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by Published on 2013-06-16 07:45 PM

Follow WoWDB on Twitter to see a preview of the Siege of Orgrimmar raid!

The Blossoming Ancient Pet Giveaway ends today!

Scheduled Realm Maintenance, Console Version Was Almost a Twin-Stick Shooter, Official Support for Self-Found, Archon's 50 Million Budget Barb

Blue Posts - Spell Targeting, Adrenaline Rush Removed, Currency Systems

Patch 5.4 - Season 14 Death Knight and Druid Armor Sets
Keep in mind that this is just a preview and the final sets may be different!







Patch 5.3 Hotfixes - June 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Creatures
  • Kor'kron Commanders are now immune to charms.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Bouncing Bolts that do not impact with a player will no longer cause Unharnessed Power to spawn on Raid Finder difficulty.

Pet Battles
  • PvP Pet Battles are now required to last at least a minute before the match is eligible for experience to be awarded

Items

Brawler's Guild
  • Razorgrin should no longer slowly regenerate health.

Blue Posts
Originally Posted by Blizzard Entertainment
Flex Raid Rewards
Nothing is being removed from Raid Finder. In fact, the rewards Ghostcrawler mentioned in his tweets are something brand new that haven’t previously been available in any raid content.

We want there to be some incentives to “make the jump” from Raid Finder into something more organized. However, we’d like to do that in a way that doesn’t take anything away from Raid Finder. So instead of removing set bonuses, trinkets, legendary progress, or anything else along those lines, we decided to come up with something new.

Just to be totally clear: Raid Finder in Patch 5.4 will be itemized with all the same sorts of stuff you’ve come to expect over the last couple of tiers. There will, however, be a brand spanking new type of reward that is only available to players who choose to step up into Flex, Normal, or Heroic raiding. Hope that clears the air a bit! (Blue Tracker / Official Forums)

Sharing Development Progress
There's honestly a lot of reasons why we tend to keep things in extremely early development under wraps. A big one is that players tend to take "we're experimenting with something" as "it will be in the game in a couple months," no matter how many disclaimers or caveats we attach to it.

There's also plenty of situations where we just don't have enough nailed down yet to give players a clear idea of where things are heading. When we can't be clear, players tend to build up expectations about what they think the feature will be... and when it turns out to be something different, they're disappointed (even if the real feature is actually pretty cool). In most cases, we'd rather wait until we have something solid to share and avoid all of that confusion and heartache.

All that being said, we have a much more open development process today than we did when the game first launched. The PTR process starts earlier in the dev cycle, and is far more accessible. We have much more efficient means of gathering player feedback from the forums, fansites, social media, etc. Heck, we even have designers like Greg Street and Brian Holinka actively discussing changes with players on Twitter. We try to be as open as we can about what we can. (Blue Tracker / Official Forums)

Patch 5.4 Shadowform Change
This change (along with the other passive damage reduction changes) is something we're going to balance around. We're just extremely early in the PTR cycle at the moment, so that balancing hasn't taken place yet.

To give some insight as to where we're headed, we wanted to chill out on some of the passive damage reduction in favor of moving to more active sources of mitigation. It just doesn't feel very good to have certain players in your raid (for example) who always take more damage from the big hits than others, even though neither player is doing anything special. We'd rather the players themselves be more in control.

For those concerned about the impact this will have in PvP, there are plenty of other ways we can balance things out that do not carry over into the other parts of the game. Resilience is an obvious example, but there's plenty of knobs that can be tweaked to make that feel right.

You took the reduction from shadow priest and moonkins but not hunters? any reason hunters get love?
We did lower the passive reduction from Aspect of the Iron Hawk a bit, but since it's a talent, it wouldn't make much sense to remove it entirely. We're okay with the passive effect in this case since it's a choice (and we're hoping that this change will help make the other talents in the tier more attractive). (Blue Tracker / Official Forums)

Patch 5.4 PvP Scaling
Just sharing a tweet from Brian H. that you might find particularly interesting:

Q: “The new pvp gear is 522, but whats the point if it will get scaled down to 496?”
Holinka: “The ceiling will slowly go up next season (e.g. 1 point per week) but PvP gear will be exempt from the ceiling.”

What do you guys think of this change? (Blue Tracker / Official Forums)

Pet Battle Experience Bug
We’d like to thank everyone who submitted information to us about this issue. We can confirm that there is a bug currently that prevents Pet Battlers from properly earning experience on characters under level 90 through PvE encounters. While the issue currently persists in game, it has been addressed and should be fixed once realms are restarted.

We appreciate your patience during this time and if there are any other updates we can provide, we'll post them here in this thread.

Not sure if you know or not, but is there a time-frame on when this restart might happen or is that just going to be next Tuesday as usual?
I'd bank on Tuesday, but there's always that slight chance something could crop up and require restarts sooner. If that's the case, Breaking News should be updated to alert players. (Blue Tracker / Official Forums)

PvP Pet Battle Delays
This is actually something we're planning to address in Patch 5.4. Simply put, round timers in PvP Pet Battles will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. This change is planned to take effect in a future PTR build, so please be sure to test it out and share your feedback with us! (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / Talent Calculator)
DPS dks have pretty crap utility compared to DPS warriors
Gorefiend's Grasp and battle rez are pretty potent utility. AMZ blocks a lot of damage if your timing is good. (Source)

Druid (Forums / Skills / Talent Calculator)
Can Boomkins get a buff on hurricane/astral storm pretty please. So weak I might as well heal adds.
It is pretty weak, but we worry part of that is because multi-dotting is just so strong. It's on our list to look at. (Source)

Hunter (Forums / Skills / Talent Calculator)
Is Focus a compelling resource? All it comes down to is Arcane vs. Cobra (compare to more Energy letting you do more stuff).
Feel like when we gave hunters enough focus to do their normal rotation that we made focus just an Arcane delivery tool. (Source)
"We do plan to add quivers and other art assets for hunters so they can have some cool art"... 5.4 or another bait n switch?
If you insist on calling everything a bait and switch, we will be unable to discuss anything until patch notes. Your call. (Source)
I don't even understand how that's a "bait and switch".
I guess broken promise is more accurate but still not actually accurate. (Source)

Hi GC, registered to ask re button bloat vs. removing ablities is sin. What do you think of turning most abilites into glyphs?
If those glyphs feel mandatory then it doesn't help with the button bloat. Consider hunters... (Source)
What would be an optional ability? Serpent Sting? Arcane Shot? Snake Trap? I'd probably glyph the first 2 and not the last. (Source)

Stampede was one of the reasons why I quit Hunter in 5.0. I absolutely hated the direction the class was going.
Can you elaborate? In a burst sense? Because it was one of those (like Titan's Grip) that players campaigned to get... (Source)

Wasn't Blink Strikes changed to reduce some of the button clutter? Does the dev team want to bring that back?
We are pretty happy with the new Blink Strikes. Just want to make sure the other talents are still taken seriously by hunters. (Source)

Mage (Forums / Skills / Talent Calculator)
Do the devs acknowledge the real issues with the Mage class atm? Heavy RNG/Crit scaling on Fire and poor scaling on Frost.
We're happy with the way crit works for Fire. We understand not every player is tolerant of RNG, but Fire's DPS is competitive. (Source)
Frost is as popular as any time I can recall lately esp. in 10s. Any scaling problems it has don't seem to be holding it back. (Source)
Recall, our guidelines for scaling concerns. We only care if gear scaling causes a 5-10% dps loss within a single tier. (Source)

Priest (Forums / Skills / Talent Calculator)
Would the team consider changing Hymn of Hope so that it returns mana to only healers?
Potentially. We'll discuss. (Source)

Rogue (Forums / Skills / Talent Calculator)
Can I demand you revert the change where recuperate sucks? I speak for everyone*! *Also I am a sollipsist today.
We've actually heard the Recuperate feedback a lot lately. We'll look into it. (Source)

Shaman (Forums / Skills / Talent Calculator)
When will Enhancement Shamans get a finishing move, like all the other melee dps have.
I tweeted about homogenization a bit ago. This is a great example where we could give in and give executes to all. Should we? (Source)
Why can't Shamans do extra damage for the first 20% or so? That's a different sort of Execute, but a neat niche?
It is a neat niche... and one already occupied by Marksman.... (Source)

Lava surge procs off crits not ticks. What elemental shaman takes crit? Comon dude. We're in need of QoL changes not nerfs...
This is a cart / horse problem. You don't stack crit b/c it's not a good stat for you. Why not make it a good stat? (Source)

Warlock (Forums / Skills / Talent Calculator)
Can you explain why Warlocks with Glyph of Demon Hunting are receiving the tank-exclusive debuff while carrying flags in RBGs?
We were worried it made them too survivable. Why are you using that glyph in PvP if not for the defensive benefits? (Source)

lock: "Damage mitigation may be the thing to be nerfed, but we will know more when Patch 5.4..." it's a joke right?
No. Guilds tell us they like to bring lots of locks because they require less healing but still bring lots of damage. (Source)

If they aren't a tank spec, why do they receive the tank debuff in RBGs?
Any flag carrier gets a debuff. The one on tanks is stronger to help compensate for their survivability. (Source)
So warlocks can be tagged as tank on pvp? What about a change in DA's PVP. so they get what realy they are? NOT a tank!
I'm trying to understand. Is the concern that DA warlocks make unbeatable flag carriers? (Source)
I thought DA warlocks got the 50% dmg debuff as well.
They do. (Source)

Warrior (Forums / Skills / Talent Calculator)
Are you guys happy with the current situation of arms warriors on pve? It's quite sad that everyone has better dps and utility
Skull Banner and Rallying Cry are pretty nice utility.... (Source)
Nice utillity every spec of warrior has. If your group needs banner or rally, you could just as easily bring fury
If raids feel like they have to bring an Arms and Fury warrior for utility they're going to run out of raid spots quick. (Source)

players dont play it because its not good compared to Fury. Arms got community. in DS most played Arms
Yeah, but every time Arms wins, even a little, all the Fury warriors come out to the forums. It's sort of a no-win situation. (Source)

I think you should read this thread and give people some advice
I don't think the 1.5 GCD is a big PvP balance problem and I'm convinced warriors would complain about empty GCDs. (Source)
I've never understood the fascination with a quicker GCD. If anything, you hand out shorter GCDs too often.
But many warriors hate having empty GCDs and with HS off the GCD, that gets even worse. (Source)
I think their wrists in 10 years will appreciate the empty GCDs! The price we may for responsive game play...
Back in I think it was Cata, warriors used the term RSI in trying to get their rotations improved. (Source)

But isnt that the way Rage has worked since...forever? Take damage=rage to spend on defense and/or offense?
Defensive Stance doesn't do that any longer for similar reasons. Tanking should be about mitigating / avoiding damage. (Source)

Why would any group bring an arms warrior that is struggling with a boss?
Because for nearly every guild, your group comp isn't what's holding you back. It's not meeting the encounter mechanics. (Source)

The problem is that neither fury nor arms are strong. Prot is in a weird spot because pally/monk. What do we do?
Fury is plenty strong in PvE. Arms is probably a little behind, but not so far that you can't play it. (Source)

WoWProgress Launches SimCraft DPS Rankings
Our friends over at WoWProgress have added yet another ranking, SimCraft DPS. This is somewhat better than an item level ranking, as it takes into account how you gem and enchant your gear. You can see the full details here.

by Published on 2013-06-14 07:41 PM

Blossoming Ancient - New Pet Store Exclusive Now Available
A new pet is now available on the Blizzard Store, the Blossoming Ancient! This pet's appearance will change depending on seasons and will get a brand new look every 3 months.


This time around, we will be giving away 10 x Blossoming Ancient pets!

  • The giveaway is for 10 x Blossoming Ancient pets. You can obviously only win one.
  • To enter the giveaway, just reply to this post! Make sure to mention if you play on US or EU servers in your reply.
  • The giveaway will be closed on Sunday at 11:59 PM EST and winners will be chosen randomly.
  • A note will be added to the top of the latest news post after winners have been PMed.





Pet Abilities
  • Poisoned Branch - Instantly deals 12 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 4 rounds.
  • Autumn Breeze - Calls forth a cool autumn breeze, which restores 12 health to all allies and reduces the enemy team's hit chance by 25% for 2 rounds.
  • Stun Seed - Plants a seed in the enemy. After rounds, the seed blooms, causing the current enemy pet to take 30 Elemental damage and be stunned for 1 round.
  • Ironbark - Deals 15 Elemental damage and reduces up to 5 damage from each attack against you for 1 round.
  • Photosynthesis - Restores 6 healing every round. Lasts 5 rounds. Twice as effective in sunny weather.
  • Sunlight - A Solar Beam strikes all enemies, dealing 10 Elemental damage and transforms the weather into a sunny day for 9 rounds. During a sunny day, the maximum health of all pets is increased by 50%. and healing done is increased by 25%.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Azeroth’s keepers use seeds of the ancients to nourish and revitalize the flame-scarred slopes surrounding Mount Hyjal—but this isn’t the only region left scarred by the Cataclysm. The Cenarion Circle seeks worthy champions to spread regrowth across the land by tending to a Blossoming Ancient, a sign of seasonal rebirth.

As each new season begins, this traveling tree changes, bringing new life to its surroundings. Go to the Blizzard Store now to adopt one of these spirited saplings.

Once activated, this in-game pet key applies to all present and future World of Warcraft® characters on a single Battle.net® account.
by Published on 2013-06-14 09:23 AM

Follow WoWDB on Twitter to see things like Corrupted Garrosh's new weapon!

Edriel's Mystic Suggestions: Part 2, Demonic Essences' Drop Rate, Dealing With Constructive Criticism, Archon's E3 Recap

Patch 5.4 - Siege of Orgrimmar Encounters
Many of the bosses have unfinished or placeholder models. You can see a little bit more about why Garrosh looks like this during part of the fight in the encounter journal entries.





Patch 5.4 Item Levels
Ghostcrawler gave us an idea of the item levels we will see on Patch 5.4 loot.



Updated Garrosh Model
Ghostcrawler also replied to a question about new character models. You can reply to his tweet to let him know what you think!



Patch 5.4 Class Changes
Originally Posted by Blizzard Entertainment
Kil'Jaeden's Cunning Feedback
The simple fact is that the constant, passive ability to perform a complete DPS rotation while moving was never intended to be a core feature of the Warlock class. Those who remember the early days of Patch 5.0 will recall that, initially, Kil’Jaeden’s Cunning actually increased cast time whenever it was triggered. In those days, that extra cast time made the talent so unattractive that very few players actually took it. We decided to try it as only a snare instead, but that has had the opposite effect: in Patch 5.3, virtually all Affliction Warlocks are using Kil'Jaeden’s Cunning. Remember, we want talents to be meaningful choices. If one talent is far and away superior to its neighbors, there’s a problem. There were also some very strange side effects (such as the ability to cast something like Fear while ducking in and out of line of sight).

Now, as I mentioned, the ability to always cast on the move wasn’t intended as a core Warlock feature (otherwise, it wouldn’t have been a talent). However, that doesn’t mean we want Warlock DPS to plummet every time there’s a fire on the ground. One thing that may have gone under the radar is the fact that the new version of KJC is not on the global cooldown, and can be cast while another cast is already in process. So, for example, you won’t have to interrupt a Chaos Bolt to activate KJC should you need to react to something in a hurry.

Furthermore, it’s a change that we’re certainly going to balance around. Remember, we’re very early in what is likely to be a lengthy PTR cycle. There’s plenty of time to tweak and tinker with it. In fact, a recent change made internally allows Haunt to be cast while moving by default. The goal is most certainly not that Warlocks lose out on a ton of DPS or lose viability in raid encounters. We do encourage you to hop on the PTR, experiment with it, and tell us what think once you’ve gotten some hands-on time!

I dont know if this is an issue with implementation on the PTR or bad information, I tried the new KJC on the ptr and it was on the GCD and it did interrupt a current spell cast.
If it's acting that way on the PTR currently, it's just an outdated implementation of the spell. Again, we're very early in the PTR cycle. (Blue Tracker / Official Forums)

Patch 5.4 PTR Class Changes
"Moonkin Form no longer reduces all damage taken by 15%"
This is huge nerf for PvP... You need to compensate or something. Else I'm doomed to play arenas on alts again

We removed these because they were causing a lot of problems in PvE situations. Don't fret though as we intend to balance around this change as we can adjust the damage in PvP to compensate for this in many different ways, such as resilience.

To those wondering why Aspect of the Iron Hawk was only reduced in damage reduction rather than removed, this is because it's a talent and it still needs to have a purpose. We are happy that this change will mean that the other talents in that tier will be more attractive now.

In general I think that gamebreaking effects, such as the Warrior one, do not fit into PvP. Even if the chance of proccing is only <1%, it still feels out of place. I think we would get the "5.1 TBF"-situation
The goal is for PvE set bonuses to not be the best choice possible, but not for them to be worthless either. We don't want PvE-focused players to be afraid to set foot in PvP by deactivating these cool set bonuses in PvP. If a PvE set bonus proves problematic though, we'll adjust it accordingly.

What i do not understand though is why now add it all in a certain rating and not giving em gradually like tbc? As you also said there are no rewards for those below the said ratings which is quite high for many so there is no "within reach" goal that will push certain mindset of ppl to try a lil harder every time
This follows the same logic as that of the Challenge mode armor rewards. Since they're a purely cosmetic reward, it doesn't make much sense to reward items one at a time because having several different items of varying colors would look out of place.

This is overpowered. You'll have to be lower it to 20 - 30% off the CDs. Bubble with 2.5 minute CD and divine protection with 30 seconds is stupid. Can't let it go through or you'll have so much complains on these forums.
The reason that this change is occurring is because we felt that Unbreakable Spirit was weak compared to its counterparts. We’ll be keeping a close eye on it, so be sure to test it out on the PTR when it becomes available.

Now that we have a blue in here, whats the idea of making destru, one of the only speccs that has to cast to do damage, lose the only way to get it off? When you were versing 2 melees or hunter - melee as it is, getting casts off wasnt something easy to do, and now with nerfed mobility, how are you ever going to get a chaos bolt off to contribute to a kill?
The reason for this change is that Kil'Jaeden's Cunning just felt too good and over 99% of Affliction Warlocks were taking it. We weren't happy with the snare effect, but when it had a cast time debuff instead, no one used it. Changing it to just be a snare effect ended up making the talent too good. We have a long PTR cycle ahead, there is plenty of time to tinker with it, and Warlocks will be balanced around this.

It’s worth noting that the new Kil'Jaeden's Cunning is off of the global cooldown and can be cast while another spell cast is already in progress. For the Affliction Warlocks worried about this change; one recent change on the 5.4 PTR is that Haunt is now castable while moving.

why rather not worry about the fact that 80% of the arena team above a certain rating are hunter-oriented? And there are changes coming for Hunters as well as the recent hotfixes that stopped pets summoned by Stampede using abilities and giving Blink Strikes a 20 second cooldown. Don't forget also:

We have a long PTR cycle ahead, there is plenty of time to tinker with it
There will be more changes to come, so keep your eyes on the patch notes blog and test out the changes when the 5.4 PTR comes around. Don't take all of these changes as the final ones, there are more to come and those that we have made can change as well. As Ghostcrawler said; "The PTR is our Petri dish and not every experiment works". (Blue Tracker / Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Tier Set Pieces
We currently do not have any plans to remove tier sets from LFR. (Blue Tracker / Official Forums)

Stromgarde Scenario
Just to avoid any further confusion, there is no Stromgarde scenario in patch 5.4, and what you’ve seen datamined is little more than a developer experiment with a stand-in name.

This happens quite often; developers will put something quick together to test out some new tech or functionality, and the remnants occasionally slip through to the PTR files where dataminers can get ahold of them.

So, just to be clear, there is currently nothing related to Stromgarde in production. That’s not to say it’s a location we’ll never revisit, but should that happen, it will not be in 5.4, and the recently datamined files will not be part of it. (Blue Tracker / Official Forums)

Golden Lotus Daily Quests
The world does and will change from time to time and this change is no exception. You'll still have a variety of ways to get Golden Lotus rep, but yeah things won't be the same in the Vale. (Blue Tracker / Official Forums)

Legendary Quest Catch-up
There is no way for the gap to ever be closed as by the time they get the gem - patch 5.4 is out.
By the time they get cloak(which they will have to do old LFR for) everyone will get what i assume is an op weapon and the content will prolly be complete...


When Patch 5.4 is released, the legendary quest items from 5.0/5.1 will drop in Throne of Thunders for players that are on that step of the questline. The developers don't see much value in keeping Tier 14 relevant once Tier 16 is available.

However, in 5.4, if you decide to run Tier 14 raids for those items, you will see a dramatically increased drop chance. (Blue Tracker / Official Forums)

Flexible Raid System Clarifications
Will the lockout be similar to LFR where you can run it again (with only 1 chance per week for loot) or will it be like normal, where you can only kill a boss once per week?
Right now, the idea is to have FR lockouts work very similarly to lockouts in LFR.

You will be able to repeat bosses, and that will actually still be somewhat rewarding, you’ll be able to use additional bonus rolls, earn Valor Points, and potentially loot some shinnies from trash...

There’s something unique about FRs though, I’ll explain it with an example:
Let's say you join a 12man and kill the first boss, leave the raid, and join a 20man, you might have to repeat the first boss.

"Might", so how does that work?
If everyone in the new 20man raid has already killed the first boss just like you did, then that boss will not spawn.
But even if only 1 of the players in that 20man has not killed the first boss, he will spawn again and everyone else will have to repeat the encounter. (Blue Tracker / Official Forums)

What's Cooking In the Hearth?
There were a few Hearthstone updates today, so be sure to check out the full post on Hearthpwn!


Originally Posted by Blizzard Entertainment
  • Explore the world of Hearthstone with Quests: Immerse yourself in new, ever-changing quests that you can complete to acquire valuable Gold. New Quests await you every day!
  • Gold is Hearthstone’s new currency: Use your hard-earned Gold to purchase more packs of cards to complete your collection. Gold can also be used to gain entry into The Forge!
  • Leveling system: Have a favorite class? Level them up to new heights to gain basic and Golden basic cards the more you play. Gain experience for any game you play, win or lose - you’ll gain additional experience for a well-fought victory.
  • Battle your friends: Want to challenge your friends to a friendly fireside duel? You can now add them to your friends list and challenge them to a game. Talk about Hearthstone strategy as well with our added friends chat feature!
  • Updated card frames: We’ve added some lovely new card frames that make each class more visually distinctive at first (and second!) glance.
by Published on 2013-06-13 10:27 AM

Follow WoWDB on Twitter for Patch 5.4 updates!

D3's PS3 Multiplayer Trailer, PS3 Custom Skin Giveaway, Blue Posts, E3 Photo Gallery

Hearthstone Soundtrack

Patch 5.4 - Updated Garrosh Model
Along with the corrupted looking Garrosh model, Patch 5.4 also added an updated version of the normal Garrosh model. This version has a face that can express emotion and hands that have moving fingers.



Patch 5.4 - World Changes
Two of the bigger changes to come to the world in Patch 5.4 are the corruption in the Vale of Eternal Blossoms and increased activity in Orgrimmar and Razor Hill.

The Vale of Eternal Blossoms has been drained dry of any water and corruption has spread throughout most of the Vale, damaging things. Unfortunately the Golden Pagoda did not survive, so you won't be able to do the Golden Lotus daily quests anymore! You can also see a new raid entrance under the center of what was once a lake.


Over in Orgrimmar, the Kor'kron Elite have taken over the job of guarding the city and have an increased presence throughout town. Meanwhile, in Razor Hill, you can find some Orgrimmar Refugees camped out, as well as Baine and Vol'jin standing in town with their troops.



Patch 5.3 Hotfixes - June 10
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Hunter (Forums / Skills / Talent Calculator)
    • General
      • Arcane Shot now deals 10% more damage. [Requires a realm restart]
      • Cobra Shot now deals 10% more damage. [Requires a realm restart]
      • Hunter Pets summoned by Stampede now only use auto-attacks against their target. [Requires a realm restart]
      • Steady Shot now deals 10% more damage. [Requires a realm restart]
    • Talents
      • Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds. [Requires a realm restart]

Quests
  • Destroying the Altars: Master Summoner Zarod should once again drop Master Summoner's Staff, allowing players to complete the quest.
  • The Might of Three: Buffs from the four celestials should now continue to work properly for players entering the Big Blossom Excavation area. [Requires a realm restart]

Creatures
  • Bleeding Hollow Tormentor no longer summons a Bleeding Hollow Worg.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Elixir of Detect Lesser Invisibility will no longer allow players to see fog beasts while they are invisible.
      • Fixed an issue where Azure Fog may incorrectly trigger Flash Freeze at the end of the Light Spectrum phase.
    • Ji-Kun
      • Fixed an issue where players intercepting food globules were not properly gaining stacks of Slimed, preventing them from obtaining higher stacks of the Primal Nutrient damage buff.
    • Lei Shen
      • Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players that are on the legendary quest line. [Requires a realm restart]

Brawler's Guild
  • Ro-Shambo should now properly display the UI for Rock, Paper, Scissors! if the character was casting a spell at the time.

Bug Fixes
  • Rocketway rockets in Azshara should no longer be despawning too quickly after being summoned.
  • Mac
    • Fixed an issue where changing the resolution settings could cause hot corners to not work correctly on Mac OS X 10.8.
    • Fixed an issue where binding a modifier key to a mouse button could cause the modifier key to become stuck.
    • Fixed an issue where certain circumstances could cause the cursor to become smaller than intended on the Retina MacBook Pro.

Blue Posts
Originally Posted by Blizzard Entertainment
Virtual Realms
can someone explain how this works, and which realms will be linked together etc? Will I be seeing people from WRA etc in Stormwind?
We're working on an article currently that will explain more about Virtual Realms in detail. We're hoping to have it out to you all soon and will do our best to answer as many questions as you have as possible.

Keep in mind, we've only released the PTR notes at this point and still have testing, refining, more testing, gathering constructive feedback, testing, and then... when we think it's actually ready, releasing this live. While we have an idea of when we think we are going to have the patch go live, it's no guarantee that everything will go as expected (*crosses her fingers*). This isn't something that's going to be out in a week or anything.

You mean listening to the complaints of the players and then promptly spitting in their faces?
I've never "spit" in anyone's face in my life, I assure you.

Ghostcrawler said it yesterday in a tweet, consider the PTR like a petri dish. We're going to put things on there from time to time to test out how they work. By doing this, we get to see the results without having to commit them and affect a larger population of players in a "permanent" way. Constructive feedback from testers is always a valuable commodity as is just having people go in to the PTR and playing like they normally would so that we can see the effect of the changes.

As I also said, Virtual Realms will not be releasing overnight. There's still time before we go live with them and we still have more to do to make sure they work in a way that makes sense and adds value to the community they serve. Again, I think once we get more details in front of people, and are able to answer more questions about it and what it will do, the more likely many of the concerns I've seen here will be addressed. And if they're not, we'll work to address them as much as possible.

Area 52 currently has queues as high as 1300 just to get on. Are these super high pop realms going to be merged with other super high pop realms? A52 is mostly horde, but if we merge with a mostly alliance server, we're looking at double the queue if we have another 1300 alliance also trying to get on. That's the major concern I have, is population and massive queues, especially with everything being 50% off and more people coming to our already flooded server.
I can't answer about specific realms or how they will be connected (or not) currently, but I can say that we're very aware of the need to balance between a having a healthy population and ending up with queues. We will want to make sure that people can get in and play when they want to and still have people and resources they can rely on to have a great play experience. (Blue Tracker / Official Forums)

Patch 5.4 Set Bonuses
I don't think these will go live in their current state in rated PvP.
You're correct, the numbers on set bonuses are actually just place holders for the moment. At this time try focusing your feedback for set bonuses around the actual mechanics rather than the tuning of the numbers. (Blue Tracker / Official Forums)

LFR and Flex Loot Restriction
Our very own “Crabby” recently tweeted (#1 #2) about loot options in Flexible Raids. Just in case some of you missed it, we’re considering the possibility of having certain pieces of loot drop only in Flexible, Normal and Heroic raids.

We know that Tier and Legendary items are both very appealing to all types of raiders, but removing either of those from LFR at this point in time would tamper with the consistency of this expansion, there are a lot of players that rely solely on LFR to get those items and they are expecting LFR to continue to have the same sort of philosophy and design until at least the end of the expansion. Drastic and unexpected changes that impact negatively on parts of the player base is something we should try to avoid as much as possible.

So, for now, instead of making tier pieces exclusive to F/N/H raids, we’re considering the possibility of giving exclusivity to F/N/H on certain valuable pieces that don’t belong to any Tier. We know this isn’t exactly what some of you have been asking for, and that is doesn’t solve the issue of players going into LFR for a chance to get a piece of Tier, but it does provide more value and exclusivity/prestige to raids other than LFR without undermining players that have been relying exclusively on LFR as their main endgame progression experience since the start of the expansion.

I’d also like to point out that LFR content has always been staggered, and FR follows that same pattern but at an accelerated pace; that will probably make it less likely for raiders to run LFR in search for Tier drops, unless of course, they still prefer the accessibility of LFR over Flexible raids. I know that being time efficient is what drives many players, and having tier bonuses at the cost of a lower ilvl might still look like a better option than having to organize a Flexible raid. In the end we like to give players more options, and despite what some might say, I don’t think they will be overwhelming with the addition of Flexible Raids.

May I ask what the reason is for the stagger in Flexi? Makes sense in LFR, but not so much for Flexi imo!

You didn't exactly say the reason for flexi, only LFR, but maybe its one and the same?

Same reason as LFR I would say. We want to make a distinction between Normal and Heroic from the rest, players shouldn’t feel very compelled to go into LFR or even FR if they’re into more serious raiding, it’s still ok if there’s some appeal to them just as long as it doesn’t feel absolutely mandatory, especially a few weeks after LFR has opened.

I don’t like to generalize that much and I think that sometimes I inadvertently fall into the trap of extreme generalization. What I mean is, not all raiders are the same. There’s players raiding normal at a very slow pace, others that clear content as fast as it opens, so I can’t really say FR or LFR will be appealing to normal or heroic raiders, I can only imagine that guilds with slower progress will probably go into FR and LFR to help with their progression much more often than a guild that clears all normal content in a week, so I suppose we can say that FR and LFR shouldn’t be very appealing to anyone at a moderate to fast progression rate, but it’s ok if others that are struggling a bit more or those that can’t commit to guild raiding schedules for more than 1 or 2 days a week feel more inclined to try FR and LFR. (Blue Tracker / Official Forums)

Hunter Hotfix Concerns
Originally Posted by Blizzard Entertainment
The changes we have coming for Blink Strikes are intended to assist with the regular complaint we hear about peeling Hunter pets. The change will mean that Hunter pets will only be able to Blink Strike once every 20 seconds and there will be a 10 yard minimum range to avoid the pet using it off cooldown when it's already close to the target. We hope that this will help with Hunter pets utilizing large amounts of glue to stick to their targets.

Our plans for Stampede are actually quite simple to explain; we are removing the ability for the pets summoned through Stampede to use any abilities. The end result of this change should be that the pets a Hunter summons from Stampede will only be able to auto-attack. As you are all aware, these changes will result in a quite the reduction of net damage for Hunters, because of this we have also done a minor 15% buff to the damage of Arcane Shot.

So we asked for hunter nerfs since their damage is ridiculously overpowered and instead they're pretty much getting buffed? Not sure if I'm catching your drift.
The damage gained from the buffs you can receive from using Stampede is no longer possible, which lowers Hunter damage. The pets summoned by Stampede can no longer bite/claw/nibble/tickle, they can only use auto-attacks, lowering damage during Stampede. Blink Strikes now has a 20 second cooldown making the pet easier to peel instead of them blinking all over the Arena to their target. These are all nerfs which are heavily targeted at pets which mainly effects Beast Mastery Hunters.

In regards to the "triple trinket" that BM hunters have; we have no plans to remove Bestial Wrath from Readiness at this time. Please continue to present your feedback on these changes though as we're always interested to hear your opinions on them. (Blue Tracker / Official Forums)

We’re aware that the latest round of hotfixes caused some confusion for many Hunters, and want to offer some insight into the logic and reasoning that led to these particular changes.

Patch 5.3 resulted in Hunters feeling a bit stronger in PvP than in 5.2, where we feel they were in a much better place overall. Stampede in particular has been proving troublesome. We originally designed it with an “empty your stables” theme primarily for flavor–we wanted you to be able to see all of your favorite pets. In practice, it turned into more of a “deck building” mini-game, where Hunters were managing their entire stable to bring as much crowd control, raid buffs, etc. as possible. That’s opposite of our intentions with the Mists stable redesign; we want you to be able to pull out whichever pet you feel is ideal for your current situation. If you’re instead filling your stable based on whatever’s ideal for Stampede, you lose that entirely.

Furthermore, this min-maxing led to Stampede being a bit stronger of a DPS cooldown than we’d really like, especially for Beast Masters (who are already quite bursty in PvP). The hotfix lets us tone Stampede back just a little, and once again allows Hunters to keep whichever pets they like in the stable.

With Blink Strikes, our goals with the original 5.3 changes were to reduce Hunter burst for PvP as well as give them a passive talent option. Generally speaking, we prefer active talents to be slightly superior to passive talents in the same tier. No one will choose an active talent if it requires more work for the same reward. So, we wanted Blink Strikes to be DPS-neutral. Instead, it ended up being a PvP buff, hence the hotfix.

Regarding the changes to Arcane Shot, Cobra Shot, and Steady Shot, we had originally only buffed Arcane shot, but there was some risk that it would change Hunter rotations, which wasn’t our intent. We simply wanted to compensate for the Stampede and Blink Strikes changes. Ultimately, our goal with all of these changes is simply to tone back some of the outlying behaviors that were causing Hunters to feel a little too strong in PvP in 5.3, without much impact elsewhere. (Blue Tracker / Official Forums)

Guild Wars 2 Authorized Shoutcaster Program
GW2 is adding an interesting spectator mode to make PvP Shoutcasting easier. It allows authorized shoutcasters to enter matches as a spectator, as well as a Custom Arena to assist them in hosting matches and or creating their own shows.


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