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by Published on 2017-01-18 01:18 AM

Update: The hotfix notes were edited to add Warrior PvP hotfixes and correct the Feral Druid PvP template Agility amount.

The Nighthold Cinematic, Humongris, WotLK Timewalking, Talent Tome Cost Hotfix

Patch 7.1.5 Hotfixes - January 17
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brawler’s Guild
  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids
  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.



Player versus Player
  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.

      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).

  • Demon Hunter

  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).

  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.

  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.

  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).
by Published on 2017-01-17 10:36 PM

Vote for your Favourite Community Created Alternative Faction Cards!

The Nighthold - Gul'dan Defeat Cinematic
Spoilers ahead! Hopefully you are prepared.

WoWProgress Updated
WoWProgress is ready to go for the progression race! Congratulations to Pretty Standard for completing Normal Nighthold.

Legion PvP Season 1 Reward Distribution
Legion PvP Season 1 rewards are finally going out today.

World Boss - Humongris
Pocket Wizard is up this week, so you can head to Val'sharah to kill Humongris for a chance at item level 860 items and a Iron Relic.

Weekly Event - Wrath of the Lich King Timewalking
Wrath of the Light King Timewalking is back this week.

Talent Tome Cost Hotfix
It is now cheaper to make Talent Tomes, just in time for tonight's raid!
Originally Posted by MMO-Champion
by Published on 2017-01-16 06:58 PM

The Nighthold Opens This Week
Normal and Heroic versions of The Nighthold open this week! Mythic and Raid Finder Wing 1 open next week.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raid Schedule:
  • Tuesday, January 17: Nighthold Normal and Heroic difficulties open.
  • Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open.
  • Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens.
  • Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens.
  • Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens.

Tier 19 Armor Sets
The Nighthold drops Tier 19 armor set pieces directly for players on personal loot and tokens on other loot methods.

Icy Veins - Nighthold Guides
Our friends over at Icy Veins are finishing up their Nighthold guides, so be sure to take a look so that you are ready to go this week.

Legendary Item Upgrades
With the Nighthold release, you can now pick up the Touch of a Titan quest in Dalaran to start on the path to upgrading existing legendary items. New items will have a higher item level when they drop.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the release of Patch 7.1.5, we've received a number of questions relating to the Nighthold Legendary item upgrades and how that process will work. We'd like to provide some clarity on what you can expect next week.

When the Nighthold opens next week, players who have acquired at least one Legion Legendary item will find a quest in Dalaran to upgrade a Legendary from item level 910 to 940. This quest involves collecting a number of Essences of Aman’thul, which can be found in the following locations:

  • Nighthold Raid Bosses
  • Weekly Mythic Keystone Cache
  • Emissary Bags
  • PvP Weekly Quests

Once you have completed the quest, you'll be given a Distilled Titan Essence, which can be consumed to upgrade a Legion Legendary item to level 940. The quest is repeatable, so you'll be able to earn as many Distilled Titan Essences as you need to upgrade any Legendaries you have.

Additionally, once the Nighthold is open, any new Legendaries you discover will already be item level 940. Note that this does not apply retroactively to Emissary Bags that you may already have in your inventory when the time comes. Only new bags earned after the Nighthold is open have the chance to reward an item level 940 Legendary.

Will it be available on all levels of NH?
These will drop in all difficulties of the Nighthold, LFR included.

WoWDB Addon Data Collection
The migration to the new Curse App continues with improved addon management support and guild servers.

Quickly populating the database with new additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse App already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse App will see the game close and upload the collected data from the addon.

by Published on 2017-01-14 03:01 AM

Looking for News Volunteers, Blue Posts

Developer Insights Live - Potential Arena & Ranked Changes, Community Q&A

Upcoming Class Tuning Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.


Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Affliction
    • Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
    • Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • Shadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Blood

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Beast Mastery
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
    • Caltrops damage reduced by 10%.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: Pain damage reduced by 11%.
    • Vampiric Touch damage reduced by 14%.

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Elemental
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • Hailstorm damage increased by 29%.
    • Boulderfist damage increased by 15%.
    • Fury of Air damage reduced by 12%.
    • Doom Vortex damage increased by 33%.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • Revenge and Thunder Clap damage reduced by 14%.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Assassination

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel Mastery now grants 30 Fury (up from 25).
    • Chaos Blades now increases autoattack damage by 150% (down from 200%).

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Windwalker

Legendary Items

Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

Patch 7.1.5 Hotfixes - January 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Brawler’s Guild
  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.


Dungeons and Raids
  • The Sunwell
    • Burn cannot be taken outside of the instance.

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player
  • Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations. This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

Blue Posts
Originally Posted by Blizzard Entertainment
Arena Rewards
Just a quick update, we're still reviewing the accuracy of the data, but barring any unforeseen problems, we hope to re-distribute rewards at some point next week. (Blue Tracker / Official Forums)

Legendary Item Sources
Just to confirm, this is intended and not a bug. Blingtron 6000's gift packages do have a chance of containing a legendary. He's a nice guy like that! (well, sometimes, at least.)

Does fishing? it's quite a popular post on reddit, seems the SS is fake, but can you confirm?
Can confirm that we believe the screenshot is indeed fake. After checking, there aren't any fishing pools that award Legendaries so if this player truly did get a Legendary, it's a bug. (Blue Tracker / Official Forums)

Blood Plague V2
Sorry for the trouble caused by this. Antibiotics have been deployed and it seems to have sorted everything out. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
you guys can't just send out a small tool tip patch to fix it? Seems simple enough.
We have that capability, but the effort required (mostly in terms of translation) makes it not worth it in most cases. (Celestalon)
The process of translating the English text into 13(?) other languages still has very high overhead. (Celestalon)
Translation is something that's most efficiently done in bulk (patches), not one-off little translations (hotfixes). (Celestalon)

Dark Legacy Comics #567
DLC #567 has been released.

by Published on 2017-01-12 06:42 PM

Hunters: Lore mentioned that class tuning hotfixes are coming soon, including for Hunters!

Legion Developer Q&A - Paul Kubit
Paul Kubit talked about Brawlers’ Guild, Micro-Holidays, Timewalking, and Professions today! The next Q&A isn't scheduled yet, but may be in February.

Profession Gear
  • The crafted gear has a limited duration. As more content is added to the game, higher item level loot is added elsewhere.
  • Obliterum upgrades help to keep crafted gear relevant.
  • Crafted gear is still on the radar, so in future patches the team will try to keep adding things.
  • Patch 7.1.5 added some things for Engineering and other professions, new armor may be coming in a future patch.
  • Patch 7.2 and beyond will add new recipes to primary and secondary professions.

Brawler's Guild
  • Bosses are set to a fairly static difficulty, increasing as you progress through.
  • Early bosses should be approachable for most players, with fights becoming more challenging later on.
  • Boss health adjustments based on spec is not something the team did this time. It might diminish the accomplishment of beating the boss.
  • The team thought about ways they could bring healers into the Brawler's Guild, so maybe they could do something in the future, but the Brawler's Guild is about fighting!
  • There aren't any plans to add additional bosses in this expansion, but it isn't out of the question.
  • Almost every idea makes it into Brawler's Guild.
  • A Mario themed fight was started and never finished, as was a Mega Man fight.

  • The team is talking about increasing the item level on Timewalking gear.
  • Scholomance probably won't make it to Mists of Pandaria timewalking. MoP timewalking is about the dungeons found in Pandaria.
  • In the future the team might be able to do Vanilla timewalking, but there are no plans to do it right now.
  • The Vanilla dungeons don't hold up to current dungeon design standards, which is why they didn't start with Vanilla timewalking. They don't feel challenging and aren't tuned for max-level players.
  • Timewalking is designed to cover content from two expansions ago and earlier.
  • Timewalking raids are probably coming at some point. It is a safe bet.

Engineering Goggles
  • The new engineering goggles are the highest tier crafted items right now.
  • The goggles are more powerful, so they take more to craft and have random stats.
  • You can farm or buy Hardened Felglass.
  • The googles are BoE, so you can sell them to someone else if you don't get the stats you want.

  • The cost of gathered materials comes from the time it takes to collect them.
  • Materials are more expensive in this expansion because you actually have to go and gather, rather than using your garrison.
  • Professions can change a lot between expansions, it is a place to experiment.

Talent Tomes
  • Talent tomes cost a little bit too much right now. This is largely due to the cost of the materials that goes into them.
  • In the near future the team will look at ways to adjust costs of things that are too expensive, including talent tomes.

  • The cost of unlocking the forge worked out pretty well.
  • Players had to interact with each other to make the armor pieces to unlock the forge.
  • It is very likely that the cost of unlocking the forge will be reduced in a future patch.

  • Making skinnable mobs multi-tap is still something the team wants to do.

Crafting Material Costs
  • The team has been cracking down on bots, which also contributes to the cost increase of gathered materials.
  • Taking raw materials and using them to make something doesn't have much of a time commitment for the most part, so the profit margins are slim.

  • The rewards from these holidays aren't really collectable items because of their short duration.
  • Extra experience from a leveling micro-holiday is a cool idea.
  • Call of the Scarab is a region wide faction competition, not realm-wide. It also rewards a good amount of experience.

  • As the team was building out Legion professions, they wanted to have content for all of them.
  • For all of the primary professions, it ended up being quest lines.
  • For the secondary professions, the team didn't want to overwhelm you with quest lines.
  • Archaeology got a time gated quest line, Fishing got an Artifact fishing pole, First Aid got items that drop out in the world.
  • Cooking had a progression in Warlords with work orders. Cooking felt like a way that the team could flavorfuly incorporate work orders.
  • The randomness with Nomi is probably a little bit too random. You can give him a certain material and he will give you recipes that use that material.
  • Nomi is learning, with every patch he becomes more efficient. In Patch 7.1.5 the chance to get recipes has gone up significantly.

Rank 3 Recipes
  • When the team was designing the profession recipes system, it was a blank slate.
  • The rarity of recipes could be anything from a guaranteed drop to super rare. The team started by making them rare, as it is easier to make them more common in the future if needed.
  • The Rank 3 shoulder recipes were added to a fairly challenging part of the game, making them more rare.
  • It isn't breaking the game to have some RNG on the Rank 3 recipes, you can still make the items.
  • In the case where it does feel bad, such as gathering, adjustments can be made.
  • There isn't a lot of profit margin in crafting, but having the Rank 3 recipes help to give players a little more profit.
  • The team can increase the chance to get the Rank 3 recipes at the end of the expansion.

  • There isn't as much of a reason to go on an endless grind now with how archaeology works. This was intentional.
  • There are less projects you can solve so that you don't get down to the last one and feel like it takes forever to get.
  • There are plans to make archaeology better in Patch 7.2!

Patch 7.2
  • Patch 7.2 should be coming to the PTR pretty soon.

Profession Dungeon Requirements
  • While the team was building the profession quest lines they leaned on dungeons because they could scale. At this point in development the world scaling tech didn't exist.
  • Removing dungeon requirements for professions isn't going to happen, but it could probably be less dungeon heavy in the future.

Gathering Professions
  • The team talks about making gathering professions separate each expansion, but it hasn't happened yet.
  • They could add a third profession slot that is gathering only.
  • Some of the people asking for another profession slot just want something new, but don't want to get rid of their existing professions.

Random Secondary Stats
  • There won't be an item to allow players to reroll secondary stats on crafted items.
  • If you want different stats, make another item.
  • This was taken into account when setting costs for crafting items, so they are a little bit cheaper.

Artifacts and Weapon Crafting
  • With Artifacts, professions that could craft weapons in the past no longer had this choice.
  • The team tried to replace these weapon choices with crafted relics. It didn't completely fill the fantasy of a weaponsmith.
  • The team will look at the quality of the crafted relics and maybe add some more crafted things.

Weekly Events
  • Separating Timewalking from the other events is something not planned right now.
  • The team might remove less relevant events in the future.
  • Keeping Timewalking rare helps to make it special.

  • Maybe there will be a New Year's Eve micro-holiday in the future, but it doesn't feel like the other micro-holidays.
  • Right now the micro-holidays that are being added are Azerothian holidays rather than analogues to real world holidays.

  • Reaves having a bank access is something the team looked at. It was considered for Patch 7.1.5 but didn't get put in.
  • The team wants to save some things for later. If Reaves is the best thing right away there would be nothing left to add.

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