MMO-Champion - World of Warcraft News and Raiding Strategies

World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2015-08-25 07:12 AM

Update (3:30 PM EDT): Archimonde is now spawning correctly in LFR.

Reddit Q&A on September 1st, Quin's 2.3 Shenlong Monk

No Free Packs on TGT Launch, Fel Reaver Bug Fixed, This Weekend in Hearthstone ESports

NA Road to Blizzcon August Open, GeForce GTX 950 Giveaway, Into the Nexus #63

Armory Stats - Races and Genders
Today we are taking a look at character races and genders. The last time we looked at this data was in 2011 and things have changed since then. New character models were added and every race now has a higher percentage of female characters. Tauren, Dwarves, and Undead had the smallest increase, while Draenei, Night Elves, and Blood Elves had the largest. Night Elves and Blood Elves went from being a majority of male to a majority of female characters.

The data today is based on 6.1 million characters that have been active since June 1, 2015. The first chart shows character genders for each race, only within that race. This means that each race will add up to 100%. You can click on the titles in the legend to turn on and off different data series.

The second chart shows character genders for each race, but weighted to their overall proportion. This allows you to see that even with the new character models, Female Dwarves are still the least popular.

The final chart shows the races without gender specific information.

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Race Total Male Male (2011) Female Female (2011)
Human 19.35% 56.12% 66.48% 43.88% 33.52%
Orc 8.44% 81.35% 89.34% 18.65% 10.66%
Dwarf 4.34% 85.82% 86.72% 14.18% 13.28%
Night Elf 11.50% 42.94% 56.20% 57.06% 43.80%
Undead 6.57% 76.44% 77.40% 23.56% 22.60%
Tauren 6.69% 85.58% 85.82% 14.42% 14.18%
Gnome 3.54% 56.10% 69.43% 43.90% 30.57%
Troll 5.96% 67.35% 74.24% 32.65% 25.76%
Goblin 2.54% 63.55% 72.44% 36.45% 27.56%
Blood Elf 14.06% 42.35% 55.05% 57.65% 44.95%
Draenei 7.09% 34.55% 47.73% 65.45% 52.27%
Worgen 4.80% 72.33% 80.00% 27.67% 20.00%
Pandaren (A) 2.65% 51.35% 0.00% 48.65% 0.00%
Pandaren (H) 2.48% 50.30% 0.00% 49.70% 0.00%

Blue Tweets
Originally Posted by Blizzard Entertainment
Items
Crystallized Fel loot from Archimonde resets together with weekly LFR Reset OR with norm/heroic/mythic reset ?
This resets with weekly quest tracking, as do all other Legendary quest steps. (WarcraftDevs)

UI
Any hope to fix Tab-Targetting? Been broken since 6.x: https://gfycat.com/NeighboringUnimportantEchidna
Appreciate the report. We're currently investigating this. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How much of an impact(if any) do you think Activision has had on the creative process of Blizzard?
None. (OccupyGStreet)

Love hard dungeons, but hard as in coordinating CC, using interrupts, stuns, ect. One shot death mechanics = not fun.
Agree, but they often go together. If it's is just "lots of damage" the healer gets blamed. (OccupyGStreet)

Do you think convenience is a double edged sword? at what point does clicking menus/teleports jeopardize the RPG in MMORPG?
Fast travel is a risk in a lot of games. The Witcher 3, a great game, risks losing its sense of world from click to teleport. (OccupyGStreet)
I get why players like it. I like it. But I don't think we always recognize what we are giving up for convenience. (OccupyGStreet)

I'm curious... if he'll answer... what community has worse personal attacks on its designers? WoW or LoL?
WoW in my experience. I think it has something to do with long term investment in a character which feels like higher stakes. (OccupyGStreet)
Also I guess with LoL you know exactly what you're getting into, but people play WoW for many reasons. (OccupyGStreet)
However it's also possible I'm just more experienced communicating now and may fewer flubs. (OccupyGStreet)
Riot and Blizzard also have very different communication styles. Blizzard practices polish so players expect that. (OccupyGStreet)



Diablo III - Patch 2.3 Recap
Diablofans has all of the details about the new features coming in Patch 2.3!





HeroStorm #4 - Nazeebro
Carbot released another episode of HeroStorm this weekend!

by Published on 2015-08-24 09:52 AM

ZiggyD Dev Interview, 3D Kanai's Cube Fanart

TGT Launches Tomorrow, Top Decks of the Week, 10 Best Cards in TGT

Shop Update Reminder, Battlefield of Eternity Update, Carbot Ep. 4 Nazeebro and More

Armory Stats - Patch 6.2 Class Representation
It is time to look at Class Representation once again, before everyone becomes a Demon Hunter in Legion! This time we are only including characters that have been active since June 1, 2015. We last looked at this data during Patch 6.1, but did not only include recently active characters then, so the data isn't directly comparable.

This sample includes 5.9 million characters for all item levels, 3.4 million for 655+, 2.4 million for 665+, 1.7 million for 675+, 677k for 690+, 205k for 700+, and 51k for 710+. Keep in mind that the higher the item level, the smaller the sample size, which means a less than perfect reflection of the actual class balance at that item level range.

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Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW and game design. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Player Feedback
What is your process at Riot for reviewing feedback? Sometimes I feel we can't get rito attention without a huge post on reddit with a bunch of stupid memes, but every once in a while, someone will post a real discussion to no avail. It is frustrating that we feel like our feedback never matters.
There isn't a formalized process because as you can imagine the discussion itself is nuanced. We need to evaluate sentiment in all regions, evaluate potential changes against work already in flight, and try and understand if we are hearing from a vocal minority or someone being the spokesperson for a whole bunch of players.

We don't think the long red post on Reddit really scales well. We are trying to figure out some other options to get our feedback to your feedback out there. A suggestion we hear a lot is some kind of regular state of the game blog.

I have been talking to players on social media for nearly two decades now and I have experienced this sentiment a lot: that you guys don't feel heard. It's a challenging problem to solve in the absence of an announcement from us that says "we are making the change you suggested in the next patch." To be clear, sometimes that is going to happen. But there are many reasons that may not happen. If you're asking for a new feature and we are going to announce that feature in a big way in a few weeks, we aren't going to answer on social media and you may feel ignored. As I said we are exploring options for how to make sure you guys understand better what it is we value. We have gotten that message loud and clear.

Game Design
now i know you don't work for blizzard anymore but can you explain why they seem so threatened by new mmos or expansions for current mmos releasing?
I'm not sure if you are refering to a specific incident or something, but when I was there, there wasn't an excessive focus on what competitors did. It's actually pretty challenging in the game industry, and especially in the MMO space, to tactically respond to competitors. If they announce a new feature, you're probably 4 months away from being able to ship a competiting feature. If they want to launch on a certain day, you have very limited ability to pivot, because you probably locked into your own launch day 6 months ago.

So you are saying that Blizzard and Valve are reckless for implementing features that LoL doesn't have like voice chat?
I'm not qualified to talk about how Valve makes decisions. I would just be guessing. Blizzard is generally a very deliberate, almost cautious decision-maker, or at least they were two years ago. I would point to their voice chat as a rare misstep though (they would be the first to acknowledge that it isn't very good compared to third party alternatives, and isn't frequently used) so maybe that's not the strongest example to make your point.

This also doesn't mean adding voice is always a reckless idea. I just mean you need to be really careful about how you roll out some features that risk having more problems than benefits.

Misc
Do you feel like you're currently making the exact same design mistakes that you previously made at Blizzard? Specifically regarding caring more about new players than old?
Almost everything we do on League is for existing players. In fact, our new player experience is in pretty desperate need of being updated. We will get to it someday.

On WoW we did focus more on new players. They are just different companies with different priorities. I try to align my priorities to the company I'm at. But I will point out that I annoyed some players by focusing on more challenging dungeons on WoW.

How does it feel to have completely screwed up WoW, only to get hired at Riot and do the same thing again?
In both cases, I'm just one person on a large team. I have no problem if you want to hold me accountable for design decisions you don't like on either game, but it's pretty unfair to hundreds of people at Blizzard and Riot to imagine that any one person could steer the direction of either game so dramatically.



Wildstar - Cosmic Tiers
The Wildstar team announced the system that will unlock game features and cosmetic rewards once the game goes free to play. Players will unlock tiers by purchasing things in the in-game store. The more they spend, the more tiers will be unlocked. Players that don't want to spend any money on the game can still unlock things by using C.R.E.D.D. (Wildstar equivalent of the WoW Token).





WowCraft #24 - ShipRekt
WoWCraft takes a look at Shipyards in this episode.

by Published on 2015-08-22 07:03 AM

Reddit Q&A on September 1st, Quin's 2.3 Shenlong Monk

No Free Packs on TGT Launch, Fel Reaver Bug Fixed, This Weekend in Hearthstone ESports

NA Road to Blizzcon August Open, GeForce GTX 950 Giveaway, Into the Nexus #63

Patch 6.2.2 - Grove Warden Mount
Patch 6.2.2 adds the new Grove Warden mount. The mount is being added with this patch, but may not appear on the shop for some time.



Patch 6.2 Hotfixes - August 21
Originally Posted by Blizzard (Blue Tracker)
Raids and Dungeons
Hellfire Citadel
  • Gorefiend
    • [Requires a realm restart] Corrected an issue that could cause players to die outright instead of having their souls devoured when suffering multiple simultaneous fatal damage events.
  • Fel Lord Zakuun
    • Cloven Soul now provides a 4-second immunity to Wake of Destruction right after it's been applied to the player.

Apexis Crystal Bonus Event August 21 – 24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the Sign of Apexis bonus event, you'll gain bonus Apexis Crystals from eligible creatures. Furthermore, completing the this-bonus event-only quest "The Time to Strike" awards a sizable amount of Oil to fuel your Naval Missions, in addition to a big pile of Apexis Crystals.

The point of picking up lots and lots of extra Apexis Crystals is, of course, to spend them! Here are some of the possibilities.

For most players, spending Apexis Crystals on gear upgrades is a great way to improve your overall item level. There's something for every slot at item level 650, so if you've still got a low-level item in one or two slots, you're covered. Visit Ravenspeaker Thelnaas in Tanaan Jungle to buy armor for 5,000 Crystals apiece, a weapon for 10,000 Crystals, and Empowered Apexis Fragments for 20,000 Crystals. Empowered Apexis Fragment are Battle.net Account-bound, and upgrade your Baleful gear from ilvl 650 to ilvl 695.

Some nice new collectibles came along with Tanaan Jungle. You'll want to consider:


The bonus weekend is underway, and runs through the end of the day on Monday, August 24.

What are you aiming to buy with your extra crystals?

Blue Tweets
Originally Posted by Blizzard Entertainment
Grove Warden Mount
I really hope you're conscious that seeing this mount in the store freaks everyone out concerning legion rep rewards
I'd heard similar feedback before but it was pronounced this time, thanks! I get you. (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Story
As a games designer, do you ever think you would let us, the heroes loose in an expansion!? we cant always win surely
As a narrative device I think this is fun but you have to sell "won every battle but lost the war." (OccupyGStreet)
Because it likely won't be fun for the player to just lose every fight. They still need to win a lot for a sense of satisfaction. (OccupyGStreet)
Consider Empire Strikes Back: the retreat from Hoth (spoiler) was a victory but not a victory like driving the Empire back. (OccupyGStreet)



Poll - Corrupted Dreadwing Mount
Roughly 9% of players active since June 1st already have the mount.



Final Boss #92 - Agility DPS
Last week Final Boss talked to some Agility DPS players to see what has changed recently.

by Published on 2015-08-21 02:46 AM

Blizzcon 2015 Virtual Tickets and Goodie Bag Available, Cold Sesmic Slam Barbarian

The Grand Tournament Arrives August 24th, BlizzCon 2015 Virtual Ticket Now Available

Developer Q&A on Reddit

Dev Interviews
MMOGames had the chance to talk Tom Chilton and Ion Hazzikostas recently.

  • Warlords of Draenor had a good story, but it was disconnected from the game world. Going forward the team will try to integrate the storytelling into the game, especially in max level content.
  • The Hunter's Class hall will be in the peaks of High Mountain.
  • Blizzcon is likely to have "the first playable tour of the world".
  • Internal alpha is going on now.
  • Legion could launch before or after the Warcraft movie and the expansion release date isn't tied to it.


Patch 6.2.2 PTR - Build 20426
Notes are in progress, so keep checking back!




New Icons



New Reserved Names
Originally Posted by MMO-Champion
  • holinka
  • hoilnka



Achievement Changes
Originally Posted by MMO-Champion
Shipyard
Garrisons
  • Naval Mechanics Obtain all of the naval equpment blueprints listed below. 5 points.Account Wide.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 46.64% 51.3% of AP ] bleed damage and an additional [ 5 + 33.22% 36.5% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.

Feral
  • Rake Rake the target for [ 1 + 51.7% 62% of AP ] Bleed damage and an additional [ 5 + 51.7% 62% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 132% [ 158.4% of AP ] damage 2 points: [ 264% [ 316.8% of AP ] damage 3 points: [ 396% [ 475.2% of AP ] damage 4 points: [ 528% [ 633.6% of AP ] damage 5 points: [ 660% of AP ] damage [ 792% of AP ] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [ 165.1% [ 198.1% of AP ] damage 2 points: [ 330.1% [ 396.1% of AP ] damage 3 points: [ 495.2% [ 594.2% of AP ] damage 4 points: [ 660.2% [ 792.3% of AP ] damage 5 points: [ 825.3% of AP ] damage [ 990.3% of AP ] damage

Priest (Forums, Talent Calculator)
  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 264% 290.4% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.

Shadow
  • Devouring Plague Consumes 3 Shadow Orbs to deal [ 1 + 264% 290.4% of Spell Power ] Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
  • Mind Blast Blasts the target for [ 1 + 200% 220% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
  • Mind Flay Assault the target's mind with Shadow energy, causing [ 3 + 33% 39.6% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Can be cast in Shadowform. Priest - Shadow Spec. 0.25% of Base Mana. 40 yd range. 3 sec cast (Channeled).
  • Mind Spike Blasts the target for [ 1 + 90.8% of Spell Power 1;] Shadowfrost damage, but extinguishes your damage over time effects on the target. Can be cast in Shadowform. Priest - Shadow Spec. 0.125% of Base Mana. 40 yd range. 1.5 sec cast.

Warrior (Forums, Talent Calculator)
Protection
  • Devastate Deals (250% Deals (265% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 352.8% 374% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (0.366 0.561 + (gte(Level, 80)) * (0.426) + (gte(Level, 85)) * (2.46)) ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.

Racials
Blood Elf
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 20 Runic Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 15 of your Focus. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 15 Energy. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 1 Holy Power. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.
  • Arcane Torrent Silence all enemies within 8 yards for 2 3 sec and restore 1 Chi. Non-player victim spellcasting is also interrupted for 3 sec. Blood Elf Racial. Instant. 2 min cooldown. 1.5 min cooldown.

Goblin
  • Rocket Barrage Launches your belt rockets at an enemy, dealing [ 1 + 42.9% of Spell Power + 50% of AP + 2 * Level ] fire damage. Goblin Racial. 30 yd range. Instant. 2 min cooldown. 1.5 min cooldown.
  • Rocket Jump Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability. Goblin Racial. Instant. 2 min cooldown. 1.5 min cooldown.

Orc
  • Hardiness Duration of Stun effects reduced by an additional 15%. Orc Racial. 20%. Orc Racial.

Tauren
  • War Stomp Stuns up to 5 enemies within 8 yds for 2 3 sec. Limited to 5 targets. Tauren Racial. 0.5 sec cast. 2 min cooldown. 1.5 min cooldown.

Troll
  • Da Voodoo Shuffle Reduces the duration of all movement impairing effects by 15% 20%. Trolls be flippin' out mon! Troll Racial.



Strings Changes
Originally Posted by MMO-Champion
  • SPELL_FAILED_NOT_WHILE_MERCENARY - You can't do that while you are a mercenary



Patch 6.2.2 Development Timeline
Originally Posted by Blizzard (Blue Tracker / Official Forums)
---WARNING: HERE THERE BE PERSONAL OPINION DRAGONS---
I'll start with this: we're a software development company. More precisely, we're a video game developer. Anything and everything can change in the software development world, for reasons that are often impossible to predict ahead of time. As a result, we're hesitant to 100% commit to anything. We've learned that, no matter how confident we are at any given point, there's always a very real chance that there's something we haven't thought of that makes what we want to do impossible.

The whole "weeks, not months" thing makes an easy example. At the time that was said, we firmly believed that it would only take us a few weeks to polish off Tanaan and fix a few areas we knew were likely to have some bugs, and then we'd roll out the flying patch. It's easy enough, right? We just change a few 0's to 1's and it's all done.

Then we started finding a lot more bugs and glitches than we expected. We found tiny pockets of the world that weren't properly obeying the flight rules, and would drop players to their deaths if you happened to fly through them. We found issues with certain mounts and class abilities that were caused by hotfixes to resolve exploits, which resulted in those mounts and abilities not working. We found situations in which if you fly into your Garrison at juuuuust the right angle, you get disconnected and can't get back onto your character for a good half hour or so.

Finding those bugs, implementing fixes, testing those fixes, finding more bugs (sometimes caused by those fixes)... it all added up to a lot more work being needed to actually enable flying than we had originally expected. And as a result, what we originally thought would only take a few weeks ended up taking a couple months.

Now, don't get me wrong: I'm not making excuses here. And I don't at all blame the players who are frustrated and upset that we didn't hit the timeline we originally stated. Honestly, we probably should never have said that it would only take a few weeks. That was clearly a mistake, and I apologize for it.

But that should hopefully give you an idea of why -- ESPECIALLY given the missteps we've made in the recent past -- we simply can't 100% guarantee that nothing will go wrong between now and September 1st. Truth is, we're more confident in this release date than we usually are this far in advance of a patch. That's why we felt that we could give a date at all.

There's just always -- ALWAYS -- a chance that something can go wrong at the last minute. We could, say, be finishing the fixes for the last couple of dismount bugs on the Saturday before release, and when we compile the final build, all of a sudden activating your flying mount teleports you to the graveyard in Westfall and deletes the contents of your inventory. Is that likely? Not really, no. But it's possible, so we need to make sure you're aware that things can change, just in case something like that does happen.

There are alternatives, of course. We could just not give a date until we know for 100% certain, which is our usual strategy. Like I said, we feel a little more confident in this date than usual, so we thought it was okay to share it.

The other option would have been to try to have the patch ready to go by the 1st, but not actually plan to release it until a week or so later. That would let us announce a date we'd be extremely confident in, but we'd essentially be delaying the release of flight even further, and we definitely don't want to do that. So, we gave a date that we feel pretty good about, with the reminder that we won't be able to release if something catastrophic happens.

This ended up being a giant wall of text, but I'll leave it with this: I know it's super frustrating when it feels like we're not being as open as we possibly could be. And I know it's equally frustrating when it seems like we're completely unwilling to commit to anything concrete. I spent 8 years as a player before I became an employee. I know exactly how it feels.

I just also know that it's better to not expect much and be pleasantly surprised, than to feel like a promise was broken. At least that's my opinion.

Regarding the transition from 6.2.1 to 6.2.2: we actually had two potential plans that were dependent on how things fell in terms of development timelines, which is why some of what we've said seems contradictory.

The core of it comes from our PTR testing process, and the fact that we are blessed with some extremely savvy fansite operators who are capable of combing through patch data, finding nuggets of information, and drawing educated conclusions based on that information. If we'd put, say, the Illidan-themed Murloc pet into the PTR data before Legion was announced, that would have been a pretty big tip-off. At the same time, we needed to get PTR testing for flight underway as quickly as possible, so that we could make sure we found all those silly obnoxious bugs I mentioned in my earlier post.

So, our strategy was to create two separate versions of the patch. 6.2.1 would have all of the relevant patch features (including flight), and 6.2.2 would have everything in 6.2.1 plus the upcoming stuff that the art team has been working on. In the unlikely event that everything went EXTREMELY smoothly with flight, we'd have the option to go ahead and push out 6.2.1, and 6.2.2 would come separately. If not, we'd just carry on with 6.2.2, which was basically the same patch plus some stuff that other parts of the WoW development team had been working on. As you're all aware, things did not go extremely smoothly with flight, so the latter option was what ended up happening.

I'll make a silly analogy. Think of the patch like a bus. This bus is waiting for a high-profile dignitary (flying) to finish up some negotiations, and as soon as she's done with those, she needs to leave to get to another conference. That bus will not leave without the dignitary, and it will leave immediately once she's on board.

That said, the bus is also capable of taking on other passengers (who for the sake of the analogy we'll assume are headed to the same place). The longer the dignitary's negotiations take, the more opportunity there is for other passengers to hitch a ride. The other passengers, in this case, are things like Mercenary Mode or the new pets and mounts. If the dignitary had finished unexpectedly quickly, there would be another bus coming by later that could take those passengers, but since she hasn't, the bus company decides to just take one trip instead of two. Make sense?

One other note: 6.2.1 was briefly labelled as a "Release Candidate" on the PTR prior to the switch to 6.2.2. "Release Candidate" is an internal term we use to basically mean "we think we might have fixed everything." As it turns out, we hadn't. In this case, if we hadn't had the transition to 6.2.2, 6.2.1 would have just stayed as "Release Candidate" until September 1st. But since we had this weird extra "hide your kids" strategy going on with the Legion stuff, the title was switched back as part of the changeover. I completely understand why that looks like "Blizzard delayed the patch to add some pets" to those who aren't familiar with our internal workings.

Regarding "you should have designed the world with flight from the beginning!" We actually did, we just had to do a lot more development after that, and some of that stuff broke flying in ways we didn't fully anticipate.

For example, when Warlords released, our servers were unable to handle the massive numbers of players trying to log into the game. Our server technicians pulled some absolutely crazy magic to dramatically increase the number of players who could be on a given server at one time. That solved the load issues, but ended up creating a large number of the dismount/de-instancing issues that players who have been testing flight on the PTR will have noticed.

Another example: a few weeks later, some exploits surfaced that were allowing certain players to fly in clearly unintended ways (such as Druids being able to leave Ashran with the Flight Form book still active). We hotfixed those exploits as they came up, but some of those hotfixes broke flying in Draenor in ways that continued even with flying properly enabled.

Obviously, we knew that both of those things were likely to cause some issues, we just severely underestimated how widespread (and difficult to resolve) those issues would be. And we didn't want to delay rolling out those fixes, because they had major implications for the live game (especially the server stuff), where no one was supposed to be able to fly at the time anyway.

Given the choice between letting thousands more people actually play the game and potentially breaking something that (at the time) we weren't sure was even going to matter later, it was an easy decision. But even easy decisions have consequences, and now we're having to deal with those in 6.2.1/6.2.2.

So, again: if you suspected that the new content would cause problems with flight, then why did you choose to heap MORE features on top of flying in his patch, knowing that would cause delays and thus upset people?
Because we knew it wouldn't, and it hasn't. None of the other content in 6.2.1/6.2.2 has delayed flying in any way.

There are multiple teams of people here working on multiple things. The people working on fixing up Draenor for flight are not the same people working on Mercenary Mode, or the class tuning changes, or the pets and mounts, etc.

Blue Tweets
Originally Posted by Blizzard Entertainment
Any chance region transfer (EU to US) will be available in the future? Or should I just trash my 7 yo account for a new one?
No plans or info to share on the potential for region transfers. (CM_Zarhym)

> spends 2 hours late at work writing a post apologizing for comm. failures
> gets accused of not caring about players
> business as usual
I obviously recognize that those people are in the vast minority, and appreciate all the kind words (CM_Lore)

10 Types of WoW Players You Will Encounter
Margaret is back with another video about different types of WoW players.


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