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by Published on 2017-02-23 06:49 PM



Developer Q&A - Ion Hazzikostas
Game Director Ion Hazzikostas answered questions today!


Upcoming Q&A
  • There will be another Q&A in a couple of weeks, focused on PvP with Holinka. There will be an eSports in 2017 announcement after that.

Artifact Appearances
  • The Balance of Power skins will not be made account wide. They are weapon and character specific cosmetic rewards that reflect your accomplishments on that character. The team is looking at the steps and how much effort is required.
  • Hidden appearances from raid and dungeon bosses now have bad luck protection as of Patch 7.1.5.
  • Artifact appearances are just a cosmetic unlock, so being as alt friendly isn't as important as things that make it harder to play the current content.

Patch 7.1.5
  • Overall that changes to secondary stats were successful.
  • Arcanocrystal is a special case. Trinkets in previous expansions with no primary stats were seen as awful, so the team made it over the item budget. There isn't really any way to fix this without making an item worse for players that already have it. It should fall out of favor as item levels go up with Tomb of Sargeras.

Patch 7.2 Relics
  • After completing the next step of your Order Hall campaign, two more tiers of research are unlocked. Research adds a second trait to all relics.
  • Relics having two traits creates more possibilities for desirable relics. It also brings the worst and best relics closer together.
  • If you are a Ret Paladin and want Avenging Wrath traits, there is only one relic that will give you that. You have to run one dungeon to get that relic. In Patch 7.2, any relic will have the chance to have that trait, so you will have the possibility of getting an exciting relic from any boss.
  • This adds more possibilities and customization to the relic system.
  • The extra trait that rolls on these relics will always be a throughput trait (primary role enhancing traits).
  • The extra trait will always be different, so you can't get two of the same trait.

Legendary Items
  • Tier sets and some trinkets that change effects based on your spec are somewhat of a concession.
  • Some legendary items have a name and fantasy that make them very distinct, so it wouldn't make sense to have them change based on your spec.
  • In raids you might not have someone that can use an item that only works for a specific spec, so items that change based on spec make sense, but legendary items are personal loot, so you will always be able to use what you get.
  • Patch 7.2 makes legendary drop bad luck protection more spec specific.
  • The system looks at how many legendary items you have that would drop for your spec, so if you switch specs the system will know how many legendary items that work for that spec. If you don't have any for that spec, you will have a higher chance to get one.
  • The legendary Enhancement bracer could probably use a buff. The team continues to look at legendary items that are somewhat underpowered or overpowered to bring them back in line.
  • Frost Death Knight helm is on the high end of the power range and is on the team's radar.
  • Resto Druid shoulders are also on the radar.
  • Getting a legendary item that you think is awful is one of the concerns right now, not as much how they are acquired.
  • The legendary items that are most problematic are the ones that feel like they are universally the best.
  • Sephuz is actually pretty good on some fights, so it is in a better place now.
  • The definition of competitive is subject to debate. You might be a few percent behind, but for most specs that is within the margin of error of your play on most fights.
  • Guilds that are benching players because their theoretical sim output is a few percent lower than someone else are probably not making the right choice.
  • The four crafted legendary items are all that is currently planned. The goal was not targeted legendary items, but instead making something exciting for the crafting professions to produce.
  • At the start of the expansion, crafted gear was exciting and useful. Over time that became less of the case, as other options became available.
  • Other professions remain relevant and strong today, so the crafted legendary items should add something that can be crafted and sold.
  • The crafted legendary items should be solid middle of the road legendary items. They shouldn't be the best.
  • As people get more legendary items, they can swap them out situationally.
  • The crafted legendary items don't count against your legendary bad luck protection.

Artifact Power
  • With Artifact Power, the team wanted to offer a universally desired currency, a way of progressing your character, and providing some choices along the way.
  • Even if you don't get loot from a dungeon, you got something that makes you a little more powerful. This way you never feel like something was a complete waste of time.
  • If this system is working initially, why should it ever stop working. The system initially had an attainable end point originally, so people felt like there was a finish line that they needed to race towards. Once players got there, they no longer get that extra reward of Artifact Power that is useful.
  • The team understands the desire of wanting to feel no obligation to grind and wanting an endpoint.
  • The team doesn't want Artifact Power to be something that you seek out as the only reward. If you are looking to go and farm Artifact Power with no other rewards, tuning wasn't correct.
  • Repeated Mythic+ farming to grind Artifact Power isn't very fun.
  • Patch 7.2 changes how lucrative how different types of content are. A lot of the AP is taken away from end of dungeon chests to reduce the incentive to chain run them.
  • The team is continuing to increase the Artifact Power rewards, including from the weekly chest. If you clear a +20, you might get 2 million AP from your weekly chest at the current AK level.
  • Overall, the team wants to move players away from feeling like they should grind content to get more Artifact Power. They also want to add diminishing returns, so that you eventually get to a point where you feel like it isn't worth the time to get another 0.5% power increase.
  • For the vast majority of players, the current system is working okay, they just take the Artifact Power as it comes.
  • Artifact Power isn't class wide because the system focuses on your individual Artifact. You empower a specific weapon to unlock new choices.
  • It would feel odd to play one spec, switch to another, and have your weapon fully powered.
  • The team is focused on significantly narrowing the gap between the power of weapons for different specs.
  • In Patch 7.2, if you put all of your AP into one weapon, you will only be a few points ahead of someone who was splitting it between two weapons. The reward for focusing on one weapon is a small reward.
  • The final Artifact trait in Patch 7.2 is still being tuned, but you will probably eventually reach that point of diminishing returns where doing something else over farming AP for that trait will make sense.
  • The final trait shouldn't be a mandatory trait, just something to give players to put AP into as they continue to earn it.
  • Artifact Power items acquired with AK 25 or less will not be usable once Patch 7.2 releases and you empower your Artifact and reach AK 26. This was done to prevent you from feeling like you need to farm AP now in preparation for Patch 7.2.
  • Patch 7.2 will add new Artifact Knowledge catch up tomes. If you are at AK 40 you can buy a AK 35 tome.

Tier 20 Set Bonuses
  • These set bonuses are not final and are still being tuned.
  • Tier 19 set bonuses were changed significantly over time before they released.
  • The Tier 20 set bonuses were just added to start collecting feedback.
  • Initially someone may just add some kind of set bonus to Tier 20 gear so that there is a set bonus, eventually someone will come back and take a look at it to tune it or change it.
  • The team doesn't want to hold back the Tier 20 set bonus ideas, they would rather get it out to players to start collecting feedback.
  • Tier sets went to six pieces in Legion to allow you to put legendary items on while keeping your set bonus. It is also cool to have a cloak that matches your set.
  • There aren't plans to make the 2pc from different tier sets exclusive right now, but you will have to make a choice between legendary items, the 4pc bonus, and other 2pc set bonus. This allows for an interesting gearing choice, but if it ends up feeling like there is only one correct choice the team may revisit this.

PTR
  • With the way the PTR works, there isn't a lot of filtering on what data is exposed when a new build is pushed out. A designer may just add a placeholder to something, causing it to go out with the next PTR build.
  • Often you will see things that are not right and not finished. Experiments and abandoned designs are in the data.
  • It isn't worth the effort and time it would take to go back and clean up or hide things, that time is better spent making new things.

Trinkets
  • There are existing tank trinkets that are very successful and widely used by tanks. Passive stats and mitigation are most reliable compared to an active ability.
  • The team is still iterating on trinkets that will drop in ToS in Patch 7.2.
  • The team was going to make a pass on tank trinkets, did it, and came to the conclusion that the trinkets aren't undertuned, but most players prefer the stat trinkets and aren't as excited by the active ability trinkets.
  • In the past, active DPS trinkets were used in line with other cooldowns, making them more powerful and requiring a power penalty. Other active trinkets don't work in the same way, especially for tanks, so there doesn't need to be a penalty, it will be a little stronger than the passive option if used correctly.

Traits
  • Group buffing traits are just a flavor thing and an experiment.
  • The team doesn't expect altered group compositions or stacking to take advantage of these.

Mythic Raiding
  • The team wants to shift away from players feeling like there is a finish line for Artifact Power.
  • Being in and running a mythic raiding guild is very hard. It is a drain on your time and emotionally.
  • Guilds have risen and fallen throughout the history of World of Warcraft.
  • Guilds leaving tends to reflect the officers and leaders reaching a point where they can't continue, either due to their situation in life or the changes made to the game. They may just walk away, causing the guild to die without the leadership. The remaining players may spread out and join other guilds that are still doing Mythic raiding.
  • The team isn't saying that everything is fine as it is, there is currently a feeling of a grind that the team is trying to address in Patch 7.2.
  • On some level, the game is not meant to be played 80 hours a week. When M'uru was released and guilds raided for 23 hours over a few days to get their world first, players on the forum asked if there should be attempt limits.
  • There is an ongoing arms race to play more and more for a very small advantage in the race.
  • Players used alt raids to learn fights when attempts were limited.
  • Some guild leaders expected raiders to chain run Maw of Souls all week. This was a problem.
  • The team wants to make a game with lots of goals you can progress to if you want to play a lot once in a while.
  • Lots of hard gating on things isn't great, so the team avoids it on most things. You should be able to join your friend for a dungeon Sunday night and still get some kind of a reward. This also means that you can chain run the dungeon for rewards.
  • Playing endless hours for a small advantage is not sustainable.

World Quests
  • The team is aware that some world quests have a static reward that doesn't feel worth it, extra gold or AP sometimes being rewarded might help.
  • Some world quests may be more lucrative up front occasionally, rather than randomly giving you an extra reward.
  • The tech isn't there yet, but the team has talked about it and wants to improve it.


Hatching of the Hippogryphs Micro-holiday Live
Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas.

  • This event takes place in the Frayfeather Highlands in Feralas.
  • You can stand near an egg for a short while to keep it warm so that it hatches.
  • Once an egg hatches, you have a baby hippogryph on your shoulder for one day.
  • You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days.

by Published on 2017-02-23 05:58 AM

Hatching of the Hippogryphs is live today!

Patch 7.2 PTR - Build 23623, Raid Testing Schedule - Feb 23 - 24, Weapon Size Changes

Concordance of the Legionfall
The latest Patch 7.2 PTR build added a new Artifact Trait with 50 ranks, Concordance of the Legionfall
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:

#1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.

#2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.

As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.

Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.

And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.

First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.

Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.

I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.

I haven't been a hardcore progression raider for a few years now, but I can tell you with absolute certainty that wiping at 1% due to poor procs/RNG is INFINITELY worse than simply needing a bit more gear to push you towards that kill.
I understand where you're coming from but personally disagree - for me, knowing we just got unlucky means that it's worth it to try again and hope for a different result, whereas "we just don't have enough gear/AP" means we should give up and come back next week.

Either way, my point wasn't to say "this will make wiping at 1% less painful," but more to say it's harder to pin it on Todd skipping last week's M+ farm. Poor guy.

I rarely gamble because I understand odds and know that the house usually comes out on top. WoW is starting to feel the same way. Obviously you need some random elements to keep everything from being completely methodological, but its really getting overboard.
Sure, I can see that, and to be clear we're intentionally keeping the proc pretty flat; it should still feel somewhat reliable even if it isn't a 100% uptime. Also worth mentioning that most of #4 above is just my opinion as a guy who isn't a developer but plays a lot of WoW and gets to talk to to the devs sometimes.

The issue, Lore, is you're now creating a problem on the flipside of the coin where power gains are so small that they don't seem worth pursuing, and each rank becomes even less valuable compared to the previous. Frankly, just don't do it. Get rid of the "infinite" trait completely. Artifact power tokens now have a gold value, so cut progression off after the 4/4 ranks and the new traits are maxed. Let players transition to getting 1-2% upgrades from gear after they cap their artifacts and vendor the tokens for a little extra gold.
We honestly don't see that as a problem. In fact, it's kind of the goal. If you decide it's not worth grinding a few million AP to get another 200 Agility on your proc... great! We don't want you to feel obligated to.

We do, however, want to make sure you always find the Artifact Power you come across to be valuable. 200 more Agi might not be enough to convince you to farm the AP needed to buy it, but you're not going to turn it down either.

Well, or maybe you would, in which case, sure, feel free to vendor the AP items.

PTR Development Notes - Build 23623
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).

We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!

To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!

Thanks, and happy testing!

Azeroth Needs You! - On the Patch 7.2 PTR Thursday
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brave adventurers—we need you on the PTR this Thursday (2/23) at 2 pm PST for the next phase of testing Patch 7.2: The Tomb of Sargeras. Please join us in the Broken Shore to test World Quests, bosses, and more.

Visit the World of Warcraft PTR Discussion, Bug Report, and Class Development forums to learn more about the ongoing development of the patch.

Read more about the upcoming features in Patch 7.2: The Tomb of Sargeras within our previews:


Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.2 - Relinquished Armor Tokens
Looks like Timeless Isle/Baleful gear (Tanaan Jungle). My guess is that this is merely another way to get legendaries, not *the* fix.
Yeah, the primary purpose here is similar to the gear vendors from the Timeless Isle or Hellfire Peninsula. Adding the ability for these items to create Legendaries is just an extra bit of functionality that makes sense for Legion.

Note that the actual costs of the tokens are intentionally much higher than their final values will end up being, as they’re not ready for testing. Making them prohibitively expensive was just an easy way for us to make sure they’re inaccessible for now. (Blue Tracker / Official Forums)

Tier 20 Set Bonuses
The currently-datamined Tier 20 set bonuses are indeed mostly placeholder and untuned. Bear in mind that the current Tier 19 bonuses went through several rounds of revisions, and in many cases redesigns, before they went live as well. (Blue Tracker / Official Forums)

Tanks and Magic Damage
Just pinging this thread to say that we're talking about magic damage reduction for all tanks, including Prot Warriors, and how it compares across the board.

It should be noted that Nighthold is highly unusual as raid tiers go - it ended up with a lot more magical effects for tanks to worry about than most, which has taken a couple of tank abilities that normally qualify as "kind of nice to have" and moved them to "extremely useful on many encounters." Not sure re-designing tank mitigation based on one raid is the right way to go, and we certainly don't want to make sweeping changes to Nighthold encounters at this point.

But like I said, we're talking about it. At the absolute minimum we can keep a better handle on it for Tomb of Sargeras. (Blue Tracker / Official Forums)
by Published on 2017-02-22 07:59 PM

Patch 7.2 PTR - Build 23623
A new build is on the way to the PTR!

  • The Plate crafted legendary item got a proc.
  • The Order Hall armor set upgrade item now upgrades a slot to item level 870, up from 860.
  • A few legendary items had changes to their procs, see the Item Effect Changes section below.
  • The new Artifact Knowledge levels had their multipliers adjusted.
  • New items such as Relinquished Bracers have been added that give you an item for your spec. These items can also create a legendary item!
  • Legendary items now require Level 101 to equip, down from Level 110 (Breastplate of the Golden Val'kyr)


Calculators Updated




PTR Development Notes - Build 23623
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).

We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!

To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!

Thanks, and happy testing!

Artifact Trait Changes
New ranks and new Artifact Traits were added.



New Loading Screens



New Models




New Mounts
New mounts were added to the new Emissary Cache items, rewarded as part of Paragon reputation.




Item Effect Changes
Originally Posted by MMO-Champion
  • Cord of Infinity After dropping below 40% mana, your mana regeneration is increased by 10% for 15 sec. Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1.0%. This effect stacks.
  • Insignia of Ravenholdt Your attacks that generate combo points Your single-target combo-point generating attacks deal 15% additional damage as Shadow to all targets within 0 yards in front of you.
  • Rethu's Incessant Courage Name changed from "PH Plate Crafted Legendary" to "Rethu's Incessant Courage". PH Plate Crafted Legendary When an enemy is within 8 yards of you, you heal for 2% of your maximum health every 3 sec. When no enemies are within 8 yards of you, your movement speed is increased by 15%.
  • Shard of the Exodar Your Time Warp does not cause Temporal Displacement on yourself and is not will be applied to yourself at 25 sec duration when you are affected by Temporal Displacement or similar effects on yourself.
  • The Night's Dichotomy You are able to see invisible and stealthed enemies during the day and and reduces the distance at which enemies will attack you by 15 yards during the night. When an enemy is within 12 yards of you, you conceal yourself in the shadows, reducing damage taken by 5% and increasing movement speed by 10%. When no enemies are within 12 yards of you, Celumbra's starlight heals you for 1% of your maximum health every 1 sec.



Artifact Knowledge Changes
Originally Posted by MMO-Champion
  • Artifact Knowledge Level 26 - 50000%
  • Artifact Knowledge Level 27 - 62500%
  • Artifact Knowledge Level 28 - 80000%
  • Artifact Knowledge Level 29 - 100000%
  • Artifact Knowledge Level 30 - 125000%
  • Artifact Knowledge Level 31 - 155000%
  • Artifact Knowledge Level 32 - 195000%
  • Artifact Knowledge Level 33 - 245000%
  • Artifact Knowledge Level 34 - 305000%
  • Artifact Knowledge Level 35 - 380000%
  • Artifact Knowledge Level 36 - 475000%
  • Artifact Knowledge Level 37 - 595000%
  • Artifact Knowledge Level 38 - 745000%
  • Artifact Knowledge Level 39 - 930000%
  • Artifact Knowledge Level 40 - 1165000%



New Items
Check out the full list of new items on the WoWDB PTR site.

Level Type Name
110Other Legion Invasion Simulator
1Other Chipped Demonic Key Stone
110Other Pocket Portal of Felstalker Pups
110Other Cauterizing Void Shard
110Mount Wild Dreamrunner
110Mount Valarjar Stormwing
110Mount Cloudwing Hippogryph
110Mount Highmountain Elderhorn
110Book Tome of the PTR Beast
1Reagent Nether Portal Disruptor
110None Relinquished Bracers
110None Relinquished Girdle
110None Relinquished Treads
110None Relinquished Tunic
110None Relinquished Cloak
110None Relinquished Gauntlets
110None Relinquished Hood
110None Relinquished Leggings
110None Relinquished Choker
110None Relinquished Ring
110None Relinquished Spaulders
110None Relinquished Trinket
890Neck Clasp of Burning Demise
890Finger Band of Dark Millennia
890Finger [PH] World Boss Ring 2
890Back [PH] World Boss Cloak
890Cloth [PH] World Boss Cloth Head
890Cloth Spaulders of Forgotten Worlds
890Cloth Doomsayer's Ritualistic Vestment
890Cloth [PH] World Boss Cloth Waist
890Cloth Leggings of Echoing Calamity
890Cloth Cuffs of Fearful Service
890Cloth Torrid Worldscorcher Gloves
890Leather [PH] World Boss Leather Head
890Leather Violent Zealot's Shoulderpads
890Leather [PH] World Boss Leather Chest
890Leather [PH] World Boss Leather Legs
890Leather Doom-Herald's Footpads
890Leather Rigid Meteorguard Gauntlets
141Leather Vindicator's Leather Wristguards
890Mail Harness of Devouring Flame
890Mail [PH] World Boss Mail Legs
890Mail [PH] World Boss Mail Feet
890Mail Armbands of Crude Strategy
890Mail [PH] World Boss Mail Hand
890Plate Polished Felfury Helmet
890Plate [PH] World Boss Plate Shoulder
890Plate [PH] World Boss Plate Chest
890Plate Reaver's Rattling Girdle
890Plate [PH] World Boss Plate Legs
890Plate Gauntlets of Dreadful Tenacity
890Blood Relic [PH] World Boss Relic Blood
890Fel Relic Brutallus's Wretched Heart
890Fire Relic Crashing Ember
890Frost Relic [PH] World Boss Relic Frost
890Holy Relic [PH] World Boss Relic Holy
890Iron Relic Felfire Missile Casing
890Life Relic Apocron's Energy Core
890Storm Relic [PH] World Boss Relic Storm
110Potion Repurposed Fel Focuser
110Other Nethercluster
110Other Greater Legionfall Insignia
110Other Netherchunk
110Other Enchanter's Illusion - Demonic Tyranny


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections
  • (Ruth)less is More Collect any class armor set from PvP season Season 10. 10 points. Account Wide.
  • Cataclysmic Catwalk Collect any class armor set from PvP season Season 11. 10 points. Account Wide.
  • Cruel Intentions Collect any class armor set from PvP season Season 21 or 22. 10 points. Account Wide.
  • Dressed to Oppress Collect any class armor set from PvP season Season 13. 10 points. Account Wide.
  • It's Not Fashion Unless It Hurts Collect any class armor set from PvP season Season 14. 10 points. Account Wide.
  • Lethal Looks Name changed from "If Looks Could Kill" to "Lethal Looks". Collect any class armor set from PvP season Season 5. 10 points. Account Wide.
  • Merely a Set Collect any class armor set from Serpentshrine Caverns Cavern and The Eye. 10 points. Account Wide.
  • More Like Win-dictive Collect any class armor set from PvP season Season 19 or 20. 10 points. Account Wide.
  • No Mercy Collect any class armor set from PvP season Season 2. 10 points. Account Wide.
  • Outlandish Style Collect any class armor set from Gruul's Lair, Karazahn Karazhan, and Magtheridon's Lair. 10 points. Account Wide.
  • Relentlessly Good Looking Collect any class armor set from PvP season Season 7. 10 points. Account Wide.
  • Sha of Fabulous Collect any class armor set from the Heart of Fear and Terrace of the Endless Spring. 10 points. Account Wide.
  • Suns Out, Thori'dals Out Collect any class armor set from the Sunwell. 10 points. Account Wide. Sunwell Plateau. 10 points. Account Wide.
  • The Fierce and the Furious Collect any class armor set from PvP season Season 6. 10 points. Account Wide.
  • The Original Collect any class armor set from PvP season Season 1. 10 points. Account Wide.
  • Tough Threads Collect any class armor set from PvP season Season 4. 10 points. Account Wide.
  • Untamed Beauty Collect any class armor set from PvP season Season 16. 10 points. Account Wide.
  • Viciously Vintage Collect any class armor set from PvP season Season 9. 10 points. Account Wide.
  • War-Mog-ering Collect any class armor set from PvP season Season 18. 10 points. Account Wide.
  • Wear It With Pride Collect any class armor set from PvP season Season 15. 10 points. Account Wide.
  • Why Male(volent) Models? Collect any class armor set from PvP season Season 12. 10 points. Account Wide.
  • Wild Style Collect any class armor set from PvP season Season 17. Account Wide. 17. 10 points. Account Wide.
  • With a Vengeance Collect any class armor set from PvP season Season 3. 10 points. Account Wide.
  • Wrath of the Stitch King Collect any class armor set from PvP season Season 8. 10 points. Account Wide.

Class Hall
  • Legendary Research Research all your Class Hall Upgrades. 5 points. Complete the 6th Tier of your Class Hall Research. 5 points.

Dungeons & Raids
  • Glory of the Tomb Raider Complete the Tomb of Sargeras raid achievements listed below. 25 points. Account Wide. Reward: Armaments of the Legion. 25 points. Account Wide.

Guild Feats of Strength
Guild

Legion
Quests
  • Defender of the Broken Isles Repel Legion assaults upon each of the Broken Isles zones. 10 points. Azsuna, Highmountain, Stormheim, and Val'sharah. 10 points.

Legion Dungeon
Dungeons & Raids
  • Master of Shadows Defeat Mephistroth within the Cathedral of Eternal Night with no Fel Spikes active after blocking 20 Shadow Blasts with the Aegis of Aggramar on Mythic difficulty. 10 points.

Legion Raid
Dungeons & Raids
  • Bingo! Defeat the Fallen Avatar in Tomb of Sargeras without breaking any floor segments in the following patterns in Tomb of Sargeras on Normal difficulty or higher. 10 points.
  • Breaching the Tomb (New) Defeat the following bosses near the entrance to the Tomb of Sargeras. 10 points.
  • Chamber of the Avatar (New) Defeat the following bosses in the ancient vault beneath the Tomb of Sargeras. 10 points.
  • Dark Souls Defeat Kil'Jaeden in the Tomb of Sargeras without any Shadowsouls finishing a cast of Destabilized Shadowsoul on Normal difficulty or higher. 10 points.
  • Deceiver's Fall (New) Defeat Kil'jaeden in the Tomb of Sargeras. 10 points.
  • Grand Fin-ale Summon Elder Murk-Eye using a Mrgrglhjorn, then defeat him and Harjatan in Tomb of Sargeras on Normal difficulty or higher.
  • Grin and Bear It Defeat the Demonic Inquisition in Tomb of Sargeras while every party member is at maximum Torment in Tomb of Sargeras on Normal difficulty or higher. 10 points.
  • Mythic: Demonic Inquisition (New) Defeat Demonic Inquisition in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Fallen Avatar (New) Defeat the Fallen Avatar in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Harjatan (New) Defeat Harjatan in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Helya Guild Run Defeat the bosses of the Trial of Valor on Normal difficulty or higher Defeat Helya in Trial of Valor on Mythic difficulty, while in a guild group. 10 points.
  • Mythic: Kil'jaeden (New) Defeat Kil'jaeden in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Kil'jaeden Guild Run (New) Defeat Kil'jaeden in Tomb of Sargeras on Mythic difficulty, while in a guild group. 10 points.
  • Mythic: Maiden of Vigilance (New) Defeat the Maiden of Vigilance in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Mistress Sassz'ine (New) Defeat Mistress Sassz'ine in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: Sisters of the Moon (New) Defeat Sisters of the Moon in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Mythic: The Desolate Host (New) Defeat the Desolate Host in Tomb of Sargeras on Mythic difficulty. 10 points.
  • Terrors of the Shore (New) Defeat all 4 of the following monstrous creatures in Broken Shore. 10 points.
  • Tomb of Sargeras Guild Run (New) Defeat the bosses of Tomb of Sargeras on Normal difficulty or higher, while in a guild group. 10 points.
  • Trial of Valor Guild Run Defeat the bosses of the Trial of Valor on Normal difficulty or higher, while in a guild group. 10 points.
  • Wailing Halls (New) Defeat the following bosses in the lower levels of the Tomb of Sargeras. 10 points.
  • Wax On, Wax Off (New) Defeat a Waxing Twilight Soul and then defeat the Sisters of the Moon in Tomb of Sargeras on Normal difficulty or higher. 10 points.

Player vs. Player
  • Cruel Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 3. Reward: Vicious Saddle. 15 points.
  • Cruel Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 3. Reward: Vicious Saddle. 15 points.
  • Ferocious Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 15 points.
  • Ferocious Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 4. Reward: Vicious Saddle. 15 points.

Feats of Strength
  • Challenger: Legion Season 1 End Legion PvP season 1 in the top 35% of the arena ladder (requires 50 games won in Legion Season 1). Title Reward: Challenger. 15 points.
  • Challenger: Legion Season 2 End Legion PvP season 2 in the top 35% of the arena ladder (requires 50 games won in Legion Season 2). Title Reward: Challenger. 15 points.
  • Challenger: Legion Season 3 End Legion PvP season 3 in the top 35% of the arena ladder (requires 50 games won in Legion Season 3). Title Reward: Challenger. 15 points.
  • Challenger: Legion Season 4 End Legion PvP season 4 in the top 35% of the arena ladder (requires 50 games won in Legion Season 4). Title Reward: Challenger. 15 points.
  • Challenger: Warlords Season 3 End Warlords PvP season 3 in the top 35% of the arena ladder (requires 50 games won in Warlords Season 3). Title Reward: Challenger. 15 points.
  • Cruel Gladiator: Legion Season 3 End Legion PvP season 3 in the top 0.1% of the arena ladder (requires 50 150 games won in Legion Season 3). Title Reward: Cruel Gladiator.
  • Fearless Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 2. Reward: Vicious Saddle. 15 points.
  • Fearless Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 2. Reward: Vicious Saddle. 15 points.
  • Ferocious Gladiator: Legion Season 4 End Legion PvP season 4 in the top 0.1% of the arena ladder (requires 50 150 games won in Legion Season 4). Title Reward: Ferocious Gladiator.
  • Gladiator: Legion Season 3 End Legion PvP season 3 in the top 0.5% of the arena ladder (requires 50 150 games won in Legion Season 3). Title Reward: Gladiator.
  • Gladiator: Legion Season 4 End Legion PvP season 4 in the top 0.5% of the arena ladder (requires 50 150 games won in Legion Season 4). Title Reward: Gladiator.
  • Vindictive Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 1. Reward: Vicious Saddle. 15 points.
  • Vindictive Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 1. Reward: Vicious Saddle. 15 points.
  • Vindictive Elite Reach 2000 in any Rated PvP Bracket during Legion Season 1 10 points.
  • Warmongering Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 3 Reward: Vicious Saddle. 15 points.
  • Warmongering Combatant Win 100 Arena (3v3) or 40 Rated Battlegrounds in Warlords Season 3 Reward: Vicious Saddle. 15 points.

Promotions
Feats of Strength
  • Herald of Flames (New) Owner of the Primal Flamesaber mount from the Heroes of the Storm promotion. Account Wide.



Tier 20 Set Bonus Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Item - Mage T20 Arcane 2P Bonus Name changed from "Item - Mage T20 Arcane 4P Bonus" to "Item - Mage T20 Arcane 2P Bonus". Casting Arcane Missiles reduces the remaining cooldown on Greater Invisibility by 5.0 sec. Presence of Mind by 4.0 sec.
  • Item - Mage T20 Arcane 4P Bonus Name changed from "Item - Mage T20 Arcane 2P Bonus" to "Item - Mage T20 Arcane 4P Bonus". Greater Invisibility Presence of Mind instantly grants you 4 Arcane Charges. When you leave Greater Invisibility, your damage is increased by 20% for 12 sec. and increases your damage done by 10% for 15 sec.
  • Item - Mage T20 Fire 2P Bonus Fireball has a 15% chance to make cause your next Pyroblast or Flamestrike a guaranteed Critical Strike. to be a guaranteed critical strike.
  • Item - Mage T20 Frost 4P Bonus The cooldown of Frozen Orb is reduced by 5 5.0 sec whenever you gain Brain Freeze.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Item - Paladin T20 Holy 2P Bonus Light of Dawn has up to 40% reduced cooldown based on the current health of your targets. More reduced cooldown when it heals lower health targets. triggers Dawn's Light, instantly healing your current friendly target within 0 to 40 yds for [ 1 + 300% of Spell Power ].
  • Item - Paladin T20 Holy 4P Bonus Light of Dawn grants you Dawn's Light, increasing the healing of your next spell by 25%. triggers up to 40% reduced cooldown based on the current health of the target of your Dawn's Light. More reduced cooldown when used on a lower health target.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Cloudwing Hippogryph (New) Summons and dismisses a rideable Cloudwing Hippogryph. Account wide. 1.5 sec cast.
  • Highmountain Elderhorn (New) Summons and dismisses your Highmountain Elderhorn. Account wide. 1.5 sec cast.
  • Netherlord's Accursed Wrathsteed Name changed from "Netherlord's Accursed Dreadsteed" to "Netherlord's Accursed Wrathsteed". Summons and dismisses your Netherlord's Accursed Dreadsteed Wrathsteed. This is a flying mount. Account wide. 1.5 sec cast.
  • Netherlord's Brimstone Wrathsteed Name changed from "Netherlord's Brimstone Dreadsteed" to "Netherlord's Brimstone Wrathsteed". Summons and dismisses your Netherlord's Brimstone Dreadsteed Wrathsteed. This is a flying mount. Account wide. 1.5 sec cast.
  • Netherlord's Chaotic Wrathsteed Name changed from "Netherlord's Chaotic Dreadsteed" to "Netherlord's Chaotic Wrathsteed". Summons and dismisses your Netherlord's Chaotic Dreadsteed Wrathsteed. This is a flying mount. Account wide. 1.5 sec cast.
  • Primal Flamesaber (New) Summons and dismisses your Primal Flamesaber. Account wide. 1.5 sec cast.
  • Valarjar Stormwing (New) Summons and dismisses your Valarjar Stormwing. Account wide. 1.5 sec cast.
  • Wild Dreamrunner (New) Summons and dismisses your Wild Dreamrunner. Account wide. 1.5 sec cast.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Chill Streak Deals 5% Deals 8% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 5 9 times between closest targets. Frost DeathKnight - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Crypt Fever Whenever enemies are healed while afflicited by your Festering Wound, they take [ AP [ 85% of AP ;] Shadow damage. Unholy DeathKnight - Tier 4 PvP Talent.
  • Dark Simulacrum Places a dark ward on an enemy that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. DeathKnight Any2 Role - Tier 2 PvP Talent. 200 Runic Power. 40 yd range. Instant. 30 sec cooldown. 25 sec cooldown.

Blood, Frost, Unholy
  • Wraith Walk Sidestep into the Shadowlands, breaking removing all Root effects and increasing your movement speed by 70% for 3 sec. During this time all movement-impairing effects are suppressed but While active, your movement speed cannot be reduced below 170%. Lasts 3 sec any action will cancel the effect. Death Knight - Blood, Frost, Unholy Spec. 3 sec cast (Channeled). 45 sec cooldown.

Unholy
  • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 294% [ 490% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ AP ] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Rain from Above You fly into the air out of harms harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below. Havoc DemonHunter - Tier 5 PvP Talent. Instant. 60 sec cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Enraged Maul Maul the target for (500% of weapon damage) Physical damage. Requires Bear Form. Honor Talent. 200 Rage. Melee range. Instant.
  • Thrash Strikes all nearby enemies, dealing [ 1 + 48.1% 55.3% of AP ] Bleed damage and an additional [ 5 + 12.1% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. 6 sec cooldown.
  • Treant Form Shapeshift into Treant Form. Shapeshift. 5.6% of Base Mana. Instant. Instant.

PvP Talents
  • Nourish Reduces the cast time of Healing Touch by 0.5 0.2 sec and your Healing Touch automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing Touch critically heals. Restoration Druid - Tier 4 PvP Talent.
  • Overrun Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards. Requires Bear Form. Guardian Druid - Tier 5 PvP Talent. 8-25 yd Unlimited range. Instant. 25 sec cooldown.
  • Protector of the Grove Using Regrowth on an ally always critically heals and reduces the cast time of your Regrowth When using Regrowth on an ally the initial heal will always have a critical effect and the cast time of Regrowth will be reduced by 50% for 6 sec. Druid Any2 Role - Tier 2 PvP Talent.

Guardian

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Hybrid Kinship Name changed from "Ancient Hybrid Knowledge" to "Hybrid Kinship".

Talents
  • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration. Hunter - Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.
  • Stomp When your Dire Beasts charge in, they will stomp the ground, dealing [ 2 + 477.9% 495.6% of AP ] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 30 Talent.

PvP Talents
  • Catlike Reflexes Critical melee strikes grant you against you grant 30% dodge for 4 sec. Hunter Any2 Role - Tier 2 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Mark of Aluneth Creates a rune around the target, inflicting [ 720% [ 960% of Spell Power ] Arcane damage over 6 sec, to all enemies within 6 yds, and then detonating for Arcane damage equal to 15% 20% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.
  • Mark of Aluneth Deals 0 Deals 1 Arcane damage to all targets within 6 yards. 100 yd range. Instant. yds. 100 yd range. Instant.
  • Mark of Aluneth Creates a runic prison at the target's location, slowing enemy movement speed by 70%, inflicting [ 720% [ 960% of Spell Power ] Arcane damage over 6 sec, and then detonating for Arcane damage equal to 15% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.
  • Mark of Aluneth Deals [ 120% Deals [ 160% of Spell Power ] Arcane damage. 100 yd range. Instant. to enemies within 6 yds. 100 yd range. Instant.
  • Phoenix's Flames Hurls a Phoenix that causes [ 1 + 389.4% [ 389.4% of Spell Power ] Fire damage to the target and splashes [ 129.8% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

Talents
  • Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges. Mage - Level 30 Talent. 2% of Base Mana. Instant. 0.5 sec cooldown.

PvP Talents
  • World in Flames Reduces the cast time of Flamestrike by 1 1.25 sec, and increases its damage by 20%. Fire Mage - Tier 4 PvP Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chi Wave Brewmaster, Mistweaver: A wave of Chi energy flows through friends and foes, dealing [ 86.7% [ 1 + 86.7% of AP ] Nature damage or [ 86.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy flows through friends and foes, dealing [ 91% of AP ] Nature damage or [ 86.7% of AP 0;] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Chi Wave Brewmaster, Mistweaver: A wave of Chi energy flows through friends and foes, dealing [ 86.7% [ 1 + 86.7% of AP ] Nature damage or [ 86.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy flows through friends and foes, dealing [ 91% of AP ] Nature damage or [ 86.7% of AP 0;] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.

Talents
  • Chi Wave Brewmaster, Mistweaver: A wave of Chi energy flows through friends and foes, dealing [ 86.7% [ 1 + 86.7% of AP ] Nature damage or [ 86.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy flows through friends and foes, dealing [ 91% of AP ] Nature damage or [ 86.7% of AP 0;] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

PvP Talents
  • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 1 + 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Healing Sphere has a 15 sec cooldown. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

Windwalker
  • Storm, Earth, and Fire Split into 3 elemental spirits for 15 sec, each spirit dealing 45% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Monk - Windwalker Spec. Instant. 1 sec cooldown. 16 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Plunder Armor Steals and equips the target's armor. Reduces their damage dealt by 20%, and maximum health by 10% 10%, and maximum health by 20%, and increases yours by the same amount. Lasts 10 sec. Outlaw Rogue - Tier 5 PvP Talent. Melee range. Instant. 2 min cooldown.

Outlaw
  • Outlaw Rogue Increases damage/healing of Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Killing Spree Off-Hand, Pistol Shot, Run Through, Saber Slash by 16%. Rogue - Outlaw Spec. 20%. Rogue - Outlaw Spec.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Shamanism Your Bloodlust spell now has a 45 60 sec. cooldown, but only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated. Enhancement Shaman - Tier 5 PvP Talent.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
  • Shield Slam (Protection) Devastate, Thunder Clap, and Revenge have a $231,834% 30% chance to reset the cooldown of Shield Slam.



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_HIDDEN_ACHIEVEMENT_PROGRESS_FORMAT (New) - %s (%d / %d)
  • ARTIFACT_POWER_BAR - Artifact Power %d / %d %s / %s
  • BLIZZARD_STORE_VAS_NEXT_ENTRIES (New) - Next...
  • BLIZZARD_STORE_VAS_PREVIOUS_ENTRIES (New) - Previous...
  • BRAWL_BUTTON_NAME (New) - Brawl: %s
  • BRAWL_TOOLTIP_MAP - Map: %s
  • CONTRIBUTION_REWARD_TOOLTIP_TEXT - Contributing to this building will reward you with:\n with:
  • CONTRIBUTION_TOOLTIP_PLAYER_CURRENCY_AMOUNT (New) - You have %1$s / %2$s %3$s.
  • DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN0 (New) - Mardum, the Shattered Abyss
  • DUNGEON_FLOOR_SURAMAR41 (New) - Falanaar Tunnels
  • DUNGEON_FLOOR_SURAMAR42 (New) - Falanaar Tunnels
  • ERR_COMPLETED_TRANSMOG_SET_S - [PH] You've completed the set %s You've completed the set %s.
  • ITEM_RELIC_VIEWABLE -
  • ITEM_REQ_ARENA_RATING_3V3 - Requires personal arena rating of %d|nin 3v3 or 5v5 brackets the 3v3 bracket.
  • ITEM_REQ_ARENA_RATING_3V3_BG - Requires battleground rating of %d or|npersonal arena rating of %d|nin 3v3 or 5v5 brackets the 3v3 bracket.
  • ITEM_SET_BONUS_NO_VALID_SPEC - Bonus effects vary based on player's specialization. the player's specialization.
  • NATURAL_ABBREVIATION_FORMAT (New) - %d %s
  • NATURAL_ABBREVIATION_FORMAT_SEPARATOR (New) - %lld.%lld %s
  • NO_TRADE_FROM_BONUS_ROLL (New) - Items won from bonus roll may not be traded.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Tranformation Transformation that enables Void Bolt and increases your damage by more the longer it is active
  • SPELL_FAILED_ARTIFACT_AT_FULL_POWER (New) - Your Artifact is at full power.
  • SPELL_FAILED_CUSTOM_ERROR_336 (New) - You do not know how to tame Feathermanes.
  • TOKEN_TRIAL_RESTRICTIONS (New) - To redeem this WoW Token, log out to the character select screen.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Cathedral of Eternal Night (New) - Description: "Gather a group to enter Mythic Cathedral of Eternal Night for impressive rewards."
  • Tomb of Sargeras (New) - Description: "Descend into the Tomb of Sargeras to do battle with the dark force who leads the very Burning Legion."
  • Tomb of Sargeras (New) - Description: "Descend into the Tomb of Sargeras to do battle with the dark force who leads the very Burning Legion."
  • Tomb of Sargeras (New) - Description: "Descend into the Tomb of Sargeras to do battle with the dark force who leads the very Burning Legion."

Animations
  • FlyFuturePatch97 (New)
  • FlyFuturePatch98 (New)
  • FlyFuturePatch99 (New)
  • FlyHoldWeapon (New)
  • HoldWeapon (New)

Battle Masters
  • Brawl ? - Name changed from "Battle for Blackrock Mountain" to "Brawl ?".
  • Brawl ? - Name changed from "The Battle for Gilneas City" to "Brawl ?".
  • Brawl 10 - Name changed from "Small Battleground C" to "Brawl 10".
  • Brawl 3 - Name changed from "Temple of Hotmogu" to "Brawl 3".
  • Brawl 4 - Name changed from "Gravity Lapse" to "Brawl 4".
  • Brawl 5 - Name changed from "Arathi Blizzard" to "Brawl 5".
  • Brawl 6 - Name changed from "Deepwind Dunk" to "Brawl 6".
  • Brawl 6 - Name changed from "Deepwind Gorge" to "Brawl 6".
  • Brawl 7 - Name changed from "Eye of the Horn" to "Brawl 7".
  • Brawl 9 - Name changed from "Warsong Scramble" to "Brawl 9".

Character Titles
  • The Prestigious %s - Name changed from "%s the Prestigious" to "The Prestigious %s".
  • The Unrelenting %s - Name changed from "%s the Unrelenting" to "The Unrelenting %s".

Creature Families
  • Feathermane (New)

Flight Masters
Broken Isles
  • Vengeance Point, Broken Shore - Name changed from "Dreadstalker Point, Broken Shore" to "Vengeance Point, Broken Shore".

Group Finder Activities
Dungeons
  • Cathedral of Eternal Night (Heroic) (New) - 5 players. Level 110. Map: Cathedral of Eternal Night. Difficulty: Heroic.
  • Cathedral of Eternal Night (Mythic) (New) - 5 players. Level 110. Map: Cathedral of Eternal Night. Difficulty: Mythic.
  • Cathedral of Eternal Night (Mythic+) (New) - 5 players. Level 110. Map: Cathedral of Eternal Night. Difficulty: Mythic Keystone.
  • Lower Karazhan (Heroic) (New) - 5 players. Level 110. Map: Return to Karazhan. Difficulty: Heroic.
  • Lower Karazhan (Mythic+) (New) - 5 players. Level 110. Map: Return to Karazhan. Difficulty: Mythic Keystone.
  • Upper Karazhan (Heroic) (New) - 5 players. Level 110. Map: Return to Karazhan. Difficulty: Heroic.
  • Upper Karazhan (Mythic+) (New) - 5 players. Level 110. Map: Return to Karazhan. Difficulty: Mythic Keystone.

Questing
  • Broken Isles > Broken Shore (New) - Level 110. Area: Broken Shore.
  • Dreadscar Rift (New) - Level 100-110. Area: Dreadscar Rift.

Item Name Descriptions
  • Crafted Item (New) - Crafted Item

Keystone Affixes
  • Explosive - While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed. Explosive Orbs that will detonate if not destroyed.
  • Grievous - While below 90% health players are afflicted with Grievous Wound. When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
  • Quaking - Periodically players will Quake Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.

LFG Dungeons
Unknown
  • Breaching the Tomb - Name changed from "The Tidestone's Rest" to "Breaching the Tomb". At last we breach the Tomb of Sargeras, but the Legion will not be caught off guard After weeks of hard-fought battle, Azeroth's heroes at last enter the dark Tomb, but the Legion has been preparing as well. Map: Tomb of Sargeras. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Chamber of the Avatar - Deep within the the Tomb of Sargeras the Fallen Avatar has awoken Aegwynn sealed away the defeated Avatar of Sargeras deep beneath the Tomb, but that fearsome husk now begins to stir. Map: Tomb of Sargeras. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Deceiver's Fall - The Deceiver awaits In the depths of the Tomb of Sargeras, Kil'jaeden appears cornered at last. Or are we just playing into the Deceiver's hands... Map: Tomb of Sargeras. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.
  • Wailing Halls - A sealed portion Temple of Elune has been breached by the Legion and has created The lower reaches of the one-time Temple of Elune have been sealed away for generations, spawning unthinkable horrors. Map: Tomb of Sargeras. Level 110. Suggested level: 110. Roles: 1-2 tank/4-5 healer/13-18 damage.

Map Areas
Broken Isles
  • Azsuna > Tomb of Sargeras (New)

Mounts
Flying Mounts

Scenarios
Feltotem's Fall
  • Step 02: Dangerous Chase - Tugar has withdrawn deeper into the cavern. Find a way through his traps. Follow Tugar Bloodtotem.

Gathering of the Storms
  • Step 01: The Lords of Wind - Name changed from "Step 02: The Lords of Wind" to "Step 01: The Lords of Wind".
  • Step 02: The Skylord Returns - Name changed from "Step 03: The Skylord Returns" to "Step 02: The Skylord Returns".

The Assault on Broken Shore
  • Step 06: Gateway to Ruin - Take the Demonic Gateway to the base of Mephistroth's command ship. the command ship.
  • Step 07: Pillar of Fire - Name changed from "Step 08: Pillar of Fire" to "Step 07: Pillar of Fire". Destroy Mephistroth's command ship. Place Arcane Bombs and Defeat Mephistroth.

Skills
0
  • Pet - Feathermane (New) - Pet - Feathermane

World Safe Locations
Return to Karazhan
  • 7.2 Karazhan - Challenge Mode Start (Lower Karazhan) (New)
  • 7.2 Karazhan - Challenge Mode Start (Upper Karazhan) (New)



Garrison Follower Changes
Originally Posted by MMO-Champion
Poor



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Blood Trait A dark guardian who manipulates and corrupts life energy to sustain himself themselves in the face of an enemy onslaught, countering some |C00b3ffffBosses|R..
  • Burp! Trait Chance to return from a mission with a Ball of Strange Strange Ball of Energy, usable to increase a Champions Champion's success chance for 1 mission..
  • Combustion Trait Increases success chance of missions by ${$a985}%, however any accompanying troops have a chance to lose an extra vitality.. extra vitality..
  • Demonology Trait A master of demons who compels demonic powers to aid him in countering some |C00b3ffffBosses|R.. them in countering some |C00b3ffffBosses|R..
  • Flame Strike Trait Increases success chance of missions by ${$a985}%, however accompanying troops have a chance to lose an extra vitality.. with |C00b3ffffMinions|R by ${$a987}%..
  • Icebound Fortitude Trait The Death Knight freezes his their blood to counter a |C00b3ffffHazard|R..
  • Lucky Rabbit's Foot Name changed from "Lucky Rabbits Foot" to "Lucky Rabbit's Foot".
  • Protection Trait Uses Holy magic to shield himself themselves and defend allies to counter some |C00b3ffffBosses|R..



Raid Testing Schedule - February 23-24
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday and Friday, February 23-24, we will be conducting a raid test of four more Tomb of Sargeras Heroic bosses.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range.

Thursday, February 23

Sisters of the Moon - Heroic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

The Desolate Host - Heroic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

Friday, February 24

Maiden of Vengeance - Heroic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

The Fallen Avatar - Heroic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

After testing concludes on Friday, we plan to open Normal Tomb of Sargeras over the weekend, with these same four bosses available on Normal difficulty.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Weapon Size Scaling Adjustments
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This came up while we were addressing clipping issues with some of the Artifact weapons and we noticed a few race’s weapon scales felt off.

The blood elf female's weapons felt so small that the impact of the weapon was lost, meanwhile the human female’s weapon felt comically large. We adjusted the scaling as little as possible in order to maintain the weapon fantasy the scaling provides (i.e. The human female still has large weapons, but now that those weapons are slightly scaled down her hand can ‘properly’ hold it better, the blood elf female's weapons should feel a bit more impactful now).

Taurens (of both genders) have also had their weapon sizes slightly decreased as well, for similar reasons.

All that being said, I will bump up some of the examples raised in this thread.
by Published on 2017-02-22 06:24 AM

Vote For Your Favourite Community Created "When The Game Starts" Cards

Patch 7.2 - Rogue Class Mount
Today we are taking a look at the Rogue class mount!



Rogue Class Mount Blue Rogue Class Mount Black Rogue Class Mount Red Rogue Class Mount Green


Patch 7.1.5 Hotfixes - February 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Items
  • (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately.

Player versus Player
  • Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds).
    • Blood
      • Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%).
    • Unholy
      • Crypt Fever's damage has been reduced by 15%.
      • Damage of Virulent Plague, Summon Gargoyle, and Dark Arbiter has been reduced to offset the baseline increases above, leaving these abilities unchanged in PvP.

  • Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Restoration
      • Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds).
      • Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect).
      • Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%).
      • Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.

  • Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Survival
      • Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed).
      • Survival Hunter's PvP Template Agility has been reduced by 2.5%.
    • Marksmanship
      • Healing Shell now heals for its full value in PvP.
      • Aimed Shot now deals an additional 5% damage in PvP situations.
      • Marksmanship Hunter's PvP Template Agility has been increased by 5%.
      • Marksmanship Hunter's PvP Template now has 150% Haste (was 175%), 100% Mastery (was 75%), and 120% Armor (was 100%).
    • Beast Mastery
      • Beast Mastery Hunter's PvP Template Agility has been increased by 5%.
      • Beast Mastery Hunter's PvP Template now has 130% Haste (was 100%).
      • Beast Mastery Hunter's PvP Template now has 125% Versatility (was 100%).
      • Beast Mastery Hunter's PvP Template now has 75% Mastery (was 100%).
      • Beast Mastery Hunter's PvP Template now has 70% Critical Strike (was 100%).
      • Beast Mastery Hunter's PvP Template now has 120% Armor (was 100%).

  • Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Fire
      • Cauterizing Blink's heal has been reduced by 33% in PvP situations.
      • Fire Mage's PvP Template Stamina and Intellect have been reduced by 5%.

  • Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Holy
      • Avenging Crusader once again ignores line of sight when healing.
      • Avenging Crusader will now cause Judgment and Crusader Strike to heal even if their damage is absorbed.
      • Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown.
    • Retribution
      • Retribution Paladin PvP template now has an additional 3% Strength.

  • Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Discipline
      • Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).

  • Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Assassination
      • Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage.
      • Poison Bomb's damage has been reduced by 30% in PvP.
      • Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner).
      • Assassination Rogue's PvP Template Agility has been reduced by 5%.

  • Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Elemental
      • Elemental Shaman's PvP Template Intellect and Stamina have been increased by 5%.
    • Enhancement
      • Enhancement Shaman's PvP Template Agility has been increased by 10%, and Stamina has been increased by 5%.
      • Stormstrike deals 20% less damage in PvP (was 15% less damage).
    • Restoration
      • Restoration Shaman's PvP Template now has 130% Versatility (was 100%).

  • Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Arms
      • Arms Warrior PvP template now has an additional 5% Strength, 5% Stamina, and 10% Armor.
      • Arms Warrior PvP template now has 150% Versatility (was 125%).
    • Fury
      • Endless Rage now increases the duration of Enrage by 1 second (was 2 seconds).

  • Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Destruction
      • Chaos Bolt's damage has been increased by 25% in PvP situations.
      • Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds).
      • Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%).
    • Demonology
      • Demonology Warlock's PvP Template Intellect has been increased by 5%.
      • Demonology Warlock's PvP Template now has 150% Haste (was 100%), 75% Versatility (was 100%), and 75% Mastery (was 100%).

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
have there been any ideas to make galakras in SoO skippable so we can actually solo it. Much like the valithria encounter in icc
Have you tried it recently? Patch 7.1 should have let you bring the drake down with a single cannon. (WatcherDev)

Reputation / Questing
No highmountain tribes in over a week yet we've had the dreamweavers twice, why is this system so screwed up?
In a system with 7 entries, some fortnights you can have the cycle be ABCDEFG|EDFCGBA, A being Highmountain. Because math. (Muffinus)
It would be better to have emissaries set as days to ensure rep dispersion across the factions than having no emissary for a week+
This system already ensures even distribution of all emissaries over time. (Muffinus)

Misc
We have riding mounts, flying mounts and swimming ones. Have you guys ever thought about a new type? Climbing? Leaping?
mounts should be able to roll affixes like items, so you can get a leaping white stallion or a vicious frolicking war turtle (Muffinus)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What makes wow the best? What is it about wow that no other MMORPG got right?
The biggest challenge in my mind for MMO design is being able to create stuff for players to do faster than they can consume it.

Even WoW can’t solve that problem completely, but it was the closest I have ever seen. WoW always gave players a ton of things to do. Not only were there dozens of quest zones, but you could actually go do them all without having to find a group first. In previous MMOs, you’d hit the point where you’re intended to just go slaughter frogs or whatever to gain the next level. WoW never hit those dry points.

On the other hand, if you did find a group, there were dungeons to run or BGs to jump into. At launch, just looking behind waterfalls or trying to get up cliffs where we weren’t supposed to go was fairly entertaining.

A lot of people, including me, like to point out the ridiculous level of polish that Blizzard puts into games, and I definitely think that is part of WoW’s secret sauce. But for me, the reason I kept playing, is that after Redridge, there was Stranglethorn to explore, and after I got tired of my hunter, there as a priest to try, and after I was sick of UBRS, I could try my hand at LBRS. And then I discovered raiding, and whole new ways to play were on the table. And when I wasn’t raiding, I needed to farm flasks and Whipper Root Tubers or see if I could get the shield to drop in UBRS. Or I could work on my engineering or I could consider grinding factions. Or I could see if there was any PvP happening around Tyr’s Hand. Or try Dire Maul. And just when I was sick of wiping to Naxxramas, an expansion was announced.

Like a lot of players, my WoW-playing started to shift from just logging on to see what was happening to logging on only for raid nights or the like. But I don’t think I would have developed those friendships if I hadn’t already been spending so much time in the game before that point.

I played a lot of games like Civilization, XCOM and Diablo before I discovered WoW, but I felt like I had seen everything there was to see in those games pretty quickly, even though I stuck with them. With WoW, there was always the sense that I was going to discover a new troll ruin or a new rare drop or see some rare spawn for the first time. I also didn’t want to miss out if I heard about my friends seeing all of that stuff the one night I chose not to log in. (Source)



Gwent Beta Keys Giveaway
GwentDB has more beta keys to give away!



Dark Legacy Comics #572
DLC #572 has been released!

by Published on 2017-02-21 06:15 PM

The Trinity Series - A Hearthstone Team League - Week 6

Raid Finder Wing 3 - The Nighthold Opens This Week
Raid Finder Wing 3 of The Nighthold opens this week!

The Nighthold Boss Guides and Loot



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Schedule:
  • Tuesday, January 17: Nighthold Normal and Heroic difficulties open.
  • Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open.
  • Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens.
  • Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens.
  • Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens.

World Boss - Calamir
Calamir is up this week, rewarding players with Artifact Power and a chance at item level 860 loot.



Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Patch 7.2 - Shake Up the Battlegrounds with PvP Brawls
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.

Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory. Here are just a few of the Brawls you can look forward to:

Gravity Lapse – Resource Race
Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.


Tarren Mill vs. Southshore – Warfare
Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens to the early days of WoW PvP with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team to deplete your foes’ resources to claim victory.


Warsong Scramble – Capture the Flag
Do you have a flag? Warsong Gulch has always been the scene of an epic Capture the Flag battle, but what happens when you can capture your enemy’s flag without your own at base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags.


As with Micro-Holidays, these PvP Brawls are just the beginning. We look forward to seeing which ones become your favorites!

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 7.2 Healer PvP Changes
We'll also be reducing healer Intellect by 35% in PvP. (Official Forums)

FEEDBACK: Transmog Sets
Further misbehavior in this thread will not result in action against anybody's account, it will simply result in me not posting on the forums. While I would like to have as open of a discussion about things as possible with the community and keep you in the loop where applicable when we fix bugs that might not make the patch notes, it is hard for me to take that idea seriously when any specific topic that I try to discuss is constantly derailed. There are many things to talk about in the game at any given time. This is a thread for transmog sets.

If you guys genuinely want communication with developers, spamming up a completely unrelated thread with your personal crusade issue is the wrong way to go about it. (Official Forums)

Mask of Artful Dodging
Mask of Artful Dodging
We reviewed the intended drop locations of these items and they were not working as intended. They have been relocated and should be available in the current PTR build. (Official Forums)

Fan Art - Burning Crusade Login Screen
KaNNis is back with some more fan art, this time of the Burning Crusade login screen.


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