftDevs)
But Exorcism and Holy Prism would not be affected, for example. (2/2) (WarcraftDevs)

Shaman (Forums / Skills / WoD Talent Calculator)
Legendary DPS ring doesn't seem to be counting damage done by searing totem/magma totem.
Some totems are affected by the Legendary Rings a little unusually. They benefit twice from the damage increase... (1/2) (WarcraftDevs)
...Instead of contributing to the explosion. Same total result. (2/2) (WarcraftDevs)

Character / Items
Why can't i use Nithramus, the all-seer as mistweaver, i can equip it but when i try to use it it says item is not ready yet
The Legendary Rings only work for their intended roll. (WarcraftDevs)

Timewalking
Why are we being scaled to iLV 160 in Wrath TW dungeons, which are the heroic versions? We're 40 iLVs below dungeon drops(1/2)
Post-squish, that’s close to an accurate ilvl. The feel of Wrath Timewalking is pretty authentic right now. (WarcraftDevs)

Reputation / Questing
Was said before 6.2 that the Celestial rep req. for Alani was going away soon. Is that in 6.2.1?
Yes! (WarcraftDevs)

If we clean Archimonde, then give back the 33 Tomes of Chaos. Can we still loot Crystallized Fel on a 2nd Arch kill same week?
Unfortunately you cannot due to the way the tracking system works – we’re looking into future improvements here. (WarcraftDevs)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW and Game Design. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Dungeons
But Ghostcrawler, (heroic) dungeons are hard! I really enjoyed the hard Cata dungeons most in the past few years
Such an interesting time in my life. I couldn't motivate players to take on harder challenges and some never forgave me. (OccupyGStreet)

World
was the creation of vashj'ir at all inspired by your PhD in marine science
No, though I did suggest the artists add pognophorans, which they did. (OccupyGStreet)

Game Design
Do you think elitism is healthy for a MMORPG? And would you design endgame around it?
I think *aspiration* is very healthy. Not sure that must lead to elitism. (OccupyGStreet)

Can't make content last longer, but you sure can make it last much shorter.
I think you can make content longer *if* you add rewards. I think there is a magical time to reward ratio. (OccupyGStreet)

So here's a question - how do you distinguish content as reward from drawing things out?
I think there is almost an internal clock of being ready for a reward / something new. (OccupyGStreet)
Which is why you can't just add time without also adding rewards, extrinsic or intrinsic. (OccupyGStreet)

I avoid games that I know I won’t be able to experience fully. Fallout 3, Skyrim, etc.
Yes. Exactly. That's the problem I'm trying to fix. I can't eat all this food so I'm not even going to step inside the taqueria. (OccupyGStreet)

That said I really love a game that's designed to be a single awesome 10-20 hour experience. Even a tad longer like DX:HR
That's funny. I almost always play long games. I feel like short games aren't worth learning the rules. (OccupyGStreet)
That is true even when it is an awesome short game so clearly it's not a rational conclusion on my part. (OccupyGStreet)

I think there are short games and long games. To purposefully cut a long experience short seems wrong.
But is Witcher 3 a short game with a lot of optional content or a long game? I'd argue the former. (OccupyGStreet)

What's wrong with being compelled to do something interesting/engaging? (especially when optional) Genuine question
Often they won't do it. They will look at the lovingly created content, appreciate the effort, and go play a smaller game. (OccupyGStreet)
Any examples? This is blowing my mind
The 500 quests in Dragon Age Inquisition. Turned some folks off who didn't want to skip content but couldn't commit either. (OccupyGStreet)

Substance. Substance is more important than these "rewards" it's all just an illusion of progress if it lacks substance.
I'm not sure I agree. Seeing a new room, earning a new piece of dialogue, or learning cut man's moves are all rewards. (OccupyGStreet)
I don't think rewards are something dirty. I think they are why we find content compelling. (OccupyGStreet)

Misc
if blizz offered you a completely absurd amount of money to come back to wow, would you?
I am sure there is a number at which it would be dumb to say no. I don't think it's likely I will ever go back though (OccupyGStreet)



WowCraft - Episode #23: PvP
Episode #23 has been released.

by Published on 2015-07-27 04:06 AM

Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-Up

Popular Decks of the Week, The Grand Tournament Card & Info Recap, Class Design Competition Winners

Town Hall Heroes #73, Epic Plays of the Week #40

Garrison Resource Quest Rewards Hotfix
The Tanaan daily quests and first dungeon daily now reward more Garrison Resources than before! This should help players that are constantly swapping out equipment for Naval Missions. The new rewards are listed below.

Level Name Currency
100Bringing Down the Iron Horde
Daily
 Garrison Resources × 100
100Bringing Down the Iron Horde
Daily
 Garrison Resources × 100
100Demonslayer of Tanaan
Daily
 Garrison Resources × 100
100Demonslayer of Tanaan
Daily
 Garrison Resources × 100
100Pressing the Attack
Daily
 Apexis Crystal × 1000 Garrison Resources × 150
100Pressing the Attack
Daily
 Apexis Crystal × 1000 Garrison Resources × 150
100Daily Heroic Random (1st) (Draenor) Garrison Resources × 200


Character Name Release Requests
Originally Posted by Blizzard (Blue Tracker)
We often receive requests from players to free up a character name. Customer Support will no longer assist with releasing names. Instead, names will automatically become available if the account that holds the name has remained inactive for the past two expansions.

For example, if an account has been inactive since before the Cataclysm expansion, all names on that account will be made available when the Warlords of Draenor expansion launches.

If you are an active player, there is no need to worry that your character names will be changed, even if you have been playing other characters for a while.

2015 European Road to BlizzCon: World of Warcraft Qualifiers
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2015 Road to BlizzCon is about to open for European World of Warcraft teams!

Professional and amateur players alike will battle it out in online open qualifying tournaments hosted by ESL this August, and you can take part!

The best players in each of the tournaments will move on to the European Championship, where teams will vie for a share of $100,000 USD in prize money. The top three teams at the European Championship will then qualify for the World of Warcraft Arena World Championship at BlizzCon later this year!

  • First Online Qualifier - August 2
    • Register Here - Sign up ends: July 30 - 22:00 CEST
    • Top 2 teams will qualify
  • Second Online Qualifier - August 16
    • Register Here - Sign up ends: August 13 - 22:00 CEST
    • Top 3 teams will qualify
  • Third Online Qualifier - August 23
    • Register Here - Sign up ends: August 20 - 22:00 CEST
    • Top 3 teams will qualify

Whether you’re a professional team or a group of friends who enjoy gaming together, you’re invited to take part in the online qualifiers. In order to be eligible to register, you'll need to have each earned an arena rating of 2100 or above by 22:00 CEST on July 30. With several chances to make it to the European Championship, the 2015 European Road to BlizzCon is the perfect opportunity to make your mark in the World of Warcraft eSports scene!

For details on the online qualifiers, including how to sign up and participate, check out the ESL event pages linked below.

ESL World of Warcraft 2015 European Road to Blizzcon

ESL World of Warcraft 2015 European Road to Blizzcon - Frequently Asked Questions

You can learn more about the World of Warcraft European Championship here


Blue Tweets
Originally Posted by Blizzard Entertainment
Timewalking
I think the tuning for Timewalker this week was a little off. Any way the XP gains from it could be nudged up? Barely got any
We’ll be looking at the XP that leveling players receive from Timewalking; we agree it could be more rewarding. (WarcraftDevs)

Achievements
Tune-o-Tron micro in the toy box says it needs "More Hit Tunes" achieve but there is no achieve called that
The portable audiophone was accidentally added twice; there is a duplicate entry with an older name and it's fixed in 6.2.1. (WarcraftDevs)

PvP
Remove the Ancient Artifact. It ruins Ashran, especially when it's small scale.
We are going to prevent it from spawning when populations are low. (holinka)
You're completely missing the point. Populations are ALWAYS LOW, and AA is guaranteed "I win" now
What region are you in and what time do you play? We see low populations at off-peak times but not always. (holinka)

Warcraft Movie Teaser Images
More still shots someone took of the Warcraft Movie teaser showed up recently.



Wildstar - Combat Stat Revamp
Wildstar is getting their own stat revamp. Several stats are being removed and more are being added and revamped.



Dark Legacy Comics #498
DLC continues their series that looks at Vanilla again this week.

by Published on 2015-07-25 05:53 AM

Vote for Your Favorite Build, Community Buff on PTR, Archon Set Round-Up

New Card Reveal: Wilfred Fizzlebang, Sacred Warrior, King's Defender

Town Hall Heroes #73, Epic Plays of the Week #40

PvP Rewards Hotfixes - Offset Armor and Ashran Conquest
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks again for all of your feedback. We’ve been discussing it heavily, and are going to make a few more changes.

First, we’re going to make the remaining non-set armor pieces available on the Conquest vendors. They’ll still be available through the Champion’s Strongboxes, but if you’d rather not leave earning them up to random chance, you’ll be able to purchase them for Conquest points instead. With this change, the only items that will only be available through the Champion’s Strongboxes are the random-stat Accolade trinkets (which cannot be put on the vendors due to some technical hurdles). We're aiming to make this change with this upcoming weekly reset.

Note that, as a result of this change taking place, we no longer plan to make the Champion’s Strongboxes purchasable with Conquest points for players who have earned the Wild Conquest achievement. Since nearly all of the items in the Strongboxes will be directly purchasable with Conquest points themselves, we feel that this would just add unnecessary frustration or confusion if players were to spend their Conquest on a Strongbox instead of just buying the item they wanted.

The other change we’ll be making is to remove the Ashran-only 200 Conquest point bonus to the weekly Conquest cap. The total cap (1700 plus any additional bonuses from rating) will remain the same as it is currently, you just won’t have to go to Ashran to earn all of it. We're hoping to push this change live with this week's reset, but it requires a lot more programming and testing to make sure it's functioning properly, so it may not go live until the following week.

Again, thanks for all the heartfelt feedback on this issue. We’ve definitely learned a lot of very valuable lessons, and are looking forward to seeing how the rest of Warlords Season 2 progresses!

Patch 6.2 Hotfixes - July 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP
Please note that the following PvP reward changes are currently still in-testing.
  • Conquest vendors now sell non-set PvP armor pieces that could be found in the Champion’s Strongbox.
  • Removed the Ashran-only 200 Conquest Point bonus to the weekly Conquest cap. Total Conquest cap remains unchanged, but characters no longer need to go to Ashran to earn all of it.

Creatures and NPCs
Shadowmoon Valley
  • Yggdrel's Entangling Vines should no longer continue to deal damage after the growth has been slain.

Quests
Kezan

Battlegrounds Bonus Event July 24-27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first Battlegrounds Bonus Event is underway. Through the end of the day on Monday, July 27, you’ll have a constant +200% boost to your honor gains from Battleground objectives and wins.

Earlier this week, we asked you to pick your two favorite Battlegrounds. There’s still time to register your opinion; the poll closes on Monday.

Keep an eye out for the event-only quest “A Call to Battle”, which rewards 500 Conquest Points above your maximum when you win four Battlegrounds.

On which Battleground will you shine the most during the event?

Ghostcrawler Tweets
Ghostcrawler has recently provided longer answers to some questions than tweets would allow.
Originally Posted by MMO-Champion
What's your view on "Bring the player, not the class" philosophy from a couple of years perspective? Do you believe that ultimately it adds more to the game (better flow & acessibility) than it takes away (not feeling unique in a big game) or not really and MMOs should embrace strong class diversity
No, I'm still a fan of the philosophy. The state of the game before that was a value was one about building small groups to maximize buffs.

I do feel that under my watch that class design did get a little too homogenized. It's tough because every day players would challenge us with "Why do I have to be so bad on this one fight? Why can't I have a cool ability that makes me desirable?" We would have (and probably should have) pushed back some on that even at the cost of game balance.

I haven't been keeping up with the game so I can't comment on the state of class design today. I'm just talking about when I worked on things.

Do you think Blizzard's philosophy changed when they merged with Activision? Back in 2008, they said nothing would change, but since then, seems like Blizzard slowly became more interested/focused on the general public (and profit).
We never noticed much Activision influence down in the trenches. Maybe the execs felt it. I don't know.

Profit is a weird thing in this business. Because, yes, it is a business, and not only do we want to keep the lights on, but many of us want to feel that we didn't make a mistake going into this industry. I think we've all played games that felt like they were focusing too much in tricking you out of your hard-earned cash and left us feeling icky. But that doesn't have to mean that being successful is a bad priority.
I am exaggerating slightly here, but I get the feeling sometimes that some players would prefer developers to be sacrificing everything just to pour their soul into a game, that somehow the design is more pure and therefore better that way. In reality, that doesn't happen. World-class artists and hot-shot engineers kind of want to feed their families.

Again, you can overdo it. Since League is essentially free to play, we strive to make players feel good about spending money and not to come across as too greedy.

When you were still at Blizzard, players got used to you communicating with them, and giving them some insights on the decisions, you made. After you left some of the developers actually tried to follow your footsteps, like Celestalon. Then they opened common twitter and went silent, not good imo?
It is hard for those of us on the outside to tell what is the desire of individual developers and what is company policy.

Do you still play World of Warcraft?

I haven't since I left Blizzard. That has zero to do with the game itself and more to do with my relationship with it. I was really, really close to WoW, as you can imagine. Some space has been good for perspective. As just one example, I actually had some trouble during my interview at Riot because I couldn't speak in depth about other game designs to the extent that I could about WoW; it took just so much of my bandwidth at work and at home. I am trying to be a more well-rounded designer now and immerse myself in other games.

There are emotional reasons for the distance as well. I compare it sometimes to having a breakup with your SO. The split may have been for very good reasons, but still driving by their house or stalking them on social media brings up these unresolved feelings.

If I had to guess, I'll be back and playing again in a year or so.

Are you excited to see the Warcraft movie coming out next year and would you watch it?‎
Totally. I wouldn't be surprised if we took a company trip to see it.

I've hinted at this before, but players tend to extend the rivalries they feel with other games to the studios that make them, but we really don't feel it. We want the best for companies like Blizzard and Valve. I have friends at both studios. I want to see them succeed.



Hearthstone - New Card Reveals
Another set of cards for The Grand Tournament expansion was revealed today!


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