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by Published on 2014-04-17 12:40 AM

Warlords of Draenor Alpha - Build 18156
A new alpha build has been released. Keep checking back for updates!

New Items
You can see the full list of new items on the WoWDB Beta site. 3D Models aren't loaded yet.

Level Type Slot Name
1Junk Colossal Pearl
1Junk Pile of Frostfire Turnips
1Other Stolen Breath
1Quest Goren Shards
1Quest Weathered Spear
1Quest Ragged Mask
1Quest Pendant of Krag
1Quest Pendant of Mol
1Quest Pendant of Clog
1Quest Throne Room Key
1Quest Iridescent Egg
1Quest Adherent Proclamation
1Quest Mo'mor's Holy Hammer
90Cloth Hexweave Thread
90Cloth Hexweave Cloth
86Cloth Native Beast Fur
516TrinketTrinket Giantstalker's Guile
510TrinketTrinket Bounty Reward Agi
510TrinketTrinket Bounty Reward Str
510TrinketTrinket Bounty Reward Int
516TrinketTrinket Rimefrost Fetish
1TabardTabard Art Template Cloth Tabard - Tabard_A_01IronHorde
1TabardTabard Art Template Cloth Tabard - Tabard_A_02IronHorde
516TrinketTrinket Corrosive Tongue of Reeg'ak
125One-handed MaceMain Hand Yrel's Mace
516Two-handed MaceTwo Hand Beater's Beat Stick
1Food & Drink Tikari & K.A.Y.T.
100Food & Drink Frostboar Jerky


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Mistwalker (New) Attained one or more realm-best times during the Mists of Pandaria Challenge Mode season. Title Reward: Mistwalker.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Unknown Class
Prime Glyphs
  • Chaotic Energy Affliction, Demonology: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Replaces Life Tap. Destruction: You drain energy directly from the twisting nether. Your mana regenerates 625% faster and your spell haste also increases your mana regeneration. Prime Glyph. Prime Glyph.

Major Glyphs
  • Glyph of Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Major Glyph. Major Glyph.
  • Glyph of Soul Consumption Affliction: Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Demonology: You restore 15% of your total health after you kill a target in Demon Form that yields experience or honor. Destruction: You restore 15% of your total health after you kill a target with Chaos Bolt that yields experience or honor. Major Glyph. Major Glyph.

Minor Glyphs

Death Knight (Forums)
  • Army of the Dead no longer requires Blood spec.
  • Improved Cinderglacier now causes Rune of Razorice to deal an additional 12% weapon damage when it triggers.
  • Improved Razorice was replaced with Improved Death Grip. - The target of your Death Grip will now automatically have Chains of Ice applied to them.
  • Improved Soul Reaper was replaced by Improved Mind Freeze - Increases the range of Mind Freeze by 20 yards.

Talents
  • Defile now does Shadowfrost damage rather than Shadow.

Druid (Forums)
  • Empowered Starfall Your Starfall and Sunfall strike an additional target every 5 sec, down from 1 sec.
  • Healing Touch now costs 18.5% of Base Mana, down from 19.5%.
  • Lifebloom now costs 7% of Base Mana, down from 7.7%.
  • Rejuvenation now costs 17% of Base Mana, down from 18%.
  • Starfall now ticks every 5 sec until cancelled, rather than every sec for 10 sec.
  • Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.

Talents

Balance
  • Starfall no longer has a mana cost. Now ticks every 5 sec until cancelled, rather than every sec for 10 sec.
  • Wild Mushroom: Detonate Fungal Growth now covers 5 yds, down from 8.cooldown.

Feral & Guardian
  • Leader of the Pack now causes your melee critical strikes to heal you for 3% of your health, down from 4%.

Restoration
  • Genesis now costs 18% of Base Mana, up from 14.5%.
  • Innervate (New) Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec. This effect is cancelled if the Druid spends mana on a healing spell. Druid - Restoration Spec. 30 yd range. 2 sec cast.
  • Lifebloom now costs 7% of Base Mana, down from 7.7%.
  • Omen of Clarity had Nourish related text removed.
  • Regrowth now costs 37% of Base Mana, down from 38.5%.
  • Swiftmend now costs 12.5% of Base Mana, down from 13%.
  • Tranquility now costs 25.5% of Base Mana, down from 27%.
  • Wild Growth now costs 16% of Base Mana, down from 17%. Now scales with 12.5% of Spell Power, up from 12.48% of Spell Power.
  • Wild Mushroom now costs 30% of Base Mana, down from 31.5%.
  • Wild Mushroom: Bloom now costs 37% of Base Mana, down from 38.5%.

Major Glyphs

Hunter (Forums)

Pets
  • Burrow Attack The Worm burrows into the earth, shaking the ground above dealing [ 92.2% of RAP ] Nature damage over 8 sec. and increasing the target's physical damage taken by 4% for 30 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.

Mage (Forums)
  • Conjure Refreshment Table Conjures a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min 0 or 50 charges. 5% of Base Mana. Instant (Channeled). 60 sec cooldown.
  • Enhanced Fireball When your Fireball fails or Frostfire Bolt fail to critically strike a target, you gain a 5% increased chance for Fireball or Frostfire Bolt to be a critical strike for 15 sec. This effect ends when Fireball successfully critically strikes a target. or Frostfire Bolt successfully critically strike a target.
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals [ 344.68% of Spell Power ] Frost damage to the target, [ 172.5% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
  • Improved Frost Nova After casting Frost Nova, you will instantly teleport 10 yards behind you. the cooldown of Blink is reset.

Talents
  • Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals [ 344.68% of Spell Power ] Frost damage to the target, [ 172.5% of Spell Power ] Frost damage to all other enemies within 10 yards. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
  • Unstable Magic Arcane Blast, Fireball, and Frostbolt have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards. Mage - LvL 75 Talent. 45 sec cooldown.

Fire
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 51.8% of Spell Power ] Fire damage and an additional [ 13.5% of Spell Power ] Fire damage over 8 sec. A wave of flame radiates outward from the target location. All enemies caught within the blast are slowed by 50% for 3 sec and reducing their movement speed by 50% for the duration. Mage - Fire Spec. 6% of Base Mana. 40 yd range. 2 sec cast. 12 sec cooldown.

Monk (Forums)
  • Crackling Jade Lightning (Brewmaster, Windwalker) Channels Jade lightning at the target, causing [ 4 + 256.4% of AP ] Nature damage over 6 sec. 4 sec.
  • Crackling Jade Lightning (Mistweaver) Channels Jade lightning at the target, causing [ 4 + 256.4% of AP ] Nature damage over 6 sec. 4 sec. Generates 1 Chi each time it deals damage. damage.Refunds 2% of maximum mana if channeled for entire duration.
  • Crackling Jade Lightning 8% of Base Mana / 32% 21.3% of Base Mana. 6 4 sec cast (Channeled).
  • Expel Harm 6.2% 5.9% of Base Mana / 40 Energy.
  • Spinning Crane Kick 7.2% 6.8% of Base Mana / 40 Energy.
  • Stance of the Fierce Tiger Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Increases the energy cost of Jab by 10. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Stance. Instant.
  • Surging Mist 9.7% 9.2% of Base Mana / 30 Energy.

Talents
  • Ascension Increases your maximum Chi by 1, your maximum mana by 15% 10%, and your energy regen by 15%. Monk - LvL 45 Talent. 10%. Monk - LvL 45 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 135% of Spell Power ] plus [ 1 + 135% of Spell Power ] per Chi consumed. 2+ Chi: Healed allies also receive Causes an additional 50% healing over 6 sec. 3+ Chi: This healing also heals all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane. Monk - LvL 100 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Deals Nature damage to an enemy equal to 1 plus 1 per Chi consumed. 2+ Chi: Damaged enemies also take an additional 50% Nature Deals an additional 50% damage over 6 sec. 3+ Chi: Also generates a charge of Tigereye Brew. 4 Chi: The damage also hits all enemies within 8 yards of the target. Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi. Monk - LvL 100 Talent. 1 Chi. 40 yd range. Instant.

Mistweaver
  • Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,434.1% of Spell Power ] damage and increasing all periodic healing taken by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 4.5% 4.3% of Base Mana. 40 yd range. Instant. 2 min cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 11% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Monk - Mistweaver Spec. 6.4% 6.1% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Instantly heals all party and raid members within 100 yards for [ 954.6% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 7.1% 6.7% of Base Mana. Instant. 3 min cooldown.
  • Stance of the Wise Serpent Increases healing done by 20% and replaces your Energy resource with Mana. Monk - Mistweaver Spec. Instant. While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana if channeled for its entire duration. Monk - Mistweaver Spec. Instant.

Windwalker

Paladin (Forums)
  • Flash of Light A quick, expensive heal that heals a friendly target for [ 218% of Spell Power ]. 38.5% 37% of Base Mana. 40 yd range. 1.5 sec cast.

Talents
  • Eternal Flame (Holy) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 72.29% of Spell Power ] and an additional [ 1 + 3.27% 6.6% of Spell Power ] every 3 sec for 30 sec.
  • Eternal Flame (Protection, Retribution) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 72.29% of Spell Power ] and an additional [ 1 + 3.27% 6.6% of Spell Power ] every 3 sec for 30 sec.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Readiness, and Bonus Armor from gear by 30% for 10 sec. Paladin - LvL 100 Talent. 5 Holy Power. Instant. 30 sec cooldown.

Holy
  • Divine Favor Increases your haste by 20%, critical chance by 20% Increases all your damage, and healing done by 100% for increases your haste by 20%, and increases your critical chance by 20%. Lasts 20 sec. Paladin - Holy Spec. Instant. 3 min cooldown.
  • Divine Plea (New) Instantly regain 4.5% of maximum mana. Paladin - Holy Spec. 3 Holy Power. Instant.
  • Holy Light A large heal that heals a friendly target for [ 218% of Spell Power ]. Good for periods of heavy damage. Paladin - Holy Spec. 19.5% 18.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 178.02% of Spell Power ] and all allies within 10 yards for 50% of that amount. Grants a charge of Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin - Holy Spec. 51.5% 49% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Blasts the target with Holy energy, causing [ 136% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike. Paladin - Holy Spec. 15.5% 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of Divine Favor Reduces all mana costs while Divine Favor Avenging Wrath is active by 25%, but Divine Favor Avenging Wrath increases healing done by 50% less. Major Glyph.

Priest (Forums)
  • Flash Heal Heals a friendly target for [ 1 + 308.02% of Spell Power ]. 7.7% 7.4% of Base Mana. 40 yd range. 1.5 sec cast.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant. Each time Penance deals damage, the Priest will regain 2% of maximum mana. 40 yd range. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. 40 yd range. Instant. Each time Penance deals damage, the Priest will regain 2% of maximum mana. 40 yd range. Instant.
  • Power Word: Shield 5.6% 5.3% of Base Mana.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. 3.2% 3.1% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Talents
  • Angelic Bulwark Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 15% of your total health lasting for 20 sec. This effect cannot occur more than once every 90 sec. Priest - LvL 60 Talent. 15 Talent.
  • Desperate Prayer Instantly heals the caster for 22% of their total health. Priest - LvL 60 15 Talent. Instant. 2 min cooldown.
  • Dominate Mind Controls a mind up to level 4 for 30 sec. Does not work versus Mechanical beings. Priest - LvL 15 60 Talent. 2% of Base Mana. 30 yd range. 30 sec cast (Channeled).
  • Psychic Scream The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect. Priest - LvL 15 60 Talent. 3% of Base Mana. Instant. 45 sec cooldown.
  • Spectral Guise Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. Priest - LvL 60 15 Talent. Instant. 30 sec cooldown.
  • Void Tendrils Summons Shadowy tendrils out of the ground, rooting up to 5 enemy targets within 8 yards of the caster for 20 sec. Killing the tendril will cancel the effect. Priest - LvL 15 60 Talent. 4% of Base Mana. Instant. 30 sec cooldown.

Discipline
  • Atonement When you deal damage with Smite, Holy Fire, and Penance or Holy Fire, you instantly heal a nearby low health friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
  • Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% of Spell Power ] Holy damage to all nearby enemy targets within 10 yards and healing up to 5 nearby targets within 10 yards for [ 46.2% of Spell Power ]. Priest - Discipline Spec. 1% of Base Mana. Instant. 0.9% of Base Mana. Instant.
  • Penance Launches a volley of holy light at the target, causing [ 112% of Spell Power ] Holy damage to an enemy, or [ 128.46% of Spell Power ] healing to an ally instantly and every 1 sec for 2 sec. Priest - Discipline Spec. 3.1% Each time Penance deals damage, the Priest will regain 2% of maximum mana. Priest - Discipline Spec. 2.9% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy
  • Binding Heal Heals a friendly target and the caster for [ 147.77% of Spell Power ]. Priest - Discipline & Holy Spec. 3.1% 2.9% of Base Mana. 40 yd range. 1.5 sec cast.

Holy
  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 90% causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 84.8% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 123.15% of Spell Power ]. Prioritizes healing the most injured party members. Priest - Holy Spec. 2.6% 2.5% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Divine Hymn Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for [ 412.8% of Spell Power ] every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Priest - Holy Spec. 6.3% 6% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 122.1% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended. Priest - Holy Spec. 5.4% 5.1% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew Heals the target for [ 41.8% of Spell Power ] initially and [ 69.65% of Spell Power ] every 3 sec for 12 sec. Priest - Holy Spec. 2.6% 2.5% of Base Mana. 40 yd range. Instant.

Holy & Discipline
  • Heal A slow casting spell that heals a single target for [ 308.02% of Spell Power ]. Priest - Holy & Discipline Spec. 3.9% 3.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 123.15% of Spell Power ]. Priest - Holy & Discipline Spec. 5.2% 4.9% of Base Mana. 40 yd range. 2.5 sec cast.

Rogue (Forums)

Assassination & Subtlety
  • Fan of Knives Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 0 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. 35 Energy. Instant. Rogue - Assassination & Subtlety Spec. 35 Energy. Instant.

Shaman (Forums)
  • Chain Heal Heals the friendly target for [ 1 + 77.43% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets. 20.5% 19.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damaged increasing the effectiveness of Shaman healing spells on that target by 20% and causing attacks to heal the shielded target for [ 40% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Limited charges. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. Instant. of your Elemental Shields can be active on you at once. 300 yd range. Instant.
  • Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 15.61% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 58% 55% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem 11% 10.5% of Base Mana.
  • Healing Surge Heals a friendly target for [ 273.34% of Spell Power ]. 38.5% 37% of Base Mana. 40 yd range. 1.5 sec cast.
  • Unleash Elements 13% 12.5% of Base Mana.

Restoration
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 62.3% of Nature [ 40% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, only one Earth Shield may be on a target at a time, and only one of your Elemental Shields can be active on you at once. Shaman - Restoration Spec. 23.5% 22.5% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 (12 in 25 player instances) most injured party or raid members within 40 yards for [ 175.15% of Spell Power ]. Shaman - Restoration Spec. 8% 7.5% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 273.34% of Spell Power ]. Shaman - Restoration Spec. 19.5% 18.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Heals a friendly target for [ 77.41% of Spell Power ] and another [ 36.39% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 15.5% 14.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Major Glyphs
  • Glyph of Telluric Currents Reduces the mana cost of Lightning Bolt by 100%. Major Glyph. Your attunement to natural energies causes your Lightning Bolt spell to restore 1.25% of your maximum mana instead of costing mana. Major Glyph.

Warlock (Forums)
  • Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Unlimited range. Instant. Unlimited range. Instant.

Warrior (Forums)
  • Berserker Rage Arms, Protection: You become Enraged, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Instant. 30 sec cooldown. Fury: You become Enraged, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Activating Berserker Rage also grants 1 use of Raging Blow. Instant. 30 sec cooldown.

Arms
  • Sudden Death Your auto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 0. Warrior - Arms Spec. 10 sec. Warrior - Arms Spec.

Major Glyphs
  • Glyph of Flawless Defense You have a 25% reduced chance for attacks against you to be critical strikes while Shield Wall is active. Major Glyph. Die By the Sword is active. Major Glyph.

Professions
Cooking

Enchanting
  • Enchant Bracer - Greater Expertise Permanently enchant bracers to increase expertise haste by 1,088. Cannot be applied to items higher than level 600. Bracers. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (6).

Inscription

Raid & Dungeon Abilities
  • Energize As long as the light is channeled on the Sun Construct it will heal for 2% 3% of its maximum health each second. 100 yd range. Instant.
  • Energize If a player steps in the way they will instead suffer 20,000 Fire damage each second they remain in the beam. 100 yd range. Instant.
  • Forked Fire-Shot Fires several missiles, hitting 3 targets for 100 % 100% weapon damage and then 10,000 damage every 2 seconds. 15 yd range. 1.5 sec cast.
  • Inhale Inflicts 225,000 Physical damage to those who are caught in the maw. 300 yd range. Instant.
  • Pierced Armor Pierces the victim's armor, causing them to receive 30% more damage from Pierce Armor for each application of Pierced Armor. This affect will not apply to tanks using their active mitigation. 100 yd range. Instant.
  • Screech Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Quills by 160,149%. 100 yd range. Instant. 10%. 100 yd range. Instant.
  • Solar Burst Inflicts Inflicts 60,000 Fire damage to an enemy. 40 yd range. 3 sec cast.
  • Solar Flare The caster explodes for 80,000 Fire damage to all enemies within 15 yards. The explosion kills the caster. 100 yd range. Instant. 100 yards. The explosion forces the caster to go dormant. Any Piles of Ash within 5 yards of the caster will activate. 100 yd range. Instant.
  • Summon Solar Flare (New) Inflicts 30,000 Fire damage to all enemies withing 5 yards of the impact. 100 yd range. Instant.



Battle Pet Ability Changes
Originally Posted by MMO-Champion
Humanoid
  • Reflective Shield The user imbues their shield is shielded, dealing 50% of the damage they take to their attacker for 2 rounds. Humanoid. 3 round cooldown. 2 round duration. 100% Accuracy.



New Titles
Originally Posted by MMO-Champion
  • Mistwalker %s



New Garrison Family Names
Originally Posted by MMO-Champion
  • Umberhide
  • Brewbelly
  • PH - No Last Name
  • Na'Shra
  • Rala
  • Moonshadow



New Garrison Given Names
Originally Posted by MMO-Champion
  • Olin
  • Borin
  • Blademaster
  • Shadow Hunter
  • Dagg
  • Lokra
  • Qiana
  • Garona Mulverick



New and Update Garrison Abilities
Originally Posted by MMO-Champion
  • Orcslayer - Increases success chance for bonus loot when fighting orcs.
  • Mountaineer - Increases success chance for bonus loot when fighting in the mountains.
  • Cold-Blooded - Increases success chance for bonus loot when fighting in the snow.
  • Wastelander - Increases success chance for bonus loot when fighting in the desert.
  • Dragonbane - Irritates dragons.
  • Dragonbane - Irritates dragons.
  • Demonslayer - Increases success chance for bonus loot when fighting demons.
  • Beastslayer - Increases success chance for bonus loot when fighting beasts.
  • Ogreslayer - Increases success chance for bonus loot when fighting ogres.
  • Vineslayer - Increases success chance for bonus loot when fighting primals and their minions.
  • Gronnslayer - Increases success chance for bonus loot when fighting destructors.
  • Furyslayer - Increases success chance for bonus loot when fighting elemental furies.
  • Voidslayer - Increases success chance for bonus loot when fighting aberrations and undead.
  • Talonslayer - Increases success chance for bonus loot when fighting arakkoa and their minions.
  • Naturalist - Increases success chance for bonus loot when fighting in a forest.
  • Cave Dweller - Increases success chance for bonus loot when fighting underground.
  • Guerilla Fighter - Increases success chance for bonus loot when fighting in the jungle.
  • Urbanite - Increases success chance for bonus loot when fighting in a town.
  • Marshwalker - Increases success chance for bonus loot when fighting in a swamp.
  • Plainsrunner - Increases success chance for bonus loot when fighting on plains.



New Maps
Originally Posted by MMO-Champion
  • Garrison - Horde - Barracks 1
  • Shaper Dungeon



Spires of Arak Boss Names
Originally Posted by MMO-Champion
  • Ranjit, Master of the Four Winds - The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
  • Araknath - A construct of ancient Arakkoan civilization powered by the light of the sun.
  • Rukhsha
  • High Justicar Vidiya



New Scenarios
Originally Posted by MMO-Champion
  • Fate of Karabor
    • Follow Prophet Velen.
    • Defeat Krull.
    • Witness Commander Vorka's arrival.
    • Speak to Prophet Velen on the Karabor stairs.



New Queueable Things
Originally Posted by MMO-Champion
  • Fate of Karabor
  • Auchindoun
  • Iron Docks [NNF]
  • Blackrock Depot [NNF]
  • Foundry Raid



New Currencies
Originally Posted by MMO-Champion
  • Bloody Head - This gory trophy reveals the true extent of your prowess on the battlefield.



New Phases
Originally Posted by MMO-Champion
  • Personal - Ring of Trials Fights
  • Cosmetic - Grom'gar - Dagg the Ogre Follower
  • Cosmetic - Gronnstalker Rokash in Daggermaw Ravine
  • Cosmetic - Daggermaw Ravine - Dagg the Ogre Follower
  • Shattered Hand Intro
  • Cosmetic - Garrison - Dagg the Ogre Follower
  • Cosmetic - Muglokk Corpse Phase
  • Cosmetic - Questgivers at Shattered Hand Rise
  • Cosmetic - Ruulan is Alive
  • Cosmetic - Ruulan is Dead
  • Spires Intro Phase
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Alliance (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Lieutenant Balfor (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Lieutenant Balfor (ELM)
  • Cosmetic - Prequel - Garrison Tier 0 - Bonfire
  • Cosmetic - Prequel - Garrison Tier 0 - Logs First Set
  • Cosmetic - Prequel - Garrison Tier 0 - Logs Second Set
  • Cosmetic - Azik on High Road
  • Cosmetic - Reshad in Shop
  • Cosmetic - Follow Velen Complete
  • Cosmetic - Questgivers at Shadowmoon Cave Entrance (H)
  • Cosmetic - Durotan at Garrison Location
  • Cosmetic - See Yrel at Alliance Garrison Outpost
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (A)
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (H)
  • Cosmetic - See Durotan at Horde Garrison Outpost
  • Cosmetic - See Kalaam at Alliance Garrison Outpost
  • Cosmetic - See Kalaam at Horde Garrison Outpost
  • Cosmetic - See Knight-Lord Dranarus at Horde Garrison Outpost
  • Cosmetic - See Foreman Grobash at Horde Garrison Outpost
  • Cosmetic - See Foreman Eksos at Alliance Garrison Outpost
  • Cosmetic - See Vindicator Bi'lee at Alliance Garrison Outpost
  • Cosmetic - See Kyresh at Alliance Garrison Outpost
  • Cosmetic - Nagrand 6.0 - Rangari Overlook - Alliance NPCs (ELM)
  • Cosmetic - Nagrand 6.0 - Telaari Station - Thaelin's Copter (ELM)
  • Cosmetic - See Drafting Table in Alliance Garrison Outpost
  • Cosmetic - See Artaal at Alliance Tuurem Outpost
  • Cosmetic - See Artaal at Horde Tuurem Outpost
  • Cosmetic - Qiana Moonshadow at Shattered Hand Rise - PRK
  • Cosmetic - Maladaar at Shattered Hand Building
  • Cosmetic - Yrel in Central Chamber - PRK
  • Cosmetic - Yrel in Cave Terminal - PRK



Misc New Things
Originally Posted by MMO-Champion
Camera Event
  • Camera Event #574 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc (HMC)
  • Camera Event #575 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc Start (HMC)
  • Camera Event #576 - Blackrock Train Depot - Assault - Turret Camera - KJD

Game Text
  • Game Text #81585 - Dagg tanks you, friend!
  • Game Text #81593 - Dunno how dem orcs keep catchin' me.
  • Game Text #81594 - Hi again.
  • Game Text #81595 - Gonna have to ask demself, "Did Dagg get catched or did Dagg catched dem?" Big hero been blowin' Dagg's cover! But you special, Dagg tinks. Dagg is master of dis guys and want to join you. Dagg is unanimous in dis.
  • Game Text #81596 - Unanimously agree with Dagg? (Garrison Follower)
  • Game Text #81607 - Don' blow Dagg's cover!$B$BDey never question a tree.$B$BDagg is unanimous in dis.
  • Game Text #81608 - Don' let dem see us talkin'! Dey never question a two-head. Dagg is unanimous in dis.
  • Game Text #81609 - Shh! Act natural.
  • Game Text #81610 - Shh! Don' blow my cover.
  • Game Text #81674 - I am afraid I must depart and rejoin our pack at Wor'gol. Aka'Magosh.
  • Game Text #81675 - Out of the way, peon!

GarrBuilding
  • GarrBuilding #167 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions
  • GarrBuilding #168 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions
by Published on 2014-04-16 08:07 AM

Safe T6 Farming Guide, LastZoul's Maximus Holy Crusader Build, Show Off Your Transmogs

Alpha Patch 29867: Shop Bundles, New Heroes, New Skins, Interface Updates

Warlords of Draenor - Screenshot of the Day
Blizzard posted a Warlords of Draenor screenshot of the day today and uploaded all 68 days worth of screenshots along with it!


Originally Posted by Blizzard (Blue Tracker / Official Forums)
With development on World of Warcraft: Warlords of Draenor well underway, the Screenshot of the Day section on the World of Warcraft community site will now feature unique Warlords of Draenor images every day, showcasing a variety of new creatures, characters, and environments from the upcoming expansion. Be sure to stop by daily for the latest look at what’s waiting within Draenor.

Frostfire Ridge


Talador


Shadowmoon Valley


Gorgrond



Old Character Models
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since we are being blessed with new character models (Which can be disabled? Yes, no?)
Yes.

However, I am quite useless on Ordos and Sha since my frame rates dips to 1-10 FPS. Will the new models cause even more problems in world bosses and even in regular raids?
It's hard to say exactly, many things can influence performance.

Remember that characters aren't (usually) naked inside raids, which means that most of the polygons and textures being drawn and rendered aren't exclusively attributable to player models, but also to armor.

On top of that, raids have their own surrounding geometry, bosses, etc... and all that adds up in the end. Obviously, new (more detailed) models means slightly more processing power is required, but new models aren't the only big change coming to WoD.

We are also applying a squish to anything related to stats; this means that in certain situations, there might be some performance improvements, especially when it comes to addons that process combat data.

More importantly, we are reducing the amount of visual clutter that currently fills every fight where a lot of players are involved.
Less sparkly stuff flying around means better video performance for everyone.

Client performance is something we care about a lot. It doesn’t matter how well-designed an encounter is: you aren’t going to have fun raiding at 8 FPS. We want everyone to be able to enjoy playing with the new models, and our dev team is working hard making sure that WoW is as resource efficient as possible in order for that to happen.

Shall I start looking for a new computer or should I stick with the one I have?
That's a hard question to answer. I'd say that you shouldn't be worried about any big drop in performance; things will most likely remain very close to what you are experiencing right now. So if you're satisfied with what you have right now, then there shouldn't be any need to change anything.

This is false, according to current alpha you DO have option to disable and enable new models.
And the frame-rate wasn't noticeable in dropping when swapping either. That may vary to individual's pc however.

That's correct, thanks for pointing that out and sorry for the inaccuracy. I've fixed the original post.
I'd just like to point out that we've only added this option with the intention of helping out players running the game on (very) old systems.

We want everyone to experience the game with the new models, they're all sorts of amazing and the end result to the player's experience is phenomenal; we definitely don't want anyone to miss out on that.

The new models are central to gameplay, every nuance in the detail, movement, pose, and facial expressions will be noticed by you, even unconsciously, because your character is always standing in front of you.
But of course we also want to keep the game playable for everyone, so if you're in a situation where your game isn't playable at all with the new models, then it's still better to disable them than not being able to play at all.

Blue Tweets
Originally Posted by Blizzard Entertainment
Racials
"Undead can no breath underwater indefinitely" Was that really needed?
Absolutely. Definitely the most important (and time-consuming to make) change in all of Warlords. #sarcasm (Celestalon)

Whatever happened to Touch of the Grave rescaling? Must Undead really be the worst PvE race?
No -- we'll tweak as needed to make sure their throughput is on par with other races'. (WatcherDev)

Classes
Death Knight (Forums / Skills / WoD Talent Calculator)
I understand you want to tone down blood's reactivity (that's now a word), but be warned that you could ruin why we love it.
There are significant changes; we're taking it very seriously and are eager for feedback about how it feels. We know the risk. (Celestalon)

So DKs will have no zero ranged abilities with removal of Death Coil? Or, Rune&Frost Strikes can be used at range?
Icy Touch, Howling Blast, Death and Decay, Death Siphon, etc. (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
The hurricane/Shroom combo is horrible. we need something powerful and immediate, not 3 casts praying the mobs won't be moved.
You can pre-water your Shrooms if you want. That's *extremely* powerful and immediate. (Celestalon)

I can think of a half-dozen spells to remove (mostly Balance >.>) Innervate? :|
In many ways Innervate (and Divine Plea as another example) was just something you could amortize into a passive mp5 effect. (WatcherDev)
Wouldn't it make sense to remove MTT as well given that 75% nerf to others effectively makes raid benefit marginal?
MTT is more iconic, and homogeneity isn't great either. Keeping MTT suits the ideal of shamans' bolstering their allies. (WatcherDev)

where is balanced in the Druid section?
No direct changes, but some changes via talents and perks. See the talents and perks on MMO-C and Wowhead. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
now that Hydras are tameable, how about tame the most ugly hydra in the world? http://t.co/KxIQhbB3E1
Most base crieterion for tameable bosses is "can you solo it?" Eagerly awaiting hunter videos (Muffinus)

Mage (Forums / Skills / WoD Talent Calculator)
.Also, it seems as if the redesigned Brain Freeze would make Glyph of FFB mandatory for Frost. Do we expect a change to glyph?
That glyph is Fire-only. (Celestalon)

Just read the current WoD patch notes. Not a word about changes to mages' fire spec. Still working on it?
Several talents changed. We like Fire's core rotation, though there are a couple tweaks to it in the Draenor Perks. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Will surging's mana cost be reduced in light of soothing not generating chi anymore?
We'll be extensively changing mana costs so that things work out, don't worry. We know that with current state it wouldn't work. (Celestalon)

Surging Mist in WoD, cast time or instant for Windwalkers and Brewmasters? Instant please
Cast time. Not intended to be used mid-rotation with no DPS loss. (Celestalon)

Any reason why SoTWS doesn't cause eminence? Xuen is going to be kinda awful for mistweavers
Xuen always Eminences, regardless of your own stance. (Celestalon)

So if SOOM doesn't generate Chi, what does?
Surging, Renewing, Expel, Chi Brew, Spinning Crane Kick, Jab. I think that's it. (Celestalon)
I see, with the scarcity difference will it not be a concern if Monks switch to crane specifically to build mana tea?
We are 100% committed to making sure that there's no cherry-picking between Serpent/Crane. We'll adjust as necessary if so. (Celestalon)
Also, is Muscle Memory now passive? It makes no sense to have it activate on Jab anymore with it being only in crane stance
See the Muscle Memory note in the patch notes. Merged into one passive. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Reassure me: the plan is still Shadow loses utility, but gains damage, yeah? No more being the last people paying hybrid tax?
Yes. (Celestalon)

Rogue (Forums / Skills / WoD Talent Calculator)
I also... I... Subtlety rogues using FoK will be DROWNING in combo points. I don't even.
Yep. That'll be an interesting change to see how it plays out. We'll pull back on it if it ends up too strong, but trying it. (Celestalon)

You're overloaded right now, but a gentle nudge on this q if you're able: Is Blade Flurry undergoing a new round of changes?
May let it trigger poisons; still evaluating. Nothing to announce yet. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Will Resto Shamans keep the stacked healing niche going into WoD?
They'll certainly be good at stacked healing, but they need a well-rounded toolkit to complement that strength. (WatcherDev)
Shamans rock at stacked, but too few strats use stacked groups :/
Stacking is the default strat on pretty much every fight unless we add mechanics to make you not do so. (WatcherDev)

Haven't been at Blizz long huh? I guess you don't remember what ele was like before LB was changed to allow casting while moving
I've been here longer than Unleashed Lightning existed. You now have several spells that you can cast while moving. (Celestalon)

"Restoration Shaman..with buffs elsewhere to keep them competitive." Why are none of these buffs mentioned in the blog?
Because we didn't mention most of the -/+X% Healing Done or -/+X% Mana Cost changes. (Celestalon)

Will Improved Lightning Shield mean 8 charge Fulminations, or are you capping that at 6?
8 charge. (Celestalon)

LB on the move was a much more reliable source of damage, we're already one of the weakest casters, this doesn't help at all.
You won't be one of the weakest casters. We'll be tuning your damage (hasn't happened yet) to equal other casters. (Celestalon)

Will Elemental still be able to cast LB while moving? It's critical for Elemental's pvp, without we will have no dmg output.
No, but we're balancing around that, don't worry. There are actually several spells you can cast while moving (instants). (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
is a 5% buff to nightfall going to be enough to offset the loss of drain soul?
It's intended to make gameplay more similar between cases where you have adds to kill (way too strong) and you don't. (Celestalon)

Warlock: "Soulshatter has been removed" I rely on this a LOT to give aggro back to my demons which are designed to take my aggro
We'll adjust their aggro generation to compensate, so that you don't need it. (Celestalon)

sorry for the bump, need to ask... what will be mechanic for dot-heavy classes (Aff)? Timing my DoTs is all I do today
You'll still want to time your Haunts. Will be less important than before, but still important. (Celestalon)

Curious about the Shadowburn change to not generate mana. Without a cast time there's no mana regeneration like with Chaos Bolt.
Cast time isn't really mana regeneration. It was unnecessary complication. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
can we get an update on gladiator stance? and does berserker rage still generate RB charges?
See Wowhead/MMO-Champion's talent calculators for Gladiator Stance info. We're still considering Berserker Rage. (Celestalon)

PvE
Celestials not being tap-to-faction... bug or intended?
Intended. (Celestalon)

PvP
id say it has something to do with Role selection for bg's! it would use the same system as dungeons and that is why long queues
We disabled that system for a short period to see if it had any effect on queue times. It had no effect. (holinka)
interesting!! cause when they were implemented that's when I noticed longer queue times.
They were bugged when we first introduced them, but it was fixed. (holinka)
do you think the reason most people don't blacklist BGs is due to not wanting to blacklist any, or not knowing about the feature?
Not knowing about the feature. (holinka)

For WoD, gear changes stats based on spec? Does that include pvp gear or only pve set raid gear? Want to gear feral+resto in arena
includes PvP gear (holinka)

In the WoD "instanced" world PvP zones, Will we still be able to use things like engineering glider/rocketboots?
We generally try to keep those things out of rated play, but there has to be a place in PvP where toys work. (holinka)

Regarding WoD: Will heroic/mythic gear be stronger for PvP than PvP gear with the planned elimination of resilience?
No and we'll explain why soon. (holinka)

seems like you have adjusted one side of the pvp armsrace. Melee mobility and cc breaks remain unchanged. Thoughts?
We have a lot of work ahead of us. We'll see how it goes. Looking forward to hearing feedback when folks play. (holinka)

Pets and Pet Battles
What about making things like the Celestial Tourney a bit easier for us that can't seem to finish it this exp?
.What are you having trouble with? Tons of suggestions on the Pet Battles forums! (Muffinus)

Heroes of the Storm - Alpha Patch 29867
Heroes of the Storm got some new heroes, skins, and shop bundles today. Check out the full notes and additions on HeroesNexus.

by Published on 2014-04-15 06:17 AM

Bounties For Farming Legendary Crafting Mats, Frozen Orb Wiz Guide, How To Easily Choose Between New Stats, 'The Mystic' Comic

Fight Night Season 6 Starts Tomorrow, ManaGrind Swiss #17 Decklists, Site Feature: BattleTag Sharing

Warlords of Draenor - Developer Interviews
There were a few developer interviews recently, so today we are taking a look at an interview from BlizzPro with Holinka, Kris Zierhut, and Steve Burke.

Level 90 Boost and Proving Grounds
  • You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.
  • In a patch after release, Proving Grounds will be made to do a better job of telling you what you are doing wrong, rather than just being a test.
  • Players that don't have Proving Ground achievements will still be able to go into normal dungeons.

Questing
  • The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
  • In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
  • The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading.

Garrisons
  • After rescuing members of the Frostwolf Clan in the Warlords intro quest experience, Durotan will give you a plot of land. This is where you start building your garrison.
  • After you complete their quests, some questgivers will be available for you to recruit as a follower for your garrison.
  • You will be redirected to your garrison frequently throughout the leveling experience, as it is integrated into the zones and leveling experience. Every time you go back, you will see familiar faces from your questlines.
  • Garrisons offer lots of hard choices that give you nice rewards, such as the buildings you choose for your limited plots. Buildings and followers aren't a permanent choice though, so if you change your mind you can change things out.
  • As you go out and adventure in the world and irritate the enemies in Draenor, they will attack your garrison. You and your followers will need to fend off these attacks.

Ashran
  • Ashran will have a big central battle that is pushing towards the other faction's base.
  • Around the outer edges of Ashran you can find some rares and other things similar to Timeless Isle, with greater rewards to be found on the opposite faction's side of the zone.

Misc
  • There are a lot of advantages to having a realm community, so there aren't any plans to allow players to join guilds on any realm.
  • When you log in to Warlords of Draenor, you should be able to play with your friends. Allowing cross realm raiding and the changes to raid locks are one way the team is working towards this goal.
  • The team is still talking about a good reward system for completing older content with scaling, but there aren't any announcements for now. The Level 90 boost allows you to play with your friends without needing to level through the older dungeons now, making it less urgent.


Patch 5.4.7 Hotfixes - April 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
  • Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
  • The Eye: Added additional safeguards to the Kael'thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he's defeated too quickly.

Achievements
  • Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Is there any difference for "melee range" for EnhShaman vs FeralDruid? Just my misperception? Shaman seems to hit from farther.
Nope. Same range. (Celestalon)

Wait, so if you have 100% uptime on your dot until the mob dies u never get the partial ticks?
You get the duration of it. Partial ticks are the 'remainder'. It's like saying you get 6.2 ticks per cast. If you just... (Celestalon)
...cast it once, you get 6 ticks and a 0.2 partial tick. If you chain 9 of them together, you get 55 ticks and a 0.8 partial (Celestalon)
or did I misread and the duration per cast just keeps increasing by the partial amount with ticks always at fixed intervals?
Duration per cast remains fixed; doesn't change with haste. That's the point. (Celestalon)
ok I think the part I was not getting was this extra damage is handled on refresh of the dot. Correct? Thank you for the replies
The extra damage is a constant thing. Haste makes your DoTs tick faster, but doesn't change their duration. (Celestalon)
And with enough clip-chaining will 'partial' ticks ever become an extra 'full' normal tick, or are they...
Perhaps this will help: don't think of DoTs as doing X ticks. Think of them ticking at Y rate for X sec. (Celestalon)

will channels have partial ticks too? (sorry if that got asked before)
No; channels get shorter with haste, just as before. Channels are more like cast times with partial credit. (Celestalon)

Art
Is there going to be an update to the race dances? Aka. longer and smoother?
not longer, but with new rigging and animation clean up - dances should feel smoother. (artofcgrobinson)

You mean model? That is pretty much certain. There will be winged arakkoa, which already necessitates new one
new Arakkoa model for sure, not definite on Kaliri - it's on wish list right now. (artofcgrobinson)

Warlords of Draenor Stats
Wait...does Multistrike not trigger on SEF hits? Like you would do it, but your clones wouldn't?
Your SEF clones can multistrike, independently from you. (Celestalon)
So we have 3x chance to multistrike, but for 1/3rd the damage. Evens out in long run.
Well, they're separate units. You could Blackout Kick, which your clone would mimic, and it may multistrike for clone, but not you. (Celestalon)
Okay: Clarify please: 5.4: SEF clones multistrike or not? (I understand they will in 6.0)
I don't believe they do, but should be easy for you to test. (Celestalon)

Do you think making Mulistrike a tank stat is going to be a problem? 25 people rolling on the same BIS Ring, Neck, Cloak =/= fun
There won't be 25 people rolling on the same Ring, Neck, or Cloak. Tanks want Bonus Armor and Healers want Spirit, for example. (Celestalon)

Your assumptions are wrong. It's not that skewed. Budget-wise, 0.3% Crit = 1.0% Multistrike. (Celestalon)
Also, while PvE/PvP crit 200/150 crit multi 160/130 balance w/ each other, PvP they devalue vs haste or readiness, no?
You're misunderstanding the PvP vs PvE difference of Multistrike. Same average, more consistent, in PvP. (Celestalon)
Well you'd know better than me so I'll take your word for it Any news on if/how Multistrike will interact with Healing??
It will, just as with damage. (Celestalon)

Can an ele shaman's overload trigger a multistrike? Can a multistrike trigger an overload?
Yes. No. (Celestalon)
Do multistrikes get a visual spell animation like overloads do? Would be fun to be a lightning bolt machine gun
Yep. (Celestalon)

can multistrikes crit? and would getting A fireball crit followed by a Fireball Multistrike Crit proc Pyroblast!...?
Yes. No. (Celestalon)

Thanks for the answer. So would death strike MS trigger the effects twice?
Nope. (Celestalon)

How does multistrike appear in the combat log? As "Multistrike" or the spell that triggered it?
As the spell that triggered it:You Fireball Murloc for 100.You Fireball Murloc for 30. (Multistrike) (Celestalon)
How does multistrike interact with talents/passives that proc off abilities? Lava Surge, FDCL, Spell Reflected stuff?
Ones that can trigger from multistrikes will call it out specifically. (Celestalon)
Deathstrike won't heal twice off of MS? So what is the benefit to a blood dk? Seems bad.
There are other (better) benefits. It's not bad. (Celestalon)

PvE
Curious if devs feel WoW has become too difficult to play at endgame for the average player? A need to do "homework" to play.
We don't think so. No matter what we do, perfect performance will require extra effort. Takes less than before to do 90%. (Celestalon)

If healing won't be more difficult, how will more cast time on more heal not be more difficult. Like Thok HC?
Thok wouldn't exist in its current form. We design encounters to fit players' toolsets. (WatcherDev)

Does "no more dynamic difficulty swapping" mean no skipping mythic bosses by dropping down to heroic?
Yes, each difficulty will be a self-contained experience. But with less linear layouts, you can choose somewhat. (WatcherDev)
Depending on raid layout, understood. Still loot only once per lockout per boss at the Heroic/Mythic level?
Yeah, loot once per lockout. Heroic and Mythic are separate lockouts; Mythic is a fixed ID like Heroic is today. (WatcherDev)

flex N/H going live at WoD or 6.0? Roster realigns suddenly places us at needing to test how some ppl's PC can handle 20 man.
6.0. There will be a few weeks of 20-player Mythic SoO (along with flexible N/H) before Draenor unlocks. (WatcherDev)
You guys are fully retuning all of the current-tier raids to be compatible with class changes in 6.0? (Or only heroic/mythic?)
Siege of Orgrimmar, all difficulties. Prior zones aren't changing in structure or tuning, but they're trivialized by gear. (WatcherDev)

No loot from bosses in 8 weeks.. Hope you won't call me a liar after 10+. Is this your idea of loot progression in WoD?
No loot at all, or just not the specific items you need? We do have plans to limit the impact of bad luck streaks like that. (WatcherDev)

Leader can change loot option in combat when boss is low hp in order to take the loot to himself. Plans to stop this behavior?
Yes. (WatcherDev)

I get that, just thought old content would be added to the new system.
Old raids were built around the other system; not a trivial conversion, and the time is better spent on new content. (WatcherDev)

Why is that? Also, I've noticed old lockouts don't always work the new way, such as Kara. Intended?
That's how raid lockouts have worked literally since Molten Core. "Flexible" lockouts added in Cata, for Normal mode. (WatcherDev)
And the "Why" was more "why not include heroic in the new awesomeness?" Like, what made you (the team) hold back?
Flexible locks permit loot abuse by organized groups. System makes it easier to PUG, but that's not the audience MoP Heroic raids. (WatcherDev)

Any chance on revisiting KT in Tempest Keep? Perma-cc is pretty annoying. KT never heard of DR
There are mechanics in the fight to help with that. The goal isn't to make old fights trivial to solo; just doable. (WatcherDev)

What will happen to the CM teleport spells after they're removed?
Like other rewards, players who earned those teleport spells will retain them. (WatcherDev)

Why are realm first CM titles character specific instead of account-wide?
Because they reflect a skilled accomplishment with a specific class; same reason Gladiator titles aren't account-wide. (WatcherDev)

PvP
1. We'll keep an eye on the number of CC breaks in the game throughout beta. The widespread complaint was too much crowd control. (holinka)
If no one is dying because crowd control is ineffective, it's an issue. Often those breaks support a specific class kit. (holinka)
2. RBG cap is higher than arena cap. Source of major complaint and we aren't really happy with that system from a readability angle (holinka)
There are few things in the game as complicated as rating and conquest cap calculations. Should be simpler. (holinka)
3. Not really sure about what you mean by tremor totem + totem reset. Call of the Elements? (holinka)

ever thought about an underwater BG?
I think it would be awful and don't ever plan on making one. Floating combat is not fun. (holinka)
What if the game focuses on it? Aren't spaceship games (e.g. Wing Commander) basically floating combat?
But you're forced to always be moving forward. I do think those games suffer from everyone flying around in circles though. (holinka)
Well, many of them allow you to full-stop, but point taken. Sense of scale/movement/strategy is tricky in wide open 3D.
I think the average player can get very disoriented in a space game. It's helpful to have a horizon line. (holinka)

Wouldn't pvp be better if all the addons were disabled? I feel kind of cheated for not using them. Some maybe don't know them.
It depends on perspective but macros and addons have value. It's a way to tinker with your setup and improve performance. (holinka)

About Ashran, due to the limited players of RP-PVP servers, will we see people from PVP servers too? Please, don't want empty zone.
Possibly. We'll try to avoid it if possible. We'll see what the numbers look like. (holinka)

if eu has majority of players pvping as ally and the new nerf to horde and buffs to ally wont it mean horde are a dying breed n pvp
I doubt it. Globally the Horde is overrepresented. High end arena players just tend to all pick one side to be together. (holinka)

PvPers would most likely sacrafice a bit of lore for quicker same-faction BGs.
Just to be abundantly clear, same faction BGs is not on the table. (holinka)

What about allowing free, or half off, transfers from Horde to Alliance (only) to help the imbalance and queue times?
it's something we're exploring. It is A LOT more complicated than you'd think. (holinka)

Hey! Will it be possible to use [Alliance/Horde Battle Standard] in the new PvP zone Ashran?
There will be an Ashran specific version (holinka)

Professions
Any chance Spirits of Harmony ever become BoA or BoE? Don't see what the harm would be in making it so in 6.0.
No harm in 6.0? I agree. Maybe even a little earlier. (hwoome)

Reputation / Questing
Has to be TRULY different though, like leveling thru PvP vs LFD vs questing. Remember lesson from Golden Lotus dailies!
5.1-5.4 let us try out various things, 5.1 had great story unlock, 5.2 had epic treasure/raid fit, 5.4 gameplay/items (Muffinus)

World
And try to make rare mobs really rare, please. On TI, mainly, they are like the grass/ruppes on Zelda games.
Rarer mob can have higher drop chance, but less chance of you seeing it. What's ideal for you levelling/endgame? (Muffinus)

Garrisons
I noticed a "Dance Studio" on a picture of the garrison UI. Care to shed some light on its purpose? Moral?
Just the UI guys having a little fun Not to say that there won't be dancing with your troops... (Muffinus)

How mandatory will garrisons be? They do NOT interest me at all. I'm starting to worry they won't be optional content.
Do you consider the farm mandatory? Why or why not? (Muffinus)
Doesn't garrison have something to do with professions? Sounds more mandatory than farm's cooking items.
What elements of your professions are a "must do" for you? Does that change over the course of the expac? (Muffinus)

Can we rearrange buildings after we built it for garrisons?
Yep, this was in the Blizzcon Q+A (Muffinus)

Wowcraft - Episode 2: Quest for Tooth
The second episode of Wowcraft takes a look at collection quests.

by Published on 2014-04-14 07:58 AM

DiabloFans Recruiting Class Mods, Learning to Maximize Your Build, On The Edge Of Reality Achievement Guide, Frozen Torment DH

PAX East Developer Interview, Top 5 Plays of the Week, Funny and Lucky Moments #37

Heroes of the Storm PAX East 2014 Recap: Interface Changes, New Heroes, New Hero Models and Skins, Developer Interview

Warlords of Draenor - Garrison and Zone Screenshots
Blizzard released a few new Warlords of Draenor screenshots at PAX. These include four garrison screenshots, along with one of Spires of Arak, Frostfire Ridge, and Shadowmoon Valley.




Warlords of Draenor Developer Interviews
There were a few developer interviews recently, so today we are taking a look at an interview from ConvertToRaid with Celestalon and Zarhym.

Blizzcon
  • Blizzcon 2014 is something that everyone would really love to do. If there is more information, it will be be shared at some point in the near future.

Alpha and Beta
  • The expansion has been in internal alpha for "quite a while".
  • The alpha is currently an employee take home alpha. It will remain alpha when friends and family are invited, as well as when a small amount of players are invited. After that some opt-in players will be invited and it will be beta.
  • The ramp up of invites will be slower than Mists of Pandaria beta, as there is the new filesystem to test.
  • The Warlords of Draenor beta will also have a more limited number of people invited compared to the Mists of Pandaria beta. There is no Annual Pass this time, so Blizzard isn't obligated to invite more than a million players as fast as possible again.
  • The alpha announcement was made because the build had to be uploaded publicly to let employees play from home, which would allow datamining. The notes and announcement helped to provide context for some of the reported changes.
  • The alpha patch notes were delayed in order to not step on D3 and Hearthstone's news. The alpha builds being produced were also somewhat unstable.

Blog Posts and Patch Notes
  • There will be a blog post on Professions at some point.
  • Garrisons will have four blog posts, starting with an overview sometime in the next few weeks. Other blogs will talk about how you interact with your garrison as you level and at level 100.
  • There is more information coming, as the notes that went up originally were slightly dated, and significantly more information has been added to the notes since then.

Garrisons
  • Garrisons have come a long way since Blizzcon!
  • Garrisons will be part of the leveling experience.
  • NPCs in your garrison will actually notice you and walk around you, as to not bump into you when they are walking down the road to work.
  • NPCs in your garrison will also wave to each other and dance with you if you start dancing with them.

Misc
  • Velen is not the new male character model for the Draenei, as he is older and more distinguished than the average Draenei.
  • WoW already feels very responsive, but the team is working on a way for it to be even more responsive. This means things like heals will take effect faster, or if you cast a shield it will have less of a delay.
  • Scenarios and Challenge Modes worked out well, so there won't be major changes to them, just small refinements.
  • There are no plans to do anything with guild levels or rewards.

Vengeance
  • Vengeance in Mists of Pandaria worked out well as far as the defensive value goes, but the offensive value of it was problematic.
  • The defensive component of Vengeance is staying and is now called Resolve.
  • Tank damage varied significantly based on the situation and the mechanic encouraged tanks to take more damage so that they could do more damage.
  • Encouraging tanks to take extra damage made healers upset and tanks being able to beat DPS on many fights because of the damage they took made DPS upset. When tanks weren't taking a lot of damage, it made the tanks very low on the meters and upset them.
  • Everyone was upset at the offensive component of Vengeance at some point!
  • Tank damage will be balanced just like DPS is now, rather than having it vary based on the amount of damage they are taking. The new bonus armor may give tanks offensive power as well.
  • Tank swapping at X stacks was not a great thing to see on so many fights, so in Warlords of Draenor both tanks will be actively tanking much more often.
  • The Saber Lash mechanic from previous expansions was fairly boring, as one tank could just stand there and do nothing for most of the fight. However, in current encounters, the other tank would actually have to use their active mitigation skills to survive, making it a viable mechanic again.

Healing
  • Healer's mana regeneration abilities are being nerfed and removed because they didn't add any gameplay value. For example, Innervate was just a button to press when it was off of cooldown. Base mana regeneration and mana costs were rebalanced to compensate.
  • Active mana regeneration mechanics are still being considered.
  • All of the challenging to heal parts of fights in Mists of Pandaria were handled by having the DPS use defensive cooldowns. Healing should be the healer's job, so the team wants to tone down the amount of stackable raid utility that DPS and tanks bring so that the healers are there to handle the challenging to heal moments.
  • Having a DPS using Healing Tide or Tranquility to heal the raid to full doesn't feel good for the healers.
  • A raid shouldn't feel like they need to bring a Warlock for Healthstones, which is why Healing Potions and Healthstones will share a cooldown and only be usable once per fight. DPS potions are not on the same cooldown as Healing Potions.
  • Caring about the efficiency of a spell or minimizing overhealing can be done without making healers run out of mana all of the time. For example, baseline mana regeneration is being significantly increased so that you have decent heals you can cast with just that base regen.
  • Mana regen will scale less over the course of the expansion than it did before, but the gain will be worth more as you will have more expensive and powerful heals to cast.
  • For example, Paladins will start the expansion being able to cast Holy Light as their slow and efficient big heal, similar to Divine Light now, and filling with a few Flash of Lights. By the end of the expansion, they will be able to cast a lot more Flash of Lights and fill with Holy Lights.
  • The point isn't to make healing harder, just less one dimensional.
  • If you can currently heal Flex raids fine, you should be able to continue to do so with the same level of success in Warlords of Draenor.
  • Thok would never exist in his current form with the new healing model.
  • Someone dying to a huge spike of damage before you can even react is not fun and these changes should help to avoid that.

Classes
  • Perks are intended to make leveling feel rewarding again. They are a mixture of static power increases and tweaks to your rotation that you earn in a random order as you level from 90 to 100.
  • Readiness won't affect all abilities and the current build's tooltips aren't updated yet.
  • Secondary stats will be closer in value to each other than they have been in the past.


Death Knight (Forums / Skills / WoD Talent Calculator)
  • Army of the Dead might come back for all specs as an instant cast rather than a channel.
  • Blood Death Knights will get some more active mitigation tools. Rune Tap as a big absorb and Rune Strike's small shields are two examples.
  • Dual Wield is going to remain Frost Death Knights only, as it doesn't fit the Unholy theme.
  • Frost might see Cinderglacier being the more attractive Runeforge in the future.

Druid (Forums / Skills / WoD Talent Calculator)
  • Symbiosis was a cool spell, but it was hard to understand and added a ton of button bloat.

Hunter (Forums / Skills / WoD Talent Calculator)
  • Hunters have different specs that don't feel very different. Their rotation was very similar between the specs, so some abilities are being removed from each spec to help with differentiation.
  • Marksmanship is going put more emphasis on higher damage cast time spells.
  • Survival is going to put more emphasis on DoTs, multidotting, and traps.

Mage (Forums / Skills / WoD Talent Calculator)
  • Prismatic Crystal will hopefully be targeted automatically when summoned. When you attack it, damage you do to it is replicated to nearby enemies, but stronger.
  • Fire mages didn't scale well, so the team tried to solve that with Inferno Blast. That ended up not being enough, so the Enhanced Fireball perk was added to help when you have a lower level of crit.

Monk (Forums / Skills / WoD Talent Calculator)
  • Mistweaver Monks needed some significant changes that couldn't be done mid expansion, so the changes were delayed until Warlords of Draenor.
  • Spirit isn't valuable to Mistweavers right now, as the majority of their healing is cheap.
  • Fistweaving is intended to be a split between damage and healing. It is intended for when you don't need all of your healing throughput and could use some extra damage.
  • Renewing Mist and Expel Harm will give you a nice baseline Chi generation.
  • Surging Mist and Spinning Crane Kick will give you more Chi generation as you get more Spirit. Surging Mist will be improved in Warlords of Draenor, it won't be as bad as it is now.
  • Rushing Jade Wind won't work with the Empowered Spinning Crane Kick perk.
  • Touch of Death doesn't work well in raiding, which is why they made it easier to use.

Paladin (Forums / Skills / WoD Talent Calculator)
  • Retribution is in a good place design wise, but their numbers are a little low. This will be addressed in a later tuning pass.
  • Shining Protector will give Protection Paladins extra healing.

Priest (Forums / Skills / WoD Talent Calculator)
  • Shadow Priests won't need completely different sets of gear for single target and AoE fights. They could swap out a few slots of gear to use for a single target fight though.

Rogue (Forums / Skills / WoD Talent Calculator)
  • Rogue specs are somewhat similar now, but not as bad as Hunters.
  • The team is removing some skills from each spec to make them more distinct.
  • Positional requirements were relaxed somewhat as a quality of life change. You still have a 3% chance to be parried from the front, so you still want to stand behind the boss.
  • Leeching Poison isn't planned to be a lethal poison.

Shaman (Forums / Skills / WoD Talent Calculator)
  • Mana Regeneration is being significantly increased to compensate for the removal of Healing Wave.
  • Enhancement Shamans should have some ramp up time for their AoE, but after the ramp up time it will be strong. The Tier 16 4pc bonus worked out well to help with this. Tuning of Enhancement AoE in the past wasn't great, but the team is going to be sure it is done right this time.
  • Crit will be improved for Elemental Shamans.
  • Lightning Bolt no longer being castable on the move is a big change, but it was done to make movement reduce the damage that ranged DPS does. There are other spells that you can cast while moving, such as Shocks and Unleash Weapon.

Warlock (Forums / Skills / WoD Talent Calculator)
  • Warlock Gateways were too strong this expansion, so the range is being reduced and cooldown increased.

Warrior (Forums / Skills / WoD Talent Calculator)
  • Berserker Rage doesn't Enrage you anymore, but the team is considering changing that, as well as changes to Berserker Stance.
  • Arms originally had Overpower removed, but it didn't work out well.

Interviewees
  • Celestalon has been at Blizzard for ~3 years.
  • Zarhym has been at Blizzard for ~9 years.
  • The WoW CM team has 9 members.
  • Celestalon works on the team that works on different systems of the game, including classes, perks, combat mechanics, and other things.


PAX Beta Key Redemption Issue
Originally Posted by Blizzard (Blue Tracker / Official Forums)
At PAX East in Boston this weekend we’re handing out Beta keys to those who wait in line and play the Warlords of Draenor demo at the show. As the expansion is still in an internal Alpha, the keys we’re handing out are inactive, with the intention that they are redeemable for a future test phase. However, yesterday we discovered that a small amount of people were actually able to claim their keys and log in to the Alpha.

We’ve resolved the key claim issue and no further key claims should be possible. Those who were able to claim a key will need to redeem it again once the proper Beta phase begins.

We’re not looking to take action against accounts or content involved in this unintended access. We know everyone is excited to play Warlords of Draenor, is looking forward to additional information about the expansion, and we hope you’ve enjoyed what you’ve seen thus far—keeping in mind, of course, that we are still at an early testing phase.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
How do you feel about warriors/pallies/bears being able to tank by just macroing in SD or Shield Block/Barrier/of the righteous?
It's probably a little too good to do that, but not much. However, simultaneously, I wouldn't say that the difference between an unskilled tank and a skilled tank is the wrong size. It's big, but that's good. (Celestalon)

with haste breakpoints being removed why would aff locks want any haste?
You probably misunderstood what removing haste breakpoints means. It still makes DoTs tick faster and spells cast faster. (Celestalon)
That confuses me, so we still get extra dot ticks?
Yes, absolutely. It's just smooth, not with breakpoints. (Celestalon)

Death Knight (Forums / Skills / WoD Talent Calculator)
wondered why DKs haven't been designed like monks for DW vs 2h
You mean having different rotations/priorities/strengths/weaknesses, but still balanced, like Frost DKs? Just different classes. (Celestalon)
Frost DKs having two different subspecs was an evolutionary thing. Masterfrost was an accident, but cool, so we formalized it. (Celestalon)
He was probably talking abt basing abilities on wpn DPS rather than dmg so 2H/DW are balanced and play identically.
We want 2H vs DW monks to play identically. We *don't* want 2H vs DW Frost DKs to play identically. (Celestalon)
How can you say that? One of the two will always be inferior. Historically, that is usually 2H Frost.
How inferior and in what situation? There have been many times they've balanced enough that it varies by fight/gear (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
Is there a chance seal of faith will make it into the game? Was looking forward to paladin melee healing
Maybe at some later point. It's on our "Shelf of Ideas That Have Potential But Aren't Ready Yet". (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
outside of Divine Insight, is there a way for Shadow Orb generation to scale with haste? Only resource not to, seems off.
Haste already has high value for you, and you get more value per orb with more haste (haste = more DP ticks). (Celestalon)

Warlords of Draenor Stats
Are you concerned that without enough Readiness to get in an extra CD usage, Readiness Rating is wasted for the most part?
It'll effect more that just 3min CDs, and CDs earlier are always better. There'll be breakpoints, but they'll be really soft. (Celestalon)
(But to more directly answer, yes, it's a concern, but it's one we think we can mitigate and handle) (Celestalon)
Are you worried about people gearing around encounter specific breakpoints? For example-major CD for every belt.
It's a concern, sure, like I said. We actually don't mind if you end up in a situation where you keep a few (FEW, not 30)... (Celestalon)
...pieces of alternate gear around, and swap based on the encounter. (Celestalon)

PvE
Hey, are there going to be some 1-2 boss raids like in tbc? or did you scrap that concept? (or onyxia etc.)
None is planned for 6.0 - I wouldn't say we've scrapped the concept, though. (WatcherDev)

PvP
Thoughts on Tarren Mill vs Southshore BG?
certainly an idea we've tossed around a number of times. (holinka)

Professions
Well, in the interest of crafting having a more prevalent role. Instead of items primarily being on rep or currency vendors.
What would you want the role of rep/currency items to be in that world? (hwoome)
Perhaps reputation accesses content and narrative, instead of another item faucet?
You'd prefer no item rewards from reputation? (hwoome)

Reputation / Questing
WoD will have quests that "pop up" when you're around, will these scale up/down like we've seen with Public Quests in other games?
Rare spawns on IoT/TI scale with # of attackers, improving this in WoD so they don't blow up so fast. (Muffinus)

Garrisons
I disagree. I see “farm on 11 chars per day” as negative. Most players would agree. Doesn’t make your opinion invalid.
When doing things on an alt is a fun/different experience, it's good repeat gameplay. When it's not, questionable. (Muffinus)

Dark Legacy Comics - #436
DLC #436 reminds us that tax season is almost over!

by Published on 2014-04-12 07:20 AM

Diablo 3 Character Optimizer, Diablo 3 Available On PS4 At PAX East, Joebo's Pet Doctor Build

Pax Announcements: Curse of Naxxramas - Adventure Mode, iPad Rollout Very Soon

PAX East: New Heroes, Updated Hero Models, New Skins

Warlords of Draenor Beta Invites at PAX
It looks like everyone that went to PAX and tested Warlords of Draenor was able to score an invite to Closed Beta.



Launcher Update - Warlords of Draenor Alpha
Previously the Battle.Net Launcher listed Warlords of Draenor as a Beta, but a recent update renamed it to Alpha.



Warlords of Draenor - Garrisons
Warlords of Draenor is adding Garrisons, which are WoW's version of Player Housing. Rather than decorating a house, you are able to build and upgrade a base, as well as collecting followers. Blizzard has previously shown off some Garrison artwork, as well as sharing some information at Blizzcon during the World of Warcraft: What's Next panel and the World of Warcraft Raids, Gameplay, Questing, and More panel.


Originally Posted by MMO-Champion
Garrison Levels
Right now there are two different locations with plots in the files, one of which doesn't include the fishing hut.
  • Level 1 - 2 Small Plots, 1 Medium Plot, 1 Large Plot, Mine, Farm, and Fishing Hut
  • Level 2 - 3 Small Plots, 2 Medium Plots, 2 Large Plots, Mine, Farm, and Fishing Hut
  • Level 3 - 4 Small Plots, 3 Medium Plots, 3 Large Plots, Mine, Farm, and Fishing Hut



Originally Posted by MMO-Champion
Buildings
A garrison is made up of plots, which are filled by buildings.

  • You can't have every building at once, as you are limited by the number of plots.
  • Each building has a base level and two possible upgrades.
  • There are buildings for almost every profession, which allow you to gather reagents daily and make some of that profession's items.
  • The base level profession building only can hold one day's worth of reagents, so you have to collect them every day. As you upgrade, the building can hold two and then four days worth of reagent batches.
  • Each building has specializations, which gives you some kind of perk, such as portals, more reagents, or buffs to followers.
  • Each building sits on a different plot size, with Profession buildings requiring small plots. The Mine, Fishing Hut, Farm, and Pet Menagerie are listed as unique plot types.

Alchemy Lab (Small)
The Alchemy Lab creates a variety of reagents and interesting Alchemical wonders.
  • GarrBuilding #76 - Generates a batch of Alchemy reagents daily, and allows production of Alchemical items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #119 - Alchemy Lab - Now stores up to two daily batches worth of Alchemy reagents.
  • GarrBuilding #120 - Alchemy Lab - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Armory (Large)
The Armory stores and maintains the armaments used by the Garrison's inhabitants.
  • GarrBuilding #10 - Armory - Unlocks Specializations.
  • GarrBuilding #8 - Armory - Increases the item level of all followers by 1 and grants access to new defense missions.
  • GarrBuilding #9 - Armory - Provides access to Upgrade! Mission bonus.

Barn (Medium)
The Barn houses the animals that provide the Garrison with leather, meat, and cloth.
  • GarrBuilding #24 - Produces leather, meat, cloth, and grants access to new provision missions.
  • GarrBuilding #25 - Now stores up to two days of agricultural goods.
  • GarrBuilding #133 - Unlocks Specializations, and capacity increases to four days of agricultural goods.

Barracks (Large)
The Barracks houses your garrison's military forces and followers.
  • GarrBuilding #26 - Increases maximum number of followers and unlocks new patrol missions.
  • GarrBuilding #27 - Increases maximum number of followers, and provides access to Leadership mission bonus.
  • GarrBuilding #28 - Increases maximum number of Followers, and unlocks Specializations.

Enchanter's Study (Small)
The Enchanter's Study creates both the magical precursors that form an enchantment, as well as completed and usable item enchantments.
  • GarrBuilding #93 - Generates a batch of Enchanting components daily, and allows production of Enchantments. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #125 - Now stores up to two daily batches worth of Enchanting components.
  • GarrBuilding #126 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Engineering Works (Small)
The Engineering Works produces a host of useful gizmos and parts for the intepid tinkerer, and also creates wondrous mechanical devices.
  • GarrBuilding #91 - Generates a batch of Engineering parts daily, and allows production of mechanical items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #123 - Now stores up to two daily batches worth of Engineering parts.
  • GarrBuilding #124 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Fishing Shack
The Fishing Shack provides bait, tackle, and support to those looking for their next big catch.
  • GarrBuilding #64 - Provides a Fishing merchant and access to new daily Fishing quests.
  • GarrBuilding #134 - Increases the number of daily Fishing quests to 3.
  • GarrBuilding #135 - Increases the number of daily Fishing quests to 5.

Gem Boutique (Small)
Generates a batch of Jewelcrafting components daily, and allows production of Jewelry.
  • GarrBuilding #96 - The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #131 - Now stores up to two daily batches worth of Jewelcrafting components.
  • GarrBuilding #132 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Herb Garden (Farm)
A bountiful garden for the planting and harvesting of Draenor herbs.
  • GarrBuilding #29 - Grow and harvest useful herbs in a small garden.
  • GarrBuilding #136 - Grow more herbs within an expanded garden.
  • GarrBuilding #137 - Grow even more herbs with the largest garden possible within the Garrison.

Inn (Medium)
The Inn attracts all manners of talented individuals looking for work from across Draenor.
  • GarrBuilding #34 - Recruit new followers and grants access to new recruiting missions.
  • GarrBuilding #35 - Provides access to the Kitchen with a Cooking tradeskill merchant.
  • GarrBuilding #36 - Unlocks Specializations.

Lumber Mill (Medium)
The Lumber Mill provides Material to assist with the building and upgrading of the Garrison.
  • GarrBuilding #40 - Generates a daily shipment of Material, but the Mill can store at most one shipment at a time. New shipments are only produced if free storage space is available.
  • GarrBuilding #41 - Now stores up to two shipments of Material.
  • GarrBuilding #138 - Unlocks Specializations, and Material capacity increases to a maximum of four daily shipments.

Mage Tower (Large)
The Mage Tower's arcane researchers search across Draenor for new useful magic for the Garrison.
  • GarrBuilding #37 - Provides access to new mission bonuses and research missions.
  • GarrBuilding #38 - Provides access to more new mission bonuses.
  • GarrBuilding #39 - Unlocks Specializations.

Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
  • GarrBuilding #42 -Provides new pet options and unlocks pet missions

Mine (Mine)
The Mine was once abandoned, but there are still underground riches ready to be discovered.
  • GarrBuilding #61 - Creates a shipment of ore once per day and Mining Nodes are available inside.
  • GarrBuilding #62 - A new mineshaft allows access to additional mining nodes, and the Mine can now store a maximum of two daily ore shipments.
  • GarrBuilding #63 - A final mineshaft allows access to rich mining nodes, and ore storage capacity expands to a maximum of four daily ore shipments.

Salvage Yard (Small)
The Salvage Yard turns other people's trash into your treasure.
  • GarrBuilding #52 - Transmutes Salvage into Material, and enables new Salvage missions.
  • GarrBuilding #140 - Enables transmutation of Material to Gold.
  • GarrBuilding #141 - Unlocks Specializations.

Scribe's Quarters (Small)
The Scribe's Office produces all manners of magical inks, pigments, and paper, and can also create Glyphs and other magical items.
  • GarrBuilding #95 - Generates a batch of Inscription reagents daily, and allows production of Glyphs and other inscribed items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #129 - Now stores up to two daily batches worth of Inscription reagents.
  • GarrBuilding #130 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Sparring Arena (Medium)
  • GarrBuilding #159 - Sparring Arena
  • GarrBuilding #160 - Sparring Arena
  • GarrBuilding #161 - Sparring Arena

Stables (Large)
The Stables provide for the care of mounts and pack animals, which are used to help travel across Draenor.
  • GarrBuilding #65 - Reduces mission travel time by 25% and grants access to new exploration missions.
  • GarrBuilding #66 - Increase player mounted speed in Draenor and provides access to Pack Animal Mission bonus.
  • GarrBuilding #67 - Unlocks Specializations.

Storehouse (Small)
The Storehouse has room to keep your and the garrison's items safe and secure.
  • GarrBuilding #51 - Enables new Logistics missions, and increases the storage of daily batches or shipments on every other Garrison building by 1.
  • GarrBuilding #142 - Enables access to your personal bank, and increases the storage of daily batches or shipments on every other Garrison building by 2.
  • GarrBuilding #143 - Unlocks Specializations, and increases the storage of daily batches or shipments on every other Garrison building by 3.

Tailoring Emporium (Small)
  • GarrBuilding #94 - Generates a batch of Tailoring components daily, and allows production of tailored items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #127 - Now stores up to two daily batches worth of Tailoring components.
  • GarrBuilding #128 -Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

The Forge (Small)
The Forge produces both basic components for use by Blacksmiths, as well as armor and weapons ready for battle.
  • GarrBuilding #60 - Generates a batch of Blacksmithing components daily, and allows production of forged items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #117 - Now stores up to two daily batches worth of Blacksmithing components.
  • GarrBuilding #118 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

The Tannery (Small)
  • GarrBuilding #90 - Generates a batch of Leatherworking components daily, and allows production of leatherworked items. The building can store at most one batch at a time, and new batches are only produced if free storage space is available.
  • GarrBuilding #121 - Now stores up to two daily batches worth of Leatherworking components.
  • GarrBuilding #122 - Unlocks Specializations, and ingredient capacity increases to a maximum of four daily batches.

Trading Post (Medium)
The Trading Post is the Garrison's center of commerce with the natives of Draenor.
  • GarrBuilding #111 - Opens a new trading route and grants access to new trading missions.
  • GarrBuilding #144 - Opens an additional trade route.
  • GarrBuilding #145 - Unlocks Specializations.

Workshop (Large)
  • GarrBuilding #162 - Workshop
  • GarrBuilding #163 - Workshop
  • GarrBuilding #164 - Workshop

Building Specializations
  • GarrSpecialization #11 - Blackrock Mining Cart - Grants a chance to discover Blackrock Mining Carts full of extra ore.
  • GarrSpecialization #12 - Orchard - Plant an orchard in your garrison that will produce rare fruit.
  • GarrSpecialization #13 - Exquisite Skinning Knife - Increases the hourly skin gathering rate by 10%.
  • GarrSpecialization #2 - Show Posts - Enables you to stable five more mounts at the stable for public display.
  • GarrSpecialization #22 - Gemfinding - Mining nodes in your garrison mine have a chance to produce rare gems.
  • GarrSpecialization #23 - Mass Teleport - Removes travel time for the first misison every day that requres 5 followers.
  • GarrSpecialization #24 - City Travel - Provides access to portals that grant transport to cities other than Orgrimmar and Stormwind.
  • GarrSpecialization #25 - Mechanical Picker - Automates harvesting of herbs from the garden.
  • GarrSpecialization #3 - Mount Trader - A rare mount trader has taken up shop at your garrison stables building.
  • GarrSpecialization #7 - Recall Portal - Allows you to abort a current mission and immediately bring followers back.
  • GarrSpecialization #8 - Headhunter - Recruit a random follower with a specific Trait, Ability or Role for 10 Material.
  • GarrSpecialization #9 - Blackrock Chef - Enables access to garrison cooking dailies.



Originally Posted by MMO-Champion
Followers
Many of these may be test followers.
  • GarrFollower #15 - Orc Male - Draenei Male - Abilities: Mountain Goat
  • GarrFollower #16 - Goblin Female - Human Male - Abilities: Dragonbane, Leap of Faith
  • GarrFollower #18 - Blood Elf Female - Gnome Female - Abilities: Dragonbane, Leap of Faith, Health Grenade
  • GarrFollower #19 - Troll Male - Pandaren Male - Abilities: Orcbane, Explosions!, Human Shield
  • GarrFollower #20 - NPC 66430 - Great Chef Woo - Abilities: Orcbane, Mountain Goat, Yeti
  • GarrFollower #21 - NPC 78007 - Hansel Heavyhands - Abilities: Orcbane, Explosions!, Human Shield, Mountain Goat, Yeti, Dragonbane, Leap of Faith, Health Grenade
  • GarrFollower #6 - NPC 8664 - Highlord Bolvar Fordragon - Abilities: Orcbane, Human Shield
  • GarrFollower #7 - NPC 45675 - Rytama - Abilities: Explosions!, Mountain Goat, Dragonbane
  • GarrFollower #8 - NPC 13155 - Genn Greymane - Abilities: Yeti, Leap of Faith, Health Grenade

Follower Abilities
Many of these may be test abilities.
  • GarrAbility #10 - Leap of Faith - Move faster than the holy ghost.
  • GarrAbility #11 - Health Grenade - Bombs party with bandages.
  • GarrAbility #4 - Orcbane - Irks orcs named Bane.
  • GarrAbility #5 - Explosions! - Shrapnel everywhere!
  • GarrAbility #6 - Human Shield - Such blocking. Very WoW.
  • GarrAbility #7 - Mountain Goat - Combat bonus when fighting near precipices.
  • GarrAbility #8 - Yeti - Combat bonus in snow.
  • GarrAbility #9 - Dragonbane - Irritates dragons.



Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Any indication of what a mythic roster looks like, role-wise? An inkling would sure help me go from 10-man to mythic.
2-3 tanks (mostly 2), 4-6 healers (mostly 5), ~13 DPS. (WatcherDev)

I'd say that an unwritten law is that if an encounter is designed for X healers, top guilds will X-1 heal at least
It may be nearly unavoidable at the very cutting edge. It's a problem when people are still underhealing months later. (WatcherDev)
When you're undergeared the first weeks, better to wipe 90% of the time to lacking heals than 100% of the time to lacking DPS (WatcherDev)

Do you consider the fact that most raids 'reset' Dark Shamans so they spawn outside the room a design mistake?
Not ideal; was a band-aid late in the PTR cycle for the fact that pulling them out to begin the pull was awkward. (WatcherDev)

WHY do you enable cross realm on heroic mode when there are still realm first on the table??
Realm Firsts aren't removed by this. You still need a guild group to achieve a realm first. (Celestalon)
But 3 people can get to our server and help kill garrosh and the guild get the realm first?
Yes, you could have 3 xrealm people help your 25man group kill Garrosh. That's still 22 players from the guild; they earn it. (Celestalon)
In my opinion that's not fair at all I have been fighting to get to the top guild... to some random people come and take it away
But that's the point; it wouldn't be some random people coming to take it away. They can't do that. (Celestalon)
Some people (and we have proff) are selling us the kill of garrosh with our accounts. Ofcourse we didn't accept it...
That's totally against our ToS, and we are staunchly against that. And, it's completely unrelated to this change. (Celestalon)
For a ToS clarification, what sort of kill/achievement sales go against it? (Obviously playing other accounts would).
I believe can answer that. I was just immediately responding to the "playing others' accounts" part, which is obvious (Celestalon)

Any eta on when heroic/normal no longer shares a lockout. AKA can we do both a normal and a heroic run in the same week?
The pre-Warlords patch 6.0. That's a much more fundamental change to how raids are structured. (WatcherDev)

Also, what would it do if the printed to file combat log saw EVERYTHING. Including things in other phases (like Norushen).
Working on getting the combat log to do exactly that - couple of issues to sort out but nothing insurmountable. (WatcherDev)

PvP
did you ever test 4v4 arena games? I feel 5v5 is too much of a zerg fest, curious about how 4v4 would feel...
2 healers 2 dps is not fun (holinka)
I was thinking of it as a 2heals+2dps and 1heal+3dps mix, kinda like 2s with heal+dps and double dps...
We could always enforce role compositions but that feels very heavy handed. Better when a meta emerges. (holinka)

Any plans on allowing Vicious Skeletal Warhorse (and other Vicious Saddle mounts) account-wide ?
Nope. They are character bound to encourage repeat accomplishment. (holinka)

do you think removing 2v2 could improve pool and focus of arenas more?
tricky question. I think it would improve 3v3 participation but reduce arena participation overall. (holinka)

Any chance to make cross-spec gearing for Hybrids easier? Currently you're stuck with one spec until the near end of season.
In warlords, the primary stat on gear changes based in your spec. Lots of info out there about it. (holinka)

Heartbleed Account Security Notice
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Many news sites are reporting a vulnerability (dubbed the Heartbleed bug) discovered in OpenSSL, an encryption technology used by a majority of websites and online services—including banks, email providers, and social media sites—to protect sensitive data as it’s transmitted from users to web services.

We want to emphasize that Battle.net’s encryption was not affected by this vulnerability. However, if you use the same password on Battle.net that you use elsewhere, your Battle.net account could be at risk if those sites were affected by this bug.
If the above situation applies to you, we recommend changing your Battle.net password to a new, unique password. As always, we recommend that you maintain separate login credentials for each online service you use. Using the same email or password across multiple services greatly increases the potential impact of any compromise.

More information about the Heartbleed vulnerability can be found at http://heartbleed.com, and you can find additional information on how to protect your Battle.net accounts at http://www.battle.net/security.

Hearthstone Adventure Mode - Curse of Naxxramas
Blizzard announced the first Adventure Mode for Hearthstone today at PAX, the Curse of Naxxramas! It brings 30 new cards, a new game board, and class specific challenges. The first wing is free, but the four after that must be purchased with gold or real currency.



Heroes of the Storm - New Heroes, Skins, And More!
Blizzard had an entire panel on Heroes at PAX, announcing four new heroes, many new skins, and some model updates.



OpenRaid - Challenge Mode Medal Mania
Our friends over at OpenRaid are helping everyone to get their challenge mode rewards before they disappear! This weekend finishes up Bronze week, which means that none of the events can require you to have any challenge mode experience. You can pick up a nice title and get ready for next week, when Silver runs begin!


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