World of Warcraft News and Raiding Strategies RSS Feed


by Published on 2017-07-18 09:06 PM

Patch 7.3 PTR - Build 24608
Another build is on the way to the PTR!











PTR Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve added a heap of new content to the 7.3 PTR in this build, including:

  • The Seat of the Triumvirate 5-player dungeon
  • The third (and final) area of Argus, including World Quests
  • The Frost Death Knight updates we mentioned a few days ago
  • A few new updates, quests, and World Quests for Professions
  • The Netherlight Crucible

The Netherlight Crucible (accessible from the Vindicaar after completing the quest “An Offering of Shadow”) is a new way to upgrade new and existing Artifact Relics by adding additional effects and item levels. As your Artifact grows in power, the system will expand to allow more and more customization. We’d love your feedback on this system, including on the pacing of the upgrades as well as the upgraded effects themselves, so please let us know what you think!

At this stage, most of 7.3’s content is now available for testing on the PTR (with the raid being a notable exception). From this point, we’ll be focusing primarily on fixing bugs and tightening up the new content based largely on your feedback, so if you haven’t checked out the PTR yet, now’s a great time. Thanks, and happy testing!

Frost Mage Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Few quick fixes:
--Frozen Orb should be affected by Shatter
--Ice Time should be included in the spec passive (0% anyway).
--Ebonbolt damage can proc procs (rarely matters much since most procs are RPPM)
--Ebonbolt and Flurry damage no longer log a second cast entry
edit: --Freezing Rain last 12 seconds, unmodified by haste. This didn't match its tooltip anyway, so I changed the tooltip, and I don't see any reason it needed to be affected by haste.

Quick comment:
It's generally right that Frost's mastery is very narrow (scaling-wise, essentially a % buff to Frostbolt with a few quirks). The narrower a mastery is, the more potential problems with needing to attach very high numbers to it for stat balance, that risk interfering with the rotation priority somehow. It's become more of an issue in Legion, since the large number of added effects on the class (as with every class) means that Frostbolt is a much lower % of damage done as it used to be. I'm not sure there's a short-term fix, but ideally Frostbolt would be a more substantial portion of damage in the future in the first place.

Feral Druid Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Short update for some changes in the next PTR build:

Thrash will generate 1 combo point baseline - as an energy-spending non-finishing move attack, it feels like it should. The Tier 19 2pc bonus which previously had this effect has been changed to a 15% damage increase to Thrash. With these changes, Thrash is still intended to not be used in the baseline single-target rotation (not counting the effects of sets/legendaries).

Additionally, to help out Feral AOE a bit more, the energy costs of Thrash and Swipe are being reduced by 5. (to 45 Energy and 40 Energy, respectively).

Moment of Clarity will, as an additional feature of the talent, allow Omen of Clarity's clearcasting proc to stack up to 2 times (and is now tooltipped). This should be sufficient with how the clearcasting procs are better spaced out in 7.3.

Frost Death Knight Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I believe a few more updates actually made their way into the next PTR (some potentially still in progress):

--Obliteration now causes Howling Blast to grant Killing Machine, as well as Frost Strike. This should help with feeling like you can use Rime procs without interfering with Obliteration.
--The overall damage buff is 21%, not 27%. Just a new estimate of what's correct to roughly account for all the talent changes. Rest assured the goal is to find the accurate amount by which the talent changes would hurt total DPS and correct for that, even before looking into possible further adjustments for class balance.

Finally, the L75 row is generally redesigned. The overall situation seemed to be that Permafrost did a rather low amount of shielding, but was usually taken because the other options had so little use. Some of this might be a little preliminary, but the ideas on PTR are:
--Permafrost shields for 75% of autoattack damage (from 30%).
--White Walker redesigned to: "Wraith Walk cools down 100% more quickly anytime no enemy is within 10 yards."
--New talent Inexorable Assault (replacing Volatile Shielding): "For every 2 seconds spent in combat without melee attacking, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage."
(PTR numbers might vary slightly from the above)

Both of the new talents are going in a direction we want to better explore on slow melee specs like Frost: helping to address time off target, without power-creeping general movement capability. Overall, sprints and gap closers are very prevalent on melee specs (likely too much so across the game), and it's been increasingly hard to deliver on slower, heavy-hitter melee archetypes. Most of that discussion is much longer-term, but I wanted to give some context for trying to resist the direction of having every melee spec use a short-cooldown sprint/charge, and try to branch out into more class-appropriate ways of dealing with the problem.

New Icons






Updated Maps



New Items
Check out the full list of new items on the WoWDB PTR site.

Level Type Slot Name Model Viewer
40Mount Vicious War Fox
 Modelviewer
40Mount Vicious War Fox
 Modelviewer
110Mount Lightforged Warframe
 Modelviewer
110Mount Shackled Ur'zul
 Modelviewer
110Mount Vile Fiend
 Modelviewer
110Mount Reins of the Sable Ruinstrider
 Modelviewer
110Mount Reins of the Russet Ruinstrider
 Modelviewer
110Mount Reins of the Amethyst Ruinstrider
 Modelviewer
110Mount Reins of the Beryl Ruinstrider
 Modelviewer
110Mount Reins of the Umber Ruinstrider
 Modelviewer
110Mount Reins of the Cerulean Ruinstrider
 Modelviewer
110Mount Maddened Chaosrunner
 Modelviewer
110Mount Antoran Gloomhound
 Modelviewer
110Mount Shackled Ur'zul
 Modelviewer
110Mount Scintillating Mana Ray
 Modelviewer
110Mount Felglow Mana Ray
 Modelviewer
110Mount Vibrant Mana Ray
 Modelviewer
110Mount Darkspore Mana Ray
 Modelviewer
110Mount Lambent Mana Ray
 Modelviewer
110Inscription Technique Technique: Mass Mill Astral Glory
110Inscription Technique Design: Mass Prospect Empyrium
110TabardTabard Argussian Reach Tabard
 Modelviewer
880BackBack [PH] Token Argus Cloak
 Modelviewer
880ClothHead [PH] Token Cloth Cap
 Modelviewer
880ClothShoulders [PH] Token Cloth Amice
 Modelviewer
880ClothChest [PH] Token Cloth Robes
 Modelviewer
880ClothWaist [PH] Token Cloth Sash
 Modelviewer
880ClothLegs [PH] Token Cloth Leggings
 Modelviewer
880ClothFeet [PH] Token Cloth Slippers
 Modelviewer
880ClothWrists [PH] Token Cloth Cuffs
 Modelviewer
880ClothHands [PH] Token Cloth Mitts
 Modelviewer
880LeatherHead [PH] Token Leather Headgear
 Modelviewer
880LeatherShoulders [PH] Token Leather Mantle
 Modelviewer
880LeatherChest [PH] Token Leather Chestpiece
 Modelviewer
880LeatherWaist [PH] Token Leather Belt
 Modelviewer
880LeatherLegs [PH] Token Leather Trousers
 Modelviewer
880LeatherFeet [PH] Token Leather Treads
 Modelviewer
880LeatherWrists [PH] Token Leather Armbands
 Modelviewer
880LeatherHands [PH] Token Leather Grips
 Modelviewer
880MailHead [PH] Token Mail Coif
 Modelviewer
880MailShoulders [PH] Token Mail Spaulders
 Modelviewer
880MailChest [PH] Token Mail Chestguard
 Modelviewer
880MailWaist [PH] Token Mail Girdle
 Modelviewer
880MailLegs [PH] Token Mail Legguards
 Modelviewer
880MailFeet [PH] Token Mail Boots
 Modelviewer
880MailWrists [PH] Token Mail Bracers
 Modelviewer
880MailHands [PH] Token Mail Gloves
 Modelviewer
880PlateHead [PH] Token Plate Helmet
 Modelviewer
880PlateShoulders [PH] Token Plate Pauldrons
 Modelviewer
880PlateChest [PH] Token Plate Breastplate
 Modelviewer
880PlateWaist [PH] Token Plate Waistplate
 Modelviewer
880PlateLegs [PH] Token Plate Greaves
 Modelviewer
880PlateFeet [PH] Token Plate Sabatons
 Modelviewer
880PlateWrists [PH] Token Plate Vambraces
 Modelviewer
880PlateHands [PH] Token Plate Gauntlets
 Modelviewer
910Other [PH] Trinket
910Other [PH] Spaulders
910Other [PH] Ring
910Other [PH] Choker
910Other [PH] Leggings
910Other [PH] Hood
910Other [PH] Gauntlets
910Other [PH] Cloak
910Other [PH] Tunic
910Other [PH] Bracers
910Other [PH] Treads
910Other [PH] Girdle
910Other [PH] Lightforged Relic


Achievement Changes
Originally Posted by MMO-Champion
Fishing
Professions

Legion
Exploration

Legion Raid
Dungeons & Raids
  • Forbidden Descent Name changed from "Argus Wing 3" to "Forbidden Descent".
  • Hope's End Name changed from "Argus Wing 2" to "Hope's End".
  • Light's Breach Name changed from "Argus Wing 1" to "Light's Breach".
  • Remember the Titans (New) Defeat the Coven of Shivarra in Antorus, the Burning Throne on Normal difficulty or higher while at least one of each Torment survives. 10 points.
  • Seat of the Pantheon Name changed from "Argus Wing 4" to "Seat of the Pantheon".
  • The World Revolves Around Me (New) Defeat Kin-garoth with 9 Diabolic Bombs active on Normal difficulty or higher. 10 points.
  • Worm-monger Defear Eradicore One Defear Garothi Worldbreaker in Antorus, the Burning Throne after decimating 16 Blightscale Worms on Normal difficulty or higher. 10 points.

Player vs. Player
  • Fierce Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 5. Reward: Vicious Saddle.
  • Fierce Combatant (New) Win 100 Arena (3v3) or 40 Rated Battlegrounds in Legion Season 5. Reward: Vicious Saddle.

Feats of Strength
  • Challenger: Legion Season 5 (New) End Legion PvP season 5 in the top 35% of the arena ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Challenger.
  • Defender of the Alliance: Legion Season 5 (New) End Legion PvP season 5 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Defender of the Alliance.
  • Defender of the Horde: Legion Season 5 (New) End Legion PvP season 5 in the top 10% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Defender of the Horde.
  • Duelist: Legion Season 5 (New) End Legion PvP season 5 in the top 3% of the arena ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Duelist.
  • Gladiator: Legion Season 5 (New) End Legion PvP season 5 in the top 0.5% of the arena ladder (requires 150 games won your current faction in Legion Season 5). Title Reward: Gladiator.
  • Guardian of the Alliance: Legion Season 5 (New) End Legion PvP season 5 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Guardian of the Alliance.
  • Guardian of the Horde: Legion Season 5 (New) End Legion PvP season 5 in the top 3% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Guardian of the Horde.
  • Hero of the Alliance: Fierce (New) End Legion PvP season 5 in the top 0.5% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5).
  • Hero of the Horde: Fierce (New) End Legion PvP season 5 in the top 0.5% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5).
  • Rival: Legion Season 5 (New) End Legion PvP season 5 in the top 10% of the arena ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Rival.
  • Soldier of the Alliance: Legion Season 5 (New) End Legion PvP season 5 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Soldier of the Alliance.
  • Soldier of the Horde: Legion Season 5 (New) End Legion PvP season 5 in the top 35% of the rated battleground ladder (requires 50 games won your current faction in Legion Season 5). Title Reward: Soldier of the Horde.



Talent Changes
Originally Posted by MMO-Champion
Death Knight
Frost



Tier 21 Set Bonuses
Originally Posted by MMO-Champion
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Amethyst Ruinstrider (New) Summons and dismisses your Amethyst Ruinstrider. Account wide. 1.5 sec cast.
  • Antoran Charhound (New) Summons and dismisses your Antoran Charhound. Account wide. 1.5 sec cast.
  • Antoran Gloomhound (New) Summons and dismisses your Antoran Gloomhound. Account wide. 1.5 sec cast.
  • Beryl Ruinstrider (New) Summons and dismisses your Beryl Ruinstrider. Account wide. 1.5 sec cast.
  • Cerulean Ruinstrider (New) Summons and dismisses your Cerulean Ruinstrider. Account wide. 1.5 sec cast.
  • Darkspore Mana Ray Name changed from "Mana Ray Mount" to "Darkspore Mana Ray".
  • Felglow Mana Ray (New) Summons and dismisses a Felglow Mana Ray. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Lambent Mana Ray (New) Summons and dismisses a Lambent Mana Ray. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Lightforged Warframe Name changed from "Lightforged Golem Mount (PH)" to "Lightforged Warframe". Summons and dismisses a Mana Ray Mount (PH your Lightforged Warframe). This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Maddened Chaosrunner (New) Summons and dismisses your Maddened Chaosrunner. Account wide. 1.5 sec cast.
  • Russet Ruinstrider (New) Summons and dismisses your Russet Ruinstrider. Account wide. 1.5 sec cast.
  • Sable Ruinstrider Name changed from "Argus Talbuk (PH)" to "Sable Ruinstrider". Summons and dismisses your PH. 1.5 sec cast. Sable Ruinstrider. Account wide. 1.5 sec cast.
  • Scintillating Mana Ray (New) Summons and dismisses a Scintillating Mana Ray. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
  • Umber Ruinstrider (New) Summons and dismisses your Umber Ruinstrider. Account wide. 1.5 sec cast.
  • Vibrant Mana Ray (New) Summons and dismisses a Vibrant Mana Ray. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Breath of Sindragosa (Blood) Continuously deal [ 1 + 287.5% 316% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Frost) Continuously deal [ 1 + 287.5% 316% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 287.5% 316% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
  • Freezing Fog Howling Blast and Frost Fever deal 30% 20% increased damage. Frost Death Knight - Level 57 Talent.
  • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [ 1 + 66% 40% of AP ] Frost damage on all nearby enemies. Frost Death Knight - Level 57 Talent. 90 Talent.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 375% of AP ] Frost damage to enemies near their eruption point. Frost Death Knight - Level 100 58 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown.
  • Horn of Winter Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 30 sec cooldown. 45 sec cooldown.
  • Hungering Rune Weapon Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec for 15 and granting 20% haste, for 12 sec. Frost Death Knight - Level 58 100 Talent. Instant. 1 sec cooldown.
  • Icy Talons Frost Strike also increases your melee attack speed by 10% 15% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
  • Inexorable Assault (New) For every 2 seconds spent in combat without melee attacking, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal [ 300% of AP ] additional Frost damage. Frost Death Knight - Level 75 Talent.
  • Murderous Efficiency Consuming the Killing Machine effect has a 65% 50% chance to cause you to gain 1 Rune. Frost Death Knight - Level 56 Talent. 57 Talent.
  • Obliteration For the next 8 sec, every Frost Strike hit triggers 10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.
  • Permafrost When you deal damage with auto attacks, gain an absorb shield equal to 30% 75% of the damage dealt. Frost Death Knight - Level 75 Talent.
  • Runic Attenuation Auto attacks generate 1 Runic Power. Frost Death Knight - Level 90 Talent. 56 Talent.
  • Shattering Strikes If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40% 60% additional damage. Frost Death Knight - Level 56 Talent.
  • White Walker (New) Wraith Walk cools down 150% more quickly anytime no enemy is within 15 yards. Frost Death Knight - Level 75 Talent.

Frost
  • Frost Death Knight Increases damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 3% 25%. Increases periodic damage/healing of Avalanche, Breath of Sindragosa, Death Strike, Frost Breath, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frozen Pulse, Howling Blast, Obliterate, Obliterate Off-Hand, Remorseless Winter by 3%. Death Knight - Frost Spec. 25%. Death Knight - Frost Spec.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Thrash Strikes all nearby enemies, dealing [ 1 + 50.02% of AP ] Bleed damage and an additional [ 5 + 35.62% of AP ] Bleed damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant.

Talents
  • Bloodtalons Casting Regrowth causes your next two melee abilities to deal 25% 20% increased damage for their full duration. Feral Druid - Level 100 Talent.
  • Moment of Clarity Omen of Clarity now triggers twice as often 100% more often, stacks up to [ 25u + 1 ] times and increases the damage of your next Shred, Thrash, or Swipe by 25% 20%. Your maximum Energy is increased by 30. Feral Druid - Level 100 Talent.

PvP Talents
  • Celestial Guardian While in Bear Form, you take 20% 10% less damage from spells and receive 20% increased healing. Balance Druid - Tier 2 PvP Talent.
  • Ironfeather Armor Moonkin form increases your armor by an additional 50% 25% and reduces your chance to be critically hit by melee attacks by 20%. Balance Druid - Tier 2 PvP Talent.

Feral
  • Feral Druid Increases damage/healing of Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Rip, Shred, Thrash by 33% 40%. Increases periodic damage/healing of Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Rip, Shred, Thrash by 33% 40%. Increases cooldown of Incarnation: Chosen of Elune and Moonkin Form by 90,000. Increases damage/healing of Regrowth by 20%. Increases periodic damage/healing of Regrowth by 20%. Increases power cost of Regrowth by 20%. Druid - Feral Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Separation Anxiety When your pet is further farther than 25 yards away from you, it gains up to 50% additional movement speed and 25% damage reduction. Effect increased when your pet is further farther away from you. Beast Mastery Hunter - Tier 4 PvP Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Way of the Crane Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175% of all damage done. Lasts 15 sec. Mistweaver Monk - Tier 3 PvP Talent. 8% 10% of Base Mana. Instant. 45 sec cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Retribution
  • Mastery: Divine Judgment Increases Judgment damage by 24% 35%, and causes Judgment to increase damage taken from your Holy Power spenders by 12% 14% for 8 sec. Paladin - Retribution Spec.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Light of T'uure Applies Light of the Naaru to the target, healing for [ 1 + 400% of Spell Power ] and increasing your healing done to that target by 25% for 10 sec. Maximum 2 charges. Artifact. 40 yd range. Instant.

PvP Talents
  • Ray of Hope For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%. Holy Priest - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown. 60 sec cooldown.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Subtlety
  • Shadowstrike (Assassination, Outlaw) Strike through the shadows Strike the target, dealing (850% of weapon damage) Physical damage to your target.
  • Shadowstrike (Subtlety) Strike through the shadows Strike the target, dealing (850% of weapon damage) Physical damage to your target. Shadowstrike's range is increased to 25 yds and damage is increased by 25% while Stealth is active. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Earth Shield Protects the target with an earthen shield, reducing all damage the target receives by 15% and causes the target to be healed for [ 450% of Spell Power ] when they take an attack equal to 4% of their total health. N Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 5 sec cooldown. 6 sec cooldown.

Restoration
  • Restoration Shaman Restoration Shaman core passive Increases damage/healing of Lava Burst by 14%. Increases proc chance of Control of Lava and Lava Surge by 5. Increases damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Increases periodic damage/healing of Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt by 25%. Shaman - Restoration Spec. Decreases power cost of Purge by 20%. Shaman - Restoration Spec.

Professions
Jewelcrafting
  • Empyrial Circlet Craft an empyrial circlet. Jewelcrafting. 5 sec cast. Reagents: Empyrium x 32, Gem Chip x 5, Primal Sargerite.
  • Empyrial Crown Craft an empyrial crown. Jewelcrafting. 5 sec cast. Reagents: Empyrial Florid Malchite Setting x 3, Empyrial Hesselian Setting x 3, Empyrial Circlet.
  • Empyrial Florid Malachite Setting Craft an empyrial florid malachite setting. Jewelcrafting. 5 sec cast. Reagents: Empyrium x 3, Gem Chip x 4, Florid Malachite.
  • Empyrial Hesselian Setting Craft an empyrial hesselian setting. Jewelcrafting. 5 sec cast. Reagents: Empyrium x 3, Gem Chip x 4, Hesselian.

Item Effects
  • Aman'thul's Presence (New) Your healing spells have a chance to apply a charge of Aman'thul's Presence for 60 sec, max 5 charges. When the ally falls below 50% health, Aman'thul's Presence is consumed to instantly heal them for 0 per charge. Approximately 6 procs per minute.
  • Apocalypse Missile (New) Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 0 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 2.5 procs per minute.
  • Argus Troop - Recruit Voidbroken Recruit a Voidbroken Void-Purged Krokul to accompany your Champions on missions. Instant.
  • Corruption of Shatug (New) Your melee and ranged abilities have a chance to increase your Critical Strike by 0 for 18 sec. Approximately 1 proc per minute.
  • Create Belt (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Girdle.
  • Create Boots (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Treads.
  • Create Bracer (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Bracers.
  • Create Chest (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Tunic.
  • Create Cloak (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Cloak.
  • Create Glove (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Gauntlets.
  • Create Helm (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Hood.
  • Create Legs (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Leggings.
  • Create Neck (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Choker.
  • Create Relic (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Girdle.
  • Create Ring (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Ring.
  • Create Shoulder (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Spaulders.
  • Create Trinket (New) Create a soulbound item appropriate for your loot specialization ([email protected]). 3 sec cast. Reagents: [PH] Trinket.
  • Cycle of the Legion (New) Your spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 0 for 15 sec, stacking up to 10 times. When any stack reaches 10, all effects are consumed to grant you 0 of all three attributes for 12 sec. Approximately 10 procs per minute.
  • Essence Swap (New) Redirect the life force of an enemy, increasing your Intellect by up to 0 for 15 sec. This grants more Intellect when used against targets at high health. 50 yd range. Instant. 60 sec cooldown.
  • Feedback Loop (New) Your healing effects have a chance to increase your Haste by 0 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 6 procs per minute.
  • Fel Shield (New) Place a Fel Shield on an ally, absorbing 0 damage for 15 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. 50 yd range. Instant. 30 sec cooldown.
  • Fire Mines (New) Detonate all Fire Mines. 50 yd range. Instant. 60 sec cooldown.
  • Fire Mines (New) Your melee and ranged attacks have a chance to plant a Fire Mine at the enemy's feet. Fire Mines detonate after 20 sec, inflicting 0 Fire damage to all enemies within 8 yds. Approximately 7 procs per minute.
  • Flames of F'harg (New) Your autoattacks have a chance to increase your Strength or Agility by 0 for 6 sec. Approximately 3 procs per minute.
  • Gravitational Reduction Slippers Affix the Gravitational Reduction Slippers to your current footwear allowing you to jump higher. 0.5 sec cast. Lasts 3 min. 0.5 sec cast.
  • Helheim Spirit Memory Name changed from "Hellheim Spirit Memory" to "Helheim Spirit Memory".
  • Koltira's Newfound Will Obliterate Obliterate deals 10% more damage and has a 15% chance to refund 2 runes. 1 rune.
  • Legion Bombardment (New) Call a Legion ship to bombard the target's location for 8 sec, dealing 0 Fire damage to all targets within 12 yds, including the ship. 50 yd range. Instant. 2 min cooldown.
  • Lightning Jolt (New) Electrify an enemy, dealing 0 Nature damage to them and the enemy nearest to them every 1 sec for 12 sec. 50 yd range. Instant. 1.5 min cooldown.
  • Light's Judgment Calls upon the Vindicaar to release a beam of Holy Light to blast your enemies, inflicting 1,000,000 1,900,000 Holy damage to enemies within 15 yards and stunning them for 5 sec. Only useable on Argus. 100 yd range. Instant. 2 min cooldown.
  • Primal Obliterum Increases the item level of crafted armor by 5, up to a maximum level of 915 935. Requires 1 Primal Sargerite. Target item must be soulbound. 3 sec cast. Reagents: Primal Sargerite.
  • Reforging Armory Key Reforging the Armory Key. 1.5 sec cast. Reforge the Armory Key. 10 sec cast.
  • Refreshing Agony (New) Sear an enemy with holy light, inflicting 0 Holy damage and restoring 0 mana to yourself over 6 sec. 50 yd range. Instant. 60 sec cooldown.
  • Shadow Blades (New) Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 0 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 20% for 3 sec, up to 100%. Approximately 2 procs per minute.
  • Shadow Strike (New) Your melee attacks have a chance to deal 0 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 0 damage. Approximately 3 procs per minute.
  • Shroud of Arcane Echoes Shrouds Shroud yourself for 10 sec. While shrouded, you are untargetable by enemies. Attacking cancels the effect. Only usable on Argus. 20 yd range. Instant. 5 min cooldown.
  • Shuffle Aura Periodically shuffle the deck while in combat. Instant.
  • Strange Dimensional Shard Teleports you a various number of times. Instant. varying number of times. Instant.
  • Taeschalach Technique (New) Your melee attacks have a chance to grant Taeschalach Technique. On reaching 10 applications, you lash out with a devastating combination of attacks, striking all enemies for 0 Fire damage in a 12 yd cone in front of you. Approximately 13 procs per minute.
  • Tarratus Keystone (New) Open a portal at an ally's location that releases holy light, healing allies within 20 yds for 0. 50 yd range. Instant. 60 sec cooldown.
  • The Great Storm's Eye Bladestorm increases your movement speed by 10% and your damage done by 4% 2% for 6 sec, increasing periodically and stacking up to 6 times.
  • Worldbreaker Physical (New) Your powerful rotational ability has a chance to increase your Strength or Agility by 0 for 15 sec.



Artifact Powers
Originally Posted by MMO-Champion
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Holy
  • Light of T'uure (Rank 1) Applies Light of the Naaru to the target, healing for [ 1 + 400% of Spell Power ] and increasing your healing done to that target by 25% for 10 sec. Maximum 2 charges.



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Instances
  • Seat of the Triumvirate (New)
  • Seat of the Triumvirate (New) - Description: "Gather a group to enter Mythic Seat of the Triumvirate for impressive rewards."

Player vs Player
  • Brawl: Shado-Pan Showdown - Name changed from "Brawl: Boss Fight Arena" to "Brawl: Shado-Pan Showdown".

Battle Masters
  • Shado-Pan Showdown - Name changed from "Small Battleground C" to "Shado-Pan Showdown". Brawl. Level: 110. Players: 5. Rated players: 5. Map: Small Battleground C. Shado-Pan Showdown.

Currency Types
Legion
  • Unsullied Argunite (New) - Sought by the Army of the Light to fuel their war against the Burning Legion.

Factions
Unknown
  • Argussian Reach (New)
  • Argussian Reach (Paragon) (New)
  • Army of the Light (New)
  • Army of the Light (Paragon) (New)

Flight Masters
Argus
  • Destiny Point, Krokuun - Name changed from "Destiny Point, Argus" to "Destiny Point, Krokuun".
  • Krokul Hovel, Krokuun - Name changed from "Krokul Enclave, Argus" to "Krokul Hovel, Krokuun".
  • Landing, Antoran Wastes - Name changed from "Landing, Stygian Wake" to "Landing, Antoran Wastes".
  • North, Antoran Wastes - Name changed from "North, Stygian Wake" to "North, Antoran Wastes".
  • Shattered Fields, Krokuun - Name changed from "Shattered Fields, Argus" to "Shattered Fields, Krokuun".
  • South, Antoran Wastes - Name changed from "South, Stygian Wake" to "South, Antoran Wastes".
  • Vindicaar, Antoran Wastes - Name changed from "Vindicaar, Stygian Wake" to "Vindicaar, Antoran Wastes".
  • Vindicaar, Krokuun - Name changed from "Vindicaar, Argus" to "Vindicaar, Krokuun".

Group Finder Activities
Dungeons
  • Cathedral of Eternal Night > Seat of the Triumvirate (Mythic Keystone) (New) - 5 players. Level 110. Map: Seat of the Triumvirate. Difficulty: Mythic Keystone.
  • Seat of the Triumvirate (Heroic) (New) - 5 players. Level 110. Map: Seat of the Triumvirate. Difficulty: Heroic.
  • Seat of the Triumvirate (Mythic) (New) - 5 players. Level 110. Map: Seat of the Triumvirate. Difficulty: Mythic.

Raids
  • Antorus, the Burning Throne (Heroic) (New) - 30 players. Level 110. Map: Antorus, the Burning Throne. Difficulty: Heroic.
  • Antorus, the Burning Throne (Normal) (New) - 30 players. Level 110. Map: Antorus, the Burning Throne. Difficulty: Normal.

Item Name Descriptions
  • Lightforged (New) - Lightforged

LFG Dungeons
Dungeons
  • 7.3 Rifts - Blood - DAB - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Blood - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • 7.3 Rifts - Fire - Rekindling - Name changed from "7.3 Rifts - Fire - Rift Breaker" to "7.3 Rifts - Fire - Rekindling". Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Fire - Rift Breaker - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 15 damage.
  • 7.3 Rifts - Fire - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • 7.3 Rifts - Forest - DAB - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Forest - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • 7.3 Rifts - Ice - DAB - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Ice - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • 7.3 Rifts - Islands - DAB - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Islands - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • 7.3 Rifts - Marsh - Sporous - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 1-20 damage. 15 damage.
  • 7.3 Rifts - Marsh - World Boss - Map: Argus Rifts Map: Invasion Points. Level 110-255. Suggested level: 110. Roles: 20 damage. 1-40 damage.
  • Shado-Pan Showdown - Name changed from "Boss Fight Arena" to "Shado-Pan Showdown". Map: Small Battleground C Map: Shado-Pan Showdown. Level 100-255. Suggested level: 100. Roles: 1 tank/1 healer/3 damage.

Raids
  • Antorus, the Burning Throne (New) - Map: Antorus, the Burning Throne. Level 110. Suggested level: 110. Roles: .
  • Antorus, the Burning Throne (New) - Map: Antorus, the Burning Throne. Level 110. Suggested level: 110. Roles: .
  • Antorus, the Burning Throne (New) - Map: Antorus, the Burning Throne. Level 110. Suggested level: 110. Roles: .

Unknown
  • Forbidden Descent - Name changed from "Argus Wing 2" to "Forbidden Descent".
  • Hope's End - Name changed from "Argus Wing 3" to "Hope's End".
  • Light's Breach - Name changed from "Argus Wing 1" to "Light's Breach".
  • Seat of the Pantheon - Name changed from "Argus Wing 4" to "Seat of the Pantheon".

Map Areas
Argus
  • Antoran Wastes - Name changed from "Stygian Wake" to "Antoran Wastes".
  • Antoran Wastes > Altar of Darkest Rites - Name changed from "Stygian Wake > [PH] The Overlook" to "Antoran Wastes > Altar of Darkest Rites".
  • Antoran Wastes > Burning Breach - Name changed from "Stygian Wake > [PH] Burning Breach" to "Antoran Wastes > Burning Breach".
  • Antoran Wastes > Collector's Hovel - Name changed from "Stygian Wake > [PH] Collector's Enclave" to "Antoran Wastes > Collector's Hovel".
  • Antoran Wastes > Defiled Path - Name changed from "Stygian Wake > [PH] Defiled Path" to "Antoran Wastes > Defiled Path".
  • Antoran Wastes > Defiler's Overlook - Name changed from "Stygian Wake > [PH] Defiler's Overlook" to "Antoran Wastes > Defiler's Overlook".
  • Antoran Wastes > Den of Despair (New)
  • Antoran Wastes > Fel Core - Name changed from "Stygian Wake > Fel Core" to "Antoran Wastes > Fel Core".
  • Antoran Wastes > Felfire Armory - Name changed from "Stygian Wake > Felfire Armory" to "Antoran Wastes > Felfire Armory".
  • Antoran Wastes > Felsiege Rise - Name changed from "Stygian Wake > [PH] Keeper's Juncture" to "Antoran Wastes > Felsiege Rise".
  • Antoran Wastes > Fiend's Run - Name changed from "Stygian Wake > Fiend's Run" to "Antoran Wastes > Fiend's Run".
  • Antoran Wastes > Hope's Landing - Name changed from "Stygian Wake > [PH] Hope's Landing" to "Antoran Wastes > Hope's Landing".
  • Antoran Wastes > Light's Bastion - Name changed from "Stygian Wake > [PH] Northeastern Foothold" to "Antoran Wastes > Light's Bastion".
  • Antoran Wastes > Light's Purchase - Name changed from "Stygian Wake > [PH] Southern Foothold" to "Antoran Wastes > Light's Purchase".
  • Antoran Wastes > Pits of Punishment - Name changed from "Stygian Wake > [PH] Scavenger's Post" to "Antoran Wastes > Pits of Punishment".
  • Antoran Wastes > Putrid Laboratory - Name changed from "Stygian Wake > [PH] Barracks" to "Antoran Wastes > Putrid Laboratory".
  • Antoran Wastes > Scavenger's Boneyard - Name changed from "Stygian Wake > [PH] Boneyard" to "Antoran Wastes > Scavenger's Boneyard".
  • Antoran Wastes > Shaper's Rise - Name changed from "Stygian Wake > [PH] Fel Overlook" to "Antoran Wastes > Shaper's Rise".
  • Antoran Wastes > Shattered Chasm - Name changed from "Stygian Wake > [PH] Army Battlefield" to "Antoran Wastes > Shattered Chasm".
  • Antoran Wastes > Stasis Core - Name changed from "Stygian Wake > [PH] Stasis Storage" to "Antoran Wastes > Stasis Core".
  • Antoran Wastes > Terminus - Name changed from "Stygian Wake > Terminus" to "Antoran Wastes > Terminus".
  • Antoran Wastes > The Spirit Crucible - Name changed from "Stygian Wake > [PH] Soul Forge" to "Antoran Wastes > The Spirit Crucible".
  • Antoran Wastes > The Vindicaar - Name changed from "Stygian Wake > The Vindicaar" to "Antoran Wastes > The Vindicaar".
  • Antoran Wastes > Ven'orn's Lair - Name changed from "Stygian Wake > Ven'orn's Lair" to "Antoran Wastes > Ven'orn's Lair".

Invasion Points
  • Invasion Point - Name changed from "Invasion Rifts" to "Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Marsh" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Fire" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Blood" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Islands" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Ice" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Sand" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Forest" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Luminescence" to "Invasion Point > Invasion Point".
  • Invasion Point > Invasion Point - Name changed from "Invasion Rifts > Invasion Rift: Swamp" to "Invasion Point > Invasion Point".

Shado-Pan Showdown
  • Shado-Pan Showdown - Name changed from "Small Battleground C" to "Shado-Pan Showdown".

Map Difficulties
  • Invasion Points - Normal Scenario - Name changed from "Argus Rifts - Normal Scenario" to "Invasion Points - Normal Scenario".
  • Shado-Pan Showdown - Name changed from "Small Battleground C" to "Shado-Pan Showdown".

Maps
The Burning Crusade
  • Invasion Points - Name changed from "Argus Rifts" to "Invasion Points".
  • Shado-Pan Showdown - Name changed from "Small Battleground C" to "Shado-Pan Showdown".

Scenarios
Rekindling
  • Step 03: Rekindled! - Kill the Legion's commander. Defeate the Legion's Commander

Rift - Blood - World Boss
  • Step 01: World Boss - Stage 1 - Defeat enough of the legion's forces to force their commander to reveal themselves. Destroy the Blood Drainers
  • Step 02: World Boss - Boss Stage - Defeat the Legion commander.

Rift - Fire - World Boss
  • Step 01: Rift Breaker - Name changed from "Step 01: World Boss - Stage 1" to "Step 01: Rift Breaker". Defeat enough of the legion's forces to force their commander to reveal themselves. Kill the Crazed Corruptors to force the Smoldering Rifts to collapse.
  • Step 02: Champion of the Legion - Name changed from "Step 02: World Boss - Boss Stage" to "Step 02: Champion of the Legion". Defeat the Legion commander. Legion's Champion.

Rift - Marsh - World Boss
  • Step 01: World Boss - Stage 1 - Defeat enough of the legion's forces to force their commander to reveal themselves. Defeate the Legion's forces.
  • Step 02: Champion of the Legion - Name changed from "Step 02: World Boss - Boss Stage" to "Step 02: Champion of the Legion". Defeat the Legion commander. Legion's Champion.

Rift Breaker
  • Step 01: Rift Breaker - Kill Hateful Scamps for their Flaming Orbs and use them to collapse the nearby Smoldering Rifts. Kill the Crazed Corruptors to force the Smoldering Rifts to collapse.
  • Step 02: Magma Flows - Name changed from "Step 02: Outbreak" to "Step 02: Magma Flows". Keep the Magma Giants from reaching the lava. Defeat the Molten Giants.
  • Step 03: Secure Victory - Defeat any remaining denizens to ensure victory. Defeat the Legion's Commander.

Seat of the Triumvirate
  • Step 01: Seat of the Triumvirate (New) - Defeat the Void presence drawing the Shadowguard and Voidbroken to the Seat of the Triumvirate.
  • Step 02: Seat of the Triumvirate (New) - Defeat the Void presence drawing the Shadowguard and Voidbroken to the Seat of the Triumvirate.

Sporous
  • Step 02: Free the Shamblers. (New) - Restore the Weakened Marsh Shamblers' vitality.

World Map Areas
Argus
  • Antoran Wastes - Name changed from "Stygian Wake" to "Antoran Wastes".

Shado-Pan Showdown
  • Shado-Pan Showdown - Name changed from "Small Battleground C" to "Shado-Pan Showdown".

Unknown
  • BrokenIsles > Argus - Name changed from "Argus" to "BrokenIsles > Argus".

World Safe Locations
Argus
  • 7.3 Antoran Wastes - Corpse Catcher 000 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 001 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 002 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 003 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 004 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 005 (New)
  • 7.3 Antoran Wastes - Corpse Catcher 006 (New)
  • 7.3 Antoran Wastes - Felsiege Rise GY - Name changed from "7.3 Stygian Wake - Crossroads" to "7.3 Antoran Wastes - Felsiege Rise GY".
  • 7.3 Antoran Wastes - Fiend's Run GY - Name changed from "7.3 Stygian Wake - South" to "7.3 Antoran Wastes - Fiend's Run GY".
  • 7.3 Antoran Wastes - Hope's Landing GY - Name changed from "7.3 Stygian Wake - Landing" to "7.3 Antoran Wastes - Hope's Landing GY".
  • 7.3 Antoran Wastes - Shaper's Rise GY (New)

Seat of the Triumvirate
  • 7.3 Argus Dungeon - Entrance - Name changed from "7.3 Argus Dungeon - Transfer Loc 01" to "7.3 Argus Dungeon - Entrance".



Strings Changes
Originally Posted by MMO-Champion
by Published on 2017-07-18 07:25 PM

7.3 PTR Build Deploy - 7/18/2017
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings all,
PTR realms will be coming down today in order to deploy a new 7.3.0 build. No ETA for today's push but I'll do my best to update this thread if things look like they're going to take longer than usual (~4-6 hours).

As usual I'll leave this thread open for discussion so long as conversations remain civil and adhere to forum guidelines.

Thanks for your patience everyone.

World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.



Weekly Bonus Event - Arena Skirmishes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Sharpen your swords and reinforce your boards, because you’re called to the PvP Arena for the hectic mayhem of Skirmishes.

This Week: Arena Skirmishes
All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Arena Battles, choose either 2v2 or 3v3 and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 10 Arena PvP Skirmishes
    • Reward: A PvP loot box
  • Passive buff: +50% honor gains from Skirmishes

If you’ve been looking to make some Honor gains, this is the week to do it!

Overwatch Hero Preview - Doomfist
Doomfist arrives on July 27, 2017!

by Published on 2017-07-17 09:32 PM

What Happened in Hearthstone? Taking a Look Back at July 10 - 16

Patch 7.2.5 Hotfixes - July 17
The Demon Hunter warglaive transmog bug has been fixed!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons and Raids
  • Upper Return to Karazhan
    • Shade of Medivh
      • The impact damage of Inferno Bolt has been reduced by 25% in Mythic difficulty.
    • Mana Devourer
      • Energy Discharge now deals 20% less damage in Heroic and Mythic difficulties.
      • Energy Void now deals 50% less damage in Heroic and Mythic difficulties.
    • Viz’aduum
      • Chess: King’s health has been lowered by 30%.
      • Disintegrate now deals 25% less damage in Heroic and Mythic difficulties.
      • Disintegrate now has a cast time of 2.5 seconds in the first phase.
      • Explosive Shadows now deals 25% less damage in Heroic and Mythic difficulties.
      • Shadow Phlegm now deals 20% less damage in Heroic and Mythic difficulties.

Items

World of Warcraft Chronicle Volume 3
Another volume of the World of Warcraft Chronicle series is coming out next year! You can preorder World of Warcraft Chronicle Volume 3 for the March 27, 2018 release now! According to IGN, this one focuses on the events that shaped the modern history of Azeroth and the backstories of Arthas, Illidan, Jaina, and other iconic characters.

You can purchase Volume 1 and Volume 2 on Amazon as well.



Dark Legacy Comics #590
DLC #590 has been released!

by Published on 2017-07-16 04:31 PM

Method - Mythic Tomb of Sargeras World First
Tomb of Sargeras has been cleared on Mythic difficulty by Method after 654 wipes on Kil'Jaeden. Congratulations to them!



by Published on 2017-07-16 03:05 AM

DreamHack Valencia 2017 Results, Decks, and VODs

Upcoming Patch 7.3 Frost Death Knight Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The next PTR build should have a round of changes aimed at addressing various concerns with Frost. The major issues we're focused on are:

  • The spec is too dominated by Breath of Sindragosa (which has knock-on effects on talent choice throughout the tree).
  • Breath of Sindragosa, when you do use it, can be maintained for far too long. In addition to causing the talent/legendary lock-in around it, it means the demand for continuous time on target is very strict for extended periods of time.
  • The spec has many talents/legendaries that (individually or taken together) flood it with resources. Breath contributes to this by encouraging you to take all of them, but it's also a problem on its own.
  • Talent balance generally has to be reviewed, especially after addressing all of the time.
  • We're trying to limit the scope of the changes in the patch, to address the above without opening up the core rotation for changes.


We want to preserve the identity of Breath of Sindragosa, including the steady resource drain being the main limiting factor, and the expression of skill in optimizing around that. So in trying to avoid less natural solutions like capping the duration or redesigning how it works, we're trying to limit the talent/legendary synergies that cause huge variance in how long Breath can be maintained. And breaking the Breath of Sindragosa/Hungering Rune Weapon interaction, on its own, goes a very long way toward making Breath's duration more reasonable again. DPS adjustment for the change is being put mostly into the baseline spec rather than into the power of Breath, because it's currently so far ahead of other setups.

  • Murderous Efficiency (L56->L57), Frozen Pulse (L57->L90), and Runic Attenuation (L90->L56) swapped positions
  • Hungering Rune Weapon duration 12s (from 15s) and additionally grants 20% haste
  • Bugfix: Hungering Rune Weapon correctly generates a Rune every 1.5s instead of every 1s
  • Murderous Efficiency chance 50% (from 65%)
  • Horn of Winter cooldown 45s (from 30s)
  • Koltira’s Newfound Will generates 1 Rune (from 2) and now causes Obliterate to deal 10% extra damage

Using even a small subset of all of the above effects causes the rotation to be quite flooded. They are all being either weakened in power (with compensation to the baseline spec), or given non-resource-granting effects for part of their value. In addition, the two most egregious offenders (Murderous Efficiency and Horn of Winter) can no longer be taken together.

Overall, there should now be a much broader set of talent combinations that produce a good-feeling rotation in which there are resources to do something on most GCDs, but you're still able to spend them down. Including, for example, during Hungering Rune Weapon, which is overly hectic or frustrating right now when you can't spend all of its resources.

In addition, the talent rearrangement puts Frozen Pulse on a row with two predominantly AoE talents, which is a better home for it. The Frozen Pulse/Icy Talons ("machinegun") synergy is preserved, but can no longer be taken alongside Runic Attenuation as well.

NB: The Hungering Rune Weapon bug may be fixed on live shortly as well, after we test the fix and analyze the impact.


Minor talent rebalancing to match the above rearrangements and talent changes; numbers are likely to be updated as the rest of the changes settle into place.

EDIT: Added Frozen Pulse change which was missed when I copied changes into the post earlier. As with the other changes, this is meant to make Frozen Pulse balanced within its new row, and meant to be accounted for in the overall DPS increase above.

Breath can retain its role as a talent that encourages building around it to some degree (and its synergies with things like Runic Attenuation, Koltira's Newfound Will, and Seal of Necrofantasia are preserved). But without the overpowering Hungering Rune Weapon interaction, there is a lot more room for other builds to compete, and we've buffed the spec's baseline damage a great deal to shift the landscape towards all talents being closer together in DPS. As always, we'll continue to examine all of these changes based after people can start to test them on PTR.

Blizzard App Beta Update
The Blizzard App has been updated to add a collapsible sidebar with smaller game icons.



Blue Tweets
Originally Posted by Blizzard Entertainment
ToS mechanic scaling for 10 man groups still doesnt feel right. Been a problem in ToV and NH too. Please re-evaluate this.
Hello! We do analyze results and watch for things like this. Can you point to any specific encounters or situations where it feels notable? (WarcraftDevs)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Can you explain what the anti-combo anti-pattern is?
It’s when something the game is asking you to do interferes with another thing the game is asking you to do in a way that is really frustrating. Games are always asking you to make trade-offs (do you want more offense or more defense?), and those can be hard decisions, but that’s not really what the anti-combo issue is.

Zileas called it “anti-combo” because it feels like you are being asked to take steps which actively move you away from your desired result. Imagine a fighting game combo, ABC, where A adds 10% damage, and C adds 20% damage, but B removes 10% damage. Sad trombone sound.

An example we talk about all the time is the vanilla WoW rage model for tanks. You need to take damage to earn rage to do stuff. One of your core rotational buttons was Revenge, which stuns the target. A stunned target isn’t attacking and so isn’t giving you rage. Likewise, warrior tanks stacked dodge and parry, which meant you weren’t taking hits and generating rage. The better you got as a tank by improving your avoidance, the worse you became as a tank by decreasing your rage. (Source)



StarCrafts - Season 5 Ep22: The Duel
Another episode of StarCrafts has been released!


Page 1 of 569
1
2
3
11
51
101
501
... LastLast

Site Navigation