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by Published on 2015-10-06 05:50 AM

Scheduled Maintenance, Yellow Items GR 40 Challenge, S4 Support Barb Spreadsheet

Thijs' European Road to BlizzCon Decks, Budget Cutpurse Aggro Rogue, Not-so-Secret

Lt. Morales Preview Video, Carbot's Herostorm #5, European and Korean Qualifiers

Armory Stats - Legendary Quest Line Achievements
Today we are taking a look at the legendary quest achievement completion rate of players. The data used today is a sample of 2.1 million players active since August 1. We also did this at the end of 2013 for Mists of Pandaria, which you can see here. As a sidenote, 35.86% of players also have a Level 3 shipyard.

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Name Side Points
Chapter I: Call of the Archmage Begin Khadgar's legendary quest and prove yourself raid-ready by defeating the spirit of Kairozdormu.
67.13% 25
Chapter II: Gul'dan Strikes Back Complete Khadgar's legendary Highmaul raid quests and save his life when things take a turn for the worse.
51.65% 25
Chapter III: The Foundry Falls Complete Khadgar's legendary quests within the Blackrock Foundry until the Iron Horde is on the run!
35.86% 25
Chapter IV: Darkness Incarnate Acquire your legendary ring by completing Khadgar's quests.
17.37% 25

Poll - Legendary Ring Progress
How are you doing on the legendary ring questline?

Patch 6.2.2 Hotfixes - The Frozen Halls
Blizzard put back the missing sockets on the hotfixed gear from The Frozen Halls today.

Level Type Slot Name
219ClothLegs Rimewoven Silks
219LeatherWaist Flayer's Black Belt
219MailHead Polished Mirror Helm
219MailHead Horns of the Spurned Val'kyr
219PlateChest Scourgelord's Frigid Chestplate
219PlateHead Skeleton Lord's Cranium
219Two-handed MaceTwo Hand Garfrost's Two-Ton Hammer

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
in this case it doesn't seem to be a vocal minority either. Far more people than average posted disapproval
It's rather difficult to evaluate whether a majority feels a certain way without a relatively scientific survey. (OccupyGStreet)
And majority rule isn't always great for design either. Cell phone customers always just ask for more battery life not features. (OccupyGStreet)

Heroes of the Storm - Lt. Morales Trailer
Blizzard released the trailer for Lt. Morales yesterday.

MMO-Champion Forums Moderator Recruitment
Good news everyone! We're recruiting moderators for the forums again! The amount of users and posts keeps increasing and we reached the point where we need some help before the trolls take over and play Whack-a-Mod in the Darkmoon Faire. I know it sounds fun, but I'm going to assume we don't want that.

Please be sure to read the entire post before applying!

by Published on 2015-10-05 02:42 AM

Pig Sticker Inspired Knife, Bane of the Stricken Guide

Top Constructed Decks of the Week, Hearthstone in Japan - Free Pack, Budget Legend Face Hunter

European and Korean Road to Blizzcon, Brawl With the Blues, Americas Recap, ITN #69

Blizzcon - Engineering Panel
While we don't have the Blizzcon schedule just yet, we now know there will be an engineering panel this year! We rarely hear official things about engineering outside of the very rare Engineer's Workshop blog post, so this should be a nice opportunity for players interested in the technical aspects of the game to get some more information!

Patch 6.2.2 Hotfixes - The Frozen Halls
It seems that most of the loot from Pit of Saron and some of The Frozen Halls zone drops had their sell price reduced by 90%, along with the removal of sockets (but not the socket bonus) from some items like Polished Mirror Helm.

Level Type Slot Name
219NeckNeck Painfully Sharp Choker
219FingerFinger Purloined Wedding Ring
219ClothFeet Ice-Steeped Sandals
219ClothWrists Wristguards of Subterranean Moss
219BackBack Cloak of the Fallen Cardinal
219ClothChest Palebone Robes
219ClothLegs Rimewoven Silks
219LeatherWaist Flayer's Black Belt
219LeatherLegs Shaggy Wyrmleather Leggings
219MailHead Polished Mirror Helm
219MailChest Shroud of Rime
219MailLegs Black Dragonskin Breeches
219MailHead Horns of the Spurned Val'kyr
219MailWaist Scabrous Zombie Leather Belt
219MailWrists Gondria's Spectral Bracer
219PlateChest Scourgelord's Frigid Chestplate
219PlateHead Skeleton Lord's Cranium
219PlateWaist Bent Gold Belt
219ShieldOff Hand Protector of Frigid Souls
219GunRanged Rimebane Rifle
219Two-handed MaceTwo Hand Garfrost's Two-Ton Hammer
219StaffTwo Hand Unspeakable Secret
219DaggerOne Hand Krick's Beetle Stabber
219PlateWaist Titanium Links of Lore
219ClothShoulders Mantle of Tattered Feathers
219PlateHands Plated Grips of Korth'azz
219WandRanged Coffin Nail

Blue Tweets
Originally Posted by Blizzard Entertainment
True story... That reminds me of the fun story of how Rawr's Optimizer's progress bar worked. Ask me some time.(Celestalon)
So, how did the Rawr Optimizer progress bar work?
Rawr's Optimizer used a genetic algorithm (mostly the handiwork of to search for potential improvements. That... (Celestalon)
...means that it wasn't an exhaustive search, it was just really good at searching the likely places. But that also means... (Celestalon)
...that it could virtually infinitely keep searching less and less likely options. Solution was to let user specify... (Celestalon)
...a desired 'thoroughness', which controlled how long it'd keep looking if it hadn't found an improvement in a while. The... (Celestalon)
...progress bar was really a timer of how long it'd been since it found an improvement, except never going backward. That's it. (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
the problem as I see it, blizzard made design choices based on how they think we SHOULD play vs how we WANT to play.
It's tough. The two at the end of the day aren't all that different. But it's not as is if all players speak with one voice. (OccupyGStreet)
And at times players think they're perfectly happy with what they have but get excited about something they didn't expect. (OccupyGStreet)

Blaming your customers for your bad product is a terrible, terrible way to do business.
I think the point is more that communicating with players (esp. angry ones) isn't really the product. (OccupyGStreet)
Engaging with players can be important and valuable but at the end of the day that isn't the game. (OccupyGStreet)
And yet the developer narrative holds the players at fault for the performance of the actual product.
Product failures are always the fault of the product team. I don't hear any blaming the customer here. (OccupyGStreet)

Dark Legacy Comics #507 - Scapegoat
DLC #507 has been released.

by Published on 2015-10-03 05:43 PM

Pig Sticker Inspired Knife, Bane of the Stricken Guide

Deck Spotlight: Silence Druid, European Road to BlizzCon Championships this Weekend

European and Korean Road to Blizzcon, Brawl With the Blues, Americas Recap, ITN #69

Warcraft III Fan Remake Update
It has been six months since their last video release, but the fan made WarCraft: Armies Of Azeroth mod for Starcraft II is still making progress!

Blue Tweets
Originally Posted by Blizzard Entertainment
Is this still a thing that will happen or is planned?
yes! That happened it's in game now - if you scroll through the different face choices you can see the pose and texture change (artofcgrobinson)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Was removal of threat as an active mechanic in WoW a mistake?
I tanked for a long time and I always found it fun as a tank. I don't think it was as fun for everyone depending on the tank. (OccupyGStreet)

I absolutely love Vashj'ir, deep sea exploration that was breath taking, literally. Why the backlash?
IMO the zone was too big and we never quite solved the 3D disorientation and target selection. While realistic, it wasn't awesome. (OccupyGStreet)

SWTOR Level Sync
An announcement about combat changes in Knights of Fallen Empire was posted yesterday, with one of the more interesting features being Level Sync.

  • Players will be scaled down to the target level of the planets they visit, having their stats, armor, and weapon damage reduced, but keeping all of their abilities.
  • Players also will earn scaled experience, meaning they that if a player is level 60 and is killing level 30 mobs, they will gain experience appropriate for being a level 60.
  • This means players can return to older content and play it closer to the intended experience, while still progressing their character.

Poll - Level Scaling
Would you like to have your character scale down to a zone's target level in WoW? What would you do with this feature if it was implemented?

New WildStar Realms
Wildstar had some very long queue times after going free to play this week, so Carbine announced they are temporarily adding more realms to handle the demand.

by Published on 2015-10-02 11:22 AM

Holyknight3000 Wallpapers, Rank #1 4-Man GR 82

HearthPwn Goes Mobile Friendly, Deck Spotlight: Mech Warrior, Not-So-Secret, TAC #105

Test Map, Reworked Skins and Animations v2, Matthew Cooper Interview, Hottest Plays #48

Patch 6.2.2a Hotfixes - October 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids and Dungeons
Hellfire Citadel
  • Fel Lord Zakuun
    • [Requires a realm restart] Cloven Soul should now always be applied to the target with the highest threat that is currently tanking Fel Lord Zakuun.

Toy Box
  • Mark of the Ashtongue is now usable while in combat and the cosmetic transformation no longer breaks in combat.

  • Fixed an issue that could cause naval equipment to incorrectly display as red on the naval equipment vendor, (but is still purchasable) when the item in question has been unlocked for the character.

European Road to BlizzCon this Weekend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The 2015 European Road to BlizzCon gets underway in Prague, Czech Republic this weekend, October 3-4, and it’s going to be epic! If you’re an eSports fan, you won’t want to miss the Hearthstone, Heroes of the Storm, and World of Warcraft European Championships being held at the event. Some of the best players in the world will be battling it out for a share of the $300,000 USD prize pool, as well as a coveted place in the World Championships at BlizzCon this November!

The Heroes of the Storm action begins earlier, when the group matches are played on Friday, October 2 from 12:00-22:00 CEST. On Saturday, crowds will pack the O2 Arena as the main event kicks off and the excitement truly begins. Tune in from 12:00-23:40 CEST to follow the Heroes group decider matches and semi-finals, and the Hearthstone and World of Warcraft group matches and semi-finals. All three grand finals will be played in front of a captivated audience on Sunday from 12:00-19:45 CEST—you won’t want to miss them!

StarCraft II fans will also want to check out the Legacy of the Void show matches! Catch Milenium vs. Team Liquid from 17:50-18:50 CEST on Saturday.

For event and stream details, including the schedule, be sure to check out the official 2015 European Road to BlizzCon website at And if you're heading to Prague this weekend, be sure to check out all the exciting activities we've got lined up!

Remember that if you watch the Heroes of the Storm Road to BlizzCon live stream using a Twitch account linked to your account, you can also unlock a sweet in-game “Storm Watcher” portrait.

It’s going to be an adrenaline-charged weekend, so find a comfortable seat and get hyped!

Blue Tweets
Originally Posted by Blizzard Entertainment
can u confirm how many guidlies need to be in a raid for it to count as a "guild group"? thanks
For a raid group, 80% (rounded down) of the group must be from the same guild. Minimap icon will confirm if you qualify. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
can you list the projects you personally worked on so we can lay to rest whether this post employment praise is warranted?
I don't think that would lay anything to rest. (OccupyGStreet)
The truth is that nobody works on projects in a vacuum at Blizzard or Riot. (OccupyGStreet)
Nobody changes philosophy on their own. Those are all directions that the team is aligned around. (OccupyGStreet)
It is why I always caution players not to vilify (or deify) individual developers. That's just not the way game dev works. (OccupyGStreet)
If you don't like a feature or a philosophy by all means speak out. But blame the studio not those few whose names you know. (OccupyGStreet)

Community Spotlight: SulaMoon
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week, we turn our attention to the wondrous art of SulaMoon, who recently answered our questions about her creative process and what inspires her work.

Q: What influences your designs?
This whole [Warcraft] series started because Cataclysm was such a cool looking spell that I just had to paint it. Casting it while glyphed in demon form, with horns and wings? Heck yeah! So I started sketching.

Pretty soon I had the idea to see if I could fit my character and my friend's character into a series, making them into Hearthstone-style illustrations. The first one was my demon warlock, followed by my husband's retribution paladin. The priest is the leader of the guild, and a dear friend, so it was a gift for her.

My idea is was to make their characters, favorite transmog set, and favorite spec all into one recognizable image. Raiding with them has been an awesome experience, so cheers! That’s also why they’re only Horde characters.

Q: How long does it take to create images like these?
I worked on this on my off-time, so I slip in a couple of minutes every chance I get. If I'd add it all up, it would be around 15 hours per piece.

I start with a rough sketch for pose and composition—the overall posture of the piece. Once that’s working, I move into adding the details to the sketch—where I'll collect references for armor, weapons, and spell effects—and add them over the initial sketch. A couple of times something breaks and I need to reorganize the whole sketch. I then do a grayscale pass to make sure the light will read and start working on volumes, and then I can move into color. There’s a lot of polishing and making sure the materials read as they should.

This is also the time where I’ll take some liberties with the original set, and imagine how they would work if there weren’t in-game technical restrictions. I particularly like painting shiny trinkets, so a lot of time is spent on highlights and sparkling effects.

Q: What other works inspire you?
In the illustration world, Joe Madureira—his comic art but specially his work on Darksiders—and Brom is also a huge one for me, and so is Drew Struzan! I also like Todd Lockwood, Dan dos Santos, and especially Wei Wang. He is amazing. I'm also a movie fan—I love watching and studying movies and their visual languages so I can capture a little bit of their magic when I paint. Also, soundtracks—glorious, epic soundtracks by Hans Zimmer. I also play pen and paper RPGs. I really love this stuff, and I think the reason I’m an artist nowadays it's because I’m a fan of things like these. They’re what pushes me forwards and makes me aim for greater things.

Q: And what about video games for inspiration?
I love raiding. I’ve tried it hardcore, I’ve tried it casual, and I enjoy it more than I can socially admit. I had to step down from hardcore to a bit more casual playstyle so I could work on my art too. It was weird at the time, but now that I have found a guild I can call home I am in comfortable position to keep both going.

I also love the lore in the game, and I have a couple of friends I can geek out with about the lore until my heart is content. And of course, I love the art in Warcraft—in-game, comics, and I can't wait for the movie! The heaviness of the style, the details, the scenery, the races. The community is also amazing, and I have made many friends inside the game over all the years playing.

Q: If you could add one thing to the game, artistically, what would it be?
Customizable horns! Yes! But wait, this one is already promised. So how about Dreadsteeds that fly with a blazing trail of fire in the skies!
Another great thing would be more detailed armor, in the chest area especially. I love the work being done over with models in Heroes of the Storm, and I'd love to see something similar in WoW too!

Our thanks goes out to SulaMoon for sharing these lovely pieces with the WoW community.

Heroes of the Storm - Respawn Timer Increases and Snowball Prevention
The Heroes PTR got increased respawn times and smaller stat differences between levels at lower levels to try and make games more even if a team falls a little behind early on.

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