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by Published on 2015-01-27 08:57 PM

Patch 6.1 PTR - Build 19533
Build 19533 will be deployed to the PTR realms soon.

New Models



Blackrock Foundry Testing (Jan 28, 30)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tomorrow, we will be testing two Blackrock Foundry Mythic encounters, Oregorger and Beastlord Darmac. We're looking at another test day on Friday (likely candidates are Gruul and Hans'gar/Franzok), and then a Raid Finder test over the weekend. That should conclude our 6.1 Foundry testing - the raid zone is a 6.0.3 feature and will be opening on live servers next week, but testing it in the 6.1 PTR allows us to get some useful tuning data and gets players onto the PTR to test other features as well as the overall stability of the 6.1 patch.

As always given the nature of PTR, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group.

Each encounter should be available at approximately the listed times below on all PTR servers, for roughly an hour or so.

Wednesday, January 28
  • Oregorger - Mythic Foundry - 13:30 PST (16:30 EST, 22:30 CET)
  • Beastlord Darmac - Mythic Foundry - 15:00 PST (18:00 EST, 24:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

New Items

Level Type Name
100Junk Clinking Present
100Other Portable Audiophone
100Leatherworking Pattern Recipe: Powerful Burnished Essence
100Leatherworking Pattern Recipe: Spiritual Leathercraft
100Tailoring Pattern Recipe: Primal Weaving
100Tailoring Pattern Recipe: Powerful Hexweave Essence
100Engineering Schematic Schematic: Oglethorpe's Octagonal Lenses
100Engineering Schematic Schematic: Precision Scope Tuning Kit
100Engineering Schematic Schematic: Primal Welding
100Blacksmithing Plans Recipe: Powerful Truesteel Essence
100Blacksmithing Plans Recipe: Powerful Steelforged Essence
100Blacksmithing Plans Recipe: Riddle of Truesteel
100Alchemy Recipe Recipe: Primal Alchemy
100Enchanting Formula Formula: Temporal Binding
100Jewelcrafting Design Recipe: Powerful Taladite Amplifier
100Jewelcrafting Design Recipe: Primal Gemcutting
100Inscription Technique Technique: The Spirit of War
100Inscription Technique Technique: Powerful Ensorcelled Tarot
100Inscription Technique Technique: Powerful Weapon Crystal
660Trinket Primal Gladiator's Medallion of Adaptation
660Trinket Primal Gladiator's Medallion of Adaptation
620Trinket Primal Combatant's Medallion of Adaptation
620Trinket Primal Combatant's Medallion of Adaptation
100Other Chauffered Chopper
90Other Bladebone Hook


New Strings
Originally Posted by MMO-Champion
  • ADVANCED_ANTIALIASING_MSAA_FORMAT - Color %dx / Depth %dx
  • BINDING_NAME_TOGGLECOLLECTIONSHEIRLOOM - Toggle Heirlooms Journal
  • CHAR_CREATE_VETERAN - Veteran Accounts cannot create Death Knights.
  • CONFIRM_PURCHASE_NONREFUNDABLE_ITEM - Are you sure you wish to exchange %s for the following item? Your purchase is not refundable. %s
  • ERR_CHAT_RAID_RESTRICTED_TRIAL - Starter Edition accounts cannot send messages to raid channel. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r
  • ERR_CHAT_RAID_RESTRICTED_VETERAN - Veteran Edition accounts cannot send messages to raid channel. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r
  • ERR_PETITION_RESTRICTED_ACCOUNT_TRIAL - Starter Edition accounts may not sign guild charters. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r
  • ERR_PETITION_RESTRICTED_ACCOUNT_VETERAN - Veteran Edition accounts may not sign guild charters. \124cffffd000\124HurlIndex:2\124h[Click To Upgrade]\124h\124r
  • ERR_REFER_A_FRIEND_MAP_INCOMING_TRANSFER_NOT_ALLOWED - You cannot summon your friend here
  • FPS_FORMAT - %d FPS
  • MULTISAMPLE_ALPHA_TEST - Multisample Alpha Test
  • MULTISAMPLE_ANTI_ALIASING - MSAA
  • MULTISAMPLE_ANTIALIASING - Multisample Anti-Aliasing
  • OPTION_TOOLTIP_ADVANCED_MSAA - Sets the Multisample Anti-Aliasing mode. Both the number of color and depth samples can be specified.
  • OPTION_TOOLTIP_ADVANCED_PPAA - Sets the Postprocess Anti-Aliasing mode.
  • OPTION_TOOLTIP_MULTISAMPLE_ALPHA_TEST - Evaluates alpha-test operation at sample frequency rather than pixel frequency when MSAA is enabled.
  • OPTION_TOOLTIP_RENDER_SCALE - Multiplier on display resolution for rendering the 3D World.
  • OPTION_TOOLTIP_RESAMPLE_QUALITY - When using a Render Scale that is not 100%, this adjusts the quality of the filter to display resolution.
  • POSTPROCESS_ANTI_ALIASING - Postprocess Anti-Aliasing
  • POSTPROCESS_ANTI_ALIASING_ABREV - PPAA
  • PVP_REWARD_TOOLTIP - Reward for winning:
  • REMOVE_FOLLOWER - Remove
  • RENDER_SCALE - Render Scale
  • RESAMPLE_QUALITY - Resample Quality
  • RESAMPLE_QUALITY_BICUBIC - Bicubic
  • RESAMPLE_QUALITY_BILINEAR - Bilinear



Missions Changes
Originally Posted by MMO-Champion
Combat
  • Apexis Nexus Level 100. Item Level 630 660. 2 Followers. Cost: 40 Resources. Duration: 6 8 hrs. Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site.. Rewards: 1500 XP. 600x Apexis Crystal 400x Apexis Crystal
  • Bucket Brigade Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 4 660. 2 Followers. Cost: 40 Resources. Duration: 8 hrs. Massive flooding has cut off our supply lines, and the water elementals responsible show no signs of stopping. Let's hang them out to dry.. Rewards: 1500 XP. 12x Primal Spirit 20x Primal Spirit
  • Emancipation Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 4 660. 2 Followers. Cost: 40 Resources. Duration: 8 hrs. The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul.. Rewards: 1500 XP. 300x Apexis Crystal 400x Apexis Crystal
  • Felraiser Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 8 675. 2 Followers. Cost: 60 Resources. Duration: 10 hrs. Warlocks in the northwest are draining life from the land, preparing to summon a demon lord. Well? Don't just stand there!. Rewards: 1500 XP. 300x Apexis Crystal 600x Apexis Crystal
  • Green Fel Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 675. 2 Followers. Cost: 60 Resources. Duration: 10 hrs. The reckless warlock Gul'dan intends to create a fel volcano in the center of Shadowmoon Valley. Stop him before he dooms us all.. Rewards: 100 XP 1500 XP. 150 Gold
  • Highway to Fel Level 100. Item Level 630 660. 2 Followers. Cost: 40 Resources. Duration: 6 8 hrs. Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass.. Rewards: 1500 XP. 600x Apexis Crystal 400x Apexis Crystal
  • Lunch Breakers Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 4 660. 2 Followers. Cost: 40 Resources. Duration: 8 hrs. We need to get the gronn riled again. Kill the local meat-based wildlife and see if starvation turns them against the Iron Horde nearby.. Rewards: 1500 XP. 12x Primal Spirit 20x Primal Spirit
  • Mulch Ado about Nothing Level 100. Item Level 630 660. 2 Followers. Cost: 40 Resources. Duration: 4 8 hrs. The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them!. Rewards: 1500 XP. 20x Primal Spirit
  • Night of the Primals Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 6 675. 2 Followers. Cost: 60 Resources. Duration: 8 hrs. Our scouts report that the botani are snatching workers from the quarries. Kill the primals and find out what they are using the orcs for.. Rewards: 1500 XP. 12x Primal Spirit 30x Primal Spirit
  • Prime Directive Level 100. Item Level 630 660. 2 Followers. Cost: 40 Resources. Duration: 4 8 hrs. We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need.. Rewards: 1500 XP. 20x Primal Spirit
  • Socrethar Sabotage Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 4 660. 2 Followers. Cost: 40 Resources. Duration: 8 hrs. Scouts report that a rapid assault on Socrethar's Rise could turn up an additonal stash of apexis crystals.. Rewards: 1500 XP. 300x Apexis Crystal 400x Apexis Crystal
  • Spring Preening Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 6 675. 2 Followers. Cost: 60 Resources. Duration: 8 hrs. We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind!. Rewards: 1500 XP. 300x Apexis Crystal 600x Apexis Crystal
  • Too Much Business Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 675. 2 Followers. Cost: 60 Resources. Duration: 8 hrs. We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears.. Rewards: 100 XP 1500 XP. 150 Gold
  • What's Mine Is A Mine Level 100. Item Level 615. 3 Followers. Cost: 30 Resources. Duration: 8 675. 2 Followers. Cost: 60 Resources. Duration: 10 hrs. Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine.. Rewards: 1500 XP. 12x Primal Spirit 30x Primal Spirit

Exploration
  • Backbreaker Name Changed from Exploration: The Broken Spine Dig Site to Backbreaker. Level 91. Item Level 0. 1 Followers. Cost: 15 Resources. Duration: 4 hrs. The Iron Horde are attempting to unearth long-lost ogre artifacts in this the Broken Spine area - evict them and claim the rewards as your own.. Rewards: 100 XP. 50x Ogre Archaeology Fragment
  • Bird Watching Name Changed from Exploration: Spires of Arak Treaures to Bird Watching. Level 97. Item Level 0. Rare. 3 Followers. Cost: 50 Resources. Duration: 6 hrs. Rumors are swirling that a High Arakkoa raid on an Outcast hovel has yielded a particularly interesting map. Intercept the raiders Arakkoa before they return to Skyreach!. Rewards: 1000 XP. 1x Spires of Arak Treasure Map
  • Boiling Hot Magma Name Changed from Exploration: Daggermaw Flows Dig Site to Boiling Hot Magma. Level 91. Item Level 0. 1 Followers. Cost: 15 Resources. Duration: 4 hrs. Relics of long-forgotten orc clans can be found by carefully traversing between the lava streams and Daggermaw Flows lava streams - and dealing with deadly fire elementals.. Rewards: 100 XP. 50x Draenor Clans Archaeology Fragment
  • Early Mover Name Changed from Exploration: Razed Warsong Outpost Dig Site to Early Mover. Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. We've heard reports that the Steamwheedle Preservation Society is looking to start a dig site in this location at the razed Warsong Outpost - why wait for them when you can claim the easy finds now?. Rewards: 1200 XP. 3x Draenor Clan Orator Cane
  • Fall From Grace Name Changed from Exploration: Sethekk Hollow Dig Site to Fall From Grace. Level 96. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Many shiny trinkets and precious valuables have been lost here, the site in Sethekk Hollow, the place where cursed Arakkoa are cast out from Skyreach.. Rewards: 800 XP. 3x Arakkoa Cipher
  • Fickle Loyalty Name Changed from Exploration: Frostfire Ridge Treaures to Fickle Loyalty
  • Fickle Loyalty Name Changed from Exploration: Frostfire Ridge Treaures to Fickle Loyalty
  • Fields of Sorrow Name Changed from Exploration: Talador Treaures to Fields of Sorrow. Level 95. Item Level 0. Rare. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. An angry Draenei farmer who has been displaced by the Burning Legion farmer claims knowledge of where many of Talador's secrets are hidden, and will share them if we'll help destroy the demons that ruined his land.. Rewards: 600 XP. 1x Talador Treasure Map
  • Forced Eviction Name Changed from Exploration: Stonecrag Excavation Dig Site to Forced Eviction. Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. The Steamwheedle Preservation Society management need this the Stonecrag dig site to be an ogre-free zone before their workers will agree to excavate, and have promised a cut of the proceeds if we help out.. Rewards: 1200 XP. 100x Ogre Archaeology Fragment
  • Green Thumb Name Changed from Exploration: Overlook Ruins Dig Site to Green Thumb. Level 91. Item Level 0. 1 Followers. Cost: 15 Resources. Duration: 4 hrs. The Botani have claimed this abandoned ogre fortress the abandoned ogre fortress at the Overlook Ruins as a new incubator. Stop them before they overrun our allies in Gorgrond, and pick the ruins clean overgrow all of Gorgrond.. Rewards: 300 XP. 50x Ogre Archaeology Fragment
  • Highplains Robbery Name Changed from Exploration: Nagrand Treaures to Highplains Robbery
  • I See Dead Ogres Name Changed from Exploration: Ango'rosh Dig Site to I See Dead Ogres. Level 94. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. The ghosts of ogre sorcerors haunt these the Ango'rosh ruins, guarding artifacts forgotten by all others.. Rewards: 600 XP. 50x Ogre Archaeology Fragment
  • I See Dead Orcs Name Changed from Exploration: Burial Fields to I See Dead Orcs
  • It's a Jungle Out There Name Changed from Exploration: Gorgrond Treaures to It's a Jungle Out There
  • Mountain of Spirits Name Changed from Exploration: Oshu'gun Dig Site to Mountain of Spirits. Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. The ancient communal site of Oshu'gun contains many interesting holds offerings from various orc clans. If only it weren't swarming with not for the murderous void elementals unleashed by the Pale, it would be a nice place to visit.. Rewards: 1200 XP. 60x Draenor Clans Archaeology Fragment
  • Mushroom Mystery Name Changed from Exploration: Umbrafen Dig Site to Mushroom Mystery. Level 91. Item Level 0. 1 Followers. Cost: 15 Resources. Duration: 4 hrs. This area has The Umbrafen swamps have been overgrown by giant fungi for as long as anyone can remember - why are Ogre ruins buried here?. Rewards: 100 XP. 25x Ogre Archaeology Fragment. 1x Ogre Missive
  • Pro-Labor Name Changed from Exploration: Apexis Excavation Dig Site to Pro-Labor. Level 96. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. The High Arakkoa have enslaved their Outcast brethren to dig in these mines, looking for ancient artifacts. Free the Outcasts and they will surely share their findings with us the Apexis Excavation site, looking for ancient artifacts. Set the workers free.. Rewards: 800 XP. 25x Arakkoa Archaeology Fragment. 2x Arakkoa Cipher
  • The Bigger They Are Name Changed from Exploration: Colossal's Fall Dig Site to The Bigger They Are. Level 91. Item Level 0. 1 Followers. Cost: 15 Resources. Duration: 4 hrs. The Thunderlord regard this Colossal's Fall as a sacred location, claiming it was their clan who felled this Colossal many decades ago.. Rewards: 100 XP. 25x Draenor Clans Archaeology Fragment. 1x Draenor Clan Orator Cane
  • Tomb Raider Name Changed from Exploration: Shadowmoon Valley Treaures to Tomb Raider
  • Tomb Raider Name Changed from Exploration: Shadowmoon Valley Treaures to Tomb Raider
  • We Will Fight In the Shadar Name Changed from Exploration: Veil Shadar Dig Site to We Will Fight In the Shadar. Level 94. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. The Outcast Arakkoa were forced to abandon much of their written knowledge and history when the High Arakkoa attacked this village Veil Shadar.. Rewards: 600 XP. 50x Arakkoa Archaeology Fragment

Logistics
  • Field Photography Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. We need someone to document the devestation devastation taking place here on Draenor. Head to Nagrand and photograph all you can.. Rewards: 150 XP. 1x S.E.L.F.I.E. Camera
  • Lens Some Hands Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. Your photos turned out great, but now we need some more creatrive creative shots. Head back out to the field and see what you can do!. Rewards: 150 XP. 1x S.E.L.F.I.E. Lens Upgrade Kit



Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
  • Big Powermonger: Bronze Complete The Real Big Race with the Powermonger within 35 tolls. 5 points. 30 tolls. 5 points.
  • Big Powermonger: Gold Complete The Real Big Race with the Powermonger within 26 20 tolls. Rewards: Darkmoon Cannon. 5 points.
  • Big Powermonger: Silver Complete The Real Big Race with the Powermonger within 30 tolls. 5 points. 25 tolls. 5 points.
  • Big Race Enthusiast Complete The Real Big Race with the Racing Strider within 40 tolls. 5 points.
  • Big Race Jockey Complete The Real Big Race within 32 tolls. 5 points. with the Racing Strider within 30 tolls. 5 points.
  • Big Race Leadfoot Complete The Real Big Race within 28 tolls. 5 points. with the Racing Strider within 25 tolls. 5 points.
  • Big Race Novice Complete The Real Big Race with the Racing Strider within 35 tolls. 5 points.
  • Big Race Roadhog Complete The Real Big Race within 24 with the Racing Strider within 20 tolls. Rewards: Checkered Flag. 5 points.
  • Big Rocketeer: Bronze Complete The Real Big Race with the Rocketeer within 35 tolls. 5 points. 30 tolls. 5 points.
  • Big Rocketeer: Gold Complete The Real Big Race with the Rocketeer within 26 20 tolls. Rewards: Race MiniZep Controller. 5 points.
  • Big Rocketeer: Silver Complete The Real Big Race with the Rocketeer within 30 tolls. 5 points. 25 tolls. 5 points.
  • Big Wanderluster: Bronze Complete The Real Big Race with the Wanderluster within 35 tolls. 5 points. 30 tolls. 5 points.
  • Big Wanderluster: Gold Complete The Real Big Race with the Wanderluster within 26 20 tolls. Rewards: Darkmoon Gazer. 5 points.
  • Big Wanderluster: Silver Complete The Real Big Race with the Wanderluster within 30 tolls. 5 points. 25 tolls. 5 points.
  • Darkmoon Racer Jockey Complete The Real Race with the Racing Strider within 20 tolls. 5 points.
  • Darkmoon Racer Leadfoot Complete The Real Race within 16 tolls. 5 points. with the Racing Strider within 15 tolls. 5 points.
  • Darkmoon Racer Novice Complete The Real Race with the Racing Strider within 25 tolls. 5 points.
  • Darkmoon Racer Roadhog Complete The Real Race within 12 with the Racing Strider within 11 tolls. Rewards: Fire-Eater's Vial. 5 points.
  • Go-Getter Complete the Darkmoon Real Race with the Powermonger within 20 tolls. 5 points. 25 tolls. 5 points.
  • Powermonger: Bronze Complete the Darkmoon Real Race with the Powermonger within 18 tolls. 5 points. 20 tolls. 5 points.
  • Powermonger: Gold Complete the Darkmoon Real Race with the Powermonger within 11 tolls. Rewards: Gaze of the Darkmoon. 5 points.
  • Powermonger: Silver Complete the Darkmoon Real Race with the Powermonger within 14 tolls. 5 points. 15 tolls. 5 points.
  • Rocketeer: Bronze Complete the Darkmoon Real Race with the Rocketeer within 18 tolls. 5 points. 20 tolls. 5 points.
  • Rocketeer: Gold Complete the Darkmoon Real Race with the Rocketeer within 11 tolls. Rewards: Everlasting Darkmoon Firework. 5 points.
  • Rocketeer: Silver Complete the Darkmoon Real Race with the Rocketeer within 14 tolls. 5 points. 15 tolls. 5 points.
  • Wanderluster: Bronze Complete the Darkmoon Real Race with the Wanderluster within 18 tolls. 5 points. 20 tolls. 5 points.
  • Wanderluster: Gold Complete the Darkmoon Real Race with the Wanderluster within 11 tolls. Rewards: Attraction Sign. 5 points.
  • Wanderluster: Silver Complete the Darkmoon Real Race with the Wanderluster within 14 tolls. 5 points. 15 tolls. 5 points.
  • Wayfarer Complete the Darkmoon Real Race with the Wanderluster within 20 tolls. 5 points. 25 tolls. 5 points.

Eye of the Storm
Player vs. Player
  • The Perfect Storm Win Eye of the Storm with a score of 1600 to 0. 10 points. 1500 to 0. 10 points.

Feats of Strength

Garrisons

General



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Summon Chauffer: Hire a Chauffer to drive you around. Account wide. 1.5 sec cast.
  • Summon Chauffer: Hire a Chauffer to drive you around. Account wide. 1.5 sec cast.
  • Vashj'ir Seahorse: Name Changed from Abyssal Seahorse to Vashj'ir Seahorse.

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Talents
  • Breath of Sindragosa: No longer costs Runic Power.
  • Death Siphon: The Death Knight is now healed for 400% of the damage dealt, up from 335%.
  • Necrotic Plague: Damage done per tick increased from 2.7% of AP per stack to 3.7% of AP per stack.

Druid (Forums, Talent Calculator)
Talents
  • Bristling Fur: Cooldown is now 30 seconds, down from 60 seconds.
  • Guardian of Elune: Now also reduces the rage cost on Savage Defense by your base dodge chance percentage.
  • Rampant Growth: Now also increases Swiftmend's healing done by 20%.
  • Renewal: Now heals the Druid for 30% of max health, up from 22%.
  • Stellar Flare: Now deals 39% of SP as direct damage, up from 33.75%. Also deals 13% of SP as damage over time, up from 11.25%.

Restoration
  • Natural Healing: Name Changed from Naturalist to Natural Healing.
  • Naturalist: Now also increases the damage of your Druid spells and abilities by 15%.

Hunter (Forums, Talent Calculator)
  • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.
  • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.

Talents
  • Barrage: Tooltip updated so that the numbers ingame reflect the impact of Versatility.
  • Exhilaration: Now heals you and your pet for 30% of max health, up from 22%.
  • Glaive Toss: Each glaive now does 52% AP as damage, up from 41.5%.
  • Powershot: Now deals 840% weapon damage to the target, up from 520%. Also deals 420% weapon damage to enemies between you and the target, up from 260%.
  • Stampede: Now lasts for 40 seconds, up from 20 seconds.

Pets
  • Spirit Beast Blessing: Now also increases the critical strike chance of all party and raid members by 5%.

Mage (Forums, Talent Calculator)
Talents
  • Alter Time: Cooldown decreased from 1.5 minutes to 1 minute.

Monk (Forums, Talent Calculator)

Talents
  • Ascension Increases your maximum Chi by 1, your Energy regeneration by 15%, and your maximum mana by 20%. Monk - LvL 45 Talent. Spirit by 10%. Monk - LvL 45 Talent.
  • Chi Explosion Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed: 1+ Chi: Heals an ally for [ 1 + 121.5% 170% of Spell Power ] plus [ 1 + 121.5% 170% of Spell Power ] per Chi consumed. 2+ Chi: Causes an additional 50% healing over 6 sec. 3+ Chi: This healing is evenly divided among all allies within 8 yards of the target. 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec. While channeling Soothing Mist, this ability is Instant and will heal the soothed target. Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane. Monk - LvL 0 Talent. 1 Chi. 40 yd range. 1.5 sec cast.
  • Chi Torpedo Torpedo forward, dealing [ 2 + 250% of + AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Monk - LvL 90 Talent. Instant.
  • Hurricane Strike (Brewmaster, Windwalker) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 2,571.4% of Mainhand Min DPS + 1,285.7% of Offhand Min DPS + 857.1% of AP - 30 ] to [ 2,571.4% of Mainhand Max DPS + 1,285.7% of Offhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec. [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 - 1)) ] to [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) ] damage over 2 sec.
  • Hurricane Strike (Mistweaver) Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of [ 3,857.1% of Mainhand Min DPS + 857.1% of AP - 30 ] to [ 3,857.1% of Mainhand Max DPS + 857.1% of AP + 30 ] damage over 2 sec. [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 - 1)) ] to [ 15 * 2.5 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + AP / 3.5 + 1)) ] damage over 2 sec.
  • Ring of Peace Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 5 sec, and incapacitating other enemies the first time they use a harmful spell or ability. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
  • Rushing Jade Wind (Brewmaster, Windwalker) Summon a whirling tornado around you, causing [ 277.7% of Mainhand Min DPS + 138.9% of Offhand Min DPS + 185.1% of AP + 277.7% of Mainhand Max DPS + 138.9% of Offhand Max DPS [ 0.72 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + AP / 3.5 - 1)) + 0.72 * (1.0 * (1 + $@versadmg) * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + AP / 3.5 + 1)) / 2 * 9 ;] damage over 6 sec to enemies within 8 yards.
  • Zen Sphere Brewmaster, Windwalker: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards 1, and dealing [ 1 + 9.5% of AP ] Nature damage to a nearby enemy, every 2 for 16 sec. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% 125% of AP ] Nature damage and [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Mistweaver: Forms a Zen Sphere above the target, healing the target for 0 over 16 sec and dealing [ 1 + (1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + (1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% [ 1 + 125% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target is damaged below 35% health. Monk - LvL 30 Talent. 40 yd range. Instant. 10 sec cooldown.

Brewmaster

Mistweaver
  • Mana Tea Consumes 1 stack of Mana Tea per 0.5 sec to restore mana equal to 4 3 times your unbuffed Spirit. For each 4 Chi you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Monk - Mistweaver Spec. Instant (Channeled).

Windwalker

Windwalker & Mistweaver

Paladin (Forums, Talent Calculator)
  • Holy Shock: Damage dealt when used on an enemy increased to 210% of SP, up from 140% of SP.
  • Holy Shock: Damage dealt when used on an enemy increased to 210% of SP, up from 140% of SP.
  • Stay of Execution: Healing done over time increased from 1348.4% of SP, up from 674.2% of SP.

Talents
  • Empowered Seals (Holy, Protection): Judgment of Insight now heals you for 2% of your maximum health every 2 second for 20 seconds, up from 1%. Judgment of Righteousness now increases your haste by 20% for 20 seconds, up from 15%.
  • Empowered Seals (Retribution): Judgment of Insight now heals you for 2% of your maximum health every 2 second for 20 seconds, up from 1%. Judgment of Righteousness now increases your haste by 20% for 20 seconds, up from 15%.
  • Execution Sentence: Healing done over time increased from 1348.4% of SP, up from 674.2% of SP.
  • Hand of Purity: Now reduces damage taken by 15%, up from 10%.
  • Sacred Shield: Mana cost decreased from 14.4% of Base Mana to 9.5% of Base Mana.

Holy
  • Denounce: Damage increased to 165% of SP, up from 109.8% of SP.
  • Holy Shock: Damage dealt when used on an enemy increased to 210% of SP, up from 140% of SP.

Retribution

Priest (Forums, Talent Calculator)
  • Cascade: Now heals for 54% of SP, down from 83.05% of SP. Also can now heal the same target twice.
  • Divine Star: Damage dealt increased to 63% of SP, up from 52.4% of SP.

Talents
  • Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and grant you 1 Shadow Orb instead of dealing damage. Priest - LvL 0 Talent. Priest - LvL 0 Talent.
  • Cascade Launch a Holy bolt that grows in power with distance, healing an ally for up to [ 83.05% [ 54% of Spell Power ], and then bouncing to additional allies 4 times. Each time it bounces, it splits into 2 bolts, never healing the same target twice. Can be cast in Spirit of Redemption. Priest - LvL 90 Talent. 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown.
  • Clarity of Purpose Heals an ally for 1 [ 1 + 120% of Spell Power , increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for the same amount. Replaces Prayer of Healing. Priest - LvL 0 Talent. 4.6% of Base Mana. 40 yd range. 2.5 sec cast.
  • Clarity of Will (Holy, Shadow) Shields the target with a protective ward, absorbing [ 660% of Spell Power * (1.3 1.0) * (1 + $@versadmg) ] damage within 20 sec.
  • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 52.4% 63% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. Priest - LvL 90 Talent. 0.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Mindbender Creates a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 15 20 sec. Replaces Shadowfiend. Can be cast in Shadowform. Priest - LvL 45 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Saving Grace Heals a friendly target for [ 1 + 630% 945% of Spell Power ]. Reduces your absorbs and healing done by 10% 15% for 8 sec, stacking up to 10 times. Effectiveness reduced while in PvP combat. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 0 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast. Instant.
  • Surge of Darkness Your Vampiric Touch and Devouring Plague damage has a 10% 12% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges. Priest - LvL 45 Talent.
  • Void Entropy Consumes 3 Shadow Orbs to deal [ 20 + 37.5% 67.5% of Spell Power ] Shadow damage over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest - LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Rogue (Forums, Talent Calculator)
Talents
  • Death from Above (Assassination) You whirl around, dealing up to [ 1 + 133.3% 166.6% of AP ] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it deals an additional 50% damage. has a 50% stronger effect.
  • Death from Above (Combat, Subtlety) You whirl around, dealing up to [ 1 + 133.3% 166.6% of AP ] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it deals an additional 50% damage. has a 50% stronger effect.
  • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Your melee attacks have a 50% chance to poison the target for 12 sec, causing subsequent melee attacks to heal you for 15% of damage dealt granting you 10% Leech. Requires One-Handed Melee Weapon. Rogue - LvL 45 Talent. 3 sec cast.

Assassination
  • Envenom had a tooltip change and needs a fix on our end.

Assassination & Subtlety
  • Rupture had a tooltip change and needs a fix on our end.

Shaman (Forums, Talent Calculator)
  • Primal Strike An instant weapon strike that causes (100% of weapon damage) Physical damage. Requires Melee Weapon. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
  • Reincarnation Allows you to resurrect yourself upon death with 20% health and mana. Passive. 30 min cooldown. This effect can occur only once every 30 minutes. Passive. 30 min cooldown.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (400% of weapon damage) Physical damage with you main hand and (400% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.

Talents
  • Ancestral Guidance For the next 10 sec, 20% of your direct damage and healing damage and healing, including multistrikes is converted to healing on up to 3 nearby injured party or raid members. Shaman - LvL 75 Talent. Instant. 2 min cooldown.
  • Echo of the Elements (Elemental) Your spells and abilities have a chance to cause your next Lava Burst, Frost Shock, or Earthquake not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Lava Burst Earthquake
  • Echo of the Elements (Enhancement) Your spells and abilities have a chance to cause your next Lava Lash, Stormstrike, or Fire Nova not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Stormstrike Lava Lash Fire Nova
  • Echo of the Elements (Restoration) Your spells and abilities have a chance to cause your next Riptide, Unleash Life, or Purify Spirit not to incur its cooldown. The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Lava Burst Riptide Unleash Life Spirit Link Totem

Elemental
  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 127.6% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 0.75% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 114.4% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 0.5% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.

Enhancement
  • Ascendance The Shaman transforms into an Air Ascendant for 15 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Shaman - Enhancement Spec. Instant.3 min cooldown.
  • Fire Nova Ignites your Flame Shock spell on up to 6 nearby enemies, causing each of them to emit a wave of flames that deals [ 48.07% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4.5 sec cooldown.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (575% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Strike an enemy, dealing (400% of weapon damage) Physical damage with your main-hand and (400% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

Restoration
  • Riptide Heals a friendly target for [ 1 + 138% of Spell Power ] and an additional [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. Shaman - Restoration Spec. 7.29% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Spirit Link Totem Summons an Air Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts 6 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant. 3 min cooldown.
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 105% of Spell Power ] and increasing the effect of the Shaman's next direct heal by 30%. Shaman - Restoration Spec. 6.8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

Major Glyphs
  • Telluric Currents Your attunement to natural energies causes your Lightning Bolt spell to cost no mana. Shaman - Restoration Spec. Lava Burst, and Flame Shock spells to cost no mana, and deal 100% increased damage. Shaman - Restoration Spec.

Warlock (Forums, Talent Calculator)
Talents
  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.and Unstable Affliction.
  • Charred Remains Incinerate and Conflagrate deal 60% 50% less damage but generate 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock - LvL 0 Talent.
  • Grimoire of Sacrifice (Affliction) Sacrifice your demon to gain one of its abilities, and to increase the damage of your Drain Soul, Haunt, and Drain Life by 20%. 25%.
  • Grimoire of Sacrifice (Demonology, Destruction) Sacrifice your demon to gain one of its abilities, and to increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%. 25%.
  • Grimoire of Service (Affliction, Destruction) Instantly summon a second demon which fights for 20 sec. 25 sec.
  • Grimoire of Service (Demonology) Instantly summon a second demon which fights for 20 sec. 25 sec.
  • Kil'jaeden's Cunning The cunning of Kil'jaeden allows you to move while casting Warlock spells for 8 sec. Castable while casting other spells. Warlock - LvL 90 Talent. Instant. 60 sec cooldown. 35 sec cooldown.

Warrior (Forums, Talent Calculator)
  • Siegebreaker Off-Hand (Arms, Protection) Use your full strength to slam the target with your weapon, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
  • Siegebreaker Off-Hand (Fury) Use your full strength to slam the target with both weapons, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.

Talents
  • Avatar Transform into a colossus for 24 20 sec, dealing 20% increased damage and removing all roots and snares. Warrior - LvL 90 Talent. Instant. 3 min cooldown. 1.5 min cooldown.
  • Second Wind Whenever you are below 35% health, you gain 10% 25% leech, healing yourself for a percentage of damage you deal. Warrior - LvL 30 Talent.
  • Siegebreaker (Arms, Protection) Use your full strength to slam the target with your weapon, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
  • Siegebreaker (Fury) Use your full strength to slam the target with both weapons, dealing (300% 450% of weapon damage) damage, and knocking them back and down for 1 sec.
  • Slam Slam an opponent, causing (105% 150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.

Arms
  • Mastery: Weapons Master Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 44%. Warrior - Arms Spec. 36%. Warrior - Arms Spec.

Arms, Fury, Protection

Professions
Alchemy
  • Primal Alchemy Name Changed from Alchemical Catalyst - Arrowbloom to Primal Alchemy. Generates the reagents needed to create the most powerful alchemical items of Draenor. Can only be performed once a day. Shares cooldown with other Alchemist's Cauldrons. Alchemy. Melee range. Instant. 1 sec cooldown. Reagents: Nagrand Arrowbloom (20), Blackrock Ore (3). Alchemy. Instant. Reagents: Primal Spirit, Fireweed (2), Gorgrond Flytrap (2), Nagrand Arrowbloom (2), Starflower (2), Talador Orchid (2).

Blacksmithing
  • Riddle of Truesteel (New) Blacksmithing. 2 sec cast. Reagents: Primal Spirit, True Iron Ore (5), Blackrock Ore (5). Tools: Blacksmith Hammer.
  • Truesteel Grinder Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10 Blackrock Ore (20), True Iron Ore (10). Tools: Blacksmith Hammer.
  • Truesteel Reshaper Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (10), True Iron Ore (10). Tools: Blacksmith Hammer. True Iron Ore (30). Tools: Blacksmith Hammer.

Enchanting
  • Battlemaster Permanently enchant a melee weapon to occasionally heal nearby party members for 240 102 when attacking in melee. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Void Crystal (8), Large Prismatic Shard (8), Primal Water (2). Tools: Runed Copper Rod.
  • Berserking Permanently enchant a melee weapon to sometimes increase your attack power by 100 75, but at the cost of reduced armor. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (12), Greater Cosmic Essence (4), Dream Shard (4), Abyss Crystal (10). Tools: Runed Copper Rod.
  • Major Healing Permanently enchant a melee weapon to increase spell power by 40 30. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (8), Primal Water (8), Primal Life (8). Tools: Runed Copper Rod.
  • Mark of the Frostwolf Permanently enchants a melee weapon to sometimes increases increase multistrike by 500 for 6 sec. Effect can stack 2 times. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal (15), Sorcerous Water (10). Tools: Runed Copper Rod.
  • Secrets of Draenor Enchanting Compile your knowledge of Enchanting once per day. Secrets can be traded for recipes Enchanting. 3.5 sec cast. 1 sec cooldown. Reagents: Draenic Dust (3).
  • Temporal Binding (New) Enchanting. 1.5 sec cast. Reagents: Primal Spirit, Luminous Shard.

Engineering
  • Didi's Delicate Assembly Engineering. 1.5 sec cast. Reagents: Gearspring Parts (10), True Iron Ore (5), Blackrock Ore (5). Tools: Gyromatic Micro-Adjustor. True Iron Ore (15), Blackrock Ore (15). Tools: Gyromatic Micro-Adjustor.
  • Gearspring Parts Additional parts are created when your Engineering skill is 600 or higher. May also create Sorcerous Fire and Air. Cooldown resets daily. Engineering. 3.5 sec cast. 1 sec cooldown. Reagents: True Iron Ore (10), Blackrock Ore (10). 15), Blackrock Ore (15).
  • Primal Welding (New) Engineering. 1.5 sec cast. Reagents: Primal Spirit, Blackrock Ore (5), True Iron Ore (5).

Inscription
  • Many glyphs are now crafted with a 1.5 sec cast, down from 3 sec.
  • Secrets of Draenor Inscription Compile your knowledge of Inscription once per day. Secrets can be traded for recipes Inscription. 3.5 sec cast. 1 sec cooldown. Reagents: Cerulean Pigment (2). Tools: Virtuoso Inking Set.
  • The Spirit of War (New) Inscription. 1.5 sec cast. Reagents: Primal Spirit, Cerulean Pigment (4). Tools: Virtuoso Inking Set.
  • Volatile Crystal Inscription. 3.5 sec cast. Reagents: War Paints (10), Cerulean Pigment (5). Tools: Virtuoso Inking Set. Cerulean Pigment (12). Tools: Virtuoso Inking Set.

Jewelcrafting
  • Primal Gemcutting (New) Jewelcrafting. 1.5 sec cast. Reagents: Primal Spirit, Blackrock Ore (5), True Iron Ore (5). Tools: Jeweler's Kit.
  • Taladite Recrystalizer Jewelcrafting. 1.5 sec cast. Reagents: Taladite Crystal (10), True Iron Ore (10). Tools: Jeweler's Kit. Blackrock Ore (15), True Iron Ore (15). Tools: Jeweler's Kit.

Leatherworking

Tailoring
  • Hexweave Embroidery Tailoring. 2 sec cast. Reagents: Hexweave Cloth (10), Sumptuous Fur (10). Sumptuous Fur (30).
  • Primal Weaving (New) Tailoring. 2 sec cast. Reagents: Primal Spirit, Sumptuous Fur (10).

Raid & Dungeon Abilities
  • Acid Torrent Sprays a cone of acid at a ranged target, inflicting 500,000 Physical damage to the closest target and increases the damage Acid Torrent deals by 500,000 for 20 sec. All other targets take 250,000 300,000 Nature damage reduced by the closest target's total damage mitigation. 100 yd range. Instant.
  • Acid Torrent Sprays a cone of acid at a ranged target, inflicting 500,000 Physical damage to the closest target and increases the damage Acid Torrent deals by 500,000 for 20 sec. All other targets take 250,000 300,000 Nature damage reduced by the closest target's total damage mitigation. 100 yd range. Instant.
  • Burn The caster inflicts 30,000 Fire damage to their current target. 10 yd range. 2 sec cast. 3 sec cast.
  • Explosive Shard Launches an explosive shard, inflicting 90,000 110,000 Physical damage and knocking back enemies in the area. After 3 sec, the shard explodes, dealing 200,000 Fire damage and stunning nearby enemies. Unlimited range. Instant.
  • Explosive Shard Launches an explosive shard, inflicting 90,000 110,000 Physical damage and knocking back enemies in the area. After 3 sec, the shard explodes, dealing 200,000 Fire damage and stunning nearby enemies. 25 yd range. Instant.
by Published on 2015-01-27 07:01 AM

Maintenance Reminder, Updated Legendaries, Error 395002, Non-Jade Poison DoT WD

Versus Series: Meta vs Grenan, Blue Posts

Beta Key Giveaway, Into the Nexus #35, Weekly Sale Changes

Armory Stats - Garrison Followers
We are taking a look at an often requested topic, garrison stats. Unfortunately the Battle.Net API doesn't give us any garrison specific information, so all we can look at is achievements. You can always give this post a thumbs up to show your interest in having garrison data in the API though!

We are continuing with follower data today, looking at 2.7 million players and 4.4 million characters. Keep in mind that the 20 x Level 100 Follower achievement unlocks the War Mill / Bunker blueprints. The item level 650 achievements may not be accurate, as there have been bugs reported with those achievements.

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Patch 6.1 - Maelstrom Weapon Change Reverted
Enhancement Shamans can relax for now, as the Maelstrom Weapon change will be reverted.



Blue Posts
Originally Posted by Blizzard Entertainment
Choluna and Thisalee Crow Followers
QA has finished testing a hotfix that will provide the Choluna or Thisalee Crow follower NPC to players who previously completed the quest "Primal Fury". If you had completed the quest last week and didn't receive the follower, you should receive the follower as soon as you login once realms have been restarted. Restarts for US realms are currently scheduled for tomorrow at 5am PST. I'm happy to announce that just like any other follower, Choluna and Thisalee Crow have a chance to roll as rare or epic when you recruit them.

Players who have not yet completed Primal Fury will receive Choluna or Thisalee Crow as soon as they complete the quest, in addition to the other rewards.

Apologies for any inconvenience caused over the last week. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Mage (Forums / Skills / Talent Calculator)
Amplify Magic doesn't affect glyph of regenerative ice heals or the cold snap heal. Have reported this for about a month.
This is intended. % heals aren't increased. (holinka)

Paladin (Forums / Skills / Talent Calculator)
how do you see Seraphim ever being viable again after this tier when it doesn't scale?
This is a common misconception. It totally does scale. Check out Theck's theorycrafting. Static ratings don't "not scale". (Celestalon)

Character / Items
With the new heirloom tab include BoA items, such as those from Archeology in Pandaria?
We feel like it would muddy the waters of the system. The Heirloom tab is only for items that scale with character level. (WarcraftDevs)

PvE
Frustrating in progression wipes to wait for 3 minute CD's. Any chance we can get those to reset on wipe ?
This is definitely a topic of discussion on our end. Appreciate the feedback! (WarcraftDevs)

PvP
Have you realised that you have basically killed any form of competitive PvP?
Quite the contrary, I expect this year to be one of the best for competitive PvP. Stay tuned! (holinka)

hello friend, I am curious as to if challenger/rival/duelist/gladiator titles are still available from 5v5, I mever saw a blue post
Hello friend. Those titles will only be given out in the 3v3 bracket this season. (WarcraftDevs)

Dev Communication
Just want'd to offer a late thank you for the communication you did with players while working for blizzard. Appreciated
Talking to players is one of the most rewarding parts of my job. Wish more devs and their managers understood that. (Ghostcrawler)
Please pass this on to he seems to have a phobia of talking to the PvP community
Team has gone in a different direction with communication then when I originally joined Twitter. (holinka)
Are we going back to BC era of communication? I really really hope not. Even on the forums you guys are quiet now.

What happened?
just a lot of scrutiny over me using my personal Twitter as a personal Twitter account (holinka)
There is some understandable frustration with the current lack of communication. Blizzard seems to have stopped the Dev twitter communication model but its not clear what the new model is.

That's great, but there is nothing on the forums. The least people ask for is a reply, even if it's "We're doing nothing yet"
Patch notes are a central location for people to find out about future changes. Don't want news spread throughout forum threads. (holinka)

Dark Legacy Comics #474
DLC #474 has been released.

by Published on 2015-01-26 05:35 AM

prFly's Pyrolysis Wizard, Deadset Sanctuary Talk

Popular Decks of the Week, Deck Spotlight: Holy 4000

Heroes of the Storm Beta Key Giveaway

Armory Stats - Garrison Missions
We are taking a look at an often requested topic, garrison stats. Unfortunately the Battle.Net API doesn't give us any garrison specific information, so all we can look at is achievements. You can always give this post a thumbs up to show your interest in having garrison data in the API though!

We are starting with mission data today, looking at 2.7 million players and 4.4 million characters.

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Patch 6.1 - Fishing Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thank you all for your feedback regarding the auto-fillet change that was set for Patch 6.1. Based on your sentiment, we've gone ahead and made a change we hope will be beneficial for all anglers.

In 6.1, rather than have fish auto-fillet as you catch them, we're adding a new consumable item called the Bladebone Hook which when used, will enable auto-filleting for one hour. This new item can be purchased from fishing vendors in Draenor.

Just a couple notes: Despite the tooltip, you won't need a fishing pole to use this item, and it won't overwrite your lure, bait, fishing line, or anything else.

Thanks again for sharing your thoughts with us!

I have a few more updates for you guys regarding bait which I'm sure you'll appreciate. These are also slated to be in Patch 6.1 so please be sure to test them out on the PTR and give us your feedback.

  • We're reverting the change where bait would spoil.
  • Reverting the change where bait could not be caught in your garrison; Nat Pagle will still grant you the bait of your choice (because Nat Pagle).
  • Bait duration is now 10 minutes (up from 5) to mirror the duration of lures.

Blue Posts
Originally Posted by Blizzard Entertainment
Running Out of Things to Do
Hey dorks, different difficulty levels of the SAME CONTENT, is not NEW CONTENT.
Hah, well maybe not entirely, but there's a pretty massive difference in the gameplay experience between Raid Finder and Normal. I would go out on a limb and say that it's so dramatic that they should be considered separate pieces of content. Of course as more and more people outgear Normal it won't be quite as distinctive, but certainly when content first becomes available they are pretty vastly different gaming experiences.

Being in a solo guild does not create any deficit whatsoever. I jump into the custom group finder every day to do the apexis daily. I used the custom group finder to grind out the WOD reputations and if I enjoyed other tiers of raiding, I could use it to PUG normal highmaul. So I completely cannot agree with you on that statement.
The group finder is awesome, and I'm glad you're using it, but I have to say opting into content that way just isn't the same as ad-hoc situations with friends and guild mates. A friend says "DUDES this guy is camping me" and everyone rushes out to help, or you help a guildy in an old dungeon or to kill a rare they can't quite down themselves, or a friend asks if you want to go do a run (that you don't need anything from), and you help because you want to support your friend's character. Or your guild has Sunday transmog runs and you really get into transmogging, or they do achievement runs, or your guild's Heroic-progression group is short a DPS one night and hey, they bring you along! And sure you get carried a bit but you have fun chatting with people, and you even get a couple pieces! And better yet you then become part of their regular rotation, you make friends, you chat outside of game, you meet up at BlizzCon, etc. etc. etc. People are important in an MMORPG. The Premade Groups tool is great, but it really isn't going to do any of the things that occur from being in an active guild or having active friends to play with, and working together to ensure each others' success. It can though be a stepping stone into that social experience, if you want it to be.

In any case I do appreciate the other feedback and points. I think both alt-friendly content and dungeons are always a good place to focus our attention. To your point about JP we are improving some of the reward structure for Apexis in 6.1 which should help maybe address your point of going after upgrades through other content.

As a final note I will say that it's not always necessarily a problem to be "complete" until the next piece of content comes along. Blackrock Foundry is out in less than two weeks, and I would recommend giving Normal a shot when it does hit, but we also have 6.1 on the PTR, and future patches in the oven. A tremendous amount of people are using the new Premade Groups finder to progress from LFR to Normal (and beyond), whereas those same people were stopping at LFR in Mists, and so statistically it's been quite successful as a feature. But everyone has to make their own decisions about playing and what they consider good enough, and at what point they're happy with the progression of their character. For some people that's going to be they saw all the bosses in LFR once and they're good, and for others it's going to be they need 5 100's in full Warforged Mythic. Those are the extremes, but everyone makes those decisions for themselves. (Blue Tracker / Official Forums)

PvE Items and PvP
Please Prevent Pve items being used and abused in PvP before it's too late.
We're actually working on some changes along these lines for Patch 6.1, which should be hitting the PTR relatively soon (but possibly not in today's build). PvE gear will be scaled down to item level 680 instead of 690, and Primal Combatant/Primal Gladiator trinkets are having their power increased.

Why not just make the PVE trinkets and PVE set bonuses entirely unusable while in instanced, rated PVP? That way, it wouldn't hurt people that are gearing up and just doing BGs or WPVPers.
PvE set bonuses are disabled in rated PvP. If you find one that isn't, that's a bug, please report it!

We don't always have a great way to apply similar logic to trinkets, but we are able to adjust specific trinkets when necessary -- for example, we've just hotfixed the Scabbard of Kyanos' on-use effect to have a lower effectiveness in PvP situations. (Blue Tracker / Official Forums)

Cross-Realm Zones
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Meaning that things take longer because more people are competing for stuff, with no benefits. Rather than beneficial collision like Connected realms, where you can invite people to guilds, and they don't significantly add to zone populations.
That's a perception issue, though. If we hid realm names there would be no real difference in that person being from your home realm or from another. You can make the argument those resources are going somewhere else, but again, you're going to get the resources you're going to get. People from your realm are likely CRZd to someone else's realm, and mining their nodes, and bringing it back to your server. It's a perception issue more so than an actual gameplay impact.

As for guilds, plenty of people have RealID friends cross-realm, and then actually transfer if necessary to be in their friends' guild--but the advent of flex and both Normal and Heroic being cross-realm means you can stay in your same guilds and have a lot of additional options on how you play the game.

Some realms need to be merged, CRZ does not solve this.
No, and it's not intended to. Connected Realms allow for a lot of the benefits you're probably referring to, and that was an undertaking that happened before Warlords launch (all planned connections were completed back in August). But connecting realms and CRZ offer different benefits, and aren't mutually exclusive. Connecting realms means, for all intents and purposes, a shared population. The vast majority of players (even on lower population realms) are at level cap, or at least leveling through the latest expansion, and so there's essentially always glut of players at the top and in those zones. Connecting realms is limited by that high end concentration of players and what those zones can comfortably support. Meanwhile the lower level zones are probably still very empty. What CRZ allows us to do is set a desired number of players in a zone at a time, and bring players together from many realms into that zone, without also impacting player numbers elsewhere in the game.

it does nothing to help gameplay.
Creating a multiplayer environment where there's both cooperation and disagreements (or groups and pvp, or competition and interaction) between players is largely what MMOs are about, and so I think we'd fundamentally disagree that having more players around in low level zones is, as you put it, anything but unhelpful. We think it is decidedly helpful to the support of a multiplayer gaming environment.

All that said, we'd be interested in hearing specific feedback on situations or issues you're having, experiences and stories about what has made the experience worse, or even better! Nice stories are nice, too.

for the record I get there's supposed to be some competiton, but I feel it becomes a problem when I start getting chewed out by other players for having to resort to ninjaing their quest stuff to have any hope of advancing a quest.

We don't generally want there to be waiting around for questing resources. We consider quest resource not spawning quickly enough as a bug, and they should probably be reported as such. If you come across any specific instances where people are standing around waiting for something to respawn, or feverishly fighting over mobs, report it as a bug.

Standing around with 8 other people waiting for mobs to spawn is no fun...
I agree, and that should be reported as a bug. The game is designed to support many dozens (or even hundreds) of players doing the same quest at the same time, and if there's an issue impeding progression on quest criteria then that's a bug.

And, although it probably doesn't need to be said, not caused by CRZ.

Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
caps gone, then why did you remove reforge? lack of toon customization: no gems, no enchants. for me this made the game worse...
You can enchant 275 worth of secondary stats, this is actually more relative to MOP (post squish)

Yep, this. Plus food and any sockets you may have. (WatcherDev)

Guilds
Man, creating a guild is still such an old fashioned chore. Any improvements in the pipe?
Actually haven't checked that out myself for quite a while, will pass on the feedback, thanks! (Muffinus)

Somewhat worried that a 4 night schedule is turning into the defacto requirement for a typical mythic clear guild
Curious what makes you feel that way - what's changed in WoD? A number of 3-night guilds are making good progress. (WatcherDev)

PvE
Only 24 US guilds have M Imperator, w/ Holidays/Light Raid schedules, Blackrock launch is too early imho.
But Foundry isn't a separate tier like Throne of Thunder or Siege, it's a continuation of the first tier. I'd compare to MSV->HoF. (WatcherDev)

Are all 3 wings in BrF linear, or are there some options on the order of the first 2? I'm assuming the third is always gated?
Three separate wings you can tackle in any order, each with an end-boss. Think upper Icecrown, or Naxxramas. (WatcherDev)
Aye, but are the non-end bosses linear like Naxx wings, or do you have options on some, like Plague wing in ICC?
Forge and Assembly are linear; for Slagworks you can do either Gruul or Oregorger first. (WatcherDev)

PvP
Ashran's queue problems bother me. It puts the whole zone in a bad light. We're doing a substantial queue rework for 6.1. (holinka)
Skirmishes, strong boxes and PvP item level have been good changes and pleased with them. (holinka)
There will never be universal satisfaction with class balance so I don't ever expect posts like this to go away. (holinka)

FEEDBACK: Blackrock Foundry (Normal)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We've opened up the Blackrock Foundry raid on the 6.1 PTR for the weekend. The first boss(es) of each wing are accessible (Oregorger and Gruul in the Slagworks; Hans'gar and Franzok in the Black Forge; and Beastlord Darmac in the Iron Assembly), on Normal difficulty only. Use the Group Finder to find some like-minded allies, get in there, and check out a bit of the raid zone that's coming to live servers in less than two weeks!

Organized guilds should keep an eye on the PTR forums next week for a couple of more targeted tests of specific bosses on higher difficulties.

Please use this thread to provide feedback on the four available Foundry bosses. Item level will be scaled to 650 for the purposes of the test. When providing feedback, please specify the size and nature of your group (pure PUG, Mythic raiding guild, etc.), and remember that these are the first bosses of the zone on Normal difficulty. The intended tuning target here is in the ballpark of Highmaul bosses like Butcher or Twin Ogron on Normal difficulty.

Guild Wars 2 Expansion - Heart of Thorns
The first Guild Wars 2 expansion, Heart of Thorns, was recently announced! It adds features like a Mastery System, new story and group content, profession specializations, another profession, guild halls, the Stronghold game mode, another WvW map, and more.



by Published on 2015-01-24 01:07 AM

Patch 6.1 PTR Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 6.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit our PTR Discussion forum to discuss the patch. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit a Bug) or by visiting the PTR Bug Report forum.

PTR Disclaimer
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Content listed in the PTR Patch Notes may not be available for testing or have a limited test window.

New Character Models: Blood Elf

Twitter Integration
  • Characters can now send Tweets for items, achievements, and screenshots from within the game client using the /share command.
  • This feature can be enabled by accessing a new social settings pane to add or remove a Twitter account.


New Heirloom Collections Tab
  • The Collections system now supports Heirloom items.
  • Heirlooms have a tier system to denote the maximum level that the item scales up to.
  • New neck slot Heirlooms are now available and allows the character to cast a heal once a minute. This heal shares a cooldown with potions and Healthstones.
  • Vendors in Stormwind (Alliance) and Undercity (Horde) now sells Heirlooms for gold.
  • Alternate methods for obtaining Heirlooms are also available.
    • Darkmoon Faire sells Heirlooms for Darkmoon Prize Tickets.
    • Argent Tournament sells tier-1 and tier-2 Heirlooms for Champion's Seals.
    • Some world events now sell either tier-2 and tier-3 Heirlooms for currency obtained through the event.
  • Collecting all heirloom items awards a special mount usable by level 1 characters.

Garrisons, Followers, and Outposts
  • New Garrison Visitors
    • One of five new visitors may visit each day offering a quest to anyone that visits the Garrison.
      • Defeat a dungeon boss: Awards a bag with a chance to contain a level 630, 645, or 655 item token.
      • Defeat a raid boss (weekly quest): Awards a bag with a chance to contain a level 645, or 655 item token.
      • Bounty (intended for 3 or more players): Defeat a named elite NPC for a bag containing Apexis Crystals, and a chance to contain a level 645, or 655 item token.
      • Relic: Complete a series of quests to recover a relic for a bag containing Apexis Crystals, and a chance to contain a level 645, or 655 item token. Completing a relic mission unlocks it as a potential mission for your followers. Completing all 6 relic missions will unlock Harrison Jones as a follower!
      • Profession: Turn-in tradeskill reagents for Primal Spirits and work order tradeskill reagents.
    • For the Pet Battlers out there, there's a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
  • Summon a Raid or World Boss
    • Players may find an item while completing a Bounty, Relic, Dungeon, or Raid daily quest from the Garrison visitor that that allows them to summon one of six new raid or world boss in the Garrison.
    • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
  • New Garrison Music Box
    • Players can assemble a music box allowing them to play music in their Garrisons.
    • Pieces for the music box can be found as a reward from new Bounty or Relic Missions.
    • New songs can be collected from throughout the world to expand your music library.
  • New Garrison Vendor
    • A new vendor has been added allowing players to use Garrison Resource to purchase items to upgrade Followers, or items that can be used to spawn a rare mission.
  • New Follower Trait: Treasure Hunter
    • Treasure Hunter trait increases the amount of gold rewarded from a mission.
  • Follower Missions
    • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
    • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
    • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner does not require quest achievement completion for the Draenor zone.
    • Archeology Vendors in Stormshield and Warspear now sell an item that'll spawn a follower exploration mission for 5 Restored Artifacts.
    • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
    • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
    • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
    • Missions that go over 100% completion chance now awards a bonus to the base XP.
    • Level-100 Garrison resource missions now award more Garrison Resources.
    • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
  • Follower Mission UI Improvements
    • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
    • Improved tooltips displaying which followers that can counter threats on a mission.
      • Followers that can counter a threat and available show up with a green checkmark.
      • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
      • Followers that can counter a threat but assigned to a building will display a working icon.
    • A new icon will notify the player when assigning a follower that'll receive less XP reward because they're below level or item level requirements.
    • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
  • Garrison Buildings
    • Garrison Work Order Changes
      • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
      • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
      • Players now have an option to queue up all remaining work order slots through the building's work order UI.
      • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
    • Alchemy Lab
      • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
    • Armory (Dwarven Bunker / War Mill)
    • Barn
      • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
      • Savage Blood now drops more frequently when a follower is assigned to the building (it didn’t affect the chance previously).
      • Caged creatures now stack to 1000 (up from 20).
    • Barracks
      • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
    • Fishing Shack
      • You no longer catch bait in your Garrison. However, Nat Pagle (Level 3 Fishing Shack) will give you any of the standard baits if you ask nicely.
      • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
      • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
      • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
    • Lumber Mill
      • Lumber Mill no longer requires Garrison Resources to build or upgrade.
      • Work orders now award 30 Garrison Resource (up from 20).
    • Mage Tower / Spirit Lodge
      • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that's in-progress.
    • Mine
      • Miner's Coffee no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
      • Preserved Mining Pick no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon's Mining Pick.
    • Menagerie
      • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
    • Salvage Yard
      • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
      • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage.
    • Trading Post
      • Trading Post no longer requires Garrison Resources to build or upgrade.
      • Some merchants have started accepting Crescent Saberfish Flesh as payment.
  • Garrison Invasions
    • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating awards a level 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.

Itemization
  • Tertiary Stats for Avoidance, Speed, and Leach now provide about four times as much benefit per stat point.
Racials
  • Dwarf
    • Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Class Changes
Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Death Knight (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Breath of Sindragosa no longer has an initial Runic Power cost.
      • Death Siphon now heals the Death Knight for 400% of damage dealt (up from 335%).
      • Necrotic Plague damage has been increased by 37%.
  • Druid (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Bristling Fur (Guardian) now has a 30-second cooldown (down from 1 minute).
      • Force of Nature Treants have been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
      • Guardian of Elune (Guardian) now also reduces the rage cost of Savage Defense by the Druid's base dodge chance percentage.
      • Moment of Clarity (Restoration) now lasts 7 seconds (up from 5 seconds).
      • Rampant Growth (Restoration) now also increases the healing of Swiftmend by 20%.
      • Renewal now instantly heals for 30% of max health (up from 22%).
      • Stellar Flare (Balance) damage has been increased by 16%, and now has a duration of 24 seconds (up from 20 seconds).
  • Hunter (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Barrage damage has been increased by 21%.
      • Exhilaration now instantly heals for 30% of max health (up from 22%).
      • Glaive Toss damage has been increased by 25%.
      • Powershot damage has been increased by 62%.
      • Stampede now lasts 40 seconds (up from 20 seconds).
  • Mage (Forums / Skills / WoD Talent Calculator)
  • Monk (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Ascension now increases Spirit by 10% instead of increasing maximum mana by 20%.
      • Breath of the Serpent (Mistweaver) healing increased by 50%.
      • Chi Burst damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
      • Chi Explosion (Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling Soothing Mist.
      • Chi Torpedo damage has increased by 150% and healing has increased by 42%.
      • Hurricane Strike (Windwalker) damage increased by 25%.
      • Ring of Peace now incapacitates all enemies for 5 seconds (up from 3 seconds).
      • Zen Sphere has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
  • Paladin (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Empowered Seals (Protection, Retribution) has been improved. Liadrin’s Righteousness now increases haste by 20% (up from 15%). Uther’s Insight now heals the Paladin for 2% of maximum health (up from 1%).
      • Execution Sentence healing dealt by Stay of Execution has increased by 100%.
      • Final Verdict (Retribution) now increases the radius of the next Divine Storm by 50% (down from 100%).
      • Hand of Purity now reduces damage taken by 15% (up from 10%).
      • Sacred Shield (Holy) mana cost has been reduced by 34%.
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
  • Priest (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Auspicious Spirits (Shadow) no longer cause Shadowy Apparitions to not deal damage. Instead, it now increases Shadowy Apparition damage by 100% in addition to still granting 1 Shadow Orb.
      • Clarity of Purpose's (Holy) healing has increased by 20%.
      • Divine Star (Shadow) damage increased by 20%.
      • Mindbender lasts for 20 seconds (up from 15 seconds).
      • Saving Grace (Discipline, Holy) healing has increased by 50%, but now reduces future healing dealt by 15% (up from 10%). Additionally, the talent is now Instant, but its effectiveness is reduced while in PvP combat.
      • Surge of Darkness now has a 12% chance to trigger (up from 10%).
      • Void Entropy (Shadow) damage increased by 80%.
      • Void Tendrils' health has increased by 30%.
  • Rogue (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Burst of Speed now has a 3-second cooldown.
      • Death from Above's damage has increased by 25%. For Assassination Rogues, the talent now also increases the duration of Envenom.
      • Leeching Poison has been redesigned. It now grants 10% Leech while active, and no longer applies a poison effect to the target. Its Shiv effect remains unchanged.
  • Shaman (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Ancestral Guidance now triggers from all damage or healing dealt, including Multistrikes, instead of only direct damage or healing.
      • Storm Elemental Totem damage and healing has increased by 30%.
  • Warlock (Forums / Skills / WoD Talent Calculator)
  • Warrior (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Avatar now lasts 20 seconds with a 1.5-minute cooldown (up from lasting 24 seconds with a 3-minute cooldown).
      • Second Wind now increases Leech by 25% (up from 10%).
      • Siegebreaker (Arms, Fury) damage and knockback distance has increased by 50%.
      • Slam (Arms) damage has increased by 43%.

Healer Damage
Developer Commentary: Another change being made for Patch 6.1 is to bring the damage potential of healers up to a level that is sufficient and balanced. Healers’ damage potential will still pale compared to that of a dedicated damage dealer or tank, but it should no longer feel like you’re totally ineffective when attempting to do some outdoor content.



Classes
  • Death Knight (Forums / Skills / WoD Talent Calculator)
    • Glyphs
      • Glyph of Runic Power now generates 2 Runic Power every second for 5 seconds when struck by a movement-impairing effect (down from 3 Runic Power).
  • Druid (Forums / Skills / WoD Talent Calculator)
    • General
      • Healing Touch no longer heals for 50% more when cast-on-self for Balance Druids.
    • Balance
      • Balance Druids now learn a new passive ability at level 38, Nature’s Bounty.
        • Nature’s Bounty causes Healing Touch to be Critical Strikes for 8 seconds after killing an enemy that yields experience or honor.
      • Starfall and Sunfall now only hits targets affected with Moonfire or Sunfire by default.
        • Glyph of Guided Stars has been renamed to Glyph of Untamed Stars and is now a Minor glyph. Glyph of Untamed Stars expands Starfall and Sunfall to hit all targets within range.
    • Restoration
      • Genesis now affects all targets within 60 yards of the Druid and no longer requires a target.
      • Nature’s Cure is now classified as a Nature School ability.
    • Talents
      • Displacer Beast is now classified as an Arcane School ability and can no longer be used while silenced.
    • Armor Sets
      • PvP 2-piece set bonus for Balance Druids now has a visual effect to indicate when the Druid is unable to generate a Starsurge charge from Entangling Roots.
      • PvP 4-piece set bonus for Balance Druids has been redesigned. When Starsurge hits a player, the cast time of Starfire is reduced by 30%, and the damage of Wrath is increased by 30% for 6 seconds.
  • Hunter (Forums / Skills / WoD Talent Calculator)
    • Survival
      • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 seconds.
      • Black Arrow now has a cooldown of 24 seconds (down from 30 seconds).
      • Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).
    • Hunter Pets
      • Basilisks now have a pet family ability. Stone Scales reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
      • Hydra pets should no longer be excessively large.
      • Spirit Beast's Spirit Beast Blessing now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while Spirit Beasts provided only 1.
  • Mage (Forums / Skills / WoD Talent Calculator)
    • Arcane
    • Fire
    • Frost
      • Deep Freeze stun effect now always breaks on damage from Ice Lance, but no longer has a chance to break from other damage sources.
    • Talents
      • Blast Wave (Fire) now has a 3-second cooldown.
      • Ice Nova (Frost) now has a 3-second cooldown.
      • Supernova (Arcane) now has a 3-second cooldown.
    • Glyphs
      • Glyph of Frostfire Bolt has been replaced with Glyph of Ignite. Glyph of Ignite causes Ignite to also reduce the target’s movement speed by 40%.
    • Armor Sets
      • PvP 2-piece set bonus for Frost Mages has been redesigned. Cone of Cold now leaves behind a patch of ice on the target area slowing any enemies caught within it by 50% for 6 seconds.
      • PvP 4-piece set bonus for Frost Mages has been redesigned to increase Frostbolt damage by 30% against unsnared targets, and increases Frostbolt damage by 50% against snared targets.
  • Monk (Forums / Skills / WoD Talent Calculator)
    • Brewmaster
      • Elusive Brew is now highlighted when the Monk has 15 stacks of it.
    • Mistweaver
      • Mana Tea now restores mana equal to 3 times the Monk's unbuffed Spirit (instead of 4% of maximum mana).
    • Glyphs
    • Armor Sets
      • PvP 2-piece set bonus for Windwalker Monks has been replaced by the PvP 4-piece set bonus. Touch of Karma redirected damage can now exceed 50% of the Monk's maximum health.
      • PvP 4-piece set bonus for Windwalker Monks is now the PvP 2-piece set bonus. The Monk now receives a 2% reduction to damage taken for each stack of Tigereye Brew consumed for 20 seconds.
  • Paladin (Forums / Skills / WoD Talent Calculator)
    • Protection
    • Talents
      • Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
      • Glyph of Judgment is now automatically learned at level 25.
    • Armor Sets
      • PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).
      • PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.
  • Priest (Forums / Skills / WoD Talent Calculator)
    • Holy
      • Chakra: Chastise now increases damage done by Shadow and Holy spells by 80% (up from 50%).
    • Talents
      • Cascade may now hit the same target twice, resulting in an increase to total healing. To compensate, Cascade healing has been reduced by 35%. However, total healing in a 20-player raid will still be slightly higher than before.
      • Insanity (Shadow) now also affects Mind Sear.
  • Shaman (Forums / Skills / WoD Talent Calculator)
  • Warrior (Forums / Skills / WoD Talent Calculator)
    • General
      • Thunder Clap (Arms, Protection) snare effect now lasts for 10 seconds or 8 seconds while in PvP combat (up from 6 seconds).

Quests
  • Legendary Ring Quest Line
    • A new epic follower awaits those that complete the latest chapter in the Legendary Ring Quest Line!

World Environment and Events
  • Flight Path Improvements
    • Improved the logic used for connecting flight paths. Players are now able to fly through flight points that they have not discovered yet if it'll result in a more direct flight path to a destination point.
    • A button has been added for characters in the middle of a flight to get off at the next known flight point.
  • Nagrand
    • Added two mailboxes in around the Black Market near Ring Of Blood in Nagrand.
  • Darkmoon Faire
    • The Darkmoon Faire have added an exciting new racing event with opportunities to obtain new unique prizes!
    • New achievements and rewards have been added to the Darkmoon Tonk Challenge and Darkmoon Ring Toss.

Creatures and NPCs
  • Spires of Arak
    • Sethekk Wind Serpent is undead and should no longer be skinnable.

Pet Battle
  • New battle pets have been added to Black Temple, Caverns of Time: Hyjal Summit, and Sunwell Plateau along with a new achievement, Raiding with Leashes III: Drinkin' From the Sunwell to collect them all. Completing the achievement to collect all the new Battle Pets will award a Naaru pet.
  • Level 100 characters with a Tier-3 Garrison will now receive an item in the mail that increases a single Battle Pet's level to 25.

Dungeons, Raids, and Scenarios
  • Personal loot mode received quality-of-life adjustments. Bosses that can be looted now have a custom graphical effect. Popup notifications from looting a boss have also been revamped.
  • Dungeons
    • Completing the first random Heroic Draenor Dungeon of the day no longer awards a reputation bonus with Pandarian factions.
  • Challenge Mode
    • Increased the item level of gear awarded from completing daily Challenge Mode quests to 660 (up from 640).

PvP
  • Grand Marshal Tremblade or High Warlord Volrath now offers scrolls of Enchant Illusion – Glorious Tyranny and Enchant Illusion – Primal Victory to players with a rating of 2400 or higher in Rated Battlegrounds, and 3v3 or 5v5 Arenas.
  • Rewards are now correctly distributed based on the PvP level bracket.
  • Ashran
    • Ashran's queuing system received substantial changes to reduce wait times.
    • Event objectives now award 100 Conquest Points (down from 125).
    • Rare creatures and NPCs now drop 40-50 Artifact Fragments (down from 60-80).
    • Guards in Ring of Conquest now drop 6-8 Artifact Fragments (down from 8-11).
    • Ashmaul Pearls and Ghost Truffles have been removed. Players can now buy potions from Crafticus Mindbender (Alliance) and Dazzerian (Horde) for 10 Artifact Fragments each.
    • Kowalski's Music Box now has a 15-minute cooldown (down from 1 hour).
    • Scroll of Mass Invisibility, Scroll of Replenishment, and Scroll of Town Portal has been removed.
    • Wand of Death, Wand of Mana Stealing, and Wand of Neutralization has been removed.

Battlegrounds and Arenas
  • Bonus Honor received from winning a Battleground should now correctly convert into XP for characters that are below level 100.

Professions
  • Harvesting from Draenor Mining and Herbalism nodes should now provide more experience points. Previously, only True Iron nodes were providing the correct amount of XP.
  • New recipes have been added to create items that boost the item levels of crafted armor pieces to 680 and weapons to 670.
  • Alchemy
    • Alchemists can now transmute for Savage Blood and various Sorcerous elements.
    • Alchemists can now craft an upgradable alchemy trinket.
  • Archeology
    • Increased the maximum amount of Arakkoa, Draenor Clans, and Ogre archeology fragments that can be held at a time to 250 (up from 200).
    • All rare Draenor archeology projects no longer cost more than 200 fragments to solve.
    • Brittle Cartography Journal can now be dug up by characters with an Archeology skill of 1 (down from 575).
  • Blacksmithing
    • Crafted shields no longer counts towards the limit on Unique-Equipped: Warlords Crafted items.
  • Cooking
    • New self-only cooking recipes have been added for food that gives 125 bonus to a stat.
  • Fishing
    • Fish caught in Draenor are now automatically filleted.
    • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
    • Players can now always catch enormous fish from pools, regardless of skill.
    • Fish that have already been caught can be converted to the appropriate amount of flesh.
    • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes) and needs to be used within 15 minutes of being caught or it'll spoil.
  • Inscription

Items
  • Apexis Crystals
    • Characters can now accrue up to a maximum of 60,000 Apexis Crystals (up from 20,000).
    • Dawn-Seeker Rilak (Alliance) and Dawn-Seeker Kirrik (Horde) have set up shop in Stormshield and Warspear offering powerful new items (item level 670) in exchange for Apexis Crystals.
    • Apexis Crystal vendors have been reorganized with their titles now denoting what it is that they're selling.
  • Characters now receive a treasure maps in the mail for completing storyline achievements for a Draenor region.
  • Griftah now sells a variety of transmogrification items for Dingy Iron Coins. In addition, he now sells a Rogue-specific toy, Barrel of Bandanas. Barrel of Bandanas spawns a barrel that gives players that use it a random visual bandana buff for 30 minutes.
  • Season 1 PvP boots and belts sold by Kezzik at Area 52 in Netherstorm are now more comparably priced to their other Season 1 counterparts (1750 Honor).
  • Replica belts for Blood Guard and Knight-Lieutenant have been added to complete visual sets that were previously incomplete for transmogrification. These new items are sold by the vendors who sell the rest of the set, Tini Smalls and Krixel Pinchwhistle at Area 52 in Netherstorm.
  • All Brawler’s Guild shirts are now unique. Replacement Brawler’s Guild shirts can be purchased from Quackenbrush or Paul North if the character has defeated a boss that awarded it.
  • Several trinkets obtained from Draenor rares are now able to be disenchanted (previously, the items could not be disenchanted).
  • Apexis Crystals are now displaying as uncommon quality (green). There's been no change to the item's drop rate or availability.
  • Grimoire of the Four Winds should now correctly able to be used by characters that are at least level 85.
  • Honorary Brewmaster Keg is now unique. A replacement Honorary Brewmaster Keg can now be purchased from The Metal Paw in Binan Village in Binan Village for those who have completed the Pub Crawl achievement.
  • Mini Mana Bomb has been added to the Toy Box for Horde characters that have completed the achievement, Theramore’s Fall.
  • Nat's Fishing Chair is now unique. A replacement chair can be purchased from Nat Pagle if the character has completed the achievement Learning from the Best.
  • Primal Combatant and Primal Gladiator trinkets have had their power increased.
  • Restored Artifact is now considered a trade good and can be placed in the Reagent Bank.
  • Scavenger's Eyepiece's effect now persists through death.
  • Theramore Tabard can now be re-obtained by Alliance characters that have completed the achievement, Theramore’s Fall at a tabard vendor.

UI
  • New Death Recap Screen
    • When a character is killed, a new screen now shows more information on what killed you.

Heroes of the Storm Beta Key Giveaway
Our friends at HeroesNexus are giving away Heroes beta keys!

by Published on 2015-01-23 06:59 AM

Patch 6.1 PTR - Build 19508
Build 19508 is coming to the PTR, bringing new Blood Elf models.



New Blood Elf Models




New Video Settings
Depth Effects, Lighting Quality, and Outline Mode settings have been added.



New Items
See the WoWDB PTR site for all of the new items that were in this build.

Level Type Name
1Junk Megacharge's Cookbook
1Junk Bag of Gold
100Other S.E.L.F.I.E. Camera MkII
100Other S.E.L.F.I.E. Lens Upgrade Kit
100Other S.E.L.F.I.E. Camera
90Trade Goods Sea Scorpion Lunker
630None Shared Turbulent Bracers
630None Shared Turbulent Robes
630None Shared Turbulent Treads
630None Shared Turbulent Gauntlets
630None Shared Turbulent Hood
630None Shared Turbulent Leggings
630None Shared Turbulent Spaulders
630None Shared Turbulent Girdle
630None Shared Turbulent Ring
630None Shared Turbulent Choker
630None Shared Turbulent Cloak
630None Shared Turbulent Trinket
630None Shared Turbulent Armament
85Neck Eternal Emberfury Talisman
85Neck Eternal Talisman of Evasion
85Neck Eternal Amulet of the Redeemed
85Neck Eternal Will of the Martyr
85Neck Eternal Woven Ivy Necklace
85Neck Eternal Horizon Choker

New Strings
Originally Posted by MMO-Champion
  • DEPTH_EFFECTS - Depth Effects
  • GARRISON_FOLLOWER_UPGRADE_REQUIRES_MAX_LEVEL - This follower can't be upgraded until Max Level.
  • HEIRLOOMS_CATEGORY_TRINKETS_RINGS_AND_NECKLACES - Trinkets, Rings & Necklaces
  • LFG_LIST_AUTO_ACCEPT - Auto Accept
  • LIGHTING_QUALITY - Lighting Quality
  • OPTION_TOOLTIP_DEPTH_EFFECTS - Controls the rendering of depth-based particle effects. Decreasing this may improve performance.
  • OPTION_TOOLTIP_LIGHTING_QUALITY - Controls both the method and quality of lighting. Decreasing this may improve performance.
  • OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_ALLOWED - Outline Mode is disabled in the System Graphics options.
  • OPTION_TOOLTIP_OUTLINE_MODE - Controls whether the selection outline effect is allowed. See the Interface Display panel for more options.
  • OUTLINE_MODE - Outline Mode
  • SOCIAL_TWITTER_POST_BUTTON - Tweet
  • VIDEO_OPTIONS_ALLOWED - Allowed
  • VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and low-resolution refraction.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_HIGH - Environment and detail point lights.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_LOW - No point lights.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_MEDIUM - Detail point lights.
  • VIDEO_OPTIONS_SSAO_ULTRA - nVidia HBAO+



Follower Changes
Originally Posted by MMO-Champion
Rare
  • Harrison Jones - Level 100 Rare Follower. Item Level 600. Alliance Source: Achievement: TBD. Don't Call Me Junior.



New Missions
Originally Posted by MMO-Champion
Logistics
  • Field Photography (New) Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. We need someone to document the devestation taking place here on Draenor. Head to Nagrand and photograph all you can.. Rewards: 150 XP. 1x S.E.L.F.I.E. Camera
  • Lens Some Hands (New) Level 100. Item Level 0. 1 Followers. Cost: 20 Resources. Duration: 4 hrs. Your photos turned out great, but now we need some more creatrive shots. Head back out to the field and see what you can do!. Rewards: 150 XP. 1x S.E.L.F.I.E. Lens Upgrade Kit



Achievement Changes
Originally Posted by MMO-Champion
Draenor
Quests
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. No longer rewards Harrison Jones as follower.
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. No longer rewards Harrison Jones as follower.

Garrisons
  • Don't Call Me Junior (New) Complete the achievements listed below: Follower Contract: Harrison Jones. 10 points.
  • Ten Hit Tunes Collect ten music tracks for the Tune-O-Tron 5000 from around Draenor. 5 points. Rolls for your garrison's jukebox. 5 points.
  • Ten Hit Tunes (New) Collect ten Music Rolls for your garrison's jukebox. 5 points.

Missions
Garrisons



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Blood

Druid (Forums, Talent Calculator)
  • Wild Mushroom now scales with 56.44% of Spell Power, up from 42%.

Talents
  • Force of Nature Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for [*1 + 163.6% [*54.5% of Spell Power*]. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.

Feral
  • Rip had some tooltip changes and needs a fix on our end.

Restoration
  • Wild Mushroom now scales with 56.44% of Spell Power, up from 42%.

Hunter (Forums, Talent Calculator)
Talents
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [*960% of Mainhand Damage3* [*525% of rw + 525% of RW*;] Physical damage to the enemy target and an average of [*480% of Mainhand Damage3* [*262.5% of rw + 262.5% of RW*;] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.

Beast Mastery
  • Kill Command had some tooltip changes and needs a fix on our end.

Survival

Pets

Monk (Forums, Talent Calculator)
  • Chi Burst had some tooltip changes and needs a fix on our end.
  • Chi Wave had some tooltip changes and needs a fix on our end.
  • Expel Harm had some tooltip changes and needs a fix on our end.
  • Renewing Mist now heals for 137.5% of Spell Power, up from 99%.

Talents
  • Celerity had a typo fixed.
  • Chi Burst had some tooltip changes and needs a fix on our end.
  • Chi Wave had some tooltip changes and needs a fix on our end.

Brewmaster
  • Guard had some tooltip changes and needs a fix on our end.

Mistweaver

Paladin (Forums, Talent Calculator)

Talents
  • Beacon of Insight now increases healing by 40%, up from 30%. Now triggers when the target reaches at least 90% health, down from 100%.
  • Execution Sentence now has a 9 sec duration, down from 10.
  • Seraphim now has spec specific tooltips. For Protection, now also increases Bonus Armor and increases stats by 750, down from 1000.

Priest (Forums, Talent Calculator)

Talents

Holy

Rogue (Forums, Talent Calculator)
Talents

Shaman (Forums, Talent Calculator)

Minor Glyphs

Warrior (Forums, Talent Calculator)

Arms & Fury

Arms & Protection
  • Thunder Clap debuff now has a 10 sec duration, up from 6 sec.

Professions
Enchanting
  • Illusion: Holy Infusion (New) Makes your weapon appear as if it were enchanted with Holy Infusion. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).

Raid & Dungeon Abilities
  • Epicenter Inflicts 54,090 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 1 sec cast. 3 sec cooldown.
  • Epicenter Inflicts 45,075 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 5 sec cooldown. 1 sec cast. 5 sec cooldown.
  • Fists of Stone Inflicts 412,500 Inflicts 363,000 Physical damage split evenly between enemies, up to 2 targets within 15 yards. Limited to 2 targets. 40 yd range. Instant.
  • Inferno Slice Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 Mana. 45 yd range. 2 sec cast.
  • Inferno Strike Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 yd range. Instant.
  • Overhead Smash Slams the ground, inflicting 50,000 Nature damage to all enemies in a line in front of the caster. The blast inflicts an additional 50,000 60,000 Nature damage to all nearby enemies. Instant.
  • Reverberations The clamorous impact of Kromog's fists causes sound reverberations to amass, inflicting 100,000 150,000 Sonic damage to enemies with which they come into contact and dissipate. 100 yd range. Instant.
  • Rune of Grasping Earth Physical damage taken is reduced by 80%, but suffering 8,000 12,480 Nature damage every 1 seconds. This damage increases over time. Limited to 1 target. 200 yd range. Instant.
  • Shatter Your petrify shatters for 40,000 48,000 Nature damage to all allies within 8 yards. 300 yd range. Instant.
  • Slam Deals 500,000 Deals 780,000 Physical damage, scaling based on how close the target is to the caster. 100 yd range. 3 sec cast. 4 sec cooldown.
  • Summon Mind Fungus Name Changed from Mind Fungus to Summon Mind Fungus. Summons a Mind Fungus Limited to 1 target. Unlimited range. Instant.
  • Thundering Blows Inflicts 100,000 Inflicts 130,000 Physical damage every second, knocking enemies high into the air. Instant.
  • Warped Armor Reduces the movement speed of the target by 15%. Also increases physical damage taken by 30% 20%. This effect stacks up to 5 times. 100 yd range. Instant.



[Feedback] Updated Blood Elf Models
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bal'a dash, malanore!

Barring any unforeseen issues, the next PTR build pushed out will contain the first iteration of the new models for both Male and Female Blood Elves.

While we're excited to share with you our progress on these new models, I do want to stress that the models, textures, and animations are not entirely finished. Bug fixing and iteration can and will occur, and that's where you come in!

We'd like to consolidate all feedback on the Blood Elf model updates to this thread, to make it easier for our Artists and QA team to read over your feedback, concerns, and bug reports. Constructive criticism is the best approach, and detailed, actionable feedback will help us the most!

Known Issues:
Right now, the new models are more or less using the same facial geometry set - as in, all the males will have the same chin, eye shape, nose shape, etc. These are currently slated to be added to the models in an upcoming 6.1 build.

For more information on what Facial Geometry Sets are, refer to the Artcraft posted last year. Please keep in mind that these different customization options are not yet complete when providing your feedback on the new models.

Patch 6.1 - Upcoming Class Tuning Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just to manage some expectations here - the PTR patch currently scheduled to go up today does *not* have the class tuning changes that Celestalon was referring to, as it was built before they were implemented. The more likely outcome is that they'll be in the next build *after* today's.
by Published on 2015-01-22 07:09 AM

Update (5:00 PM EST): Today's PTR build won't have the interesting class tuning changes. They will be in the next one.

Tavern Talk on February, Conduit Hotfix Live, D3 Crosswords Puzzle

Mekkatorque's Workshop #11 - Mage 5-Cost Options, Community Spotlight: City Cards, New Patching Method

Town Hall Heroes #47 - Heroes Dev Interview with John Hodgson, Beta Key Giveaways

Patch 6.1 - Class Changes Incoming
Interesting class changes are coming to the next PTR build!



Patch 6.0.3 Hotfixes - January 21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Garrison Campaign Quests
    • A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
    • Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
    • Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.

Classes

Quests
  • Frostfire Ridge
    • In the Shadow of Giants: Players should now correctly receive completion credit while interacting with Flamrog or Kindler.
  • Legacy
    • Trapping the Leader (Kun-Lai Summit): Killing Shan Kien quickly should no longer prevent him from respawning.

Creatures and NPCs
  • Shadowmoon Valley
    • Gorum should now correctly leash back to their spawn point.
  • Gorgrond
    • Laughing Skull guards at Beastwatch in Gorgrond should no longer attack Horde players.

Raids, Dungeons, and Scenarios
  • Highmaul
    • Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
    • Imperator Mar'gok: Volatile Anomaly's Destabilize ability should now correctly trigger player abilities that activate on taking damage.
  • Shadowmoon Burial Grounds
    • Bonemaw: Rogues should now be able to use the Death from Above talent against Carrion Worms and Bonemaw.

PvP
  • Ashran
    • Players should now correctly teleport into Ashran when accepting the queue from Stormshield or Warspear.
    • Players leaving Ashran via mini-map are now teleported to a location just outside of Ashran instead of back to the bound Hearthstone location.
    • Scroll of Touch of Death's effect should no longer be incorrectly retained outside of Ashran.

Battlegrounds and Arenas
  • Resolved an issue where some items with Bonus Armor were scaling incorrectly in non-max level bracket Battlegrounds.

Items
  • Potions and flasks from earlier expansions should no longer be more powerful than ones from later expansions.
  • Cache of Highmaul Treasures should no longer incorrectly spawn items that can be upgraded.

Bug Fixes
  • Resolved an issue where characters that log out while in another player's Garrison may be unable to log back in.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Ulduar-style teleporters would be very useful in raids with optional bosses.
Yeah, the system in Highmaul definitely breaks down if you do Ko'ragh then want to double back and work on a boss you missed. (WatcherDev)

Could you please force loot system to be personal only in the first 2 weeks of heroic raids, to discourage the alt whoring? Ppl should play alts beacuse they like to play alts or try a different class, not because the mains gearing benefit is so huge. I feel like the whole effort I put during the first weeks of WoD (garrison, CMs, apexis) is eclipsed by the powerful HC loot. You can't get loot you already have in the first week since it's the first time everyone does that content, so no item is wasted. It can happen in the 2nd week (when mythic is released), but it's still a much better compromise. And since your goal is to have stats as close as possible across the specs, there shouldn't be much whining about it either. I'm in a 3day raiding guild, top 100 ranked in SoO and this is slowly becoming mandatory for us as well. I'm curious what your stance on this matter is. Are you happy with it? Looking for solutions?
Not happy with it, but restricting millions of players to save a few hundred from themselves doesn't seem like an ideal solution. (WatcherDev)

Misc
Mentioned it several times that I no longer share plans about the game on Twitter. Hit up @WarcraftDevs for any announcements. (holinka)
So then why do you talk about WoW on your twitter? seems kind of odd..
I like interacting with fans. I think it's important for a dev to empathize with players. Also bugs. (holinka)

The Elder Scrolls Online Drops Subscriptions
The Elder Scrolls Online is dropping subscriptions less than a year after release. Starting on March 17th, 2015, players can just purchase the game and play forever. The same applies to the console version, coming on June 9, 2015.

There will be an optional premium membership called ESO Plus that grants access to DLC content, gives bonuses to character progression speed, and gives players some shop currency. If that membership expires, players will lose access to the DLC areas and quests unless they have purchased them separately, but will keep items and rewards.


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