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by Published on 2017-08-16 05:48 PM

Patch 7.3 New Combat Animations: It’s Magic!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.

A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.

WoW has grown a lot over the last decade, and after we took stock of our combat pacing, it was clear that we needed to deliver a much tighter and more responsive experience for every button you press. Back in the days of simply chain-casting Frostbolt, it didn’t really matter how much time it took your character to go from precast to missile launch. Today, you have a suite of spells at your fingertips where cast times have sped up and split-second decision making is key. To help the way the game is currently played, we wanted more timing consistency.

Keeping this split-second decision making in mind for the new cast animations, we found a sweet spot between game play responsiveness and striking, weighty animation. The punchiness of our new animations were working so well, we decided to revisit our original cast animations with a fresh eye on what we had learned—while keeping the style and uniqueness of the classic cast animations for every race. The only thing we touched was the time it took to hit the cast pose since, in the live game, each race’s cast timing is different. This ensured that every spell cast with our new class animations or our iconic racial animations had the same punchy and responsive feel.

Ultimately, our main goals remained the same for our next chapter in updating combat; retain the individuality and identity of what came before, pay off epic moments over the course of a battle, and update the game as seamlessly as possible. If we did our jobs right, it should feel as though it has always been this way. Our work should blend into the background so you can focus on melting, smashing, cursing, crushing, igniting, stabbing, purifying, and exploding your foes into unfathomably tiny bits. - Adam Kugler, Lead Class Designer

With animation, the first things you might notice are all new caster ready idles. Currently, after you cast a spell, the character goes back to their stand animation. For this revamp, we wanted to create distinct idles that conveyed the personality of the caster much like how a melee class does while holding two swords or a giant, two-handed axe. This was tricky since class fantasy is very personal and no two people have the same idea on how a mage or shaman should stand.


We also looked at what we could do with spells that had a cast time. Currently, directed and omni (area of effect) spells loop as the spell builds up before firing. These are distinct animations we had no intention of removing, but to fit the idea of a spell building up, we thought a strong, progressive motion showing the character pulling magic from the ground or gathering it from the air would look cool. So that’s what we did with the new precast animations. Again, class fantasy was a factor with this—how exactly does a shaman pull magic from the ground?


We also created a bunch of quick, single-handed animations to add variety to instant spells. These look especially neat as you run around casting with your right and left hands. Beefier spells now have stronger straight arm moves, while curses fire with a flick of the wrist. - Kevin Rucker, Senior Animator


The next step for revamped animations was revamped spell effects to go along with them! This was a tricky undertaking, especially for iconic spells. The goal was to pay homage to the original—but in some cases, we needed to completely reimagine the spell. It gave us a chance to define what each kit of magic should look like and with higher fidelity than what was possible in classic WoW. With that in mind, we aimed to work our way towards snappier, more modern spell effects without trampling too much on sacred ground. Overall, we needed the combat for casters to look and feel more exciting and rewarding while keeping a unique visual identity for each class and spec.

For example, with the Blizzard spell, we kept all the same elements of the original, but brought them in line with more modern effects. We also defined what makes this frost mage-like (wispy, magical, precise) as opposed to shaman frost (naturalist, elemental, realistic) or death knight frost (bitter, aggressive, sinister). This is a good example of an homage spell, where we wanted to keep the intention of the original spell.


With Arcane Missiles, on the other hand, we reimagined what it could look like. We kept the iconic structure of five bursts of four missiles, but got creative with the rest. What should a mage’s Arcane magic look like? Chaotic firecracker-like sparkle explosions? We think so!


The effects revamp effort was all about the balance between paying homage to the original feel and reimagining everything. How do we breathe new life into each spec, but make sure we retain the core identity? How do we build a tighter, more cohesive class fantasy around spells players have been casting for 12+ years? How do we make sure all these fancy new effects don’t tank your graphical performance? It has been a long, careful balancing act between what we, as artists, want it to look like and what you, as players, want it to feel like. We’re psyched about how it turned out and we hope you’re equally psyched to run around casting your improved spells! - Sarah Carmody, FX Artist


We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
by Published on 2017-08-15 06:54 PM

Patch 7.3 PTR - Build 24829
Build 24829 will be deployed to the PTR realms soon. Some of these changes were in the build earlier this morning.





Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week, we’re testing 7.3’s weekly content rollout on the PTR, using an accelerated schedule. Over the next few days, we’ll be unlocking things on the PTR in the order they’ll be available on live after 7.3 releases, according to the following schedule:

  • “Week 1” is currently active on the PTR. This includes the first two story chapters and their related unlocks, including World Quests in the first two Argus areas.
  • “Week 2” will activate tomorrow, August 16. This includes the next couple chapters of the story, access to the third Argus area, and Invasion Points
  • “Week 3” will activate Friday, August 18. This includes the remaining story chapters and the rest of 7.3’s non-raid content, such as the Seat of the Triumvirate dungeon and access to the Netherlight Crucible.

As this testing continues, please let us know if you encounter any strange errors or inconsistencies. Thanks!

Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall



Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral, Balance, Guardian
  • Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Execute Off-Hand Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.

Fury
  • Execute Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant.

Professions
Alchemy
  • Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite.
  • Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20.
  • Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25.
  • Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite.
  • Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite.

Leatherworking
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4.
  • Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5.
  • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2.
  • Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4.

Tailoring
  • Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6.
  • Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8.
  • Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4.

Item Effects
  • Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown.
  • Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% 300% of the damage dealt. Instant. 1.5 min cooldown.
  • Taeshalach Technique Name changed from "Taeschalach Technique" to "Taeshalach Technique". Your melee attacks have a chance to grant Taeschalach Taeshalach Technique. On reaching 10 applications, you lash out with a devastating combination of attacks, striking all enemies for 254,850 Fire damage in a 12 yd cone in front of you. Approximately 13 procs per minute.
  • Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 15 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant.
  • Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute.
  • Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute.



Artifact Powers
Originally Posted by MMO-Champion
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental
  • Static Overload (Rank 1) After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fury
  • Juggernaut (Rank 1) Execute increases damage dealt by Execute by 5% 3% for 8 sec, stacking up to 99 times.
by Published on 2017-08-15 06:13 PM

Azeroth's Warning Scenario Live
Magni Bronzebeard has a warning for us. Log on to live servers to pick up the quest!


Originally Posted by MMO-Champion
  • Speaking with the Speaker - Find Magni.
  • Dreams Beyond Dreams - A number of invaders have appeared inside the facility, triggering its defenses. You will not be able to proceed without defeating them first.
  • The Stuff of Nightmares - The visions have overwhelmed the defenses. Reactivate the sentries and defeat any adversaries in order to proceed.
  • Night Terror - The defenses are active, but one final nightmare has appeared to block your path. It must be defeated.
  • Dark Revelations - Speak with Magni to hear Azeroth's warning.
  • A Word of Warning - Hear Azeroth's warning.
by Published on 2017-08-15 04:26 PM

Patch 7.3 Music

HearthPwn's Expansion Creation Competition - Vote For Your Phase IV Favs!

World Boss - The Soultakers
This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.






Weekly Bonus Event - Legion Dungeons
The Legion Dungeon Event is live this week!

  • You will get one extra piece of loot from the final dungeon boss on difficulties below Mythic+.
  • Pick up Emissary of War from Archmage Timear in Dalaran to earn Cache of Fel Treasures
  • This quest requires you to clear 4 Mythic(+) dungeons and rewards Heroic Tomb of Sargeras loot.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
    • Rewards: One loot box containing a piece of gear from Heroic difficulty Tomb of Sargeras.
  • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).

D&D Beyond Launch
Our friends over at D&D Beyond have launched the latest official digital toolset for Dungeons & Dragons fifth edition!



Starcraft Remastered Live
Starcraft Remastered is live!



by Published on 2017-08-15 06:38 AM

Patch 7.3 PTR - Build 24829
A new build may be on its way to the PTR.






Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Class Hall



Spell Changes
Originally Posted by MMO-Champion
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral, Balance, Guardian
  • Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant.

Professions
Alchemy
  • Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25.
  • Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20.
  • Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite.
  • Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite.
  • Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite.

Leatherworking
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5.
  • Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2.
  • Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5.
  • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2.
  • Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4.

Tailoring
  • Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8.
  • Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6.
  • Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4.

Item Effects
  • Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown.
  • Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% of the damage dealt. Instant. 1.5 min cooldown.
  • Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 18,000 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant.
  • Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute.
  • Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Legion
  • Argus Waystone - Used by the minions of Sargeras to force open portals from Argus to other Legion-controlled worlds. Max Quantity: 100. 40.
  • Veiled Argunite - This dull-colored crystal is highly valued by ethereal traders, especially Thaumaturge Vashreen aboard the Vindicaar. Max Quantity: 2000. 1500.

Holidays
  • 7.3 Shadows of Argus: Week 1 (New)
  • 7.3 Shadows of Argus: Week 1 (New)
  • 7.3 Shadows of Argus: Week 1 (New)
  • 7.3 Shadows of Argus: Week 1 (New)
  • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
  • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
  • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
  • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
  • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
  • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
  • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
  • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
  • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
  • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
  • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
  • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
  • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".

Map Areas
Antorus, the Burning Throne
  • Antorus, the Burning Throne - Music: Raid_73_AntorusGeneralWalk.
  • Antorus, the Burning Throne > Den of the Devourers - Music: Raid_73_AntorusBattleWalk.
  • Antorus, the Burning Throne > Elunaria - Music: Raid_73_AntorusElunariaWalk.
  • Antorus, the Burning Throne > The Exhaust - Music: Raid_73_BurningThroneWalk.

Argus
  • Antoran Wastes - Music: Zone_73_AntoranWastes_GeneralWalk.
  • Antoran Wastes > Burning Breach - Music: Zone_73_AntoranWastes_FullLegionWalk.
  • Antoran Wastes > Hope's Landing - Music: Zone_73_AntoranWastes_HoldoutWalk.
  • Antoran Wastes > Light's Purchase - Music: Zone_73_AntoranWastes_HoldoutWalk.
  • Krokuun - Music: Zone_73_Krokuun_GeneralWalk.
  • Krokuun > Annihilan Pits - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > Court of the Avenger - Music: Zone_73_Krokuun_CourtoftheAvenger.
  • Krokuun > Crown of Destruction - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > Darkfall Ridge - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > High Inquisitor's Lair - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > Nath'raxas Hold - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > Nath'raxas Spire - Music: Zone_73_Krokuun_CourtoftheAvenger.
  • Krokuun > Seat of Annihilation - Music: Zone_73_Krokuun_BattlefieldWalk.
  • Krokuun > Shattered Fields - Music: Zone_73_Krokuun_XenedarLandingWalk.
  • Krokuun > The Xenedar - Music: Zone_73_Krokuun_XenedarWalk.
  • Mac'Aree - Music: Zone_73_MacAree_GeneralWalk.
  • Mac'Aree > Arinor Gardens - Music: Zone_73_MacAree_KiljaedenWalk.
  • Mac'Aree > Isolon - Music: Zone_73_MacAree_VoidMediumWalk.
  • Mac'Aree > Isolon Basin - Music: Zone_73_MacAree_VoidMediumWalk.
  • Mac'Aree > Kil'jaeden's Terrace - Music: Zone_73_MacAree_KiljaedenWalk.
  • Mac'Aree > Oronaar Collapse - Music: Zone_73_MacAree_VoidMediumWalk.
  • Mac'Aree > Ruins of Oronaar - Music: Zone_73_MacAree_VoidMediumWalk.
  • Mac'Aree > Shadowguard Incursion - Music: Zone_73_MacAree_VoidFullWalk.
  • Mac'Aree > Shadow's Concourse - Music: Zone_73_MacAree_VoidFullWalk.
  • Mac'Aree > The Umbral Locus - Music: Zone_73_MacAree_VoidFullWalk.
  • Mac'Aree > Triad's Conservatory - Music: Zone_73_MacAree_VoidFullWalk.
  • Mac'Aree > Umbra Hollows - Music: Zone_73_MacAree_VoidFullWalk.

Invasion Points
  • Invasion Point: Aurinor - Music: Zone_73_InvasionPoints_Island_GeneralWalk.
  • Invasion Point: Bonich - Music: Zone_73_InvasionPoints_Forest_GeneralWalk.
  • Invasion Point: Cen'gar - Music: Zone_73_InvasionPoints_Fire_GeneralWalk.
  • Invasion Point: Naigtal - Music: Zone_73_InvasionPoints_Marsh_GeneralWalk.
  • Invasion Point: Sangua - Music: Zone_73_InvasionPoints_Blood_GeneralWalk.
  • Invasion Point: Val - Music: Zone_73_InvasionPoints_Ice_GeneralWalk.

Seat of the Triumvirate
  • The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
  • The Seat of the Triumvirate > Shadowguard Incursion - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
  • The Seat of the Triumvirate > The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.
  • The Seat of the Triumvirate > Triad's Conservatory - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.

Scenarios
Invasion Point: Val
  • Step 03: Change in Leadership - Kill the Legion's commander on Sholoth. Val.

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