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by Published on 2015-11-16 07:24 PM

Patch 6.2.3 Live This Week

Celebrating 11 Years of WoW
The costume and Thunderfury were hotfixed to be Bind on Pickup, so no more abusing alts to get more!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 11th anniversary celebration of World of Warcraft has begun! Log in between now and November 30 to earn the WoW's 11th Anniversary achievement, then check your mail for a special Anniversary Gift Package filled with a fun items to mark the occasion, including:

That’s right—for a couple of glorious weeks, everyone in Azeroth can dress up like an outlaw while turning others into murlocs (or gnolls) and wielding an inflatable Thunderfury of their own.

Thanks to all of the heroes of the Horde and the Alliance for your unfaltering dedication to protecting and preserving Azeroth. Whether you are an honorable tauren, a brawny orc, a crafty gnome, or a resourceful human, we appreciate your continued support, and we’re looking forward to sharing adventures with you for many years to come.

Join the celebration on Twitter with the hashtag #11YearsofWoW, and share your favorite thoughts and memories from World of Warcraft with the rest of the community.
by Published on 2015-11-16 06:47 AM

Patch 6.2.3 Live This Week
Patch 6.2.3 goes live this week, bringing some system updates and new rewards:

Official Notes
The official notes were early this time, if you missed them before be sure to check them out now!

Valor and Item Upgrades
Valor Points may be gone, but Valor returns in Patch 6.2.3! Item upgrades are also back, with two upgrade levels at +5 item levels each.

  • You can see a full list of items that can be upgraded here.
  • Upgrading an item costs 250 Valor for +5 item levels.
  • Hellfire Citadel items, Dungeon loot, Baleful items, and crafted profession items can each be upgraded twice, for a total of +10 item levels.
  • You can upgrade lower tiers of crafted items, not just the highest one.
  • There is no hard weekly cap on Valor earned, but the sources of Valor are inherently not infinitely repeatable. You can earn up to 4,875.
  • There is a cap of 5,000 Valor that you can hold at once.
  • Valor can be earned in the following ways:
    • Mythic Dungeon (Valor awarded with dungeon completion, once per dungeon per week) – 300 Valor Points
    • Complete the weekly Event quest from Seer Kazal (Pet Battle Event excluded) – 500 Valor Points
    • Heroic Dungeon (complete your first random Heroic of the day) – 100 Valor Points
    • Raid Finder (once per week per wing) – 150 Valor Points for Hellfire Citadel wings, 75 Valor Points for Highmaul and Blackrock Foundry wings
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear.

Increased Reward Item Levels
Mythic dungeons and Baleful items can now proc even higher item level bonuses!

  • Mythic dungeon items can now go from 685 to 725 in 5 level increments.
  • Baleful item can go from 655 to 695 in 5 level increments.
  • Items have a progressively lower chance to be rewarded as item level increases.

Mythic Dungeon Heirloom Trinkets
The Warlords version of Garrosh Heirlooms are here! These trinkets have a chance to drop in Mythic dungeons and will scale to level 110, so be sure to get one for leveling in Legion.

Level Type Spec Name
800TrinketAll Healers Judgment of the Naaru
800TrinketAll Strength Gronntooth War Horn
800TrinketAll Tanks Purified Shard of the Third Moon
800TrinketAll Agility Infallible Tracking Charm
800TrinketAll Intellect Orb of Voidsight

Grove Warden Mount
Heroic and Mythic Archimonde will drop Remnant of Chaos, leaving to the Defiler's End quest which rewards the Reins of the Grove Warden.

Infinite Timereaver Mount
The Reins of the Infinite Timereaver can drop from any Timewalking boss.

Timewalking Updates
Magister’s Terrace and Pit of Saron were added to the Timewalking dungeon selection. The first Cataclysm Timewalking Bonus Event starts this week. Along with the new Infinite Timereaver mount and the Cataclysm Timewalking gear, some new rewards have been added:

Level Type Name
85Junk Tosselwrench's Mega-Accurate Simulation Viewfinder
85Other Gurboggle's Gleaming Bauble
1Quest Commendation of the Dragonmaw Clan
1Quest Commendation of the Wildhammer Clan
1Quest Commendation of the Guardians of Hyjal
1Quest Commendation of the Ramkahen
1Quest Commendation of The Earthen Ring
1Quest Commendation of Therazane

Warlords PvP Season 3
The new PvP season starts this week, unlike previous seasons that have had a week off! You will be able to start earning the new set of gear right away.

New Items
Most of the new items are covered in other sections, but there are a few more of note:

Class Changes
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator)

Druid (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Shaman (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • General
    • Enrage now increases all damage dealt by 15% (up from 10%).
  • Arms

WoWDB Addon Data Collection
Quickly populating the database with 6.2.3 additions is done with the help of many players. The more people that contribute data, the faster we can update the database with accurate data.

To help out, just click here if you have Curse Client already installed. If the link doesn't work for you, open Tools -> Options -> Plugins and check the box.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open before you close WoW so that the data will upload!

The addon now supports Live, Beta, and the PTR, so be sure to add all of your WoW installs to the client.

by Published on 2015-11-15 10:49 AM

Legacy of Nightmares Nerf, Whirlwind Changes, Seismic Slam on Might of the Earth, Dev Interview

League of Explorers: Temple of Orsis Boss Guides - Zinaar, Sun Raider Phaerix, Temple Escape

XP Gained on Scoreboard, Brawl With the Blues - Cho'Gall, Reddit Dev Q&A, Epic Plays #53

Legion Class Preview Series

Legion Class Preview - Demon Hunter
Demon Hunters aren't getting an official class preview with the latest series of blog posts so we thought now would be a good time to recap what we know so far. Some of the information came from the gameplay stream below.

It's fairly long and the front page is already pretty full, so we put it on its own page. You can find it in the Legion menu in future!

Blue Tweets
Originally Posted by Blizzard Entertainment
Will you guys be putting thought into things like Gladiator and Fistweaving as potential 4th specs?
It's definitely an interesting idea that we'll consider for the future, but for Legion we're focusing on the current 36 specs (WarcraftDevs)

Death Knight (Forums / Skills / Talent Calculator)
Any current plans for Death Knights Presences in Legion expansion, or do they remain a same?
Presences have been removed. They were mostly clutter, and negatively impacted gameplay when off-role Presences were used. (WarcraftDevs)

Druid (Forums / Skills / Talent Calculator)
Will Restoration Druids have Genesis in Legion? I love Genesis, especially for Challenge Modes.
Genesis has been removed. Instead, Flourish and the new Mastery will help in similar situations. (WarcraftDevs)

Hunter (Forums / Skills / Talent Calculator)
Will we get an updated Aspect of the Pack for Legion? I hate having to find the forgetful hunter and tell him to turn it off
Aspect of the Pack will no longer bother you in Legion... (WarcraftDevs)

Mage (Forums / Skills / Talent Calculator)
Wait, is Glyph of Regenerative Ice going away in Legion now that major glyphs are going away? Don't take our only self-heal
Mages should focus on avoiding/absorbing damage. We don't like self-healing for them. Instead, we made Ice Barrior class-wide. (WarcraftDevs)

Will the mage specs be more balanced in Legion? In WoD Fire was basically AoE only & bad for single target (e.g. most of HFC)
Previously, we favored some AoE niches between specs. We'll be toning that down for Legion. (WarcraftDevs)

Monk (Forums / Skills / Talent Calculator)
With Elusive Brew gone, what will Brewmasters use Crit for defensively?
We're still discussing exactly what it'll be, but are going to ensure that Brewmasters still value Crit. (WarcraftDevs)

Clarification on the brew master keg? Is it just just the one on the end of the artifact staff or an actual keg?
Yes, the one on the staff. The base artifact's keg is a small bottle, but the alternate visuals have a much larger keg, like Chen. (WarcraftDevs)

Paladin (Forums / Skills / Talent Calculator)
Will Light of the Martyr heal the caster if they have Beacon on them?
Yes. It's likely to be less healing than the self-damage it deals, but it does work. (WarcraftDevs)

Priest (Forums / Skills / Talent Calculator)
Say we have a Lei Shen transition phase. Healing to be done, but not really anything to attack. Do you see Disc being useful?
In these rare situations, Disc would use pure healing spells. It's less effective, but far from useless. (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator)
About CP wasting for rogues. Anticipation is a huge help, but it feels like something like it should be baseline. Any plans?
Not planning to make Anticipation baseline. Minimizing wasted CP is a core Rogue mechanic. (WarcraftDevs)
That said, we definitely recognize the ease of use it provides, so the other talent options need to be strong to compete. (WarcraftDevs)

Shaman (Forums / Skills / Talent Calculator)
Could it be possible to allow Ele shamans Lava Burst precasting? So the dmg increase applies on hit and not casting? Please.
Possibly. Nuances like that will be evaluated in beta. Important to consider the reverse: casting LvB just before FS expires. (WarcraftDevs)

Will Healing Surge still be instant after some MSW build-up for Enhancement? Would absolutely suck if not.
We're still evaluating that. It currently costs a variable amount of Maelstrom (0 to 20). May affect healing, cast time, or both. (WarcraftDevs)

Warlock (Forums / Skills / Talent Calculator)
I keep hearing a lot about executes being mostly removed outside of Warriors. Will Doomguard's Doom Bolt still have execute?
Still evaluating. We're most sensitive to abilities which are only usable at low target health. Doom Bolt is different. (WarcraftDevs)

Does Dark Soul still exist for Warlocks in Legion?
No. Instead, Doomguards and Infernals will be on much shorter cooldowns, and possibly stronger, to fulfill the same role. (WarcraftDevs)

Warrior (Forums / Skills / Talent Calculator)
Not sure if this has been answered but, What about SMF for Fury warriors? I like using 1H's specially fist weaopns
Fury will strongly prefer 2H in Legion. We'll make sure you have appropriate weapons when the time comes. (WarcraftDevs)

Will number of valor upgrades for 6.2.3 be the same for all regions? Last time they were different.
All regions have two upgrades. (WarcraftDevs)

are the new CMs going to have a mob count requirement or are stealth runs back in business?
Yes. Kill count requirements are necessary to prevent shenanigans, but stealth is still a useful tool. (WarcraftDevs)

Will honor and conquest points get wiped with the new season?
Yes, Conquest will be converted to Honor. All Honor over 4000 will be converted to silver at a rate of 35 silver per Honor. (WarcraftDevs)

UI / Addons
simple ui request: option to outline my character (like you can with target and mouseover). increase raid visibility of toon.
Done! A toggleable self-highlight for improved raid visibility is one of Legion's UI improvements. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
wasn't the PTR for WoW the same sort of thing? or any game, really. Never quite done adjusting and tuning things.
Raid testing on PTR was fairly good data because those teams had an incentive to try hard. PTR PvP feedback was never good data. (OccupyGStreet)

Still weird for me to see the WoW panel without Stockton, Chilton, Metzen or Ghostcrawler
I think it's great that they're letting some of the other team heroes get some face time. (OccupyGStreet)

I'm sad they didn't announce any additions to the Black Market, how do you feel about the system? I hope for Naxx-40 weapons
I loved the black market. It was something I worked on personally at a time when it was hard to keep my hand dirty implementing. (OccupyGStreet)

Man I miss the class design in WoW when you were around, it was absolutely amazing has gone so down hill. RIP arms warrior
I am excited that the team seems to be doing bold things with class design for Legion. We shall see. (OccupyGStreet)
Arms got butchered. Friend is unhappy about Hunter. She is SV currently, and they're straight up removing it.
So it's cool to see them trying to excite players with bold innovation, even if it's too bold for some players. (OccupyGStreet)
I only forgave you last week for removing perma tree form in Cata.
I mentioned this a few weeks ago, but is the druid fantasy a shapeshifter or an alt form class? (OccupyGStreet)
Clarifying, do you mean should it shape-shift across all it's forms vs. stick to just one per spec, or?
That's right. It was clear that players had different opinions and was difficult to deliver on a design that met both. (OccupyGStreet)

Poll - Main Class in Legion
We are checking in again now that we know more about Legion class changes!

Dark Legacy Comics #512
DLC #512 came out last week during Blizzcon madness!

by Published on 2015-11-14 01:38 AM

Legion - Gnome Hunters
Gnomes rejoice! You can finally be a Hunter in Legion.

Patch 6.2.3 Overview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During scheduled maintenance on Tuesday, November 17, we’ll release Patch 6.2.3, bringing cross-realm Mythic raiding, new Timewalking dungeons, the return of the Valor currency, the Grove Warden mount, and more to the game.

Tuesday’s maintenance period will also mark the end of the current PvP season and the beginning of Warlords Season 3. In the new season, you’ll have a chance to earn new PvP gear, including the Warmongering Aspirant (PvP item level 715), Warmongering Combatant (ilvl 730), and Warmongering Gladiator (ilvl 740) sets.

For those interested in diving into dungeons, the very first Cataclysm Timewalking Bonus Event begins Wednesday, November 18, featuring Grim Batol, Stonecore, Lost City of Tol’vir, Vortex Pinnacle, Throne of Tides, and End Time. We’re also expanding the Northrend Timewalking Bonus Event to include Pit of Saron and The Burning Crusade Timewalking Bonus Event to include Magister’s Terrace.

Patch 6.2.3 Official Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Timewalking Dungeons
  • A new Cataclysm Timewalking Bonus Event has been added to the holiday rotation, featuring the following dungeons:
    • End Time
    • Grim Batol
    • Lost City of Tol’vir
    • Stonecore
    • The Vortex Pinnacle
    • Throne of Tides
  • The existing Burning Crusade and Wrath of the Lich King Timewalking events have been expanded to include an additional dungeon each:
    • Magister’s Terrace (Burning Crusade)
    • Pit of Saron (Wrath of the Lich King)
  • New rare mount: Infinite Timereaver, has been added as a random drop from any Timewalking boss.
  • Added a vendor near the Cataclysm portals in Stormwind and Orgrimmar during the Cataclysm Timewalking Bonus Event that sells modernized Cataclysm gear and cool new toys.

Cross-Realm Mythic Raiding
  • Cross-Realm raiding has been enabled for Hellfire Citadel on Mythic difficulty. You’ll now be able to join with friends or fill that last raid spot to take on the most difficult encounters in Warlords of Draenor.

Item Upgrades and Valor are back!
  • Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, crafted profession items, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
  • Characters can earn Valor in a number of ways.
    • Completing the first random Heroic Dungeon of the day
    • Completing Mythic Dungeons
    • Completing weekly Bonus Event quests (except for the Pet Battle Bonus Event)
    • Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear to upgrade your gear by 5 item levels at a time for 250 Valor, up to twice per item, for a total potential boost of 10 item levels.

Improved Item Rewards
Mythic Dungeon Loot Improvements
  • Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.
Baleful Item Level Boost
  • Baleful items now have a chance to create items ranging in quality from item level 655 to 695 in 5-item-level increments, with a progressively lower chance as item level increases.

Warlords Season 3
  • Around the release of Patch 6.2.3, a transition to Warlords Season 3 will take place. More information and details on the close of Warlords Season 2 and transition to the new season will be available in the future.
  • With the new season comes new gear. New Warmongering Aspirant gear scales up to PvP item level 715, Warmongering Combatant gear scales to 730, and Warmongering Gladiator gear scales to 740.

Class Tuning Changes
Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Blood Boil, Blood Plague, Death Coil, Death and Decay, Frost Fever, and Soul Reaper damage has been increased by 10%.
  • Frost
    • Frost Strike, Howling Blast, and Obliterate damage has been increased by 10%.
  • Unholy
    • Festering Strike, Necrosis, and Scourge Strike damage has been increased by 10%.
  • Talents
    • Defile and Necrotic Plague damage has been increased by 10%.

Druid (Forums / Skills / Talent Calculator)
  • General
    • Moonfire and Wrath damage has been increased by 6%.
  • Balance
    • Starfall, Starfire, Starsurge, and Sunfire damage has been increased by 6%.

Paladin (Forums / Skills / Talent Calculator)
  • General
    • Crusader Strike, Hammer of Wrath, and Judgment damage has been increased by 8%.
  • Retribution
    • Divine Storm, Seal of Truth, and Templar's Verdict damage has been increased by 8%.

Shaman (Forums / Skills / Talent Calculator)
  • General
    • Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, and Lightning Shield damage has been increased by 4%.
  • Elemental
    • Mastery: Molten Earth, Earth Shock, and Earthquake damage has been increased by 4%.
  • Enhancement
    • Lava Lash, Stormstrike, and Windfury damage has been increased by 4%.

Warrior (Forums / Skills / Talent Calculator)
  • General
    • Enrage now increases all damage dealt by 15% (up from 10%).
  • Arms
    • Seasoned Soldier now increases all damage dealt by 15% (up from 10%).

Raids and Dungeons
Hellfire Citadel

  • Pepe should now remain with players that enter into a Timewalking dungeon.

  • Increased the drop rates of Felblight from Skinning, Mining, Herbalism, and Fishing by about 20%.
  • Mirror of the Blademaster now summon magical blades as guardians, instead of mirror images of the caster.
by Published on 2015-11-13 11:25 AM

Update: Gnome Hunters!

Patch 2.4 Available on PTR, Patch 2.4 Preliminary Patch Notes, Set Dungeon Hints

League of Explorers: Temple of Orsis Boss Guides - Zinaar, Sun Raider Phaerix, Temple Escape

Weekly Rotation and Sales, Preseason Leaderboards October 2015, WTF Moments #23

Timothy Ford - Lead Programmer Interview by TGN Squadron

Patch 6.2.3 PTR - Build 20726
There was another PTR build tonight that was flagged as Release, no major changes from the previous one. We got the PvP Season ending warning a few weeks ago, so it should be going live soon!

Blizzcon - Legion Developer Interview
Final Boss had the opportunity to talk to Lead Game Designer Luis Barriga at Blizzcon.

  • The UI has been updated with new health bars. (Example from Vanion's stream)
  • All of the new things that made Warlords leveling great will be a part of Legion leveling in one form or another.
  • The team has spaced out the cinematics during leveling differently this time, rather than just doing one cinematic at the end of each zone.
  • Alliance get a Genn Greymane quest line and Horde get a Sylvanas quest line in Stormheim.
  • In Warlords, if you skipped the rares while leveling you would go back to find they were no longer a challenge and no longer had relevant rewards. In Legion they will scale with your level, so you can go back and kill them for a challenge and better reward.
  • The team hears the requests for Stormwind Park repairs, but no comments on it for now. "You never know, you ask for something long enough and you never know what will happen"
  • The main-hand and off-hands for the Artifact weapons will change their look together, you can't pick and choose each individually. There is only one icon for these items, you click it and both main-hand and off-hand are filled. The technology is there to be used elsewhere if needed after Artifacts.
  • The team touched up the melee animations for Legion, so some of the clipping issues may have been resolved. In some poses the largest models may still have clipping issues.
  • Rogues got new finisher animations, Warriors got a new Mortal Strike animation, swipes and effects also were updated.
  • The team is investigating showing weapons somehow for bear form Druids. They aren't sure if it can be done, but they will get customization to their bear form when they have the Artifact equipped.
  • Multistrike causing two melee ability animations to go off was slightly problematic, as it would be more noticeable if you very quickly did two Moral Strikes.
  • All classes have multiple legendary items, with some being specific to a class, spec, or role and some being more universal.
  • If any, very few of the legendary items are BoE, they should be BoP. The intention is to create really awesome reward moments, not something to buy.

Legion Class Preview Feedback
Now that the class blogs are done we can take a look at all of the feedback so far from the developers!

Originally Posted by Blizzard Entertainment
Death Knight (Forums)
will Blood DKs get some on demand AoE for getting threat on more targets if DnD is on CD?
Blood still has access to Blood Boil for spreading diseases and generating threat. (WarcraftDevs)

Cons spammable to be always up, D&D for 10s every 30s? I feel like we need better cleave. Like a Heart Strike talent.
Crimson Scourge will help with your AOE capabilities. Plus, there is just such a talent. (WarcraftDevs)

Blood DK Bone Shield is a buff w/ charges that players need to watch. Removed from most specs due to UI, why is Blood exempt?
Bone Shield charges will also display on the Marrowrend icon. (WarcraftDevs)
do bone shield still have an internal cooldown for triggering charges?
Yes, still one second. (WarcraftDevs)

Why wouldn't DKs ignore the new Killing Machine? From the article, would be ignored by design; Obliterate randomly crits more.
It's still possible to overwrite (waste) Killing Machine procs if you don't use them before the next proc. (WarcraftDevs)

Any chance Killing Machine devaluing crit will be addressed?
Different stats having different values isn't bad, as long as they're not terrible. Either way, yes, several talents affect this. (WarcraftDevs)

As a noob DK, dw frost rotation has seemed unintuitive. If I should only use Oblit with KM, force it as unusable outside it?
Obliterate will be useful both with and without Killing Machine. You'll still want to minimize wasted KM procs, though. (WarcraftDevs)

Just for clarification KM only affects obliterate now and not frost strike? not a typo?
Correct, not a typo. However, it may be modified by talents. (WarcraftDevs)

clarification... Does legion outbreak apply diseases every 1 second for 6 seconds in an aoe?
Yes. The target pulses the disease application every second for 6 seconds. (WarcraftDevs)

Would 1 Scourge Strike pop all the Festering Wounds on your target? Like, is the plan FS, FS, FS, SS or is it FS, SS, SS, SS?
Scourge Strike triggers only one Festering Wound at a time. (WarcraftDevs)

Clarify Frost Fever? You have a chance to get a 30 sec buff? A chance to get RP on tick?
Each time Frost Fever deals damage, the Death Knight has a chance to gain Runic Power. (WarcraftDevs)

I like the DK preview but I am concerned about the Frost rotation. It is VERY simple. Is additional rotational depth coming?
Baseline classes in Legion lean a little simpler, so that we can add a wide array of complexity via talents. (WarcraftDevs)

Is it safe to assume that Death and decay and Defile are gone for frost dk's in place of remorseless winter for an AOE CD?
Yes, Frost DKs will have Remorseless Winter for AoE, along with a few potential talents. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Druid (Forums)
Do Druids lose access to forms not associated with their spec or affinity or does everyone keep cat, bear, etc?
You still keep access to the forms, but have very few (or no) abilities in the ones you don't have an Affinity for. (WarcraftDevs)

How will Druid affinities work with the Artifact weapons? Will there be some kind of automatic conversion to support it?
No, Artifacts remain spec-specific. You won't need to swap weapons to use your Affinity. (WarcraftDevs)

The way I am reading it, seems like the affinity passives maybe built into their base specs?
Correct. Every Druid spec has the benefit from it's associated Affinity built in. (WarcraftDevs)

Puns aside, is hurricane still in game and useful?
Hurricane is currently planned to be an AoE damage ability for Restoration only. (WarcraftDevs)

Does Starsurge give you one of each empowerment or just one empowerment that effects both spells?
One charge of each Empowerment. You'll want to use one Lunar Strike and one Solar Wrath to spend both of them. (WarcraftDevs)

I think you have a typo on star surge preview . As awesome as Astral damage sounds don't you mean arcane damage?
Nope. The combination of Nature and Arcane schools (formerly called Spellstorm) is now called Astral. (WarcraftDevs)

With starfall being targeted now, what is the range on the area we select?
We're still tuning it, but it's intended to be very large. Something like a 15 yard radius (over 3.5x the area of Blizzard). (WarcraftDevs)
There's also a pretty fun talent that makes it 30% larger still, and allows you to cast while moving while inside it. (WarcraftDevs)

Do Balance Druids still use mana? They don't have mana costs listed in their section of the overview.
Balance Druids have a secondary mana bar that they only use outside of form, similar to Feral. (WarcraftDevs)

If I'm playing Feral w/ guardian affinity, could I perform a 3rd tank role in encounters using a 3-tank strategy?
The intention is that any Druid with Guardian Affinity can tank something, as long as it's not overly hard-hitting. (WarcraftDevs)

Are ferals supposed to be swapping to Moonkin after they dump energy to cast while regening energy in Legion?
The version of Moonkin Form granted by Balance Affinity will have a cooldown to prevent using it rotationally. (WarcraftDevs)

What is the reasoning behind keeping feral automatic stealthed rake stun in PvP? It makes for uninteresting gameplay.
Incarnation no longer affects Rake in Legion. (WarcraftDevs)

Is there any further information to share on how Rage generation will work for Guardians? Only Mangle identified in the blog.
Auto-attacks are still the most significant source of Rage for Guardians. When we get to tuning, we'll see if more is needed. (WarcraftDevs)

Where iz Maul? How can bare Maul face if bare can no Maul?
Maul is only used to turn excess Rage into damage when not tanking, so it wasn't listed in the blog. It's still available. (WarcraftDevs)

For the record, Ironfur stacks. It doesn't mean the duration increases, it means that for each charge used consecutively it goes up by 100%
It *overlaps*, which is slightly different. You gain and lose each stack individually. It doesn't just grow indefinitely. (WarcraftDevs)

Will harmony count towards spells activating it (e.g. reju buffs itself, or is it just a buff towards different spells?
A HoT will count itself for purposes of Harmony. A lone Rejuvenation will get 1x benefit from mastery. (WarcraftDevs)

Resto Druid Harmony applies to all healing done by the druid, including Tranq? Rejuv have regular GCD?
All of these guesses are correct! (WarcraftDevs)

The return of Thorns was mentioned at Blizzcon, but I don't see it here?
Restoration has Thorns as a tool to increase damage while soloing. Not all abilities are covered in the blog. (WarcraftDevs)

re: new Druid Mastery "10% per HoT" is that unique HoTs like Regrowth+Rejuv or Germination style Rejuv x2? What is max %? 50?
It counts all active HoTs. Currently, there is no cap. (WarcraftDevs)

will the first Rejuv update its current HoT value each additional HoT that comes down, or will we have to recast once fully HoTed?
It updates dynamically for all HoTs. No snapshotting. (WarcraftDevs)

is Tranquility gone or a talent?
Neither. Tranquility is still present and generally similar to its current form. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Hunter (Forums)
#Hunters: it's that time again! What pet families would you like to see added in #Legion? (Muffinus)

are you able to say if MM hunters can still summon a pet at all in legion? I like being petless but pet tank is convenient
They currently have a "Dark Ranger" talent which has a chance to summon an undead minion. That minion can also tank. (WarcraftDevs)

Hey is there any way hunters can keep black arrow? Give it to marksman perhaps
Yes! The current plan is for Black Arrow and Lock and Load to become Marksmanship-specific talents. (WarcraftDevs)

is aimed shot still able to be cast on the move?
No, but that's partially offset by its faster cast time, less frequent use, and the return of Arcane Shot. (WarcraftDevs)

my only concern is how punishing survival might be when losing the mongoose bite buff
Mongoose stacks aren't something you maintain. Their stacking encourages you to pool them, then use as many as you can. (WarcraftDevs)

Still trying to figure out how they want Mongoose Bite to be used. How can you get 6 stacks in 3.5s with the GCD?
The duration is refreshed with each use. You'll want to alternate Mongoose Bite and other abilities, to proc more Mongoose charges (WarcraftDevs)

flanking strike is basically kill command? Love everything else, that caught me up a little
That tooltip was slightly outdated. Flanking Strike causes you and your pet to attack at the same time. (WarcraftDevs)

What % is Surv expected to be in melee? 80? 100? New melee class?
Survival is going to be a 100% legit melee spec. (Celestalon)

For BM, are you planning on keeping BW as is? And does the 15s off BW CD from DB reduce by a further 15s every time used?
Bestial Wrath is largely unchanged. Each time you use Dire Beast, the remaining cooldown on BW is reduced. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Mage (Forums)
If mastery increases your maximum mana, but spells still use X% of your mana, mages aren't gaining anything, clarity please?
Spell costs are a % of BASE mana. The costs don't increase with Mastery. (WarcraftDevs)

Frost mage: Will we still have Icy Veins and will it give Haste ?
Yep, and yep. (WarcraftDevs)

Is Frostfire Bolt gone? Very valuable in PvP. Sad to see Icicles sticking around, really don't like it. Shatter mastery pls.
For those who dislike Icicles, we currently have a talent planned that will replace them with a new active ability. (WarcraftDevs)

Is Ice Nova for frost mages being removed with Legion?
We recognize the issues that the Nova talents have caused, especially in PvP. (WarcraftDevs)
We're planning to test out an alternate design where they don't replace Frost Nova, but only have 1 charge. (WarcraftDevs)

can you elaborate on Flamestrike vs Pyro last on Hot Streak proc. How does Flamestrike work in #Legion
Flamestrike remains similar, though it has a longer cast time and much more damage. Alternative AoE use for Hot Streaks. (WarcraftDevs)

Concerning the fire changes, what about spreading Living Bomb/Pyro DoT? I loved seeing groups of mobs explode =(
Hot Streaked Pyroblasts and Flamestrikes create a larger Ignite, instead of their own DoT. (WarcraftDevs)
Ignite spreads on its own, and Living Bomb is spreadable via Inferno Blast. (WarcraftDevs)
will it ignore CCed targets like Starfall?
The current plan is that Ignite will not automatically spread to crowd controlled targets. (WarcraftDevs)

When it says ignite "may" spread to nearby targets, what does that actually mean?
Every 2 sec., one of your Ignites (chosen at random) will spread to a random other target within 5yd that has a weaker/no ignite. (WarcraftDevs)
'One of your ignites' - are they not all rolled into one any more?
They are still rolled into one on each target. You may have Ignite on multiple targets, though. (WarcraftDevs)
will mastery % affect the chance that it will spread?
A random Ignite will spread every 2 seconds. No further chances. (WarcraftDevs)
Clarification on the mastery chance to spread ignite. I feel like we won't have any control over our dot spreading
Curious what control you're looking for? It just spreading quickly and constantly seems almost purely better, no? (Celestalon)
Update to this, based on feedback: every 2 sec, *each* of your Ignites will spread. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Monk (Forums)
Are monk still keeping their mobility?
Roll, Transcendence, and several talents will continue to provide Monks with great mobility. (WarcraftDevs)

Really wondering why Brewmaster's artifact doesn't come with a keg? Even if it wasn't an artifact persay. It looks really
It actually does! We're working to tie the Brewmaster staff (including the keg) into their combat animations. (WarcraftDevs)

With Guard gone, what will Brewmasters use to mitigate magic damage?
Stagger now works against magic damage (at 50% effectiveness). (WarcraftDevs)

Does Expel Harm still exists for Brewmasters? I kind of liked it.
The gameplay from Expel Harm was merged into a new, stronger version of Gift of the Ox. (WarcraftDevs)

Elusive Brew is also better as an active ability. That dodge mastery is very unappealing. Can't stagger improve with mastery?
It's important to note that the Elusive Brawler mastery effect can stack, making it extremely reliable. (WarcraftDevs)

what's the usefulness of energy for brews now? Cooldowns and huge energy costs on tiger palm and keg smash?
Tiger Palm is actually 25 Energy for Brewmasters, 50 for Windwalker. That's a mistake in the blog, and will be fixed shortly! (WarcraftDevs)

with these changes, I feel you're making us even slower than we already are. Please don't take our identity.
Could you clarify what you're talking about? What suggests to you that it's somehow slower? Would like to help clarify it. (Celestalon)
Tigers Palm costs more energy. What about doing it the other way around? Incorporate TP on jab, since Jab is more iconic
OK. The rotation is faster, not slower, but you got the impression that it was based on the TP cost. Good to know, thanks! (Celestalon)
But, regarding my second question, don't you think jab is more iconic? TP doesn't even have that much of visual effect...
Could you double-check that? I think you might be mixing them up. Jab has virtually no visual on live, TP has a strong iconic. (Celestalon)

Chi-Ji is my favorite Celestial; I hope there are plans to bring back a Crane theme for Monks in the future?
We love Chi-Ji too! Keep an eye out for a new talent: "Invoke Chi-Ji, the Red Crane." (WarcraftDevs)

P-please tell me you didn't just remove monk stuns from FoF, that would be soul crushing
We're planning to include a PvP talent that will return the stun to Fists of Fury. (WarcraftDevs)

Is Tigereye Brew … gone?
Tigereye Brew is a classic 1.5 minute DPS cooldown now. (WarcraftDevs)

I really like the Fighting Game approach with WW. Have they got any talents related to this? Maybe something like Gauge bars?
There's a talent that enhances WW Mastery by rewarding combo chains. We're hoping to see fighting game style UI addons for it (WarcraftDevs)

wait - is jab gone? Is tiger palm the new jab? Do I not have to keep up tiger palm? Who am I?
Jab and Tiger Palm were effectively merged. There is no more Tiger Power. (WarcraftDevs)

will WW end up sitting and waiting for CDs to avoid using the same ability twice?
Windwalker's GCDs are fairly filled; relatively little time waiting around. Mastery favors ordering your abilities well. (WarcraftDevs)

please consider bringing Spinning Fire Blossom back, and make surging mist proc just like every other hybrid (Retris, Ferals..
We look forward to your feedback on Spinning Fire Blossom (and other PvP talents) once Beta begins! (WarcraftDevs)

MW mastery seems like a cheap copy of Versatility and very boring. Seems very similar to all other healer masteries except disc.
It's actually fairly different from other healer masteries: it's a flat amount, not a percentage. (WarcraftDevs)

Does the new soothing mist have a cast bar? Can it be interrupted?
Soothing Mist has a channel bar, but no duration. We're considering multiple options for how interrupts affect it. (WarcraftDevs)
Currently, we're trying it beeing uninterruptible. We may also try having it interruptible, but on the Physical school. (WarcraftDevs)
Lastly, can I move while soothing mist is active?
There's a talent which will allow you to do just that! (WarcraftDevs)

Why cast Effuse? Cast a bigger heal (like Renewing) and just let the passives do the maintenance healing over time. Same HPM.
Effuse is a fast and cheap way to start Soothing on a target. It's the Monk's answer to spells like the Priest's "Heal." (WarcraftDevs)

Is the statue gone for mistweavers? and how will they be able to level as healers with fistweaving removed?
There is a talent that brings back the Statue for players who miss it. (WarcraftDevs)

2 Mistweaver questions: still melee? and is mana tea still around?
Mana Tea is no longer present in its current form, but there is a new variant of it in talents. (WarcraftDevs)

Does this mean Mistweavers will no longer be immune to ranged mechanics? No longer considered melee?
Correct. Mistweavers will now be treated like other ranged specs for the purpose of encounter ability targeting. (WarcraftDevs)

Mistweaver clarifications: Movement will interrupt soothing mists? When Renewing mist "travels" is it removed from 1st target?
When Renewing Mist overheals, it leaves the overhealed target, and moves to a new target. (WarcraftDevs)

love the new mistweavers kit. Any chance there's a talent to make essence font like rjw, cast other things while using it?
The channel on Essence Font is there to help balance its large amount of total healing. At 3 seconds, it's still quite flexible. (WarcraftDevs)

With FW gone for MW what damaging abilities do we have for "solo questing outdoors"? Not mad crane is rip,just wondering.
Mistweaver will still have melee abilities for dealing damage, they're just not dual-purposed into providing smart heals. (WarcraftDevs)
In a world where healers are to do more damage in the down time during bosses, how are we to do that at range?
During an encounter where you can't be in melee, Crackling Jade Lightning makes a good fallback. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Paladin (Forums)
does haste will continue to lower CDs and GCD?
Yes, Haste continues to lower GCDs and the CDs of rotational abilities, same as before. (WarcraftDevs)

if Holy paladins have only cast time heals, how are they supposed to move and cast to be near targets?
Check out Light of the Martyr. (Celestalon)

Is Mastery: Lightbringer Linear with distance or some other shape?
It's generally linear, but there is a minimum radius in which you will always receive 100% benefit. (WarcraftDevs)

Does Lightbringer heal the tank through the Beacon if you have Beacon of the Lightbringer?
Lightbringer affects your direct heal already, so it doesn't affect the Beacon transfer again. (WarcraftDevs)
So if I heal the tank who has Beacon he won't get any benefit from Lightbringer unless I'm stood next to the tank?
If you have Beacon of the Lightbringer and cast directly onto your Beacon, it will get 100% mastery benefit. (WarcraftDevs)

How will HPal mast affect Beacon? Will Beacon xfer 50% of total heal or will it be lowered by being further away
The Beacon will transfer 50% of the total heal, regardless of where the Beacon target is standing. (WarcraftDevs)

Hey any chance my holy pally can get some damage in, I always enjoyed hitting a crusader strike for an hp, or melee for mana
We don't want to force Holy Paladins into attacking as part of their rotation, but talents can add that gameplay by choice. (WarcraftDevs)

Will we see changes to holy pal. mobility to complement the requirement for proximity (& thus more movement)? Cant run & cast.
We added an extremely strong spell for Holy Paladin mobility. Check out Light of the Martyr. (WarcraftDevs)

the new ret paladin rotation seems to possibly have a lot of downtime. Will other spells and talents play a part as well?
Absolutely. The baseline rotation has a fair bit of room in it, because talents fill quite a few GCDs. (WarcraftDevs)

will Retribution still have Hammer of Wrath?
Hammer of Wrath has been removed in order to improve class/spec distinction. (1/3) (WarcraftDevs)
Warriors are intended to be the kings of the Execute mechanic, and others had crept too far into that territory. (WarcraftDevs)
However, for those who may miss throwing Hammers, there's a snazzy new visual on Judgment that may interest you! (3/3) (WarcraftDevs)

What's that Hand of Hindrance that being replaced by some talent?
A new snare ability for Retribution. Stay tuned for details. (WarcraftDevs)
well but that way we still have to stare at charges, now its just at the bottom half of the screen instead of the top, right ?
We feel that's a pretty important distinction. You're already watching your action bars for ability cooldowns/usability. (WarcraftDevs)

while i love the ability, Lothar was a warrior. maybe consider calling it Turalyon's might instead of Lothar?
Indeed, you are quite correct! We'll adjust the name. Thanks! (WarcraftDevs)

Does Light of the Protector have charges? Wording on Redoubt indicates yes, but if so how many?
That was a typo. We'll get it fixed. Earlier in development, Light of the Protector shared charges with Shield of the Righteous. (WarcraftDevs)

Chance of prot pally getting a baseline 1s GCD? No Holy Power makes Haste unattractive, and game play as a whole much slower.
Haste will reduce Shield of the Righteous recharge time and Light of the Protector cooldown, similar to other rotation abilities. (WarcraftDevs)

So... if mana doesn't matter for Protection paladins and they're losing holy power... what *is* the resource they're managing?
Charges of Shield of the Righteous fill the same role, with more flexibility. (WarcraftDevs)

was Guardian of Ancient Kings removed?
No, the blog just lists core combat abilities. Guardian may be tweaked slightly, but maintains the same purpose. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Priest (Forums)
No mention of Holy Nova. Is it gone?
The current plan is for Holy Nova to be Holy's method of dealing AoE damage. (WarcraftDevs)

Will Holy Priest have an AoE damage spell, since Mind Sear is now out? (Holy Nova seems like the obvious solution)
The current plan is to remove Weakened Soul. (WarcraftDevs)
Holy Nova is, in fact, the current plan! All healers will have some capacity to damage multiple targets. (WarcraftDevs)

Love the Holy Priest redesign. Hope for fun smiting talents to go with it. Does Holy Word: Sanctify replace Circle of Healing?
We're currently considering talent options that bring back Circle of Healing, or something similar. (WarcraftDevs)

Just reading priest blog and unless im mistaken PoH group restriction appears gone. Is that so ( *crosses fingers* )
Indeed! We're trying a different targeting method for Prayer of Healing, which makes it more localized instead of group-based. (WarcraftDevs)

Any news on PoH being "closest 5 targets" like WG?, making efficient PoH groups isn't fun and should be fixed.
In #Legion, Prayer of Healing will choose allies within a radius instead of being group-based. (WarcraftDevs)

"for an absolutely massive amount". #winning
A crit Holy Word: Serenity is basically a full heal. We think that qualifies as "absolutely massive." (WarcraftDevs)

Will Holy Word: Serenity still apply a crit buff, as it does currently?
No. The spell is now entirely focused into being a very large instant heal. (WarcraftDevs)

there is no mention of Divine Aegis in the priest blog, is it going to be gone?
Yes. The number of absorbs (especially passive ones, such as Divine Aegis and Illuminated Healing) is being heavily reduced. (WarcraftDevs)

penance damage only?Remove pom cast, it is only used as purge protection atm
Talents will offer some potential alterations to Penance. (WarcraftDevs)

Bit of conflicting info. Darkmoon Faire Q&A made it sound like Disc. was losing PW:S, blog shows it as a spell. Is it staying?
Discipline still has Power Word: Shield, but it will have a 6-second cooldown, to reduce spamminess. (WarcraftDevs)

It just seems weird that DIsc, which was never really about DPS healing, has pivoted to it, while MW, which was, is cutting it
That's definitely fair. There are many reasons, but a big one is that Priests have another spec if you don't like DPS->Heal. (WarcraftDevs)
Chadd, how long is the atonement buff supposed to be?
Currently 15 seconds, with a talent available to extend that to 20 seconds. (WarcraftDevs)

How will Atonement work when enemies have damage taken up (or down) buffs?
Atonement healing should not be affected by those. (WarcraftDevs)

is atonement a buff that gets renewed or extended? for example, casting plea 2x in a row on same target = 15 sec or 30?
It gets renewed. We're considering having it behave similar to DoT effects, which have some leeway on when you refresh. (WarcraftDevs)

will solo healing 5-mans be inherently more difficult for discipline due to the changes in legion?
We'll be making sure that Discipline is still able to heal dungeons comfortably. (WarcraftDevs)

Disc's 70/30 - how will healing be competitive without damage being significant. Guaranteed Disc raid spot still exists?
Those were just off-the-cuff examples. Goal is that they provide respectable damage and healing, and we'll iterate as necessary. (WarcraftDevs)

So how viable will leveling as Discipline be in Legion? I love Disc and don't want to go away from it to even level.
The goal is for healing specs to be fully viable for solo questing outdoors. (WarcraftDevs)

In Legion, will Shadow Mend overhealing still trigger the DoT? Basically, is it possible for it to be a net loss?
Nope! Only the effective healing will turn into a DoT. (WarcraftDevs)

How does Void Form's Haste Buff work if i enter Void Form instantly via Oblivion? Reset, Stack further, new Stack?
When Voidform ends, you get a buff that provides the Haste from that Voidform for 20 sec. It stacks with the next Voidform. (WarcraftDevs)

unclear in the blog: is insanity capped at 100, is void form toggleable?
Yes, Insanity is capped at 100. Voidform is automatically activated, not toggled. (WarcraftDevs)

On the usefull(less)ness of the Mastery Insanity Generation Increase:
Voidform doesn't stop your abilities from generating Insanity. Mastery will allow you to maintain Voidform longer/stronger. (WarcraftDevs)

Sounds like you may enjoy the fact that you're forced to speak Shath'yar - the language of the Old Gods - while in Voidform. (WarcraftDevs)

I hope that Shadow talents will contain several options to control Insanity (When you enter, leave early, stay in longer, etc.)
Anything can change, but we currently have 8 different talents that relate to Insanity. (WarcraftDevs)

Was just curious about how fast the drain is-it will always be greater, at least to some degree, than our ability to generate?
At first, the Voidform drain is slower than you can generate Insanity, but it ramps up over time, draining faster and faster. (WarcraftDevs)

Insanity shares some of the pre-WoD eclipse problem. Idea: Remove damage buff, make it about max. DoT extension/Haste Buff.
You'll be able to return to Voidform very quickly, thanks to the Haste from your previous Voidform persisting for 20 seconds. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Rogue (Forums)
If we do have to have positional requirements then the UI needs to communicate what "behind" is without trial and error.
There are changes incoming to the targeting selection circle that show the direction your target is facing. (WarcraftDevs)
That isn't really enough, I don't know about you guys but rapidly marking out 60 degree arcs in your head isn't easy.
Backstab will also count the sides. (WarcraftDevs)

Would it be possible to add the 5 combo point duration to DoT finishers on the blog?
Nightblade is up to 24 seconds. Envenom is up to 6 seconds. Rupture is 24 seconds. (WarcraftDevs)
What kind of debuff is nightblade? Magic? Physical?
Nightblade will be Shadow damage. Whether it's dispellable or not will depend on PvP balance, but we recognize its importance (WarcraftDevs)

Will Assassination and Subtlety AoE be made equivalently powerful with Outlaw/Blade Flurry?
Yes, we plan to make all Rogue specs competitive in AoE situations. (WarcraftDevs)

What happenes with Vendetta ?
The blog focused on rotational abilities. Vendetta, Adrenaline Rush, and Shadow Blades are burst CDs for each spec, respectively (WarcraftDevs)

Loved the rogue preview but... Anticipation: baseline please?
Anticipation remains a talent. However, it has some serious competition on its talent row now. (WarcraftDevs)

Pretty disappointed Assa still isn't active poisoning. And no thrown poison vial? Outlaw losing PvP stun/silence from stealth?
Assassination does have an ability that throws a poisoned dagger, applying your poison at range. It's just not in the blog. (WarcraftDevs)

At the start of legion as assassination a rogue will have 18.3 energy/sec. For comparison in wrath AR only brought combat to ~22 energy/sec.
There's still a lot of tuning to be done. Venomous Wounds will be tuned so that pooling is still important. (WarcraftDevs)

Does Venomous Wounds still do damage on proc or just energy regen?
Just energy regen. (WarcraftDevs)

How will you make Pistol Shot's animation work seeing as it is an instant cast and the weapon has to be drawn quickly?
It's pretty quick. We're looking forward to feedback on new animations once Beta begins! (WarcraftDevs)

Please, tell me that Co-..Outlaw rogues instead of throw will have shoot (vial their pistol!) Please !!
Indeed. Pistol Shot provides a ranged snare and minor damage (which is heavily increased with the proc from Saber Slash). (WarcraftDevs)

.pistol shot'll let me damage & gain combo points from range. Awesome! Will there be a ranged finisher?
Yes! Instead of Kidney Shot, Outlaws have a pistol-based finisher which deals damage and stuns from range. (WarcraftDevs)

Why is it called Shadowstrike and not Ghostly Strike?
Because Ghostly Strike is a talent for Outlaws! (WarcraftDevs)

Is Hemorrhage still a thing for Sub Rogues?
We may keep it in some form, possibly as a talent. (WarcraftDevs)

. With substantial changes to the Sub Rogue’s Stealth uptime, should we expect to see Find Weakness in #Legion?
With the new Shadow Dance design, Find Weakness no longer makes sense, so it has been removed. (WarcraftDevs)

Does Shadowstrike have a cooldown?
Nope! (WarcraftDevs)

Shadowstepping on every Shadowstrike seems dangerous in PvE. Will there be a way to lessen our need to be in a backstab zone?
Shadowstrike will not teleport you if you are already in melee range. (WarcraftDevs)

You know... quickly teleport behind enemy, stab (in back), teleport back to original position.
When you use Backstab, it's likely just after you used Shadowstrike, which did just that. (Celestalon)
Originally Posted by Blizzard Entertainment
Shaman (Forums)
Any chance of Shamans being able to wield the Doomhammer two-handed? Even if just a cosmetic glyph for us old classic Shamans
Not likely, the model isn't really scaled to look good with 2-hand animations. It WOULD feel old-school though! (DaveKosak)

Having that badass lightning fist artifact for elem shamans is great; but will it stick around on the model during casts?
Yes, your fist weapon will remain unsheathed during casting. It's one of the major reasons we chose it for Elemental's artifact! (WarcraftDevs)

do Crits increase the amount of Maelstrom generated?
No, Maelstrom generation does not increase on critical strikes. (WarcraftDevs)

It seems implied from the blog, but is Fulmination is entirely gone as it stands?
Not as "Fulmination", but the mechanic still exists through building up high Maelstrom and spending it using Earth Shock. (WarcraftDevs)

Overload's 75% damage & Maelstrom generation means LB Overloads = 11.25 Maelstrom generated?
Correct. (WarcraftDevs)

No mention of Earthquake, is it gone?
Nope, it's still there, as an AoE-focused Maelstrom spender. The blogs are just only listing core combat abilities. (WarcraftDevs)

No shared shock CD is nice, but I don't think that will do enough to resolve the empty time while moving problems.
Note that Shocks have no cooldowns at all now - including Flame Shock. (WarcraftDevs)
ele is meant to spam flameshock while moving? If we use a maelstrom enhance flameshock then another one will it reduce the DOT
Recasting Flame Shock will never shorten the DoT. (WarcraftDevs)

Could we get an example of reliable Enhancement AOE in Legion? Would appreciated.
Enhancement has a new frontal-cone AoE spell called Crash Lightning, which also causes Stormstrike and Lava Lash to trigger AoEs. (WarcraftDevs)

Any details on the negative effects on Enhance shamans that hit Maelstrom cap?"They must be careful not to let it overflow"
That line is simply referring to the potential to accidentally waste it by overflowing. No other negative effects. (WarcraftDevs)

I don't see it mentioned, but is Searing Totem still a core part of Enhancement Shamans "maintenance" buffs or was it removed?
Searing Totem wasn't really providing compelling gameplay, so it's been removed in Legion. (WarcraftDevs)

Will Enhance have a way to pull targets at range? No 30 yard reach on lightning bolt now
Enhancement still has Lightning Bolt for exactly this purpose. It's just not part of your core rotation. (WarcraftDevs)

Do the Windfury attacks trigger Maelstrom Weapon?
Yes, Windfury attacks will trigger Maelstrom Weapon. (WarcraftDevs)

Rockbiter without a cooldown? Just curious.
Correct, there is no cooldown on Rockbiter. (WarcraftDevs)

Windfury seems to be losing it's significance. With no Maelstrom and minor damage, it feels just there for legacy.
Check out the other clarifications we've made; it does generate Maelstrom, and is not minor (total) damage. (Celestalon)

any info on healing as elemental or enhancement? will it cost maelstrom? or maybe build it?
Healing Surge will cost Maelstrom for both Elemental and Enhancement. (WarcraftDevs)
should do like Flame shock and make it a "0-20" type deal so we can cast lesser heals out of combat etc.
That's currently the plan, in fact! (WarcraftDevs)

Can you go into depth about how you are shifting Resto to more targeted heals instead of Chain Heal spam?
Mostly by simply making the direct heals more competitive, but also by ensuring mana remains relevant throughout the expansion. (WarcraftDevs)

Will there be anything (like a talent) for the Resto Shamans that do enjoy the Chain Heal spam?
Yes, there are talent options that buff Chain Heal and let you focus on it more heavily. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Warlock (Forums)
how many soul shards do each of the Warlock specs have and are there ways to regen them out of combat? Also is life tap gone?
Maximum of 5 for all specs. 1 regens out of combat. There are other sources, including out of combat, in talents. (WarcraftDevs)

.I would really like some clarification of this phrase: "and causing some demons to be favored based on the Warlock’s spec."
When all pets' damage was equal, everyone used an Imp. In Legion, each spec will slightly favor one demon for raw DPS. (WarcraftDevs)
Affliction slightly favors Felhunters. Demonology favors Felguards, and Destruction favors Imps. Others offer strong utility. (WarcraftDevs)

Will we still keep our green fire?
Green Fire is staying. Don't worry. (WarcraftDevs)

How do Warlocks regen Mana in Legion? Life Tap? Stuff like the initial Affliction Artifact Talent? Both?
Yes, all Warlocks will use Life Tap in Legion. (WarcraftDevs)

Warlocks look great. Concerns for spec loyalty being a goal tho. It will take some AOE talents for AFF to not get overshadowed
There's a particularly interesting talent that makes Seed of Corruption apply as an AoE, but cost a soul shard. Pop pop pop! (WarcraftDevs)

Is Affliction's Haunt ability gone? Also I'd like to hear more about Affli/Destro AoE.
Haunt is returning as a talent, with a slightly different design. Stay tuned for details. (WarcraftDevs)

stuns they already had... So how effective is Drain Life really going to be,too much of a PvP liability
We're very conscious of this concern. The good thing is that we can add customization and tuning via Legion PvP systems. (WarcraftDevs)

is there ANY justifiable reason to keep CB as shadow damage, not as chaos damage?
We'd actually be interested in hearing discussion on this, after clearing up a common misconception: (1/2) (WarcraftDevs)
Chaos damage does NOT inherently bypass shields/immunity. Interrupting it would lock ALL schools. Still want that? (2/2) (WarcraftDevs)

Single-Target Base SoulShard generation for Destro looks slow. 2 every 16 sec + low RNG on Immo. Talents for more?
Indeed, there are several talents that deal with Soul Shards. (WarcraftDevs)

“buffs up to three of your active pets” does that mean that Demo can have multiple different demon types up?
It can affect your primary demon pet, Infernal or Doomguard, Grimoire of Service pets, Dreadstalkers, and Wild Imps. (WarcraftDevs)

I'd prefer if all demons were buffed, so I don't have to track which are my most powerful 3 and when are they about to despawn.
Then you'll be quite interested in the Power Trip talent, which does exactly that! (WarcraftDevs)

... most of the temporary demons are also alive only for 12 sec. What if I have a strong demon that's going to despawn in 2 sec?
Managing when to cast Demonic Empowerment will be a key part of mastering Demonology gameplay. (WarcraftDevs)

Wheres FnB? I hope it's still here, because if not that new talent won't save the day for destruction.
Shadowburn is a talent, with improved usability. Fire and Brimstone is a talent that passively makes Incinerate AoE. (WarcraftDevs)

Can you clarify the "limit 1" on Havoc's description? Limit 1 what?
You may only place Havoc on one target at a time. That matters when it's improved via talents. (WarcraftDevs)

what does 'Your Destruction spells deal up to x% additional damage, randomly' mean? how does that work?
Mastery provides a damage bonus to those spells, but it's a random % increase, up to the (very high) Mastery % (1/2) (WarcraftDevs)
The frequency of your attacks will quickly smooth out the RNG element, but it's always possible you might prefer other stats. (WarcraftDevs)
Originally Posted by Blizzard Entertainment
Warrior (Forums)
On the warrior blog coming this week, will it be discussed why their artifacts were chosen to all be swords. No axes or hammers?
We went with swords for wider appeal, but there's a variant we haven't shown yet that you might like. (WarcraftDevs)

Serious missed opportunity not giving arms warriors the forged by cenarius for Broxigar. If there was ever an expac...
Yeah, thought about doing that one for a long while. In the end, a wooden nature themed axe didn't feel right, despite lore. (craig_amai)

really? this is what you bring to the table for warriors? you say they overpower their foes, yet take away overpower?
I think you may have read that backwards. Refer to the paragraphs about Warriors in general for some good news! (Celestalon)

The Arms Warrior talent "Titanic Might", the halving of effectiveness, does that work with the Mastery also?
Yes. Titanic Might effectively gives you a half-strength Colossus Smash with a 100% uptime. (WarcraftDevs)

Makes sense. It would be nice to have as a Rage generator. Auto-attacks alone won't cut it, I fear.
Charge, autoattacks, and talents will provide plenty of Rage for Arms Warriors. (WarcraftDevs)

Overpower and HS are talents, right? Are they spec specific? Do they work as they used to? Will either replace whirlwind? <3
Overpower and Heroic Strike are talents for Arms and Fury. They don't replace anything. Heroic Strike is baseline for Protection. (WarcraftDevs)

Did I read correctly that Fury *takes* 30% more dmg while Enraged?
Correct. Being Enraged reduces your defenses. However, that's offset by a much higher max health, and very high self-healing. (WarcraftDevs)
if you are one shotted it's useless more self healing
Does having 31% more max health not help with that? (Celestalon)
We'll tune this as needed to ensure that Fury Warriors are not a liability. 30% may not be the correct number. (WarcraftDevs)

I'm not seeing myself camping defensive stance just so I can survive when others are fine.
We will not expect Fury Warriors to swap to Defensive Stance whenever they expect to take damage. (WarcraftDevs)

Is Rampage (Fury Warr) a channeled ability? Imo channeled abilities are boring.
Rampage is not channeled. You maintain full control during its animation, apart from being on GCD, like any other attack. (WarcraftDevs)
So we'll be able to move? What about use other abilities during that 2 sec?
You can move and use off-GCD abilities, while you are on GCD. (Celestalon)

Why doesn't Rampage just trigger Enrage? Take some emphasis off randomness of BT crit, which is a major concern. @Celestalon
Rampage always deals damage as though you're Enraged. You don't have to wait until Enrage to use it. (WarcraftDevs)

By the artifact for Fury warriors it's not certain that they wield 2H weapons (At least for me) could we have more information
Fury's artifact is indeed a pair of 2-handed weapons. They looked a little small in the preview; we'll be scaling them up a bit. (WarcraftDevs)

What gives fury warriors "much higher max health"?
A passive +25% bonus to max health, and Titan's Grip (which roughly amounts to another 6%, typically). (WarcraftDevs)
wait so you are adding 25% more health? on top of TG?
Yes. (Celestalon)
Warrior preview. Prot. Move heroic strike off gcd again and add small cooldown instead. Useless burner and choice otherwise
Heroic Strike is still off of GCD. That hasn't changed. (WarcraftDevs)

will ignore pain count as active mitigation? Currently for some reason shield barrier doesnt.
Yes, Ignore Pain is considered Active Mitigation. (WarcraftDevs)

Plz clarify ignore pain "next massive damage". Buff consumed on next inc damage ? "Random aoe" can waste it ?
Ignore Pain ignores 90% of the next X damage you take, from any sources. It lasts until you take a total of X damage. (WarcraftDevs)
what is the variable "x" in this situation?
It's 25% of your maximum health. So if you have 400k health, X = 100k. (WarcraftDevs)
Example: Boss deals 50k, 25k, 50k. You take 5k (X=50k left), 2.5k (X=25k left), 27.5k (affected first 25k, then fell off). (WarcraftDevs)
So warriors are going to have incredibly smooth damage intake. Feeling underwhelmed by protadin announcement.
I'm trying to help clarify things as much as possible... Could you help me understand what led you to that conclusion? (Celestalon)
Ignore Pain kicks in only on heavy damage attacks and reduces them significantly, effectively mitigating the largest damage (1/2
Ah, this is more fallout from the confusing wording of Ignore Pain then. No, that's not what it does. See blog and clarifications. (Celestalon)
What I'm lacking understanding on is, if you take a 1mil hit and you have 400k hp, is 90% of 100k reduced or 90% of 1mil
90% of 100k. It will absorb 90% of the next 100k that you take. A 1mil hit will do 910k. (Celestalon)

Tell my why I shouldn't stand in fire when I am not tanking as prot? It reminds me of vengeance, take damage to do more damage
Your DPS gain would be trivial, and your healers could do significantly more DPS in the time they spend healing you instead. (WarcraftDevs)

Will shield slam and revenge be prot warrior's only way to generate rage, because the values seem kinda of low.
Check out the Gameplay section of the blog. (Celestalon)

Fistweaving and Gladiator Stance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Fistweaving (and Gladiator Stance) will not be joining us in Legion.

We love the fantasy that each of those “subspecs” promise, but leaving them as subspecs has proven to be problematic, making us unable to properly deliver on their fantasy. Trying to support two different playstyles within one spec restricts how much we can focus and bring out the strengths of either of them. We still love both of their concepts, however, and will look for opportunities to bring them back in the future.

Fistweaving in particular ended up being used mostly as a mana management tool to support Serpent Stance, instead of a damage/heal hybrid, which didn’t support its fantasy well. While we recognize that the initial goal for Mistweaver Monk -- combining a ranged healer with a melee healing style -- attracted some people to the class, quite a few things have changed since then. Most importantly, there’s been a huge shift away from smart heals in Warlords, which is continuing in Legion.

Mistweaver gameplay for most players was centered around their ranged healing spells, and our focus for the spec in 7.0 consists of reinforcing their unique array of healing tools and adding talents and artifact powers that support this style.

Blue Tweets
Originally Posted by Blizzard Entertainment
Soon. (Muffinus)

I like the general feel of the rotations, but what about the CCs? Are they being baked into Talents? PVP Prestige?
The blogs are only covering core combat abilities. There will still be baseline CC, and potentially more via talents and PvP. (WarcraftDevs)

Hey guys, have you considered making mana scale again like it used to? And not a base amount that never changes?
We want to make sure that mana remains a meaningful constraint throughout the expansion. Gear is not likely to scale mana pools. (WarcraftDevs)

For alts, will there be a way to just take all passive talents?
Nearly every talent row will have a passive option. (WarcraftDevs)

With classes being reworked, will we have more abilities on our bars, less, or around the same amount?
For many specs, the answer will be "either less or more, depending on which talents you pick." (WarcraftDevs)

I'm curious why some times class consistency is good (soul shards) and other times its not (holy power)
Great question! It's important that the resource itself has strong fantasy, and that it also brings strong gameplay. (WarcraftDevs)

Roughly how many talent rows will we have access to in Legion, if I may ask?
7 rows, plus PvP talents. Also, the game has far more total talents due to having many more spec-specific options! (WarcraftDevs)

Character / Items
How are we already back at items with +1k points of a stat? That stat squish didn't seem to last a single expansion.
We would've been well into 5 digits by now otherwise. It was a temporary realignment, not a permanent end to scaling. (WatcherDev)

Super excited to see how Artifacts are coming along. Cannot wait to spew feedback during Beta -- Cap on Artifact per week?
There are some caps on spending deep in to prevent potential hard grinding. We'll have more details to share later. (WarcraftDevs)

Artifact transmog: will we be able to, eg. mog Icebringer different from Soulreaper? Sorry if already answered, haven't seen.
Yes, mainhand and offhand will remain separately transmogrifiable. (WarcraftDevs)

Will artifacts be transmoggable between weapon types? ie fist weapons transmogged to maces?
You will be able to transmogrify your Artifact to look like a different weapon, following the normal transmog rules. (WarcraftDevs)

Can you expand on alts getting artifacts? Will we be able to experience the story (lore) of all spec artifacts on one char?
Yep! You can do the artifact quest lines for all of a character's available specs. (WarcraftDevs)

With the introduction of a PvP talent system, are the normal talents still active in PvP areas?
yes (holinka)

Any word on racials in PVP? I'm assuming they're removed in RBG and arena, because trinkets and enchants are removed.
Racials, Talents, Artifact Traits, and of course PvP talents will all be active in both unrated and rated PvP. (WarcraftDevs)
this includes world pvp, right? And duels?
Yes, this includes world PvP and duels. (WarcraftDevs)

Can I ask you a little lore question? What is the relation between mana, arcane and chi/life? Is mana any different from chi?
An upcoming book will detail these and other fundamental forces! Arcane is a fundamental power, "Mana" is just a measure of it. (DaveKosak)
"Chi" is a Pandaren term for "Spirit," the primal life force that shaman tap into. (DaveKosak)

Hi, . Like other Paladins, must Blood Knights have faith in the Light to use it, or CAN they just take it from the Sunwell? TY
technically they can take it but Liadrin has moved the blood knights away from that type of abuse of the Light. (Abrosiabi)

what about Illidan. You almost didn't say anything about him at the panels . What's his status? Is he hiding/plotting something
long storyline throughout whole expansion. Patience please (Abrosiabi)

Green dragons were immortal until the events of Cataclysm and the unmaking of Deathwing, as I understand it. (DaveKosak)
Slight error Mr. Kosak. All dragons were mortal before Cataclysm, just long lived. The Aspects, alone, were immortal
Yes! Thank you. (DaveKosak)

Hi, . Like other Paladins, must Blood Knights have faith in the Light to use it, or CAN they just take it from the Sunwell? TY
To wield the Light as a weapon takes intense focus and a VERY powerful belief. Power isn't stolen the way Warlocks take it (DaveKosak)
What? That directly conflicts with the BK's origin of stealing power from M'uru, and the AskCDev answer about it.
Question was about present day and Sunwell. (DaveKosak)

Any chance the habit of locking big lore moments behind mythic raidng can stop? Lore nerds are not Raiders and vice versa usually
Well, by definition raid fights and their result HAVE to be important for lore. LFR is there to ensure everyone can see it! (DaveKosak)
That said the Lore of Legion's Raids R making me 4 the first time want to seriously try Raids maybe I am contradicting myself lol
Flexible raiding makes it much easier to get involved. Find a fun guild - raiding is VERY fun! (DaveKosak)

UI / Addons
Are there any plans on having a built-in option to track debuffs on nameplates without extra addons?
We're experimenting with ways to show some debuffs (such as DoTs) on nameplates. Beta feedback will be invaluable! (WarcraftDevs)

Reputation / Questing
A little confused on zone scaling in Legion. If lvl 102 and lvl 108 players group together, what do mobs scale to?
The way it works, it acts like a 102 to the 102 and a 108 to the 108. It's seamless enough that you don't need to worry about it. (WarcraftDevs)

What does everyone think? 3 day BlizzCon? (I doubt I would survive.) (DaveKosak)

But there are now so many happy little trees
It's actually a problem game designers face. "We like this thing, give us more of this thing until we don't like it!" (holinka)

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