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by Published on 2014-07-30 06:37 PM

Update (7:30 PM EST): Added new information about Blood Elf and Troll models.

Blood Elf Character Models Delayed
It looks like Blood Elves will not be ready for Warlords launch, but Draenei will be.



Artcraft - Updated Facial Customization
Originally Posted by Blizzard (Blue Tracker)
Hello, and welcome to Artcraft! I’m your host Chris Robinson, art director of World of Warcraft, and today we’re going to tackle something I know a lot of you have been looking forward to: facial customization options.


When we began working on the updated character models, we knew it would be a huge project, and we weren’t sure we could do it all at once. The idea originally was that a few races would be available at launch, and all the others would be patched in throughout the course of the expansion. While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side, it did seem like the most realistically achievable solution at that time. Since then, though, we’ve committed ourselves to getting all of the original character models in by launch. It’s been a monumental challenge for us, but we think the effort is worth it, and the finish line is nearly in sight.


Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we’ve moved to higher-polygon models with lips, teeth, and fully articulated faces—not to mention higher-resolution textures—recreating those same facial options isn’t as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you’d just paint a sneer on its face, and that was that. To do it correctly now—and make it look great—we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.

These more detailed face customization options were also originally part of our earlier “update-as-we-patch” rollout plan. Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion. Again, that plan was based on the sheer amount of work involved in creating what are effectively all-new races (art-wise) on top of all of the art a big expansion like this one generally requires. But stepping back, we came to the conclusion that it just wasn’t going to be a good experience to have everyone playing with the same face geometry and a slight texture change, not knowing what their character would really look like until some later patch. In the end, we decided it would be best to tackle all of a race’s facial options at once. Up to this point, you’ve seen one facial geometry set, but very soon you’ll start seeing more finished products for each option in upcoming beta builds.


The original Dwarf model (left) has his teeth painted directly on his upper lip to give him a snarl. With the new models, which have fully modeled and textured teeth, a simple paint job just isn’t an option—it would look terrible. In the middle, you can see what that same sneer looks like right now in the beta test; on the right is what you’ll see in an upcoming beta build.


On the left, we have a pair of original Orc faces. The second column represents what you’re seeing right now in the beta build, showing texture variation but the same facial geometry. The third column shows a posing rig to demonstrate how we’re customizing each of the face appearances further. On the far right, you can see the final product.

We’re working hard to ensure all of the updated character models have the high level of quality you expect from us, and that we expect from ourselves. This revamp is a truly enormous project that we care deeply about, and we know you feel the same. We’re looking forward to seeing all of these new, high-quality, awesome-looking models running around Azeroth, and we hope you enjoy seeing the characters you know and love in a whole new light.

Thanks for reading, and see you next time!
by Published on 2014-07-29 11:53 PM

The Plague Quarter Heroic Boss Deck Guides

Warlords of Draenor Special Event at Gamescom
Blizzard published the schedule for Gamescom today, and it has an interesting event listed on Thursday at 18:00 CEST / 12 PM EDT / 9 AM PDT.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blizzard at gamescom: Website and Live Stream
The world’s biggest game convention is almost upon us! Blizzard will be in Cologne from August 13 to 17, showcasing our latest games, presenting awesome activities on stage, and broadcasting live from our booth.

Our dedicated website will give you the schedule and details on all the activities you can enjoy at the Blizzard booth, including show matches, live drawing sessions, the renowned Blizzard costume and dance contests, and more.

In addition, we will be hosting hour-long live streams on August 15, 16, and 17, bringing you all the highlights from the show, plus developer interviews and insights. You can watch the action live on the website, and replays will be available afterwards. So if you can’t make it to gamescom, you don’t need to miss out on any of the fun and games.

Blizzard gamescom live stream:
Friday, August 15 – 18:00 to 19:00 CEST
Saturday, August 16 – 18:00 to 19:00 CEST
Sunday, August 17 – 16:00 to 17:00 CEST

We’ll look forward to seeing you there!

Heart of the Valorous Buff This Weekend
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Beginning Friday, August 1 at 10:00 a.m. PDT, through Monday, August 4 at 9:00 a.m. PDT, we’ll be applying the Heart of the Valorous buff which will increase the rate of Valor Point gains an additional 100%. Don’t wait to get in on the action!


Warlords of Draenor Beta Patch Notes Update - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Crowd Control and Diminishing Returns
  • Shaman
    • Tremor Totem is no longer usable while under the effects of Fear, Charm, or Sleep.

Class Changes
Druid
Talents

Mage
Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25% 45%. (Total of 60% 100% on double-Multistrikes).

Priest
Talent Revisions
  • From Darkness, Comes Light has been split into two abilities depending on the Priest's specialization.
    • Surge of Darkness (Shadow) now has a maximum of 3 charges (up from 2) and can now also trigger its effect from Devouring Plague, but its chance to trigger has been reduced to 10% (down from 20%) to compensate.
    • Surge of Light (Discipline, Holy) activation chance has been reduced to 10% (down from 15%).
  • Solace and Insanity has been split into Power Word: Solace for Discipline and Holy, and Insanity for Shadow.
    • Insanity has been changed to cause consuming Shadow Orbs to transform Mind Flay into Insanity for 2 seconds per Shadow Orb consumed.
  • Twist of Fate now only triggers from healing for Discipline and Holy Priests, and only triggers from damage for Shadow Priests.

Shaman
Elemental Overload and Molten Earth
Chain Lightning was also improved significantly to offset the fact that Elemental Overload was a massive buff to it, but Molten Earth is not.

Restoration Changes
  • Elemental Blast now also grants increased Spirit for Restoration Shaman, in addition to the random secondary stat. Spirit amount granted is equal to double the random secondary stat amount.
  • Riptide’s healing has been adjusted to put significantly more of it into the initial heal. The initial heal amount has been increased by 70%, while the periodic healing amount has been reduced by 20%.

Warrior
Ability Consolidation and Refinement
  • Thunder Clap now costs 10 15 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.

Stance Changes

Arms Changes
  • Battle Stance for Arms Warriors now generates 67% 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.
  • Colossus Smash now costs 20 30 Rage, deals 225% increased damage, and no longer increases the damage of Slam.
  • Execute for Arms Warriors now costs 10 Rage, and consumes up to 30 40 additional Rage to deal additional damage.
  • Mortal Strike now costs 20 30 Rage (instead of generating 10 Rage).

Talent Changes
  • Piercing Howl has been removed and replaced with a new talent, Sudden Death.
    • Piercing Howl is now available to all Fury Warriors as a baseline ability.
  • Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.
    • Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%. Requires Battle Stance.

Warlords of Draenor - Quest Markers on the World Map
Originally Posted by Blizzard (Blue Tracker)
Starting in Talador, you'll soon start seeing quest bangs on the world map for major quest lines that you are eligible for but don't have in progress. Other zones will follow shortly after.

This system is designed to act as a backup mechanism should you fall off of a quest line for some reason. While it is not terrible if you're guided to content this way, it is still our preference that we lead you there smoothly through the quests themselves, and only have this as a backup should you miss something.

We're very interested in hearing feedback on this system as you start to experience it. Also, if you somehow miss a major quest and end up depending on these map bangs to lead you back, we'd still love to hear about those too so that we can look to reduce the chances of missing them.

Thank you for your help with this. We hope you enjoy this new feature.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
Is there a formula or "rules of thumb" for determining a targets hitbox size and geometry?
Shape is always circular. Creature hitbox varies, of course. Player hitboxes are consistent though the exact size rarely matters (I believe it's 0.5yd radius).

What actually matters is combat reach. That's always 1.5yd for players, and larger for larger creatures. The distance away that you can attack a creature is...

Melee attack: MAX(5, SourceCombatReach + TargetCombatReach + 4/3) + IfSourceAndTargetAreRunning(8/3)
Ranged attack: SourceCombatReach + TargetCombatReach + AttackRange + IfSourceAndTargetAreRunning(2)
AoE: TargetCombatReach + AttackRadius + IfSourceIsRunning(2) (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Have you ever considered instead of tweaking individual abilities to give everyone a "tuning" passive ability?
Yeah, we have that under the hood for emergencies (see Brewmasters on live). Results in a more cohesive game if we don't tho. (Celestalon)

From a healer's perspective where will incoming tank damage be in Warlords' raids? More attention needed than MoP? Wrath? =)
More than MoP. (Celestalon)

There is a difference between a spec needing balance and most players idea of "competitive".
People tweet me all the time with questions like, "Do you intend for to be lackluster this ?" So silly. (Celestalon)
"No, we're shooting for abysmal. More tuning to come!"
Haha. I'll use this next time I'm feeling especially snarky. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Frost DKs: 2H will prefer to use KM on Oblit, and DW on FS, as has been intended for a while (but tuning was off in late MoP). (Celestalon)
We know this, but there is no incentive wait for OB to come off CD to use KM on it. Its a dmg loss right now for doing so.
Right, that's the part about "tuning was off in late MoP". (Celestalon)
how's it a tuning issue?
It was not tuned to be worth it. That's a tuning issue. (Celestalon)
It's a mechanical issue. Not a tuning issue. Have to use runes to start the feedback loop.
So? (Celestalon)
Therefore KM can never "matter" to 2H Frost. Useless mechanic.
Extreme example: Triple Oblit's damage. Now you will prefer to use KMs on Oblits. (Celestalon)
another example You are empty on runes w/ only runic power. You will still use KM on FS.
Yes. That's why I said *prefer to*, not *only*. (Celestalon)
What will make Obl worth using in WoD for DW frost dk's?With enough mastery howling blast will do more dmg cause frost dmg scale
Rime helps with this. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Whats the intent of Tiger's Fury change? Removal of need for macro? Concerned about PvP burst with midberserk TF for more nrg?
You already could combine them as long as you knew to use TF first. It was a pointless limitation. (Celestalon)

Pool up to 100 -> Berserk -> Dump to 40 -> TF -> Dump to 0.
Sure, you'll do that, which we're fine with. It's damage that you're going to use on Bite; worst Energy->Damage conversion. (Celestalon)

Can you expand a bit on the new MF/SF eclipse changes? Did the snapshot idea not work? I like the changes I'm just curious.
Yeah, Eclipse is no longer snapshot. As such, you can now afford to use MF/SF as mobile damage options, without reducing DoT dmg. (Celestalon)
So, it looks like you recast the dots right before hitting opposite Eclipse to maintain uptime? At least MF.
You can't recast both at any time. You only need to MF once at peak, and SF once at peak and once at start/end of Solar (Celestalon)

Is Shooting Stars 5% for most recent MF and SF, or 5% for just whichever of those is most recently applied?
5% for both. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
liking the new hunter raid CD, even if it doesn't benefit them
It does, a little. Powershot and Focusing Shot. (Celestalon)

With the new Aspect of the Fox, could we have a little clarity on "all spells"?Will it include abilities like Focusing Shots?
Yes. I'll clarify the tooltip with "and abilities". (Celestalon)
Thank yooou, and one more question.Does it include items (i.e hearthstone)?
Yes. (Celestalon)

Oh, hay. Is a dps cool down still being considered for SV?
Not beyond what's in the talent tree and effectively available through ES pooling. (Celestalon)

is the new fox cd on global or off?
In an upcoming build it'll be off the global, and usable while casting something else (like Spiritwalker's Grace is). (WatcherDev)

Paladin (Forums / Skills / WoD Talent Calculator)
any concerns that Empowered Seals force reti and protto juggle seals to keep all 2/3 buffs active or is the intended game play?
That's the intention. (Celestalon)
any plans to make it feel less clunky atm created alot of seal switch reminds me of warrior stance dance
No, that's the point; it's a talent to let you opt into seal twisting. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Is Grimoire of Synergy going to have ICD?
No. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Is there a reason Dragon Roar is not on the AoE Knockback list for diminishing returns?
I believe because of the extremely short nature of it; it'd be a penalty use, instead of a benefit. Same as the Charge stun. (Celestalon)

that was specifically TC damage going down 30%, not all damage. (Though arms could probably use a flat 30% cut)
Yeah, I just meant TC damage going down 30%. All Arms damage is still going to go down across the board too, though. (Celestalon)

ie is TClap down to 10 rage now, with WW at 20, or is Tclap still at 15 while WW is 20?
TClap at 10, WW at 20, MS at 20, Execute will use up to 30 additional rage instead of 50 (same total dmg). Slam is slightly... (Celestalon)
...different; couldn't really reduce the rage cost of a 10 rage ability by 1/3. so instead increased its damage by 50%. (Celestalon)
is tclap intended to be used single target for arms now unless you take the slam talent?
No, it's still much worse damage than WW. Tclap is primarily for the snare. (Celestalon)
Any chances TC radius glyph will make a return? Piercing howl has 15 yards radius. Fury won't have aoe snare?
The WW range glyph will also apply to TC. (Celestalon)

PvE
Any chance we might see Elite difficulty fights in WoD? Like Protectors in ToES. Loved Yogg Saron, would like to see more
No specific plan in place for the 6.0 raid content, but it's something we can/will do where it makes sense. (WatcherDev)

Lore
Would you consider Khadgar, based on his views and persona, to be an Alliance character? Is he in the Alliance for convieniece?
Khadgar is an Alliance character willing to give quests to individual Horde heroes he trusts. (DaveKosak)

I don't get this. I can understand khadgar being neutral aligned because of his Outland experiences but the KT has never been fully neutral except in world-threatening circumstances. 3 of the 6 members of the current council of six were there when kael was thrown into the violet hold. Jaina does more face heel turns than a catwalk model but I think khadgar would be way outvoted
He is. But that doesn't stop him from doing his thing. Would love to be a fly on the wall in Council meetings! (DaveKosak)

Hey any chance Exarch Naielle, Exarch Malaadar, and Yrel come back to the main universe and possibly exarch akama as well?
Not determined yet! We'll see what people think of the exarchs. You'll meet other rangari in other zones, as well. (DaveKosak)

Garrisons
A question: Will keeping the Trading Post be required to keep the exalted status with Laughing Skull/Shattari Defense?
Not as planned, no. Some buildings can be exhausted and then replaced over the course of the expac. (Muffinus)
by Published on 2014-07-29 04:58 AM

Critical Hit Playing Reaper of Souls, Starter Crafted Demon Hunter, Blizzard Service Awards Updated

Plague Quarter Rewards, Deck Spotlight: TheChiv's Naxxadin, Plague Quarter Countdown

Garden of Terror Battleground Preview & Discussion, Town Hall #23

Warlords of Draenor - Skyreach
Now that the new Arakkoa model is in, the Skyreach dungeon in Spires of Arak is open!





Mob Tagging Rules and Gameplay
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's no question that when spawning or quest objectives are not handled properly on our side, the tap system can create negative and anti-social experiences, wherein seeing players of your own faction nearby becomes a nuisance. We very much want to limit and rectify those situations. The most helpful thing you can do in that regard during beta is to bring to our attention specific quests or areas in which you felt competition for spawns was overly detrimental to your experience. We have a number of ways of fixing those problems, ranging from simply adding additional spawns, to dynamic spawn thresholds that ramp up density as player density increases, to making specific targets open tap.

The main reason we don't embrace a fully open-tap world is that we feel that those mechanics are asocial. To be fair, that is certainly better than antisocial - no question there, and antisocial experiences usually reflect spawning and mechanics that we need to adjust. However, while a world in which everyone runs around damaging things a few times (or however much is needed to qualify for credit) may be one in which you don't feel bad about other players being around, at some point it also makes those players nearly indistinguishable from NPCs or bots with decent AI. You don't need to talk, or ask if someone has room in their group or would like to join yours. You just attack a few times, and then move on.

On the other hand, mob tagging rules inherently reward and encourage social gameplay. Even in solo areas like daily quest hubs in Mists, we'd commonly see transient pickup groups form for the sake of efficiency, and stick together through that hub or maybe even another ("hey, anyone up for Klaxxi after this?"). But once again, it's incumbent upon us to make sure that we avoid situations where that is outweighed by negatives like competing for underspawned quest targets or objects.

Philosophically, for a while now, we've made sure that any time multiple players are sent to kill a single specific target that has a respawn timer (be it named quest boss, world boss, or an event like the Battlefield: Barrens commanders in patch 5.3), the mob is open to credit for all. We're certainly open to extending that treatment where it makes sense, and where it serves to improve the overall experience. But I wouldn't expect a wholesale overhaul of our tap mechanics in the near future.

Blue Posts
Originally Posted by Blizzard Entertainment
Warlords of Draenor Theorycraft Discussion
My theory is that for each target in the area of effect of these spells, the healing done to each target is equal to the base healing on 1-6 targets, multiplied by 6, and then divided by the number of targets within some clump check (I don't have an idea of how it does this.) This is consistent with what I saw before (in case 3 above, some dummies treated me as part of their clump number, and some didn't.)
Warning, super techy theorycrafting incoming. You do *not* need to understand any of this to use these spells effectively. This info is primarily for theorycrafters.

Yes. This is something we've mentioned a few times, but I don't know if has ever been fully detailed. Traditional AoE capping works by counting the number of targets hit, and dividing the capped damage amongst them. However, there are four spells for whom that logic does not work: Chi Burst, Chi Torpedo, Divine Star, Halo.

They all heal targets in an area, but that area moves (usually quite quickly, but still). If I launch a Chi Burst down a line of targets, it doesn't preemptively figure out which targets it's going to hit at cast time or anything. It just launches the orb, and there is collision detection that on it that will heal each target that it collides with. That means that when the first target gets hit, none of the other targets have been hit yet, so there's no other hits to help determine how much damage/healing it should do.

So, we have a different solution for these spells. They build a list at cast time of all potential targets, and a count of how many other potential targets are near each one of those targets. That count is used for the AoE capping logic.

Chi Burst: Potential targets are all targets within 60yd. Clump radius is 10yd.
Chi Torpedo: Potential targets are all targets within 40yd*. Clump radius is 10yd. (*was 25yd, should be *40yd in next build)
Divine Star: Potential targets are all targets within 40yd. Clump radius is 18yd.
Halo: Potential targets are all targets within 40yd. Clump radius is 30yd.

This works, but has some downsides of gamability, and potentially AoE capping more than needed. Example: Have a clump of a dozen players. Throw a Chi Burst but mis-aim it so it only grazes a single person in the clump. It'll apply the full AoE capping in that case, even though it only healed one target.

Just did a tuning pass on weapon enchants, and here are what they'll do in the next build. (See Blue Tracker for full list)

-The other day I soloed ICC and ULD with my 90 premade toons for fun, and realized that all of my damage jumped by 100-120 times, while the formula you gave before showed 16.5 as the maximum multiplier. That's where I started guessing about a new formula implemented. Testing in Firelands showed a multiplier around 30 and considering that the mob was squished to 25%, it's about the same 100-120 multiplier in total.
Looks like we changed the formula to make it scale much more. I'll get new formulae for you soon.

1) Darkmoon cards seem very week (620 only) compared to heroic high maul gear (655), even weaker than 5h (630 and rarely 645). What's the reason behind that?
2) Why do devs decide to use 15 as the new tier difference, instead of 13 which has been used for such a long time?
3) I could see 620 and 660 pvp gears (while in pvp they're 675 and 690). Are those the final versions of pvp gear progression in 6.0? If so, then that big gap is really causing some issue imo and 660 pvp gear is again "necessary" for pve progression now that the only better stuff than 660 is tier-2 raid gear.

1) Darkmoon cards are upgradable.
2) To create more differentiation and allow more gradiation within a tier.
3) The very top end of PvP gear is good, but not great, for PvE. That does not make it necessary for PvE.

This isn't really theorycraft, so please start a new thread to discuss that further. (Blue Tracker / Official Forums)

Garrison Resource Cap
Just to be clear. The resource cap is a holding cap, not a weekly earning cap. There are no limits (currently) on how many resources per week you are able to earn, just that you can walk around with a maximum of 1000 on your character at any given time.

We are working on more cool things to spend resources on. (Blue Tracker / Official Forums)

Garrison Followers and Custom Attributes
Level 2 of the inn lets you select custom attributes on the followers you recruit, not your existing ones. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
racials in WoD favour alliance heavily. Surely you should aim for parity rather than using them as a social engineering tool?
Everything we're seeing suggests that there previously was a favor toward Horde, and now there is parity. (Celestalon)
If have any data to suggest otherwise, we'd love to evaluate it. (Celestalon)

Classes
just curious are the class mechanics close to being worked out at this point?
Close, but not all done. Still several things on our list, design-wise. Then tuning, which may involve a few more design changes. (Celestalon)

Many classes have spec specific lvl100 talents, many also do not, any chance at adding spec-specific talents to boost flavor?
It's an option in our toolbox, but not always required in order to create an interesting choice. (Celestalon)

Is the intent still to make all three talents in a tier competitive, or are you okay with just two? 1/2
Yes, all 3 talents should be competitive, though some may be more niche than others. (Celestalon)
What is different between "niche" and "used only in very specific circumstances that occur only 1 fight/tier"?
That's just a matter of extremes; of just *how* niche something is. What's the concern? (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
I don't get what your problem is . Nerf the dmg but increase the energy regen. Win Win, same dmg and always stuff to press.
The problem is that Windwalker is an energy based spec, and many people are forgetting the impact of that. (Celestalon)
Making an energy based spec that's not limited by energy... Is simply not something we're going to do. (Celestalon)
Devil's advocate - What about Mana based specs that aren't limited by Mana? Why have a Mana bar in the first place?
They're limited by some other resource (sometimes that's Time), and are designed around that. (Celestalon)
So you may as well axe some specs Mana bars, no? Or is this intended to be flavour? An homage to when it did matter?
Somewhat flavor. It's a very fair criticism that most DPS with mana bars don't use mana as their primary resource. (Celestalon)
In these cases, Mana is functionally a tertiary resource, used for offheals/utility. Presentation as primary is misleading. (Celestalon)

any thought about monks changing their celestial guardian depending on what stance they are in, so brew get the ox not xuen?
It's something we'd like to do, but would be mostly just a cosmetic change, so is low on our priority list at the moment. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Will Empowered Seals be altered to allow seal swapping without using the GCD? Or is this complexity intended.
Complexity is intended. (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Is Warlock T100 designed to allow you to choose between Infernal & Doomguard by personal pref, or are they still split AoE / ST?
Doomguard is single target. Infernal is AoE/Tanking. (Celestalon)

can demo get back the old gosac only with passive fury gen attached, petless option would be nice
Changes are coming to that talent slot, but not like that; sacrificing your pet is too kit-inappropriate for *Demonology*. (Celestalon)

Why the Soul Shard cost to Soul Swap? Adds a global to each target i need to DoT. VERY costly in PvP.
A global? Should be a shard cost, not a GCD cost. Soulburn isn't on the GCD. But intended to be high cost. Want Warlocks... (Celestalon)
...to actually cast their DoTs most of the time. SB:SS should be a niche tool, not the main source of DoT applications. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
all questions about stance dancing have been ignored, myself and others have asked many times.
Not ignored, just already answered in the patch notes. (Celestalon)
We expect that in their current implementation on beta, it'll displease many warriors, but won't once... (Celestalon)
...we fully implement it. Some changes are good, even knowing that we won't get much positive feedback. (Celestalon)

3 Raging Blows = 12 second CS window, correct?
If those RBs are within the CS, yes. (Celestalon)
What about Enrage extention? Enrage already falls off before CS less reliable crit now, just going to BT more in CS
Yes, as you absolutely should. It significantly changes your in-CS gameplay. (Celestalon)
Yes will have to play with it more. Just seems like we will spend all the extra CS hitting BT again for Enrage.
1 extra BT within the CS is not "all the extra CS". Big difference. (Celestalon)

Think we could shift some of the rage gen away from crit? This helps a lot but even having crit be +50% instead of +100%...
That's also on our list in case we need to tune up or down the value of crit, but will happen in tuning. (Celestalon)

Warlords of Draenor Stats
however dots do multistrike yes?
The *damage* from DoTs will multistrike. The DoT itself doesn't apply two debuffs. (Celestalon)

I think it gets confusing on the few abilities that have multiple hits. Penance, Missiles, etc. AoE/Dots trigger per tick?
Each Penance missile, or each Arcane Missile, can multistrike. AoEs can deal multistrike damage to each target individually. (Celestalon)

I ultimately don't understand how in the end it is any different than a crit. It's just a chance of increased damage.
Similar in that it gives you additional damage, but it does so in a different way, with a different feeling, and implication (Celestalon)

can the damage resulting from multistrike crit?
Yes, but a multistrike's damage is not dependant on the damage that triggered it; it's a separate damage roll. (Celestalon)

This brings the question: Will resource generators multistriking generate more resources or will it just copy the damage?
Just the damage. (Celestalon)

General answer to all "Does this Multistrike?" questions:Everything benefits *once* from Multistrike. No doubledipping, or zerodipping. (Celestalon)
Does that include taunts? :P
.No, debuffs/buffs don't multistrike, only damage/healing. (Celestalon)
how do HoTs and Dots benefit from multistrike? Extra tick or doubled damage/healing?
Each tick has a chance to multistrike. (Celestalon)

PvP
comes to open world cross realm tech, how is Ashran going to be different to other open world events on Oceanic servers?
A good question, we'll be sending a lot of the oceanics to the same Ashran. (holinka)

any plans to make reporting bots easier in wod? Report afk is a bit vague. Let us help you remove bots from pvp!
Definitely something we're talking a lot about but nothing to announce yet. (holinka)

Lore
The high-Arakkoa models look really cool. Will any of them be with the Arak Outcasts as exiled, but not corrupt? Or enemies only?
You might see one. (_DonAdams)

While we're on the arakkoa topic though, are the Outcasts the same group we fought in Terokkar?
Some of them, yes. (_DonAdams)

random question but are the arakkoa outcasts the wingless ones or do they have some winged outcasts too?
The vast majority are cursed and have withered/useless wings. You might meet a few un-cursed arakkoa who have left Skyreach... (_DonAdams)

World
Celestalon, are you aware that almost all lava ticks for a static 20% of your characters health on beta?
Yes, intended. (Celestalon)

Misc
"only complaint I have about WoW ... lots of oppurtunity to meet strangers, nothing to help make friends" @AmeliaTalon
Hopefully our new group finder is a step in the right direction. But we could do more for guilds. (holinka)
For instance, we've discussed a "Recently Seen" list in social to help you find people again. (holinka)
Like if you had a good dungeon experience in LFD, after the group breaks up, you can reach out, etc. (holinka)
but everything with good intentions has potential for harassment so we need to be careful. (holinka)

EU Connected Realms Update - 28/07
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The following realms are due to be connected on 30 July:

English Realms
  • (PvE) Bronzebeard and Aerie Peak

German Realms
  • (PvP) Mannoroth and Nefarian/Nera'thor

Russian Realms
  • (PvP) Гром and Термоштепсель

The following realms are due to be connected after the realms above:

German Realms
  • (PvP) Destromath and Nefarian/Nera'thor/Mannoroth

Finalboss #51 - Warlocks and Shadow Priest
Finalboss talked with DPSonRoids of Midwinter and TwinTop of Slash/Hug this week about Warlock and Shadow priests in Warlords of Draenor.

by Published on 2014-07-27 07:01 PM

Blue Post Roundup, The Sage Kings, Play Your Way's Build of the Week, Lightning Wizard on the PTR

This Week in Review, Top 5 Plays of the Week

Warlords of Draenor - Grimrail Depot
Today we are taking a look at Grimrail Depot, one of the new dungeons in Warlords of Draenor. If you are a fan of trains this is just the dungeon for you!





Warlords of Draenor - Weekly Story Quests
It looks like there will be even more reasons to log in frequently in Warlords of Draenor, as there will be weekly story quests!
Originally Posted by Craig Amai
Finally met up with Azuka Bladefury, a female Warlord, in Nagrand
You'll be seeing much more of her during level 100 weekly story quests. (craig_amai)
Weekly short stories that tap into our many level 100 spaces. Many different subjects, but Azuka plays a big role. (craig_amai)
Do we learn about various lore each week? Are they random or a scheduled order?
Semi-scheduled intro, midpoint, and finale with randomness in between. A mix of local stories and big character stories. (craig_amai)
Is it possible to 'miss' these quests? Say, by not being able to play on a given week? Possible to do them again later?
You can't miss them. If you skip a week and it rerolls something else, you'll still get it again later. (craig_amai)

Warlords of Draenor - Black Market Auction House
The Black Market Auction House has moved from Pandaria to the Ring of Blood in Nagrand for Warlords of Draenor.

Kalidiar has noted some interesting new items for sale, such as Tabard of the Arcane, Grimoire of the Four Winds, Swift Razzashi Raptor, and more.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
New major glyphs coming for defensive dispels in #Warlords. 2 charges but increases cooldown by 4 seconds. Courtesy of & co. (holinka)
Bad idea if reducing cc. Also, can you stop adding glyphs like this. Priests have more mandatory glyphs than we can use
we'd be pretty happy if everyone had more than three "mandatory" glyphs (holinka)

Do you ever think you went too far with ability pruning?
Not sure. Playing some classes on beta, I really love the extra action bar space and streamlined nature of the classes. (holinka)

Melee uptime seems really high. Dmg is high from some melee but I assume you have a series of numbers passes to do. Good stuff.
there is tuning but have heard a lot of concerns about melee mobility...but I don't think it's all melee. (holinka)

Any mobility changes planned for next build?
We probably need to start getting more specific than "mobility" at this point. Some melee are great here, others are not. (holinka)

On live I can go 10 min with almost no empty gcd. On beta I already had more empty gcd in less than 2 min testing.
There's quite a few tiers of difference involved there. That's normal. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Purpose of "Enhanced Will of the Necropolis"? Are dk tanks designed to drop below 30% every 30 secs?
"Designed to", no. Able to benefit from Will of the Necropolis that often, yes. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
maybe when the ww numbers start to drop you guys will agree. Blizzard sold us a "fast pacing street fighter style".
.Threats like that have long lost their sway over us. It's still a fast-based combat spec. People are are spreading this idea... (Celestalon)
...that Windwalkers are some slow spec now that is energy starved. That's not at all the case. It's simply not. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Attack speed from Empowered seals doesn't have any effect on Crusader Strike cooldown in beta. Intended?
Yes; attack speed is not haste. (Celestalon)
It isn't worth to seal-dance then, is it? Thank you for your answer.
It should still be. Tuning may be off. (Celestalon)

1) Can you give me a PvE scenario where Seraphim > FV/EmpS? I really don't see it beating them even after...
You find the pooling/burst gameplay fun, you want bursts semi-frequent of damage. (Celestalon)
Even if you could call it fun(you can't), damage(which it lacks) trumps fun on and serious progression
Tuning hasn't happened yet. (Celestalon)

Art
the basilisks, warpstalkers and tallstriders of draenor will have new model? please they need one, thanks
We tried to update as many iconic creatures as possible, sadly we could not get them all. (_DonAdams)

PvP
you mentioned a "cool new feature" you hadn't shared yet...still coming, or did I miss something?
Still coming...but there have been hints out there. (holinka)

I've been around since Day one - I would love to see stats that show me I'm wrong and PvP is not a niche
In the US and EU, the number of people doing random battlegrounds is as high or more than LFR. (holinka)
likewise as many people do 2s as normal raiding. As many do 3s as heroic raiding. Not a niche. (holinka)
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either (holinka)
Does that number filter out people doing only the legendary quest?
This was the trend before the legendary quest (holinka)

(wod) why are incaps and disorients seperate DRs? promotes caster cleaves with moonkin or wl. if combined: melee+ranged best comps
A lot of history with those DR categories. Not prepared to make that seismic of a shift. (holinka)
reading from your comment that i'm right essentially, but the change would be too much for now. right?
No not really. The game has been working pretty well with those DR categories. Don't feel such a disruptive change is needed. (holinka)

so basically Ashran is a AoE fest with PvE mobs thrown into the mix for fun?
It's important to note that we're trying to offer a new type of experience with Ashran including the "giant zerg" feel (holinka)
it isn't for everyone but some people REALLY like it. Variety is the spice of life...in WoW (holinka)
Also regarding the zerg, spell clutter culling will be coming soon, and that'll help with the visual soup. (Celestalon)

Are the Vicious Saddle mounts going to be obtainable in WoD as well, or will they get replaced by new mounts?
still obtainable (holinka)

Lore
Reading the Talador preview. Is the Kirin Tor neutral again in WoD?
Khadgar is. He wants to get the politics out of the Kirin-Tor. (DaveKosak)
Can't you just make him a alliance hero that is willing to work with the Horde for the greater good.
That's exactly what he is. (DaveKosak)

Will we see the ettin in Draenor (WoD)? Thanks .
No ettins, but we have Ogronn, Lesser Gronn (don't think that's the real name) Gronn and Magnaron. Many giants! (_DonAdams)
Why no Ettins? WoD is as good a time as ever to explain their existence.
There is evidence that they're in the ogre/ogronn/gronn family. That's all anyone knows. (_DonAdams)

Didn't the Arakkoa try to summon an Old God to Outland so why isn't he showing up????
The Dark Conclave doesn't exist yet. Most arakkoa do not worship Old Gods. At least not at the time of WoD (BC -30 years). (_DonAdams)

Who are the Scorpars? beasts o humanoids scorpions? we will see them?
Creatures we ended up cutting. You won't see them in WoD. At least not at launch... (_DonAdams)
To clarify: MAYBE NEVER. (_DonAdams)

So is Sethe who the arakkoa in Outland's SMV were trying to summon?
Nope. That was Dark Conclave trying to summon an unnamed Old God. Sethe is a primal god worshipped by the Sethekk (_DonAdams)
Is that Old God planned to show up in WoD? I.e. is he native to Draenor?
No plans for him at the moment. The arakkoa may not even be in contact with him yet. We don't know.

Reputation / Questing
Hi!, is the ending for FFR under redesigning? We've never been able to see it/test it, while SMV has an ending with Karabor.
Not being redesigned. The finale for Frostfire has an (amazing) in-game cinematic which we have not yet revealed. (craig_amai)

World
Then... Why have them next to the giant PvP zone? Why not just make it hard by distance, which Kara/BSF provides.
Seeing other players is totally cool, see: Dalaran. Flying to stuff because your hub is not near anything isn't cool. (Muffinus)
Correct me if I'm wrong, but isn't Ashran the island off the coast? Seems like you put the hub far from everything...
Looking at fast ways to get from your garrison to Ashran hub. Keep in mind: Garrison is in SMV/FF, you see a lot of them. (Muffinus)
So World > Garrison > Hub is the intended path to take this expansion?
The endgame of WoD has yet to be unveiled - you'll be fighting all over, think 5.1+Timeless Isle combined (Muffinus)

Dave... Alex... Why is there suddenly, what appears to be, a portal to the Emerald Nightmare near Stormwind?
OOOoooo mystery!! (Will make sense once all the dungeons are in.) (DaveKosak)

are we going to have intact draenei cities outside of shadowmoon? ie shattrath a neutral hub?
I believe there are some in Talador? Smaller pockets of resistance, at least. (_DonAdams)

Will The Dark Portal in Outland fade away? Thanks .
Well the portal in Blasted Lands now links to Draenor (Tanaan Jungle) but as for the Hellfire portal... good question. (_DonAdams)

Garrisons
Oh so will my faction Leaders randomly show up garrison? No? Ok well how about access to my bank? No?
If you've played the beta, you've seen Thrall/Durotan there. So yes, they do Storehouse gives you bank acc (Muffinus)

the ability to destroy our forces while being united
This is why you're building a garrison, Ashran isn't half of the story of what you're ultimately building up to in future. (Muffinus)
I still disagree with moving the capitols to Ashran but okay
The capitol is really your garrison, it's where you start from, where many things intersect, and ultimately = winning vs ??? (Muffinus)

So, do we get a target dummy at some point in those garrisons?
If you take the Sparring Arena, yes! (Muffinus)

Normal Garrison missions are 30m, I just got a rare mission with an 8 hour duration! Intended?
Longer time, epic-er rewards (Muffinus)

Computers - Setup of the Month
Each month or every 2 months, depending on the hardware evolutions, we will post a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
The current SSD prices are trending slightly downward over the past few months, with all SSDs under $1 per gigabyte when on sale.

The Haswell refresh is here for non-overclockable CPUs, with the overclockable versions likely coming in the next few months. These may offer somewhat better overclocking performance, which may worth waiting for if you are overclocking to the limits of air cooling.

The new Haswell Refresh CPUs are here and just like their predecessors they run a little bit on the warmer side. Depending on how much you want to overclock, you may need to spend a bit more for a better CPU cooler like the NH-D14.

Unless you are doing a lot of video rendering or something that is similarly multithreaded, you do not need the 4790K and should spend that money elsewhere.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in Folding@home, take a look in our team's thread.


Peripherals/Monitors
ComponentPuppy Dolphin
MonitorASUS VS228H-P 22-Inch Monitor - $120ASUS VS248H-P 24-Inch Monitor - $150
KeyboardKensington Pro Fit Media Keyboard - $14Cyborg V.5 - $48
MouseLogitech G400s - $50Razer DeathAdder 2013 - $66
SpeakersCreative A250 2.1 Speaker System - $26Logitech Z313 Speaker System - $35
ComponentNarwhal Unicorn
MonitorDell P2414H Monitor - $210HP ZR2440W 24-inch - $305
KeyboardLogitech G510s - $78CM Storm QuickFire XT - $120
MouseLogitech G500s - $53Razer Naga 2014 - $60
SpeakersLogitech Z323 2.1 Speaker System - $50Logitech Speaker System Z523 - $75


Puppy and Dolphin
All of these parts can be mixed and matched to create a build between Puppy and Dolphin.
ComponentPuppy Dolphin
CaseNZXT Source 210 - $35NZXT Source 210 - $35
Power SupplyEVGA 600B - $45EVGA 600B - $45
CPUAMD FX-6300 - $110AMD FX-8320 - $150
HeatsinkCooler Master Hyper 212 EVO - $30Cooler Master Hyper 212 EVO - $30
MotherboardASUS M5A97 R2.0 - $95ASUS M5A99FX PRO - $115
MemoryKingston HyperX Blue 4GB 1600 - $438GB G.Skill DDR3 1600 - $81
Graphics CardGigabyte R7 260X - $100ASUS R9 270X - $180
Hard DriveWestern Digital Caviar Blue 500GB - $51Western Digital Caviar Black 1TB - $75
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$531$733


Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $44Corsair Air 540 (Special Layout) - $130
Power SupplyRosewill Capstone 650W - $95Rosewill Fortress 750W - $130
CPUIntel 4690K - $235Intel 4690K - $235
HeatsinkThermaltake Frio - $63Noctua 6 NH-D14 - $78
MotherboardASUS Z97-A - $145ASUS Z97-A - $145
Memory8GB G.Skill DDR3 1600 - $8116GB G.Skill DDR3 1600 - $185
Graphics CardASUS R9 270X - $180MSI R9 280X OR ASUS GTX770 - $290 / $300
Hard DriveWestern Digital 1TB Caviar Black - $75Western Digital 2TB Caviar Black - $136
SSDCrucial MX100 128GB (Review) - $75
OR
SanDisk Extreme II 120GB (Review) - $75
SAMSUNG 840 EVO 128GB (Review) - $90
OR
SAMSUNG 850 Pro 128GB (Review) - $130
DVDAsus 24X SATA DVD+/-RW - $22Asus 24X SATA DVD+/-RW - $22
Total$940 - 1070$1404 - $1459


Warcraft Movie Concept Art
We got a better look at the movie concept art that was shown off yesterday.



Dark Legacy Comics #449
DLC #449 takes a look at how to stop some disasters.

by Published on 2014-07-26 09:27 PM

Warcraft Movie - Animated Logo and Teaser Description
Comic-Con visitors got another teaser for the Warcraft movie this year, but no footage has appeared as of yet. For now we have a short description thanks to comingsoon, SlashFilm, ScreenRant, IGN, and io9:

  • The movie focuses on the origin of conflict between Humans and Orcs in Azeroth.
  • The story should be accessible to everyone, not just Warcraft fans.
  • A human (Travis Fimmell) wearing Alliance themed armor is up first. He wonders if he is a fool for spending so much time protecting his king and so little protecting his son.
  • An orc was up next, noting that he had led thousands of warriors into battle but fears becoming a father, wondering if that makes him a leader or a coward.
  • A giant throne, armory, green sky, gryphon, and other Warcraft elements appear in the teaser.
  • Magic and melee fighting occur between the Orcs and Humans. Ben Foster appears as Medivh.
  • SlashFilm mentioned the Orcs are already Lord of the Rings quality, but ScreenRant mentions that they look far from finished.
  • Everyone seems to agree that the scenery looks great!


by Published on 2014-07-26 08:57 AM

San Diego Comic-Con Recap, Seasons and Patch 2.1, Furious Charge's Changes Explained

Deck Spotlight: Tysisnice's Midrange Hunter, Funny & Lucky Moments #56

Patch 31360 now Live on HeroesNexus, Old Tech Alpha Bundles Will Return, Dev Q&A #6 VoD

Warlords of Draenor - Alliance Faction Hub: Stormshield
The latest beta build updated the Alliance faction hub outside of Ashran, making it significantly larger.



Warlords of Draenor - Alliance Guard Armor Set
If you were looking closely at the Stormspear screenshots, you may have noticed that the guard armor sets were updated to fit in with all of the higher resolution textures. Unfortunately it looks like this set won't be available to players. Update: The set might be available to players.




Tanaan Jungle in a Future Content Patch
It looks like Tanaan Jungle will not have additional content until a later content patch (other than the intro experience).
Originally Posted by Lore (Blue Tracker / Official Forums)
I believe you missed the post where Frostfire will have Alliance quests and Shadowmoon will have Horde quests at Level 100.
It's not just Frostfire and Shadowmoon. Most Draenor zones have additional content at level 100. For example, there's a bunch of content involving Shattrath at level 100 that we alluded to in the recent Talador preview:

Even once the Iron Horde is routed out of Shattrath, the city will not remain safe for long, as new foes are waiting to emerge and lay claim to the city. The Sargerai are a sect of draenei who have aligned themselves with the Shadow Council to usher Gul’dan’s twisted schemes into fruition.
As to Tanaan, the rest of the zone has always been planned as patch content. The area past the Dark Portal is where the Iron Horde has amassed the majority of its army and resources. Naturally, it's going to take some time for the Alliance and Horde to prepare to assault that directly.


So with Tanaan being pushed back what is the level 100 content then? Aside from 5s, raids, and pvp.
There is level 100 content in most zones. Tanaan as patch content has always been the plan. (Lore)
Seeing that Tanaan is pushed back, will Farahlon still get released later in a patch cycle?
Tanaan isn't "pushed back". Plan has always been go through dark portal -> escape -> come back later to finish the job. (Lore)
You told us that faction hubs were moving to Ashran "to be near iron horde in Tanaan". Pointless when can't enter it.
We're going to attack them. Just should probably build up an army first. (Lore)
It has not been said before that Tanaan isn't live in 6.0 - new decision or new information for us?
Not a new decision. Perhaps not communicated clearly. We haven't talked much about content patches post-6.0. (which is entirely because we're primarily focused on 6.0 itself at the moment) (Lore)
Maybe you should communicate these decisions when they are made?
I believe this one was made prior to Blizzcon. Either way, point taken - we need to do better. (Lore)

Warlords of Draenor Art
Bashiok shared an image of Warlords art from Comic-Con.



Night Elf Male Character Model
Muffinus inadvertently shared an image of the new Night Elf male character model today, but noted that it is nowhere near complete.





Raid Testing Schedule - July 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Monday, July 28, we will continue Warlords raid testing. As this is early in the overall beta raid testing cycle, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Monday, July 28
Oregorger - Heroic Blackrock Foundry
10:30 PDT (13:30 EDT, 19:30 CEST)

Twin Ogron - Heroic Highmaul
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

One at a more EU-friendly time, one a bit more NA-friendly. We've been doing 10:30am/4pm test days for years now. As we ramp up the testing, we'll fit more tests in between those times - ultimately, our test schedule also reflects things like designer availability and other conflicts that may exist internally. The aim of the schedule is to maximize the amount of information we're able to gather and absorb firsthand during the testing windows.

I realize the times aren't (and can't be) convenient for a number of people, but that's the nature of raid testing.

QuoteSTARTIf our toons aren't level 100 will we still be able to use the level 100 talents?
Yes. You will need to re-spend your point after dying and releasing, however. We're working on a fix for that, but it may be a little while coming.

Beta Server Renaming - July 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In an effort to make it clearer which Beta realms should be used for which types of testing, we’ll be renaming the current Beta realms with today’s maintenance. The realms are being renamed as follows:

Lost Isles (PvE) is being renamed to Beta Leveling Realm 01
Gilneas (PvP) is being renamed to Beta Leveling Realm 02
Mekkatorque (PvP) is being renamed to Level 100 PvP

As a result of the rename, some interface settings (such as combat log filters, or add-on configurations) may be lost, and will need to be reconfigured. Your existing Beta characters will still be accessible, you’ll just need to select the new realm name from the realm select list once the servers become available.

Beta Realms Character Wipe
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In preparation for the next beta build that is planned to go live July 25, we will be doing a character wipe on the beta realms. Once the new build is live, you will also notice that the realms have been renamed, and that you will be able to create level 100 PvP and PvE characters. For more information about the new realm names, check out the thread Lore recently posted here.

EDIT: Apologies for any confusion; characters are being wiped from the beta realms today.

Question: Which server(s) will we be able to make level 100 PvE characters on?
There will be a new server brought up called, aptly enough, "Level 100 PvE." It might not come up immediately when maintenance finishes, but we plan to have it ready for the next round of raid testing at the latest.

US Connected Realms - Update 7/25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections. Please check back for further updates.

Next Connections
We will be connecting the realms listed below on Thursday, July 31 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Malfurion and Trollbane
  • Ravenholdt and Twisting Nether
  • The Venture Co and Maelstrom

We will be connecting the realms listed below on Thursday, August 7 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Shadowmoon and Detheroc

Future Connections
We do not have a date for the following realm connections, but will update this post when we do.

  • Burning Legion and Agamaggan, Archimonde, Jaedenar, and The Underbog

Character Viewer Updated: Undead Male!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The character viewer on our our Warlords of Draenor website has been updated once more, this time the undead male model has been added.


Our art team and character artists worked themselves to the bone to bring new (un)life to this scion of the Forsaken while retaining the creepy qualities of the classic model. We hope you enjoy it!

We’ll show you even more of the updated character models coming in Warlords of Draenor as development continues.

Claiming the Horde Chopper
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I logged in and voted... I'm not angry, just confused on how to get it! Any help would be appreciated, thank you
If you've logged in between now and September 30 you've claimed it! There's no confirmation provided to players in the game, but rest assured that we'll be pulling login data to verify who will be receiving the mount when it becomes available.

Do you need to log into a horde character? or will you be registered if you log into an alliance character?
The faction of the character you log into doesn't matter. As long as you log in the mount will be awarded to your account when it's available, allowing you to ride it on Horde characters.

To be clear, you just have to log-in to the game? You didn't have to vote or even watch this whole Choppers thing?
That's correct.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Are you guys happy with the state that the non DK and Druid tanks are?
No. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
Re: Conversion RP costIt's a beta; sometimes we make mistakes, like swapping the intended costs between specs. (Celestalon)
Did you intend costs to be 10/15/20 RP/sec for Frost/Blood/Unholy respectively? Would sync w/Darkedge&Mendenbarr's theorycraft.
Yes, though we aren't positive that those are perfect. In particular, the ideal numbers for DW vs 2H Frost are different. (Celestalon)

How about for conversion, "For every 20/15/10 runic power you spend, you regenerate 1% health"?
That's an extremely different talent. Not looking to change its purpose. (Celestalon)
Problem in MoP is that the damage cost isn't worth the healing gain for PVE DPS ever. What's going to change this in WoD?
If patchwerk DPS, with zero regard for self healing, is your goal, then Conversion is not for you. It's in the name. (Celestalon)

Conversion costs 1 Frost Strike per tick despite all the Math showing why that would be silly, why not remove it entirely?
I'd like to see how you're comparing the value of damage to healing. (Celestalon)

Death pact is not only cheaper, but also counters bursts by being burst healing. Not a real choice.
Conversion will never fill the role of burst healing; that's not its purpose. (Celestalon)

have you guys ever not massively overdone nerfs? 20 RP per tick on conversion? are u being serious?
Have you ever not massively overdone hyperbole? Yes. It's a beta. We try things. (Celestalon)
With respect, though he didn't put it well his comment is sound, Frost does not generate 2x the RP of UH 1/2
The goal is an equal DPS loss, not an equal RPS loss (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
If MM's aoe isn't getting an extra gimmick (which I'm not sure it needs w Chimera change) can Bombardment be buffed?
Yes to both of your questions. Improved Multi-Shot: Multi-Shot costs 5 less Focus and deals 20% increased damage. (Celestalon)

New Chimaera Shot breaks people out of CC when attacking others close by, intended?
Yes. Don't use it if you don't want to cleave. (Celestalon)
Why should we be forced to leave out an ability if the enemy team sticks around the CC target? I'm disliking this change to CS.
Adjusting your ability usage to not break CC is hardly unique. Many specs do that. Howling Blast, for example. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Prismatic Crystal is useless for older content because damage against it is Draenor-level. Do 30k to the crystal, 500k to mobs.
The Crystal's damage should get the damage multiplier against low level targets. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
a recent poll on forums revealed 60% of players don't like the Ascendance model. I'd much prefer to play my Orc
FYI: This is a perfect example of selection bias. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Can't you just place WS on the standard gcd? It's aids for anyone above 180ms. Make it 10 rage and bring back an off gcd dump.
We're totally open to other ideas, but we're simply not planning to go back to having two rage dumps. (Celestalon)
I agree with everyone else, axe WS and bring back HS. Make everyone happy.
I've tweeted about why that option in particular is not what you want, and would be really bad. (Celestalon)

Is Arms stable now? Current rotation is: Keep up Rend, CS and MS on CDs, WW as dump, correct? Is there a new Mastery on the way?
Arms already got a new Mastery, that we're satisfied with. (Celestalon)

Art
can we expect a lantern or torch since night's are going to be darker?
Nope. You won't need them. (Celestalon)

PvP
Uh-oh. Tell me the generals in Ashran aren't the -only- conquest vendors, because that will get aggravating very quick.
Oh yes! Defend your base! (holinka)
That's...very questionable design-wise. Not all of us who PvP want to World PvP.
This is probably the most defended those vendors have ever been. (holinka)

Each 'battle' ends at the end of reinforcements right? If so, the current amount if way too short.
Yeah we will have to scale it based on zone population. (holinka)

is that a Payload race reference at the Stadium? The racing Direhorns event
Yes the more of your faction near your racer, the faster they go (holinka)

Concerned about Ashran. Looked like one faction was just getting farmed by the end.
We definitely have a faction balance issue on beta. Definitely something we're discussing. Don't want that experience live. (holinka)

For the love of all that is holy, PLEASE reconsider the Ashran capitals! We want Karabor/BSF!
You really don't. What would you do with an auction house there? Be bored and far from any fun activities. (Muffinus)
We would be connected to Draenor and not concerned with Horde PvPers messing up our day with being so close to the PvP zone.
For the 100% official record, your Ashran hub is NOT part of the Ashran BG, it's on your server and separate. (Muffinus)
I realize this. What I also realize is that the PvPers on my server will still invade and kill everyone, which is not fun.
Then we will bump up the guards and give you a N.U.K.U.L.A.R. weapon. Whatever it takes. (Muffinus)

Russian and EU Players and Battlegrounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I dislike having to fight someone who drops target and warps across the playing field because his connection is too bad to play WoW, either intentionally or unintentionally. This is especially annoying as rogue, which has to be behind the target to do damage.
The lag is something we have seen reported by some players, and we're looking into.

Although Cyrillic characters are a big improvement from the original ????? that used to show up for Russian names, we're also passing on your feedback about the Cyrillic text. However, remember that Russian players see your Latin text names which they won't always recognise either, so they face exactly the same disadvantages.

You know, every time most of us get into a ,supposedly random, battleground and its versus russians..most people just want to leave straight away. This is because of the following reasons:

1.) They all speak the same language, where as the 'english' realms do not, having a multitude of languages spoken. Latin is atleast in the same alphabet as the 'english' languages, cyrilic is not.

This is something that only affects English realms, French, German etc. obviously don't have this issue. Having said that, the vast majority of players that opt to play on 'English' realms do speak English, at least enough to get by in a BG. Many of you believe Russians can understand English just fine—if that's true the same should also apply to people playing on EN realms. More so in fact, because for the most part our "motley crew" all shares the same alphabet.

2.) Cyrillic is unreadable for the majority of the players. i'd guess only countries near russia and 1% of other players would be able to read russian. This makes it impossible to targetcall and report for cheating once they are out of sight or in stealth again.
Yup, I've noted your issues with Cyrillic characters. I'll also point out though that target calling by name is problematic, not just against Russian players. You'll often come across characters with names such as "Uaaxjuuooc" (yeah I just made that up but you get the point). In theory, you could face a group of European players with names like this, or even names that are the same, with accents being the only difference (Dkrulez & Dkrúlez). Point is, unpronounceable names are not something that are exclusive to Russians vs Europeans. With all that said, I will of course continue to bring this up.

3.) Russian teams are nearly always premades who have full prideful and are, once again mentioning it, are much more organised wheras the 'english' groups are not. This is unsolveable as a random group will more likely than not just not listen to any given person, even if this person clearly has for example a prestigious pvp title.
As others have already pointed out, Russian players don't have access to any advantage that European players do not in terms of game features. They're organised and they often go into BGs with friends, just as good European players do.

4.) The fact that when you leave, you get a 5 minute deserter buff that goes up every time you leave is quite unfair simply because we are getting punished for not wanting to get farmed like crops in the summer (which happens regularly against those teams).
You'll get a debuff if you desert a game against Russians or any other European group. Russian players also get a debuff when they desert a BG, too. Not sure how this is a disadvantage for Europeans specifically facing Russians.

Lastly i'd like to say that i hope the European blizzard-people who are in charge of this are aware of this glaring problem that hits so many of us who enjoyed pvp up untill this......change. This merger hasn't brought any fun to pvp and has infact drained it from the 'english' groups and pumped it straight into the russian ones, since they are probably (and judging from the rude emotes of them against enemy corpses) laughing and enjoying slaughtering the unorganised mass of people that blizzard decided to put up against them. Frankly, i don't think many people would mind a slightly longer queue if it means to no longer go up against russian premades.
I've seen and passed on your feedback, and that from others who share your views, yes. I've also seen feedback from players who enjoy the changes this has brought to PvP. Russian teams have certain tactics which Europeans certainly found challenging at first, but the tide is definitely turning...

But to turn Takralus question the other way instead of asking us what the disadvantages are. What are the advantages of doing so that can outweigh the Cyrillic problem. Is there perhaps a pilot period. Let's see how it goes got x months and if there are many negative reports turn it back as easily
The queue advantage is quite a big one. Some of you haven't noticed much of a difference but there was a huge improvement for others.

ding ding ding! we've reached a 100 pages of unsatisfied customer feedback! time to split up russian and european realms! admit your mistake and move on blizzard Europe!
A large portion of the comments in this thread, especially in the last few pages, were discussions between the same handful of people who are for and against Russian vs. European battlegrounds, which hardly matches your description.

We're continuing to monitor the situation, not just for EN but all the other European languages. Thanks to everyone for taking the time to give your thoughts. If you could keep it on-topic and avoid personal arguments though, I would very much appreciate it

Blizzard Service Awards Unlocked
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Service Award ceremonies are an important Blizzard tradition that began in 1996. These ceremonies recognize the dedication and commitment demonstrated by those who help Blizzard create the most epic entertainment experiences...ever. Check out our newly updated service awards page, which now features the two-year stein, new five-year swords, fifteen-year rings, and the twenty-year helm!





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