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by Published on 2017-11-16 06:40 PM

Developer Q&A with Ion Hazzikostas
WatcherDev answered some questions today!

  • WoW Classic won't be moving away from the community and inconveniences, the question is what point in classic should the game be set in.

Tier Sets
  • The Azerite armor system adds a lot of depth and customization to armor slots traditionally used for tier sets.
  • The role of tier sets has changed significantly over the years. In Classic it might take you many months to assemble your set, if you were able to do it at all.
  • Today, you often get your tier set bonuses within the first few weeks of a new tier. Once you have it, you are locked into those armor pieces.
  • Currently you can have tier slots and legendary items locking you in for most slots, making them not available for customization and choice.
  • In Emerald Nightmare, the armor was recolors of the Tier set. These didn't feel like they had a connection to the zone.
  • For years, the team has spent all of the art time on making sets for classes, then recolors for the rest of the loot table.
  • When you go into the new raid, the new sets will fill like they fit with the Troll, Titan, Corrupted vibe.
  • If you want that iconic Paladin look, there are lots of existing sets out there to transmog to.
  • The team is adding art variety to the world in this expansion. There will be more options than ever before, rather than a 22nd take on the Priest fantasy.
  • What would an Old God themed Paladin set even look like?
  • The team will get back to class based art eventually, but for BfA variety is being added.
  • There will be one appearance per armor type per zone, but more variety across zones.
  • This is the first time that non class set armor will get the full high fidelity treatment. The additional 3D armor pieces and other details that go into the normal Tier sets will be applied to these new sets.
  • There will still be unique trinkets and other things only available from raids that are very attractive.
  • There will also be properties on the Heart of Azeroth slots that can only be found in a raid.
  • There will be unique things that affect gameplay that are only from raids still.

Patch 7.3.5
  • Scaling world, post Antrous story, Ulduar timewalking, preview of Silithus battleground, assorted smaller stuff.
  • Coming to the PTR quite soon.

  • The team's focus is on factions, rather than the story of the races inside the factions.
  • As we venture to different areas of the world, there will be cool stuff for different races.
  • There could be a race heavy expansion down the line, but BfA is a faction heavy expansion.

Allied Races
  • For the Nightfallen, Exalted is required, but in practice you can play through the Suramar campaign and unlock them. The barriers to the story have been removed.
  • It is more story driven than grinding driven.
  • Years from now that is something that the team could revisit, but for now it feels appropriate.
  • Transmog is generally account wide, so once you have earned the Dark Iron Heritage armor, so you can probably use it on any Dark Iron character on your account.
  • The team is looking at what races make sense to join the factions, then what classes make sense for those races.
  • Death Knight and Demon Hunter are hero classes that start at a high level, so right now the focus is on the story and Allied Races starting at Level 20.
  • Thrall was an example of an upright Orc, so it was a thing that existed. This is why upright Orcs make sense.
  • Darkspear Trolls are hunched and it is part of what they are. Zandalari Trolls are a different story.
  • More upright options is something the team could look at eventually, perhaps in a future Allied Race.
  • Combat forms of Zandalari Trolls will not change to other animals, just the travel form.

Honor and Prestige
  • The team isn't going to add many more Prestige levels and expect returning players to grind through them all.
  • The team is still looking at how Honor Talents worked out. It feels like you are operating with a penalty for the first X hours of PvP, so they are reevaluating this decision.

  • Currently the plan is for Artifacts to be spec restricted when it comes to transmog.
  • Artifact appearances earned today will be account wide, you will be able to use them on a new alt of the same class.

Legendary Items
  • If there are legendary items in the future, there will be far fewer compared to Legion.
  • The team is open to doing them similar to older legendary items, where something is very special and unique.
  • There are currently no plans for any legendary items in BfA.

Mythic Raids
  • There are no plans to change the Mythic raid size at this point.
  • Managing a Mythic roster is challenging and managing raid rosters has been challenging throughout the game.
  • Should Mythic raiding be flexibile size? Probably incompatible with the cutting edge tuning that Mythic is all about.
  • Tuning for just a single size Mythic raid is already challenging.
  • If the raid has to be a fixed size, what is the right size? A size of 20 allows for a wide variety of classes, splitting the raid in more ways, and adding more complexity in coordination.
  • If the team was to drop the Mythic size to 15, many groups would be happy, but your roster would shrink over time, and you would eventually be back to the problem of not having enough people once again.
  • The team would like to look at opening cross-realm Mythic raiding earlier than the next tier. It is important to protect realm firsts and other things, but after being open for a while there are reasons to let cross-realm mythic raids occur.
  • Tomb was probably a little too difficult on Mythic on the last 1/3rd of the instance.
  • Having too many binary instant pass/fail mechanics in a fight can really wear on you. It feels better if mistakes are punished in a way where you can only get away with so many, rather than one person making a mistake 4 minutes in that causes a wipe.

Aman'Thul's Vision
  • You'll find out how Aman'Thul's Vision will drop in the future.
  • It would be cool if you went into a raid and found loot that wasn't datamined.
  • There are places where advance notice is important, but how this item drops isn't one of them.

  • When Mythic Antrous opens, Mythic+ will advance similar to every other time a new raid unlocked.

Item Upgrades
  • Warforging and Titanforging will continue in BfA, but probably a little less often.
  • A hard cap on Titanforging that kept it from going into the Mythic item level space would be very restrictive.

World PvP
  • The team is creating a place where players interested in World PvP are more likely to run into each other.
  • Having a world where everyone, regardless of realm, can opt in to World PvP means that the team can make outdoor World PvP content. In the past, the team ran into the question of what outdoor PvP content would mean on PvE servers.
  • The team recognizes how important community is on RP realms, which is what CRZ is turned off in some instances.
  • You can be on an RP server, opt into PvP, and see other players that have opted in from your server. The team may need to re-evaluate that in the long run if there aren't enough players opting in on RP servers.
  • The team doesn't want to split up RP servers or mix them.
  • There aren't specific plans to encourage raiding of capital cities, but this would be a cool expansion for it, as it fits the story.

Class Changes
  • The team will have more to share on this in the future when Beta ramps up.
  • There are going to be fewer class changes than there were in Legion, as it was probably the largest set of class change ever.
  • Demonology Warlock was not a fully successful experiment. The master of demon fantasy is great, but the execution wasn't right.
  • Demonology, Survival, and other specs will probably see more significant changes.
  • Replacing dead talents, binary choices (AoE vs Single target talent swapping), and filling the gaps Artifact abilities left are all something the team is looking at.
  • Class specific utility is a thing that the team likes.
  • There are plans to add some of the Artifact traits into base abilities, talents, or in some other way.
  • Mobile Tranq is probably not something that should move forward into BfA, but that decision hasn't been made. Resto Druids are already very mobile in most aspects of their gameplay.
  • Hati is very closely tied to Titanstrike, unlikely to be carried forward forever. It is odd to require a new player to go back to Legion content to get Hati. There is something cool about having multiple pets as a BM Hunter, so that is something they could expand on.
  • Updated Warlock animations are coming in BfA, probably in the pre-launch patch.

Zone Scaling
  • There are no immediate plans to make old world zones relevant to current content, but they could do so in the future.

Relics and Weapons
  • The plan is to go back to weapon drops. Compared to the old days, there are so many more sources of loot, so it isn't as hard as it used to be to get a weapon.

Underlight Angler
  • The plan is to carry the Underlight Angler forward.

Character Slots
  • Characters slots per server will be increased.
  • Total character slots per account will not be increased from 50.
  • The team would like to hear from players that are actively using 50 characters.
by Published on 2017-11-16 12:30 AM

WoW's 13th Anniversary Event
WoW's 13th Anniversary is live in the EU!

Level Type Name Cost
1Cosmetic Bronze-Tinted Sunglasses200 × 
1Companion Pets Corgi Pup200 × 
1Holiday Exquisite Costume Set: "Edwin VanCleef"200 × 
1Other Inflatable Thunderfury, Blessed Blade of the Windseeker50 × 
1Other Celebration Wand - Murloc25 × 
1Other Celebration Wand - Gnoll25 × 
1Holiday Tranquil Mechanical Yeti Costume50 × 
1Other Celebration Wand - Trogg25 × 
1Other Celebration Wand - Quilboar25 × 


Level Type Slot Name Model Viewer
900ClothWaist Belt of the Dark Bog
900ClothWrists Black Bark Wristbands
900LeatherLegs Dark Heart Pants
900LeatherHead Deviate Growth Cap
900PlateHands Gauntlets of the Shining Light
900MailFeet Malignant Footguards


Level Type Slot Name Model Viewer
900FingerFinger Ring of the Unliving
900CrossbowRanged Polished Ironwood Crossbow
900NeckNeck Dragonheart Necklace
900MailFeet Boots of the Endless Moor
900LeatherHead Circlet of Restless Dreams


Level Type Slot Name Model Viewer
900PlateShoulders Acid Inscribed Pauldrons
900DaggerOne Hand Emerald Dragonfang
900TrinketTrinket Hibernation Crystal
900ClothChest Jade Inlaid Vestments
900MailLegs Leggings of the Demented Mind
900PlateLegs Strangely Glyphed Legplates


Level Type Slot Name Model Viewer
900FingerFinger Mindtear Band
900ClothFeet Mendicant's Slippers
900One-handed SwordOne Hand Nightmare Blade
900LeatherShoulders Unnatural Leather Spaulders
900LeatherFeet Boots of Fright

Shared Dragon Loot

Level Type Slot Name Model Viewer
900PlateFeet Acid Inscribed Greaves
900MailLegs Ancient Corroded Leggings
900PlateWrists Dragonbone Wristguards
900LeatherWrists Dragonspur Wraps
900ClothHands Gloves of Delusional Power
900BackBack Green Dragonskin Cloak
900One-handed MaceOne Hand Hammer of Bestial Fury
900StaffTwo Hand Staff of Rampant Growth
900Off HandOff Hand Trance Stone


Level Type Slot Name Model Viewer
900WandRanged Cold Snap
900BackBack Drape of Benediction
900DaggerOne Hand Fang of the Mystics
900ClothFeet Snowblind Shoes
900PlateWaist Unmelting Ice Girdle
900ClothHead Crystal Adorned Crown
900Fist WeaponOne Hand Eskhandar's Left Claw
900Two-handed SwordTwo Hand Typhoon

Other Loot

Level Type Slot Name Model Viewer
900NeckNeck Blazefury Medallion
900FingerFinger Ring of Ancient Arcana
900FingerFinger Ring of Entropy
900BackBack Eskhandar's Pelt
900ClothLegs Fel Infused Leggings
900ClothWrists Blacklight Bracer
900LeatherChest Sapphire-Encrusted Tunic
900LeatherWaist Flayed Doomguard Belt
900LeatherHands Doomhide Gauntlets
900MailHead Infernal Headcage
900MailShoulders Mana-Frosted Pauldrons
900One-handed MaceOne Hand Empyrean Demolisher
900StaffTwo Hand Amberseal Keeper
by Published on 2017-11-15 02:33 AM

Update (1 AM EST): Blizzard has added two new quests to Argus tonight relating to Magni (The Speaker Listens and Visions of Fear). A small cutscene involving Sargeras plays during the second quest.

Season 12 Haedrig's Gift Build Suggestions

Year of the Mammoth World Championship Tickets Now On Sale + Last Call Players

Traditional Tier Set Bonuses Removed in Battle for Azeroth
Gameinformer released an interview with Ion Hazzikostas today that stated raid sets with bonuses will be phased out for Battle for Azeroth.

  • Raid set bonuses are being retired for BfA.
  • Gear will be more heavily themed to the place it comes from.
  • The team wants gear customization to be expressed through the Azerite system.
  • Tier sets lock down character slots and limit choices.
  • Tier has begun to feel more like a drawback with so many different sources to obtain gear today.
  • Options from these sets will be rolled into how the Azerite system works for more customization in enhancing spells and abilities.

Developer Interviews
We're continuing to take a look at new information from the BlizzCon developer interviews. Method Interviews Steve Burke and Chris Robinson at Blizzcon 2017.

  • Blizzard pays attention to what artifact appearances are the most popular and consider that in future art design.
  • World quests and scaling technology is changing how the team creates the world in game.
  • There are no plans currently to recreate Gadgetzan in WoW to match the Hearthstone version.
  • The team will look at revamping faction cities only if it makes sense for the story.
  • The hubs of BfA reflect the lessons learned from previous hubs.
  • Allied races will add depth to classes. They will be able to be hero classes if it fits the lore.
  • Class options for Allied Races are based on the fantasy of the class and not just which faction needs another race option for a specific class.
  • PVP Warfronts are being talked about, but not something that has been decided on yet.
  • Low lying fog is something that was planned for Legion but wasn’t implemented until 8.0
  • There will be visual updates as you progress your Heart of Azeroth.
  • The team wants the Heart of Azeroth to feel more like the excitement and progression of the initial launch leveling of the Artifact Weapon and not so much the infinite trait artifact power dump from later in the Legion expansion.
  • It is possible for players to keep multiple gear pieces from the Heart of Azeroth slots to switch between for certain encounters in the game.
  • Murlocs are not currently planned as an Allied Race.
  • Allied Races have been completely remapped from their NPC versions to fall in line with current playable races.
  • There are no plans currently to separate ranged dps and melee dps in the group finder, but it is possible in the future.

Patch 7.3 Hotfixes - November 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Players can now use the following toys in dungeons: Sandbox Tiger, Darkmoon Seesaw, Love Boat, and Fishing Chair.

Player vs Player

Blue Posts
Originally Posted by Blizzard Entertainment
Class Balance in Classic Servers
I personally think its fair to have a discussion about classes/specs in Classic, considering class balancing as a philosophy didn't exist back then as it does now. The idea of a "hybrid tax" was obviously not very good in the grand scheme of overarching class design and it made some specs arguably not viable/unplayable. I'm not suggesting we make huge changes or even small changes at all for that matter, but that it is a worthwhile conversation to have. (Blue Tracker / Official Forums)

We've been reading and talking about Classic within the Community team almost every day. Before BlizzCon we were all so nervous and, really, amazed that this project was actually going to be announced at the show. But we do need to make sure things are kept in perspective - we don't want to jump onto too much of a hype/posting train, as its still all coming together and there's not much that is concrete.

I can guarantee you that the Classic team will be listening, and we will be forwarding as much along as we can. We know this project means a lot to a lot of players, and it means a lot to us too. (Blue Tracker / Official Forums) - Lineage 2: Revolution News and Database
Lineage 2: Revolution releases today and our friends at have created a site for it!

by Published on 2017-11-14 08:27 PM

Season 12 Haedrig's Gift Build Suggestions

Year of the Mammoth World Championship Tickets Now On Sale + Last Call Players

World Boss - Pit Lord Vilemus
Pit Lord Vilemus is up this week, rewarding item level 930 loot!

World Boss - Nithogg
Scourge of the Skies is up this week, sending players to kill Nithogg! He is also another option for Warriors to get the Skull of Nithogg for their hidden artifact appearance.

Weekly Bonus Event - Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
A new weekly quest and rewards are here—steel yourself for Battleground combat!

Seven Days on the Battlegrounds
All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of the 11 battlegrounds.

Weekly Quest
Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).

Battleground Buff
This week you gain 50% more Honor in Battlegrounds.

A New Event Every Week
The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Jump into PvP Brawls: Deep Six
Originally Posted by Blizzard (Blue Tracker)
Who has your six in this six vs. six brawl? Deep Six will put you and your group to the test.

Every other week, a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory.

Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a little variation on the traditional format, such as flags that are a bit closer in Warsong Gulch, less carts to keep track of in Silvershard Mines, and only two orbs within the Temple of Kotmogu.

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