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Beta Week 3: Keys from Week 3 have been released! Check the status page to see if you won.

by Published on 2016-06-25 11:13 PM

Facebook Streaming, AMR Simulator, Raid Testing, Blue Posts, Assassination Preview

Legion - Mythic Raid Testing





Legion - Max Camera Distance Reduction
The latest Legion build reduced the amount you can zoom out with the camera.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won't see what the big deal is, since it's removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it's changing the way you're experiencing the game in a way that feels restrictive and simply worse. So why would we do that?

In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that's what competitive players will use in order to maximize performance, even at the expense of the game's overall look and feel.

We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.

Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed "/console CameraDistanceMaxFactor 4" you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?

There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg

I'm not sure it's fair to say that this level of zoom entails your character dominating the screen, or removes any awareness of nearby threats.

Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we're fixing up to 2000 Legion bugs a week, and it's not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn't something we ever imagined could just be swept under the carpet.
by Published on 2016-06-25 10:17 AM

Play Your Way Returns - Davlok's "One Kick Monk" Build, Anthony Evans' Templar GR Setup

Yong Woo Dev Interview - Donuts, Americas Spring Championships this Weekend, Jaina vs Gul'dan

Basic Matchmaking Concepts, MMR & the Soft Reset Explained

Overwatch PTR Patch - Competitive Season 1, Golden Guns, Animated Spray, Competitive Strings, Textures, New Interface Features

Battle.Net - Facebook Streaming
Tonight's Battle.Net Alpha update added the code to allow for users to stream to Facebook.

We tested the quality with Hearthstone, but you can stream any of the games in the launcher. The quality isn't great, but keep in mind that this feature is not actually released or even active yet.





AskMrRobot - Legion Simulator
AskMrRobot has released a simulator to model Legion bosses and gameplay. You can read all of the details in their intro post and help page.

  • Lots of the details of simulation are contained on a wiki for everyone to see and edit.
  • This includes how spells work, how buffs interact, and the assumptions made in spell rotations.
  • The simulator will model every boss in Legion with multiple scenarios.
  • Simulation setups can be shared and modified.
  • Currently every DPS spec is implemented with basic rotations, most Legion gear is added, and web based simulations are available.
  • In the future a client is coming so that more intensive simulations can be run locally, batch simulations, distributed simulations, stat weight generation, and more.





Warcraft Movie - China Box Office Update
The Warcraft Movie earned $0.95M in China on Friday, bringing the total to $215.5M.



Raid Testing Schedule - June 24-27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Within a few hours, we will be opening the first Raid Finder wing of the Emerald Nightmare. We'll leave it open over the weekend.

On Monday, June 27, we will continue our Legion Mythic raid testing.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires 20 and does not scale.

Monday, June 27

Chronomatic Anomaly - Mythic Nighthold
13:30 PDT (16:30 EDT, 22:30 CEST)

Trilliax - Mythic Nighthold
15:00 PDT (18:00 EDT, 00:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

FEEDBACK: Darkbough (Raid Finder)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The first week of the Emerald Nightmare raid is now open in Raid Finder, containing Nythendra, Il'gynoth, and Elerethe Renferal. Players level 100+ may queue, and players' level and item level will be scaled accordingly.

Please use this thread for any feedback on mechanics, clarity, tuning, bugs, etc.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 100 Template Characters
When you make a character there should be a bar at the top of the screen to select level 1 or level 100. (Blue Tracker / Official Forums)

Legion Transmog
Cudgel of the Warmaster. The lfr appearance shows up in my appearance tab as not collected. As far as I know dragon soul lfr weapons not from deathwing never dropped on live servers and this is an unobtainable item. I mean, if you're gonna have them start dropping from DS LFR that's great, though.
This is now a thing. Get your recolors on. (Blue Tracker / Official Forums)

Beta Crash Every Morning
We've figured out why this keeps happening; we don't have a fix in place yet but it's definitely going to need fixing. (Blue Tracker / Official Forums)

Horn of Valor Nerf
Is it as intended for regular heroic horn of valor to have the same agility on use effect as a titanforged mythic horn? I have a titanforged and it feels so underwhelming to have the same agility on use as a heroic version.
This is a data bug and will be fixed in a future build. Thanks! (Blue Tracker / Official Forums)

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Vengeance Demon Hunter -- Legion Beta Feedback
The current damage of Soul Cleave (after a hotfix overnight) is the intended damage after the recent redesign. The tooltip will be corrected in an upcoming build. (Blue Tracker / Official Forums)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Fire Mage -- Legion Beta Feedback
There may still have to be some tuning on Phoenix Flames, once we see how the auto-crit fits into the rotation. Overall it's an effect we like, and part of the reason is that it helps stop Combustion from being the only correct time to use PF. But the 90sec recharge is too long--that will be reduced next build. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Enhancement Shaman Feedback -- Legion Beta Feedback
To clarify a few things:
--This build caught the middle of a few changes. Next build, Maelstrom Weapon will affect autoattacks and Windfury attacks. That should keep Windfury relevant to the rotation, but still leave Maelstrom generation lower than before (which we found to be too high). In addition, there is no longer the confusing and unnecessary fact that Stormstrike and Lava Lash both spent and generated Maelstrom.
--There's no intended change to Feral Spirits; that's a tooltip bug.
--The rotation with Boulderfist is meant to be Maelstrom-limited (i.e., it should have open GCD's, unlike the usual rotation). After Maelstrom Weapon is working properly, we'll see if the Boulderfist rotation is correct as far as pacing, and can tune the damage from there. (Blue Tracker / Official Forums)

Final Boss - Assassination Rogue Spec Preview
Final Boss is back with a second round of spec previews.

by Published on 2016-06-24 12:23 AM

Patch 7.0.3 Beta - Build 22018
Build 22018 was deployed to the Beta realms.




Originally Posted by Blizzard (Blue Tracker / Official Forums)
Note that this was a mistake - we intended to edit the description of "Glory of the Legion Hero," which is the mount-awarding meta-achievement for various gimmicks and challenging boss kills throughout Legion's dungeons. And those achievements really were always designed for (and in practice, almost always done by) organized groups. Achievement-seekers could sometimes even be disruptive to Group Finder Heroic groups. The existence of a baseline Mythic difficulty now allowed us to better match the framing of these achievements with their target audience.

The base "Legion Dungeon Hero" achievement for clearing all dungeons still only requires Heroic - fixed

Transmog Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
3 updates for you in this build, and the next.

We believe that all Mail Bind on Eqiup items that differ from live servers (i.e. were changed to plate) have been reverted to Mail to avoid breaking existing transmogs that relied on these items. Please let us know if we missed any - use wowhead to check the status of current items if you are unsure.

Racial restrictions that were added which differ from live (Very Lite Sabre, etc.) are removed in this build. When we audited these items, we discovered some items that we feel should have converted to faction-specific items that were not doing so: the primary source of these are the level 50 quest helms. These items have been changed so they will always match your faction, granting you credit for both appearances but ensuring you aren't transmogging to the Helm of the Horde on your Alliance character. This is consistent with other items that are strongly faction associated. If you encounter further items that differ from live in this manner, please let us know.

In addition, this build should contain back-credit fixes for Rhok, Quel'delar (granting ALL variants), and the Warcraft movie items. The next build will contain fixes for Griftah's, Benediction, and will also back-credit the T0.0 dungeon items if you completed the quests for the T0.5 quests.

New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Name
110Junk Fel Corrupted Weapon
100Other Mark of Aquaos
680Cloth Cowl of the Doomed Ritual
50Cloth Crown of the Hallowed
680Cloth Shoulderpads of the Doomed Ritual
680Cloth Robe of the Doomed Ritual
680Cloth Leggings of the Doomed Ritual
680Cloth Sandals of the Doomed Ritual
680Cloth Handwraps of the Doomed Ritual
50Plate Headguard of the Order
50Plate Faceguard of the Order
50Plate Helm of the Order
1Cosmetic Jewel of the Firelord
1Cosmetic Crown of Eternal Winter
1Cosmetic Hood of Hungering Darkness
110Other Greater Valarjar Insignia
110Other Greater Dreamweaver Insignia
110Other Greater Court of Farondis Insignia
110Other Greater Highmountain Tribe Insignia
110Other Greater Wardens Insignia
110Other Greater Nightfallen Insignia
110Other Soul Flame of Fortification
110Other Soul Flame of Alacrity
110Other Soul Flame of Insight
110Other Soul Flame of Rejuvenation
110Other Soul Flame of Castigation
110Other Flaming Demonheart
110Other Shadowy Demonheart
110Other Coercive Demonheart
110Other Whispering Demonheart
110Other Immense Demonheart


Achievement Changes
Originally Posted by MMO-Champion
Class Hall

Dungeons & Raids
  • Glory of the Legion Hero Complete the Legion Heroic Mythic dungeon achievements listed below. Mount Reward: Leyfeather Hippogryph. 25 points. Account Wide.
  • Legion Dungeon Hero Complete the Legion Mythic Heroic dungeon achievements listed below. 20 points. Account Wide.

Legacy



Spell Changes
Originally Posted by MMO-Champion
Mounts

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Demon Blades Your auto attacks have a 50% 75% chance to deal additional Shadow damage and generate Fury. Havoc Demon Hunter - Level 100 Talent.
  • Soul Barrier Shield yourself for 8 sec, absorbing [*800% of AP * Percent Health + 8% [*1,500% of AP * Percent Health + 15% of AP * AP * Percent Health*] damage. Consuming a Soul Fragment adds [*200% [*250% of AP * Percent Health*] to the shield. Soul Barrier's absorption cannot be reduced below [*AP [*200% of AP * Percent Health*]. Consumes all Soul Fragments within 20 yds. Vengeance Demon Hunter - Level 110 Talent. 300 Pain. Instant. 20 sec cooldown.

Vengeance
  • Shear Shears an enemy for (375% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates 12 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Soul Cleave (New) Viciously strike all enemies in front of you for [*2.000 * 1% of weapon damage*] Physical damage, and heal yourself for [*425% of AP*]. Spending more Pain increases the damage and healing done. Consumes all Soul Fragments within 20 yds. Demon Hunter - Vengeance Spec. 200 Pain. Melee range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Cenarion Ward Heals the target for [*350% [*220% of Spell Power*] every 2 sec for 6 8 sec. 100 yd range. Instant.
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. 40 yd range. Instant.

Talents
  • Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for [*350% of Spell Power*] over 6 [*220% of Spell Power*] over 8 sec. Can't be cast in Flight Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

PvP Talents

Restoration
  • Lifebloom Heals the target for [*15 + 20% 25% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*200% [*250% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Survival Tactics Feign Death removes all harmful magical effects, and reduces damage taken by 100% 99% for 1.5 sec. Hunter Any2 Role - Tier 2 PvP Talent.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Phoenix's Flames Hurls a Phoenix that causes [*1 + 500% of Spell Power*] Fire damage to the target and splashes [*150% of Spell Power*] Fire damage to other nearby enemies. This damage is always a critical strike. Artifact. 40 yd range. Instant.

Talents
  • Arcane Familiar Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 60 min. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown. 10 sec cooldown.
  • Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
  • Flame On Immediately grants 2 charges of Inferno Fire Blast. Fire Mage - Level 60 Talent. Instant. 30 sec cooldown.
  • Kindling Your Fireball, Pyroblast, and Inferno Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec. Fire Mage - Level 100 Talent.
  • Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50% while you stand within 8 yds. Max 2 charges. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 10 sec cooldown.
  • Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Max 2 charges. Mage - Level 30 Talent. 2% of Base Mana. Instant. 0.5 sec cooldown.

PvP Talents
  • Deep Shatter Your Frostbolt deals 300% additional damage to Frozen targets. Replaces Fingers of Frost (Passive Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost). Frost Mage - Tier 4 PvP Talent.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Tiger Palm (Brewmaster) Reduces the remaining cooldown on Ironskin Brew and Purifying Brew by 1 sec. your Brews by 1 sec.

Talents
  • Black Ox Brew Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges. Brewmaster Monk - Level 45 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
  • Blackout Combo Name changed from "Fortified Mind" to "Blackout Combo". Keg Smash and Tiger Palm now also reduce the cooldown of Fortifying Brew Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Grants you a stack of Elusive Brawler. Purifying Brew: Pauses Stagger damage for 3 sec. Brewmaster Monk - Level 100 Talent.
  • Elusive Dance Purifying Brew now clears an additional 15% of damage delayed with Stagger. It also grants up to 15% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
  • High Tolerance Stagger delays an additional 5% of incoming damage 10% of incoming damage. You gain up to 15% Haste based on your current level of Stagger. Brewmaster Monk - Level 100 Talent.

Brewmaster
  • Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additional 20%, and reducing all damage you take by 20%. Monk - Brewmaster Spec. Instant. 5 min cooldown. 7 min cooldown.
  • Keg Smash Smash a keg of brew on the target, dealing [*1 + 900% of AP*] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on Ironskin Brew and Purifying Brew your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.

Mistweaver
  • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: Renewing Mist: Does not trigger cooldown. Effuse: Healing increased by 150% 200%. Enveloping Mist: Instant cast. Essence Font: Castable while moving. Vivify: No mana cost. Monk - Mistweaver Spec. Instant. 30 sec cooldown.

None
PvP Talents
  • Gladiator's Medallion Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat. Replaces Honorable Medallion. Any2 Role - Tier 0 PvP Talent. Instant. 2 min cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consecration Deals [*1 + 45% 30% of AP*] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike (Holy, Protection) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) Strike the target for (160% 180% of weapon damage) Physical damage.
  • Judgment (Holy) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges the target, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges the target and 1 other nearby enemy, dealing [*1 + 200% 220% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

Talents
  • Beacon of Virtue Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Your heals will heal all of them for 40% of the amount healed. Holy Paladin - Level 100 Talent. 15% of Base Mana. 40 yd range. Instant. 12 sec cooldown. 15 sec cooldown.
  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (100% 140% of weapon damage) Holy damage, and an additional [*40% [*55% of AP*] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 7 sec cooldown.
  • Blinding Light Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) Holy) damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 1.5 min cooldown.
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown.
  • Zeal Strike the target for (285% 320% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [*9 + 405% 270% of AP*] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (320% 360% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown.
  • Templar's Verdict A powerful weapon strike that deals (390% 420% of weapon damage) Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Dominant Mind You may also control your own character while Mind Control is active, and Mind control now lasts 60 sec, but but Mind Control has a 3 min cooldown, and it may not be used against players. Priest - Level 45 Talent.
  • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 120 seconds. Holy Priest - Level 60 Talent.

PvP Talents
  • Mind Trauma Mind Flay and Mind Sear has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Shadow Priest - Tier 4 PvP Talent.
  • Void Origins (New) Void Eruption is now instant cast. Shadow Priest - Tier 3 PvP Talent.

Discipline
  • Pain Suppression Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 5 min cooldown. 4 min cooldown.

Holy
  • Guardian Spirit Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% 40% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned. Massive damage amounts will kill the target despite this effect. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 4 min cooldown.

Shadow & Discipline
  • Shadow Mend Wraps an ally in shadows which heal for [*700% [*800% of Spell Power*], but at a price. The ally will take [*35% [*40% of Spell Power*] damage every 1 sec, until they have taken [*350% [*400% of Spell Power*] total damage from all sources, or leave combat. Priest - Shadow & Discipline Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 3% 5% chance of triggering three extra attacks dealing (40% of weapon damage) Physical damage. 100 yd range. Instant.

Talents
  • Ancestral Swiftness Increases haste by 10% and attack speed by 10%. Shaman - Level 60 Talent. 8% and attack speed by 8%. Shaman - Level 60 Talent.
  • Boulderfist Slams your target with the power of stone, dealing [*1 + 300% of AP*] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 25 20 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*6 + 144% 96% of Spell Power*] Nature damage over 6 sec. Enhancement Shaman - Level 90 Talent.
  • Crashing Waves Tidal Waves increases the critical effect chance of Healing Surge by an additional 0%, and reduces the cast time of Healing Wave by an additional 15% Riptide grants an additional charge of Tidal Waves. Restoration Shaman - Level 60 Talent.
  • Hot Hand Melee attacks with Flametongue active also have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage. Enhancement Shaman - Level 15 Talent.
  • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% 8% for 10 sec. Enhancement Shaman - Level 100 Talent.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 30% of their damage to all Lightning Rods Lightning Rods take 30% of all damage you deal with Lightning Bolt and Chain Lightning. Elemental Shaman - Level 100 Talent.

PvP Talents
  • Control of Lava Your Lava Burst deals 200% additional damage, and generates 30 Maelstrom when it deals damage. This spell replaces Lava Surge (Passive). Elemental Shaman - Tier 4 PvP Talent.
  • Counterstrike Totem Summons a Air Totem with 10 health at the feet of the caster for 60 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman Any2 Role - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 45 sec cooldown.
  • Electrocute When you successfully Purge a beneficial effect, the enemy suffers [*3 + 120% 150% of Spell Power*] Nature damage over 3 sec. Restoration Shaman - Tier 4 PvP Talent.
  • Ethereal Form You turn ethereal, making you immune to all physical damage, but unable to attack and your movement speed is reduced by 50%. Vulnerable to magic, receiving 200% increased damage. Lasts for 15 sec. Use Ethereal Form again to shift out. Replaces Astral Shift. Can be cast in Ghost Wolf. Enhancement Shaman - Tier 3 PvP Talent. Instant. 45 sec cooldown.
  • Spirit Link You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec. Replaces Spirit Link Totem. Restoration Shaman - Tier 5 PvP Talent. 28% of Base Mana. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Traveling Storms Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 15,000 sec. Elemental Shaman - Tier 5 PvP Talent.

Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid you in battle for 15 sec until cancelled. They are immune to movement-impairing effects and grant you 5 Maelstrom each time they attack. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.
  • Healing Surge Heals a friendly target for [*550% of Spell Power*]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 27% 22% of Base Mana. 40 yd range. 2 sec cast.
  • Maelstrom Weapon Each time you deal damage with a melee weapon, you Your auto attacks generate 5 Maelstrom. Shaman - Enhancement Spec.
  • Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 2.00% 1.00%, and increases all Fire, Frost, and Nature damage you deal by 16.00%. Shaman - Enhancement Spec.
  • Stormbringer Each of your main hand attacks has a 3% 5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [*2.000 * 585% 540% of weapon damage*] Physical damage. Shaman - Enhancement Spec. 40 Maelstrom. Melee range. Instant. 16 sec cooldown.
  • Windfury Each of your main hand attacks has a 3% 5% chance to trigger three extra attacks, dealing (40% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Restoration
  • Tidal Waves Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% 30% or increases the critical effect chance of your next Healing Surge by 30% 40%. Stacks up to 2 times. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Master Summoner Increases the duration of your Dreadstalkers and Wild Imps by 100%, and the cast time of your Call Dreadstalkers is now instant cast. Demonology Warlock - Tier 5 PvP Talent.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Blood Hunt When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec. Warrior Any2 Role - Tier 2 PvP Talent.
  • Death Wish Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 5 times. Fury Warrior - Tier 5 PvP Talent. 10% of Total Health. Instant.
  • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take 400 75,000 Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant. 20 sec cooldown.
  • Mass Spell Reflection Reflects all spells cast on you and on all party and raid members within 20 yards for 3 sec. Replaces Spell Reflection. Protection Warrior - Tier 2 PvP Talent. Instant. 30 sec cooldown.
  • Morale Killer Reduces the cooldown of Demoralizing Shout by 30 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you. Protection Warrior - Tier 4 PvP Talent.
  • Pain Train Your Reduces the cooldown of Battle Cry by 15 sec and Battle Cry now also affects all nearby allies within 10 yards. Arms Warrior - Tier 4 PvP Talent.
  • Thunderstruck Thunder Clap snares all targets by 90% for 1.5 roots all targets for 1 sec. Protection Warrior - Tier 5 PvP Talent.

Professions
Enchanting
  • Mark of Blackrock Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 12 sec. Effect can only occur when you are below 60% health. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Shadowmoon Permanently enchants a melee weapon to sometimes increase Versatility by 0 for 15 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increase critical strike by 0 for 6 sec. Effect can stack 2 times. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Shattered Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 0 damage, plus an additional 0 damage over 6 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of the Thunderlord Permanently enchants a melee weapon to sometimes increase your critical strike by 0 for 6 sec. While active, critical heals and attacks may extend the duration. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Mark of Warsong Permanently enchants a melee weapon to sometimes increase haste by 0, diminishing by 10% every 2 sec. Cannot be applied to items above level 749. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.

Engineering

First Aid
  • Silvery Salve Craft a Silkweave Bandage Silvery Salve. Rank 1. 1 sec cast.

Raid & Dungeon Abilities
  • Arcane Eclipse Arcanist Tel'arn marks several players with Nightwell energy for the remainder of the fight 30 sec. Marked players inflict 100,000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. 300 yd range. Instant.
  • Befoulment Roots target and places a repulsion field around them for 15 sec. When Dark Fate is removed, it inflicts 3,600,000 Phyiscal Roots the current target. After 15 sec, it inflicts 10,000,000 Shadow damage split among all enemies near the target. 45 yd range. Instant.
  • Brutal Assault Assaults the target (brutally) for 500,000 400,000 Physical damage every 0.5 sec. for 2 sec. Unlimited range. Instant.
  • Devastating Stomp Stomps the ground, inflicting Physical damage, stunning enemies within 20 yards for 2 sec and spreading Torment. 2.5 100 yd range. 3.5 sec cast. 3 sec cooldown.
  • Infested Breath Nythendra breathes clouds of poisonous insects inflicting 82,500 306,250 Plague damage every sec for 5 sec. In addition, the breath corrupts the area creating pockets of Infested Ground. Instant.
  • Rotting Gasp A wave of unnatural energy washes over all enemies in a cone in front of the caster that inflicts Nature damage. 2.5 sec cast. 100 yd range. 2.5 sec cast.
  • Volatile Infection An infection burns within the target, inflicting 153,882 Nature damage to the target and all players within 10 yds every 3 sec for 1.5 min. Emeriss uses this ability while grounded. Instant. Melee range. Instant.



Artifact Powers
Originally Posted by MMO-Champion
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Havoc

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
  • Light of the Sun (Rank 1) Reduces the remaining cooldown on Solar Beam by 3 sec for each target it interrupts. 15 sec when it interrupts the primary target.

Restoration

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane

Fire

Frost
  • Ebonbolt (Rank 1) Deals [*900% of Spell Power* Deals 0;] Shadowfrost damage and grants two charges of Fingers of Frost.
  • Ice Age (Rank 1) Name changed from "Orbital Strike (Rank 1)" to "Ice Age (Rank 1)". Increases damage done by Frozen Orb by 5%. Flurry by 5%.
  • Ice Age (Rank 2) Name changed from "Orbital Strike (Rank 2)" to "Ice Age (Rank 2)". Increases damage done by Frozen Orb by 10%. Flurry by 10%.
  • Ice Age (Rank 3) Name changed from "Orbital Strike (Rank 3)" to "Ice Age (Rank 3)". Increases damage done by Frozen Orb by 15%. Flurry by 15%.
  • Ice Age (Rank 4) Name changed from "Orbital Strike (Rank 4)" to "Ice Age (Rank 4)". Increases damage done by Frozen Orb by 20%. Flurry by 20%.
  • Ice Age (Rank 5) Name changed from "Orbital Strike (Rank 5)" to "Ice Age (Rank 5)". Increases damage done by Frozen Orb by 25%. Flurry by 25%.
  • Ice Age (Rank 6) Name changed from "Orbital Strike (Rank 6)" to "Ice Age (Rank 6)". Increases damage done by Frozen Orb by 30%. Flurry by 30%.
  • Orbital Strike (Rank 1) Name changed from "Ice Age (Rank 1)" to "Orbital Strike (Rank 1)".
  • Orbital Strike (Rank 2) Name changed from "Ice Age (Rank 2)" to "Orbital Strike (Rank 2)".
  • Orbital Strike (Rank 3) Name changed from "Ice Age (Rank 3)" to "Orbital Strike (Rank 3)".
  • Orbital Strike (Rank 4) Name changed from "Ice Age (Rank 4)" to "Orbital Strike (Rank 4)".
  • Orbital Strike (Rank 5) Name changed from "Ice Age (Rank 5)" to "Orbital Strike (Rank 5)".
  • Orbital Strike (Rank 6) Name changed from "Ice Age (Rank 6)" to "Orbital Strike (Rank 6)".



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME - Scale of the Earth-Warder
  • ARTIFACT_WARRIOR_PROT_WEAPONNAME_SECOND (New) - Earth-Warder
  • CLASS_INFO_HUNTER_ROLE_TT - Role: Ranged Damage or Melee Damage
  • GARRISON_EQUIPMENT_SLOT_UNLOCK_TOOLTIP (New) - Upgrade %s to %s quality to unlock this equipment slot.
  • ORDER_HALL_ROGUE - Dalaran Sewers The Hall of Shadows
  • SPLASH_LEGION_PREPATCH_FEATURE2_DESC - Includes a new Appearances collection, outfits, and more! Appearance collection, outfits, and more!
  • TRANSMOG_COLLECTED (New) - Collected



Misc Changes
Originally Posted by MMO-Champion
Adventure Journal
Events

Player vs Player
  • [TEST] PvP - Description: "Fight Fight Fight!" Extra: "Groovy" Item #111598. Currency: Honor.
  • Arenas - Description: "Battle other players in 2v2 and 3v3 Arenas!" Currency: Honor.
  • Random Battleground - Description: "Battle other players inside a Random Battleground!" Currency: Honor.
  • Rated Battleground - Description: "Battle other players inside a Rated Battleground!" Currency: Honor.
  • Skirmishes - Description: "Battle other players in 2v2 and 3v3 Skirmishes!" Currency: Honor.


Item Name Descriptions
  • Champion Equipment - Name changed from "Follower Equipment" to "Champion Equipment". [color=#ffd000]Follower Champion Equipment
  • Mythic 10 (New) - Mythic 10
  • Mythic 2 (New) - Mythic 2
  • Mythic 2 Jackpot (New) - Mythic 2 Jackpot
  • Mythic 3 (New) - Mythic 3
  • Mythic 3 Jackpot (New) - Mythic 3 Jackpot
  • Mythic 4 (New) - Mythic 4
  • Mythic 4 Jackpot (New) - Mythic 4 Jackpot
  • Mythic 5 (New) - Mythic 5
  • Mythic 5 Jackpot (New) - Mythic 5 Jackpot
  • Mythic 6 (New) - Mythic 6
  • Mythic 6 Jackpot (New) - Mythic 6 Jackpot
  • Mythic 7 (New) - Mythic 7
  • Mythic 7 Jackpot (New) - Mythic 7 Jackpot
  • Mythic 8 (New) - Mythic 8
  • Mythic 8 Jackpot (New) - Mythic 8 Jackpot
  • Mythic 9 (New) - Mythic 9
  • Mythic 9 Jackpot (New) - Mythic 9 Jackpot
  • Obliteratable (New) - Obliteratable
  • Obliterum: 0/7 (New) - Obliterum: 0/7
  • Obliterum: 1/7 (New) - Obliterum: 1/7
  • Obliterum: 2/7 (New) - Obliterum: 2/7
  • Obliterum: 3/7 (New) - Obliterum: 3/7
  • Obliterum: 4/7 (New) - Obliterum: 4/7
  • Obliterum: 5/7 (New) - Obliterum: 5/7
  • Obliterum: 6/7 (New) - Obliterum: 6/7
  • Obliterum: 7/7 (New) - Obliterum: 7/7

Map Areas
Broken Isles
  • Suramar > Suramar - Name changed from "Suramar" to "Suramar > Suramar".

The Wandering Isle
  • The Wandering Isle > Stormstout Inn (New) - Music: Zone-50-WanderingIsle-TempleWalk.

Map Difficulties
  • Karazhan - Normal Scenario - Max players: 5. 1.
  • Ursocs Lair - Normal Scenario (New) - Max players: 1.

Mounts
Ground Mounts
  • Great Northern Elderhorn - Ground Mount. Spell #213339. "One of the heartiest of species that inhabit the slopes of Highmountain, they can survive for months in freezing blizzards." Profession: Leatherworking

Scenarios
The Battle for Broken Shore
  • Step 09: Hold The Ridge - Name changed from "Step 09: Stop Gul'dan" to "Step 09: Hold The Ridge". Stop Gul'dan from summoning the Legion. Hold the ridge until the Alliance have stopped Gul'dan.

World Safe Locations
Broken Isles
  • 7.0 Azsuna - (13) Farondale - Name changed from "7.0 Azsuna - (13) Ley-Ruins of Zarkhenar" to "7.0 Azsuna - (13) Farondale".



Garrison Ability Changes
Originally Posted by MMO-Champion
Trait
  • Pick Pocket Trait Increases success chance of missions by ${$a896}%.

    Chance to return from a successful mission with a bag of gold.. an item of value..
by Published on 2016-06-23 05:45 PM

Legion Developer Q&A - Professions
Today was the Legion Professions Q&A! The Q&A next week is PvP with Holinka.


Blood of Sargeras
  • Blood of Sargeras is a measure of how much you are playing the game. It isn't supposed to be a gatherer specific crafting item where everyone else has to struggle to get it.
  • It was added to the beta on gathering nodes first, so gatherers got more of it than anyone else. It isn't supposed to be that way.
  • For players that don't have enough Blood (double crafters) the team is adding additional sources.
  • Crafters will get more crafter specific world quests that are more likely to give you Blood.
  • Gatherers had some of the Blood rewards removed from their world quests to help balance things out.
  • Dungeon bosses also drop Blood, so you will be able to get some from dungeons.
  • There will be a shoulder enchant that allows you to randomly loot Blood from creatures out in the world.
  • The professions that create armor needed lots of Blood to craft things while others like Alchemy and Enchanting didn't really need much. The team balanced this out somewhat.
  • Players that have lots of Blood of Sargeras and nothing to use it on are also a concern.
  • Obliterum is one thing players can spend Blood on, upgrading their crafted gear.
  • Other changes to give players something to spend excess Blood on are coming in the future.
  • Making Blood unbound may seem like a solution to several problems, but it would create new ones.
  • The team doesn't want to allow players to purchase a full set of endgame raid gear with gold, especially with the WoW Token providing a way to purchase gold.
  • If someone has a lot of gold, they can purchase an entire crafted set, but they have to play to earn Blood to upgrade it.
  • The team doesn't want you to have to have a full set of alts to play the game as effectively as possible.
  • If Blood was bound to accounts, the most optimal way to play would be to have lots of characters and do the larger time gated sources that reward Blood of Sargeras and then send it all to your main.
  • Profession alts are fine. You can have a gathering alt that sends materials to your main and that is okay.
  • The team doesn't think that you should have to have a gatherer. Gatherers just have a bonus that allows them to earn some extra Blood at the cost of being able to craft with only one profession.
  • A vendor that allows you to spend extra Blood of Sargeras is one possibility, other ideas are being tossed around as well.

Flavor and Fantasy
  • There is a lot of opportunity to bring more flavor into professions.
  • Rather than learning how to craft an item from a vendor, a quest line sends you to the top of a mountain in Highmountain to meet a Highmountain Tauren. He will send you on a quest to recover his grandfather's blacksmithing hammer from a dungeon. If you do that for him, he will teach you how to make the piece of armor.
  • Other professions will break out learning the crafting process into multiple steps. When you are learning how to make something, you might have to go fire the ingots, press them out, cool them, and actually feel like you are crafting something.
  • Effort was put into making your professions feel like they are fulfilling the fantasy.

Engineering
  • There are some useful things that Engineers can craft such as the Failure Detection Pylon, especially with Mass Resurrection being removed. It might even start sounding an alarm if your raid is doing really badly.
  • There are lots of toy and utility items like Gunshoes
  • Lots of effort was put into making things that engineers can build for just themselves, such as Reaves.
  • There may be an opportunity to add a mount for Engineers in the future.

Retired Profession Patterns
  • Old profession patterns that were really iconic and are now unobtainable are good candidates for the Black Market Auction House.
  • Smaller less cool items that just happened to be removed are less likely to be added, especially if they don't have a unique appearance.
  • If there is something that was removed, is very cool, and it wouldn't ruin the trophy feeling that old players have from still having it, the BMAH or Darkmoon Faire are good candidates.

Profession Books
  • In Legion there are lots of quests that reward recipes and these quests aren't repeatable.
  • There are books to relearn these recipes if you drop the profession and then pick it up again later.
  • The books won't restore pre-Legion recipes.

Profession Perks
  • There are some cool and useful perks for the professions, but not significant power increases.
  • For example, Leatherworking can create Stonehide Leather Barding.
  • The team doesn't want players to be pushed to certain professions for player power increases. You should play a profession because you enjoy it.

Transmog Sets
  • The team isn't adding profession crafted transmog sets in Patch 7.0, but in a future patch it is likely!

Crafting and Obliterum
  • You will be able to craft item level 815 gear at the start, upgrading it to 850 with Obliterum.
  • The crafted gear will be very desirable before raids open, as it is roughly equal to Normal difficulty raid gear.
  • Crafted gear will still be desirable to players that don't raid higher difficulties, especially as materials become more common and affordable.
  • The Obliterum forge is one way professions will remain useful and interesting beyond Patch 7.0. The max item level upgrade could be increased with future patches.
  • Crafted relics can be turned into Obliterum, pretty much anything crafted can, including flasks and enchants.
  • Crafted relics cannot be upgraded, as Obliterum is used for upgrading armor. Their item level was bumped from 750 to 805.

Catch-Up Mechanics
  • There are no plans for catch-up mechanics for Fishing or Archaeology. There isn't a lot to unlock at 800 for those professions.
  • The petals and nuggets from gathering from nodes when lower skill level from Warlords aren't coming to Legion. They took up extra bag space and aren't needed anymore.
  • There are built in systems that reward you for having higher skill ranks, so you can gather more from one node or craft things with less materials if you have more skill.

Randomness
  • Randomness in item level of crafted items will be reduced significantly. Crafted gear will have a fixed item level, with a few that might have a random small (maybe +10) item level boost.
  • There is stat rerolling item this time, as there are reasons to craft more items this time.
  • You will have to make lots of items to turn into Obliterum to fully upgrade crafted gear. Doing this means you should get a stat variation that works.

Enchantments
  • There aren't weapon enchants in Legion, as your Artifact weapon already has lots of exciting effects.
  • Runeforging is a Death Knight class thing, not really enchantments, so it is staying.
  • Neck enchants are the interesting enchants in Legion.
  • You can transmog weapon enchants onto your weapon if you are interested in the visuals.

Reagent Bank
  • An account wide reagent bank is something the team might add in the future. No plans right now though.

Fishing Artifact

Archaeology
  • Archaeology was tweaked to give you visual feedback when you are standing on top of the item.
  • No more surveying with the green light many times, just run around near your current location once you hit green.
  • There are less random projects per race in Legion. If you just want to do all of the solves, it will be much faster than it has been in the past.
  • Rare solves aren't randomly given to you in Legion. Instead they are part of an ongoing story quest.
  • Every two weeks you will see a quest appear from your Archaeology trainer in Dalaran, sending you off into the world to complete a quest line that rewards what would have been the rare solve.
  • There aren't plans to smooth out the older expansion archaeology content right now, but it is a topic of discussion.

Gem Chips
  • Gem Chips are a flavor item, used for one craft and are otherwise something to vendor.
  • The color of the Gem Chip gives you information about the next color of the gem you will prospect, so you can prospect cheap stuff until you get the color you want, then swap to more expensive ore.

Tailoring
  • Humanoids and humanoid like demons drop cloth in Legion.
  • Tailors will get more cloth drops, even though there isn't something that visually tells you this.
  • No bigger crafted bags are being added in this expansion. The team wants to see how else they can reward tailors.
  • The Legion Tailoring crafted bag isn't the biggest, but it is pretty cheap.
  • With the addition of the Wardrobe hopefully you won't need as much bag space.

Gathering and Skinning
  • Multiple people can gather from the same node for a few seconds, so no more stealing nodes.
  • Skinning doesn't work like this. It has always been a little different, as you can make your own nodes and you can gather from nodes other people created.
  • There are ways the team can make Skinning better, maybe in a future patch it will be multi-tap.

Profession Skill Level Perks
  • There are no plans right now to give power perks like a higher chance at Warforged when crafting with a higher skill level, but it is possible in the future.
  • Higher skill levels give efficiency gains and maybe minor convenience perks.

Jewelcrafting
  • In Warlords, there were fewer items with gem slots, so some people didn't do Jewelcrafting.
  • You can expect as many sockets as we saw in Warlords and maybe even some more. There will be sockets on some crafted items, so if you are a Jewelcrafter that is making armor, you are making armor with a need for a gem as well.

Gathering Professions
  • The team has considered changing gathering professions to secondary professions several times.
  • There are no plans to do so in Legion, as they made lots of changes already.
  • Making gathering a secondary profession takes away from the fantasy of miners and herbalists, just like the garrison made everyone somewhat self-sufficient for herbs and ore.
  • This doesn't mean they won't do it in the future.

Future Plans
  • Future patches will add more professions content. Scribes make Vantus Runes which will have to be updated, but there will be other new content that gives the team an opportunity to add more profession content.
  • There are no plans for new professions at this time, but maybe in the future. If there is a good opportunity to do so, they will consider it. Send your feedback and ideas!

Inscription
  • Glyphs that still exist are what used to be Minor Glyphs.
  • Glyphs are consumables, applied to your spell and required again if you remove them and want to apply it again.
  • Scribes will make the Vantus Runes and respec consumables. They have lots of stuff to make, even a Steamy Romance Novel Kit!

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