MMO-Champion - World of Warcraft News and Raiding Strategies

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by Published on 2015-12-01 08:23 AM

Katana-Eri's Monk Cosplay, JHow's God Mode Barbarian

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Unable to Create Games, Rotation for Dec. 1, 2015, Papercraft Johanna, Weekly Sales

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
Two more previews today, Frost Death Knight and Brewmaster Monk. Be sure to check out the new Monk idle animation in the video!

Patch 6.2.3 Hotfixes - November 30
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Shipyard Changes
Please note, the following Shipyard changes are still in testing.
Naval Missions
  • Rare naval missions should now appear more frequently.
  • Increasing the chance of success on a naval mission will now also decrease the chance a ship will be destroyed on failure. If the mission success chance is at or above 90%, no ships will be lost on the mission.
  • Naval blockade missions now have a shorter duration of 30 minutes (down from 4 hours), reduced Oil cost to 50 (down from 100), and increased the amount of time before a naval blockade returns to 7 days (up from 5 days).

Ships and Crews
  • Increased success chance bonus on missions provided by a Human Crew by 50%.
  • Increased success chance bonus on missions provided by a Pandaren Crew by 33% and the bonus will now apply to Missions that are 12 hours or longer (was 18 hours or longer).
  • Significantly increased the effectiveness and bonuses provided by Naval Equipment items by 100%.


Blue Posts
Originally Posted by Blizzard Entertainment
Cheating in PvP
Thanks for these reports. I've edited them out of the original post (we don't allow public callouts on the forums to avoid witch hunting), but passed them on to our hacks team for review.

For what it's worth, these sorts of things are exactly what we have the [email protected] email address for. Emailing that address is significantly more likely to result in action being taken than simply posting them on the forums. Of course, if you also emailed this report to that address, then that's all set. Just thought it worth mentioning.

If you do feel the need to make a forum post about it, that's fine, but please remember that calling out specific players in a public post is against the forum rules. While it's certainly true that cheaters exist, there are also a lot of players who get accused of cheating wrongly, and we want to avoid having legit players' names dragged through the mud.

Note that we can see previous versions of a post, so if you want to include a link to a video or name of a player in a post, you can edit it out immediately after posting and we'll be able to find it easily.

We know, Lore. We just don't believe the hacks@blizzard results in meaningful action. Furthermore, we're so frustrated with the rampant cheating that calling out these inbred mongrels on the forum is a form of community catharsis and well worth the forum bans. But thanks for swinging by.
To your first point, I totally get where that perception comes from. Our policy has historically been to disclose as little information about actioned accounts as possible, but that's a conversation I'd like to revisit with the relevant people here at Blizzard. If we can find a way to be more open about when and what actions we take, I think that'd be pretty awesome. Can't make any promises though -- those are decisions I don't get to make.

To the second point, that's completely understandable as well. I'd just rather not see people banned from the forums who are only trying to help us catch more cheaters. That's why I recommended editing links out of posts after making them. We'll still see the links, but no forum rules are being broken. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Why do people who participate in Ashran events but die before it ends not get any credit for it at all?
They should. Did you not receive credit recently? This was bugged at one time but should be fixed. (holinka)

And this is why a legit rogue class hall got axed: Gnome Hunter dev time #Legion #RavenholdtOrRiot
I dont like blocking people but most of your tweets are negative, not feedback. You're not going to get good responses that way. (Muffinus)
We gave you feedback. You ignored it. So if my posts scare you then hide behind your digital shield. My opinions will not change.
I think you're just a person that likes playing a rogue and is passionate about it. Thats cool, not scary (Muffinus)
But we cant really talk if you consider us adversaries, lets be cool and hear about how you feel, ok? (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Why are game designers so stubborn sometimes? Is it a "kill your darlings" issue? I won't get too specific, but I posted about a poor class design decision in WoW when it was first introduced during MoP beta. I don't play WoW anymore, but to this day the design is universally hated by the community.
It's rarely just begin stubborn. In my experience, game designers are very good at "killing their darlings." I say that, because you just can't be very successful at this job unless you can give up on ideas that you desperately love, but just aren't working. Stubborn associate designers churn out of the system quickly.

Practically speaking, what might appear to be stubborness is more likely caused by on or more of the following issues:

1) The designer doesn't like the design either, but hasn't come up with a workable solution yet. This is often the case when the designer's time is better spent on an even bigger problem. Resources, especially time, are not infinite.

2) The design seems unpopular to you, but is actually pretty popular overall. (This can be the most frustrating when the designer doesn't like the idea either!) "Universally hated"(or "univerally loved") really isn't a thing in game design. Our jobs would be easy if that was the case.

3) The designer knows the design isn't working, but knows if she removes the design that it will be nearly impossible to ever put it back in. It's easier to iterate on a design as is than to remove it and hope to restore it in the future.

4) The design is serving a greater purpose you may not realize. Maybe the implementation serves to keep server spam at a minimum or makes it harder to cheat. Ideally the team would eventually find a solution that is more elegant and still meets the technical requirements.

5) The designer wants to get feedback on the idea so he can iterate further. I admit this one is a little weak because it risks making players feel like guinea pigs. On the other hand, you don't want to leave players out of the discussion either.

6) The design isn't awesome, but it's good enough, and the cost of changing it is very high. By "cost" here I am not refering to a monatery amount but the risk of slipping the product. If the feature is core to the game, it may be worth the risk of last minute change or slipping. If it's a minor feature, there is more player value in not holding the game in the naive attempt to achieve absolute perfection.

7) The team already has a new design in testing but isn't ready to talk about it yet. This can be ongoing if the new design requires a lot of iteration before it can go live.

8) And finally, you may be right and the designer may be wrong, and just hasn't realized it yet.

why would a dev keep a mechanic in game that players absolutely hate, is it fun if only the dev thinks its fun? (rune of pow)
As a dev, you often run into systems with potential hat aren't there yet. Yanking them means they likely will never get there (OccupyGStreet)

This Month in WoW – December 2015
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The year is closing out with a bang! December is one of our favorite months each year for many reasons, but the biggest may be the fireworks over the cities of Azeroth on the last day of the month. Read on to get a look at all sorts of holiday cheer coming to you in WoW.

In-Game Events

Darkmoon Faire Returns [December 6-13]
The wondrous and mystical Darkmoon Faire returns to Azeroth on November 1, and if you haven’t completed all of Silas Darkmoon’s new Darkmoon Races, now’s the time! Test your speed and agility on a variety of racing mounts as you dodge electrifying obstacles and zip all over Darkmoon Island for rewards and achievements. You may also want to take a few moments to be a kid again by going for a ride on the new Darkmoon Seesaw.

The faire continues to be one of the best ways to acquire heirloom gear, and don’t forget all of the toys, mounts, and pets that can only be gotten here. Whack those gnolls!

Feast of Winter Veil [December 16 – January 2]
The Feast of Winter Veil is one of the most anticipated events of the year! While enjoying a freshly nutmegged cup of nog, and crunching on a crumbly cookie or two, be sure to visit Greatfather Winter in Ironforge if you’re Alliance, or Great-father Winter in Orgrimmar if you’re Horde. While there, you’ll find a few treats, and surely a few tasks to take on as well.

Winter Veil is the only time of the year you can acquire these pets: Clockwork Rocket Bot, Winter Reindeer, Tiny Snowman, Winter's Little Helpers, Lump of Coal.

Crafters of all stripes, rejoice! You can enhance your knowledge with these seasonal recipes: Elixir of Frost Power, Edge of Winter, Hot Apple Cider, Gingerbread Cookie, Egg Nog, Winter's Might, Snowmaster 9000, Gloves of the Greatfather, Winter Boots, Green Winter Clothes, Red Winter Clothes, Green Holiday Shirt.

New Year [December 31]
Happy New Year! Join the celebrations starting at 6:00 a.m. realm time, December 31, and check out the fireworks in the skies above the cities every hour on the hour. Sample the exotic brews and libations carted in from around the world of Azeroth, and /dance your way into the new year as a part of the celebration. For those looking to avoid trouble—or get into it—you may want to steer clear of—or head toward—Booty Bay as the guards there appear to be spending more time enjoying themselves than enforcing town rules (at least into the morning hours).

Bonus Events
  • December 2 – 7: Arena Skirmish Bonus Event
  • December 9 – 14: Outland Timewalking
  • December 16 – 21: Battleground Bonus Event
  • December 23 – 28: Draenor Dungeons
  • December 30 – January 4: Pet Battle Bonus Event
by Published on 2015-11-30 09:45 AM

PTR Patch 2.4 Build Highlight, Legacy of Nightmares Post-Nerf

Popular Decks of the Week, Dragon Priest has Evolved, November Ranked Season Ending Soon

Dreamhack Winter Concludes, Cho'Gall Builds Highlight, WTF Moments #26

Beta Test Weekend Stats, Lorewatch: Genji, Closed Beta vs. Beta Test Weekend Clarified

Legion - Artifact Weapon Previews
A few more Artifact Weapon previews today, this time Balance Druid and Demon Hunters.

Legion - Karazhan Catacombs
Legion updates Karazhan with a new catacombs area. The current version accessible in the world is much less decorated than the version used for the Artifact acquisition scenarios. As always, this is unfinished content from an Alpha version of the game and it is subject to change.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
How do you feel about devs who don't communicate with the playerbase? You were always talking to people when you were working on WoW, no one else wants to though. Important questions go unanswered, they claim they're listening, but they need to communicate. Communication is incredibly important.
I am pretty sympathetic to those devs actually.

It is really hard to communicate with players. Players can be cruel, sometimes intentionally, sometimes no, and you need excessively thick skin not to get worn down but it. It can take a lot of time, and players might feel abandoned if you only communicate in short bursts and then have to go tend to other things. Your bosses or coworkers might get ticked if your messaging was bad, because say you hinted about an upcoming feature too strongly or showed the company in a bad light.

There are solutions to these problems, but none are perfect. For example, you can have community managers collate feedback from the developers and present it second-hand. That tactic risks not feeling authentic, not portraying the devs as human, and has the usual "game of telephone" risks when communication gets handed from person to person.

Riot encourages, and nearly requires, Rioters to go out and talk to players. Even then a lot of people here are reluctant or scared to do so.

What do you think about having 1 designer with PR training on a development team whose sole job is to serve as an outbound line to the community so the information is firsthand from the team instead of risking a Chinese Whispers incident with the community managers?
I definitely think that helps, and similarly, the most effective CMs I have worked with had a ton of game knowledge and design talent, which helped bridge the communication gap.

I view part of the design job to be communication, so I expect designers on my team to improve their communication skills, the same way they should improve their problem solving and analytical skills.

Dark Legacy Comics #515 - Gnome Hunter
DLC #515 has been released.

by Published on 2015-11-28 06:21 PM

Blue Posts on Reddit, Desolacer's Melee DH for Patch 2.4

Client Update on the Way, Deck Spotlight: Miracle Malygos Druid

Dreamhack Winter Concludes, Cho'Gall Builds Highlight, WTF Moments #26

Lorewatch - Hanzo, Blues - Name Visibility, SLI, Teleporter Direction

Legion - Artifact Weapon Previews
A few more Artifact Weapon previews today, this time Fire Mage and DPS Warriors.

Legion - Nightfallen and Withered
We previously looked at the Nightborne. Today we are looking at the Nightfallen and Withered. When the Nightborne are exiled, they are cut off from the Nightwell. This transforms them into the Nightfallen and eventually Withered.

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
Question for you awesome people: Game devs get accused a lot of arrogance. How do you know when a dev is being authentically humble? (OccupyGStreet)
Can't think of any 'humble' devs, but humble can be very close to 'pushover'. But if you need the opposite go find @Holinka.
Also, if someone thinks I'm arrogant because I troll people who insult me personally, I'm fine with that. (holinka)
I think the community wants more admittance to poor design
One challenge there is once you admit a mistake, there can be an expectation that it will be fixed very quickly. (OccupyGStreet)

Interviews Watcher with are so good because he doesn't do this. He admits mistakes and seems to know what players think.
Do you think players often claim "arrogant" when what they mean is "I disagree with your direction?" (OccupyGStreet)
Yes. He is very good at not spinning things. You can trust what he says. (OccupyGStreet)

My view of you changed over time aswell. Often you were seen by the community as the decider & bringer of bad news/nerfs
I'm not a fan of the "spokesperson" policy. The more devs who communicate, the more real the whole org appears to be. (OccupyGStreet)

You gave me a headache! Btw, why the focus on humble? Why not something else (empathetic, informative, ...)?
I don't get accused that much of lacking empathy or not sharing information. Arrogant comes up a lot so I wanted to dive into it. (OccupyGStreet)

Arrogance is easier to achieve with 140 characters.
.That is true! I know I come across as flippant on Twitter because I lack characters for nuance. (OccupyGStreet)

If you could guarantee "flawless" CM feedback, would you still communicate with players? And why?
Great question. I think so, just because I personally enjoy it. (OccupyGStreet)
Also, no disrespect to CMs, but players probably also enjoy being able to reach devs directly. (OccupyGStreet)

What if there was a better way to structure the community? Some people are much better at feedback and others dilute them
I've considered some kind of "anyone can view but invite only to post." Would that feel too velvet ropey? (OccupyGStreet)

Reputation / Questing
What's your take on WoW starting zones ? For example, what would you change if you could ?
We redid Elwynn a couple of times while I was there. Emphasis was on showing a good time and telling the story, not teaching. (OccupyGStreet)
I do think you end up killing tiny wildlife for a bit too long in most zones. (OccupyGStreet)

success breeds arrogance. It's human nature.
It's funny because I see the opposite where I work. Success just creates greater pressure to live up to those expectations. (OccupyGStreet)

Legion - System and Interface Setting Changes
There have been a few changes to the settings in Legion:

  • Texture resolution now goes up to Ultra, up from High.
  • View Distance, Environment Detail, and Ground Clutter are now sliders.
  • Sound options lost Headphone Mode and gained Distance Filtering, as well as a specific Sound Cache size setting.
  • There is now an option to flash the screen red at low health.
  • There is now the option to have a small health and resource bar display near your character.
  • Nameplates can be shown always, or just in combat.
  • Combo points are no longer listed in the Floating Combat Text options.
  • Consolidate buffs is no longer listed in the Buffs and Debuffs options.

by Published on 2015-11-27 08:12 AM

John Yang's Lightning Talk, Wizard Cosplay by MiciaGlo

Brawl: Battle of Tol Barad, Hearthstone World Championships 2016 Info, Kripp's Arena Fail Compilation #8

Dreamhack All-Stars Winter, Epic Plays #55, Town Hall Heroes #87

Lorewatch - Hanzo, Blues - Name Visibility, SLI, Teleporter Direction

Legion - Artifact Trait Calculator
We finally have an early version of an Artifact Trait calculator ready! It is nowhere near complete, nor are the actual traits, so please keep that in mind!

  • Each artifact trait tree starts at the thick gold border trait, not the gold dragons.
  • After selecting that trait, you can select any of the ones directly connected to it.
  • For most classes, there are 3 Major Traits that are 4-5 deep in the trait tree. These are capped at Rank 1.
  • The Minor Traits in the rest of the tree are capped to 3 by default.
  • The cap on traits can be increased by up to 2 using relics. This leads to some fun traits:
  • The current trait calculator doesn't restrict what traits you can select or support relics. This is coming in a future update.

Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
  • Initial Trait
    • Blood Claws (Rank 1) - Your melee abilities cause Blood Claws, dealing 0 damage over 15 sec. Blood Claws reduces damage dealt by 0% and stacks to 5.
  • Major Traits
    • Embrace of the Nightmare (Rank 1) - While Rage of the Sleeper is active, you are immune to crowd control and deal 33% increased damage, generate 33% more Rage, and Leech 33% of damage dealt.
    • Heart of the Woods (Rank 1) - While Barkskin is active you are embraced by the forest. The first three strikes that would deal more than 20% of your life are absorbed by the trees.
    • Adaptive Fur (Rank 1) - Elemental Damage has a chance to trigger Adaptive Fur, reducing damage from that element by 20% for 15 sec.
  • Minor Traits

Originally Posted by MMO-Champion
Beast Mastery
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
  • Initial Trait
    • Curse of the Dreadblades (Rank 1) - Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 0% of your remaining health when using a finishing move for the next 12 sec.
  • Major Traits
    • Blunderbuss (Rank 1) - When you perform a second strike with Saber Slash, your next Pistol Shot will shoot a ball of shrapnel at the target, dealing greatly increased damage.
    • Greed (Rank 1) - When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 0 yards around you causing [ 2.000 * 0% of weapon damage ] damage that heals for 0% of your maximum health per target hit.
    • Blurred Time (Rank 1) - While Adrenaline Rush is active, all of your abilities recharge 0% faster.
  • Minor Traits

Originally Posted by MMO-Champion
  • Initial Trait
    • Doom Winds (Rank 1) - Unleash the inner power of the Doomhammer, causing all attacks to trigger Windfury, and increases the damage of Windfury by 0%.
  • Major Traits
    • Unleash Doom (Rank 1) - Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
    • Doom Wolves (Rank 1) - The Doomhammer will imbue your Feral Spirits with either Fire, Frost, or Lightning properties, granting them an extra unique ability.
    • Doom Vortex (Rank 1) - When you use Lava Lash, Doomhammer releases a fiery tornado at your target lasts for 3 sec and deals 0 damage to enemies within 0 yards.
  • Minor Traits

Originally Posted by MMO-Champion
Originally Posted by MMO-Champion
  • Initial Trait
    • Rage of the Valarjar (Rank 1) - Raging Blow has a chance to activate Berserking for 12 sec, causing all special attacks to increase your attack speed and critical strike chance by 5%. This effect stacks.
  • Major Traits
    • Juggernaut (Rank 1) - Execute increases the damage of Execute by 0% and increases your Haste by 0% for 15 sec sec. This effect stacks.
    • Fires of Odyn (Rank 1) - Whirlwind causes Raging Blow to lash out two streaks of fire for the next 6 sec, damaging all enemies in front of you for 0 Fire damage.
    • Odyn's Champion (Rank 1) - When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 10 sec, causing you to generate 0 Rage per second and causes all special attacks to reduce the cooldown of all abilities by 0 sec.
    • Odyn's Fury (Rank 1) - Hurl both of the Corrupted Warswords at your target, dealing 10 fire damage each, then leap at the target, dealing 10 fire damage to all enemies within 5 yards of the impact.

      45 sec cooldown.

      Pillar augments:
      - leaves an aoe periodic fire damage/snare where you impact with the target for 6 sec
      - you gain 100% parry for 5 sec after landing
      - gain enraged regeneration without incurring its cooldown when landing
      - gain the winds of of the valarjar, making you windy and something.
  • Minor Traits


Fishing Artifact - Underlight Angler
While looking at the artifact data, we came across an Artifact Weapon for fishing. The traits even make a fish shape!
Originally Posted by MMO-Champion

Legion - Nightborne
The Nightborne are a new race of elves found on the Broken Isles.

Big News, Everyone! Gnome Hunters Are Coming
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We have some big news concerning some of the smallest residents in Azeroth. Gnome players will at long last be able to play the Hunter class! That’s right—in World of Warcraft: Legion, you too will be able to rise up to become a big game hunter.

One for the Gnomies
Long at the forefront of cutting-edge technology in Azeroth, the inventive gnomes are finally ready to break out the big guns. Their propensity for things that go “bang” and knack for high-tech weapons like rocket launchers, high-powered rifles, and death rays make them perfect candidates for hunting down prey.

And with the events about to unfold on the Broken Shore, High Tinker Mekkatorque has commanded his people to get outfitted and ready for battle—any way they know how.

Of course, gnomes wouldn’t be gnomes if they didn’t apply their own particular brand of engineering to their job—this time in the form of a new Hunter pet family: Mechanical.

Gnome and Goblin players will be able to tame this new kind of hard-to-find pet right from the start. Other races will also be able to learn how to control these artificial animals via a device Engineers will be able to make.

Most Mechanical pets will be challenging to tame, requiring you to first locate them and then use your Hunter abilities in unusual ways. (You didn’t think we’d make it easy, did you?)

For example, one rare mechanostrider requires you to create a special punch card that grants access to a closed section of Gnomeregan (we hope you remember the way). Once you locate the clockwork creature, you’ll then need to figure out how to overload its circuits. Solve the puzzle, and you’ll have this magnificent mechanized minion striding by your side.

What do you feed a high-tech pet that’s not technically alive? Mechanical Bits, of course! Hunters will be able to keep their shiny metal friends “happy” and “healthy” through the creative use of Engineering supplies such as a Handful of Copper Bolts.

And just in case you think we’re lowering ourselves by making “small” jokes, we present to you the Gnome Hunter’s starting pet—the Giant Mechanical Rabbit—as proof!

Will you rise up to the challenge and collect them all?

Blue Tweets
Originally Posted by Blizzard Entertainment
Awesome to see even the critters are getting some love in Legion!
It's in our best interest, they outnumber us 10 to 1. Imagine the chaos if we angered the critters! (artofcgrobinson)

Character / Items
Any update on the Orc straight posture option? Maybe for Legion? In a future Artcraft?
haven't forgotten about this (artofcgrobinson)

Hello Chris, do you know if the night elf eyelashes will return?
Did they get shaved off? I'd blame he has a problem with eyelashes. Murph, we're going to need some superglue (artofcgrobinson)

can you confirm that in rated arenas/BGs, we will have access to regular talents and pvp talents?
Correct (holinka)

Pets and Pet Battles
any plans for more things to do pet battle-wise in future patches or Legion? Another cel tourn type challenge maybe?
Yes, there will be new Pet Battle content in #Legion, but it's not ready to be unveiled quite yet. (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
As a developer, how do you handle design "issues" that the community calls out as problems, but are still good designs? (Three-hit mechanics, every champion has a minigame etc)?‎
The best thing you can do as a developer is provide context. If even some players understand your logic, then they can explain it to other players, and maybe you won't see the same comments over and over again.
On the other hand, if players can offer good arguments for why your designs are in fact problematic, then you should really listen to them, keeping in mind that "players" are not some kind of homogenous entity that is always going to speak with some kind of unified voice. (Players themselves forget this with some frequency.)

Should the way developers communicate about their game be, in some sense, considered part of the game itself?
It is definitely part of the studio / publisher's brand. For example, Riot works hard to try to build up player trust and in return players sometimes forgive us for making a dumb mistake because they trust (hopefully) our intentions and that we'll do the right thing in the long run.
I do think players sometimes focus too much on communication (and I say that as someone who has spent 1000s of hours communicating to players). Great communication can't alone fix a game you're not enjoying and you can enjoy games despite lackluster communication.

Re: forms, druids in WoW are a classic example for newer players (for whom WoW is a classic). It seemed cat form was too squishy vs melee, but knowing, or showing, that you have to stun the druid now, while she is in caster form, so you can apply burst damage without mitigation. Denying the shift
I agree that denying the shift was interesting, but we struggled a ton with balancing druids overall. It felt awesome to the druid to shift to caster form to heal and then bear form to mitigate damage, but the other side wondered what exactly they were supposed to do against an opponent who for all purposes was a tank caster. When we moved away from shifting to just "okay, you can always be a cat or moonkin" thrn thr class didn't feel like a shifter at all.

I'm blaming myself here, but WoW druids were one of the examples I had in mind when I said that shifters were hard to get right.
by Published on 2015-11-25 12:11 PM

New HotA and Seismic Slam Affixes, PTR Patch 2.4 Hotfix List, PTR 2.4 Builds

Iksar on the Inspire Mechanic "There's a Long Future Ahead", Noxious' Fun Tech Bombs & Spells Mage

Towers of Doom Now Available, Watch Dreamhack and Unlock Cho'Gall, PTR Offline

Overwatch Beta Returns!, Jeff Kaplan Responds to Feedback, How Overwatch Balances Heroes

Legion - Druid Artifact Forms
Feral and Guardian Druids get customized forms with their Artifacts in Legion.

Legion - Legendary World Drops
The Legion alpha added the legendary world drops that were mentioned at Blizzcon. So far, all we know:

  • Rare world drops, but not fully random. There will be ways to target specific items.
  • Powerful throughout the expansion. When you get one, you will want to keep it for the entire expansion.
  • Role, class, and spec based effects on the items.

Level Type Slot Name
940OtherHead Collar of the Lifebinder
940OtherFeet Nochtadh, Footpads of the Deft Assasin
940OtherFeet Aman'Thul's Stride
940OtherWrists Thornbraces
940OtherWrists Nightmare Strands
940OtherNeck Star of Norgannon
940OtherNeck Earth-Warder's Scale
940OtherShoulders Tidecaller
940OtherShoulders Stormwing
940OtherShoulders Gilded Wings
940OtherShoulders Amice of the Dreamweaver
940OtherShoulders Dreamboughs
940OtherChest Smolderweave
940OtherWaist Cord of the Nightborne
940OtherWrists Storm Tempests
940OtherWrists Timeshifters
940OtherBack Shroud of Ysera
940OtherBack Not Used - Stormtide Drape
940OtherBack Soulweave
940OtherBack Cursed Burden
940OtherBack Platinum Repose
900NeckNeck Vermuund's Beads of Great Convergence
940FingerFinger Helztstone
940BackBack Mantle of Ashildir
900BackBack Mantle of Flames
940NeckNeck Eyir's Tear
940NeckNeck Martyr Chain
940NeckNeck Soulcaster
940NeckNeck The Arcen Star
940NeckNeck Nether Prism
940NeckNeck Star of Norgannon
900ClothHead Wilfred's Hood of Superior Summoning
900ClothHead Halo of the Ebon Martyr
940ClothChest Vestments of the Wo-Chi
940ClothChest Fatebender
940ClothWrists Coiled Ley Lines
940LeatherHead Bramble Helm of Shala'drassil
940LeatherHead Draugr, Helm of the Everlasting King
940LeatherWaist Essence Accelerant
940LeatherWaist Cinidaria
940LeatherWaist Cannibal's Fervor
940LeatherFeet The Haugbuir
940LeatherFeet Grovewalkers
940LeatherFeet Destiny Drivers
940LeatherWrists Verjas, Protectors of the Berserker Kings
940LeatherWrists Shackles of Bryndaor
940LeatherHands Guillotine Grips
940LeatherHands Ceann-Ar Gauntlets
900LeatherFeet Boots of Wondrous Rapidity
900LeatherFeet Hidden Master's Forbidden Handwraps
940MailFeet Sparklight Stompers
940PlateHead Crown of Helheim
940PlateHands The King's Hands
940PlateHands Maelstrom Gauntlets
900PlateFeet Pauldrons of the Golden Val'kyr

Patch 6.2.3 Hotfixes: November 20 - 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
World Events
Pilgrim's Bounty
  • Players should now be able to correctly obtain credit for the Undercity portion of the achievement, Pilgrim's Peril or Pilgrim's Bounty.

Raids and Dungeons
Hellfire Citadel
  • Gorefiend
    • Gorebound Spirit will no longer immediately use Raging Charge when emerging from Gorefiend’s stomach. Raging Charge’s damage is now properly reduced on Raid Finder and Normal difficulty.

  • Grim Batol
    • Valiona's Devouring Flames should no longer be dealing significantly more damage than intended.

Class Balance Tuning Changes
  • Marksmanship
    • Chimaera Shot now deals 10% less damage while in PvP combat (down from dealing 20% less damage in PvP combat).

  • Windwalker
    • Rising Sun Kick now deals 20% more damage while in PvP combat.

  • General
    • Weakened Soul effect from Power Word: Shield now has an 11-second duration while in PvP combat (down from 15 seconds). The perk, Enhanced Power Word: Shield (Discipline, Shadow) will continue to reduce the duration of Weakened Soul by an additional 3 seconds.
  • Talents
    • Saving Grace (Discipline, Holy) is now 25% less effective while in PvP combat (down from being 33% less effective).

  • Elemental
    • Lava Burst now deals 20% more damage while in PvP combat.
  • Enhancement
    • Maelstrom Weapon now increases direct healing done by 5% while in PvP combat (down from a 10% increase to direct healing).

  • Destruction
    • Shadowburn now deals 20% more damage while in PvP combat.
    • 4-piece PvP set bonus for Destruction Warlocksnow increases damage dealt by Incinerate on targets afflicted by the casting Warlock's Immolate by 100% (up from 50%).

  • Players entering Ashran on a flying mount should no longer cause a Fel Reaver sound to play.

Hellfire Citadel
  • Dark Waters: Players that abandon the quest should now have an easier time acquiring it again.

Raids and Dungeons
  • Players are now scaled to item level 350 (up from 300) while Timewalking in End Time.

  • Fangs of the Father's 2-piece set bonus should now correctly grant the 5 combo point bonus.
  • Warmongering Gladiator's Runeaxe should now be correctly labeled as a Warlords Season 3 item.

Blue Tweets
Originally Posted by Blizzard Entertainment
Paladin (Forums / Skills / Talent Calculator)
Is Light of the Martyr based on SP or HP, is it a one-to-one transfer of health, is only the heal modified by crit/mast/ver?
It's based on SP. Currently one-to-one, but that may change in tuning. Only the heal is modified by crit/mastery. (WarcraftDevs)

Rogue (Forums / Skills / Talent Calculator)
Will Outlaw Rogues still use Stealth?
Outlaws do have Stealth, but it's less of a focus for them. (WarcraftDevs)

New BOA Mythic 5 man trinket drops attached to Loot eligibility? Is it obtainable with subsequent kills in the same week?
You need to be eligible for loot in order to win the trinkets. (WarcraftDevs)

Hi Holunki, will there be any sort of PvP Class Talent Previews coming, or just wait until Beta?
I don't think we'll do a PvP talent preview. We are hoping to have a broader PvP systems blog though. (holinka)

If I turn off XP, can I still gain PvP lvl? Will I have access to same PvP spell & prestige reward as a lvl 10 like a lvl 110?
The PvP Honor system is only available at level 110. (WarcraftDevs)

New tmog system: Will gear tooltips reflect if we have the item's appearance saved to the system? Would help TONS collecting.
We'll make the info available through some means, but haven't decided exactly how yet. (WarcraftDevs)

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Originally Posted by Blizzard (Blue Tracker / Official Forums)
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