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by Published on 2016-06-24 12:23 AM

Update: An error with the Battle.Net API has been resolved, so if you had trouble entering the Week 3 Beta contest, give it another shot!

Patch 7.0.3 Beta - Build 22018
Build 22018 was deployed to the Beta realms.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Note that this was a mistake - we intended to edit the description of "Glory of the Legion Hero," which is the mount-awarding meta-achievement for various gimmicks and challenging boss kills throughout Legion's dungeons. And those achievements really were always designed for (and in practice, almost always done by) organized groups. Achievement-seekers could sometimes even be disruptive to Group Finder Heroic groups. The existence of a baseline Mythic difficulty now allowed us to better match the framing of these achievements with their target audience.

The base "Legion Dungeon Hero" achievement for clearing all dungeons still only requires Heroic - fixed

Transmog Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
3 updates for you in this build, and the next.

We believe that all Mail Bind on Eqiup items that differ from live servers (i.e. were changed to plate) have been reverted to Mail to avoid breaking existing transmogs that relied on these items. Please let us know if we missed any - use wowhead to check the status of current items if you are unsure.

Racial restrictions that were added which differ from live (Very Lite Sabre, etc.) are removed in this build. When we audited these items, we discovered some items that we feel should have converted to faction-specific items that were not doing so: the primary source of these are the level 50 quest helms. These items have been changed so they will always match your faction, granting you credit for both appearances but ensuring you aren't transmogging to the Helm of the Horde on your Alliance character. This is consistent with other items that are strongly faction associated. If you encounter further items that differ from live in this manner, please let us know.

In addition, this build should contain back-credit fixes for Rhok, Quel'delar (granting ALL variants), and the Warcraft movie items. The next build will contain fixes for Griftah's, Benediction, and will also back-credit the T0.0 dungeon items if you completed the quests for the T0.5 quests.

New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
110Junk Fel Corrupted Weapon
100Other Mark of Aquaos
680Cloth Cowl of the Doomed Ritual
50Cloth Crown of the Hallowed
680Cloth Shoulderpads of the Doomed Ritual
680Cloth Robe of the Doomed Ritual
680Cloth Leggings of the Doomed Ritual
680Cloth Sandals of the Doomed Ritual
680Cloth Handwraps of the Doomed Ritual
50Plate Headguard of the Order
50Plate Faceguard of the Order
50Plate Helm of the Order
1Cosmetic Jewel of the Firelord
1Cosmetic Crown of Eternal Winter
1Cosmetic Hood of Hungering Darkness
110Other Greater Valarjar Insignia
110Other Greater Dreamweaver Insignia
110Other Greater Court of Farondis Insignia
110Other Greater Highmountain Tribe Insignia
110Other Greater Wardens Insignia
110Other Greater Nightfallen Insignia
110Other Soul Flame of Fortification
110Other Soul Flame of Alacrity
110Other Soul Flame of Insight
110Other Soul Flame of Rejuvenation
110Other Soul Flame of Castigation
110Other Flaming Demonheart
110Other Shadowy Demonheart
110Other Coercive Demonheart
110Other Whispering Demonheart
110Other Immense Demonheart


Achievement Changes
Originally Posted by MMO-Champion
Class Hall

Dungeons & Raids
  • Glory of the Legion Hero Complete the Legion Heroic Mythic dungeon achievements listed below. Mount Reward: Leyfeather Hippogryph. 25 points. Account Wide.
  • Legion Dungeon Hero Complete the Legion Mythic Heroic dungeon achievements listed below. 20 points. Account Wide.

Legacy



Spell Changes
Originally Posted by MMO-Champion
Mounts

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demon Blades Your auto attacks have a 50% 75% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Soul Barrier Shield yourself for 8 sec, absorbing [*800% of AP * Percent Health + 8% [*1,500% of AP * Percent Health + 15% of AP * AP * Percent Health*] damage. Consuming a Soul Fragment adds [*200% [*250% of AP * Percent Health*] to the shield. Soul Barrier's absorption cannot be reduced below [*AP [*200% of AP * Percent Health*]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter - Level 110 Talent. 300 Pain. Instant. 20 sec cooldown.

Vengeance
  • Shear Shears an enemy for (375% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates 12 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Soul Cleave (New) Viciously strike all enemies in front of you for [*2.000 * 1% of weapon damage*] Physical damage, and heal yourself for [*425% of AP*]. Spending more Pain increases the damage and healing done. Consumes all Soul Fragments within 20 yds. Demon Hunter - Vengeance Spec. 200 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cenarion Ward Heals the target for [*350% [*220% of Spell Power*] every 2 sec for 6 8 sec. 100 yd range. Instant.
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. 40 yd range. Instant.

Talents
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [*350% of Spell Power*] over 6 [*220% of Spell Power*] over 8 sec. Can't be cast in Flight Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Restoration
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Survival Tactics Feign Death removes all harmful magical effects, and reduces damage taken by 100% 99% for 1.5 sec. Hunter Any2 Role - Tier 2 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Phoenix's Flames Hurls a Phoenix that causes [*1 + 500% of Spell Power*] Fire damage to the target and splashes [*150% of Spell Power*] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

Talents
  • Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 60 min. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown. 10 sec cooldown.
  • Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
  • Flame On Immediately grants 2 charges of Inferno Fire Blast. Fire Mage - Level 60 Talent. Instant. 30 sec cooldown.
  • Kindling Your Fireball, Pyroblast, and Inferno Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec. Fire Mage - Level 100 Talent.
  • Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50% while you stand within 8 yds. Max 2 charges. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 10 sec cooldown.
  • Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges. Mage - Level 30 Talent. 2% of Base Mana. Instant. 0.5 sec cooldown.

PvP Talents
  • Deep Shatter Your Frostbolt deals 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost). Frost Mage - Tier 4 PvP Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tiger Palm (Brewmaster) Reduces the remaining cooldown on Ironskin Brew and Purifying Brew by 1 sec. your Brews by 1 sec.

Talents
  • Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk - Level 45 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Blackout Combo Name changed from "Fortified Mind" to "Blackout Combo". Keg Smash and Tiger Palm now also reduce the cooldown of Fortifying Brew Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 100 Talent.
  • Elusive Dance Purifying Brew now clears an additional 15% of damage delayed with Stagger. It also grants up to 15% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
  • High Tolerance Stagger delays an additional 5% of incoming damage 10% of incoming damage. You gain up to 15% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.

Brewmaster
  • Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additional 20%, and reducing all damage you take by 20%. Monk - Brewmaster Spec. Instant. 5 min cooldown. 7 min cooldown.
  • Keg Smash Smash a keg of brew on the target, dealing [*1 + 900% of AP*] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on Ironskin Brew and Purifying Brew your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Renewing Mist: Does not trigger cooldown. Effuse: Healing increased by 150% 200%. Enveloping Mist: Instant cast. Essence Font: Castable while moving. Vivify: No mana cost. Monk - Mistweaver Spec. Instant. 30 sec cooldown.

None
PvP Talents
  • Gladiator's Medallion Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat. Replaces Honorable Medallion. Any2 Role - Tier 0 PvP Talent. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consecration Deals [*1 + 45% 30% of AP*] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Judgment (Holy) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges the target and 1 other nearby enemy, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

Talents
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin - Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 15 sec cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (100% 140% of weapon damage) Holy damage, and an additional [*40% [*55% of AP*] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 7 sec cooldown.
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) Holy) damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 1.5 min cooldown.
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown.
  • Zeal Strike the target for (285% 320% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (320% 360% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
  • Templar's Verdict A powerful weapon strike that deals (390% 420% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Dominant Mind You may also control your own character while Mind Control is active, and Mind control now lasts 60 sec, but but Mind Control has a 3 min cooldown, and it may not be used against players. Priest - Level 45 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 120 seconds. Holy Priest - Level 60 Talent.

PvP Talents
  • Mind Trauma Mind Flay and Mind Sear has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Shadow Priest - Tier 4 PvP Talent.
  • Void Origins (New) Void Eruption is now instant cast. Shadow Priest - Tier 3 PvP Talent.

Discipline
  • Pain Suppression Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 5 min cooldown. 4 min cooldown.

Holy
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% 40% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned. Massive damage amounts will kill the target despite this effect. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 4 min cooldown.

Shadow & Discipline
  • Shadow Mend Wraps an ally in shadows which heal for [*700% [*800% of Spell Power*], but at a price. The ally will take [*35% [*40% of Spell Power*] damage every 1 sec, until they have taken [*350% [*400% of Spell Power*] total damage from all sources, or leave combat. Priest - Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 3% 5% chance of triggering three extra attacks dealing (40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Ancestral Swiftness Increases haste by 10% and attack speed by 10%. Shaman - Level 60 Talent. 8% and attack speed by 8%. Shaman - Level 60 Talent.
  • Boulderfist Slams your target with the power of stone, dealing [*1 + 300% of AP*] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 25 20 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*6 + 144% 96% of Spell Power*] Nature damage over 6 sec. Enhancement Shaman - Level 90 Talent.
  • Crashing Waves Tidal Waves increases the critical effect chance of Healing Surge by an additional 0%, and reduces the cast time of Healing Wave by an additional 15% Riptide grants an additional charge of Tidal Waves. Restoration Shaman - Level 60 Talent.
  • Hot Hand Melee attacks with Flametongue active also have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% 8% for 10 sec. Enhancement Shaman - Level 100 Talent.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 30% of their damage to all Lightning Rods Lightning Rods take 30% of all damage you deal with Lightning Bolt and Chain Lightning. Elemental Shaman - Level 100 Talent.

PvP Talents
  • Control of Lava Your Lava Burst deals 200% additional damage, and generates 30 Maelstrom when it deals damage. This spell replaces Lava Surge (Passive). Elemental Shaman - Tier 4 PvP Talent.
  • Counterstrike Totem Summons a Air Totem with 10 health at the feet of the caster for 60 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman Any2 Role - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers [*3 + 120% 150% of Spell Power*] Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Ethereal Form You turn ethereal, making you immune to all physical damage, but unable to attack and your movement speed is reduced by 50%. Vulnerable to magic, receiving 200% increased damage. Lasts for 15 sec. Use Ethereal Form again to shift out. Replaces Astral Shift. Can be cast in Ghost Wolf. Enhancement Shaman - Tier 3 PvP Talent. Instant. 45 sec cooldown.
  • Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec. Replaces Spirit Link Totem. Restoration Shaman - Tier 5 PvP Talent. 28% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Traveling Storms Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 15,000 sec. Elemental Shaman - Tier 5 PvP Talent.

Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for 15 sec until cancelled. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Healing Surge Heals a friendly target for [*550% of Spell Power*]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 27% 22% of Base Mana. 40 yd range. 2 sec cast.
  • Maelstrom Weapon Each time you deal damage with a melee weapon, you Your auto attacks generate 5 Maelstrom. Shaman - Enhancement Spec.
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 2.00% 1.00%, and increases all Fire, Frost, and Nature damage you deal by 16.00%. Shaman - Enhancement Spec.
  • Stormbringer Each of your main hand attacks has a 3% 5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
  • Windfury Each of your main hand attacks has a 3% 5% chance to trigger three extra attacks, dealing (40% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Restoration
  • Tidal Waves Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% 30% or increases the critical effect chance of your next Healing Surge by 30% 40%. Stacks up to 2 times. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Master Summoner Increases the duration of your Dreadstalkers and Wild Imps by 100%, and the cast time of your Call Dreadstalkers is now instant cast. Demonology Warlock - Tier 5 PvP Talent.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Blood Hunt When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec. Warrior Any2 Role - Tier 2 PvP Talent.
  • Death Wish Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 5 times. Fury Warrior - Tier 5 PvP Talent. 10% of Total Health. Instant.
  • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take 400 75,000 Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant. 20 sec cooldown.
  • Mass Spell Reflection Reflects all spells cast on you and on all party and raid members within 20 yards for 3 sec. Replaces Spell Reflection. Protection Warrior - Tier 2 PvP Talent. Instant. 30 sec cooldown.
  • Morale Killer Reduces the cooldown of Demoralizing Shout by 30 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. Protection Warrior - Tier 4 PvP Talent.
  • Pain Train Your Reduces the cooldown of Battle Cry by 15 sec and Battle Cry now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Thunderstruck Thunder Clap snares all targets by 90% for 1.5 roots all targets for 1 sec. Protection Warrior - Tier 5 PvP Talent.

Professions
Enchanting
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 12 sec. Effect can only occur when you are below 60% health. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 15 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increase critical strike by 0 for 6 sec. Effect can stack 2 times. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 0 damage, plus an additional 0 damage over 6 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 0 for 6 sec. While active, critical heals and attacks may extend the duration. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 0, diminishing by 10% every 2 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.

Engineering

First Aid
  • Silvery Salve Craft a Silkweave Bandage Silvery Salve. Rank 1. 1 sec cast.

Raid & Dungeon Abilities
  • Arcane Eclipse Arcanist Tel'arn marks several players with Nightwell energy for the remainder of the fight 30 sec. Marked players inflict 100,000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. 300 yd range. Instant.
  • Befoulment Roots target and places a repulsion field around them for 15 sec. When Dark Fate is removed, it inflicts 3,600,000 Phyiscal Roots the current target. After 15 sec, it inflicts 10,000,000 Shadow damage split among all enemies near the target. 45 yd range. Instant.
  • Brutal Assault Assaults the target (brutally) for 500,000 400,000 Physical damage every 0.5 sec. for 2 sec. Unlimited range. Instant.
  • Devastating Stomp Stomps the ground, inflicting Physical damage, stunning enemies within 20 yards for 2 sec and spreading Torment. 2.5 100 yd range. 3.5 sec cast. 3 sec cooldown.
  • Infested Breath Nythendra breathes clouds of poisonous insects inflicting 82,500 306,250 Plague damage every sec for 5 sec. In addition, the breath corrupts the area creating pockets of Infested Ground. Instant.
  • Rotting Gasp A wave of unnatural energy washes over all enemies in a cone in front of the caster that inflicts Nature damage. 2.5 sec cast. 100 yd range. 2.5 sec cast.
  • Volatile Infection An infection burns within the target, inflicting 153,882 Nature damage to the target and all players within 10 yds every 3 sec for 1.5 min. Emeriss uses this ability while grounded. Instant. Melee range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Light of the Sun (Rank 1) Reduces the remaining cooldown on Solar Beam by 3 sec for each target it interrupts. 15 sec when it interrupts the primary target.

Restoration

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost
  • Ebonbolt (Rank 1) Deals [*900% of Spell Power* Deals 0;] Shadowfrost damage and grants two charges of Fingers of Frost.
  • Ice Age (Rank 1) Name changed from "Orbital Strike (Rank 1)" to "Ice Age (Rank 1)". Increases damage done by Frozen Orb by 5%. Flurry by 5%.
  • Ice Age (Rank 2) Name changed from "Orbital Strike (Rank 2)" to "Ice Age (Rank 2)". Increases damage done by Frozen Orb by 10%. Flurry by 10%.
  • Ice Age (Rank 3) Name changed from "Orbital Strike (Rank 3)" to "Ice Age (Rank 3)". Increases damage done by Frozen Orb by 15%. Flurry by 15%.
  • Ice Age (Rank 4) Name changed from "Orbital Strike (Rank 4)" to "Ice Age (Rank 4)". Increases damage done by Frozen Orb by 20%. Flurry by 20%.
  • Ice Age (Rank 5) Name changed from "Orbital Strike (Rank 5)" to "Ice Age (Rank 5)". Increases damage done by Frozen Orb by 25%. Flurry by 25%.
  • Ice Age (Rank 6) Name changed from "Orbital Strike (Rank 6)" to "Ice Age (Rank 6)". Increases damage done by Frozen Orb by 30%. Flurry by 30%.
  • Orbital Strike (Rank 1) Name changed from "Ice Age (Rank 1)" to "Orbital Strike (Rank 1)".
  • Orbital Strike (Rank 2) Name changed from "Ice Age (Rank 2)" to "Orbital Strike (Rank 2)".
  • Orbital Strike (Rank 3) Name changed from "Ice Age (Rank 3)" to "Orbital Strike (Rank 3)".
  • Orbital Strike (Rank 4) Name changed from "Ice Age (Rank 4)" to "Orbital Strike (Rank 4)".
  • Orbital Strike (Rank 5) Name changed from "Ice Age (Rank 5)" to "Orbital Strike (Rank 5)".
  • Orbital Strike (Rank 6) Name changed from "Ice Age (Rank 6)" to "Orbital Strike (Rank 6)".



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME - Scale of the Earth-Warder
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME_SECOND (New) - Earth-Warder
  • CLASS_INFO_HUNTER_ROLE_TT - Role: Ranged Damage or Melee Damage
  • GARRISON_EQUIPMENT_SLOT_UNLOCK_TOOLTIP (New) - Upgrade %s to %s quality to unlock this equipment slot.
  • ORDER_HALL_ROGUE - Dalaran Sewers The Hall of Shadows
  • SPLASH_LEGION_PREPATCH_FEATURE2_DESC - Includes a new Appearances collection, outfits, and more! Appearance collection, outfits, and more!
  • TRANSMOG_COLLECTED (New) - Collected



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events

Player vs Player
  • [TEST] PvP - Description: "Fight Fight Fight!" Extra: "Groovy" Item #111598. Currency: Honor.
  • Arenas - Description: "Battle other players in 2v2 and 3v3 Arenas!" Currency: Honor.
  • Random Battleground - Description: "Battle other players inside a Random Battleground!" Currency: Honor.
  • Rated Battleground - Description: "Battle other players inside a Rated Battleground!" Currency: Honor.
  • Skirmishes - Description: "Battle other players in 2v2 and 3v3 Skirmishes!" Currency: Honor.


Item Name Descriptions
  • Champion Equipment - Name changed from "Follower Equipment" to "Champion Equipment". [color=#ffd000]Follower Champion Equipment
  • Mythic 10 (New) - Mythic 10
  • Mythic 2 (New) - Mythic 2
  • Mythic 2 Jackpot (New) - Mythic 2 Jackpot
  • Mythic 3 (New) - Mythic 3
  • Mythic 3 Jackpot (New) - Mythic 3 Jackpot
  • Mythic 4 (New) - Mythic 4
  • Mythic 4 Jackpot (New) - Mythic 4 Jackpot
  • Mythic 5 (New) - Mythic 5
  • Mythic 5 Jackpot (New) - Mythic 5 Jackpot
  • Mythic 6 (New) - Mythic 6
  • Mythic 6 Jackpot (New) - Mythic 6 Jackpot
  • Mythic 7 (New) - Mythic 7
  • Mythic 7 Jackpot (New) - Mythic 7 Jackpot
  • Mythic 8 (New) - Mythic 8
  • Mythic 8 Jackpot (New) - Mythic 8 Jackpot
  • Mythic 9 (New) - Mythic 9
  • Mythic 9 Jackpot (New) - Mythic 9 Jackpot
  • Obliteratable (New) - Obliteratable
  • Obliterum: 0/7 (New) - Obliterum: 0/7
  • Obliterum: 1/7 (New) - Obliterum: 1/7
  • Obliterum: 2/7 (New) - Obliterum: 2/7
  • Obliterum: 3/7 (New) - Obliterum: 3/7
  • Obliterum: 4/7 (New) - Obliterum: 4/7
  • Obliterum: 5/7 (New) - Obliterum: 5/7
  • Obliterum: 6/7 (New) - Obliterum: 6/7
  • Obliterum: 7/7 (New) - Obliterum: 7/7

Map Areas
Broken Isles
  • Suramar > Suramar - Name changed from "Suramar" to "Suramar > Suramar".

The Wandering Isle
  • The Wandering Isle > Stormstout Inn (New) - Music: Zone-50-WanderingIsle-TempleWalk.

Map Difficulties
  • Karazhan - Normal Scenario - Max players: 5. 1.
  • Ursocs Lair - Normal Scenario (New) - Max players: 1.

Mounts
Ground Mounts
  • Great Northern Elderhorn - Ground Mount. Spell #213339. "One of the heartiest of species that inhabit the slopes of Highmountain, they can survive for months in freezing blizzards." Profession: Leatherworking

Scenarios
The Battle for Broken Shore
  • Step 09: Hold The Ridge - Name changed from "Step 09: Stop Gul'dan" to "Step 09: Hold The Ridge". Stop Gul'dan from summoning the Legion. Hold the ridge until the Alliance have stopped Gul'dan.

World Safe Locations
Broken Isles
  • 7.0 Azsuna - (13) Farondale - Name changed from "7.0 Azsuna - (13) Ley-Ruins of Zarkhenar" to "7.0 Azsuna - (13) Farondale".



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Pick Pocket Trait Increases success chance of missions by ${$a896}%.

    Chance to return from a successful mission with a bag of gold.. an item of value..
by Published on 2016-06-23 05:45 PM

Legion Developer Q&A - Professions
Today was the Legion Professions Q&A! The Q&A next week is PvP with Holinka.


Blood of Sargeras
  • Blood of Sargeras is a measure of how much you are playing the game. It isn't supposed to be a gatherer specific crafting item where everyone else has to struggle to get it.
  • It was added to the beta on gathering nodes first, so gatherers got more of it than anyone else. It isn't supposed to be that way.
  • For players that don't have enough Blood (double crafters) the team is adding additional sources.
  • Crafters will get more crafter specific world quests that are more likely to give you Blood.
  • Gatherers had some of the Blood rewards removed from their world quests to help balance things out.
  • Dungeon bosses also drop Blood, so you will be able to get some from dungeons.
  • There will be a shoulder enchant that allows you to randomly loot Blood from creatures out in the world.
  • The professions that create armor needed lots of Blood to craft things while others like Alchemy and Enchanting didn't really need much. The team balanced this out somewhat.
  • Players that have lots of Blood of Sargeras and nothing to use it on are also a concern.
  • Obliterum is one thing players can spend Blood on, upgrading their crafted gear.
  • Other changes to give players something to spend excess Blood on are coming in the future.
  • Making Blood unbound may seem like a solution to several problems, but it would create new ones.
  • The team doesn't want to allow players to purchase a full set of endgame raid gear with gold, especially with the WoW Token providing a way to purchase gold.
  • If someone has a lot of gold, they can purchase an entire crafted set, but they have to play to earn Blood to upgrade it.
  • The team doesn't want you to have to have a full set of alts to play the game as effectively as possible.
  • If Blood was bound to accounts, the most optimal way to play would be to have lots of characters and do the larger time gated sources that reward Blood of Sargeras and then send it all to your main.
  • Profession alts are fine. You can have a gathering alt that sends materials to your main and that is okay.
  • The team doesn't think that you should have to have a gatherer. Gatherers just have a bonus that allows them to earn some extra Blood at the cost of being able to craft with only one profession.
  • A vendor that allows you to spend extra Blood of Sargeras is one possibility, other ideas are being tossed around as well.

Flavor and Fantasy
  • There is a lot of opportunity to bring more flavor into professions.
  • Rather than learning how to craft an item from a vendor, a quest line sends you to the top of a mountain in Highmountain to meet a Highmountain Tauren. He will send you on a quest to recover his grandfather's blacksmithing hammer from a dungeon. If you do that for him, he will teach you how to make the piece of armor.
  • Other professions will break out learning the crafting process into multiple steps. When you are learning how to make something, you might have to go fire the ingots, press them out, cool them, and actually feel like you are crafting something.
  • Effort was put into making your professions feel like they are fulfilling the fantasy.

Engineering
  • There are some useful things that Engineers can craft such as the Failure Detection Pylon, especially with Mass Resurrection being removed. It might even start sounding an alarm if your raid is doing really badly.
  • There are lots of toy and utility items like Gunshoes
  • Lots of effort was put into making things that engineers can build for just themselves, such as Reaves.
  • There may be an opportunity to add a mount for Engineers in the future.

Retired Profession Patterns
  • Old profession patterns that were really iconic and are now unobtainable are good candidates for the Black Market Auction House.
  • Smaller less cool items that just happened to be removed are less likely to be added, especially if they don't have a unique appearance.
  • If there is something that was removed, is very cool, and it wouldn't ruin the trophy feeling that old players have from still having it, the BMAH or Darkmoon Faire are good candidates.

Profession Books
  • In Legion there are lots of quests that reward recipes and these quests aren't repeatable.
  • There are books to relearn these recipes if you drop the profession and then pick it up again later.
  • The books won't restore pre-Legion recipes.

Profession Perks
  • There are some cool and useful perks for the professions, but not significant power increases.
  • For example, Leatherworking can create Stonehide Leather Barding.
  • The team doesn't want players to be pushed to certain professions for player power increases. You should play a profession because you enjoy it.

Transmog Sets
  • The team isn't adding profession crafted transmog sets in Patch 7.0, but in a future patch it is likely!

Crafting and Obliterum
  • You will be able to craft item level 815 gear at the start, upgrading it to 850 with Obliterum.
  • The crafted gear will be very desirable before raids open, as it is roughly equal to Normal difficulty raid gear.
  • Crafted gear will still be desirable to players that don't raid higher difficulties, especially as materials become more common and affordable.
  • The Obliterum forge is one way professions will remain useful and interesting beyond Patch 7.0. The max item level upgrade could be increased with future patches.
  • Crafted relics can be turned into Obliterum, pretty much anything crafted can, including flasks and enchants.
  • Crafted relics cannot be upgraded, as Obliterum is used for upgrading armor. Their item level was bumped from 750 to 805.

Catch-Up Mechanics
  • There are no plans for catch-up mechanics for Fishing or Archaeology. There isn't a lot to unlock at 800 for those professions.
  • The petals and nuggets from gathering from nodes when lower skill level from Warlords aren't coming to Legion. They took up extra bag space and aren't needed anymore.
  • There are built in systems that reward you for having higher skill ranks, so you can gather more from one node or craft things with less materials if you have more skill.

Randomness
  • Randomness in item level of crafted items will be reduced significantly. Crafted gear will have a fixed item level, with a few that might have a random small (maybe +10) item level boost.
  • There is stat rerolling item this time, as there are reasons to craft more items this time.
  • You will have to make lots of items to turn into Obliterum to fully upgrade crafted gear. Doing this means you should get a stat variation that works.

Enchantments
  • There aren't weapon enchants in Legion, as your Artifact weapon already has lots of exciting effects.
  • Runeforging is a Death Knight class thing, not really enchantments, so it is staying.
  • Neck enchants are the interesting enchants in Legion.
  • You can transmog weapon enchants onto your weapon if you are interested in the visuals.

Reagent Bank
  • An account wide reagent bank is something the team might add in the future. No plans right now though.

Fishing Artifact

Archaeology
  • Archaeology was tweaked to give you visual feedback when you are standing on top of the item.
  • No more surveying with the green light many times, just run around near your current location once you hit green.
  • There are less random projects per race in Legion. If you just want to do all of the solves, it will be much faster than it has been in the past.
  • Rare solves aren't randomly given to you in Legion. Instead they are part of an ongoing story quest.
  • Every two weeks you will see a quest appear from your Archaeology trainer in Dalaran, sending you off into the world to complete a quest line that rewards what would have been the rare solve.
  • There aren't plans to smooth out the older expansion archaeology content right now, but it is a topic of discussion.

Gem Chips
  • Gem Chips are a flavor item, used for one craft and are otherwise something to vendor.
  • The color of the Gem Chip gives you information about the next color of the gem you will prospect, so you can prospect cheap stuff until you get the color you want, then swap to more expensive ore.

Tailoring
  • Humanoids and humanoid like demons drop cloth in Legion.
  • Tailors will get more cloth drops, even though there isn't something that visually tells you this.
  • No bigger crafted bags are being added in this expansion. The team wants to see how else they can reward tailors.
  • The Legion Tailoring crafted bag isn't the biggest, but it is pretty cheap.
  • With the addition of the Wardrobe hopefully you won't need as much bag space.

Gathering and Skinning
  • Multiple people can gather from the same node for a few seconds, so no more stealing nodes.
  • Skinning doesn't work like this. It has always been a little different, as you can make your own nodes and you can gather from nodes other people created.
  • There are ways the team can make Skinning better, maybe in a future patch it will be multi-tap.

Profession Skill Level Perks
  • There are no plans right now to give power perks like a higher chance at Warforged when crafting with a higher skill level, but it is possible in the future.
  • Higher skill levels give efficiency gains and maybe minor convenience perks.

Jewelcrafting
[list][*]In Warlords, there were fewer items with gem slots, so some people didn't do Jewelcrafting. [*]You can expect as many sockets as we saw in Warlords and maybe even some more. There will be sockets on some crafted items, so if you are a Jewelcrafter that is making armor, you are making armor with a need for a gem as well.

Gathering Professions
  • The team has considered changing gathering professions to secondary professions several times.
  • There are no plans to do so in Legion, as they made lots of changes already.
  • Making gathering a secondary profession takes away from the fantasy of miners and herbalists, just like the garrison made everyone somewhat self-sufficient for herbs and ore.
  • This doesn't mean they won't do it in the future.

Future Plans
  • Future patches will add more professions content. Scribes make Vantus Runes which will have to be updated, but there will be other new content that gives the team an opportunity to add more profession content.
  • There are no plans for new professions at this time, but maybe in the future. If there is a good opportunity to do so, they will consider it. Send your feedback and ideas!

Inscription
  • Glyphs that still exist are what used to be Minor Glyphs.
  • Glyphs are consumables, applied to your spell and required again if you remove them and want to apply it again.
  • Scribes will make the Vantus Runes and respec consumables. They have lots of stuff to make, even a Steamy Romance Novel Kit!
by Published on 2016-06-23 06:52 AM

Reminder: The professions Q&A takes place Thursday at 11:00 a.m. PDT / 8pm CEST

PTR Patch 2.4.2 Build 37893 Live, Quin on PTR 37893 & Suggestions

C'Thun Will Not Receive More Cultists, Reno Jackson Almost Had a Brother, Value Town #76

Summer Championship Bundle & Free Heroes Event, Tyrael Changes, Balance Patch

Overwatch PTR Patch - Competitive Season 1, Golden Guns, Animated Spray, Competitive Strings, Textures, New Interface Features

Legion - Grand Magistrix Elisande
Grand Magistrix Elisande is one of the final bosses in The Nighthold. We previewed her model in this video.



Originally Posted by MMO-Champion
Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman'thul to create the Nightwell to protect Suramar from the Sundering. But over ten thousand years later, the Legion's arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell - albeit this time in a very different sense - to save her people.

  • Overview - Grand Magistrix Elisande harness the power of the Nightwell to shape time itself. When her health is low and she is nearing defeat, she rewinds time to send players back to the point at which they first engaged her. The fight recommences from this point, but Elisande uses new abilities mixed in with echoes of her past actions. She can perform this feat twice, after which time can no longer save her.
    • Damage Dealers -
      • Epocheric Orb damages the entire raid if allowed to strike the ground.
      • Expedient Elementals continually damage the raid with Exothermic Release until they are dispatched. This damage increases with each successful cast.
      • Recursive Elementals Shield Grand Magistrix Elisande from all damage as long as they are alive.
    • Healers -
    • Tanks -
      • In each time layer, Elisande employs a different ability to threaten tanks.
      • Ablating Explosion inflicts falloff damage to the entire raid when it expires.
      • Interrupt Ablative Pulse.
  • Time Stop - The caster stops the flow of time for all but herself, and sends her enemies back in time. This ability costs the caster a significant portion of the caster's energy and can only be used as long as they have sufficient time energy available.
  • Time Elementals - Grand Magistrix periodically summons Time Elementals to aid her in combat. When these elementals are dispatched they leave behind a rift that persists until they are consumed.
    • Recursive Elemental - When this elemental dies it leaves behind a zone of Slow Time.
      • Lingering Burn - The victim burns from intense Arcane energy for 4 sec.
      • Compressed Time - The caster lobs orbs of Arcane energy that inflict 500,000 Arcane damage to all players within 5 yards of the impact.
      • Shield - The caster shields Grand Magistrix Elisande from all damage.
      • Recursion - The caster resets the duration of all enemy players' debuffs, and resets the duration of the Grand Magistrix's Delphuric Beam ability.
      • Blast - Inflicts 800,000 Arcane damage to the target.
      • Slow Time - Your relative time has decreased by 30%, reducing casting, movement, attack speed, cooldown recharge rate, and periodic tick rates.
    • Expedient Elemental - When this elemental dies it leaves behind a zone of Fast Time.
      • Exothermic Release - Inflicts 321,500 Arcane damage to all enemies. The caster deals 5% more damage with this ability each time they use it.
      • Expedite - The caster increases the time rate of all enemy player debuffs. Both the periodic rate and the duration of affected auras will be faster.
      • Fast Time - Your relative time has increased by 30%, increasing casting, movement, attack speed, cooldown recharge rate, and periodic tick rates.
  • Temporalisis - The caster freezes enemy players in time for 4 sec.
  • Time Layer 1 - During this time Time Layer Grand Magistrix Elisande will use her Permeliorative Torment and Arcanetic Ring abilities.
    • Arcanetic Ring - The caster summons an Arcanetic Ring that slowly collapses inwards, inflicting 1,070,000 Arcane damage to all in its path.
    • Spanning Singularity - The caster rips several holes in time under their enemies. Each hole explodes for 178,500 Arcane damage to victims caught in the area.
      After the explosion occurs, a Singularity is created. Anyone entering the Singularity suffers 500,000 Arcane damage every second.
      Standing in the Singularity causes it to shrink and ultimately disappear.
    • Ablation - The caster traces Arcane magic around the target that will inflict 71,400 Arcane damage every second.
  • Time Layer 2 - During this time Time Layer Grand Magistrix Elisande will use her Epocheric Orb and Delphuric Beam abilities.
    • Delphuric Beam - The caster periodically targets players and fires a burst of Arcane energy at them. Any players caught in the path of this Arcane energy suffer 714,500 Arcane damage.
    • Epocheric Orb - The caster rips a hole in the fabric of time, unleashing an orb of intense Arcane energy that will inflict 714,500 Arcane damage to all players when it hits the ground.
      If a player catches the orb, the radius of the explosion is reduced to 5 yards instead.
    • Ablating Explosion - The caster traces Arcane magic around the target that will inflict 714,500 Arcane falloff damage to all enemies from the point of the target after 6 sec.
  • Time Layer 3 - During this time Time Layer Grand Magistrix Elisande will use her Conflexive Burst and Spanning Singularity abilities.
    • Permeliative Torment - Marks several enemies with Arcane energies that periodically inflict damage to the victim.
      The damage inflicted increases every time it occurs.
    • Conflexive Burst - The caster causes the strands of time to converge on multiple targets. After 20 sec, each convergence causes 571,500 Arcane damage to all players within 200 yards.
    • Ablative Pulse - Inflicts 600,000 Arcane damage to the target. Each cast of Ablative Pulse increases the damage of further Ablative Pulses against the victim by 10%.



Transmogrification Update - June 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all!

We hope you’re enjoying the new transmog system. We’re very excited about it on the Development team as well. I’d be lying if I said that no one on the team didn’t have stacks of salvage crates and banks full of items ready to go. It’s going to be awesome!

I want to caution, and (hopefully) reassure all of you hardcore transmoggers out there. Firstly, what you see in the Legion Beta is a work in progress. What is and isn’t available for transmog will change as we find and fix bugs. Yes, that means some appearances that currently show up in the Beta will not be there when Legion launches, while others that are not currently being shown will be added.

A challenge with a system like this is the sheer amount of data we’re working with. There are approximately 30,000 appearances in the game, and we have about 150,000 items. As you can imagine, our processes have changed over the years, leaving a lot of different ways that items, appearances, and sources can link up. We always try to fix problems in a systematic way (if this appearance/item is not unlocking correctly, there are probably hundreds or thousands of appearances that are also wrong in the same way), but those changes can also cause different bugs to appear, affecting appearances that had previously been correct. That leads to fixes where some items need to be changed (either by hiding or unhiding), and the cycle continues. While we are achieving a higher overall success rate as we go, what is and isn’t unlocked may appear to be unpredictable.

That can be scary. However, you need the context of what we’re doing, so that you’re better equipped to find and report issues with the system.

Our primary goal for appearances is to ensure that all appearances that a character can currently use as a transmog source in Warlords of Draenor will continue to use that transmog source in Legion. We know of a few Beta issues that violate this rule (racial restrictions, armor type changes), and we’re working through them. However, we will probably have a few appearances that are still missing (examples: low-level mail/leather conversions). Don’t panic! Let us know what we missed, and we’ll address them as soon as we can.

Our next goal is that we’d like to maintain the same restrictions on what you can and cannot transmog to in Legion as we currently have in Warlords of Draenor. There are numerous reasons for this, but the primary reason is to avoid players feeling that they need to faction change or race change just to unlock a piece of equipment. We know that some of you have done that in the past, and we’re going to respect those items, but we’d like for players to not feel obligated to do so in the future. The end result of this is that there are currently some bugs in the Beta with items that look like we’ve loosened the restriction on, but we don’t intend to. These are just bugs. On the other hand, there are some items that look like we added restrictions when none existed before (i.e. Death Knight starting equipment), but nothing is actually changing with them: only Death Knights can get that gear, and only Death Knights can use that gear for transmog purposes.

Everyone has been amazing at finding and reporting bugs, and I cannot stress enough how much we appreciate that and how much it helps us get things right. We’re monitoring the forums and bug reports and keeping track of everything that’s being reporting. Rest assured, we’re working to make sure that we aren’t taking anything away in Legion that you can transmog in Warlords of Draenor, even if we have to fix it in a future patch. We will get it right.

Thank you!

Soooooo... You're removing class/race restrictions on things like Blood-Tempered Ranseur and Very Light Sabre?
Yes/No?

The rule that I hope to clarify is this: If you’re allowed to transmog it in the live game (Warlords of Draenor), you’ll be allowed to in Legion.

There are some items such as those listed above that will be fixed to again be available with the next version of the Beta.

Generally speaking, we are not opening up previously-restricted items.

Yeah I can't seem to transmog the novice handwraps on beta (no fist weapon graphic) however on live they transmog no problem. Hoping to see them available on launch or something similar as I hate fist weapons lol

This is one of several items that we're looking into and hope to have fixed for Legion.

If I can ask for things, it would be nice to be able to rotate items in the preview window (some weapons don't show their full beauty from the default viewing angle).
Good suggestion. We'll investigate to see if we can do this at some point.

Which works better for you, posting the bugs/missing items we find on the Forums or making an in-game Bug Report?
Let's say both. We process both.

When testing and submitting reports, I personally use the in-game tool when it's something that I feel I can explain briefly, and I use the forum when it's something I need to think about and maybe elaborate on.

Legion Headaches
Originally Posted by Blizzard (Blue Tracker / Official Forums)
It definitely caused problems at least since Northrend (edge glow for me) for some people, although I don't know anything recent. Does /console ffxGlow 0 still work to disable it?
That command should disable it, yes. I'm curious if that actually fixes the issue for anybody, since the effect has been in the game for a while. Might be a red herring here, but I'm curious about everybody's results and experiences.

It was definitely the issue for me. I've been using an addon I wrote years ago that disables ffxglow (since the setting doesn't seem to save itself anymore), so I've been used to no glow. Loading up the Beta client was an immediate headache due to all the glow you've been adding over the years. Disabling it again was basically instant relief.
That's good to know, thanks.

On a related note, If anybody who plays live 6.2.4 with glow enabled had to disable to it in Beta (and disabling it was the only change you made and it helped) I'd love to know more specifics.

The shaking seems limited to The Valley and parts of Krasarang, but it really needs evaluating before Legion pre-patch goes live.
We're planning a pass on camera shakes to reduce the outliers like Galleon; that's probably a few weeks out because it needs to be done manually but it's on our radar to fix.

Legion Beta Bugs
Originally Posted by Blizzard Entertainment
Test Request: Unobtainable Appearances
I noticed that the AQ 40 tier 2.5 class sets weren't in my Appearance Tab after having deleted them so long ago. I'm guessing that they can't be properly tracked and retroactively added because the quest is repeatable?

That's the only explanation I can come with here, but even then, you'd think there'd at least be a way to track if the player has done the quest at least once. Any clarification we can get on this matter helps.

Your guess is correct. Repeatable quests cannot give credit for appearances, sorry.

Thanks for the continued reports - we'll look in to as many as we can. (Blue Tracker / Official Forums)

World Server Issues
Some server crashes are resulting in problems like World Server Down, Character Not Found, and general delays on spell casting and abilities. We're aware and working on the problem, sorry for the impact to testing. (Blue Tracker / Official Forums)

Legion Intro Quests
We're still iterating on some of the intro quest lines between Broken Shore and New Dalaran, this build still has some bugs (that should be fixed by the next build).

We'll go into more details about how this plays out (for 1st time characters and alts as well). (Blue Tracker / Official Forums)

Armor Physics
Something went wrong with the "physics" tech for dangling pieces of armor like belts, shoulders, some weapons, etc. We'll work to fix. (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hunter Artifact Progression Bug
To catch everyone up here, while fixing a bug in the most recent build, we cleared progress specifically for the Survival Hunter artifact and Shadow Priest artifact quests. This made the quests available again to players that had previously completed them.

For those of you that encountered these quests again, accepting them and then abandoning them triggered some clean-up behavior on the quests that deleted their associated artifacts.

While we'd never do this kind of quest clearing outside of testing environments, we've taken this opportunity to put in some additional safeguards to prevent things like this from happening in the future. Sadly, they've come too late for a few of you.

Normally in a beta environment we can't offer a much support even for really painful bugs, but we also realize the impact of this particular issue has the potential to strip away most of the progression on your beta character. One of our server team magicians is currently trying to restore some of the lost weapons with their progression intact. We can't make any promises that this restoration will work, but if it does, some of you may find your weapons mailed back to you today or tomorrow. In the meantime, if you had an artifact deleted, please refrain from re-obtaining a new version of it if you can, as you won't be able to have 2 of the same artifact in your inventory, so it may prevent the restoration from succeeding.

I am deeply sorry for those of you who ran into this. Thank you for reporting the issue for us here and helping us identify it quickly. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Changes
Hey all. We've been exceptionally busy fixing the last few (well, thousands of) bugs and design issues for Legion, so have fallen behind at this thread. We'll still try to catch up on all the great questions of the past 11 pages, soon, though.

Wanted to stop by and share a bit of theorycrafting info about one of the new things in this latest build though, Flurry. As theorycrafters know, whether a spell is going to miss/hit/crit is determined when the cast bar completes and the missile leaves your hand. That's also when most stats from the caster are taken into account.

This has always been awkward for Shatter, which is extra crit chance if the target is frozen. As experienced Frost Mages will likely tell you, what matters for Shatter is whether the target is frozen when the missile leaves your hand, not when it impacts. That's why the classic Frostbolt+Ice Lance (aka "Shattercombo") works.

However, that's not what you'd expect as a player; you'd expect that it matters whether the target is frozen when the missile impacts them. You'd expect that with Winter's Chill from Flurry, the 2nd and 3rd hits, and the Ice Lance you cast immediately afterward would all benefit from Shatter.

In the current build, you'll find that we added some logic to account for those expectations. However, in the next build, you'll find that we've gone a leap further:

Due to the importance of Shatter, Frost Mage damage will be calculated on impact, rather than on finishing the cast. This applies to Frostbolt, Flurry, Ebonbolt, Ice Lance, Glacial Spike, Comet Storm (other spells have no missile/travel time). This means that, for example, you could Freeze a target while a Frostbolt is in the air, and it will benefit from Shatter on impact.

We also made a noteworthy change to how freeze effects break. We removed the protection from breaking in the first 0.5sec of their life, and instead made them break 0.4sec after they take enough damage to break, rather than immediately when they take enough damage to break. This will allow the classic "Shattercombo" to still work.

And a heads-up about how this may change in the future: In a later patch, we're going to consider having only Shatter be calculated on impact, and everything else still be calculated on cast (as before), but that was not an option for 7.0. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Priest PvP Talent Bug - Premonition
Thanks for the detailed report, I appreciate all the research you did into this bug! Premonition will work in all the situations you listed once you get a build with the changes. I believe it won't make the very next build you get, but it will be in the following one.

Premonition is built slightly different than Shadow Word: Death, but the backlash damage should always occur around 1.25 seconds after the initial cast. (Official Forums)

Dark Legacy Comics #542
DLC #542 has been released.



Final Boss - Subtlety Rogue Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-22 02:47 AM

Nvidia GPUs: Amazon has a GTX 1070 and GTX 1080 available for order (but not in stock yet).

Legion Beta - Build 21996
Build 21996 will be deployed to the Beta realms soon.




New Icons



Calculators Updated




Originally Posted by Blizzard Entertainment
Beta Character Copy - Updated 6/21
Added a known issue:

Toys and Mounts may not be copied over when you move your characters. We're aware of this issue but don't have an ETA on fixing it. (Blue Tracker / Official Forums)

Test Request: Unobtainable Appearances
Hi friends, this post is to let you know that the beta build we are deploying today contains a fix that should correctly award credit for many quests that were reported in this thread. If you have reported a missing appearance, please give it a retest in this build and let us know what you're still missing. You should not need to re-copy your characters.

We are still working on Quel'delar, Benediction, Rhok'delar, Griftah's, and a few others that required some TLC. (Blue Tracker / Official Forums)

Legion Headaches
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,

First off, we wanted to thank you for continuing to participate in this thread. The information and discussions in this thread has been invaluable, especially from those of you who were able to narrow down what was triggering this problem for you (and what fixes helped/didn’t help).

I wanted to start by going over what action we’ve taken so far:

Glow Effects:
• This was brought up a few times in this thread as potentially being one of the causes. The FFXglow system has been in the game for a long time so it’s hard to pinpoint if this was actually one of the triggers. That said, starting in the next build (not the one being pushed today) you’ll notice some of the areas with particularly high glow have been reduced. Examples include Suramar City, the Shaman Order Hall, areas with a large amount of Fel (Broken Shore, Mardum, etc) and some other minor areas on the Broken Isles.

Combat:
• A pass was made to equalize the audio on hits and attacks, reducing the volume where it was noticeably loud. Sound can be a big distraction if it’s too loud or timed poorly and can amplify other problems.

Camera:
• We have noticed that some multi-passenger mounts and other vehicles animate the camera more than they should. Some cases such as the Sandstone Drake have been fixed, but please let us know if you notice any others.
• We Also received some reports from players that despite turning off ActionCam, it still felt like some of the effects might have been active. We made some addition changes so that if you disable it ( /console ActionCam off) it is completely off. (By default ActionCam is still disabled).

And here are some things still on our radar:

Motion Sickness while mounted on a passenger mount:
• As mentioned above we made changes to the Sandstone drake (for example), if you notice other examples let us know. These might need to be fixed on a one-by-one basis, so we’d have to track down specific mounts/vehicles.

Lightning Effects:
• Separate from “glow” effects, we’ve noticed that lightning spell/environment effects might be too bright. A good example of this is the champion Akama from the Demon Hunter Order Hall. We’re going to see what we can do about this globally, as there a lot of one-off areas that exhibit this behavior.

Weather:
• Reports about the weather causing problems has popped up a few time. So far we haven’t seen any differences in the weather system when compared to retail 6.2.4. The rain density looks the same, although the above mentioned lightning effects might be the real cause here. We’ll keep investigating, something else could be amplifying this as well.

Additional Camera Work:
• We’ve noticed the camera seems to adjust itself more based on the usage of some abilities or even when you’re not moving. We’re investigating into whether this can either be blended better (so it’s less sudden) or have the amount of movement reduced.

MSAA (as opposed to FXAA/CMAA)
• We haven’t made any changes here, but please continue to see if changing your Anti-Aliasing to MSAA instead of FXAA or CMAA to see if it helps.

What you can do:
Some of our changes are in the build going out today, and a few more will be in the next one. Please continue to test and report these issues as you encounter them. Videos are great because they let us see things exactly the way you do but even just information like location, class, and nearby creatures or spells could be helpful.

And if you find out solutions or workarounds for these problems, make sure to keep sharing them in this thread. Knowing what worked for you and what didn’t is a big help when it comes to tracking this all down.

Thanks for testing, you’re doing everybody a great help by sticking with this. As before we want to make sure you’re testing these issues carefully; don’t push yourself beyond what’s healthy.

New Items
Several new two piece item sets were added.



New Music



New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
25Warrior Glyph Glyph of Falling Thunder
110Junk Battleground Victory Award
110Junk Arena Victory Award
110Junk Battleground Victory Bonus
110Junk Arena Victory Bonus
110Other Berglrgl Perrgl Girggrlf
1Quest Orb of Banishment
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Enchanting Formula Formula: Enchant Neck - Mark of the Heavy Hide
110Enchanting Formula Formula: Enchant Neck - Mark of the Trained Soldier
110Enchanting Formula Formula: Enchant Neck - Mark of the Ancient Priestess
110Inscription Technique Technique: Glyph of Falling Thunder
100Neck Enchant Neck - Mark of the Heavy Hide
100Neck Enchant Neck - Mark of the Trained Soldier
100Neck Enchant Neck - Mark of the Ancient Priestess
800Finger Ari's Wooden Ring
800Cloth Rivantas' Silk Gloves
800Leather Llorian's Dress Leggings


Achievement Changes
Originally Posted by MMO-Champion
Appearances
Collections

Artifacts
Class Hall
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Horde. 10 points.
  • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Alliance. 10 points.

Dungeons & Raids
  • Legion Dungeon Hero Complete the Legion Heroic Mythic dungeon achievements listed below. 20 points. Account Wide.

Legion
Quests
  • Hatchling of the Talon Gather 10 Emerald Orbs in a single session of Aviana's challenge in Sylvan Falls. Item Reward: Emerald Winds. 10 points. Account Wide. 5 points.

Legion Dungeon
Dungeons & Raids
  • A Specter, Illuminated Illuminate and free the Specter of Vengeance in Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Adds? More Like Bads Defeat Illysanna Ravencrest without killing any of her allies in Black Rook Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Arcanic Cling Defeat Ivanyr without taking any damage from Charged Bolt in The Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Black Rook Moan Defeat Amalgam of Souls after killing a Frustrated Soul in Black Rook Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Burning Down the House Defeat the Shade of Xavius while he has 10 stacks of Apocalyptic Empowerment in Darkheart Thicket on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • But You Say He's Just a Friend Defeat Warlord Parjesh without allowing any Hatecoil Shellbreakers to die in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Can't Eat Just One Defeat Naraxas after she gains 6 stacks of Ravenous in Neltharion's Lair on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Clean House Defeat Corstilax without any pools of Nightwell Energy expiring in the Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Dropping Some Eaves Witness the conversation between Advisor Melandrus and Grand Magistrix Elisande in Court of Stars on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Egg-cellent! Defeat Dresaron after slaying the Hatespawn Abomination in Darkheart Thicket on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Got to Ketchum All Use the Ketchum Tablet to acquire imprints of all the named snails within Neltharion's Lair on Heroic difficulty or higher. 10 points. 10 points.
  • Helheim Hath No Fury Rescue the Captured Val'kyr in Maw of Souls on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Ain't Even Cold Defeat Ash'Golm while all party members are Fired Up in the Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Got What You Mead Splash all four vrykul kings with a Mug of Mead in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • I Made a Food! Defeat Festerface after slaying a Black Bile in Assault on Violet Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Instant Karma Defeat Ymiron after defiantly striking down 6 Risen Warriors in Maw of Souls on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • No Time to Waste Defeat Advisor Vandros without killing any Timeless Wraiths in the Arcway on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Poor Unfortunate Souls Defeat Helya in Maw of Souls while all group members are Poor Unfortunate Souls on Heroic difficulty or higher Mythic difficulty. Item Reward: Lagan. 10 points.
  • Ready for Raiding V Defeat the Wrath of Azshara without being struck by Magic or Frost Resonance in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Stag Party Defeat a Storm Drake after allowing it to gain 10 stacks of Killing Blow in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Stay Salty Defeat Lady Hatecoil after destroying 11 or more Saltbrine Globules with a single Curse of the Witch in Eye of Azshara on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Surge Protector Defeat Odyn without any Stormforged Obliterators successfully casting Surge in Halls of Valor on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Waiting for Gerdo Disable each of the watchposts after Patrol Captain Gerdo signals them and then defeat him in Court of Stars on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • Who's Afraid of the Dark? Defeat Cordana after successfully navigating Creeping Doom without holding Elune's Light while she is in the air, in Vault of the Wardens on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.
  • You Used to Scrawl Me In Your Fel Tome Find all entries of Illysanna Ravencrest's diary in Black Rook Hold on Heroic difficulty or higher. 10 points. 10 points.
  • You're Just Making It WORSE! Defeat Millificent Manastorm after she becomes very cross with you in Assault on Violet Hold on Heroic difficulty or higher. 10 points. Mythic difficulty. 10 points.

Legion Raid
Dungeons & Raids



Spell Changes
Originally Posted by MMO-Champion
Mounts

Companions

Item Set Bonuses
  • Fortitude of the Nightborne (New) Your spells and attacks have a chance to increase your Versatility by 600 for 10 sec. 100 yd range.
  • Jacin's Ruse Name changed from "Mana-Charged" to "Jacin's Ruse". Your spells and attacks have a chance to increase your Mastery by 1 500 for 10 sec. 100 yd range.
  • Journey Through Time (New) The effect from Chrono Shard now increases your movement speed by 30%, and grants an additional 500 Haste.
  • March of the Legion (New) Your spells and attacks against Demons have a chance to deal an additional 30,000 Fire damage. 100 yd range.
  • Nightwell Arcanum Name changed from "Ley-Charged" to "Nightwell Arcanum". Your attacks Your spells have a chance to increase your Haste by 1 for 10 sec. 100 yd range. 500 for 10 sec.
  • Traitor's Oath Name changed from "Arc-Charged" to "Traitor's Oath". Your Your spells and attacks have a chance to increase your Critical Strike by 1 500 for 10 sec. 100 yd range.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.

PvP Talents
  • Blood for Blood Heart Strike damage increased by 50%, and no longer costs a Rune but 10% of your total Health instead but costs 10% of your total health. Blood DeathKnight - Tier 5 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 3% of their max health every 5 sec. Stacks up to 10 2 sec. Stacks up to 5 times. Lasts for 5 sec. DeathKnight Any2 Role - Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 12% 10% of enemies health in Shadow damage. Unholy DeathKnight - Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

Blood
  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight - Level 60 Talent Death Knight - Blood Spec. 20 yd range. Instant. 45 sec cooldown.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (225% of weapon damage) Physical damage, and reducing enemies' movement speed by 50% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 5% 10% of Total Health. Melee range. Instant.

Blood & Unholy
  • Death and Decay (Blood) While you remain within the area, your Heart Strike will hit all enemies near the target. up to 3 additional targets.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [ 267% [ 125% of AP ] Chaos damage. 30 Fury. Instant. 60 sec cooldown.

Talents
  • Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards cooldowns are reduced by 20%. Vengeance Demon Hunter - Level 106 Talent.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.

PvP Talents
  • Charging Bash (New) Increases the range of your Skull Bash by 10 yards. Guardian Druid - Tier 5 PvP Talent.
  • Crescent Burn Using Moonfire on a target already afflicted by Moonfire's damage over time effect deals 35% additional direct damage. Balance Druid - Tier 3 PvP Talent.

Restoration
  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

Restoration, Feral, Guardian, Balance

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Diamond Ice Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 6 5 sec duration. Survival Hunter - Tier 5 PvP Talent.
  • Dire Beast: Hawk Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter - Tier 5 PvP Talent. 30 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 10 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 60 40 yd range. Instant. 6 sec cooldown.
  • Spider Sting Stings the target with potent spider venom for 5 sec, causing their next offensive spell cast to silence the target for 5 sec. Lasts for 8 4 sec. Hunter Any2 Role - Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Spray and Pray Dealing damage with Bursting Shot now grants Bombardment. Bombardment now also reduces the global cooldown of Multi-Shot by 0.3 sec 0.5. sec. Marksmanship Hunter - Tier 5 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 20% increased damage. Frost Mage - Level 15 Talent.
  • Unstable Magic (Fire) Fireball has a 30% 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

PvP Talents
  • Flare Up Inferno Fire Blast charges increased by 1. Using Inferno Fire Blast on a target not afflicted by your Ignite will refund a charge. Fire Mage - Tier 4 PvP Talent.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 160% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Fire Blast Name changed from "Inferno Blast" to "Fire Blast".
  • Fireball Throws a fiery ball that causes [ 1 + 200% 180% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 430% 420% of Spell Power ] Fire damage. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

Frost
  • Brain Freeze Frostbolt has a 10% chance to reset the remaining cooldown on Frozen Orb. Mage - Frost Spec. empower your next Flurry to apply Winter's Chill to the victim for 1 sec and be instant cast. Winter's Chill causes the target to take damage from your spells as if it were frozen. Mage - Frost Spec.
  • Fingers of Frost Frostbolt has a 15% chance, and Blizzard and Frozen Orb Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5% chance, to grant a charge of Fingers of Frost. Fingers of Frost charges cause your next Ice Lance to deal 140% increased damage, and causes your next Ice Lance to deal damage as if the target were frozen, for a total increase of 380%. Maximum 2 charges. Mage - Frost Spec.
  • Flurry Name changed from "Frostfire Bolt" to "Flurry". Launches a bolt of frostfire at the enemy, causing [ 1 + 161.7% of Spell Power ] Frostfire damage and slowing the target's movement by 40% for 8 sec Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 270% of Spell Power ] Frost damage. Each shard reduces the target's movement speed by 70% for 1 sec. Mage - Frost Spec. 4% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 175% 190% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 55% 95% of Spell Power ] Frost damage. Ice Lance damage is doubled tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Unlimited range. Instant. Unlimited range. Instant.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant. 40%. Unlimited range. Instant.

Talents
  • Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 15% 20%, and Vivify reduces the mana cost of your next Enveloping Mist by 15% 20%. Mistweaver Monk - Level 45 Talent.

PvP Talents
  • Mighty Ox Kick You perform a Might Mighty Ox Kick, hurling your enemy a distance behind you. Brewmaster Monk - Tier 5 PvP Talent. Melee range. Instant. 60 sec cooldown.
  • Way of the Crane Increases your Physical damage by 50%, you become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk - Tier 3 PvP Talent. Instant. 45 sec cooldown.

Brewmaster
  • Expel Harm Draw in the positive chi of all Healing Spheres within 30 yards your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed. Monk - Brewmaster Spec. 15 Energy. Instant.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Monk - Brewmaster Spec. Monk - Brewmaster Spec.

Mistweaver
  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% 40%. Monk - Mistweaver Spec. 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 1 + 600% 720% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 250% [ 275% of Spell Power ]. Limited to 3 targets. Monk - Mistweaver Spec. 4.5% of Base Mana. 40 yd range. 1.5 sec cast.

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Judgment (Holy) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges an Judges the target and 1 other nearby enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

Talents
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (240% 100% of weapon damage) Holy damage, and an additional [ 50% [ 40% of AP ] Holy damage over 8 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 12 sec cooldown. 7 sec cooldown.
  • Consecrated Hammer (Holy, Protection) Hammer of the Righteous has no cooldown, and always gains the damage bonus of Consecration. Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (50% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 10 sec. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown. 10 sec cooldown.
  • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies against targets above 75% health. Retribution Paladin - Level 30 Talent.

PvP Talents
  • Avenging Crusader You become the ultimate crusader of light, increasing all damage by 40%. Increases your Crusader Strike, Judgment and auto-attack damage by 40% the cooldown recovery rate of your Crusader Strike, Judgment and Holy Shock and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Replaces Avenging Wrath. Holy Paladin - Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Guardian of the Forgotten Queen Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. Honor Protection Paladin - Tier 5 PvP Talent. 40 yd range. Instant. 3 min cooldown.
  • Vengeance Aura Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 10 sec. Stacks up to 10 6 sec. Stacks up to 5 times. Retribution Paladin - Tier 4 PvP Talent.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (405% 320% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown. 8 sec cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [ 800% [ 900% of Spell Power ] damage. Discipline Priest - Level 90 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 37% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets. Generates 5 4 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 675% [ 825% of Spell Power ] over 2 sec. Discipline Priest - Level 15 Talent.

PvP Talents
  • Premonition Heals nearby targets within 20 yards for 0 [ 300% of Spell Power , and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Psyfiend Summons a Psyfiend with 10 health for 20 sec beside you to attack the target at range with Psyflay. Psyflay Deals 3% 2% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%. Shadow Priest - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Searing Light When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec, and increases the damage done by your Penance Smite by 30%. Discipline Priest - Tier 3 PvP Talent.

Discipline & Shadow
  • Power Word: Shield Shields an ally for 15 sec, absorbing [ 500% [ 550% of Spell Power ] damage, and preventing damage from delaying spellcasting. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.

Holy
  • Divine Hymn Heals all party or raid members within 40 yards for [ 5 + 600% 720% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.

Shadow
  • Void Bolt (New) For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing [ 1 + 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest - Shadow Spec.
  • Void Eruption (New) Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power ] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.
  • Voidform (New) Discipline, Holy: Activated by casting Void Eruption. Increases all damage you deal by 20% and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Shadow: Activated by casting Void Eruption. Increases all damage you deal by 20%, reduces the cooldown on Mind Blast by 3 sec, and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Priest - Shadow Spec.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Goremaw's Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw's Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.

PvP Talents
  • Flying Daggers Fan of Knives deals 350% 150% more damage when it strikes 3 or more targets. Assassination Rogue - Tier 5 PvP Talent.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 250% of AP ] Nature damage, and reduces their movement speed by 90% for 2 4 sec. Assassination Rogue - Tier 5 PvP Talent.

Assassination
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 27.72% 83.16% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Astral Shift Shift partially into the elemental planes, taking 40% less damage for 6 8 sec. Instant. 1.5 min cooldown.

Talents
  • Echo of the Elements (Restoration) In addition, when you cast Healing Wave, Healing Surge, Riptide, or Chain Heal consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% [ 500% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 20% 30% of their damage to all Lightning Rods. Elemental Shaman - Level 100 Talent.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 1 + 25% 40% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

Restoration
  • Healing Tide Totem Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 80% 96% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave A slow but efficient wave of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target’s health. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

Restoration & Elemental
  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target's health. Shaman - Restoration & Elemental Spec. 18% 20% of Base Mana. 40 yd range. 1.5 sec cast.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Thal'kiel's Consumption Deals 0 Shadow damage. 40 yd range. Instant. Thal'kiel drains 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. 40 yd range. Instant.

Talents
  • Demonic Calling Shadowbolt has a 20% chance, and Demonwrath as a 5% chance on each target to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent.
  • Drain Soul Drains the target's soul, causing [ 6 + 264% 240% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock - Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 35% 40% increased damage for 15 sec. Demonology Warlock - Level 90 Talent.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 40% 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock - Level 100 Talent. 40 yd range. 1.5 sec cast.

Affliction
  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.

Demonology
  • Soul Link 20% of all damage you take is taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% 25% and your pet for 50% of the absorption it grants. Warlock - Demonology Spec. 100 yd range.

Destruction
  • Incinerate Draws fire toward the enemy, dealing [ 185% [ 175% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

Pets
  • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% 130% weapon damage every 1 sec for 6 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 45 sec cooldown.
  • Legion Strike A sweeping attack that does 130% 160% of the Felguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

Professions
Enchanting
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Critical Strike Permanently enchant a ring to increase critical strike by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Haste Permanently enchant a ring to increase haste by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Mastery Permanently enchant a ring to increase mastery by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Binding of Versatility Permanently enchant a ring to increase versatility by 0. Augments the power of neck enchantments. Enchanting. Instant. Tools: Runed Copper Rod.
  • Boon of the Scavenger Permanently enchants shoulders with the Scavenging enchantment, allowing the wearer to obtain Scavenged Supplies Cloth from the corpses of their enemies. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Ancient Priestess (New) Permanently enchants a necklace to sometimes heal a nearby ally for 0. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Claw Name changed from "Mark of the Loyal Druid" to "Mark of the Claw". Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you. The druid's strength can be augmented by high-level ring and cloak enchantments sometimes increase critical strike and haste by 0 for 6 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Distant Army Name changed from "Mark of the Fallen Sentinels" to "Mark of the Distant Army". Permanently enchants a necklace to periodically summon a rain of arrows upon your target. This attack's strength can be augmented by high-level ring and cloak enchantments. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Heavy Hide (New) Permanently enchants a necklace to sometimes increase armor by 0 for 10 sec. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Greatly reduced materials. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Hidden Satyr Name changed from "Mark of the Trickster" to "Mark of the Hidden Satyr". Permanently enchants a necklace to periodically sometimes summon a satyr that will assist and protect you. The satyr's strength can be augmented by high-level ring and cloak enchantments fire a nightmare bolt at your enemy, dealing 0 damage. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Greatly reduced materials. Enchanting. Instant. Tools: Runed Copper Rod.
  • Mark of the Trained Soldier (New) Permanently enchants a necklace to increase mastery by 0. Enchanting. Instant. Tools: Runed Copper Rod.

Inscription

Riding



Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Frost

Unholy

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Vengeance

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
  • Spiritbound (Rank 1) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 0.5%. all Hati's damage and all pet damage by 0.5%.
  • Spiritbound (Rank 10) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 5%. all Hati's damage and all pet damage by 5%.
  • Spiritbound (Rank 11) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 5.5%. all Hati's damage and all pet damage by 5.5%.
  • Spiritbound (Rank 12) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 6%. all Hati's damage and all pet damage by 6%.
  • Spiritbound (Rank 13) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 6.5%. all Hati's damage and all pet damage by 6.5%.
  • Spiritbound (Rank 14) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 7%. all Hati's damage and all pet damage by 7%.
  • Spiritbound (Rank 15) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 7.5%. all Hati's damage and all pet damage by 7.5%.
  • Spiritbound (Rank 16) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 8%. all Hati's damage and all pet damage by 8%.
  • Spiritbound (Rank 17) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 8.5%. all Hati's damage and all pet damage by 8.5%.
  • Spiritbound (Rank 18) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 9%. all Hati's damage and all pet damage by 9%.
  • Spiritbound (Rank 19) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 9.5%. all Hati's damage and all pet damage by 9.5%.
  • Spiritbound (Rank 2) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 1%. all Hati's damage and all pet damage by 1%.
  • Spiritbound (Rank 20) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 10%. all Hati's damage and all pet damage by 10%.
  • Spiritbound (Rank 3) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 1.5%. all Hati's damage and all pet damage by 1.5%.
  • Spiritbound (Rank 4) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 2%. all Hati's damage and all pet damage by 2%.
  • Spiritbound (Rank 5) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 2.5%. all Hati's damage and all pet damage by 2.5%.
  • Spiritbound (Rank 6) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 3%. all Hati's damage and all pet damage by 3%.
  • Spiritbound (Rank 7) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 3.5%. all Hati's damage and all pet damage by 3.5%.
  • Spiritbound (Rank 8) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 4%. all Hati's damage and all pet damage by 4%.
  • Spiritbound (Rank 9) Hati's bond with you grows ever stronger, increasing his effectiveness in battle. Increases Hati's damage by 4.5%. all Hati's damage and all pet damage by 4.5%.

Survival
  • Eagle's Bite (Rank 1) Harpoon applies On the Trail, a unique damage over time effect that deals 0 damage over 0 and is refreshed by autoattacks. your melee autoattacks extend its duration by 6 sec.
  • Explosive Force (Rank 1) Name changed from "Strength of the Mountain (Rank 1)" to "Explosive Force (Rank 1)". Increases Physical damage you deal by 2%. Increases Explosive Trap damage by 3%.
  • Explosive Force (Rank 2) Name changed from "Strength of the Mountain (Rank 2)" to "Explosive Force (Rank 2)". Increases Physical damage you deal by 4%. Increases Explosive Trap damage by 6%.
  • Explosive Force (Rank 3) Name changed from "Strength of the Mountain (Rank 3)" to "Explosive Force (Rank 3)". Increases Physical damage you deal by 6%. Increases Explosive Trap damage by 10%.
  • Explosive Force (Rank 4) Name changed from "Strength of the Mountain (Rank 4)" to "Explosive Force (Rank 4)". Increases Physical damage you deal by 8%. Increases Explosive Trap damage by 13%.
  • Explosive Force (Rank 5) Name changed from "Strength of the Mountain (Rank 5)" to "Explosive Force (Rank 5)". Increases Physical damage you deal by 10%. Increases Explosive Trap damage by 16%.
  • Explosive Force (Rank 6) Name changed from "Strength of the Mountain (Rank 6)" to "Explosive Force (Rank 6)". Increases Physical damage you deal by 12%. Increases Explosive Trap damage by 20%.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Touch of the Magi (Rank 1) Arcane Blast has a 7% chance to apply Touch of the Magi, accumulating 0% 10% of the damage you deal to the target for 0, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

Fire
  • Aftershocks (Rank 1) Name changed from "Blast Furnace (Rank 1)" to "Aftershocks (Rank 1)". Inferno Blast deals an additional 0 Fire damage over 0. Flamestrike calls down 1 additional pillar of fire each time it is cast.
  • Blast Furnace (Rank 1) Name changed from "Aftershocks (Rank 1)" to "Blast Furnace (Rank 1)". Flamestrike calls down 1 additional pillar of fire each time it is cast. Inferno Blast deals an additional 0 Fire damage over 0.
  • Cauterizing Blink (Rank 1) Activating Blink heals you for 4.8% 5.0% of your maximum health over 0.

Frost
  • It's Cold Outside (Rank 1) Your Water Elemental's Water Bolt deals 30% increased damage and has a 10% chance to generate a charge of Fingers of Frost. Lonely Winter: Frost Bolt, Ice Lance, and Frozen Orb deal 3% increased damage.
  • Let It Go (Rank 1) Increases the critical strike damage of Ice Lance by 5%. 4%.
  • Let It Go (Rank 2) Increases the critical strike damage of Ice Lance by 10%. 8%.
  • Let It Go (Rank 3) Increases the critical strike damage of Ice Lance by 15%. 12%.
  • Let It Go (Rank 4) Increases the critical strike damage of Ice Lance by 20%. 16%.
  • Let It Go (Rank 5) Increases the critical strike damage of Ice Lance by 25%. 20%.
  • Let It Go (Rank 6) Increases the critical strike damage of Ice Lance by 30%. 24%.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Subtlety
  • Akaari's Soul (Rank 1) After you use Cheap Shot or Shadowstrike, Akaari's Soul appears 4 sec later and Soul Rips the target, dealing 0 Shadow damage and 0 Shadow damage over 0.
  • Flickering Shadows (Rank 1) Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Elemental

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
  • Compounding Horror (Rank 1) Name changed from "Compound Interest (Rank 1)" to "Compounding Horror (Rank 1)". Each time Agony and Corrruption deal damage, they have a 10% chance to increase damage dealt by your next Unstable Affliction by 0%.stacking up to 0 times.
  • Soulstealer Name changed from "Soulharvest" to "Soulstealer".

Demonology
  • Soul Skin (Rank 1) When your health drops below 35%, Soul Link increases to split 0% 40% of all damage you take with your demon pet.
  • Thal'kiel's Consumption (Rank 1) Thal'kiel drains 0% 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole.

Destruction

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
  • Void Cleave (Rank 1) When Cleave strikes more than at least 3 targets, Strom'kar releases a burst of void energy, dealing 0 Shadow damage to all nearby enemies.

Protection
  • Dragon Scales (Rank 1) Blocking an attack has a chance to increase the total damage ignored by your next Ignore Pain by 0% and generate 0 Rage.
  • Reflective Plating (Rank 1) Spell Reflect now reflects an unlimited number of spells during its duration, and generates 0 Rage each time it reflects a spell.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_SURAMAR1 (New) - Temple of Fal'adora
  • DUNGEON_FLOOR_SURAMAR2 (New) - Falanaar Tunnels
  • DUNGEON_FLOOR_SURAMAR32 (New) - Temple of Fal'adora
  • DUNGEON_FLOOR_SURAMAR33 (New) - Falanaar Tunnels
  • ENTER_WORLD_UNLOCK_TRIAL_CHARACTER (New) - Unlock
  • GARRISON_FOLLOWER_ADDED - %s is now your follower. %s recruited.
  • HONOR_REWARD_TITLE_TOOLTIP (New) - Title
  • ITEM_RANDOM_ENCHANT -
  • MAGE_FROST_CORE_ABILITY_2 - Instant ranged attack that deals strong damage if the target is frozen. Causes a Water Elemental to follow you and assist you in combat.
  • MAGE_FROST_CORE_ABILITY_3 - Spell with a cooldown that causes a ball of ice to move in front of you, damaging all enemies in its path. Instant ranged attack that deals strong damage if the target is frozen.
  • MAGE_FROST_CORE_ABILITY_4 - Passive. Frostbolt and Frozen Orb sometimes cause sometimes causes your next spell to treat the target as if it were frozen.
  • MAGE_FROST_CORE_ABILITY_5 - Passive. Frostbolt sometimes resets the cooldown of Frozen Orb. Strong attack on a short cooldown that also reduces the victim's movement speed.
  • MAGE_FROST_CORE_ABILITY_6 - Causes a Water Elemental to follow you and assist you in combat. Passive. Frostbolt sometimes causes Flurry to become instant cast.
  • ORDER_HALL_WARRIOR - Halls of Valor Skyhold
  • PRIEST_SHADOW_CORE_ABILITY_5 - Spell that consumes Insanity and increases your damage by more the longer it is active. Requires 100 Insanity to activate. Strong attack that damages your enemies and activates Voidform. Requires 100 Insanity.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Strong ranged attack on a short cooldown that generates Insanity. Only useable in Void Form. Tranformation that enables Void Bolt and increases your damage by more the longer it is active
  • SPELL_FAILED_NO_ARTIFACT_EQUIPPED (New) - You must have an artifact weapon equipped.
  • SPELL_FAILED_WRONG_ARTIFACT_EQUIPPED (New) - That item is not a valid target.
  • UPGRADE_ACCOUNT_SHORT (New) - Upgrade
  • VIEW_IN_DRESSUP_FRAME (New) - View in Dressing Room



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Absolution Trait ${$a689*100}% Trait ${$a689}% chance on mission success to recover an expired Troop with ${$m689} Vitality..
  • Holy Figurine Trait Increases success chance of missions by ${$a865}% when accompanied by a Group of Acolytes or Netherlight Paragons..
  • Nature's Balance Trait Increases mission success chance success chance of missions by ${$a660}% when accompanied by troops of different types.. Dreamgrove Treants or Daughters of Cenarius..
  • Pain Suppression Trait A random troop on the mission will recover $a786 Vitality.. Trait Chance for a random troop to not take ${$a786} vitality damage.
  • Protection Trait A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some |C00b3ffffBosses|R.. stalwart protector who uses a shield to counter |C00b3ffffBosses|R..
  • Spy Network Trait Chance from successful missions to return with a Master Plan. Master Plans are used given to Champions to improve success chance..



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Legion
  • Seal of Broken Fate - Twists fate to provide an opportunity for additional treasure in the Emerald Nightmare or the Nighthold. Max Quantity: 10. from Legion raid and Mythic dungeon bosses. Max Quantity: 10.

Flight Masters
Broken Isles

Game Tips
  • Tip #451 - Tip: Thank you for playing World of Warcraft, you rock! Level 10-110.

Mounts
Flying Mounts
  • Heavenly Jade Cloud Serpent - Flying Mount. Spell #127165. "Warmth and wisdom emanate from this great creature, which glows like moonlight passing through the finest jade." Legacy

Ground Mounts
  • Arcadian War Turtle - Ground Mount. Spell #227956. "Bred for destruction by an insane warlord in a far-off land, but at least the seat is warm." Profession: Blacksmithing Vendor: Xur'ios
  • Great Northern Elderhorn (New) - Ground Mount. Spell #213339. "One of the heartiest of species that inhabit the slopes of Highmountain, they can survive for months in freezing blizzards." Profession: Leatherworking
  • Llothien Prowler - Ground Mount. Spell #171850. "These sleek foxes can prowl amonst amongst newly-fallen leaves without making a sound, even at this size." Drop: PH Quest: Volpin the Elusive Zone: Suramar
  • Prestigious Bronze Courser - Ground Mount. Spell #222202. "One of the bold equines of the Broken Isles, unmatched among the steeds of Azeroth in ferocity and strength." PvP: Prestige Reward
  • Prestigious Ivory Courser - Ground Mount. Spell #222238. "One of the bold equines of the Broken Isles, unmatched among the steeds of Azeroth in ferocity and strength." PvP: Prestige Reward
  • Steelbound Devourer - Name changed from "Fel Core Hound" to "Steelbound Devourer".
  • Vicious War Elekk - Ground Mount. Spell #223578. "Born, bred and battle tested in Gilneas." "A favorite of warriors of the Exodar." Vendor: Necrolord Sipe Zone: Stormwind City Cost: 1

Scenarios
Maw of Souls
  • Step 01: Maw of Souls - Defeat the bosses of Maw of Souls Board the Naglfar and face Helya in her own domain.
  • Step 01: Maw of Souls - Defeat the bosses of Maw of Souls Board the Naglfar and face Helya in her own domain.

The Arcway
  • Step 01: The Arcway - Defeat the bosses of The Arcway Explore the sprawling depths of The Arcway.
  • Step 01: The Arcway - Explore the sprawling depths of The Arcway.

World Safe Locations
Broken Isles
  • 7.0 Val'sharah - Starstalker's Point (IAG) (New)
  • Azsuna - Altar of End Times Command Ship (New)
  • Highmountain - Sunfrost Glade - GY (New)
  • Highmountain - The Ettinwalk - GY (New)
  • Stormheim - Blackhawk's Bulwark GY (New)
  • Suramar - Lightbreaker GY (New)
  • XXOLD - Highmountain - Skyhorn - Village GY - Name changed from "Highmountain - Skyhorn - Village GY" to "XXOLD - Highmountain - Skyhorn - Village GY".

Death Knight Campaign - Light's Hope Chapel
  • 7.0 Order Hall Campaign - DK - Light's Hope Scenario (KMS) (New)

Kalimdor
  • Fate of the Windrunner - Exit Loc (New)
  • Horde - Character Boost(100) - Legion Hearth Loc (New)

Outland
  • Destiny Unfulfilled - Exit Safe Loc (New)

Skyhold
  • Safe Exit: Warrior Campaign - Ulduar - Skyhold - SBV (New)

Transport: Boost Experience - Alliance Gunship
  • Legion Boost Experience - Alliance - Name changed from "Boost Experience - Alliance" to "Legion Boost Experience - Alliance".

Transport: Boost Experience - Horde Gunship
  • Legion Boost Experience - Horde - Name changed from "Boost Experience - Horde" to "Legion Boost Experience - Horde".

Unknown
  • Alliance - Character Boost(100) - Legion Hearth Loc (New)
  • Greyman's Gambit - Exit Loc - TSH (New)

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